Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,055)players online:
Sephuku (39)  TrueImpHunter (10)  daddy010planetside2 (7)  xSwIcy (6)  Blake_ (5)  jpbpoway (3) 70
stats.dasanfall.com
Harbinger Horseman Moridin6[558] Moridin6
VS BR 91

KDR: 1.15

Score: 41.5m

Last Seen: Aug 15th, 2019 9:56 PM
- OFFLINE - 210.7 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Leader of Area558[558] Area558
VS outfit on Emerald

Members: 2
Level Progress (to 92): 33%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Supernova FPC C-4 ARX Solstice SF Eridani SX5 Tank Mine Sirius SX12 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Moridin6



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.927%19.749%45319119515,3070.5934790.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.515%0.339C**-0.178C-2.61F**HEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.317C*11.70.184C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.974%1.037%1082121286810683490.811974248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.298%0.067C+-0.51D-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.567B+26.50.5B+43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.654%2.051%222412106,045330838891.82684155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.63D-0.296C1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.025C+12.6-0.037C+23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.193%5.987%67512091,804285110730.63276168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.852%-0.515D0.25C*0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.2-0.299C47.5-0.192C109.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.98%72.295%67412104,8981707292.86936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.142%1.202B**0.338C**0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.40.238C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.774%16.709%67112137961566190.508301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.061C+0.392B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.137C++4.60.045C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Area558[558] Area558
VS outfit on Emerald

Members: 2
41.5m460.1%281 (16.9k)244 (14.6k)1.1477360,55952,7641.3872591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214191517.593%13.537%23803:1420

42% Engineer36% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 9:44 PMFeb 2nd, 2014 8:01 PMAug 22nd, 2019 6:23 PM (2d) (PST)Aug 15th, 2019 8:41 PM (9d) (PST)Aug 15th, 2019 5:56 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151533620.3560.3100.0481.9290.063193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8809,19621,68421193116414,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2836.4h/118.2d 12,638 8,198 23,557 328.3k 3,528 6,426 10,783 87.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:2,770
