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Executor Motopehota[LPS] Motopehota
NC BR 183

KDR: 4.01

Score: 86.8m

Last Seen: Sep 15th, 2019 12:17 PM
- OFFLINE - 19.8 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder L100 Python AP C150 Dalton Tank Mine G30 Walker NS-11CB L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.938%17.565%40328118618,4061.854882.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.766%0.407B-0.526D-0.632DHEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.101C+15.8-0.091C+53.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.836%0.615%106412102,60125597971.01602326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.688%-0.796D--0.898D---0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.321C*32.20.384C**75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.099%0.547%21008120639,32425612110215.349186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.388%-0.195C-1.28D**-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.605B+5.80.525B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.379%1.277%130220119425,38123462298210.8188110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%-0.155C-0.784D-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.1-0.285C52.3-0.329C-99.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.206%12.703%1302212121,905621383.06763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.512%-0.245C-0.251C-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.079C+4.60.036C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
86.8m298.3%382 (22.9k)350 (21k)4.00669109,00227,2055.62966183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214658222.086%4.204%9309:0522

85% Engineer9% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2016 8:52 AMMay 7th, 2017 1:08 PMSep 16th, 2019 2:24 AM (38m) (PST)Sep 15th, 2019 9:46 AM (17h) (PST)Sep 15th, 2019 8:17 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,102451,0570.4400.1100.0181.9410.211305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1032,70263,40126711161321,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4129.9h/172.1d 44,153 4,582 41,996 480.9k 2,551 7,510 52,209 273m

EngineerCLASS DETAILS: Engineer
NS-11CB
C
Kills:2,288
Deaths:1,614
KDR:1.418
Accuracy:23.307% C
HSR:17.046% D
AF-57 Piston
C+
Kills:1,371
Deaths:925
KDR:1.482
Accuracy:38.089% C
HSR:13.494% C+
Gauss Compact S
C+
Kills:1,226
Deaths:1,151
KDR:1.065
Accuracy:22.839% C+
HSR:16.640% C
Mauler S6
C*
Kills:534
Deaths:341
KDR:1.566
Accuracy:42.365% C*
HSR:10.674% D--
GD-7F
C++
Kills:384
Deaths:333
KDR:1.153
Accuracy:20.693% D
HSR:21.094% C++
AF-19 Mercenary
C*
Kills:284
Deaths:211
KDR:1.346
Accuracy:23.521% C*
HSR:17.958% D
Razor GD-23
C**
Kills:227
Deaths:177
KDR:1.282
Accuracy:21.024% D
