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Maj. General Champion Moukass[NCIv] Moukass
NC BR 82

KDR: 2.65

Score: 94m

Last Seen: Dec 15th, 2018 8:58 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Miller - Outfit Leader of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 36
Level Progress (to 83): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor AF-4 Cyclone Razor GD-23 GD-7F LA39 Bruiser AF-19 Mercenary 19A Fortuna
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,096,676 MLG Score: 1676
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.397%20.142%59239983124,4923.02598-0.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.91%1.637A+-0.072C+-0.04C+HEAD + (~5.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+9.60.324C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.905%1.624%357410185,665199430932.84102183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.595%-0.162C0.012C+1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.382C**35.70.325C**63.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.132%1.872%422510178,067396031932.03712253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%1.784A++-0.493D-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++4.10.675B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.56%4.427%46319100311,520318227723.61923415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.337%0.04C+0.023C+1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.672B+14.10.639B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.559%67.441%463510173,959349781.13179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.212%1.277A0.018C+-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.10.341C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.766%11.613%4635101713,70933591434.08127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%2.282A*-0.575D0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++2.10.576B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 36
94m174.7%512 (30.7k)423 (25.4k)2.65136218,44882,3912.9696382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022502225.263%14.778%37302:4252

34% Engineer23% Heavy Assault7% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 8:03 PMAug 6th, 2014 3:51 PMDec 15th, 2018 6:32 PM (1d) (PST)Dec 15th, 2018 5:03 PM (1d) (PST)Dec 15th, 2018 4:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0002697310.9830.3710.1451.8870.0971676

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,97916,14343,83659229113625,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3704.1h/154.3d 26,223 32,283 56,181 419.3k 4,029 11,409 21,541 222.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B**
Kills:14,773
Deaths:4,319
KDR:3.420
