Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,427)players online:
Nefinub (57)  VTGone (15)  iHacksx (15)  milsimprodigy (8)  aspzn (3)  TheFactions (3) 101
stats.dasanfall.com
Paragon MostVulnerablePlayer[VIPR] MostVulnerablePlayer
VS BR 98

KDR: 4.69

Score: 17.7m

Last Seen: Jan 18th, 2019 7:35 PM
- OFFLINE - 9.9 hour(s)

Battle Rank 100 (98 total) - Vanu Sovereignty on Cobalt - Outfit Member of TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 9
Level Progress (to 101): 43%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost SVA-88 Light PPA Pulsar C NS-11C Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MostVulnerablePlayer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,879,351 MLG Score: 3101
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.187%20.662%52019100337,4326.22725-1.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.343%0.803B++-0.019C+-0.376C-HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.441B10.50.263C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.505%0.649%1461210202,3102732248.430661027%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.215%1.27A-0.862D---0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.894B*8.40.84B*8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.973%2.685%229310195964471281.33333462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.27%0.788B++0.035C+-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.30.735B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.37%1.29%10031019310320380.96875795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.571%-0.629D-0.78D--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.759B++8.40.787B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.3%70.477%100310193,001620104.84032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.305%1.119B**0.225C++0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+20.356C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.918%7.547%1001102110645910.230435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.631B+-1.374D**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.403B3.80.205C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 9
17.7m153.5%483 (29k)396 (23.8k)4.686849,90510,6484.9204598 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022365725.855%20.188%52204:1213

67% Heavy Assault8% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 8:04 PMAug 18th, 2014 8:36 PMJan 19th, 2019 4:28 AM (20h) (PST)Jan 18th, 2019 4:30 PM (1d) (PST)Jan 18th, 2019 3:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8451836621.1170.2380.2261.7660.0333101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,72810,97239,756671414106223,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
744.6h/31d 2,488 10,075 12,456 78.9k 496 4,162 1,486 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:17,364
Deaths:3,062
KDR:5.671
Accuracy:26.438% C++
HSR:23.284% D-
Orion VS54
B
Kills:4,689
Deaths:962
KDR:4.874
Accuracy:22.380% B
HSR:18.064% D-
SVA-88
C
Kills:2,512
Deaths:518
KDR:4.849
Accuracy:21.165% C
HSR:14.849% D**
NS-15M2
B++
Kills:1,295
Deaths:185
KDR:7
Accuracy:27.502% B++
HSR:22.008% C
Pulsar LSW
C+
Kills:1,241
Deaths:233
KDR:5.326
Accuracy:22.571% C+
HSR:19.178% D
Flare VE6
C*
Kills:1,165
Deaths:207
KDR:5.628
Accuracy:23.249% C*
