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Harbinger Grand Ambassador MotoXDirtRider[XXX] MotoXDirtRider
VS BR 88

KDR: 1.28

Score: 44.3m

Last Seen: Apr 15th, 2019 10:38 PM
- OFFLINE - 60.1 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of EZ Mode[XXX] EZ Mode
VS outfit on Emerald

Members: 1
Level Progress (to 89): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova FPC Orion VS54 Pandora VX25 C-4 Cosmos VM3 Cosmos VM3 NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 910TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.224%23.959%5804199431,2530.9608920.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.282%0.611B+0.499B+-1.761F-HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.331C**12.10.152C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.762%1.367%140410312,487198010081.25606246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%-0.594D-0.215C0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.70.195C++41.20.223C++88.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.132%1.434%298710286,626327431662.02382209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.165%0.119C+-0.753D-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.503B+8.10.354C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.822%4.718%3101510206,634290428622.28365232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%0.246C++0.083C+0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.628B+17.10.566B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.293%80.04%310510302,510219361.14403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.109%-0.11C+0.845B*0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.217C++2.60.166C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.949%14.267%310610298,45325521453.31101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.043C+-0.055C+-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.80.221C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EZ Mode[XXX] EZ Mode
VS outfit on Emerald

Members: 1
44.3m252.4%266 (16k)246 (14.8k)1.2775681,58563,8601.4434588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035230218.208%15.856%28902:4931

6% Combat Medic52% Engineer17% Heavy Assault9% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 9:48 PMDec 2nd, 2014 9:46 PMApr 17th, 2019 1:57 PM (16h) (PST)Apr 15th, 2019 7:43 PM (2d) (PST)Apr 15th, 2019 6:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002363640.4530.3550.0721.3200.070322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01314,13321,8802721479414,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3001.8h/125.1d 10,594 12,936 20,511 237.7k 3,861 8,202 12,592 108.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,803
Deaths:2,183
KDR:1.284
Accuracy:22.941% B+
HSR:18.944% D-
Pulsar LSW
C-
Kills:1,266
Deaths:1,176
KDR:1.077
Accuracy:20.759% C-
HSR:20.932% C-
VX29 Polaris
C++
Kills:1,251
Deaths:1,029
KDR:1.216
Accuracy:23.760% C++
HSR:21.423% C+
Flare VE6
C++
Kills:1,215
Deaths:925
KDR:1.314
Accuracy:23.073% C++
HSR:24.691% C++
Betelgeuse 54-A
B+
Kills:1,198
Deaths:988
KDR:1.213
Accuracy:20.449% D**
HSR:34.224% B+
NS-15MP
D
Kills:1,180
Deaths:819
KDR:1.441
Accuracy:23.792% D
HSR:24.915% D
SVA-88
A+
Kills:1,170
Deaths:1,103
KDR:1.061
Accuracy:22.798% C+
HSR:37.094% A+
Ursa
B+
Kills:1,165
Deaths:964
KDR:1.209
Accuracy:25.461% B+
HSR:21.717% C
NSX Naginata
A*
Kills:696
Deaths:746
KDR:0.933
Accuracy:21.514% C+
HSR:44.828% A*
Lasher X2
C+
Kills:224
Deaths:314
KDR:0.713
Accuracy:24.783% C+
HSR:3.571% C+
VE-H Maw
A*
Kills:143
Deaths:150
KDR:0.953
Accuracy:21.088% D-
HSR:46.154% A*
Kills:12,311
Deaths (as Heavy Assault):10,397
