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Raider Sweetheart MoonlightButterfly[JEWS] MoonlightButterfly
NC BR 57

KDR: 3.49

Score: 15m

Last Seen: Sep 13th, 2018 4:33 AM
- OFFLINE - 2179.1 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Emerald
Level Progress (to 58): 73%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6A GODSAW AP30 Shredder C150 Dalton AF-4AE Cyclone GD-22S NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,787,577 MLG Score: 3827
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.871%29.25%10202799521,4943.153920.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.956%2.709M1.34A-0.81D-HEAD ++ (~11.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.653B+9.10.365C**16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.31%1.08%1345210201,3891702448.12281567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.642%1.036B**-0.488D1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.799B++15.30.711B++17

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.701%4.234%3005810144,322224193619.2089223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.003%0.796B++-0.026C+1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.63B+19.50.502B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.733%85.111%30053101994742412.23349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.964%2.504A**1.181B**-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.50.512B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m251.9%527 (31.6k)441 (26.5k)3.4872935,81110,2693.7157557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022358231.19%22.354%69703:1919

24% Engineer35% Heavy Assault31% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:32 AMDec 8th, 2017 5:38 AMOct 12th, 2018 6:04 PM (61d) (PST)Sep 13th, 2018 12:43 AM (91d) (PST)Sep 13th, 2018 12:33 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9852137721.0540.3020.2362.9420.1143827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,07812,80346,275631814177726,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
566.4h/23.6d 2,346 8,005 9,436 100k 488 2,072 3,880 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,869
Deaths:679
KDR:4.225
Accuracy:34.497% A++
HSR:36.110% A+
EM6
A**
Kills:1,229
Deaths:294
KDR:4.180
Accuracy:34.072% A**
HSR:33.930% A++
NC6A GODSAW
A
Kills:1,224
Deaths:244
KDR:5.016
Accuracy:35.335% A
HSR:30.801% B+
GD-22S
A*
Kills:1,178
Deaths:295
KDR:3.993
Accuracy:34.630% A*
HSR:31.664% B**
NC05 Jackhammer
M+
Kills:1,175
Deaths:365
KDR:3.219
Accuracy:67.317% M+
HSR:19.234% B**
NC6 Gauss SAW
M
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:34.423% M
HSR:33.162% A++
NS-15M AE
A++
Kills:1,167
Deaths:252
KDR:4.631
Accuracy:34.369% A++
HSR:36.075% B**
NS-15MB
A++
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:35.707% A++
HSR:34.734% B+
NS-15MP
A+
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:34.893% A+
HSR:39.022% B**
MGR-L1 Promise
A+
Kills:152
Deaths:36
KDR:4.222
Accuracy:31.867% A+
HSR:30.263% B++
Kills:12,493
Deaths (as Heavy Assault):3,083
Deaths (to Heavy Assaults):3,183
KDR:4.05222
Kill Difference:9,410
Playtime:196.182 hours
Usage:35%
