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Executor Motopehota[LPS] Motopehota
NC BR 184

KDR: 4.04

Score: 87.8m

Last Seen: Oct 19th, 2019 2:59 PM
- OFFLINE - 32.6 hour(s)

Prestige 1, Battle Rank 100 (184 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP C150 Dalton Tank Mine G30 Walker NS-11CB L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.935%17.584%40328119118,4371.851852.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.772%0.336C**-0.513D-0.635DHEAD ++ (~6.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.072C+15.8-0.107C+53.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.84%0.613%106412152,61225657991.01832327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.653%-0.788D--0.895D---0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.335C**32.20.395B75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.145%0.546%21258121140,31325982156415.511187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.383%-0.184C-1.279D**-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.622B+5.70.544B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.369%1.302%130520119925,72323712313010.849111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.949%-0.171C-0.778D-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.1-0.28C53-0.316C101.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.284%12.423%1305212171,956622383.13965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.467%-0.194C-0.45D-1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.119C+4.60.063C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.8m298.9%382 (22.9k)350 (21k)4.04275110,64227,3685.68354184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219666522.143%4.167%9209:1022

85% Engineer9% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMOct 19th, 2019 6:08 PM (30d) (PST)Oct 19th, 2019 2:10 PM (30d) (PST)Oct 19th, 2019 10:59 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,104451,0590.4410.1090.0181.9470.211304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,2692,67563,59426711171320,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4183.9h/174.3d 44,905 4,611 42,461 488.8k 2,582 7,575 52,890 277.3m

EngineerCLASS DETAILS: Engineer
NS-11CB
C
Kills:2,291
Deaths:1,617
KDR:1.417
Accuracy:23.307% C
HSR:17.067% D
AF-57 Piston
C
Kills:1,422
Deaths:939
KDR:1.514
Accuracy:38.216% C
HSR:13.080% C
Gauss Compact S
C+
Kills:1,259
Deaths:1,223
KDR:1.029
Accuracy:22.923% C+
HSR:16.442% C
Mauler S6
C*
Kills:534
Deaths:341
KDR:1.566
Accuracy:42.365% C*
HSR:10.674% D--
GD-7F
C++
Kills:384
Deaths:333
KDR:1.153
Accuracy:20.693% D
HSR:21.094% C++
AF-19 Mercenary
C*
Kills:284
Deaths:211
KDR:1.346
Accuracy:23.521% C*
HSR:17.958% D
Razor GD-23
C*
Kills:227
Deaths:177
KDR:1.282
Accuracy:21.024% D
