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Harbinger Grand Ambassador MotoXDirtRider[XXX] MotoXDirtRider
VS BR 92

KDR: 1.27

Score: 46.1m

Last Seen: Jun 30th, 2019 9:51 PM
- OFFLINE - 522.6 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of EZ Mode[XXX] EZ Mode
VS outfit on Emerald

Members: 2
Level Progress (to 93): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova FPC Orion VS54 Pandora VX25 C-4 Cosmos VM3 Cosmos VM3 NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 912TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.289%24.523%59641117332,6260.9596450.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.29%0.611B+0.559B+-1.745F-HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.331C**12.10.152C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.803%1.365%141412102,564202010211.26868251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%-0.585D-0.207C0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.10.212C++40.40.237C++86.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.434%1.412%299712076,801338032612.01213208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%0.141C++-0.74D-1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.508B+80.357C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.149%4.796%3191511996,985300229612.32678236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%0.273C*0.086C+0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.628B+17.40.564B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.231%80.598%319512092,608228971.13936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.113%-0.114C+0.878B*0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.219C++2.60.169C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.044%14.369%319612088,56726741483.20381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%0.042C+-0.053C+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.321C*3.80.225C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EZ Mode[XXX] EZ Mode
VS outfit on Emerald

Members: 2
46.1m252.2%269 (16.1k)251 (15.1k)1.2746884,80766,5321.4395692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214241918.407%16.152%29702:4533

6% Combat Medic52% Engineer17% Heavy Assault10% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 9:48 PMDec 2nd, 2014 9:46 PMJul 22nd, 2019 2:06 AM (9h) (PST)Jun 30th, 2019 6:37 PM (22d) (PST)Jun 30th, 2019 5:51 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6172393780.4630.3630.0751.3450.071336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,03914,31522,7242822481415,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3056h/127.3d 10,970 13,698 21,967 246.7k 3,970 8,432 13,017 113.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,803
Deaths:2,183
KDR:1.284
Accuracy:22.941% B+
HSR:18.944% D-
Pulsar LSW
C-
Kills:1,266
Deaths:1,176
KDR:1.077
Accuracy:20.759% C-
HSR:20.932% C-
VX29 Polaris
C+
Kills:1,251
Deaths:1,029
KDR:1.216
Accuracy:23.760% C+
HSR:21.423% C
Flare VE6
C++
Kills:1,215
Deaths:925
KDR:1.314
Accuracy:23.073% C++
HSR:24.691% C+
Betelgeuse 54-A
B+
Kills:1,199
Deaths:989
KDR:1.212
Accuracy:20.451% D**
HSR:34.279% B+
NSX Naginata
A++
Kills:1,183
Deaths:1,189
KDR:0.995
Accuracy:22.474% C++
HSR:41.843% A++
NS-15MP
D
Kills:1,180
Deaths:819
KDR:1.441
Accuracy:23.792% D-
HSR:24.915% D
SVA-88
A+
Kills:1,170
Deaths:1,103
KDR:1.061
Accuracy:22.798% C+
HSR:37.094% A+
Ursa
B+
Kills:1,165
Deaths:964
KDR:1.209
Accuracy:25.461% B+
HSR:21.717% C
VE-H Maw
A*
Kills:143
Deaths:151
KDR:0.947
Accuracy:20.980% D-
HSR:46.154% A*
NSX-P Naginata
B**
Kills:54
Deaths:50
KDR:1.080
Accuracy:25.954% B+
HSR:37.037% B**
Kills:12,629
Deaths (as Heavy Assault):10,578
Deaths (to Heavy Assaults):18,544
