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Maj. General Champion Moukass[NCIv] Moukass
NC BR 86

KDR: 2.66

Score: 95.2m

Last Seen: Apr 12th, 2019 12:35 PM
- OFFLINE - 214 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller - Outfit Leader of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 28
Level Progress (to 87): 46%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor AF-4 Cyclone Razor GD-23 GD-7F LA39 Bruiser AF-19 Mercenary 19A Fortuna
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,125,449 MLG Score: 1699
Fun Score: N/A
Cheeseburgers Flipped: 564TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.455%20.244%59639996126,8013.03315-0.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.909%1.629A+-0.073C+-0.032C+HEAD + (~5.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.562B+9.60.326C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.806%1.617%354410315,690201431052.82522183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.645%-0.168C0.016C+1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.382C**35.70.327C**63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.132%1.872%418510308,067399031932.0213253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%1.773A++-0.468D-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++4.10.675B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.689%4.427%46419101611,566320027833.61325415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.348%0.048C+0.008C+1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.672B+14.30.638B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.524%67.587%464510303,986354681.12408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.21%1.278A0.03C+-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.344C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.761%11.588%4645103013,78234141434.03573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.545%2.274A*-0.589D0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.10.577B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 28
95.2m175.1%513 (30.8k)423 (25.4k)2.65619221,92583,5502.9718886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035527125.341%14.883%37702:4252

34% Engineer23% Heavy Assault7% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 8:03 PMAug 6th, 2014 3:51 PMApr 19th, 2019 12:44 PM (2d) (PST)Apr 12th, 2019 8:38 AM (9d) (PST)Apr 12th, 2019 8:35 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9982707280.9870.3710.1471.8960.0961699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,86916,22743,64259229114625,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3749h/156.2d 26,376 33,028 57,352 426.5k 4,121 11,506 21,641 224.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B**
Kills:14,773
Deaths:4,319
KDR:3.420
Accuracy:27.194% B**
HSR:21.417% C
LA1 Anchor
B**
Kills:14,390
Deaths:4,908
KDR:2.932
Accuracy:30.074% B**
HSR:20.730% D
NS-15M1
A+
Kills:5,903
Deaths:1,540
KDR:3.833
Accuracy:30.514% A+
HSR:14.400% D--
GD-22S
B**
Kills:4,621
Deaths:1,611
KDR:2.868
Accuracy:28.745% B**
HSR:17.897% D-
NC05 Jackhammer
A*
Kills:3,797
Deaths:1,184
KDR:3.207
Accuracy:60.405% A*
HSR:11.351% D-
EM1
A+
Kills:2,423
Deaths:612
KDR:3.959
Accuracy:29.895% A+
HSR:17.334% D
NC6A GODSAW
C--
Kills:2,006
Deaths:790
KDR:2.539
Accuracy:26.021% C--
HSR:22.931% D
NC6 Gauss SAW
