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Executor Motopehota[LPS] Motopehota
NC BR 175

KDR: 3.83

Score: 77.3m

Last Seen: May 23rd, 2019 8:44 AM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 100 (175 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP Tank Mine C150 Dalton NS-11CB L100 Python HESH GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.31%17.342%40427117017,0221.85831.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.725%0.433B-0.528D-0.656DHEAD + (~5.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.11C+15.5-0.085C+51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.862%0.619%104411932,42224387560.993437320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%-0.809D--0.911D---0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.50.308C*32.70.374C**76.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.925%0.576%20888118935,05322861896515.3271185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.388%-0.182C-1.284D**-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.6B+60.518B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.527%1.276%119119117821,2312155208119.85197102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.007%-0.151C-0.782D-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153-0.281C52.8-0.327C-100.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.599%13.075%1191211951,499563272.66252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.64%-0.246C-0.296C-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.067C+4.70.024C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 96
77.3m292%381 (22.9k)348 (20.9k)3.8333395,65724,9545.40887175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197589321.871%4.347%9508:5619

84% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMMay 23rd, 2019 8:28 AM (15h) (PST)May 23rd, 2019 9:23 AM (14h) (PST)May 23rd, 2019 4:44 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,079471,0320.4300.1120.0191.8720.211305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7362,82061,91626711121320,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3705.4h/154.4d 39,316 4,158 35,863 416.2k 2,310 6,827 46,893 239.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
C
Kills:2,213
Deaths:1,551
KDR:1.427
Accuracy:23.338% C
HSR:16.765% D
AF-57 Piston
C+
Kills:1,203
Deaths:841
KDR:1.430
Accuracy:37.766% C
HSR:13.882% C+
Gauss Compact S
C+
Kills:1,190
Deaths:1,057
KDR:1.126
Accuracy:22.614% C+
HSR:16.555% C
GD-7F
C
Kills:325
Deaths:299
KDR:1.087
Accuracy:20.221% D-
HSR:18.462% C
Mauler S6
C*
Kills:296
Deaths:161
KDR:1.839
Accuracy:42.403% C*
HSR:9.797% D*
AF-19 Mercenary