Deaths (to Heavy Assaults):17,787
KDR:1.18409
Kill Difference:1,914
Playtime:511.197 hours
Usage:17%
Score:7.325m
Score/min:239
Accuracy (listed only):22.765%
HSR (listed only):27.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,630
Deaths:4,117
KDR:0.882
Accuracy:23.198% C+
HSR:14.628% D-
Pandora VX25
D
Kills:2,704
Deaths:3,469
KDR:0.779
Accuracy:33.578% D
HSR:11.945% D-
Deimos VA29
C+
Kills:1,363
Deaths:1,326
KDR:1.028
Accuracy:60.741% C+
HSR:15.261% C
Solstice VE3
B+
Kills:1,284
Deaths:1,672
KDR:0.768
Accuracy:21.310% C
HSR:22.118% B+
NS Baron G5
B**
Kills:1,206
Deaths:999
KDR:1.207
Accuracy:53.333% B**
HSR:10.779% D-
Nova
B+
Kills:1,162
Deaths:1,001
KDR:1.161
Accuracy:50.785% B+
HSR:12.220% D
Thanatos VE70
B**
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:49.477% B**
HSR:12.586% D
VX6-7
B**
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:23.873% C+
HSR:26.598% B**
Phobos VX86
B*
Kills:1,089
Deaths:1,203
KDR:0.905
Accuracy:59.878% C++
HSR:20.937% B*
Chaos
C**
Kills:975
Deaths:965
KDR:1.010
Accuracy:48.793% D
HSR:16.308% C**
Solstice SF
B+
Kills:360
Deaths:431
KDR:0.835
Accuracy:23.477% C+
HSR:19.444% B+
Pulsar C
C+
Kills:263
Deaths:264
KDR:0.996
Accuracy:23.609% C+
HSR:20.913% C
VE-LR Obelisk
A
Kills:227
Deaths:226
KDR:1.004
Accuracy:34.362% B
HSR:42.731% A
NS-11CP
D-
Kills:212
Deaths:226
KDR:0.938
Accuracy:23.521% D*
HSR:17.453% D-
Eidolon VE33
B+
Kills:180
Deaths:209
KDR:0.861
Accuracy:22.711% D-
HSR:28.889% B+
Solstice Burst
B+
Kills:170
Deaths:199
KDR:0.854
Accuracy:23.157% D
HSR:27.059% B+
NSX Tanto
B++
Kills:101
Deaths:163
KDR:0.620
Accuracy:26.784% C++
HSR:29.703% B++
Zenith VX-5
B+
Kills:97
Deaths:109
KDR:0.890
Accuracy:26.010% C++
HSR:23.711% B+
Kills:17,341
Deaths (as Engineer):18,847
Deaths (to Engineers):14,790
KDR:0.92009
Kill Difference:1,506
Playtime:1,556.256 hours
Usage:52%
Score:21.680m
Score/min:232
Accuracy (listed only):34.922%
HSR (listed only):20.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,630
Deaths:4,117
KDR:0.882
Accuracy:23.198% C+
HSR:14.628% D-
Pandora VX25
D
Kills:2,704
Deaths:3,469
KDR:0.779
Accuracy:33.578% D
HSR:11.945% D-
NS-7G PDW
B++
Kills:1,519
Deaths:1,401
KDR:1.084
Accuracy:28.176% B++
HSR:17.709% C+
Deimos VA29
C+
Kills:1,363
Deaths:1,326
KDR:1.028
Accuracy:60.741% C+
HSR:15.261% C
Solstice VE3
B+
Kills:1,284
Deaths:1,672
KDR:0.768
Accuracy:21.310% C
HSR:22.118% B+
NS Baron G5
B**
Kills:1,206
Deaths:999
KDR:1.207
Accuracy:53.333% B**
HSR:10.779% D-
Nova
B+
Kills:1,162
Deaths:1,001
KDR:1.161
Accuracy:50.785% B+
HSR:12.220% D
NS-7 PDW
A+
Kills:1,160
Deaths:1,143
KDR:1.015
Accuracy:27.430% B+
HSR:27.069% A+
Thanatos VE70
B**
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:49.477% B**
HSR:12.586% D
VX6-7
B**
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:23.873% C+
HSR:26.598% B**
Sirius SX12
C**
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:25.707% C**
HSR:19.064% C++
Eridani SX5
A
Kills:1,152
Deaths:1,198
KDR:0.962
Accuracy:25.059% C
HSR:28.559% A
Phobos VX86
B*
Kills:1,089
Deaths:1,203
KDR:0.905
Accuracy:59.878% C++
HSR:20.937% B*
Chaos
C**
Kills:975
Deaths:965
KDR:1.010
Accuracy:48.793% D
HSR:16.308% C**
Solstice SF
B+
Kills:360
Deaths:431
KDR:0.835
Accuracy:23.477% C+
HSR:19.444% B+
Pulsar C
C+
Kills:263
Deaths:264
KDR:0.996
Accuracy:23.609% C+
HSR:20.913% C
NS-11CP
D-
Kills:212
Deaths:226
KDR:0.938
Accuracy:23.521% D*
HSR:17.453% D-
NSX Tengu
C++
Kills:176
Deaths:269
KDR:0.654
Accuracy:37.247% C++
HSR:19.886% C+
Solstice Burst
B+
Kills:170
Deaths:199
KDR:0.854
Accuracy:23.157% D
HSR:27.059% B+
VE-S Canis
A++
Kills:130
Deaths:179
KDR:0.726
Accuracy:26.998% C+
