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Executor Motopehota[LPS] Motopehota
NC BR 189

KDR: 4.17

Score: 93.6m

Last Seen: Feb 8th, 2020 2:26 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP C150 Dalton Tank Mine G30 Walker NS-11CB E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.89%17.606%40330125319,3121.833822.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.711%0.317C*-0.526D-0.585DHEAD ++ (~6.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.054C+16-0.125C+54

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.818%0.592%105412792,70326758261.01009327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.6%-0.785D--0.905D---0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.332C**32.40.392B76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.427%0.512%22038127544,37427792346215.9619189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.317%-0.156C-1.287D**-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+5.50.555B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.044%1.35%139520126329,48225192494611.7038118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.863%-0.201C-0.767D-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.3-0.232C50.5-0.254C97.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.212%76.364%13951128255140300.0391738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.414C--0.6B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.033C+3.3-0.036C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.593%12.25%1395312802,351658473.56753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.946%-0.179C-0.499D-1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.144C++4.40.085C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.6m296.1%376 (22.6k)345 (20.7k)4.17331121,19729,0415.8447189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283725322.08%4.074%9009:2124

85% Engineer8% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMFeb 8th, 2020 11:10 AM (116d) (PST)Feb 8th, 2020 1:00 PM (116d) (PST)Feb 8th, 2020 10:26 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,122431,0790.4470.1070.0181.9460.210301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3062,59564,71127611171320,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4519.4h/188.3d 48,539 4,937 45,343 527.8k 2,765 8,146 57,047 304.2m

EngineerCLASS DETAILS: Engineer
NS-11CB
C--
Kills:2,345
Deaths:1,634
KDR:1.435
Accuracy:23.262% C--
HSR:16.844% D-
AF-57 Piston
C
Kills:1,663
Deaths:1,078
KDR:1.543
Accuracy:38.649% C
HSR:12.989% C
Gauss Compact S
C
Kills:1,341
Deaths:1,423
KDR:0.942
Accuracy:22.921% C
HSR:16.257% C
Mauler S6
C++
Kills:569
Deaths:363
KDR:1.567
Accuracy:42.390% C++
HSR:10.545% D--
GD-7F
C+
Kills:435
Deaths:361
KDR:1.205
Accuracy:21.277% D-
HSR:20.460% C+
AF-19 Mercenary
C++
Kills:294
Deaths:215
KDR:1.367
Accuracy:23.400% C++
HSR:18.367% D
Razor GD-23
C++
Kills:227
Deaths:177
KDR:1.282
Accuracy:21.024% D
HSR:22.026% C++
NS Baron G5
C
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C
HSR:11.688% D
AC-X11
C+
Kills:123
Deaths:72
KDR:1.708
Accuracy:25.624% C+
HSR:22.764% C+
