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Director General Motopehota[LPS] Motopehota
NC BR 97

KDR: 3.6

Score: 66.9m

Last Seen: Jan 17th, 2019 1:23 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
Level Progress (to 98): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP Tank Mine NS-11CB C150 Dalton L100 Python HESH L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.632%17.321%4092799515,7901.935761.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%0.507B+-0.514D-0.64DHEAD + (~5.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.133C++15.3-0.074C+49.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.545%0.579%92310192,07223226660.892334311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%-0.828D--0.945D--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.50.288C*33.80.36C**80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.741%0.611%18687101527,51419961563413.7777176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.668%-0.216C-1.293D**0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+6.50.484B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.564%1.237%116817100518,9211958197209.658596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%-0.149C-0.795D-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.5-0.238C51-0.287C96.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.994%14.827%11681102189750291.78685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.37C-0.06C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.002C+4.9-0.008C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
66.9m286.6%381 (22.9k)346 (20.8k)3.5971180,60422,4085.1108597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022501721.772%4.615%10008:3716

82% Engineer11% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMJan 17th, 2019 2:34 PM (2d) (PST)Jan 17th, 2019 12:01 PM (2d) (PST)Jan 17th, 2019 9:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,054481,0060.4160.1160.0191.8050.213312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,2442,90160,34325711081320,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3226h/134.4d 33,920 3,720 31,266 349.4k 2,011 5,969 41,287 204m

EngineerCLASS DETAILS: Engineer
NS-11CB
C
Kills:2,121
Deaths:1,488
KDR:1.425
Accuracy:23.395% C
HSR:16.690% D
AF-57 Piston
C**
Kills:897
Deaths:626
KDR:1.433
Accuracy:36.994% C
HSR:14.827% C**
Gauss Compact S
C
Kills:884
Deaths:752
KDR:1.176
Accuracy:22.161% C
HSR:16.968% C
GD-7F
C+
Kills:299
Deaths:279
KDR:1.072
Accuracy:20.021% D-
HSR:19.732% C+
AF-19 Mercenary
C**
Kills:272
Deaths:198
KDR:1.374
Accuracy:23.357% C**
HSR:17.279% D
Razor GD-23
B+
Kills:201
Deaths:156
KDR:1.288
Accuracy:20.966% D
HSR:22.886% B+
NS Baron G5
C+
Kills:143
Deaths:94
KDR:1.521
Accuracy:43.340% C+
HSR:12.587% C
Mauler S6
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:44.541% N/A
