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Paragon MoonlessKnight1[CRA8] MoonlessKnight1
VS BR 125

KDR: 1.46

Score: 33.1m

Last Seen: Aug 14th, 2019 5:44 PM
- OFFLINE - 111.2 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Orion VS54 Saron Laser Cannon Light PPA M20 Wyvern Terminus VX-9 VLG Missile Launcher C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $203,913 MLG Score: 163
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.044%17.225%5171012046,5430.8555180.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.19%1.721A++-0.549D-1.61FHEAD (~2.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.353C**14.4-0.013C+33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.183%0.472%685312116,143132318714.63973328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%0.506B+-1.028D*0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.55B+30.80.422B42.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.964%1.007%421121329813491670.220904177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.175B**-0.83D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.85B*2.90.755B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.852%6.514%142812061,09011485710.949477191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%0.629B+0.509B+0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.50.187C++41.8-0.047C+55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.321%16.667%14221212690593141.16162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.96%2.239A*0.396B-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+3.50.284C*1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m528.7%397 (23.8k)345 (20.7k)1.4603728,32119,3931.94668125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214114321.649%6.518%14104:576

9% Combat Medic64% Engineer19% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 4:58 AMApr 11th, 2018 1:41 AMAug 16th, 2019 5:18 AM (7d) (PST)Aug 14th, 2019 5:37 PM (8d) (PST)Aug 14th, 2019 1:44 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391263130.2950.2020.0191.9150.067163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3607,55818,80218121115420,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1600.4h/66.7d 9,431 1,846 29,371 183.9k 1,578 2,545 6,458 42.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:637
Deaths:818
KDR:0.779
Accuracy:31.419% A
HSR:22.920% C+
Deimos VA29
A+
Kills:427
Deaths:401
KDR:1.065
Accuracy:77.345% A+
HSR:14.988% C
Solstice VE3
A++
Kills:384
Deaths:716
KDR:0.536
Accuracy:32.738% A++
HSR:10.677% F
Thanatos VE70
A**
Kills:263
Deaths:419
KDR:0.628
Accuracy:63.316% A**
HSR:19.392% B++
Kills:1,711
Deaths (as Engineer):2,354
Deaths (to Engineers):5,202
KDR:0.72685
Kill Difference:643
Playtime:1,031.548 hours
Usage:64%
Score:23.947m
Score/min:387
Accuracy (listed only):51.204%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,192
Deaths:2,698
KDR:0.812
Accuracy:25.515% B*
HSR:15.648% D*
VE-H Maw
A*
Kills:813
Deaths:603
KDR:1.348
