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Moony8[MX99] Moony8
VS BR 112

KDR: 1.33

Score: 25.2m

Last Seen: Feb 3rd, 2019 9:43 AM
- OFFLINE - 1942.3 hour(s)

Battle Rank 110 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 7%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Serpent VE92 Proximity Mine Artemis VX26 Eidolon VE33 VA39 Spectre NS-61 Emissary Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $708,066 MLG Score: 566
Fun Score: N/A
Cheeseburgers Flipped: 2436TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.933%19.809%49419101612,4840.8601940.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.484%0.747B++-0.14C-0.45DHEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.217C++14.6-0.022C+44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.424%2.017%311103434716841310.205935263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.244C++-0.375C--1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.20.744B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.112%3.512%182710282,16412539591.72568225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.06%-0.562D-0.222C-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.125C+31.30.209C++72.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.807%72.013%182310327,4071948643.80236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.616%1.17B**0.32C*1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*3.20.004C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.135%11.556%1822103364988180.735828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%-0.441C---0.595D-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.279C6.1-0.256C10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m266.9%211 (12.7k)194 (11.6k)1.3316138,44128,8681.67829112 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035175124.473%23.017%56304:298

9% Engineer10% Heavy Assault49% Infiltrator18% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 1:24 PMAug 16th, 2013 12:11 PMMar 4th, 2019 11:55 AM (52d) (PST)Feb 3rd, 2019 5:43 AM (81d) (PST)Feb 3rd, 2019 5:43 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301833470.2960.2230.0680.9310.052566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,78810,98120,8071813456311,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2162.3h/90.1d 10,008 8,848 14,764 120.7k 1,638 9,933 6,788 68.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:337
Deaths:664
KDR:0.508
Accuracy:14.914% D**
HSR:5.935% B**
Flare VE6
C++
Kills:312
Deaths:474
KDR:0.658
Accuracy:18.708% D
HSR:25.321% C++
Orion VS54
C+
Kills:215
Deaths:434
KDR:0.495
Accuracy:16.714% D-
HSR:24.186% C+
Kills:864
Deaths (as Heavy Assault):1,572
Deaths (to Heavy Assaults):6,959
KDR:0.54962
Kill Difference:708
Playtime:207.837 hours
Usage:10%
Score:1.810m
Score/min:145
Accuracy (listed only):16.779%
