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Veteran Morpholine[TWC2] Morpholine
VS BR 133

KDR: 1.56

Score: 38.7m

Last Seen: Nov 29th, 2019 8:36 PM
- OFFLINE - 1347.1 hour(s)

Battle Rank 119 (133 total) - Vanu Sovereignty on Connery
Level Progress (to 120): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF Pulsar C Betelgeuse 54-A Proximity Mine Orion VS54 Pulsar LSW NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $339,021 MLG Score: 271
Fun Score: N/A
Cheeseburgers Flipped: 500TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.806%17.189%37520121218,5231.60192-0.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.571%0.116C+-0.572D-0.492DHEAD ++ (~6.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.079C+14.9-0.044C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.179%2.261%150212305754704431.22081130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.523%-0.223C0.632B+-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.1-0.531D87.3-0.641D160.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.818%3.208%257712252,02682210492.46472193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.347%-1.088D*0.436B0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85-1.207D*25.3-1.027D*59.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.804%2.379%294912231,3036487352.0108177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%0.516B+-0.515D-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.343C**330.179C++46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.354%61.845%294412281,1061110280.996396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.144%0.359C**-0.334C-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.062C+3.9-0.234C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.247%15.345%294112313911023100.382209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.218C++0.122C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.90.189C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.7m479.1%305 (18.3k)271 (16.3k)1.5562436,00223,1342.05045133 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS123295420.308%12.66%25706:1012

13% Combat Medic43% Engineer29% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:01 PMDec 30th, 2018 4:25 AMDec 6th, 2019 9:23 AM (49d) (PST)Nov 29th, 2019 4:43 PM (56d) (PST)Nov 29th, 2019 4:36 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041192850.2520.1620.0321.4030.040271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2367,12117,1151510284216,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2376.6h/99d 11,433 4,558 15,284 200.1k 5,676 6,669 5,768 57.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,250
Deaths:959
KDR:1.303
Accuracy:18.959% F-
HSR:21.360% D*
Orion VS54
C++
Kills:1,171
Deaths:608
KDR:1.926
Accuracy:21.726% C++
HSR:13.578% F
Pulsar LSW
D-
Kills:1,167
Deaths:856
KDR:1.363
Accuracy:17.703% D--
HSR:18.338% D-
Ursa
C++
Kills:1,161
Deaths:654