HSR:22.026% C**
NS Baron G5
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C+
HSR:11.688% D
AC-X11
C+
Kills:104
Deaths:58
KDR:1.793
Accuracy:24.368% C+
HSR:22.115% C+
MGR-C1 Charger
C
Kills:60
Deaths:46
KDR:1.304
Accuracy:23.444% D-
HSR:21.667% C
Kills:6,632
Deaths (as Engineer):4,965
Deaths (to Engineers):8,812
KDR:1.33575
Kill Difference:1,667
Playtime:3,494.778 hours
Usage:85%
Score:77.445m
Score/min:369
Accuracy (listed only):28.150%
HSR (listed only):17.440%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,852
Deaths:896
KDR:2.067
Accuracy:21.855% C
HSR:17.981% D--
GD-22S
C*
Kills:1,712
Deaths:778
KDR:2.201
Accuracy:24.408% C*
HSR:17.115% D--
EM6
C+
Kills:1,273
Deaths:593
KDR:2.147
Accuracy:22.080% C+
HSR:20.660% C--
EM1
C++
Kills:1,242
Deaths:638
KDR:1.947
Accuracy:22.479% C++
HSR:17.955% D
MGR-L1 Promise
D-
Kills:1,224
Deaths:741
KDR:1.652
Accuracy:16.785% D*
HSR:17.811% D-
NC6 Gauss SAW
B*
Kills:1,169
Deaths:475
KDR:2.461
Accuracy:24.569% B*
HSR:17.622% D--
NC6A GODSAW
B+
Kills:725
Deaths:376
KDR:1.928
Accuracy:31.368% B+
HSR:19.724% D--
NC6S Gauss SAW S
C--
Kills:397
Deaths:279
KDR:1.423
Accuracy:20.957% C--
HSR:20.151% D
NSX Naginata
C+
Kills:269
Deaths:209
KDR:1.287
Accuracy:16.629% D--
HSR:27.138% C+
LA1 Anchor
C--
Kills:128
Deaths:97
KDR:1.320
Accuracy:22.515% C--
HSR:21.875% C--
Kills:9,991
Deaths (as Heavy Assault):5,082
Deaths (to Heavy Assaults):5,814
KDR:1.96596
Kill Difference:4,909
Playtime:375.266 hours
Usage:9%
Score:5.580m
Score/min:248
Accuracy (listed only):22.364%
HSR (listed only):19.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:843
Deaths:719
KDR:1.172
Accuracy:25.058% C--
HSR:14.828% C
NS-7 PDW
C++
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D
HSR:18.609% C++
MGR-S1 Gladius
D
Kills:459
Deaths:317
KDR:1.448
Accuracy:22.858% D
HSR:13.290% D*
NS-AM7 Archer
D*
Kills:383
Deaths:721
KDR:0.531
Accuracy:47.849% D**
HSR:7.050% D*
Blitz GD-10
B+
Kills:308
Deaths:239
KDR:1.289
Accuracy:26.993% B+
HSR:14.286% C-
NC4 Mag-Shot
C++
Kills:184
Deaths:130
KDR:1.415
Accuracy:27.742% C++
HSR:14.130% D-
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
NS-44 Commissioner AE
C+
Kills:61
Deaths:75
KDR:0.813
Accuracy:21.342% F--
HSR:24.590% C+
Kills:2,840
Deaths (as Infiltrator):2,726
Deaths (to Infiltrators):3,797
KDR:1.04182
Kill Difference:114
Playtime:58.596 hours
Usage:1%
Score:0.746m
Score/min:212
Accuracy (listed only):26.597%
HSR (listed only):15.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,371
Deaths:925
KDR:1.482
Accuracy:38.089% C
HSR:13.494% C+
Carnage AR
C
Kills:754
Deaths:596
KDR:1.265
Accuracy:23.269% C
HSR:19.363% C
Mauler S6
C*
Kills:534
Deaths:341
KDR:1.566
Accuracy:42.365% C*
HSR:10.674% D--
NS-7 PDW
C++
Kills:489
Deaths:397
KDR:1.232
Accuracy:20.551% D