HSR:22.026% C*
NS Baron G5
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C+
HSR:11.688% D
AC-X11
C*
Kills:111
Deaths:64
KDR:1.734
Accuracy:24.692% C+
HSR:23.423% C*
MGR-C1 Charger
C
Kills:60
Deaths:46
KDR:1.304
Accuracy:23.444% D
HSR:21.667% C
Kills:6,726
Deaths (as Engineer):5,060
Deaths (to Engineers):8,895
KDR:1.32925
Kill Difference:1,666
Playtime:3,547.561 hours
Usage:85%
Score:78.453m
Score/min:369
Accuracy (listed only):28.203%
HSR (listed only):17.512%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,852
Deaths:896
KDR:2.067
Accuracy:21.855% C
HSR:17.981% D--
GD-22S
C*
Kills:1,712
Deaths:779
KDR:2.198
Accuracy:24.417% C*
HSR:17.115% D--
EM6
C+
Kills:1,273
Deaths:593
KDR:2.147
Accuracy:22.080% C+
HSR:20.660% C--
EM1
C++
Kills:1,242
Deaths:638
KDR:1.947
Accuracy:22.479% C++
HSR:17.955% D
MGR-L1 Promise
D--
Kills:1,224
Deaths:741
KDR:1.652
Accuracy:16.785% D**
HSR:17.811% D--
NC6 Gauss SAW
B*
Kills:1,169
Deaths:475
KDR:2.461
Accuracy:24.569% B*
HSR:17.622% D--
NC6A GODSAW
B
Kills:730
Deaths:376
KDR:1.941
Accuracy:31.260% B
HSR:19.863% D--
NC6S Gauss SAW S
D
Kills:408
Deaths:285
KDR:1.432
Accuracy:20.787% D
HSR:20.343% D
NSX Naginata
C+
Kills:269
Deaths:209
KDR:1.287
Accuracy:16.629% D--
HSR:27.138% C+
LA1 Anchor
C--
Kills:128
Deaths:97
KDR:1.320
Accuracy:22.515% C--
HSR:21.875% C--
Kills:10,007
Deaths (as Heavy Assault):5,089
Deaths (to Heavy Assaults):5,835
KDR:1.9664
Kill Difference:4,918
Playtime:375.935 hours
Usage:9%
Score:5.586m
Score/min:248
Accuracy (listed only):22.337%
HSR (listed only):19.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:843
Deaths:719
KDR:1.172
Accuracy:25.056% C-
HSR:14.828% C
NS-7 PDW
C++
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D
HSR:18.609% C++
MGR-S1 Gladius
D
Kills:459
Deaths:317
KDR:1.448
Accuracy:22.858% D
HSR:13.290% D*
NS-AM7 Archer
D*
Kills:386
Deaths:724
KDR:0.533
Accuracy:47.925% D**
HSR:6.995% D*
Blitz GD-10
B+
Kills:310
Deaths:240
KDR:1.292
Accuracy:27.014% B+
HSR:14.194% C--
NC4 Mag-Shot
C+
Kills:184
Deaths:130
KDR:1.415
Accuracy:27.742% C+
HSR:14.130% D-
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
NS-44 Commissioner AE
C+
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.342% F--
HSR:24.590% C+
Kills:2,845
Deaths (as Infiltrator):2,730
Deaths (to Infiltrators):3,813
KDR:1.04212
Kill Difference:115
Playtime:58.644 hours
Usage:1%
Score:0.747m
Score/min:212
Accuracy (listed only):26.609%
HSR (listed only):15.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,422
Deaths:939
KDR:1.514
Accuracy:38.216% C
HSR:13.080% C
Carnage AR
C
Kills:754
Deaths:597
KDR:1.263
Accuracy:23.269% C
HSR:19.363% C
Mauler S6
C*
Kills:534
Deaths:341
KDR:1.566
Accuracy:42.365% C*
HSR:10.674% D--
NS-7 PDW
C++
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D
