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Centurion Grouchy Moridin6[558] Moridin6
VS BR 54

KDR: 1.12

Score: 35.2m

Last Seen: Feb 7th, 2019 12:39 AM
- OFFLINE - 355.9 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Leader of Area558[558] Area558
VS outfit on Emerald

Members: 2
Level Progress (to 55): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Supernova FPC Solstice SF Eridani SX5 Tank Mine Sirius SX12 C-4 ARX Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.609%19.464%44017100514,2110.6514620.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.761%0.299C*-0.189C-0.656DHEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*11.50.198C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.974%1.037%123210208689353460.928342250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.298%0.058C+-0.521D-1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.566B+26.50.499B+43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.298%2.637%171410184,323293730461.47141142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.155%-0.74D-0.014C+1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.3-0.198C15.4-0.23C30.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.632%2.273%55410181,23224979310.493392132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%-0.42C---0.532D0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.077C+34.60.123C+74.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.013%73.147%55410184,7221445233.26782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.202%1.199B**0.394B0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.40.251C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.159%14.368%5511021174126330.137767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.105C+-0.033C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.122C+4.70.041C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Area558[558] Area558
VS outfit on Emerald

Members: 2
35.2m448.5%271 (16.3k)235 (14.1k)1.1247151,09845,4321.3584354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022163817.409%14.216%24703:1717

40% Engineer40% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 9:44 PMFeb 2nd, 2014 8:01 PMFeb 20th, 2019 6:34 AM (1d) (PST)Feb 6th, 2019 11:12 PM (15d) (PST)Feb 6th, 2019 8:39 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931513420.3420.3040.0491.7960.059182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5909,07720,51321183108414,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2492.3h/103.8d 10,618 7,264 19,099 268.6k 3,149 5,607 8,779 73.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:2,770
Deaths:3,103
KDR:0.893
Accuracy:20.988% D
HSR:13.718% D
Pulsar C
C+
Kills:1,163
Deaths:2,215
KDR:0.525
Accuracy:20.928% D
HSR:23.044% C+
Serpent VE92
C+
Kills:1,150
Deaths:2,327
KDR:0.494
Accuracy:20.766% D
HSR:19.130% C+
Solstice VE3
D-
Kills:228
Deaths:37
KDR:6.162
Accuracy:16.610% D*
HSR:14.912% D-
