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Deputy Director MoonlightButterfly[JEWS] MoonlightButterfly
NC BR 91

KDR: 2.98

Score: 9.6m

Last Seen: Apr 10th, 2018 5:34 PM
- OFFLINE - 22.5 hour(s)

Rank 91 (91) Deputy Director of the New Conglomerate on Emerald
Level Progress (to 92): 20%
Level 100 Progress: 51% 322h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4AE Cyclone GD-22S EM6 GR-22AE AF-4 Cyclone NS-15M AE NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,544,883 MLG Score: 3633
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.027%28.509%9991895718,1803.16284-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.095%2.782M1.331A-1.091D*HEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.653B+9.10.356C**16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.309%1.122%102429738021271516.31496528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.98%0.894B*-0.493D1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.783B++15.70.697B+18.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.947%9.171%84159701,1341783396.3352334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.058%0.196C++1.382A1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.635B+15.70.577B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.569%83.12%841297346832501.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.369%2.589A**1.073B**-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.684B+1.60.489B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m216.4%477 (28.6k)390 (23.4k)2.9790925,3648,5143.1040691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC975265030.943%23.983%74202:5415

17% Engineer35% Heavy Assault37% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:32 AMDec 8th, 2017 5:38 AMApr 10th, 2018 1:34 PM (11d) (PST)Apr 10th, 2018 2:03 PM (11d) (PST)Apr 10th, 2018 1:34 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332316021.0270.3450.2462.3900.0773633

