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Veteran Morpholine[TWC2] Morpholine
VS BR 130

KDR: 1.61

Score: 36.7m

Last Seen: Mar 17th, 2019 1:25 AM
- OFFLINE - 968.8 hour(s)

Battle Rank 116 (130 total) - Vanu Sovereignty on Connery
Level Progress (to 117): 99%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF Pulsar C Betelgeuse 54-A Orion VS54 NS-11A Pulsar LSW Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 442TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.891%17.128%37520108717,9591.71234-0.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.597%0.154C++-0.552D-0.532DHEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.102C+14.7-0.029C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.228%2.265%171211055744154361.38313131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.531%-0.229C0.612B+-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.3-0.533D87.1-0.643D160.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.713%3.511%247711001,8237679442.3737193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.793%-1.091D*0.584B+0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-1.191D*25.2-1.007D*59.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.024%2.641%277810991,1365896421.92869177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.484%0.45B-0.44C---0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.317C*33.30.159C++47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.569%57.143%27741103861984130.874112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%0.232C++-0.653D0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.145C4.1-0.301C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.177%14.883%2771110638391190.420417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.228C++0.065C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.334C**3.90.201C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m460.3%313 (18.8k)281 (16.9k)1.6088933,79821,0072.11339130 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110789420.248%12.403%25106:1311

14% Combat Medic42% Engineer31% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:01 PMDec 30th, 2018 4:25 AMMar 24th, 2019 10:22 PM (32d) (PST)Mar 16th, 2019 9:37 PM (40d) (PST)Mar 16th, 2019 9:25 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101202900.2590.1610.0321.3780.041277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5717,19517,3761610283216,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2178h/90.7d 10,598 4,192 13,350 180.1k 5,175 6,010 5,323 53.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:2,867
Deaths:1,985
KDR:1.444
Accuracy:25.056% C+
HSR:3.383% C
Betelgeuse 54-A
D*
Kills:1,176
Deaths:813
KDR:1.446
Accuracy:19.300% F
HSR:21.088% D*
Orion VS54
C++
Kills:1,171
Deaths:608
KDR:1.926
Accuracy:21.726% C++
HSR:13.578% F
Pulsar LSW
D-
Kills:1,167
