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Executor Motopehota[LPS] Motopehota
NC BR 187

KDR: 4.15

Score: 91.7m

Last Seen: Jan 17th, 2020 4:30 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (187 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 88
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP C150 Dalton Tank Mine G30 Walker NS-11CB E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $379,053 MLG Score: 303
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.909%17.626%40430120218,9721.843192.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.749%0.336C**-0.513D-0.635DHEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.072C+16-0.107C+53.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.879%0.598%106412282,67726348181.01632327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.577%-0.788D--0.895D---0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.335C**32.40.395B76.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.394%0.524%21858122443,15827232290515.8494188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.333%-0.184C-1.279D**-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.622B+5.60.544B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.135%1.329%136220121228,20824732432511.4018116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.945%-0.171C-0.778D-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.1-0.28C51.6-0.316C99.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.415%12.164%1362312292,195642413.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.051%-0.194C-0.45D-1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.119C+4.50.063C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 88
91.7m297.8%378 (22.7k)347 (20.8k)4.14628117,71728,3915.81698187 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232706222.121%4.098%9109:2124

85% Engineer9% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMJan 17th, 2020 10:10 PM (4h) (PST)Jan 17th, 2020 2:58 PM (11h) (PST)Jan 17th, 2020 12:30 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,118441,0740.4450.1070.0181.9530.211303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,0882,62664,46227611171320,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4406.8h/183.6d 47,433 4,824 44,404 516.5k 2,702 7,977 55,705 295.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
C
Kills:2,321
Deaths:1,628
KDR:1.426
Accuracy:23.292% C
HSR:16.932% D
AF-57 Piston
C+
Kills:1,527
Deaths:987
KDR:1.547
Accuracy:38.384% C+
HSR:12.901% C
Gauss Compact S
C+
Kills:1,317
Deaths:1,373
KDR:0.959
Accuracy:22.982% C+
HSR:16.325% C
Mauler S6
C*
Kills:569
Deaths:363
KDR:1.567
Accuracy:42.390% C*
HSR:10.545% D--
GD-7F
C++
Kills:385
Deaths:335
KDR:1.149
Accuracy:20.668% D
HSR:21.039% C++
AF-19 Mercenary
C*
Kills:284
Deaths:211
KDR:1.346
Accuracy:23.521% C*
HSR:17.958% D
Razor GD-23
C*
Kills:227
Deaths:177
KDR:1.282
