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Brigadier Sweetheart MoonlightButterfly[JEWS] MoonlightButterfly
NC BR 77

KDR: 3.79

Score: 18.6m

Last Seen: May 21st, 2020 9:19 AM
- OFFLINE - 209.2 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 72%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH NC6A GODSAW AP30 Shredder C150 Dalton M60-A Bulldog EM6 Gauss Rifle Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,825,107 MLG Score: 3857
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 11%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.997%30.23%105828132125,4053.310530.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.855%2.661M1.371A-0.686DHEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.652B+90.367C**16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.562%0.833%1723413452,04019230710.57662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%0.988B*-0.679D0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.806B++14.70.724B++16.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.928%4.552%3007813414,987254210119.5569237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.25%0.712B++0.007C+1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.64B+190.528B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.427%86.309%3007313461,08149212.1927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.4%2.33A*1.239B**-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.695B+1.50.521B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m257.7%536 (32.2k)456 (27.4k)3.7919444,01311,6074.041177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349471330.468%21.939%66803:3122

9% Combat Medic26% Engineer31% Heavy Assault29% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:32 AMJan 30th, 2020 4:14 AMMay 22nd, 2020 3:51 AM (84d) (PST)May 21st, 2020 5:20 AM (85d) (PST)May 21st, 2020 5:19 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0072367711.0770.2840.2363.0700.1143857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,43214,14146,291651714184727,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681h/28.4d 2,892 9,656 11,699 125.5k 616 2,392 4,663 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:3,569
Deaths:830
KDR:4.300
Accuracy:34.393% A
HSR:37.265% B*
NC6A GODSAW
B+
Kills:1,390
Deaths:283
KDR:4.912
Accuracy:35.491% B+
HSR:30.863% C+
EM6
A+
Kills:1,251
Deaths:297
KDR:4.212
Accuracy:33.842% A+
HSR:33.893% B+
GD-22S
A+
Kills:1,178
Deaths:295
KDR:3.993
Accuracy:34.630% A+
HSR:31.664% B+
NC6 Gauss SAW
A++
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:34.423% A++
HSR:33.162% B*
NS-15M AE
A
Kills:1,167
Deaths:252
KDR:4.631
Accuracy:34.369% A
HSR:36.075% B+
NS-15MP
B**
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:34.893% B**
HSR:39.022% B+
NS-15MB
A
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:35.707% A
HSR:34.734% C+
MGR-L1 Promise
B++