HSR (listed only):18.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:5,813
Deaths:1,646
KDR:3.532
Accuracy:49.025% A+
HSR:77.722% C+
Artemis VX26
C
Kills:1,677
Deaths:1,932
KDR:0.868
Accuracy:24.604% D
HSR:21.228% C
VA39 Spectre
B**
Kills:1,359
Deaths:364
KDR:3.734
Accuracy:35.291% B+
HSR:49.301% B**
NS-61 Emissary
B++
Kills:1,281
Deaths:1,902
KDR:0.674
Accuracy:33.289% B++
HSR:13.739% C-
NSX Tengu
D
Kills:695
Deaths:1,103
KDR:0.630
Accuracy:32.371% D
HSR:14.532% D--
Spiker
C*
Kills:524
Deaths:838
KDR:0.625
Accuracy:31.139% C*
HSR:9.160% F
Eridani SX5
C+
Kills:497
Deaths:600
KDR:0.828
Accuracy:26.483% C+
HSR:12.877% D--
NSX Tomoe
D-
Kills:447
Deaths:508
KDR:0.880
Accuracy:25.067% D-
HSR:25.951% D--
Nyx VX31
B*
Kills:406
Deaths:165
KDR:2.461
Accuracy:30.065% D
HSR:37.931% B*
Sirius SX12
C**
Kills:382
Deaths:569
KDR:0.671
Accuracy:25.934% C**
HSR:13.874% D
NS-45 Pilot
C*
Kills:366
Deaths:605
KDR:0.605
Accuracy:32.854% C*
HSR:12.842% D**
XM98
C+
Kills:237
Deaths:
KDR:
Accuracy:37.321% C+
HSR:48.101% T
Phaseshift VX-S
C**
Kills:235
Deaths:106
KDR:2.217
Accuracy:38.229% C**
HSR:62.128% D-
NS-44 Commissioner
C--
Kills:176
Deaths:364
KDR:0.484
Accuracy:32.223% C--
HSR:14.773% D--
Kills:14,095
Deaths (as Infiltrator):10,702
Deaths (to Infiltrators):5,374
KDR:1.31704
Kill Difference:3,393
Playtime:1,061.698 hours
Usage:49%
Score:10.730m
Score/min:168
Accuracy (listed only):32.421%
HSR (listed only):29.583%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:2,878
Deaths:3,813
KDR:0.755
Accuracy:21.556% C-
HSR:15.497% D
Eidolon VE33
B*
Kills:1,517
Deaths:785
KDR:1.932
Accuracy:31.092% B+
HSR:31.312% B*
Pulsar C
C+
Kills:789
Deaths:816
KDR:0.967
Accuracy:23.799% C+
HSR:18.758% D
VE-LR Obelisk
B+
Kills:381
Deaths:150
KDR:2.540
Accuracy:28.632% C--
HSR:36.745% B+
Pandora VX25
C-
Kills:334
Deaths:485
KDR:0.689
Accuracy:35.111% C-
HSR:13.174% C--
Thanatos VE70
C+
Kills:315
Deaths:458
KDR:0.688
Accuracy:37.549% C+
HSR:9.841% D*
NS-11C
C**
Kills:200
Deaths:257
KDR:0.778
Accuracy:25.221% C**
HSR:15.500% D
VX6-7
C--
Kills:178
Deaths:267
KDR:0.667
Accuracy:21.741% C--
HSR:16.854% D
Solstice VE3
C+
Kills:171
Deaths:228
KDR:0.750
Accuracy:22.403% C+
HSR:9.942% F
NSX Tanto
D--
Kills:87
Deaths:148
KDR:0.588
Accuracy:20.413% D--
HSR:17.241% D*
Kills:6,850
Deaths (as Engineer):7,407
Deaths (to Engineers):6,016
KDR:0.9248
Kill Difference:557
Playtime:195.680 hours
Usage:9%
Score:2.452m
Score/min:209
Accuracy (listed only):26.752%
HSR (listed only):18.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:2,878
Deaths:3,813
KDR:0.755
Accuracy:21.556% C-
HSR:15.497% D
Pulsar C
C+
Kills:789
Deaths:816
KDR:0.967
Accuracy:23.799% C+
HSR:18.758% D
NSX Tengu
D
Kills:695
Deaths:1,103
KDR:0.630
Accuracy:32.371% D
HSR:14.532% D--
Eridani SX5
C+
Kills:497
Deaths:600
KDR:0.828
Accuracy:26.483% C+
