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Moony8[MX99] Moony8
VS BR 114

KDR: 1.32

Score: 26m

Last Seen: May 13th, 2019 8:02 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 111 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 58%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Serpent VE92 Proximity Mine Artemis VX26 NS-61 Emissary Eidolon VE33 VA39 Spectre Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 2475TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.109%19.871%49919119512,9740.8599460.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.491%0.77B++-0.15C-0.448C--HEAD ++ (~7.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.214C++14.7-0.03C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.424%2.017%311121334717071320.203162261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.237C++-0.35C--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.20.743B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.194%3.488%179712072,17912869641.6944226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.066%-0.555D-0.237C-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.90.131C++31.40.214C++72.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.667%71.978%179312117,4371989663.73906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.632%1.155B**0.318C*1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++3.2-0.001C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.369%12.029%1792121269093980.734824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.695%-0.429C---0.515D-1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.266C6.1-0.248C10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m273.6%211 (12.7k)194 (11.6k)1.3223139,41829,8101.66555114 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214179924.537%22.822%56004:308

9% Engineer10% Heavy Assault50% Infiltrator17% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 1:24 PMAug 16th, 2013 12:11 PMMay 14th, 2019 1:33 AM (96d) (PST)May 13th, 2019 4:22 PM (96d) (PST)May 13th, 2019 4:02 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231813420.2940.2220.0670.9450.051553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,39310,86920,5241813457311,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2236.2h/93.2d 10,232 8,996 15,253 126.7k 1,653 10,336 6,903 70.2m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:5,814
Deaths:1,646
KDR:3.532
Accuracy:49.027% A+
HSR:77.726% C+
Artemis VX26
C
Kills:1,694
Deaths:1,946
KDR:0.871
Accuracy:24.607% D
HSR:21.192% C
NS-61 Emissary
B++
Kills:1,560
Deaths:2,402
KDR:0.649
Accuracy:32.938% B++
HSR:14.039% C-
VA39 Spectre
B**
Kills:1,388
Deaths:366
KDR:3.792
Accuracy:35.209% B+
HSR:49.568% B**
NSX Tengu
D
Kills:728
Deaths:1,146
KDR:0.635
Accuracy:32.383% D
HSR:14.286% D--
Spiker
C*
Kills:526
Deaths:842
KDR:0.625
Accuracy:31.158% C*