B
Kills:1,942
Deaths:36
KDR:53.944
Accuracy:22.028% B
HSR:18.795% D
NC6S Gauss SAW S
B*
Kills:1,193
Deaths:532
KDR:2.242
Accuracy:28.205% B*
HSR:22.632% C+
MGR-L1 Promise
B**
Kills:792
Deaths:280
KDR:2.829
Accuracy:29.360% B**
HSR:25.884% C++
NSX Naginata
C+
Kills:93
Deaths:38
KDR:2.447
Accuracy:21.949% C+
HSR:21.505% D-
Kills:51,933
Deaths (as Heavy Assault):15,850
Deaths (to Heavy Assaults):23,820
KDR:3.27653
Kill Difference:36,083
Playtime:854.609 hours
Usage:23%
Score:21.267m
Score/min:415
Accuracy (listed only):30.399%
HSR (listed only):19.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A
Kills:11,949
Deaths:5,911
KDR:2.021
Accuracy:31.263% A
HSR:21.634% C*
GD-7F
A
Kills:10,373
Deaths:4,518
KDR:2.296
Accuracy:30.746% A
HSR:17.488% C-
LA39 Bruiser
A
Kills:8,435
Deaths:4,301
KDR:1.961
Accuracy:74.432% A
HSR:11.073% D
AF-19 Mercenary
B**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.463% B**
HSR:18.998% C
19A Fortuna
C*
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C*
HSR:18.059% C--
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
AF-4A Bandit
B++
Kills:2,803
Deaths:1,312
KDR:2.136
Accuracy:28.616% B++
HSR:20.514% C
Warden
B**
Kills:2,117
Deaths:1,260
KDR:1.680
Accuracy:32.615% B**
HSR:26.547% B
Gauss Compact S
A++
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.484% A++
HSR:15.137% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C+
NS-11C
B*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% B*
HSR:14.741% D
AC-X11
B**
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B**
HSR:18.669% D
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
AF-57 Piston
B**
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B**
HSR:16.216% B+
Kills:60,114
Deaths (as Engineer):26,885
Deaths (to Engineers):18,461
KDR:2.23597
Kill Difference:33,229
Playtime:1,258.866 hours
Usage:34%
Score:31.770m
Score/min:421
Accuracy (listed only):42.572%
HSR (listed only):16.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:13,694
Deaths:5,314
KDR:2.577
Accuracy:32.610% A
HSR:23.404% B++
LA39 Bruiser
A
Kills:8,435
Deaths:4,301
KDR:1.961
Accuracy:74.432% A
HSR:11.073% D
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
NS-7 PDW
B++
Kills:3,279
Deaths:1,565
KDR:2.095
Accuracy:28.575% B++
HSR:19.244% C*
NC1 Gauss Rifle
B**
Kills:2,172
Deaths:932
KDR:2.330
Accuracy:27.700% B**
HSR:19.659% C+
Blitz GD-10
B**
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% B**
HSR:12.431% D
AF-4G Cyclone
B++
Kills:1,372
Deaths:560
KDR:2.450
Accuracy:31.323% B++
HSR:15.598% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C+
Gauss Rifle S
B**
Kills:1,195
Deaths:771
KDR:1.550
Accuracy:30.867% B**
HSR:19.833% C+
Carnage AR
B*
Kills:1,187
Deaths:562
KDR:2.112
Accuracy:29.365% B*
HSR:17.944% C
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
NS-11A
B*
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:28.384% B*
HSR:15.735% D-
GR-22
B+
Kills:869
Deaths:588
KDR:1.478
Accuracy:26.776% B+
HSR:18.067% C
NC9 A-Tross
B**
Kills:805
Deaths:415
KDR:1.940
Accuracy:27.517% B
HSR:31.056% B**
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
Gauss Rifle Burst
B+
Kills:379
Deaths:225
KDR:1.684
Accuracy:30.466% B+
HSR:26.649% C+
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
AF-57 Piston
B**
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B**