Accuracy:21.024% D
HSR:22.026% C*
NS Baron G5
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C+
HSR:11.688% D
AC-X11
C*
Kills:115
Deaths:67
KDR:1.716
Accuracy:24.349% C+
HSR:23.478% C*
NC12 Sweeper
C
Kills:99
Deaths:60
KDR:1.650
Accuracy:39.289% C
HSR:10.101% D-
Gauss Compact Burst
C
Kills:86
Deaths:44
KDR:1.955
Accuracy:19.081% F
HSR:23.256% C
MGR-C1 Charger
C
Kills:60
Deaths:46
KDR:1.304
Accuracy:23.444% D
HSR:21.667% C
Warden
C+
Kills:53
Deaths:37
KDR:1.432
Accuracy:23.529% D
HSR:24.528% C+
Kills:7,197
Deaths (as Engineer):5,437
Deaths (to Engineers):9,249
KDR:1.32371
Kill Difference:1,760
Playtime:3,754.886 hours
Usage:85%
Score:82.219m
Score/min:365
Accuracy (listed only):27.985%
HSR (listed only):17.880%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C-
Kills:1,870
Deaths:909
KDR:2.057
Accuracy:21.829% C-
HSR:18.075% D--
GD-22S
C*
Kills:1,729
Deaths:786
KDR:2.200
Accuracy:24.319% C*
HSR:17.178% D--
EM6
C+
Kills:1,434
Deaths:684
KDR:2.096
Accuracy:21.229% C+
HSR:20.363% D
MGR-L1 Promise
D--
Kills:1,244
Deaths:754
KDR:1.650
Accuracy:16.836% D**
HSR:17.926% D--
EM1
C++
Kills:1,243
Deaths:638
KDR:1.948
Accuracy:22.472% C++
HSR:17.941% D
NC6 Gauss SAW
B++
Kills:1,171
Deaths:475
KDR:2.465
Accuracy:24.535% B++
HSR:17.592% D--
NC6A GODSAW
B+
Kills:745
Deaths:390
KDR:1.910
Accuracy:31.676% B+
HSR:19.463% D*
NC6S Gauss SAW S
C-
Kills:476
Deaths:305
KDR:1.561
Accuracy:21.599% C-
HSR:20.798% C--
NSX Naginata
C+
Kills:274
Deaths:221
KDR:1.240
Accuracy:16.671% D--
HSR:27.007% C+
LA1 Anchor
C--
Kills:128
Deaths:97
KDR:1.320
Accuracy:22.515% C--
HSR:21.875% C--
Kills:10,314
Deaths (as Heavy Assault):5,259
Deaths (to Heavy Assaults):6,012
KDR:1.96121
Kill Difference:5,055
Playtime:379.778 hours
Usage:9%
Score:5.616m
Score/min:246
Accuracy (listed only):22.368%
HSR (listed only):19.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:847
Deaths:720
KDR:1.176
Accuracy:25.049% C-
HSR:14.758% C
NS-7 PDW
C++
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D-
HSR:18.609% C++
MGR-S1 Gladius
D
Kills:471
Deaths:321
KDR:1.467
Accuracy:22.913% D
HSR:13.588% D*
NS-AM7 Archer
D*
Kills:415
Deaths:815
KDR:0.509
Accuracy:48.284% D**
HSR:6.506% D*
Blitz GD-10
B+
Kills:314
Deaths:245
KDR:1.282
Accuracy:27.145% B+
HSR:14.331% C--
NC4 Mag-Shot
C+
Kills:186
Deaths:130
KDR:1.431
Accuracy:27.800% C+
HSR:14.516% D
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
NS-44 Commissioner AE
C+
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.342% F--
HSR:24.590% C+
Kills:2,896
Deaths (as Infiltrator):2,831
Deaths (to Infiltrators):3,964
KDR:1.02296
Kill Difference:65
Playtime:60.676 hours
Usage:1%
Score:0.762m
Score/min:209
Accuracy (listed only):26.684%
HSR (listed only):15.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,527
Deaths:987
KDR:1.547
Accuracy:38.384% C+
HSR:12.901% C
Carnage AR
C
Kills:757
Deaths:602
KDR:1.257
Accuracy:23.307% C
