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Veteran Moose357[TTH] Moose357
VS BR 105

KDR: 1.36

Score: 21m

Last Seen: Nov 30th, 2018 6:38 AM
- OFFLINE - 1470.3 hour(s)

Battle Rank 104 (105 total) - Vanu Sovereignty on Briggs
Level Progress (to 105): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C V10 Proximity Mine Solstice SF SVA-88 Orion VS54 H-V45 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 640TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.725%20.082%557912055,6370.8369710.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.223%1.28A-0.118C+-1.697F-HEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.356C**13.30.069C+34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.719%1.34%117312115978344380.715827136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.944%0.99B*-0.23C-1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.50.018C+74.1-0.397C--84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.335%3.152%241512091,4918298401.79855177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-0.257C0.381C**1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.3-0.355C-20-0.601D32.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.152%2.28%315812062,14976713222.79818162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%-0.373C--0.535D0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.093C+34.90.126C++73.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.155%83.383%315312111,69162762.69268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.079%2.883M+1.059B**3.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.203C++4.3-0.342C-3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.443%16.892%3151121329649740.595573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.407B0.445B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.222C++4.80.02C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21m393.1%213 (12.8k)217 (13k)1.3598321,00415,4461.70594105 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121456520.989%15.211%31906:156

53% Engineer13% Heavy Assault15% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:51 AMSep 10th, 2017 10:32 AMDec 24th, 2018 5:57 AM (242d) (PST)Nov 30th, 2018 4:50 AM (266d) (PST)Nov 30th, 2018 2:38 AM (266d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5371154220.2170.1600.0331.0960.062259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2066,92225,2841310266413,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1612.4h/67.2d 5,346 3,195 6,614 106k 2,521 3,741 5,972 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,204
Deaths:568
KDR:2.120
Accuracy:23.884% C++
HSR:21.346% D
Orion VS54
B**
Kills:1,190
Deaths:1,294
KDR:0.920
Accuracy:26.091% B**
HSR:19.748% D
Kills:2,394
Deaths (as Heavy Assault):1,862
Deaths (to Heavy Assaults):3,854
KDR:1.28571
Kill Difference:532
Playtime:204.635 hours
Usage:13%
Score:2.852m
Score/min:232
Accuracy (listed only):24.987%