Deaths:3,103
KDR:0.893
Accuracy:20.988% D
HSR:13.718% C--
NS Baron G5AE
C+
Kills:1,182
Deaths:1,709
KDR:0.692
Accuracy:45.667% C+
HSR:13.706% C
Pulsar C
C+
Kills:1,163
Deaths:2,217
KDR:0.525
Accuracy:20.917% D
HSR:23.044% C+
Serpent VE92
C+
Kills:1,150
Deaths:2,327
KDR:0.494
Accuracy:20.766% D
HSR:19.130% C+
Thanatos VE70
C++
Kills:796
Deaths:1,295
KDR:0.615
Accuracy:40.774% C++
HSR:16.709% C++
Solstice VE3
C++
Kills:442
Deaths:816
KDR:0.542
Accuracy:18.845% D
HSR:20.362% C++
NSX-P Tanto
C+
Kills:407
Deaths:638
KDR:0.638
Accuracy:24.880% C+
HSR:25.307% C+
Kills:7,910
Deaths (as Engineer):12,105
Deaths (to Engineers):13,983
KDR:0.65345
Kill Difference:4,195
Playtime:1,197.591 hours
Usage:42%
Score:19.928m
Score/min:277
Accuracy (listed only):27.548%
HSR (listed only):18.854%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:142
Deaths:232
KDR:0.612
Accuracy:17.138% D*
HSR:23.944% C+
Orion VS54
C+
Kills:123
Deaths:176
KDR:0.699
Accuracy:18.090% D
HSR:24.390% C+
Kills:265
Deaths (as Heavy Assault):408
Deaths (to Heavy Assaults):13,348
KDR:0.64951
Kill Difference:143
Playtime:57.390 hours
Usage:2%
Score:0.718m
Score/min:209
Accuracy (listed only):17.614%
HSR (listed only):24.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:2,691
Deaths:3,074
KDR:0.875
Accuracy:22.987% D
HSR:14.418% D
Sirius SX12
C*
Kills:1,826
Deaths:2,360
KDR:0.774
Accuracy:23.102% C
HSR:19.387% C*
Parallax VX3
A+
Kills:1,354
Deaths:302
KDR:4.483
Accuracy:49.357% A+
HSR:83.087% B++
Ghost
B++
Kills:1,207
Deaths:669
KDR:1.804
Accuracy:41.327% B+
HSR:75.062% B++
VA39 Spectre
A
Kills:1,177
Deaths:514
KDR:2.290
Accuracy:40% A
HSR:49.448% B**
Phantom VA23
B++
Kills:1,162
Deaths:885
KDR:1.313
Accuracy:35.879% C++
HSR:37.005% B++
Skorpios
D
Kills:1,162
Deaths:1,295
KDR:0.897
Accuracy:23.809% D--
HSR:15.921% D
NS-7 PDW
C+
Kills:1,161
Deaths:1,425
KDR:0.815
Accuracy:23.503% C
HSR:16.624% C+
NS-61 Emissary
B++
Kills:1,160
Deaths:1,877
KDR:0.618
Accuracy:26.395% C
HSR:20.345% B++
Phaseshift VX-S
A
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:45.812% A
HSR:80% B+
MKV Suppressed
C
Kills:1,147
Deaths:1,866
KDR:0.615
Accuracy:21.849% D
HSR:17.960% C
Spiker
B+
Kills:475
Deaths:798
KDR:0.595
Accuracy:26.849% C
HSR:24.842% B+
NS-44P Commissioner
D-
Kills:458
Deaths:914
KDR:0.501
Accuracy:33.121% D-
HSR:12.009% D**
Soldier Soaker
C
Kills:194
Deaths:325
KDR:0.597
Accuracy:28.102% D
HSR:12.371% C
Manticore SX40
B
Kills:184
Deaths:322
KDR:0.571
Accuracy:30.855% C*
HSR:24.457% B
Beamer VS3
C--
Kills:157
Deaths:188
KDR:0.835
Accuracy:24.071% C--