Accuracy:27.194% B**
HSR:21.417% C
LA1 Anchor
B**
Kills:14,390
Deaths:4,908
KDR:2.932
Accuracy:30.074% B**
HSR:20.730% D
NS-15M1
A+
Kills:5,903
Deaths:1,540
KDR:3.833
Accuracy:30.514% A+
HSR:14.400% D--
GD-22S
B**
Kills:4,621
Deaths:1,611
KDR:2.868
Accuracy:28.745% B**
HSR:17.897% D-
NC05 Jackhammer
A*
Kills:3,796
Deaths:1,184
KDR:3.206
Accuracy:60.416% A*
HSR:11.354% D-
EM1
A++
Kills:2,423
Deaths:612
KDR:3.959
Accuracy:29.895% A++
HSR:17.334% D
NC6A GODSAW
C
Kills:2,006
Deaths:790
KDR:2.539
Accuracy:26.021% C
HSR:22.931% D
NC6 Gauss SAW
B+
Kills:1,942
Deaths:36
KDR:53.944
Accuracy:22.028% B+
HSR:18.795% D
NC6S Gauss SAW S
B*
Kills:1,193
Deaths:532
KDR:2.242
Accuracy:28.205% B*
HSR:22.632% C+
MGR-L1 Promise
B**
Kills:778
Deaths:276
KDR:2.819
Accuracy:29.229% B**
HSR:26.093% C++
NSX Naginata
C+
Kills:93
Deaths:38
KDR:2.447
Accuracy:21.949% C+
HSR:21.505% D-
Kills:51,918
Deaths (as Heavy Assault):15,846
Deaths (to Heavy Assaults):23,491
KDR:3.27641
Kill Difference:36,072
Playtime:854.332 hours
Usage:23%
Score:21.263m
Score/min:415
Accuracy (listed only):30.388%
HSR (listed only):19.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A
Kills:11,750
Deaths:5,830
KDR:2.015
Accuracy:31.250% A
HSR:21.575% C*
GD-7F
A
Kills:10,365
Deaths:4,514
KDR:2.296
Accuracy:30.746% A
HSR:17.482% C-
LA39 Bruiser
A
Kills:8,364
Deaths:4,264
KDR:1.962
Accuracy:74.432% A
HSR:11.107% D
AF-19 Mercenary
B**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.463% B**
HSR:18.998% C
19A Fortuna
C**
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C**
HSR:18.059% C-
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
AF-4A Bandit
B++
Kills:2,802
Deaths:1,311
KDR:2.137
Accuracy:28.613% B++
HSR:20.521% C
Warden
B**
Kills:2,109
Deaths:1,247
KDR:1.691
Accuracy:32.635% B**
HSR:26.553% B
Gauss Compact S
A++
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.485% A++
HSR:15.137% C--
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C++
NS-11C
B*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% B*
HSR:14.741% D
AC-X11
B**
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B**
HSR:18.669% D
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
AF-57 Piston
B**
Kills:109
Deaths:50
KDR:2.180
Accuracy:50.340% B**
HSR:16.514% B++
Kills:59,825
Deaths (as Engineer):26,748
Deaths (to Engineers):18,294
KDR:2.23662
Kill Difference:33,077
Playtime:1,254.363 hours
Usage:34%
Score:31.688m
Score/min:421
Accuracy (listed only):42.635%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:11,993
Deaths:4,761
KDR:2.519
Accuracy:32.364% A
HSR:23.072% B++
LA39 Bruiser
A
Kills:8,364
Deaths:4,264
KDR:1.962
Accuracy:74.432% A
HSR:11.107% D
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
NS-7 PDW
B++
Kills:3,185
