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MostVulnerablePlayer[VIPR] MostVulnerablePlayer
VS BR 99

KDR: 4.63

Score: 18.3m

Last Seen: Feb 11th, 2019 8:18 PM
- OFFLINE - 835.2 hour(s)

Battle Rank 101 (99 total) - Vanu Sovereignty on Cobalt
Level Progress (to 102): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost SVA-88 Pulsar C Light PPA NS-11C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,899,367 MLG Score: 3117
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.294%20.772%52519100638,7406.1346-1.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.347%0.824B++0.013C+-0.354C-HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.439B10.60.257C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.521%0.642%1421210232,3372852248.21039%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.189%1.273A-0.885D---0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.894B*8.50.84B*8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.267%2.522%249310226744561521.47484441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.312%0.718B++-0.059C+-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.40.726B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.37%1.29%9631022310331380.933735795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.571%-0.63D-0.78D--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.76B++8.40.788B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.303%70.25%96310223,163673104.69288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.282%1.093B**0.204C++0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+2.10.35C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.918%7.547%961102410648010.220833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.623B+-1.39D**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.405B3.80.209C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m154.8%482 (28.9k)396 (23.8k)4.6259251,57911,1504.8592899 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025379825.928%20.351%52804:0913

67% Heavy Assault8% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 8:04 PMAug 18th, 2014 8:36 PMMar 12th, 2019 2:10 AM (6d) (PST)Feb 11th, 2019 6:44 PM (35d) (PST)Feb 11th, 2019 4:18 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8461846621.1130.2410.2271.7750.0333117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,73111,06839,663671414107223,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
772.3h/32.2d 2,602 10,497 12,888 82.3k 517 4,324 1,548 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:18,173
Deaths:3,257
KDR:5.580
Accuracy:26.481% C++
HSR:23.348% D-
Orion VS54
B
Kills:4,801
Deaths:989
KDR:4.854
Accuracy:22.479% B
HSR:18.413% D-
SVA-88
C-
Kills:2,512
Deaths:518
KDR:4.849
Accuracy:21.165% C-
HSR:14.849% D**
NS-15M2
B++
Kills:1,324
Deaths:200
KDR:6.620
Accuracy:27.582% B++
HSR:22.054% C-
Pulsar LSW
C+
Kills:1,241
Deaths:233
KDR:5.326
Accuracy:22.571% C+
HSR:19.178% D
Flare VE6
C++
Kills:1,165
Deaths:207
KDR:5.628
Accuracy:23.249% C++
HSR:20.944% C--
VX29 Polaris
C+
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:22.949% C+
HSR:17.814% D
Lasher X2
A
Kills:1,158
Deaths:291
KDR:3.979
Accuracy:34.941% A
HSR:3.368% C
VE-H Maw
B+
Kills:628
Deaths:141
KDR:4.454