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,99313,83836,155622115143523,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
411.6h/17.1d 1,064 6,083 6,516 59k 364 1,582 1,910 20.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,479
Deaths:402
KDR:3.679
Accuracy:34.849% A++
HSR:34.550% B**
GD-22S
A*
Kills:1,178
Deaths:295
KDR:3.993
Accuracy:34.630% A*
HSR:31.664% B**
EM6
A*
Kills:1,175
Deaths:285
KDR:4.123
Accuracy:34.323% A*
HSR:33.702% A+
NS-15M AE
A++
Kills:1,167
Deaths:252
KDR:4.631
Accuracy:34.369% A++
HSR:36.075% B**
NC6 Gauss SAW
A**
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:34.423% A**
HSR:33.162% A++
NS-15MP
A+
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:34.893% A+
HSR:39.022% B**
NS-15MB
A++
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:35.707% A++
HSR:34.734% B+
NC6A GODSAW
A+
Kills:468
Deaths:78
KDR:6
Accuracy:36.906% A+
HSR:32.265% B++
NC05 Jackhammer
M
Kills:164
Deaths:56
KDR:2.929
Accuracy:67.340% M
HSR:21.342% A++
Kills:9,130
Deaths (as Heavy Assault):2,286
Deaths (to Heavy Assaults):2,665
KDR:3.99388
Kill Difference:6,844
Playtime:142.859 hours
Usage:35%
Score:3.470m
Score/min:405
Accuracy (listed only):38.604%
HSR (listed only):32.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B*
HSR:19.156% D
AF-4 Cyclone
A+
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A+
HSR:25.343% B**
NS-11CP
B*
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B*
HSR:24.507% C*
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% A
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% C--
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C+
Kills:6,990
Deaths (as Light Assault):2,978
Deaths (to Light Assaults):1,663
KDR:2.34721
Kill Difference:4,012
Playtime:21.523 hours
Usage:5%
Score:0.509m
Score/min:394
Accuracy (listed only):34.672%
HSR (listed only):20.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B*
HSR:24.507% C*
Kills:1,167
Deaths (as Engineer):261
Deaths (to Engineers):1,150
KDR:4.47126
Kill Difference:906
Playtime:70.959 hours
Usage:17%
Score:1.696m
Score/min:398
Accuracy (listed only):33.371%
HSR (listed only):24.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B*
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B*
HSR:19.156% D
AF-4 Cyclone
A+
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A+
HSR:25.343% B**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% A
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% C--
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C+
NS-44 Commissioner AE
A++
Kills:704
Deaths:560
KDR:1.257
Accuracy:55.192% A++
HSR:29.403% B
SAS-R
A*
Kills:402
Deaths:129
KDR:3.116
Accuracy:53.095% A*
HSR:81.841% A
NS-44P Commissioner
B**
Kills:298
Deaths:250
KDR:1.192
Accuracy:52.265% B**
HSR:20.470% D
EM4 Longshot
A++
Kills:66
Deaths:7
KDR:9.429
Accuracy:49.223% A
HSR:90.909% A++
Kills:7,293
Deaths (as Infiltrator):3,663
Deaths (to Infiltrators):1,218
KDR:1.99099
Kill Difference:3,630
Playtime:154.071 hours
Usage:37%
Score:3.389m
Score/min:367
Accuracy (listed only):42.715%
HSR (listed only):35.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B*
HSR:19.156% D
GR-22AE
A
Kills:1,169
Deaths:362
KDR:3.229
Accuracy:34.825% A
HSR:31.993% B++
AF-4 Cyclone
A+
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A+
HSR:25.343% B**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% A
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% C--
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C+
NC1 Gauss Rifle
A*
Kills:53
Deaths:14
KDR:3.786
Accuracy:34.890% A*
HSR:32.076% A++
Kills:7,045
Deaths (as Combat Medic):3,093
Deaths (to Combat Medics):1,085
KDR:2.27772
Kill Difference:3,952
Playtime:19.324 hours
Usage:5%
Score:0.544m
Score/min:469
Accuracy (listed only):34.911%
HSR (listed only):23.111%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:653
V. Kills:27 N/A
Deaths:82
KDR:7.963
Accuracy:69.435% A++
KPH:95.200 A
VKPH:3.900 C
M20 Mustang
M++
Kills:149
V. Kills:83 177%
Deaths:24
KDR:6.208
Accuracy:41.207% A++
KPH:41.500 M++
VKPH:23.100 A++
Breaker Rocket Pods
M+
Kills:133
V. Kills:18 N/A
Deaths:6
KDR:22.167
Accuracy:73.212% M+
KPH:195.800 B*
VKPH:26.500 B++
Kills:935 (802 + 0)
Deaths:112
KDR:8.348
VKDR:1.143
Vehicle Kills:128
Kill Difference:823
Playtime:11.133 hours
Usage:3%
Score:0.214m
Score/min:321
Piloting Accuracy:41.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M++
Kills:173
V. Kills:104 165%
Deaths:5
KDR:34.600
Accuracy:42.365% A*
KPH:74.300 A++
VKPH:44.700 M++
Kills:173 (0 + 173)
Deaths:5
KDR:34.600
VKDR:20.800
Vehicle Kills:104
Kill Difference:168
Playtime:2.329 hours
Usage:1%
Score:0.099m
Score/min:711
Piloting Accuracy:N/A%
Gunner Accuracy:42.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M*
Kills:159
V. Kills:78 201%
Deaths:8
KDR:19.875
Accuracy:57.052% A++
KPH:55 M*
VKPH:27 A+
Kills:159 (0 + 159)
Deaths:8
KDR:19.875
VKDR:9.750
Vehicle Kills:78
Kill Difference:151
Playtime:2.890 hours
Usage:1%