KDR:1.19389
Kill Difference:2,051
Playtime:525.641 hours
Usage:17%
Score:7.593m
Score/min:241
Accuracy (listed only):22.949%
HSR (listed only):29.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,630
Deaths:4,118
KDR:0.881
Accuracy:23.200% C+
HSR:14.628% D--
Pandora VX25
D
Kills:2,704
Deaths:3,469
KDR:0.779
Accuracy:33.578% D
HSR:11.945% D-
Deimos VA29
C+
Kills:1,363
Deaths:1,327
KDR:1.027
Accuracy:60.750% C+
HSR:15.261% C
Solstice VE3
B+
Kills:1,284
Deaths:1,672
KDR:0.768
Accuracy:21.310% C
HSR:22.118% B+
NS Baron G5
B*
Kills:1,207
Deaths:1,000
KDR:1.207
Accuracy:53.337% B*
HSR:10.771% D-
Phobos VX86
B++
Kills:1,188
Deaths:1,315
KDR:0.903
Accuracy:59.849% C++
HSR:20.960% B++
Nova
B+
Kills:1,162
Deaths:1,001
KDR:1.161
Accuracy:50.785% B+
HSR:12.220% D
Thanatos VE70
B**
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:49.477% B**
HSR:12.586% D
VX6-7
B**
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:23.873% C+
HSR:26.598% B**
Chaos
C++
Kills:990
Deaths:983
KDR:1.007
Accuracy:48.763% D
HSR:16.465% C++
NSX Tanto
A++
Kills:726
Deaths:856
KDR:0.848
Accuracy:26.270% C+
HSR:37.879% A++
Solstice SF
B+
Kills:360
Deaths:431
KDR:0.835
Accuracy:23.477% C+
HSR:19.444% B+
VE-LR Obelisk
B**
Kills:291
Deaths:274
KDR:1.062
Accuracy:34.320% B
HSR:41.237% B**
Pulsar C
C+
Kills:263
Deaths:264
KDR:0.996
Accuracy:23.609% C+
HSR:20.913% C-
NS-11CP
D-
Kills:212
Deaths:226
KDR:0.938
Accuracy:23.521% D--
HSR:17.453% D-
Eidolon VE33
B+
Kills:180
Deaths:209
KDR:0.861
Accuracy:22.711% D-
HSR:28.889% B+
Solstice Burst
B+
Kills:170
Deaths:199
KDR:0.854
Accuracy:23.157% D
HSR:27.059% B+
Zenith VX-5
C**
Kills:99
Deaths:113
KDR:0.876
Accuracy:26.029% C++
HSR:23.232% C**
Kills:18,147
Deaths (as Engineer):19,725
Deaths (to Engineers):15,275
KDR:0.92
Kill Difference:1,578
Playtime:1,583.999 hours
Usage:52%
Score:22.335m
Score/min:235
Accuracy (listed only):34.890%
HSR (listed only):21.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,630
Deaths:4,118
KDR:0.881
Accuracy:23.200% C+
HSR:14.628% D--
Pandora VX25
D
Kills:2,704
Deaths:3,469
KDR:0.779
Accuracy:33.578% D
HSR:11.945% D-
NS-7G PDW
B++
Kills:1,519
Deaths:1,401
KDR:1.084
Accuracy:28.176% B++
HSR:17.709% C+
Deimos VA29
C+
Kills:1,363
Deaths:1,327
KDR:1.027
Accuracy:60.750% C+
HSR:15.261% C
Solstice VE3
B+
Kills:1,284
Deaths:1,672
KDR:0.768
Accuracy:21.310% C
HSR:22.118% B+
NS Baron G5
B*
Kills:1,207
Deaths:1,000
KDR:1.207
Accuracy:53.337% B*
HSR:10.771% D-
Phobos VX86
B++
Kills:1,188
Deaths:1,315
KDR:0.903
Accuracy:59.849% C++
HSR:20.960% B++
Nova
B+
Kills:1,162
Deaths:1,001
KDR:1.161
Accuracy:50.785% B+
HSR:12.220% D
NS-7 PDW
A+
Kills:1,160
Deaths:1,143
KDR:1.015
Accuracy:27.430% B+
HSR:27.069% A+
Thanatos VE70
B**
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:49.477% B**
HSR:12.586% D
VX6-7
B**
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:23.873% C+
HSR:26.598% B**
Sirius SX12
C*
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:25.707% C*
HSR:19.064% C++
Eridani SX5
A
Kills:1,152
Deaths:1,198
KDR:0.962
Accuracy:25.059% C
HSR:28.559% A
Chaos
C++
Kills:990
Deaths:983
KDR:1.007
Accuracy:48.763% D
HSR:16.465% C++
NSX Tanto
A++
Kills:726
Deaths:856
KDR:0.848
Accuracy:26.270% C+
HSR:37.879% A++
Solstice SF
B+
Kills:360
Deaths:431
KDR:0.835
Accuracy:23.477% C+
HSR:19.444% B+
NSX Tengu
B++
Kills:355
Deaths:421
KDR:0.843
Accuracy:38.787% B
HSR:25.352% B++
Pulsar C
C+
Kills:263
Deaths:264
KDR:0.996
Accuracy:23.609% C+
HSR:20.913% C-
NS-11CP
D-
Kills:212
Deaths:226
KDR:0.938
Accuracy:23.521% D--
HSR:17.453% D-
Solstice Burst
B+
Kills:170
Deaths:199
KDR:0.854
Accuracy:23.157% D
HSR:27.059% B+
VE-S Canis
A*
Kills:135
Deaths:187
KDR:0.722