HSR:18.609% C++
MGR-S1 Gladius
D
Kills:459
Deaths:317
KDR:1.448
Accuracy:22.858% D
HSR:13.290% D*
NC1 Gauss Rifle
B
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.975% B
HSR:12.085% D**
NS-11A
C+
Kills:371
Deaths:280
KDR:1.325
Accuracy:23.958% C+
HSR:15.094% D--
GR-22
C+
Kills:343
Deaths:297
KDR:1.155
Accuracy:24.983% C+
HSR:11.370% D*
NC9 A-Tross
C++
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C++
HSR:16.514% D*
Blitz GD-10
B+
Kills:310
Deaths:240
KDR:1.292
Accuracy:27.014% B+
HSR:14.194% C--
Gauss Rifle S
D
Kills:255
Deaths:187
KDR:1.364
Accuracy:22.142% D
HSR:16.471% D
Reaper DMR
C
Kills:184
Deaths:112
KDR:1.643
Accuracy:22.211% D
HSR:23.370% C
NS Baron G5
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C+
HSR:11.688% D
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
Kills:6,137
Deaths (as Combat Medic):4,409
Deaths (to Combat Medics):1,771
KDR:1.39193
Kill Difference:1,728
Playtime:151.020 hours
Usage:4%
Score:2.524m
Score/min:279
Accuracy (listed only):27.191%
HSR (listed only):14.997%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:1,147
V. Kills:96 N/A
Deaths:251
KDR:4.570
Accuracy:45.257% D*
KPH:41.200 C
VKPH:3.500 C-
Breaker Rocket Pods
C*
Kills:921
V. Kills:237 387%
Deaths:129
KDR:7.140
Accuracy:47.449% C+
KPH:67.200 C
VKPH:17.300 C*
M20 Mustang
C+
Kills:459
V. Kills:324 141%
Deaths:330
KDR:1.391
Accuracy:24.768% D--
KPH:13.700 C+
VKPH:9.700 C+
Vortek Rotary
C+
Kills:85
V. Kills:54 155%
Deaths:47
KDR:1.809
Accuracy:29.461% C
KPH:14.200 C+
VKPH:9 C
Kills:2,612 (1,691 + 0)
Deaths:757
KDR:3.450
VKDR:0.939
Vehicle Kills:711
Kill Difference:1,855
Playtime:80.958 hours
Usage:2%
Score:1.204m
Score/min:248
Piloting Accuracy:29.461%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:10,414
V. Kills:14,218 73%
Deaths:2,215
KDR:4.702
Accuracy:36.323% B+
KPH:32.900 C++
VKPH:44.900 M
C150 Dalton
B++
Kills:4,009
V. Kills:2,775 144%
Deaths:377
KDR:10.634
Accuracy:38.327% C++
KPH:48.300 B++
VKPH:33.400 B+
L105 Zephyr
M+
Kills:1,717
V. Kills:903 190%
Deaths:165
KDR:10.406
Accuracy:55.011% A+
KPH:51.300 C+
VKPH:27 M+
Dual-75 Duster
B*
Kills:309
V. Kills:29 N/A
Deaths:12
KDR:25.750
Accuracy:48.647% B**
KPH:83.200 C*
VKPH:7.800 B*
CAS30 Tank Buster
D*
Kills:62
V. Kills:53 115%
Deaths:187
KDR:0.332
Accuracy:33.432% D*
KPH:2.100 D*
VKPH:1.800 D*
AP30 Shredder
T*
Kills:57
V. Kills:29 190%
Deaths:2
KDR:28.500
Accuracy:35.955% T*
KPH:0 T*
VKPH:0 T*
Kills:16,568 (62 + 16,506)
Deaths:2,958
KDR:5.601
VKDR:6.088
Vehicle Kills:18,007
Kill Difference:13,610
Playtime:466.546 hours
Usage:11%
Score:14.954m
Score/min:534
Piloting Accuracy:33.432%
Gunner Accuracy:35.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:8,799
V. Kills:4,309 204%
Deaths:481
KDR:18.293
Accuracy:47.152% D-