NC12 Sweeper
C
Kills:119
Deaths:72
KDR:1.653
Accuracy:40.017% C
HSR:10.084% D-
Gauss Compact Burst
C+
Kills:104
Deaths:70
KDR:1.486
Accuracy:20.868% D*
HSR:25% C+
MGR-C1 Charger
C--
Kills:60
Deaths:46
KDR:1.304
Accuracy:23.444% D-
HSR:21.667% C--
Warden
C+
Kills:53
Deaths:37
KDR:1.432
Accuracy:23.529% D
HSR:24.528% C+
Kills:7,487
Deaths (as Engineer):5,657
Deaths (to Engineers):9,446
KDR:1.32349
Kill Difference:1,830
Playtime:3,858.200 hours
Usage:85%
Score:84.002m
Score/min:363
Accuracy (listed only):28.327%
HSR (listed only):17.940%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,878
Deaths:914
KDR:2.055
Accuracy:21.757% D
HSR:18.104% D*
GD-22S
C+
Kills:1,734
Deaths:795
KDR:2.181
Accuracy:24.236% C+
HSR:17.243% D--
EM6
C
Kills:1,443
Deaths:701
KDR:2.058
Accuracy:21.177% C
HSR:20.236% D
MGR-L1 Promise
D*
Kills:1,256
Deaths:759
KDR:1.655
Accuracy:16.873% D**
HSR:17.755% D*
EM1
C+
Kills:1,243
Deaths:638
KDR:1.948
Accuracy:22.472% C+
HSR:17.941% D
NC6 Gauss SAW
B+
Kills:1,174
Deaths:491
KDR:2.391
Accuracy:24.475% B+
HSR:17.547% D--
NC6A GODSAW
C*
Kills:751
Deaths:394
KDR:1.906
Accuracy:31.620% C*
HSR:19.707% D*
NC6S Gauss SAW S
C--
Kills:583
Deaths:374
KDR:1.559
Accuracy:21.739% C--
HSR:19.383% D
NSX Naginata
C
Kills:286
Deaths:239
KDR:1.197
Accuracy:16.664% D*
HSR:26.923% C
LA1 Anchor
D
Kills:128
Deaths:97
KDR:1.320
Accuracy:22.515% D
HSR:21.875% D
Kills:10,476
Deaths (as Heavy Assault):5,402
Deaths (to Heavy Assaults):6,144
KDR:1.93928
Kill Difference:5,074
Playtime:380.594 hours
Usage:8%
Score:5.629m
Score/min:246
Accuracy (listed only):22.353%
HSR (listed only):19.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
C--
Kills:2,345
Deaths:1,634
KDR:1.435
Accuracy:23.262% C--
HSR:16.844% D-
AF-57 Piston
C
Kills:1,663
Deaths:1,078
KDR:1.543
Accuracy:38.649% C
HSR:12.989% C
Gauss Compact S
C
Kills:1,341
Deaths:1,423
KDR:0.942
Accuracy:22.921% C
HSR:16.257% C
Mauler S6
C++
Kills:569
Deaths:363
KDR:1.567
Accuracy:42.390% C++
HSR:10.545% D--
NS-7 PDW
C+
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D--
HSR:18.609% C+
MGR-S1 Gladius
D-
Kills:474
Deaths:323
KDR:1.467
Accuracy:23.014% D-
HSR:13.713% D*
GD-7F
C+
Kills:435
Deaths:361
KDR:1.205
Accuracy:21.277% D-
HSR:20.460% C+
Blitz GD-10
B+
Kills:316
Deaths:246
KDR:1.285
Accuracy:27.092% B+
HSR:14.241% C--
AF-19 Mercenary
C++
Kills:294
Deaths:215
KDR:1.367
Accuracy:23.400% C++
HSR:18.367% D
Razor GD-23
C++
Kills:227
Deaths:177
KDR:1.282
Accuracy:21.024% D
HSR:22.026% C++
NS Baron G5
C
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C
HSR:11.688% D
AC-X11
C+
Kills:123
Deaths:72
KDR:1.708
Accuracy:25.624% C+
HSR:22.764% C+
NC12 Sweeper
C
Kills:119
Deaths:72
KDR:1.653
Accuracy:40.017% C
HSR:10.084% D-
NSX Tengu
D*
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F*
HSR:14.159% D*
Gauss Compact Burst
C+
Kills:104
Deaths:70
KDR:1.486
Accuracy:20.868% D*
HSR:25% C+
MGR-C1 Charger
C--
Kills:60
Deaths:46
KDR:1.304
Accuracy:23.444% D-
HSR:21.667% C--
Kills:8,826
Deaths (as Light Assault):6,714
Deaths (to Light Assaults):3,998
KDR:1.31457
Kill Difference:2,112
Playtime:23.818 hours