HSR:10% N/A
Kills:4,867
Deaths (as Engineer):3,634
Deaths (to Engineers):7,228
KDR:1.3393
Kill Difference:1,233
Playtime:2,642.863 hours
Usage:82%
Score:58.273m
Score/min:367
Accuracy (listed only):29.347%
HSR (listed only):16.371%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,593
Deaths:715
KDR:2.228
Accuracy:24.728% B+
HSR:17.075% D--
NS-15M2
C+
Kills:1,311
Deaths:581
KDR:2.256
Accuracy:23.765% C+
HSR:17.239% D--
EM6
C*
Kills:1,246
Deaths:570
KDR:2.186
Accuracy:22.904% C*
HSR:20.706% C
EM1
C**
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:22.912% C**
HSR:17.814% D
NC6 Gauss SAW
B*
Kills:1,156
Deaths:469
KDR:2.465
Accuracy:24.528% B*
HSR:17.561% D--
MGR-L1 Promise
D
Kills:707
Deaths:386
KDR:1.832
Accuracy:16.944% D*
HSR:19.236% D
NC6A GODSAW
B+
Kills:630
Deaths:334
KDR:1.886
Accuracy:31.964% B+
HSR:20.318% D-
NC05 Jackhammer AE
D
Kills:113
Deaths:62
KDR:1.823
Accuracy:42.113% D
HSR:9.735% D*
NC6S Gauss SAW S
C--
Kills:111
Deaths:71
KDR:1.563
Accuracy:20.512% C--
HSR:18.919% D
LA1 Anchor
C
Kills:102
Deaths:63
KDR:1.619
Accuracy:22.839% C
HSR:20.588% D
NSX Naginata
C++
Kills:94
Deaths:76
KDR:1.237
Accuracy:20.796% C
HSR:28.723% C++
Kills:8,225
Deaths (as Heavy Assault):3,912
Deaths (to Heavy Assaults):4,832
KDR:2.10251
Kill Difference:4,313
Playtime:356.745 hours
Usage:11%
Score:5.376m
Score/min:251
Accuracy (listed only):24.909%
HSR (listed only):18.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:765
Deaths:679
KDR:1.127
Accuracy:24.548% D
HSR:14.248% C
NS-7 PDW
C++
Kills:463
Deaths:381
KDR:1.215
Accuracy:20.602% D
HSR:18.575% C++
MGR-S1 Gladius
D
Kills:404
Deaths:296
KDR:1.365
Accuracy:22.465% D
HSR:13.366% D*
NS-AM7 Archer
D*
Kills:301
Deaths:617
KDR:0.488
Accuracy:47.939% D**
HSR:7.641% D*
Blitz GD-10
C+
Kills:259
Deaths:213
KDR:1.216
Accuracy:24.070% C+
HSR:14.286% C
NC4 Mag-Shot
C+
Kills:178
Deaths:127
KDR:1.402
Accuracy:27.187% C+
HSR:14.607% D
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.488% F--
HSR:14.159% D--
NS-44 Commissioner AE
C+
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.385% F--
HSR:24.590% C+
Kills:2,544
Deaths (as Infiltrator):2,516
Deaths (to Infiltrators):3,211
KDR:1.01113
Kill Difference:28
Playtime:42.142 hours
Usage:1%
Score:0.514m
Score/min:203
Accuracy (listed only):26.086%
HSR (listed only):15.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C**
Kills:897
Deaths:626
KDR:1.433
Accuracy:36.994% C
HSR:14.827% C**
Carnage AR
C+
Kills:709
Deaths:553
KDR:1.282
Accuracy:23.301% C
HSR:19.323% C+
NS-7 PDW
C++
Kills:463
Deaths:381
KDR:1.215
Accuracy:20.602% D
HSR:18.575% C++
NC1 Gauss Rifle
B+
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.975% B+
HSR:12.085% D*
MGR-S1 Gladius
D
Kills:404
Deaths:296
KDR:1.365
Accuracy:22.465% D
HSR:13.366% D*
NS-11A
C+
Kills:371
Deaths:279
KDR:1.330
Accuracy:23.946% C+
HSR:15.094% D-