Score:0.052m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:57.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A*
Kills:1,166
V. Kills:586 199%
Deaths:20
KDR:58.300
Accuracy:56.052% B++
KPH:98.100 A*
VKPH:49.300 B**
C85 Canister-H
M
Kills:492
V. Kills:17 N/A
Deaths:18
KDR:27.333
Accuracy:59.035% A
KPH:289.300 M
VKPH:10 B+
G40-F Ranger
C++
Kills:86
V. Kills:46 183%
Deaths:2
KDR:43
Accuracy:34.941% C++
KPH:36.800 C+
VKPH:19.700 C
M12 Kobalt-H
C*
Kills:75
V. Kills:2 N/A
Deaths:1
KDR:75
Accuracy:23.536% C*
KPH:128.400 C+
VKPH:3.400 C
Kills:1,819 (0 + 1,819)
Deaths:41
KDR:44.366
VKDR:15.878
Vehicle Kills:651
Kill Difference:1,778
Playtime:16.511 hours
Usage:4%
Score:0.454m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:23.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:235
V. Kills:21 N/A
Deaths:4
KDR:58.750
Accuracy:28.538% A*
KPH:81.700 B+
VKPH:7.300 M**
M12 Kobalt
B**
Kills:197
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:22.169% B*
KPH:116.400 B**
VKPH:3 B
Kills:432 (0 + 432)
Deaths:4
KDR:108
VKDR:6.500
Vehicle Kills:26
Kill Difference:428
Playtime:4.567 hours
Usage:1%
Score:0.079m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:22.169%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,5041,4794023.679B+0.7034.849%A++34.55%B**99.9A++1.7S26114.8h8.4B++24B*
AF-4AE Cyclone 1,1901,1855951.992C++0.9933.458%B*19.156%D45.1C-N/A14526.3h8.2B+24.5B+
GD-22S 1,1981,1782953.993B**1.0134.63%A*31.664%B**101.6A*1.7S23211.6h8.8B*25.4B*
EM6 1,1911,1752854.123A1.1434.323%A*33.702%A+115.2M1.6M**28110.2h8.5B**24.7B*
GR-22AE 1,1811,1693623.229B*0.2534.825%A31.993%B++85.3B**N/A22713.7h9.8B*28.2B**
AF-4 Cyclone 1,1821,1683383.456A++0.4833.864%A+25.343%B**74.9A+N/A21815.6h8.8B++25.8B++
NS-15M AE 1,1741,1672524.631A1.6534.369%A++36.075%B**124.1A*N/A2789.4h9.3B*27.2B*
NC6 Gauss SAW 1,1811,1673323.515A+0.5434.423%A**33.162%A++87.7A**1.1A*25913.3h7.9B+23B*
NS-11CP 1,1791,1672614.471A*1.4933.371%B*24.507%C*103.3A1.1B++24411.3h10.6B+31.9B++
M96 Mjolnir-H 1,7521,1662058.3U55.3256.052%B++N/A98A*49.2B**47511.9h22.8B**40.7B**
NS-15MP 1,1721,1662594.502B**1.5234.893%A+39.022%B**104.1B*N/A25311.2h9.6B+27.5B*
NS-15MB 1,1761,1663273.566B*0.5935.707%A++34.734%B+100.5B*N/A23611.6h9.8B+27.4B*
NS-7G PDW 1,1731,1635142.263A0.7236.491%A*23.818%A68.4A*N/A18317h11B*30.1B+
NS-7 PDW 1,1651,1565961.94B**1.0435.869%A*14.36%C--50.7B**N/A12122.8h11.2B*31.2B++
Blitz GD-10 1,1671,1516741.708B+1.2734.979%A*15.03%C+55.3B**N/A21220.8h12.1B++34.6B++
NS-44 Commissioner AE 7057045601.257C+1.7255.192%A++29.403%B56.8C+N/A15512.4h3B+5.5B*
M30 Mustang AH 680653827.963B4.9869.435%A++1.072%C94.6A3.9C2386.9h5.2B++7.5B++
M12 Kobalt 583556869.5B66.5224.627%B+13.13%D--81.8D4C+1906.8h16.3C++66.2B
NS Decimator 8715311483.588M++0.6174.873%A++N/A96.5M**61.8S5415.5h2.8A3.7A+
C85 Canister-H 5094921827.333B+24.3559.035%A10.366%C-289.4M10B+6861.7h4.1B*7B*
NC6A GODSAW 478468786A++3.0236.906%A+32.265%B++108.8A+2.3M**2764.3h7.8C++21.1B++
Hardlight Dagger 4954634,6670.099A++2.8842.727%B**19.654%A++2.6C++N/A8178.4h2.5C5.9B+
SAS-R 4024021293.116C++0.1453.095%A*81.841%A60B*N/A2006.7h1.6B**3.1B**
NS-44P Commissioner 2982982501.192C+1.7952.265%B**20.47%D30.4DN/A779.8h3.2C**6.1B+
M12 Kobalt 256235458.75S55.7728.538%A*14.894%D81B7.2M**2652.9h21C73.7B+
M12 Kobalt 2021971197U194.0222.169%B*20.305%B+115.9B**2.9C**3241.7h11.2A50.7B**
NS Harrower 1931881,1440.164A**2.8248.677%B**23.404%A*4B+N/A946.6h2.4C5C*
AP30 Shredder 277173534.6S31.6242.365%A*1.156%D-75.2A*45.2M++7102.3h49.1B+116B**
NC05 Jackhammer 167164562.929B**0.0567.34%M21.342%A++109.3A*2A2941.5h4.5C*6.6B*
Enforcer ML85 237159819.875M*16.9057.052%A++1.258%D54.8M*26.9A+3012.9h9.6B*16.8A
M20 Mustang 232149246.208A++3.2341.207%A++1.342%D41.4M++23.1A++3763.6h61.4B*149.1B**
Breaker Rocket Pods 151133622.167A++19.1973.212%M+N/A190B*25.7B++8630.7h7.8B**10.7B**
C-4 152112412.732B**0.2520.333%DN/A140A+50A11700.8h1B**4.8B+
G40-F Ranger 13286243M**40.0234.941%C++N/A37.4C+20C2392.3h46.7B*133.8B++
M12 Kobalt-H 7775175M+72.0223.536%C*18.667%B+125C+3.3C3290.6h10.6B45.1B*
NCM1 Scattercannon 676697.333M+4.3552.459%A+27.273%M+50.8A++N/A1661.3h6.8B+12.9B++
EM4 Longshot 666679.429A++6.4549.223%A90.909%A++73.3A*N/A1670.9h1.4A2.9B**
Tank Mine 9163415.75S12.77106.832%SN/A126B+56C8820.5h2.7D--2.6A*
AF-34 Mattock 6461115.545B++2.5751.057%A++22.951%A++43.6C+2.1S1051.4h7.5D*14.7B+
Heartstring 6059620.952C+2.0353.175%B++30.509%C++42.1B+N/A1101.4h2.3C**4.3B+
Mag-Cutter 56542,4300.022C+2.9632.741%C*16.667%A++0.5C+N/A4108.5h2.4C**7.3B
NC1 Gauss Rifle 5453143.786A++0.8134.89%A*32.076%A++88.3M*1.7S6240.6h9.3B**26.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter133,6592.6h
Spawn Beacon01000.1h
AE Nano-Armor Kit56135,4339.8h
Medical Kit9155,53941.8h
Deconstruction Tool01800h
AE Medical Applicator109,1710.5h
Ammunition Package3650.1h
Nano-Armor Kit01,8450.1h
Medical Applicator01910h

Check the help document for the dictionary if you want to learn more about words used here.


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