C*
Kills:276
Deaths:203
KDR:1.360
Accuracy:23.400% C*
HSR:17.754% D
Razor GD-23
B+
Kills:221
Deaths:174
KDR:1.270
Accuracy:20.898% D
HSR:22.624% B+
NS Baron G5
C+
Kills:149
Deaths:108
KDR:1.380
Accuracy:42.691% C+
HSR:12.081% C--
Kills:5,873
Deaths (as Engineer):4,394
Deaths (to Engineers):8,022
KDR:1.3366
Kill Difference:1,479
Playtime:3,095.283 hours
Usage:84%
Score:68.214m
Score/min:367
Accuracy (listed only):29.166%
HSR (listed only):15.990%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B
Kills:1,685
Deaths:768
KDR:2.194
Accuracy:24.573% B
HSR:17.211% D--
NS-15M2
C
Kills:1,665
Deaths:797
KDR:2.089
Accuracy:22.322% C
HSR:17.598% D--
EM6
C++
Kills:1,267
Deaths:582
KDR:2.177
Accuracy:22.272% C++
HSR:20.679% C-
EM1
C*
Kills:1,240
Deaths:637
KDR:1.947
Accuracy:22.516% C*
HSR:17.984% D
NC6 Gauss SAW
B*
Kills:1,169
Deaths:475
KDR:2.461
Accuracy:24.541% B*
HSR:17.622% D--
MGR-L1 Promise
D
Kills:891
Deaths:500
KDR:1.782
Accuracy:16.793% D*
HSR:18.967% D
NC6A GODSAW
B+
Kills:689
Deaths:364
KDR:1.893
Accuracy:31.180% B+
HSR:19.884% D--
NC6S Gauss SAW S
C
Kills:189
Deaths:122
KDR:1.549
Accuracy:21.311% C
HSR:16.402% D--
LA1 Anchor
C
Kills:117
Deaths:86
KDR:1.360
Accuracy:23.770% C
HSR:23.077% C
NC05 Jackhammer AE
D
Kills:113
Deaths:62
KDR:1.823
Accuracy:42.113% D
HSR:9.735% D**
NSX Naginata
C+
Kills:97
Deaths:77
KDR:1.260
Accuracy:20.679% C
HSR:27.835% C+
Kills:9,122
Deaths (as Heavy Assault):4,470
Deaths (to Heavy Assaults):5,358
KDR:2.04072
Kill Difference:4,652
Playtime:369.032 hours
Usage:10%
Score:5.499m
Score/min:248
Accuracy (listed only):24.734%
HSR (listed only):18.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:807
Deaths:697
KDR:1.158
Accuracy:24.785% C--
HSR:14.622% C
NS-7 PDW
C++
Kills:466
Deaths:385
KDR:1.210
Accuracy:20.653% D
HSR:18.455% C++
MGR-S1 Gladius
D
Kills:453
Deaths:314
KDR:1.443
Accuracy:22.848% D
HSR:13.466% D*
NS-AM7 Archer
D--
Kills:357
Deaths:675
KDR:0.529
Accuracy:47.969% D**
HSR:7.563% D--
Blitz GD-10
C+
Kills:259
Deaths:213
KDR:1.216
Accuracy:24.120% C+
HSR:14.286% C
NC4 Mag-Shot
C++
Kills:184
Deaths:130
KDR:1.415
Accuracy:27.742% C++
HSR:14.130% D-
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
NS-44 Commissioner AE
C+
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.342% F--
HSR:24.590% C+
Kills:2,700
Deaths (as Infiltrator):2,617
Deaths (to Infiltrators):3,539
KDR:1.03172
Kill Difference:83
Playtime:51.287 hours
Usage:1%
Score:0.640m
Score/min:208
Accuracy (listed only):26.231%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,203
Deaths:841
KDR:1.430
Accuracy:37.766% C
HSR:13.882% C+
Carnage AR
C+
Kills:744
Deaths:588
KDR:1.265