HSR:36.923% A++
NSX Tanto
B++
Kills:101
Deaths:163
KDR:0.620
Accuracy:26.784% C++
HSR:29.703% B++
Zenith VX-5
B+
Kills:97
Deaths:109
KDR:0.890
Accuracy:26.010% C++
HSR:23.711% B+
Skorpios
B**
Kills:72
Deaths:98
KDR:0.735
Accuracy:29.458% B+
HSR:29.167% B**
Kills:22,297
Deaths (as Light Assault):24,096
Deaths (to Light Assaults):9,989
KDR:0.92534
Kill Difference:1,799
Playtime:324.580 hours
Usage:11%
Score:5.939m
Score/min:305
Accuracy (listed only):33.548%
HSR (listed only):20.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:2,704
Deaths:3,469
KDR:0.779
Accuracy:33.578% D
HSR:11.945% D-
NS-7G PDW
B++
Kills:1,519
Deaths:1,401
KDR:1.084
Accuracy:28.176% B++
HSR:17.709% C+
Deimos VA29
C+
Kills:1,363
Deaths:1,326
KDR:1.028
Accuracy:60.741% C+
HSR:15.261% C
H-V45
B+
Kills:1,240
Deaths:1,173
KDR:1.057
Accuracy:23.919% C+
HSR:25.807% B+
NS Baron G5
B**
Kills:1,206
Deaths:999
KDR:1.207
Accuracy:53.333% B**
HSR:10.779% D-
Terminus VX-9
A++
Kills:1,168
Deaths:1,241
KDR:0.941
Accuracy:24.682% C+
HSR:38.699% A++
Nova
B+
Kills:1,162
Deaths:1,001
KDR:1.161
Accuracy:50.785% B+
HSR:12.220% D
NS-7 PDW
A+
Kills:1,160
Deaths:1,143
KDR:1.015
Accuracy:27.430% B+
HSR:27.069% A+
Thanatos VE70
B**
Kills:1,160
Deaths:937
KDR:1.238
Accuracy:49.477% B**
HSR:12.586% D
Sirius SX12
C**
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:25.707% C**
HSR:19.064% C++
Eridani SX5
A
Kills:1,152
Deaths:1,198
KDR:0.962
Accuracy:25.059% C
HSR:28.559% A
Phobos VX86
B*
Kills:1,089
Deaths:1,203
KDR:0.905
Accuracy:59.878% C++
HSR:20.937% B*
Chaos
C**
Kills:975
Deaths:965
KDR:1.010
Accuracy:48.793% D
HSR:16.308% C**
NS-11P
D
Kills:244
Deaths:395
KDR:0.618
Accuracy:17.245% D*
HSR:15.164% D
Pulsar VS1
C++
Kills:234
Deaths:215
KDR:1.088
Accuracy:23.958% C++
HSR:17.949% C
Corvus VA55
C--
Kills:187
Deaths:220
KDR:0.850
Accuracy:21.691% C--
HSR:12.300% F
NSX Tengu
C++
Kills:176
Deaths:269
KDR:0.654
Accuracy:37.247% C++
HSR:19.886% C+
VE-S Canis
A++
Kills:130
Deaths:179
KDR:0.726
Accuracy:26.998% C+
HSR:36.923% A++
NSX Yumi
B**
Kills:87
Deaths:111
KDR:0.784
Accuracy:27.456% C++
HSR:36.782% B**
Skorpios
B**
Kills:72
Deaths:98
KDR:0.735
Accuracy:29.458% B+
HSR:29.167% B**
Kills:18,182
Deaths (as Combat Medic):18,939
Deaths (to Combat Medics):7,607
KDR:0.96003
Kill Difference:757
Playtime:167.822 hours
Usage:6%
Score:3.114m
Score/min:309
Accuracy (listed only):34.781%
HSR (listed only):21.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C
Kills:1,613
Deaths:2,141
KDR:0.753
Accuracy:35.593% D
HSR:23.125% C
NS-7G PDW
B++
Kills:1,519
Deaths:1,401
KDR:1.084
Accuracy:28.176% B++
HSR:17.709% C+
NS-7 PDW
A+
Kills:1,160
Deaths:1,143
KDR:1.015
Accuracy:27.430% B+
HSR:27.069% A+
Sirius SX12
C**
Kills:1,154
Deaths:1,396
KDR:0.827
Accuracy:25.707% C**
HSR:19.064% C++
Eridani SX5
A
Kills:1,152
Deaths:1,198
KDR:0.962
Accuracy:25.059% C
HSR:28.559% A
XM98
C++
Kills:896
Deaths:583
KDR:1.537
Accuracy:35.365% C
HSR:75.558% C++
NSX Daimyo
C+
Kills:887
Deaths:546
KDR:1.625
Accuracy:34.909% D--
HSR:93.236% C+
NS-44 Commissioner
B
Kills:623
Deaths:849
KDR:0.734
Accuracy:39.170% B
HSR:24.238% C**
Parallax VX3
A
Kills:380
Deaths:128
KDR:2.969
Accuracy:35.957% C--
HSR:87.895% A
NS-30 Vandal
C+
Kills:328
Deaths:266
KDR:1.233
Accuracy:33.111% C+
HSR:18.293% D--
NS-61 Emissary
M+
Kills:242
Deaths:350
KDR:0.691
Accuracy:47.583% M+
HSR:23.554% A
Manticore SX40
B+
Kills:184
Deaths:284
KDR:0.648
Accuracy:28.008% C
HSR:25.544% B+
VA39 Spectre
C
Kills:184
Deaths:160
KDR:1.150
Accuracy:28.470% D
HSR:33.696% C
NSX Tengu
C++
Kills:176
Deaths:269
KDR:0.654
Accuracy:37.247% C++
HSR:19.886% C+
Ghost
C*
Kills:163
Deaths:131
KDR:1.244