HSR:14.013% D*
NSX-P Tengu
C+
Kills:128
Deaths:196
KDR:0.653
Accuracy:32.179% C--
HSR:21.094% C+
NS-AM7 Archer
B**
Kills:110
Deaths:303
KDR:0.363
Accuracy:66.637% B**
HSR:3.636% D**
Kills:16,913
Deaths (as Infiltrator):17,807
Deaths (to Infiltrators):6,733
KDR:0.9498
Kill Difference:894
Playtime:1,028.293 hours
Usage:36%
Score:13.303m
Score/min:216
Accuracy (listed only):33.102%
HSR (listed only):30.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:2,691
Deaths:3,074
KDR:0.875
Accuracy:22.987% D
HSR:14.418% D
Sirius SX12
C*
Kills:1,826
Deaths:2,360
KDR:0.774
Accuracy:23.102% C
HSR:19.387% C*
NS Baron G5AE
C+
Kills:1,182
Deaths:1,709
KDR:0.692
Accuracy:45.667% C+
HSR:13.706% C
Skorpios
D
Kills:1,162
Deaths:1,295
KDR:0.897
Accuracy:23.809% D--
HSR:15.921% D
NS-7 PDW
C+
Kills:1,161
Deaths:1,425
KDR:0.815
Accuracy:23.503% C
HSR:16.624% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,866
KDR:0.615
Accuracy:21.849% D
HSR:17.960% C
Thanatos VE70
C++
Kills:796
Deaths:1,295
KDR:0.615
Accuracy:40.774% C++
HSR:16.709% C++
NS-11P
B+
Kills:187
Deaths:423
KDR:0.442
Accuracy:17.642% D*
HSR:22.460% B+
NSX-P Tengu
C+
Kills:128
Deaths:196
KDR:0.653
Accuracy:32.179% C--
HSR:21.094% C+
Kills:10,280
Deaths (as Combat Medic):13,643
Deaths (to Combat Medics):5,701
KDR:0.7535
Kill Difference:3,363
Playtime:34.741 hours
Usage:1%
Score:0.895m
Score/min:429
Accuracy (listed only):27.946%
HSR (listed only):17.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C--
Kills:2,770
Deaths:3,103
KDR:0.893
Accuracy:20.988% D
HSR:13.718% C--
Eridani SX5
D
Kills:2,691
Deaths:3,074
KDR:0.875
Accuracy:22.987% D
HSR:14.418% D
Sirius SX12
C*
Kills:1,826
Deaths:2,360
KDR:0.774
Accuracy:23.102% C
HSR:19.387% C*
NS Baron G5AE
C+
Kills:1,182
Deaths:1,709
KDR:0.692
Accuracy:45.667% C+
HSR:13.706% C
Pulsar C
C+
Kills:1,163
Deaths:2,217
KDR:0.525
Accuracy:20.917% D
HSR:23.044% C+
Skorpios
D
Kills:1,162
Deaths:1,295
KDR:0.897
Accuracy:23.809% D--
HSR:15.921% D
NS-7 PDW
C+
Kills:1,161
Deaths:1,425
KDR:0.815
Accuracy:23.503% C
HSR:16.624% C+
Serpent VE92
C+
Kills:1,150
Deaths:2,327
KDR:0.494
Accuracy:20.766% D
HSR:19.130% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,866
KDR:0.615
Accuracy:21.849% D
HSR:17.960% C
Thanatos VE70
C++
Kills:796
Deaths:1,295
KDR:0.615
Accuracy:40.774% C++
HSR:16.709% C++
Solstice VE3
C++
Kills:442
Deaths:816
KDR:0.542
Accuracy:18.845% D
HSR:20.362% C++
NSX-P Tanto
C+
Kills:407
Deaths:638
KDR:0.638
Accuracy:24.880% C+
HSR:25.307% C+
NSX-P Tengu
C+
Kills:128
Deaths:196
KDR:0.653
Accuracy:32.179% C--
HSR:21.094% C+
Kills:16,025
Deaths (as Light Assault):22,321
Deaths (to Light Assaults):8,054
KDR:0.71793
Kill Difference:6,296
Playtime:492.600 hours