GR-22
C++
Kills:343
Deaths:297
KDR:1.155
Accuracy:24.983% C++
HSR:11.370% D--
NC9 A-Tross
C++
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C++
HSR:16.514% D*
Blitz GD-10
C+
Kills:259
Deaths:213
KDR:1.216
Accuracy:24.070% C+
HSR:14.286% C
Gauss Rifle S
C--
Kills:220
Deaths:157
KDR:1.401
Accuracy:22.440% C--
HSR:16.364% D
Reaper DMR
C+
Kills:182
Deaths:111
KDR:1.640
Accuracy:22.204% D
HSR:23.626% C+
NS Baron G5
C+
Kills:143
Deaths:94
KDR:1.521
Accuracy:43.340% C+
HSR:12.587% C
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.488% F--
HSR:14.159% D--
Mauler S6
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:44.541% N/A
HSR:10% N/A
Kills:4,903
Deaths (as Combat Medic):3,641
Deaths (to Combat Medics):1,421
KDR:1.34661
Kill Difference:1,262
Playtime:145.614 hours
Usage:5%
Score:2.422m
Score/min:277
Accuracy (listed only):27.160%
HSR (listed only):15.156%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:893
V. Kills:81 N/A
Deaths:222
KDR:4.023
Accuracy:44.888% D**
KPH:38.900 C
VKPH:3.500 C-
Breaker Rocket Pods
C++
Kills:770
V. Kills:200 383%
Deaths:116
KDR:6.638
Accuracy:47.759% C+
KPH:64.600 C
VKPH:16.800 C++
M20 Mustang
C+
Kills:409
V. Kills:299 136%
Deaths:314
KDR:1.303
Accuracy:24.724% D--
KPH:13.300 C+
VKPH:9.700 C+
Kills:2,072 (1,302 + 0)
Deaths:652
KDR:3.178
VKDR:0.890
Vehicle Kills:580
Kill Difference:1,420
Playtime:65.763 hours
Usage:2%
Score:0.874m
Score/min:222
Piloting Accuracy:24.724%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M++
Kills:9,411
V. Kills:13,600 69%
Deaths:2,135
KDR:4.408
Accuracy:36.379% B*
KPH:31.600 C*
VKPH:45.700 M++
C150 Dalton
A
Kills:2,013
V. Kills:1,571 128%
Deaths:249
KDR:8.084
Accuracy:39.128% C+
KPH:49.600 B**
VKPH:38.700 A
L105 Zephyr
M*
Kills:1,634
V. Kills:865 189%
Deaths:161
KDR:10.149
Accuracy:56.181% A++
KPH:51.900 C++
VKPH:27.500 M*
Dual-75 Duster
A*
Kills:102
V. Kills:17 N/A
Deaths:10
KDR:10.200
Accuracy:47.194% B**
KPH:79.500 C*
VKPH:13.200 A*
CAS30 Tank Buster
D*
Kills:54
V. Kills:47 113%
Deaths:173
KDR:0.312
Accuracy:32.314% D*
KPH:2.100 D*
VKPH:1.800 D*
Kills:13,214 (54 + 13,160)
Deaths:2,728
KDR:4.844
VKDR:5.902
Vehicle Kills:16,100
Kill Difference:10,486
Playtime:396.375 hours
Usage:12%
Score:13.198m
Score/min:555
Piloting Accuracy:32.314%
Gunner Accuracy:47.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:7,063
V. Kills:3,510 201%
Deaths:424
KDR:16.658
Accuracy:47.114% D-
KPH:43.300 B**
VKPH:21.500 B+
L100 Python HESH
B+
Kills:1,720
V. Kills:340 N/A
Deaths:52
KDR:33.077
Accuracy:39.269% D--
KPH:53.200 C+
VKPH:10.500 B+
L100 Python HEAT
A++
Kills:1,370
V. Kills:611 224%
Deaths:100
KDR:13.700
Accuracy:46.323% C--
KPH:42.800 B*
VKPH:19.100 A++
C75 Viper
A++
Kills:1,024
V. Kills:427 239%
Deaths:98
KDR:10.449
Accuracy:43.664% B++
KPH:33.200 C*
VKPH:13.900 A++
Skyguard
A++
Kills:659
V. Kills:386 170%
Deaths:66