HSR:16.216% B+
NS-11P
B++
Kills:107
Deaths:65
KDR:1.646
Accuracy:26.398% B++
HSR:16.822% C
Kills:44,183
Deaths (as Combat Medic):19,859
Deaths (to Combat Medics):9,512
KDR:2.22484
Kill Difference:24,324
Playtime:191.699 hours
Usage:5%
Score:5.653m
Score/min:491
Accuracy (listed only):38.888%
HSR (listed only):18.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:13,694
Deaths:5,314
KDR:2.577
Accuracy:32.610% A
HSR:23.404% B++
Razor GD-23
A
Kills:11,949
Deaths:5,911
KDR:2.021
Accuracy:31.263% A
HSR:21.634% C*
GD-7F
A
Kills:10,373
Deaths:4,518
KDR:2.296
Accuracy:30.746% A
HSR:17.488% C-
LA39 Bruiser
A
Kills:8,435
Deaths:4,301
KDR:1.961
Accuracy:74.432% A
HSR:11.073% D
AF-19 Mercenary
B**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.463% B**
HSR:18.998% C
19A Fortuna
C*
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C*
HSR:18.059% C--
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
NS-7 PDW
B++
Kills:3,279
Deaths:1,565
KDR:2.095
Accuracy:28.575% B++
HSR:19.244% C*
AF-4A Bandit
B++
Kills:2,803
Deaths:1,312
KDR:2.136
Accuracy:28.616% B++
HSR:20.514% C
Gauss Compact S
A++
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.484% A++
HSR:15.137% D
Blitz GD-10
B**
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% B**
HSR:12.431% D
AF-4G Cyclone
B++
Kills:1,372
Deaths:560
KDR:2.450
Accuracy:31.323% B++
HSR:15.598% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C+
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
NS-11C
B*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% B*
HSR:14.741% D
AC-X11
B**
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B**
HSR:18.669% D
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
AF-57 Piston
B**
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B**
HSR:16.216% B+
Kills:79,324
Deaths (as Light Assault):34,593
Deaths (to Light Assaults):14,131
KDR:2.29307
Kill Difference:44,731
Playtime:1,092.071 hours
Usage:29%
Score:27.140m
Score/min:414
Accuracy (listed only):39.373%
HSR (listed only):17.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:13,694
Deaths:5,314
KDR:2.577
Accuracy:32.610% A
HSR:23.404% B++
NS-7 PDW
B++
Kills:3,279
Deaths:1,565
KDR:2.095
Accuracy:28.575% B++
HSR:19.244% C*
EM4 Longshot
B+
Kills:2,809
Deaths:431
KDR:6.517
Accuracy:43.572% B+
HSR:67.604% D**
NS-44 Commissioner
B+
Kills:2,260
Deaths:2,002
KDR:1.129
Accuracy:41.685% B+
HSR:23.274% C++
LA8 Rebel
A
Kills:1,508
Deaths:1,645
KDR:0.917
Accuracy:40.026% A
HSR:22.215% C++
Blitz GD-10
B**
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% B**
HSR:12.431% D
AF-4G Cyclone
B++
Kills:1,372
Deaths:560
KDR:2.450
Accuracy:31.323% B++
HSR:15.598% D
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
LA3 Desperado
B**
Kills:927
Deaths:808
KDR:1.147
Accuracy:35.324% B**
HSR:18.878% C+
NS-61 Emissary
B+
Kills:869
Deaths:574
KDR:1.514
Accuracy:28.841% C++
HSR:19.448% B+
NC4 Mag-Shot
C++
Kills:744
Deaths:434
KDR:1.714
Accuracy:28.200% C++
HSR:19.086% C+
NSX Tomoe
B*
Kills:636
Deaths:245
KDR:2.596
Accuracy:32.194% B++
HSR:44.811% B*
SAS-R
B++
Kills:564
Deaths:148
KDR:3.811
Accuracy:43.790% B++
HSR:65.248% C
NC14 Bolt Driver
A
Kills:449
Deaths:86
KDR:5.221
Accuracy:43.988% A
HSR:66.370% D-
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
NS-30 Vandal
B+
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.161% B+
HSR:20.301% D
