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Veteran Morpholine[TWC2] Morpholine
VS BR 132

KDR: 1.59

Score: 37.6m

Last Seen: Aug 24th, 2019 12:51 AM
- OFFLINE - 11.4 hour(s)

Battle Rank 118 (132 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 119): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF Pulsar C Betelgeuse 54-A Proximity Mine Orion VS54 Pulsar LSW NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.823%17.214%37620119418,2121.67344-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.575%0.144C++-0.568D-0.524DHEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.098C+14.7-0.03C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.202%2.265%163212125744344391.32258130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.503%-0.223C0.624B+-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.7-0.532D87.2-0.644D160.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.852%3.374%252712071,8977859872.41656192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.986%-1.095D*0.612B+0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.4-1.196D*25.2-1.012D*59.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.201%2.537%294912051,2225986652.04007183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%0.447B-0.446C---0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.32C*32.50.165C++46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.055%60.182%294412109921032210.96124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.241%0.238C++-0.646D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.142C4.1-0.299C6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.369%15.026%29411213386954100.404612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.219C++0.049C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**3.90.201C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
37.6m470.4%311 (18.7k)278 (16.7k)1.5912334,69221,8022.09196132 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121491720.238%12.608%25506:1312

14% Combat Medic43% Engineer30% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:01 PMDec 30th, 2018 4:25 AMAug 24th, 2019 4:57 AM (2h) (PST)Aug 24th, 2019 2:21 AM (5h) (PST)Aug 23rd, 2019 8:51 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4071192880.2560.1610.0321.3960.040277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4197,15817,2611510284216,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2256h/94d 10,917 4,374 14,204 188.9k 5,356 6,283 5,472 55.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,193
Deaths:840
KDR:1.420
Accuracy:19.166% F
HSR:21.375% D*
Orion VS54
C++
Kills:1,171
Deaths:608
KDR:1.926
Accuracy:21.726% C++
HSR:13.578% F
Pulsar LSW
D-
Kills:1,167
Deaths:856
KDR:1.363
Accuracy:17.703% D--
HSR:18.338% D-
Ursa
C++
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:23.328% C++
HSR:15.332% D*
VX29 Polaris
