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Primarch Skirmisher MotokoKusanagi[D3RP] MotokoKusanagi
VS BR 99

KDR: 1.67

Score: 12.5m

Last Seen: Feb 10th, 2019 1:10 AM
- OFFLINE - 236 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 40
Level Progress (to 100): 94%
Level 100 Progress: 66% 460h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Maelstrom Turbo Laser NS-44 Commissioner Orion VS54 XM98 Deimos VA29 Solstice VE3 Beamer VS3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,386,108 MLG Score: 1108
Fun Score: N/A
Cheeseburgers Flipped: 103TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.061%26.279%659710154,3190.863110.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.225%0.779B++0.845B*-1.733F-HEAD ++ (~13.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.534B+8.70.388C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.921%0.637%471210202,04258911033.46102185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%0.159C++-0.889D---1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.50.122C+55.1-0.039C+86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.117%1.474%91410188148146161132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.708%-1.44D**-0.732D-1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.3-3.028T-40.6-2.244F--114.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.594%77.171%0410187,3596179711.9078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.057%0.382C**0.655B+0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.426B2.10.331C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.8%24.742%021020970421122.29858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.514%1.113B**2.034A*-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.595B+2.90.396B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 40
12.5m400.8%230 (13.8k)208 (12.5k)1.6746219,79411,8202.023699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102276923.655%36.233%85705:065

35% Engineer18% Heavy Assault41% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:55 AMApr 27th, 2017 2:12 AMFeb 18th, 2019 3:30 PM (24h) (PST)Feb 9th, 2019 11:25 PM (10d) (PST)Feb 9th, 2019 9:10 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351143210.3280.1960.1191.5350.0551108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0916,84719,2442012792312,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1005.1h/41.9d 4,125 7,172 6,249 92.6k 1,347 2,355 3,301 26.2m

