Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 11hvisitors: 0 | 9 (19,913)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (71 days). The data shown below may not be accurate.

Moonroad[TWC2] Moonroad
VS BR 123

KDR: 1.47

Score: 31.9m

Last Seen: May 28th, 2020 9:01 AM
- OFFLINE - 134.3 hour(s)

Battle Rank 120 (123 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Orion VS54 Proximity Mine Nebula VM20 Supernova FPC Artemis VX26 Cosmos VM3 VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Moonroad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 849TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.932%17.125%42721132817,3491.004110.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.246%0.712B++-0.599D-0.254CHEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.32C*12.60.119C+37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.685%0.928%721134843111499460.37478346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.848A++-0.591D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245-0.509D134-1.518F111

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.797%1.95%310613434,923237923862.06849206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%0.17C++-0.355C--0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.393B100.2C++13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.911%5.245%4291313365,167164033263.14869155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%0.248C++0.174C++0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.30.066C+43.7-0.086C+68.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.196%63.352%429313461,7901481351.20864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%0.035C+-0.238C0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.17C4.1-0.282C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.311%10.536%429413456,45413771254.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.012%-0.121C+-0.834D-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.286C*3.80.222C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m275.9%292 (17.5k)253 (15.2k)1.4725653,52636,3491.81237123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349293519.827%11.804%23403:2818

43% Engineer21% Heavy Assault18% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 4:41 PMApr 18th, 2020 8:41 PMMay 28th, 2020 7:00 AM (72d) (PST)May 28th, 2020 6:58 AM (72d) (PST)May 28th, 2020 5:01 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051735320.4240.2880.0501.4310.095365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,30410,38031,9242517386615,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2105.4h/87.7d 12,352 6,318 19,316 180.8k 2,725 5,358 12,016 89.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,819
Deaths:1,049
KDR:1.734
Accuracy:22.932% C
HSR:20.231% D--
VX29 Polaris
D
Kills:1,163