D
Kills:1,159
Deaths:635
KDR:1.825
Accuracy:19.146% D
HSR:12.683% D**
SVA-88
D*
Kills:1,124
Deaths:591
KDR:1.902
Accuracy:16.940% D*
HSR:16.103% D*
Kills:6,975
Deaths (as Heavy Assault):4,184
Deaths (to Heavy Assaults):6,379
KDR:1.66707
Kill Difference:2,791
Playtime:672.517 hours
Usage:30%
Score:11.394m
Score/min:282
Accuracy (listed only):19.668%
HSR (listed only):16.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,308
Deaths:494
KDR:2.648
Accuracy:26.549% B+
HSR:5.199% F-
Pulsar C
C-
Kills:1,256
Deaths:877
KDR:1.432
Accuracy:22.118% C-
HSR:15.048% D**
Solstice Burst
C+
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:26.180% C+
HSR:19.019% D
Solstice VE3
C++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:23.350% C++
HSR:16.205% D
Serpent VE92
C++
Kills:1,150
Deaths:954
KDR:1.205
Accuracy:19.581% D-
HSR:20.609% C++
Zenith VX-5
D
Kills:1,150
Deaths:795
KDR:1.447
Accuracy:21.123% D-
HSR:17.652% D
VX6-7
C+
Kills:489
Deaths:757
KDR:0.646
Accuracy:20.133% D-
HSR:20.041% C+
Thanatos VE70
B+
Kills:386
Deaths:340
KDR:1.135
Accuracy:44.369% B+
HSR:15.026% C
Eclipse VE3A
C+
Kills:358
Deaths:396
KDR:0.904
Accuracy:26.100% C+
HSR:12.849% D**
Kills:8,413
Deaths (as Engineer):6,310
Deaths (to Engineers):4,153
KDR:1.33328
Kill Difference:2,103
Playtime:963.514 hours
Usage:43%
Score:17.453m
Score/min:302
Accuracy (listed only):25.500%
HSR (listed only):15.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,308
Deaths:494
KDR:2.648
Accuracy:26.549% B+
HSR:5.199% F-
Pulsar C
C-
Kills:1,256
Deaths:877
KDR:1.432
Accuracy:22.118% C-
HSR:15.048% D**
Solstice Burst
C+
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:26.180% C+
HSR:19.019% D
Solstice VE3
C++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:23.350% C++
HSR:16.205% D
Serpent VE92
C++
Kills:1,150
Deaths:954
KDR:1.205
Accuracy:19.581% D-
HSR:20.609% C++
Zenith VX-5
D
Kills:1,150
Deaths:795
KDR:1.447
Accuracy:21.123% D-
HSR:17.652% D
VX6-7
C+
Kills:489
Deaths:757
KDR:0.646
Accuracy:20.133% D-
HSR:20.041% C+
NS-7 PDW
C*
Kills:390
Deaths:311
KDR:1.254
Accuracy:25.782% C*
HSR:15.641% C
Thanatos VE70
B+
Kills:386
Deaths:340
KDR:1.135
Accuracy:44.369% B+
HSR:15.026% C
Eclipse VE3A
C+
Kills:358
Deaths:396
KDR:0.904
Accuracy:26.100% C+
HSR:12.849% D**
Kills:8,803
Deaths (as Light Assault):6,621
Deaths (to Light Assaults):3,705
KDR:1.32956
Kill Difference:2,182
Playtime:72.650 hours
Usage:3%
Score:1.036m
Score/min:238
Accuracy (listed only):25.528%
HSR (listed only):15.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,167
Deaths:976
KDR:1.196
Accuracy:24.602% C+
HSR:15.853% D-
Corvus VA55
B+
Kills:1,145
Deaths:859
KDR:1.333
Accuracy:26.888% B+
HSR:22.445% C+
H-V45
C+
Kills:899
Deaths:781
KDR:1.151
Accuracy:22.177% C
HSR:20.690% C+
NS-7 PDW
C*
Kills:390
Deaths:311
KDR:1.254
Accuracy:25.782% C*
HSR:15.641% C
Thanatos VE70
B+
Kills:386
Deaths:340