HSR:18.609% C++
MGR-S1 Gladius
D
Kills:459
Deaths:317
KDR:1.448
Accuracy:22.858% D
HSR:13.290% D*
NC1 Gauss Rifle
B+
Kills:422
Deaths:258
KDR:1.636
Accuracy:24.975% B+
HSR:12.085% D**
NS-11A
C+
Kills:371
Deaths:280
KDR:1.325
Accuracy:23.958% C+
HSR:15.094% D--
GR-22
C++
Kills:343
Deaths:297
KDR:1.155
Accuracy:24.983% C++
HSR:11.370% D*
NC9 A-Tross
C++
Kills:327
Deaths:207
KDR:1.580
Accuracy:25.893% C++
HSR:16.514% D*
Blitz GD-10
B+
Kills:308
Deaths:239
KDR:1.289
Accuracy:26.993% B+
HSR:14.286% C-
Gauss Rifle S
D
Kills:255
Deaths:187
KDR:1.364
Accuracy:22.142% D
HSR:16.471% D
Reaper DMR
C
Kills:184
Deaths:112
KDR:1.643
Accuracy:22.211% D
HSR:23.370% C
NS Baron G5
C+
Kills:154
Deaths:109
KDR:1.413
Accuracy:41.852% C+
HSR:11.688% D
NSX Tengu
D--
Kills:113
Deaths:128
KDR:0.883
Accuracy:20.384% F--
HSR:14.159% D--
Kills:6,084
Deaths (as Combat Medic):4,393
Deaths (to Combat Medics):1,763
KDR:1.38493
Kill Difference:1,691
Playtime:150.955 hours
Usage:4%
Score:2.523m
Score/min:279
Accuracy (listed only):27.180%
HSR (listed only):15.033%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,139
V. Kills:95 N/A
Deaths:251
KDR:4.538
Accuracy:45.337% D*
KPH:41.300 C+
VKPH:3.400 C-
Breaker Rocket Pods
C++
Kills:920
V. Kills:236 388%
Deaths:129
KDR:7.132
Accuracy:47.583% C+
KPH:67.400 C
VKPH:17.300 C++
M20 Mustang
C+
Kills:457
V. Kills:324 141%
Deaths:330
KDR:1.385
Accuracy:24.748% D--
KPH:13.700 C+
VKPH:9.700 C+
Vortek Rotary
C+
Kills:85
V. Kills:54 155%
Deaths:47
KDR:1.809
Accuracy:29.461% C
KPH:14.200 C+
VKPH:9 C
Kills:2,601 (1,681 + 0)
Deaths:757
KDR:3.436
VKDR:0.937
Vehicle Kills:709
Kill Difference:1,844
Playtime:80.496 hours
Usage:2%
Score:1.197m
Score/min:248
Piloting Accuracy:29.461%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:10,414
V. Kills:14,218 73%
Deaths:2,215
KDR:4.702
Accuracy:36.323% B++
KPH:32.900 C**
VKPH:44.900 M*
C150 Dalton
B*
Kills:4,009
V. Kills:2,775 144%
Deaths:377
KDR:10.634
Accuracy:38.327% C+
KPH:48.300 B*
VKPH:33.400 B++
L105 Zephyr
M++
Kills:1,717
V. Kills:903 190%
Deaths:165
KDR:10.406
Accuracy:55.011% A+
KPH:51.300 C+
VKPH:27 M++
Dual-75 Duster
B**
Kills:309
V. Kills:29 N/A
Deaths:12
KDR:25.750
Accuracy:48.647% A
KPH:83.200 B
VKPH:7.800 B**
CAS30 Tank Buster
D--
Kills:62
V. Kills:53 115%
Deaths:187
KDR:0.332
Accuracy:33.432% D*
KPH:2.100 D--
VKPH:1.800 D*
AP30 Shredder
U
Kills:57
V. Kills:29 190%
Deaths:2
KDR:28.500
Accuracy:35.955% U
KPH:0 U
VKPH:0 U
Kills:16,568 (62 + 16,506)
Deaths:2,958
KDR:5.601
VKDR:6.088
Vehicle Kills:18,007
Kill Difference:13,610
Playtime:466.546 hours
Usage:11%
Score:14.948m
Score/min:534
Piloting Accuracy:33.432%
Gunner Accuracy:35.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:8,627
V. Kills:4,223 204%
Deaths:481
KDR:17.936
Accuracy:47.139% D-
KPH:44 B*
