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Deputy Director Champion Moukass[NCIv] Moukass
NC BR 89

KDR: 2.65

Score: 96.1m

Last Seen: Jun 6th, 2019 10:31 PM
- OFFLINE - 266.6 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller - Outfit Leader of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 26
Level Progress (to 90): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor AF-4 Cyclone Razor GD-23 GD-7F LA39 Bruiser AF-19 Mercenary 19A Fortuna
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,144,214 MLG Score: 1714
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.432%20.316%598391171128,3623.0217-0.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.909%1.617A+-0.076C+-0.03C+HEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.56B+9.60.324C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.695%1.613%352412065,702202531122.8158183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.712%-0.176C0.018C+1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.38C**35.70.326C**64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.132%1.872%415512058,067402131932.00572253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%1.769A++-0.453D-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++4.10.674B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.619%4.454%46319119111,608321327913.6117416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.352%0.04C+0.007C+1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.671B+14.30.639B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.447%67.795%463512054,046361981.11768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.205%1.269A0.046C+-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.10.346C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.039%11.677%4635120514,46434631524.17552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.563%2.286A*-0.578D0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.775B++20.579B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 26
96.1m175.3%514 (30.8k)424 (25.4k)2.65372224,74984,6922.9668289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210543125.374%14.949%37902:4152

33% Engineer23% Heavy Assault7% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 8:03 PMAug 6th, 2014 3:51 PMJun 16th, 2019 12:50 PM (1d) (PST)Jun 6th, 2019 6:35 PM (11d) (PST)Jun 6th, 2019 6:31 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9972717260.9910.3730.1481.9050.0961714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,83016,27843,55259229114625,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3781h/157.5d 26,517 33,597 58,117 432.2k 4,170 11,607 21,754 226.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B**
Kills:14,773
Deaths:4,319
KDR:3.420
Accuracy:27.194% B**
HSR:21.417% C
LA1 Anchor
B**
Kills:14,390
Deaths:4,908
KDR:2.932
Accuracy:30.074% B**
HSR:20.730% D
NS-15M1
A+
Kills:5,903
Deaths:1,540
KDR:3.833
Accuracy:30.514% A+
HSR:14.400% D--
GD-22S
B**
Kills:4,621
Deaths:1,611
KDR:2.868
Accuracy:28.745% B**
HSR:17.897% D-
NC05 Jackhammer
A*
Kills:3,797
Deaths:1,184
KDR:3.207
Accuracy:60.402% A*
HSR:11.351% D-
EM1
A++
Kills:2,423
Deaths:612
KDR:3.959
Accuracy:29.895% A++
HSR:17.334% D
NC6A GODSAW
C-
Kills:2,006
Deaths:790
KDR:2.539
Accuracy:26.021% C-
HSR:22.931% D
NC6 Gauss SAW
B+
Kills:1,942
Deaths:36
KDR:53.944
