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Harbinger MoonlessKnight1[CRA8] MoonlessKnight1
VS BR 90

KDR: 1.38

Score: 24.5m

Last Seen: Feb 6th, 2019 8:58 PM
- OFFLINE - 245.3 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Officer of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 22
Level Progress (to 91): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Dual Photon Pods Saron Laser Cannon M20 Wyvern Light PPA Terminus VX-9 C-4 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.746%17.421%5181010126,2110.8528080.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.881%1.695A++-0.502D-1.476FHEAD (~2.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.347C**14.5-0.017C+34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.512%0.421%669310195,229116316854.49613310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.749%0.535B+-1.088D*0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.542B+31.30.409B42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.895%7.121%1427101596910265040.943525192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.067%0.626B+0.698B+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.114C+45-0.142C59.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.82%16.641%14221020643561131.14413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.809%2.196A*0.421B0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+3.20.347C**1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 22
24.5m463.3%351 (21.1k)302 (18.1k)1.3753124,37617,7241.8287690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102293821.626%7.196%15604:346

11% Combat Medic60% Engineer21% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:58 AMApr 11th, 2018 1:41 AMFeb 14th, 2019 7:33 AM (3d) (PST)Feb 6th, 2019 6:37 PM (10d) (PST)Feb 6th, 2019 4:58 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4411422990.3010.2190.0221.7020.067170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4738,53117,94218131102418,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350.7h/56.3d 8,037 1,754 21,662 138k 1,428 2,319 5,401 35.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:614
Deaths:791
KDR:0.776
Accuracy:31.369% A
HSR:22.476% C+
Deimos VA29
A+
Kills:425
Deaths:397
KDR:1.071
Accuracy:77.422% A+
HSR:15.059% C
Solstice VE3
A++
Kills:384
Deaths:716
KDR:0.536
Accuracy:32.738% A++
HSR:10.677% F
Thanatos VE70
A*
Kills:218
Deaths:316
KDR:0.690
Accuracy:60.991% A*
HSR:19.725% B++
Kills:1,641
Deaths (as Engineer):2,220
Deaths (to Engineers):4,578
KDR:0.73919
Kill Difference:579
Playtime:810.699 hours
Usage:60%
Score:15.955m
Score/min:328
Accuracy (listed only):50.630%
HSR (listed only):16.984%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,181
Deaths:2,686
KDR:0.812
Accuracy:25.514% B*
HSR:15.635% D*
VE-H Maw
A++
Kills:631
Deaths:453
KDR:1.393
Accuracy:36.542% A++
HSR:19.334% D
SVA-88
B**
Kills:215
Deaths:190
KDR:1.132
Accuracy:28.639% B**
HSR:26.047% C++
VX29 Polaris
A
Kills:201
Deaths:161
KDR:1.248
Accuracy:30.487% A
HSR:25.373% B
Lasher X2
B**
Kills:108
Deaths:103
KDR:1.049
Accuracy:33.653% B**
HSR:0.926% F
Kills:3,336
Deaths (as Heavy Assault):3,593
Deaths (to Heavy Assaults):4,119
KDR:0.92847
Kill Difference:257
Playtime:285.184 hours
Usage:21%
Score:4.539m
Score/min:265
Accuracy (listed only):30.967%
HSR (listed only):17.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:614