KDR:1.775
Accuracy:23.328% C++
HSR:15.332% D*
VX29 Polaris
D
Kills:1,159
Deaths:635
KDR:1.825
Accuracy:19.146% D
HSR:12.683% D**
SVA-88
D*
Kills:1,124
Deaths:591
KDR:1.902
Accuracy:16.940% D*
HSR:16.103% D*
Kills:7,032
Deaths (as Heavy Assault):4,303
Deaths (to Heavy Assaults):6,733
KDR:1.63421
Kill Difference:2,729
Playtime:688.431 hours
Usage:29%
Score:11.547m
Score/min:280
Accuracy (listed only):19.634%
HSR (listed only):16.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,308
Deaths:494
KDR:2.648
Accuracy:26.549% B+
HSR:5.199% F-
Pulsar C
C-
Kills:1,256
Deaths:877
KDR:1.432
Accuracy:22.114% C-
HSR:15.048% D**
Solstice Burst
C+
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:26.180% C+
HSR:19.019% D
Solstice VE3
C++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:23.350% C++
HSR:16.205% D
Zenith VX-5
D
Kills:1,150
Deaths:795
KDR:1.447
Accuracy:21.123% D-
HSR:17.652% D
Serpent VE92
C++
Kills:1,150
Deaths:954
KDR:1.205
Accuracy:19.581% D-
HSR:20.609% C++
VX6-7
C-
Kills:652
Deaths:1,215
KDR:0.537
Accuracy:20.903% D
HSR:18.405% C-
Thanatos VE70
B+
Kills:391
Deaths:352
KDR:1.111
Accuracy:44.247% B+
HSR:15.345% C+
Eclipse VE3A
C
Kills:362
Deaths:408
KDR:0.887
Accuracy:26.072% C
HSR:13.260% D*
Kills:8,585
Deaths (as Engineer):6,792
Deaths (to Engineers):4,371
KDR:1.26399
Kill Difference:1,793
Playtime:1,028.326 hours
Usage:43%
Score:18.109m
Score/min:294
Accuracy (listed only):25.569%
HSR (listed only):15.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,308
Deaths:494
KDR:2.648
Accuracy:26.549% B+
HSR:5.199% F-
Pulsar C
C-
Kills:1,256
Deaths:877
KDR:1.432
Accuracy:22.114% C-
HSR:15.048% D**
Solstice Burst
C+
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:26.180% C+
HSR:19.019% D
Solstice VE3
C++
Kills:1,154
Deaths:928
KDR:1.244
Accuracy:23.350% C++
HSR:16.205% D
Zenith VX-5
D
Kills:1,150
Deaths:795
KDR:1.447
Accuracy:21.123% D-
HSR:17.652% D
Serpent VE92
C++
Kills:1,150
Deaths:954
KDR:1.205
Accuracy:19.581% D-
HSR:20.609% C++
VX6-7
C-
Kills:652
Deaths:1,215
KDR:0.537
Accuracy:20.903% D
HSR:18.405% C-
NS-7 PDW
C*
Kills:391
Deaths:319
KDR:1.226
Accuracy:25.887% C*
HSR:15.857% C
Thanatos VE70
B+
Kills:391
Deaths:352
KDR:1.111
Accuracy:44.247% B+
HSR:15.345% C+
Eclipse VE3A
C
Kills:362
Deaths:408
KDR:0.887
Accuracy:26.072% C
HSR:13.260% D*
NSX-P Tengu
C
Kills:56
Deaths:116
KDR:0.483
Accuracy:26.971% D**
HSR:19.643% C
Kills:9,032
Deaths (as Light Assault):7,227
Deaths (to Light Assaults):3,965
KDR:1.24976
Kill Difference:1,805
Playtime:79.970 hours
Usage:3%
Score:1.097m
Score/min:229
Accuracy (listed only):25.725%
HSR (listed only):16.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,167
Deaths:976
KDR:1.196
Accuracy:24.602% C+
HSR:15.853% D-
Corvus VA55
B+
Kills:1,145
Deaths:859
KDR:1.333
Accuracy:26.888% B+
HSR:22.445% C+
H-V45
C+
Kills:954
Deaths:915
KDR:1.043
Accuracy:21.962% C-
HSR:20.126% C+
NS-7 PDW
C*
Kills:391
Deaths:319
KDR:1.226