Score:5.073m
Score/min:431
Accuracy (listed only):37.711%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B**
HSR:19.156% D
AF-4 Cyclone
A++
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A++
HSR:25.343% B**
NS-11CP
B**
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B**
HSR:24.507% C*
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% B*
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% D
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C
Razor GD-23
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:33.255% A++
HSR:28.926% A++
AF-19 Mercenary
A*
Kills:113
Deaths:38
KDR:2.974
Accuracy:32.680% A*
HSR:31.858% A++
GD-7F
A++
Kills:109
Deaths:69
KDR:1.580
Accuracy:33.019% A++
HSR:15.596% D
Tempest
A*
Kills:104
Deaths:37
KDR:2.811
Accuracy:34.349% A*
HSR:25% B+
Kills:7,437
Deaths (as Light Assault):3,143
Deaths (to Light Assaults):1,985
KDR:2.36621
Kill Difference:4,294
Playtime:26.593 hours
Usage:5%
Score:0.625m
Score/min:392
Accuracy (listed only):34.133%
HSR (listed only):22.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B**
HSR:24.507% C*
Razor GD-23
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:33.255% A++
HSR:28.926% A++
AF-19 Mercenary
A*
Kills:113
Deaths:38
KDR:2.974
Accuracy:32.680% A*
HSR:31.858% A++
GD-7F
A++
Kills:109
Deaths:69
KDR:1.580
Accuracy:33.019% A++
HSR:15.596% D
Kills:1,510
Deaths (as Engineer):389
Deaths (to Engineers):1,419
KDR:3.88175
Kill Difference:1,121
Playtime:134.316 hours
Usage:24%
Score:4.699m
Score/min:583
Accuracy (listed only):33.081%
HSR (listed only):25.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B**
HSR:19.156% D
AF-4 Cyclone
A++
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A++
HSR:25.343% B**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% B*
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% D
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C
NS-44 Commissioner AE
A++
Kills:704
Deaths:560
KDR:1.257
Accuracy:55.192% A++
HSR:29.403% B+
SAS-R
A*
Kills:573
Deaths:148
KDR:3.872
Accuracy:52.886% A*
HSR:82.024% A+
NS-44P Commissioner
A
Kills:397
Deaths:308
KDR:1.289
Accuracy:52.192% A
HSR:21.914% C
EM4 Longshot
A+
Kills:249
Deaths:12
KDR:20.750
Accuracy:49.083% A+
HSR:90.362% A+
NC14 Bolt Driver
A**
Kills:125
Deaths:12
KDR:10.417
Accuracy:51.544% A**
HSR:88.800% A++
NS-30 Vandal
A*
Kills:111
Deaths:24
KDR:4.625
Accuracy:46.528% A*
HSR:36.937% A
Tempest
A*
Kills:104
Deaths:37
KDR:2.811
Accuracy:34.349% A*
HSR:25% B+
Kills:8,086
Deaths (as Infiltrator):3,818
Deaths (to Infiltrators):1,467
KDR:2.11786
Kill Difference:4,268
Playtime:178.185 hours
Usage:31%
Score:3.756m
Score/min:351
Accuracy (listed only):43.036%
HSR (listed only):39.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B**
HSR:19.156% D
GR-22AE
A+
Kills:1,169
Deaths:362
KDR:3.229
Accuracy:34.825% A+
HSR:31.993% B*
AF-4 Cyclone
A++
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A++
HSR:25.343% B**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% B*
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% D
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C
NC1 Gauss Rifle
M
Kills:164
Deaths:34
KDR:4.824