Deaths:791
KDR:0.776
Accuracy:31.369% A
HSR:22.476% C+
Deimos VA29
A+
Kills:425
Deaths:397
KDR:1.071
Accuracy:77.422% A+
HSR:15.059% C
Solstice VE3
A++
Kills:384
Deaths:716
KDR:0.536
Accuracy:32.738% A++
HSR:10.677% F
Thanatos VE70
A*
Kills:218
Deaths:316
KDR:0.690
Accuracy:60.991% A*
HSR:19.725% B++
Kills:1,641
Deaths (as Light Assault):2,220
Deaths (to Light Assaults):2,404
KDR:0.73919
Kill Difference:579
Playtime:56.640 hours
Usage:4%
Score:0.872m
Score/min:257
Accuracy (listed only):50.630%
HSR (listed only):16.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,346
Deaths:1,703
KDR:0.790
Accuracy:31.434% B**
HSR:19.614% D-
Pulsar VS1
A++
Kills:465
Deaths:724
KDR:0.642
Accuracy:32.649% A++
HSR:12.473% D*
Deimos VA29
A+
Kills:425
Deaths:397
KDR:1.071
Accuracy:77.422% A+
HSR:15.059% C
Thanatos VE70
A*
Kills:218
Deaths:316
KDR:0.690
Accuracy:60.991% A*
HSR:19.725% B++
H-V45
A
Kills:77
Deaths:90
KDR:0.856
Accuracy:30.627% A
HSR:12.987% D--
Kills:2,531
Deaths (as Combat Medic):3,230
Deaths (to Combat Medics):1,542
KDR:0.78359
Kill Difference:699
Playtime:144.455 hours
Usage:11%
Score:2.303m
Score/min:266
Accuracy (listed only):46.625%
HSR (listed only):15.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D
Kills:97
Deaths:357
KDR:0.272
Accuracy:53.949% D
HSR:1.031% F-
Spiker
N/A
Kills:50
Deaths:108
KDR:0.463
Accuracy:38.564% N/A
HSR:20% N/A
Kills:147
Deaths (as Infiltrator):465
Deaths (to Infiltrators):2,099
KDR:0.31613
Kill Difference:318
Playtime:7.920 hours
Usage:1%
Score:0.066m
Score/min:139
Accuracy (listed only):46.256%
HSR (listed only):10.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:539
Deaths:189
KDR:2.852
Accuracy:26.302% A
HSR:20.965% C+
Blueshift VM5
A+
Kills:511
Deaths:189
KDR:2.704
Accuracy:26.141% A+
HSR:21.135% C+
Nebula VM20
B+
Kills:497
Deaths:281
KDR:1.769
Accuracy:20.894% B+
HSR:17.103% D
Nebula VM20
B++
Kills:410
Deaths:229
KDR:1.790
Accuracy:21.815% B++
HSR:14.634% D--
Quasar VM1
C++
Kills:65
Deaths:70
KDR:0.929
Accuracy:16.145% C++
HSR:18.462% C+
Kills:2,022
Deaths (as MAX Suit):479
Deaths (to MAX Suits):645
KDR:4.22129
Kill Difference:1,543
Playtime:41.465 hours
Usage:3%
Score:0.759m
Score/min:305
Accuracy (listed only):22.259%
HSR (listed only):18.460%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,051
V. Kills:289 N/A
Deaths:228
KDR:8.996
Accuracy:65.207% A+
KPH:89.400 C*
VKPH:12.600 C-
Saron Laser Cannon
A
Kills:1,712
V. Kills:959 178%
Deaths:755
KDR:2.268
Accuracy:38.214% B**
KPH:27 A
VKPH:15.200 B*
Light PPA
A+
Kills:1,466
V. Kills:96 N/A
Deaths:186
KDR:7.882
Accuracy:52.130% A+
KPH:75.700 B*
VKPH:5 B++
Photon A2A Missile Pods
B++
Kills:568
V. Kills:310 183%
Deaths:102
KDR:5.569
Accuracy:84.380% B++
KPH:67.600 B+
VKPH:36.900 C+
Coyote Missiles
B*
Kills:146
V. Kills:66 218%
Deaths:36
KDR:4.056
Accuracy:59.815% B*
KPH:46.600 C++
VKPH:21.100 C+
Kills:5,943 (3,178 + 0)
Deaths:1,307
KDR:4.547
VKDR:1.316
Vehicle Kills:1,720
Kill Difference:4,636
Playtime:117.130 hours
Usage:9%
Score:1.702m
Score/min:242
Piloting Accuracy:52.130%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:125
V. Kills:65 189%
Deaths:24
KDR:5.208
Accuracy:34.718% C++
KPH:39.700 B+
VKPH:20.600 C+
Dual-75 Duster
C**
Kills:56
V. Kills:5 N/A
Deaths:7
KDR:8
Accuracy:42.084% B+
KPH:78 C*
VKPH:7 C**
C150 Dalton
C*
Kills:55
V. Kills:32 167%
