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Executor Agent Moukass[NCIv] Moukass
NC BR 195

KDR: 2.63

Score: 101.6m

Last Seen: Jul 12th, 2020 5:04 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 100 (195 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone EM6 LA1 Anchor Razor GD-23 GD-7F LA39 Bruiser AF-19 Mercenary 19A Fortuna
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,200,509 MLG Score: 1759
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.387%20.611%606391310135,0412.95708-0.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.886%1.575A+-0.075C+0.002C+HEAD + (~5.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.555B+9.70.322C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.619%1.573%349413455,850208631602.80307185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.702%-0.17C0.007C+1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.387C**35.40.334C**64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.133%1.869%401513448,078417031981.93717253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.091%1.753A++-0.408C---0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++4.10.672B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.517%4.566%46220132912,110334928473.616425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%0.027C+0.01C+0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.676B+14.20.647B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.173%68.007%462513444,254389781.09133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.948%1.237B**0.062C+-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.348C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.274%11.604%4625134415,84037481794.22625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.521%2.266A*-0.626D0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.778B++20.584B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.6m179%520 (31.2k)426 (25.6k)2.63479238,43590,4952.93863195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349623625.493%15.209%38802:3853

6% Combat Medic32% Engineer22% Heavy Assault8% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 8:03 PMAug 6th, 2014 3:51 PMJul 19th, 2020 4:00 PM (23d) (PST)Jul 12th, 2020 1:51 PM (30d) (PST)Jul 12th, 2020 1:04 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9932767171.0010.3800.1521.9590.0941759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,56916,54143,02860239118625,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3971.7h/165.5d 27,496 36,264 63,264 467k 4,550 12,021 22,431 236.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C*
Kills:14,899
Deaths:4,375
KDR:3.405
Accuracy:27.167% C*
HSR:21.538% D-
LA1 Anchor
B
Kills:14,401
Deaths:4,910
KDR:2.933
Accuracy:30.070% B
HSR:20.728% D*
NS-15M1
B*
Kills:5,930
Deaths:1,613
KDR:3.676
Accuracy:30.519% B*
HSR:14.401% D*
GD-22S
B
Kills:4,624
Deaths:1,612
KDR:2.868
Accuracy:28.728% B
HSR:17.907% D*
EM1
B++
Kills:2,423
Deaths:612
KDR:3.959
Accuracy:29.895% B++
HSR:17.334% D--
NC6A GODSAW
D-
Kills:2,006
Deaths:790
KDR:2.539
Accuracy:26.021% D-
HSR:22.931% D--
NC6 Gauss SAW
C-
Kills:1,942
Deaths:36
KDR:53.944
Accuracy:22.028% C-
HSR:18.795% D*
NC6S Gauss SAW S
C*
Kills:1,193
Deaths:532
KDR:2.242
Accuracy:28.205% C*
HSR:22.632% D
MGR-L1 Promise
C**
Kills:809
Deaths:292
KDR:2.771
Accuracy:29.223% C**
HSR:25.834% C--
NSX Naginata
D
Kills:93
Deaths:38
KDR:2.447
Accuracy:21.949% D
HSR:21.505% D*
Kills:48,320
Deaths (as Heavy Assault):14,810
Deaths (to Heavy Assaults):25,821