Accuracy:22.028% B+
HSR:18.795% D
NC6S Gauss SAW S
B*
Kills:1,193
Deaths:532
KDR:2.242
Accuracy:28.205% B*
HSR:22.632% C+
MGR-L1 Promise
B**
Kills:796
Deaths:284
KDR:2.803
Accuracy:29.280% B**
HSR:25.879% C++
NSX Naginata
C+
Kills:93
Deaths:38
KDR:2.447
Accuracy:21.949% C+
HSR:21.505% D-
Kills:51,937
Deaths (as Heavy Assault):15,854
Deaths (to Heavy Assaults):24,151
KDR:3.27596
Kill Difference:36,083
Playtime:854.850 hours
Usage:23%
Score:21.271m
Score/min:415
Accuracy (listed only):30.391%
HSR (listed only):19.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A
Kills:12,498
Deaths:6,136
KDR:2.037
Accuracy:31.199% A
HSR:21.932% C**
GD-7F
A
Kills:10,373
Deaths:4,518
KDR:2.296
Accuracy:30.746% A
HSR:17.488% C-
LA39 Bruiser
B**
Kills:9,117
Deaths:4,587
KDR:1.988
Accuracy:74.559% B**
HSR:11.254% D
AF-19 Mercenary
B**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.463% B**
HSR:18.998% C
19A Fortuna
C*
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C*
HSR:18.059% C--
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
AF-4A Bandit
B++
Kills:2,803
Deaths:1,312
KDR:2.136
Accuracy:28.612% B++
HSR:20.514% C
Warden
B**
Kills:2,127
Deaths:1,262
KDR:1.685
Accuracy:32.609% B**
HSR:26.469% C**
Gauss Compact S
A++
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.484% A++
HSR:15.137% C--
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C+
NS-11C
B*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% B*
HSR:14.741% D
AC-X11
B**
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B**
HSR:18.669% D
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
AF-57 Piston
B*
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B*
HSR:16.216% B++
Kills:61,355
Deaths (as Engineer):27,398
Deaths (to Engineers):18,599
KDR:2.2394
Kill Difference:33,957
Playtime:1,259.693 hours
Usage:33%
Score:31.780m
Score/min:420
Accuracy (listed only):42.576%
HSR (listed only):16.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:14,119
Deaths:5,464
KDR:2.584
Accuracy:32.538% A+
HSR:23.437% B++
LA39 Bruiser
B**
Kills:9,117
Deaths:4,587
KDR:1.988
Accuracy:74.559% B**
HSR:11.254% D
NS-7 PDW
B++
Kills:3,649
Deaths:1,764
KDR:2.069
Accuracy:28.092% B++
HSR:19.869% B
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
NC1 Gauss Rifle
B**
Kills:2,247
Deaths:970
KDR:2.316
Accuracy:27.530% B**
HSR:19.982% C+
AF-4G Cyclone
B++
Kills:1,469
Deaths:633
KDR:2.321
Accuracy:31.231% B++
HSR:15.929% D
Blitz GD-10
A
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% A
HSR:12.431% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C+
Gauss Rifle S
B**
Kills:1,195
Deaths:771
KDR:1.550
Accuracy:30.867% B**
HSR:19.833% C+
Carnage AR
B**
Kills:1,187
Deaths:562
KDR:2.112
Accuracy:29.365% B**
HSR:17.944% C
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
NS-11A
B*
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:28.384% B*
HSR:15.735% D-
GR-22
B+
Kills:869
Deaths:588
KDR:1.478
Accuracy:26.776% B+
HSR:18.067% C+
NC9 A-Tross
B**
Kills:805
Deaths:415
KDR:1.940
Accuracy:27.517% B+
HSR:31.056% B**
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
Gauss Rifle Burst
B+
Kills:381
Deaths:225
KDR:1.693
Accuracy:30.520% B+
HSR:26.509% C+
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
AF-57 Piston
B*
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B*
HSR:16.216% B++
NS-11P
B++
Kills:107