Deaths:983
KDR:1.183
Accuracy:22.554% D
HSR:16.337% D*
SVA-88
D
Kills:1,161
Deaths:751
KDR:1.546
Accuracy:23.321% D
HSR:14.470% D**
Pulsar LSW
C
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:24.497% C
HSR:16.379% D*
Betelgeuse 54-A
D**
Kills:1,154
Deaths:845
KDR:1.366
Accuracy:22.280% D**
HSR:19.584% F
NS-15M2
D-
Kills:1,152
Deaths:861
KDR:1.338
Accuracy:23.023% D-
HSR:15.104% F
NSX Naginata
D--
Kills:606
Deaths:584
KDR:1.038
Accuracy:20.418% D--
HSR:22.277% D*
VE-H Maw
D**
Kills:303
Deaths:304
KDR:0.997
Accuracy:21.250% D**
HSR:18.482% D**
Kills:8,518
Deaths (as Heavy Assault):6,209
Deaths (to Heavy Assaults):10,124
KDR:1.37188
Kill Difference:2,309
Playtime:445.818 hours
Usage:21%
Score:6.482m
Score/min:242
Accuracy (listed only):22.534%
HSR (listed only):17.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:3,705
Deaths:3,634
KDR:1.020
Accuracy:38.689% D
HSR:11.390% D--
Thanatos VE70
C
Kills:1,161
Deaths:854
KDR:1.359
Accuracy:40.025% C
HSR:8.269% F
Solstice VE3
C
Kills:1,161
Deaths:1,152
KDR:1.008
Accuracy:24.201% C
HSR:15.246% D--
Zenith VX-5
D
Kills:1,158
Deaths:1,169
KDR:0.991
Accuracy:24.297% D
HSR:17.358% D--
NS Baron G5
C
Kills:1,149
Deaths:1,165
KDR:0.986
Accuracy:43.727% C
HSR:8.790% D*
Deimos VA29
C--
Kills:865
Deaths:953
KDR:0.908
Accuracy:59.948% C--
HSR:9.364% D*
Nova
D
Kills:723
Deaths:685
KDR:1.055
Accuracy:41.332% D
HSR:11.203% D-
Pulsar C
D
Kills:334
Deaths:400
KDR:0.835
Accuracy:24.192% D
HSR:22.156% D
Eidolon VE33
D--
Kills:194
Deaths:167
KDR:1.162
Accuracy:25.743% D--
HSR:12.887% F-
Kills:10,450
Deaths (as Engineer):10,179
Deaths (to Engineers):8,410
KDR:1.02662
Kill Difference:271
Playtime:899.115 hours
Usage:43%
Score:14.553m
Score/min:270
Accuracy (listed only):35.795%
HSR (listed only):12.962%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:3,705
Deaths:3,634
KDR:1.020
Accuracy:38.689% D
HSR:11.390% D--
Thanatos VE70
C
Kills:1,161
Deaths:854
KDR:1.359
Accuracy:40.025% C
HSR:8.269% F
Solstice VE3
C
Kills:1,161
Deaths:1,152
KDR:1.008
Accuracy:24.201% C
HSR:15.246% D--
Sirius SX12
C+
Kills:1,160
Deaths:1,066
KDR:1.088
Accuracy:26.726% C+
HSR:14.224% D
Zenith VX-5
D
Kills:1,158
Deaths:1,169
KDR:0.991
Accuracy:24.297% D
HSR:17.358% D--
NS Baron G5
C
Kills:1,149
Deaths:1,165
KDR:0.986
Accuracy:43.727% C
HSR:8.790% D*
Deimos VA29
C--
Kills:865
Deaths:953
KDR:0.908
Accuracy:59.948% C--
HSR:9.364% D*
VE-S Canis
C--
Kills:738
Deaths:685
KDR:1.077
Accuracy:27.504% C--
HSR:15.447% D--
Nova
D
Kills:723
Deaths:685
KDR:1.055
Accuracy:41.332% D
HSR:11.203% D-
Eridani SX5
B
Kills:699
Deaths:643
KDR:1.087
Accuracy:30.831% B
HSR:18.598% D
Pulsar C
D
Kills:334
Deaths:400
KDR:0.835
Accuracy:24.192% D
HSR:22.156% D
Kills:12,853
Deaths (as Light Assault):12,406
Deaths (to Light Assaults):5,712
KDR:1.03603
Kill Difference:447
Playtime:243.894 hours