NC08 Mag-Scatter
B*
Kills:115
Deaths:109
KDR:1.055
Accuracy:60.856% B*
HSR:13.913% C
LA80
C
Kills:112
Deaths:17
KDR:6.588
Accuracy:38.529% C
HSR:71.429% D-
NS-45 Pilot
A
Kills:56
Deaths:34
KDR:1.647
Accuracy:32.772% C*
HSR:37.500% A
NSX Daimyo
B+
Kills:52
Deaths:22
KDR:2.364
Accuracy:44.279% B+
HSR:94.231% C++
Kills:32,561
Deaths (as Infiltrator):15,553
Deaths (to Infiltrators):10,307
KDR:2.09355
Kill Difference:17,008
Playtime:275.689 hours
Usage:7%
Score:6.831m
Score/min:413
Accuracy (listed only):36.585%
HSR (listed only):35.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,952
Deaths:390
KDR:5.005
Accuracy:32.776% C
HSR:15.881% C++
AF-23 Grinder
C++
Kills:1,732
Deaths:326
KDR:5.313
Accuracy:36.172% C++
HSR:14.954% C+
NCM1 Scattercannon
C+
Kills:1,328
Deaths:247
KDR:5.377
Accuracy:30.700% C--
HSR:15.587% C+
AF-23 Grinder
B**
Kills:1,084
Deaths:206
KDR:5.262
Accuracy:49.098% B**
HSR:16.144% C+
NCM3 Raven
B++
Kills:211
Deaths:74
KDR:2.851
Accuracy:45.328% B++
HSR:1.896% D
NCM3 Raven
B*
Kills:137
Deaths:76
KDR:1.803
Accuracy:46.161% B*
HSR:1.460% D--
NCM2 Falcon
B+
Kills:112
Deaths:37
KDR:3.027
Accuracy:44.553% B+
HSR:6.250% B+
Kills:6,556
Deaths (as MAX Suit):678
Deaths (to MAX Suits):4,823
KDR:9.66962
Kill Difference:5,878
Playtime:70.675 hours
Usage:2%
Score:2.522m
Score/min:595
Accuracy (listed only):40.684%
HSR (listed only):10.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,078
V. Kills:1,668 125%
Deaths:807
KDR:2.575
Accuracy:33.068% B
KPH:23.600 B++
VKPH:18.900 B**
Breaker Rocket Pods
A++
Kills:1,790
V. Kills:634 282%
Deaths:182
KDR:9.835
Accuracy:61.544% A+
KPH:107.300 C*
VKPH:38 A++
M30 Mustang AH
S
Kills:1,446
V. Kills:493 293%
Deaths:334
KDR:4.329
Accuracy:65.700% A
KPH:53.800 C++
VKPH:18.300 S
M20 Mustang
A++
Kills:376
V. Kills:255 147%
Deaths:154
KDR:2.442
Accuracy:27.998% C--
KPH:34 A++
VKPH:23 A++
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:53 93%
Deaths:2
KDR:25
Accuracy:63.315% N/A
KPH:83.300 N/A
VKPH:88.300 N/A
Kills:5,740 (3,900 + 0)
Deaths:1,479
KDR:3.881
VKDR:2.098
Vehicle Kills:3,103
Kill Difference:4,261
Playtime:143.327 hours
Usage:4%
Score:2.804m
Score/min:326
Piloting Accuracy:27.998%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:124
V. Kills:15 N/A
Deaths:12
KDR:10.333
Accuracy:51.447% B**
KPH:89.800 A
VKPH:10.900 B+
C150 Dalton
A++
Kills:95
V. Kills:52 179%
Deaths:13
KDR:7.308
Accuracy:56.852% A++
KPH:36.600 C*
VKPH:20.100 C
Kills:219 (0 + 219)
Deaths:25
KDR:8.760
VKDR:2.680
Vehicle Kills:67
Kill Difference:194
Playtime:3.975 hours
Usage:0%
Score:0.100m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:56.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:4,842
V. Kills:1,625 298%
Deaths:365
KDR:13.266
Accuracy:62.187% A
KPH:63 A*
VKPH:21.200 A*
C75 Viper
A
Kills:205
V. Kills:28 N/A
Deaths:11
KDR:18.636
Accuracy:45.552% B++
KPH:52 A
VKPH:7.100 C+
L100 Python AP
B**
Kills:119
V. Kills:78 151%
Deaths:29
KDR:4.103
Accuracy:59.754% B+
KPH:36.100 B+
VKPH:23.700 B**
Kills:5,166 (5,166 + 0)
Deaths:405
KDR:12.756
VKDR:4.274
Vehicle Kills:1,731
Kill Difference:4,761
Playtime:84.051 hours
Usage:2%
Score:1.784m
Score/min:354
Driving Accuracy:59.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:2,695
V. Kills:1,282 210%
Deaths:291
KDR:9.261
Accuracy:57.641% B**
KPH:41.800 A*
VKPH:19.900 M++
Enforcer ML85
M+
