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Executor Motopehota[LPS] Motopehota
NC BR 169

KDR: 3.66

Score: 71.2m

Last Seen: Mar 17th, 2019 8:44 AM
- OFFLINE - 30.7 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 89
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP Tank Mine C150 Dalton NS-11CB L100 Python HESH L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.413%17.302%4052799816,4491.899641.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.786%0.467B+-0.517D-0.659DHEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.12C+15.5-0.081C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.682%0.549%95310222,18523957030.911937310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%-0.825D--0.959D--0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.303C*32.90.373C**77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.01%0.613%19177101829,69121141659714.0383179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%-0.192C-1.284D**0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.576B+6.30.491B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.726%1.264%120618100720,4132056204549.92368100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.054%-0.146C-0.794D-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.1-0.25C52.5-0.299C98.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.202%13.776%1206210231,234535222.30224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.799%-0.309C-0.104C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.041C+4.80.016C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 89
71.2m290.1%380 (22.8k)345 (20.7k)3.6572386,41323,6285.19075169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025536721.977%4.557%10008:4218

83% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMMar 18th, 2019 2:28 AM (8h) (PST)Mar 17th, 2019 8:33 AM (1d) (PST)Mar 17th, 2019 4:44 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,056481,0080.4190.1150.0191.8270.211313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,3702,88460,48625711101320,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3433.9h/143.1d 36,234 3,938 33,133 376.5k 2,132 6,316 43,370 217.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
C
Kills:2,131
Deaths:1,492
KDR:1.428
Accuracy:23.387% C
HSR:16.706% D
AF-57 Piston
C+
Kills:1,173
Deaths:811
KDR:1.446
Accuracy:37.887% C+
HSR:13.981% C+
Gauss Compact S
C+
Kills:1,014
Deaths:877
KDR:1.156
Accuracy:22.264% C+
HSR:16.963% C
GD-7F
C+
Kills:314
Deaths:288
KDR:1.090
Accuracy:19.975% D-
HSR:19.108% C+
AF-19 Mercenary
C**
Kills:273
Deaths:200
KDR:1.365
Accuracy:23.371% C**
HSR:17.216% D
Razor GD-23
B+
Kills:211
Deaths:167
KDR:1.263
Accuracy:20.816% D
HSR:23.697% B+
NS Baron G5
C+
Kills:144
Deaths:98
KDR:1.469
Accuracy:43.276% C+
HSR:12.500% C-
Mauler S6
B
Kills:61
Deaths:46
KDR:1.326
Accuracy:42.976% B
HSR:9.836% D*
Kills:5,321
Deaths (as Engineer):3,979
Deaths (to Engineers):7,585