Usage:12%
Score:3.844m
Score/min:263
Accuracy (listed only):34.679%
HSR (listed only):13.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,193
Deaths:960
KDR:1.243
Accuracy:28.124% C
HSR:17.184% D--
Sirius SX12
C+
Kills:1,160
Deaths:1,066
KDR:1.088
Accuracy:26.726% C+
HSR:14.224% D
VA39 Spectre
A
Kills:1,052
Deaths:571
KDR:1.842
Accuracy:34.030% C+
HSR:53.707% A
NS-61 Emissary
C++
Kills:936
Deaths:1,036
KDR:0.903
Accuracy:30.451% C++
HSR:15.812% C-
VE-S Canis
C--
Kills:738
Deaths:685
KDR:1.077
Accuracy:27.504% C--
HSR:15.447% D--
Eridani SX5
B
Kills:699
Deaths:643
KDR:1.087
Accuracy:30.831% B
HSR:18.598% D
XM98
C*
Kills:640
Deaths:306
KDR:2.092
Accuracy:41.811% C*
HSR:77.969% C*
Nyx VX31
C+
Kills:495
Deaths:410
KDR:1.207
Accuracy:36.977% C+
HSR:17.374% D**
NSX Tomoe
C+
Kills:333
Deaths:326
KDR:1.021
Accuracy:31.294% C+
HSR:22.823% F
Beamer VS3
B*
Kills:219
Deaths:371
KDR:0.590
Accuracy:35.427% B*
HSR:14.155% D*
Phaseshift VX-S
C-
Kills:98
Deaths:54
KDR:1.815
Accuracy:32.154% D--
HSR:71.429% C-
Kills:7,563
Deaths (as Infiltrator):6,428
Deaths (to Infiltrators):5,134
KDR:1.17657
Kill Difference:1,135
Playtime:381.449 hours
Usage:18%
Score:4.936m
Score/min:216
Accuracy (listed only):32.302%
HSR (listed only):30.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:3,705
Deaths:3,634
KDR:1.020
Accuracy:38.689% D
HSR:11.390% D--
Thanatos VE70
C
Kills:1,161
Deaths:854
KDR:1.359
Accuracy:40.025% C
HSR:8.269% F
Sirius SX12
C+
Kills:1,160
Deaths:1,066
KDR:1.088
Accuracy:26.726% C+
HSR:14.224% D
NS Baron G5
C
Kills:1,149
Deaths:1,165
KDR:0.986
Accuracy:43.727% C
HSR:8.790% D*
Deimos VA29
C--
Kills:865
Deaths:953
KDR:0.908
Accuracy:59.948% C--
HSR:9.364% D*
VE-S Canis
C--
Kills:738
Deaths:685
KDR:1.077
Accuracy:27.504% C--
HSR:15.447% D--
Nova
D
Kills:723
Deaths:685
KDR:1.055
Accuracy:41.332% D
HSR:11.203% D-
Eridani SX5
B
Kills:699
Deaths:643
KDR:1.087
Accuracy:30.831% B
HSR:18.598% D
Pulsar VS1
C
Kills:211
Deaths:228
KDR:0.925
Accuracy:25.380% C
HSR:15.166% D--
Kills:10,411
Deaths (as Combat Medic):9,913
Deaths (to Combat Medics):2,975
KDR:1.05024
Kill Difference:498
Playtime:19.424 hours
Usage:1%
Score:0.273m
Score/min:234
Accuracy (listed only):37.129%
HSR (listed only):12.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:1,422
Deaths:762
KDR:1.866
Accuracy:16.947% D-
HSR:16.526% D--
Cosmos VM3
D
Kills:1,189
Deaths:631
KDR:1.884
Accuracy:16.646% D
HSR:14.382% D*
Blueshift VM5
D
Kills:1,157
Deaths:672
KDR:1.722
Accuracy:18.908% D
HSR:16.163% D*
Quasar VM1
C-
Kills:1,156
Deaths:685
KDR:1.688
Accuracy:16.309% C-
HSR:15.830% D-
Nebula VM20
D--
Kills:385
Deaths:218
KDR:1.766
Accuracy:16.150% D--
HSR:15.065% D*
NS-20 Gorgon
D-
Kills:162
Deaths:112
KDR:1.446
Accuracy:22.961% D-
HSR:13.580% D**
Comet VM2
D*
Kills:67
Deaths:73
KDR:0.918
Accuracy:36.820% D*
HSR:0% F--