Kills:1,128
V. Kills:490 230%
Deaths:126
KDR:8.952
Accuracy:47.949% B*
KPH:47.300 M+
VKPH:20.500 B+
M20 Basilisk
B++
Kills:639
V. Kills:133 477%
Deaths:61
KDR:10.475
Accuracy:32.814% B
KPH:30.500 B++
VKPH:6.300 C+
E540 Halberd
A
Kills:575
V. Kills:290 198%
Deaths:77
KDR:7.468
Accuracy:53.128% B**
KPH:42.300 A
VKPH:21.300 A
M12 Kobalt
B*
Kills:339
V. Kills:6 N/A
Deaths:11
KDR:30.818
Accuracy:17.432% B*
KPH:61.600 C++
VKPH:1.100 D
Titan-150 AP
M*
Kills:206
V. Kills:176 116%
Deaths:30
KDR:6.867
Accuracy:57.677% B*
KPH:35.700 A
VKPH:30.500 M*
C85 Canister
A++
Kills:113
V. Kills:12 N/A
Deaths:7
KDR:16.143
Accuracy:48.062% B**
KPH:81 C*
VKPH:8.600 A++
Kills:5,695 (2,901 + 2,794)
Deaths:603
KDR:9.444
VKDR:3.962
Vehicle Kills:2,389
Kill Difference:5,092
Playtime:135.588 hours
Usage:4%
Score:3.312m
Score/min:407
Driving Accuracy:57.677%
Gunner Accuracy:48.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M**
Kills:2,235
V. Kills:83 N/A
Deaths:43
KDR:51.977
Accuracy:49.804% B**
KPH:236 M**
VKPH:8.800 C-
E540 Halberd-H
A*
Kills:1,312
V. Kills:738 178%
Deaths:78
KDR:16.821
Accuracy:67.276% A
KPH:67.600 A
VKPH:38 A*
C85 Canister-H
M++
Kills:1,082
V. Kills:38 N/A
Deaths:72
KDR:15.028
Accuracy:55.338% B+
KPH:270.700 M++
VKPH:9.500 B
Enforcer ML65-H
A**
Kills:836
V. Kills:442 189%
Deaths:82
KDR:10.195
Accuracy:61.151% B+
KPH:73.900 A**
VKPH:39.100 B*
M96 Mjolnir-H
B**
Kills:92
V. Kills:55 164%
Deaths:16
KDR:5.750
Accuracy:47.564% C+
KPH:70.300 B**
VKPH:42 B*
M12 Kobalt-H
B**
Kills:76
V. Kills:7 N/A
Deaths:6
KDR:12.667
Accuracy:20.265% C
KPH:79.600 D
VKPH:7.300 B**
M20 Basilisk-H
C-
Kills:68
V. Kills:8 N/A
Deaths:12
KDR:5.667
Accuracy:38.002% D
KPH:35 C-
VKPH:4.100 D*
Kills:5,701 (0 + 5,701)
Deaths:309
KDR:18.450
VKDR:4.437
Vehicle Kills:1,371
Kill Difference:5,392
Playtime:48.393 hours
Usage:1%
Score:1.570m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:38.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:743
V. Kills:189 391%
Deaths:105
KDR:7.076
Accuracy:39.721% C*
KPH:30.900 B**
VKPH:7.900 C++
M40 Fury
M+
Kills:679
V. Kills:84 N/A
Deaths:54
KDR:12.574
Accuracy:46.846% A
KPH:126.100 M+
VKPH:15.600 B++
M40 Fury
M
Kills:521
V. Kills:41 N/A
Deaths:47
KDR:11.085
Accuracy:44.685% B**
KPH:110.100 M
VKPH:8.700 C+
M20 Basilisk
A+
Kills:404
V. Kills:76 N/A
Deaths:58
KDR:6.966
Accuracy:38.268% C++
KPH:37 A+
VKPH:7 C
M12 Kobalt
A
Kills:381
V. Kills:9 N/A
Deaths:22
KDR:17.318
Accuracy:20.089% B+
KPH:110.400 A
VKPH:2.600 C+
M12 Kobalt
A
Kills:214
V. Kills:5 N/A
Deaths:19
KDR:11.263
Accuracy:19.982% B+
KPH:102.100 A
VKPH:2.400 C+
M60-G Bulldog
B++
Kills:132
V. Kills:14 N/A
Deaths:24
KDR:5.500
Accuracy:35.182% C++
KPH:39.900 B++
VKPH:4.200 C-
M60-G Bulldog
B+
Kills:126
V. Kills:14 N/A
Deaths:8
KDR:15.750
Accuracy:35.964% C+
KPH:50.100 B+
VKPH:5.600 C
Kills:3,200 (0 + 3,200)
Deaths:337
KDR:9.496
VKDR:1.282
Vehicle Kills:432
Kill Difference:2,863
Playtime:56.416 hours
Usage:2%
Score:1.314m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:35.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:4,527
V. Kills:280 N/A
Deaths:727
KDR:6.227
Accuracy:46.816% C+
KPH:104.500 S
VKPH:6.500 C++
Kills:4,527 (4,527 + 0)
Deaths:727
KDR:6.227
VKDR:0.385
Vehicle Kills:280
Kill Difference:3,800
Playtime:43.329 hours
Usage:1%
Score:0.674m
Score/min:259