Deaths:1,521
KDR:2.094
Accuracy:28.559% B++
HSR:19.152% C*
NC1 Gauss Rifle
B**
Kills:1,953
Deaths:792
KDR:2.466
Accuracy:27.540% B**
HSR:18.792% C
Blitz GD-10
A
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% A
HSR:12.431% D
AF-4G Cyclone
B*
Kills:1,371
Deaths:558
KDR:2.457
Accuracy:31.328% B*
HSR:15.609% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C++
Gauss Rifle S
A
Kills:1,195
Deaths:771
KDR:1.550
Accuracy:30.867% A
HSR:19.833% C+
Carnage AR
B**
Kills:1,187
Deaths:562
KDR:2.112
Accuracy:29.365% B**
HSR:17.944% C
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
NS-11A
B*
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:28.384% B*
HSR:15.735% D
GR-22
B+
Kills:869
Deaths:588
KDR:1.478
Accuracy:26.776% B+
HSR:18.067% C+
NC9 A-Tross
B**
Kills:805
Deaths:415
KDR:1.940
Accuracy:27.517% B+
HSR:31.056% B**
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
Gauss Rifle Burst
B++
Kills:376
Deaths:216
KDR:1.741
Accuracy:30.688% B++
HSR:26.330% C+
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
AF-57 Piston
B**
Kills:109
Deaths:50
KDR:2.180
Accuracy:50.340% B**
HSR:16.514% B++
NS-11P
B*
Kills:107
Deaths:65
KDR:1.646
Accuracy:26.398% B*
HSR:16.822% C
Kills:42,092
Deaths (as Combat Medic):19,073
Deaths (to Combat Medics):9,352
KDR:2.20689
Kill Difference:23,019
Playtime:185.993 hours
Usage:5%
Score:5.532m
Score/min:496
Accuracy (listed only):38.925%
HSR (listed only):18.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:11,993
Deaths:4,761
KDR:2.519
Accuracy:32.364% A
HSR:23.072% B++
Razor GD-23
A
Kills:11,750
Deaths:5,830
KDR:2.015
Accuracy:31.250% A
HSR:21.575% C*
GD-7F
A
Kills:10,365
Deaths:4,514
KDR:2.296
Accuracy:30.746% A
HSR:17.482% C-
LA39 Bruiser
A
Kills:8,364
Deaths:4,264
KDR:1.962
Accuracy:74.432% A
HSR:11.107% D
AF-19 Mercenary
B**
Kills:7,364
Deaths:1,013
KDR:7.270
Accuracy:27.463% B**
HSR:18.998% C
19A Fortuna
C**
Kills:6,750
Deaths:4,192
KDR:1.610
Accuracy:27.530% C**
HSR:18.059% C-
GD-66 Claw
A
Kills:3,564
Deaths:1,299
KDR:2.744
Accuracy:72.553% A
HSR:11.223% D
NS-7 PDW
B++
Kills:3,185
Deaths:1,521
KDR:2.094
Accuracy:28.559% B++
HSR:19.152% C*
AF-4A Bandit
B++
Kills:2,802
Deaths:1,311
KDR:2.137
Accuracy:28.613% B++
HSR:20.521% C
Gauss Compact S
A++
Kills:1,612
Deaths:560
KDR:2.879
Accuracy:32.485% A++
HSR:15.137% C--
Blitz GD-10
A
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% A
HSR:12.431% D
AF-4G Cyclone
B*
Kills:1,371
Deaths:558
KDR:2.457
Accuracy:31.328% B*
HSR:15.609% D
Mauler S6
A+
Kills:1,222
Deaths:526
KDR:2.323
Accuracy:54.722% A+
HSR:14.894% C+
NS Baron G5
A+
Kills:1,197
Deaths:615
KDR:1.946
Accuracy:59.504% A+
HSR:14.703% C++
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
NS-11C