Accuracy:23.302% C
HSR:19.355% C+
NS-7 PDW
C++
Kills:466
Deaths:385
KDR:1.210
Accuracy:20.653% D
HSR:18.455% C++
MGR-S1 Gladius
D
Kills:453
Deaths:314
KDR:1.443
Accuracy:22.848% D
HSR:13.466% D*
NC1 Gauss Rifle
B+
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.975% B+
HSR:12.085% D*
NS-11A
C+
Kills:371
Deaths:280
KDR:1.325
Accuracy:23.958% C+
HSR:15.094% D-
GR-22
C++
Kills:343
Deaths:297
KDR:1.155
Accuracy:24.983% C++
HSR:11.370% D*
NC9 A-Tross
C++
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C++
HSR:16.514% D*
Mauler S6
C*
Kills:296
Deaths:161
KDR:1.839
Accuracy:42.403% C*
HSR:9.797% D*
Blitz GD-10
C+
Kills:259
Deaths:213
KDR:1.216
Accuracy:24.120% C+
HSR:14.286% C
Gauss Rifle S
D
Kills:255
Deaths:187
KDR:1.364
Accuracy:22.142% D
HSR:16.471% D
Reaper DMR
C+
Kills:184
Deaths:112
KDR:1.643
Accuracy:22.211% D
HSR:23.370% C+
NS Baron G5
C+
Kills:149
Deaths:108
KDR:1.380
Accuracy:42.691% C+
HSR:12.081% C--
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
Kills:5,585
Deaths (as Combat Medic):4,079
Deaths (to Combat Medics):1,628
KDR:1.36921
Kill Difference:1,506
Playtime:149.683 hours
Usage:4%
Score:2.517m
Score/min:280
Accuracy (listed only):27.024%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,040
V. Kills:90 N/A
Deaths:247
KDR:4.211
Accuracy:45.135% D**
KPH:40.700 C+
VKPH:3.500 C-
Breaker Rocket Pods
C++
Kills:877
V. Kills:227 385%
Deaths:125
KDR:7.016
Accuracy:47.723% C+
KPH:67.500 C
VKPH:17.500 C++
M20 Mustang
C+
Kills:423
V. Kills:307 137%
Deaths:321
KDR:1.318
Accuracy:24.760% D--
KPH:13.300 C+
VKPH:9.700 C+
Vortek Rotary
C+
Kills:82
V. Kills:52 155%
Deaths:47
KDR:1.745
Accuracy:29.579% C
KPH:14.700 C+
VKPH:9.300 C+
Kills:2,422 (1,545 + 0)
Deaths:740
KDR:3.273
VKDR:0.914
Vehicle Kills:676
Kill Difference:1,682
Playtime:75.947 hours
Usage:2%
Score:1.092m
Score/min:240
Piloting Accuracy:29.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:9,537
V. Kills:13,676 70%
Deaths:2,149
KDR:4.438
Accuracy:36.359% B*
KPH:31.700 C++
VKPH:45.500 M*
C150 Dalton
B*
Kills:2,564
V. Kills:1,899 135%
Deaths:285
KDR:8.996
Accuracy:38.295% C+
KPH:47.100 B*
VKPH:34.900 B*
L105 Zephyr
M*
Kills:1,653
V. Kills:873 189%
Deaths:162
KDR:10.204
Accuracy:55.722% A++
KPH:51.300 C+
VKPH:27.100 M*
Dual-75 Duster
A*
Kills:102
V. Kills:17 N/A
Deaths:10
KDR:10.200
Accuracy:47.194% B**
KPH:79.500 C*
VKPH:13.200 A*
CAS30 Tank Buster
D--
Kills:61
V. Kills:52 115%
Deaths:185
KDR:0.330
Accuracy:33.144% D*
KPH:2.200 D--
VKPH:1.800 D*
Kills:13,917 (61 + 13,856)
Deaths:2,791
KDR:4.986
VKDR:5.918
Vehicle Kills:16,517
Kill Difference:11,126
Playtime:416.869 hours
Usage:11%
Score:13.647m
Score/min:546