HSR (listed only):20.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,576
Deaths:1,569
KDR:1.004
Accuracy:29.397% B**
HSR:20.685% C-
Solstice SF
B**
Kills:1,334
Deaths:2,122
KDR:0.629
Accuracy:29.502% B**
HSR:16.867% C+
Thanatos VE70
B++
Kills:296
Deaths:417
KDR:0.710
Accuracy:46.443% B++
HSR:16.892% C++
Solstice VE3
A**
Kills:254
Deaths:355
KDR:0.715
Accuracy:35.914% A**
HSR:18.504% C
Kills:3,460
Deaths (as Engineer):4,463
Deaths (to Engineers):4,312
KDR:0.77526
Kill Difference:1,003
Playtime:849.473 hours
Usage:53%
Score:10.958m
Score/min:215
Accuracy (listed only):35.314%
HSR (listed only):18.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:1,437
Deaths:278
KDR:5.169
Accuracy:46.140% B*
HSR:85.595% B**
Sirius SX12
A++
Kills:362
Deaths:414
KDR:0.874
Accuracy:33.257% A++
HSR:15.470% C-
Phaseshift VX-S
A*
Kills:186
Deaths:100
KDR:1.860
Accuracy:52.871% A*
HSR:69.893% C
Manticore SX40
A++
Kills:159
Deaths:325
KDR:0.489
Accuracy:40.395% A++
HSR:35.220% A++
Beamer VS3
M
Kills:87
Deaths:275
KDR:0.316
Accuracy:45.004% M
HSR:39.081% A*
VA39 Spectre
S
Kills:68
Deaths:62
KDR:1.097
Accuracy:73.324% S
HSR:73.529% M++
NS-357 Underboss
A*
Kills:66
Deaths:149
KDR:0.443
Accuracy:45.571% B**
HSR:37.879% A*
Kills:2,365
Deaths (as Infiltrator):1,603
Deaths (to Infiltrators):2,205
KDR:1.47536
Kill Difference:762
Playtime:241.440 hours
Usage:15%
Score:2.202m
Score/min:152
Accuracy (listed only):48.080%
HSR (listed only):50.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,576
Deaths:1,569
KDR:1.004
Accuracy:29.397% B**
HSR:20.685% C-
Solstice SF
B**
Kills:1,334
Deaths:2,122
KDR:0.629
Accuracy:29.502% B**
HSR:16.867% C+
Sirius SX12
A++
Kills:362
Deaths:414
KDR:0.874
Accuracy:33.257% A++
HSR:15.470% C-
Thanatos VE70
B++
Kills:296
Deaths:417
KDR:0.710
Accuracy:46.443% B++
HSR:16.892% C++
Solstice VE3
A**
Kills:254
Deaths:355
KDR:0.715
Accuracy:35.914% A**
HSR:18.504% C
Kills:3,822
Deaths (as Light Assault):4,877
Deaths (to Light Assaults):2,544
KDR:0.78368
Kill Difference:1,055
Playtime:174.201 hours
Usage:11%
Score:2.488m
Score/min:238
Accuracy (listed only):34.903%
HSR (listed only):17.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:739
Deaths:836
KDR:0.884
Accuracy:24.785% C++
HSR:12.991% D*
Sirius SX12
A++
Kills:362
Deaths:414
KDR:0.874
Accuracy:33.257% A++
HSR:15.470% C-
Thanatos VE70
B++
Kills:296
Deaths:417
KDR:0.710
Accuracy:46.443% B++
HSR:16.892% C++
Kills:1,397
Deaths (as Combat Medic):1,667
Deaths (to Combat Medics):1,566
KDR:0.83803
Kill Difference:270
Playtime:70.160 hours
Usage:4%
Score:1.076m
Score/min:256
Accuracy (listed only):34.828%
HSR (listed only):15.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:416
Deaths:265
KDR:1.570
Accuracy:18.038% B+
HSR:17.308% C
Blueshift VM5
C+
Kills:369
Deaths:226
KDR:1.633
Accuracy:19.374% C+
HSR:17.615% D
Comet VM2
B+
Kills:167
Deaths:183
KDR:0.913
Accuracy:47.937% B+
HSR:4.790% C**
NS-10 Burster
B+
Kills:143
Deaths:150
KDR:0.953