Thanatos VE70
C++
Kills:174
Deaths:241
KDR:0.722
Accuracy:40.159% C++
HSR:14.368% C
NS Baron G5AE
B
Kills:110
Deaths:183
KDR:0.601
Accuracy:39.299% D
HSR:17.273% B
Kills:5,595
Deaths (as Engineer):8,106
Deaths (to Engineers):12,389
KDR:0.69023
Kill Difference:2,511
Playtime:997.394 hours
Usage:40%
Score:15.895m
Score/min:266
Accuracy (listed only):26.458%
HSR (listed only):17.074%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
D*
Kills:168
Deaths:272
KDR:0.618
Accuracy:19.672% D*
HSR:1.190% D*
Pulsar LSW
C*
Kills:134
Deaths:216
KDR:0.620
Accuracy:17.250% D--
HSR:25.373% C*
Orion VS54
C+
Kills:123
Deaths:176
KDR:0.699
Accuracy:18.090% C--
HSR:24.390% C+
Lasher X2
C++
Kills:94
Deaths:210
KDR:0.448
Accuracy:19.155% D-
HSR:4.255% C++
Kills:519
Deaths (as Heavy Assault):874
Deaths (to Heavy Assaults):11,550
KDR:0.59382
Kill Difference:355
Playtime:54.747 hours
Usage:2%
Score:0.687m
Score/min:209
Accuracy (listed only):18.542%
HSR (listed only):13.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:2,691
Deaths:3,074
KDR:0.875
Accuracy:22.987% D
HSR:14.418% D
Sirius SX12
C++
Kills:1,554
Deaths:2,106
KDR:0.738
Accuracy:22.484% C
HSR:18.469% C++
Parallax VX3
A+
Kills:1,354
Deaths:302
KDR:4.483
Accuracy:49.357% A+
HSR:83.087% B++
Ghost
B++
Kills:1,165
Deaths:654
KDR:1.781
Accuracy:41.075% C**
HSR:75.107% B++
Phantom VA23
B*
Kills:1,162
Deaths:885
KDR:1.313
Accuracy:35.879% C++
HSR:37.005% B*
Skorpios
D
Kills:1,162
Deaths:1,295
KDR:0.897
Accuracy:23.809% D-
HSR:15.921% D
NS-7 PDW
C+
Kills:1,161
Deaths:1,425
KDR:0.815
Accuracy:23.503% C+
HSR:16.624% C+
Phaseshift VX-S
A
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:45.812% A
HSR:80% B+
NS-61 Emissary
B++
Kills:1,160
Deaths:1,877
KDR:0.618
Accuracy:26.395% C
HSR:20.345% B++
MKV Suppressed
C
Kills:1,147
Deaths:1,866
KDR:0.615
Accuracy:21.849% D
HSR:17.960% C
VA39 Spectre
A
Kills:1,043
Deaths:442
KDR:2.360
Accuracy:39.799% A
HSR:50.431% B**
NS-44P Commissioner
D-
Kills:457
Deaths:912
KDR:0.501
Accuracy:33.133% D-
HSR:12.035% D**
Spiker
C**
Kills:395
Deaths:683
KDR:0.578
Accuracy:26.404% C-
HSR:23.038% C**
Manticore SX40
B+
Kills:184
Deaths:322
KDR:0.571
Accuracy:30.855% C*
HSR:24.457% B+
Beamer VS3
C--
Kills:157
Deaths:188
KDR:0.835
Accuracy:24.071% C--
HSR:14.013% D*
Soldier Soaker
C
Kills:101
Deaths:194
KDR:0.521
Accuracy:29.248% D
HSR:13.861% C
Kills:16,053
Deaths (as Infiltrator):16,719
Deaths (to Infiltrators):5,853
KDR:0.96017
Kill Difference:666
Playtime:990.291 hours
Usage:40%
Score:13.006m
Score/min:219
Accuracy (listed only):31.041%
HSR (listed only):32.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:2,691
Deaths:3,074
KDR:0.875
Accuracy:22.987% D
HSR:14.418% D
Sirius SX12
C++
Kills:1,554
Deaths:2,106
KDR:0.738
Accuracy:22.484% C
HSR:18.469% C++
Skorpios
D
Kills:1,162
Deaths:1,295
KDR:0.897
Accuracy:23.809% D-
HSR:15.921% D
NS-7 PDW
C+
Kills:1,161
Deaths:1,425
KDR:0.815
Accuracy:23.503% C+