KDR:1.33727
Kill Difference:1,342
Playtime:2,839.258 hours
Usage:83%
Score:62.357m
Score/min:366
Accuracy (listed only):29.244%
HSR (listed only):16.251%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B
Kills:1,642
Deaths:748
KDR:2.195
Accuracy:24.709% B
HSR:16.992% D--
NS-15M2
C
Kills:1,590
Deaths:758
KDR:2.098
Accuracy:22.549% C
HSR:17.484% D--
EM6
C++
Kills:1,249
Deaths:572
KDR:2.184
Accuracy:22.351% C++
HSR:20.737% C-
EM1
C*
Kills:1,194
Deaths:611
KDR:1.954
Accuracy:22.548% C*
HSR:17.755% D
NC6 Gauss SAW
B*
Kills:1,156
Deaths:469
KDR:2.465
Accuracy:24.528% B*
HSR:17.561% D--
MGR-L1 Promise
D
Kills:808
Deaths:444
KDR:1.820
Accuracy:17.028% D*
HSR:19.059% D
NC6A GODSAW
B+
Kills:651
Deaths:345
KDR:1.887
Accuracy:31.873% B+
HSR:20.277% D-
NC6S Gauss SAW S
D
Kills:136
Deaths:95
KDR:1.432
Accuracy:19.874% D
HSR:17.647% D-
NC05 Jackhammer AE
D
Kills:113
Deaths:62
KDR:1.823
Accuracy:42.113% D
HSR:9.735% D**
LA1 Anchor
C
Kills:108
Deaths:76
KDR:1.421
Accuracy:21.949% D
HSR:23.148% C
NSX Naginata
C++
Kills:94
Deaths:76
KDR:1.237
Accuracy:20.796% C
HSR:28.723% C++
Kills:8,741
Deaths (as Heavy Assault):4,256
Deaths (to Heavy Assaults):5,099
KDR:2.05381
Kill Difference:4,485
Playtime:360.231 hours
Usage:10%
Score:5.410m
Score/min:250
Accuracy (listed only):24.574%
HSR (listed only):19.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:784
Deaths:682
KDR:1.150
Accuracy:24.632% D
HSR:14.286% C
NS-7 PDW
C++
Kills:466
Deaths:385
KDR:1.210
Accuracy:20.653% D
HSR:18.455% C++
MGR-S1 Gladius
D
Kills:438
Deaths:304
KDR:1.441
Accuracy:22.789% D
HSR:13.014% D*
NS-AM7 Archer
D*
Kills:330
Deaths:648
KDR:0.509
Accuracy:48.230% D**
HSR:7.273% D*
Blitz GD-10
C+
Kills:259
Deaths:213
KDR:1.216
Accuracy:24.070% C+
HSR:14.286% C
NC4 Mag-Shot
C++
Kills:184
Deaths:130
KDR:1.415
Accuracy:27.768% C++
HSR:14.130% D
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.488% F--
HSR:14.159% D--
NS-44 Commissioner AE
C+
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.342% F--
HSR:24.590% C+
Kills:2,635
Deaths (as Infiltrator):2,565
Deaths (to Infiltrators):3,367
KDR:1.02729
Kill Difference:70
Playtime:46.538 hours
Usage:1%
Score:0.567m
Score/min:203
Accuracy (listed only):26.246%
HSR (listed only):15.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,173
Deaths:811
KDR:1.446
Accuracy:37.887% C+
HSR:13.981% C+
Carnage AR
C+
Kills:723
Deaths:567
KDR:1.275
Accuracy:23.275% C
HSR:19.364% C+
NS-7 PDW
C++
Kills:466
Deaths:385
KDR:1.210
Accuracy:20.653% D
HSR:18.455% C++
MGR-S1 Gladius
D
Kills:438
Deaths:304
KDR:1.441
Accuracy:22.789% D
HSR:13.014% D*
NC1 Gauss Rifle
B+
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.975% B+
HSR:12.085% D*
NS-11A
C+
Kills:371
Deaths:279
KDR:1.330
Accuracy:23.946% C+
HSR:15.094% D-
GR-22
C++
Kills:343
Deaths:297
KDR:1.155
Accuracy:24.983% C++
HSR:11.370% D*
NC9 A-Tross
C++
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C++