Usage:17%
Score:6.210m
Score/min:210
Accuracy (listed only):26.174%
HSR (listed only):18.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:269
Deaths:216
KDR:1.245
Accuracy:11.347% F
HSR:20.818% C+
Quasar VM1
B+
Kills:164
Deaths:124
KDR:1.323
Accuracy:10.394% D*
HSR:21.951% B+
Blueshift VM5
C+
Kills:138
Deaths:119
KDR:1.160
Accuracy:13.880% D*
HSR:20.290% C+
Kills:571
Deaths (as MAX Suit):229.500
Deaths (to MAX Suits):2,748
KDR:2.48802
Kill Difference:341.500
Playtime:21.786 hours
Usage:1%
Score:0.455m
Score/min:348
Accuracy (listed only):11.874%
HSR (listed only):21.020%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:527
V. Kills:184 285%
Deaths:202
KDR:2.609
Accuracy:40.040% D**
KPH:24.700 D--
VKPH:8.600 D
Light PPA
C-
Kills:341
V. Kills:66 N/A
Deaths:281
KDR:1.214
Accuracy:33.541% D--
KPH:12.400 D--
VKPH:2.400 C-
Kills:868 (341 + 0)
Deaths:483
KDR:1.797
VKDR:0.518
Vehicle Kills:250
Kill Difference:385
Playtime:48.909 hours
Usage:2%
Score:0.313m
Score/min:107
Piloting Accuracy:33.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:91
V. Kills:15 N/A
Deaths:24
KDR:3.792
Accuracy:28.719% F
KPH:23.200 D--
VKPH:3.800 D
C150 Dalton
U
Kills:64
V. Kills:33 188%
Deaths:25
KDR:2.560
Accuracy:32.040% D
KPH:230,400 U
VKPH:118,800 U
Kills:155 (0 + 155)
Deaths:49
KDR:3.163
VKDR:0.980
Vehicle Kills:48
Kill Difference:106
Playtime:3.920 hours
Usage:0%
Score:0.106m
Score/min:452
Piloting Accuracy:N/A%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:242
V. Kills:207 116%
Deaths:135
KDR:1.793
Accuracy:28.079% C+
KPH:10.700 D
VKPH:9.200 C+
C75 Viper
C
Kills:140
V. Kills:22 N/A
Deaths:8
KDR:17.500
Accuracy:27.012% D*
KPH:23.900 C
VKPH:3.800 D--
Kills:382 (382 + 0)
Deaths:143
KDR:2.671
VKDR:1.601
Vehicle Kills:229
Kill Difference:239
Playtime:28.478 hours
Usage:1%
Score:0.344m
Score/min:202
Driving Accuracy:27.012%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:4,680
V. Kills:3,254 144%
Deaths:910
KDR:5.143
Accuracy:51.432% C
KPH:19.600 D
VKPH:13.700 C
Supernova PC
C-
Kills:983
V. Kills:398 246%
Deaths:160
KDR:6.144
Accuracy:46.994% C
KPH:17.200 C--
VKPH:7 C-
Saron HRB
C+
Kills:782
V. Kills:686 114%
Deaths:173
KDR:4.520
Accuracy:39.122% C--
KPH:17.300 D
VKPH:15.200 C+
E540 Halberd
D**
Kills:51
V. Kills:20 243%
Deaths:13
KDR:3.923
Accuracy:33.025% F-
KPH:15.500 D**
VKPH:6.100 F
Kills:6,496 (5,663 + 833)
Deaths:1,256
KDR:5.172
VKDR:3.470
Vehicle Kills:4,358
Kill Difference:5,240
Playtime:343.859 hours
Usage:12%
Score:3.920m
Score/min:190
Driving Accuracy:46.994%
Gunner Accuracy:33.025%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:100
V. Kills:125 79%
Deaths:52
KDR:1.923
Accuracy:40.046% D
KPH:18.700 D*
VKPH:23.400 C