Kills:257
Deaths:58
KDR:4.431
Accuracy:31.711% B++
HSR:33.074% B
Kills:12,311
Deaths (as Heavy Assault):2,933
Deaths (to Heavy Assaults):3,624
KDR:4.19741
Kill Difference:9,378
Playtime:210.599 hours
Usage:31%
Score:5.567m
Score/min:441
Accuracy (listed only):34.384%
HSR (listed only):34.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B+
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B+
HSR:19.156% D--
AF-4 Cyclone
B**
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% B**
HSR:25.343% B
NS-11CP
B+
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B+
HSR:24.507% C+
NS-7G PDW
A+
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A+
HSR:23.818% C**
NS-7 PDW
A++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A++
HSR:14.360% D
Blitz GD-10
A
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A
HSR:15.030% D
Tempest
B*
Kills:156
Deaths:48
KDR:3.250
Accuracy:31.820% B*
HSR:25% C++
Razor GD-23
B*
Kills:151
Deaths:27
KDR:5.593
Accuracy:32.760% B*
HSR:27.815% B++
GD-7F
B*
Kills:121
Deaths:81
KDR:1.494
Accuracy:31.837% B*
HSR:19.008% D
AF-19 Mercenary
A
Kills:113
Deaths:38
KDR:2.974
Accuracy:32.680% A
HSR:31.858% A
Kills:7,531
Deaths (as Light Assault):3,172
Deaths (to Light Assaults):2,246
KDR:2.37421
Kill Difference:4,359
Playtime:30.774 hours
Usage:5%
Score:0.747m
Score/min:405
Accuracy (listed only):33.713%
HSR (listed only):22.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B+
HSR:24.507% C+
Razor GD-23
B*
Kills:151
Deaths:27
KDR:5.593
Accuracy:32.760% B*
HSR:27.815% B++
GD-7F
B*
Kills:121
Deaths:81
KDR:1.494
Accuracy:31.837% B*
HSR:19.008% D
AF-19 Mercenary
A
Kills:113
Deaths:38
KDR:2.974
Accuracy:32.680% A
HSR:31.858% A
Kills:1,552
Deaths (as Engineer):407
Deaths (to Engineers):1,594
KDR:3.81327
Kill Difference:1,145
Playtime:175.640 hours
Usage:26%
Score:6.125m
Score/min:581
Accuracy (listed only):32.662%
HSR (listed only):25.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B**
Kills:1,187
Deaths:352
KDR:3.372
Accuracy:35.785% B**
HSR:35.973% B+
AF-4AE Cyclone
B+
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B+
HSR:19.156% D--
GR-22AE
B*
Kills:1,169
Deaths:362
KDR:3.229
Accuracy:34.825% B*
HSR:31.993% C**
AF-4 Cyclone
B**
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% B**
HSR:25.343% B
NS-7G PDW
A+
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A+
HSR:23.818% C**
NS-7 PDW
A++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A++
HSR:14.360% D
Blitz GD-10
A
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A
HSR:15.030% D
NC9 A-Tross
A++
Kills:935
Deaths:266
KDR:3.515
Accuracy:37.028% A++
HSR:34.652% B*
Carnage AR
A++
Kills:463
Deaths:117
KDR:3.957
Accuracy:36.862% A++
HSR:32.829% B*
NS-11A
A+
Kills:295
Deaths:52
KDR:5.673
Accuracy:34.810% A+
HSR:34.576% B*
NC1 Gauss Rifle
A++
Kills:164
Deaths:34
KDR:4.824
Accuracy:35.778% A++
HSR:31.707% B++
Tempest
B*
Kills:156