Accuracy:28.340% B+
HSR:22.930% C
Ursa
B**
Kills:185
Deaths:28
KDR:6.607
Accuracy:28.717% B**
HSR:17.297% D--
Kills:32,349
Deaths (as Heavy Assault):6,064
Deaths (to Heavy Assaults):3,244
KDR:5.3346
Kill Difference:26,285
Playtime:516.629 hours
Usage:67%
Score:13.121m
Score/min:423
Accuracy (listed only):25.847%
HSR (listed only):18.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,824
Deaths:382
KDR:4.775
Accuracy:27.884% B++
HSR:19.792% D
NS-11C
B+
Kills:1,665
Deaths:336
KDR:4.955
Accuracy:26.270% B+
HSR:18.258% C+
Serpent VE92
C**
Kills:1,491
Deaths:316
KDR:4.718
Accuracy:24.939% C**
HSR:18.109% C
VX6-7
B**
Kills:738
Deaths:184
KDR:4.011
Accuracy:29.552% B**
HSR:22.493% C**
Eridani SX5G
C+
Kills:116
Deaths:37
KDR:3.135
Accuracy:26.988% C+
HSR:9.483% D**
Thanatos VE70
B**
Kills:106
Deaths:33
KDR:3.212
Accuracy:48.918% B**
HSR:7.547% F-
Kills:5,940
Deaths (as Light Assault):1,288
Deaths (to Light Assaults):2,489
KDR:4.6118
Kill Difference:4,652
Playtime:138.303 hours
Usage:18%
Score:2.796m
Score/min:337
Accuracy (listed only):30.758%
HSR (listed only):15.947%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:385
Deaths:93
KDR:4.140
Accuracy:29.464% B*
HSR:22.597% C-
H-V45
B++
Kills:150
Deaths:42
KDR:3.571
Accuracy:27.759% B++
HSR:16.667% D
Eridani SX5G
C+
Kills:116
Deaths:37
KDR:3.135
Accuracy:26.988% C+
HSR:9.483% D**
Thanatos VE70
B**
Kills:106
Deaths:33
KDR:3.212
Accuracy:48.918% B**
HSR:7.547% F-
Kills:757
Deaths (as Combat Medic):205
Deaths (to Combat Medics):1,365
KDR:3.69268
Kill Difference:552
Playtime:10.980 hours
Usage:1%
Score:0.211m
Score/min:321
Accuracy (listed only):33.282%
HSR (listed only):14.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,824
Deaths:382
KDR:4.775
Accuracy:27.884% B++
HSR:19.792% D
NS-11C
B+
Kills:1,665
Deaths:336
KDR:4.955
Accuracy:26.270% B+
HSR:18.258% C+
Serpent VE92
C**
Kills:1,491
Deaths:316
KDR:4.718
Accuracy:24.939% C**
HSR:18.109% C
VX6-7
B**
Kills:738
Deaths:184
KDR:4.011
Accuracy:29.552% B**
HSR:22.493% C**
Thanatos VE70
B**
Kills:106
Deaths:33
KDR:3.212
Accuracy:48.918% B**
HSR:7.547% F-
Kills:5,824
Deaths (as Engineer):1,251
Deaths (to Engineers):1,760
KDR:4.65548
Kill Difference:4,573
Playtime:34.400 hours
Usage:4%
Score:0.705m
Score/min:341
Accuracy (listed only):31.513%
HSR (listed only):17.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,736
Deaths:322
KDR:8.497
Accuracy:43.131% B+
HSR:69.262% C++
NS-44 Commissioner
B++
Kills:712
Deaths:368
KDR:1.935
Accuracy:42.634% B++
HSR:13.905% D*
Artemis VX26
B**
Kills:383
Deaths:79
KDR:4.848
Accuracy:31.927% B**
HSR:15.405% D--
Parallax VX3
C*
Kills:257
Deaths:20
KDR:12.850
Accuracy:40.522% C*
HSR:78.210% C++
XM98
C+
Kills:170
Deaths:11
KDR:15.455
Accuracy:34.251% C-
HSR:74.118% C+
Eridani SX5G
C+
Kills:116
Deaths:37
KDR:3.135
Accuracy:26.988% C+
HSR:9.483% D**
Beamer VS3
C++
Kills:85
Deaths:53
KDR:1.604
Accuracy:27.991% C++
HSR:9.412% F
Kills:4,459
Deaths (as Infiltrator):890
Deaths (to Infiltrators):1,558
KDR:5.01011
Kill Difference:3,569
Playtime:60.730 hours
Usage:8%
Score:1.341m
Score/min:368
Accuracy (listed only):35.349%
HSR (listed only):38.542%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:139
Deaths:36
KDR:3.861
Accuracy:20.696% B**
HSR:18.705% C+
Cosmos VM3