HSR:20.944% C-
VX29 Polaris
C+
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:22.949% C+
HSR:17.814% D
Lasher X2
A
Kills:1,158
Deaths:291
KDR:3.979
Accuracy:34.941% A
HSR:3.368% C
VE-H Maw
B+
Kills:610
Deaths:133
KDR:4.586
Accuracy:28.290% B+
HSR:22.623% C-
Ursa
B**
Kills:185
Deaths:28
KDR:6.607
Accuracy:28.717% B**
HSR:17.297% D--
Kills:31,381
Deaths (as Heavy Assault):5,819
Deaths (to Heavy Assaults):3,110
KDR:5.39285
Kill Difference:25,562
Playtime:501.281 hours
Usage:67%
Score:12.724m
Score/min:423
Accuracy (listed only):25.820%
HSR (listed only):17.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,744
Deaths:357
KDR:4.885
Accuracy:27.794% B++
HSR:19.840% D
NS-11C
B+
Kills:1,630
Deaths:331
KDR:4.924
Accuracy:26.176% B+
HSR:18.221% C+
Serpent VE92
C*
Kills:1,384
Deaths:283
KDR:4.890
Accuracy:24.639% C*
HSR:18.136% C
VX6-7
B*
Kills:652
Deaths:143
KDR:4.559
Accuracy:28.941% B*
HSR:23.466% B+
Eridani SX5G
C+
Kills:115
Deaths:37
KDR:3.108
Accuracy:27.069% C+
HSR:8.696% F
Thanatos VE70
B**
Kills:106
Deaths:33
KDR:3.212
Accuracy:48.918% B**
HSR:7.547% F
Kills:5,631
Deaths (as Light Assault):1,184
Deaths (to Light Assaults):2,375
KDR:4.75591
Kill Difference:4,447
Playtime:132.349 hours
Usage:18%
Score:2.702m
Score/min:340
Accuracy (listed only):30.590%
HSR (listed only):15.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:378
Deaths:91
KDR:4.154
Accuracy:29.567% B*
HSR:22.751% C-
H-V45
B++
Kills:146
Deaths:42
KDR:3.476
Accuracy:27.484% B++
HSR:16.438% D
Eridani SX5G
C+
Kills:115
Deaths:37
KDR:3.108
Accuracy:27.069% C+
HSR:8.696% F
Thanatos VE70
B**
Kills:106
Deaths:33
KDR:3.212
Accuracy:48.918% B**
HSR:7.547% F
Kills:745
Deaths (as Combat Medic):203
Deaths (to Combat Medics):1,302
KDR:3.66995
Kill Difference:542
Playtime:10.618 hours
Usage:1%
Score:0.205m
Score/min:322
Accuracy (listed only):33.260%
HSR (listed only):13.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,744
Deaths:357
KDR:4.885
Accuracy:27.794% B++
HSR:19.840% D
NS-11C
B+
Kills:1,630
Deaths:331
KDR:4.924
Accuracy:26.176% B+
HSR:18.221% C+
Serpent VE92
C*
Kills:1,384
Deaths:283
KDR:4.890
Accuracy:24.639% C*
HSR:18.136% C
VX6-7
B*
Kills:652
Deaths:143
KDR:4.559
Accuracy:28.941% B*
HSR:23.466% B+
Thanatos VE70
B**
Kills:106
Deaths:33
KDR:3.212
Accuracy:48.918% B**
HSR:7.547% F
Kills:5,516
Deaths (as Engineer):1,147
Deaths (to Engineers):1,710
KDR:4.80907
Kill Difference:4,369
Playtime:31.674 hours
Usage:4%
Score:0.633m
Score/min:333
Accuracy (listed only):31.294%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,575
Deaths:297
KDR:8.670
Accuracy:43.156% B++
HSR:69.476% C++
NS-44 Commissioner
B*
Kills:695
Deaths:351
KDR:1.980
Accuracy:42.527% B*
HSR:13.381% D*
Artemis VX26
B**
Kills:380
Deaths:78
KDR:4.872
Accuracy:32.123% B**
HSR:15.526% D--
Parallax VX3
C*
Kills:256
Deaths:19
KDR:13.474
Accuracy:40.767% C*
HSR:78.125% C++
XM98
C+
Kills:170
Deaths:11
KDR:15.455
Accuracy:34.251% C--
HSR:74.118% C+
Eridani SX5G
C+
Kills:115
Deaths:37
KDR:3.108
Accuracy:27.069% C+
HSR:8.696% F
Beamer VS3
C++
Kills:85
Deaths:53
KDR:1.604
Accuracy:27.991% C++
HSR:9.412% F
Kills:4,276
Deaths (as Infiltrator):846
Deaths (to Infiltrators):1,461
KDR:5.05437
Kill Difference:3,430
Playtime:57.489 hours
Usage:8%
Score:1.265m
Score/min:367
Accuracy (listed only):35.412%