KDR:9.985
Accuracy:27.248% C
KPH:27.800 A++
VKPH:16.300 A++
Kills:11,836 (11,836 + 0)
Deaths:740
KDR:15.995
VKDR:7.127
Vehicle Kills:5,274
Kill Difference:11,096
Playtime:282.105 hours
Usage:9%
Score:4.001m
Score/min:236
Driving Accuracy:27.248%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:14,902
V. Kills:9,981 149%
Deaths:1,373
KDR:10.854
Accuracy:48.242% C
KPH:31 B*
VKPH:20.700 A
E540 Halberd
B++
Kills:1,480
V. Kills:931 159%
Deaths:176
KDR:8.409
Accuracy:49.150% B+
KPH:29.100 C+
VKPH:18.300 B++
M20 Basilisk
B
Kills:901
V. Kills:384 234%
Deaths:114
KDR:7.904
Accuracy:41.877% A+
KPH:22.600 C++
VKPH:9.600 B
Enforcer ML85
B+
Kills:802
V. Kills:717 112%
Deaths:154
KDR:5.208
Accuracy:46.823% B++
KPH:21.800 C+
VKPH:19.500 B+
Titan-150 HESH
B++
Kills:776
V. Kills:203 380%
Deaths:54
KDR:14.370
Accuracy:45.609% C
KPH:42 C++
VKPH:11 B++
G30 Walker
C+
Kills:715
V. Kills:345 207%
Deaths:91
KDR:7.857
Accuracy:27.947% C+
KPH:23.500 C+
VKPH:11.300 C+
Titan-150 HEAT
A+
Kills:307
V. Kills:176 173%
Deaths:52
KDR:5.904
Accuracy:45.675% C+
KPH:25.300 B+
VKPH:14.500 A+
M96 Mjolnir
C
Kills:280
V. Kills:207 135%
Deaths:46
KDR:6.087
Accuracy:38.222% C++
KPH:23.300 D
VKPH:17.200 C
G40-F Ranger
D
Kills:152
V. Kills:98 154%
Deaths:30
KDR:5.067
Accuracy:28.685% C+
KPH:17.800 D-
VKPH:11.500 D
C85 Canister
C-
Kills:123
V. Kills:7 N/A
Deaths:10
KDR:12.300
Accuracy:35.691% C
KPH:44.800 D
VKPH:2.500 C-
M12 Kobalt
A
Kills:90
V. Kills:9 N/A
Deaths:7
KDR:12.857
Accuracy:13.054% C
KPH:35.400 D
VKPH:3.500 A
Kills:20,528 (15,985 + 4,543)
Deaths:2,107
KDR:9.743
VKDR:6.197
Vehicle Kills:13,058
Kill Difference:18,421
Playtime:695.892 hours
Usage:22%
Score:11.488m
Score/min:275
Driving Accuracy:45.675%
Gunner Accuracy:13.054%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:202
V. Kills:18 N/A
Deaths:26
KDR:7.769
Accuracy:39.084% D--
KPH:74 D
VKPH:6.600 C
M96 Mjolnir-H
B+
Kills:143
V. Kills:132 108%
Deaths:37
KDR:3.865
Accuracy:52.838% B
KPH:40.600 C
VKPH:37.500 B+
G40-F Ranger
C+
Kills:124
V. Kills:91 135%
Deaths:13
KDR:9.538
Accuracy:30.832% C-
KPH:27.900 D
VKPH:20.400 C+
Kills:469 (0 + 469)
Deaths:76
KDR:6.171
VKDR:3.171
Vehicle Kills:241
Kill Difference:393
Playtime:10.701 hours
Usage:0%
Score:0.346m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:30.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:144
V. Kills:72 197%
Deaths:28
KDR:5.143
Accuracy:44.526% B*
KPH:26 B+
VKPH:13 A+
M12 Kobalt
C+
Kills:131
V. Kills:6 N/A
Deaths:13
KDR:10.077
Accuracy:13.042% D--
KPH:52.900 C
VKPH:2.400 C+
M12 Kobalt
B+
Kills:84
V. Kills:1 N/A
Deaths:7
KDR:12
Accuracy:13.136% D--
KPH:86.500 B+
VKPH:1 D--
M40 Fury
C*
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:37.101% C*
KPH:44.100 C+
VKPH:7.700 C
Kills:422 (0 + 422)
Deaths:57
KDR:7.404
VKDR:1.579
Vehicle Kills:90
Kill Difference:365
Playtime:10.412 hours
Usage:0%
