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Signifer Loyal Soldier MoonsterCokie[DWHQ] MoonsterCokie
VS BR 60

KDR: 0.94

Score: 4.2m

Last Seen: Feb 21st, 2018 11:02 AM
- OFFLINE - 29.4 hour(s)

Rank 60 (60) Signifer of the Vanu Sovereignty on Miller
Level Progress (to 61): 2%
Level 100 Progress: 22% 747h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Pulsar LSW Pulsar VS1 Pulsar C NS-7 PDW Orion VS54 Ghost Nova
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.958%19.19%51789635,0861.1953-0.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.467%1.198B**-0.147C0.259C*HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.432B11.50.188C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.456%2.439%73197082171260.479532304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.591B+0.689B+-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.709B++19.70.618B+25.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.128%69.565%0197034544110.780543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.271C*0.162C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.432B20.351C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.799%10.848%0197029520741.42512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.054B**-0.67D-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+3.60.264C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m239.5%328 (19.7k)267 (16k)0.9427967,0547,4821.0308760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97123717.49%18.373%32102:062

23% Combat Medic24% Engineer21% Heavy Assault8% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 3:04 PMFeb 11th, 2018 8:26 PMFeb 21st, 2018 11:18 AM (23h) (PST)Feb 21st, 2018 7:24 AM (1d) (PST)Feb 21st, 2018 7:02 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4182571610.4510.4780.0831.1570.03268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,08015,4369,6442729569216,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
260.6h/10.9d 659 1,296 2,152 18.1k 394 749 498 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B
Kills:1,158
Deaths:1,071
KDR:1.081
Accuracy:25.505% B
HSR:19.085% D
Orion VS54
B+
Kills:397
Deaths:405
KDR:0.980
Accuracy:23.564% B+
HSR:23.174% C+
Kills:1,555
Deaths (as Heavy Assault):1,476
Deaths (to Heavy Assaults):2,277
KDR:1.05352
Kill Difference:79
Playtime:55.140 hours
Usage:21%
Score:0.959m
Score/min:290
Accuracy (listed only):24.534%
HSR (listed only):21.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,208
Deaths:1,388
KDR:0.870
Accuracy:29.205% B**
HSR:17.881% C
Pulsar C
C++
Kills:599
Deaths:621
KDR:0.965
Accuracy:25.320% C++
HSR:20.701% C
NS-7 PDW
B++
Kills:505
Deaths:608
KDR:0.831
Accuracy:29.396% B++
HSR:13.465% D
Nova
B++
Kills:295
Deaths:380
KDR:0.776
Accuracy:53.799% B++
HSR:10.848% D-
Kills:2,607
Deaths (as Light Assault):2,997
Deaths (to Light Assaults):1,262
KDR:0.86987
Kill Difference:390
Playtime:58.790 hours
Usage:23%
Score:0.971m
Score/min:275
Accuracy (listed only):34.430%
HSR (listed only):15.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,208
Deaths:1,388
KDR:0.870
Accuracy:29.205% B**
HSR:17.881% C
Pulsar C
C++
Kills:599
Deaths:621
KDR:0.965
Accuracy:25.320% C++
HSR:20.701% C
Nova
B++
Kills:295
Deaths:380
KDR:0.776
Accuracy:53.799% B++
HSR:10.848% D-
Kills:2,102
Deaths (as Engineer):2,389