Accuracy:25.887% C*
HSR:15.857% C
Thanatos VE70
B+
Kills:391
Deaths:352
KDR:1.111
Accuracy:44.247% B+
HSR:15.345% C+
Pulsar VS1
C+
Kills:238
Deaths:194
KDR:1.227
Accuracy:23.466% C+
HSR:13.025% D*
NSX-P Tengu
C
Kills:56
Deaths:116
KDR:0.483
Accuracy:26.971% D**
HSR:19.643% C
Kills:4,342
Deaths (as Combat Medic):3,731
Deaths (to Combat Medics):2,330
KDR:1.16376
Kill Difference:611
Playtime:318.436 hours
Usage:13%
Score:4.871m
Score/min:255
Accuracy (listed only):27.718%
HSR (listed only):17.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:499
Deaths:127
KDR:3.929
Accuracy:43.261% B**
HSR:70.541% C
Cerberus
B+
Kills:453
Deaths:571
KDR:0.793
Accuracy:35.156% B+
HSR:15.232% D--
NS-7 PDW
C*
Kills:391
Deaths:319
KDR:1.226
Accuracy:25.887% C*
HSR:15.857% C
XM98
C+
Kills:263
Deaths:34
KDR:7.735
Accuracy:37.122% C+
HSR:73.764% C+
Beamer VS3
A+
Kills:257
Deaths:239
KDR:1.075
Accuracy:37.029% A+
HSR:14.397% D*
VA39 Spectre
C++
Kills:185
Deaths:84
KDR:2.202
Accuracy:32.987% C++
HSR:35.135% C
Ghost
C-
Kills:159
Deaths:62
KDR:2.565
Accuracy:36.280% C-
HSR:45.912% F--
NSX-P Tengu
C
Kills:56
Deaths:116
KDR:0.483
Accuracy:26.971% D**
HSR:19.643% C
Kills:2,263
Deaths (as Infiltrator):1,552
Deaths (to Infiltrators):3,135
KDR:1.45812
Kill Difference:711
Playtime:189.425 hours
Usage:8%
Score:1.940m
Score/min:171
Accuracy (listed only):34.337%
HSR (listed only):36.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:344
Deaths:189
KDR:1.820
Accuracy:18.789% C++
HSR:18.895% C-
Quasar VM1
B++
Kills:337
Deaths:189
KDR:1.783
Accuracy:19.215% B++
HSR:18.101% C+
NS-10 Burster
B+
Kills:139
Deaths:32
KDR:4.344
Accuracy:33.964% B+
HSR:2.158% D*
Comet VM2
A
Kills:138
Deaths:116
KDR:1.190
Accuracy:54.535% A
HSR:2.174% D--
NS-10 Burster
B+
Kills:94
Deaths:32
KDR:2.938
Accuracy:33.649% B+
HSR:1.064% D**
Comet VM2
B**
Kills:71
Deaths:116
KDR:0.612
Accuracy:55.014% B**
HSR:5.634% B++
Kills:1,123
Deaths (as MAX Suit):337
Deaths (to MAX Suits):1,385
KDR:3.33234
Kill Difference:786
Playtime:62.671 hours
Usage:3%
Score:1.148m
Score/min:305
Accuracy (listed only):35.861%
HSR (listed only):8.004%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:322
V. Kills:94 339%
Deaths:59
KDR:5.458
Accuracy:49.142% C
KPH:23.500 D--
VKPH:6.800 D-
Maelstrom Turbo Laser
B
Kills:253
V. Kills:229 110%
Deaths:93
KDR:2.720
Accuracy:33.521% B
KPH:4.900 D
VKPH:4.500 D
Photon A2A Missile Pods
A*
Kills:121
V. Kills:115 104%
Deaths:
KDR:
Accuracy:65.447% F-
KPH:107.500 A+
VKPH:102.100 A*
Kills:696 (253 + 0)
Deaths:152
KDR:4.579
VKDR:2.882
Vehicle Kills:438
Kill Difference:544
Playtime:66.290 hours
Usage:3%
Score:0.685m
Score/min:172
Piloting Accuracy:33.521%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:54
V. Kills:16 318%
Deaths:12
KDR:4.500
Accuracy:41.514% C+
KPH:22.800 D-
VKPH:6.800 C
Kills:54 (0 + 54)
Deaths:12
KDR:4.500
VKDR:1.333
Vehicle Kills:16
Kill Difference:42
Playtime:2.367 hours
Usage:0%