Usage:1%
Score:0.273m
Score/min:191
Accuracy (listed only):27.235%
HSR (listed only):16.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C--
Kills:851
Deaths:724
KDR:1.175
Accuracy:25.022% D
HSR:14.689% C--
NS-7 PDW
C+
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D--
HSR:18.609% C+
MGR-S1 Gladius
D-
Kills:474
Deaths:323
KDR:1.467
Accuracy:23.014% D-
HSR:13.713% D*
NS-AM7 Archer
D*
Kills:421
Deaths:847
KDR:0.497
Accuracy:48.161% D**
HSR:6.413% D*
Blitz GD-10
B+
Kills:316
Deaths:246
KDR:1.285
Accuracy:27.092% B+
HSR:14.241% C--
NC4 Mag-Shot
C+
Kills:193
Deaths:137
KDR:1.409
Accuracy:27.601% C+
HSR:14.508% D-
NSX Tengu
D*
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F*
HSR:14.159% D*
NS-44 Commissioner AE
C
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.342% F**
HSR:24.590% C
SAS-R
B++
Kills:55
Deaths:24
KDR:2.292
Accuracy:32.212% D*
HSR:76.364% B++
Kills:2,973
Deaths (as Infiltrator):2,901
Deaths (to Infiltrators):4,063
KDR:1.02482
Kill Difference:72
Playtime:63.327 hours
Usage:1%
Score:0.776m
Score/min:204
Accuracy (listed only):27.264%
HSR (listed only):21.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,663
Deaths:1,078
KDR:1.543
Accuracy:38.649% C
HSR:12.989% C
Carnage AR
C
Kills:758
Deaths:605
KDR:1.253
Accuracy:23.271% C-
HSR:19.525% C
Mauler S6
C++
Kills:569
Deaths:363
KDR:1.567
Accuracy:42.390% C++
HSR:10.545% D--
NS-7 PDW
C+
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D--
HSR:18.609% C+
MGR-S1 Gladius
D-
Kills:474
Deaths:323
KDR:1.467
Accuracy:23.014% D-
HSR:13.713% D*
NC1 Gauss Rifle
C*
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.969% C*
HSR:12.085% D**
NS-11A
C
Kills:409
Deaths:307
KDR:1.332
Accuracy:23.542% C
HSR:15.403% D--
GR-22
C+
Kills:347
Deaths:303
KDR:1.145
Accuracy:24.758% C+
HSR:11.527% D*
NC9 A-Tross
C+
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C+
HSR:16.514% D*
Blitz GD-10
B+
Kills:316
Deaths:246
KDR:1.285
Accuracy:27.092% B+
HSR:14.241% C--
Gauss Rifle S
D
Kills:255
Deaths:187
KDR:1.364
Accuracy:22.142% D
HSR:16.471% D
Reaper DMR
C
Kills:187
Deaths:117
KDR:1.598
Accuracy:22.075% D-
HSR:23.529% C
NS Baron G5
C
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C
HSR:11.688% D
MGR-A1 Vanquisher
C
Kills:125
Deaths:73
KDR:1.712
Accuracy:26.270% C
HSR:16% D*
NC12 Sweeper
C
Kills:119
Deaths:72
KDR:1.653
Accuracy:40.017% C
HSR:10.084% D-
NSX Tengu
D*
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F*
HSR:14.159% D*
Kills:6,727
Deaths (as Combat Medic):4,773
Deaths (to Combat Medics):1,867
KDR:1.40939
Kill Difference:1,954
Playtime:161.153 hours
Usage:4%
Score:2.664m
Score/min:275
Accuracy (listed only):27.929%
HSR (listed only):14.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:1,191
V. Kills:98 N/A
Deaths:251
KDR:4.745
Accuracy:45.424% D**
KPH:41.400 C
VKPH:3.400 D
Breaker Rocket Pods
C++
Kills:948
V. Kills:245 385%
Deaths:129
KDR:7.349
Accuracy:47.446% C
KPH:66.300 C
VKPH:17.100 C++
M20 Mustang
C+
Kills:473
V. Kills:332 142%
Deaths:330
KDR:1.433
Accuracy:24.621% D*
KPH:13.700 C+
VKPH:9.600 C+
Vortek Rotary
C+
Kills:91
V. Kills:58 154%
Deaths:47