Deaths:48
KDR:3.250
Accuracy:31.820% B*
HSR:25% C++
Kills:10,192
Deaths (as Combat Medic):3,948
Deaths (to Combat Medics):1,501
KDR:2.58156
Kill Difference:6,244
Playtime:58.562 hours
Usage:9%
Score:1.593m
Score/min:453
Accuracy (listed only):35.131%
HSR (listed only):27.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B+
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B+
HSR:19.156% D--
AF-4 Cyclone
B**
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% B**
HSR:25.343% B
NS-7G PDW
A+
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A+
HSR:23.818% C**
NS-7 PDW
A++
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A++
HSR:14.360% D
Blitz GD-10
A
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A
HSR:15.030% D
NS-44 Commissioner AE
A+
Kills:704
Deaths:560
KDR:1.257
Accuracy:55.192% A+
HSR:29.403% C*
SAS-R
A++
Kills:582
Deaths:149
KDR:3.906
Accuracy:52.726% A++
HSR:82.131% B**
NS-44P Commissioner
B**
Kills:535
Deaths:379
KDR:1.412
Accuracy:53.007% B**
HSR:23.738% D
EM4 Longshot
A++
Kills:288
Deaths:13
KDR:22.154
Accuracy:47.899% B**
HSR:91.319% A++
NC14 Bolt Driver
A++
Kills:211
Deaths:20
KDR:10.550
Accuracy:47.856% A
HSR:90.995% A++
Tempest
B*
Kills:156
Deaths:48
KDR:3.250
Accuracy:31.820% B*
HSR:25% C++
NS-30 Vandal
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:46.528% A+
HSR:36.937% B*
Kills:8,410
Deaths (as Infiltrator):3,910
Deaths (to Infiltrators):1,662
KDR:2.1509
Kill Difference:4,500
Playtime:197.560 hours
Usage:29%
Score:4.431m
Score/min:374
Accuracy (listed only):42.474%
HSR (listed only):39.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:296
Deaths:34
KDR:8.706
Accuracy:41.172% B+
HSR:21.284% B*
AF-34 Mattock
C*
Kills:203
Deaths:25
KDR:8.120
Accuracy:41.285% C*
HSR:16.256% D
NCM1 Scattercannon
A**
Kills:73
Deaths:11
KDR:6.636
Accuracy:52.763% B*
HSR:27.397% A**
Kills:572
Deaths (as MAX Suit):35
Deaths (to MAX Suits):304
KDR:16.34286
Kill Difference:537
Playtime:5.518 hours
Usage:1%
Score:0.153m
Score/min:463
Accuracy (listed only):45.073%
HSR (listed only):21.646%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,411
V. Kills:63 N/A
Deaths:107
KDR:13.187
Accuracy:67.672% A
KPH:108 B++
VKPH:4.800 C
M20 Mustang
A*
Kills:303
V. Kills:165 183%
Deaths:36
KDR:8.417
Accuracy:39.671% A+
KPH:49.600 A*
VKPH:27 A+
Breaker Rocket Pods
A*
Kills:270
V. Kills:22 N/A
Deaths:14
KDR:19.286
Accuracy:67.983% A*
KPH:179.900 B++
VKPH:14.700 C
Coyote Missiles
A+
Kills:75
V. Kills:37 197%
Deaths:7
KDR:10.714
Accuracy:62.798% B**
KPH:91.600 A+
VKPH:45.200 A
Vortek Rotary
A
Kills:56
V. Kills:26 207%
Deaths:6
KDR:9.333
Accuracy:40.638% A
KPH:31.600 B
VKPH:14.700 C+
Kills:2,115 (1,770 + 0)
Deaths:170
KDR:12.441
VKDR:1.841
Vehicle Kills:313
Kill Difference:1,945
Playtime:23.262 hours
Usage:3%
Score:0.657m
Score/min:471
Piloting Accuracy:40.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:1,381