Deaths:65
KDR:1.646
Accuracy:26.398% B++
HSR:16.822% C
Kills:45,834
Deaths (as Combat Medic):20,605
Deaths (to Combat Medics):9,673
KDR:2.22441
Kill Difference:25,229
Playtime:193.589 hours
Usage:5%
Score:5.712m
Score/min:492
Accuracy (listed only):38.856%
HSR (listed only):18.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:14,119
Deaths:5,464
KDR:2.584
Accuracy:32.538% A+
HSR:23.437% B++
Razor GD-23
A
Kills:12,498
Deaths:6,136
KDR:2.037
Accuracy:31.199% A
HSR:21.932% C**
GD-7F
A
Kills:10,373
Deaths:4,518
KDR:2.296
Accuracy:30.746% A
HSR:17.488% C-
LA39 Bruiser
B**
Kills:9,117
Deaths:4,587
KDR:1.988
Accuracy:74.559% B**
HSR:11.254% D
AF-19 Mercenary
B**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.463% B**
HSR:18.998% C
19A Fortuna
C*
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C*
HSR:18.059% C--
NS-7 PDW
B++
Kills:3,649
Deaths:1,764
KDR:2.069
Accuracy:28.092% B++
HSR:19.869% B
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
AF-4A Bandit
B++
Kills:2,803
Deaths:1,312
KDR:2.136
Accuracy:28.612% B++
HSR:20.514% C
Gauss Compact S
A++
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.484% A++
HSR:15.137% C--
AF-4G Cyclone
B++
Kills:1,469
Deaths:633
KDR:2.321
Accuracy:31.231% B++
HSR:15.929% D
Blitz GD-10
A
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% A
HSR:12.431% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C+
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
NS-11C
B*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% B*
HSR:14.741% D
AC-X11
B**
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B**
HSR:18.669% D
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
AF-57 Piston
B*
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B*
HSR:16.216% B++
Kills:81,447
Deaths (as Light Assault):35,526
Deaths (to Light Assaults):14,348
KDR:2.2926
Kill Difference:45,921
Playtime:1,113.844 hours
Usage:29%
Score:27.780m
Score/min:416
Accuracy (listed only):39.343%
HSR (listed only):17.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:14,119
Deaths:5,464
KDR:2.584
Accuracy:32.538% A+
HSR:23.437% B++
NS-7 PDW
B++
Kills:3,649
Deaths:1,764
KDR:2.069
Accuracy:28.092% B++
HSR:19.869% B
EM4 Longshot
B+
Kills:2,869
Deaths:440
KDR:6.520
Accuracy:43.457% B+
HSR:67.898% D**
NS-44 Commissioner
B++
Kills:2,260
Deaths:2,002
KDR:1.129
Accuracy:41.685% B++
HSR:23.274% C++
LA8 Rebel
A
Kills:1,508
Deaths:1,645
KDR:0.917
Accuracy:40.026% A
HSR:22.215% C++
AF-4G Cyclone
B++
Kills:1,469
Deaths:633
KDR:2.321
Accuracy:31.231% B++
HSR:15.929% D
Blitz GD-10
A
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% A
HSR:12.431% D
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
LA3 Desperado
B**
Kills:947
Deaths:825
KDR:1.148
Accuracy:35.209% B**
HSR:19.007% C+
NS-61 Emissary
B+
Kills:876
Deaths:581
KDR:1.508
Accuracy:28.872% C++
HSR:19.749% B+
NC4 Mag-Shot
C++
Kills:746
Deaths:436
KDR:1.711
Accuracy:28.246% C++
HSR:19.169% C+
NSX Tomoe
B++
Kills:636
Deaths:245
KDR:2.596
Accuracy:32.194% B++
HSR:44.811% B++
SAS-R
B++
Kills:564
Deaths:148
KDR:3.811
Accuracy:43.790% B++
HSR:65.248% C
NC14 Bolt Driver
A
Kills:449
Deaths:86
KDR:5.221
Accuracy:43.988% A
HSR:66.370% D-
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
NS-30 Vandal
B+
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.161% B+
HSR:20.301% D
NC08 Mag-Scatter
B*
