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Harbinger MoonlessKnight1[CRA8] MoonlessKnight1
VS BR 91

KDR: 1.39

Score: 24.9m

Last Seen: Apr 2nd, 2019 3:15 PM
- OFFLINE - 539.5 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Officer of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 17
Level Progress (to 92): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Dual Photon Pods Saron Laser Cannon Light PPA M20 Wyvern Terminus VX-9 C-4 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.785%17.461%5201010256,2310.8527440.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.94%1.693A++-0.5D-1.509FHEAD (~2.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.348C**14.5-0.016C+34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.507%0.429%676310325,357117917034.54368314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.739%0.538B+-1.077D*0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.546B+31.10.413B42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.804%7.121%1407102896910345040.937137192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%0.615B+0.684B+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.112C+45.2-0.141C60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.824%16.564%14021033646563131.14742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.781%2.196A*0.399B0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+3.20.346C**1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 17
24.9m464.6%352 (21.1k)304 (18.2k)1.3893624,79617,8471.8477691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103596321.666%7.106%15404:366

11% Combat Medic60% Engineer21% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:58 AMApr 11th, 2018 1:41 AMApr 24th, 2019 4:36 PM (5h) (PST)Apr 2nd, 2019 11:16 AM (22d) (PST)Apr 2nd, 2019 11:15 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431413020.3020.2170.0211.7150.067171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6048,44018,16418131103418,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1367.8h/57d 8,181 1,762 22,075 140.8k 1,440 2,339 5,506 36.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:614
Deaths:791
KDR:0.776
Accuracy:31.369% A
HSR:22.476% C+
Deimos VA29
A+
Kills:425
Deaths:397
KDR:1.071
Accuracy:77.422% A+
HSR:15.059% C
Solstice VE3
A++
Kills:384
Deaths:716
KDR:0.536
Accuracy:32.738% A++
HSR:10.677% F
Thanatos VE70
A*
Kills:221
Deaths:328
KDR:0.674
Accuracy:61.070% A*
HSR:19.457% B++
Kills:1,644
Deaths (as Engineer):2,232
Deaths (to Engineers):4,621
KDR:0.73656
Kill Difference:588
Playtime:826.385 hours
Usage:60%
Score:16.358m
Score/min:330
Accuracy (listed only):50.650%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,181
Deaths:2,686
KDR:0.812
Accuracy:25.514% B*
HSR:15.635% D*
VE-H Maw
A*
Kills:651
Deaths:468
KDR:1.391
Accuracy:36.882% A*
HSR:19.662% D
SVA-88
B**
Kills:215
Deaths:190
KDR:1.132
Accuracy:28.639% B**
HSR:26.047% C++
VX29 Polaris
A
Kills:201
Deaths:161
KDR:1.248
Accuracy:30.487% A
HSR:25.373% B
Lasher X2
A
Kills:109
Deaths:104
KDR:1.048
Accuracy:34.507% A
HSR:0.917% F
Kills:3,357
Deaths (as Heavy Assault):3,609
Deaths (to Heavy Assaults):4,151
KDR:0.93017
Kill Difference:252
Playtime:286.347 hours
Usage:21%
Score:4.557m
Score/min:265
Accuracy (listed only):31.206%
HSR (listed only):17.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:614
Deaths:791
KDR:0.776
Accuracy:31.369% A
HSR:22.476% C+
Deimos VA29
A+
Kills:425