V. Kills:710 194%
Deaths:14
KDR:98.643
Accuracy:46.362% A++
KPH:77.400 A++
VKPH:39.800 A++
C150 Dalton
B**
Kills:1,297
V. Kills:734 176%
Deaths:10
KDR:129.700
Accuracy:43.801% B+
KPH:76.300 B**
VKPH:43.200 B++
L105 Zephyr
M++
Kills:368
V. Kills:165 222%
Deaths:1
KDR:368
Accuracy:53.270% B**
KPH:73.300 C*
VKPH:32.900 M++
L-24R Spur
S
Kills:150
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:47.636% A
KPH:191.500 S
VKPH:2.600 C+
AP30 Shredder
U
Kills:149
V. Kills:50 292%
Deaths:
KDR:
Accuracy:39.410% U
KPH:116.500 U
VKPH:39.100 U
Dual-75 Duster
A
Kills:78
V. Kills:2 N/A
Deaths:1
KDR:78
Accuracy:50% A
KPH:122.500 A
VKPH:3.100 D
Kills:3,423 (150 + 3,273)
Deaths:26
KDR:131.654
VKDR:63.962
Vehicle Kills:1,663
Kill Difference:3,397
Playtime:42.540 hours
Usage:6%
Score:1.530m
Score/min:599
Piloting Accuracy:47.636%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:219
V. Kills:109 199%
Deaths:12
KDR:18.250
Accuracy:57.173% A++
KPH:48.100 A++
VKPH:23.900 B++
Kills:219 (0 + 219)
Deaths:12
KDR:18.250
VKDR:9.083
Vehicle Kills:109
Kill Difference:207
Playtime:4.555 hours
Usage:1%
Score:0.074m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:57.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:1,175
V. Kills:591 198%
Deaths:20
KDR:58.750
Accuracy:55.979% B+
KPH:97.700 A++
VKPH:49.200 B**
C85 Canister-H
A
Kills:945
V. Kills:39 N/A
Deaths:24
KDR:39.375
Accuracy:66.613% A
KPH:187.800 B**
VKPH:7.800 C+
G40-F Ranger
C**
Kills:359
V. Kills:188 190%
Deaths:5
KDR:71.800
Accuracy:33.971% C
KPH:45 C**
VKPH:23.600 C+
M12 Kobalt-H
C+
Kills:291
V. Kills:7 N/A
Deaths:2
KDR:145.500
Accuracy:23.298% C+
KPH:122.500 C
VKPH:2.900 D
Kills:2,770 (0 + 2,770)
Deaths:51
KDR:54.314
VKDR:16.176
Vehicle Kills:825
Kill Difference:2,719
Playtime:27.407 hours
Usage:4%
Score:0.739m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:23.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:430
V. Kills:26 N/A
Deaths:5
KDR:86
Accuracy:26.479% A
KPH:100.200 B+
VKPH:6.100 A*
M12 Kobalt
B*
Kills:251
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:21.875% B+
KPH:116.800 B*
VKPH:3.300 C*
M20 Basilisk
A*
Kills:56
V. Kills:20 267%
Deaths:5
KDR:11.200
Accuracy:66.802% M++
KPH:47.400 A+
VKPH:16.900 A*
Kills:737 (0 + 737)
Deaths:10
KDR:73.700
VKDR:5.300
Vehicle Kills:53
Kill Difference:727
Playtime:7.622 hours
Usage:1%
Score:0.153m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:66.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:380
V. Kills:25 N/A
Deaths:8
KDR:47.500
Accuracy:42.216% A+
KPH:188.800 A*
VKPH:12.400 A*
Kills:380 (0 + 380)
Deaths:8
KDR:47.500
VKDR:3.125
Vehicle Kills:25
Kill Difference:372
Playtime:2.013 hours
Usage:0%
Score:0.061m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:42.216%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,6173,5698304.3B+0.5134.393%A37.265%B*103.8B*1.4B++28034.4h8.4B+24.5B*