Score:0.036m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:41.514%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:525
V. Kills:188 278%
Deaths:44
KDR:11.932
Accuracy:45.521% D
KPH:19.500 D
VKPH:7 D--
L100 Python HESH
C-
Kills:366
V. Kills:45 N/A
Deaths:25
KDR:14.640
Accuracy:45.050% C-
KPH:32.400 D
VKPH:4 D*
L100 Python AP
D**
Kills:346
V. Kills:282 122%
Deaths:55
KDR:6.291
Accuracy:51.720% D
KPH:12.100 D**
VKPH:9.800 D**
Skyguard
D
Kills:303
V. Kills:259 117%
Deaths:52
KDR:5.827
Accuracy:27.058% C
KPH:7.700 D--
VKPH:6.600 D
C75 Viper
C+
Kills:71
V. Kills:28 245%
Deaths:20
KDR:3.550
Accuracy:43.026% C**
KPH:19.400 D
VKPH:7.700 C+
Kills:1,611 (1,611 + 0)
Deaths:196
KDR:8.219
VKDR:4.092
Vehicle Kills:802
Kill Difference:1,415
Playtime:109.895 hours
Usage:5%
Score:1.127m
Score/min:171
Driving Accuracy:43.026%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:593
V. Kills:399 148%
Deaths:129
KDR:4.597
Accuracy:46.222% C**
KPH:17.200 D
VKPH:11.600 C-
Supernova PC
C+
Kills:279
V. Kills:138 201%
Deaths:44
KDR:6.341
Accuracy:49.786% C++
KPH:15.900 D
VKPH:7.900 C+
Proton II PPA
D-
Kills:156
V. Kills:15 N/A
Deaths:16
KDR:9.750
Accuracy:32.331% A
KPH:22.800 D*
VKPH:2.200 D-
Supernova FPC
C+
Kills:136
V. Kills:92 146%
Deaths:31
KDR:4.387
Accuracy:52.698% C+
KPH:14.700 D--
VKPH:9.900 D*
Supernova VPC
D-
Kills:99
V. Kills:17 N/A
Deaths:10
KDR:9.900
Accuracy:47.812% C
KPH:26 D-
VKPH:4.500 D-
E540 Halberd
D*
Kills:54
V. Kills:36 146%
Deaths:15
KDR:3.600
Accuracy:50.881% B+
KPH:14.700 F
VKPH:9.800 D*
Kills:1,317 (514 + 803)
Deaths:245
KDR:5.376
VKDR:2.845
Vehicle Kills:697
Kill Difference:1,072
Playtime:75.641 hours
Usage:3%
Score:1.137m
Score/min:251
Driving Accuracy:47.812%
Gunner Accuracy:50.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:89
V. Kills:3 N/A
Deaths:18
KDR:4.944
Accuracy:29.264% D-
KPH:40.500 D--
VKPH:1.400 D*
E540 Halberd-H
D--
Kills:62
V. Kills:35 172%
Deaths:15
KDR:4.133
Accuracy:54.425% C
KPH:23 D*
VKPH:13 D--
Kills:151 (0 + 151)
Deaths:33
KDR:4.576
VKDR:1.152
Vehicle Kills:38
Kill Difference:118
Playtime:4.889 hours
Usage:0%
Score:0.097m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:54.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:146
V. Kills:44 324%
Deaths:33
KDR:4.424
Accuracy:40.174% C++
KPH:12.900 D
VKPH:3.900 D--
M40 Fury
C+
Kills:88
V. Kills:16 N/A
Deaths:10
KDR:8.800
Accuracy:34.743% C+
KPH:25.700 D
VKPH:4.700 D-
M60-G Bulldog
C
Kills:62
V. Kills:10 N/A
Deaths:3
KDR:20.667
Accuracy:31.678% C
KPH:13.200 D--
VKPH:2.100 D--
M20 Basilisk
B*
Kills:53
V. Kills:24 212%
Deaths:21
KDR:2.524
Accuracy:47.328% B*
KPH:8.700 D--
VKPH:3.900 D*
Kills:349 (0 + 349)
Deaths:67
KDR:5.209
VKDR:1.403
Vehicle Kills:94
Kill Difference:282
Playtime:25.571 hours
Usage:1%
Score:0.208m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:47.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 3,0412,9822,1581.382B+0.1725.018%C+3.253%C-20.4DN/A88146.2h25D--100.1C+