HSR:12.877% D--
Sirius SX12
C**
Kills:382
Deaths:569
KDR:0.671
Accuracy:25.934% C**
HSR:13.874% D
Pandora VX25
C-
Kills:334
Deaths:485
KDR:0.689
Accuracy:35.111% C-
HSR:13.174% C--
Thanatos VE70
C+
Kills:315
Deaths:458
KDR:0.688
Accuracy:37.549% C+
HSR:9.841% D*
NS-11C
C**
Kills:200
Deaths:257
KDR:0.778
Accuracy:25.221% C**
HSR:15.500% D
VX6-7
C--
Kills:178
Deaths:267
KDR:0.667
Accuracy:21.741% C--
HSR:16.854% D
Solstice VE3
C+
Kills:171
Deaths:228
KDR:0.750
Accuracy:22.403% C+
HSR:9.942% F
NSX Tanto
D--
Kills:87
Deaths:148
KDR:0.588
Accuracy:20.413% D--
HSR:17.241% D*
Kills:6,526
Deaths (as Light Assault):8,744
Deaths (to Light Assaults):5,159
KDR:0.74634
Kill Difference:2,218
Playtime:383.738 hours
Usage:18%
Score:4.500m
Score/min:195
Accuracy (listed only):26.598%
HSR (listed only):14.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,046
Deaths:655
KDR:1.597
Accuracy:18.986% C+
HSR:17.878% D
Comet VM2
C*
Kills:946
Deaths:1,043
KDR:0.907
Accuracy:44.515% C*
HSR:2.960% D
Comet VM2
C+
Kills:904
Deaths:921
KDR:0.982
Accuracy:43.424% C+
HSR:2.765% D
Blueshift VM5
C+
Kills:873
Deaths:570
KDR:1.532
Accuracy:19.937% C+
HSR:17.869% D
NS-10 Burster
C++
Kills:589
Deaths:478
KDR:1.232
Accuracy:29.321% C++
HSR:2.037% D*
NS-10 Burster
C+
Kills:588
Deaths:464
KDR:1.267
Accuracy:29.570% C+
HSR:2.211% D*
Nebula VM20
C-
Kills:271
Deaths:190
KDR:1.426
Accuracy:16.255% C-
HSR:16.974% D
Cosmos VM3
B++
Kills:71
Deaths:40
KDR:1.775
Accuracy:19.736% B++
HSR:12.676% F
Quasar VM1
D-
Kills:64
Deaths:66
KDR:0.970
Accuracy:11.617% D-
HSR:10.938% F
Kills:5,352
Deaths (as MAX Suit):2,213.500
Deaths (to MAX Suits):1,182
KDR:2.41789
Kill Difference:3,138.500
Playtime:305.079 hours
Usage:14%
Score:5.622m
Score/min:307
Accuracy (listed only):25.929%
HSR (listed only):9.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:64
V. Kills:53 119%
Deaths:245
KDR:0.261
Accuracy:37.343% B*
KPH:2.400 D--
VKPH:2 D*
Coyote Missiles
C**
Kills:51
V. Kills:30 165%
Deaths:84
KDR:0.607
Accuracy:55.694% C**
KPH:10 D*
VKPH:5.900 D*
Kills:115 (64 + 0)
Deaths:329
KDR:0.350
VKDR:0.252
Vehicle Kills:83
Kill Difference:214
Playtime:31.718 hours
Usage:1%
Score:0.247m
Score/min:130
Piloting Accuracy:37.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:670
V. Kills:415 161%
Deaths:204
KDR:3.284
Accuracy:38.425% D
KPH:17.800 D
VKPH:11 D
Proton II PPA
C
Kills:388
V. Kills:34 N/A
Deaths:55
KDR:7.055
Accuracy:18.706% D-
KPH:37.500 D
VKPH:3.300 C
Supernova VPC
D--
Kills:347
V. Kills:62 N/A
Deaths:84
KDR:4.131
Accuracy:43.424% D-
KPH:21.100 D*
VKPH:3.800 D--
E540 Halberd
D
Kills:305
V. Kills:152 199%
Deaths:90
KDR:3.389
Accuracy:42.559% D
KPH:24.400 D
VKPH:12.200 D
Kills:1,710 (347 + 1,363)
Deaths:433
KDR:3.949
VKDR:1.531
Vehicle Kills:663
Kill Difference:1,277
Playtime:76.998 hours
Usage:4%
Score:0.602m
Score/min:130