Kills:5,538
Deaths (as MAX Suit):1,576.500
Deaths (to MAX Suits):1,915
KDR:3.51284
Kill Difference:3,961.500
Playtime:106.381 hours
Usage:5%
Score:1.843m
Score/min:289
Accuracy (listed only):20.677%
HSR (listed only):13.078%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:445
V. Kills:649 68%
Deaths:178
KDR:2.500
Accuracy:34.187% C-
KPH:18.300 D*
VKPH:26.700 C
CAS30 Tank Buster
C+
Kills:431
V. Kills:861 50%
Deaths:979
KDR:0.440
Accuracy:54.685% B+
KPH:3.800 D--
VKPH:7.600 C+
AP30 Shredder
C+
Kills:413
V. Kills:498 83%
Deaths:199
KDR:2.075
Accuracy:32.163% D
KPH:20.300 D--
VKPH:24.400 C+
L105 Zephyr
C+
Kills:293
V. Kills:61 473%
Deaths:50
KDR:5.860
Accuracy:39.577% D
KPH:43.900 C-
VKPH:9.100 C+
Kills:1,582 (431 + 1,151)
Deaths:1,406
KDR:1.125
VKDR:1.472
Vehicle Kills:2,069
Kill Difference:176
Playtime:164.890 hours
Usage:8%
Score:1.635m
Score/min:165
Piloting Accuracy:54.685%
Gunner Accuracy:39.577%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,100
V. Kills:243 451%
Deaths:188
KDR:5.851
Accuracy:48.277% C-
KPH:47.600 D
VKPH:10.500 C**
C75 Viper
C+
Kills:1,082
V. Kills:262 411%
Deaths:284
KDR:3.810
Accuracy:40.566% C
KPH:36.500 C
VKPH:8.800 C+
L100 Python HEAT
C**
Kills:802
V. Kills:430 186%
Deaths:261
KDR:3.073
Accuracy:53.907% C+
KPH:29.500 D
VKPH:15.800 C**
L100 Python AP
C+
Kills:509
V. Kills:328 155%
Deaths:115
KDR:4.426
Accuracy:51.299% D
KPH:33.800 C--
VKPH:21.800 C+
Skyguard
B+
Kills:103
V. Kills:84 121%
Deaths:39
KDR:2.641
Accuracy:36.838% B**
KPH:15.300 C
VKPH:12.500 B+
Kills:3,596 (3,596 + 0)
Deaths:887
KDR:4.054
VKDR:1.519
Vehicle Kills:1,347
Kill Difference:2,709
Playtime:101.709 hours
Usage:5%
Score:1.116m
Score/min:183
Driving Accuracy:36.838%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,327
V. Kills:992 134%
Deaths:348
KDR:3.813
Accuracy:50.213% D
KPH:22.300 D
VKPH:16.700 C+
Saron HRB
C+
Kills:1,017
V. Kills:799 127%
Deaths:263
KDR:3.867
Accuracy:50.840% B+
KPH:24.800 C
VKPH:19.500 C+
E540 Halberd
C+
Kills:601
V. Kills:436 138%
Deaths:144
KDR:4.174
Accuracy:49.186% C
KPH:25.300 D--
VKPH:18.300 C+
Aphelion VEX-4
C+
Kills:129
V. Kills:125 102%
Deaths:58
KDR:2.224
Accuracy:33.598% C
KPH:17.500 D--
VKPH:17 C+
Supernova PC
C+
Kills:121
V. Kills:44 269%
Deaths:18
KDR:6.722
Accuracy:46.626% C--
KPH:28.600 C+
VKPH:10.400 C+
M20 Basilisk
B+
Kills:82
V. Kills:29 273%
Deaths:34
KDR:2.412
Accuracy:37.986% A++
KPH:21.500 B
VKPH:7.600 B+
Kills:3,277 (1,448 + 1,829)
Deaths:865
KDR:3.788
VKDR:2.803
Vehicle Kills:2,425
Kill Difference:2,412
Playtime:139.673 hours
Usage:7%
Score:2.294m
Score/min:274
Driving Accuracy:46.626%
Gunner Accuracy:37.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:141
V. Kills:138 101%
Deaths:59
KDR:2.390
Accuracy:44.355% C
KPH:25 D*
VKPH:24.400 C-
Saron HRB-H
C+
Kills:136
V. Kills:76 177%
Deaths:39
KDR:3.487