Accuracy:35.778% M
HSR:31.707% A++
Tempest
A*
Kills:104
Deaths:37
KDR:2.811
Accuracy:34.349% A*
HSR:25% B+
Carnage AR
A**
Kills:69
Deaths:19
KDR:3.632
Accuracy:33.493% A++
HSR:37.681% A**
Gauss Rifle Burst
A
Kills:65
Deaths:11
KDR:5.909
Accuracy:27.553% C+
HSR:38.462% A
NC9 A-Tross
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:33.312% A++
HSR:31.667% B**
Kills:7,454
Deaths (as Combat Medic):3,197
Deaths (to Combat Medics):1,297
KDR:2.33156
Kill Difference:4,257
Playtime:24.897 hours
Usage:4%
Score:0.727m
Score/min:486
Accuracy (listed only):33.997%
HSR (listed only):26.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:248
Deaths:30
KDR:8.267
Accuracy:40.813% B*
HSR:21.774% A
AF-34 Mattock
B+
Kills:172
Deaths:21
KDR:8.190
Accuracy:40.102% B+
HSR:17.442% C+
NCM1 Scattercannon
M
Kills:66
Deaths:9
KDR:7.333
Accuracy:52.459% A+
HSR:27.273% M
Kills:486
Deaths (as MAX Suit):30
Deaths (to MAX Suits):291
KDR:16.2
Kill Difference:456
Playtime:4.583 hours
Usage:1%
Score:0.123m
Score/min:447
Accuracy (listed only):44.458%
HSR (listed only):22.163%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,133
V. Kills:49 N/A
Deaths:104
KDR:10.894
Accuracy:68.691% A++
KPH:105.400 A++
VKPH:4.600 C+
M20 Mustang
M*
Kills:256
V. Kills:142 179%
Deaths:35
KDR:7.314
Accuracy:41.420% A++
KPH:51.700 M*
VKPH:28.700 M+
Breaker Rocket Pods
A**
Kills:219
V. Kills:21 N/A
Deaths:14
KDR:15.643
Accuracy:68.799% A**
KPH:169 A
VKPH:16.200 C++
Coyote Missiles
A++
Kills:54
V. Kills:27 193%
Deaths:7
KDR:7.714
Accuracy:66.743% A++
KPH:71.200 B**
VKPH:35.600 B++
Kills:1,662 (1,389 + 0)
Deaths:160
KDR:10.388
VKDR:1.494
Vehicle Kills:239
Kill Difference:1,502
Playtime:17.748 hours
Usage:3%
Score:0.497m
Score/min:466
Piloting Accuracy:41.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M++
Kills:1,222
V. Kills:648 188%
Deaths:14
KDR:87.286
Accuracy:47.539% A*
KPH:76.900 M++
VKPH:40.800 A*
C150 Dalton
A**
Kills:1,202
V. Kills:682 176%
Deaths:9
KDR:133.556
Accuracy:43.290% B
KPH:72.600 A**
VKPH:41.200 A
L105 Zephyr
S
Kills:368
V. Kills:165 222%
Deaths:1
KDR:368
Accuracy:53.270% A
KPH:73.300 B++
VKPH:32.900 S
Kills:2,792 (0 + 2,792)
Deaths:24
KDR:116.333
VKDR:62.292
Vehicle Kills:1,495
Kill Difference:2,768
Playtime:37.470 hours
Usage:7%
Score:1.348m
Score/min:600
Piloting Accuracy:N/A%
Gunner Accuracy:53.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M+
Kills:219
V. Kills:109 199%
Deaths:12
KDR:18.250
Accuracy:57.173% A++
KPH:48.100 M+
VKPH:23.900 B**
Kills:219 (0 + 219)
Deaths:12
KDR:18.250
VKDR:9.083
Vehicle Kills:109
Kill Difference:207
Playtime:4.555 hours
Usage:1%
Score:0.073m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:57.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A**
Kills:1,172
V. Kills:589 199%
Deaths:20
KDR:58.600
Accuracy:55.968% B++
KPH:97.600 A**
VKPH:49 A
C85 Canister-H
M**
Kills:689
V. Kills:28 N/A
Deaths:19
KDR:36.263
Accuracy:63.228% A
KPH:301.500 M**
VKPH:12.300 B*
G40-F Ranger
B+
Kills:314
V. Kills:168 186%
Deaths:5
KDR:62.800
Accuracy:32.941% C+
KPH:42.900 B+
VKPH:23 C*
M12 Kobalt-H
C+
Kills:143
V. Kills:6 N/A
Deaths:2
KDR:71.500
Accuracy:23.105% C*
KPH:97.900 C
VKPH:4.100 C+