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:768
Deaths:588
KDR:1.306
Accuracy:59.640% C+
HSR:24.349% A
Solstice VE3
B++
Kills:494
Deaths:648
KDR:0.762
Accuracy:23.878% C*
HSR:23.684% B++
Thanatos VE70
A*
Kills:202
Deaths:164
KDR:1.232
Accuracy:46.873% B++
HSR:26.238% A*
Eidolon VE33
A++
Kills:132
Deaths:138
KDR:0.957
Accuracy:23.617% D
HSR:37.879% A++
Kills:1,596
Deaths (as Engineer):1,538
Deaths (to Engineers):3,146
KDR:1.03771
Kill Difference:58
Playtime:351.700 hours
Usage:35%
Score:4.950m
Score/min:235
Accuracy (listed only):38.502%
HSR (listed only):28.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,240
Deaths:1,076
KDR:1.152
Accuracy:22.264% C**
HSR:21.371% C-
Kills:1,240
Deaths (as Heavy Assault):1,076
Deaths (to Heavy Assaults):2,744
KDR:1.15242
Kill Difference:164
Playtime:184.377 hours
Usage:18%
Score:2.051m
Score/min:185
Accuracy (listed only):22.264%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:5,756
Deaths:1,793
KDR:3.210
Accuracy:38.279% C+
HSR:77.502% B*
NS-44 Commissioner
B**
Kills:1,337
Deaths:1,220
KDR:1.096
Accuracy:41.994% B++
HSR:28.721% B**
XM98
B+
Kills:1,196
Deaths:494
KDR:2.421
Accuracy:35.943% C
HSR:79.348% B+
Beamer VS3
B**
Kills:494
Deaths:775
KDR:0.637
Accuracy:26.130% C+
HSR:30.364% B**
Eridani SX5
B
Kills:336
Deaths:458
KDR:0.734
Accuracy:24.011% C-
HSR:22.024% B
Parallax VX3
B+
Kills:287
Deaths:53
KDR:5.415
Accuracy:39.680% C++
HSR:81.882% B+
Phantom VA23
B++
Kills:286
Deaths:103
KDR:2.777
Accuracy:40.223% B++
HSR:33.217% B+
VA39 Spectre
C
Kills:120
Deaths:1
KDR:120
Accuracy:30.338% C
HSR:28.333% D-
Kills:9,812
Deaths (as Infiltrator):4,897
Deaths (to Infiltrators):1,606
KDR:2.00368
Kill Difference:4,915
Playtime:411.276 hours
Usage:41%
Score:4.886m
Score/min:198
Accuracy (listed only):34.575%
HSR (listed only):47.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:768
Deaths:588
KDR:1.306
Accuracy:59.640% C+
HSR:24.349% A
Solstice VE3
B++
Kills:494
Deaths:648
KDR:0.762
Accuracy:23.878% C*
HSR:23.684% B++
Eridani SX5
B
Kills:336
Deaths:458
KDR:0.734
Accuracy:24.011% C-
HSR:22.024% B
Thanatos VE70
A*
Kills:202
Deaths:164
KDR:1.232
Accuracy:46.873% B++
HSR:26.238% A*
Kills:1,800
Deaths (as Light Assault):1,858
Deaths (to Light Assaults):1,679
KDR:0.96878
Kill Difference:58
Playtime:38.225 hours
Usage:4%
Score:0.504m
Score/min:220
Accuracy (listed only):38.601%
HSR (listed only):24.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:119
Deaths:100
KDR:1.190
Accuracy:17.402% B
HSR:20.168% B
Cosmos VM3
B++
Kills:107
Deaths:57
KDR:1.877
Accuracy:19.197% B++
HSR:19.626% C+
Kills:226
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):490
KDR:2.87898
Kill Difference:147.500
Playtime:12.890 hours
Usage:1%
Score:0.120m
Score/min:155
Accuracy (listed only):18.299%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:1,844
V. Kills:1,029 179%
Deaths:1,064
KDR:1.733
Accuracy:38.776% A
KPH:24.500 B*
VKPH:13.700 B+
Coyote Missiles
B+
Kills:300
V. Kills:164 182%
Deaths:256
KDR:1.172
Accuracy:57.375% B+
KPH:22.200 D
VKPH:12.100 D
Light PPA
C
Kills:198
V. Kills:18 N/A
Deaths:115
KDR:1.722
Accuracy:44.854% B+
KPH:30.700 C-
VKPH:2.800 C
Hornet Missiles
C++
Kills:100
V. Kills:77 128%
Deaths:91
KDR:1.099
Accuracy:62.681% C++
KPH:18.400 D
VKPH:14.200 D--
Photon A2A Missile Pods
B++
Kills:52
V. Kills:29 173%
Deaths:28
KDR:1.857
Accuracy:84.835% B++
KPH:29.900 D
VKPH:16.700 D-
Kills:2,494 (2,042 + 0)
Deaths:1,554
KDR:1.605
VKDR:0.847
Vehicle Kills:1,317
Kill Difference:940
Playtime:102.325 hours
Usage:10%
Score:1.112m
Score/min:181
Piloting Accuracy:44.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:55
V. Kills:19 275%
Deaths:12
KDR:4.583
Accuracy:25.435% F-
KPH:25.700 D-
VKPH:8.900 C+
Kills:55 (0 + 55)
Deaths:12
KDR:4.583
VKDR:1.583
Vehicle Kills:19
Kill Difference:43
Playtime:2.141 hours
Usage:0%
Score:0.017m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:25.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:199
V. Kills:169 117%
Deaths:70
KDR:2.843
Accuracy:24.643% D
KPH:6.900 D--
VKPH:5.900 D--
L100 Python AP
C
Kills:170
V. Kills:111 152%