Kills:100 (0 + 100)
Deaths:52
KDR:1.923
VKDR:2.404
Vehicle Kills:125
Kill Difference:48
Playtime:5.338 hours
Usage:0%
Score:0.188m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:40.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:435
V. Kills:22 N/A
Deaths:23
KDR:18.913
Accuracy:10.954% D**
KPH:41.500 D
VKPH:2.100 D
M40 Fury
C
Kills:288
V. Kills:50 N/A
Deaths:56
KDR:5.143
Accuracy:28.378% D-
KPH:42 C
VKPH:7.300 D
M20 Basilisk
C
Kills:246
V. Kills:123 198%
Deaths:65
KDR:3.785
Accuracy:39.937% C++
KPH:15.300 C--
VKPH:7.600 C
M20 Basilisk
D-
Kills:53
V. Kills:22 230%
Deaths:17
KDR:3.118
Accuracy:28.386% D*
KPH:9.900 D-
VKPH:4.100 D--
Kills:1,022 (0 + 1,022)
Deaths:161
KDR:6.348
VKDR:1.348
Vehicle Kills:217
Kill Difference:861
Playtime:38.769 hours
Usage:1%
Score:0.344m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:28.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,315
V. Kills:412 318%
Deaths:1,512
KDR:0.870
Accuracy:51.982% C*
KPH:15.100 C-
VKPH:4.700 C
S12 Renegade
D
Kills:1,307
V. Kills:47 N/A
Deaths:840
KDR:1.556
Accuracy:33.855% D--
KPH:28.100 D
VKPH:1 D
M12 Kobalt-F
C+
Kills:1,123
V. Kills:44 N/A
Deaths:877
KDR:1.281
Accuracy:20.725% C
KPH:25.500 C+
VKPH:1 C
V30-F Starfall
D
Kills:937
V. Kills:569 164%
Deaths:774
KDR:1.211
Accuracy:58.925% C-
KPH:19.700 D
VKPH:12 D
Kills:4,682 (4,682 + 0)
Deaths:4,003
KDR:1.170
VKDR:0.268
Vehicle Kills:1,072
Kill Difference:679
Playtime:225.356 hours
Usage:8%
Score:1.378m
Score/min:102
Driving Accuracy:58.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 4,7714,7582,4611.933D0.7944.68%C**N/A112.2C+N/A32042.4h1.5A3.3B**
Supernova FPC 7,9344,6809105.143C+4.0051.432%C2.201%C+19.6D13.7C184238.3h5.9C11.6C
C-4 ARX 3,7862,8652,0381.406C0.2624.178%DN/A91.5C-29.4C48731.3h1.2C++4.9C+
Solstice SF 2,7962,7703,1030.893C+0.2520.988%D13.718%C--12.8C--N/A56216.4h12.4C+58.9C+
Eridani SX5 2,6932,6913,0740.875C0.2722.987%D14.418%D22.5C--N/A77119.7h11.4B49.5C++
Tank Mine 2,9331,9061,0881.752C-0.6026.27%C--N/A118.4C*63.8C++115716.1h1.4B*5.3B+
Sirius SX12 1,8451,8262,3600.774C0.3723.102%C19.387%C*22.6CN/A7380.9h12.2B++53B
Parallax VX3 1,3581,3543024.483B+3.3449.357%A+83.087%B++25.8C+N/A9052.4h1.8B*3.7B*
M40 Fury-F 1,7271,3151,5120.87C0.2851.982%C*N/A15.1C-4.7C10387.1h11.8C++22.8C*
S12 Renegade 1,3541,3078401.556C0.4133.855%D--4.361%C28D1D10446.6h3.4C++10.2C
Sticky Grenade 1,2371,22011220N/A1,218.8548.822%C-N/A762.5C10.6C22221.6h2.4C+4.8C+
Ghost 1,2101,2076691.804C0.6641.327%B+75.062%B++24.9DN/A6748.5h2B+4.7B+
NS Baron G5AE 1,1931,1821,7090.692D0.4645.667%C+13.706%C26.2DN/A8945.1h4.4C+9.7C+
VA39 Spectre 1,1981,1775142.29B++1.1440%A49.448%B**32.6B++N/A8336.1h4.1B**10.3B**