M30 Mustang AH 1,4741,41110713.187C*9.4067.672%AN/A107.7B++4.8C36313.1h5.9B+8.7B++
NC6A GODSAW 1,4231,3902834.912B+1.1235.491%B+30.863%C+93.9C**2.2B+24414.8h8.8C++24.9B
AP30 Shredder 2,0911,3811498.643M+94.8546.362%A++1.086%D-77.6A++39.9A++60917.8h46.9B*101.1A
C150 Dalton 2,0311,29710129.7U125.9143.801%B+N/A76.3B**43.2B++61617h2.1B*4.8A
M60-A Bulldog 1,3301,27311273U1,269.2176.877%M+N/A212.2S9.5B**9196h3.7A4.8A+
EM6 1,2701,2512974.212B*0.4233.842%A+33.893%B+114.8B**1.7B++29010.9h8.5B++25B++
Gauss Rifle Burst 1,2151,1873523.372B+0.4235.785%B**35.973%B+107.9A2.5A*26111h9.2B+25.8B++
AF-4AE Cyclone 1,1901,1855951.992B1.8033.458%B+19.156%D--45.1DN/A14526.3h8.2B+24.5B+
GD-22S 1,1981,1782953.993B*0.2034.63%A+31.664%B+101.6B**1.7A23911.6h8.8B+25.4B++
NC05 Jackhammer 1,1891,1753653.219A++0.5767.317%A**19.234%B+123.7A+1.5B**3199.5h3.9B+5.8B**
M96 Mjolnir-H 1,7661,1752058.75S54.9655.979%B+N/A97.9A++49.3B**47712h22.8B**40.8B**
GR-22AE 1,1811,1693623.229B++0.5634.825%B*31.993%C**85.3C++N/A22713.7h9.8B+28.2B++
AF-4 Cyclone 1,1821,1683383.456B**0.3433.864%B**25.343%B74.4B+N/A22215.7h8.8B+25.8B++
NS-11CP 1,1791,1672614.471A+0.6833.371%B+24.507%C+103.3B+1.1C+24411.3h10.6C**31.9B+
NC6 Gauss SAW 1,1811,1673323.515B*0.2834.423%A++33.162%B*87.7B*1.1C**28513.3h7.9B+23B++
NS-15M AE 1,1741,1672524.631B*0.8434.369%A36.075%B+124.1B**N/A2799.4h9.3B++27.2B++
NS-15MP 1,1721,1662594.502B+0.7134.893%B**39.022%B+104.1B+N/A25511.2h9.6B+27.5B++
NS-15MB 1,1761,1663273.566B*0.2335.707%A34.734%C+100.5C*N/A23711.6h9.8C**27.4B+
NS-7G PDW 1,1731,1635142.263C+1.5336.491%A+23.818%C**68.4B+N/A18317h11B++30.1B+
NS-7 PDW 1,1651,1565961.94B1.8535.869%A++14.36%D50.7C*N/A12222.8h11.2B+31.2B++
Blitz GD-10 1,1671,1516741.708C++2.0834.979%A15.03%D55.3C++N/A21620.8h12.1C**34.6B+
M12 Kobalt 9829471094.7C++90.9123.994%C++14.784%D-90.2D3.3C-26810.5h14.9C**62.2B+
C85 Canister-H 9849452439.375A++35.5866.613%A8.571%D189B**7.8C+4445h6.2C*9.3B+
NC9 A-Tross 9559352663.515A++0.2837.028%A++34.652%B*90.8A++1.9A++21810.3h7.9B++21.3B**
NS Decimator 1,2447672033.778A+0.0173.776%A+N/A97.1A**60.4M**5547.9h2.8B++3.8B**
NS-44 Commissioner AE 7057045601.257C+2.5355.192%A+29.403%C*56.8C+N/A15612.4h3B+5.5B++
SAS-R 5825821493.906C+0.1152.726%A++82.131%B**66.1C*N/A2138.8h1.6B**3B**
NS-44P Commissioner 5355353791.412C+2.3853.007%B**23.738%D44.2DN/A11512.1h3.1C++5.8B+
Carnage AR 4764631173.957A0.1736.862%A++32.829%B*125.1A*3.5S3303.7h9.6B**26.1B**
Hardlight Dagger 4954634,6670.099B**3.6942.727%B*19.654%A*2.6C+N/A8178.4h2.5D-5.9C**
M12 Kobalt 456430586M+82.2126.479%A16.977%D100B+6A*3014.3h17.9C++67.4B+
CAS 14-E 405380847.5B*43.7142.216%A+1.053%D-190A*12.5A*5062h17.9B**42.4B**
L105 Zephyr 5333681368U364.2153.27%B**N/A73.6C*33M++4905h5B+9.4B++
G40-F Ranger 547359571.8S68.0133.971%CN/A44.9C**23.5C+4538h57B+167.7B+
M20 Mustang 468303368.417B*4.6339.671%A+N/A49.7A*27A+5576.1h56B+141.1B*