Accuracy:33.706% B+
HSR:6.294% C++
NS-10 Burster
B++
Kills:135
Deaths:122
KDR:1.107
Accuracy:33.774% B++
HSR:2.963% D-
Comet VM2
B
Kills:105
Deaths:146
KDR:0.719
Accuracy:48.540% B
HSR:1.905% D--
Kills:1,335
Deaths (as MAX Suit):546
Deaths (to MAX Suits):672
KDR:2.44505
Kill Difference:789
Playtime:80.125 hours
Usage:5%
Score:1.449m
Score/min:301
Accuracy (listed only):33.561%
HSR (listed only):8.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:384
V. Kills:137 278%
Deaths:314
KDR:1.223
Accuracy:51.535% A+
KPH:9.400 D*
VKPH:3.300 C+
Dual Photon Pods
C--
Kills:150
V. Kills:70 211%
Deaths:46
KDR:3.261
Accuracy:48.996% C
KPH:24.400 D--
VKPH:11.400 C--
Photon A2A Missile Pods
C--
Kills:83
V. Kills:101 81%
Deaths:21
KDR:3.952
Accuracy:74.657% D
KPH:22.700 D
VKPH:27.700 C--
Maelstrom Turbo Laser
A*
Kills:63
V. Kills:68 91%
Deaths:225
KDR:0.280
Accuracy:43.901% A*
KPH:2.200 D--
VKPH:2.400 D--
Kills:680 (447 + 0)
Deaths:606
KDR:1.122
VKDR:0.620
Vehicle Kills:376
Kill Difference:74
Playtime:79.404 hours
Usage:5%
Score:0.523m
Score/min:110
Piloting Accuracy:43.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:604
V. Kills:325 185%
Deaths:62
KDR:9.742
Accuracy:28.771% D-
KPH:2,174,400 U
VKPH:1,170,000 U
C150 Dalton
U
Kills:473
V. Kills:286 165%
Deaths:41
KDR:11.537
Accuracy:56.685% A++
KPH:1,702,800 U
VKPH:1,029,600 U
L105 Zephyr
U
Kills:444
V. Kills:165 267%
Deaths:44
KDR:10.091
Accuracy:41.583% C+
KPH:1,598,400 U
VKPH:594,000 U
Dual-75 Duster
C*
Kills:116
V. Kills:17 N/A
Deaths:14
KDR:8.286
Accuracy:33.333% D
KPH:43.300 D-
VKPH:6.300 C*
Kills:1,637 (0 + 1,637)
Deaths:161
KDR:10.168
VKDR:4.925
Vehicle Kills:793
Kill Difference:1,476
Playtime:2.681 hours
Usage:0%
Score:0.859m
Score/min:5,340
Piloting Accuracy:N/A%
Gunner Accuracy:33.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:178
V. Kills:162 109%
Deaths:115
KDR:1.548
Accuracy:64.861% B**
KPH:17.100 D--
VKPH:15.600 C-
L100 Python HEAT
C
Kills:157
V. Kills:87 178%
Deaths:62
KDR:2.532
Accuracy:62.908% B**
KPH:19.100 D
VKPH:10.600 C
Skyguard
D--
Kills:95
V. Kills:97 97%
Deaths:92
KDR:1.033
Accuracy:34.089% B*
KPH:6.300 D*
VKPH:6.500 D--
Kills:430 (430 + 0)
Deaths:269
KDR:1.599
VKDR:1.286
Vehicle Kills:346
Kill Difference:161
Playtime:33.596 hours
Usage:2%
Score:0.386m
Score/min:191
Driving Accuracy:34.089%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:714
V. Kills:120 N/A
Deaths:127
KDR:5.622
Accuracy:54.930% B+
KPH:23.600 D--
VKPH:4 D--
Supernova FPC
D
Kills:347
V. Kills:356 97%
Deaths:141
KDR:2.461
Accuracy:57.008% B+
KPH:12.200 D*
VKPH:12.500 D
Saron HRB
B**
Kills:156
V. Kills:231 67%
Deaths:37
KDR:4.216
Accuracy:57.354% A+
KPH:17 D
VKPH:25.100 B**
Proton II PPA
C-
Kills:137
V. Kills:10 N/A
Deaths:7
KDR:19.571
Accuracy:28.678% B++
KPH:39.900 D
VKPH:2.900 C-
E540 Halberd
C*
Kills:73
V. Kills:70 103%
Deaths:10
KDR:7.300
Accuracy:49.798% C**
KPH:18.500 D*
VKPH:17.800 C*
Kills:1,427 (1,061 + 366)
Deaths:322
KDR:4.432