Solstice SF 1,3341,3084942.648A++1.0926.549%B+5.199%F-20.5C+N/A11363.8h5.9B++22.3B**
Pulsar C 1,2811,2568771.432C++0.1222.114%C-15.048%D**9.7DN/A52129.2h14.8C--66.9C
Betelgeuse 54-A 1,2681,2509591.303C-0.2518.959%F-21.36%D*23D*N/A9954.3h13.1D*69F-
Proximity Mine 1,1951,1931388.645A+7.0940.259%CN/A154.9B++N/A6607.7h2.1D5.1C+
Orion VS54 1,1771,1716081.926B0.3721.726%C++13.578%F22.5CN/A13452h12.7C*58.7C++
Pulsar LSW 1,1721,1678561.363C+0.1917.703%D--18.338%D-24.4DN/A11547.8h12.9C+72.7C
NS-11A 1,1981,1679761.196C+0.3624.602%C+15.853%D-14.4D-N/A3681h18.2D*74C-
Solstice Burst 1,1861,1627691.511C++0.0526.18%C+19.019%D14.2D-N/A5581.9h17.2D--65.8C
Ursa 1,1661,1616541.775B+0.2223.328%C++15.332%D*22.6C--N/A12151.3h12.3C+52.5C++
VX29 Polaris 1,1761,1596351.825B0.2719.146%D12.683%D**15.8D-N/A10273.5h14.4C-75.1C
Solstice VE3 1,1681,1549281.244B*0.3123.35%C++16.205%D13.7CN/A8784.4h16.5C+70.7C++
Zenith VX-5 1,1671,1507951.447B0.1121.123%D-17.652%D15.1DN/A7776.2h16.5D77.9D
Serpent VE92 1,1861,1509541.205C++0.3519.581%D-20.609%C++11.4DN/A34100.6h16.5D84.2C-
Corvus VA55 1,1741,1458591.333B+0.2226.888%B+22.445%C+15.3DN/A4374.6h15.7D--58.2C+
SVA-88 1,1361,1245911.902C++0.3516.94%D*16.103%D*14.7D*N/A9176.7h13.5C-79.6D
H-V45 9779549151.043C+0.5121.962%C-20.126%C+12.5D-N/A4176.4h15.8D71.7C
MANA Anti-Personnel Turret 6806641873.551N/A1.9919.389%UN/A6640U160U15549000.1h27.5T*141.8T*
VX6-7 6756521,2150.537D1.0220.903%D18.405%C-7.4D--N/A2588.2h20.1D**96.1D*
Lancer VS22 1,5936465871.101C**0.4668.889%B**1.703%C+12.2C17.8B+30053.1h20C**29B+
Saron HRB 9925931294.597C+3.0446.222%C**1.686%C++17.2D11.6C-23034.5h20.7B44.8B+
L100 Python HEAT 7135254411.932A+10.3845.521%D3.81%B*19.5D7D--15726.9h4.3B**9.4B+
Phaseshift VX-S 5194991273.929B+2.3743.261%B**70.541%C10.5D*N/A2647.7h3.2C+7.5C**
Cerberus 4594535710.793C0.7635.156%B+15.232%D--16.3DN/A4827.8h6.4C+18.3C**
Tank Mine 7064091692.42C+0.8619.994%D--N/A95.1C69.1C*13964.3h1.7B8.7D*
NS-7 PDW 3953913191.226B+0.3325.887%C*15.857%C13DN/A4630h15C++57.8C**
Thanatos VE70 4013913521.111C**0.4544.247%B+15.345%C+27.5C+N/A12114.2h3.9B*8.9B++
L100 Python HESH 4113662514.64C**13.0845.05%C-3.279%A++32.4D4D*18811.3h4C8.8C
Eclipse VE3A 3733624080.887C0.6726.072%C13.26%D*13D-N/A3527.8h17.1D**65.6D-
L100 Python AP 628346556.291C*4.7351.72%D6.647%A**12.1D**9.8D**16328.7h8.6D-16.6D-
Quasar VM1 3523441891.82C+0.2618.789%C++18.895%C-22.3DN/A11715.4h12.9B68.9B
Quasar VM1 3443371891.783C++0.2319.215%B++18.101%C+21.9C+N/A13815.4h13.6B+70.9B
C-4 5083323410.974C0.5823.005%C--N/A54.4D28.9C+8146.1h1.9D8.4D
Dual Photon Pods 416322595.458C+3.9049.142%C1.553%B+23.5D--6.9D-26913.7h23.1C++47C++
Sticky Grenade 3143121312N/A310.4452.502%C+N/A780C5D-29210.4h2.5C+4.7C++
Skyguard 562303525.827B**4.2727.058%CN/A7.7D--6.6D16539.4h133.2C+492.4C+
Supernova PC 417279446.341C++4.7849.786%C++1.434%D15.9D7.9C+22617.5h6.2C12.5C+
Plasma Grenade 2792781278N/A276.4443.003%CN/A556B2D26720.5h3B++7B+