Accuracy:55.766% C
KPH:40.700 C+
VKPH:22.700 C
Kills:277 (0 + 277)
Deaths:98
KDR:2.827
VKDR:2.184
Vehicle Kills:214
Kill Difference:179
Playtime:8.994 hours
Usage:0%
Score:0.175m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:55.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:977
V. Kills:49 N/A
Deaths:172
KDR:5.680
Accuracy:21.168% C++
KPH:96.500 C**
VKPH:4.800 B+
M20 Basilisk
A
Kills:668
V. Kills:210 317%
Deaths:225
KDR:2.969
Accuracy:49.874% B++
KPH:41.100 B**
VKPH:12.900 A
M20 Basilisk
A**
Kills:450
V. Kills:245 183%
Deaths:176
KDR:2.557
Accuracy:51.592% B**
KPH:37.900 B*
VKPH:20.600 A**
M40 Fury
C
Kills:118
V. Kills:29 393%
Deaths:54
KDR:2.185
Accuracy:34.795% C--
KPH:36.900 D
VKPH:9.100 C
M12 Kobalt
B+
Kills:96
V. Kills:4 N/A
Deaths:16
KDR:6
Accuracy:19.645% C+
KPH:98.600 B+
VKPH:4.100 C++
G30 Walker
C+
Kills:86
V. Kills:57 148%
Deaths:40
KDR:2.150
Accuracy:32.918% C++
KPH:16.900 C+
VKPH:11.200 C+
M40 Fury
C
Kills:78
V. Kills:8 N/A
Deaths:20
KDR:3.900
Accuracy:32.081% D-
KPH:54.700 C
VKPH:5.600 D--
Kills:2,473 (0 + 2,473)
Deaths:703
KDR:3.518
VKDR:0.856
Vehicle Kills:602
Kill Difference:1,770
Playtime:48.972 hours
Usage:2%
Score:0.681m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:32.081%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills: N/A
Deaths:6
KDR:8.333
Accuracy:25.493% N/A
KPH:86.600 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:0
Vehicle Kills:0
Kill Difference:44
Playtime:0.578 hours
Usage:0%
Score:0.008m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:25.493%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 3,7873,7053,6341.02C0.4538.689%D11.39%D--20.5D-N/A50180.3h4.2C+11C
Orion VS54 1,8361,8191,0491.734C+0.2622.932%C20.231%D--38.5C-N/A13947.2h11.5C+50.2C+
Proximity Mine 1,5861,5825362.951C-1.4848.38%BN/A115.5CN/A28813.7h2C-4.1C++
Nebula VM20 1,4501,4227621.866C0.3916.947%D-16.526%D--33.2DN/A8242.8h15.8C93.1C--
Supernova FPC 2,3191,3273483.813D2.3450.213%DN/A22.3D16.7C+30759.5h5.4D10.8D
Artemis VX26 1,2191,1939601.243C-0.2328.124%C17.184%D--31.1DN/A7038.4h12.6C-44.8C
Cosmos VM3 1,2051,1896311.884C0.4116.646%D14.382%D*34.1CN/A8434.9h10.9B*65.2C*
VX29 Polaris 1,1781,1639831.183C0.2922.554%D16.337%D*34.1DN/A7934.1h12.5C-55.3C
SVA-88 1,1681,1617511.546C0.0723.321%D14.47%D**37.1DN/A9631.3h11.7C50.3C
Thanatos VE70 1,1731,1618541.359C++0.1140.025%C8.269%F44.5C++N/A12726.1h3.1B**7.7B+
Solstice VE3 1,1821,1611,1521.008C+0.4624.201%C15.246%D--20.4CN/A6956.8h14.6C+60.5C+
Sirius SX12 1,1781,1601,0661.088C+0.3826.726%C+14.224%D29.3C-N/A7439.6h13.3C+49.7C++
Pulsar LSW 1,1721,1608321.394C0.0824.497%C16.379%D*43.3C--N/A11726.8h11.4C+46.4C+
Zenith VX-5 1,1791,1581,1690.991C--0.4824.297%D17.358%D--23.2DN/A5349.9h13.9D57.1D
Blueshift VM5 1,1791,1576721.722C-0.2518.908%D16.163%D*30DN/A7738.6h16.6C88C-