HSR:16.624% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,866
KDR:0.615
Accuracy:21.849% D
HSR:17.960% C
NS-11P
B+
Kills:183
Deaths:391
KDR:0.468
Accuracy:17.414% D*
HSR:22.951% B+
Thanatos VE70
C++
Kills:174
Deaths:241
KDR:0.722
Accuracy:40.159% C++
HSR:14.368% C
NS Baron G5AE
B
Kills:110
Deaths:183
KDR:0.601
Accuracy:39.299% D
HSR:17.273% B
Kills:8,182
Deaths (as Combat Medic):10,581
Deaths (to Combat Medics):4,892
KDR:0.77327
Kill Difference:2,399
Playtime:32.901 hours
Usage:1%
Score:0.871m
Score/min:441
Accuracy (listed only):26.438%
HSR (listed only):17.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:2,770
Deaths:3,103
KDR:0.893
Accuracy:20.988% D
HSR:13.718% D
Eridani SX5
D
Kills:2,691
Deaths:3,074
KDR:0.875
Accuracy:22.987% D
HSR:14.418% D
Sirius SX12
C++
Kills:1,554
Deaths:2,106
KDR:0.738
Accuracy:22.484% C
HSR:18.469% C++
Pulsar C
C+
Kills:1,163
Deaths:2,215
KDR:0.525
Accuracy:20.928% D
HSR:23.044% C+
Skorpios
D
Kills:1,162
Deaths:1,295
KDR:0.897
Accuracy:23.809% D-
HSR:15.921% D
NS-7 PDW
C+
Kills:1,161
Deaths:1,425
KDR:0.815
Accuracy:23.503% C+
HSR:16.624% C+
Serpent VE92
C+
Kills:1,150
Deaths:2,327
KDR:0.494
Accuracy:20.766% D
HSR:19.130% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,866
KDR:0.615
Accuracy:21.849% D
HSR:17.960% C
Solstice VE3
D-
Kills:228
Deaths:37
KDR:6.162
Accuracy:16.610% D*
HSR:14.912% D-
Thanatos VE70
C++
Kills:174
Deaths:241
KDR:0.722
Accuracy:40.159% C++
HSR:14.368% C
NS Baron G5AE
B
Kills:110
Deaths:183
KDR:0.601
Accuracy:39.299% D
HSR:17.273% B
Kills:13,310
Deaths (as Light Assault):17,872
Deaths (to Light Assaults):6,721
KDR:0.74474
Kill Difference:4,562
Playtime:389.369 hours
Usage:16%
Score:4.286m
Score/min:183
Accuracy (listed only):24.853%
HSR (listed only):16.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:258
Deaths:207
KDR:1.246
Accuracy:11.135% F
HSR:20.930% C+
Quasar VM1
B++
Kills:164
Deaths:124
KDR:1.323
Accuracy:10.394% D*
HSR:21.951% B++
Blueshift VM5
C*
Kills:127
Deaths:110
KDR:1.155
Accuracy:13.814% D*
HSR:22.047% C*
Kills:549
Deaths (as MAX Suit):220.500
Deaths (to MAX Suits):2,494
KDR:2.4898
Kill Difference:328.500
Playtime:20.484 hours
Usage:1%
Score:0.432m
Score/min:351
Accuracy (listed only):11.781%
HSR (listed only):21.643%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:527
V. Kills:184 285%
Deaths:202
KDR:2.609
Accuracy:40.040% D**
KPH:24.700 D--
VKPH:8.600 D
Light PPA
C-
Kills:341
V. Kills:66 N/A
Deaths:281
KDR:1.214
Accuracy:33.541% D--
KPH:12.400 D--
VKPH:2.400 C-
Kills:868 (341 + 0)
Deaths:483
KDR:1.797
VKDR:0.518
Vehicle Kills:250
Kill Difference:385
Playtime:48.909 hours
Usage:2%
Score:0.308m
Score/min:105
Piloting Accuracy:33.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:85
V. Kills:12 N/A
Deaths:24
KDR:3.542
Accuracy:28.488% F
KPH:22.700 D--
VKPH:3.200 D-
C150 Dalton
U
Kills:64
V. Kills:33 188%
Deaths:25
KDR:2.560
Accuracy:32.040% D
KPH:230,400 U
VKPH:118,800 U