KPH:44.100 B*
VKPH:21.600 B+
L100 Python HESH
C*
Kills:1,932
V. Kills:368 N/A
Deaths:55
KDR:35.127
Accuracy:38.759% D--
KPH:52.700 C+
VKPH:10 C*
L100 Python HEAT
A+
Kills:1,453
V. Kills:644 225%
Deaths:108
KDR:13.454
Accuracy:46.023% D
KPH:42.700 B++
VKPH:18.900 A+
LB00 Python AP
C*
Kills:1,400
V. Kills:631 222%
Deaths:53
KDR:26.415
Accuracy:48.136% D-
KPH:51.500 C+
VKPH:23.200 C*
C75 Viper
A
Kills:1,149
V. Kills:498 230%
Deaths:103
KDR:11.155
Accuracy:44.768% B++
KPH:33.500 C*
VKPH:14.500 A
Skyguard
A++
Kills:780
V. Kills:446 174%
Deaths:75
KDR:10.400
Accuracy:27.269% C
KPH:27.600 A++
VKPH:15.800 A++
Kills:15,513 (15,513 + 0)
Deaths:875
KDR:17.729
VKDR:7.881
Vehicle Kills:6,896
Kill Difference:14,638
Playtime:359.822 hours
Usage:9%
Score:5.480m
Score/min:254
Driving Accuracy:27.269%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:24,729
V. Kills:14,766 167%
Deaths:1,668
KDR:14.826
Accuracy:46.790% C-
KPH:34.600 B*
VKPH:20.600 A
G30 Walker
C+
Kills:2,702
V. Kills:1,207 224%
Deaths:233
KDR:11.597
Accuracy:31.727% B+
KPH:23.300 C+
VKPH:10.400 C+
E540 Halberd
B++
Kills:1,787
V. Kills:1,064 168%
Deaths:187
KDR:9.556
Accuracy:48.796% B+
KPH:29.700 C++
VKPH:17.700 B++
M20 Basilisk
B
Kills:1,230
V. Kills:523 235%
Deaths:145
KDR:8.483
Accuracy:42.257% A++
KPH:21 C++
VKPH:8.900 B
Enforcer ML85
B+
Kills:865
V. Kills:752 115%
Deaths:156
KDR:5.545
Accuracy:46.966% B++
KPH:22.200 C+
VKPH:19.300 B+
Titan-150 HESH
B+
Kills:850
V. Kills:219 386%
Deaths:55
KDR:15.455
Accuracy:44.911% C
KPH:42.900 C++
VKPH:11 B+
Titan-150 HEAT
A++
Kills:621
V. Kills:314 197%
Deaths:67
KDR:9.269
Accuracy:45.865% C+
KPH:32 B**
VKPH:16.200 A++
M96 Mjolnir
C
Kills:398
V. Kills:272 146%
Deaths:56
KDR:7.107
Accuracy:38.797% C++
KPH:23.900 D
VKPH:16.300 C
G40-F Ranger
D
Kills:319
V. Kills:186 171%
Deaths:42
KDR:7.595
Accuracy:30.539% C+
KPH:26.700 D
VKPH:15.500 D
C85 Canister
C+
Kills:154
V. Kills:16 N/A
Deaths:12
KDR:12.833
Accuracy:38.883% C+
KPH:42.300 D
VKPH:4.400 C+
Halberd SE
C-
Kills:143
V. Kills:68 207%
Deaths:6
KDR:23.833
Accuracy:42.990% D-
KPH:26.900 D-
VKPH:12.800 C-
M12 Kobalt
A
Kills:112
V. Kills:10 N/A
Deaths:7
KDR:16
Accuracy:12.855% C-
KPH:37.700 D
VKPH:3.400 A
Kills:33,910 (26,200 + 7,710)
Deaths:2,634
KDR:12.874
VKDR:7.364
Vehicle Kills:19,397
Kill Difference:31,276
Playtime:1,069.414 hours
Usage:26%
Score:17.944m
Score/min:280
Driving Accuracy:45.865%
Gunner Accuracy:12.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:219
V. Kills:19 N/A
Deaths:29
KDR:7.552
Accuracy:40.166% D*
KPH:68.800 D
VKPH:6 C-
M96 Mjolnir-H
C+
Kills:216
V. Kills:165 130%
Deaths:38
KDR:5.684
Accuracy:51.010% C*
KPH:36.600 D
VKPH:27.900 C+
G30 Walker
B++
Kills:182
V. Kills:97 186%
Deaths:6
KDR:30.333
Accuracy:33.301% C
KPH:35.400 B
VKPH:18.900 B++