Deaths:856
KDR:1.363
Accuracy:17.703% D--
HSR:18.338% D-
Ursa
C++
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:23.328% C++
HSR:15.332% D*
VX29 Polaris
D
Kills:1,159
Deaths:635
KDR:1.825
Accuracy:19.146% D
HSR:12.683% D**
SVA-88
D*
Kills:1,124
Deaths:591
KDR:1.902
Accuracy:16.940% D*
HSR:16.103% D*
Kills:9,825
Deaths (as Heavy Assault):6,142
Deaths (to Heavy Assaults):6,159
KDR:1.59964
Kill Difference:3,683
Playtime:666.163 hours
Usage:31%
Score:11.329m
Score/min:283
Accuracy (listed only):20.457%
HSR (listed only):14.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,308
Deaths:494
KDR:2.648
Accuracy:26.549% B+
HSR:5.199% F-
Pulsar C
C
Kills:1,256
Deaths:877
KDR:1.432
Accuracy:22.118% C
HSR:15.048% D**
Solstice Burst
C+
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:26.180% C+
HSR:19.019% D
Solstice VE3
C++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:23.350% C++
HSR:16.205% D
Zenith VX-5
D
Kills:1,150
Deaths:795
KDR:1.447
Accuracy:21.123% D-
HSR:17.652% D
Serpent VE92
C++
Kills:1,150
Deaths:954
KDR:1.205
Accuracy:19.581% D-
HSR:20.609% C++
Thanatos VE70
B+
Kills:383
Deaths:334
KDR:1.147
Accuracy:44.177% B+
HSR:14.883% C
Eclipse VE3A
C+
Kills:347
Deaths:348
KDR:0.997
Accuracy:26.628% C+
HSR:12.968% D*
VX6-7
C
Kills:293
Deaths:368
KDR:0.796
Accuracy:21.466% D
HSR:18.771% C
Kills:8,203
Deaths (as Engineer):5,867
Deaths (to Engineers):4,034
KDR:1.39816
Kill Difference:2,336
Playtime:916.080 hours
Usage:42%
Score:16.805m
Score/min:306
Accuracy (listed only):25.686%
HSR (listed only):15.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,308
Deaths:494
KDR:2.648
Accuracy:26.549% B+
HSR:5.199% F-
Pulsar C
C
Kills:1,256
Deaths:877
KDR:1.432
Accuracy:22.118% C
HSR:15.048% D**
Solstice Burst
C+
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:26.180% C+
HSR:19.019% D
Solstice VE3
C++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:23.350% C++
HSR:16.205% D
Zenith VX-5
D
Kills:1,150
Deaths:795
KDR:1.447
Accuracy:21.123% D-
HSR:17.652% D
Serpent VE92
C++
Kills:1,150
Deaths:954
KDR:1.205
Accuracy:19.581% D-
HSR:20.609% C++
NS-7 PDW
C*
Kills:390
Deaths:307
KDR:1.270
Accuracy:25.841% C*
HSR:15.641% C
Thanatos VE70
B+
Kills:383
Deaths:334
KDR:1.147
Accuracy:44.177% B+
HSR:14.883% C
Eclipse VE3A
C+
Kills:347
Deaths:348
KDR:0.997
Accuracy:26.628% C+
HSR:12.968% D*
VX6-7
C
Kills:293
Deaths:368
KDR:0.796
Accuracy:21.466% D
HSR:18.771% C
Kills:8,593
Deaths (as Light Assault):6,174
Deaths (to Light Assaults):3,571
KDR:1.3918
Kill Difference:2,419
Playtime:71.871 hours
Usage:3%
Score:1.034m
Score/min:240
Accuracy (listed only):25.701%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,167
Deaths:976
KDR:1.196
Accuracy:24.602% C+
HSR:15.853% D-
Corvus VA55
B+
Kills:1,145
Deaths:859
KDR:1.333
Accuracy:26.888% B+
HSR:22.445% C+
H-V45
C+
Kills:899
Deaths:781
KDR:1.151
