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Castellan Loyal Soldier MoonsterCokie[DWHQ] MoonsterCokie
VS BR 64

KDR: 0.97

Score: 4.8m

Last Seen: Jun 24th, 2018 6:18 PM
- OFFLINE - 23.5 hour(s)

Battle Rank 64 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 98
Level Progress (to 65): 0%
Level 100 Progress: 25% 706h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Pulsar VS1 Pulsar LSW Pulsar C Orion VS54 NS-7 PDW Ghost Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.127%20.071%54499885,9041.19514-0.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.413%1.223B**-0.043C+0.311C*HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.434B11.50.189C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.257%2%761996100198310.50505313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.59B+0.326C**-2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.734B++18.20.652B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.582%70.492%0199636654910.665455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.212C++0.217C++-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B20.363C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.52%12.037%0199632425441.27059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.111B**-0.457D-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.60.258C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 98
4.8m238.3%332 (19.9k)271 (16.3k)0.9725738,4048,6411.0651664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99728618.235%18.824%34302:033

26% Combat Medic23% Engineer21% Heavy Assault7% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 3:04 PMFeb 11th, 2018 8:26 PMJun 24th, 2018 6:42 PM (18h) (PST)Jun 24th, 2018 3:26 PM (21h) (PST)Jun 24th, 2018 2:18 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4312641670.4730.4870.0891.2050.032106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,85515,8609,9952829572216,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.8h/12.3d 800 1,582 2,571 21.4k 432 846 572 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,158
Deaths:1,071
KDR:1.081
Accuracy:25.505% B+
HSR:19.085% D
Orion VS54
B**
Kills:684
Deaths:621
KDR:1.101
Accuracy:24.928% B**
HSR:28.509% B+
Kills:1,842
Deaths (as Heavy Assault):1,692
Deaths (to Heavy Assaults):2,597
KDR:1.08865
Kill Difference:150
Playtime:61.936 hours
Usage:21%
Score:1.070m
Score/min:288
Accuracy (listed only):25.216%
HSR (listed only):23.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,208
Deaths:1,388
KDR:0.870
Accuracy:29.205% A
HSR:17.881% C
Pulsar C
B+
Kills:733
Deaths:701
KDR:1.046
Accuracy:26.038% B+
HSR:20.873% C
NS-7 PDW
B**
Kills:611
Deaths:702
KDR:0.870
Accuracy:29.571% B**
HSR:15.385% C
Nova
B*
Kills:324
Deaths:410
KDR:0.790
Accuracy:54.520% B*
HSR:12.037% C--
NSX-P Tanto
B++
Kills:87
Deaths:92
KDR:0.946
Accuracy:28.810% B++
HSR:17.241% D--
Kills:2,963
Deaths (as Light Assault):3,293
Deaths (to Light Assaults):1,476
KDR:0.89979
Kill Difference:330
Playtime:63.468 hours
Usage:21%
Score:1.050m
Score/min:276
Accuracy (listed only):33.629%
HSR (listed only):16.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,208
Deaths:1,388
KDR:0.870
Accuracy:29.205% A
HSR:17.881% C
Pulsar C
B+
Kills:733
Deaths:701
KDR:1.046
Accuracy:26.038% B+
HSR:20.873% C
Nova
B*
Kills:324
Deaths:410
KDR:0.790
Accuracy:54.520% B*
HSR:12.037% C--
NSX-P Tanto
B++
Kills:87
Deaths:92
KDR:0.946
Accuracy:28.810% B++
HSR:17.241% D--
Kills:2,352
Deaths (as Engineer):2,591