Accuracy:27.075% C+
HSR:38.519% A*
Zenith VX-5
C**
Kills:99
Deaths:113
KDR:0.876
Accuracy:26.029% C++
HSR:23.232% C**
Skorpios
B**
Kills:72
Deaths:98
KDR:0.735
Accuracy:29.458% B+
HSR:29.167% B**
Kills:23,223
Deaths (as Light Assault):25,086
Deaths (to Light Assaults):10,448
KDR:0.92574
Kill Difference:1,863
Playtime:344.174 hours
Usage:11%
Score:6.325m
Score/min:306
Accuracy (listed only):33.595%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:2,704
Deaths:3,469
KDR:0.779
Accuracy:33.578% D
HSR:11.945% D-
NS-7G PDW
B++
Kills:1,519
Deaths:1,401
KDR:1.084
Accuracy:28.176% B++
HSR:17.709% C+
Deimos VA29
C+
Kills:1,363
Deaths:1,327
KDR:1.027
Accuracy:60.750% C+
HSR:15.261% C
H-V45
B++
Kills:1,240
Deaths:1,173
KDR:1.057
Accuracy:23.919% C+
HSR:25.807% B++
NS Baron G5
B*
Kills:1,207
Deaths:1,000
KDR:1.207
Accuracy:53.337% B*
HSR:10.771% D-
Phobos VX86
B++
Kills:1,188
Deaths:1,315
KDR:0.903
Accuracy:59.849% C++
HSR:20.960% B++
Terminus VX-9
A+
Kills:1,168
Deaths:1,241
KDR:0.941
Accuracy:24.682% C
HSR:38.699% A+
Nova
B+
Kills:1,162
Deaths:1,001
KDR:1.161
Accuracy:50.785% B+
HSR:12.220% D
NS-7 PDW
A+
Kills:1,160
Deaths:1,143
KDR:1.015
Accuracy:27.430% B+
HSR:27.069% A+
Thanatos VE70
B**
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:49.477% B**
HSR:12.586% D
Sirius SX12
C*
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:25.707% C*
HSR:19.064% C++
Eridani SX5
A
Kills:1,152
Deaths:1,198
KDR:0.962
Accuracy:25.059% C
HSR:28.559% A
Chaos
C++
Kills:990
Deaths:983
KDR:1.007
Accuracy:48.763% D
HSR:16.465% C++
NSX Tengu
B++
Kills:355
Deaths:421
KDR:0.843
Accuracy:38.787% B
HSR:25.352% B++
NS-11P
D
Kills:251
Deaths:409
KDR:0.614
Accuracy:17.530% D*
HSR:15.936% D
Pulsar VS1
C++
Kills:234
Deaths:215
KDR:1.088
Accuracy:23.947% C++
HSR:17.949% C-
NSX Yumi
B*
Kills:225
Deaths:256
KDR:0.879
Accuracy:25.147% C
HSR:34.667% B*
Corvus VA55
C--
Kills:187
Deaths:220
KDR:0.850
Accuracy:21.691% C--
HSR:12.300% F
VE-S Canis
A*
Kills:135
Deaths:187
KDR:0.722
Accuracy:27.075% C+
HSR:38.519% A*
Skorpios
B**
Kills:72
Deaths:98
KDR:0.735
Accuracy:29.458% B+
HSR:29.167% B**
Kills:18,626
Deaths (as Combat Medic):19,390
Deaths (to Combat Medics):7,928
KDR:0.9606
Kill Difference:764
Playtime:174.276 hours
Usage:6%
Score:3.294m
Score/min:315
Accuracy (listed only):34.757%
HSR (listed only):21.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C
Kills:1,613
Deaths:2,141
KDR:0.753
Accuracy:35.593% C--
HSR:23.125% C
NS-7G PDW
B++
Kills:1,519
Deaths:1,401
KDR:1.084
Accuracy:28.176% B++
HSR:17.709% C+
NS-7 PDW
A+
Kills:1,160
Deaths:1,143
KDR:1.015
Accuracy:27.430% B+
HSR:27.069% A+
Sirius SX12
C*
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:25.707% C*
HSR:19.064% C++
Eridani SX5
A
Kills:1,152
Deaths:1,198
KDR:0.962
Accuracy:25.059% C
HSR:28.559% A
NSX Daimyo
C+
Kills:981
Deaths:623
KDR:1.575
Accuracy:34.645% D--
HSR:93.476% C+
XM98
C++
Kills:896
Deaths:583
KDR:1.537
Accuracy:35.365% C
HSR:75.558% C++
NS-44 Commissioner
B
Kills:635
Deaths:873
KDR:0.727
Accuracy:38.998% B
HSR:23.780% C*
Parallax VX3
A
Kills:384
Deaths:130
KDR:2.954
Accuracy:36.054% C-
HSR:87.760% A
NSX Tengu
B++
Kills:355
Deaths:421
KDR:0.843
Accuracy:38.787% B
HSR:25.352% B++
NS-30 Vandal
C+
Kills:328
Deaths:266
KDR:1.233
Accuracy:33.111% C+
HSR:18.293% D--
NS-61 Emissary
M++
Kills:242
Deaths:351
KDR:0.689
Accuracy:48.259% M++
HSR:23.554% A
Manticore SX40
B+
Kills:208
Deaths:314
KDR:0.662
Accuracy:29.799% C++
HSR:25.962% B+
VA39 Spectre
C
Kills:184
Deaths:160
KDR:1.150
Accuracy:28.470% D
HSR:33.696% C
Ghost
C*
Kills:163
Deaths:131
KDR:1.244
Accuracy:40.240% C*
HSR:66.871% C+
Artemis VX26
A++
Kills:161
Deaths:152
KDR:1.059
Accuracy:26.075% C
HSR:34.162% A++
Beamer VS3
D