Deaths:15
KDR:3.667
Accuracy:40.476% C*
KPH:22.800 D
VKPH:13.200 D-
L-30R Vektor
D
Kills:52
V. Kills:28 179%
Deaths:67
KDR:0.776
Accuracy:43.605% B+
KPH:3.900 D-
VKPH:2.100 D
Kills:288 (52 + 236)
Deaths:113
KDR:2.549
VKDR:1.150
Vehicle Kills:130
Kill Difference:175
Playtime:19.579 hours
Usage:1%
Score:0.165m
Score/min:141
Piloting Accuracy:43.605%
Gunner Accuracy:40.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:83
V. Kills:43 189%
Deaths:20
KDR:4.150
Accuracy:65.944% M
KPH:26.700 C*
VKPH:13.900 C
Supernova PC
B++
Kills:75
V. Kills:22 326%
Deaths:35
KDR:2.143
Accuracy:55.762% B++
KPH:21.700 C+
VKPH:6.400 D
Kills:158 (75 + 83)
Deaths:55
KDR:2.873
VKDR:1.182
Vehicle Kills:65
Kill Difference:103
Playtime:6.564 hours
Usage:0%
Score:0.136m
Score/min:346
Driving Accuracy:55.762%
Gunner Accuracy:65.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A**
Kills:246
V. Kills:131 186%
Deaths:35
KDR:7.029
Accuracy:75.651% A**
KPH:67.900 A++
VKPH:36.200 A
Proton II PPA-H
B+
Kills:174
V. Kills:16 N/A
Deaths:32
KDR:5.438
Accuracy:46.619% B**
KPH:83.500 C+
VKPH:7.700 B+
Kills:420 (0 + 420)
Deaths:67
KDR:6.269
VKDR:2.194
Vehicle Kills:147
Kill Difference:353
Playtime:5.706 hours
Usage:0%
Score:0.127m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:46.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:218
V. Kills:9 N/A
Deaths:11
KDR:19.818
Accuracy:30.717% A*
KPH:71.400 C++
VKPH:2.900 C+
M20 Basilisk
B+
Kills:174
V. Kills:69 249%
Deaths:32
KDR:5.438
Accuracy:54.659% A++
KPH:25.300 B+
VKPH:10 B+
M12 Kobalt
A
Kills:135
V. Kills:3 N/A
Deaths:7
KDR:19.286
Accuracy:24.046% A
KPH:79.500 C*
VKPH:1.800 D
M20 Basilisk
A++
Kills:88
V. Kills:33 259%
Deaths:16
KDR:5.500
Accuracy:56.247% A++
KPH:26.200 B+
VKPH:9.800 C++
G40-F Ranger
B+
Kills:63
V. Kills:35 175%
Deaths:6
KDR:10.500
Accuracy:34.191% C**
KPH:21.500 B+
VKPH:11.900 C+
Kills:678 (0 + 678)
Deaths:72
KDR:9.417
VKDR:2.069
Vehicle Kills:149
Kill Difference:606
Playtime:17.915 hours
Usage:1%
Score:0.225m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:34.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,472
V. Kills:796 185%
Deaths:116
KDR:12.690
Accuracy:44.790% B*
KPH:38.300 B++
VKPH:20.700 B**
CAS 14-E
B**
Kills:566
V. Kills:58 N/A
Deaths:34
KDR:16.647
Accuracy:41.219% A
KPH:98.600 B++
VKPH:10.100 B**
Kills:2,038 (0 + 2,038)
Deaths:150
KDR:13.587
VKDR:5.693
Vehicle Kills:854
Kill Difference:1,888
Playtime:44.201 hours
Usage:3%
Score:0.995m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:41.219%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2302,1812,6860.812C0.5625.514%B*15.635%D*21.1C-N/A59103.5h13.9C+54.5C++
Dual Photon Pods 2,3402,0512288.996B+7.6265.207%A+N/A89.6C*12.6C-29422.9h14.5B**22.3B**
Saron Laser Cannon 2,6711,7127552.268C*0.8938.214%B**N/A27A15.2B*20863.3h69B*180.6B**
M20 Wyvern 2,2681,47211612.69A11.3144.79%B*1.427%D38.2B++20.7B**37938.5h58.8B++131.2B**
Light PPA 1,5621,4661867.882B++6.5152.13%A+N/A75.6B*4.9B+18119.4h10.8B+20.8B+
Terminus VX-9 1,3791,3461,7030.79C0.5931.434%B**19.614%D-19.8DN/A5468.1h15.7D*49.9C++
C-4 1,0267194921.461C++0.0929.641%B++N/A99.9B+42.6B**8297.2h0.9B**3.1B**
VE-H Maw 6476314531.393C+0.0236.542%A++19.334%D41.2C1B+11815.3h10.7C++29.4B+
Pulsar C 6346147910.776C0.6031.369%A22.476%C+12.9DN/A3847.6h12.5C+39.8B+
Photon A2A Missile Pods 8785681025.569C**4.1984.38%B++N/A67.6B+36.9C+4488.4h7.7B+9.1B++