M12 Kobalt-H
C+
Kills:177
V. Kills:13 N/A
Deaths:10
KDR:17.700
Accuracy:19.654% C-
KPH:54.800 D--
VKPH:4 C+
G40-F Ranger
C+
Kills:165
V. Kills:114 143%
Deaths:14
KDR:11.786
Accuracy:32.559% C
KPH:28.700 C-
VKPH:19.800 C+
E540 Halberd-H
B*
Kills:126
V. Kills:87 143%
Deaths:9
KDR:14
Accuracy:63.091% B*
KPH:39.700 C+
VKPH:27.400 B*
Kills:1,085 (0 + 1,085)
Deaths:106
KDR:10.236
VKDR:4.670
Vehicle Kills:495
Kill Difference:979
Playtime:26.384 hours
Usage:1%
Score:0.721m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:63.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:163
V. Kills:78 206%
Deaths:29
KDR:5.621
Accuracy:45.223% B*
KPH:27.500 B+
VKPH:13.200 A++
M12 Kobalt
C+
Kills:144
V. Kills:6 N/A
Deaths:14
KDR:10.286
Accuracy:12.713% D--
KPH:54.200 C+
VKPH:2.300 C+
M12 Kobalt
C++
Kills:92
V. Kills:1 N/A
Deaths:7
KDR:13.143
Accuracy:12.617% D--
KPH:74.200 C++
VKPH:0.800 D*
M40 Fury
C*
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:36.966% C*
KPH:43.900 C+
VKPH:7.700 C
Kills:462 (0 + 462)
Deaths:59
KDR:7.831
VKDR:1.627
Vehicle Kills:96
Kill Difference:403
Playtime:11.264 hours
Usage:0%
Score:0.242m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:36.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:72
V. Kills:11 N/A
Deaths:7
KDR:10.286
Accuracy:31.023% C
KPH:53.500 C
VKPH:8.200 B++
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:65
Playtime:1.346 hours
Usage:0%
Score:0.017m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:31.023%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 39,49524,7291,66814.826B**10.7846.79%C-N/A34.6B*20.6A288715.7h3.9B+8.3B+
AP30 Shredder 24,63210,4142,2154.702C0.6636.323%B+N/A32.9C++44.9M478317h67.1B+184.6B++
L100 Python AP 13,1088,79948118.293A*14.2547.152%D-N/A44.1B*21.6B+248199.3h4.1B++8.7B+
C150 Dalton 6,7844,00937710.634B+6.5938.327%C++N/A48.2B++33.4B+68083.1h2.5B**6.5B**
Tank Mine 5,6083,65414924.523U20.4825.661%DN/A225.6A*120.6A*146316.2h1.6B+6.1C++
G30 Walker 3,9092,70223311.597B+7.5531.727%B+1.517%D--23.3C+10.4C+182116.2h127.9B+403.1B+
NS-11CB 2,3652,2911,6171.417B2.6323.307%C17.067%D13DN/A34176.5h18.6D80C
L100 Python HESH 2,3001,9325535.127A**31.0838.759%D--N/A52.6C+10C*24036.7h3.4C+8.8C
NS-15M2 1,8951,8528962.067C**1.9821.855%C17.981%D--26.1DN/A7571h15.1C-69.1C
E540 Halberd 2,8511,7871879.556C*5.5148.796%B+1.119%D--29.7C++17.7B++39560.2h5.8C+11.8B+
L105 Zephyr 2,6201,71716510.406C+6.3655.011%A+N/A51.3C+27M+39433.5h7.2C13B+
GD-22S 1,7331,7127792.198B+1.8424.417%C*17.115%D--34.3C+N/A9349.9h12.2C49.8C++
Bouncing Betty 1,5481,5485727.158S23.1237.51%DN/A186.5AN/A4908.3h2.1C-5.7D
L100 Python HEAT 2,0971,45310813.454A9.4146.023%DN/A42.7B++18.9A+24834h5.8C++12.6C+
AF-57 Piston 1,4441,4229391.514B+2.5338.216%C13.08%C36.8C+N/A10938.6h4.5C++11.8C++