KDR:3.26266
Kill Difference:33,510
Playtime:857.732 hours
Usage:22%
Score:21.337m
Score/min:415
Accuracy (listed only):27.380%
HSR (listed only):20.361%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:13,421
Deaths:6,608
KDR:2.031
Accuracy:30.935% B+
HSR:22.107% C+
GD-7F
B+
Kills:12,086
Deaths:5,329
KDR:2.268
Accuracy:30.407% B+
HSR:18.600% D
LA39 Bruiser
B*
Kills:10,493
Deaths:5,356
KDR:1.959
Accuracy:74.261% B*
HSR:11.198% D
AF-19 Mercenary
C**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.461% C**
HSR:18.998% D
19A Fortuna
C+
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C+
HSR:18.059% D
GD-66 Claw
B*
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% B*
HSR:11.223% D
AF-4A Bandit
C++
Kills:2,941
Deaths:1,378
KDR:2.134
Accuracy:28.532% C++
HSR:20.741% D
Warden
C*
Kills:2,191
Deaths:1,331
KDR:1.646
Accuracy:32.348% C*
HSR:26.609% C+
Gauss Compact S
B**
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.484% B**
HSR:15.137% D
Mauler S6
B**
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% B**
HSR:14.894% C+
NS Baron G5
A
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A
HSR:14.703% C+
NS-11C
C**
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% C**
HSR:14.741% D--
AC-X11
B+
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B+
HSR:18.669% D-
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
AF-57 Piston
B+
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B+
HSR:16.216% B
Kills:65,569
Deaths (as Engineer):29,585
Deaths (to Engineers):19,444
KDR:2.21629
Kill Difference:35,984
Playtime:1,278.754 hours
Usage:32%
Score:32.329m
Score/min:421
Accuracy (listed only):42.493%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:15,584
Deaths:6,141
KDR:2.538
Accuracy:32.496% B*
HSR:23.928% C++
LA39 Bruiser
B*
Kills:10,493
Deaths:5,356
KDR:1.959
Accuracy:74.261% B*
HSR:11.198% D
NS-7 PDW
C+
Kills:3,930
Deaths:1,934
KDR:2.032
Accuracy:27.994% C+
HSR:19.822% C+
GD-66 Claw
B*
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% B*
HSR:11.223% D
NC1 Gauss Rifle
C*
Kills:2,805
Deaths:1,325
KDR:2.117
Accuracy:27.605% C*
HSR:21.569% C
AF-4G Cyclone
C+
Kills:2,631
Deaths:1,345
KDR:1.956
Accuracy:29.601% C+
HSR:20.373% C--
Gauss Rifle S
C*
Kills:1,990
Deaths:1,280
KDR:1.555
Accuracy:29.403% C*
HSR:23.317% C+
Blitz GD-10
B+
Kills:1,441
Deaths:714
KDR:2.018
Accuracy:30.414% B+
HSR:12.491% D-
Mauler S6
B**
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% B**
HSR:14.894% C+
NS Baron G5
A
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A
HSR:14.703% C+
Carnage AR
C**
Kills:1,187
Deaths:562
KDR:2.112
Accuracy:29.365% C**
HSR:17.944% D
NS-11A
C++
Kills:1,179
Deaths:414
KDR:2.848
Accuracy:28.272% C++
HSR:15.946% D*
MKV Suppressed
C++
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% C++
HSR:19.983% C
GR-22
C+
Kills:869
Deaths:588
KDR:1.478
Accuracy:26.776% C+
HSR:18.067% D
NC9 A-Tross
B+
Kills:805
Deaths:415
KDR:1.940
Accuracy:27.517% C+
HSR:31.056% B+
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
Gauss Rifle Burst
C++
Kills:384
Deaths:228
KDR:1.684
Accuracy:30.492% C++
HSR:26.823% C-
MGR-S1 Gladius
C++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% C+
HSR:27.128% C++
MGR-A1 Vanquisher
B
Kills:183
Deaths:81
KDR:2.259
Accuracy:27.067% D
HSR:30.601% B
AF-57 Piston
B+
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B+
HSR:16.216% B
NS-11P
C+
Kills:107
Deaths:65
KDR:1.646
Accuracy:26.398% C+
HSR:16.822% D--
Kills:51,674
Deaths (as Combat Medic):23,906
Deaths (to Combat Medics):10,406