VKPH:21.600 B+
L100 Python HESH
B+
Kills:1,932
V. Kills:368 N/A
Deaths:55
KDR:35.127
Accuracy:38.759% D*
KPH:52.700 C+
VKPH:10 B+
L100 Python HEAT
A+
Kills:1,453
V. Kills:644 225%
Deaths:108
KDR:13.454
Accuracy:46.023% D
KPH:42.700 B*
VKPH:18.900 A+
LB00 Python AP
C**
Kills:1,400
V. Kills:631 222%
Deaths:53
KDR:26.415
Accuracy:48.136% D-
KPH:51.500 C+
VKPH:23.200 C**
C75 Viper
A+
Kills:1,149
V. Kills:498 230%
Deaths:103
KDR:11.155
Accuracy:44.767% B++
KPH:33.500 C*
VKPH:14.500 A+
Skyguard
A++
Kills:780
V. Kills:446 174%
Deaths:75
KDR:10.400
Accuracy:27.269% C
KPH:27.600 A++
VKPH:15.800 A++
Kills:15,341 (15,341 + 0)
Deaths:875
KDR:17.533
VKDR:7.783
Vehicle Kills:6,810
Kill Difference:14,466
Playtime:356.415 hours
Usage:9%
Score:5.418m
Score/min:253
Driving Accuracy:27.269%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:23,912
V. Kills:14,390 166%
Deaths:1,668
KDR:14.336
Accuracy:46.916% C-
KPH:34.300 B**
VKPH:20.700 A
G30 Walker
C+
Kills:2,487
V. Kills:1,117 222%
Deaths:233
KDR:10.674
Accuracy:31.633% B+
KPH:23.500 C+
VKPH:10.500 C+
E540 Halberd
B++
Kills:1,758
V. Kills:1,053 167%
Deaths:187
KDR:9.401
Accuracy:49.012% B+
KPH:29.900 C++
VKPH:17.900 B++
M20 Basilisk
B
Kills:1,225
V. Kills:523 234%
Deaths:145
KDR:8.448
Accuracy:42.282% A+
KPH:21 C+
VKPH:9 B
Enforcer ML85
B+
Kills:860
V. Kills:749 115%
Deaths:156
KDR:5.513
Accuracy:46.934% B++
KPH:22.200 C+
VKPH:19.400 B+
Titan-150 HESH
B+
Kills:850
V. Kills:219 386%
Deaths:55
KDR:15.455
Accuracy:44.911% C
KPH:42.900 C*
VKPH:11 B+
Titan-150 HEAT
A++
Kills:621
V. Kills:314 197%
Deaths:67
KDR:9.269
Accuracy:45.865% C+
KPH:32 B**
VKPH:16.200 A++
M96 Mjolnir
C
Kills:388
V. Kills:266 145%
Deaths:56
KDR:6.929
Accuracy:38.796% C*
KPH:23.700 C--
VKPH:16.300 C
G40-F Ranger
C--
Kills:315
V. Kills:183 171%
Deaths:42
KDR:7.500
Accuracy:30.420% C++
KPH:27.100 C--
VKPH:15.800 C--
C85 Canister
C+
Kills:154
V. Kills:16 N/A
Deaths:12
KDR:12.833
Accuracy:38.883% C+
KPH:42.300 D
VKPH:4.400 C+
Halberd SE
D
Kills:143
V. Kills:68 207%
Deaths:6
KDR:23.833
Accuracy:42.990% D-
KPH:26.900 D*
VKPH:12.800 D
M12 Kobalt
A
Kills:112
V. Kills:10 N/A
Deaths:7
KDR:16
Accuracy:12.855% C-
KPH:37.700 D
VKPH:3.400 A
Kills:32,825 (25,383 + 7,442)
Deaths:2,634
KDR:12.462
VKDR:7.178
Vehicle Kills:18,908
Kill Difference:30,191
Playtime:1,037.666 hours
Usage:25%
Score:17.476m
Score/min:281
Driving Accuracy:45.865%
Gunner Accuracy:12.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:219
V. Kills:19 N/A
Deaths:29
KDR:7.552
Accuracy:40.166% D*
KPH:68.800 D
VKPH:6 C-
M96 Mjolnir-H
C+
Kills:209
V. Kills:161 129%
Deaths:38
KDR:5.500
Accuracy:50.801% C++
KPH:40.600 C
VKPH:31.300 C+
G40-F Ranger
C+
Kills:162
V. Kills:112 143%
Deaths:14
KDR:11.571
Accuracy:32.475% C+
KPH:28.400 C-
VKPH:19.600 C+
M12 Kobalt-H