Pulsar C 1,1891,1632,2170.525C0.6220.917%D23.044%C+13.2DN/A4188.3h12.4C+59.4C+
Phantom VA23 1,1751,1628851.313C0.1735.879%C++37.005%B++25.8DN/A6545.1h4B+11.1B+
Skorpios 1,1701,1621,2950.897C0.2523.809%D--15.921%D29.7DN/A7039.1h9.8B++41.2C++
NS-7 PDW 1,1711,1611,4250.815C+0.3323.503%C16.624%C+21.8CN/A6953.3h12B++51.2B+
NS-61 Emissary 1,1671,1601,8770.618C0.5326.395%C20.345%B++21CN/A6155.3h12B45.3B
Phaseshift VX-S 1,1611,1604942.348C+1.2045.812%A80%B+28.7C+N/A7540.4h1.9B*4.1B*
Serpent VE92 1,1761,1502,3270.494C--0.6520.766%D19.13%C+12.3DN/A4793.5h16.3D78.4C-
MKV Suppressed 1,1771,1471,8660.615D0.5321.849%D17.96%C15.9DN/A5372.2h15.1C+69.3C+
M12 Kobalt-F 1,1671,1238771.281C0.1320.725%C11.309%B25.5C+1C7544.1h12B+57.7B+
C-4 1,4181,0839671.12C+0.0320.51%D--N/A73.2C+22.6C-68814.8h1.2B+5.7C*
Supernova PC 1,3819831606.144C++5.0046.994%C1.729%C-17.2C--7C-13457.1h4.9B10.3C**
V30-F Starfall 1,5069377741.211C+0.0658.925%C-N/A19.7D12D12447.5h14.5B+24.6B
Thanatos VE70 8157961,2950.615C0.5340.774%C++16.709%C++24.1CN/A6733h4.6C**11.4B
Saron HRB 1,4687821734.52C+3.3739.122%C--N/A17.3D15.2C+29145.2h32.6D**83.4D**
MANA Anti-Personnel Turret 5485392821.911N/A0.7615.114%UN/A5390U90U9898100.1h20.7T*137T*
Dual Photon Pods 7115272022.609C--1.4640.04%D**1.139%C+24.6D--8.6D16221.4h31.4D78.5D--
Spiker 4834757980.595C-0.5526.849%C24.842%B+15.2DN/A4431.3h8.9C++33.1C++
NS-44P Commissioner 4644589140.501D0.6533.121%D-12.009%D**24.5DN/A9618.7h3.9C11.6C
Solstice VE3 4534428160.542C0.6118.845%D20.362%C++8.3DN/A6753.4h18.3C96.9C
M12 Kobalt 4574352318.913B+17.7710.954%D**21.379%B++41.4D2.1D13910.5h19.5C++177.9D
NSX-P Tanto 4194076380.638C0.5124.88%C+25.307%C+20.8CN/A6919.6h12.7B+51.2B+
Lumine Edge 40340213,0970.031C1.1231.287%B14.179%C0.9C--N/A4453.7h2.1D*6.7C++
Rocklet Rifle 6493574000.893B0.2557.758%B+N/A52.5A++42.9A+6516.8h22A38.1B**
Light PPA 4073412811.214C--0.0733.541%D--N/A12.4D--2.4C-6427.5h19C56.5C-
Spear Anti-Vehicle Phalanx Turret 543329724.569C3.4255.562%B**3.04%C--37.8C+24.6C**3528.7h11.3C-20.4C*
M40 Fury 338288565.143C4.0028.378%D-2.083%C*41.7C-7.2D1926.9h14.9C+52.4C-
Blueshift VM5 2752692161.245C-0.1011.347%F20.818%C+21.3DN/A9412.6h17C149.7D*
Frag Grenade 2602601260N/A258.8521.16%T-N/A1300M*N/A38070.2h1.4A*6.4B++
M20 Basilisk 369246653.785B+2.6439.937%C++2.439%D*15.3C--7.6C12916.1h163.2D*408.8D-
Skyguard 4492421351.793C-0.6528.079%C+1.24%D10.7D9.2C+17922.6h175.4D*624.8D-
MANA Anti-Vehicle Turret 4362302820.816D0.3349.761%D5.217%B++2300A*2060A+812830.1h11.8D*23.6D
Hunter QCX 2572184570.477C0.6757.234%B*2.752%D**17B3C+8412.8h9C+15.8C++
Soldier Soaker 1951943250.597C-0.5528.102%D12.371%C22.8D-N/A908.5h6.9C24.5C
NS-11P 1931874230.442D0.7117.642%D*22.46%B+13.1D-N/A5614.3h15.9C-90D