HSR:16.514% D*
Blitz GD-10
C+
Kills:259
Deaths:213
KDR:1.216
Accuracy:24.070% C+
HSR:14.286% C
Gauss Rifle S
C--
Kills:246
Deaths:182
KDR:1.352
Accuracy:22.284% C--
HSR:16.667% D
Reaper DMR
C+
Kills:184
Deaths:112
KDR:1.643
Accuracy:22.211% D
HSR:23.370% C+
NS Baron G5
C+
Kills:144
Deaths:98
KDR:1.469
Accuracy:43.276% C+
HSR:12.500% C-
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.488% F--
HSR:14.159% D--
Mauler S6
B
Kills:61
Deaths:46
KDR:1.326
Accuracy:42.976% B
HSR:9.836% D*
Kills:5,270
Deaths (as Combat Medic):3,887
Deaths (to Combat Medics):1,531
KDR:1.3558
Kill Difference:1,383
Playtime:148.152 hours
Usage:4%
Score:2.488m
Score/min:280
Accuracy (listed only):27.122%
HSR (listed only):15.050%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:951
V. Kills:84 N/A
Deaths:231
KDR:4.117
Accuracy:44.894% D**
KPH:39.300 C
VKPH:3.500 C
Breaker Rocket Pods
C++
Kills:819
V. Kills:209 390%
Deaths:120
KDR:6.825
Accuracy:47.571% C+
KPH:65.900 C
VKPH:16.800 C++
M20 Mustang
C+
Kills:415
V. Kills:303 137%
Deaths:316
KDR:1.313
Accuracy:24.746% D--
KPH:13.300 C+
VKPH:9.700 C+
Kills:2,185 (1,366 + 0)
Deaths:667
KDR:3.276
VKDR:0.894
Vehicle Kills:596
Kill Difference:1,518
Playtime:67.803 hours
Usage:2%
Score:0.913m
Score/min:224
Piloting Accuracy:24.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M+
Kills:9,536
V. Kills:13,675 70%
Deaths:2,147
KDR:4.442
Accuracy:36.361% B*
KPH:31.700 C++
VKPH:45.500 M+
C150 Dalton
B**
Kills:2,335
V. Kills:1,770 132%
Deaths:275
KDR:8.491
Accuracy:38.502% C+
KPH:47.700 B*
VKPH:36.200 B**
L105 Zephyr
M++
Kills:1,644
V. Kills:869 189%
Deaths:161
KDR:10.211
Accuracy:55.839% A++
KPH:51.300 C+
VKPH:27.100 M++
Dual-75 Duster
A++
Kills:102
V. Kills:17 N/A
Deaths:10
KDR:10.200
Accuracy:47.194% B**
KPH:79.500 C++
VKPH:13.200 A++
CAS30 Tank Buster
D*
Kills:54
V. Kills:47 113%
Deaths:173
KDR:0.312
Accuracy:32.295% D*
KPH:2.100 D*
VKPH:1.800 D*
Kills:13,671 (54 + 13,617)
Deaths:2,766
KDR:4.943
VKDR:5.921
Vehicle Kills:16,378
Kill Difference:10,905
Playtime:408.853 hours
Usage:12%
Score:13.519m
Score/min:551
Piloting Accuracy:32.295%
Gunner Accuracy:47.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:7,771
V. Kills:3,822 203%
Deaths:457
KDR:17.004
Accuracy:47.368% D-
KPH:43.900 B**
VKPH:21.600 B++
L100 Python HESH
B+
Kills:1,828
V. Kills:353 N/A
Deaths:53
KDR:34.491
Accuracy:38.731% D--
KPH:52.700 C+
VKPH:10.200 B+
L100 Python HEAT
A++
Kills:1,422
V. Kills:631 225%
Deaths:104
KDR:13.673
Accuracy:46.574% C-
KPH:43 B*
VKPH:19.100 A++
C75 Viper
A++
Kills:1,036
V. Kills:435 238%
Deaths:98
KDR:10.571
Accuracy:43.890% B+
KPH:33.400 C*
VKPH:14 A++
Skyguard
A*
Kills:674
V. Kills:394 171%
Deaths:66
KDR:10.212
Accuracy:27.422% C
KPH:27.800 A*
VKPH:16.200 A*
Kills:12,731 (12,731 + 0)
Deaths:778
KDR:16.364
VKDR:7.243
Vehicle Kills:5,635
Kill Difference:11,953
Playtime:299.958 hours
Usage:9%
Score:4.316m
Score/min:240