XM98 265263347.735M*6.1837.122%C+73.764%C+11.3D-N/A6523.2h2.7C+7.2C+
Beamer VS3 2602572391.075B+0.4837.029%A+14.397%D*12.1DN/A7121.2h9.3C*25.2C*
Maelstrom Turbo Laser 482253932.72B1.1633.521%B3.162%B+4.9D4.5D13951.4h168.9D504C-
Pulsar VS1 2432381941.227C**0.3323.466%C+13.025%D*14.3DN/A12716.6h16.3C69.4C+
NS Annihilator 3802071391.489A*0.0779.621%CN/A11.8B9.9B+14517.5h8.7B**11B**
VA39 Spectre 190185842.202B+0.6532.987%C++35.135%C9D-N/A4320.6h8.2D--25C
Ghost 160159622.565C+1.0136.28%C-45.912%F--11.8D*N/A4813.5h3.2D**8.9D-
Proton II PPA 171156169.75C8.1932.331%A1.282%D22.9D*2.2D-1306.8h19.6F--60.5D
M20 Basilisk 190146334.424B++2.8740.174%C++4.11%D12.8D3.9D--13011.4h109.8C+273.3C++
NS Decimator 2221441880.766C0.7963.557%C**2.083%C+22.2D-12C--5166.5h6.6D--10.3D
NS-10 Burster 247139324.344S2.7933.964%B+2.158%D*5.9C++4.6B+12423.6h140.4C*413.4B+
Comet VM2 2341381161.19C**0.3754.535%A2.174%D--9.8C6.8A18414.1h30.5D56C++
Nemesis VSH9 2771361201.133B++0.4261.113%C+N/A7.5D7.8C17518.1h11.2D*18.4D--
Supernova FPC 228136314.387C2.8352.698%C+1.471%C--14.6D--9.9D*4169.3h6.8D-12.8D
MANA Anti-Vehicle Turret 261126442.864C++1.3160.632%C+4.762%A+1260C+1350B**9241100.1h19T*31.4F*
S1 2781221590.767C*0.7965.633%B**N/A14.2D18.1B++4128.6h11.1F-16.9D
Photon A2A Missile Pods 2361211121U119.4465.447%F-N/A110A+104.5A*5111.1h6.7B**10.2B+
Supernova VPC 11699109.9C+8.3447.812%CN/A26.1D-4.5D-3273.8h3B+6.2C**
NS-10 Burster 17294322.938M++1.3833.649%B+1.064%D**4D3.3C+11823.6h205.6D**610.9C
Proton II PPA-H 9289184.944D3.3929.264%D-1.124%D40.5D--1.4D*1902.2h12.5C42.6D
M40 Fury 10488108.8B+7.2434.743%C+4.545%M++25.9D4.7D-1783.4h9.5B*27.4B++
C75 Viper 9971203.55C+1.9943.026%C**2.817%A++19.2D7.6C+3373.7h23D**53.5D
Comet VM2 130711160.612C--0.9455.014%B**5.634%B++5D*4.2C11314.1h59.7F--108.6D--
M60-G Bulldog 7262320.667S19.1131.678%C1.613%D-13.2D--2.1D--1074.7h7.1C**22.4C*
E540 Halberd-H 9762154.133C2.5854.425%C1.613%C+23D*13D--4442.7h6C++10.9C++
NSX-P Tengu 59561160.483D1.0726.971%D**19.643%C10.2D--N/A295.5h19.1D--70.9D--
Spear Anti-Vehicle Phalanx Turret 9054413.5B**11.9445.342%C++3.704%C+27D18C7472h12.2D26.8C
L105 Zephyr 7054124.5C-2.9441.514%C+N/A22.5D-6.7C2532.4h9.2D--22.3C--
E540 Halberd 9054153.6C--2.0450.881%B+1.852%C14.6F9.7D*2903.7h9.1F--17.9D*
M20 Basilisk 7753212.524C0.9747.328%B*9.434%A+8.7D--3.9D*1466.1h159.2D--336.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,1551.3h
Anti-Vehicle MANA Turret74807.4h
Nano-Armor Kit271575,94036.2h
Nanite Revive Grenade09990.3h
Medical Applicator197168,14212h
Spitfire Auto-Turret259271.4h
Restoration Kit187010.8h
Motion Spotter154,3344h
Rampart Wall0500.6h
Deconstruction Tool01,2950.1h
Recon Detection Device183,1225.6h
Shield Recharging Field286,4132.3h
Ammunition Package559,7423.4h
Medical Kit992,9323.8h
Anti-Infantry MANA Turret172,0682.9h
Hardlight Barrier2510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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