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Ensign Sweetheart MoonlightButterfly[JEWS] MoonlightButterfly
NC BR 47

KDR: 3.44

Score: 14m

Last Seen: Jul 17th, 2018 1:56 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Emerald - Outfit Member of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 12
Level Progress (to 48): 88%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AP30 Shredder C150 Dalton EM6 AF-4AE Cyclone NC6A GODSAW GD-22S M96 Mjolnir-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,810,095 MLG Score: 3845
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.922%29.025%10142697820,6103.137460.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.984%2.745M1.358A-0.879D--HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.654B+9.10.363C**16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.429%1.146%1333210021,3091632258.03067579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.669%1.033B**-0.447C--1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.806B++14.60.721B++16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.467%4.099%305889964,074211172919.217235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%0.884B*-0.037C+1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.618B+20.10.474B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.738%85.079%30583100194540612.32187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.969%2.488A**1.19B**-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.693B+1.50.509B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 12
14m246%519 (31.1k)433 (26k)3.4359334,0269,9033.6526347 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1004340431.503%22.462%70803:1618

24% Engineer33% Heavy Assault33% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:32 AMDec 8th, 2017 5:38 AMJul 16th, 2018 11:21 PM (1d) (PST)Jul 16th, 2018 10:50 PM (1d) (PST)Jul 16th, 2018 9:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9612157461.0510.3060.2362.8610.1113845

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,63412,91644,718631814172725,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
539.4h/22.5d 2,146 7,643 8,752 92.6k 468 1,965 3,604 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,291
Deaths:571
KDR:4.012
Accuracy:34.498% A++
HSR:35.574% A+
EM6
A**
Kills:1,186
Deaths:289
KDR:4.104
Accuracy:34.225% A**
HSR:33.811% A++
NC6A GODSAW
A
Kills:1,181
Deaths:239
KDR:4.941
Accuracy:35.375% A
HSR:30.906% B+
GD-22S
A*
Kills:1,178
Deaths:295
KDR:3.993
Accuracy:34.630% A*
HSR:31.664% B**
NS-15M AE
A++
Kills:1,167
Deaths:252
KDR:4.631
Accuracy:34.369% A++
HSR:36.075% B**
NC6 Gauss SAW
M+
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:34.423% M+
HSR:33.162% A++
NS-15MB
A++
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:35.707% A++
HSR:34.734% B++
NS-15MP
A+
Kills:1,166
Deaths:259
KDR:4.502
Accuracy:34.893% A+
HSR:39.022% B**
NC05 Jackhammer
M+
Kills:1,060
Deaths:337
KDR:3.145
Accuracy:67.263% M+
HSR:19.340% B**
MGR-L1 Promise
A++
Kills:106
Deaths:27
KDR:3.926
Accuracy:33.405% A++
HSR:33.019% B**
Kills:11,668
Deaths (as Heavy Assault):2,928
Deaths (to Heavy Assaults):3,083
KDR:3.98497