Score:0.199m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:37.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 24,88314,9021,37310.854B*7.2648.242%CN/A31B*20.7A266481.3h4.4C*9.1C**
AP30 Shredder 23,0119,4112,1354.408C+0.8136.379%B*N/A31.6C*45.7M++486297.4h68.3B+187.9B++
L100 Python AP 10,5737,06342416.658M+13.0647.114%D-N/A43.3B**21.5B+238163.2h4.2B*8.9B++
Tank Mine 4,4642,86013321.504S17.9125.849%DN/A210.3A*117.9A++141213.6h1.6B+6.3C++
NS-11CB 2,1912,1211,4881.425B2.1723.395%C16.69%D12.6DN/A33168.7h18.9D80.7C
C150 Dalton 3,5842,0132498.084B4.4939.128%C+N/A49.6B**38.7A95440.6h2.3A5.9A
L100 Python HESH 2,0601,7205233.077A*29.4839.269%D--N/A53.3C+10.5B+23632.3h3.4C+8.6C
L105 Zephyr 2,4991,63416110.149C+6.5556.181%A++N/A51.9C++27.5M*40431.5h7.2C12.8B+
GD-22S 1,6091,5937152.228B+1.3724.728%B+17.075%D--35.5C+N/A9244.9h11.8C+47.8C**
E540 Halberd 2,4111,4801768.409C*4.8149.15%B+1.284%D--29.1C+18.3B++40350.9h5.9C+12B
L100 Python HEAT 1,9811,37010013.7A++10.1046.323%C--N/A42.8B*19.1A++23032h5.8C++12.6C+
NS-15M2 1,3271,3115812.256B+1.3423.765%C+17.239%D--30.1C-N/A8343.5h14.1C59.3C++
Bouncing Betty 1,2551,2553932.179U28.5836.696%DN/A184.6AN/A4686.8h2.1C--5.7D
EM6 1,2641,2465702.186B+1.4122.904%C*20.706%C33.1CN/A8837.7h12.1C+52.7C++
EM1 1,1761,1625851.986B*1.6122.912%C**17.814%D36.5C++N/A11431.8h14C+61.3C*
NC6 Gauss SAW 1,1821,1564692.465A1.1324.528%B*17.561%D--32.2C*N/A11235.9h9.8C**40.1B+
C75 Viper 1,4511,0249810.449A+6.8543.664%B++N/A33.2C*13.9A++21130.8h14.4C+32.9C**
M20 Basilisk 1,2859011147.904A++4.3141.877%A+2.775%D--22.6C++9.6B13239.9h90.9C217.1B+
AF-57 Piston 9058976261.433C**2.1636.994%C14.827%C**31.4C+N/A8628.6h4.9C+13.2C+
M30 Mustang AH 9748932224.023C+0.4344.888%D**N/A38.8C3.5C-12323h11.8C26.4C--
Gauss Compact S 9848847521.176B+2.4222.161%C16.968%C6.9D-N/A23127.6h15.5D--70.1C--
Enforcer ML85 1,5198021545.208C++1.6146.823%B++0.998%D-21.8C+19.5B+32936.8h15.5D33C++
Titan-150 HESH 9797765414.37B+10.7745.609%C1.933%C++41.9C++11B++30718.5h4D8.8C-
Breaker Rocket Pods 9707701166.638C+3.0447.759%C+N/A64.7C16.8C++38411.9h18C+37.8C+
NS-61 Emissary 7757656791.127B+2.4724.548%D14.248%C21CN/A6136.4h13.1C*53.3C++
G30 Walker 1,060715917.857B+4.2627.947%C+1.119%D*23.4C+11.3C+19830.5h141.6B506.6C**
Carnage AR 7227095531.282C+2.3223.301%C19.323%C+23CN/A6830.8h15.7D67.5C
MGR-L1 Promise 7307073861.832B1.7716.944%D*19.236%D23.6DN/A6730h20D--118.3D*
C-4 1,0356843551.927B+1.6728.092%B+N/A87.7C*45B**8717.8h1.8C-6.3C++
Skyguard 1,045659669.985M++6.3927.248%CN/A27.8A++16.3A++27023.7h77.7B**285.2B*
NC6A GODSAW 6936303341.886C+1.7131.964%B+20.318%D-16.7D**1.7B+5737.7h28.4F88.8F*
Hyena Missile Launcher 1,0105773001.923B+1.6734.907%C*N/A16C+12C++32736.1h27.1B**77.6B*
M60-A Bulldog 7675471144.798C+1.2034.804%C+N/A24.8C--10B**23322.1h6.1C17.5C++
NS-7 PDW 4714633811.215B2.3820.602%D18.575%C++16.1C--N/A4828.8h19.1D92.5D