VKDR:2.444
Vehicle Kills:787
Kill Difference:1,105
Playtime:75.253 hours
Usage:5%
Score:0.835m
Score/min:185
Driving Accuracy:57.008%
Gunner Accuracy:49.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:155
V. Kills:39 388%
Deaths:36
KDR:4.306
Accuracy:36.615% C
KPH:21.900 C+
VKPH:5.500 D
M60-G Bulldog
C
Kills:107
V. Kills:23 446%
Deaths:24
KDR:4.458
Accuracy:34.177% C+
KPH:21.800 C-
VKPH:4.700 C
M40 Fury
C*
Kills:87
V. Kills:12 N/A
Deaths:6
KDR:14.500
Accuracy:38.213% C*
KPH:37.800 C
VKPH:5.200 D-
Kills:349 (0 + 349)
Deaths:66
KDR:5.288
VKDR:1.121
Vehicle Kills:74
Kill Difference:283
Playtime:14.301 hours
Usage:1%
Score:0.128m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:38.213%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,6111,5761,5691.004C+0.3629.397%B**20.685%C-8.1D-N/A37194.8h13.7C46.6C**
V10 1,4391,4372785.169B*3.8146.14%B*85.595%B**18.6DN/A7577.4h2.1B4.6B+
Proximity Mine 1,4281,4271658.648A++7.2943.856%C*N/A148.6B+N/A4879.6h1.7B+3.8B++
Solstice SF 1,3661,3342,1220.629C0.7329.502%B**16.867%C+7.8D-N/A32170.8h16.1C-54.7C++
SVA-88 1,2181,2045682.12C*0.7623.884%C++21.346%D19.1D--N/A8863.1h12.3C+51.5C++
Orion VS54 1,2031,1901,2940.92C0.4426.091%B**19.748%D20C--N/A8659.4h12.2B46.7C*
H-V45 7447398360.884C0.4824.785%C++12.991%D*15.1DN/A6449.1h13.4C++54C**
Supernova VPC 8347141275.622C--4.2654.93%B+1.401%C+23.6D--4D--10030.3h3.2C++5.9B
Spear Anti-Vehicle Phalanx Turret 1,056607639.635B+8.2845.683%C++4.119%C++33.5C24.8C**33918.1h10.2C+22.4C+
AP30 Shredder 929604629.742B8.3828.771%D-3.642%A6040U3250U34916800.1h82.1B285.4C++
C150 Dalton 7594734111.537B++10.1856.685%A++N/A4730U2860U30751800.1h6.8D*12.1C+
Tank Mine 8684621263.667B+2.3125.047%DN/A92.4C81.2B++12215h1.7B6.9C
L105 Zephyr 6094444410.091C*8.7341.583%C+N/A4440U1650U17913800.1h8.1D19.6C
Quasar VM1 4224162651.57C++0.2118.038%B+17.308%C19.3CN/A7921.6h15.4C++85.5C**
Light PPA 5213843141.223C--0.1451.535%A+1.302%C++9.4D*3.3C+7041h36.5F-70.9D-
Blueshift VM5 3793692261.633C0.2719.374%C+17.615%D21.3DN/A8017.3h15.5C*80.2C*
Sirius SX12 3703624140.874C+0.4933.257%A++15.47%C-11.4D-N/A5131.8h15.7C+47.3B+
Supernova FPC 7033471412.461C--1.1057.008%B+6.052%A**12.2D*12.5D21128.4h8.3F14.6D--
MANA Anti-Vehicle Turret 7923382751.229C-0.1361.446%C**2.663%C--3380M**4540S3280370.1h17.3T-28.2D*
NS Decimator 6253244290.755C0.6062.988%C**2.469%C*18.9D--17.6C*33917.1h6.6D--10.5D
C-4 4773063061C0.3625.156%C+N/A41.9D-23.4C6207.3h2.2D*8.9D-
Thanatos VE70 3002964170.71C+0.6546.443%B++16.892%C++20C-N/A8014.8h4.8C++10.3B+
Solstice VE3 2652543550.715C+0.6435.914%A**18.504%C11.6C-N/A4921.9h21.1D-58.6C*
Force-Blade 27123011,3290.02C+1.3449.275%A+N/A0.3C-N/A1880.1h4.7D**9.6C*
MANA Anti-Personnel Turret 236214703.057N/A1.7029.368%UN/A2140U220U6264300.1h36.7T*124.9T*
Phaseshift VX-S 1891861001.86C0.5052.871%A*69.893%C12.7D--N/A3514.7h10.7T*20.3F
L100 Python AP 3401781151.548D0.1964.861%B**4.494%B**17.1D--15.6C-23110.4h9.3D--14.3C-