Piloting Accuracy:33.144%
Gunner Accuracy:47.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:8,106
V. Kills:3,972 204%
Deaths:470
KDR:17.247
Accuracy:47.302% D-
KPH:44.100 B**
VKPH:21.600 B+
L100 Python HESH
B+
Kills:1,881
V. Kills:358 N/A
Deaths:55
KDR:34.200
Accuracy:38.644% D--
KPH:53.100 C+
VKPH:10.100 B+
L100 Python HEAT
A++
Kills:1,444
V. Kills:640 225%
Deaths:108
KDR:13.370
Accuracy:46.360% C-
KPH:42.900 B*
VKPH:19 A++
C75 Viper
A++
Kills:1,094
V. Kills:469 233%
Deaths:102
KDR:10.726
Accuracy:44.079% B++
KPH:33.700 C*
VKPH:14.400 A++
Skyguard
A*
Kills:757
V. Kills:432 175%
Deaths:72
KDR:10.514
Accuracy:27.420% C
KPH:28.500 A*
VKPH:16.200 A*
LB00 Python AP
C**
Kills:735
V. Kills:319 230%
Deaths:30
KDR:24.500
Accuracy:47.558% D-
KPH:52 C+
VKPH:22.600 C**
Kills:14,017 (14,017 + 0)
Deaths:837
KDR:16.747
VKDR:7.395
Vehicle Kills:6,190
Kill Difference:13,180
Playtime:326.294 hours
Usage:9%
Score:4.839m
Score/min:247
Driving Accuracy:47.558%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:20,366
V. Kills:12,582 162%
Deaths:1,588
KDR:12.825
Accuracy:47.135% C
KPH:33.400 B**
VKPH:20.700 A
G30 Walker
C+
Kills:1,562
V. Kills:706 221%
Deaths:171
KDR:9.135
Accuracy:30.714% C*
KPH:23.800 C+
VKPH:10.700 C+
E540 Halberd
B++
Kills:1,546
V. Kills:964 160%
Deaths:184
KDR:8.402
Accuracy:49.400% B+
KPH:29.500 C+
VKPH:18.400 B++
M20 Basilisk
B+
Kills:1,139
V. Kills:490 232%
Deaths:140
KDR:8.136
Accuracy:42.056% A++
KPH:21.700 C++
VKPH:9.300 B+
Enforcer ML85
B+
Kills:850
V. Kills:742 114%
Deaths:155
KDR:5.484
Accuracy:46.886% B++
KPH:22.200 C+
VKPH:19.400 B+
Titan-150 HESH
B++
Kills:841
V. Kills:218 384%
Deaths:55
KDR:15.291
Accuracy:44.946% C
KPH:43.100 C*
VKPH:11.200 B++
Titan-150 HEAT
A*
Kills:564
V. Kills:294 191%
Deaths:63
KDR:8.952
Accuracy:45.899% C+
KPH:31 B**
VKPH:16.200 A*
M96 Mjolnir
C
Kills:370
V. Kills:253 146%
Deaths:55
KDR:6.727
Accuracy:39.612% C**
KPH:24.100 C--
VKPH:16.500 C
G40-F Ranger
C--
Kills:285
V. Kills:166 171%
Deaths:41
KDR:6.951
Accuracy:30.124% C+
KPH:26.100 D
VKPH:15.200 C--
C85 Canister
C+
Kills:152
V. Kills:15 N/A
Deaths:12
KDR:12.667
Accuracy:38.470% C+
KPH:42.300 D
VKPH:4.200 C+
M12 Kobalt
A+
Kills:109
V. Kills:10 N/A
Deaths:7
KDR:15.571
Accuracy:13.145% C
KPH:39.100 C--
VKPH:3.600 A+
Halberd SE
U
Kills:100
V. Kills:45 217%
Deaths:4
KDR:25
Accuracy:38.389% U
KPH:24.500 U
VKPH:11 U
Kills:27,884 (21,771 + 6,113)
Deaths:2,475
KDR:11.266
VKDR:6.661
Vehicle Kills:16,485
Kill Difference:25,409
Playtime:892.432 hours
Usage:24%
Score:15.074m
Score/min:282
Driving Accuracy:45.899%
Gunner Accuracy:38.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:208