Accuracy:40.240% C*
HSR:66.871% C+
Artemis VX26
A++
Kills:161
Deaths:152
KDR:1.059
Accuracy:26.075% C
HSR:34.162% A++
Beamer VS3
D
Kills:157
Deaths:389
KDR:0.404
Accuracy:16.498% F
HSR:17.834% D
VE-S Canis
A++
Kills:130
Deaths:179
KDR:0.726
Accuracy:26.998% C+
HSR:36.923% A++
NS-AM7 Archer
B**
Kills:129
Deaths:337
KDR:0.383
Accuracy:66.815% B**
HSR:3.101% F
Skorpios
B**
Kills:72
Deaths:98
KDR:0.735
Accuracy:29.458% B+
HSR:29.167% B**
NS-357 Underboss
D
Kills:60
Deaths:104
KDR:0.577
Accuracy:23.983% F
HSR:16.667% D
Kills:11,370
Deaths (as Infiltrator):12,104
Deaths (to Infiltrators):7,144
KDR:0.93936
Kill Difference:734
Playtime:282.035 hours
Usage:9%
Score:3.809m
Score/min:225
Accuracy (listed only):32.945%
HSR (listed only):34.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,926
Deaths:811
KDR:2.375
Accuracy:20.262% B*
HSR:17.030% C--
Cosmos VM3
B++
Kills:1,903
Deaths:848
KDR:2.244
Accuracy:19.405% B++
HSR:15.975% D-
Blueshift VM5
B**
Kills:889
Deaths:388
KDR:2.291
Accuracy:24.717% B**
HSR:17.435% D
Blueshift VM5
B**
Kills:849
Deaths:390
KDR:2.177
Accuracy:23.934% B**
HSR:21.437% C++
Comet VM2
B+
Kills:370
Deaths:594
KDR:0.623
Accuracy:47.685% B+
HSR:1.892% D*
Comet VM2
B+
Kills:301
Deaths:442
KDR:0.681
Accuracy:50.184% B+
HSR:4.983% B+
Quasar VM1
D-
Kills:190
Deaths:244
KDR:0.779
Accuracy:11.626% D-
HSR:12.632% D*
Kills:6,428
Deaths (as MAX Suit):1,858.500
Deaths (to MAX Suits):4,118
KDR:3.4587
Kill Difference:4,569.500
Playtime:113.919 hours
Usage:4%
Score:2.412m
Score/min:353
Accuracy (listed only):28.259%
HSR (listed only):13.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:913
V. Kills:189 481%
Deaths:90
KDR:10.144
Accuracy:58.089% B++
KPH:127.900 B**
VKPH:26.500 B++
Light PPA
C
Kills:872
V. Kills:78 N/A
Deaths:452
KDR:1.929
Accuracy:39.997% C+
KPH:29.500 C--
VKPH:2.600 C
Maelstrom Turbo Laser
D
Kills:518
V. Kills:392 132%
Deaths:1,160
KDR:0.447
Accuracy:27.080% D
KPH:6 D
VKPH:4.500 D-
Photon A2A Missile Pods
A+
Kills:87
V. Kills:73 118%
Deaths:16
KDR:5.438
Accuracy:77.178% C--
KPH:102.900 A+
VKPH:86.300 A+
Kills:2,390 (1,390 + 0)
Deaths:1,718
KDR:1.391
VKDR:0.426
Vehicle Kills:732
Kill Difference:672
Playtime:124.030 hours
Usage:4%
Score:1.121m
Score/min:151
Piloting Accuracy:27.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:456
V. Kills:258 176%
Deaths:81
KDR:5.630
Accuracy:45.013% B++
KPH:1,641,600 U
VKPH:928,800 U
CAS30 Tank Buster
D-
Kills:184
V. Kills:238 77%
Deaths:610
KDR:0.302
Accuracy:37.212% D-
KPH:2.700 D--
VKPH:3.600 D-
AP30 Shredder
U
Kills:91
V. Kills:53 169%
Deaths:20
KDR:4.550
Accuracy:21.965% F
KPH:327,600 U
VKPH:190,800 U
L105 Zephyr
C
Kills:70
V. Kills:19 350%
Deaths:19
KDR:3.684
Accuracy:31.493% D**
KPH:23.300 D--
VKPH:6.300 C
L105 Zephyr PX
U
Kills:68
V. Kills:5 N/A
Deaths:2
KDR:34
Accuracy:42.797% D--
KPH:244,800 U
VKPH:18,000 U
Kills:869 (184 + 685)
Deaths:732
KDR:1.187
VKDR:0.783
Vehicle Kills:573
Kill Difference:137
Playtime:69.985 hours
Usage:2%
Score:0.626m
Score/min:149
Piloting Accuracy:37.212%
Gunner Accuracy:42.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:580
V. Kills:95 N/A
Deaths:128
KDR:4.531
Accuracy:29.745% D--
KPH:23.700 C
VKPH:3.900 D--
L100 Python AP
A
Kills:339
V. Kills:212 159%
Deaths:89
KDR:3.809
Accuracy:62.187% B++
KPH:39.900 B*
VKPH:25 A
L100 Python HEAT
C+
Kills:212
V. Kills:107 196%
Deaths:63
KDR:3.365
Accuracy:48.148% C
KPH:21.500 D
VKPH:10.800 C+
Skyguard
C+
Kills:170
V. Kills:130 130%
Deaths:72
KDR:2.361
Accuracy:34.768% B*
KPH:12.400 C
VKPH:9.500 C+
Kills:1,301 (1,301 + 0)
Deaths:352
KDR:3.696
VKDR:1.545
Vehicle Kills:544
Kill Difference:949
Playtime:56.555 hours
Usage:2%