HSR:19.419% C
Mauler S6
C*
Kills:569
Deaths:363
KDR:1.567
Accuracy:42.390% C*
HSR:10.545% D--
NS-7 PDW
C++
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D-
HSR:18.609% C++
MGR-S1 Gladius
D
Kills:471
Deaths:321
KDR:1.467
Accuracy:22.913% D
HSR:13.588% D*
NC1 Gauss Rifle
B
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.975% B
HSR:12.085% D**
NS-11A
C+
Kills:371
Deaths:280
KDR:1.325
Accuracy:23.958% C+
HSR:15.094% D--
GR-22
C+
Kills:343
Deaths:297
KDR:1.155
Accuracy:24.983% C+
HSR:11.370% D*
NC9 A-Tross
C++
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C++
HSR:16.514% D*
Blitz GD-10
B+
Kills:314
Deaths:245
KDR:1.282
Accuracy:27.145% B+
HSR:14.331% C--
Gauss Rifle S
D
Kills:255
Deaths:187
KDR:1.364
Accuracy:22.142% D
HSR:16.471% D
Reaper DMR
C
Kills:184
Deaths:112
KDR:1.643
Accuracy:22.211% D
HSR:23.370% C
NS Baron G5
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C+
HSR:11.688% D
MGR-A1 Vanquisher
D
Kills:124
Deaths:70
KDR:1.771
Accuracy:26.493% D
HSR:16.129% D*
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
NC12 Sweeper
C
Kills:99
Deaths:60
KDR:1.650
Accuracy:39.289% C
HSR:10.101% D-
Kills:6,519
Deaths (as Combat Medic):4,623
Deaths (to Combat Medics):1,834
KDR:1.41012
Kill Difference:1,896
Playtime:157.791 hours
Usage:4%
Score:2.622m
Score/min:277
Accuracy (listed only):27.929%
HSR (listed only):14.773%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:1,182
V. Kills:98 N/A
Deaths:251
KDR:4.709
Accuracy:45.412% D*
KPH:41.500 C
VKPH:3.400 C-
Breaker Rocket Pods
C++
Kills:935
V. Kills:242 385%
Deaths:129
KDR:7.248
Accuracy:47.416% C+
KPH:66.600 C
VKPH:17.200 C++
M20 Mustang
C+
Kills:469
V. Kills:330 142%
Deaths:330
KDR:1.421
Accuracy:24.716% D--
KPH:13.800 C+
VKPH:9.700 C+
Vortek Rotary
C+
Kills:91
V. Kills:58 154%
Deaths:47
KDR:1.936
Accuracy:30.440% C+
KPH:14 C+
VKPH:8.900 C
Kills:2,677 (1,742 + 0)
Deaths:757
KDR:3.536
VKDR:0.962
Vehicle Kills:728
Kill Difference:1,920
Playtime:83.123 hours
Usage:2%
Score:1.247m
Score/min:250
Piloting Accuracy:30.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:10,428
V. Kills:14,226 73%
Deaths:2,215
KDR:4.708
Accuracy:36.323% B+
KPH:32.900 C++
VKPH:44.800 M
C150 Dalton
B*
Kills:5,329
V. Kills:3,507 152%
Deaths:377
KDR:14.135
Accuracy:38.783% C++
KPH:50.200 B*
VKPH:33 B+
L105 Zephyr
M
Kills:1,807
V. Kills:936 193%
Deaths:165
KDR:10.952
Accuracy:54.239% A+
KPH:50.900 C+
VKPH:26.400 M
Dual-75 Duster
B++
Kills:321
V. Kills:30 N/A
Deaths:12
KDR:26.750
Accuracy:47.917% B**
KPH:82.400 C*
VKPH:7.700 B++
CAS30 Tank Buster
D*
Kills:62
V. Kills:53 115%
Deaths:187
KDR:0.332
Accuracy:33.489% D*
KPH:2 D*
VKPH:1.700 D*
AP30 Shredder
T*
Kills:57
V. Kills:29 190%
Deaths:2
KDR:28.500
Accuracy:35.955% T*
KPH:0 T*
VKPH:0 T*
Kills:18,004 (62 + 17,942)
Deaths:2,958
KDR:6.087
VKDR:6.349
Vehicle Kills:18,781
Kill Difference:15,046
Playtime:493.386 hours
Usage:11%