Quasar VM1 1,1761,1566851.688C0.2216.309%C-15.83%D-27.9CN/A7241.4h12.4B+76.2C+
Betelgeuse 54-A 1,1771,1548451.366D0.1122.28%D**19.584%F35D*N/A9133h11.8D-53D*
NS-15M2 1,1691,1528611.338C0.1323.023%D-15.104%F36.2DN/A8931.8h12.5C--54.3C-
NS Baron G5 1,1691,1491,1650.986C--0.4943.727%C8.79%D*18.4D--N/A4362.6h4.6C10.5C+
L100 Python HESH 1,3431,1001885.851C--4.3848.277%C-2.636%A+47.6D10.5C**18023.1h4.3D*8.8D*
C-4 1,6941,1009501.158C0.3127.618%C+N/A67.9D36.7B58616.2h1.5D5.4C+
C75 Viper 1,3441,0822843.81D2.3440.566%C1.571%B+36.6C8.9C+16329.6h12.6C+31.2C+
VA39 Spectre 1,0771,0525711.842C0.3734.03%C+53.707%A20.4DN/A5651.5h5.3C+15.7C+
Saron HRB 1,8161,0172633.867D2.3950.84%B+1.377%C+24.8C19.5C+25841h26.7D-52.4C
M12 Kobalt 1,0269771725.68D4.2121.168%C++12.385%D**96.7C**4.9B+24110.1h15.3B+72.5C*
NS-61 Emissary 9769361,0360.903C0.5730.451%C++15.812%C-20.3DN/A6046.1h17C55.9C+
Deimos VA29 8858659530.908C--0.5659.948%C--9.364%D*31.8D-N/A7827.2h2.1C*3.6C+
L100 Python HEAT 1,2328022613.073D1.6053.907%C+3.491%B*29.5D15.8C**16827.2h6.9D-12.8C+
Tank Mine 1,5847813832.039D0.5733.301%C-N/A102.8C105.7A10767.6h2.2C-6.6D
Spear Anti-Vehicle Phalanx Turret 1,4367741335.82C--4.3544.653%C--5.685%B**38.7C--33.1B+29520h10.3D23C
VE-S Canis 7517386851.077C-0.4027.504%C--15.447%D--29.4DN/A7125.1h10.5C+38C+
Nova 7347236851.055C0.4241.332%D11.203%D-28.8DN/A8025.1h4.5C10.8C
Eridani SX5 7126996431.087C0.3930.831%B18.598%D22.4D-N/A6631.2h13.3D-43.2C+
M20 Basilisk 8786682252.969D1.5049.874%B++7.036%B+41B**12.9A21516.3h72.9B146.2B+
XM98 6496403062.092C-0.6241.811%C*77.969%C*23.4DN/A6027.4h2.2C++5.2C*
NSX Naginata 6196065841.038D0.4320.418%D--22.277%D*30.8D-N/A7919.7h13.6D-66.8D-
E540 Halberd 1,0376011444.174D2.7049.186%C3.328%B**25.3D--18.3C+22923.8h6.5D--13.2D
Nemesis VSH9 1,0276011,0260.586C-0.8962.67%C3.993%B*15.4C10.9C+12639.1h7.8C+12.5C+
S1 8825307030.754C0.7259.753%C+1.509%D-22D14.6C23324.1h6.8C11.5C+
C-4 ARX 8005173941.312C--0.1629.051%C**N/A79.5D43.5C**5766.5h1.2C+4.3C+
Lasher X2 5205135670.905C-0.5722.137%D--4.678%B+28DN/A7618.3h22.4D-101.1D
L100 Python AP 8375091154.426C--2.9551.299%D1.179%D33.7C--21.7C+24315.1h5.5C+10.8C+
Nyx VX31 5054954101.207C--0.2736.977%C+17.374%D**23.7D-N/A5620.9h6.1D16.6C
M20 Basilisk 6954501762.557D1.0851.592%B**7.111%B+37.8B*20.6A**25311.9h94.2C++182.6B+
C150 Dalton 1,0944451782.5D1.0334.187%C-N/A18.3D*26.7C35624.3h6.5F--19F--
CAS30 Tank Buster 1,2924319790.44D1.0354.685%B+N/A3.8D--7.6C+69113.5h134T*245F
AP30 Shredder 9114131992.075D0.6032.163%DN/A20.2D--24.4C+44220.4h126.2F392.4F
Nebula VM20 3933852181.766C-0.2916.15%D--15.065%D*30.1D-N/A7912.8h16.9C+104.6D--
Pulsar C 3463344000.835C0.6424.192%D22.156%D19.3DN/A7217.3h12.8D52.8C--
NSX Tomoe 3353333261.021C-0.4531.294%C+22.823%F22.3D--N/A5614.9h13.9C44.3C+
MANA Anti-Vehicle Turret 6283252101.548D0.0860.672%D-2.462%A++3250A*3030A*471960.1h15.6F--25.7F--