Kills:157
Deaths:389
KDR:0.404
Accuracy:16.498% F
HSR:17.834% D
NS-AM7 Archer
B**
Kills:137
Deaths:383
KDR:0.358
Accuracy:66.702% B**
HSR:3.650% D**
VE-S Canis
A*
Kills:135
Deaths:187
KDR:0.722
Accuracy:27.075% C+
HSR:38.519% A*
Skorpios
B**
Kills:72
Deaths:98
KDR:0.735
Accuracy:29.458% B+
HSR:29.167% B**
NS-357 Underboss
D
Kills:60
Deaths:104
KDR:0.577
Accuracy:23.983% D**
HSR:16.667% D
Kills:11,696
Deaths (as Infiltrator):12,444
Deaths (to Infiltrators):7,478
KDR:0.93989
Kill Difference:748
Playtime:302.453 hours
Usage:10%
Score:4.105m
Score/min:226
Accuracy (listed only):33.118%
HSR (listed only):34.754%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,926
Deaths:811
KDR:2.375
Accuracy:20.262% B+
HSR:17.030% C-
Cosmos VM3
B+
Kills:1,903
Deaths:848
KDR:2.244
Accuracy:19.405% B+
HSR:15.975% D
Blueshift VM5
B**
Kills:892
Deaths:392
KDR:2.276
Accuracy:24.781% B**
HSR:17.489% D
Blueshift VM5
B**
Kills:852
Deaths:394
KDR:2.162
Accuracy:24.004% B**
HSR:21.596% C++
Comet VM2
B+
Kills:377
Deaths:599
KDR:0.629
Accuracy:47.759% B+
HSR:1.857% D*
Comet VM2
B+
Kills:306
Deaths:447
KDR:0.685
Accuracy:50.255% B+
HSR:4.902% C**
Quasar VM1
D-
Kills:190
Deaths:244
KDR:0.779
Accuracy:11.626% D-
HSR:12.632% D*
Kills:6,446
Deaths (as MAX Suit):1,867.500
Deaths (to MAX Suits):4,200
KDR:3.45167
Kill Difference:4,578.500
Playtime:114.263 hours
Usage:4%
Score:2.420m
Score/min:353
Accuracy (listed only):28.299%
HSR (listed only):13.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:928
V. Kills:192 481%
Deaths:93
KDR:9.978
Accuracy:58.109% B++
KPH:127.500 B**
VKPH:26.400 B++
Light PPA
C
Kills:927
V. Kills:80 N/A
Deaths:462
KDR:2.006
Accuracy:40.172% C+
KPH:30.100 C--
VKPH:2.600 C
Maelstrom Turbo Laser
D
Kills:522
V. Kills:395 132%
Deaths:1,164
KDR:0.448
Accuracy:27.051% D
KPH:6 D
VKPH:4.500 D
Photon A2A Missile Pods
A+
Kills:87
V. Kills:73 118%
Deaths:16
KDR:5.438
Accuracy:77.178% C
KPH:102.900 A
VKPH:86.300 A+
Kills:2,464 (1,449 + 0)
Deaths:1,735
KDR:1.420
VKDR:0.427
Vehicle Kills:740
Kill Difference:729
Playtime:125.841 hours
Usage:4%
Score:1.135m
Score/min:150
Piloting Accuracy:27.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:464
V. Kills:262 176%
Deaths:83
KDR:5.590
Accuracy:44.765% B++
KPH:1,670,400 U
VKPH:943,200 U
CAS30 Tank Buster
D
Kills:187
V. Kills:240 78%
Deaths:617
KDR:0.303
Accuracy:37.169% D-
KPH:2.800 D-
VKPH:3.600 D
AP30 Shredder
U
Kills:91
V. Kills:53 169%
Deaths:20
KDR:4.550
Accuracy:21.965% F-
KPH:327,600 U
VKPH:190,800 U
L105 Zephyr
C-
Kills:70
V. Kills:19 350%
Deaths:19
KDR:3.684
Accuracy:31.493% D**
KPH:23.300 D--
VKPH:6.300 C-
L105 Zephyr PX
U
Kills:68
V. Kills:5 N/A
Deaths:2
KDR:34
Accuracy:43.137% D--
KPH:244,800 U
VKPH:18,000 U
Kills:880 (187 + 693)
Deaths:741
KDR:1.188
VKDR:0.781
Vehicle Kills:579
Kill Difference:139
Playtime:70.406 hours
Usage:2%
Score:0.643m
Score/min:152
Piloting Accuracy:37.169%
Gunner Accuracy:43.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:580
V. Kills:95 N/A
Deaths:128
KDR:4.531
Accuracy:29.745% D--
KPH:23.700 C
VKPH:3.900 D-
L100 Python AP
A
Kills:389
V. Kills:240 161%
Deaths:98
KDR:3.969
Accuracy:64.626% B*
KPH:41.800 B*
VKPH:25.800 A
L100 Python HEAT
C+
Kills:212
V. Kills:107 196%
Deaths:63
KDR:3.365
Accuracy:48.148% C
KPH:21.500 D
VKPH:10.800 C+
Skyguard
C+
Kills:170
V. Kills:130 130%
Deaths:73
KDR:2.329
Accuracy:34.744% B*
KPH:12.400 C
VKPH:9.500 C+
LB00 Python AP
A++
Kills:74
V. Kills:30 239%
Deaths:14
KDR:5.286
Accuracy:70.138% A
KPH:84.700 A+
VKPH:34.300 A++
Kills:1,425 (1,425 + 0)
Deaths:376
KDR:3.790
VKDR:1.601
Vehicle Kills:602
Kill Difference:1,049
Playtime:58.320 hours
Usage:2%
Score:0.672m
Score/min:192