Kills:115
Deaths:109
KDR:1.055
Accuracy:60.856% B*
HSR:13.913% C
LA80
C
Kills:112
Deaths:17
KDR:6.588
Accuracy:38.529% C
HSR:71.429% D
NS-45 Pilot
A
Kills:56
Deaths:34
KDR:1.647
Accuracy:32.772% C*
HSR:37.500% A
NSX Daimyo
B+
Kills:52
Deaths:22
KDR:2.364
Accuracy:44.279% B+
HSR:94.231% C++
Kills:33,542
Deaths (as Infiltrator):16,010
Deaths (to Infiltrators):10,484
KDR:2.09507
Kill Difference:17,532
Playtime:282.006 hours
Usage:7%
Score:6.990m
Score/min:413
Accuracy (listed only):36.545%
HSR (listed only):35.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,985
Deaths:399
KDR:4.975
Accuracy:32.986% C--
HSR:15.819% C++
AF-23 Grinder
C+
Kills:1,732
Deaths:326
KDR:5.313
Accuracy:36.172% C+
HSR:14.954% C+
NCM1 Scattercannon
C+
Kills:1,377
Deaths:256
KDR:5.379
Accuracy:31.016% D
HSR:15.541% C+
AF-23 Grinder
B**
Kills:1,084
Deaths:206
KDR:5.262
Accuracy:49.098% B**
HSR:16.144% C+
NCM3 Raven
B++
Kills:211
Deaths:74
KDR:2.851
Accuracy:45.328% B++
HSR:1.896% D
NCM3 Raven
B*
Kills:137
Deaths:76
KDR:1.803
Accuracy:46.161% B*
HSR:1.460% D-
NCM2 Falcon
B+
Kills:112
Deaths:37
KDR:3.027
Accuracy:44.553% B+
HSR:6.250% B+
Kills:6,638
Deaths (as MAX Suit):687
Deaths (to MAX Suits):4,854
KDR:9.6623
Kill Difference:5,951
Playtime:71.503 hours
Usage:2%
Score:2.558m
Score/min:596
Accuracy (listed only):40.759%
HSR (listed only):10.295%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,078
V. Kills:1,668 125%
Deaths:807
KDR:2.575
Accuracy:33.068% B+
KPH:23.600 B++
VKPH:18.900 B**
Breaker Rocket Pods
A++
Kills:1,790
V. Kills:634 282%
Deaths:182
KDR:9.835
Accuracy:61.531% A+
KPH:107.300 C**
VKPH:38 A++
M30 Mustang AH
M**
Kills:1,447
V. Kills:494 292%
Deaths:335
KDR:4.319
Accuracy:65.683% A
KPH:53.800 C*
VKPH:18.400 M**
M20 Mustang
A*
Kills:387
V. Kills:261 148%
Deaths:158
KDR:2.449
Accuracy:27.568% D
KPH:33.800 A++
VKPH:22.800 A*
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:53 93%
Deaths:2
KDR:25
Accuracy:63.315% N/A
KPH:83.300 N/A
VKPH:88.300 N/A
Kills:5,752 (3,912 + 0)
Deaths:1,484
KDR:3.876
VKDR:2.096
Vehicle Kills:3,110
Kill Difference:4,268
Playtime:143.733 hours
Usage:4%
Score:2.813m
Score/min:326
Piloting Accuracy:27.568%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:124
V. Kills:15 N/A
Deaths:12
KDR:10.333
Accuracy:51.447% B**
KPH:89.800 A
VKPH:10.900 B+
C150 Dalton
A++
Kills:96
V. Kills:53 178%
Deaths:13
KDR:7.385
Accuracy:56.854% A++
KPH:36.400 C*
VKPH:20.100 C
Kills:220 (0 + 220)
Deaths:25
KDR:8.800
VKDR:2.720
Vehicle Kills:68
Kill Difference:195
Playtime:4.022 hours
Usage:0%
Score:0.101m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:56.854%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:4,842
V. Kills:1,625 298%
Deaths:365
KDR:13.266
Accuracy:62.187% A
KPH:63 A*
VKPH:21.200 A*
C75 Viper
A
Kills:205
V. Kills:28 N/A
Deaths:11
KDR:18.636
Accuracy:45.552% B*
KPH:52 A
VKPH:7.100 C+
L100 Python AP
B*
Kills:119
V. Kills:78 151%
Deaths:29
KDR:4.103
Accuracy:59.754% B+
KPH:36.100 B
VKPH:23.700 B*
Kills:5,166 (5,166 + 0)
Deaths:405
KDR:12.756
VKDR:4.274
Vehicle Kills:1,731
Kill Difference:4,761
Playtime:84.051 hours
Usage:2%
Score:1.785m
Score/min:354
Driving Accuracy:59.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M+
Kills:2,695
V. Kills:1,282 210%
Deaths:291
KDR:9.261
Accuracy:57.641% A
KPH:41.800 A*
VKPH:19.900 M+
Enforcer ML85
A**