Accuracy:36.970% A*
HSR:17.958% D--
SVA-88
B**
Kills:219
Deaths:193
KDR:1.135
Accuracy:28.793% B**
HSR:26.484% C++
VX29 Polaris
A
Kills:201
Deaths:161
KDR:1.248
Accuracy:30.487% A
HSR:25.373% C**
Kills:3,425
Deaths (as Heavy Assault):3,655
Deaths (to Heavy Assaults):4,490
KDR:0.93707
Kill Difference:230
Playtime:306.499 hours
Usage:19%
Score:4.958m
Score/min:270
Accuracy (listed only):30.441%
HSR (listed only):21.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:637
Deaths:818
KDR:0.779
Accuracy:31.419% A
HSR:22.920% C+
Deimos VA29
A+
Kills:427
Deaths:401
KDR:1.065
Accuracy:77.345% A+
HSR:14.988% C
Solstice VE3
A++
Kills:384
Deaths:716
KDR:0.536
Accuracy:32.738% A++
HSR:10.677% F
Thanatos VE70
A**
Kills:263
Deaths:419
KDR:0.628
Accuracy:63.316% A**
HSR:19.392% B++
Kills:1,711
Deaths (as Light Assault):2,354
Deaths (to Light Assaults):2,583
KDR:0.72685
Kill Difference:643
Playtime:59.091 hours
Usage:4%
Score:0.937m
Score/min:264
Accuracy (listed only):51.204%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,406
Deaths:1,788
KDR:0.786
Accuracy:31.543% A
HSR:19.346% D-
Pulsar VS1
A++
Kills:465
Deaths:724
KDR:0.642
Accuracy:32.649% A++
HSR:12.473% D*
Deimos VA29
A+
Kills:427
Deaths:401
KDR:1.065
Accuracy:77.345% A+
HSR:14.988% C
Thanatos VE70
A**
Kills:263
Deaths:419
KDR:0.628
Accuracy:63.316% A**
HSR:19.392% B++
H-V45
A
Kills:77
Deaths:90
KDR:0.856
Accuracy:30.627% A
HSR:12.987% D*
Kills:2,638
Deaths (as Combat Medic):3,422
Deaths (to Combat Medics):1,623
KDR:0.77089
Kill Difference:784
Playtime:147.310 hours
Usage:9%
Score:2.372m
Score/min:268
Accuracy (listed only):47.096%
HSR (listed only):15.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C
Kills:149
Deaths:542
KDR:0.275
Accuracy:56.032% C
HSR:1.342% F-
Spiker
N/A
Kills:50
Deaths:111
KDR:0.450
Accuracy:38.445% N/A
HSR:20% N/A
Kills:199
Deaths (as Infiltrator):653
Deaths (to Infiltrators):2,212
KDR:0.30475
Kill Difference:454
Playtime:8.244 hours
Usage:1%
Score:0.067m
Score/min:136
Accuracy (listed only):47.239%
HSR (listed only):10.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:548
Deaths:195
KDR:2.810
Accuracy:26.398% A
HSR:20.985% C+
Blueshift VM5
A+
Kills:522
Deaths:195
KDR:2.677
Accuracy:26.248% A+
HSR:21.839% C++
Nebula VM20
B+
Kills:497
Deaths:281
KDR:1.769
Accuracy:20.894% B+
HSR:17.103% D
Nebula VM20
B++
Kills:410
Deaths:229
KDR:1.790
Accuracy:21.815% B++
HSR:14.634% D*
Quasar VM1
C++
Kills:65
Deaths:70
KDR:0.929
Accuracy:16.145% C++
HSR:18.462% C+
Kills:2,042
Deaths (as MAX Suit):485
Deaths (to MAX Suits):706
KDR:4.21031
Kill Difference:1,557
Playtime:43.069 hours
Usage:3%
Score:0.802m
Score/min:310
Accuracy (listed only):22.300%
HSR (listed only):18.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,249
V. Kills:310 N/A
Deaths:251
KDR:8.960
Accuracy:65.556% A+
KPH:89.600 C*
VKPH:12.400 C-
Saron Laser Cannon
A
Kills:1,976
V. Kills:1,102 179%
Deaths:858
KDR:2.303
Accuracy:37.898% B**
KPH:27.300 A
VKPH:15.200 B*
Light PPA
A+
Kills:1,918