Accuracy:22.177% C
HSR:20.690% C+
NS-7 PDW
C*
Kills:390
Deaths:307
KDR:1.270
Accuracy:25.841% C*
HSR:15.641% C
Thanatos VE70
B+
Kills:383
Deaths:334
KDR:1.147
Accuracy:44.177% B+
HSR:14.883% C
Pulsar VS1
C+
Kills:238
Deaths:194
KDR:1.227
Accuracy:23.466% C+
HSR:13.025% D*
Kills:4,222
Deaths (as Combat Medic):3,451
Deaths (to Combat Medics):2,122
KDR:1.22341
Kill Difference:771
Playtime:308.480 hours
Usage:14%
Score:4.768m
Score/min:258
Accuracy (listed only):27.859%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
B+
Kills:393
Deaths:441
KDR:0.891
Accuracy:35.748% B+
HSR:13.995% D--
NS-7 PDW
C*
Kills:390
Deaths:307
KDR:1.270
Accuracy:25.841% C*
HSR:15.641% C
XM98
C+
Kills:261
Deaths:33
KDR:7.909
Accuracy:37.446% C+
HSR:73.563% C+
Beamer VS3
A+
Kills:257
Deaths:239
KDR:1.075
Accuracy:37.029% A+
HSR:14.397% D--
Phaseshift VX-S
B**
Kills:256
Deaths:53
KDR:4.830
Accuracy:44.878% B**
HSR:63.281% D
VA39 Spectre
C++
Kills:185
Deaths:84
KDR:2.202
Accuracy:32.987% C++
HSR:35.135% C
Ghost
C-
Kills:159
Deaths:62
KDR:2.565
Accuracy:36.280% C-
HSR:45.912% F--
Kills:1,901
Deaths (as Infiltrator):1,219
Deaths (to Infiltrators):2,858
KDR:1.55947
Kill Difference:682
Playtime:150.923 hours
Usage:7%
Score:1.650m
Score/min:182
Accuracy (listed only):35.744%
HSR (listed only):37.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:321
Deaths:164
KDR:1.957
Accuracy:18.768% C*
HSR:18.380% C-
Quasar VM1
B*
Kills:311
Deaths:164
KDR:1.896
Accuracy:19.212% B*
HSR:17.042% C
NS-10 Burster
B++
Kills:138
Deaths:31
KDR:4.452
Accuracy:33.951% B++
HSR:2.174% D*
Comet VM2
A
Kills:131
Deaths:108
KDR:1.213
Accuracy:54.731% A
HSR:2.290% D--
NS-10 Burster
B++
Kills:91
Deaths:31
KDR:2.935
Accuracy:33.632% B++
HSR:1.099% D**
Comet VM2
B**
Kills:69
Deaths:108
KDR:0.639
Accuracy:55.257% B**
HSR:5.797% B*
Kills:1,061
Deaths (as MAX Suit):303
Deaths (to MAX Suits):1,285
KDR:3.50165
Kill Difference:758
Playtime:55.361 hours
Usage:3%
Score:1.076m
Score/min:324
Accuracy (listed only):35.925%
HSR (listed only):7.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:321
V. Kills:93 341%
Deaths:59
KDR:5.441
Accuracy:49.215% C
KPH:23.400 D--
VKPH:6.800 D-
Maelstrom Turbo Laser
B+
Kills:253
V. Kills:229 110%
Deaths:92
KDR:2.750
Accuracy:33.572% B+
KPH:4.900 D
VKPH:4.500 D-
Photon A2A Missile Pods
A*
Kills:117
V. Kills:113 103%
Deaths:
KDR:
Accuracy:65.217% F--
KPH:107 A+
VKPH:103.400 A*
Kills:691 (253 + 0)
Deaths:151
KDR:4.576
VKDR:2.881
Vehicle Kills:435
Kill Difference:540
Playtime:65.974 hours
Usage:3%
Score:0.677m
Score/min:171
Piloting Accuracy:33.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:53
V. Kills:16 312%
Deaths:12
KDR:4.417
Accuracy:41.521% C+
KPH:23.400 D--
VKPH:7.100 C
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:1.333
Vehicle Kills:16
Kill Difference:41
Playtime:2.269 hours
Usage:0%