C
Kills:158
V. Kills:12 N/A
Deaths:10
KDR:15.800
Accuracy:19.815% C-
KPH:51.800 D*
VKPH:3.900 C
E540 Halberd-H
B*
Kills:126
V. Kills:87 143%
Deaths:9
KDR:14
Accuracy:63.136% B*
KPH:39.700 C+
VKPH:27.400 B*
G30 Walker
B**
Kills:118
V. Kills:59 197%
Deaths:6
KDR:19.667
Accuracy:30.435% D
KPH:43.600 B*
VKPH:21.800 B**
Kills:992 (0 + 992)
Deaths:106
KDR:9.358
VKDR:4.245
Vehicle Kills:450
Kill Difference:886
Playtime:22.960 hours
Usage:1%
Score:0.664m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:30.435%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:163
V. Kills:78 206%
Deaths:29
KDR:5.621
Accuracy:45.223% B*
KPH:27.500 B++
VKPH:13.200 A++
M12 Kobalt
C+
Kills:143
V. Kills:6 N/A
Deaths:14
KDR:10.214
Accuracy:12.693% D--
KPH:54.500 C
VKPH:2.300 C+
M12 Kobalt
C++
Kills:92
V. Kills:1 N/A
Deaths:7
KDR:13.143
Accuracy:12.648% D*
KPH:74.600 C++
VKPH:0.800 D*
M40 Fury
C*
Kills:63
V. Kills:11 N/A
Deaths:9
KDR:7
Accuracy:36.966% C*
KPH:43.900 C+
VKPH:7.700 C
Kills:461 (0 + 461)
Deaths:59
KDR:7.814
VKDR:1.627
Vehicle Kills:96
Kill Difference:402
Playtime:11.221 hours
Usage:0%
Score:0.239m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:36.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:72
V. Kills:11 N/A
Deaths:7
KDR:10.286
Accuracy:31.023% C
KPH:53.500 C
VKPH:8.200 B*
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:65
Playtime:1.346 hours
Usage:0%
Score:0.017m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:31.023%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 38,30223,9121,66814.336B**10.3346.916%C-N/A34.3B**20.7A287696.7h3.9B+8.4B+
AP30 Shredder 24,63210,4142,2154.702C+0.7036.323%B++N/A32.9C**44.9M*478317h67.1B+184.6B++
L100 Python AP 12,8508,62748117.936A**13.9347.139%D-N/A44B*21.5B+248196h4.1B*8.7B+
C150 Dalton 6,7844,00937710.634B+6.6338.327%C+N/A48.2B*33.4B++68083.1h2.5B**6.5B**
Tank Mine 5,4893,57314923.98U19.9725.691%DN/A221.9A**119A*145516.1h1.6B+6.1C++
G30 Walker 3,6042,48723310.674B**6.6731.633%B+1.407%D--23.5C+10.5C+187106h129.3B+408.6B+
NS-11CB 2,3622,2881,6141.418C*2.5923.307%C17.046%D13DN/A34176.3h18.7D80C
L100 Python HESH 2,3001,9325535.127A**31.1238.759%D*N/A52.6C+10B+23936.7h3.4C+8.8C-
NS-15M2 1,8951,8528962.067C**1.9421.855%C17.981%D--26.1DN/A7571h15.1D69.1C
E540 Halberd 2,8111,7581879.401C**5.3949.012%B+1.138%D--29.9C++17.9B++39958.8h5.8C+11.8B+
L105 Zephyr 2,6201,71716510.406C++6.4055.011%A+N/A51.3C+27M++39433.5h7.2C13B+
GD-22S 1,7331,7127782.201B+1.8124.408%C*17.115%D--34.4C+N/A9349.7h12.1C49.8C++
Bouncing Betty 1,5461,5465727.123S23.1237.509%DN/A186.3AN/A4918.3h2.1C-5.7D
L100 Python HEAT 2,0971,45310813.454A9.4546.023%DN/A42.7B*18.9A+24634h5.8C++12.6C+
LB00 Python AP 2,0311,4005326.415A++22.4148.136%D-N/A51.5C+23.2C**30927.2h3.3B+6.9B+