KDR:1.936
Accuracy:30.440% C+
KPH:14 C
VKPH:8.900 C
Kills:2,703 (1,755 + 0)
Deaths:757
KDR:3.571
VKDR:0.968
Vehicle Kills:733
Kill Difference:1,946
Playtime:84.048 hours
Usage:2%
Score:1.263m
Score/min:250
Piloting Accuracy:30.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M+
Kills:10,440
V. Kills:14,233 73%
Deaths:2,215
KDR:4.713
Accuracy:36.324% B*
KPH:32.900 C+
VKPH:44.800 M+
C150 Dalton
B+
Kills:6,129
V. Kills:3,940 156%
Deaths:377
KDR:16.257
Accuracy:38.817% C+
KPH:49.600 B+
VKPH:31.900 B+
L105 Zephyr
M+
Kills:1,807
V. Kills:936 193%
Deaths:165
KDR:10.952
Accuracy:54.239% A
KPH:50.900 C+
VKPH:26.400 M+
Dual-75 Duster
B++
Kills:327
V. Kills:30 N/A
Deaths:12
KDR:27.250
Accuracy:47.048% B*
KPH:80 C+
VKPH:7.300 B++
CAS30 Tank Buster
D*
Kills:66
V. Kills:56 116%
Deaths:187
KDR:0.353
Accuracy:33.659% D*
KPH:2 D*
VKPH:1.700 D*
AP30 Shredder
F-
Kills:57
V. Kills:29 190%
Deaths:2
KDR:28.500
Accuracy:35.955% F*
KPH:0 F-
VKPH:0 F-
Kills:18,826 (66 + 18,760)
Deaths:2,958
KDR:6.364
VKDR:6.499
Vehicle Kills:19,224
Kill Difference:15,868
Playtime:514.022 hours
Usage:11%
Score:15.951m
Score/min:517
Piloting Accuracy:33.659%
Gunner Accuracy:35.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:10,140
V. Kills:4,890 207%
Deaths:481
KDR:21.081
Accuracy:47.221% D-
KPH:44.900 B+
VKPH:21.700 B
L100 Python HESH
B
Kills:1,946
V. Kills:369 N/A
Deaths:55
KDR:35.382
Accuracy:38.776% D*
KPH:52.800 C+
VKPH:10 B
L100 Python HEAT
A
Kills:1,508
V. Kills:657 229%
Deaths:108
KDR:13.963
Accuracy:45.844% D
KPH:43.300 B+
VKPH:18.900 A
LB00 Python AP
C++
Kills:1,400
V. Kills:631 222%
Deaths:53
KDR:26.415
Accuracy:48.136% D
KPH:51.500 C
VKPH:23.200 C++
C75 Viper
A
Kills:1,169
V. Kills:507 230%
Deaths:103
KDR:11.350
Accuracy:44.811% B++
KPH:33.500 C+
VKPH:14.600 A
Skyguard
A++
Kills:805
V. Kills:456 176%
Deaths:75
KDR:10.733
Accuracy:27.551% C
KPH:27.600 A++
VKPH:15.600 A+
Kills:16,968 (16,968 + 0)
Deaths:875
KDR:19.392
VKDR:8.583
Vehicle Kills:7,510
Kill Difference:16,093
Playtime:388.695 hours
Usage:9%
Score:5.923m
Score/min:254
Driving Accuracy:27.551%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:27,313
V. Kills:16,042 170%
Deaths:1,668
KDR:16.375
Accuracy:46.591% C
KPH:35.100 B++
VKPH:20.600 B**
G30 Walker
C
Kills:3,597
V. Kills:1,565 230%
Deaths:233
KDR:15.438
Accuracy:31.703% B+
KPH:23.400 C
VKPH:10.200 C
E540 Halberd
B+
Kills:1,971
V. Kills:1,143 172%
Deaths:187
KDR:10.540
Accuracy:48.581% B+
KPH:30.200 C+
VKPH:17.500 B+
M20 Basilisk
C*
Kills:1,277
V. Kills:543 235%
Deaths:145
KDR:8.807
Accuracy:42.384% A+
KPH:21 C+
VKPH:8.900 C*
Enforcer ML85
B+
Kills:875
V. Kills:757 115%
Deaths:156
KDR:5.609
Accuracy:46.933% B++
KPH:22.300 C
VKPH:19.300 B+
Titan-150 HESH
B+
Kills:872
V. Kills:227 382%
Deaths:55
KDR:15.855
Accuracy:44.508% C
KPH:42.300 C+
VKPH:11 B+
Titan-150 HEAT
A++
Kills:621
V. Kills:314 197%
Deaths:67
KDR:9.269
Accuracy:45.865% C+
KPH:32 B++
VKPH:16.200 A++
M96 Mjolnir
C
Kills:404
V. Kills:275 146%
Deaths:56
KDR:7.214
Accuracy:38.819% C++
KPH:23.700 D
VKPH:16.200 C
G40-F Ranger
D
Kills:333
V. Kills:192 173%
Deaths:42
KDR:7.929
Accuracy:30.775% C+