Kills:149 (0 + 149)
Deaths:49
KDR:3.041
VKDR:0.918
Vehicle Kills:45
Kill Difference:100
Playtime:3.752 hours
Usage:0%
Score:0.089m
Score/min:396
Piloting Accuracy:N/A%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:226
V. Kills:198 114%
Deaths:131
KDR:1.725
Accuracy:27.952% C
KPH:10.300 C--
VKPH:9 C+
C75 Viper
C
Kills:140
V. Kills:22 N/A
Deaths:8
KDR:17.500
Accuracy:27.012% D*
KPH:23.900 C
VKPH:3.800 D--
Kills:366 (366 + 0)
Deaths:139
KDR:2.633
VKDR:1.583
Vehicle Kills:220
Kill Difference:227
Playtime:27.852 hours
Usage:1%
Score:0.328m
Score/min:196
Driving Accuracy:27.012%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:2,977
V. Kills:2,421 123%
Deaths:751
KDR:3.964
Accuracy:50.365% C
KPH:16.200 D
VKPH:13.100 C
Supernova PC
C
Kills:980
V. Kills:397 246%
Deaths:159
KDR:6.164
Accuracy:46.951% C
KPH:17.200 C-
VKPH:7 C
Saron HRB
C+
Kills:760
V. Kills:675 112%
Deaths:171
KDR:4.444
Accuracy:39.419% C--
KPH:17.300 D
VKPH:15.300 C+
Kills:4,717 (3,957 + 760)
Deaths:1,081
KDR:4.364
VKDR:3.231
Vehicle Kills:3,493
Kill Difference:3,636
Playtime:285.355 hours
Usage:11%
Score:3.111m
Score/min:182
Driving Accuracy:46.951%
Gunner Accuracy:39.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:97
V. Kills:123 78%
Deaths:52
KDR:1.865
Accuracy:39.817% D
KPH:18.500 D*
VKPH:23.500 C
Kills:97 (0 + 97)
Deaths:52
KDR:1.865
VKDR:2.365
Vehicle Kills:123
Kill Difference:45
Playtime:5.244 hours
Usage:0%
Score:0.182m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:39.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:287
V. Kills:49 N/A
Deaths:55
KDR:5.218
Accuracy:28.379% D-
KPH:42.700 C
VKPH:7.300 D
M20 Basilisk
C-
Kills:110
V. Kills:56 193%
Deaths:43
KDR:2.558
Accuracy:29.058% D--
KPH:14.200 D
VKPH:7.200 C-
M12 Kobalt
D
Kills:75
V. Kills:4 N/A
Deaths:9
KDR:8.333
Accuracy:9.067% F
KPH:37 D
VKPH:2 D
Kills:472 (0 + 472)
Deaths:107
KDR:4.411
VKDR:1.019
Vehicle Kills:109
Kill Difference:365
Playtime:16.488 hours
Usage:1%
Score:0.160m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:9.067%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,314
V. Kills:411 319%
Deaths:1,512
KDR:0.869
Accuracy:51.989% C**
KPH:15.100 C-
VKPH:4.700 C
S12 Renegade
D
Kills:1,307
V. Kills:47 N/A
Deaths:840
KDR:1.556
Accuracy:33.855% D--
KPH:28.100 D
VKPH:1 D
M12 Kobalt-F
C+
Kills:1,123
V. Kills:44 N/A
Deaths:877
KDR:1.281
Accuracy:20.725% C
KPH:25.500 C+
VKPH:1 C
V30-F Starfall
C--
Kills:879
V. Kills:529 166%
Deaths:722
KDR:1.217
Accuracy:59.169% C--
KPH:20.700 D
VKPH:12.400 D
Kills:4,623 (4,623 + 0)
Deaths:3,951
KDR:1.170
VKDR:0.261
Vehicle Kills:1,031
Kill Difference:672
Playtime:220.149 hours
Usage:9%
Score:1.353m
Score/min:102
Driving Accuracy:59.169%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 4,6744,6612,4231.924D0.8044.876%BN/A111.8C+N/A32041.7h1.5A3.3B**
Supernova FPC 5,3982,9777513.964C2.8450.365%C3.124%B+16.2D13.1C177184.3h6.7D13.2D
Solstice SF 2,7962,7703,1030.893C+0.2320.988%D13.718%D12.8C--N/A56216.4h12.4C++58.9C+