HSR:9.125% F
Eridani SX5
C+
Kills:497
Deaths:600
KDR:0.828
Accuracy:26.483% C+
HSR:12.877% D--
NSX Tomoe
D-
Kills:460
Deaths:531
KDR:0.866
Accuracy:25.102% D-
HSR:26.739% D--
Nyx VX31
B*
Kills:406
Deaths:165
KDR:2.461
Accuracy:30.065% D
HSR:37.931% B*
NS-45 Pilot
C**
Kills:387
Deaths:625
KDR:0.619
Accuracy:33.020% C**
HSR:13.695% D**
Sirius SX12
C**
Kills:382
Deaths:571
KDR:0.669
Accuracy:25.960% C**
HSR:13.874% D
XM98
C+
Kills:237
Deaths:
KDR:
Accuracy:37.321% C+
HSR:48.101% T
Phaseshift VX-S
C**
Kills:235
Deaths:106
KDR:2.217
Accuracy:38.229% C**
HSR:62.128% D-
NS-44 Commissioner
C-
Kills:179
Deaths:368
KDR:0.486
Accuracy:32.496% C-
HSR:14.525% D--
Kills:14,493
Deaths (as Infiltrator):11,314
Deaths (to Infiltrators):5,516
KDR:1.28098
Kill Difference:3,179
Playtime:1,110.140 hours
Usage:50%
Score:11.278m
Score/min:169
Accuracy (listed only):32.428%
HSR (listed only):29.700%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:312
Deaths:474
KDR:0.658
Accuracy:18.708% D
HSR:25.321% C++
Orion VS54
C+
Kills:216
Deaths:439
KDR:0.492
Accuracy:16.714% D-
HSR:24.537% C+
Kills:528
Deaths (as Heavy Assault):913
Deaths (to Heavy Assaults):7,231
KDR:0.57831
Kill Difference:385
Playtime:214.431 hours
Usage:10%
Score:1.897m
Score/min:147
Accuracy (listed only):17.711%
HSR (listed only):24.929%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:2,878
Deaths:3,813
KDR:0.755
Accuracy:21.556% C-
HSR:15.497% D-
Eidolon VE33
B++
Kills:1,517
Deaths:785
KDR:1.932
Accuracy:31.092% B+
HSR:31.312% B++
Pulsar C
C+
Kills:789
Deaths:816
KDR:0.967
Accuracy:23.799% C+
HSR:18.758% D
VE-LR Obelisk
B+
Kills:493
Deaths:173
KDR:2.850
Accuracy:28.617% C--
HSR:35.700% B+
Pandora VX25
C
Kills:375
Deaths:523
KDR:0.717
Accuracy:35.583% C-
HSR:13.867% C
Thanatos VE70
C
Kills:315
Deaths:458
KDR:0.688
Accuracy:37.549% C
HSR:9.841% D*
NS-11C
C++
Kills:242
Deaths:321
KDR:0.754
Accuracy:24.480% C++
HSR:16.529% C-
VX6-7
D
Kills:178
Deaths:267
KDR:0.667
Accuracy:21.741% D
HSR:16.854% D
Solstice VE3
C+
Kills:171
Deaths:228
KDR:0.750
Accuracy:22.403% C+
HSR:9.942% F
NSX Tanto
D*
Kills:87
Deaths:148
KDR:0.588
Accuracy:20.413% D*
HSR:17.241% D*
Kills:7,045
Deaths (as Engineer):7,532
Deaths (to Engineers):6,158
KDR:0.93534
Kill Difference:487
Playtime:197.813 hours
Usage:9%
Score:2.470m
Score/min:208
Accuracy (listed only):26.723%
HSR (listed only):18.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:2,878
Deaths:3,813
KDR:0.755
Accuracy:21.556% C-
HSR:15.497% D-
Pulsar C
C+
Kills:789
Deaths:816
KDR:0.967
Accuracy:23.799% C+
HSR:18.758% D
NSX Tengu
D
Kills:728
Deaths:1,146
KDR:0.635
Accuracy:32.383% D
HSR:14.286% D--
Eridani SX5
C+
Kills:497
Deaths:600
KDR:0.828
Accuracy:26.483% C+
HSR:12.877% D--
Sirius SX12
C**
Kills:382
Deaths:571
KDR:0.669
Accuracy:25.960% C**
HSR:13.874% D
Pandora VX25
C
Kills:375
Deaths:523
KDR:0.717
Accuracy:35.583% C-