Score:0.625m
Score/min:184
Driving Accuracy:34.768%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,343
V. Kills:2,064 162%
Deaths:605
KDR:5.526
Accuracy:59.362% B++
KPH:32.500 B*
VKPH:20.100 B**
Supernova VPC
B**
Kills:1,547
V. Kills:333 463%
Deaths:106
KDR:14.594
Accuracy:54.222% B+
KPH:56.800 B++
VKPH:12.200 B**
Saron HRB
M
Kills:1,238
V. Kills:706 175%
Deaths:136
KDR:9.103
Accuracy:59.129% A++
KPH:52.900 M
VKPH:30.200 A++
E540 Halberd
B+
Kills:455
V. Kills:298 152%
Deaths:72
KDR:6.319
Accuracy:51.860% B+
KPH:30.600 C+
VKPH:20 B+
Supernova PC
C*
Kills:435
V. Kills:205 211%
Deaths:149
KDR:2.919
Accuracy:54.452% B+
KPH:19.700 C
VKPH:9.300 C*
Proton II PPA
A
Kills:118
V. Kills:14 N/A
Deaths:12
KDR:9.833
Accuracy:33.576% A+
KPH:52.800 C+
VKPH:6.300 A
Supernova-R PC
D
Kills:88
V. Kills:19 440%
Deaths:10
KDR:8.800
Accuracy:44.722% D*
KPH:36.900 D
VKPH:8 D--
Kills:7,224 (5,413 + 1,811)
Deaths:1,090
KDR:6.628
VKDR:3.339
Vehicle Kills:3,639
Kill Difference:6,134
Playtime:194.908 hours
Usage:6%
Score:3.524m
Score/min:301
Driving Accuracy:44.722%
Gunner Accuracy:33.576%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,204
V. Kills:86 N/A
Deaths:52
KDR:23.154
Accuracy:38.562% C++
KPH:137 B**
VKPH:9.800 B*
Saron HRB-H
A
Kills:945
V. Kills:555 170%
Deaths:95
KDR:9.947
Accuracy:62.399% B*
KPH:61.500 A
VKPH:36.100 B**
M12 Kobalt-H
A**
Kills:804
V. Kills:53 N/A
Deaths:33
KDR:24.364
Accuracy:29.561% A
KPH:195.500 B**
VKPH:12.900 A**
E540 Halberd-H
A
Kills:572
V. Kills:415 138%
Deaths:79
KDR:7.241
Accuracy:59.097% C*
KPH:45.400 C++
VKPH:33 A
G40-F Ranger
B**
Kills:124
V. Kills:65 188%
Deaths:21
KDR:5.905
Accuracy:33.615% C+
KPH:53.700 B**
VKPH:28.200 B*
M60-G Bulldog-H
C
Kills:53
V. Kills:9 N/A
Deaths:4
KDR:13.250
Accuracy:47.861% C*
KPH:55.300 C-
VKPH:9.400 C
Kills:3,702 (0 + 3,702)
Deaths:284
KDR:13.035
VKDR:4.165
Vehicle Kills:1,183
Kill Difference:3,418
Playtime:44.116 hours
Usage:1%
Score:1.229m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:47.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:227
V. Kills:22 N/A
Deaths:7
KDR:32.429
Accuracy:18.436% C+
KPH:75.100 C**
VKPH:7.300 A++
M40 Fury
B+
Kills:167
V. Kills:31 N/A
Deaths:23
KDR:7.261
Accuracy:39.266% B
KPH:58 B+
VKPH:10.800 C**
M60-G Bulldog
B++
Kills:133
V. Kills:32 403%
Deaths:14
KDR:9.500
Accuracy:38.394% B+
KPH:35.300 B+
VKPH:8.500 B++
M20 Basilisk
C+
Kills:111
V. Kills:50 218%
Deaths:26
KDR:4.269
Accuracy:35.485% C
KPH:16.300 C
VKPH:7.300 C+
M20 Basilisk
B+
Kills:85
V. Kills:32 258%
Deaths:24
KDR:3.542
Accuracy:39.455% C+
KPH:27.200 B+
VKPH:10.200 C++
M12 Kobalt
B+
Kills:82
V. Kills:4 N/A
Deaths:5
KDR:16.400
Accuracy:20.643% B+
KPH:83.900 B+
VKPH:4.100 C++
M40 Fury
C**
Kills:77
V. Kills:22 335%
Deaths:13
KDR:5.923
Accuracy:39.575% C**
KPH:47 C
VKPH:13.400 C**
M60-G Bulldog
C+
Kills:60
V. Kills:17 333%
Deaths:13
KDR:4.615
Accuracy:36.306% C+
KPH:24.900 D
VKPH:7 C+
Kills:942 (0 + 942)
Deaths:125
KDR:7.536
VKDR:1.680
Vehicle Kills:210
Kill Difference:817
Playtime:24.649 hours
Usage:1%
Score:0.324m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:36.306%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:332
V. Kills:20 N/A
Deaths:142
KDR:2.338
Accuracy:45.605% B+
KPH:54.600 C++
VKPH:3.300 B**
M40 Fury-F
C+
Kills:246
V. Kills:61 397%
Deaths:287
KDR:0.857
Accuracy:39.733% D-
KPH:20.200 C+
VKPH:5 C
M12 Kobalt-F
C
Kills:152
V. Kills:36 411%
Deaths:365
KDR:0.416
Accuracy:14.012% D*
KPH:4 D--
VKPH:1 C
Kills:730 (730 + 0)
Deaths:794
KDR:0.919
VKDR:0.147
Vehicle Kills:117
Kill Difference:64
Playtime:56.178 hours
Usage:2%
Score:0.163m
Score/min:48