Eridani SX5 2,6932,6913,0740.875C0.2522.987%D14.418%D22.5C-N/A76119.7h11.4B49.5C++
Tank Mine 2,5101,6141,0411.55C--0.4325.46%DN/A109.1C++60.5C+112814.8h1.4B*5.4B+
Sirius SX12 1,5701,5542,1060.738C0.3922.484%C18.469%C++21.1CN/A7173.8h12.3B++54.6B
C-4 ARX 2,0701,4911,3671.091C--0.0321.173%D*N/A71.3D27.7C41120.9h1.2C++5.9C-
Parallax VX3 1,3581,3543024.483B+3.3649.357%A+83.087%B++25.8C+N/A9052.4h1.8B*3.7B*
M40 Fury-F 1,7251,3141,5120.869C0.2651.989%C**N/A15.1C-4.7C10386.9h11.9C++22.8C*
S12 Renegade 1,3541,3078401.556C0.4333.855%D--4.361%C28D1D10446.6h3.4C++10.2C
Ghost 1,1681,1656541.781C0.6641.075%C**75.107%B++24.4DN/A6347.7h2B+4.8B+
Pulsar C 1,1891,1632,2150.525C0.6020.928%D23.044%C+13.2DN/A4087.9h12.4C++59.4C+
Phantom VA23 1,1751,1628851.313C+0.1935.879%C++37.005%B*25.8C-N/A6445.1h4B+11.1B+
Skorpios 1,1701,1621,2950.897C0.2323.809%D-15.921%D29.7DN/A7039.1h9.8B++41.2C++
NS-7 PDW 1,1711,1611,4250.815C+0.3123.503%C+16.624%C+21.8CN/A6953.3h12B++51.2B+
Phaseshift VX-S 1,1611,1604942.348C+1.2245.812%A80%B+28.7C+N/A7540.4h1.9B*4.1B*
NS-61 Emissary 1,1671,1601,8770.618C0.5126.395%C20.345%B++21CN/A6155.3h12B+45.3B+
Serpent VE92 1,1761,1502,3270.494C--0.6320.766%D19.13%C+12.3DN/A4693.5h16.3D78.4C
MKV Suppressed 1,1771,1471,8660.615C--0.5121.849%D17.96%C15.9DN/A5372.2h15.1C+69.3C+
M12 Kobalt-F 1,1671,1238771.281C0.1620.725%C11.309%C*25.5C+1C7544.1h12B+57.7B+
VA39 Spectre 1,0581,0434422.36B+1.2439.799%A50.431%B**32.2B+N/A8132.4h4.1B**10.3B**
C-4 1,3681,0439671.079C0.0520.136%D--N/A70.5C+22C--65214.8h1.2B+5.9C*
Supernova PC 1,3779801596.164C++5.0446.951%C1.735%C-17.2C-7C12957h4.9B10.3C**
V30-F Starfall 1,4088797221.217C0.0959.169%C--N/A20.7D12.4D12942.5h14.4B+24.4C**
Sticky Grenade 7807731773N/A771.8846.296%DN/A702.7C--6.4D22061.1h2.3C++5C+
Saron HRB 1,4357601714.444C+3.3239.419%C--N/A17.3D15.3C+26844h32.8D**83.3D*
Dual Photon Pods 7115272022.609C--1.4840.04%D**1.139%C+24.6D--8.6D15921.4h31.4D78.5D--
NS-44P Commissioner 4634579120.501D0.6233.133%D-12.035%D**24.4DN/A9618.7h3.9C11.7C
Spiker 4023956830.578C-0.5526.404%C-23.038%C**19C--N/A5720.8h9.2C++34.7C+
Light PPA 4073412811.214C--0.0933.541%D--N/A12.4D--2.4C-6327.5h19C56.5C-
Lumine Edge 3193189,4420.034C1.0931.346%B+14.151%C0.9C--N/A4359.4h2D--6.3C++
M40 Fury 336287555.218C4.0928.379%D-2.091%C*42.8C7.3D1946.7h14.7C+51.9C-
Spear Anti-Vehicle Phalanx Turret 478285614.672C3.5551.974%B*3.509%C38.5C++26.1B+3567.4h10C+19.2B
Frag Grenade 2602601260N/A258.8821.16%T-N/A1300M**N/A33590.2h1.4A*6.4B++
Blueshift VM5 2622582071.246C-0.1211.135%F20.93%C+21.9DN/A9511.8h16.6C+148.9D*
MANA Anti-Vehicle Turret 4362302820.816D-0.3149.761%D--5.217%A+2300C2060C+799580.1h11.8C*23.6C+
Solstice VE3 231228376.162S5.0416.61%D*14.912%D-8.1DN/A9928.1h17.3C+104.3C
Skyguard 4242261311.725C-0.6027.952%C1.327%D10.3C--9C+17722h180D*643.9D-
Hunter QCX 2241894150.455C0.6759.821%B**2.646%D**15.8C++2.9C+8112h9.6C+16C++
