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Venator A.S.P. Operative MotokoKusanagi[D3RP] MotokoKusanagi
VS BR 32

KDR: 1.68

Score: 13.1m

Last Seen: Aug 11th, 2019 7:26 PM
- OFFLINE - 275.6 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
Level Progress (to 33): 92%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Maelstrom Turbo Laser NS-44 Commissioner Orion VS54 XM98 Deimos VA29 Beamer VS3 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,432,395 MLG Score: 1145
Fun Score: N/A
Cheeseburgers Flipped: 103TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.863%26.599%661812064,4550.857720.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.261%0.723B++0.862B*-1.706F-HEAD ++ (~14.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.525B+8.80.383C**26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.822%0.63%489212122,22261711943.59547186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.203%0.172C++-0.908D---1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.60.122C+54.6-0.042C+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.206%1.362%96412108818436431.04384137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.7%-1.438D**-0.764D-1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144-2.764F**37.7-2.038F--106.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.516%77.132%0412107,67964510011.9054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.045%0.378C**0.649B+0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.10.332C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.707%24.873%021212985434122.26437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%1.099B**2.025A*-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+2.90.394B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
13.1m408.2%235 (14.1k)211 (12.7k)1.6821620,69912,3052.0312932 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121480224.038%36.05%86705:025

35% Engineer18% Heavy Assault41% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:55 AMApr 27th, 2017 2:12 AMAug 22nd, 2019 5:47 PM (8h) (PST)Aug 11th, 2019 4:38 PM (11d) (PST)Aug 11th, 2019 3:26 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431143290.3340.1990.1201.5950.0571145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5516,86619,6852012796312,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1032.3h/43d 4,296 7,462 6,555 98.8k 1,379 2,408 3,507 27.4m