V. Kills:18 N/A
Deaths:29
KDR:7.172
Accuracy:40.344% D--
KPH:72.700 D
VKPH:6.300 C
M96 Mjolnir-H
B
Kills:147
V. Kills:133 110%
Deaths:38
KDR:3.868
Accuracy:52.379% B
KPH:39.800 C-
VKPH:36 B
G40-F Ranger
C+
Kills:130
V. Kills:94 137%
Deaths:13
KDR:10
Accuracy:31.616% C
KPH:26.900 D
VKPH:19.400 C+
E540 Halberd-H
B++
Kills:86
V. Kills:68 125%
Deaths:9
KDR:9.556
Accuracy:62.754% B*
KPH:33.500 C
VKPH:26.500 B++
G30 Walker
A++
Kills:57
V. Kills:32 173%
Deaths:5
KDR:11.400
Accuracy:27.159% D*
KPH:46.900 B**
VKPH:26.300 A++
Kills:628 (0 + 628)
Deaths:94
KDR:6.681
VKDR:3.670
Vehicle Kills:345
Kill Difference:534
Playtime:15.171 hours
Usage:0%
Score:0.536m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:27.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:154
V. Kills:77 197%
Deaths:29
KDR:5.310
Accuracy:45.232% B*
KPH:26.900 B+
VKPH:13.500 A++
M12 Kobalt
C+
Kills:140
V. Kills:6 N/A
Deaths:14
KDR:10
Accuracy:12.864% D--
KPH:54.200 C
VKPH:2.300 C+
M12 Kobalt
C++
Kills:92
V. Kills:1 N/A
Deaths:7
KDR:13.143
Accuracy:12.504% D*
KPH:75.400 C++
VKPH:0.800 D*
M40 Fury
C*
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:36.966% C*
KPH:43.900 C+
VKPH:7.700 C
Kills:449 (0 + 449)
Deaths:59
KDR:7.610
VKDR:1.610
Vehicle Kills:95
Kill Difference:390
Playtime:10.952 hours
Usage:0%
Score:0.225m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:36.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 32,94820,3661,58812.825B**8.9947.135%CN/A33.4B**20.7A281609.1h4B+8.6B+
AP30 Shredder 23,2139,5372,1494.438C+0.6036.359%B*N/A31.7C++45.5M*485300.8h68.4B188.1B++
L100 Python AP 12,0788,10647017.247M13.4147.302%D-N/A44.1B**21.6B+243183.9h4.1B**8.7B++
Tank Mine 4,9503,19914422.215U18.3825.75%DN/A214.7A**117.5A++141114.9h1.6B+6.2C++
C150 Dalton 4,4632,5642858.996B+5.1638.295%C+N/A47.1B*34.9B*80754.4h2.4B**6.3A
NS-11CB 2,2852,2131,5511.427B+2.4123.338%C16.765%D12.8DN/A34173.5h18.8D80.4C
L100 Python HESH 2,2391,8815534.2A*30.3738.644%D--N/A53C+10.1B+23735.5h3.4C+8.7C
GD-22S 1,7051,6857682.194B+1.6424.573%B17.211%D--34.5C+N/A9348.8h12.1C49C*
NS-15M2 1,6961,6657972.089C**1.7422.322%C17.598%D--26.9DN/A7562h15.2D68.1C
L105 Zephyr 2,5261,65316210.204C+6.3755.722%A++N/A51.3C+27.1M*40032.2h7.2C12.9B+
G30 Walker 2,2681,5621719.135B+5.3030.714%C*1.408%D-23.8C+10.7C+20165.7h130.1B423.5B
E540 Halberd 2,5101,5461848.402C++4.5749.4%B+1.229%D--29.5C+18.4B++41952.4h5.8C+11.8B+
L100 Python HEAT 2,0841,44410813.37A9.5446.36%C-N/A43B*19A++24333.6h5.8C++12.5C+
Bouncing Betty 1,4181,4185127.804S23.9736.939%D-N/A186.6AN/A4867.6h2.1C--5.7D
EM6 1,2851,2675822.177B+1.6622.272%C++20.679%C-32.5CN/A8739h12.1C+54.5C++