Driving Accuracy:46.816%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 14,84614,7734,3193.42B**0.7627.194%B**21.417%C80.9A++N/A213182.6h9.4B++34.4B+
LA1 Anchor 14,46314,3904,9082.932C**0.2830.074%B**20.73%D80.4AN/A223179h8.8B++29.2B++
AF-4 Cyclone 13,89213,6945,3142.577B**0.0832.61%A23.404%B++86.1A*1.2A**215159.1h8.9B++27.2B++
Razor GD-23 12,14211,9495,9112.021A0.6431.263%A21.634%C*48.4AN/A128246.9h10.3B++33B++
GD-7F 10,43210,3734,5182.296A0.3630.746%A17.488%C-47.4B*N/A128218.9h11.2B++36.5B++
LA39 Bruiser 8,5488,4354,3011.961B++0.7074.432%A11.073%D106M++1.4A*27579.6h1.8B**2.5B*
AF-19 Mercenary 7,3877,3641,0137.269S4.6127.463%B**18.998%C45.2A++N/A190162.9h9.5B**34.6B++
19A Fortuna 6,8076,7504,1921.61C**1.0527.53%C*18.059%C--39.6C*N/A117170.3h9.6C**35B
NS-15M1 5,9295,9031,5403.833A++1.1830.514%A+14.4%D--89.4A++N/A24066h10.6B++34.8B++
C-4 ARX 6,6455,5481,5273.633B*0.9830.48%B**N/A315.2S62.3A++150317.6h0.9B*2.8B**
L100 Python HEAT 6,4674,84236513.266B**10.6162.187%A1.9%C--63A*21.2A*31876.8h3.9B**6.2A
GD-22S 4,6414,6211,6112.868B*0.2128.745%B**17.897%D-77.8A++N/A26259.4h9.5B++33B++
M40 Fury-F 4,8074,5277276.227M**3.5746.816%C+N/A104.5S6.5C++25943.3h3A6.4B**
NC05 Jackhammer 3,8093,7971,1843.207A*0.5560.405%A*11.351%D-121.3M*N/A34931.3h3.6B**6B**
GD-66 Claw 3,5813,5641,2992.744A+0.0972.553%A11.223%D111.4M++N/A27332h1.9B**2.6B++
C-4 5,2723,5559493.746A++1.0924.174%CN/A199.7M96.5S191617.8h1B**4.3B++
NS-7 PDW 3,3463,2791,5652.095A++0.5628.575%B++19.244%C*62.1A++1.3M+20352.8h13.2B+46.1B+
EM4 Longshot 2,8162,8094316.517B**3.8643.572%B+67.604%D**69.5A*N/A19040.4h2B+4.5B+
AF-4A Bandit 2,8652,8031,3122.136B*0.5228.616%B++20.514%C50.1B+1.1A+13556h9.7B+33.9B+
Frag Grenade 2,7462,72112721N/A2,718.3458.205%A++N/A1295.7M**11.9B++35722.1h2A++3.4A
Titan-150 HEAT 3,9772,6952919.261B**6.6057.641%B**1.633%D-41.8A*19.9M++36064.5h3.8B*6.6B**
Tank Mine 4,3692,4443147.783M5.1331.637%C+N/A244.4M+192.5S255410h1.3B**4.2A
EM1 2,4372,4236123.959M+1.3029.895%A+17.334%D92.5A**N/A26526.2h10.5B35.2B++
NS Decimator 3,6702,3001,9941.153C++1.5060.836%C+1.957%C+36.7C++21.9B++36862.7h4.7C++7.7C*
NS-44 Commissioner 2,2672,2602,0021.129C*1.5341.685%B+23.274%C++72.4A+N/A22831.2h3.1B*7.4B++
M40 Fury-H 2,3182,2354351.977M**49.3249.804%B**N/A235.3M**8.7C-6369.5h3.6A7.2A+
NC1 Gauss Rifle 2,1772,1729322.33B**0.3327.7%B**19.659%C+59.2A*N/A22436.7h10.4B*37.7B*
Warden 2,1362,1171,2601.68B++0.9832.615%B**26.547%B30.9B++N/A10468.6h7.4B++22.8B*
Vortek Rotary 3,7462,0788072.575B0.0833.068%B2.647%B23.6B++18.9B**24688.1h66.5B+201B+
NC6A GODSAW 2,0232,0067902.539C++0.1226.021%C--22.931%D75.7B+N/A25626.5h8.2C++31.4C*
NCM1 Scattercannon 1,9541,9523905.005A*2.3532.776%C15.881%C++51.4A*N/A19838h6.3B++19.3C**
NC6 Gauss SAW 1,9491,9423653.944U51.2922.028%B18.795%D56.5AN/A34634.4h8.4B++38.3B+
Auraxium Mag-Cutter 1,8251,82328,7490.063B+2.5946.941%A1.097%D--2.1B*N/A5855.6h1.6B*3.5B++
Breaker Rocket Pods 2,4241,7901829.835B+7.1861.544%A+N/A107.2C*38A++66516.7h15.4C**25.1B+
AF-23 Grinder 1,7401,7323265.313B**2.6636.172%C++14.954%C+64.9A**N/A19626.7h6B16.5B+
Mag-Cutter 1,7041,70332,0480.053B**2.6049.299%A++N/A1.2B+N/A31398.2h1.6B*3.3B*
Gauss Compact S 1,6291,6125602.879A*0.2232.484%A++15.137%D72M*N/A24722.4h8.3B*25.5B*
LA8 Rebel 1,5151,5081,6450.917C++1.7440.026%A22.215%C++91.4MN/A27216.5h4.5B**11.2B*
MANA Anti-Vehicle Turret 2,9301,4925622.655U0.0062.308%U2.279%T*14920U14380U15266240.1h7.2T*11.5T*