Score:0.036m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:41.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:525
V. Kills:188 278%
Deaths:44
KDR:11.932
Accuracy:45.521% D
KPH:19.500 D
VKPH:7 D--
L100 Python HESH
C
Kills:364
V. Kills:45 N/A
Deaths:25
KDR:14.560
Accuracy:45.340% C
KPH:32.700 D
VKPH:4 D*
L100 Python AP
D**
Kills:318
V. Kills:267 119%
Deaths:54
KDR:5.889
Accuracy:51.131% D
KPH:11.500 D**
VKPH:9.700 D**
Skyguard
D-
Kills:257
V. Kills:239 107%
Deaths:51
KDR:5.039
Accuracy:27.058% C
KPH:7.100 D--
VKPH:6.600 D-
C75 Viper
C+
Kills:66
V. Kills:26 244%
Deaths:20
KDR:3.300
Accuracy:42.975% B
KPH:18.300 D
VKPH:7.200 C+
Kills:1,530 (1,530 + 0)
Deaths:194
KDR:7.887
VKDR:3.943
Vehicle Kills:765
Kill Difference:1,336
Playtime:105.478 hours
Usage:5%
Score:1.088m
Score/min:172
Driving Accuracy:42.975%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:515
V. Kills:346 148%
Deaths:129
KDR:3.992
Accuracy:44.829% C++
KPH:15.700 D-
VKPH:10.500 D
Supernova PC
D
Kills:196
V. Kills:88 220%
Deaths:44
KDR:4.455
Accuracy:45.304% C-
KPH:14.600 D
VKPH:6.500 D
Proton II PPA
D-
Kills:141
V. Kills:12 N/A
Deaths:16
KDR:8.813
Accuracy:31.801% A
KPH:21.800 D*
VKPH:1.900 D-
Supernova VPC
D-
Kills:99
V. Kills:17 N/A
Deaths:10
KDR:9.900
Accuracy:47.812% C
KPH:26.300 D-
VKPH:4.500 D-
Supernova FPC
D-
Kills:97
V. Kills:74 129%
Deaths:31
KDR:3.129
Accuracy:45.922% D--
KPH:14.200 D--
VKPH:10.800 D-
Kills:1,048 (392 + 656)
Deaths:230
KDR:4.557
VKDR:2.335
Vehicle Kills:537
Kill Difference:818
Playtime:63.322 hours
Usage:3%
Score:0.974m
Score/min:256
Driving Accuracy:45.922%
Gunner Accuracy:31.801%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:86
V. Kills:3 N/A
Deaths:17
KDR:5.059
Accuracy:28.631% D--
KPH:40.700 D--
VKPH:1.400 D*
E540 Halberd-H
D-
Kills:60
V. Kills:34 171%
Deaths:14
KDR:4.286
Accuracy:54.075% C-
KPH:25.300 D-
VKPH:14.300 D-
Kills:146 (0 + 146)
Deaths:31
KDR:4.710
VKDR:1.194
Vehicle Kills:37
Kill Difference:115
Playtime:4.483 hours
Usage:0%
Score:0.095m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:54.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:135
V. Kills:38 346%
Deaths:32
KDR:4.219
Accuracy:40.118% C++
KPH:13 D
VKPH:3.700 D--
M40 Fury
C+
Kills:88
V. Kills:16 N/A
Deaths:10
KDR:8.800
Accuracy:34.526% C+
KPH:26 D
VKPH:4.700 D--
M60-G Bulldog
C-
Kills:60
V. Kills:9 N/A
Deaths:3
KDR:20
Accuracy:30.551% C-
KPH:13 D--
VKPH:2 D--
M20 Basilisk
B++
Kills:51
V. Kills:23 213%
Deaths:21
KDR:2.429
Accuracy:46.076% B++
KPH:8.700 D--
VKPH:3.900 D*
Kills:334 (0 + 334)
Deaths:66
KDR:5.061
VKDR:1.303
Vehicle Kills:86
Kill Difference:268
Playtime:24.224 hours
Usage:1%
Score:0.200m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:46.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,9192,8671,9851.444B*0.1625.056%C+3.383%C20.5C--N/A90140h24.9D-99.3C+