V. Kills:111 N/A
Deaths:232
KDR:8.267
Accuracy:52.151% A+
KPH:84 B**
VKPH:4.900 B++
Photon A2A Missile Pods
B*
Kills:571
V. Kills:312 182%
Deaths:102
KDR:5.598
Accuracy:83.967% B*
KPH:67.900 B+
VKPH:37.100 C+
Coyote Missiles
B+
Kills:186
V. Kills:83 221%
Deaths:57
KDR:3.263
Accuracy:57.507% B+
KPH:43.600 C+
VKPH:19.400 C+
M202 Wyrm
D--
Kills:97
V. Kills:53 180%
Deaths:27
KDR:3.593
Accuracy:63.935% B**
KPH:34 D*
VKPH:18.600 D--
Hornet Missiles
C+
Kills:51
V. Kills:24 204%
Deaths:13
KDR:3.923
Accuracy:61.616% C+
KPH:58.400 C+
VKPH:27.500 C
Kills:7,048 (3,894 + 0)
Deaths:1,540
KDR:4.577
VKDR:1.295
Vehicle Kills:1,995
Kill Difference:5,508
Playtime:136.791 hours
Usage:9%
Score:2.178m
Score/min:265
Piloting Accuracy:52.151%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:132
V. Kills:67 194%
Deaths:24
KDR:5.500
Accuracy:34.505% C+
KPH:39.500 B+
VKPH:20 C+
Dual-75 Duster
B++
Kills:100
V. Kills:8 N/A
Deaths:7
KDR:14.286
Accuracy:44.398% B++
KPH:95.200 B++
VKPH:7.600 B+
C150 Dalton
C++
Kills:65
V. Kills:37 171%
Deaths:15
KDR:4.333
Accuracy:39.372% C++
KPH:24.500 C--
VKPH:13.900 D-
L-30R Vektor
D
Kills:55
V. Kills:30 177%
Deaths:68
KDR:0.809
Accuracy:44.168% B+
KPH:4 D
VKPH:2.200 D
Kills:352 (55 + 297)
Deaths:114
KDR:3.088
VKDR:1.246
Vehicle Kills:142
Kill Difference:238
Playtime:20.790 hours
Usage:1%
Score:0.195m
Score/min:156
Piloting Accuracy:44.168%
Gunner Accuracy:39.372%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:298
V. Kills:119 248%
Deaths:20
KDR:14.900
Accuracy:53.964% C+
KPH:39.600 A
VKPH:15.800 C++
Saron HRB
M
Kills:83
V. Kills:43 189%
Deaths:21
KDR:3.952
Accuracy:66.073% M
KPH:26.600 C++
VKPH:13.800 C
Supernova PC
B++
Kills:75
V. Kills:22 326%
Deaths:35
KDR:2.143
Accuracy:55.762% B++
KPH:21.700 C+
VKPH:6.400 D
Supernova VPC
M
Kills:66
V. Kills:14 440%
Deaths:4
KDR:16.500
Accuracy:66.842% A++
KPH:89.400 A*
VKPH:19 M
Kills:522 (439 + 83)
Deaths:80
KDR:6.525
VKDR:2.475
Vehicle Kills:198
Kill Difference:442
Playtime:14.857 hours
Usage:1%
Score:0.400m
Score/min:448
Driving Accuracy:66.842%
Gunner Accuracy:66.073%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:246
V. Kills:131 186%
Deaths:35
KDR:7.029
Accuracy:75.651% A*
KPH:67.900 A++
VKPH:36.200 B**
Proton II PPA-H
B+
Kills:203
V. Kills:18 N/A
Deaths:35
KDR:5.800
Accuracy:47.572% B**
KPH:89 C+
VKPH:7.900 B+
E540 Halberd-H
B+
Kills:66
V. Kills:20 314%
Deaths:6
KDR:11
Accuracy:55.896% C
KPH:56.700 B+
VKPH:17.200 C--
Kills:515 (0 + 515)
Deaths:76
KDR:6.776
VKDR:2.224
Vehicle Kills:169
Kill Difference:439
Playtime:7.069 hours
Usage:0%
Score:0.172m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:55.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:227
V. Kills:10 N/A
Deaths:11
KDR:20.636
Accuracy:30.852% A*
KPH:71.200 C*
VKPH:3.100 C+
M20 Basilisk
B+
Kills:174
V. Kills:69 249%
Deaths:32
KDR:5.438
Accuracy:54.703% A++
KPH:25.100 B+
VKPH:10 B+
M12 Kobalt
A
Kills:135
V. Kills:3 N/A
Deaths:7
KDR:19.286
Accuracy:24.126% A
KPH:79.300 C**
VKPH:1.800 D
M20 Basilisk