Driving Accuracy:14.012%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,6873,6304,1170.882C+0.4023.198%C+14.628%D-20CN/A61181.5h13.5C++58.3C++
Supernova FPC 5,4073,3436055.526C+4.2559.362%B++2.094%C+32.6B*20.1B**322102.7h4.5B++7.7B*
Orion VS54 2,8222,8032,1831.284C+0.0122.941%B+18.944%D-35.8C*N/A13078.2h11.2B+48.8B+
Pandora VX25 2,7862,7043,4690.779C0.5033.578%D11.945%D-16.7DN/A53162.2h5.3C-15.8C
C-4 3,3742,4401,6751.457C++0.1823.194%C-N/A110.9B++42.5B*88522h1.3B+5.6C**
Cosmos VM3 1,9381,9268112.375B1.1020.262%B*17.03%C--38.8B*N/A10649.7h11.9B*58.7B++
Cosmos VM3 1,9191,9038482.244C*0.9719.405%B++15.975%D-35.9B+N/A10353h12.4B+63.9B++
NS-44P Commissioner 1,6331,6132,1410.753C0.5235.593%D23.125%C47.9C+N/A14333.7h3.7C+10.4C+
Supernova VPC 1,8801,54710614.594B13.3254.222%B+N/A56.9B++12.2B**20127.2h3.1C**5.7B+
NS-7G PDW 1,5231,5191,4011.084C++0.1928.176%B++17.709%C+26C+N/A8558.4h12.6B++44.6B+
Deimos VA29 1,3841,3631,3261.028C+0.2560.741%C+15.261%C47.8C*N/A12728.5h2.1B+3.5B
Solstice VE3 1,3171,2841,6720.768C+0.5121.31%C22.118%B+17.5C+N/A7773.5h14.8C**69.6C*
Pulsar LSW 1,2841,2661,1761.077C0.2020.759%C-20.932%C-27.1C--N/A8546.8h11.7B56.6C++
VX29 Polaris 1,2621,2511,0291.216C+0.0623.76%C++21.423%C+45.5C++N/A13627.5h11.4B+47.9B
H-V45 1,2521,2401,1731.057C+0.2223.919%C+25.807%B+35.1C*N/A11235.3h13.3C++55.7C*
Saron HRB 1,9441,2381369.103B*7.8359.129%A++N/A52.9M30.2A++41923.4h18.4B++31.2B**
Flare VE6 1,2231,2159251.314C+0.0423.073%C++24.691%C++39.1C+N/A12731.1h9B++38.9B+
NS Baron G5 1,2171,2069991.207C*0.0753.333%B**10.779%D-47.3B++N/A14325.5h4.3B+8.1C++
Proton II PPA-H 1,2901,2045223.154B**21.8838.562%C++1.993%C**136.8B**9.8B*4388.8h8.9B+23B+
Betelgeuse 54-A 1,2101,1989881.213C-0.0620.449%D**34.224%B+46.1C--N/A15926h11.6C56.7D-
NS-15MP 1,1901,1808191.441C-0.1623.792%D24.915%D49.4C-N/A12023.9h10.6C*44.6C+
SVA-88 1,1811,1701,1031.061C0.2222.798%C+37.094%A+49.2C*N/A15123.8h12.4C+54.3C++
Terminus VX-9 1,1911,1681,2410.941C0.3424.682%C+38.699%A++40.4C++N/A12328.9h13.6C55.1C+
Ursa 1,1731,1659641.209C+0.0725.461%B+21.717%C51.1B+N/A17222.8h9.9B+39B+
Force-Blade 1,3021,16327,6850.042B+1.2432.962%C*16.079%A+1.1B+N/A31085.3h2.8C+8.4B
Nova 1,1701,1621,0011.161C+0.1250.785%B+12.22%D50.7B++N/A15522.9h3.7B+7.3B+
NS-7 PDW 1,1841,1601,1431.015C++0.2627.43%B+27.069%A+34.9B+N/A9333.2h16.4C+59.9C*
Thanatos VE70 1,1651,1609371.238B+0.0449.477%B**12.586%D58A++N/A18820h3.5B**7.1B**
VX6-7 1,1781,1581,3310.87C0.4123.873%C+26.598%B**27.7C+N/A8141.8h13.7C+57.2C++
Sirius SX12 1,1691,1541,3960.827C+0.4525.707%C**19.064%C++30.9C++N/A12937.3h15.2C++59.1C*
Eridani SX5 1,1721,1521,1980.962C+0.3225.059%C28.559%A35.2C++N/A11532.7h13.4C+53.3C+
Phobos VX86 1,1021,0891,2030.905C0.3759.878%C++20.937%B*42.5C+N/A10625.6h2.3B3.9C**
Chaos 9919759651.01C0.2748.793%D16.308%C**42.4CN/A12023h3.9B+8C++
Saron HRB-H 1,500945959.947B**8.6762.399%B*1.27%C61.4A36B**50915.4h24.4C*39.1B+
Dual Photon Pods 1,1029139010.144B+8.8758.089%B++N/A128.6B**26.6B++6827.1h16B*27.6B++
XM98 9008965831.537C0.2635.365%C75.558%C++28C++N/A8432h2.5C++7.1C++
Blueshift VM5 8988893882.291C+1.0124.717%B**17.435%D54.2AN/A18716.4h13.8B*56B*
NSX Daimyo 8878875461.625C-0.3534.909%D--93.236%C+50.1C+N/A16217.7h2.6C++7.5C
Light PPA 9508724521.929C0.6539.997%C+1.261%C+29.6C--2.6C10629.5h10.6B+26.6B+
Blueshift VM5 8578493902.177C+0.9023.934%B**21.437%C++51.5B**N/A19016.5h14.5B+60.7B++
NS Decimator 1,2638171,1440.714C0.5663.802%B+2.693%B+37.3C*20.4B+32221.9h4.9C+7.7C*
M12 Kobalt-H 8578043324.364B23.0929.561%A20.149%B++196.1B**12.9A**5314.1h20.1D68C*
NSX Naginata 7166967460.933C0.3421.514%C+44.828%A*45.5C*1.3A+10815.3h12.2C++56.7C*
Proximity Mine 6876853781.812D0.5357.71%A++N/A120.2C+N/A3625.7h1.7B++2.9A