KDR:1.135
Accuracy:44.369% B+
HSR:15.026% C
Pulsar VS1
C+
Kills:238
Deaths:194
KDR:1.227
Accuracy:23.466% C+
HSR:13.025% D*
Kills:4,225
Deaths (as Combat Medic):3,461
Deaths (to Combat Medics):2,204
KDR:1.22075
Kill Difference:764
Playtime:308.483 hours
Usage:14%
Score:4.768m
Score/min:258
Accuracy (listed only):27.881%
HSR (listed only):17.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
B+
Kills:422
Deaths:498
KDR:0.847
Accuracy:35.148% B+
HSR:14.929% D-
NS-7 PDW
C*
Kills:390
Deaths:311
KDR:1.254
Accuracy:25.782% C*
HSR:15.641% C
Phaseshift VX-S
B**
Kills:386
Deaths:91
KDR:4.242
Accuracy:43.687% B**
HSR:68.912% C
XM98
C+
Kills:262
Deaths:33
KDR:7.939
Accuracy:37.128% C+
HSR:73.664% C+
Beamer VS3
A+
Kills:257
Deaths:239
KDR:1.075
Accuracy:37.029% A+
HSR:14.397% D--
VA39 Spectre
C++
Kills:185
Deaths:84
KDR:2.202
Accuracy:32.987% C++
HSR:35.135% C
Ghost
C
Kills:159
Deaths:62
KDR:2.565
Accuracy:36.280% C
HSR:45.912% F--
Kills:2,061
Deaths (as Infiltrator):1,318
Deaths (to Infiltrators):2,958
KDR:1.56373
Kill Difference:743
Playtime:171.004 hours
Usage:8%
Score:1.827m
Score/min:178
Accuracy (listed only):35.434%
HSR (listed only):38.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:326
Deaths:175
KDR:1.863
Accuracy:18.733% C++
HSR:18.405% C--
Quasar VM1
B++
Kills:320
Deaths:175
KDR:1.829
Accuracy:19.168% B++
HSR:17.813% C
NS-10 Burster
B+
Kills:139
Deaths:32
KDR:4.344
Accuracy:33.964% B+
HSR:2.158% D--
Comet VM2
A
Kills:137
Deaths:113
KDR:1.212
Accuracy:54.227% A
HSR:2.190% D--
NS-10 Burster
B++
Kills:94
Deaths:32
KDR:2.938
Accuracy:33.649% B++
HSR:1.064% D*
Comet VM2
B**
Kills:71
Deaths:113
KDR:0.628
Accuracy:54.736% B**
HSR:5.634% B++
Kills:1,087
Deaths (as MAX Suit):320
Deaths (to MAX Suits):1,326
KDR:3.39688
Kill Difference:767
Playtime:58.637 hours
Usage:3%
Score:1.106m
Score/min:314
Accuracy (listed only):35.746%
HSR (listed only):7.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:321
V. Kills:93 341%
Deaths:59
KDR:5.441
Accuracy:49.117% C
KPH:23.400 D--
VKPH:6.800 D-
Maelstrom Turbo Laser
B+
Kills:253
V. Kills:229 110%
Deaths:93
KDR:2.720
Accuracy:33.553% B+
KPH:4.900 D-
VKPH:4.500 D-
Photon A2A Missile Pods
A*
Kills:117
V. Kills:113 103%
Deaths:
KDR:
Accuracy:65.333% F-
KPH:107 A+
VKPH:103.400 A*
Kills:691 (253 + 0)
Deaths:152
KDR:4.546
VKDR:2.862
Vehicle Kills:435
Kill Difference:539
Playtime:66.103 hours
Usage:3%
Score:0.680m
Score/min:171
Piloting Accuracy:33.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:53
V. Kills:16 312%
Deaths:12
KDR:4.417
Accuracy:41.521% C+
KPH:23.400 D--
VKPH:7.100 C
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:1.333
Vehicle Kills:16
Kill Difference:41
Playtime:2.269 hours
Usage:0%
Score:0.036m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:41.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:525
V. Kills:188 278%
Deaths:44