Kills:1,134
V. Kills:492 230%
Deaths:126
KDR:9
Accuracy:47.832% B*
KPH:47.100 A**
VKPH:20.400 B+
M20 Basilisk
B++
Kills:639
V. Kills:133 477%
Deaths:61
KDR:10.475
Accuracy:32.823% B
KPH:30.400 B++
VKPH:6.300 C+
E540 Halberd
A
Kills:576
V. Kills:290 198%
Deaths:77
KDR:7.481
Accuracy:53.079% B**
KPH:42.300 A
VKPH:21.300 A
M12 Kobalt
B*
Kills:339
V. Kills:6 N/A
Deaths:11
KDR:30.818
Accuracy:17.432% B*
KPH:61.600 C++
VKPH:1.100 D
Titan-150 AP
M*
Kills:206
V. Kills:176 116%
Deaths:30
KDR:6.867
Accuracy:57.677% B*
KPH:35.700 B**
VKPH:30.500 M*
C85 Canister
A++
Kills:113
V. Kills:12 N/A
Deaths:7
KDR:16.143
Accuracy:48.062% B**
KPH:81 C*
VKPH:8.600 A++
Kills:5,702 (2,901 + 2,801)
Deaths:603
KDR:9.456
VKDR:3.965
Vehicle Kills:2,391
Kill Difference:5,099
Playtime:135.852 hours
Usage:4%
Score:3.317m
Score/min:407
Driving Accuracy:57.677%
Gunner Accuracy:48.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M*
Kills:2,235
V. Kills:83 N/A
Deaths:43
KDR:51.977
Accuracy:49.804% B**
KPH:236 M*
VKPH:8.800 C
E540 Halberd-H
A*
Kills:1,312
V. Kills:738 178%
Deaths:78
KDR:16.821
Accuracy:67.276% A+
KPH:67.600 A
VKPH:38 A*
C85 Canister-H
M++
Kills:1,090
V. Kills:38 N/A
Deaths:72
KDR:15.139
Accuracy:55.429% B+
KPH:271.700 M++
VKPH:9.500 B+
Enforcer ML65-H
A**
Kills:836
V. Kills:442 189%
Deaths:82
KDR:10.195
Accuracy:61.141% B+
KPH:73.800 A**
VKPH:39 B*
M96 Mjolnir-H
B**
Kills:92
V. Kills:55 164%
Deaths:16
KDR:5.750
Accuracy:47.564% C
KPH:70.300 B**
VKPH:42 B*
M12 Kobalt-H
B**
Kills:76
V. Kills:7 N/A
Deaths:6
KDR:12.667
Accuracy:20.265% C
KPH:79.600 D
VKPH:7.300 B**
M20 Basilisk-H
C--
Kills:68
V. Kills:8 N/A
Deaths:12
KDR:5.667
Accuracy:38.002% D
KPH:35 C--
VKPH:4.100 D*
Kills:5,709 (0 + 5,709)
Deaths:309
KDR:18.476
VKDR:4.437
Vehicle Kills:1,371
Kill Difference:5,400
Playtime:48.431 hours
Usage:1%
Score:1.571m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:38.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:752
V. Kills:192 390%
Deaths:107
KDR:7.028
Accuracy:39.652% C*
KPH:31.100 B**
VKPH:7.900 C++
M40 Fury
M
Kills:679
V. Kills:84 N/A
Deaths:54
KDR:12.574
Accuracy:46.829% A
KPH:124.800 M
VKPH:15.400 B++
M40 Fury
A**
Kills:521
V. Kills:41 N/A
Deaths:47
KDR:11.085
Accuracy:44.685% B**
KPH:110.100 A**
VKPH:8.700 C+
M20 Basilisk
A
Kills:404
V. Kills:76 N/A
Deaths:58
KDR:6.966
Accuracy:38.238% C+
KPH:36.900 A
VKPH:6.900 C
M12 Kobalt
B**
Kills:388
V. Kills:10 N/A
Deaths:22
KDR:17.636
Accuracy:20.036% B+
KPH:109.600 B**
VKPH:2.800 C++
M12 Kobalt
B**
Kills:222
V. Kills:5 N/A
Deaths:20
KDR:11.100
Accuracy:19.904% B+
KPH:101.700 B**
VKPH:2.300 C+
M60-G Bulldog
B+
Kills:132
V. Kills:14 N/A
Deaths:24
KDR:5.500
Accuracy:35.182% C++
KPH:39.800 B+
VKPH:4.200 C-
M60-G Bulldog
B+
Kills:128
V. Kills:15 N/A
Deaths:9
KDR:14.222
Accuracy:36.065% C+
KPH:50.600 B+
VKPH:5.900 C
Kills:3,226 (0 + 3,226)
Deaths:341
KDR:9.460
VKDR:1.282
Vehicle Kills:437
Kill Difference:2,885
Playtime:56.872 hours
Usage:2%
Score:1.321m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:36.065%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:4,527
V. Kills:280 N/A
Deaths:727
KDR:6.227
Accuracy:46.813% C+
KPH:104.400 S
VKPH:6.500 C++
Kills:4,527 (4,527 + 0)
Deaths:727
KDR:6.227
VKDR:0.385
Vehicle Kills:280
Kill Difference:3,800
Playtime:43.348 hours
Usage:1%
Score:0.674m
Score/min:259