Score:15.554m
Score/min:525
Piloting Accuracy:33.489%
Gunner Accuracy:35.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:9,623
V. Kills:4,670 206%
Deaths:481
KDR:20.006
Accuracy:47.274% D-
KPH:44.700 B*
VKPH:21.700 B+
L100 Python HESH
C*
Kills:1,937
V. Kills:368 N/A
Deaths:55
KDR:35.218
Accuracy:38.800% D--
KPH:52.700 C+
VKPH:10 C*
L100 Python HEAT
A+
Kills:1,492
V. Kills:655 227%
Deaths:108
KDR:13.815
Accuracy:45.968% D
KPH:43.100 B++
VKPH:18.900 A+
LB00 Python AP
C*
Kills:1,400
V. Kills:631 222%
Deaths:53
KDR:26.415
Accuracy:48.136% D-
KPH:51.500 C+
VKPH:23.200 C*
C75 Viper
A
Kills:1,168
V. Kills:506 230%
Deaths:103
KDR:11.340
Accuracy:44.794% B++
KPH:33.500 C*
VKPH:14.500 A
Skyguard
A++
Kills:799
V. Kills:452 176%
Deaths:75
KDR:10.653
Accuracy:27.509% C
KPH:27.700 A++
VKPH:15.600 A++
Kills:16,419 (16,419 + 0)
Deaths:875
KDR:18.765
VKDR:8.322
Vehicle Kills:7,282
Kill Difference:15,544
Playtime:377.554 hours
Usage:9%
Score:5.757m
Score/min:254
Driving Accuracy:27.509%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:26,646
V. Kills:15,713 170%
Deaths:1,668
KDR:15.975
Accuracy:46.679% C-
KPH:35 B**
VKPH:20.600 A
G30 Walker
B+
Kills:3,344
V. Kills:1,456 230%
Deaths:233
KDR:14.352
Accuracy:31.723% B+
KPH:23.300 C+
VKPH:10.100 C+
E540 Halberd
B++
Kills:1,957
V. Kills:1,138 172%
Deaths:187
KDR:10.465
Accuracy:48.638% B+
KPH:30.300 C++
VKPH:17.600 B++
M20 Basilisk
B
Kills:1,277
V. Kills:543 235%
Deaths:145
KDR:8.807
Accuracy:42.384% A++
KPH:21 C++
VKPH:8.900 B
Enforcer ML85
B+
Kills:875
V. Kills:757 115%
Deaths:156
KDR:5.609
Accuracy:46.933% B++
KPH:22.300 C+
VKPH:19.300 B+
Titan-150 HESH
B+
Kills:872
V. Kills:227 382%
Deaths:55
KDR:15.855
Accuracy:44.508% C
KPH:42.300 C++
VKPH:11 B+
Titan-150 HEAT
A++
Kills:621
V. Kills:314 197%
Deaths:67
KDR:9.269
Accuracy:45.865% C+
KPH:32 B**
VKPH:16.200 A++
M96 Mjolnir
C
Kills:401
V. Kills:273 146%
Deaths:56
KDR:7.161
Accuracy:38.793% C++
KPH:23.700 D
VKPH:16.100 C
G40-F Ranger
D
Kills:333
V. Kills:192 173%
Deaths:42
KDR:7.929
Accuracy:30.721% C+
KPH:26 D
VKPH:15 D
C85 Canister
C+
Kills:154
V. Kills:16 N/A
Deaths:12
KDR:12.833
Accuracy:38.883% C+
KPH:42.300 D
VKPH:4.400 C+
Halberd SE
C-
Kills:143
V. Kills:68 207%
Deaths:6
KDR:23.833
Accuracy:42.990% D-
KPH:26.900 D-
VKPH:12.800 C-
M12 Kobalt
A
Kills:112
V. Kills:10 N/A
Deaths:7
KDR:16
Accuracy:12.855% C-
KPH:37.700 D
VKPH:3.400 A
Kills:36,735 (28,139 + 8,596)
Deaths:2,634
KDR:13.946
VKDR:7.861
Vehicle Kills:20,707
Kill Difference:34,101
Playtime:1,151.499 hours
Usage:26%
Score:19.142m
Score/min:277
Driving Accuracy:45.865%
Gunner Accuracy:12.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:241
V. Kills:19 N/A
Deaths:10
KDR:24.100
Accuracy:18.648% D
KPH:51.900 D*
VKPH:4.100 C+
G30 Walker
B+
Kills:225
V. Kills:118 189%
Deaths:6
KDR:37.500
Accuracy:33.477% C
KPH:33.600 C*
VKPH:17.600 B+
M96 Mjolnir-H
C
Kills:224
V. Kills:167 133%
Deaths:38