M30 Mustang AH 1,9391,4463344.329C+1.6765.7%A1.245%C+53.8C++18.3S33726.9h9.7C+14.7C**
Blitz GD-10 1,4531,4407132.02B**0.6430.411%B**12.431%D38B+N/A13537.9h13.2B+43.3B++
AF-4G Cyclone 1,3761,3725602.45B+0.2131.323%B++15.598%D59.7C**N/A15123h9.8C*31.4B+
NCM1 Scattercannon 1,3291,3282475.377A++2.7230.7%C--15.587%C+76.8A**N/A25717.3h4.4B*14.4B+
E540 Halberd-H 2,0501,3127816.821A14.1667.276%A3.506%B**67.6A38A*49719.4h5.1B+7.5B**
Mauler S6 1,2341,2225262.323A0.3354.722%A+14.894%C+76.9M+N/A25015.9h3.5B**6.3B**
NS Baron G5 1,2031,1976151.946B**0.7159.504%A+14.703%C+80.9A**N/A26214.8h3.9B++6.6C*
Gauss Rifle S 1,2051,1957711.55B+1.1130.867%B**19.833%C+47.2B**N/A15925.3h10B+32.5B++
NC6S Gauss SAW S 1,2081,1935322.242B++0.4128.205%B*22.632%C+85.2A++1.1A24414h9.4B+33.4B+
Carnage AR 1,1901,1875622.112B+0.5429.365%B*17.944%C57.1AN/A22520.8h11.5B*39.3B*
MKV Suppressed 1,1811,1666311.848B**0.8128.757%B+19.983%C++45.9B++N/A14125.4h13.1B+45.5B+
NS-11A 1,1671,1633902.982A+0.3328.384%B*15.735%D-67.2A++N/A19317.3h12.5B+44B++
NS-11C 1,1661,1606281.847B**0.8128.422%B*14.741%D34B+N/A12234.1h12B++42B++
Enforcer ML85 1,6181,1281268.952B*6.3047.949%B*2.571%B47.4M+20.6B+52423.8h8.5A17.7A
Shrike 2,0711,1275961.891A*0.7769.929%A+2.307%C32.1B++26.9A*49835.1h6.7C++9.6B+
AF-23 Grinder 1,0981,0842065.262B**2.6149.098%B**16.144%C+62.7A*N/A19817.3h7.4C+15.1B+
C85 Canister-H 1,1201,0827215.028B12.3755.338%B+11.091%C+270.5M++9.5B6704h3.8B**6.8B**
AC-X11 1,0111,0075481.838B*0.8230.649%B**18.669%D36.9B+N/A14127.3h8.5B++27.9B+
LA3 Desperado 9359278081.147B1.5135.324%B**18.878%C+79.9A*N/A20311.6h6.7B**19B**
GR-22 8758695881.478C*1.1826.776%B+18.067%C46B++N/A17818.9h12.6B+47.1B+
NS-61 Emissary 8788695741.514B**1.1428.841%C++19.448%B+96.6M**1B**2399h12.3B42.5B+
Rocklet Rifle 1,4188466721.259B**1.4058.671%B++N/A46.2A+31.3B+42018.3h30.1B++51.2B++
Enforcer ML65-H 1,2788368210.195A++7.5461.151%B+1.316%C-74A**39.1B*57211.3h8.8B**14.4A
NC9 A-Tross 8188054151.94B++0.7227.517%B31.056%B**61A1A17913.2h8.6B++31.1B+
MGR-L1 Promise 8057922802.829A0.1729.36%B**25.884%C++99A*1.6A+2878h11.1B*37.7B*
NC4 Mag-Shot 7467444341.714A+0.9428.2%C++19.086%C+79.1M+N/A3089.4h5B**17.6B+
M20 Basilisk 9327431057.076A*4.4239.721%C*6.191%C++31B**7.9C++27424h58.2B**146.5B**
M40 Fury 7636795412.574B**9.9246.846%A1.178%D125.7M+15.6B++8415.4h8.6B*18.4B**
M20 Basilisk 7726396110.475M7.8232.814%B6.729%B+30.4B++6.3C+16921h46.1A140.5B**
NSX Tomoe 6406362452.596B++0.0632.194%B++44.811%B*76.6A++N/A1848.3h10.6B**32.9B*
NS-TMC-01 "His Regards" 6005998,9570.067A+2.5947.971%A++N/A2.8B++N/A9213.6h1.5B*3.2B+
E540 Halberd 865575777.468C+4.8153.128%B**2.957%C+42.3A21.3A40213.6h5.3B+10B*
SAS-R 5655641483.811B+1.1543.79%B++65.248%C66.4B**N/A2808.5h2.2C*4.9B+
Anti-Vehicle Grenade 6525501550N/A547.3469.27%A*N/A687.5A+127.5C**43830.8h3.2A4.6A
M40 Fury 5625214711.085B*8.4344.685%B**N/A110.9M+8.7C+7224.7h8.6B*19.2B**
NC12 Sweeper 4504501512.98A++0.3258.179%A+14%C++76.3A*N/A2865.9h3.6B++6.1B**
NC14 Bolt Driver 449449865.221A*2.5643.988%A66.37%D-41.6AN/A25510.8h2.5C**5.7B++
Spear Anti-Vehicle Phalanx Turret 623409537.717C++5.0655.902%A1.711%D*69.3A++36.3A+8425.9h6.7B+12B*
M20 Basilisk 480404586.966A*4.3138.268%C++7.426%B+37.1A+7C36310.9h53.5A139.8B**
M12 Kobalt 3903812217.318B++14.6620.089%B+12.861%D*108.9B**2.6C+3633.5h16.7B83.1B+