EM1 1,2611,2406371.947B++1.8922.516%C*17.984%D34.3C+N/A10736.1h14.4C+64C*
AF-57 Piston 1,2221,2038411.43C*2.4037.766%C13.882%C+34.2C+N/A9735.2h4.7C+12.4C++
Gauss Compact S 1,3331,1901,0571.126C**2.7122.614%C+16.555%C7D-N/A24170.9h15.5D*68.7C-
NC6 Gauss SAW 1,1971,1694752.461A1.3724.541%B*17.622%D--31.6C++N/A11537h9.9C**40.4B+
M20 Basilisk 1,6291,1391408.136A*4.3042.056%A++2.897%D--21.7C++9.3B+13552.6h91.1C216.6B+
C75 Viper 1,5631,09410210.725A++6.8944.079%B++N/A33.7C*14.4A++22532.5h14.2C+32.3B
M30 Mustang AH 1,1301,0402474.211C+0.3845.135%D**N/A40.6C+3.5C-13025.6h11.3C25C-
MGR-L1 Promise 9238915001.782B2.0516.793%D*18.967%D22.1DN/A6340.3h20.1D-119.9D*
Breaker Rocket Pods 1,1048771257.016C+3.1847.723%C+N/A67.5C17.5C++40313h17.7C+37.1C+
Enforcer ML85 1,5928501555.484C++1.6546.886%B++N/A22.2C+19.4B+32738.3h15.1D32.1C++
Titan-150 HESH 1,0598415515.291B+11.4644.946%C1.784%C+43.1C*11.2B++30919.5h3.9D8.6C
C-4 1,2398364241.972B+1.8628.468%B+N/A88C*42.4B**8579.5h1.7C6C*
NS-61 Emissary 8178076971.158B+2.6824.785%C--14.622%C20.4CN/A6039.5h13C*52.4C++
Skyguard 1,1897577210.514M*6.6827.42%C1.189%D28.5A*16.2A*29026.6h76.2B**277.8B*
Carnage AR 7587445881.265C+2.5723.302%C19.355%C+23.1CN/A7132.2h15.8D67.8C
LB00 Python AP 1,0547353024.5A20.6747.558%D-N/A52.1C+22.6C**31014.1h3.1B**6.5B+
NC6A GODSAW 7596893641.893C+1.9431.18%B+19.884%D--16.2D**1.6A5642.5h28D**89.7F*
Hyena Missile Launcher 1,0836263112.013B+1.8235.312%C**N/A16.6C+12.1C++32437.8h27.1B**76.8B*
Titan-150 HEAT 858564638.952B*5.1245.899%C+N/A31B**16.2A*49418.2h4.5B+9.9B+
M60-A Bulldog 7675471144.798C+0.9634.804%C+N/A24.8D10B**23522.1h6.1C17.5C++
NS-7 PDW 4754663851.21B2.6220.653%D18.455%C++16.1C--N/A4928.9h19.1D-92.4D
MGR-S1 Gladius 4624533141.443C++2.3922.848%D13.466%D*17.3DN/A5426.2h12.2C53.6C
M20 Mustang 7304233211.318C+2.5224.76%D--N/A13.3C+9.7C+24331.8h111.8C++451.6C+
NC1 Gauss Rifle 4294222581.636B+2.2024.975%B+12.085%D*28.5BN/A12014.8h11.7B+46.9B+
NS Annihilator 7864121982.081M**1.7582.297%B+N/A14.6B**13.3A19528.2h10.1B++12.2B++
NS-11A 3793712801.325C++2.5123.958%C+15.094%D-19.8C--N/A5918.7h15.4C64.4C+
M96 Mjolnir 623370556.727B2.8939.612%C**N/A24C--16.4C36715.4h40C+101.1C*
NS-AM7 Archer 5743576750.529C++3.3047.969%D**7.563%D--1.9D*1.1D--17189.1h22C+45.9C
GR-22 3503432971.155C+2.6824.983%C++11.37%D*22.6CN/A7115.2h14C+56.1C*
NC9 A-Tross 3333272071.58B2.2525.893%C++16.514%D*24.4C--N/A6813.4h10.3C+39.6C++
GD-7F 3303252991.087C+2.7520.221%D-18.462%C12.3DN/A4326.4h20.5F101.2D--
Shrike 5613062221.378A2.4664.302%B*N/A23.7C+19.8A41112.9h9.1D*14.1C
Mauler S6 3042961611.839B*1.9942.403%C*9.797%D*38.4B+1A+1567.7h4.7B11.1B+