KDR:11.932
Accuracy:45.521% D
KPH:19.500 D
VKPH:7 D--
L100 Python HESH
C-
Kills:366
V. Kills:45 N/A
Deaths:25
KDR:14.640
Accuracy:45.050% C-
KPH:32.400 D
VKPH:4 D*
L100 Python AP
D**
Kills:322
V. Kills:270 119%
Deaths:55
KDR:5.855
Accuracy:51.291% D
KPH:11.600 D**
VKPH:9.700 D**
Skyguard
D--
Kills:276
V. Kills:246 112%
Deaths:52
KDR:5.308
Accuracy:27.114% C
KPH:7.400 D--
VKPH:6.600 D--
C75 Viper
C
Kills:66
V. Kills:26 244%
Deaths:20
KDR:3.300
Accuracy:42.975% C**
KPH:18.300 D
VKPH:7.200 C
Kills:1,555 (1,555 + 0)
Deaths:196
KDR:7.934
VKDR:3.954
Vehicle Kills:775
Kill Difference:1,359
Playtime:107.089 hours
Usage:5%
Score:1.102m
Score/min:171
Driving Accuracy:42.975%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:529
V. Kills:354 149%
Deaths:129
KDR:4.101
Accuracy:45.153% C*
KPH:15.800 D-
VKPH:10.600 D
Supernova PC
C
Kills:245
V. Kills:121 201%
Deaths:44
KDR:5.568
Accuracy:49.605% C++
KPH:15.200 D
VKPH:7.500 C
Proton II PPA
D
Kills:154
V. Kills:15 N/A
Deaths:16
KDR:9.625
Accuracy:32.418% A
KPH:23.200 D*
VKPH:2.300 D
Supernova VPC
D-
Kills:99
V. Kills:17 N/A
Deaths:10
KDR:9.900
Accuracy:47.812% C
KPH:26.300 D-
VKPH:4.500 D-
Supernova FPC
D-
Kills:97
V. Kills:74 129%
Deaths:31
KDR:3.129
Accuracy:46.683% D-
KPH:14.100 D--
VKPH:10.700 D-
E540 Halberd
D--
Kills:54
V. Kills:36 146%
Deaths:15
KDR:3.600
Accuracy:50.881% B+
KPH:14.700 F
VKPH:9.800 D--
Kills:1,178 (441 + 737)
Deaths:245
KDR:4.808
VKDR:2.518
Vehicle Kills:617
Kill Difference:933
Playtime:70.558 hours
Usage:3%
Score:1.081m
Score/min:255
Driving Accuracy:46.683%
Gunner Accuracy:50.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:87
V. Kills:3 N/A
Deaths:18
KDR:4.833
Accuracy:28.646% D--
KPH:40.900 D--
VKPH:1.400 D*
E540 Halberd-H
D--
Kills:62
V. Kills:35 172%
Deaths:15
KDR:4.133
Accuracy:54.186% C-
KPH:23.700 D--
VKPH:13.400 D--
Kills:149 (0 + 149)
Deaths:33
KDR:4.515
VKDR:1.152
Vehicle Kills:38
Kill Difference:116
Playtime:4.741 hours
Usage:0%
Score:0.096m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:54.186%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:135
V. Kills:38 346%
Deaths:33
KDR:4.091
Accuracy:40.059% C++
KPH:12.700 D
VKPH:3.600 D*
M40 Fury
C+
Kills:88
V. Kills:16 N/A
Deaths:10
KDR:8.800
Accuracy:34.743% C+
KPH:25.700 D
VKPH:4.700 D-
M60-G Bulldog
C
Kills:61
V. Kills:9 N/A
Deaths:3
KDR:20.333
Accuracy:30.814% C
KPH:13.100 D--
VKPH:1.900 D*
M20 Basilisk
D--
Kills:52
V. Kills:23 217%
Deaths:21
KDR:2.476
Accuracy:46.051% B++
KPH:8.800 D--
VKPH:3.900 D--
Kills:336 (0 + 336)
Deaths:67
KDR:5.015
VKDR:1.284
Vehicle Kills:86
Kill Difference:269
Playtime:24.620 hours
Usage:1%
Score:0.202m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:46.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,9602,9072,0561.414B++0.1825.046%C+3.337%C20.5DN/A90142.1h24.9D--99.6C
Solstice SF 1,3341,3084942.648A++1.0626.549%B+5.199%F-20.5C+N/A11363.8h5.9B*22.3B**