Deaths (to Engineers):1,551
KDR:0.90776
Kill Difference:239
Playtime:69.032 hours
Usage:23%
Score:1.003m
Score/min:242
Accuracy (listed only):34.643%
HSR (listed only):17.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:1,166
Deaths:1,118
KDR:1.043
Accuracy:26.751% B++
HSR:20.497% C++
NS-7 PDW
B**
Kills:611
Deaths:702
KDR:0.870
Accuracy:29.571% B**
HSR:15.385% C
Nova
B*
Kills:324
Deaths:410
KDR:0.790
Accuracy:54.520% B*
HSR:12.037% C--
Equinox VE2
A+
Kills:270
Deaths:224
KDR:1.205
Accuracy:32.915% A+
HSR:18.148% C
Kills:2,371
Deaths (as Combat Medic):2,454
Deaths (to Combat Medics):976
KDR:0.96618
Kill Difference:83
Playtime:76.667 hours
Usage:26%
Score:1.404m
Score/min:305
Accuracy (listed only):35.939%
HSR (listed only):16.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:611
Deaths:702
KDR:0.870
Accuracy:29.571% B**
HSR:15.385% C
Ghost
C**
Kills:366
Deaths:244
KDR:1.500
Accuracy:36.582% C
HSR:70.492% C**
NS-44 Commissioner
C++
Kills:191
Deaths:308
KDR:0.620
Accuracy:33.703% C
HSR:21.990% C++
Beamer VS3
B+
Kills:66
Deaths:123
KDR:0.537
Accuracy:30.599% B+
HSR:15.152% D-
Kills:1,234
Deaths (as Infiltrator):1,377
Deaths (to Infiltrators):1,385
KDR:0.89615
Kill Difference:143
Playtime:21.909 hours
Usage:7%
Score:0.261m
Score/min:199
Accuracy (listed only):32.614%
HSR (listed only):30.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:100
V. Kills:11 N/A
Deaths:64
KDR:1.563
Accuracy:43.257% B
KPH:21.100 D
VKPH:2.300 C--
Kills:100 (100 + 0)
Deaths:64
KDR:1.563
VKDR:0.172
Vehicle Kills:11
Kill Difference:36
Playtime:4.749 hours
Usage:2%
Score:0.019m
Score/min:67
Piloting Accuracy:43.257%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2241,2081,3880.87C++0.1029.205%A17.881%C29.5B++N/A10340.9h12.1B++41.3B++
Pulsar VS1 1,1771,1661,1181.043C++0.0726.751%B++20.497%C++30BN/A8238.9h13.3B+49.9B++
Pulsar LSW 1,1691,1581,0711.081C0.1125.505%B+19.085%D39.1C+N/A12829.6h11.1B+43.4B+
Pulsar C 7437337011.046C+0.0726.038%B+20.873%C25.3C+N/A7329h9.5C++36.4B+
Orion VS54 6916846211.101C+0.1324.928%B**28.509%B+36.8BN/A10918.6h10.9B++43.7C*
NS-7 PDW 6166117020.87C+0.1029.571%B**15.385%C29.4C*N/A8420.8h13.6B46.1B+
Ghost 3673662441.5C0.5336.582%C70.492%C**38.9C++N/A1159.4h2B+5.5B
Nova 3283244100.79C-0.1854.52%B*12.037%C--38.1C++N/A1308.5h3.6B+6.6B*
C-4 3812712381.139C+0.1722.928%CN/A100.4B+40.7B*8922.7h1.4C**5.9C*
Equinox VE2 2762702241.205C+0.2332.915%A+18.148%C38C*N/A1457.1h13.9C42.2B+
NS-44 Commissioner 1931913080.62C0.3533.703%C21.99%C++39.8C**N/A1174.8h3.3B++9.9B+
S1 2311413240.435C-0.5462.14%B+N/A22.4C+14.3C**2506.3h8.4D13.5C+
Frag Grenade 1401371137N/A136.0347.898%BN/A456.7C+10B17460.3h3.6C*7.5B
Force-Blade 1321198,2850.014C0.9633.867%C**3.361%C--0.5C+N/A2244.1h3.2C9.5C++
Light PPA 111100641.563C0.5943.257%B2%B**21.3D2.3C--674.7h18.2C42.1C+
NSX-P Tanto 8987920.946C+0.0328.81%B++17.241%D--33.5BN/A822.6h13.7B47.4B+
Tank Mine 14280531.509C--0.5429.774%CN/A133.3B++103.3A17800.6h1.8B6.1C**
Beamer VS3 66661230.537C0.4430.599%B+15.152%D-26.4C++N/A1052.5h8.6B28.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12450.3h
Motion Spotter0700.1h
Nano-Armor Kit94107,3145.9h
Spawn Beacon11080.1h
Nanite Revive Grenade04180.1h
Medical Applicator24092,8396.7h
Anti-Infantry MANA Turret41320.2h
Medical Kit1421,5711.7h
Shield Recharging Field118140.2h
Ammunition Package107670.4h
Recon Detection Device1650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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