Deaths:397
KDR:1.071
Accuracy:77.422% A+
HSR:15.059% C
Solstice VE3
A++
Kills:384
Deaths:716
KDR:0.536
Accuracy:32.738% A++
HSR:10.677% F
Thanatos VE70
A*
Kills:221
Deaths:328
KDR:0.674
Accuracy:61.070% A*
HSR:19.457% B++
Kills:1,644
Deaths (as Light Assault):2,232
Deaths (to Light Assaults):2,411
KDR:0.73656
Kill Difference:588
Playtime:56.869 hours
Usage:4%
Score:0.880m
Score/min:258
Accuracy (listed only):50.650%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,346
Deaths:1,703
KDR:0.790
Accuracy:31.420% B**
HSR:19.614% D-
Pulsar VS1
A++
Kills:465
Deaths:724
KDR:0.642
Accuracy:32.649% A++
HSR:12.473% D*
Deimos VA29
A+
Kills:425
Deaths:397
KDR:1.071
Accuracy:77.422% A+
HSR:15.059% C
Thanatos VE70
A*
Kills:221
Deaths:328
KDR:0.674
Accuracy:61.070% A*
HSR:19.457% B++
H-V45
A
Kills:77
Deaths:90
KDR:0.856
Accuracy:30.627% A
HSR:12.987% D*
Kills:2,534
Deaths (as Combat Medic):3,242
Deaths (to Combat Medics):1,547
KDR:0.78162
Kill Difference:708
Playtime:144.507 hours
Usage:11%
Score:2.303m
Score/min:266
Accuracy (listed only):46.638%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D
Kills:97
Deaths:363
KDR:0.267
Accuracy:54.295% D
HSR:1.031% F-
Spiker
N/A
Kills:50
Deaths:108
KDR:0.463
Accuracy:38.564% N/A
HSR:20% N/A
Kills:147
Deaths (as Infiltrator):471
Deaths (to Infiltrators):2,114
KDR:0.3121
Kill Difference:324
Playtime:7.920 hours
Usage:1%
Score:0.066m
Score/min:139
Accuracy (listed only):46.430%
HSR (listed only):10.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:539
Deaths:189
KDR:2.852
Accuracy:26.302% A
HSR:20.965% C+
Blueshift VM5
A+
Kills:511
Deaths:189
KDR:2.704
Accuracy:26.141% A+
HSR:21.135% C+
Nebula VM20
B+
Kills:497
Deaths:281
KDR:1.769
Accuracy:20.894% B+
HSR:17.103% D
Nebula VM20
B++
Kills:410
Deaths:229
KDR:1.790
Accuracy:21.815% B++
HSR:14.634% D*
Quasar VM1
C++
Kills:65
Deaths:70
KDR:0.929
Accuracy:16.145% C++
HSR:18.462% C+
Kills:2,022
Deaths (as MAX Suit):479
Deaths (to MAX Suits):650
KDR:4.22129
Kill Difference:1,543
Playtime:41.465 hours
Usage:3%
Score:0.759m
Score/min:305
Accuracy (listed only):22.259%
HSR (listed only):18.460%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,061
V. Kills:289 N/A
Deaths:230
KDR:8.961
Accuracy:65.172% A+
KPH:89.500 C*
VKPH:12.500 C-
Saron Laser Cannon
A
Kills:1,738
V. Kills:972 179%
Deaths:765
KDR:2.272
Accuracy:38.220% B**
KPH:27.200 A
VKPH:15.200 B*
Light PPA
A+
Kills:1,558
V. Kills:100 N/A
Deaths:197
KDR:7.909
Accuracy:52.057% A+
KPH:76.400 B**
VKPH:4.900 B+
Photon A2A Missile Pods
B++
Kills:569
V. Kills:311 182%
Deaths:102
KDR:5.578
Accuracy:84.364% B++
KPH:67.700 B+
VKPH:37 C+
Coyote Missiles
B*
Kills:159
V. Kills:70 224%
Deaths:38
KDR:4.184
Accuracy:59.683% B*
KPH:48.500 C**
VKPH:21.300 C+
Kills:6,085 (3,296 + 0)
Deaths:1,332
KDR:4.568
VKDR:1.308
Vehicle Kills:1,742
Kill Difference:4,753
Playtime:119.087 hours
Usage:9%
Score:1.732m
Score/min:242
Piloting Accuracy:52.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:125
V. Kills:65 189%
Deaths:24
KDR:5.208
Accuracy:34.564% C++
KPH:38.400 B+
VKPH:20 C+
Dual-75 Duster
B+
Kills:56
V. Kills:5 N/A
Deaths:7
KDR:8
Accuracy:42.084% B+
KPH:78 C*
VKPH:7 B+
C150 Dalton
C**
Kills:55
V. Kills:32 167%
Deaths:15
KDR:3.667
Accuracy:40.476% C**
KPH:22.800 D
VKPH:13.200 D-
L-30R Vektor
D
Kills:52
V. Kills:28 179%
Deaths:67
KDR:0.776
Accuracy:43.605% B
KPH:3.900 D-
VKPH:2.100 D
Kills:288 (52 + 236)
Deaths:113
KDR:2.549
VKDR:1.150