KDR:2.16155
Kill Difference:27,768
Playtime:228.734 hours
Usage:6%
Score:6.773m
Score/min:494
Accuracy (listed only):38.123%
HSR (listed only):19.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:15,584
Deaths:6,141
KDR:2.538
Accuracy:32.496% B*
HSR:23.928% C++
Razor GD-23
B+
Kills:13,421
Deaths:6,608
KDR:2.031
Accuracy:30.935% B+
HSR:22.107% C+
GD-7F
B+
Kills:12,086
Deaths:5,329
KDR:2.268
Accuracy:30.407% B+
HSR:18.600% D
LA39 Bruiser
B*
Kills:10,493
Deaths:5,356
KDR:1.959
Accuracy:74.261% B*
HSR:11.198% D
AF-19 Mercenary
C**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.461% C**
HSR:18.998% D
19A Fortuna
C+
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C+
HSR:18.059% D
NS-7 PDW
C+
Kills:3,930
Deaths:1,934
KDR:2.032
Accuracy:27.994% C+
HSR:19.822% C+
GD-66 Claw
B*
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% B*
HSR:11.223% D
AF-4A Bandit
C++
Kills:2,941
Deaths:1,378
KDR:2.134
Accuracy:28.532% C++
HSR:20.741% D
AF-4G Cyclone
C+
Kills:2,631
Deaths:1,345
KDR:1.956
Accuracy:29.601% C+
HSR:20.373% C--
Gauss Compact S
B**
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.484% B**
HSR:15.137% D
Blitz GD-10
B+
Kills:1,441
Deaths:714
KDR:2.018
Accuracy:30.414% B+
HSR:12.491% D-
Mauler S6
B**
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% B**
HSR:14.894% C+
NS Baron G5
A
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A
HSR:14.703% C+
MKV Suppressed
C++
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% C++
HSR:19.983% C
NS-11C
C**
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% C**
HSR:14.741% D--
AC-X11
B+
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B+
HSR:18.669% D-
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
MGR-S1 Gladius
C++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% C+
HSR:27.128% C++
AF-57 Piston
B+
Kills:111
Deaths:51
KDR:2.176
Accuracy:49.406% B+
HSR:16.216% B
Kills:88,506
Deaths (as Light Assault):39,204
Deaths (to Light Assaults):15,329
KDR:2.25758
Kill Difference:49,302
Playtime:1,207.292 hours
Usage:30%
Score:30.376m
Score/min:419
Accuracy (listed only):39.206%
HSR (listed only):17.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:15,584
Deaths:6,141
KDR:2.538
Accuracy:32.496% B*
HSR:23.928% C++
NS-7 PDW
C+
Kills:3,930
Deaths:1,934
KDR:2.032
Accuracy:27.994% C+
HSR:19.822% C+
EM4 Longshot
C**
Kills:2,910
Deaths:447
KDR:6.510
Accuracy:43.219% C**
HSR:68.110% F-
AF-4G Cyclone
C+
Kills:2,631
Deaths:1,345
KDR:1.956
Accuracy:29.601% C+
HSR:20.373% C--
NS-44 Commissioner
C++
Kills:2,263
Deaths:2,006
KDR:1.128
Accuracy:41.667% C++
HSR:23.288% C
LA8 Rebel
B*
Kills:1,508
Deaths:1,645
KDR:0.917
Accuracy:40.026% B*
HSR:22.215% C+
Blitz GD-10
B+
Kills:1,441
Deaths:714
KDR:2.018
Accuracy:30.414% B+
HSR:12.491% D-
MKV Suppressed
C++
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% C++
HSR:19.983% C
LA3 Desperado
B++
Kills:967
Deaths:845
KDR:1.144
Accuracy:35.200% B++
HSR:19.131% C-
NS-61 Emissary
C++
Kills:884
Deaths:584
KDR:1.514
Accuracy:28.810% C+
HSR:19.910% C++
NC4 Mag-Shot
C+
Kills:751
Deaths:440
KDR:1.707
Accuracy:28.295% C+
HSR:19.041% C+
NSX Tomoe
C*
Kills:636
Deaths:245
KDR:2.596
Accuracy:32.194% C*
HSR:44.811% C*
SAS-R
C**
Kills:565
Deaths:149
KDR:3.792
Accuracy:43.795% C**
HSR:65.310% D--
NC14 Bolt Driver
B*
Kills:449
Deaths:86
KDR:5.221
Accuracy:43.988% B*
HSR:66.370% D*
MGR-S1 Gladius
C++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% C+
HSR:27.128% C++
LA80
D
Kills:278
Deaths:58
KDR:4.793
Accuracy:39.671% D
HSR:70.144% D*