Gauss Rifle Burst 3843792251.684C+0.9730.466%B+26.649%C+53.4B+N/A2237.1h10.3B+33.8B+
M20 Mustang 6313761542.442C**0.2127.998%C--N/A33.9A++23A++40111.1h61.7B*220.2B++
MGR-S1 Gladius 3783761852.032B+0.6229.81%B+27.128%B++85.5A++N/A3124.4h8.3B++27.7B+
M12 Kobalt 3453391130.818A28.1617.432%B*7.965%D*61.6C++1.1D1885.5h18.5C+105.9B+
Carver 2782782,4150.115C+2.5450.983%A*N/A4.5C+N/A1162h1.6C+3.1B+
M12 Kobalt 2192141911.263C+8.6119.982%B+16.822%C101.9A2.4C+4032.1h15.6B*78B+
NCM3 Raven 365211742.851M0.1945.328%B++1.896%D20.3M14.8M*35410.4h18.9B**41.8B**
Sticky Grenade 2102101210N/A207.3460.266%B*N/A1050C*N/A45890.2h1.9B+3.2B+
Titan-150 AP 382206306.867C*4.2157.677%B*3.398%B35.5A30.3M*15775.8h4.9C++8.6B+
C75 Viper 2332051118.636M**15.9845.552%B++2.439%A52.6A7.2C+7453.9h10.4B+22.8B*
Bouncing Betty 194194209.7A++7.0470.886%M++N/A277.1M*N/A12840.7h1.4A++2A++
Hawk GD-68 2921712110.81B+1.8573.064%A+2.339%C+21.1B++14.9B*5558.1h8.5C+11.7B+
NCM3 Raven 253137761.803A+0.8546.161%B*1.46%D--13B**11A*30210.5h29.8C++64.5B+
NS-30 Vandal 133133304.433A++1.7836.161%B+20.301%D57.8B*N/A2272.3h5B+13.8B+
M60-G Bulldog 146132245.5B2.8435.182%C++N/A40B++4.2C-1973.3h5.9B++16.7B+
M60-G Bulldog 140126815.75A*13.0935.964%C+1.587%D-50.4B+5.6C2532.5h6B+16.6B+
L105 Zephyr 1391241210.333C++7.6851.447%B**N/A88.6A10.7B+4011.4h4.4B**8.6B**
L100 Python AP 197119294.103C+1.4559.754%B+2.521%C+36.1B+23.6B**7243.3h6.1C++10.3B
NC08 Mag-Scatter 1151151091.055C+1.6060.856%B*13.913%C127.8SN/A4080.9h3.3B*5.5B*
C85 Canister 125113716.143C+13.4948.062%B**17.699%B**80.7C*8.6A++2671.4h8.2C+17.1B+
NCM2 Falcon 136112373.027A++0.3744.553%B+6.25%B+16.5B+3.5C-3236.8h9B+20.2B+
LA80 112112176.588B**3.9338.529%C71.429%D-74.7A+N/A2961.5h2B+5.1C**
AF-57 Piston 112111512.176B**0.4849.406%B**16.216%B+79.3A*N/A5451.4h3.4B*6.8B+
NS-11P 107107651.646B+1.0126.398%B++16.822%C46.5B**N/A3872.3h14.4C+54.5B+
C150 Dalton 14795137.308C++4.6556.852%A++1.053%C**36.5C*20C4302.6h6.5D--11.4C**
NSX Naginata 9493382.447B**0.2121.949%C+21.505%D-66.4B**N/A2851.4h10.3B+46.8B+
M96 Mjolnir-H 14792165.75B+3.0947.564%C+1.087%C*70.8B**42.3B*5911.3h28.5B++60B++
M12 Kobalt-H 8376612.667C10.0120.265%C7.895%F-76D7B*2281h16.3C+80.3C+
Aspis Anti-Aircraft Phalanx Turret 13974203.7C*1.0434.335%AN/A22.4A*19.7A++4543.3h106.4B**309.9B*
M20 Basilisk-H 7668125.667C+3.0138.002%D8.824%B++35.8C-4.2D*1851.9h40.8B++107.3B+
M60-A Bulldog 6156414C+11.3451.963%B++N/A70A+6.3B*4020.8h4A7.7B**
NS-45 Pilot 5856341.647B+1.0132.772%C*37.5%A186.7S6.7U4990.3h5.2B**15.9B*
NSX Daimyo 5252222.364C0.2944.279%B+94.231%C++52C++N/A1461h3.4D--7.7C
Tomcat A2AM Pods 10350225S22.3463.315%F*N/A83.3B*88.3A++8290.6h6.8B*10.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35040.2h
Restoration Kit215690.6h
Nano-Armor Kit1,2281,408,021117.3h
Routing Spire1630.1h
Spawn Beacon297,2046h
Anti-Vehicle MANA Turret511,3686.4h
Spitfire Auto-Turret71980.3h
Cortium Silo0540.1h
Nanite Revive Grenade01,5230.4h
Medical Kit1,32211,56315.5h
Deconstruction Tool01790h
Recon Detection Device739,06712.3h
Ammunition Package391,9251h
Anti-Infantry MANA Turret77680.9h
Medical Applicator670203,03917.4h
Elysium Spawn Tube0590.1h
Welding Device0640h
Router14420.4h
Smoke Grenade01750h

Check the help document for the dictionary if you want to learn more about words used here.


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