Kills:2,318 (0 + 2,318)
Deaths:46
KDR:50.391
VKDR:17.196
Vehicle Kills:791
Kill Difference:2,272
Playtime:23.073 hours
Usage:4%
Score:0.657m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:23.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:426
V. Kills:26 N/A
Deaths:5
KDR:85.200
Accuracy:26.526% A++
KPH:100.200 B**
VKPH:6.100 A**
M12 Kobalt
A+
Kills:248
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:21.188% B*
KPH:119.300 A+
VKPH:2.400 C+
M20 Basilisk
M
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:66.644% M*
KPH:46.700 A**
VKPH:17.600 M
Kills:727 (0 + 727)
Deaths:10
KDR:72.700
VKDR:5.100
Vehicle Kills:51
Kill Difference:717
Playtime:7.466 hours
Usage:1%
Score:0.149m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:66.644%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:372
V. Kills:25 N/A
Deaths:8
KDR:46.500
Accuracy:42.070% A+
KPH:190.300 M++
VKPH:12.800 A*
Kills:372 (0 + 372)
Deaths:8
KDR:46.500
VKDR:3.125
Vehicle Kills:25
Kill Difference:364
Playtime:1.955 hours
Usage:0%
Score:0.059m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:42.070%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9112,8696794.225B*0.7434.497%A++36.11%A+103.9A*1.5A++26627.6h8.4B*24.3B*
EM6 1,2471,2292944.18A++0.6934.072%A**33.93%A++115.9M+1.7M**28110.6h8.5B**24.8B*
NC6A GODSAW 1,2551,2242445.016B**1.5335.335%A30.801%B+94.2A2.4B**23413h8.5C++23.9B++
AP30 Shredder 1,8701,2221487.286U83.8047.539%A*N/A76.9M++40.8A*63415.9h48.4B*101.8A
C150 Dalton 1,8841,2029133.556U130.0743.29%BN/A72.4A**41.1A60116.6h2.1A4.9A+
AF-4AE Cyclone 1,1901,1855951.992C**1.5033.458%B**19.156%D45.1CN/A14526.3h8.2B+24.5B+
GD-22S 1,1981,1782953.993A+0.5134.63%A*31.664%B**101.6M1.7M**23511.6h8.8B**25.4B**
NC05 Jackhammer 1,1891,1753653.219A++0.2767.317%M+19.234%B**123.7M*1.5A++3179.5h3.9B*5.8B*
M96 Mjolnir-H 1,7611,1722058.6U55.1155.968%B++N/A97.7A**49.1A47512h22.8B*40.8B**
GR-22AE 1,1811,1693623.229B**0.2634.825%A+31.993%B*85.3AN/A22713.7h9.8B**28.2B**
AF-4 Cyclone 1,1821,1683383.456A++0.0333.864%A++25.343%B**74.4A++N/A22015.7h8.8B*25.8B*
NC6 Gauss SAW 1,1811,1673323.515A*0.0334.423%M33.162%A++87.7M+1.1A+27013.3h7.9B*23B*
NS-11CP 1,1791,1672614.471A*0.9833.371%B**24.507%C*103.3A1.1B*24411.3h10.6B+31.9B+
NS-15M AE 1,1741,1672524.631A1.1434.369%A++36.075%B**124.1A*N/A2789.4h9.3B**27.2B*
NS-15MB 1,1761,1663273.566A+0.0835.707%A++34.734%B+100.5AN/A23611.6h9.8B++27.4B+
NS-15MP 1,1721,1662594.502A1.0134.893%A+39.022%B**104.1B**N/A25411.2h9.6B+27.5B++
NS-7G PDW 1,1731,1635142.263A+1.2236.491%A*23.818%B*68.4A*N/A18317h11B**30.1B*
NS-7 PDW 1,1651,1565961.94B**1.5535.869%A*14.36%D50.7AN/A12122.8h11.2B*31.2B*
Blitz GD-10 1,1671,1516741.708B+1.7834.979%A*15.03%C55.3AN/A21420.8h12.1B++34.6B*
M30 Mustang AH 1,1821,13310410.894B++7.4168.691%A++1.147%C105.9A++4.6C+35510.7h5.9B+8.5B++
NS-44 Commissioner AE 7057045601.257C+2.2355.192%A++29.403%B+56.8C++N/A15612.4h3B+5.5B*
NS Decimator 1,1397021893.714M*0.2374.287%A++N/A97.5M**60.7S5477.2h2.7A3.7A+
C85 Canister-H 7176891936.263B**32.7863.228%A9.579%C--299.6M*12.2B*6832.3h4.6B++7.2B**
M12 Kobalt 6426131061.3B+57.8124.29%B+12.887%D--77.6C--3.7C1807.9h16.1B66.3B+