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:783
Deaths:607
KDR:1.290
Accuracy:59.328% C+
HSR:24.521% A
Solstice VE3
B++
Kills:494
Deaths:648
KDR:0.762
Accuracy:23.878% C*
HSR:23.684% B++
Thanatos VE70
A*
Kills:202
Deaths:164
KDR:1.232
Accuracy:46.873% B++
HSR:26.238% A*
Eidolon VE33
A++
Kills:132
Deaths:138
KDR:0.957
Accuracy:23.617% D
HSR:37.879% A++
NSX-P Tanto
C++
Kills:54
Deaths:142
KDR:0.380
Accuracy:19.122% D*
HSR:25.926% C++
Kills:1,665
Deaths (as Engineer):1,699
Deaths (to Engineers):3,265
KDR:0.97999
Kill Difference:34
Playtime:361.877 hours
Usage:35%
Score:5.195m
Score/min:239
Accuracy (listed only):34.564%
HSR (listed only):27.650%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,240
Deaths:1,076
KDR:1.152
Accuracy:22.260% C**
HSR:21.371% C--
Kills:1,240
Deaths (as Heavy Assault):1,076
Deaths (to Heavy Assaults):2,868
KDR:1.15242
Kill Difference:164
Playtime:184.616 hours
Usage:18%
Score:2.056m
Score/min:186
Accuracy (listed only):22.260%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:6,076
Deaths:1,973
KDR:3.080
Accuracy:38.134% C+
HSR:77.436% B*
NS-44 Commissioner
B**
Kills:1,403
Deaths:1,294
KDR:1.084
Accuracy:41.854% B++
HSR:29.366% B**
XM98
B+
Kills:1,196
Deaths:494
KDR:2.421
Accuracy:35.943% C+
HSR:79.348% B+
Beamer VS3
B**
Kills:494
Deaths:775
KDR:0.637
Accuracy:26.130% C+
HSR:30.364% B**
Eridani SX5
B+
Kills:352
Deaths:470
KDR:0.749
Accuracy:23.925% C--
HSR:23.296% B+
Parallax VX3
B+
Kills:287
Deaths:53
KDR:5.415
Accuracy:39.680% C++
HSR:81.882% B+
Phantom VA23
B++
Kills:286
Deaths:103
KDR:2.777
Accuracy:40.223% B++
HSR:33.217% B
VA39 Spectre
C
Kills:120
Deaths:1
KDR:120
Accuracy:30.338% C
HSR:28.333% D-
Kills:10,214
Deaths (as Infiltrator):5,163
Deaths (to Infiltrators):1,665
KDR:1.97831
Kill Difference:5,051
Playtime:425.874 hours
Usage:41%
Score:5.149m
Score/min:201
Accuracy (listed only):34.528%
HSR (listed only):47.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:783
Deaths:607
KDR:1.290
Accuracy:59.328% C+
HSR:24.521% A
Solstice VE3
B++
Kills:494
Deaths:648
KDR:0.762
Accuracy:23.878% C*
HSR:23.684% B++
Eridani SX5
B+
Kills:352
Deaths:470
KDR:0.749
Accuracy:23.925% C--
HSR:23.296% B+
Thanatos VE70
A*
Kills:202
Deaths:164
KDR:1.232
Accuracy:46.873% B++
HSR:26.238% A*
NSX-P Tanto
C++
Kills:54
Deaths:142
KDR:0.380
Accuracy:19.122% D*
HSR:25.926% C++
Kills:1,885
Deaths (as Light Assault):2,031
Deaths (to Light Assaults):1,737
KDR:0.92811
Kill Difference:146
Playtime:39.763 hours
Usage:4%
Score:0.533m
Score/min:223
Accuracy (listed only):34.625%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:119
Deaths:100
KDR:1.190
Accuracy:17.402% B
HSR:20.168% C**
Cosmos VM3
B+
Kills:107
Deaths:57
KDR:1.877
Accuracy:19.197% B+
HSR:19.626% C++
Kills:226
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):507
KDR:2.87898
Kill Difference:147.500
Playtime:12.890 hours
Usage:1%
Score:0.120m
Score/min:155
Accuracy (listed only):18.299%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:2,019
V. Kills:1,115 181%
Deaths:1,131
KDR:1.785
Accuracy:38.682% A
KPH:25.700 B++
VKPH:14.200 B+
Coyote Missiles
B+
Kills:353
V. Kills:193 182%
Deaths:280
KDR:1.261
Accuracy:56.874% B+
KPH:23.600 C--
VKPH:12.900 D
Light PPA
C
Kills:203
V. Kills:18 N/A
Deaths:116
KDR:1.750
Accuracy:44.914% B+
KPH:31.200 C-
VKPH:2.800 C
Hornet Missiles
C++
Kills:100
V. Kills:77 128%
Deaths:91
KDR:1.099
Accuracy:62.739% C++
KPH:18.400 D
VKPH:14.200 D-
Photon A2A Missile Pods
B*
Kills:52
V. Kills:29 173%
Deaths:28
KDR:1.857
Accuracy:84.835% B*
KPH:29.900 D
VKPH:16.700 D-
Kills:2,727 (2,222 + 0)
Deaths:1,646
KDR:1.657
VKDR:0.870
Vehicle Kills:1,432
Kill Difference:1,081
Playtime:107.329 hours
Usage:10%
Score:1.203m
Score/min:187
Piloting Accuracy:44.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:55
V. Kills:19 275%
Deaths:13
KDR:4.231
Accuracy:25.361% F-
KPH:25.600 D-
VKPH:8.800 C+
Kills:55 (0 + 55)
Deaths:13
KDR:4.231
VKDR:1.462
Vehicle Kills:19
Kill Difference:42
Playtime:2.153 hours
Usage:0%
Score:0.017m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:25.361%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:213
V. Kills:128 165%
Deaths:48
KDR:4.438
Accuracy:52.591% C-
KPH:28.600 C
VKPH:17.200 C+
Skyguard
D
Kills:199
V. Kills:169 117%
Deaths:71
KDR:2.803
Accuracy:24.655% D
KPH:6.900 D*
VKPH:5.900 D*
L100 Python HEAT
D--
Kills:99
V. Kills:48 202%
Deaths:37
KDR:2.676
Accuracy:38.467% D**
KPH:14.300 D*