NC1 Gauss Rifle 4294222581.636B+1.9624.975%B+12.085%D*28.5BN/A11414.8h11.7B+46.9B+
M20 Mustang 7084093141.303C+2.2924.724%D--N/A13.2C+9.7C+23330.9h111.7C++451.6C+
MGR-S1 Gladius 4134042961.365C++2.2322.465%D13.366%D*16DN/A4825.2h12.8D57C--
NS-11A 3793712791.33C+2.2723.946%C+15.094%D-19.8C--N/A5818.7h15.4C-64.4C+
NS Annihilator 7143671802.039M**1.5682.501%B+N/A14.5B**13.7A++19225.3h10B++12.1B++
GR-22 3503432971.155C+2.4424.983%C++11.37%D--22.6CN/A6915.2h14C+56.1C*
NC9 A-Tross 3333272071.58B2.0225.893%C++16.514%D*24.4C--N/A6713.4h10.3C+39.6C*
Titan-150 HEAT 483307525.904C**2.3145.675%C+N/A25.4B+14.5A+57412.1h5C++11C*
Shrike 5583042221.369A2.2364.443%B**N/A23.8C+19.8B**37912.8h9.2D*14.2C
NS-AM7 Archer 4863016170.488C+3.1147.939%D**7.641%D*1.7D*1.1D--16175.7h23.4C+48.8C-
GD-7F 3042992791.072C+2.5320.021%D-19.732%C+12DN/A4124.9h20.9F104.4D*
M96 Mjolnir 487280466.087C*2.4938.222%C++N/A23.3D17.3C+39012h40.6C+106.3C++
M20 Drake 6272801921.458C2.1428.599%C++1.071%D10.2D12.7C+39127.4h90.8C317.5C+
AF-19 Mercenary 2802721981.374B++2.2223.357%C**17.279%D8DN/A5534.1h15.8C67.6C++
Sticky Grenade 2642591259N/A255.4038.659%FN/A370D*7.1C--10210.7h3.5D--9.2D*
Blitz GD-10 2602592131.216C**2.3824.07%C+14.286%C13.9DN/A4718.6h22.1D*91.7C
Gauss Rifle S 2252201571.401C**2.2022.44%C--16.364%D23.2CN/A619.5h15.7D**69.8D-
A30 Walker 4642121681.262C*2.3421.98%C+N/A9.1C10.8C+35223.4h151.3C+688.4C++
C85 Canister-H 220202267.769C4.1739.084%D--11.881%C++74.8D6.7C2582.7h6C**15.4C+
Razor GD-23 2062011561.288B+2.3120.966%D22.886%B+13DN/A4015.5h15C71.7C
M20 Basilisk 310199306.633C+3.0449.9%C3.015%D33.2C18.5C3246h107.6C**215.7C*
Auraxium Mag-Cutter 2201997,6950.026C+3.575.169%F-7.538%C++0.2DN/A1810.6h3.2D**61.6T*
Hawk GD-68 352193912.121A*1.4865.113%B1.036%D--21.9B+18.1B**3268.8h8.7C+13.3C++
Reaper DMR 1861821111.64C++1.9622.204%D23.626%C+22.2C--N/A658.2h14.7F--66.4D*
NC4 Mag-Shot 1821781271.402B**2.2027.187%C+14.607%D24.1C+N/A1027.4h7.5B+27.5C*
Orbital Strike Uplink 2281761176N/A172.40977.778%UN/A880U260U55580.2h1.5T*0.2T*
Xiphos Anti-Personnel Phalanx Tower 1791741174A*170.4038.755%B*N/A348B+10B10350.5h15C**38.6B+
AF-41 Hacksaw 158156682.294C+1.3034.137%B13.462%C37.1B+N/A1064.2h7.2C+21C**
G40-F Ranger 250152305.067C1.4728.685%C+N/A17.9D-11.5D1738.5h95.1C--331.6C
Spear Anti-Vehicle Phalanx Tower 2281451145S141.4049.271%C+3.448%C+63B+36.1B+4912.3h5.8B++11.8B*
M20 Basilisk 216144285.143A1.5544.526%B*4.167%D26.2B+13.1A+3875.5h114.5C257.2C++
M96 Mjolnir-H 275143373.865C+0.2752.838%BN/A40.9C37.7B+10273.5h48C90.8C+
NS Baron G5 148143941.521B+2.0843.34%C+12.587%C44.7B+1.6M*1353.2h4.8C+11.2C+
MANA Anti-Personnel Turret 141138552.509N/A1.0916.406%UN/A1380U30U2657300.1h19.5T*118.7T*
M12 Kobalt 1371311310.077C+6.4813.042%D--12.977%D*52.4C2.4C+1912.5h20.3C+155.9C
Frag Grenade 1261261126N/A122.4037.646%D--N/A420CN/A14080.3h3.8C++10.2C+