Driving Accuracy:43.424%
Gunner Accuracy:42.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:352
V. Kills:125 279%
Deaths:142
KDR:2.479
Accuracy:29.374% D--
KPH:10.600 D-
VKPH:3.700 D--
M20 Basilisk
D
Kills:245
V. Kills:75 322%
Deaths:75
KDR:3.267
Accuracy:30.051% D--
KPH:13.700 D
VKPH:4.200 D--
M60-G Bulldog
D
Kills:142
V. Kills:28 N/A
Deaths:53
KDR:2.679
Accuracy:25.266% D--
KPH:16.900 D
VKPH:3.300 D
M40 Fury
D--
Kills:62
V. Kills:18 326%
Deaths:30
KDR:2.067
Accuracy:25.930% D*
KPH:14.400 D*
VKPH:4.200 D--
Kills:801 (0 + 801)
Deaths:300
KDR:2.670
VKDR:0.820
Vehicle Kills:246
Kill Difference:501
Playtime:63.971 hours
Usage:3%
Score:0.326m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:25.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,8475,8131,6463.532C++2.2049.025%A+77.722%C+22.8CN/A62255.1h2.5C5B+
Serpent VE92 2,9562,8783,8130.755C0.5821.556%C-15.497%D15.9DN/A44181.3h15.2C70.4C+
Proximity Mine 1,8461,8453954.671C*3.3438.13%C-N/A130.9C**N/A35114.1h1.8B+4.8C++
Artemis VX26 1,7001,6771,9320.868C0.4624.604%D21.228%C17.6DN/A4895.5h16.6D**67.6D-
Eidolon VE33 1,5481,5177851.932B++0.6031.092%B+31.312%B*25.3C++N/A5859.9h9C*29B+
VA39 Spectre 1,3831,3593643.734A++2.4035.291%B+49.301%B**20.8C+N/A5565.3h5.8C**16.6B+
NS-61 Emissary 1,3151,2811,9020.674C+0.6633.289%B++13.739%C-11.1DN/A31115.5h17.4C52.3C*
Spear Anti-Vehicle Phalanx Turret 1,9461,2401279.764B+8.4339.812%C-4.435%C*24.9D14.2D17349.7h8.8C*22C++
Blueshift VM5 1,0721,0466551.597C0.2718.986%C+17.878%D24C--N/A7243.6h16.2C+85.6C++
C-4 1,5231,0021,1600.864C0.4728.783%B+N/A65.5C34.1B53115.3h1.7C6C++
Comet VM2 1,5609461,0430.907C+0.4244.515%C*2.96%D9.2C6B*73102.8h33.5D-75.3C
Comet VM2 1,5659049210.982C+0.3543.424%C+2.765%D9.8C7.1B**7992.7h32.5C74.8C+
Blueshift VM5 8998735701.532C0.2019.937%C+17.869%D23.2DN/A6937.6h17.1C+85.6C++
Pulsar C 7987898160.967C+0.3623.799%C+18.758%D19.7CN/A6740.1h14.1C59.4C+
NSX Tengu 7206951,1030.63C--0.7032.371%D14.532%D--17.5DN/A5139.8h18.5D-57.1C--
Saron HRB 1,0856702043.284C1.9538.425%D1.493%C+17.8D11D12737.7h23C+59.8C+
NS-10 Burster 1,0665894781.232B+0.1029.321%C++2.037%D*4.4C--3.5C+61135.1h179D-610.3C
NS-10 Burster 1,1005884641.267C*0.0629.57%C+2.211%D*4.4C--3.8C+63133.3h175.5D593.4C+
Spiker 5295248380.625C0.7131.139%C*9.16%F18.1DN/A5328.9h11.3C36.4C+
Eridani SX5 5094976000.828C0.5026.483%C+12.877%D--20.3C--N/A6324.5h17.5D*66C
NSX Tomoe 4594475080.88C-0.4525.067%D-25.951%D--19D-N/A5423.5h21.2F84.6D*
Rocklet Rifle 7994437350.603C+0.7347.307%DN/A25.5C+20.5C24417.4h34B+72C++
Nyx VX31 4114061652.461B1.1330.065%D37.931%B*23.7DN/A6217.1h7.2D-23.9D
Proton II PPA 422388557.055C5.7218.706%D-1.031%D--37.3D3.3C11310.4h11.8C63.3D
Sirius SX12 3903825690.671C0.6625.934%C**13.874%D16.8C--N/A6122.8h21.4D*82.4C
VE-LR Obelisk 3953811502.54B+1.2128.632%C--36.745%B+17.2DN/A4422.1h9.4D-32.7D