B**
Kills:112
Deaths:34
KDR:3.294
Accuracy:20.522% B**
HSR:18.750% C+
Blueshift VM5
B*
Kills:69
Deaths:17
KDR:4.059
Accuracy:23.793% B*
HSR:15.942% D--
Blueshift VM5
B++
Kills:56
Deaths:18
KDR:3.111
Accuracy:22.803% B++
HSR:17.857% D
Kills:376
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):538
KDR:7.1619
Kill Difference:323.500
Playtime:5.425 hours
Usage:1%
Score:0.162m
Score/min:498
Accuracy (listed only):21.953%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,814
V. Kills:48 N/A
Deaths:144
KDR:12.597
Accuracy:47.040% B*
KPH:143.600 M++
VKPH:3.800 C++
Dual Photon Pods
B**
Kills:523
V. Kills:44 N/A
Deaths:23
KDR:22.739
Accuracy:56.059% B+
KPH:126.600 B**
VKPH:10.700 D
Maelstrom Turbo Laser
C++
Kills:79
V. Kills:78 100%
Deaths:31
KDR:2.548
Accuracy:27.999% C--
KPH:11.400 C
VKPH:11.200 C++
Kills:2,416 (1,893 + 0)
Deaths:198
KDR:12.202
VKDR:0.859
Vehicle Kills:170
Kill Difference:2,218
Playtime:23.715 hours
Usage:3%
Score:0.435m
Score/min:306
Piloting Accuracy:27.999%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:152
V. Kills:7 N/A
Deaths:6
KDR:25.333
Accuracy:55.487% B++
KPH:129.400 M*
VKPH:6 D
C75 Viper
A
Kills:84
V. Kills:8 N/A
Deaths:6
KDR:14
Accuracy:37.697% C+
KPH:50.500 A
VKPH:4.800 D
Kills:236 (236 + 0)
Deaths:12
KDR:19.667
VKDR:1.250
Vehicle Kills:15
Kill Difference:224
Playtime:2.839 hours
Usage:0%
Score:0.051m
Score/min:301
Driving Accuracy:37.697%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:351
V. Kills:72 481%
Deaths:25
KDR:14.040
Accuracy:47.356% C+
KPH:35.100 A
VKPH:7.200 C
Supernova FPC
A+
Kills:171
V. Kills:59 285%
Deaths:5
KDR:34.200
Accuracy:47.608% D
KPH:38.400 A+
VKPH:13.300 C
Proton II PPA
M++
Kills:137
V. Kills:8 N/A
Deaths:5
KDR:27.400
Accuracy:21.695% C
KPH:143.700 M++
VKPH:8.400 A**
Kills:659 (522 + 137)
Deaths:35
KDR:18.829
VKDR:3.971
Vehicle Kills:139
Kill Difference:624
Playtime:15.390 hours
Usage:2%
Score:0.203m
Score/min:220
Driving Accuracy:47.608%
Gunner Accuracy:21.695%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:90
V. Kills:12 N/A
Deaths:5
KDR:18
Accuracy:39.355% B
KPH:63.100 B*
VKPH:8.400 C+
M40 Fury
A++
Kills:83
V. Kills:6 N/A
Deaths:9
KDR:9.222
Accuracy:34.623% C
KPH:98.900 A++
VKPH:7.100 D
Kills:173 (0 + 173)
Deaths:14
KDR:12.357
VKDR:1.286
Vehicle Kills:18
Kill Difference:159
Playtime:2.265 hours
Usage:0%
Score:0.077m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:34.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,28918,1733,2575.58B*0.9526.481%C++23.348%D-91.1B*N/A253199.5h10.4C**39.3C**
Orion VS54 4,8134,8019894.854A*0.2322.479%B18.413%D-57.1B**N/A17384.1h11.1B+49.3C*
Ghost 2,7432,7363228.497A++3.8743.131%B+69.262%C++71.3A+N/A18238.4h2.1B+4.8B+
SVA-88 2,5182,5125184.849A++0.2221.165%C-14.849%D**57.9B+N/A20143.4h12.1C+57.1C+
Pulsar C 1,8381,8243824.775M+0.1527.884%B++19.792%D64.7A++N/A17728.2h10.5B+37.8B+
Light PPA 1,8621,81414412.597A+7.9747.04%B*N/A144M++3.8C++36712.6h7.5B++16B++
NS-11C 1,6741,6653364.955S0.3326.27%B+18.258%C+52.9AN/A15931.5h12.3B+46.7B+
Serpent VE92 1,4941,4913164.718M*0.0924.939%C**18.109%C56.7AN/A17726.3h10.8B++43.3B+
NS-15M2 1,3321,3242006.62M1.9927.582%B++22.054%C-90.7A++N/A23714.6h10.4B++37.7B++
Pulsar LSW 1,2431,2412335.326M*0.7022.571%C+19.178%D70.5B**N/A22617.6h11.1B+49.2B
