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Castellan Loyal Soldier MoonsterCokie[DWHQ] MoonsterCokie
VS BR 62

KDR: 0.97

Score: 4.5m

Last Seen: Apr 11th, 2018 1:07 PM
- OFFLINE - 257.6 hour(s)

Rank 62 (62) Castellan of the Vanu Sovereignty, Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 84
, on Miller
Level Progress (to 63): 7%
Level 100 Progress: 24% 732h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Pulsar VS1 Pulsar LSW Pulsar C Orion VS54 NS-7 PDW Ghost Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.122%20.051%54499665,8351.23309-0.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.278%1.227B**-0.018C+0.418BHEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.432B11.60.185C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.871%2.062%79197497185270.524324346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.535B+0.357C**-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.73B++18.10.65B+24.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.921%69.774%0197435451410.687379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.242C++0.174C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.428B20.351C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.244%11.364%0197430823941.2887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.089B**-0.568D-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.60.252C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 84
4.5m231.7%327 (19.6k)266 (16k)0.9654597,9668,2511.0553962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97527118.019%18.843%34002:033

24% Combat Medic24% Engineer22% Heavy Assault8% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 3:04 PMFeb 11th, 2018 8:26 PMApr 21st, 2018 6:38 PM (7h) (PST)Apr 11th, 2018 9:28 AM (11d) (PST)Apr 11th, 2018 9:07 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4302641660.4700.4870.0891.1630.03296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,79915,8189,9812829570215,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.5h/11.8d 742 1,501 2,423 19.7k 415 803 546 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,158
Deaths:1,071
KDR:1.081
Accuracy:25.505% B+
HSR:19.085% D
Orion VS54
B*
Kills:663
Deaths:602
KDR:1.101
Accuracy:24.983% B*
HSR:28.356% B+
Kills:1,821
Deaths (as Heavy Assault):1,673
Deaths (to Heavy Assaults):2,507
KDR:1.08846
Kill Difference:148
Playtime:61.211 hours
Usage:22%
Score:1.053m
Score/min:287
Accuracy (listed only):25.244%
HSR (listed only):23.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,208
Deaths:1,388
KDR:0.870
Accuracy:29.205% B**
HSR:17.881% C
Pulsar C
C*
Kills:711
Deaths:691
KDR:1.029
Accuracy:25.902% C*
HSR:20.956% C
NS-7 PDW
B*
Kills:611
Deaths:702
KDR:0.870
Accuracy:29.571% B*
HSR:15.385% C
Nova
B*
Kills:308
Deaths:399
KDR:0.772
Accuracy:54.244% B*
HSR:11.364% D
NSX-P Tanto
B+
Kills:79
Deaths:75
KDR:1.053
Accuracy:29.305% B+
HSR:17.722% D*
Kills:2,917
Deaths (as Light Assault):3,255
Deaths (to Light Assaults):1,406
KDR:0.89616
Kill Difference:338
Playtime:62.270 hours
Usage:22%
Score:1.028m
Score/min:275
Accuracy (listed only):33.645%
HSR (listed only):16.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,208
Deaths:1,388
KDR:0.870
Accuracy:29.205% B**
HSR:17.881% C
Pulsar C
C*
Kills:711
Deaths:691
KDR:1.029
Accuracy:25.902% C*
HSR:20.956% C
Nova
B*
Kills:308
Deaths:399
KDR:0.772
Accuracy:54.244% B*
HSR:11.364% D