KDR:5.895
Accuracy:50.893% C*
KPH:36.100 D
VKPH:26.900 C
C85 Canister-H
C-
Kills:219
V. Kills:19 N/A
Deaths:29
KDR:7.552
Accuracy:39.931% D*
KPH:68.200 D
VKPH:5.900 C-
G40-F Ranger
C+
Kills:165
V. Kills:114 143%
Deaths:14
KDR:11.786
Accuracy:32.559% C
KPH:28.700 C-
VKPH:19.800 C+
E540 Halberd-H
B*
Kills:126
V. Kills:87 143%
Deaths:9
KDR:14
Accuracy:62.889% B*
KPH:38.900 C+
VKPH:26.900 B*
Kills:1,200 (0 + 1,200)
Deaths:106
KDR:11.321
VKDR:4.943
Vehicle Kills:524
Kill Difference:1,094
Playtime:29.747 hours
Usage:1%
Score:0.763m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:62.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:165
V. Kills:79 206%
Deaths:29
KDR:5.690
Accuracy:45.291% B*
KPH:27.400 B+
VKPH:13.100 A++
M12 Kobalt
C+
Kills:144
V. Kills:6 N/A
Deaths:14
KDR:10.286
Accuracy:12.713% D--
KPH:54.200 C+
VKPH:2.300 C+
M12 Kobalt
C++
Kills:93
V. Kills:1 N/A
Deaths:7
KDR:13.286
Accuracy:12.682% D--
KPH:74 C++
VKPH:0.800 D*
M40 Fury
C*
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:36.966% C*
KPH:43.900 C+
VKPH:7.700 C
Kills:465 (0 + 465)
Deaths:59
KDR:7.881
VKDR:1.644
Vehicle Kills:97
Kill Difference:406
Playtime:11.379 hours
Usage:0%
Score:0.247m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:36.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:72
V. Kills:11 N/A
Deaths:7
KDR:10.286
Accuracy:30.557% C--
KPH:52.300 C-
VKPH:8 B++
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:65
Playtime:1.378 hours
Usage:0%
Score:0.018m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:30.557%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 42,35926,6461,66815.975B**11.8346.679%C-N/A35B**20.6A290761.4h3.8B+8.2B+
AP30 Shredder 24,65410,4282,2154.708C0.5636.323%B+N/A32.9C++44.8M478317.3h67.1B+184.6B++
L100 Python AP 14,2939,62348120.006A**15.8647.274%D-N/A44.7B*21.7B+248215.3h4B*8.6B+
C150 Dalton 8,8365,32937714.135B**9.9938.783%C++N/A50.2B*33B+611106.2h2.3B**6B**
Tank Mine 5,8403,80915025.393U21.2525.588%DN/A226.7A*120.9A*145816.8h1.5B++6C*
G30 Walker 4,8003,34423314.352B++10.2131.723%B+1.794%D-23.3C+10.1C+173143.8h124B+390.8B+
NS-11CB 2,3962,3211,6281.426B+2.7223.292%C16.932%D13.1DN/A35177.4h18.6D79.8C
E540 Halberd 3,0951,95718710.465B6.3248.638%B+1.022%D--30.3C++17.6B++38564.5h5.6C++11.6B+
L100 Python HESH 2,3051,9375535.218A**31.0738.8%D--N/A52.8C+10C*24336.7h3.4C+8.8C
NS-15M2 1,9141,8709092.057C*2.0921.829%C-18.075%D--25.9DN/A7572.1h15.2D69.5C
L105 Zephyr 2,7431,80716510.952C++6.8154.239%A+N/A50.9C+26.4M38535.5h7.2C13.2B+
GD-22S 1,7501,7297862.2B+1.9524.319%C*17.178%D--34.2C+N/A9350.5h12.2C50.1C++
Bouncing Betty 1,6341,6345728.667S24.5237.684%DN/A187.8AN/A4948.7h2.1C-5.6D
AF-57 Piston 1,5501,5279871.547B+2.6038.384%C+12.901%C37.4C+N/A11040.8h4.5C++11.7C++
L100 Python HEAT 2,1471,49210813.815A9.6745.968%DN/A43.1B++18.9A+24934.6h5.7C++12.5C+
EM6 1,4611,4346842.096B2.0521.229%C+20.363%D30.6CN/A8146.9h13.4D63.1C+