VE-H Maw 3133033040.997D0.4821.25%D**18.482%D**31.2D--1C879.7h12.1D-56.7D*
L105 Zephyr 354293505.86C-4.3939.577%DN/A43.7C-9.1C+2636.7h8D20.3D
Beamer VS3 2232193710.59C--0.8835.427%B*14.155%D*10.3D-N/A3521.2h10.8C--30.4C*
Pulsar VS1 2152112280.925C-0.5525.38%C15.166%D--19.7DN/A9610.7h15.8D--62.3C
Hyena Missile Launcher 3952002200.909D-0.5626.003%FN/A8.5D-8.3C--15423.5h46.1D*177.3F-
Auraxium Force-Blade 24119811,7750.017C-1.4621.268%D8.081%C++0.4C--N/A1537.8h3F13.9C
Eidolon VE33 1971941671.162C0.3125.743%D--12.887%F-25.9C-N/A817.5h8.4C+32.6C
Lumine Edge 1921925750.334C**1.1430.845%C++9.896%D-7.7C+N/A1824.9h1.1B*3.7B+
Force-Blade 23117717,6870.01D1.4631.821%C+2.825%C--0.2C--N/A1738.1h3.2D10C+
NS-20 Gorgon 1721621121.446C+0.0322.961%D-13.58%D**21.3C1.3D787.6h26.8B+116.8B
Aphelion VEX-4H 279141592.39C-0.9244.355%C2.128%D25.2D*24.6C3315.6h75.8C170.8C-
Saron HRB-H 212136393.487C--2.0155.766%CN/A41.2C+23C3133.3h27.9D50C--
Aphelion VEX-4 254129582.224D-0.7533.598%C5.426%B*17.4D--16.9C+1907.4h77D-229.3D
Anti-Vehicle Grenade 1761221122N/A120.5347.35%DN/A203.3D--90C+14380.6h8.8F-18.6D**
Supernova PC 165121186.722C5.2546.626%C--N/A28.8C+10.5C+5004.2h5C+10.8C
M40 Fury 147118542.185D-0.7134.795%C--3.39%A*36.9D9.1C2063.2h13.9C+39.8C+
Skyguard 187103392.641C--1.1736.838%B**3.884%A*15.4C+12.5B+2036.7h147.4D-400.1C+
Phaseshift VX-S 9998541.815D-0.3432.154%D--71.429%C-13.2D*N/A387.4h3.2C10.1D
Aspis Anti-Aircraft Phalanx Turret 19898263.769C2.3023.08%D-4.082%A+13.8C+14.1C*2117.1h146.4C+634.5C+
M12 Kobalt 10096166D4.5319.645%C+16.667%D96C**4C++3221h16.6C*84.6C*
Rocklet Rifle 265951900.5D0.9747.389%D1.053%B+20.2D-36.2B++4664.7h37.8C79.8C
G30 Walker 14386402.15D-0.6832.918%C++4.651%C*16.9C+11.2C+1945.1h219.4C666.5C+
M20 Basilisk 11182342.412C--0.9437.986%A++2.439%D--21.6B7.6B+1073.8h85.4C224.8B
M40 Fury 8678203.9C--2.4332.081%D-3.846%A++55.7C5.7D--3151.4h10.5B+32.8C++
MANA Anti-Personnel Turret 7368531.283N/A0.1921.597%UN/A680U50U1833400.1h42.1T*195.1T*
M20 Basilisk 11468116.182C--4.7144.358%D*2.941%D-25.2D-17C1862.7h106.1C+239.3C-
Comet VM2 12967730.918C0.5536.82%D*N/A6.4D--6B+10610.4h42.9F--116.6D*
M60-A Bulldog 7966332D0.5333.775%DN/A18.9D--3.7D--1023.5h8.5F**25.2F-
CAS 14-E 505068.333C-6.8625.493%F2%C*83.3C+N/A2250.6h20.4B++80.1C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2241,412,586117.6h
Anti-Vehicle MANA Turret302,0792.9h
Spawn Beacon12350.2h
Xiphos Anti-Personnel Phalanx Tower0560h
Medical Applicator15762,6215.9h
Motion Spotter11711,0999.6h
Deconstruction Tool07220.1h
Spitfire Auto-Turret285890.9h
Ammunition Package703,8021.7h
Recon Detection Device63280.7h
Medical Kit1964,4893.4h
Anti-Infantry MANA Turret93430.6h
Snowman Soldier5770.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.00s on queries, 2.33s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.