Driving Accuracy:70.138%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,465
V. Kills:2,120 163%
Deaths:629
KDR:5.509
Accuracy:59.648% B++
KPH:32.900 B++
VKPH:20.200 B**
Supernova VPC
B**
Kills:1,550
V. Kills:334 463%
Deaths:109
KDR:14.220
Accuracy:54.242% B+
KPH:56.800 B++
VKPH:12.200 B**
Saron HRB
M
Kills:1,308
V. Kills:731 179%
Deaths:147
KDR:8.898
Accuracy:59.462% A++
KPH:52.200 M
VKPH:29.200 A++
E540 Halberd
B+
Kills:469
V. Kills:305 153%
Deaths:73
KDR:6.425
Accuracy:52.101% B+
KPH:30.800 C+
VKPH:20 B+
Supernova PC
C*
Kills:435
V. Kills:205 211%
Deaths:149
KDR:2.919
Accuracy:54.452% B+
KPH:19.700 C
VKPH:9.300 C*
Proton II PPA
A
Kills:118
V. Kills:14 N/A
Deaths:12
KDR:9.833
Accuracy:33.576% A+
KPH:52.800 C+
VKPH:6.300 A
Supernova-R PC
C++
Kills:114
V. Kills:29 380%
Deaths:14
KDR:8.143
Accuracy:48.615% D--
KPH:43.800 C++
VKPH:11.200 C
Kills:7,459 (5,564 + 1,895)
Deaths:1,133
KDR:6.583
VKDR:3.299
Vehicle Kills:3,738
Kill Difference:6,326
Playtime:199.632 hours
Usage:7%
Score:3.636m
Score/min:304
Driving Accuracy:48.615%
Gunner Accuracy:33.576%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,247
V. Kills:88 N/A
Deaths:53
KDR:23.528
Accuracy:38.925% C*
KPH:136.300 B**
VKPH:9.600 B*
Saron HRB-H
A+
Kills:958
V. Kills:565 169%
Deaths:96
KDR:9.979
Accuracy:62.620% B*
KPH:61.400 A+
VKPH:36.200 A
M12 Kobalt-H
A**
Kills:886
V. Kills:58 N/A
Deaths:39
KDR:22.718
Accuracy:30.819% A++
KPH:199.400 B**
VKPH:13.100 A**
E540 Halberd-H
A
Kills:577
V. Kills:417 138%
Deaths:81
KDR:7.123
Accuracy:59.125% C*
KPH:45.700 C++
VKPH:33 A
G40-F Ranger
A+
Kills:164
V. Kills:84 193%
Deaths:29
KDR:5.655
Accuracy:35.676% B
KPH:58.400 A+
VKPH:29.900 B**
M60-G Bulldog-H
C
Kills:53
V. Kills:9 N/A
Deaths:4
KDR:13.250
Accuracy:47.861% C++
KPH:55.300 C-
VKPH:9.400 C
Kills:3,885 (0 + 3,885)
Deaths:302
KDR:12.864
VKDR:4.043
Vehicle Kills:1,221
Kill Difference:3,583
Playtime:45.599 hours
Usage:1%
Score:1.283m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:47.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:308
V. Kills:32 N/A
Deaths:9
KDR:34.222
Accuracy:21.840% B++
KPH:83.800 B+
VKPH:8.700 A**
M40 Fury
B+
Kills:167
V. Kills:31 N/A
Deaths:24
KDR:6.958
Accuracy:39.259% B
KPH:57.800 B+
VKPH:10.700 C**
M60-G Bulldog
B++
Kills:133
V. Kills:32 403%
Deaths:14
KDR:9.500
Accuracy:38.285% B+
KPH:35 B+
VKPH:8.400 B++
M20 Basilisk
C+
Kills:115
V. Kills:52 217%
Deaths:27
KDR:4.259
Accuracy:35.681% C
KPH:16.700 C
VKPH:7.600 C+
M12 Kobalt
B+
Kills:91
V. Kills:5 N/A
Deaths:7
KDR:13
Accuracy:23.022% B**
KPH:85.800 B+
VKPH:4.700 B+
M20 Basilisk
B+
Kills:85
V. Kills:32 258%
Deaths:24
KDR:3.542
Accuracy:39.438% C+
KPH:27.100 B+
VKPH:10.200 C++
M40 Fury
B
Kills:77
V. Kills:22 335%
Deaths:13
KDR:5.923
Accuracy:39.575% C**
KPH:47 C+
VKPH:13.400 B
M60-G Bulldog
C+
Kills:60
V. Kills:17 333%
Deaths:13
KDR:4.615
Accuracy:36.306% C+
KPH:24.900 D
VKPH:7 C+
Kills:1,036 (0 + 1,036)
Deaths:131
KDR:7.908
VKDR:1.702
Vehicle Kills:223
Kill Difference:905
Playtime:25.496 hours
Usage:1%
Score:0.340m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:36.306%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:332
V. Kills:20 N/A
Deaths:142
KDR:2.338
Accuracy:45.605% B+
KPH:54.600 C++
VKPH:3.300 B**
M40 Fury-F
C+
Kills:246
V. Kills:61 397%
Deaths:287
KDR:0.857
Accuracy:39.733% D-
KPH:20.200 C+
VKPH:5 C
M12 Kobalt-F
C
Kills:152
V. Kills:36 411%
Deaths:365
KDR:0.416
Accuracy:14.012% D*
KPH:4 D--
VKPH:1 C
Kills:730 (730 + 0)
Deaths:794
KDR:0.919
VKDR:0.147
Vehicle Kills:117
Kill Difference:64
Playtime:56.178 hours
Usage:2%
Score:0.163m
Score/min:48
Driving Accuracy:14.012%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,6873,6304,1180.881C+0.3923.2%C+14.628%D--20CN/A61181.5h13.5C+58.3C++