VKPH:6.900 D--
Kills:511 (511 + 0)
Deaths:156
KDR:3.276
VKDR:2.212
Vehicle Kills:345
Kill Difference:355
Playtime:43.066 hours
Usage:4%
Score:0.413m
Score/min:160
Driving Accuracy:38.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:303
V. Kills:198 152%
Deaths:90
KDR:3.367
Accuracy:53.407% C+
KPH:22.800 C
VKPH:14.900 C+
Supernova PC
D*
Kills:166
V. Kills:85 193%
Deaths:74
KDR:2.243
Accuracy:45.483% C
KPH:8.300 D*
VKPH:4.200 D*
Saron HRB
D
Kills:69
V. Kills:43 157%
Deaths:25
KDR:2.760
Accuracy:38.754% D
KPH:14.600 D--
VKPH:9.100 D
Kills:538 (469 + 69)
Deaths:189
KDR:2.847
VKDR:1.725
Vehicle Kills:326
Kill Difference:349
Playtime:38.074 hours
Usage:4%
Score:0.345m
Score/min:151
Driving Accuracy:45.483%
Gunner Accuracy:38.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:52
V. Kills:31 163%
Deaths:16
KDR:3.250
Accuracy:50.044% D
KPH:33.100 C
VKPH:19.700 C
Kills:52 (0 + 52)
Deaths:16
KDR:3.250
VKDR:1.938
Vehicle Kills:31
Kill Difference:36
Playtime:1.571 hours
Usage:0%
Score:0.029m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:50.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 6,1636,0761,9733.08C*1.4038.134%C+77.436%B*40.1C++N/A112151.6h2.1B+5.4B
Maelstrom Turbo Laser 3,1342,0191,1311.785C++0.1038.682%AN/A25.7B++14.2B+19278.7h58.5B*151.3B*
NS-44 Commissioner 1,4151,4031,2941.084C++0.6041.854%B++29.366%B**43.3BN/A13032.4h3.3B++8B++
Orion VS54 1,2501,2401,0761.152C+0.5322.26%C**21.371%C--19.6C--N/A6463.3h11.6B+52.3C++
XM98 1,2021,1964942.421C*0.7435.943%C+79.348%B+15.1DN/A4679h2.3B+6.5C**
Deimos VA29 7887836071.29C++0.3959.328%C+24.521%A27.3DN/A10628.7h2.5C+4.3C+
Beamer VS3 5014947750.637C+1.0526.13%C+30.364%B**10.7DN/A3446.3h9.6C++36.9C+
Solstice VE3 5004946480.762C+0.9223.878%C*23.684%B++7.9DN/A2962.2h13.9B+58.3C*
Force-Blade 4384379,5660.046B++1.6431.513%C++N/A0.7C+N/A2665h1.8B++5.7B+
Coyote Missiles 5463532801.261C--0.4256.874%B+N/A23.7C--13D18014.9h48.1C+84.6C++
Eridani SX5 3583524700.749C0.9323.925%C--23.296%B+8.8D--N/A3140h13.3C+55.7C+
C-4 4483402331.459C+0.2226.095%C++N/A68C21.6C--5905h1.2B+4.6B+
Supernova FPC 501303903.367C1.6853.407%C+1.98%C22.8C14.9C+24913.3h5.4C+10.1C++
Parallax VX3 294287535.415B+3.7339.68%C++81.882%B+42.2B*1M**1666.8h2B+5B+
Phantom VA23 2882861032.777B+1.0940.223%B++33.217%B65B**N/A1924.4h4B+10B++
S1 3812365070.465C-1.2257.875%C++3.814%B+10.8D--6.6D-13721.9h8C-13.8C
L100 Python AP 341213484.438C+2.7652.591%C-N/A28.4C17.1C+2787.5h6.1C++11.5C++
Light PPA 2212031161.75C0.0744.914%B+N/A31.2C-2.8C1086.5h15.5C+34.5C++
Thanatos VE70 2092021641.232B+0.4546.873%B++26.238%A*34.2C**1.2A++1135.9h4.6C**9.7B+
Skyguard 368199712.803C+1.1224.655%D1.005%D-6.9D*5.9D*13128.7h148C--600.2D
Tank Mine 303196782.513C+0.8336.971%C**N/A85.2C-46.5D9142.3h2.3D6.3C+
Supernova PC 251166742.243C-0.5645.483%C1.807%C8.3D*4.3D*7120h5.3C++11.6C+
Eidolon VE33 1351321380.957C+0.7323.617%D37.879%A++20.6C+N/A766.4h10.6C44.8C
Nemesis VSH9 2271213060.395D1.2957.979%D1.653%C--4.8D4.2C8425.1h11D--19.1D*
VA39 Spectre 1201201120U118.3230.338%C28.333%D-16C-N/A597.5h4B**13.1B++
Quasar VM1 1201191001.19C+0.4917.402%B20.168%C**11.6D--N/A4510.3h16.6C95.5C*
Cosmos VM3 108107571.877C+0.1919.197%B+19.626%C++17.5D-N/A626.1h13B67.7B+
Hornet Missiles 177100911.099D0.5862.739%C++1%D18.5D14.3D-1645.4h18.1D28.8D
L100 Python HEAT 14799372.676C-0.9938.467%D**N/A14.3D*7D--1536.9h5.9C*15.3C
Spear Anti-Vehicle Phalanx Turret 13286810.75B+9.0743.336%C+3.488%C57.3B**30.7B*4571.5h5.9B*13.5B++
Saron HRB 11269252.76C--1.0838.754%DN/A14.7D--9.1D2154.7h26C-67.2D
Rocklet Rifle 132681060.642C+1.0458.098%B+N/A28.3C+26.7C*4132.4h31.2B+53.7B+
L105 Zephyr 7455134.231C--2.5525.361%F-N/A25D-8.6C+1342.2h11.5F--45.3T*
NSX-P Tanto 57541420.38D1.3019.122%D*25.926%C++3.8D*N/A1314.1h21D--109.6D*
Photon A2A Missile Pods 8152281.857D0.1784.835%B*N/A30.6D17.1D-3581.7h7.4B+8.8B**
Saron HRB-H 8352163.25C1.5750.044%DN/A32.5C19.4C-3051.6h21.8B+43.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon275022.4h
Nano-Armor Kit277293,93535.5h
Anti-Vehicle MANA Turret84000.7h
Medical Applicator174,2850.5h
Deconstruction Tool09610.2h
G40-F Ranger11350.1h
Ammunition Package94210.6h
Medical Kit1412,6913.9h
Anti-Infantry MANA Turret9910.7h
Nano-Repair Grenade01520h
VE-S Canis01160h
Recon Detection Device24524,05647.9h

Check the help document for the dictionary if you want to learn more about words used here.


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