KPH:25.900 D
VKPH:14.900 D
C85 Canister
C+
Kills:154
V. Kills:16 N/A
Deaths:12
KDR:12.833
Accuracy:38.883% C
KPH:42.300 D
VKPH:4.400 C+
Halberd SE
D-
Kills:143
V. Kills:68 207%
Deaths:6
KDR:23.833
Accuracy:42.990% D-
KPH:26.900 D**
VKPH:12.800 D-
M12 Kobalt
B**
Kills:118
V. Kills:11 N/A
Deaths:7
KDR:16.857
Accuracy:12.856% D
KPH:39.200 D
VKPH:3.700 B**
Kills:37,678 (28,806 + 8,872)
Deaths:2,634
KDR:14.304
VKDR:8.031
Vehicle Kills:21,153
Kill Difference:35,044
Playtime:1,179.040 hours
Usage:26%
Score:19.529m
Score/min:276
Driving Accuracy:45.865%
Gunner Accuracy:12.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:295
V. Kills:25 N/A
Deaths:10
KDR:29.500
Accuracy:20.499% C
KPH:50.400 D*
VKPH:4.300 C+
M96 Mjolnir-H
C
Kills:226
V. Kills:168 134%
Deaths:38
KDR:5.947
Accuracy:50.891% C++
KPH:36.300 D
VKPH:27 C
G30 Walker
B
Kills:225
V. Kills:118 189%
Deaths:6
KDR:37.500
Accuracy:33.530% C
KPH:33.400 C+
VKPH:17.500 B
C85 Canister-H
D
Kills:221
V. Kills:19 N/A
Deaths:29
KDR:7.621
Accuracy:39.091% D**
KPH:66.300 D
VKPH:5.700 D
G40-F Ranger
C+
Kills:178
V. Kills:122 145%
Deaths:14
KDR:12.714
Accuracy:33.383% C
KPH:28.400 C--
VKPH:19.500 C+
E540 Halberd-H
B++
Kills:126
V. Kills:87 143%
Deaths:9
KDR:14
Accuracy:62.889% B*
KPH:38.900 C
VKPH:26.900 B++
Kills:1,271 (0 + 1,271)
Deaths:106
KDR:11.991
VKDR:5.085
Vehicle Kills:539
Kill Difference:1,165
Playtime:31.639 hours
Usage:1%
Score:0.782m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:62.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:165
V. Kills:79 206%
Deaths:29
KDR:5.690
Accuracy:45.307% B*
KPH:27.200 B+
VKPH:13 A++
M12 Kobalt
C
Kills:149
V. Kills:6 N/A
Deaths:14
KDR:10.643
Accuracy:12.950% D*
KPH:53.700 C-
VKPH:2.200 C
M12 Kobalt
C+
Kills:96
V. Kills:1 N/A
Deaths:7
KDR:13.714
Accuracy:12.677% D*
KPH:75.800 C+
VKPH:0.800 D*
M40 Fury
C++
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:36.966% C++
KPH:43.900 C
VKPH:7.700 C
Kills:473 (0 + 473)
Deaths:59
KDR:8.017
VKDR:1.644
Vehicle Kills:97
Kill Difference:414
Playtime:11.547 hours
Usage:0%
Score:0.251m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:36.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:72
V. Kills:11 N/A
Deaths:7
KDR:10.286
Accuracy:30.378% C--
KPH:50.600 C--
VKPH:7.700 B+
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:65
Playtime:1.423 hours
Usage:0%
Score:0.018m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:30.378%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 43,35527,3131,66816.375B**12.2046.591%CN/A35.1B++20.6B**290778h3.8B+8.2B
AP30 Shredder 24,67310,4402,2154.713C0.5436.324%B*N/A32.9C+44.8M+478317.5h67B184.6B++
L100 Python AP 15,03010,14048121.081A++16.9147.221%D-N/A44.9B+21.7B247225.8h4B++8.5B+
C150 Dalton 10,0696,12937716.257B**12.0838.817%C+N/A49.6B+31.9B+568123.6h2.3B**5.9B**
Tank Mine 5,9263,86715125.609U21.4425.642%DN/A227.5A*121.1A++146017h1.5B+6C+
G30 Walker 5,1623,59723315.438B**11.2631.703%B+1.946%D--23.4C10.2C171153.8h121.1B+382B+
NS-11CB 2,4212,3451,6341.435C*2.7423.262%C--16.844%D-13.2DN/A35178.2h18.5D*79.7D
E540 Halberd 3,1141,97118710.54C*6.3748.581%B+1.015%D--30.2C+17.5B+38365.2h5.6C+11.6C**