Supernova FPC 5,5853,4656295.509C+4.2359.648%B++2.02%C32.9B++20.2B**325105.2h4.6B+7.6B++
Orion VS54 2,8222,8032,1831.284C+0.0122.941%B+18.944%D-35.8C++N/A13178.3h11.2B+48.8C*
Pandora VX25 2,7862,7043,4690.779C0.5033.578%D11.945%D-16.7DN/A53162.2h5.3C--15.8C
C-4 3,4902,5321,7281.465C++0.1923.303%C-N/A112.5B++42.6B**89022.5h1.3B+5.6C*
Cosmos VM3 1,9381,9268112.375B+1.1020.262%B+17.03%C-38.8B+N/A10649.7h11.9B*58.7B
Cosmos VM3 1,9191,9038482.244C++0.9719.405%B+15.975%D35.9BN/A10353h12.4B+63.9B+
NS-44P Commissioner 1,6331,6132,1410.753C0.5235.593%C--23.125%C47.9C+N/A14333.7h3.7C+10.4C+
Supernova VPC 1,8841,55010914.22B12.9554.242%B+N/A56.8B++12.2B**20327.3h3.1C*5.7B+
NS-7G PDW 1,5231,5191,4011.084C++0.1928.176%B++17.709%C+26C+N/A8558.4h12.6B++44.6B++
Deimos VA29 1,3841,3631,3271.027C+0.2560.75%C+15.261%C47.8C*N/A12728.5h2.1B+3.5B
Saron HRB 2,0391,3081478.898B++7.6259.462%A++N/A52.1M29.1A++40725.1h18.7B+31.5B**
Solstice VE3 1,3171,2841,6720.768C+0.5121.31%C22.118%B+17.4C+N/A7873.6h14.8C*69.6C++
Pulsar LSW 1,2841,2661,1761.077C0.2020.759%C-20.932%C-27.1DN/A8646.8h11.7B56.6C++
VX29 Polaris 1,2621,2511,0291.216C+0.0623.76%C+21.423%C45.5C++N/A13627.5h11.4B+47.9B
Proton II PPA-H 1,3351,2475323.528B**22.2538.925%C*1.925%C*135.5B**9.6B*4329.2h8.9B+22.9B+
H-V45 1,2521,2401,1731.057C+0.2223.919%C+25.807%B++35.1C++N/A11335.3h13.3C++55.7C*
Flare VE6 1,2231,2159251.314C+0.0423.073%C++24.691%C+39.1C+N/A12731.1h9B++38.9B+
NS Baron G5 1,2181,2071,0001.207C++0.0753.337%B*10.771%D-47.1B++N/A14325.6h4.3B+8.1C++
Betelgeuse 54-A 1,2111,1999891.212C-0.0620.451%D**34.279%B+46.1DN/A16226h11.6C-56.7D-
Phobos VX86 1,2031,1881,3150.903C0.3759.849%C++20.96%B++42.1C+N/A10628.2h2.3B3.9C**
NSX Naginata 1,2131,1831,1890.995C0.2822.474%C++41.843%A++47.7C*1.2B**11124.8h11.9C*53.2C**
NS-15MP 1,1901,1808191.441C0.1723.792%D-24.915%D49.4C--N/A12123.9h10.6C++44.6C+
SVA-88 1,1811,1701,1031.061C0.2122.798%C+37.094%A+49.2C++N/A15223.8h12.4C+54.3C++
Force-Blade 1,3081,16927,7930.042B+1.2332.967%C**15.997%A1.1B+N/A31090.1h2.8C+8.4B
Terminus VX-9 1,1911,1681,2410.941C0.3324.682%C38.699%A+40.4C++N/A12428.9h13.6C55.1C+
Ursa 1,1731,1659641.209C+0.0725.461%B+21.717%C51.1B+N/A17222.8h9.9B+39B+
Nova 1,1701,1621,0011.161C+0.1150.785%B+12.22%D50.7B++N/A15522.9h3.7B+7.3B++
NS-7 PDW 1,1841,1601,1431.015C++0.2627.43%B+27.069%A+34.9B+N/A9433.2h16.4C+59.9C*
Thanatos VE70 1,1651,1609371.238B+0.0449.477%B**12.586%D58A+N/A19020h3.5B**7.1B**
VX6-7 1,1781,1581,3310.87C0.4023.873%C+26.598%B**27.7C+N/A8141.8h13.7C+57.2C++
Sirius SX12 1,1691,1541,3960.827C+0.4525.707%C*19.064%C++30.9C++N/A12937.3h15.2C++59.1C*
Eridani SX5 1,1721,1521,1980.962C+0.3125.059%C28.559%A35.2C+N/A11532.7h13.4C+53.3C+
Chaos 1,0079909831.007C0.2748.763%D16.465%C++42.7CN/A12023.2h3.9B+8C++
NSX Daimyo 9819816231.575C--0.3034.645%D--93.476%C+50.1C+N/A16119.6h2.6C+7.6C
Saron HRB-H 1,523958969.979B**8.7062.62%B*1.253%C61.4A+36.2A50815.6h24.7C++39.5B+
Dual Photon Pods 1,120928939.978B+8.7058.109%B++N/A127.1B**26.3B++6767.3h16B*27.6B++
Light PPA 1,0079274622.006C0.7340.172%C+1.295%C++30.1C--2.6C10630.8h10.7B+26.6B+
XM98 9008965831.537C0.2635.365%C75.558%C++28C++N/A8432h2.5C++7.1C++
Blueshift VM5 9018923922.276C+1.0024.781%B**17.489%D54.1AN/A18716.5h13.9B++56.1B++
M12 Kobalt-H 9448863922.718B+21.4430.819%A++19.3%B+201.4B**13.2A**5434.4h20.7D-67.1C*
Blueshift VM5 8608523942.162C+0.8924.004%B**21.596%C++51.3B**N/A19016.6h14.6B+60.8B+
NS Decimator 1,3118501,2020.707C0.5763.833%B2.588%C**37C++20B+31623h5C+7.8C++
NSX Tanto 7457268560.848C0.4326.27%C+37.879%A++32.1C+N/A9622.6h13.8C++52.5C++
Proximity Mine 7117093951.795D0.5257.681%A++N/A116.2C+N/A3536.1h1.7B+2.9A
Tank Mine 1,2606623951.676C-0.4040.672%B+N/A106.8C+96.5B**13096.2h2C+5B++