A++
Kills:88
V. Kills:33 259%
Deaths:16
KDR:5.500
Accuracy:56.488% A++
KPH:26.100 B+
VKPH:9.800 C++
G40-F Ranger
B
Kills:63
V. Kills:35 175%
Deaths:6
KDR:10.500
Accuracy:34.327% C**
KPH:21.200 B
VKPH:11.800 C+
Kills:687 (0 + 687)
Deaths:72
KDR:9.542
VKDR:2.083
Vehicle Kills:150
Kill Difference:615
Playtime:18.151 hours
Usage:1%
Score:0.236m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:34.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:1,474
V. Kills:797 185%
Deaths:117
KDR:12.598
Accuracy:44.784% B*
KPH:38.300 B**
VKPH:20.700 B*
VLG Missile Launcher
C**
Kills:1,025
V. Kills:340 301%
Deaths:48
KDR:21.354
Accuracy:56.601% C**
KPH:73.300 C**
VKPH:24.300 C++
CAS 14-E
A
Kills:569
V. Kills:58 N/A
Deaths:34
KDR:16.735
Accuracy:41.242% B**
KPH:98.300 B++
VKPH:10 A
Pelter Rocket Pod
B**
Kills:52
V. Kills:16 306%
Deaths:5
KDR:10.400
Accuracy:56.754% B**
KPH:48.800 C
VKPH:15 C
Kills:3,120 (0 + 3,120)
Deaths:204
KDR:15.294
VKDR:5.936
Vehicle Kills:1,211
Kill Difference:2,916
Playtime:59.366 hours
Usage:4%
Score:1.485m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:56.754%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,5592,2492518.96B+7.5065.556%A+N/A89.6C*12.4C-30725.1h14.4B**22B**
Orion VS54 2,2412,1922,6980.812C0.6525.515%B*15.648%D*21.1C-N/A61103.8h13.9C+54.5C++
Saron Laser Cannon 3,0781,9768582.303C*0.8437.898%B**N/A27.3A15.2B*22072.5h69B*182.1B**
Light PPA 2,0291,9182328.267B++6.8152.151%A+N/A84.1B**4.9B++22922.8h10.5B+20.1B+
M20 Wyvern 2,2711,47411712.598A11.1444.784%B*1.425%D--38.3B**20.7B*38138.5h58.8B++131.4B**
Terminus VX-9 1,4401,4061,7880.786C0.6731.543%A19.346%D-20DN/A5670.3h15.7D--49.7C++
VLG Missile Launcher 1,3651,0254821.354B*19.8956.601%C**N/A73.2C**24.3C++54214h4.6B+8B+
C-4 1,1948355681.47C++0.0130.011%B++N/A99.4B+42.7B**8828.4h0.9B**3.1B**
VE-H Maw 8378136031.348C+0.1136.97%A*17.958%D--38.2C1.1B+11521.3h10.7C++28.9B++
Pulsar C 6576378180.779C0.6831.419%A22.92%C+12.8DN/A3949.7h12.4C+39.4B+
Photon A2A Missile Pods 8835711025.598C++4.1483.967%B*N/A68B+37.1C+4588.4h7.7B+9.2B*
CAS 14-E 6275693416.735B15.2741.242%B**1.933%C++98.1B++10A3475.8h31.6C++76.7B+
Blueshift VM5 5645481952.81C++1.3526.398%A20.985%C+32.8C+1B*8116.7h18.5D70.2B+
Blueshift VM5 5435221952.677C++1.2226.248%A+21.839%C++31.8C+1.3A8216.4h19.3D-73.5B+
Nebula VM20 5064972811.769C+0.3120.894%B+17.103%D25.2C--N/A7419.7h16.9C+80.7B+
Pulsar VS1 4734657240.642C0.8232.649%A++12.473%D*14DN/A4333.1h16.8C-51.6B+
Deimos VA29 4354274011.065C+0.4077.345%A+14.988%C30.1C--N/A8214.2h2.3C*2.9B+
Lancer VS22 6834236590.642C+0.8278.906%A*N/A16.3C++10C17326h18.5B23.5B+
Nebula VM20 4174102291.79C+0.3321.815%B++14.634%D*24.6DN/A7516.7h18.5C--84.8C**
Solstice VE3 4053847160.536C0.9232.738%A++10.677%F9.7DN/A4039.7h22.1D--67.4C++
NS Annihilator 5773713461.072B**0.3979.813%CN/A13.3B++7.4C36427.8h7.1A++8.9A+
Tank Mine 4773281102.982C*1.5228.171%CN/A142.6B++64.8C++10122.3h1.2B**4.1A
Supernova FPC 4172982014.9A13.4453.964%C+1.007%D-39.7A15.9C++4737.5h2.9A+5.5A