Tank Mine 1,2066253751.667C-0.3940.388%B+N/A104.2C+96.8B**13176h2.1C5.1B++
NS-44 Commissioner 6386238490.734C+0.5439.17%B24.238%C**52.4B++1.3A*17711.9h4.1C+10.5C**
C75 Viper 6755801284.531C++3.2529.745%D--1.034%C-23.7C3.9D--13024.5h6.9A23.1B*
E540 Halberd-H 987572797.241C+5.9659.097%C*2.448%B+45.4C++32.9A44412.6h6.7C+11.3C++
Maelstrom Turbo Laser 9105181,1600.447C-0.8327.08%D2.896%C*6D4.5D-11086.5h121.2C+447.6C+
C150 Dalton 714456815.63C+4.3545.013%B++N/A4560U2580U30846100.1h5.5D12.2C++
E540 Halberd 753455726.319C+5.0451.86%B+1.758%C-30.5C+20B+37214.9h5.6C**10.8B+
Supernova PC 6404351492.919C1.6454.452%B+1.379%D19.7C9.3C*18122.1h4.9B9B+
Parallax VX3 3803801282.969C+1.6935.957%C--87.895%A34.2B+N/A9811.1h1.9B++5.4B
Comet VM2 5693705940.623C0.6547.685%B+1.892%D*11.9C*6.4B**12131.1h21.6C*45.3B+
Solstice SF 3693604310.835C+0.4423.477%C+19.444%B+29B+N/A10112.4h15.1C64.5C+
L100 Python AP 551339893.809C+2.5362.187%B++1.18%D-39.9B*24.9A3498.5h6.5C++10.5B+
S12 Renegade 3523321422.338C+1.0645.605%B+3.012%D54.4C++3.3B**1466.1h4.7D--10.4C
NS-30 Vandal 3293282661.233C0.0433.111%C+18.293%D--36.4C+N/A979h5.4B16.5C**
Anti-Vehicle Grenade 3903251325N/A323.7256.791%B++N/A406.3C*81.3C+20220.8h4.6B++8.1B++
Lumine Edge 3053031,9340.157C*1.1221.582%C--18.482%B+5C+N/A1660.1h1.2B+5.7C*
Comet VM2 4743014420.681C0.6050.184%B+4.983%B+14.2B+8.2A++14421.2h23.6B+47.1B+
Frag Grenade 3013011301N/A299.7249.153%B+N/A752.5B**N/A32050.4h3.2B+6.5B+
Spear Anti-Vehicle Phalanx Turret 488280624.516C3.2447.152%C**4.286%C++35C+26B+4378h10.5C22.3C++
Sticky Grenade 2772651265N/A263.7259.984%B**N/A662.5D30A*24370.4h2.8C4.7C++
Pulsar C 2672632640.996C+0.2823.609%C+20.913%C36B+N/A1887.3h11.1B47.1C**
M40 Fury-F 3072462870.857C0.4239.733%D-2.439%A++20.2C+5C10112.2h11C*27.7C+
MANA Anti-Vehicle Turret 4982452411.017D0.2654.454%C+2.041%D--2450C2530C+7051570.1h9.9D18.2C
NS-11P 2492443950.618C-0.6617.245%D*15.164%D15.1DN/A5716.2h18.8D*109.1D*
NS-61 Emissary 2522423500.691C+0.5947.583%M+23.554%A17.5CN/A6813.8h42.3T88.8D-
Pulsar VS1 2402342151.088C++0.1923.958%C++17.949%C31.6B+N/A1937.4h14.6C++60.8C**
S1 4222284810.474C0.8060.711%B+5.263%A+17.4D14.8C**33313.1h7.5C+12.3C++
VE-LR Obelisk 2302272261.004C0.2734.362%B42.731%A42B+N/A1185.4h5.2B++15.1B++
M12 Kobalt 249227732.429A++31.1518.436%C+19.824%B+75.7C**7.3A++2353h16.7B+90.4B+
Lasher X2 2262243140.713C0.5624.783%C+3.571%C+30.3C+N/A1537.4h19.4C*78.3C*
The Slasher 2532229,0060.025D1.2527.894%C-2.252%D--1CN/A3213.7h2.5C9C+
M12 Kobalt 234215453.75A52.4732.589%A*13.954%D165.4B**14.6M+6061.3h29.3D**89.8C++
NS-11CP 2132122260.938D0.3423.521%D*17.453%D-23.6DN/A689h12C++51.1C
L100 Python HEAT 319212633.365C2.0948.148%C1.415%D21.4D10.8C+1799.9h5.4B+11.2B+
Icikill 2201999,0480.022D1.2630.963%C+8.04%C0.8C+N/A2238.2h2.5C8.2C++
MANA Anti-Personnel Turret 2021961551.265N/A0.0119.437%UN/A1960U60U5472800.1h36.1T*185.6T*
Quasar VM1 1991902440.779C-0.5011.626%D-12.632%D*9.9D*N/A7019.1h17.5C-150.1C
Corvus VA55 1891872200.85C0.4321.691%C--12.3%F23.4CN/A988h11.9C**54.7C++
CAS30 Tank Buster 4221846100.302D0.9837.212%D-N/A2.7D--3.6D-5167h85.5D229.6D-
Manticore SX40 1861842840.648C0.6328.008%C25.544%B+28.8C+N/A736.4h8C++28.6C++
VA39 Spectre 1851841601.15C+0.1328.47%D33.696%C15.2C-N/A7412.1h5.3B+18.4C**
Eidolon VE33 1851802090.861C+0.4222.711%D-28.889%B+22.8C+N/A967.9h8.5B37.4C+
NSX Tengu 1841762690.654C--0.6237.247%C++19.886%C+22.6C--1B**727.8h17.6D47.2C+
Solstice Burst 1721701990.854C0.4223.157%D27.059%B+43.6C**N/A1463.9h12.2B+52.8C++
Skyguard 300170722.361C+1.0834.768%B*1.765%C+12.4C9.5C+18313.7h142.8C410.8C**
M40 Fury 198167237.261C*5.9839.266%B1.796%C++57.6B+10.7C**3032.9h12.9B32.8B+