G40-F Ranger 215124139.538C+5.9430.832%C-N/A27.6D20.2C+3244.5h71.5C+232C+
C85 Canister 1301231012.3C+8.7035.691%C14.634%C**45.6D2.6C-1192.7h9.8C-27.6C
AF-41 Hacksaw 123121681.779C+1.8235.508%C**14.876%C+28.1C+N/A804.3h9.6D--27.1C+
NC05 Jackhammer AE 114113621.823C*1.7742.113%D9.735%D*36.5DN/A1123.1h5.4D12.9C-
NSX Tengu 1161131280.883C2.7120.488%F--14.159%D--6.2D*N/A1918.2h24.7F--120.5T
NC6S Gauss SAW S 120111711.563C++2.0320.512%C--18.919%D12.1D--1B**399.2h23.7T*115.3F
LA1 Anchor 104102631.619C+1.9822.839%C20.588%D26.2DN/A2133.9h14.3F62.5D
Dual-75 Duster 1191021010.2C+6.6047.194%B**N/A78.5C++13.1A*2461.3h6.8D14.5C*
Hoplon Anti-Aircraft Phalanx Tower 15497197S93.4019.282%D--N/A323.3M++190A+20670.3h6.5B++33.6B+
NSX Naginata 9894761.237C+2.3620.796%C28.723%C++26.9D1.1B++1383.5h15.1D72.4C+
M12 Kobalt 9990712.857C+9.2613.054%C13.333%C36D3.6A982.5h28.1F-215.1D--
Spear Anti-Vehicle Phalanx Turret 1488799.667B+6.0748.915%B++1.149%D**36.3C+25.4B+7202.4h11.9D24.4C+
NS Decimator 12784511.647B*1.9554.68%D2.381%C++21D-10.8D3734h6.6D--12.1D*
M12 Kobalt 8584712C+8.4013.136%D--26.191%A++84B+1D--2421h14.8B++112.6C++
Mag-Cutter 107796,1450.013C3.588.507%F5.063%C0.2DN/A1426.1h3.8D44.9F--
M40 Fury 746397C++3.4037.101%C*N/A45C+7.9C3281.4h11.3B+30.3B+
NS-44 Commissioner AE 6261750.813C2.7821.385%F--24.59%C+10.7D*N/A445.7h5.2D**24.4T
G40-F Ranger 8956511.2C**7.6032.817%CN/A43.1C+25.4C+3951.3h60.9B+185.5B+
NS-10 Burster 8556252.24A++1.3629.083%C+7.143%B+7.4B**3.8C++817.6h120.2B**413.2B++
Carver 5655900.611M++2.9917.711%D-16.364%C+5.5C+N/A1410h1.2B+6.7C++
CAS30 Tank Buster 101541730.312D3.2932.314%D*N/A2.1D*1.8D*92725.6h109.6D339F
Mauler S6 5150411.22C**2.3844.541%B+10%D--20.8CN/A1262.4h7.2D*16.1C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4280.4h
Medical Applicator195,0460.6h
Motion Spotter71,7961.1h
Spawn Beacon72,5901.2h
Anti-Vehicle MANA Turret1800.1h
Medical Kit1762,8713.5h
Skywall Shield Emitter01930.8h
Structure Shield Module02321h
Turret AI Module23011.5h
Repair Module23441.2h
AE Medical Applicator208103,7717.2h
AE Nano-Armor Kit1,0912,342,131152h
Blast Wall0800.4h
Cortium Silo0800.3h
Spitfire Auto-Turret177,7764.5h
Rampart Wall44114.5h
Xiphos Anti-Personnel Tower12301.3h
Hoplon Anti-Aircraft Phalanx Tower01570.7h
Welding Device01,2580.1h
Deconstruction Tool05,3320.7h
Spear Anti-Vehicle Tower21620.8h
Restoration Kit85620.4h
Ammunition Package4120,3366.2h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54480.6h
Elysium Spawn Tube0860.3h
Vehicle Gate1901h
WLT-Howler Mining Laser02,4460.4h
Nano-Repair Grenade01,2690.4h
Orbital Strike Target Designator271521.7h
Hardlight Barrier125890.8h
Shield Recharging Field0580h
M20 Kestrel02330h

Check the help document for the dictionary if you want to learn more about words used here.


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