Solstice SF 1,3341,3084942.648A++1.0426.549%B+5.199%F-20.5C+N/A11363.8h5.9B*22.3B**
Pulsar C 1,2811,2568771.432C*0.1822.118%C15.048%D**9.7DN/A52129.2h14.8C--66.9C
Betelgeuse 54-A 1,1881,1768131.446C0.1619.3%F21.088%D*25D*N/A10847.1h12.5D-64.7D**
Orion VS54 1,1771,1716081.926B+0.3221.726%C++13.578%F22.5CN/A13252h12.7C*58.7C**
NS-11A 1,1981,1679761.196C+0.4124.602%C+15.853%D-14.4D-N/A3681h18.2D*74C
Pulsar LSW 1,1721,1678561.363C+0.2517.703%D--18.338%D-24.4DN/A11547.8h12.9C+72.7C
Solstice Burst 1,1861,1627691.511C++0.1026.18%C+19.019%D14.2D-N/A5481.9h17.2D-65.8C
Ursa 1,1661,1616541.775B++0.1723.328%C++15.332%D*22.6DN/A12151.3h12.3C+52.5C*
VX29 Polaris 1,1761,1596351.825B0.2219.146%D12.683%D**15.8D--N/A10273.5h14.4C-75.1C
Solstice VE3 1,1681,1549281.244B++0.3623.35%C++16.205%D13.8CN/A8783.6h16.5C+70.7C*
Zenith VX-5 1,1671,1507951.447C**0.1621.123%D-17.652%D15.1DN/A7776.2h16.5D-77.9D
Serpent VE92 1,1861,1509541.205C++0.4019.581%D-20.609%C++11.4DN/A33100.6h16.5D84.2D
Corvus VA55 1,1741,1458591.333B0.2826.888%B+22.445%C+15.3DN/A4374.6h15.7D*58.2C+
SVA-88 1,1361,1245911.902C++0.2916.94%D*16.103%D*14.7D--N/A9076.7h13.5C-79.6D
Proximity Mine 1,0881,0871159.452A++7.8440.514%C+N/A159.9B*N/A7076.8h2C+5C+
H-V45 9188997811.151C+0.4622.177%C20.69%C+13.1D-N/A4368.4h14.9C-67.2C+
Lancer VS22 1,5586245641.106B+0.5068.821%B**1.763%C++12.1C+18.1B++30651.5h20B29.1B+
MANA Anti-Personnel Turret 5885761414.085N/A2.4820.181%UN/A5760U120U14178300.1h27.9T*138.2T*
L100 Python HEAT 7135254411.932A++10.3245.521%D3.81%B*19.5D7D--15626.9h4.3B**9.4B++
Saron HRB 8615151293.992C2.3844.829%C++1.942%B+15.7D-10.5D22832.8h20.7B46.2B+
Cerberus 3973934410.891C+0.7235.748%B+13.995%D--18.4DN/A5321.4h6.2C++17.3B+
NS-7 PDW 3943903071.27B+0.3425.841%C*15.641%C13.4DN/A4729.1h14.8C++57.1C**
Thanatos VE70 3923833341.147B0.4644.177%B+14.883%C27.8C+N/A12213.8h3.9B++8.8B++
L100 Python HESH 4093642514.56C**12.9545.34%C3.297%A++32.8D4.1D*18911.1h4C8.7C
Eclipse VE3A 3573473480.997C+0.6126.628%C+12.968%D*13.6D--N/A3625.6h16.8D**63.3D
Quasar VM1 3283211641.957C+0.3518.768%C*18.38%C-23.6DN/A12713.6h12.2B+65.1B+
Dual Photon Pods 414321595.441C+3.8349.215%C1.558%B+23.4D--6.8D-26713.7h23C++46.8C++
L100 Python AP 585318545.889C**4.2851.131%D7.233%M11.5D**9.7D**16127.6h8.9D-17.4D--
C-4 4813123170.984C0.6222.744%C--N/A54.7D29.6C+8445.7h1.9D8.5D
Quasar VM1 3153111641.896C**0.2919.212%B*17.042%C22.9C++N/A15013.6h12.9B++67.4B+
Tank Mine 5593071302.362C+0.7521.152%D-N/A93C76.4B+16873.3h1.9C++9.2D**
VX6-7 2992933680.796C0.8121.466%D18.771%C9.8D-N/A4229.8h16.7D77.7C--
Sticky Grenade 2702691269N/A267.3952.641%C++N/A896.7C+3.3D--33460.3h2.3C++4.4C*
XM98 263261337.909M6.3037.446%C+73.563%C+11.4D-N/A6522.9h2.7C+7.1C++
Frag Grenade 2582581258N/A256.3941.806%C-N/A645B++N/A28610.4h2.8B**6.7B+
Skyguard 496257515.039B**3.4327.058%CN/A7.1D--6.6D-17036.3h140.4C518.9C