Ghost 1641631311.244C-0.0340.24%C*66.871%C+35.4C+N/A1834.6h2.3C++5.6C**
Artemis VX26 1631611521.059C0.2226.075%C34.162%A++41.3B+N/A1503.9h10.7B+40.9B+
Hades VSH4 2211582860.552C+0.7365.18%C2.532%C++21.6C++8.6C1867.3h6.2B**9.5B*
Beamer VS3 1751573890.404C-0.8716.498%F17.834%D10.4D1.2B*6415.1h13.8D83.9D
M12 Kobalt-F 1881523650.416D0.8614.012%D*10.526%C++4D--N/A1637.9h26.5D**189.2F
Rocklet Rifle 3091492200.677C+0.6052.291%C+N/A31.7B34B*4584.7h37.8C++72.2C++
VE-H Maw 1451431500.953C--0.3221.088%D-46.154%A*46.1C+N/A1843.1h10.8C++51.4C+
Orbital Strike Uplink 1921421142U140.72534.043%UN/A710U250U27370.2h1.8T*0.3T*
M60-G Bulldog 165133149.5A+8.2238.394%B+1.504%D-35B+8.4B+1843.8h5.9B++15.4B++
VE-S Canis 1331301790.726C0.5526.998%C+36.923%A++23.2C--N/A1205.6h14.9C-55C+
NS-AM7 Archer 2051293370.383C0.8966.815%B**3.101%F6C+3.5B+5121.6h18.6C**27.8B+
G40-F Ranger 189124215.905C--4.6333.615%C+N/A53.9B**28.3B*3752.3h71.8C+213.7C+
Proton II PPA 132118129.833C8.5633.576%A+N/A53.6C+6.4A2412.2h10.6C+31.4B++
M20 Basilisk 161111264.269B+2.9935.485%C4.505%C--16.3C7.4C+1766.8h78.4B++221B+
NS Annihilator 2581083710.291D0.9979.511%CN/A6D-8.3C+12718h16.9F21.2D**
NSX Tanto 1041011630.62C--0.6626.784%C++29.703%B++15.5DN/A546.5h23.4D*87.5D
Zenith VX-5 100971090.89C0.3926.01%C++23.711%B+29.4C+N/A1153.3h13.5C++52C*
Auraxium Force-Blade 98937,4790.012D1.2718.468%D-5.376%C0.4C--N/A1214.2h2C**10.9C+
AP30 Shredder 14491204.55C+3.2721.965%F1.099%D-910U530U7322600.1h104.2C+474.3D*
Supernova-R PC 10788108.8C+7.5244.722%D*N/A36.7D-7.9D--1392.4h2.6B**5.9B++
NSX Yumi 91871110.784C-0.4927.456%C++36.782%B**34.8C+1.6A1012.5h13.8C50.3C+
Photon A2A Missile Pods 16087165.438C++4.1677.178%C--N/A108.8A+91.3A++13670.8h10.2D13.2D-
M20 Basilisk 11785243.542B+2.2639.455%C+4.706%C27.4B+10.3C++2613.1h62B**157.1B**
M12 Kobalt 8682516.4C++15.1220.643%B+28.049%A*82B4C++2651h19C++92.2B
M40 Fury 9977135.923C+4.6539.575%C**N/A48.1C+13.8B2931.6h14.7C+37.2C*
Skorpios 7372980.735C--0.5429.458%B+29.167%B**18.9D--N/A473.8h20.3T*68.9F-
L105 Zephyr 8970193.684D2.4131.493%D**N/A23.3D--6.3C1283h7.2C22.8D-
L105 Zephyr PX 7368234B**32.7242.797%D--N/A680U50S1806000.1h4.5B+10.4C+
Nemesis VSH9 102681370.496C0.7860.214%C4.412%A14.5C+7.2C--2634.7h8.3C+13.8C+
MAX Punch 71681,9260.035C--1.2430.361%D--N/A0.6CN/A2109h1.9C++6.1C+
M60-A Bulldog 6964164C2.7226.537%D--1.563%C++640U50U2207300.1h5.7C*21.6C-
NS-357 Underboss 62601040.577C-0.7023.983%F16.667%D20.7DN/A1252.9h6.6F--27.5F--
M60-G Bulldog 7760134.615C+3.3436.306%C+N/A25D7.1C+1532.4h7.7C+21.1C++
M60-G Bulldog-H 6253413.25C*11.9747.861%C*N/A53C--9C1931h5.7C++11.9B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret667273.4h
Motion Spotter258610.7h
Nano-Armor Kit1,8251,643,631192.3h
Spawn Beacon708132.7h
Nanite Healing Grenade01900.1h
Nanite Revive Grenade06370.2h
Medical Applicator921174,13023.5h
Xiphos Anti-Personnel Tower0620.4h
Rampart Wall42342.1h
Structure Shield Module0850.2h
Cortium Silo0960.4h
Skywall Shield Emitter11000.4h
Repair Module1980.2h
Turret AI Module0670.2h
Deconstruction Tool23,4770.9h
Welding Device23,2570.4h
Ammunition Package922,0822.9h
Shield Recharging Field732,9311.4h
Medical Kit2432,8393.8h
Anti-Infantry MANA Turret505343h
Orbital Strike Target Designator401211.6h
Elysium Spawn Tube0620.2h
Flail Targeting Dart93932.5h
Snowman Soldier3650.1h
Nano-Repair Grenade03710.1h
Hardlight Barrier5500.1h
Router21600.3h
Recon Detection Device1657,59111.8h
Antares LC02810h
Smoke Grenade03820.1h
WLT-Howler Mining Laser72432.9h

Check the help document for the dictionary if you want to learn more about words used here.


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