L100 Python HESH 2,3151,9465535.382A*31.2138.776%D*N/A52.7C+10B24436.9h3.4C+8.8D
NS-15M2 1,9221,8789142.055C++2.1221.757%D18.104%D*25.9DN/A7672.4h15.2D--69.8D
L105 Zephyr 2,7431,80716510.952C+6.7854.239%AN/A50.9C+26.4M+38535.5h7.2C-13.2C**
GD-22S 1,7551,7347952.181B1.9924.236%C+17.243%D--34.1CN/A9350.9h12.2C-50.5C+
Bouncing Betty 1,6771,6775828.914S24.7437.828%DN/A190.6AN/A4968.8h2.1D5.6D-
AF-57 Piston 1,6921,6631,0781.543C*2.6338.649%C12.989%C38.6C+N/A11343.1h4.4C++11.4C++
L100 Python HEAT 2,1651,50810813.963A++9.7945.844%DN/A43.3B+18.9A24934.8h5.7C+12.5C
EM6 1,4711,4437012.058C++2.1221.177%C20.236%D30.2DN/A8047.8h13.6D--64C
LB00 Python AP 2,0311,4005326.415B+22.2448.136%DN/A51.5C23.2C++31127.2h3.3B+6.9C**
Gauss Compact S 1,5101,3411,4230.942C+3.2322.921%C16.257%C6.5D-N/A23205.4h15.9D**69.3D
M20 Basilisk 1,8201,2771458.807A4.6342.384%A+3.054%D--21C+8.9C*13060.9h92.5D218.4B+
MGR-L1 Promise 1,3031,2567591.655C++2.5216.873%D**17.755%D*17.5D--N/A5071.6h21.1D**125.3D**
EM1 1,2651,2436381.948B+2.2322.472%C+17.941%D34.1CN/A10836.4h14.4C64.2C++
M30 Mustang AH 1,2891,1912514.745C+0.5745.424%D**N/A41.4C3.4D13728.8h11C24.3D
NC6 Gauss SAW 1,2021,1744912.391B*1.7824.475%B+17.547%D--30.9C+N/A11938h10.1C+41.1B
C75 Viper 1,6761,16910311.35A7.1844.811%B++N/A33.6C+14.6A23434.8h14.6C32.5C++
C-4 1,4781,0315191.987C**2.1928.774%B+N/A91.2C+39.6B++86711.3h1.6C5.7C++
Breaker Rocket Pods 1,1939481297.349C+3.1847.446%CN/A66.3C17.1C++40614.3h17.8C37.5C+
Enforcer ML85 1,6328751565.609C+1.4446.933%B++N/A22.3C19.3B+32839.2h15.1D32.1C+
Titan-150 HESH 1,0998725515.855C*11.6844.508%C1.72%C+42.3C+11B+31720.6h3.9D-8.8D
NS-61 Emissary 8628517241.175B+3.0025.022%D14.689%C--19.8C--N/A5842.9h13C++52C+
Skyguard 1,2618057510.733M+6.5627.551%C1.366%D27.6A++15.6A+29729.2h77.1B**279.9B++
Carnage AR 7727586051.253C+2.9223.271%C-19.525%C22.8DN/A7233.3h15.9D--68.1C--
Hyena Missile Launcher 1,2817543372.237C**1.9436.035%C*N/A16.6C11.6C+30245.4h28.8B*80B++
NC6A GODSAW 8307513941.906C+2.2731.62%C*19.707%D*15.9D**1.7B+5647.1h28.8F90.9F**
M60-A Bulldog 9156711345.007C0.8335.202%CN/A26.3D9.6B+23325.5h5.9C16.7C+
Titan-150 HEAT 935621679.269B+5.1045.865%C+N/A32B++16.2A++53319.4h4.5C*9.9C*
NC6S Gauss SAW S 6255833741.559C+2.6121.739%C--19.383%D16.4D*1.2B+4535.5h21.1T*97D**
Mauler S6 5865693631.567B+2.6142.39%C++10.545%D--39.5B1.2A14114.4h4.6C**10.9B
A30 Walker 9235161972.619C+1.5523.146%C+N/A13.6C-10.7C29938h115.5C*499.1C*
NS-7 PDW 5024893971.232C*2.9420.551%D--18.609%C+16.3DN/A5030h19.3D--93.7D-
MGR-S1 Gladius 4844743231.467C+2.7123.014%D-13.713%D*17.6D-N/A5726.9h12.2D53.2C--
M20 Mustang 8054733301.433C2.7424.621%D*N/A13.8C+9.7C+26134.4h109.1C+443C
NS Annihilator 8714672132.192M**1.9882.182%B+N/A15.5B**13.4A++20530.2h9.6B++11.7B++
GD-7F 4454353611.205C+2.9721.277%D-20.46%C+14.9DN/A5429.1h19.1F-89.8D*
NC1 Gauss Rifle 4294222581.636B2.5424.969%C*12.085%D**28.3C+N/A12614.9h11.7B47B+
NS-AM7 Archer 6744218470.497C+3.6848.161%D**6.413%D*2D--1.2D-19214h22C+45.7D
NS-11A 4204093071.332C+2.8423.542%C15.403%D--20.3DN/A6020.1h15.4D65.4C