Kill Difference:8,740
Playtime:179.339 hours
Usage:33%
Score:4.413m
Score/min:410
Accuracy (listed only):37.879%
HSR (listed only):32.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B**
HSR:19.156% D
AF-4 Cyclone
A++
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A++
HSR:25.343% B**
NS-11CP
B**
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B**
HSR:24.507% C**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% A
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% C--
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C+
AF-19 Mercenary
A*
Kills:113
Deaths:38
KDR:2.974
Accuracy:32.680% A*
HSR:31.858% A++
Tempest
A++
Kills:104
Deaths:35
KDR:2.971
Accuracy:34.409% A++
HSR:25% B++
GD-7F
A++
Kills:84
Deaths:60
KDR:1.400
Accuracy:32.821% A++
HSR:15.476% D
Kills:7,291
Deaths (as Light Assault):3,111
Deaths (to Light Assaults):1,912
KDR:2.34362
Kill Difference:4,180
Playtime:24.473 hours
Usage:5%
Score:0.587m
Score/min:400
Accuracy (listed only):34.216%
HSR (listed only):21.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,167
Deaths:261
KDR:4.471
Accuracy:33.371% B**
HSR:24.507% C**
AF-19 Mercenary
A*
Kills:113
Deaths:38
KDR:2.974
Accuracy:32.680% A*
HSR:31.858% A++
GD-7F
A++
Kills:84
Deaths:60
KDR:1.400
Accuracy:32.821% A++
HSR:15.476% D
Kills:1,364
Deaths (as Engineer):359
Deaths (to Engineers):1,369
KDR:3.79944
Kill Difference:1,005
Playtime:127.599 hours
Usage:24%
Score:4.424m
Score/min:578
Accuracy (listed only):32.957%
HSR (listed only):23.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B**
HSR:19.156% D
AF-4 Cyclone
A++
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A++
HSR:25.343% B**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% A
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% C--
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C+
NS-44 Commissioner AE
A++
Kills:704
Deaths:560
KDR:1.257
Accuracy:55.192% A++
HSR:29.403% B+
SAS-R
A*
Kills:571
Deaths:147
KDR:3.884
Accuracy:52.837% A*
HSR:81.962% A+
NS-44P Commissioner
A
Kills:369
Deaths:283
KDR:1.304
Accuracy:52.166% A
HSR:21.951% C
EM4 Longshot
A+
Kills:249
Deaths:12
KDR:20.750
Accuracy:49.083% A+
HSR:90.362% A+
NC14 Bolt Driver
A**
Kills:125
Deaths:12
KDR:10.417
Accuracy:51.790% A**
HSR:88.800% A+
NS-30 Vandal
A*
Kills:111
Deaths:24
KDR:4.625
Accuracy:46.528% A*
HSR:36.937% A
Tempest
A++
Kills:104
Deaths:35
KDR:2.971
Accuracy:34.409% A++
HSR:25% B++
Kills:8,056
Deaths (as Infiltrator):3,790
Deaths (to Infiltrators):1,411
KDR:2.12559
Kill Difference:4,266
Playtime:177.844 hours
Usage:33%
Score:3.754m
Score/min:352
Accuracy (listed only):43.055%
HSR (listed only):39.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:33.458% B**
HSR:19.156% D
GR-22AE
A+
Kills:1,169
Deaths:362
KDR:3.229
Accuracy:34.825% A+
HSR:31.993% B*
AF-4 Cyclone
A++
Kills:1,168
Deaths:338
KDR:3.456
Accuracy:33.864% A++
HSR:25.343% B**
NS-7G PDW
A*
Kills:1,163
Deaths:514
KDR:2.263
Accuracy:36.491% A*
HSR:23.818% A
NS-7 PDW
A*
Kills:1,156
Deaths:596
KDR:1.940
Accuracy:35.869% A*
HSR:14.360% C--
Blitz GD-10
A*
Kills:1,151
Deaths:674
KDR:1.708
Accuracy:34.979% A*
HSR:15.030% C+
NC1 Gauss Rifle
M
Kills:164