SAS-R 5735731483.872B+0.3852.886%A*82.024%A+66.6AN/A2068.6h1.6A3A
Hardlight Dagger 4954634,6670.099A*3.3942.727%B**19.654%A+2.6BN/A8178.4h2.5C5.9B+
M12 Kobalt 452426585.2S81.7126.526%A++17.136%C99.1B**6A**2964.3h17.9B67.7B++
NS-44P Commissioner 3973973081.289C++2.2052.192%A21.914%C36.4CN/A9010.9h3.1B+6B++
CAS 14-E 397372846.5A+43.0142.07%A+1.075%D186M+12.5A*4992h17.8B**42.2A
L105 Zephyr 5333681368U364.5153.27%AN/A73.6B++33S4875h5B++9.4B*
G40-F Ranger 482314562.8S59.3132.941%C+N/A43B+23C*4527.3h57B+173.2B+
M20 Mustang 398256357.314A*3.8341.42%A++N/A52.2M*29M+6014.9h56.9B*137.3B**
EM4 Longshot 2502491220.75S17.2649.083%A+90.362%A+80.3M+N/A1793.1h1.4A+2.8A
M12 Kobalt 2532481248U244.5121.188%B*16.936%C118.1A+2.4C+3752.1h11.6B**54.7B++
AF-34 Mattock 254248308.267A+4.7840.813%B*21.774%A59B**1.4A++1384.2h5.3B13B++
Breaker Rocket Pods 2402191415.643B**12.1668.799%A**N/A168.5A16.2C++6731.3h8.8B**12.8B**
Enforcer ML85 3282191218.25M++14.7657.173%A++N/A47.6M+23.7B**2684.6h10B++17.5A
NS Harrower 1931881,1440.164A**3.3248.677%B**23.404%A4C+N/A946.6h2.4C+5C**
AF-34 Mattock 177172218.19A++4.7040.102%B+17.442%C+59.3B**1.7A**1492.9h5.5B+13.7B++
C-4 223165523.173A0.3123.023%CN/A137.5A48.3A10411.2h1B**4.3B+
NC1 Gauss Rifle 171164344.824M*1.3435.778%M31.707%A++109.3S4.7U5861.5h9.1A25.4A
MGR-L1 Promise 153152364.222A*0.7331.867%A+30.263%B++101.3A*N/A3491.5h11.8B++37.1B*
M12 Kobalt-H 149143271.5A**68.0123.105%C*16.783%C+95.3C4C+2581.5h13.5B58.6B+
NC14 Bolt Driver 1251251210.417S6.9351.544%A**88.8%A++59.5A**N/A2282.1h1.7A3.4A
Razor GD-23 122121215.762S2.2733.255%A++28.926%A++75.6M+N/A1991.6h10.6B++31.8B++
AF-19 Mercenary 114113382.974M0.5132.68%A*31.858%A++75.3M**N/A5391.5h11.1B+33.8B*
NS-30 Vandal 111111244.625A++1.1446.528%A*36.937%A65.3AN/A1591.7h4.8B++10.4B**
GD-7F 110109691.58B+1.9133.019%A++15.596%D54.5AN/A2962h10B**30.2B*
Tempest 105104372.811A+0.6834.349%A*25%B+86.7A+N/A1981.2h8.6B*24.9B**
Mag-Cutter 97913,9460.023C++3.4631.86%C**14.286%B**0.5C+N/A3190h2.3B7.2B+
Tank Mine 10473418.25S14.76112.022%SN/A121.7B+51.7C11940.6h2.8D*2.5A*
Carnage AR 7069193.632A++0.1433.493%A++37.681%A**86.3M+1.3M+4050.8h9.1A++27.3A
NCM1 Scattercannon 676697.333M3.8552.459%A+27.273%M50.8A*N/A1831.3h6.8B+12.9B++
Gauss Rifle Burst 6565115.909A*2.4227.553%C+38.462%A81.3A+N/A4100.8h9.6B++35B+
NC9 A-Tross 6060173.529A*0.0433.312%A++31.667%B**66.7A++N/A1840.9h8.6B++25.9B*
Heartstring 6059620.952C+2.5459.31%B**30.509%C*39.3B*N/A1161.5h2.9C**4.9B+
Coyote Missiles 815477.714A++4.2366.743%A++N/A67.5B*33.8B+8120.8h32.3B+48.4B*
M20 Basilisk 7353510.6S7.1166.644%M*9.434%A48.2A**18.2M+3931.1h109.1C163.6B*
Rocklet Rifle 8551192.684M**0.8067.377%A++N/A56.7A*37.8B**5940.9h26B*38.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter154,0022.9h
Restoration Kit221301.7h
Spawn Beacon01220.1h
AE Nano-Armor Kit99222,39016h
Medical Kit1,1886,75159.5h
Deconstruction Tool01800h
AE Medical Applicator1612,5330.7h
Ammunition Package32090.1h
Nano-Armor Kit01,8450.1h
Medical Applicator01910h
Recon Detection Device124,2974.7h

Check the help document for the dictionary if you want to learn more about words used here.


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