LB00 Python AP 2,0311,4005326.415B**22.3748.136%D-N/A51.5C+23.2C*30927.2h3.3B++6.9B
EM6 1,2911,2735932.147B1.9022.08%C+20.66%C--32.3CN/A8739.4h12.2C+55.3C++
Gauss Compact S 1,4141,2591,2231.029C++3.0122.923%C+16.442%C6.8D-N/A24184.1h15.8D*68.8C-
EM1 1,2631,2426381.947B++2.1022.479%C++17.955%D34.3C+N/A10836.2h14.4C+64.1C*
M20 Basilisk 1,7531,2301458.483A**4.4442.257%A++3.008%D--21C++8.9B13258.6h92.7C219.4B+
MGR-L1 Promise 1,2701,2247411.652C**2.3916.785%D**17.811%D--17.6D-N/A5069.6h20.9D*124.3D*
NC6 Gauss SAW 1,1971,1694752.461B*1.5824.569%B*17.622%D--31.6C+N/A11937h9.9C*40.4B+
C75 Viper 1,6471,14910311.155A++7.1144.768%B++N/A33.5C*14.5A23134.3h14.6C+32.6B
M30 Mustang AH 1,2431,1472514.57C+0.5345.257%D*N/A41.3C3.5C-13427.8h11.1C+24.4C
C-4 1,4551,0145191.954B+2.0928.45%B+N/A89.7C++39B++83811.3h1.6C+5.8C++
Breaker Rocket Pods 1,1589211297.14C+3.1047.449%C+N/A67.2C17.3C*40613.7h17.6C+37.2C+
Enforcer ML85 1,6178651565.545C++1.5046.966%B++N/A22.2C+19.3B+32739h15.2D32.3C++
Titan-150 HESH 1,0698505515.455B+11.4144.911%C1.765%C+42.9C++11.1B+32219.8h3.9D8.7C
NS-61 Emissary 8548437191.172B+2.8725.056%C-14.828%C19.9CN/A5842.3h13C++52.1C++
Skyguard 1,2267807510.4M++6.3627.269%C1.154%D27.7A++15.8A++29628.2h76.4B**280.3B*
Carnage AR 7687545971.263C+2.7823.269%C19.363%C22.8C-N/A7133h15.8D67.7C
NC6A GODSAW 8067303761.941C+2.1031.26%B19.863%D--16.4D*1.7B*5744.6h27.9F-89.2F*
Hyena Missile Launcher 1,1986993372.074B+1.9735.853%C**N/A16.5C+11.8C++31542.3h28.5B*79.5B*
M60-A Bulldog 8806391344.769C+0.7334.88%C+N/A25.8D9.7B++22924.8h6C17.1C++
Titan-150 HEAT 935621679.269B*5.2345.865%C+N/A32B**16.2A++52419.4h4.5B+9.9B+
Mauler S6 5505343411.566B+2.4842.365%C*10.674%D--39B+1.2A++14113.7h4.6B+10.9B+
NS-7 PDW 5024893971.232B+2.8120.551%D18.609%C++16.3C--N/A4930h19.3D93.7D
MGR-S1 Gladius 4684593171.448C++2.5922.858%D13.29%D*17.4DN/A5626.4h12.2C53.4C
M20 Mustang 7834593301.391C+2.6524.768%D--N/A13.7C+9.7C+25733.5h109.5C++442C+
NS Annihilator 8354432052.161M**1.8882.308%B+N/A15.2B**13.4A++20229.2h9.8B++11.9B*
NC1 Gauss Rifle 4294222581.636B+2.4124.975%B12.085%D**28.3C*N/A12414.9h11.7B+46.9B+
NC6S Gauss SAW S 4364082851.432C+2.6120.787%D20.343%D14.6D--1B++4228h21.1T*101.6D*
M96 Mjolnir 670398567.107C**3.0638.797%C++N/A23.8D16.3C35116.7h39.6C+102.1C*
NS-AM7 Archer 6193867240.533C++3.5147.925%D**6.995%D*1.9D--1.2D-18201.6h22C+46C
GD-7F 3933843331.153C++2.8920.693%D21.094%C++13.9DN/A5127.7h19.3D*93.1D-
NS-11A 3793712801.325C++2.7223.958%C+15.094%D--19.8DN/A6018.7h15.4C64.4C+
A30 Walker 6943631971.843C+2.2023.165%C+N/A12C-11C+33830.2h130C++561C++
Orbital Strike Uplink 4523461346N/A341.96979.592%UN/A1153.3U353.3U59410.3h1.4T*0.1T*
GR-22 3503432971.155C+2.8924.983%C+11.37%D*22.6C-N/A7415.2h14C+56.1C++
NC9 A-Tross 3333272071.58C**2.4625.893%C++16.514%D*24.4C--N/A6913.4h10.3C+39.6C*