NS-45 Pilot
C
Kills:195
Deaths:155
KDR:1.258
Accuracy:30.497% D
HSR:29.231% C
NS-30 Vandal
C+
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.161% C+
HSR:20.301% D--
NC08 Mag-Scatter
B+
Kills:115
Deaths:109
KDR:1.055
Accuracy:60.856% B+
HSR:13.913% C--
NSX Daimyo
C+
Kills:52
Deaths:22
KDR:2.364
Accuracy:44.279% C+
HSR:94.231% C+
Kills:36,834
Deaths (as Infiltrator):17,771
Deaths (to Infiltrators):11,261
KDR:2.0727
Kill Difference:19,063
Playtime:309.103 hours
Usage:8%
Score:7.619m
Score/min:411
Accuracy (listed only):36.387%
HSR (listed only):34.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:2,671
Deaths:611
KDR:4.372
Accuracy:37.820% D
HSR:15.163% C
NCM1 Scattercannon
C++
Kills:2,305
Deaths:468
KDR:4.925
Accuracy:37.222% D
HSR:17.137% C++
AF-23 Grinder
C+
Kills:1,732
Deaths:326
KDR:5.313
Accuracy:36.172% C
HSR:14.954% C+
AF-23 Grinder
B+
Kills:1,084
Deaths:206
KDR:5.262
Accuracy:49.098% B+
HSR:16.144% C
NCM3 Raven
B+
Kills:211
Deaths:74
KDR:2.851
Accuracy:45.250% B+
HSR:1.896% D
NCM3 Raven
B+
Kills:137
Deaths:76
KDR:1.803
Accuracy:46.080% B+
HSR:1.460% D--
NCM2 Falcon
B+
Kills:112
Deaths:37
KDR:3.027
Accuracy:44.513% C++
HSR:6.250% B+
NS-20 Gorgon
B*
Kills:62
Deaths:18
KDR:3.444
Accuracy:31.863% B*
HSR:27.419% B*
NS-20 Gorgon
B*
Kills:58
Deaths:18
KDR:3.222
Accuracy:30.742% B*
HSR:20.690% C
Kills:8,372
Deaths (as MAX Suit):917
Deaths (to MAX Suits):5,069
KDR:9.12977
Kill Difference:7,455
Playtime:83.453 hours
Usage:2%
Score:3.162m
Score/min:632
Accuracy (listed only):39.862%
HSR (listed only):13.457%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C**
Kills:2,126
V. Kills:1,692 126%
Deaths:807
KDR:2.634
Accuracy:33.002% C+
KPH:23.900 C+
VKPH:19 C**
Breaker Rocket Pods
A++
Kills:1,853
V. Kills:640 289%
Deaths:182
KDR:10.181
Accuracy:61.554% B**
KPH:110.300 C+
VKPH:38.100 A++
M30 Mustang AH
M*
Kills:1,452
V. Kills:494 293%
Deaths:335
KDR:4.334
Accuracy:65.667% B**
KPH:53.400 C
VKPH:18.200 M*
M20 Mustang
B**
Kills:419
V. Kills:279 150%
Deaths:158
KDR:2.652
Accuracy:27.680% D
KPH:35.400 B**
VKPH:23.600 B**
Coyote Missiles
B**
Kills:70
V. Kills:41 167%
Deaths:9
KDR:7.778
Accuracy:56.090% C++
KPH:72.700 B*
VKPH:42.600 B**
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:53 93%
Deaths:2
KDR:25
Accuracy:63.315% N/A
KPH:83.300 N/A
VKPH:88.300 N/A
Kills:5,970 (3,997 + 0)
Deaths:1,493
KDR:3.999
VKDR:2.143
Vehicle Kills:3,199
Kill Difference:4,477
Playtime:146.500 hours
Usage:4%
Score:2.909m
Score/min:331
Piloting Accuracy:27.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:124
V. Kills:15 N/A
Deaths:12
KDR:10.333
Accuracy:51.447% B*
KPH:89.500 B+
VKPH:10.800 C+
C150 Dalton
A++
Kills:96
V. Kills:53 178%
Deaths:13
KDR:7.385
Accuracy:56.854% A++
KPH:36.400 C
VKPH:20.100 D
Kills:220 (0 + 220)
Deaths:25
KDR:8.800
VKDR:2.720
Vehicle Kills:68
Kill Difference:195
Playtime:4.026 hours
Usage:0%
Score:0.103m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:56.854%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:4,842
V. Kills:1,625 298%
Deaths:365
KDR:13.266
Accuracy:62.187% B*
KPH:63 B*
VKPH:21.200 B**
C75 Viper
B+
Kills:216
V. Kills:33 N/A
Deaths:11
KDR:19.636
Accuracy:46.137% B+
KPH:52.900 B
VKPH:8.100 C
L100 Python AP
B
Kills:119
V. Kills:78 151%
Deaths:29
KDR:4.103
Accuracy:59.754% B+
KPH:36.100 C
VKPH:23.700 B
Kills:5,177 (5,177 + 0)
Deaths:405
KDR:12.783
VKDR:4.286
Vehicle Kills:1,736
Kill Difference:4,772
Playtime:84.190 hours
Usage:2%
Score:1.796m
Score/min:356
Driving Accuracy:59.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:2,695