M20 Drake 6512961971.503C2.3328.651%C++1.351%D10.5D12.6C+38828.1h88.1C+307.6C++
Sticky Grenade 2972921292N/A288.1739.224%D**N/A365D*6.3D10070.8h3.7D*9.4D*
Orbital Strike Uplink 3822901290N/A286.17961.905%UN/A1450U460U64710.2h1.4T*0.1T*
G40-F Ranger 451285416.951C+3.1230.124%C+N/A26.1D15.2C--24910.9h77.2C+256.4C++
AF-19 Mercenary 2852762031.36B++2.4723.4%C*17.754%D7.6DN/A5736.3h15.8C67.3C++
Blitz GD-10 2602592131.216C*2.6224.12%C+14.286%C13.9DN/A5218.6h22.2D*91.9C
Gauss Rifle S 2612551871.364C**2.4722.142%D16.471%D22.4CN/A6611.4h15.9F71.7D--
A30 Walker 5292541781.427C*2.4122.271%C+N/A9.8C-10.7C+34025.8h143.2C++643C*
Auraxium Mag-Cutter 2722469,5820.026C+3.815.098%F-7.724%C*0.2DN/A1984.2h3D--59.7T*
Razor GD-23 2272211741.27B+2.5620.898%D22.624%B+12.9DN/A4117.1h15C71.7C
M20 Basilisk 325210307C+3.1750.025%C2.857%D32.3C-17.7C3076.5h108.2C*216.2C*
C85 Canister-H 226208297.172C3.3440.344%D--12.019%C*71.7D6.2C2802.9h6.3C**15.7C+
Hawk GD-68 352193912.121M++1.7165.113%B1.036%D--21.9B*18.1A+3438.8h8.7C+13.3C++
NC6S Gauss SAW S 2061891221.549C++2.2821.311%C16.402%D--14.4D*1.3A++4113.1h22T*103.5D**
Reaper DMR 1881841121.643C++2.1922.211%D23.37%C+22.2DN/A668.3h14.7F--66.4D**
NC4 Mag-Shot 1881841301.415B**2.4227.742%C++14.13%D-23C+N/A1068h8C**28.8C+
Xiphos Anti-Personnel Phalanx Tower 1881831183A++179.1738.755%B**N/A366B+10B11430.5h14.2B+36.7B
Frag Grenade 1671631163N/A159.1739.367%DN/A407.5C10B+15790.4h3.5B+8.9C++
AF-41 Hacksaw 164162722.25C+1.5833.764%C*13.58%C36.8B+N/A1074.4h7.3C+21.5C**
M20 Basilisk 231154295.31A1.4845.232%B*3.896%D27B+13.5A++4245.7h112.1C--247.8C*
C85 Canister 1671521212.667C+8.8338.47%C+13.158%C+42.2D4.2C+1213.6h11.4D29.8C-
NS Baron G5 1551491081.38B+2.4542.691%C+12.081%C--36.3C++1.5M1114.1h4.9C+11.6C+
Spear Anti-Vehicle Phalanx Tower 2351491149S145.1749.448%C+3.356%C+64.8B+37.4B+5342.3h5.7B++11.6B*
M96 Mjolnir-H 280147383.868C+0.0352.379%BN/A39.7C-35.9B10983.7h47.9C--91.4C+
MANA Anti-Personnel Turret 145142582.448N/A1.3916.342%UN/A1420U30U2728500.1h19.4T*118.8T*
M12 Kobalt 1461401410C6.1712.864%D--13.571%D--53.8C2.3C+2182.6h19.5C++151.5C
AF-41 Hacksaw 134132721.833C+2.0035.387%C*14.394%C+30C+N/A874.4h9.4D-26.4C+
G40-F Ranger 2241301310C++6.1731.616%CN/A27.1C--19.6C+3234.8h73.8C+233.4C+
LA1 Anchor 120117861.36C2.4723.77%C23.077%C23.4D-N/A1965h16.4F*68.8D--
NSX Tengu 1161131280.883C2.9520.384%F--14.159%D--6.2D--N/A2018.2h24.7F--121.1T
NC05 Jackhammer AE 114113621.823C*2.0142.113%D9.735%D**36.5DN/A1123.1h5.4D12.9C-
M12 Kobalt 119109715.571C++11.7413.145%C11.927%C--38.9C--3.6A+1102.8h26.6D**202.7D--
Anti-Vehicle Grenade 1871061106N/A102.1745.164%DN/A353.3C+270A*35880.3h5.1B11.2C++