Vehicle Kills:130
Kill Difference:175
Playtime:19.684 hours
Usage:1%
Score:0.166m
Score/min:140
Piloting Accuracy:43.605%
Gunner Accuracy:40.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:83
V. Kills:43 189%
Deaths:20
KDR:4.150
Accuracy:65.944% A**
KPH:26.700 C*
VKPH:13.900 C
Supernova PC
B++
Kills:75
V. Kills:22 326%
Deaths:35
KDR:2.143
Accuracy:55.762% B++
KPH:21.700 C+
VKPH:6.400 D
Kills:158 (75 + 83)
Deaths:55
KDR:2.873
VKDR:1.182
Vehicle Kills:65
Kill Difference:103
Playtime:6.564 hours
Usage:0%
Score:0.137m
Score/min:348
Driving Accuracy:55.762%
Gunner Accuracy:65.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:246
V. Kills:131 186%
Deaths:35
KDR:7.029
Accuracy:75.651% A*
KPH:67.900 A++
VKPH:36.200 B**
Proton II PPA-H
B
Kills:174
V. Kills:16 N/A
Deaths:32
KDR:5.438
Accuracy:46.619% B**
KPH:83.500 C+
VKPH:7.700 B
Kills:420 (0 + 420)
Deaths:67
KDR:6.269
VKDR:2.194
Vehicle Kills:147
Kill Difference:353
Playtime:5.706 hours
Usage:0%
Score:0.127m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:46.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:218
V. Kills:9 N/A
Deaths:11
KDR:19.818
Accuracy:30.717% A*
KPH:71.400 C*
VKPH:2.900 C+
M20 Basilisk
B+
Kills:174
V. Kills:69 249%
Deaths:32
KDR:5.438
Accuracy:54.659% A++
KPH:25.300 B+
VKPH:10 B+
M12 Kobalt
A
Kills:135
V. Kills:3 N/A
Deaths:7
KDR:19.286
Accuracy:24.046% A
KPH:79.500 C**
VKPH:1.800 C-
M20 Basilisk
A++
Kills:88
V. Kills:33 259%
Deaths:16
KDR:5.500
Accuracy:56.247% A++
KPH:26.200 B+
VKPH:9.800 C++
G40-F Ranger
C**
Kills:63
V. Kills:35 175%
Deaths:6
KDR:10.500
Accuracy:34.191% C**
KPH:21.500 C**
VKPH:11.900 C+
Kills:678 (0 + 678)
Deaths:72
KDR:9.417
VKDR:2.069
Vehicle Kills:149
Kill Difference:606
Playtime:17.916 hours
Usage:1%
Score:0.225m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:34.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,472
V. Kills:796 185%
Deaths:116
KDR:12.690
Accuracy:44.797% B*
KPH:38.300 B**
VKPH:20.700 B**
CAS 14-E
B**
Kills:566
V. Kills:58 N/A
Deaths:34
KDR:16.647
Accuracy:41.219% B**
KPH:98.600 B++
VKPH:10.100 B**
VLG Missile Launcher
B*
Kills:193
V. Kills:58 327%
Deaths:6
KDR:32.167
Accuracy:48.679% D
KPH:103 B*
VKPH:31 B+
Pelter Rocket Pod
B**
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:56.754% B**
KPH:48.800 C
VKPH:15 C
Kills:2,283 (0 + 2,283)
Deaths:161
KDR:14.180
VKDR:5.764
Vehicle Kills:928
Kill Difference:2,122
Playtime:47.145 hours
Usage:3%
Score:1.074m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:56.754%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2302,1812,6860.812C0.5825.514%B*15.635%D*21.1C-N/A59103.5h13.9C+54.5B+
Dual Photon Pods 2,3502,0612308.961B+7.5765.172%A+N/A89.6C*12.6C-29423h14.5B*22.2B*
Saron Laser Cannon 2,7101,7387652.272C++0.8838.22%B**N/A27.2A15.2B*20964h69.1B*180.7B**
Light PPA 1,6581,5581977.909B++6.5252.057%A+N/A76.4B**4.9B+18320.4h10.8B+20.7B+
M20 Wyvern 2,2681,47211612.69A+11.3044.797%B*1.427%D--38.2B**20.7B**38038.5h58.8B++131.3B**
Terminus VX-9 1,3791,3461,7030.79C--0.6031.42%B**19.614%D-19.8DN/A5468.1h15.7D--50C++
C-4 1,0477335001.466C++0.0829.652%B++N/A100.4B+43B**8317.3h0.9B**3.1B**
VE-H Maw 6686514681.391C+0.0036.882%A*19.662%D41.5C+1.1B+11815.7h10.8C++29.2B++
Pulsar C 6346147910.776C0.6131.369%A22.476%C+12.9DN/A3847.7h12.5C+39.8B+
Photon A2A Missile Pods 8805691025.578C++4.1984.364%B++N/A67.7B+37C+4498.4h7.7B+9.1B++
CAS 14-E 6245663416.647C*15.2641.219%B**1.943%C*99.3B++10.2B**3455.7h31.6C++76.7B+