V. Kills:1,282 210%
Deaths:291
KDR:9.261
Accuracy:57.632% B**
KPH:41.800 B**
VKPH:19.900 A+
Enforcer ML85
A++
Kills:1,135
V. Kills:493 230%
Deaths:126
KDR:9.008
Accuracy:47.801% B+
KPH:47 A++
VKPH:20.400 C*
M20 Basilisk
C*
Kills:639
V. Kills:133 477%
Deaths:61
KDR:10.475
Accuracy:32.854% C+
KPH:30.400 C*
VKPH:6.300 C-
E540 Halberd
B+
Kills:611
V. Kills:305 200%
Deaths:77
KDR:7.935
Accuracy:53.050% B++
KPH:41.900 B+
VKPH:20.900 B+
M12 Kobalt
C*
Kills:339
V. Kills:6 N/A
Deaths:11
KDR:30.818
Accuracy:17.432% C*
KPH:61.600 C+
VKPH:1.100 D-
Titan-150 AP
A*
Kills:206
V. Kills:176 116%
Deaths:30
KDR:6.867
Accuracy:57.677% B*
KPH:35.700 C**
VKPH:30.500 A*
C85 Canister
A
Kills:113
V. Kills:12 N/A
Deaths:7
KDR:16.143
Accuracy:48.062% B+
KPH:80.900 C+
VKPH:8.600 A
Kills:5,738 (2,901 + 2,837)
Deaths:603
KDR:9.516
VKDR:3.992
Vehicle Kills:2,407
Kill Difference:5,135
Playtime:136.976 hours
Usage:3%
Score:3.356m
Score/min:408
Driving Accuracy:57.677%
Gunner Accuracy:48.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M
Kills:2,235
V. Kills:83 N/A
Deaths:43
KDR:51.977
Accuracy:49.804% B+
KPH:236 M
VKPH:8.800 D
E540 Halberd-H
A++
Kills:1,354
V. Kills:756 179%
Deaths:78
KDR:17.359
Accuracy:66.833% B**
KPH:66.600 B+
VKPH:37.200 A++
C85 Canister-H
M
Kills:1,226
V. Kills:43 N/A
Deaths:73
KDR:16.795
Accuracy:56.930% C**
KPH:293.100 M
VKPH:10.300 B+
Enforcer ML65-H
A++
Kills:850
V. Kills:448 189%
Deaths:82
KDR:10.366
Accuracy:61.237% C*
KPH:74.400 A++
VKPH:39.200 B+
M96 Mjolnir-H
B++
Kills:96
V. Kills:57 166%
Deaths:16
KDR:6
Accuracy:47.926% C-
KPH:70.700 B++
VKPH:42 B+
M12 Kobalt-H
B*
Kills:76
V. Kills:7 N/A
Deaths:6
KDR:12.667
Accuracy:21.458% C-
KPH:77.400 D-
VKPH:7.100 B*
M20 Basilisk-H
D--
Kills:68
V. Kills:8 N/A
Deaths:12
KDR:5.667
Accuracy:38.002% D--
KPH:35 D--
VKPH:4.100 D**
Kills:5,905 (0 + 5,905)
Deaths:310
KDR:19.048
VKDR:4.523
Vehicle Kills:1,402
Kill Difference:5,595
Playtime:49.682 hours
Usage:1%
Score:1.630m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:38.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:763
V. Kills:195 389%
Deaths:107
KDR:7.131
Accuracy:39.975% C+
KPH:30.900 B
VKPH:7.900 C+
M40 Fury
A*
Kills:680
V. Kills:85 N/A
Deaths:54
KDR:12.593
Accuracy:46.762% B**
KPH:124.300 A*
VKPH:15.500 B+
M40 Fury
A++
Kills:521
V. Kills:41 N/A
Deaths:47
KDR:11.085
Accuracy:44.601% B*
KPH:108.700 A++
VKPH:8.600 C
M12 Kobalt
B+
Kills:477
V. Kills:11 N/A
Deaths:23
KDR:20.739
Accuracy:19.657% C++
KPH:109.600 B+
VKPH:2.500 C
M20 Basilisk
B++
Kills:407
V. Kills:77 N/A
Deaths:58
KDR:7.017
Accuracy:38.333% C
KPH:36.300 B++
VKPH:6.900 D
M12 Kobalt
B+
Kills:253
V. Kills:5 N/A
Deaths:20
KDR:12.650
Accuracy:21.125% C++
KPH:96.700 B+
VKPH:1.900 D
M60-G Bulldog
C++
Kills:137
V. Kills:14 N/A
Deaths:24
KDR:5.708
Accuracy:35.083% C
KPH:40.900 C++
VKPH:4.200 D
M60-G Bulldog
C+
Kills:130
V. Kills:16 N/A
Deaths:9
KDR:14.444
Accuracy:35.998% D
KPH:51 C+
VKPH:6.300 D
Kills:3,368 (0 + 3,368)
Deaths:342
KDR:9.848
VKDR:1.298
Vehicle Kills:444
Kill Difference:3,026
Playtime:59.056 hours
Usage:1%
Score:1.355m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:35.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M++
Kills:4,533
V. Kills:284 N/A
Deaths:728
KDR:6.227
Accuracy:46.850% C
KPH:104 M++
VKPH:6.500 C
S12 Renegade
C++
Kills:101
V. Kills:4 N/A
Deaths:40
KDR:2.525
Accuracy:37.310% D
KPH:52.300 C+
VKPH:2.100 C++
Kills:4,634 (4,634 + 0)
Deaths:768
KDR:6.034
VKDR:0.375
Vehicle Kills:288
Kill Difference:3,866