B*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:28.422% B*
HSR:14.741% D
AC-X11
B**
Kills:1,007
Deaths:548
KDR:1.838
Accuracy:30.649% B**
HSR:18.669% D
NC12 Sweeper
A+
Kills:450
Deaths:151
KDR:2.980
Accuracy:58.179% A+
HSR:14% C++
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
AF-57 Piston
B**
Kills:109
Deaths:50
KDR:2.180
Accuracy:50.340% B**
HSR:16.514% B++
Kills:77,247
Deaths (as Light Assault):33,870
Deaths (to Light Assaults):13,955
KDR:2.28069
Kill Difference:43,377
Playtime:1,084.272 hours
Usage:29%
Score:26.957m
Score/min:414
Accuracy (listed only):39.406%
HSR (listed only):17.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:11,993
Deaths:4,761
KDR:2.519
Accuracy:32.364% A
HSR:23.072% B++
NS-7 PDW
B++
Kills:3,185
Deaths:1,521
KDR:2.094
Accuracy:28.559% B++
HSR:19.152% C*
EM4 Longshot
B++
Kills:2,782
Deaths:427
KDR:6.515
Accuracy:43.624% B++
HSR:67.398% D**
NS-44 Commissioner
B++
Kills:2,258
Deaths:2,001
KDR:1.128
Accuracy:41.681% B++
HSR:23.295% C*
LA8 Rebel
A
Kills:1,508
Deaths:1,645
KDR:0.917
Accuracy:40.026% A
HSR:22.215% C++
Blitz GD-10
A
Kills:1,440
Deaths:713
KDR:2.020
Accuracy:30.411% A
HSR:12.431% D
AF-4G Cyclone
B*
Kills:1,371
Deaths:558
KDR:2.457
Accuracy:31.328% B*
HSR:15.609% D
MKV Suppressed
B+
Kills:1,166
Deaths:631
KDR:1.848
Accuracy:28.757% B+
HSR:19.983% C++
LA3 Desperado
B**
Kills:869
Deaths:763
KDR:1.139
Accuracy:35.390% B**
HSR:18.067% C
NS-61 Emissary
B+
Kills:868
Deaths:572
KDR:1.517
Accuracy:28.846% C++
HSR:19.470% B+
NC4 Mag-Shot
C++
Kills:744
Deaths:434
KDR:1.714
Accuracy:28.200% C++
HSR:19.086% C+
NSX Tomoe
B++
Kills:636
Deaths:245
KDR:2.596
Accuracy:32.194% B++
HSR:44.811% B++
SAS-R
B++
Kills:564
Deaths:148
KDR:3.811
Accuracy:43.790% B++
HSR:65.248% C
NC14 Bolt Driver
A
Kills:449
Deaths:86
KDR:5.221
Accuracy:43.988% A
HSR:66.370% D-
MGR-S1 Gladius
B++
Kills:376
Deaths:185
KDR:2.032
Accuracy:29.810% B+
HSR:27.128% B++
NS-30 Vandal
B+
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.161% B+
HSR:20.301% D
NC08 Mag-Scatter
B*
Kills:115
Deaths:109
KDR:1.055
Accuracy:60.856% B*
HSR:13.913% C
LA80
C
Kills:112
Deaths:17
KDR:6.588
Accuracy:38.529% C
HSR:71.429% D
NS-45 Pilot
A+
Kills:56
Deaths:34
KDR:1.647
Accuracy:32.772% C**
HSR:37.500% A+
NSX Daimyo
B+
Kills:52
Deaths:22
KDR:2.364
Accuracy:44.279% B+
HSR:94.231% C++
Kills:30,677
Deaths (as Infiltrator):14,902
Deaths (to Infiltrators):10,157
KDR:2.05858
Kill Difference:15,775
Playtime:254.770 hours
Usage:7%
Score:6.234m
Score/min:408
Accuracy (listed only):36.578%
HSR (listed only):35.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,952
Deaths:390
KDR:5.005
Accuracy:32.776% C-
HSR:15.881% C++
AF-23 Grinder
C+
Kills:1,385
Deaths:270
KDR:5.130
Accuracy:34.500% C+
HSR:14.657% C+