Pulsar C 1,2811,2568771.432C++0.1622.118%C-15.048%D**9.7D-N/A52129.2h14.8D66.9C
Betelgeuse 54-A 1,2051,1938401.42C-0.1719.166%F21.375%D*24.5D*N/A10648.7h12.5D-65.5D**
Proximity Mine 1,1821,1801368.676A++7.0840.305%CN/A155.3B++N/A6647.6h2.1C--5.1C+
Orion VS54 1,1771,1716081.926B0.3321.726%C++13.578%F22.5C-N/A13352h12.7C*58.7C++
Pulsar LSW 1,1721,1678561.363C+0.2317.703%D--18.338%D-24.4DN/A11547.8h12.9C+72.7C
NS-11A 1,1981,1679761.196C+0.4024.602%C+15.853%D-14.4D-N/A3681h18.2D*74C-
Solstice Burst 1,1861,1627691.511C++0.0826.18%C+19.019%D14.2D-N/A5481.9h17.2D--65.8C
Ursa 1,1661,1616541.775B+0.1823.328%C++15.332%D*22.6DN/A12151.3h12.3C+52.5C++
VX29 Polaris 1,1761,1596351.825B0.2319.146%D12.683%D**15.8D--N/A10273.5h14.4D75.1C-
Solstice VE3 1,1681,1549281.244B++0.3523.35%C++16.205%D13.7CN/A8784h16.5C+70.7C++
Serpent VE92 1,1861,1509541.205C++0.3919.581%D-20.609%C++11.4DN/A33100.6h16.5D84.2D
Zenith VX-5 1,1671,1507951.447C**0.1421.123%D-17.652%D15.1DN/A7776.2h16.5D-77.9D
Corvus VA55 1,1741,1458591.333C**0.2626.888%B+22.445%C+15.3DN/A4374.6h15.7D*58.2C+
SVA-88 1,1361,1245911.902C++0.3116.94%D*16.103%D*14.7D*N/A9176.7h13.5C--79.6D-
H-V45 9188997811.151C+0.4422.177%C20.69%C+13.1D-N/A4368.4h14.9C-67.2C
Lancer VS22 1,5716325711.107B+0.4868.855%B**1.741%C+12.1C+18B+30452.1h20C**29B+
MANA Anti-Personnel Turret 6075931523.901N/A2.3119.938%UN/A5930U140U14621700.1h27.8T*139.3T*
Saron HRB 8835291294.101C2.5145.153%C*1.89%C**15.8D-10.6D22933.4h21C**46.5B+
L100 Python HEAT 7135254411.932A++10.3445.521%D3.81%B*19.5D7D--15626.9h4.3B**9.4B++
VX6-7 5074897570.646C-0.9520.133%D-20.041%C+8.7D-N/A3255.9h17.8D--88.5D-
Cerberus 4264224980.847C+0.7435.148%B+14.929%D-17.7DN/A5223.9h6.2C+17.5B+
NS-7 PDW 3943903111.254B+0.3425.782%C*15.641%C13.3DN/A4729.4h14.9C++57.6C**
Thanatos VE70 3963863401.135C**0.4644.369%B+15.026%C27.8C+N/A12313.9h3.9B++8.8B++
Phaseshift VX-S 399386914.242B+2.6543.687%B**68.912%C10.7D*N/A2836h3.4C+7.7C**
L100 Python HESH 4113662514.64B+13.0545.05%C-3.279%A+32.4D4D*18711.3h4C8.8C
Eclipse VE3A 3683583960.904C0.6926.1%C+12.849%D**13D--N/A3527.5h17.1D**65.6D-
Quasar VM1 3333261751.863C+0.2718.733%C++18.405%C--23DN/A12314.2h12.5B+66.8B+
Tank Mine 5813231372.358C+0.7721.317%D-N/A95C75.9B+16413.4h1.9C+8.9D**
L100 Python AP 592322555.855C**4.2651.291%D7.143%M11.6D**9.7D**16327.8h8.9D-17.3D--
Dual Photon Pods 414321595.441C+3.8549.117%C1.558%B+23.4D--6.8D-26713.7h23C++46.9C++
Quasar VM1 3253201751.829C*0.2419.168%B++17.813%C22.5C+N/A14614.2h13.2B++68.7B+
C-4 4823133180.984C0.6123.019%C--N/A54.9D29.6C+8485.7h2D-8.5D
Sticky Grenade 2892871287N/A285.4152.771%C+N/A717.5C--5D-31170.4h2.4C+4.6C++
Skyguard 522276525.308B*3.7227.114%CN/A7.4D--6.6D--16837.5h135.9C501.1C
Frag Grenade 2632631263N/A261.4142.291%C-N/A657.5B++N/A28480.4h2.9B*6.8B+
XM98 264262337.939M*6.3537.128%C+73.664%C+11.3D-N/A6523.2h2.7C+7.2C++