Manticore SX40 1861843220.571C0.5830.855%C*24.457%B10.6D--N/A3617.3h7.6C++24.8B
Lasher X2 AE 1851822950.617C--0.5320.697%D--1.099%D*24.3DN/A567.5h20.3C+98.1C--
Quasar VM1 1661641241.323C+0.1810.394%D*21.951%B+16.4DN/A7510h14.7C*141.1C
Beamer VS3 1581571880.835C++0.3124.071%C--14.013%D*15.5C--N/A9610.1h9.1C*37.9C+
Force-Blade 15114712,9290.011C1.1429.452%C+N/A0.3C-N/A1511h2.4C**8.1B
Pulsar LSW 1441422320.612D0.5417.138%D*23.944%C+17.8D-N/A1048h13C+75.9C-
C75 Viper 162140817.5M+16.3527.012%D*N/A23.7C3.7D--2895.9h9.8B++36.4C++
Blueshift VM5 1431381191.16C--0.0113.88%D*20.29%C+21.9DN/A1206.3h18.1C--130.2D-
NSX-P Tengu 1301281960.653C0.4932.179%C--21.094%C+27.8CN/A824.6h12B+37.2C**
Orion VS54 1241231760.699C-0.4518.09%D24.39%C+19.8C--N/A3276.2h16.5D-91.3C
NS-AM7 Archer 1661103030.363C0.7866.637%B**3.636%D**6.3C+3.2B+5717.6h20.7C++31.1C**
Auraxium Force-Blade 10710611,1650.009D1.1418.419%D-8.491%C*0.2C+N/A1482.1h2.3C+12.3C+
Fatestealer 1041042430.428F*0.7234.496%C+14.423%D-11.7DN/A238.9h2.6D7.4C+
Aphelion VEX-4H 225100521.923C0.7840.046%D3%C+18.9D*23.6C5865.3h129.5F--323.3F--
Lasher X2 94942100.448D0.7019.155%D--4.255%C*16.2DN/A1085.8h20.4C+106.5C
L105 Zephyr 10691243.792D2.6428.719%FN/A23.3D--3.8D1453.9h9.5D*32.9F-
C150 Dalton 9764252.56C--1.4132.04%DN/A640U330U7229400.1h6.5D*20.1D**
Aspis Anti-Aircraft Phalanx Turret 12963252.52C1.3723.703%CN/A7D7.3D1629h182.7D771C
Orbital Strike Uplink 8961161U59.85833.333%UN/A305U140U16230.2h2.9T*0.3T*
Lancer VS22 128601530.392C-0.7658.351%C-1.667%C+8.2C--9.3C-1737.3h27C+46.3C+
Spear Anti-Vehicle Phalanx Tower 11360160M58.8547.524%C3.333%C27.3D24.1C+3122.2h10.7C+22.6C+
M20 Basilisk 7553173.118C++1.9728.386%D*1.887%D**10D-4.2D--1655.3h136D479D**
E540 Halberd 7151133.923C-2.7833.025%F-N/A15.5D**6.1F2143.3h9.8T29.7T*
S1 65501420.352D0.8050.657%D4%B++13.9D-4.2D*5263.6h6.9C+13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon396,9884.2h
Nano-Armor Kit591451,15258.4h
Nanite Revive Grenade07750.2h
Anti-Vehicle MANA Turret361,0503.3h
Medical Applicator9831,0622.8h
AE Medical Applicator14446,9004.1h
Rampart Wall0610.6h
AE Nano-Armor Kit715697,23270.8h
Skywall Shield Emitter1550.3h
Turret AI Module0510.2h
Repair Module01320.5h
Structure Shield Module0640.3h
Motion Spotter7714,4577.2h
Welding Device01600h
Spear Anti-Vehicle Tower4790.5h
Deconstruction Tool17950.1h
Spitfire Auto-Turret854,5214.5h
Shield Recharging Field211,2750.6h
Ammunition Package6711,4324.9h
Anti-Infantry MANA Turret741,6653.3h
Nano-Repair Grenade01,2190.3h
Router41920.5h
Recon Detection Device41531,26455.1h
Orbital Strike Target Designator14560.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 2.25s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.