Deaths:34
KDR:4.824
Accuracy:35.778% M
HSR:31.707% A++
Tempest
A++
Kills:104
Deaths:35
KDR:2.971
Accuracy:34.409% A++
HSR:25% B++
Carnage AR
M
Kills:69
Deaths:19
KDR:3.632
Accuracy:33.493% A++
HSR:37.681% M
Gauss Rifle Burst
A+
Kills:65
Deaths:11
KDR:5.909
Accuracy:27.553% C++
HSR:38.462% A+
NC9 A-Tross
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:33.312% A++
HSR:31.667% B**
Kills:7,454
Deaths (as Combat Medic):3,195
Deaths (to Combat Medics):1,242
KDR:2.33302
Kill Difference:4,259
Playtime:23.620 hours
Usage:4%
Score:0.704m
Score/min:497
Accuracy (listed only):34.003%
HSR (listed only):26.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:247
Deaths:29
KDR:8.517
Accuracy:40.732% B*
HSR:21.862% A+
AF-34 Mattock
B+
Kills:170
Deaths:20
KDR:8.500
Accuracy:40.026% B+
HSR:17.647% C+
NCM1 Scattercannon
M+
Kills:66
Deaths:9
KDR:7.333
Accuracy:52.459% A+
HSR:27.273% M+
Kills:483
Deaths (as MAX Suit):29
Deaths (to MAX Suits):285
KDR:16.65517
Kill Difference:454
Playtime:4.567 hours
Usage:1%
Score:0.122m
Score/min:445
Accuracy (listed only):44.405%
HSR (listed only):22.261%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,085
V. Kills:47 N/A
Deaths:104
KDR:10.433
Accuracy:68.479% A++
KPH:103.500 A++
VKPH:4.500 C+
M20 Mustang
M*
Kills:224
V. Kills:125 178%
Deaths:32
KDR:7
Accuracy:41.133% A++
KPH:48.600 M*
VKPH:27.100 M
Breaker Rocket Pods
A*
Kills:175
V. Kills:21 N/A
Deaths:9
KDR:19.444
Accuracy:68.695% A*
KPH:195.800 A++
VKPH:23.500 B++
Coyote Missiles
A*
Kills:53
V. Kills:27 189%
Deaths:7
KDR:7.571
Accuracy:66.162% A*
KPH:69.900 B*
VKPH:35.600 B+
Kills:1,537 (1,309 + 0)
Deaths:152
KDR:10.112
VKDR:1.447
Vehicle Kills:220
Kill Difference:1,385
Playtime:16.743 hours
Usage:3%
Score:0.472m
Score/min:470
Piloting Accuracy:41.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M++
Kills:1,222
V. Kills:648 188%
Deaths:14
KDR:87.286
Accuracy:47.539% A**
KPH:76.900 M++
VKPH:40.800 A*
C150 Dalton
A**
Kills:1,202
V. Kills:682 176%
Deaths:9
KDR:133.556
Accuracy:43.290% C**
KPH:72.600 A**
VKPH:41.200 A
L105 Zephyr
S
Kills:220
V. Kills:87 250%
Deaths:1
KDR:220
Accuracy:55.347% A+
KPH:71.600 B++
VKPH:28.300 S
Kills:2,644 (0 + 2,644)
Deaths:24
KDR:110.167
VKDR:59.042
Vehicle Kills:1,417
Kill Difference:2,620
Playtime:35.522 hours
Usage:7%
Score:1.263m
Score/min:593
Piloting Accuracy:N/A%
Gunner Accuracy:55.347%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M++
Kills:219
V. Kills:109 199%
Deaths:12
KDR:18.250
Accuracy:57.173% A++
KPH:48.100 M++
VKPH:23.900 B**
Kills:219 (0 + 219)
Deaths:12
KDR:18.250
VKDR:9.083
Vehicle Kills:109
Kill Difference:207
Playtime:4.555 hours
Usage:1%
Score:0.073m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:57.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A**
Kills:1,172
V. Kills:589 199%
Deaths:20
KDR:58.600
Accuracy:55.968% B++
KPH:97.600 A**
VKPH:49 A
C85 Canister-H
M**
Kills:685
V. Kills:28 N/A
Deaths:19
KDR:36.053
Accuracy:63.029% A+
KPH:308.100 M**
VKPH:12.600 B**
G40-F Ranger
C++
Kills:86
V. Kills:46 183%
Deaths:3
KDR:28.667
Accuracy:34.459% C++
KPH:34.700 C+
VKPH:18.500 C
M12 Kobalt-H
C**
Kills:75
V. Kills:2 N/A
Deaths:1
KDR:75
Accuracy:23.536% C**