G40-F Ranger 505319427.595C+3.5530.539%C+N/A26.6D15.5D25112h76.2C+249.4C+
Blitz GD-10 3123102401.292C**2.7527.014%B+14.194%C--14.8DN/A5721h24.6F91C
M20 Drake 6703091971.569D2.4728.788%C+1.295%D10.8D-12.7C38628.5h86.4C--300.2C-
Dual-75 Duster 3383091225.75B*21.7148.647%B**N/A83.5C**7.8B*3243.7h6C++12.3B+
Sticky Grenade 3133081308N/A303.9639.831%D**N/A385D*6.3D10570.8h3.7D*9.2D*
Shrike 5633072221.383A2.6664.253%B*N/A23.8C+19.8B**43312.9h9.1D--14.1C
Auraxium Mag-Cutter 31928611,5600.025C+4.025.208%F-8.392%C*0.3CN/A11134.4h3D*56.9T*
AF-19 Mercenary 2952842111.346B++2.7023.521%C*17.958%D7.6DN/A6037.5h15.6C66.3C++
NSX Naginata 2782692091.287C+2.7616.629%D--27.138%C+18.7D-N/A7614.4h16.9D-101.9D-
Gauss Rifle S 2612551871.364C*2.6822.142%D16.471%D22.4C-N/A6611.4h15.9F71.7D--
Razor GD-23 2332271771.282B+2.7621.024%D22.026%C*13DN/A4317.4h15.3C-72.6C
C85 Canister-H 238219297.552C3.5140.166%D*11.872%C**68.4D5.9C-2703.2h6.9C*17.1C+
M96 Mjolnir-H 381216385.684B+1.6451.01%C*N/A36.6D28C+7915.9h43C+84.4C+
M20 Basilisk 328212307.067C+3.0250.059%C2.83%D32.1C-17.6C3106.6h107.3C*214.4C*
Xiphos Anti-Personnel Phalanx Tower 2011961196A++191.9638.91%B**N/A326.7C**8.3C+11690.6h14.2B36.4C**
Hawk GD-68 352193912.121M1.9265.113%B1.036%D--21.9B18.1A+3568.8h8.7C+13.3C++
Frag Grenade 1961891189N/A184.9641.345%DN/A472.5C+17.5A16770.4h3.5B+8.5C++
NC4 Mag-Shot 1881841301.415B**2.6327.742%C+14.13%D-22.7C+N/A1108.1h8C**28.8C**
Reaper DMR 1881841121.643C+2.4022.211%D23.37%C22.2DN/A708.3h14.7F--66.4D**
G30 Walker 279182630.333S26.2933.301%C2.198%D35.7B19B++2825.1h126B++378.4B+
M12 Kobalt-H 1901771017.7C+13.6619.654%C-14.124%D55.3D--4.1C+1683.2h26.4D*134.2D*
G40-F Ranger 2791651411.786C**7.7432.559%CN/A28.4C-19.7C+3165.8h70C++215.1C++
AF-41 Hacksaw 166164742.216C+1.8333.808%C++13.415%C36.4BN/A1084.5h7.2C++21.4B
M20 Basilisk 241163295.621A1.5845.223%B*3.681%D-27.6B+13.2A++4425.9h108.6C240.2C**
Spear Anti-Vehicle Phalanx Tower 2431541154S149.9649.799%C+3.247%C+67B+38.7B+5742.3h5.6B++11.3B++
Anti-Vehicle Grenade 2651541154N/A149.9644.829%DN/A308C222A28710.5h5.5C*12.2C++
C85 Canister 1701541212.833C+8.7938.883%C+12.987%C+42.8D4.4C+1203.6h11.7D30C
NS Baron G5 1601541091.413B+2.6341.852%C+11.688%D36.7C++1.4A*1134.2h5C+12C+
MANA Anti-Personnel Turret 150146592.475N/A1.5716.519%UN/A1460U40U2966200.1h19.8T*120.1T*
M12 Kobalt 1501441410.286C6.2412.713%D--13.889%D--53.3C2.2C+2272.7h19.4C*152.7C+
Halberd SE 211143623.833C+19.7942.99%D-N/A27D-12.8C-2385.3h4.5C+10.5C-
AF-41 Hacksaw 136133741.797C+2.2535.418%C++14.286%C29.6C+N/A884.5h9.4C26.5C++
LA1 Anchor 133128971.32C2.7222.515%C--21.875%C--21.3D-N/A1856h16.6F*73.6D*
E540 Halberd-H 213126914B++9.9663.091%B*2.381%B+39.4C+27.2B*8393.2h7.1C11.2C++
NC05 Jackhammer AE 114113621.823C++2.2242.113%D9.735%D**36.5DN/A1123.1h5.4D12.9C-