Blueshift VM5 5555391892.852C**1.4626.302%A20.965%C+33.7C++1B*8116h18.3C-69.6B+
Blueshift VM5 5325111892.704C*1.3126.141%A+21.135%C+32.3C+1.3A+8115.8h19.2D-73.4B+
Nebula VM20 5064972811.769C+0.3820.894%B+17.103%D25.2C-N/A7319.7h16.9C+80.7B+
Pulsar VS1 4734657240.642C0.7532.649%A++12.473%D*14DN/A4033.1h16.8C-51.6B+
Deimos VA29 4334253971.071C+0.3277.422%A+15.059%C30.1C-N/A8214.1h2.3C**2.9B+
Lancer VS22 6764196570.638C+0.7578.899%A*N/A16.2C**10C--15825.8h18.6B+23.5B+
Nebula VM20 4174102291.79C+0.4021.815%B++14.634%D*24.6C--N/A7516.7h18.5C84.8B
Solstice VE3 4053847160.536C0.8532.738%A++10.677%F9.7DN/A3839.7h22.1D-67.4C**
NS Annihilator 5533563231.102A0.2979.515%CN/A13.2B++7.3C31926.9h7.1A++8.9A+
Tank Mine 4653181053.029C*1.6426.912%C--N/A144.5B*66.8C++10032.2h1.1A4.2A
NS-R3 Swarm 4282681621.654M++0.2666.052%B+N/A13.4A8B15820h12A++18.2A*
Saron HRB-H 377246357.029B+5.6475.651%A*N/A68.3A++36.4B**4413.6h22.8B30.1B*
Thanatos VE70 2262213280.674C0.7261.07%A*19.457%B++22.6CN/A699.8h4.9C++8B*
M12 Kobalt 2272181119.818B++18.4330.717%A*14.679%D70.3C*2.9C+2193.1h25.3D-82.4B+
SVA-88 2242151901.132C0.2628.639%B**26.047%C++31.6C-1.3A*936.8h12.7C+44.2B+
VX29 Polaris 2092011611.248C+0.1430.487%A25.373%B37.2C+1.5A*985.4h12.3C++40.4B+
VLG Missile Launcher 251193632.167M**30.7848.679%DN/A101.6B*30.5B+4511.9h4B+8.2B+
M20 Basilisk 243174325.438B**4.0554.659%A++3.448%D-25.2B+10B+1876.9h94.8C*173.5B*
Proton II PPA-H 190174325.438C--4.0546.619%B**1.149%D82.9C+7.6C**2472.1h11.5C+24.7B
Coyote Missiles 229159384.184B++2.7959.683%B*N/A48.2C**21.2C+3743.3h25.4B**42.5B**
MANA Anti-Personnel Turret 1561521291.178N/A0.2127.518%UN/A1520U40U2485800.1h32.5T*118.1T*
NS Decimator 2281491830.814C0.5867.447%B*N/A21D-11.1D1967.1h4.1B+6B++
M12 Kobalt 138135719.286C**17.9024.046%A16.296%C79.4C**1.8C-2981.7h17.2B71.6B+
AP30 Shredder 190125245.208C+3.8234.564%C++1.6%C-37.9B+19.7C+3623.3h64.6B*186.8B*
Lasher X2 1111091041.048C*0.3434.507%AN/A34.1C*N/A2053.2h26.1D*75.6C**
Rocklet Rifle 169981790.547C0.8459.391%B++N/A22.8C16.5D4034.3h37C++62.3B+
NS-AM7 Archer 158973630.267C--1.1254.295%D1.031%F-1.6D*1D--1959.9h18.5C**34.1C*
Nemesis VSH9 144931290.721C++0.6764.432%C*N/A13.1C7.2C--1937.1h6.1B**9.5B**
M20 Basilisk 12188165.5A++4.1156.247%A++3.409%D-25.9B9.7C+2083.4h103.6C++184.2B*
Saron HRB 12683204.15C+2.7665.944%A**N/A26.8C*13.9C4993.1h25.3C38.3B*
H-V45 7877900.856C0.5330.627%A12.987%D*19.3C--N/A714h14.2C+46.4B+
Supernova PC 9775352.143C-0.7555.762%B++N/A21.4C+6.3D2123.5h6C10.8C*
Quasar VM1 6565700.929C0.4616.145%C++18.462%C+18.1CN/A913.6h17.1C106.1C++
G40-F Ranger 9863610.5A+9.1134.191%C**N/A21.7C**12.1C+2012.9h105.7B+309B++
Dual-75 Duster 615678C6.6142.084%B+1.786%A+80C**7.1B+2480.7h5.7C++13.5B+
C150 Dalton 8755153.667C2.2840.476%C**3.636%M**22.9D13.3D-3612.4h4.6C+11.5C*
L-30R Vektor 8052670.776D0.6143.605%BN/A3.9D-2.1D4013.3h102.5C235.2C+
Pelter Rocket Pod 6852510.4C9.0156.754%B**N/A47.3C14.5C-4341.1h19.2C**33.9B+
Spiker 52501080.463D0.9338.564%A20%C+9.4D--N/A355.3h17.9F-46.5D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5750.1h
Spawn Beacon242,3032h
Nano-Armor Kit829915,69374.4h
Nanite Revive Grenade07570.2h
Medical Applicator879143,62018.7h
Deconstruction Tool0670h
Spitfire Auto-Turret5760.2h
M12 Kobalt-F1780h
Anti-Infantry MANA Turret285240.9h
Ammunition Package292,4861h
Nano-Repair Grenade02150.1h
Recon Detection Device31700.6h

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