AF-57 Piston 1,3931,3719251.482B2.5238.089%C13.494%C+36.3C+N/A10737.8h4.6C++12C++
EM6 1,2911,2735932.147B+1.8622.08%C+20.66%C--32.3CN/A8739.4h12.2C55.3C++
EM1 1,2631,2426381.947B++2.0622.479%C++17.955%D34.3C+N/A10836.2h14.4C+64.1C++
Gauss Compact S 1,3771,2261,1511.065C*2.9422.839%C+16.64%C6.8D-N/A24179h15.7D*68.9C--
M20 Basilisk 1,7481,2251458.448M4.4442.282%A+2.939%D--21C+9B13258.3h92.8C219.4B+
MGR-L1 Promise 1,2701,2247411.652C**2.3516.785%D*17.811%D-17.6D-N/A5069.5h20.9D*124.3D*
NC6 Gauss SAW 1,1971,1694752.461A1.5524.569%B*17.622%D--31.6C++N/A11937h9.9C*40.4B+
C75 Viper 1,6471,14910311.155A++7.1544.767%B++N/A33.5C*14.5A+23034.3h14.6C+32.6C**
M30 Mustang AH 1,2341,1392514.538C+0.5345.337%D*N/A41.3C+3.4C-13427.6h11.1C+24.4C
C-4 1,4551,0145191.954B+2.0528.433%B+N/A89.7C++39B++83511.3h1.6C+5.8C++
Breaker Rocket Pods 1,1569201297.132C++3.1347.583%C+N/A67.2C17.2C++40713.7h17.6C+37C+
Enforcer ML85 1,6098601565.513C++1.5146.934%B++N/A22.2C+19.4B+32938.7h15.1D32.2C++
Titan-150 HESH 1,0698505515.455B+11.4544.911%C1.765%C+42.9C*11.1B+32119.8h3.9D8.7C-
NS-61 Emissary 8548437191.172B+2.8325.058%C--14.828%C19.9CN/A5842.3h13C*52.1C++
Skyguard 1,2267807510.4M++6.3927.269%C1.154%D27.7A++15.8A++29328.2h76.4B**280.3B*
Carnage AR 7687545961.265C+2.7423.269%C19.363%C22.8C-N/A7133h15.8D67.7C
NC6A GODSAW 8017253761.928C+2.0831.368%B+19.724%D--16.4D*1.7A+5744.3h27.9D**88.9F*
Hyena Missile Launcher 1,1986993372.074B++1.9335.853%B+N/A16.5C+11.8C++31542.3h28.5B**79.5B*
M60-A Bulldog 8806391344.769C+0.7634.88%C+N/A25.8C-9.7B**22924.8h6C+17.1C++
Titan-150 HEAT 935621679.269B*5.2645.865%C+N/A32B**16.2A++52119.4h4.5B+9.9B+
Mauler S6 5505343411.566B+2.4442.365%C*10.674%D--39B+1.2A++14113.7h4.6B+10.9B+
NS-7 PDW 5024893971.232B+2.7720.551%D18.609%C++16.3C--N/A4930h19.3D-93.7D
MGR-S1 Gladius 4684593171.448C++2.5622.858%D13.29%D*17.4DN/A5626.4h12.2C53.4C
M20 Mustang 7814573301.385C+2.6224.748%D--N/A13.7C+9.7C+25733.3h109.5C++442.6C+
NS Annihilator 8354432052.161M**1.8582.325%B+N/A15.2B**13.5A++20129.1h9.8B++11.9B++
NC1 Gauss Rifle 4294222581.636B+2.3724.975%B+12.085%D**28.3C**N/A12314.9h11.7B+46.9B+
NC6S Gauss SAW S 4253972791.423C+2.5820.957%C--20.151%D14.4D--1B**4227.5h21.2T*101.3D**
M96 Mjolnir 654388566.929B2.9238.796%C*N/A23.7C--16.2C35416.4h40.1C+103.4C*
GD-7F 3933843331.153C++2.8520.693%D21.094%C++13.9DN/A5127.7h19.3D**93.1D-
NS-AM7 Archer 6143837210.531C++3.4847.849%D**7.05%D*1.9D*1.2D--18200.4h22.1C+46.2C
NS-11A 3793712801.325C+2.6823.958%C+15.094%D--19.8DN/A6018.7h15.4C-64.4C+
A30 Walker 6943631971.843B+2.1623.165%C++N/A12C11C+33830.2h130C**561B
Orbital Strike Uplink 4523461346N/A341.99979.592%UN/A1153.3U353.3U59270.3h1.4T*0.1T*
GR-22 3503432971.155C+2.8524.983%C++11.37%D*22.6C-N/A7415.2h14C+56.1C++
NC9 A-Tross 3333272071.58C**2.4325.893%C++16.514%D*24.4DN/A6913.4h10.3C+39.6C++