KPH:128.400 C++
VKPH:3.400 C
Kills:2,018 (0 + 2,018)
Deaths:43
KDR:46.930
VKDR:15.465
Vehicle Kills:665
Kill Difference:1,975
Playtime:17.299 hours
Usage:3%
Score:0.485m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:23.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:398
V. Kills:25 N/A
Deaths:5
KDR:79.600
Accuracy:26.650% A++
KPH:103.100 B**
VKPH:6.500 M++
M12 Kobalt
A
Kills:248
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:21.188% B++
KPH:119.400 A
VKPH:2.400 C+
M20 Basilisk
M+
Kills:53
V. Kills:20 252%
Deaths:5
KDR:10.600
Accuracy:66.644% M*
KPH:46.800 A**
VKPH:17.600 M+
Kills:699 (0 + 699)
Deaths:10
KDR:69.900
VKDR:5
Vehicle Kills:50
Kill Difference:689
Playtime:7.073 hours
Usage:1%
Score:0.143m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:66.644%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:367
V. Kills:25 N/A
Deaths:8
KDR:45.875
Accuracy:41.978% A+
KPH:188.600 M+
VKPH:12.800 A*
Kills:367 (0 + 367)
Deaths:8
KDR:45.875
VKDR:3.125
Vehicle Kills:25
Kill Difference:359
Playtime:1.946 hours
Usage:0%
Score:0.058m
Score/min:493
Piloting Accuracy:N/A%
Gunner Accuracy:41.978%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,3252,2915714.012B++0.5834.498%A++35.574%A+103.2A*1.5M++26122.2h8.3B*24.2B*
AP30 Shredder 1,8701,2221487.286U83.8547.539%A**N/A76.9M++40.8A*63215.9h48.4B++101.8B**
C150 Dalton 1,8841,2029133.556U130.1243.29%C**N/A72.4A**41.1A60016.6h2.1A+4.9A+
EM6 1,2021,1862894.104A++0.6734.225%A**33.811%A++115.1M+1.6M++28210.3h8.5B**24.8B*
AF-4AE Cyclone 1,1901,1855951.992C**1.4433.458%B**19.156%D45.1CN/A14526.3h8.2B+24.5B+
NC6A GODSAW 1,2111,1812394.941A1.5135.375%A30.906%B+93.7A2.4B**23112.6h8.4C++23.8B++
GD-22S 1,1981,1782953.993A0.5634.63%A*31.664%B**101.6M1.7M**23511.6h8.8B*25.4B**
M96 Mjolnir-H 1,7611,1722058.6U55.1655.968%B++N/A97.7A**49.1A47512h22.8B**40.8B**
GR-22AE 1,1811,1693623.229B**0.2134.825%A+31.993%B*85.3B**N/A22713.7h9.8B**28.2B**
AF-4 Cyclone 1,1821,1683383.456A++0.0233.864%A++25.343%B**74.4A++N/A21915.7h8.8B*25.8B*
NS-15M AE 1,1741,1672524.631A+1.2034.369%A++36.075%B**124.1A*N/A2789.4h9.3B**27.2B*
NC6 Gauss SAW 1,1811,1673323.515A++0.0834.423%M+33.162%A++87.7M+1.1A++26713.3h7.9B*23B*
NS-11CP 1,1791,1672614.471A*1.0433.371%B**24.507%C**103.3A1.1B*24411.3h10.6B31.9B+
NS-15MB 1,1761,1663273.566A+0.1335.707%A++34.734%B++100.5B**N/A23611.6h9.8B++27.4B+
NS-15MP 1,1721,1662594.502A1.0734.893%A+39.022%B**104.1B**N/A25411.2h9.6B+27.5B++
NS-7G PDW 1,1731,1635142.263A+1.1736.491%A*23.818%A68.4A*N/A18317h11B**30.1B**
NS-7 PDW 1,1651,1565961.94B**1.5035.869%A*14.36%C--50.7AN/A12122.8h11.2B*31.2B*
Blitz GD-10 1,1671,1516741.708B++1.7334.979%A*15.03%C+55.3A+N/A21420.8h12.1B++34.6B*
M30 Mustang AH 1,1321,08510410.433B++7.0068.479%A++1.198%C103.3A++4.5C+35210.5h5.9B+8.6B++
NC05 Jackhammer 1,0721,0603373.145A++0.2967.263%M+19.34%B**121.8M*1.4A*3008.7h3.9B*5.8B**
NS-44 Commissioner AE 7057045601.257C+2.1855.192%A++29.403%B+56.8C++N/A15512.4h3B+5.5B*
C85 Canister-H 7136851936.053B**32.6263.029%A+9.635%D311.4M**12.7B**6982.2h4.5B++7.2B**
NS Decimator 1,0706601813.646M*0.2174.689%A++N/A98.5S61.2S5386.7h2.7A+3.7A+