Flare VE6 1,1691,1652075.628S1.0023.249%C++20.944%C--59.4B++N/A18519.6h10B+42.8B
VX29 Polaris 1,1721,1622005.81M**1.1822.949%C+17.814%D64.9B*N/A18717.9h11.6B50.5C**
Lasher X2 1,1711,1582913.979S0.6534.941%A3.368%C71.9A*N/A19316.1h15.9B*45.6B*
Frag Grenade 1,0991,09211092N/A1,087.3746.926%C*N/A520C*3.3D-16802.1h3.2B+6.9B+
NS Decimator 1,1298152583.159M1.4751.411%D*2.209%C+45B++17.3C*36218.1h4.4C**8.7C+
VX6-7 7437381844.011A*0.6129.552%B**22.493%C**72.4A++N/A21510.2h11B+37.1B++
NS-44 Commissioner 7177123681.935B**2.6942.634%B++13.905%D*26.5CN/A8126.9h3.4B+8.1B++
VE-H Maw 6376281414.454A**0.1728.34%B+22.93%C82.6B**1.2B++2207.6h9.4B+33.1B+
Nemesis VSH9 8115441593.421S1.2068.331%B*1.838%C-28.5B*14B*25719.1h7.1B+10.4B*
Dual Photon Pods 5675232322.739A**18.1156.059%B+N/A127.6B**10.7D4084.1h11.8A21B**
S1 6014841204.033S0.5954.074%C4.959%A50.9A*12.3C+3739.5h4.3A8B*
Terminus VX-9 388385934.14A+0.4929.464%B*22.597%C-68.8AN/A2305.6h11.1B+37.6B++
Artemis VX26 385383794.848M++0.2231.927%B**15.405%D--85.1A**N/A2274.5h10B*31.2B*
Supernova PC 4233512514.04A+9.4147.356%C+3.704%B**35.1A7.2C15610h3.5B**7.3B*
Sticky Grenade 2832831283N/A278.3752.349%C++N/A1415B**N/A53960.2h1.4B*2.6B++
Parallax VX3 2582572012.85M++8.2240.522%C*78.21%C++69.5MN/A1993.7h2.1B5.1B+
Anti-Vehicle Grenade 2182051205N/A200.3743.929%D-N/A292.9C18.6D--17360.7h5.2B11.9C++
Ursa 188185286.607S1.9828.717%B**17.297%D--97.4A**1.6M+3521.9h9.2B++31.9B++
Supernova FPC 230171534.2S29.5747.608%D1.754%C-38.9A+13.4C3094.4h4.8B+10.1C*
XM98 1721701115.455S10.8334.251%C-74.118%C+51.5A+N/A1943.3h2.1B++6.2B
L100 Python HESH 159152625.333B**20.7155.487%B++N/A126.7M*5.8D3751.2h1.8A+3.2A
H-V45 151150423.571A1.0527.759%B++16.667%D46.9B++N/A2743.2h13.4C++48.3B+
Quasar VM1 140139363.861A++0.7620.696%B**18.705%C+46.3A*N/A2633h12.2B*58.7B+
Proton II PPA 145137527.4B*22.7721.695%CN/A137M+8A*4711h7B*32.5B+
Eridani SX5G 116116373.135A+1.4926.988%C+9.483%D**72.5B++N/A1851.6h10.2B+37.7C**
Cosmos VM3 113112343.294B*1.3320.522%B**18.75%C+43.1AN/A2042.6h13.6C*66.1B+
Force-Blade 1211097,4030.015C4.6124.694%C-3.67%C-0.2C--N/A1493.1h2B+8.2B
Thanatos VE70 107106333.212M1.4148.918%B**7.547%F-66.3A*N/A4011.6h3.8B*7.8B*
Tank Mine 135102714.571S9.9532.809%C+N/A145.7B*47.1C--9240.7h1.4B*4.4B**
M40 Fury 10290518A*13.3739.355%B2.222%B+64.3B*8.6C+5461.4h10.3B++26.2B++
Beamer VS3 8585531.604B**3.0227.991%C++9.412%F40.5B++N/A1912.1h7.2B+25.8C*
C75 Viper 9284614A*9.3737.697%C+N/A49.4B**4.7D2471.7h6.8A18.1B**
M40 Fury 898399.222C**4.6034.623%C1.205%D103.8A++7.5D5950.8h8.4B*24.3B*
Maelstrom Turbo Laser 15779312.548B2.0827.999%C--N/A11.3C11.1C++1337h103.6C*370C++
C-4 8670203.5A+1.1368.908%SN/A233.3M**53.3A++34750.3h1.2B++1.7A+
Blueshift VM5 6969174.059B*0.5723.793%B*15.942%D--98.6M**N/A5050.7h8.9A*37.2A
Blueshift VM5 5656183.111B+1.5122.803%B++17.857%D70A**N/A3680.8h11.3A+49.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,9601.1h
Restoration Kit492600.5h
Nano-Armor Kit1440,6943.2h
Spawn Beacon12050.2h
Medical Applicator58,7650.6h
Medical Kit1,78912,94828.8h
Recon Detection Device51,3171.8h
Ammunition Package33860.3h

Check the help document for the dictionary if you want to learn more about words used here.


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