Beamer VS3 2602572391.075B+0.5237.029%A+14.397%D--12.1DN/A7021.2h9.3C*25.2C*
Maelstrom Turbo Laser 482253932.72B+1.1333.553%B+3.162%B+4.9D-4.5D-13951.3h168.6D502.5C
Supernova PC 366245445.568C++3.9849.605%C++1.633%C--15.1D7.5C23416.2h6.4C--12.9C
Pulsar VS1 2432381941.227C**0.3623.466%C+13.025%D*14.3DN/A12616.6h16.3C69.4C+
VA39 Spectre 190185842.202B+0.6132.987%C++35.135%C9D-N/A4320.6h8.2D--25C-
Ghost 160159622.565C+0.9736.28%C45.912%F--11.8D*N/A4713.5h3.2D*8.9D-
NS Annihilator 3021581061.491A*0.1078.445%DN/A11.4C*10.4B+15713.8h8.4A10.7B**
Proton II PPA 169154169.625C8.0332.418%A1.299%D23.3D*2.3D1326.6h18.8F--57.9C--
NS Decimator 2201421850.768C0.8262.889%C*2.113%C+22.5D-12.4C-5186.3h6.4D--10.2D
NS-10 Burster 247139324.344S2.7533.964%B+2.158%D--5.9C++4.6B+12423.6h140.4C*413.4B+
Comet VM2 2331371131.212B+0.3854.227%A2.19%D--9.9C7A+18713.8h30.3D55.9C++
Nemesis VSH9 2771361191.143B*0.4561.162%C+N/A7.5C-7.8C+17418.1h11.2D*18.3D--
M20 Basilisk 173135334.091B+2.5040.059%C++4.444%C--12.7D3.6D*13410.6h110.1C+274.7C+
MANA Anti-Vehicle Turret 261126442.864B+1.2760.632%C*4.762%B+1260B+1350B++9213400.1h19T*31.4F
S1 2781221590.767C++0.8265.633%B**N/A14.2D-18.1B++4088.6h11.1F-16.9D
Photon A2A Missile Pods 2301171117U115.4165.333%F-N/A106.4A+102.7A*4941.1h6.7B*10.3B+
Supernova VPC 11699109.9C+8.3147.812%CN/A26.1D-4.5D-3253.8h3B6.2C**
Supernova FPC 17197313.129C1.5446.683%D-1.031%D-14.1D--10.7D-4986.9h6C12.9D
NS-10 Burster 17294322.938M++1.3533.649%B++1.064%D*4D3.3C+11723.6h205.6D**610.9C
M40 Fury 10488108.8B+7.2134.743%C+4.545%M*25.9D4.7D-1783.4h9.5B*27.4B++
Proton II PPA-H 9087184.833C--3.2428.646%D--1.149%D41.4D--1.4D*1942.1h12C41.8D
Comet VM2 130711130.628C-0.9654.736%B**5.634%B++5.1D*4.3C11413.8h58.8F--107.5D--
C75 Viper 9266203.3C+1.7142.975%C**3.03%A++18.3D7.2C3373.6h24.4F56.7D-
E540 Halberd-H 9762154.133C2.5454.186%C-1.613%C+23.8D--13.5D--4562.6h5.7C**10.6C*
M60-G Bulldog 7061320.333S18.7430.814%C1.639%D-13D--1.9D*1064.7h6.9B22.3C*
Spear Anti-Vehicle Phalanx Turret 9054413.5B**11.9145.499%C++3.704%C+27D18C7512h12.1D26.5C
E540 Halberd 9054153.6C-2.0150.881%B+1.852%C14.6F9.7D--2863.7h9.1F--17.9D*
L105 Zephyr 6953124.417C-2.8341.521%C+N/A23D--7C2632.3h9D--21.6C--
M20 Basilisk 7552212.476C+0.8846.051%B++9.615%A++8.8D--3.9D--1445.9h147.8D-320.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon49711.1h
Anti-Vehicle MANA Turret74807.4h
Nano-Armor Kit238551,10634.7h
Nanite Revive Grenade09500.3h
Medical Applicator191164,19411.7h
Spitfire Auto-Turret207621.2h
Restoration Kit187010.8h
Motion Spotter143,9723.6h
Deconstruction Tool01,2950.1h
Shield Recharging Field255,9162.1h
Recon Detection Device183,0915.5h
Ammunition Package488,9933.1h
Medical Kit942,8083.7h
Anti-Infantry MANA Turret141,7512.5h
Hardlight Barrier2510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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