HSR (listed only):38.390%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:20.696% B**
HSR:18.705% C+
Cosmos VM3
B**
Kills:112
Deaths:34
KDR:3.294
Accuracy:20.522% B**
HSR:18.750% C+
Blueshift VM5
B*
Kills:69
Deaths:17
KDR:4.059
Accuracy:23.793% B*
HSR:15.942% D-
Blueshift VM5
B*
Kills:56
Deaths:18
KDR:3.111
Accuracy:22.803% B*
HSR:17.857% D
Kills:376
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):523
KDR:7.1619
Kill Difference:323.500
Playtime:5.425 hours
Usage:1%
Score:0.162m
Score/min:498
Accuracy (listed only):21.953%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,787
V. Kills:48 N/A
Deaths:143
KDR:12.497
Accuracy:46.966% B*
KPH:144.100 M++
VKPH:3.900 C*
Dual Photon Pods
B*
Kills:523
V. Kills:44 N/A
Deaths:23
KDR:22.739
Accuracy:56.059% B+
KPH:126.600 B*
VKPH:10.700 D
Maelstrom Turbo Laser
C++
Kills:79
V. Kills:78 100%
Deaths:31
KDR:2.548
Accuracy:28.015% C--
KPH:11.500 C
VKPH:11.300 C++
Kills:2,389 (1,866 + 0)
Deaths:197
KDR:12.127
VKDR:0.863
Vehicle Kills:170
Kill Difference:2,192
Playtime:23.427 hours
Usage:3%
Score:0.431m
Score/min:307
Piloting Accuracy:28.015%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:134
V. Kills:6 N/A
Deaths:3
KDR:44.667
Accuracy:56.220% B*
KPH:132.500 M*
VKPH:5.900 D
C75 Viper
B**
Kills:84
V. Kills:8 N/A
Deaths:6
KDR:14
Accuracy:37.697% C+
KPH:50.500 B**
VKPH:4.800 D
Kills:218 (218 + 0)
Deaths:9
KDR:24.222
VKDR:1.556
Vehicle Kills:14
Kill Difference:209
Playtime:2.676 hours
Usage:0%
Score:0.048m
Score/min:301
Driving Accuracy:37.697%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:351
V. Kills:72 481%
Deaths:25
KDR:14.040
Accuracy:47.446% C+
KPH:35.400 A
VKPH:7.300 C
Proton II PPA
M++
Kills:137
V. Kills:8 N/A
Deaths:5
KDR:27.400
Accuracy:21.695% C
KPH:143.700 M++
VKPH:8.400 A**
Supernova FPC
A+
Kills:111
V. Kills:40 271%
Deaths:5
KDR:22.200
Accuracy:49.811% C-
KPH:38.700 A+
VKPH:13.900 C
Kills:599 (462 + 137)
Deaths:35
KDR:17.114
VKDR:3.429
Vehicle Kills:120
Kill Difference:564
Playtime:13.729 hours
Usage:2%
Score:0.177m
Score/min:215
Driving Accuracy:49.811%
Gunner Accuracy:21.695%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:90
V. Kills:12 N/A
Deaths:5
KDR:18
Accuracy:39.355% B
KPH:63.100 B++
VKPH:8.400 C+
M40 Fury
A++
Kills:83
V. Kills:6 N/A
Deaths:9
KDR:9.222
Accuracy:34.623% C
KPH:98.900 A++
VKPH:7.100 D
Kills:173 (0 + 173)
Deaths:14
KDR:12.357
VKDR:1.286
Vehicle Kills:18
Kill Difference:159
Playtime:2.265 hours
Usage:0%
Score:0.077m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:34.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,47117,3643,0625.671B*0.9826.438%C++23.284%D-91.9B*N/A254189h10.3C**39C**
Orion VS54 4,6974,6899624.874A*0.1922.38%B18.064%D-56.7AN/A17282.7h11.1B++49.5B+
Ghost 2,5822,5752978.67A*3.9843.156%B++69.476%C++71.7A+N/A18235.9h2B+4.7B+
SVA-88 2,5182,5125184.849A+0.1621.165%C14.849%D**57.9B+N/A20143.4h12.1C+57.1C+
Light PPA 1,8351,78714312.497B*7.8146.966%B*N/A144.1M++3.9C*36912.4h7.5B++15.9B++
Pulsar C 1,7581,7443574.885A**0.2027.794%B++19.84%D64.8A++N/A17826.9h10.5B+37.9B+
NS-11C 1,6381,6303314.924S0.2426.176%B+18.221%C+52.4AN/A15831.1h12.3B+46.9B+
Serpent VE92 1,3871,3842834.89M**0.2024.639%C*18.136%C57.2A+N/A18024.2h10.6B++43.2B+
NS-15M2 1,3031,2951857M+2.3127.502%B++22.008%C92.5A++N/A24214h10.2B*37.3B++