Playtime:45.513 hours
Usage:1%
Score:0.695m
Score/min:254
Driving Accuracy:37.310%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 15,80115,5846,1412.538B+0.1032.496%B*23.928%C++85.3B++1.2B++212182.8h8.9B+27.4B+
EM6 14,97314,8994,3753.405B+0.7727.167%C*21.538%D-80.8BN/A213184.4h9.4C**34.5B
LA1 Anchor 14,47414,4014,9102.933C+0.3030.07%B20.728%D*80.3C**N/A224179.4h8.8C**29.2B+
Razor GD-23 13,64513,4216,6082.031B+0.6030.935%B+22.107%C+49.5C*N/A131271.2h10.3C**33.3B
GD-7F 12,18212,0865,3292.268C**0.3730.407%B+18.6%D49.3C+N/A132245h11.3C*37.1B+
LA39 Bruiser 10,64210,4935,3561.959B+0.6874.261%B*11.198%D109.4A1.6A++28195.9h1.8B*2.4B*
AF-19 Mercenary 7,3877,3641,0137.269S4.6327.461%C**18.998%D44.7C**N/A190164.6h9.5B+34.6B
19A Fortuna 6,8076,7504,1921.61C+1.0227.53%C+18.059%D39.6CN/A117170.3h9.6C+35C+
C-4 ARX 7,7056,4441,7733.635B+1.0030.904%B+N/A311.3M60.9B**147820.7h0.9B*2.8B++
NS-15M1 5,9575,9301,6133.676B++1.0430.519%B*14.401%D*86.3B+N/A23268.7h10.6C**34.9B+
L100 Python HEAT 6,4674,84236513.266B+10.6362.187%B*1.9%C63B*21.2B**31876.8h3.9B6.2B*
GD-22S 4,6454,6241,6122.868B0.2328.728%B17.907%D*77.7B+N/A26359.5h9.5C*33B
M40 Fury-F 4,8174,5337286.227A++3.5946.85%CN/A104M++6.5C25943.6h3B*6.4A
NS-7 PDW 4,0113,9301,9342.032B+0.6027.994%C+19.822%C+61.9B+1.3A+19763.5h13.1C+46.7C++
NC05 Jackhammer 3,8133,8001,1883.199A++0.5660.288%A+11.342%D--120.3AN/A34831.6h3.6B**6B**
C-4 5,2903,5699523.749B**1.1124.313%C--N/A200.5A+96.7M**193217.8h1B*4.2C**
GD-66 Claw 3,5813,5641,2992.744B*0.1172.553%B*11.223%D111.4AN/A27532h1.9B**2.6B*
Frag Grenade 3,0032,97612976N/A2,973.3758.799%AN/A1240M11.3C34772.4h2A+3.4B**
AF-4A Bandit 3,0072,9411,3782.134C++0.5028.532%C++20.741%D50.8C+1.1C**13757.9h9.7C++34C*
EM4 Longshot 2,9172,9104476.51B+3.8843.219%C**68.11%F-69.3B**N/A19242h2C+4.6C*
NC1 Gauss Rifle 2,8232,8051,3252.117B*0.5227.605%C*21.569%C57.2B+N/A20849h10.6C**38.2B+
Titan-150 HEAT 3,9772,6952919.261C++6.6357.632%B**1.633%D41.8B**19.9A+36064.5h3.8B+6.6B++
NCM1 Scattercannon 2,6762,6716114.372A1.7437.82%D15.163%C54.1B**N/A19649.4h6.7C**17.7C++
AF-4G Cyclone 2,6642,6311,3451.956C0.6829.601%C+20.373%C--64.8CN/A16640.6h9.4C31.9C+
Tank Mine 4,5482,5673317.755A*5.1231.653%C--N/A249.2A*192.3S253910.3h1.3B**4.1B*
EM1 2,4372,4236123.959B**1.3229.895%B++17.334%D--92.5B*N/A26726.2h10.5B+35.2B+
NS Decimator 3,6912,3161,9981.159C1.4860.877%C+1.943%C+36.8C-21.8C++37163h4.7C7.7C
NCM1 Scattercannon 2,3192,3054684.925A2.2937.222%D17.137%C++80.3AN/A25528.7h4.6B++12.4B
NS-44 Commissioner 2,2702,2632,0061.128C+1.5141.667%C++23.288%C72.5B+N/A23031.2h3.1B+7.4B+
M40 Fury-H 2,3182,2354351.977A**49.3449.804%B+N/A235.3M8.7D6369.5h3.6A7.2A++
Warden 2,2102,1911,3311.646C++0.9932.348%C*26.609%C+31CN/A10470.6h7.4C*22.9B
Vortek Rotary 3,8182,1268072.634C+0.0033.002%C+2.587%B++23.9C+19C**24889.1h65.9C+199.8C+
NC6A GODSAW 2,0232,0067902.539C+0.1026.021%D-22.931%D--75.7C+N/A26026.5h8.2C++31.4C+
Gauss Rifle S 2,0261,9901,2801.555C+1.0829.403%C*23.317%C+48.2C++N/A14841.3h9.9C++33.8C*
NC6 Gauss SAW 1,9491,9423653.944U51.3122.028%C-18.795%D*56.5C+N/A35434.4h8.4C*38.3C++
Auraxium Mag-Cutter 1,8691,86629,4860.063B++2.5746.871%A1.072%D-2.1B*N/A5877.7h1.6B++3.5B++
Breaker Rocket Pods 2,4931,85318210.181C+7.5561.554%B**N/A110.3C+38.1A++67316.8h15.1C24.6C++
AF-23 Grinder 1,7401,7323265.313B*2.6836.172%C14.954%C+64.9A+N/A19626.7h6C*16.5C*
Mag-Cutter 1,7041,70332,0580.053B++2.5849.281%A+N/A1.2BN/A41399.2h1.6B*3.3B+
Gauss Compact S 1,6291,6125602.879A++0.2432.484%B**15.137%D72AN/A25022.4h8.3B+25.5B+