NCM1 Scattercannon
C++
Kills:1,328
Deaths:247
KDR:5.377
Accuracy:30.700% C--
HSR:15.587% C++
AF-23 Grinder
B**
Kills:778
Deaths:150
KDR:5.187
Accuracy:48.636% B**
HSR:15.938% C+
NCM3 Raven
B++
Kills:211
Deaths:74
KDR:2.851
Accuracy:45.328% B++
HSR:1.896% D
NCM3 Raven
B++
Kills:137
Deaths:76
KDR:1.803
Accuracy:46.161% B++
HSR:1.460% D-
NCM2 Falcon
B+
Kills:112
Deaths:37
KDR:3.027
Accuracy:44.553% B+
HSR:6.250% B+
Kills:5,903
Deaths (as MAX Suit):622
Deaths (to MAX Suits):4,769
KDR:9.49035
Kill Difference:5,281
Playtime:65.369 hours
Usage:2%
Score:2.328m
Score/min:594
Accuracy (listed only):40.379%
HSR (listed only):10.238%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,078
V. Kills:1,668 125%
Deaths:807
KDR:2.575
Accuracy:33.077% B+
KPH:23.600 B++
VKPH:18.900 B**
Breaker Rocket Pods
A*
Kills:1,785
V. Kills:634 281%
Deaths:182
KDR:9.808
Accuracy:61.539% A+
KPH:107 B
VKPH:38 A*
M30 Mustang AH
M**
Kills:1,446
V. Kills:493 293%
Deaths:334
KDR:4.329
Accuracy:65.700% A
KPH:53.800 C*
VKPH:18.300 M**
M20 Mustang
A++
Kills:356
V. Kills:243 146%
Deaths:142
KDR:2.507
Accuracy:28.295% C
KPH:33.700 A++
VKPH:23 A++
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:53 93%
Deaths:2
KDR:25
Accuracy:63.315% N/A
KPH:83.300 N/A
VKPH:88.300 N/A
Kills:5,715 (3,880 + 0)
Deaths:1,467
KDR:3.896
VKDR:2.107
Vehicle Kills:3,091
Kill Difference:4,248
Playtime:142.787 hours
Usage:4%
Score:2.794m
Score/min:326
Piloting Accuracy:28.295%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:124
V. Kills:15 N/A
Deaths:12
KDR:10.333
Accuracy:51.447% B**
KPH:89.800 A
VKPH:10.900 B+
C150 Dalton
A+
Kills:95
V. Kills:52 179%
Deaths:13
KDR:7.308
Accuracy:56.852% A+
KPH:36.600 C**
VKPH:20.100 C
Kills:219 (0 + 219)
Deaths:25
KDR:8.760
VKDR:2.680
Vehicle Kills:67
Kill Difference:194
Playtime:3.975 hours
Usage:0%
Score:0.100m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:56.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:4,842
V. Kills:1,625 298%
Deaths:365
KDR:13.266
Accuracy:62.187% A
KPH:63 A*
VKPH:21.200 A*
C75 Viper
A
Kills:205
V. Kills:28 N/A
Deaths:11
KDR:18.636
Accuracy:45.552% B*
KPH:52 A
VKPH:7.100 C+
L100 Python AP
B**
Kills:119
V. Kills:78 151%
Deaths:29
KDR:4.103
Accuracy:59.754% B+
KPH:36.100 B+
VKPH:23.700 B**
Kills:5,166 (5,166 + 0)
Deaths:405
KDR:12.756
VKDR:4.274
Vehicle Kills:1,731
Kill Difference:4,761
Playtime:84.051 hours
Usage:2%
Score:1.783m
Score/min:353
Driving Accuracy:59.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M+
Kills:2,695
V. Kills:1,282 210%
Deaths:291
KDR:9.261
Accuracy:57.641% A
KPH:41.800 A*
VKPH:19.900 M+
Enforcer ML85
M
Kills:1,125
V. Kills:489 230%
Deaths:126
KDR:8.929
Accuracy:47.950% B*
KPH:47.300 M
VKPH:20.600 B+
M20 Basilisk
B++
Kills:639