Hoplon Anti-Aircraft Phalanx Tower 1661041104S100.1719.282%D--N/A346.7M++206.7A++22540.3h6B*31.3B++
Dual-75 Duster 1191021010.2C+6.3747.194%B**N/A78.5C*13.1A*2511.3h6.8D14.5C*
Halberd SE 145100425N/A21.1738.389%UN/A24.4U11U2444.1h4.5T*11.7T*
Spear Anti-Vehicle Phalanx Turret 16498109.8B+5.9750.357%B*1.02%F39.2C++26.4B+8022.5h11.5D22.9C+
NSX Naginata 10197771.26C+2.5720.679%C27.835%C+26.2D1.1B*1393.7h15.1D73.2C
NS Decimator 14696601.6B++2.2353.926%D-2.083%C+20.4D-10.6D3844.7h6.5D--12.1D*
G30 Walker 14693423.25M*19.4228.963%D**N/A21.6D12.3D1784.3h144.5B++498.9C*
M12 Kobalt 9392713.143C+9.3112.504%D*23.913%B**76.7C++N/A2301.2h15.4B+122.8C+
E540 Halberd-H 1548699.556B5.7262.754%B*3.488%B**33.1C26.2B++8002.6h7.9D12.6C
Vortek Rotary 13482471.745C+2.0929.579%C1.22%D14.6C+9.3C+3455.6h56.3B+190.4B+
Mag-Cutter 107796,1490.013C3.828.505%F5.063%C0.2C-N/A1428.4h3.8D44.9F--
M40 Fury 746397C++3.1736.966%C*N/A45C+7.9C3361.4h11.3B+30.4B+
G40-F Ranger 9862512.4B*8.5732.947%CN/A41.3C+24C+3791.5h61B++185B+
Carver 62611030.592A3.2417.866%D-19.672%B+5.9C++N/A1610.3h1.2B+6.6C++
NS-44 Commissioner AE 6261750.813C3.0221.342%F--24.59%C+10.7D*N/A455.7h5.2D**24.4T
CAS30 Tank Buster 113611850.33D3.5033.144%D*N/A2.2D--1.8D*86928.2h108.8D328.1D**
G30 Walker 8957511.4M7.5727.159%D*3.509%C+47.5B**26.7A++3791.2h118.2B*435.1B
NS-10 Burster 8556301.867B**1.9729.213%C+7.143%B+6.7B++3.5C+808.3h133.4B++456.7B+
NS-10 Burster 8655321.719B**2.1129.889%C+1.818%D*6.5B+3.6C+918.5h140.5B470B+
M12 Kobalt 5851510.2C6.3719.614%C-15.686%C-51D--7B*2161h28.3D--144.3D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113,1771.5h
Anti-Vehicle MANA Turret1840.1h
Motion Spotter72,1131.2h
Skywall Shield Emitter02190.9h
Structure Shield Module02571h
Cortium Silo0950.3h
Repair Module23931.3h
Turret AI Module23491.6h
AE Medical Applicator213106,7537.4h
AE Nano-Armor Kit1,2172,684,593169.4h
Blast Wall0930.5h
Nanite Revive Grenade01,4440.4h
Medical Kit1933,2333.9h
Medical Applicator195,0460.6h
Spitfire Auto-Turret2410,6006.4h
Restoration Kit85620.4h
Hoplon Anti-Aircraft Phalanx Tower01900.7h
Xiphos Anti-Personnel Tower12611.4h
Rampart Wall44444.7h
Deconstruction Tool05,3320.7h
Welding Device01,3520.1h
Spear Anti-Vehicle Tower21710.8h
Shield Recharging Field0580h
Ammunition Package4324,0117.2h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54550.6h
Nano-Repair Grenade01,3080.4h
Hardlight Barrier136370.9h
Router0740.1h
Pain Spire0770.3h
M20 Kestrel02330h
Elysium Spawn Tube01080.3h
Orbital Strike Target Designator351912.2h
Vehicle Gate11091.1h
WLT-Howler Mining Laser02,4460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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