G40-F Ranger 498315427.5C++3.4930.42%C++N/A27.2C--15.8C--25611.6h76.1C+250.2C++
Dual-75 Duster 3383091225.75B*21.7448.647%AN/A83.5B7.8B**3243.7h6C+12.3B+
M20 Drake 6703091971.569C--2.4428.788%C+1.295%D10.8D12.7C38628.5h86.4C300.2C+
Blitz GD-10 3103082391.289C**2.7226.993%B+14.286%C-14.7DN/A5721h24.7F91.4C
Sticky Grenade 3133081308N/A303.9939.831%D**N/A385D*6.3D10570.8h3.7D*9.2D*
Shrike 5633072221.383A2.6264.253%B*N/A23.8C+19.8B**43112.9h9.1D--14.1C
AF-19 Mercenary 2952842111.346B++2.6623.521%C*17.958%D7.6DN/A6037.4h15.6C66.3C++
Auraxium Mag-Cutter 31528311,3920.025C+3.985.187%F-8.481%C**0.3CN/A11123.3h3D*57.1T*
NSX Naginata 2782692091.287C+2.7216.629%D--27.138%C+18.7D-N/A7614.4h16.9D--101.9D-
Gauss Rifle S 2612551871.364C*2.6422.142%D16.471%D22.4CN/A6611.4h15.9F71.7D*
Razor GD-23 2332271771.282B+2.7221.024%D22.026%C**13DN/A4317.4h15.3C--72.6C
C85 Canister-H 238219297.552C3.5540.166%D*11.872%C*68.4D5.9C-2683.2h6.9C++17.1C
M20 Basilisk 328212307.067C+3.0650.061%C2.83%D32.6C-17.8C3136.5h107.3C*214.4C++
M96 Mjolnir-H 370209385.5B+1.4950.801%C++N/A41C31.6C+8795.1h43.1C84.9C+
Xiphos Anti-Personnel Phalanx Tower 2011961196A*191.9938.91%B**N/A326.7B+8.3C+11690.6h14.2B36.4B
Hawk GD-68 352193912.121A**1.8965.113%B+1.036%D--21.9B*18.1A+3558.8h8.7C+13.3C++
Frag Grenade 1961891189N/A184.9941.345%DN/A472.5C+17.5A+16770.4h3.5B+8.5C*
NC4 Mag-Shot 1881841301.415B**2.5927.742%C++14.13%D-22.7C+N/A1108.1h8C**28.8C**
Reaper DMR 1881841121.643C++2.3622.211%D23.37%C22.2DN/A708.3h14.7F--66.4D**
AF-41 Hacksaw 166164742.216C+1.7933.808%C*13.415%C36.4B+N/A1084.5h7.2C+21.4C**
M20 Basilisk 241163295.621A1.6145.223%B*3.681%D-27.6B++13.2A++4385.9h108.6C240.2C**
G40-F Ranger 2741621411.571C*7.5632.475%C+N/A28.4C-19.6C+3155.7h70.3C++216.4C++
M12 Kobalt-H 1701581015.8C+11.7919.815%C-13.924%D51D*3.9C1603.1h26.4D*133.3D*
Spear Anti-Vehicle Phalanx Tower 2431541154S149.9949.799%C++3.247%C+67B++38.7B+5732.3h5.6B++11.3B*
NS Baron G5 1601541091.413B+2.5941.852%C+11.688%D36.7C++1.4A*1134.2h5C+12C+
Anti-Vehicle Grenade 2651541154N/A149.9944.487%DN/A308C222A+29330.5h5.3C**11.9C++
C85 Canister 1701541212.833C+8.8338.883%C+12.987%C+42.8D4.4C+1203.6h11.7D30C-
MANA Anti-Personnel Turret 150146592.475N/A1.5316.519%UN/A1460U40U2963600.1h19.8T*120.1T*
M12 Kobalt 1491431410.214C+6.2112.693%D--13.287%D*55C2.3C+2272.6h19.3C*152.4C
Halberd SE 211143623.833C*19.8342.99%D-N/A27D*12.8D2375.3h4.5C-10.5D-
AF-41 Hacksaw 136133741.797C+2.2135.418%C*14.286%C29.6C+N/A884.5h9.4D26.5C+
LA1 Anchor 133128971.32C2.6922.515%C--21.875%C--21.3D-N/A1856h16.6F*73.6D*
E540 Halberd-H 213126914B*9.9963.136%B*2.381%C**39.4C+27.2B*8273.2h7.1C11.2C++
G30 Walker 177118619.667S15.6630.435%D3.39%C+43.7B*21.9B**2852.7h109.4B**359.5B+
NSX Tengu 1161131280.883C3.1220.384%F--14.159%D--6.2D*N/A2118.2h24.7F--121.1T