HSR:13.867% C
Thanatos VE70
C
Kills:315
Deaths:458
KDR:0.688
Accuracy:37.549% C
HSR:9.841% D*
NS-11C
C++
Kills:242
Deaths:321
KDR:0.754
Accuracy:24.480% C++
HSR:16.529% C-
VX6-7
D
Kills:178
Deaths:267
KDR:0.667
Accuracy:21.741% D
HSR:16.854% D
Solstice VE3
C+
Kills:171
Deaths:228
KDR:0.750
Accuracy:22.403% C+
HSR:9.942% F
NSX Tanto
D*
Kills:87
Deaths:148
KDR:0.588
Accuracy:20.413% D*
HSR:17.241% D*
Kills:6,642
Deaths (as Light Assault):8,891
Deaths (to Light Assaults):5,350
KDR:0.74705
Kill Difference:2,249
Playtime:389.014 hours
Usage:17%
Score:4.555m
Score/min:195
Accuracy (listed only):26.577%
HSR (listed only):14.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,060
Deaths:663
KDR:1.599
Accuracy:18.974% C+
HSR:18.113% D
Comet VM2
C++
Kills:948
Deaths:1,045
KDR:0.907
Accuracy:44.479% C++
HSR:2.954% D
Comet VM2
C+
Kills:908
Deaths:923
KDR:0.984
Accuracy:43.372% C+
HSR:2.753% D
Blueshift VM5
C+
Kills:884
Deaths:578
KDR:1.529
Accuracy:19.925% C+
HSR:18.100% D
NS-10 Burster
C+
Kills:618
Deaths:467
KDR:1.323
Accuracy:29.553% C+
HSR:2.104% D*
NS-10 Burster
C+
Kills:614
Deaths:481
KDR:1.277
Accuracy:29.288% C+
HSR:2.117% D*
Nebula VM20
C--
Kills:271
Deaths:190
KDR:1.426
Accuracy:16.255% C--
HSR:16.974% D
Cosmos VM3
B+
Kills:71
Deaths:40
KDR:1.775
Accuracy:19.736% B+
HSR:12.676% D**
Quasar VM1
D-
Kills:64
Deaths:66
KDR:0.970
Accuracy:11.617% D-
HSR:10.938% F
Kills:5,438
Deaths (as MAX Suit):2,226.500
Deaths (to MAX Suits):1,208
KDR:2.4424
Kill Difference:3,211.500
Playtime:309.966 hours
Usage:14%
Score:5.714m
Score/min:307
Accuracy (listed only):25.911%
HSR (listed only):9.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:64
V. Kills:53 119%
Deaths:250
KDR:0.256
Accuracy:37.271% B**
KPH:2.400 D--
VKPH:2 D*
Coyote Missiles
C**
Kills:51
V. Kills:30 165%
Deaths:84
KDR:0.607
Accuracy:55.694% C**
KPH:10 D-
VKPH:5.900 D*
Dual Photon Pods
N/A
Kills:50
V. Kills:16 294%
Deaths:22
KDR:2.273
Accuracy:53.169% N/A
KPH:44.100 N/A
VKPH:14.100 N/A
Kills:165 (64 + 0)
Deaths:356
KDR:0.463
VKDR:0.278
Vehicle Kills:99
Kill Difference:191
Playtime:33.060 hours
Usage:1%
Score:0.284m
Score/min:143
Piloting Accuracy:37.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:680
V. Kills:419 162%
Deaths:208
KDR:3.269
Accuracy:38.572% D
KPH:17.900 D
VKPH:11 D
Proton II PPA
C
Kills:388
V. Kills:34 N/A
Deaths:55
KDR:7.055
Accuracy:18.706% D-
KPH:37.500 D
VKPH:3.300 C
Supernova VPC
D--
Kills:347
V. Kills:62 N/A
Deaths:84
KDR:4.131
Accuracy:43.424% D-
KPH:21.100 D*
VKPH:3.800 D--
E540 Halberd
D
Kills:306
V. Kills:152 200%
Deaths:93
KDR:3.290
Accuracy:42.522% D
KPH:24.200 D
VKPH:12 D
Kills:1,721 (347 + 1,374)
Deaths:440
KDR:3.911
VKDR:1.516
Vehicle Kills:667
Kill Difference:1,281
Playtime:77.421 hours
Usage:3%
Score:0.606m
Score/min:131
Driving Accuracy:43.424%
Gunner Accuracy:42.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:356