NS-45 Pilot 3743666050.605C-0.7332.854%C*12.842%D**12.9D--N/A3728.4h10.3D*31.4C-
M20 Basilisk 4773521422.479C+1.1529.374%D--3.977%D10.5D-3.7D--7933.4h76.2B++259.2C*
Supernova VPC 409347844.131D2.8043.424%D-2.017%B+21.2D*3.8D--12516.4h3.2C*7.4C+
Lasher X2 3493376640.508D0.8214.914%D**5.935%B**11.7D--N/A3728.7h34.5F**231.5F*
Pandora VX25 3403344850.689C-0.6435.111%C-13.174%C--16.7DN/A5220h6.7D**19D-
Aspis Anti-Aircraft Phalanx Turret 657324467.043A+5.7120.99%D1.852%C+6.9D7.1D12546.8h137.4B+654.6C++
Thanatos VE70 3163154580.688C0.6437.549%C+9.841%D*17.6C--N/A5517.9h5.5C14.6C+
Flare VE6 3153124740.658D0.6718.708%D25.321%C++13.7D--N/A4522.7h15.4D**82.4D
E540 Halberd 457305903.389C-2.0642.559%D6.557%M24.4D12.2D16112.5h5.8C++13.7C+
Nebula VM20 2742711901.426C0.0916.255%C-16.974%D22.6DN/A6512h15.5B+95.1C++
M20 Basilisk 320245753.267C**1.9430.051%D--10.204%A++13.7D4.2D--9617.9h70.6B*234.9B+
XM98 2372371237U235.6737.321%C+48.101%T9.4D--N/A6325.2h4F-10.6D-
Phaseshift VX-S 2412351062.217C0.8938.229%C**62.128%D-17.5DN/A4713.4h4.7D12.4C
S1 3042344240.552C0.7844.765%D*6.838%A**20.9C6.3D-22111.2h5.3B++11.8C*
Tank Mine 333227673.388B+2.0632.545%C+N/A126.1B+58.9C+9081.8h2C+6.1C*
Auraxium Force-Blade 2242239,0780.025C1.3140.409%B++8.969%B0.5C-N/A1476.7h2.6D6.4B
Orion VS54 2182154340.495C--0.8416.714%D-24.186%C+14.2DN/A12615.1h18.6D*111.1D-
NS-11C 2092002570.778C+0.5525.221%C**15.5%D15.5C--N/A6212.9h18.8D74.7C+
NS-R3 Swarm 3691862630.707B+0.6264.687%C*N/A5.8C-5.7C6732h33.2C51.2C
VX6-7 1801782670.667C-0.6621.741%C--16.854%D17.1DN/A7210.4h16.1D74.1C
NS-44 Commissioner 1791763640.484C-0.8532.223%C--14.773%D--12D-N/A4514.7h4.7D14.7C
Solstice VE3 1741712280.75C+0.5822.403%C+9.942%F12.3CN/A13013.9h17.4C+77.6C++
Frag Grenade 1511501150N/A148.6739.525%DN/A300D2D13390.5h5D-12.6D
M60-G Bulldog 170142532.679D1.3525.266%D--1.408%D--16.9D3.3D768.4h6.5B+25.8C+
Nemesis VSH9 2291341900.705C+0.6361.327%C+N/A8.1C--5.7D15016.6h9C14.6C
NSX Tanto 88871480.588C--0.7420.413%D--17.241%D*13.4DN/A516.5h20.6D-100.8D--
Cosmos VM3 7671401.775C+0.4419.736%B++12.676%F37.4B++2.6S1161.9h10.5A53.4B*
Lumine Edge 70708520.082C+1.2534.483%B++12.857%C-1.3C-N/A355.2h1.3C**3.7B+
Saron Laser Cannon 117642450.261C-1.0737.343%B*N/A2.4D--2D*14126.6h216.6D580C
Quasar VM1 6664660.97C0.3611.617%D-10.938%F9D*N/A717.1h18.8D161.5C
M40 Fury 8062302.067D0.7425.93%D*1.613%C+14.4D*4.2D--1044.3h16.3C+62.9D
Coyote Missiles 8151840.607D-0.7255.694%C**N/A10D*5.9D*725.1h65.9D--118.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter42140.2h
Spawn Beacon116380.9h
Nano-Armor Kit288342,65424.1h
Nanite Revive Grenade02320.1h
Medical Applicator8424,9963h
Ammunition Package208100.4h
Recon Detection Device48863,275101h

Check the help document for the dictionary if you want to learn more about words used here.


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