CAS 14-E 6245663416.647C**15.2741.219%A1.943%C*99.3B++10.2A3455.7h31.6C++76.7B+
Blueshift VM5 5555391892.852C*1.4826.302%A20.965%C+33.7C+1B**8116h18.3C--69.6B+
Blueshift VM5 5325111892.704C*1.3326.141%A+21.135%C+32.3C+1.3A++8115.8h19.2D-73.4B+
Nebula VM20 5064972811.769C+0.3920.894%B+17.103%D25.2C-N/A7319.7h16.9C+80.7B+
Pulsar VS1 4734657240.642C0.7332.649%A++12.473%D*14DN/A4033.1h16.8C-51.6B+
Deimos VA29 4334253971.071C+0.3077.422%A+15.059%C30.1C-N/A8214.1h2.3C*2.9B+
Lancer VS22 6764196570.638C+0.7478.899%A*N/A16.2B10D15825.8h18.6B+23.5B+
Nebula VM20 4174102291.79C+0.4121.815%B++14.634%D--24.6C--N/A7516.7h18.5C-84.8C**
Solstice VE3 4053847160.536C0.8432.738%A++10.677%F9.7DN/A3839.7h22.1D-67.4C++
NS Annihilator 5533563231.102A0.2779.515%CN/A13.2B++7.3C-31826.9h7.1A++8.9A+
Tank Mine 4653181053.029C**1.6526.912%C--N/A144.5B*66.8C++10002.2h1.1A4.2A
NS-R3 Swarm 4222641581.671M++0.3066.413%B++N/A13.5A8.1B15919.5h11.9A++17.9A*
Saron HRB-H 377246357.029B+5.6575.651%A**N/A68.3A++36.4A4413.6h22.8B30.1B*
M12 Kobalt 2272181119.818B++18.4430.717%A*14.679%D70.3C++2.9C+2193.1h25.3D--82.4B+
Thanatos VE70 2232183160.69C0.6960.991%A*19.725%B++22.9CN/A719.5h4.9C++8.1B*
SVA-88 2242151901.132C0.2428.639%B**26.047%C++31.6C-1.3A*936.8h12.7C44.2B+
VX29 Polaris 2092011611.248C+0.1330.487%A25.373%B37.2C1.5A*985.4h12.3C++40.4B+
M20 Basilisk 243174325.438B**4.0654.659%A++3.448%D--25.2B+10B+1876.9h94.8C++173.5B++
Proton II PPA-H 190174325.438C--4.0646.619%B**1.149%D82.9C+7.6B2462.1h11.5C+24.7B
MANA Anti-Personnel Turret 1561521291.178N/A0.2027.518%UN/A1520U40U2485800.1h32.5T*118.1T*
NS Decimator 2281491830.814C0.5667.447%B*N/A21D11.1C--1957.1h4.1B+6B++
Coyote Missiles 212146364.056B++2.6859.815%B*N/A47.1C++21.3C+3733.1h26.2B**43.8B**
M12 Kobalt 138135719.286C++17.9124.046%A16.296%C79.4C*1.8D2981.7h17.2C**71.6B+
AP30 Shredder 190125245.208C+3.8334.718%C++1.6%C40.3B+21C+3743.1h62.9B*181.2B*
Lasher X2 1101081031.049C*0.3333.653%B**N/A34.8C*N/A2023.1h24D71.5B
Rocklet Rifle 169981780.551C0.8259.351%B++N/A22.8C16.5D4044.3h36.9C++62.3B
NS-AM7 Archer 158973570.272C--1.1053.949%D1.031%F-1.7D*1D--1958.7h18C**33.3C*
Nemesis VSH9 144931290.721C++0.6564.432%C**N/A13.1C7.2C--1927.1h6.1B**9.5B**
M20 Basilisk 12188165.5A+4.1256.247%A++3.409%D-25.9B9.7C+2083.4h103.6C++184.2B*
Saron HRB 12683204.15C+2.7765.944%MN/A26.8C*13.9C4973.1h25.3C38.3B*
H-V45 7877900.856C0.5230.627%A12.987%D--19.3C--N/A714h14.2C46.4B+
Supernova PC 9775352.143C-0.7755.762%B++N/A21.4C+6.3D2103.5h6C10.8C*
Quasar VM1 6565700.929C0.4516.145%C++18.462%C+18.1CN/A913.6h17.1C106.1C++
G40-F Ranger 9863610.5M9.1234.191%C**N/A21.7B+12.1C+2012.9h105.7B+309B+
Dual-75 Duster 615678C6.6242.084%B+1.786%A++80C**7.1C**2480.7h5.7C++13.5B+
C150 Dalton 8755153.667C2.2940.476%C*3.636%M**22.9D13.3D-3592.4h4.6C+11.5C*
L-30R Vektor 8052670.776D0.6043.605%B+N/A3.9D-2.1D4013.3h102.5C235.2C+
Spiker 52501080.463D0.9138.564%A20%C+9.4D-N/A355.3h17.9F-46.5D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator879143,60418.7h
Nanite Revive Grenade07570.2h
Spawn Beacon242,2912h
Nano-Armor Kit828906,25573.7h
Spitfire Auto-Turret5740.2h
Deconstruction Tool0670h
Restoration Kit5740.1h
Anti-Infantry MANA Turret285240.9h
M12 Kobalt-F1780h
Ammunition Package292,4680.9h
Nano-Repair Grenade02120.1h
Recon Detection Device31700.6h

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