Driving Accuracy:27.422%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:16,184
V. Kills:10,583 153%
Deaths:1,421
KDR:11.389
Accuracy:47.997% C
KPH:31.600 B*
VKPH:20.600 A
E540 Halberd
B++
Kills:1,522
V. Kills:950 160%
Deaths:182
KDR:8.363
Accuracy:49.216% B+
KPH:29.500 C+
VKPH:18.400 B++
G30 Walker
C+
Kills:1,253
V. Kills:586 213%
Deaths:139
KDR:9.014
Accuracy:30.540% C**
KPH:23 C+
VKPH:10.700 C+
M20 Basilisk
B
Kills:1,136
V. Kills:489 232%
Deaths:139
KDR:8.173
Accuracy:42.113% A++
KPH:21.800 C++
VKPH:9.400 B
Enforcer ML85
B+
Kills:842
V. Kills:737 114%
Deaths:155
KDR:5.432
Accuracy:46.852% B++
KPH:22.200 C+
VKPH:19.400 B+
Titan-150 HESH
B++
Kills:776
V. Kills:203 380%
Deaths:54
KDR:14.370
Accuracy:45.609% C+
KPH:42 C++
VKPH:11 B++
M96 Mjolnir
C
Kills:363
V. Kills:250 145%
Deaths:55
KDR:6.600
Accuracy:39.807% B
KPH:24.600 C-
VKPH:16.900 C
Titan-150 HEAT
A
Kills:307
V. Kills:176 173%
Deaths:52
KDR:5.904
Accuracy:45.675% C+
KPH:25.300 B+
VKPH:14.500 A
G40-F Ranger
C
Kills:211
V. Kills:129 162%
Deaths:38
KDR:5.553
Accuracy:29.165% C
KPH:21.300 D-
VKPH:13 D-
C85 Canister
C
Kills:123
V. Kills:7 N/A
Deaths:10
KDR:12.300
Accuracy:35.691% C
KPH:44.800 D
VKPH:2.500 D
M12 Kobalt
A+
Kills:90
V. Kills:9 N/A
Deaths:7
KDR:12.857
Accuracy:12.971% C
KPH:35.100 D
VKPH:3.500 A+
Kills:22,807 (17,267 + 5,540)
Deaths:2,252
KDR:10.127
VKDR:6.270
Vehicle Kills:14,119
Kill Difference:20,555
Playtime:769.546 hours
Usage:22%
Score:12.763m
Score/min:276
Driving Accuracy:45.675%
Gunner Accuracy:12.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:208
V. Kills:18 N/A
Deaths:27
KDR:7.704
Accuracy:40.087% D--
KPH:73.500 D
VKPH:6.400 C
M96 Mjolnir-H
B
Kills:143
V. Kills:132 108%
Deaths:38
KDR:3.763
Accuracy:52.774% B+
KPH:40 C
VKPH:37 B
G40-F Ranger
C+
Kills:126
V. Kills:92 135%
Deaths:13
KDR:9.692
Accuracy:31.118% C-
KPH:27.900 C--
VKPH:20.400 C+
E540 Halberd-H
B**
Kills:56
V. Kills:50 110%
Deaths:7
KDR:8
Accuracy:61.379% B++
KPH:34 C
VKPH:30.300 B**
Kills:533 (0 + 533)
Deaths:85
KDR:6.271
VKDR:3.435
Vehicle Kills:292
Kill Difference:448
Playtime:12.573 hours
Usage:0%
Score:0.459m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:61.379%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:151
V. Kills:75 199%
Deaths:29
KDR:5.207
Accuracy:44.665% B*
KPH:27 B+
VKPH:13.400 A++
M12 Kobalt
C+
Kills:133
V. Kills:6 N/A
Deaths:14
KDR:9.500
Accuracy:12.953% D--
KPH:52.500 C
VKPH:2.400 C+
M12 Kobalt
C*
Kills:92
V. Kills:1 N/A
Deaths:7
KDR:13.143
Accuracy:12.584% D--
KPH:77.700 C*
VKPH:0.800 D*
M40 Fury
C*
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:36.966% C*
KPH:43.900 C+
VKPH:7.700 C
Kills:439 (0 + 439)
Deaths:59
KDR:7.441
VKDR:1.576
Vehicle Kills:93
Kill Difference:380
Playtime:10.750 hours
Usage:0%
Score:0.211m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:36.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 26,76716,1841,42111.389B*7.7347.997%CN/A31.6B*20.6A277512.7h4.3B+9B+