Driving Accuracy:46.813%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 14,84614,7734,3193.42B**0.7727.194%B**21.417%C80.9A++N/A213182.6h9.4B++34.4B++
LA1 Anchor 14,46314,3904,9082.932C**0.2830.074%B**20.73%D80.4AN/A223179h8.8B++29.2B++
AF-4 Cyclone 14,32114,1195,4642.584B**0.0732.538%A+23.437%B++86.4A*1.2M215163.4h8.9B*27.3B*
Razor GD-23 12,69712,4986,1362.037A0.6231.199%A21.932%C**49.2AN/A129253.8h10.3B++33B++
GD-7F 10,43210,3734,5182.296B**0.3630.746%A17.488%C-47.4B*N/A128218.9h11.2B++36.5B++
LA39 Bruiser 9,2399,1174,5871.988B++0.6774.559%B**11.254%D108.8M++1.5M28083.8h1.8B**2.4B*
AF-19 Mercenary 7,3877,3641,0137.269S4.6227.463%B**18.998%C45.1A++N/A190163.3h9.5B*34.6B++
19A Fortuna 6,8076,7504,1921.61C**1.0427.53%C*18.059%C--39.6C++N/A117170.3h9.6C*35C**
NS-15M1 5,9295,9031,5403.833A++1.1830.514%A+14.4%D--89.4A++N/A24066h10.6B++34.8B*
C-4 ARX 6,8075,6871,5633.639B*0.9930.537%B**N/A315.9M**62.2A++150918h0.9B**2.8A
L100 Python HEAT 6,4674,84236513.266A10.6162.187%A1.9%C--63A*21.2A*31876.8h3.9B*6.2A
GD-22S 4,6414,6211,6112.868B*0.2128.745%B**17.897%D-77.8A++N/A26259.4h9.5B++33B++
M40 Fury-F 4,8074,5277276.227A**3.5746.813%C+N/A104.5S6.5C++25943.3h3B**6.4A
NC05 Jackhammer 3,8093,7971,1843.207A*0.5560.402%A*11.351%D-121.3M*N/A34931.3h3.6B**6B*
NS-7 PDW 3,7233,6491,7642.069A+0.5828.092%B++19.869%B62.8A++1.3M++20058.1h13.1B+46.7B+
GD-66 Claw 3,5813,5641,2992.744A+0.0972.553%A11.223%D111.4M+N/A27432h1.9B**2.6B*
C-4 5,2743,5569493.747A++1.0924.193%CN/A199.8M96.5S191817.8h1B**4.3B++
EM4 Longshot 2,8762,8694406.52B**3.8743.457%B+67.898%D**69.6A*N/A19241.2h2B+4.5B+
AF-4A Bandit 2,8652,8031,3122.136B++0.5228.612%B++20.514%C50.1B+1.1A+13556h9.7B+33.9B+
Frag Grenade 2,7912,76512765N/A2,762.3558.34%A++N/A1256.8M*11.8B++35382.2h2A++3.4A
Titan-150 HEAT 3,9772,6952919.261B*6.6157.641%A1.633%D-41.8A*19.9M+36064.5h3.8B*6.6B**
Tank Mine 4,3712,4453167.737M5.0831.672%C+N/A244.5M+192.6S255110h1.3B**4.2B**
EM1 2,4372,4236123.959M+1.3129.895%A++17.334%D92.5MN/A26526.2h10.5B+35.2B*
NS Decimator 3,6712,3011,9941.154C++1.5060.833%C+1.956%C36.7C++21.9B++36862.7h4.7C++7.7C*
NS-44 Commissioner 2,2672,2602,0021.129C*1.5241.685%B++23.274%C++72.4A+N/A22831.2h3.1B*7.4B*
NC1 Gauss Rifle 2,2532,2479702.316B**0.3427.53%B**19.982%C+59A**N/A22338.1h10.4B*37.9B*
M40 Fury-H 2,3182,2354351.977M++49.3249.804%B**N/A235.3M*8.7C6369.5h3.6A7.2A+
Warden 2,1462,1271,2621.685B++0.9732.609%B**26.469%C**30.9B+N/A10468.9h7.4B++22.7B*
Vortek Rotary 3,7462,0788072.575B+0.0833.068%B+2.647%C*23.6B++18.9B**24688.1h66.5B+201B+
NC6A GODSAW 2,0232,0067902.539C*0.1126.021%C-22.931%D75.7B+N/A25626.5h8.2C++31.4C*
NCM1 Scattercannon 1,9881,9853994.975A++2.3232.986%C--15.819%C++51.4A*N/A19838.6h6.4B++19.3C**
NC6 Gauss SAW 1,9491,9423653.944U51.2922.028%B+18.795%D56.5AN/A34834.4h8.4B++38.3B+
Auraxium Mag-Cutter 1,8281,82628,7890.063B++2.5946.944%A1.095%D-2.1B*N/A5857.2h1.6B*3.5B++
Breaker Rocket Pods 2,4241,7901829.835B+7.1861.531%A+N/A107.2C*38A++66516.7h15.4C*25.1B+
AF-23 Grinder 1,7401,7323265.313B**2.6636.172%C+14.954%C+64.9A**N/A19626.7h6B+16.5B+
Mag-Cutter 1,7041,70332,0480.053B**2.6049.299%A++N/A1.2B*N/A31398.4h1.6B*3.3C**
Gauss Compact S 1,6291,6125602.879A*0.2332.484%A++15.137%C--72M*N/A24722.4h8.3B*25.5B*
LA8 Rebel 1,5151,5081,6450.917C++1.7440.026%A22.215%C++91.4M+N/A27216.5h4.5B**11.2B*
MANA Anti-Vehicle Turret 2,9301,4925622.655U0.0062.308%CN/A14920U14380U15266240.1h7.2S11.5B*