NS-44 Commissioner 6506358730.727C0.5538.998%B23.78%C*51.6B++1.2A++17412.3h4.1C+10.6C**
C75 Viper 6755801284.531C++3.2629.745%D--1.034%C-23.7C3.9D-13124.5h6.9A23.1B++
E540 Halberd-H 994577817.123C+5.8559.125%C*2.426%B+45.8C++33.1A44412.6h6.7C+11.3C+
Maelstrom Turbo Laser 9175221,1640.448C-0.8327.051%D2.874%C*6D4.5D11086.9h120.8C+446.6C+
E540 Halberd 774469736.425C+5.1552.101%B+1.706%C-30.9C+20.1B+37115.2h5.7C++10.9B+
C150 Dalton 726464835.59C+4.3244.765%B++N/A4640U2620U31362000.1h5.4D12.2C+
Supernova PC 6404351492.919C1.6454.452%B+1.379%D19.7C9.3C*18322.1h4.9C**9B+
L100 Python AP 629389983.969C+2.6964.626%B*1.285%D41.8B*25.8A3579.3h6.7C+10.4C**
Parallax VX3 3853841302.954C+1.6836.054%C-87.76%A33.7BN/A9611.4h1.9B++5.4C**
Comet VM2 5763775990.629C0.6547.759%B+1.857%D*12C++6.4B**12231.3h21.4C*44.8B+
Solstice SF 3693604310.835C+0.4423.477%C+19.444%B+29B+N/A10112.4h15.1C64.5C+
NSX Tengu 3653554210.843C0.4338.787%B25.352%B++32.9C+N/A12210.8h13.7C++35.3C**
Anti-Vehicle Grenade 4083371337N/A335.7356.36%B+N/A421.3C*88.8C+20000.8h4.6B+8.2B++
S12 Renegade 3523321422.338C+1.0645.605%B+3.012%D54.4C++3.3B**1466.1h4.7D*10.4C
NS-30 Vandal 3293282661.233C0.0433.111%C+18.293%D--36.4C+N/A989h5.4B16.5C**
M12 Kobalt 340308934.222A*32.9521.84%B++18.182%C+83.2B+8.6A*2443.7h19.3C++88.3B+
Comet VM2 4823064470.685C0.5950.255%B+4.902%C**14.3B+8.2A++14421.4h23.5B+46.7B+
Lumine Edge 3073052,0630.148C++1.1321.597%C--18.361%B4.8C+N/A1563.9h1.2B+5.7C*
Frag Grenade 3033031303N/A301.7349.264%B+N/A757.5AN/A32260.4h3.2B+6.5B+
VE-LR Obelisk 2962912741.062C0.2134.32%B41.237%B**42.8B+N/A1376.8h5.3B++15.3B++
Spear Anti-Vehicle Phalanx Turret 491282624.548C3.2747.295%C**4.255%C++35.3C+26.1B+4378h10.5C22.3C+
Sticky Grenade 2772651265N/A263.7359.603%B*N/A662.5D30A++24100.4h2.8C-4.8C+
Pulsar C 2672632640.996C+0.2823.609%C+20.913%C-36C**N/A1937.3h11.1B47.1C**
MANA Anti-Vehicle Turret 5102532580.981D0.2954.834%C1.976%D2530B*2570A4320500.1h9.9C++18.1C++
NS-11P 2562514090.614C--0.6617.53%D*15.936%D15.1DN/A5616.6h19.2D**109.4D*
M40 Fury-F 3072462870.857C0.4239.733%D-2.439%A*20.2C+5C10112.2h11C*27.7C+
NS-61 Emissary 2522423510.689C+0.5948.259%M++23.554%A17.5C-N/A6913.8h43.5T*90D--
Pulsar VS1 2402342151.088C++0.1923.947%C++17.949%C-31.2BN/A1987.5h14.6C++60.9C*
S1 4222284810.474C0.8060.711%B+5.263%A+17.4D14.8C**33913.1h7.5C12.3C++
NSX Yumi 2302252560.879C0.4025.147%C34.667%B*43.3B1C+1535.2h11.4B45.2C*
Lasher X2 2262243140.713C0.5624.783%C+3.571%C+30.3C+N/A1567.4h19.4C++78.3C*
The Slasher 2532229,0060.025C--1.2527.894%C-2.252%D--1CN/A3213.7h2.5C9C+
M12 Kobalt 234215453.75A52.4832.604%A*13.954%D165.4B**14.6M++6031.3h29.5D**90.4C+
L100 Python HEAT 319212633.365C2.0948.148%C1.415%D21.4D10.8C+1819.9h5.4B+11.2B
NS-11CP 2132122260.938D0.3423.521%D--17.453%D-23.6DN/A689h12C++51.1C
Manticore SX40 2102083140.662C0.6129.799%C++25.962%B+28.1C+N/A747.4h8.7C29.2C+
Icikill 2201999,0480.022D1.2530.963%C+8.04%C0.8C+N/A2238.2h2.5C-8.2C++
MANA Anti-Personnel Turret 2021961551.265N/A0.0119.437%UN/A1960U60U5508000.1h36.1T*185.6T*
Quasar VM1 1991902440.779C--0.5011.626%D-12.632%D*9.9D*N/A7019.1h17.5D150.1C
CAS30 Tank Buster 4271876170.303D0.9737.169%D-N/A2.8D-3.6D5167.4h84.7D227.8D
Corvus VA55 1891872200.85C0.4221.691%C--12.3%F23.4CN/A998h11.9C*54.7C+
VA39 Spectre 1851841601.15C+0.1228.47%D33.696%C15.2C--N/A7612.1h5.3B+18.4C*
Eidolon VE33 1851802090.861C+0.4122.711%D-28.889%B+22.8C+N/A977.9h8.5B37.4C+
Orbital Strike Uplink 2431761176U174.73585.417%UN/A880U335U32490.2h1.6T*0.3T*
Skyguard 300170732.329C1.0534.744%B*1.765%C+12.4C9.5C+18313.7h143.1C411.9C*
Solstice Burst 1721701990.854C0.4223.157%D27.059%B+43.6C++N/A1463.9h12.2B+52.8C++