AP30 Shredder 23,2119,5362,1474.442C+0.7836.361%B*N/A31.7C++45.5M+485300.7h68.4B+188.1B++
L100 Python AP 11,5937,77145717.004M13.3547.368%D-N/A43.9B**21.6B++241176.9h4.2B*8.8B++
Tank Mine 4,6662,99913921.576S17.9225.801%DN/A211.2A*117.4A++140714.2h1.6B+6.3C++
C150 Dalton 4,1052,3352758.491B4.8338.502%C+N/A47.8B*36.2B**86348.9h2.4A6.1A
NS-11CB 2,2012,1311,4921.428C**2.2323.387%C16.706%D12.6DN/A33169h18.8C--80.6C
L100 Python HESH 2,1811,8285334.491A**30.8338.731%D--N/A52.7C+10.2B+23034.7h3.4C+8.7C
L105 Zephyr 2,5131,64416110.211C++6.5555.839%A++N/A51.4C+27.2M++39932h7.2C12.9B+
GD-22S 1,6591,6427482.195B+1.4624.709%B16.992%D--34.9C+N/A9347.1h12C+48.6C*
NS-15M2 1,6201,5907582.098C**1.5622.549%C17.484%D--27.9C--N/A7656.9h15C--66.7C+
E540 Halberd 2,4721,5221828.363C++4.7149.216%B+1.248%D--29.4C+18.4B++40451.7h5.8C+11.8B+
L100 Python HEAT 2,0531,42210413.673A10.0246.574%C-N/A43.1B*19.1A++23733h5.8C++12.4C+
Bouncing Betty 1,3221,3224132.244S28.5936.851%DN/A186.2A+N/A4787.1h2.1C-5.7D
G30 Walker 1,8391,2531399.014B+5.3630.54%C**1.357%D--23C+10.8C+17754.5h133.9B+438.5B+
EM6 1,2671,2495722.184B+1.4722.351%C++20.737%C-32.9CN/A8738h12.1C+54.1C++
EM1 1,2131,1946111.954B*1.7022.548%C*17.755%D35.5C+N/A11033.6h14.3C+63.5C*
AF-57 Piston 1,1921,1738111.446C**2.2137.887%C+13.981%C+34C+N/A9634.5h4.7C+12.4C++
NC6 Gauss SAW 1,1821,1564692.465A1.1924.528%B*17.561%D--32.2C++N/A11435.9h9.8C**40.1B+
M20 Basilisk 1,6251,1361398.173A*4.5242.113%A++2.905%D--21.8C++9.4B13352.1h91.1C216.3B+
C75 Viper 1,4711,0369810.571A+6.9143.89%B+N/A33.3C*14A++21731.1h14.4C+32.8B
Gauss Compact S 1,1321,0148771.156B2.5022.264%C+16.963%C6.9D-N/A23146.5h15.2D--68.4C
M30 Mustang AH 1,0359512314.117C+0.4644.894%D**N/A39.3C3.5C12624.2h11.6C25.8C-
Enforcer ML85 1,5798421555.432C++1.7746.852%B++N/A22.2C+19.4B+32537.9h15.1C--32.2C++
Breaker Rocket Pods 1,0288191206.825C+3.1747.571%C+N/A66C16.9C++38712.4h17.9C+37.5C+
MGR-L1 Promise 8398084441.82B1.8417.028%D*19.059%D23DN/A6635.1h19.7D-115.8D--
NS-61 Emissary 7947846821.15B+2.5124.632%D14.286%C20.6CN/A6138h13C**52.8C++
Titan-150 HESH 9797765414.37B+10.7145.609%C+1.933%C++41.9C++11B++31018.5h4D8.8C-
C-4 1,1267463871.928B+1.7328.004%B+N/A87.8C*44.7B**8658.5h1.7C6.1C++
Carnage AR 7367235671.275C+2.3823.275%C19.364%C+23CN/A6931.5h15.9D68.2C
Skyguard 1,0686746610.212M**6.5527.422%CN/A27.7A*16.2A*27824.3h77.9B**284B*
NC6A GODSAW 7186513451.887C+1.7731.873%B+20.277%D-16.7D*1.7A++5739h28.1D**88.2F*
Hyena Missile Launcher 1,0375953081.932B+1.7335.182%C*N/A16.1C+12C++32736.9h27.4B**77.9B*
M60-A Bulldog 7675471144.798C+1.1434.804%C+N/A24.8C--10B**23322.1h6.1C17.5C++
NS-7 PDW 4754663851.21B+2.4520.653%D18.455%C++16.1C--N/A4928.9h19.1D92.4C--
MGR-S1 Gladius 4474383041.441C++2.2222.789%D13.014%D*17DN/A5125.7h12.4C54.4C
NC1 Gauss Rifle 4294222581.636B+2.0224.975%B+12.085%D*28.5BN/A11614.8h11.7B+46.9B+
M20 Mustang 7184153161.313C+2.3424.746%D--N/A13.3C+9.7C+23631.2h111.5C++450.5C+