Deaths:46
KDR:3.696
Accuracy:52.453% C-
KPH:25.100 C
VKPH:16.400 C
L100 Python HEAT
D--
Kills:99
V. Kills:48 202%
Deaths:37
KDR:2.676
Accuracy:38.467% D**
KPH:14.300 D--
VKPH:6.900 D--
Kills:468 (468 + 0)
Deaths:153
KDR:3.059
VKDR:2.144
Vehicle Kills:328
Kill Difference:315
Playtime:42.367 hours
Usage:4%
Score:0.394m
Score/min:155
Driving Accuracy:38.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:279
V. Kills:188 148%
Deaths:84
KDR:3.321
Accuracy:53.568% C+
KPH:21.700 C
VKPH:14.600 C+
Supernova PC
D*
Kills:166
V. Kills:85 193%
Deaths:74
KDR:2.243
Accuracy:45.483% C
KPH:8.300 D*
VKPH:4.200 D*
Saron HRB
D-
Kills:68
V. Kills:42 158%
Deaths:24
KDR:2.833
Accuracy:38.846% D
KPH:14.500 D--
VKPH:9 D-
Kills:513 (445 + 68)
Deaths:182
KDR:2.819
VKDR:1.731
Vehicle Kills:315
Kill Difference:331
Playtime:37.578 hours
Usage:4%
Score:0.336m
Score/min:149
Driving Accuracy:45.483%
Gunner Accuracy:38.846%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 5,8405,7561,7933.21C*1.5438.279%C+77.502%B*40.4C++N/A111142.4h2B+5.4B
Maelstrom Turbo Laser 2,8731,8441,0641.733C+0.0638.776%AN/A24.6B*13.7B+18775.1h59.3B*153B*
NS-44 Commissioner 1,3491,3371,2201.096C++0.5841.994%B++28.721%B**43.1BN/A12731h3.4B+8B++
Orion VS54 1,2501,2401,0761.152C+0.5222.264%C**21.371%C-19.6C--N/A6463.3h11.6B+52.3C++
XM98 1,2021,1964942.421C*0.7535.943%C79.348%B+15.1C--N/A4679h2.3B+6.5C**
Deimos VA29 7737685881.306C++0.3759.64%C+24.349%A27.7C--N/A10927.7h2.5C+4.2C++
Solstice VE3 5004946480.762C+0.9123.878%C*23.684%B++7.9DN/A2962.2h13.9B+58.3C**
Beamer VS3 5014947750.637C+1.0426.13%C+30.364%B**10.7DN/A3346.3h9.6C++36.9C+
Force-Blade 4324319,1920.047B++1.6331.631%C++N/A0.7C+N/A2647.7h1.8B++5.6B+
Eridani SX5 3423364580.734C0.9424.011%C-22.024%B8.5D--N/A3039.4h13.5C+56.2C+
C-4 4033052151.419C+0.2626.123%C++N/A64.9C20.9D5894.7h1.3B+4.8B+
Coyote Missiles 4643002561.172D0.5057.375%B+N/A22.2D12.1D16813.5h49.9C87C+
Parallax VX3 294287535.415B++3.7439.68%C++81.882%B+42.2B*1S1666.8h2B+5B+
Phantom VA23 2882861032.777B+1.1040.223%B++33.217%B+65B++N/A1924.4h4B+10B+
Supernova FPC 467279843.321C1.6553.568%C+2.151%C21.6C14.6C+24712.9h5.7C+10.6C++
S1 3812365070.465C1.2157.875%C++3.814%B+10.8D--6.6D-13721.9h8C--13.8C
Thanatos VE70 2092021641.232B+0.4446.873%B++26.238%A*34.2B1.2A*1135.9h4.6C**9.7B+
Skyguard 368199702.843C++1.1724.643%D1.005%D-6.9D--5.9D--13128.7h147.8C599.7D
Light PPA 2161981151.722C0.0544.854%B+N/A30.5C--2.8C1076.5h15.6C+34.8C++
Tank Mine 289185772.403C+0.7336.628%C*N/A80.4C--45.2D9012.3h2.4D6.5C+
L100 Python AP 281170463.696C+2.0252.453%C-N/A25C16.3C2606.8h6.7C++12.8C+
Supernova PC 251166742.243C-0.5745.483%C1.807%C-8.3D*4.3D*7120h5.3C++11.6C+
Eidolon VE33 1351321380.957C+0.7223.617%D37.879%A++20.6C+N/A756.4h10.6C44.8C
Nemesis VSH9 2271213060.395C--1.2857.931%D1.653%D4.8D4.2D--8425h11D*19D*
VA39 Spectre 1201201120U118.3330.338%C28.333%D-16CN/A597.5h4B**13.1B++
Quasar VM1 1201191001.19C+0.4817.402%B20.168%B11.6D--N/A4510.3h16.6C95.5C*
Cosmos VM3 108107571.877C+0.2019.197%B++19.626%C+17.5D-N/A626.1h13C**67.7B+
Hornet Missiles 177100911.099D0.5862.681%C++1%D18.5D14.3D--1635.4h17.7C--28.3D
L100 Python HEAT 14799372.676C1.0038.467%D**N/A14.3D--7D--1526.9h5.9C*15.3C
Spear Anti-Vehicle Phalanx Turret 13286810.75B+9.0843.336%C+3.488%C57.3B**30.7B*4571.5h5.9B**13.5B*
Saron HRB 11068242.833C-1.1638.846%DN/A14.5D--8.9D-2144.7h25.6C66C--
Rocklet Rifle 12564980.653C+1.0258.829%B++N/A27.8C+26.5C++4212.3h31.4B+53.4B+
L105 Zephyr 7455124.583C-2.9125.435%F-N/A26.2D-9C++1342.1h11.4F--44.9T*
Photon A2A Missile Pods 8152281.857D0.1884.835%B++N/A30.6D17.1D-3581.7h7.4B+8.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73910.7h
VE-S Canis01160h
Nano-Armor Kit271289,40935h
Spawn Beacon264692.3h
Medical Applicator174,2850.5h
Deconstruction Tool09610.2h
Anti-Infantry MANA Turret9910.7h
G40-F Ranger11350.1h
Medical Kit1342,5813.8h
Nano-Repair Grenade01440h
Recon Detection Device22522,85245.6h
Ammunition Package94120.6h

Check the help document for the dictionary if you want to learn more about words used here.


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