M12 Kobalt 6426131061.3B+57.8624.29%B+12.887%D--77.6C--3.7C+1807.9h16.1C**66.3B+
SAS-R 5715711473.884B0.4552.837%A*81.962%A+66.4AN/A2048.6h1.6A3A
Hardlight Dagger 4954634,6670.099A++3.3442.727%B**19.654%A++2.6C**N/A8178.4h2.5C5.9B+
M12 Kobalt 423398579.6S76.1626.65%A++16.834%C102.1B**6.4M+3043.9h18C**67.6B++
NS-44P Commissioner 3693692831.304C++2.1352.166%A21.951%C34.8C-N/A8610.6h3.1B+6B++
CAS 14-E 392367845.875A42.4441.978%A+1.09%D-193.2M++13.2A**4931.9h17.8B*42.5B**
EM4 Longshot 2502491220.75S17.3149.083%A+90.362%A+80.3M+N/A1793.1h1.4A+2.8A
M12 Kobalt 2532481248U244.5621.188%B++16.936%C118.1A2.4C+3712.1h11.6B**54.7B++
AF-34 Mattock 253247298.517A+5.0840.732%B*21.862%A+58.8B**1.4A*1374.2h5.3B13B++
M20 Mustang 349224327A*3.5641.133%A++N/A48.7M*27.2M6024.6h57B*138.6B**
L105 Zephyr 3072201220U216.5655.347%A+N/A71B++28.1S3463.1h5.4B+9.7B*
Enforcer ML85 3282191218.25M++14.8157.173%A++N/A47.6M+23.7B**2684.6h10B++17.5A
NS Harrower 1931881,1440.164A*3.2748.677%A23.404%A+4C+N/A946.6h2.4C+5B
Breaker Rocket Pods 196175919.444A++16.0168.695%A*N/A194.4A+23.3B++8780.9h8.9B**13B*
AF-34 Mattock 175170208.5A++5.0640.026%B+17.647%C+58.6B**1.7M++1432.9h5.5B++13.8B++
C-4 223165523.173A0.2623.011%CN/A137.5A+48.3A10101.2h1B**4.3B++
NC1 Gauss Rifle 171164344.824M++1.3935.778%M31.707%A++109.3S4.7U5711.5h9.1A25.4A
NC14 Bolt Driver 1251251210.417S6.9851.79%A**88.8%A+62.5M+N/A2292h1.7A3.4A
AF-19 Mercenary 114113382.974M0.4632.68%A*31.858%A++75.3M**N/A5351.5h11.1B+33.8B*
NS-30 Vandal 111111244.625A+1.1946.528%A*36.937%A65.3AN/A1591.7h4.8B++10.4B**
MGR-L1 Promise 107106273.926A++0.4933.405%A++33.019%B**96.4A*N/A3151.1h11.7B++35B*
Tempest 105104352.971A0.4634.409%A++25%B++86.7A+N/A2021.2h8.5B*24.7B**
G40-F Ranger 13286328.667A*25.2334.459%C++N/A34.4C+18.4C-2502.5h50B++145B++
GD-7F 8584601.4B2.0432.821%A++15.476%D49.4B**N/A3071.7h9.9B**30.2B*
Mag-Cutter 86813,6080.022C+3.4131.826%C**14.815%B**0.5C+N/A3173.3h2.3B7.4B+
M12 Kobalt-H 7775175M71.5623.536%C**18.667%B+125C++3.3C-3490.6h10.6B+45.1B*
Tank Mine 10473418.25S14.81108.743%SN/A146B**62C+11840.5h2.7D*2.5A*
Carnage AR 7069193.632A++0.2033.493%A++37.681%M86.3M+1.3M++3950.8h9.1A++27.3A
NCM1 Scattercannon 676697.333M++3.9052.459%A+27.273%M+50.8A*N/A1741.3h6.8B+12.9B*
Gauss Rifle Burst 6565115.909A*2.4727.553%C++38.462%A+81.3A+N/A4070.8h9.6B++35B+
NC9 A-Tross 6060173.529A*0.0933.312%A++31.667%B**66.7A+N/A1820.9h8.6B++25.9B*
Heartstring 6059620.952C+2.4859.31%B**30.509%C*39.3B*N/A1161.5h2.9C*4.9B+
Coyote Missiles 805377.571A++4.1466.162%A*N/A66.3B*33.8B+7990.8h31.3B++47.3B*
M20 Basilisk 7353510.6S7.1666.644%M*9.434%B**48.2M18.2M++3861.1h109.1C163.6B*
Rocklet Rifle 8350192.632M**0.8067.959%A++N/A55.6A*36.7B*5850.9h25.2B*37.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter154,0022.9h
Restoration Kit201241.4h
Spawn Beacon01160.1h
AE Nano-Armor Kit79203,72414.7h
Medical Kit1,1076,43255.6h
Deconstruction Tool01800h
AE Medical Applicator1512,0730.7h
Ammunition Package31310.1h
Nano-Armor Kit01,8450.1h
Medical Applicator01910h
Recon Detection Device124,2974.7h

Check the help document for the dictionary if you want to learn more about words used here.


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