V. Kills:133 477%
Deaths:61
KDR:10.475
Accuracy:32.814% B
KPH:30.500 B++
VKPH:6.300 C+
E540 Halberd
A
Kills:567
V. Kills:286 198%
Deaths:77
KDR:7.364
Accuracy:53.208% B**
KPH:42.300 A
VKPH:21.300 A
M12 Kobalt
B*
Kills:339
V. Kills:6 N/A
Deaths:11
KDR:30.818
Accuracy:17.432% B*
KPH:61.600 C++
VKPH:1.100 D
Titan-150 AP
M*
Kills:206
V. Kills:176 116%
Deaths:30
KDR:6.867
Accuracy:57.677% B*
KPH:35.700 A
VKPH:30.500 M*
C85 Canister
B++
Kills:113
V. Kills:12 N/A
Deaths:7
KDR:16.143
Accuracy:48.062% B**
KPH:81 C*
VKPH:8.600 B++
Kills:5,684 (2,901 + 2,783)
Deaths:603
KDR:9.426
VKDR:3.954
Vehicle Kills:2,384
Kill Difference:5,081
Playtime:135.329 hours
Usage:4%
Score:3.305m
Score/min:407
Driving Accuracy:57.677%
Gunner Accuracy:48.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M*
Kills:2,235
V. Kills:83 N/A
Deaths:43
KDR:51.977
Accuracy:49.804% B**
KPH:236 M*
VKPH:8.800 C
E540 Halberd-H
A*
Kills:1,310
V. Kills:737 178%
Deaths:77
KDR:17.013
Accuracy:67.260% A
KPH:67.700 A
VKPH:38.100 A*
C85 Canister-H
M++
Kills:1,078
V. Kills:38 N/A
Deaths:70
KDR:15.400
Accuracy:55.137% B+
KPH:271.500 M++
VKPH:9.600 C**
Enforcer ML65-H
A**
Kills:836
V. Kills:442 189%
Deaths:82
KDR:10.195
Accuracy:61.171% B+
KPH:74 A**
VKPH:39.100 B*
M96 Mjolnir-H
B**
Kills:90
V. Kills:55 161%
Deaths:15
KDR:6
Accuracy:47.953% C+
KPH:70.200 B**
VKPH:42.900 B*
M12 Kobalt-H
B**
Kills:76
V. Kills:7 N/A
Deaths:6
KDR:12.667
Accuracy:20.265% C
KPH:79.600 D
VKPH:7.300 B**
M20 Basilisk-H
C-
Kills:67
V. Kills:8 N/A
Deaths:12
KDR:5.583
Accuracy:38.310% D
KPH:35.300 C-
VKPH:4.200 D*
Kills:5,692 (0 + 5,692)
Deaths:305
KDR:18.662
VKDR:4.492
Vehicle Kills:1,370
Kill Difference:5,387
Playtime:48.219 hours
Usage:1%
Score:1.566m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:38.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:737
V. Kills:187 392%
Deaths:104
KDR:7.087
Accuracy:39.426% C*
KPH:30.900 B**
VKPH:7.900 C++
M40 Fury
M
Kills:679
V. Kills:84 N/A
Deaths:54
KDR:12.574
Accuracy:46.930% A
KPH:126.900 M
VKPH:15.700 B*
M40 Fury
M
Kills:521
V. Kills:41 N/A
Deaths:47
KDR:11.085
Accuracy:44.666% B**
KPH:110.300 M
VKPH:8.700 C+
M20 Basilisk
A
Kills:390
V. Kills:74 N/A
Deaths:57
KDR:6.842
Accuracy:37.518% C+
KPH:36.800 A
VKPH:7 C
M12 Kobalt
A
Kills:379
V. Kills:9 N/A
Deaths:22
KDR:17.227
Accuracy:20.254% B+
KPH:112.600 A
VKPH:2.700 C++
M12 Kobalt
A
Kills:208
V. Kills:4 N/A
Deaths:19
KDR:10.947
Accuracy:20.142% B+
KPH:105.200 A
VKPH:2 C
M60-G Bulldog
B++
Kills:131
V. Kills:14 N/A
Deaths:24
KDR:5.458
Accuracy:35.213% C++
KPH:39.800 B++
VKPH:4.300 C
M60-G Bulldog
B+
Kills:126
V. Kills:14 N/A
Deaths:8
KDR:15.750
Accuracy:35.954% C+
KPH:50.100 B+
VKPH:5.600 C
Kills:3,171 (0 + 3,171)
Deaths:335
KDR:9.466
VKDR:1.275