LA8 Rebel 1,5151,5081,6450.917C1.7240.026%B*22.215%C+91.4A+N/A27216.5h4.5B**11.2B++
MANA Anti-Vehicle Turret 2,9321,4935642.647U0.0162.317%UN/A14930U14390U13580220.1h7.2T*11.5T*
M30 Mustang AH 1,9461,4523354.334C-1.7065.667%B**1.24%C*53.4C18.2M*33527.2h9.7D14.8C+
Blitz GD-10 1,4541,4417142.018B+0.6230.414%B+12.491%D-37.9CN/A13738h13.2C++43.3C*
E540 Halberd-H 2,1101,3547817.359C**14.7266.833%B**3.397%A+66.7B+37.2A++49520.3h5C+7.6C*
C85 Canister-H 1,2691,2267316.795C++14.1656.93%C**10.522%C+291.9M10.2B+7354.2h3.8B**6.7B**
Mauler S6 1,2341,2225262.323B*0.3154.722%B**14.894%C+76.9AN/A25315.9h3.5B*6.3B*
NS Baron G5 1,2031,1976151.946B**0.6959.504%A14.703%C+80.9B**N/A26314.8h3.9B+6.6C++
NC6S Gauss SAW S 1,2081,1935322.242C++0.3928.205%C*22.632%D85.2B+1.1C*24514h9.4C*33.4B
Carnage AR 1,1901,1875622.112C*0.5229.365%C**17.944%D57.1C*N/A22820.8h11.5C**39.3B+
NS-11A 1,1861,1794142.848B*0.2128.272%C++15.946%D*66.2B+N/A19317.8h12.5C+44.2C*
MKV Suppressed 1,1811,1666311.848C**0.7928.757%C++19.983%C45.9C+N/A14225.4h13.1C+45.5C++
NS-11C 1,1661,1606281.847C*0.7928.422%C**14.741%D--34CN/A12534.1h12C**42B+
Enforcer ML85 1,6281,1351269.008C**6.3747.801%B+2.555%B+46.9A++20.4C*51924.2h8.5B**17.9B**
Shrike 2,0711,1275961.891B**0.7469.929%A+2.307%C32.1C++26.9A50335.1h6.7C-9.6C**
AF-23 Grinder 1,0981,0842065.262B++2.6349.098%B+16.144%C62.7AN/A19817.3h7.4C15.1B+
Rocklet Rifle 1,7761,0708451.266B++1.3757.82%B++N/A44.8B**29.5C*40723.9h31B53.6B+
AC-X11 1,0111,0075481.838C++0.8030.649%B+18.669%D-36.9CN/A14527.3h8.5C**27.9B+
NS-TMC-01 "His Regards" 1,0021,00014,0470.071B++2.5645.063%AN/A2.9B**N/A8350.5h1.5B*3.4B+
LA3 Desperado 9759678451.144C+1.4935.2%B++19.131%C-80.6B*N/A20512h6.7B**19.1B++
NS-61 Emissary 8938845841.514B+1.1228.81%C+19.91%C++95.1A++1B+2379.3h12.2C++42.3C*
GR-22 8758695881.478C+1.1626.776%C+18.067%D46C+N/A18218.9h12.6C47.1C+
Enforcer ML65-H 1,2988508210.366B+7.7361.237%C*1.294%C74.6A++39.3B+57711.4h8.8B**14.3B**
MGR-L1 Promise 8228092922.771B++0.1429.223%C**25.834%C--93B+1.5C*2898.7h11.1B38.2B
NC9 A-Tross 8188054151.94B0.6927.517%C+31.056%B+61B+1B18213.2h8.6B31.1C**
M20 Basilisk 9587631077.131B**4.5039.975%C+6.16%C+30.9B7.9C+27224.7h58.9B*147.3B++
NC4 Mag-Shot 7537514401.707B++0.9328.295%C+19.041%C+78.2AN/A3089.6h5B**17.7B++
M40 Fury 7656805412.593C**9.9646.762%B**1.176%D123.6A*15.5B+8305.5h8.6B++18.5B**
M20 Basilisk 7726396110.475A7.8432.854%C+6.729%B++30.4C*6.3C-16921h46.3B**140.9B++
NSX Tomoe 6406362452.596C+0.0432.194%C*44.811%C*76.6B+N/A1868.3h10.6B++32.9B+
E540 Halberd 916611777.935C5.3053.05%B++2.782%C++41.8B+20.9B+39314.6h5.4C+10.1B
SAS-R 5665651493.792C+1.1643.795%C**65.31%D--66.5C*N/A2928.5h2.2C-4.9C++
Anti-Vehicle Grenade 6525501550N/A547.3769.249%A++N/A687.5A127.5C*44020.8h3.2B**4.6B**
M40 Fury 5625214711.085B8.4544.601%B*N/A108.5A++8.5C7134.8h8.6B++19.3B**
M12 Kobalt 4884772320.739C+18.1019.657%C++14.256%D*108.4B+2.5C3594.4h16.2C**82.5C**
NC12 Sweeper 4504501512.98A+0.3558.179%A+14%C++76.3AN/A2885.9h3.6B++6.1B*
NC14 Bolt Driver 449449865.221B+2.5943.988%B*66.37%D*41.2C*N/A25910.9h2.5C5.7C*
M20 Mustang 6984191582.652C0.0227.68%DN/A35.5B**23.6B**40711.8h59.5B+215.1B+
Spear Anti-Vehicle Phalanx Turret 637418547.741C5.1156.215%B*1.675%D*69.7B++36.5B*8416h6.7B11.9B++
M20 Basilisk 484407587.017B**4.3838.333%C7.617%B+36.3B++6.9D35811.2h54.2B**141.3B*
Gauss Rifle Burst 3893842281.684C0.9530.492%C++26.823%C-52.6CN/A2237.3h10.3C+33.8C++
MGR-S1 Gladius 3783761852.032C+0.6029.81%C+27.128%C++85.5B+N/A3544.4h8.3C++27.7C*
M12 Kobalt 3453391130.818B28.1817.432%C*7.965%D*61.6C+1.1D-1885.5h18.5C+105.9C++