LB00 Python AP 2,0311,4005326.415B**22.2748.136%D-N/A51.5C+23.2C*31027.2h3.3B++6.9B
Gauss Compact S 1,4821,3171,3730.959C++3.1922.982%C+16.325%C6.6D-N/A23199.8h15.9D*69.1C-
M20 Basilisk 1,8201,2771458.807M4.6642.384%A++3.054%D-21C++8.9B13060.9h92.5C218.4B+
MGR-L1 Promise 1,2911,2447541.65C**2.5016.836%D**17.926%D--17.5D-N/A5071.1h21.1D*125.4D*
EM1 1,2651,2436381.948B*2.2022.472%C++17.941%D34.1C+N/A10836.4h14.4C+64.2C*
M30 Mustang AH 1,2801,1822514.709C+0.5645.412%D*N/A41.5C3.4C-13628.5h11C+24.2C
NC6 Gauss SAW 1,1991,1714752.465B**1.6824.535%B++17.592%D--31.5C+N/A12137.2h10C*40.6B+
C75 Viper 1,6741,16810311.34A++7.1944.794%B++N/A33.6C**14.5A23334.8h14.6C+32.5B
C-4 1,4741,0285191.981B+2.1728.671%B+N/A91C++39.5B++86111.3h1.6C+5.7C++
Breaker Rocket Pods 1,1779351297.248C+3.1047.416%C+N/A66.8C17.3C*40814h17.8C+37.5C+
Enforcer ML85 1,6328751565.609C++1.4646.933%B++N/A22.3C+19.3B+32739.2h15.1D32.1C++
Titan-150 HESH 1,0998725515.855B+11.7144.508%C1.72%C+42.3C++11B+31720.6h3.9D8.8C-
NS-61 Emissary 8588477201.176B+2.9725.049%C-14.758%C19.8CN/A5842.7h13C++52.1C++
Skyguard 1,2517997510.653M++6.5127.509%C1.377%C--27.6A++15.6A++29628.9h76.6B**278.5B*
Carnage AR 7717576021.257C+2.8923.307%C19.419%C22.8C-N/A7233.2h15.9D68.1C
NC6A GODSAW 8247453901.91C+2.2431.676%B+19.463%D*16D*1.7B*5646.7h28.8F-91F**
Hyena Missile Launcher 1,2557373372.187B++1.9635.892%C**N/A16.6C+11.7C++30744.3h28.6B*79.7B*
M60-A Bulldog 8826411344.784C+0.6434.871%C+N/A25.8D9.7B++23324.8h5.9C+17C++
Titan-150 HEAT 935621679.269B*5.1245.865%C+N/A32B**16.2A++53119.4h4.5B+9.9B+
Mauler S6 5865693631.567B+2.5842.39%C*10.545%D--39.5B+1.2A++14114.4h4.6B+10.9B+
NS-7 PDW 5024893971.232B+2.9120.551%D-18.609%C++16.3DN/A5030h19.3D93.7D
NC6S Gauss SAW S 5104763051.561C++2.5921.599%C-20.798%C--15.5D--1.1B*4530.7h21.8T*101D*
MGR-S1 Gladius 4804713211.467C*2.6822.913%D13.588%D*17.7DN/A5826.6h12.1C52.7C
M20 Mustang 7994693301.421C+2.7324.716%D--N/A13.8C+9.7C+26134h109.2C++441.9C+
NS Annihilator 8584582122.16M**1.9982.226%B+N/A15.3A13.4A++20329.9h9.7B*11.8B*
NC1 Gauss Rifle 4294222581.636B+2.5124.975%B12.085%D**28.3C*N/A12514.9h11.7B+46.9B+
A30 Walker 7804211972.137C+2.0122.692%CN/A12.4C-10.6C31633.9h125C*550.9C*
NS-AM7 Archer 6664158150.509C++3.6448.284%D**6.506%D*2D--1.2D--19210.9h22.1C+45.8C
M96 Mjolnir 674401567.161C**3.0138.793%C++N/A23.7D16.2C34616.9h39.7C+102.4C*
GD-7F 3943853351.149C++3.0020.668%D21.039%C++13.8DN/A5127.8h19.3D*93.2D-
NS-11A 3793712801.325C++2.8223.958%C+15.094%D--19.8DN/A6118.7h15.4C-64.4C+
Orbital Strike Uplink 4523461346N/A341.85942.308%UN/A1153.3U353.3U56940.3h1.4T*0.2T*
GR-22 3503432971.155C+2.9924.983%C+11.37%D*22.6C-N/A7415.2h14C+56.1C++
G40-F Ranger 525333427.929C+3.7830.721%C+N/A26D15D24212.8h76.6C+249.3C+
NC9 A-Tross 3333272071.58C**2.5725.893%C++16.514%D*24.4C--N/A6913.4h10.3C+39.6C*
Dual-75 Duster 3513211226.75B**22.6047.917%B**N/A82.3C*7.7B++3153.9h5.9C++12.4B+