AF-4G Cyclone 1,4791,4696332.321B0.3331.231%B++15.929%D60.5C**N/A15124.3h9.8C*31.5B+
M30 Mustang AH 1,9411,4473354.319C+1.6765.683%A1.244%C+53.8C*18.4M**33726.9h9.7C+14.7C**
Blitz GD-10 1,4531,4407132.02B*0.6330.411%A12.431%D38B+N/A13537.9h13.2B+43.3B++
NCM1 Scattercannon 1,3781,3772565.379A+2.7331.016%D15.541%C+76.9MN/A25617.9h4.4B*14.2B+
E540 Halberd-H 2,0501,3127816.821A14.1767.276%A+3.506%B**67.6A38A*49719.4h5.1B+7.5B**
Mauler S6 1,2341,2225262.323A0.3354.722%A+14.894%C+76.9MN/A25015.9h3.5B**6.3B**
NS Baron G5 1,2031,1976151.946B**0.7159.504%A+14.703%C+80.9A*N/A26214.8h3.9B++6.6C+
Gauss Rifle S 1,2051,1957711.55B+1.1030.867%B**19.833%C+47.2B**N/A16025.3h10B+32.5B*
NC6S Gauss SAW S 1,2081,1935322.242B++0.4128.205%B*22.632%C+85.2A++1.1A24414h9.4B+33.4B+
Carnage AR 1,1901,1875622.112B++0.5429.365%B**17.944%C57.1AN/A22620.8h11.5B*39.3B*
MKV Suppressed 1,1811,1666311.848B**0.8128.757%B+19.983%C++45.9B++N/A14125.4h13.1B+45.5B+
NS-11A 1,1671,1633902.982B**0.3328.384%B*15.735%D-67.2A++N/A19417.3h12.5B+44B++
NS-11C 1,1661,1606281.847B**0.8128.422%B*14.741%D34BN/A12334.1h12B++42B++
Enforcer ML85 1,6261,1341269B*6.3547.832%B*2.557%C**47.1A**20.4B+52024.1h8.5A17.8A
Shrike 2,0711,1275961.891A*0.7669.929%A+2.307%C32.1B++26.9A*49935.1h6.7C+9.6B+
C85 Canister-H 1,1281,0907215.139C++12.4955.429%B+11.193%C+272.5M++9.5B+6714h3.8B**6.9B**
AF-23 Grinder 1,0981,0842065.262B**2.6149.098%B**16.144%C+62.7A*N/A19817.3h7.4C+15.1B+
AC-X11 1,0111,0075481.838B++0.8230.649%B**18.669%D36.9B+N/A14227.3h8.5B+27.9B++
LA3 Desperado 9559478251.148C**1.5135.209%B**19.007%C+80.3A*N/A20311.8h6.7B**19.1B**
Rocklet Rifle 1,4918897141.245B**1.4158.465%B++N/A46.1A+31.2B+42019.3h30.3B+51.8B++
NS-61 Emissary 8858765811.508B**1.1528.872%C++19.749%B+95.2M**1B**2359.2h12.2B42.4B+
GR-22 8758695881.478C*1.1826.776%B+18.067%C+46B++N/A17918.9h12.6B+47.1B+
Enforcer ML65-H 1,2788368210.195A++7.5461.141%B+1.316%C-74A**39.1B*57111.3h8.8B**14.5A
NC9 A-Tross 8188054151.94B++0.7127.517%B+31.056%B**61A1A18013.2h8.6B++31.1B++
MGR-L1 Promise 8097962842.803B**0.1529.28%B**25.879%C++97.1A*1.6A+2858.2h11.2B*38.2B*
M20 Basilisk 9447521077.028A*4.3739.652%C*6.117%C++31.1B**7.9C++27524.2h58B**146.3B**
NC4 Mag-Shot 7487464361.711A0.9428.246%C++19.169%C+78.5M++N/A3069.5h5B**17.6C*
M40 Fury 7636795412.574B**9.9246.829%A1.178%D125.7M15.6B*8325.4h8.6B*18.4B**
NS-TMC-01 "His Regards" 67267110,0350.067A+2.5947.465%A++N/A2.8B**N/A8238.8h1.5B*3.3B++
M20 Basilisk 7726396110.475M++7.8232.823%B6.729%B+30.4B++6.3C+16921h46.2A140.7B**
NSX Tomoe 6406362452.596B+0.0632.194%B++44.811%B++76.6A+N/A1848.3h10.6B**32.9B*
E540 Halberd 866576777.481C+4.8353.079%B**2.951%C+42.4A21.3A40213.6h5.3B10B*
SAS-R 5655641483.811B+1.1643.79%B++65.248%C66.4AN/A2838.5h2.2C*4.9B+
Anti-Vehicle Grenade 6525501550N/A547.3569.283%A*N/A687.5A127.5B+43910.8h3.2A4.6A
M40 Fury 5625214711.085B*8.4344.685%B**N/A110.9A**8.7C+7224.7h8.6B*19.2B**
NC12 Sweeper 4504501512.98A++0.3358.179%A+14%C++76.3A**N/A2875.9h3.6B*6.1B**
NC14 Bolt Driver 449449865.221A*2.5743.988%A66.37%D-41.2AN/A25510.9h2.5C**5.7B++
Spear Anti-Vehicle Phalanx Turret 630414547.667C++5.0155.882%A1.691%D*69A++36A+8396h6.7B+11.9B*
M20 Basilisk 480404586.966A*4.3138.238%C+7.426%B+37.1A+7C36310.9h53.5B**139.9B**
M12 Kobalt 3983882217.636B+14.9820.036%B+12.887%D*110.9B**2.9C*3623.5h16.8B83.8B+