NC05 Jackhammer AE 114113621.823C*2.1842.113%D9.735%D**36.5DN/A1123.1h5.4D12.9C--
M12 Kobalt 122112716C*11.9912.855%C-11.607%D37.3D3.3B**1053h26.2D*203.5D-
G30 Walker 170108427M++22.9930.515%D--N/A23D13.2D1854.7h152.7B+500.4C*
Hoplon Anti-Aircraft Phalanx Tower 1721071107S102.9918.944%D--N/A356.7M*216.7A++24290.3h5.9B*31B++
AC-X11 105104581.793B++2.2124.368%C+22.115%C+30.6C++N/A1963.4h10.3C++42.2C++
Spear Anti-Vehicle Phalanx Turret 1671011010.1B+6.0950.397%B++N/A40.4C++26.4B+8512.5h11.3D22.5C+
NS Decimator 15199631.571B++2.4454.992%D2.02%C+19.8D--10.4D4035h7.1D**12.9D**
M60-A Bulldog 11195247.5B**43.4951.589%B++N/A32.8C+5.5B++2022.9h9.4F-18.2D
M12 Kobalt 9392713.143C+9.1412.648%D*23.913%B**76.7C*N/A2381.2h15.8B+124.8C+
Vortek Rotary 13985471.809C++2.2029.461%C1.176%D14.2C+9C3576h56.6B+192B+
Mag-Cutter 107796,1510.013C3.998.505%F5.063%C0.2DN/A1429.2h3.8D-44.9D--
CAS 14-E 8372710.286C+6.2831.023%C2.778%B*55.4C8.5B*2111.3h34.9C112.6C
M40 Fury 746397C++2.9936.966%C*N/A45C+7.9C3471.4h11.3B+30.4B+
CAS30 Tank Buster 115621870.332D3.6733.432%D*N/A2.1D--1.8D*89629.3h111.5D333.5D**
G40-F Ranger 9862512.4B++8.3933.166%CN/A41.3C+24C3881.5h61.7B+186B+
NS-44 Commissioner AE 6261750.813C3.1921.342%F--24.59%C+10.7D*N/A455.7h5.2D**24.4T
Carver 62611030.592A3.4117.866%D-19.672%B+5.9C+N/A1710.3h1.2B+6.6C++
MGR-C1 Charger 6260461.304C*2.7023.444%D-21.667%C20DN/A823h14.2C+60.5C
NS-10 Burster 9160311.935B**2.0729.412%C+6.667%B+6.9B++3.6C+828.7h132.1B++449B+
NS-10 Burster 8655331.667B**2.3430.027%C+1.818%D*6.2B+3.5C+908.9h148.5C*494.5C**
M12 Kobalt 5851510.2C6.1919.614%C-15.686%C--51D--7B*2361h28.3D--144.3D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,4460.4h
Anti-Vehicle MANA Turret1960.1h
Spawn Beacon113,7631.8h
Medical Kit2113,4074.3h
Medical Applicator195,0460.6h
AE Medical Applicator213107,4167.4h
AE Nano-Armor Kit1,4923,001,979187.9h
Xiphos Anti-Personnel Tower12821.5h
Hoplon Anti-Aircraft Phalanx Tower02140.8h
Rampart Wall44614.9h
Skywall Shield Emitter02390.9h
Structure Shield Module02731.1h
Repair Module24331.4h
Cortium Silo01030.3h
Turret AI Module23871.8h
Restoration Kit85630.4h
Motion Spotter72,3341.3h
Blast Wall01060.6h
Spear Anti-Vehicle Tower21840.9h
Deconstruction Tool05,3320.7h
Welding Device01,3520.1h
Spitfire Auto-Turret2612,6677.5h
Shield Recharging Field0580h
Ammunition Package4426,4187.9h
Nano-Armor Kit511,2530.8h
Anti-Infantry MANA Turret54750.6h
M20 Kestrel02330h
Pain Spire01060.5h
Nano-Repair Grenade01,3360.4h
Hardlight Barrier136370.9h
Router01070.1h
Elysium Spawn Tube01260.4h
Orbital Strike Target Designator412102.5h
Vehicle Gate11311.3h
WLT-Howler Mining Laser02,4460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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