Manticore SX40 1861843220.571C0.5530.855%C*24.457%B+10.6D-N/A3517.3h7.6C*24.8B
NS-11P 1891833910.468D0.6617.414%D*22.951%B+13.9DN/A6013.2h15.5C89.1D
Thanatos VE70 1771742410.722C+0.4040.159%C++14.368%C24.2C+N/A967.2h4.7C*11.6B
Lasher X2 AE 1711682720.618D0.5119.672%D*1.19%D*24DN/A557h19.2C+97.5D
Quasar VM1 1661641241.323C+0.2010.394%D*21.951%B++16.4C--N/A7210h14.7C*141.1C
Beamer VS3 1581571880.835C++0.2924.071%C--14.013%D*15.5C--N/A9210.1h9.1C**37.9C+
Force-Blade 15114712,8880.011C1.1129.551%C+N/A0.3CN/A1509.3h2.4C**8B
C75 Viper 162140817.5M+16.3827.012%D*N/A23.7C3.7D--2685.9h9.8B*36.4C++
Pulsar LSW 1361342160.62D0.5017.25%D--25.373%C*17.6D-N/A997.6h13C+75.3C
Blueshift VM5 1311271101.155C--0.0313.814%D*22.047%C*23.1DN/A1245.5h17.7C127.9D
Orion VS54 1241231760.699C-0.4318.09%C--24.39%C+19.8C--N/A2906.2h16.5D91.3C+
M20 Basilisk 166110432.558C+1.4329.058%D--4.545%C-14.3D7.3C-1397.7h109.8C+378D
NS Baron G5AE 1121101830.601D0.5239.299%D17.273%B22.4DN/A524.9h4.7C11.9C+
MANA Anti-Personnel Turret 111109691.58N/A0.4615.296%UN/A1090U20U2953900.1h32.8T*214.2T*
Soldier Soaker 1021011940.521D0.6029.248%D13.861%C17.4D--N/A555.8h7.5D-25.5D
Aphelion VEX-4H 22097521.865C0.7439.817%D2.062%D18.7D*23.7C5775.2h129.7F-325.7F--
Lasher X2 94942100.448D0.6819.155%D-4.255%C++16.2DN/A985.8h20.4C+106.5C
Auraxium Force-Blade 94939,6940.01D1.1117.674%D--9.677%B+0.2DN/A1427.2h2.1C++11.9C+
L105 Zephyr 9785243.542D2.4228.488%FN/A22.4D--3.2D-1073.8h9.2D*32.2F-
M12 Kobalt 797598.333C7.219.067%F20%B+37.5D2D1412h18.1C**199.4D-
Rocklet Rifle 126691150.6C+0.5249.661%CN/A34.5B+28.5B4542h24.4B**49.1B++
C150 Dalton 9764252.56C--1.4432.04%DN/A640U330U6502800.1h6.5D*20.1D**
Aspis Anti-Aircraft Phalanx Turret 12963252.52C1.4023.747%CN/A7.4D7.8D1688.5h170.9C719.8C+
Orbital Strike Uplink 8961161U59.88875%UN/A610U280U15800.1h2.9T*0.3T*
Spear Anti-Vehicle Phalanx Tower 11360160M+58.8847.443%C3.333%C27.3C--24.1C+3092.2h10.7C+22.5C+
Lancer VS22 117531330.398C-0.7358.64%C1.887%C+8D9.7D1646.6h28.3C+48.3C+
S1 65501420.352D0.7750.657%D4%B++13.9D4.2D*4363.6h6.9C+13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7413,7876.9h
Nano-Armor Kit591451,15258.4h
Spawn Beacon325,3973.4h
Anti-Vehicle MANA Turret361,0503.3h
Turret AI Module0510.2h
Repair Module01280.5h
Skywall Shield Emitter1540.2h
Structure Shield Module0620.3h
AE Medical Applicator13645,3723.9h
AE Nano-Armor Kit487490,87254.4h
Nanite Revive Grenade07190.2h
Medical Applicator9831,0332.8h
Deconstruction Tool17950.1h
Welding Device01600h
Spear Anti-Vehicle Tower4780.5h
Spitfire Auto-Turret733,4323.4h
Rampart Wall0610.6h
Anti-Infantry MANA Turret278061.9h
Ammunition Package538,3703.9h
Shield Recharging Field201,1970.5h
Router41920.5h
Nano-Repair Grenade01960.1h
Orbital Strike Target Designator14560.7h
Recon Detection Device41531,26455.1h

Check the help document for the dictionary if you want to learn more about words used here.


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