M20 Drake 6813171971.609D2.5428.681%C+1.262%D11D-12.7C38628.7h85C-296.2C
Blitz GD-10 3163142451.282C**2.8627.145%B+14.331%C--14.7DN/A5721.3h24.8F91.4C
Sticky Grenade 3203141314N/A309.8540.014%D**N/A392.5D*7.5D10640.8h3.6D--9.1D*
Shrike 5633072221.383A2.7664.253%B*N/A23.8C+19.8B**44112.9h9.1D--14.1C
Auraxium Mag-Cutter 33530012,5930.024C+4.125.314%F-8.333%C*0.2C-N/A11207.4h3D*55.9T*
AF-19 Mercenary 2952842111.346B++2.8023.521%C*17.958%D7.3DN/A5938.7h15.6C66.3C++
NSX Naginata 2832742211.24C+2.9116.671%D--27.007%C+18.3D-N/A7415h17.1D-102.5D-
Gauss Rifle S 2612551871.364C*2.7822.142%D16.471%D22.4C-N/A6711.4h15.9F71.7D--
M12 Kobalt-H 2602411024.1B++19.9518.648%D14.938%C--52.4D*4.1C+1524.6h25.3D--135.8D*
Razor GD-23 2332271771.282B+2.8621.024%D22.026%C*13DN/A4417.4h15.3C-72.6C
G30 Walker 343225637.5U33.3533.477%C2.222%D33.6C*17.6B+2536.7h128.2B++383B+
M96 Mjolnir-H 391224385.895B+1.7550.893%C*N/A36.1D26.9C7786.2h42.7C+84C++
C85 Canister-H 238219297.552C3.4139.931%D*11.872%C**68.4D5.9C-2713.2h6.9C*17.2C+
M20 Basilisk 330213307.1C+2.9550.07%C2.817%D32.3C-17.7C3126.6h107.5C*214.6C*
Xiphos Anti-Personnel Phalanx Tower 2102051205A*200.8538.91%B**N/A341.7B8.3C+12150.6h13.5B34.8C**
Hawk GD-68 352193912.121M2.0365.113%B1.036%D--21.9B18.1A+3628.8h8.7C+13.3C++
Frag Grenade 1961891189N/A184.8541.508%DN/A472.5C+17.5A17000.4h3.6C**8.6C++
AF-41 Hacksaw 189187752.493C++1.6528.646%C14.439%C+39B+N/A1084.8h7.4C++25.7C++
NC4 Mag-Shot 1901861301.431B**2.7227.8%C+14.516%D22.7C+N/A1108.2h8C**28.7C**
Reaper DMR 1881841121.643C+2.5022.211%D23.37%C22.2DN/A708.3h14.7F--66.4D**
Anti-Vehicle Grenade 3101831183N/A178.8543.864%D-N/A305C211.7A+26930.6h5.5C*12.6C+
G40-F Ranger 2791651411.786C**7.6432.559%CN/A28.4C-19.7C+3185.8h70C++215.1C++
M20 Basilisk 244165295.69A1.5445.291%B*3.636%D-27.5B+13.2A++4466h109.1C240.9C**
C85 Canister 1701541212.833C+8.6938.883%C+12.987%C+42.8D4.4C+1213.6h11.7D30C
NS Baron G5 1601541091.413B+2.7341.852%C+11.688%D36.7C++1.4A++1134.2h5C+12C+
Spear Anti-Vehicle Phalanx Tower 2431541154S149.8549.799%C+3.247%C+67B+38.7B+5952.3h5.6B++11.3B++
AF-41 Hacksaw 150147751.96C+2.1930.106%C14.966%C+30C+N/A874.9h9.8C-32.7C
MANA Anti-Personnel Turret 150146592.475N/A1.6716.519%UN/A1460U40U2989100.1h19.8T*120.1T*
M12 Kobalt 1501441410.286C6.1412.713%D--13.889%D--53.3C2.2C+2322.7h19.4C*152.7C+
Halberd SE 211143623.833C+19.6942.99%D-N/A27D-12.8C-2405.3h4.5C+10.5C-
LA1 Anchor 133128971.32C2.8322.515%C--21.875%C--21D-N/A1876.1h16.6F*73.6D*
E540 Halberd-H 213126914B++9.8562.889%B*2.381%B+39.4C+27.2B*8603.2h7.2C11.5C+
MGR-A1 Vanquisher 133124701.771C**2.3826.493%D16.129%D*25.3D-1.8C**694.9h15.8F-59.5D**
AC-X11 116115671.716B++2.4324.349%C+23.478%C*30.3C++N/A1883.8h10.3C++42.1C++
NSX Tengu 1161131280.883C3.2620.384%F--14.159%D--6.2D--N/A2118.2h24.7F-121.1F**
NC05 Jackhammer AE 114113621.823C++2.3242.113%D9.735%D**36.5DN/A1133.1h5.4D12.9C-