Comet VM2 2541671830.913C+0.4547.937%B+4.79%C**8.1D4.2C+9720.6h25.1C+52.4C*
Manticore SX40 1601593250.489C-0.8740.395%A++35.22%A++4.9D*N/A2632.7h9.9D24.6B
L100 Python HEAT 244157622.532C-1.1762.908%B**3.822%B*19.1D10.6C2098.2h6.8C+10.7B+
Saron HRB 387156374.216C+2.8657.354%A+1.282%C17D25.1B**3319.2h33.1D**57.8C+
M20 Basilisk 194155364.306B++2.9536.615%C7.742%B*21.8C+5.5D1557.1h66.4B*181.2B*
Dual Photon Pods 220150463.261C-1.9048.996%CN/A24.6D--11.5C--3596.1h37.7D**77D--
Frag Grenade 1501481148N/A146.6432.425%FN/A493.3C+6.7C16730.3h3.1B++9.4C+
NS-10 Burster 2491431500.953C+0.4133.706%B+6.294%C++3.5D-2.6D-7840.7h195.3D--579.4C+
Proton II PPA 147137719.571B+18.2128.678%B++N/A40.3D2.9C-1673.4h11.2C39.2C**
NS-10 Burster 2421351221.107C**0.2533.774%B++2.963%D-4.1D3.3C+8732.6h178.3D-528C+
Dual-75 Duster 133116148.286C+6.9333.333%DN/A43D-6.3C*1452.7h6.6C-19.9C
Nemesis VSH9 2671151031.117B*0.2464.506%C**1.739%C-6.3C--8.3C+14218.4h12.5F19.5D*
MAX Punch 1121085610.193B+1.1737%DN/A1.6C+N/A666.4h2.1C++5.6C++
M60-G Bulldog 130107244.458C++3.1034.177%C+N/A21.8C-4.7C1274.9h8.2C+24C++
Comet VM2 1751051460.719C0.6448.54%B1.905%D--7D-4.7C+9214.9h34.7C-71.4C+
Skyguard 19295921.033D0.3334.089%B*2.105%C++6.3D*6.5D--15415h231.2F--678.2D*
M40 Fury 9987614.5A+13.1438.213%C*N/A37.8C5.2D-1812.3h17.1C44.8C++
Beamer VS3 88872750.316D1.0445.004%M39.081%A*3.4D*N/A1425.7h13.5D-29.9C++
Photon A2A Missile Pods 18483213.952C+2.5974.657%DN/A23.1D28.1C-4793.6h9.8C13.2D
Lancer VS22 225791910.414C-0.9572.707%A+N/A8D14.7C++2109.9h36.9C50.8C+
E540 Halberd 14373107.3C+5.9449.798%C**4.11%B**18.7D*17.9C**3293.9h8.4F-16.9D--
VA39 Spectre 6968621.097C+0.2673.324%S73.529%M++8D--N/A458.5h32.3T*44.1F--
NS-357 Underboss 66661490.443D0.9245.571%B**37.879%A*5.2D*N/A1412.6h4.8C--10.6B
Lasher X2 65641340.478D0.8825.755%C+4.688%B+16.4DN/A683.9h19.6C++76C*
Maelstrom Turbo Laser 131632250.28C--1.0843.901%A*3.175%B+2.2D--2.4D--6628.6h389.3T*886.7F-
Sticky Grenade 6159159N/A57.6440.415%D**N/A295D**10C10850.2h4.3F-10.6F-
Aspis Anti-Aircraft Phalanx Turret 13555143.929C*2.5729.603%B++N/A7.4D10.8C+2867.4h240.9F--813.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,5934.1h
Anti-Vehicle MANA Turret351,4905.1h
Nano-Armor Kit340691,50562.3h
Turret AI Module0960.8h
Skywall Shield Emitter0880.9h
Structure Shield Module0830.7h
Repair Module01541h
Nanite Revive Grenade01030h
Medical Applicator13461,4575.7h
Cortium Silo0660.7h
Spitfire Auto-Turret114300.8h
Motion Spotter303,0663.6h
Hoplon Anti-Aircraft Phalanx Tower0620.5h
Xiphos Anti-Personnel Tower0760.7h
Rampart Wall11763.4h
Sunderer Garage0521.1h
Deconstruction Tool15,8521.2h
Spear Anti-Vehicle Tower1711h
Shield Recharging Field135620.4h
Ammunition Package271,2531.7h
Anti-Infantry MANA Turret229383.7h
Recon Detection Device78092.3h
IPC Targeting Dart122151.6h

Check the help document for the dictionary if you want to learn more about words used here.


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