NS Annihilator 7403831852.07M**1.5982.429%B+N/A14.6B**13.6A++19426.2h9.9B++12B++
NS-11A 3793712791.33C++2.3323.946%C+15.094%D-19.8C--N/A5818.7h15.4C64.4C+
M96 Mjolnir 613363556.6B2.9439.807%BN/A24.5C-16.9C36314.8h39.6C+99.6C**
GR-22 3503432971.155C+2.5024.983%C++11.37%D*22.6C-N/A6915.2h14C+56.1C*
NS-AM7 Archer 5333306480.509C++3.1548.23%D**7.273%D*1.8D*1.1D--16182.4h22.8C+47.3C
NC9 A-Tross 3333272071.58C**2.0825.893%C++16.514%D*24.4C--N/A6713.4h10.3C+39.6C++
GD-7F 3193142881.09C+2.5719.975%D-19.108%C+12.2DN/A4225.8h20.4D**102.3D--
Titan-150 HEAT 483307525.904C**2.2545.675%C+N/A25.4B+14.5A58112.1h5C*11C*
Shrike 5583042221.369A2.2964.443%B*N/A23.8C+19.8B**39312.8h9.2D*14.2C
M20 Drake 6512961971.503C2.1528.651%C**1.351%C--10.5D-12.6C+38828.1h88.1C307.6C++
Sticky Grenade 2882831283N/A279.3438.999%D**N/A404.3D*7.1C--10030.7h3.7D*9.5D*
AF-19 Mercenary 2822732001.365B++2.2923.371%C**17.216%D7.8DN/A5535h15.8C67.6C++
Blitz GD-10 2602592131.216C*2.4424.07%C+14.286%C13.9DN/A5018.6h22.1D*91.7C
Gauss Rifle S 2522461821.352C*2.3122.284%C--16.667%D22.8CN/A6410.8h16.1F72.2D--
A30 Walker 5042381741.368B+2.2922.367%C+N/A9.5C--10.6C+34625h147.4C++659.2C++
Auraxium Mag-Cutter 2502258,6360.026C+3.635.198%F-8.444%B0.3DN/A1892.4h3.1D*60T*
G40-F Ranger 340211385.553C1.9029.165%CN/A21.3D-13D-2059.9h84.3C289.2C+
Razor GD-23 2162111671.263B+2.3920.816%D23.697%B+13DN/A4116.2h15C72.1C
M20 Basilisk 325210307C+3.3450.013%C2.857%D32.3C17.7C3066.5h107.9C**215.6C*
Orbital Strike Uplink 2762091209N/A205.341027.27%UN/A1045U335U56200.2h1.6T*0.2T*
C85 Canister-H 226208277.704C4.0540.087%D--12.019%C*74.3D6.4C2672.8h6.2C**15.5C+
Hawk GD-68 352193912.121M1.5465.113%B1.036%D--21.9B++18.1A+3338.8h8.7C+13.3C++
NC4 Mag-Shot 1881841301.415B**2.2427.768%C++14.13%D23.3C+N/A1037.9h8C**28.8C+
Reaper DMR 1881841121.643C++2.0122.211%D23.37%C+22.2C--N/A668.3h14.7F-66.4D*
Xiphos Anti-Personnel Phalanx Tower 1831781178A*174.3438.755%B*N/A356B+10B11180.5h14.6C**37.7B
AF-41 Hacksaw 158156692.261C+1.4034.094%B13.462%C36.3BN/A1074.3h7.2C21.1C**
M20 Basilisk 226151295.207A1.5544.665%B*3.974%D27B+13.4A++4035.6h110.7C247.9C*
Spear Anti-Vehicle Phalanx Tower 2331481148S144.3449.448%C+3.378%C+64.3B+37B+5142.3h5.8B++11.6B*
NS Baron G5 149144981.469B+2.1943.276%C+12.5%C-40B1.4M1223.6h4.9C+11.4C+
M96 Mjolnir-H 275143383.763C+0.1152.774%B+N/A39.7C-36.7B10713.6h48.4C91.7C+
MANA Anti-Personnel Turret 141138552.509N/A1.1516.406%UN/A1380U30U2657300.1h19.5T*118.7T*
NC6S Gauss SAW S 149136951.432C+2.2319.874%D17.647%D-12.4D-1.2A+4011h23.2T*116.7F
M12 Kobalt 139133149.5C5.8412.953%D--13.534%D--53.2C2.4C+1982.5h20.2C+155.7C
Frag Grenade 1321321132N/A128.3437.793%D--N/A330DN/A14270.4h3.8C++10C+
G40-F Ranger 218126139.692C++6.0331.118%C-N/A28C--20.4C+3294.5h72.2C+231.9C+
C85 Canister 1301231012.3C+8.6435.691%C14.634%C**45.6D2.6D1192.7h9.8C-27.6C
AF-41 Hacksaw 125123691.783C+1.8735.612%B14.634%C+28.6C+N/A834.3h9.5D--26.8C+