AF-34 Mattock 303296348.706B*4.9141.172%B+21.284%B*64.3B+1.5A+1494.6h5.2B+12.6B++
NS-11A 301295525.673M+1.8834.81%A+34.576%B*89.4B**1.8A2303.3h10B*28.6B**
M12 Kobalt-H 2982912145.5S141.7123.298%C+16.495%C-121.3C2.9D3102.4h12.6B+53.9B
EM4 Longshot 2892881322.154S18.3647.899%B**91.319%A++82.3A++N/A1873.5h1.4A+2.9A
Breaker Rocket Pods 2922701419.286B*15.4967.983%A*N/A180B++14.7C7321.5h8.4B*12.4B*
A30 Walker 4042641264U260.2131.67%B++N/A43.3M+23A*2866.1h76.3A+240.8A
MGR-L1 Promise 260257584.431A++0.6431.711%B++33.074%B102.8B++1.2C+4452.5h11.4C**35.9B+
M12 Kobalt 2582511251U247.2121.875%B+16.733%D119.5B*3.3C*3702.1h12.4B**56.7B++
Enforcer ML85 3282191218.25A++14.4657.173%A++N/A47.6A++23.7B++2704.6h10B+17.5B**
NC14 Bolt Driver 2112112010.55A++6.7647.856%A90.995%A++58.6B*N/A3523.6h1.6B**3.4B**
AF-34 Mattock 208203258.12B*4.3341.285%C*16.256%D61.5B+1.5A+1533.3h5.8B+14.1B+
NS Harrower 1931881,1440.164M++3.6348.677%B++23.404%A+4CN/A946.6h2.4D5B+
C-4 235174553.164B++0.6323.928%DN/A133.8B+46.9B**11571.3h1B*4.2C**
NC1 Gauss Rifle 171164344.824M**1.0335.778%A++31.707%B++109.3A**4.7S6381.5h9.1B*25.4B**
Tempest 158156483.25A0.5431.82%B*25%C++70.9C++N/A1792.2h8.8B27.7B+
Razor GD-23 152151275.593M+1.8032.76%B*27.815%B++79.5B**N/A2681.9h10.3C**31.6B+
L-24R Spur 1521501150S146.2147.636%A1.333%D187.5S2.5C+6760.8h13.1B++27.5B++
AP30 Shredder 1991491149U145.2139.41%UN/A114.6U38.5U6171.3h34.2T*86.7T*
Mag-Cutter 1361295,2700.024C+3.7730.303%C+10.853%B**0.5CN/A3248.6h2.1B6.9B
GD-7F 123121811.494C+2.3031.837%B*19.008%D50.4C+N/A2762.4h10.2B+32B+
AF-19 Mercenary 114113382.974B**0.8232.68%A31.858%A75.3B**N/A6381.5h11.1C++33.8B+
NS-30 Vandal 111111244.625B+0.8346.528%A+36.937%B*65.3C*N/A1641.7h4.8C**10.4B++
Tank Mine 11079419.75S15.96127.717%SN/A131.7C++51.7C--12400.6h3F2.3A*
Dual-75 Duster 8078178M*74.2150%AN/A130A+3.3D5990.6h5.3B+10.6B**
Coyote Missiles 11275710.714A++6.9262.798%B**N/A93.8A+46.3A9330.8h30.5B48.6B+
NCM1 Scattercannon 7473116.636M2.8452.763%B*27.397%A**52.1B**N/A1911.4h6.9C*13.1B+
M60-A Bulldog 7259229.5A*25.7154.565%A++N/A59B+13A+5481h4.4B*8B**
Heartstring 6059620.952C+2.8459.31%B**30.509%B+39.3B**N/A1141.5h2.9B+4.9B+
Frag Grenade 5858158N/A54.2148.585%C+N/A580C+N/A24340.1h3.6C7.3C+
Vortek Rotary 825669.333A+5.5440.638%A1.786%C+31.1B14.4C+5251.8h43.2B+106.3B++
M20 Basilisk 7656511.2A**7.4166.802%M++8.929%B**46.7A16.7A++3961.2h109D--163.2B+
Rocklet Rifle 8752222.364M1.4365.056%A+N/A52A+35B++5671h26.9B++41.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01270.1h
AE Nano-Armor Kit142294,89520.3h
AE Medical Applicator2927,1391.5h
Medical Kit1,2687,12667.3h
Motion Spotter154,1593h
Restoration Kit1361,4007.8h
Deconstruction Tool01800h
Spitfire Auto-Turret0950.1h
Recon Detection Device124,2974.7h
Ammunition Package32390.1h
Medical Applicator01910h
Nano-Armor Kit01,8450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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