NSX-P Tanto
B+
Kills:79
Deaths:75
KDR:1.053
Accuracy:29.305% B+
HSR:17.722% D*
Kills:2,306
Deaths (as Engineer):2,553
Deaths (to Engineers):1,482
KDR:0.90325
Kill Difference:247
Playtime:66.707 hours
Usage:24%
Score:0.976m
Score/min:244
Accuracy (listed only):34.664%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:1,166
Deaths:1,118
KDR:1.043
Accuracy:26.751% B+
HSR:20.497% C+
NS-7 PDW
B*
Kills:611
Deaths:702
KDR:0.870
Accuracy:29.571% B*
HSR:15.385% C
Nova
B*
Kills:308
Deaths:399
KDR:0.772
Accuracy:54.244% B*
HSR:11.364% D
Kills:2,085
Deaths (as Combat Medic):2,219
Deaths (to Combat Medics):927
KDR:0.93961
Kill Difference:134
Playtime:67.911 hours
Usage:24%
Score:1.184m
Score/min:290
Accuracy (listed only):36.855%
HSR (listed only):15.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:611
Deaths:702
KDR:0.870
Accuracy:29.571% B*
HSR:15.385% C
Ghost
C++
Kills:354
Deaths:233
KDR:1.519
Accuracy:36.921% C-
HSR:69.774% C++
NS-44 Commissioner
C++
Kills:173
Deaths:280
KDR:0.618
Accuracy:32.371% C--
HSR:22.543% C++
Beamer VS3
B+
Kills:66
Deaths:123
KDR:0.537
Accuracy:30.599% B+
HSR:15.152% D-
Kills:1,204
Deaths (as Infiltrator):1,338
Deaths (to Infiltrators):1,320
KDR:0.89985
Kill Difference:134
Playtime:21.668 hours
Usage:8%
Score:0.258m
Score/min:198
Accuracy (listed only):32.366%
HSR (listed only):30.713%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:97
V. Kills:11 N/A
Deaths:58
KDR:1.672
Accuracy:42.871% C++
KPH:21.400 D-
VKPH:2.400 C--
Kills:97 (97 + 0)
Deaths:58
KDR:1.672
VKDR:0.190
Vehicle Kills:11
Kill Difference:39
Playtime:4.534 hours
Usage:2%
Score:0.019m
Score/min:68
Piloting Accuracy:42.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2241,2081,3880.87C+0.1029.205%B**17.881%C29.5B+N/A10240.9h12.1B+41.3B++
Pulsar VS1 1,1771,1661,1181.043C+0.0826.751%B+20.497%C+30C*N/A8138.9h13.3B49.9B+
Pulsar LSW 1,1691,1581,0711.081C0.1225.505%B+19.085%D39.1C+N/A12829.6h11.1B+43.4B+
Pulsar C 7217116911.029C+0.0625.902%C*20.956%C25.3CN/A7328.1h9.5B++36.7B+
Orion VS54 6706636021.101C0.1424.983%B*28.356%B+36.8C++N/A10518h10.9B+43.7B+
NS-7 PDW 6166117020.87C+0.1029.571%B*15.385%C29.4C+N/A8420.8h13.6C**46.1B+
Ghost 3553542331.519C0.5536.921%C-69.774%C++38.5C+N/A1149.2h2B+5.5C*
Nova 3123083990.772C--0.1954.244%B*11.364%D37.1C+N/A1268.3h3.6B+6.7B++
C-4 3732642371.114C0.1522.957%CN/A97.8B+40.4B++8932.7h1.3B+5.8C**
NS-44 Commissioner 1751732800.618C0.3532.371%C--22.543%C++37.6C+N/A1084.6h3.3B+10.2C*
S1 2291403230.433C--0.5362.216%B+N/A22.2C14.1C++2496.3h8.4D13.5C
Frag Grenade 1381351135N/A134.0347.779%C**N/A450C10B17320.3h3.6C++7.5C**
Force-Blade 1281157,9340.014C0.9534.218%C*3.478%C0.5C+N/A2233.3h3.3C9.5C*
Light PPA 10897581.672C0.7142.871%C++2.062%A21.6D-2.4C--684.5h18.1C--42.2C
Tank Mine 14280531.509C--0.5429.583%CN/A133.3B++103.3B**17870.6h1.8B6C**
NSX-P Tanto 8179751.053C+0.0929.305%B+17.722%D*37.6C*1C*892.1h13.7C*46.8B+
Beamer VS3 66661230.537C0.4330.599%B+15.152%D-26.4C+N/A1052.5h8.6C**28.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12430.3h
Motion Spotter0700.1h
Nano-Armor Kit93104,4595.7h
Spawn Beacon11020.1h
Nanite Revive Grenade03580.1h
Medical Applicator23085,4876.3h
Anti-Infantry MANA Turret41320.2h
Medical Kit1281,4121.5h
Ammunition Package107620.4h
Shield Recharging Field106000.2h
Recon Detection Device1650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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