NSX Tengu 1161131280.883C2.7720.488%F--14.159%D--6.2D*N/A2018.2h24.7F-120.5F**
NC05 Jackhammer AE 114113621.823C*1.8342.113%D9.735%D**36.5DN/A1123.1h5.4D12.9C-
LA1 Anchor 110108761.421C2.2421.949%D23.148%C25.1DN/A2114.3h14.5F-65.9D-
Hoplon Anti-Aircraft Phalanx Tower 1621021102S98.3419.282%D--N/A340M+200A+21840.3h6.2B*31.9B++
Dual-75 Duster 1191021010.2C+6.5447.194%B**N/A78.5C++13.1A++2471.3h6.8D14.5C**
Spear Anti-Vehicle Phalanx Turret 16095910.556B+6.9049.442%B++1.053%F39.6C++27.1B+7742.4h11.2C--22.7C+
NSX Naginata 9894761.237C+2.4220.796%C28.723%C++26.9C--1.1B**1423.5h15.1C--72.4C+
M12 Kobalt 9392713.143C+9.4912.584%D--23.913%B**76.7C*N/A2291.2h15.3B+121.7C+
M12 Kobalt 9990712.857C+9.2012.971%C13.333%C34.6D3.5A+1012.6h28.1F-216.9D*
NS Decimator 13287531.642B++2.0255.408%D2.299%C++20.7D-10.7D3834.2h6.7D--12.1D*
Mag-Cutter 107796,1460.013C3.648.507%F5.063%C0.2C-N/A1427.1h3.8D44.9F--
G30 Walker 12275418.75M++15.0929.748%D*N/A18.8D11.8D1594h157.6B++529.8C*
M40 Fury 746397C++3.3436.966%C*N/A45C+7.9C3331.4h11.3B+30.4B+
NS-44 Commissioner AE 6261750.813C2.8421.342%F--24.59%C+10.7D*N/A455.7h5.2D**24.4F**
Mauler S6 6461461.326B2.3342.976%B9.836%D*21.8C1.1A++1272.8h6.8D--15.8C+
G40-F Ranger 9560512B+8.3432.586%CN/A42.9C+25C+3741.4h60.8B+186.7B+
Anti-Vehicle Grenade 11258158N/A54.3448.763%CN/A290C270A*46700.2h4.8B+9.8B+
Carver 5857910.626A++3.0318.108%D-17.544%C*5.7C+N/A1410h1.2B+6.5C++
E540 Halberd-H 1065678C*4.3461.379%B++5.357%A**35C31.3A9571.6h9.5D--15.5D
NS-10 Burster 8556272.074A+1.5829.197%C+7.143%B+7.2B**3.7C+817.8h125.3B*429.3B+
CAS30 Tank Buster 101541730.312C-3.3532.295%D*N/A2.1D*1.8D*93525.9h109.8D339.9D**
M12 Kobalt 5851510.2C6.5419.614%C-15.686%C--51D--7B*1961h28.3D*144.3D--
NS-10 Burster 7850291.724A1.9329.787%C++2%D*6.3B+3.5C+888h145C**486.9B

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4390.4h
Motion Spotter71,9411.2h
Pain Spire0530.3h
Spawn Beacon102,8421.3h
Medical Applicator195,0460.6h
Anti-Vehicle MANA Turret1800.1h
Medical Kit1853,1073.7h
Skywall Shield Emitter02000.8h
Turret AI Module23161.5h
Repair Module23601.2h
Structure Shield Module02421h
AE Medical Applicator210105,9887.3h
AE Nano-Armor Kit1,1622,507,061160.5h
Cortium Silo0870.3h
Spitfire Auto-Turret198,9875.4h
Blast Wall0810.4h
Restoration Kit85620.4h
Xiphos Anti-Personnel Tower12381.3h
Hoplon Anti-Aircraft Phalanx Tower01700.7h
Rampart Wall44254.6h
Spear Anti-Vehicle Tower21670.8h
Deconstruction Tool05,3320.7h
Welding Device01,2850.1h
Ammunition Package4122,1576.7h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54480.6h
Elysium Spawn Tube0940.3h
Vehicle Gate1981h
WLT-Howler Mining Laser02,4460.4h
Nano-Repair Grenade01,3080.4h
Router0560.1h
Orbital Strike Target Designator301671.9h
Hardlight Barrier136210.9h
Shield Recharging Field0580h
M20 Kestrel02330h

Check the help document for the dictionary if you want to learn more about words used here.


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