M96 Mjolnir 679404567.214C++3.0438.819%C++N/A23.8D16.2C34717h39.6C102.1C++
GR-22 3543473031.145C+3.0324.758%C+11.527%D*22.4DN/A7415.5h14C56.5C+
Orbital Strike Uplink 4523461346N/A341.83942.308%UN/A1153.3U353.3U56950.3h1.4T*0.2T*
G40-F Ranger 525333427.929C3.7630.775%C+N/A26D15D24312.8h76.8C+249.6C++
Dual-75 Duster 3573271227.25B*23.0847.048%B*N/A79.8C+7.3B++3034.1h6C+12.7B+
NC9 A-Tross 3333272071.58C++2.5925.893%C+16.514%D*24.4DN/A6913.4h10.3C39.6C+
M20 Drake 6813171971.609D2.5628.681%C+1.262%D11D12.7C38628.7h85C296.2C+
Blitz GD-10 3183162461.285C*2.8927.092%B+14.241%C--14.7DN/A5721.5h24.7F--91.3D
Sticky Grenade 3203141314N/A309.8339.923%FN/A392.5D*7.5D10550.8h3.6D**9.1F
Shrike 5633072221.383B**2.7964.253%B*N/A23.8C+19.8B*44312.9h9.1D*14.1C-
Auraxium Mag-Cutter 33930313,2610.023C+4.155.245%F-8.251%B0.2C-N/A11244.7h3D*56.5T*
M12 Kobalt-H 3202951029.5C++25.3320.499%C14.237%D50D*4.2C+1455.9h28.1F*137.2F
AF-19 Mercenary 3062942151.367B+2.8123.4%C++18.367%D7.5DN/A5939.4h15.6C--66.7C+
NSX Naginata 2962862391.197C2.9816.664%D*26.923%C17.4D--N/A6916.4h17.2D**103.2D**
Gauss Rifle S 2612551871.364C++2.8122.142%D16.471%D22.4C--N/A6711.4h15.9F71.7D*
Razor GD-23 2332271771.282B2.8921.024%D22.026%C++13DN/A4417.4h15.3D72.6C-
M96 Mjolnir-H 394226385.947C*1.7750.891%C++N/A36.5D27.1C7846.2h42.5C+83.5C+
G30 Walker 343225637.5U33.3333.53%C2.222%D33.6C+17.6B2536.7h129.3B+385.5C**
C85 Canister-H 240221297.621C3.4539.091%D**11.765%C**67D5.8C--2633.3h7C++17.8C-
M20 Basilisk 330213307.1C2.9350.07%C2.817%D-32.3C--17.7C3126.6h107.5C++214.6C++
Frag Grenade 2182111211N/A206.8342.052%DN/A527.5C+17.5B++17920.4h3.3C**7.9C+
Xiphos Anti-Personnel Phalanx Tower 2162111211A*206.8338.91%B**N/A351.7B8.3C+12350.6h13.2B33.8B
Anti-Vehicle Grenade 3281941194N/A189.8343.329%D--N/A277.1D191.4A26010.7h5.6C+12.9C
Hawk GD-68 352193912.121M**2.0565.113%B1.036%D--21.9C**18.1B+3648.8h8.7C13.3C+
NC4 Mag-Shot 1971931371.409B++2.7627.601%C+14.508%D-22.4CN/A1088.6h7.9C*28.6C*
AF-41 Hacksaw 189187752.493C+1.6828.646%D14.439%C+39BN/A1084.8h7.4C++25.7C+
Reaper DMR 1921871171.598C++2.5822.075%D-23.529%C22DN/A698.5h14.9F*67.3F
G40-F Ranger 3001781412.714C++8.5433.383%CN/A28.3C--19.4C+3096.3h71.6C+214.6C+
M20 Basilisk 244165295.69B**1.5245.307%B*3.636%D-27B+13A++4476.1h109.6C--241.9C++
C85 Canister 1701541212.833C8.6638.883%C12.987%C+42.8D4.4C+1213.6h11.7D-30D
Spear Anti-Vehicle Phalanx Tower 2431541154S149.8349.799%C+3.247%C+67B38.7C**5972.3h5.6B++11.3B++
NS Baron G5 1601541091.413B2.7641.852%C11.688%D36.7C+1.4A1144.2h5C12C+
M12 Kobalt 1551491410.643C-6.4712.95%D*14.765%D-53.2C-2.1C2282.8h19.7C+152.5C-
AF-41 Hacksaw 150147751.96C+2.2130.106%D14.966%C+30C+N/A874.9h9.8C-32.7D
MANA Anti-Personnel Turret 150146592.475N/A1.7016.519%UN/A1460U40U3002800.1h19.8T*120.1T*
Halberd SE 211143623.833C-19.6642.99%D-N/A27D**12.8D-2405.3h4.5D10.5D--
C-4 ARX 193137821.671C2.5025.079%C--N/A85.6D35C+6641.6h1.7F7F
LA1 Anchor 133128971.32C2.8522.515%D21.875%D21D--N/A1896.1h16.6T73.6D**
E540 Halberd-H 213126914B9.8362.889%B*2.381%B+39.4C27.2B++8623.2h7.2D11.5C
MGR-A1 Vanquisher 134125731.712C*2.4626.27%C16%D*24D1.7B+675.2h15.7F-59.7D*