NSX Tengu 1161131280.883C3.1620.384%F--14.159%D--6.2D--N/A2118.2h24.7F-121.1F**
M12 Kobalt 122112716C++11.9612.855%C-11.607%D37.3D3.3B**1053h26.2D--203.5D
AC-X11 112111641.734B++2.3124.692%C+23.423%C*30C+N/A1903.7h10.3C++41.6C++
G30 Walker 170108427M+22.9630.515%D*N/A23D13.2D1864.7h152.7B++500.4C*
Hoplon Anti-Aircraft Phalanx Tower 1721071107S102.9618.944%D--N/A356.7M++216.7A++24290.3h5.9B*31B++
Spear Anti-Vehicle Phalanx Turret 1671011010.1B+6.0650.397%B++N/A40.4C++26.4B+8552.5h11.3C--22.5C+
NS Decimator 15199631.571B++2.4754.992%D2.02%C+19.8D--10.4D4095h7.1D**12.9D**
M60-A Bulldog 11195247.5B**43.4651.589%B+N/A32.8C+5.5B+2022.9h9.4D*18.2C-
M12 Kobalt 9392713.143C+9.1012.617%D--23.913%B**76.7C*N/A2401.2h15.8B+125.1C+
Vortek Rotary 13985471.809C+2.2329.461%C1.176%D14.2C+9C3616h56.6B+192B+
Mag-Cutter 107796,1510.013C4.038.505%F5.063%C0.2CN/A1429.3h3.8D44.9F--
CAS 14-E 8372710.286C6.2431.023%C2.778%B*55.4C8.5B*2111.3h34.9C112.6C
G40-F Ranger 10265513B+8.9633.154%CN/A40.6C23.1C3761.6h60.6B+182.7B+
M40 Fury 746397C++2.9636.966%C*N/A45C+7.9C3471.4h11.3B+30.4B+
CAS30 Tank Buster 115621870.332D3.7133.432%D*N/A2.1D*1.8D*89729.3h111.5D333.5F
NS-10 Burster 9462312A2.0429.349%C+6.452%B+7B++3.6C+838.9h128.1B++436.5B+
NS-44 Commissioner AE 6261750.813C3.2321.342%F--24.59%C+10.7D*N/A455.7h5.2D**24.4F**
Carver 62611030.592A**3.4517.866%D-19.672%B+5.9C+N/A1710.3h1.2B+6.6C++
MGR-C1 Charger 6260461.304B+2.7423.444%D21.667%C20DN/A823h14.2C+60.5C
NS-10 Burster 8756331.697B**2.3529.968%C+1.786%D*6.2B3.4C+899.1h146.2C*487.8B
M12 Kobalt 5851510.2C6.1619.4%C--15.686%C--46.4D--6.4B+2181.1h28.5D-147D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4460.4h
Anti-Vehicle MANA Turret11010.1h
Spawn Beacon113,8351.8h
Medical Kit2113,4074.3h
Medical Applicator195,0460.6h
Xiphos Anti-Personnel Tower12841.5h
Hoplon Anti-Aircraft Phalanx Tower02160.8h
Rampart Wall44634.9h
Spear Anti-Vehicle Tower21840.9h
Welding Device01,3520.1h
Deconstruction Tool05,3320.7h
Skywall Shield Emitter02410.9h
Structure Shield Module02751.1h
Repair Module24361.4h
Turret AI Module23911.8h
AE Medical Applicator213107,4167.4h
AE Nano-Armor Kit1,5463,042,207189.9h
Motion Spotter72,3401.3h
Restoration Kit85630.4h
Cortium Silo01030.3h
Spitfire Auto-Turret2612,8637.6h
Blast Wall01060.6h
Shield Recharging Field0580h
M20 Kestrel02330h
Ammunition Package4426,5757.9h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54750.6h
Pain Spire01090.5h
Hardlight Barrier136370.9h
Nano-Repair Grenade01,3360.4h
Router01070.1h
Vehicle Gate11311.3h
Elysium Spawn Tube01280.4h
Orbital Strike Target Designator412102.5h
WLT-Howler Mining Laser02,4460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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