M12 Kobalt 122112716C++11.8512.855%C-11.607%D37.3D3.3B**1053h26.2D--203.5D
G30 Walker 176111427.75M++23.6030.941%D*N/A23.1D13.5D1944.8h152.3B++492.3C*
Hoplon Anti-Aircraft Phalanx Tower 1721071107S102.8518.689%D*N/A356.7M++216.7A++24510.3h5.9B*31.8B++
Spear Anti-Vehicle Phalanx Turret 1671011010.1B+5.9550.306%B++N/A38.8C++25.4B+8782.6h11.4D22.7C+
NS Decimator 152100631.587B+2.5654.341%D-2%C+19.2D--10D4165.2h7.3D**13.4F
NC12 Sweeper 10099601.65B+2.5039.289%C10.101%D-45B+N/A1332.2h4B+10.2C**
M60-A Bulldog 11195247.5B**43.3551.589%B+N/A32.8C+5.5B+2042.9h9.4D*18.2C-
M12 Kobalt 9493713.286C+9.1412.682%D--23.656%B**71.5C++N/A2481.3h15.8B+124.6C+
Vortek Rotary 14991471.936C+2.2130.44%C+1.099%D14C+8.9C3526.5h65.1B213.9B
Gauss Compact Burst 8986441.955C*2.1919.081%F23.256%C15.9D-N/A485.4h15.8D**82.8F
C-4 ARX 11883601.383C2.7625.469%CN/A69.2D-29.2C6961.2h2F--7.7F-
Mag-Cutter 107796,1510.013C4.138.505%F5.063%C0.2CN/A1430.2h3.8D44.9F--
NS-10 Burster 11778401.95A+2.2031.176%C*2.564%D-7.8B**3.9C*9310h121.7B++390.3B++
CAS 14-E 8372710.286C6.1430.557%C--2.778%B*51.4C-7.9B++2211.4h35.1C114.9C
NS-10 Burster 10670381.842B**2.3030.556%C++7.143%B+7.1B++3.7C+829.8h132B++431.9B+
G40-F Ranger 10265513B+8.8533.154%CN/A40.6C23.1C3831.6h60.6B+182.7B+
M40 Fury 746397C++2.8536.966%C*N/A45C+7.9C3481.4h11.3B+30.4B+
CAS30 Tank Buster 115621870.332D3.8133.489%D*N/A2D*1.7D*89430.5h113.6D339.3F
NS-44 Commissioner AE 6261750.813C3.3321.342%F--24.59%C+10.7D*N/A465.7h5.2D**24.4F**
Carver 62611030.592A**3.5517.866%D-19.672%B+5.9C+N/A1710.3h1.2B+6.6C++
MGR-C1 Charger 6260461.304B+2.8423.444%D21.667%C20DN/A863h14.2C+60.5C
M12 Kobalt 6254510.8C6.6519.697%C-14.815%D49.1D--7.3B*2391.1h28.4D-144.1D
Warden 5453371.432B2.7123.529%D24.528%C+25.2C*N/A2092.1h12.8D54.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124,0651.9h
Anti-Vehicle MANA Turret11290.1h
Skywall Shield Emitter02500.9h
Structure Shield Module02821.1h
Repair Module24511.5h
Turret AI Module24031.9h
AE Nano-Armor Kit1,8313,215,806198.7h
AE Medical Applicator217111,7727.7h
Cortium Silo01040.3h
Nanite Revive Grenade01,4720.4h
Medical Kit2113,4134.3h
Medical Applicator195,0460.6h
Blast Wall01120.6h
Restoration Kit85630.4h
Motion Spotter72,4521.4h
Hoplon Anti-Aircraft Phalanx Tower02250.9h
Rampart Wall44695h
Xiphos Anti-Personnel Tower12921.5h
Deconstruction Tool05,3320.7h
Spitfire Auto-Turret2814,0858.2h
Welding Device01,3520.1h
Spear Anti-Vehicle Tower21860.9h
M20 Kestrel02330h
Shield Recharging Field11620.1h
Ammunition Package4527,9788.4h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54750.6h
Pain Spire01230.5h
Router01170.2h
Hardlight Barrier136450.9h
Nano-Repair Grenade01,3360.4h
Vehicle Gate11401.4h
Orbital Strike Target Designator412112.5h
Elysium Spawn Tube01330.4h
WLT-Howler Mining Laser02,4460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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