Deaths (to Engineers):1,371
KDR:0.87987
Kill Difference:287
Playtime:63.088 hours
Usage:24%
Score:0.928m
Score/min:245
Accuracy (listed only):36.108%
HSR (listed only):16.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:997
Deaths:958
KDR:1.041
Accuracy:26.767% B+
HSR:21.164% C++
NS-7 PDW
B++
Kills:505
Deaths:608
KDR:0.831
Accuracy:29.396% B++
HSR:13.465% D
Nova
B++
Kills:295
Deaths:380
KDR:0.776
Accuracy:53.799% B++
HSR:10.848% D-
Kills:1,797
Deaths (as Combat Medic):1,946
Deaths (to Combat Medics):852
KDR:0.92343
Kill Difference:149
Playtime:59.488 hours
Usage:23%
Score:1.041m
Score/min:292
Accuracy (listed only):36.654%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:505
Deaths:608
KDR:0.831
Accuracy:29.396% B++
HSR:13.465% D
Ghost
C++
Kills:345
Deaths:226
KDR:1.527
Accuracy:37.128% C--
HSR:69.565% C++
NS-44 Commissioner
C+
Kills:156
Deaths:249
KDR:0.627
Accuracy:31.983% D
HSR:21.795% C+
Beamer VS3
B+
Kills:66
Deaths:123
KDR:0.537
Accuracy:30.599% B+
HSR:15.152% D-
Kills:1,072
Deaths (as Infiltrator):1,206
Deaths (to Infiltrators):1,178
KDR:0.88889
Kill Difference:134
Playtime:21.413 hours
Usage:8%
Score:0.256m
Score/min:199
Accuracy (listed only):32.276%
HSR (listed only):29.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):421
KDR:0
Kill Difference:UNR
Playtime:1.326 hours
Usage:1%
Score:0.017m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:82
V. Kills:11 N/A
Deaths:54
KDR:1.519
Accuracy:43.456% C*
KPH:19.200 D-
VKPH:2.600 C
Kills:82 (82 + 0)
Deaths:54
KDR:1.519
VKDR:0.204
Vehicle Kills:11
Kill Difference:28
Playtime:4.261 hours
Usage:2%
Score:0.017m
Score/min:68
Piloting Accuracy:43.456%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2241,2081,3880.87C+0.0729.205%B**17.881%C29.6B+N/A10240.8h12.1B+41.3B++
Pulsar LSW 1,1691,1581,0711.081C-0.1425.505%B19.085%D39.1CN/A12829.6h11.1B43.4B+
Pulsar VS1 1,0069979581.041C+0.1026.767%B+21.164%C++28.8C++N/A8134.6h13.2B49.5B+
Pulsar C 6085996210.965C0.0225.32%C++20.701%C22.8CN/A6926.3h9.7B+38.2B+
NS-7 PDW 5105056080.831C0.1129.396%B++13.465%D28.4C+N/A8617.8h13.4C**45.5B+
Orion VS54 4013974050.98C0.0423.564%B+23.174%C+30.1CN/A9913.2h11B+46.7B+
Ghost 3463452261.527C-0.5837.128%C--69.565%C++38.3C+N/A1139h2B+5.4C*
Nova 2992953800.776C0.1753.799%B++10.848%D-36.4C+N/A1278.1h3.6B+6.6B++
C-4 3212222240.991C0.0522.679%CN/A88.8C**39.6B+8782.5h1.4C**6.4C++
NS-44 Commissioner 1571562490.627C0.3231.983%D21.795%C+35.5C+N/A1074.4h3.3B+10.3C*
Frag Grenade 1301281128N/A127.0647.649%C*N/A426.7C6.7C*17600.3h3.6C++7.5C*
S1 1911152960.389D0.5562.028%B+N/A20.2C-13.3C+2435.7h8.7D-14.1D
Force-Blade 1221097,1860.015C0.9334.272%C**3.67%C0.5C+N/A2214.7h3.3C-9.8C++
Light PPA 9382541.519C0.5843.456%C*2.439%A++19.1D--2.6C684.3h19.7D45.4C
Tank Mine 13374511.451C--0.5129.148%C-N/A123.3B+98.3B**18380.6h1.8B+6C**
Beamer VS3 66661230.537C0.4130.599%B+15.152%D-26.4C+N/A1022.5h8.6C**28.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12370.3h
Motion Spotter0700.1h
Nano-Armor Kit91100,0425.5h
Spawn Beacon1820.1h
Nanite Revive Grenade02860.1h
Medical Applicator21076,3445.7h
Anti-Infantry MANA Turret41220.2h
Medical Kit1031,1561.2h
Ammunition Package107090.3h
Shield Recharging Field52410.1h
Recon Detection Device1650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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