NS-R3 Swarm 4532841741.632M0.1766.409%B+N/A13B**7.7C*18521.9h12.4A++18.6A++
Thanatos VE70 2692634190.628C0.8363.316%A**19.392%B++22.5CN/A7311.7h5.5C8.6B++
Saron HRB-H 377246357.029B5.5775.651%A*N/A68.3A++36.4B**4523.6h22.8B30.1B*
M12 Kobalt 2372271120.636B*19.1830.852%A*14.537%D70.9C++3.1C+2293.2h25.4D-82.2B+
SVA-88 2282191931.135C0.3328.793%B**26.484%C++30.4D1.3A++937.2h12.7C44.2B+
Proton II PPA-H 221203355.8C-4.3447.572%B**N/A88.3C+7.8B+2582.3h11.7C+24.6B+
VX29 Polaris 2092011611.248C+0.2130.487%A25.373%C**37.2C1.5A*1015.4h12.3C++40.4B+
Coyote Missiles 269186573.263C*1.8057.507%B+N/A43.3C+19.3C+3444.3h26.2B**45.5B**
M20 Basilisk 243174325.438A3.9854.703%A++3.448%D-25.2B+10B+1966.9h96C++175.5B++
NS Decimator 2561692110.801C0.6667.552%B*N/A21.1D-10.9D2088h4.1B+6B++
MANA Anti-Personnel Turret 1581541331.158N/A0.3027.492%UN/A1540U40U2620900.1h32.4T*117.9T*
NS-AM7 Archer 2371495420.275C--1.1956.032%C1.342%F-1.9D*1.2D--2176.5h16.4B+29.3B+
M12 Kobalt 138135719.286C*17.8324.126%A16.296%C79.4C**1.8D2991.7h17.4B72.3B+
AP30 Shredder 199132245.5C+4.0434.505%C+1.515%C-40B+20.3C+3793.3h64.7B*187.5B*
Lasher X2 1271251161.078C*0.3833.038%B**1.6%D*32.1C++N/A3043.9h26.8D**81.2C++
Nemesis VSH9 1661061370.774C*0.6965%BN/A13.8C+7.8C+2037.7h5.9B**9.1B**
Rocklet Rifle 1731011830.552C0.9159.138%B++N/A23C16.4D4294.4h36.4C*61.5B+
Dual-75 Duster 108100714.286B++12.8344.398%B++1%C+90.9B+7.3B+2801.1h5.4B12.1B+
M202 Wyrm 15097273.593C-2.1363.935%B**N/A33.4D*18.3D--3072.9h56.6D88.6C
M20 Basilisk 12188165.5A4.0456.488%A++3.409%D-25.9B+9.7C++2143.4h105.8C+187.2B*
Saron HRB 12683213.952C2.4966.073%MN/A26.8C*13.9C+5303.1h25.5C38.5B*
H-V45 7877900.856C0.6030.627%A12.987%D*19.3DN/A794h14.2C+46.4B+
Supernova PC 9775352.143C-0.6855.762%B++N/A21.4C+6.3D2563.5h6C10.8C*
E540 Halberd-H 8666611C++9.5455.896%C1.515%C55B+16.7D5441.2h3.6A6.4A
Supernova VPC 8066416.5B+15.0466.842%A++N/A94.3A**20M+7430.7h1.9A+2.9A
Quasar VM1 6565700.929C0.5316.145%C++18.462%C+18.1C-N/A1003.6h17.1C106.1C++
C150 Dalton 10265154.333C2.8739.372%C++3.077%M*24.1D13.7D-4192.7h4.2C++10.8C**
G40-F Ranger 9863610.5A*9.0434.327%C**N/A21B11.7C+2063h107.3B+312.4B+
L-30R Vektor 8555680.809C--0.6544.168%B+N/A4D2.2D4213.7h102.5C+232C++
Pelter Rocket Pod 6852510.4C+8.9456.754%B**N/A47.3C14.5C4481.1h19.2B33.9B+
Hornet Missiles 7551133.923C+2.4661.616%C+1.961%B+56.7C+26.7C-13840.9h8.4B+13.6B+
Spiker 52501110.45D1.0138.445%A20%C+9.3D--N/A345.4h18.1F47.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon262,4952.1h
Nano-Armor Kit9171,021,45986.5h
Nanite Revive Grenade07720.2h
Medical Applicator894147,12919h
Spitfire Auto-Turret92810.4h
VS Patriot Flare Gun11190.2h
Restoration Kit9840.1h
Deconstruction Tool0670h
Ammunition Package312,8111.1h
Anti-Infantry MANA Turret285421h
M12 Kobalt-F1780h
Nano-Repair Grenade02910.1h
Recon Detection Device31700.6h

Check the help document for the dictionary if you want to learn more about words used here.


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