Rocklet Rifle 3451692480.681C+0.5952.237%C+N/A31.9C**33.2B++4575.3h38.1C+72.9C++
M40 Fury 198167246.958C++5.6839.259%B1.796%C++57.6B+10.7C**3022.9h12.9B32.8B+
G40-F Ranger 248164295.655C--4.3835.676%BN/A58.6A++30B**4592.8h69.4C+194.5C**
Ghost 1641631311.244C-0.0340.24%C*66.871%C+35.4C+N/A1864.6h2.3C++5.6C**
Artemis VX26 1631611521.059C0.2226.075%C34.162%A++41.3BN/A1503.9h10.7B+40.9B
Hades VSH4 2211582860.552C+0.7265.18%C2.532%C++21.6C+8.6C+1867.3h6.2B**9.5B*
Beamer VS3 1751573890.404C-0.8716.498%F17.834%D10.4D1.2B*6515.1h13.8D--83.9D-
M12 Kobalt-F 1881523650.416D0.8614.012%D*10.526%C++4D--N/A1637.9h26.5D**189.2D**
VE-H Maw 1451431510.947C--0.3320.98%D-46.154%A*46.1C+N/A1903.1h10.9C++51.8C+
NS-AM7 Archer 2161373830.358C0.9266.702%B**3.65%D**5.9C3.4B+5123.1h18.6C*27.9B+
VE-S Canis 1381351870.722C-0.5527.075%C+38.519%A*22.9C--N/A1255.9h14.8C--54.5C+
M60-G Bulldog 165133149.5A+8.2338.285%B+1.504%D-35B+8.4B++1833.8h5.9B++15.4B++
Proton II PPA 132118129.833C8.5633.576%A+N/A53.6C+6.4A2422.2h10.6C+31.4B++
Auraxium Force-Blade 1241178,7020.013C--1.2619.966%D4.274%C-0.5C+N/A1242.3h2B9.9C+
M20 Basilisk 167115274.259B++2.9835.681%C4.348%D16.7C7.5C+1776.9h76.8B+215.3B+
Supernova-R PC 143114148.143C6.8748.615%D--N/A43.8C++11.2C1682.6h2.8B*5.7B*
NS Annihilator 2601093790.288D0.9979.69%CN/A6D--8.3C+12818.2h17F21.3F
Fatestealer 1021011970.513D*0.7631.757%C-17.822%C--15.8C-N/A356.4h1.9A5.9B+
Zenith VX-5 102991130.876C0.4026.029%C++23.232%C**29.1C+N/A1173.4h13.5C+51.8C*
Hunter QCX 124942500.376C-0.9064.504%A11.702%D--12.5C+4C*807.5h13C--20.2C+
AP30 Shredder 14491204.55C+3.2821.965%F-1.099%D910U530U7334500.1h104.2C474.3D*
M12 Kobalt 9691713C+11.7323.022%B**25.275%A+82.7B4.5B+2691.1h22C-95.4B
Photon A2A Missile Pods 16087165.438C++4.1677.178%CN/A108.8A+91.3A++13670.8h10.2D13.2D-
M60-A Bulldog 9786223.909C2.6330.603%D1.163%C860U110U3107100.1h6.1C+19.9C
M20 Basilisk 11785243.542C**2.2739.438%C+4.706%C27.4B+10.3C++2703.1h62.1B**157.5B**
M40 Fury 9977135.923C+4.6539.575%C**N/A48.1C+13.8B+2941.6h14.7C+37.2C*
LB00 Python AP 10474145.286D4.0170.138%A1.351%B**82.2A+33.3A++4120.9h4.8C-6.9B
Skorpios 7372980.735C--0.5429.458%B+29.167%B**18.9D--N/A473.8h20.3T*68.9F-
L105 Zephyr 8970193.684D2.4131.493%D**N/A23.3D--6.3C-1813h7.2C+22.8D
MAX Punch 73701,9360.036C--1.2430.879%D--N/A0.6C-N/A2109.3h1.9C++6C+
Nemesis VSH9 102681370.496C0.7860.214%C4.412%B**14.5C+7.2C2674.7h8.3C+13.8C+
L105 Zephyr PX 7368234B**32.7343.137%D--N/A680U50S1806000.1h4.5B10.5C+
M60-G Bulldog 7760134.615C+3.3436.306%C+N/A25D7.1C+1532.4h7.7C+21.1C++
NS-357 Underboss 62601040.577C0.7023.983%D**16.667%D20.7DN/A1302.9h6.6F--27.5F--
NSX-P Naginata 5754501.08C0.1925.954%B+37.037%B**60B+3.3M+2980.9h11.3B+43.7B+
M60-G Bulldog-H 6253413.25B11.9847.861%C++N/A53C--9C1931h5.7C++11.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon798572.8h
Anti-Vehicle MANA Turret677793.5h
Nano-Armor Kit1,8881,703,250197.3h
Skywall Shield Emitter11020.4h
Structure Shield Module0880.2h
Repair Module11010.2h
Turret AI Module0730.2h
Cortium Silo01050.4h
Nanite Revive Grenade06740.2h
Nanite Healing Grenade01900.1h
Medical Applicator954178,99824h
Motion Spotter269340.8h
Xiphos Anti-Personnel Tower0640.4h
Rampart Wall42402.1h
Deconstruction Tool23,4770.9h
Welding Device23,3900.5h
Shield Recharging Field763,1351.5h
Recon Detection Device1737,83512.2h
Smoke Grenade03880.1h
Antares LC02810h
Ammunition Package952,2243h
Medical Kit2432,8463.8h
Anti-Infantry MANA Turret505343h
Flail Targeting Dart134072.6h
Snowman Soldier3650.1h
Router21680.3h
Nano-Repair Grenade03720.1h
WLT-Howler Mining Laser92434h
Orbital Strike Target Designator451291.8h
Hardlight Barrier7650.1h
Elysium Spawn Tube0650.2h

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