Carver 2782782,4170.115C+2.5250.983%A++N/A4.5CN/A1162h1.6C-3.1B+
LA80 278278584.793C+2.1639.671%D70.144%D*79.4B++N/A2263.5h2C+5C+
M12 Kobalt 2582532012.65C--10.0221.125%C++18.182%C97.3B+1.9D3762.6h16.6C**78.5B
C75 Viper 2492161119.636A*17.0046.137%B+2.315%A+52.7B8C7434.1h10.4C++22.5B
NCM3 Raven 365211742.851M0.2245.25%B+1.896%D20.1A++14.7M++35210.5h19B*42B*
Sticky Grenade 2102101210N/A207.3760.177%B+N/A1050C+N/A46820.2h1.9C**3.2B+
Titan-150 AP 382206306.867C4.2357.677%B*3.398%B*35.5C**30.3A*16375.8h4.9D8.6C+
Bouncing Betty 199199209.95M7.3272.405%A**N/A284.3MN/A13290.7h1.4A2A+
NS-45 Pilot 1971951551.258C+1.3830.497%D29.231%C114.7B+1.2C++3241.7h5.4B++17.8C**
MGR-A1 Vanquisher 185183812.259C++0.3827.067%D30.601%B101.7B**1.1C2931.8h8.1B+29.9C*
Hawk GD-68 2951732110.82C1.8173.062%A2.312%C21.1C++14.9B+5578.2h8.5C-11.6C++
NCM3 Raven 253137761.803B**0.8346.08%B+1.46%D--12.9B+10.9A++30110.6h29.8C+64.7C++
M60-G Bulldog 151137245.708C+3.0735.083%CN/A41.5C++4.2D2053.3h5.7B+16.3C**
NS-30 Vandal 133133304.433B1.8036.161%C+20.301%D--57.8C+N/A2372.3h5C++13.8C*
M60-G Bulldog 146130914.444B**11.8135.998%D1.538%D52C+6.4D2602.5h5.9C**16.3C++
L105 Zephyr 1391241210.333C7.7051.447%B*N/A88.6B+10.7C+4031.4h4.4B**8.6B*
L100 Python AP 197119294.103D1.4759.754%B+2.521%C**36.1C23.6B7503.3h6.1D10.3C
NC08 Mag-Scatter 1151151091.055C+1.5860.856%B+13.913%C--127.8A**N/A4240.9h3.3B+5.5B+
C85 Canister 125113716.143C13.5148.062%B+17.699%A80.7C+8.6A2681.4h8.2C+17.1C*
NCM2 Falcon 136112373.027B+0.3944.513%C++6.25%B+16.5C3.5D3266.8h9C*20.2B
AF-57 Piston 112111512.176B+0.4649.406%B+16.216%B79.3B+N/A5981.4h3.4B*6.8B++
NS-11P 107107651.646C+0.9926.398%C+16.822%D--46.5C+N/A4012.3h14.4D-54.5C
S12 Renegade 105101402.525C0.1137.31%D7.921%B**53.2C+2.1C++1411.9h2.9B+7.8C+
C150 Dalton 14996137.385C4.7556.854%A++1.042%B+36.9C20.4D4372.6h6.4F11.3C+
M96 Mjolnir-H 15396166C+3.3747.926%C-1.042%B68.6B+40.7B+6101.4h28.5B+59.5B+
NSX Naginata 9493382.447B+0.1921.949%D21.505%D*66.4C+N/A3101.4h10.3C*46.8C+
M12 Kobalt-H 8376612.667D10.0321.458%C-7.895%F--76D-7B*2381h17.9D83.2C
Aspis Anti-Aircraft Phalanx Turret 13974213.524C0.8934.625%B++N/A21.8B*19.1B++4473.4h110.4B++318.7B++
Coyote Missiles 1117097.778B**5.1456.09%C++N/A70B++41B*6891h19.1A34.1B**
M20 Basilisk-H 7668125.667C--3.0338.002%D--8.824%B+35.8D--4.2D**1871.9h40.8C**107.3C+
NS-20 Gorgon 6862183.444A0.8131.863%B*27.419%B*44.3B**4.3M**1651.4h31.1C++97.6B+
NS-20 Gorgon 6058183.222A+0.5930.742%B*20.69%C41.4B*1.4C+1381.4h31.8C+103.6B
M60-A Bulldog 6156414C11.3751.963%C++N/A70B++6.3C++4010.8h4B**7.7B*
NSX Amaterasu 54549080.059C+2.5840.299%B**N/A2.8CN/A719.4h2C*5B+
MAX Punch 54549260.058C2.5847.753%C*N/A0.8CN/A369.3h1.6C*3.3B+
NSX Daimyo 5252222.364C-0.2744.279%C+94.231%C+52C--N/A1711h3.4F7.7D--
Tomcat A2AM Pods 10350225A++22.3763.315%F-N/A83.3B+88.3A+8460.6h6.8B++10.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2831,431,330118.7h
Anti-Vehicle MANA Turret511,3886.5h
Nanite Revive Grenade01,9090.5h
Spawn Beacon307,9086.4h
Medical Kit1,39012,08716.2h
Deconstruction Tool01790h
Cortium Silo0550.1h
Restoration Kit215690.6h
Motion Spotter35040.2h
Spitfire Auto-Turret82330.3h
Recon Detection Device8811,01515h
Smoke Grenade01750h
Ammunition Package411,9801h
Medical Applicator724234,34019.3h
Anti-Infantry MANA Turret77680.9h
Routing Spire1640.1h
Welding Device0640h
Elysium Spawn Tube0600.1h
Router14460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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