Vehicle Kills:427
Kill Difference:2,836
Playtime:55.623 hours
Usage:2%
Score:1.302m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:35.954%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:4,527
V. Kills:280 N/A
Deaths:727
KDR:6.227
Accuracy:46.816% C+
KPH:104.500 S
VKPH:6.500 C+
Kills:4,527 (4,527 + 0)
Deaths:727
KDR:6.227
VKDR:0.385
Vehicle Kills:280
Kill Difference:3,800
Playtime:43.312 hours
Usage:1%
Score:0.674m
Score/min:259
Driving Accuracy:46.816%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 14,84614,7734,3193.42A0.7727.194%B**21.417%C80.9A++N/A213182.6h9.4B++34.4B+
LA1 Anchor 14,46314,3904,9082.932B0.2830.074%B**20.73%D80.4AN/A223179h8.8B++29.2B++
AF-4 Cyclone 12,17111,9934,7612.519B**0.1332.364%A23.072%B++84.2A*1.2M+212142.5h8.9B*27.4B*
Razor GD-23 11,94011,7505,8302.015B**0.6431.25%A21.575%C*48.5AN/A128242.4h10.3B++33B++
GD-7F 10,42410,3654,5142.296A0.3630.746%A17.482%C-47.4B**N/A128218.8h11.2B++36.6B++
LA39 Bruiser 8,4778,3644,2641.962B++0.6974.432%A11.107%D106.1M1.4A**27578.8h1.8B**2.5B*
AF-19 Mercenary 7,3877,3641,0137.269S4.6227.463%B**18.998%C45.2A++N/A189162.8h9.5B*34.6B++
19A Fortuna 6,8076,7504,1921.61C**1.0427.53%C**18.059%C-39.6C*N/A117170.3h9.6C**35B
NS-15M1 5,9295,9031,5403.833A++1.1830.514%A+14.4%D--89.4A++N/A24066h10.6B++34.8B*
C-4 ARX 6,5825,4981,5113.639B*0.9930.486%B**N/A316M**62.3A++150917.4h0.9B**2.8A
L100 Python HEAT 6,4674,84236513.266A++10.6162.187%A1.9%D63A*21.2A*31876.8h3.9B**6.2A
GD-22S 4,6414,6211,6112.868B*0.2228.745%B**17.897%D-77.8A++N/A26159.4h9.5B++33B++
M40 Fury-F 4,8074,5277276.227A*3.5846.816%C+N/A104.5S6.5C+25943.3h3B**6.4A
NC05 Jackhammer 3,8083,7961,1843.206A++0.5560.416%A*11.354%D-121.3M*N/A34831.3h3.6B**6B*
GD-66 Claw 3,5813,5641,2992.744B**0.0972.553%A11.223%D111.4M++N/A27332h1.9B**2.6B*
C-4 5,2683,5519493.742A++1.0924.147%C+N/A199.5M+96.5S191317.8h1B**4.3B+
NS-7 PDW 3,2483,1851,5212.094A0.5628.559%B++19.152%C*61.8A++1.2M+20351.5h13.2B+46.1B+
AF-4A Bandit 2,8642,8021,3112.137B++0.5128.613%B++20.521%C50.2B++1.1A+13555.8h9.7B+33.9B++
EM4 Longshot 2,7892,7824276.515B**3.8643.624%B++67.398%D**69.4A*N/A19040.1h2B+4.5B+
Titan-150 HEAT 3,9772,6952919.261B**6.6157.641%A1.633%D-41.8A*19.9M+35964.5h3.8B*6.6B**
Frag Grenade 2,6982,67412674N/A2,671.3557.971%A++N/A1273.3M*11.4B++35832.1h2A++3.4A
Tank Mine 4,3452,4283097.858M+5.2131.612%C+N/A252.9M++199.7S26429.6h1.3B**4.2A
EM1 2,4372,4236123.959M+1.3129.895%A++17.334%D92.5A*N/A26526.2h10.5B35.2B++
NS Decimator 3,6692,2991,9921.154C*1.5060.845%C+1.957%C36.7C*21.9B++36762.7h4.7C++7.7C*
NS-44 Commissioner 2,2652,2582,0011.128C*1.5241.681%B++23.295%C*72.4A++N/A22831.2h3.1B*7.4B++
M40 Fury-H 2,3182,2354351.977M49.3349.804%B**N/A235.3M*8.7C6369.5h3.6A7.2A+