V. Kills:126 280%
Deaths:144
KDR:2.472
Accuracy:29.451% D--
KPH:10.600 D-
VKPH:3.800 D--
M20 Basilisk
D
Kills:245
V. Kills:75 322%
Deaths:75
KDR:3.267
Accuracy:30.092% D--
KPH:13.700 D
VKPH:4.200 D--
M60-G Bulldog
D
Kills:142
V. Kills:28 N/A
Deaths:53
KDR:2.679
Accuracy:25.307% D--
KPH:16.900 D
VKPH:3.300 D
M40 Fury
D--
Kills:62
V. Kills:18 326%
Deaths:30
KDR:2.067
Accuracy:25.930% D*
KPH:14.400 D*
VKPH:4.200 D--
Kills:805 (0 + 805)
Deaths:302
KDR:2.666
VKDR:0.818
Vehicle Kills:247
Kill Difference:503
Playtime:64.222 hours
Usage:3%
Score:0.328m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:25.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,8485,8141,6463.532C++2.2149.027%A+77.726%C+22.8CN/A62255.2h2.5C5B+
Serpent VE92 2,9562,8783,8130.755C0.5721.556%C-15.497%D-15.9DN/A44181.3h15.2C70.4C
Proximity Mine 1,9681,9674134.763B3.4438.161%C-N/A131.1C*N/A35815h1.8B4.8C+
Artemis VX26 1,7191,6941,9460.871C0.4524.607%D21.192%C17.6DN/A4996h16.5D**67.2D-
NS-61 Emissary 1,6101,5602,4020.649C+0.6732.938%B++14.039%C-11DN/A32141.5h17.9C54.5C++
Eidolon VE33 1,5481,5177851.932B++0.6131.092%B+31.312%B++25.3C++N/A5859.9h9C*29B+
VA39 Spectre 1,4141,3883663.792A++2.4735.209%B+49.568%B**20.8C+N/A5666.6h5.9C++16.8B+
Spear Anti-Vehicle Phalanx Turret 1,9561,2481279.827B+8.5039.898%C--4.407%C*24.8D14D17250.4h8.8C++22.1C++
Blueshift VM5 1,0871,0606631.599C0.2818.974%C+18.113%D23.9DN/A7244.3h16.3C+85.7C++
C-4 1,5371,0131,1700.866C0.4628.851%B+N/A65.4C33.8B53215.5h1.7C6C++
Comet VM2 1,5639481,0450.907C+0.4244.479%C++2.954%D9.2C6B*73103.2h33.6D-75.6C
Comet VM2 1,5719089230.984C+0.3443.372%C+2.753%D9.8C7.1B**7993.1h32.5C75C+
Blueshift VM5 9108845781.529C0.2119.925%C+18.1%D23.1DN/A6938.3h17.1C86C++
Pulsar C 7987898160.967C+0.3623.799%C+18.758%D19.7CN/A6740.1h14.1C-59.4C+
NSX Tengu 7547281,1460.635D0.6932.383%D14.286%D--17.6DN/A5141.3h18.3D-56.5D
Saron HRB 1,0996802083.269C1.9538.572%D1.471%C+17.9D11D12838h22.9C+59.5C
NS-10 Burster 1,1456184671.323B0.0029.553%C+2.104%D*4.5C--3.9C+64136.8h171.2C--579.2C+
NS-10 Burster 1,1046144811.277B+0.0529.288%C+2.117%D*4.4D3.5C+62138.7h175.9D600.5C
Spiker 5315268420.625C0.7031.158%C*9.125%F18.1DN/A5329h11.3C36.4C+
Eridani SX5 5094976000.828C0.4926.483%C+12.877%D--20.3DN/A6324.5h17.5D*66C-
VE-LR Obelisk 5134931732.85B++1.5328.617%C--35.7%B+17.4DN/A4628.3h9.7D*33.9D-
NSX Tomoe 4724605310.866C-0.4625.102%D-26.739%D--19D-N/A5424.2h21.3F84.8D*
Rocklet Rifle 8214547660.593C+0.7347.499%DN/A24.9C20.2C24218.2h34.9C**73.5C++
Nyx VX31 4114061652.461C*1.1430.065%D37.931%B*23.7DN/A6217.1h7.2D--23.9D
Proton II PPA 422388557.055C5.7318.706%D-1.031%D--37.3D3.3C11310.4h11.8C-63.3D
NS-45 Pilot 3953876250.619C-0.7033.02%C**13.695%D**13.1D--N/A3829.5h10.3D*31.3C-
Sirius SX12 3903825710.669C0.6525.96%C**13.874%D16.8DN/A6122.8h21.4D*82.6C
Pandora VX25 3813755230.717C0.6135.583%C-13.867%C17.7DN/A5521.2h6.6D**18.4D