Pulsar LSW 1,2431,2412335.326M*0.6422.571%C+19.178%D70.5B**N/A22417.6h11.1B+49.2B
Flare VE6 1,1691,1652075.628S0.9423.249%C*20.944%C-59.4B++N/A18519.6h10B42.8B
VX29 Polaris 1,1721,1622005.81M**1.1222.949%C+17.814%D64.9B*N/A18717.9h11.6B50.5C**
Lasher X2 1,1711,1582913.979S0.7134.941%A3.368%C71.9A*N/A19216.1h15.9B*45.6B*
Frag Grenade 1,0951,08811088N/A1,083.3146.895%C*N/A518.1C++3.3D16672.1h3.2B+6.9B+
NS Decimator 1,1108022543.157M1.5351.329%D*2.244%C+44.8B++17.2C++36217.9h4.5C**8.7C+
NS-44 Commissioner 7006953511.98B**2.7142.527%B*13.381%D*26.3CN/A8026.4h3.4B+8.1B++
VX6-7 6566521434.559A*0.1328.941%B*23.466%B+75.8A++N/A2318.6h10.5B++36.3B++
VE-H Maw 6196101334.586A*0.1028.29%B+22.623%C-85.9A1.3B**2217.1h9.3B+33B+
Dual Photon Pods 5675232322.739A**18.0556.059%B+N/A127.6B**10.7D4084.1h11.8A21B**
Nemesis VSH9 7745201533.399S1.2968.53%B*1.923%C-28.1B++13.7B+25418.5h7.1B+10.4B++
S1 6014841204.033S0.6554.074%C4.959%B**50.9A*12.3C+3719.5h4.3B**8B*
Artemis VX26 382380784.872M++0.1932.123%B**15.526%D--86.4MN/A2314.4h9.8B*30.6B*
Terminus VX-9 381378914.154A++0.5329.567%B*22.751%C-70A+N/A2345.4h11.1B+37.4B++
Supernova PC 4233512514.04A9.3547.446%C+3.704%B**35.5A7.3C1579.9h3.5B**7.3B*
Sticky Grenade 2832831283N/A278.3152.285%C++N/A1415B**N/A53920.2h1.4B**2.6B++
Parallax VX3 2572561913.474M8.7940.767%C*78.125%C++69.2A**N/A2003.7h2B+5B+
Anti-Vehicle Grenade 2182051205N/A200.3143.929%D-N/A292.9C18.6D--17330.7h5.2B11.9C++
Ursa 188185286.607S1.9228.717%B**17.297%D--97.4A**1.6M++3431.9h9.2B*31.9B++
XM98 1721701115.455S10.7734.251%C--74.118%C+51.5A+N/A1923.3h2.1B++6.2B
H-V45 147146423.476A1.2127.484%B++16.438%D47.1B*N/A2733.1h13.1C++47.8B+
Quasar VM1 140139363.861A++0.8320.696%B**18.705%C+46.3A*N/A2633h12.2B*58.7B+
Proton II PPA 145137527.4B*22.7121.695%CN/A137M8A*4681h7B*32.5B+
L100 Python HESH 140134344.667M39.9856.22%B*N/A134M**6C--3911h1.8A+3.1A
Eridani SX5G 115115373.108A+1.5827.069%C+8.696%F71.9B++N/A1851.6h10.2B+37.7C**
Cosmos VM3 113112343.294B*1.3920.522%B**18.75%C+43.1B**N/A2042.6h13.6C++66.1B+
Supernova FPC 151111522.2M17.5149.811%C-1.802%C-38.3A+13.8C3322.9h4.7B+9.5B
Force-Blade 1211097,4030.015C4.6724.694%C-3.67%C-0.2CN/A1493.1h2B+8.2B
Thanatos VE70 107106333.212M1.4748.918%B**7.547%F66.3A*N/A3991.6h3.8B*7.8B*
Tank Mine 135102714.571S9.8832.802%C+N/A145.7B*47.1C--9240.7h1.4B*4.3B**
M40 Fury 10290518A++13.3139.355%B2.222%B+64.3B++8.6C+5461.4h10.3B++26.2B++
Beamer VS3 8585531.604B**3.0827.991%C++9.412%F40.5B++N/A1882.1h7.2B++25.8C*
C75 Viper 9284614A*9.3137.697%C+N/A49.4B**4.7D2461.7h6.8A18.1B**
M40 Fury 898399.222C*4.5434.623%C1.205%D103.8A++7.5D5950.8h8.4B*24.3B++
Maelstrom Turbo Laser 15779312.548C**2.1428.015%C--N/A11.4C11.3C++1346.9h102.7C*366.4C++
Blueshift VM5 6969174.059B++0.6323.793%B*15.942%D-98.6SN/A4910.7h8.9A*37.2B**
C-4 8266183.667A++1.0287.654%UN/A220M*53.3A++44230.3h1.1B*1.2A++
Blueshift VM5 5656183.111B1.5822.803%B*17.857%D70A**N/A3680.8h11.3A49.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,9601.1h
Restoration Kit492600.5h
Medical Applicator58,5290.6h
Nano-Armor Kit1339,1303.1h
Spawn Beacon11970.1h
Medical Kit1,70712,37827.3h
Recon Detection Device31,0521.5h
Ammunition Package33740.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 1.77s on queries, 1.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.