AC-X11 124123721.708B+2.4725.624%C+22.764%C+30C+N/A1834.1h11.3C-43.9C+
NC12 Sweeper 120119721.653B+2.5240.017%C10.084%D-47.6B+N/A1442.5h4.1B10.2C*
M12 Kobalt 129118716.857C+12.6812.856%D11.017%D39.3D3.7B**1113h25.3D--196.4D
NC05 Jackhammer AE 114113621.823C+2.3542.113%D-9.735%D**36.5D-N/A1143.1h5.4D--12.9D-
NSX Tengu 1161131280.883C-3.2920.384%F*14.159%D*6.2D*N/A2118.2h24.7F*121.1T*
G30 Walker 176111427.75A*23.5831.061%D*N/A23.1D-13.5D1954.8h154.4B+497.2C+
Hoplon Anti-Aircraft Phalanx Tower 1721071107S102.8318.689%D*N/A356.7M216.7A24650.3h5.9B++31.8B+
Gauss Compact Burst 108104701.486C+2.6920.868%D*25%C+14.2D--N/A427.3h17.9F-85.6F-
Spear Anti-Vehicle Phalanx Turret 1671011010.1B5.9350.306%B++N/A38.8C+25.4C**8972.6h11.4D22.7C+
NS Decimator 154101631.603B2.5754.338%D-1.98%C+19.1D*10D-4205.3h7.3F-13.5F-
M60-A Bulldog 11899249.5B++45.3351.104%B+N/A31.9C+6.1B++2033.1h9.4F-18.3D
M12 Kobalt 9796713.714C9.5412.677%D*22.917%B*73.8C+N/A2551.3h15.6B+123.1C+
Vortek Rotary 14991471.936C+2.2430.44%C+1.099%D14C8.9C3576.5h65.1C*213.9C**
NS-10 Burster 13188422.095A*2.0830.762%C+2.273%D--7.9B*3.8C+8711.2h115.4B*375B++
Mag-Cutter 107796,1510.013C4.168.505%F5.063%C+0.2CN/A1430.3h3.8D-44.9F--
NS-10 Burster 11274401.85B*2.3230.141%C+6.757%B+6.7B+3.5C7711h133.7B+443.6B+
CAS 14-E 8372710.286C6.1130.378%C--2.778%B*51.4C--7.9B++2151.4h35.3C-116.2C-
CAS30 Tank Buster 122661870.353C--3.8233.659%D*N/A2D*1.7D*85433.3h114.4F--339.9F--
G40-F Ranger 10265513B++8.8333.154%CN/A40.6D23.1D3861.6h60.6B+182.7C**
M40 Fury 746397C+2.8336.966%C++N/A45C7.9C3521.4h11.3C**30.4B
NS-44 Commissioner AE 6261750.813C3.3621.342%F**24.59%C10.7D*N/A475.7h5.2F24.4T*
Carver 62611030.592B**3.5817.866%D-19.672%B+5.9C+N/A1710.3h1.2B+6.6C+
MGR-C1 Charger 6260461.304C**2.8723.444%D-21.667%C--20DN/A893h14.2C60.5C
SAS-R 5555242.292C1.8832.212%D*76.364%B++14.1D*N/A1423.9h3.3F-10.3F-
M12 Kobalt 6254510.8C6.6319.697%D14.815%D-49.1D*7.3B*2411.1h28.4D*144.1D--
Warden 5453371.432C*2.7423.529%D24.528%C+25.2C+N/A2102.1h12.8D--54.5D-

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0620h
Anti-Vehicle MANA Turret11290.1h
Spawn Beacon134,1942h
Turret AI Module24061.9h
Skywall Shield Emitter02521h
Structure Shield Module02831.1h
Repair Module24541.5h
AE Nano-Armor Kit1,9903,294,487203.5h
AE Medical Applicator221116,4877.9h
Nanite Revive Grenade01,4970.4h
Medical Kit2133,4174.3h
Medical Applicator195,0460.6h
Blast Wall01120.6h
Cortium Silo01050.3h
Motion Spotter72,5671.4h
Restoration Kit85640.4h
Welding Device01,3520.1h
Deconstruction Tool05,3320.7h
Rampart Wall44735h
Hoplon Anti-Aircraft Phalanx Tower02270.9h
Xiphos Anti-Personnel Tower12951.5h
Spitfire Auto-Turret2814,5708.4h
Spear Anti-Vehicle Tower21870.9h
Shield Recharging Field54260.2h
M20 Kestrel02330h
Ammunition Package4528,4938.5h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54750.6h
Pain Spire01270.5h
Nano-Repair Grenade01,3360.4h
WLT-Howler Mining Laser02,4460.4h
Orbital Strike Target Designator412112.5h
Router01170.2h
Hardlight Barrier136460.9h
Elysium Spawn Tube01340.4h
Vehicle Gate11431.4h

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