M20 Basilisk 4823561442.472C+1.1529.451%D--3.933%D10.6D-3.8D--7933.6h76B+258.1C++
Supernova VPC 409347844.131D2.8143.424%D-2.017%B+21.2D*3.8D--12516.4h3.2C++7.4C+
Lasher X2 3553436690.513D0.8114.923%D**5.831%B**11.9D--N/A3728.9h34.2F**229.4F**
Aspis Anti-Aircraft Phalanx Turret 668331477.043A5.7221.095%D1.813%C7D7.1D12547.3h136.4B+646.7C++
Thanatos VE70 3163154580.688C0.6337.549%C9.841%D*17.6DN/A5617.9h5.5C14.6C+
Flare VE6 3153124740.658D0.6618.708%D25.321%C++13.7D--N/A4522.7h15.4D**82.4D-
E540 Halberd 458306933.29C-1.9742.522%D6.536%M24.1D12D16012.7h5.9C+13.8C
Nebula VM20 2742711901.426C0.1016.255%C--16.974%D22.6DN/A6512h15.5B95.1C++
M20 Basilisk 320245753.267C*1.9430.092%D--10.204%A++13.7D4.2D--9617.9h70.8B*235.1B+
NS-11C 2532423210.754C0.5724.48%C++16.529%C-15.7C--N/A6015.4h18.9D-77.2C
XM98 2372371237U235.6837.321%C+48.101%T9.4D--N/A6425.2h4F-10.6D--
Tank Mine 344236673.522B+2.2033.192%C+N/A131.1B+60C+9221.8h2C+6C*
Phaseshift VX-S 2412351062.217C0.8938.229%C**62.128%D-17.5DN/A4713.4h4.7D--12.4C-
S1 3042344240.552C0.7744.765%D**6.838%A**20.9C6.3D--22211.2h5.3B++11.8C++
Auraxium Force-Blade 2322319,9800.023C1.3039.243%B++8.658%C*0.4C+N/A1534.9h2.6D6.5B
Orion VS54 2192164390.492D0.8316.714%D-24.537%C+14.2DN/A12915.2h18.6D**111.2C-
NS-R3 Swarm 4052072850.726B+0.6064.947%C++N/A5.8C--5.5C6935.7h32.9C--50.6C
NS-44 Commissioner 1821793680.486C-0.8432.496%C-14.525%D--11.9D-N/A4515h4.8D14.7C
VX6-7 1801782670.667C-0.6621.741%D16.854%D17.1DN/A7310.4h16.1D74.1C-
Solstice VE3 1741712280.75C+0.5722.403%C+9.942%F12.3C-N/A13213.9h17.4C+77.6C+
Frag Grenade 1551541154N/A152.6839.49%D-N/A308D2D13760.5h4.9D-12.5D-
M60-G Bulldog 170142532.679C--1.3625.307%D--1.408%D--16.9D3.3D768.4h6.5B+25.9C+
Nemesis VSH9 2311351910.707C++0.6261.227%C+N/A8.1C-5.7C15016.7h8.9C+14.6C+
NSX Tanto 88871480.588D0.7320.413%D*17.241%D*13.4DN/A516.5h20.6D-100.8D
Lumine Edge 72728600.084C+1.2434.559%B++12.5%D1.3C-N/A356.2h1.3B3.8B+
Cosmos VM3 7671401.775C+0.4519.736%B+12.676%D**37.4B+2.6S1161.9h10.5A53.4B*
Saron Laser Cannon 117642500.256C-1.0737.271%B**N/A2.4D--2D*14126.8h219.7D589.5C
Quasar VM1 6664660.97C0.3511.617%D-10.938%F9D*N/A717.1h18.8D-161.5C--
M40 Fury 8062302.067D0.7425.93%D*1.613%C+14.4D*4.2D--1034.3h16.3C+62.9D
NS Decimator 6951511C+0.3258.663%CN/A25.5D9D-4312h4.6C++7.9C++
Coyote Missiles 8151840.607D0.7255.694%C**N/A10D-5.9D*745.1h65.9D--118.3D
Dual Photon Pods 6650222.273D0.9553.169%C++N/A45.5D14.5C5161.1h34.9D*65.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon178131.6h
Nano-Armor Kit292347,16124.4h
Nanite Revive Grenade02420.1h
Medical Applicator8525,0683h
Motion Spotter42140.2h
Recon Detection Device51067,220108.2h
Ammunition Package208280.4h

Check the help document for the dictionary if you want to learn more about words used here.


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