M20 Mustang 6483871582.449C**0.2027.568%DN/A33.9A++22.9A*39711.4h61.4B*222.8B++
Gauss Rifle Burst 3863812251.693C+0.9630.52%B+26.509%C+53.7B+N/A2237.1h10.3B+33.7B+
MGR-S1 Gladius 3783761852.032B+0.6229.81%B+27.128%B++85.5A++N/A3224.4h8.3B++27.7B++
M12 Kobalt 3453391130.818A28.1617.432%B*7.965%D*61.6C++1.1D1885.5h18.5C++105.9B+
Carver 2782782,4150.115C+2.5450.983%A*N/A4.5C+N/A1162h1.6C+3.1B+
M12 Kobalt 2272222011.1C+8.4519.904%B+17.117%C100.9B**2.3C+4002.2h15.6B++78.2B+
NCM3 Raven 365211742.851M0.2045.328%B++1.896%D20.3A**14.8M**35410.4h18.9B**41.8B*
Sticky Grenade 2102101210N/A207.3560.266%B*N/A1050C++N/A45890.2h1.9B+3.2B+
Titan-150 AP 382206306.867C*4.2157.677%B*3.398%C**35.5B**30.3M*15825.8h4.9C+8.6B+
C75 Viper 2332051118.636M*15.9845.552%B*2.439%B**52.6A7.2C+7473.9h10.4B+22.8B*
Bouncing Betty 199199209.95A*7.3071.139%M++N/A284.3M*N/A13030.7h1.4A+2A++
Hawk GD-68 2921712110.81C*1.8473.064%A+2.339%C21.1B++14.9B*5568.1h8.5C+11.7B+
NCM3 Raven 253137761.803A0.8546.161%B*1.46%D-13B**11A*30210.5h29.8C++64.5B+
NS-30 Vandal 133133304.433A+1.7836.161%B+20.301%D57.8B*N/A2292.3h5B+13.8B+
M60-G Bulldog 146132245.5B2.8535.182%C++N/A40B+4.2C-1973.3h5.9B+16.7B+
M60-G Bulldog 143128914.222A*11.5736.065%C+1.563%D-51.2B+6C2552.5h5.9B+16.4B+
L105 Zephyr 1391241210.333C++7.6851.447%B**N/A88.6B**10.7B+4011.4h4.4B**8.6B**
L100 Python AP 197119294.103C+1.4559.754%B+2.521%C+36.1B23.6B*7253.3h6.1C+10.3C**
NC08 Mag-Scatter 1151151091.055C+1.6060.856%B*13.913%C127.8SN/A4100.9h3.3B*5.5B*
C85 Canister 125113716.143C+13.4948.062%B**17.699%B**80.7C*8.6A++2671.4h8.2C+17.1B+
LA80 112112176.588B*3.9338.529%C71.429%D74.7A++N/A2961.5h2B+5.1C**
NCM2 Falcon 136112373.027A++0.3744.553%B+6.25%B+16.5B+3.5C--3236.8h9B+20.2B+
AF-57 Piston 112111512.176B*0.4849.406%B*16.216%B++79.3A++N/A5491.4h3.4B*6.8B++
NS-11P 107107651.646B+1.0126.398%B++16.822%C46.5B**N/A3882.3h14.4C+54.5B+
C150 Dalton 14996137.385C*4.7356.854%A++1.042%C*36.9C**20.4C4272.6h6.4D-11.3C**
NSX Naginata 9493382.447B**0.2121.949%C+21.505%D-66.4B*N/A2891.4h10.3B+46.8B+
M96 Mjolnir-H 14792165.75B+3.1047.564%C1.087%C*70.8B**42.3B*5911.3h28.5B++60B++
M12 Kobalt-H 8376612.667C10.0120.265%C7.895%F76D7B**2281h16.3C+80.3C+
Aspis Anti-Aircraft Phalanx Turret 13974213.524C++0.8734.335%AN/A22.4A++19.7A+4543.3h106.4B**309.9B*
M20 Basilisk-H 7668125.667C+3.0138.002%D8.824%B*35.8C-4.2D*1851.9h40.8B++107.3B+
M60-A Bulldog 6156414C+11.3551.963%B++N/A70A+6.3B*4020.8h4B**7.7B**
NS-45 Pilot 5856341.647C**1.0132.772%C*37.5%A186.7M**6.7U5030.3h5.2B**15.9B*
NSX Daimyo 5252222.364C0.2944.279%B+94.231%C++52C++N/A1471h3.4D--7.7C
Tomcat A2AM Pods 10350225S22.3563.315%F--N/A83.3B*88.3A+8460.6h6.8B++10.7C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1,34011,67815.7h
Spawn Beacon297,3186.1h
Nanite Revive Grenade01,5360.4h
Anti-Vehicle MANA Turret511,3726.4h
Nano-Armor Kit1,2281,409,286117.4h
Cortium Silo0540.1h
Restoration Kit215690.6h
Motion Spotter35040.2h
Deconstruction Tool01790h
Spitfire Auto-Turret71980.3h
Recon Detection Device779,37712.7h
Smoke Grenade01750h
Ammunition Package391,9261h
Medical Applicator671204,53517.5h
Anti-Infantry MANA Turret77680.9h
Welding Device0640h
Routing Spire1630.1h
Router14420.4h
Elysium Spawn Tube0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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