Beamer VS3 2602572391.075B+0.5337.029%A+14.397%D--12.1DN/A7021.2h9.3C*25.2C*
Phaseshift VX-S 261256534.83B++3.2244.878%B**63.281%D12.6D--N/A2920.3h3.2C+7.2B
Maelstrom Turbo Laser 482253922.75B1.1433.572%B+3.162%B+4.9D4.5D-13951.2h168.4D501.6C
Pulsar VS1 2432381941.227C**0.3823.466%C+13.025%D*14.3DN/A12516.6h16.3C69.4C+
Supernova PC 284196444.455C+2.8545.304%C-2.041%C+14.6D6.6D25013.4h5.7C+12.6C+
VA39 Spectre 190185842.202B+0.5932.987%C++35.135%C9D-N/A4220.6h8.2D-25C
Ghost 160159622.565C+0.9636.28%C-45.912%F--11.8D--N/A4713.5h3.2D*8.9D-
NS Annihilator 277143891.607M0.0079.042%C-N/A11.5C**10.8B+16512.4h8.3A10.5B**
NS Decimator 2201421850.768C0.8462.889%C**2.113%C+22.5D12.4C-5156.3h6.4D-10.2D
Proton II PPA 153141168.813C7.2031.801%A1.418%D21.7D*1.8D--1296.5h18.3F-57.5C-
NS-10 Burster 246138314.452S2.8433.951%B++2.174%D*5.9C++4.6B+12523.3h139.3C**410.2B+
Nemesis VSH9 2771361191.143B*0.4761.187%C+N/A7.5D7.8C17418.1h11.2D*18.3D--
M20 Basilisk 173135324.219B+2.6140.118%C++4.444%C--13D3.7D--13510.4h107C+266.7C++
Comet VM2 2261311081.213B+0.4054.731%A2.29%D--9.8C+7.1A+19013.4h31D56.6C++
MANA Anti-Vehicle Turret 261126442.864C**1.2660.684%C**4.762%B**1260D1350D4601550.1h19T*31.3F-
S1 2781221590.767C++0.8465.633%B**N/A14.2D-18.1B++4068.6h11.1F-16.9D
Photon A2A Missile Pods 2301171117U115.3965.217%F--N/A106.4A+102.7A*4761.1h6.7B*10.2C**
Supernova VPC 11699109.9C+8.2947.812%CN/A26.1D-4.5D-3173.8h3B+6.2C**
Supernova FPC 17197313.129C1.5245.922%D--1.031%D-14.3D--10.9D-4926.8h5.8C+12.6C-
NS-10 Burster 16891312.935M++1.3333.632%B++1.099%D**3.9D3.3C+11823.3h209.1D**621.6C
M40 Fury 10488108.8B+7.1934.526%C+4.545%M++25.9D4.7D--1803.4h9.4B*27.3B++
Proton II PPA-H 8986175.059C--3.4528.631%D--1.163%D41D--1.4D*1912.1h11.9C41.7D
Comet VM2 127691080.639C-0.9755.257%B**5.797%B*5.1D*4.3C11713.4h59.3F--107.2D-
C75 Viper 9266203.3C+1.6942.975%B3.03%A*18.3D7.2C+3353.6h24.4D**56.7D-
E540 Halberd-H 9460144.286C2.6854.075%C-1.667%C+25D-14.2D-4962.4h5.8C**10.6C*
M60-G Bulldog 6960320S18.3930.551%C-1.667%D-13D--2D--1064.6h6.8B+22.4C*
Spear Anti-Vehicle Phalanx Turret 9054413.5B**11.8945.499%C++3.704%C+27D18C7502h12.1D26.5C
L105 Zephyr 6953124.417C-2.8141.521%C+N/A23D--7C2622.3h9D*21.6D
M20 Basilisk 7451212.429C+0.8246.076%B++9.804%A++8.8D--4D--1445.8h147.8D--320.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18631h
Anti-Vehicle MANA Turret74727.4h
Nano-Armor Kit215525,44033.2h
Nanite Revive Grenade09500.3h
Medical Applicator191164,19411.7h
Spitfire Auto-Turret113810.5h
Restoration Kit187010.8h
Deconstruction Tool01,2950.1h
Motion Spotter93,4812.8h
Ammunition Package428,3072.9h
Shield Recharging Field255,9162.1h
Medical Kit932,7733.6h
Anti-Infantry MANA Turret131,6752.4h
Recon Detection Device182,9265.2h

Check the help document for the dictionary if you want to learn more about words used here.


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