Warden 2,1272,1091,2471.691B*0.9632.635%B**26.553%B31B++N/A10468.1h7.4B++22.7B*
Vortek Rotary 3,7462,0788072.575B0.0833.077%B+2.647%C*23.6B++18.9B**24688.1h66.5B+200.9B+
NC6A GODSAW 2,0232,0067902.539C++0.1126.021%C22.931%D75.7B++N/A25526.5h8.2C++31.4C**
NC1 Gauss Rifle 1,9571,9537922.466A0.1927.54%B**18.792%C60.3A**N/A23732.4h10.4B*37.8B*
NCM1 Scattercannon 1,9541,9523905.005A+2.3532.776%C-15.881%C++51.4A*N/A19838h6.3B++19.3C**
NC6 Gauss SAW 1,9491,9423653.944U51.2922.028%B+18.795%D56.5AN/A34534.4h8.4B++38.3B+
Auraxium Mag-Cutter 1,8251,82328,7330.063B++2.5946.948%A1.097%D-2.1B+N/A5854.2h1.6B*3.5B++
Breaker Rocket Pods 2,4191,7851829.808B+7.1661.539%A+N/A106.9B38A*66316.7h15.4C*25.1B+
Mag-Cutter 1,7021,70132,0420.053B**2.6049.28%A++N/A1.2B+N/A31397.7h1.6B*3.3B++
Gauss Compact S 1,6291,6125602.879A*0.2332.485%A++15.137%C--72M**N/A24722.4h8.3B*25.5B*
LA8 Rebel 1,5151,5081,6450.917C+1.7340.026%A22.215%C++91.4M+N/A27216.5h4.5B**11.2C*
MANA Anti-Vehicle Turret 2,9301,4925622.655A*0.0062.308%S2.279%F14920S14380U15266240.1h7.2D**11.5U
M30 Mustang AH 1,9391,4463344.329C+1.6865.7%A1.245%C+53.8C*18.3M**33726.9h9.7C+14.7C**
Blitz GD-10 1,4531,4407132.02B*0.6330.411%A12.431%D38B+N/A13437.9h13.2B+43.3B++
AF-23 Grinder 1,3901,3852705.13B**2.4834.5%C+14.657%C+63.2A*N/A19921.9h6C**17.3B
AF-4G Cyclone 1,3751,3715582.457B+0.1931.328%B*15.609%D59.6C**N/A15123h9.8C*31.4B+
NCM1 Scattercannon 1,3291,3282475.377A2.7330.7%C--15.587%C++76.8MN/A25617.3h4.4B*14.4B+
E540 Halberd-H 2,0471,3107717.013A+14.3667.26%A3.511%B**67.9A38.2A*49719.3h5B+7.5B*
Mauler S6 1,2341,2225262.323A0.3354.722%A+14.894%C+76.9MN/A24915.9h3.5B**6.3B**
NS Baron G5 1,2031,1976151.946B**0.7159.504%A+14.703%C++80.9A**N/A26214.8h3.9B++6.6C+
Gauss Rifle S 1,2051,1957711.55B+1.1030.867%A19.833%C+47.2B**N/A15925.3h10B+32.5B++
NC6S Gauss SAW S 1,2081,1935322.242B++0.4128.205%B*22.632%C+85.2A1.1A+24314h9.4B+33.4B+
Carnage AR 1,1901,1875622.112B++0.5429.365%B**17.944%C57.1AN/A22520.8h11.5B*39.3B*
MKV Suppressed 1,1811,1666311.848B**0.8028.757%B+19.983%C++45.9B++N/A14125.4h13.1B45.5B+
NS-11A 1,1671,1633902.982A+0.3328.384%B*15.735%D67.2A++N/A19317.3h12.5B+44B++
NS-11C 1,1661,1606281.847B**0.8028.422%B*14.741%D34B+N/A12234.1h12B++42B++
Shrike 2,0711,1275961.891A*0.7669.929%A+2.307%C32.1B++26.9A*49835.1h6.7C+9.6B+
Enforcer ML85 1,6141,1251268.929B**6.2847.95%B*2.578%C**47.3M20.5B+52423.8h8.5B**17.7A
C85 Canister-H 1,1161,0787015.4C++12.7555.137%B+11.132%C+269.5M+9.5C**6714h3.8B*6.8B**
AC-X11 1,0111,0075481.838B*0.8130.649%B**18.669%D36.9B+N/A14127.3h8.5B++27.9B+
GR-22 8758695881.478C*1.1726.776%B+18.067%C+46B++N/A17718.9h12.6B+47.1B+
LA3 Desperado 8778697631.139C*1.5135.39%B**18.067%C78.3A++N/A20011.1h6.7B**19B
NS-61 Emissary 8778685721.517B**1.1328.846%C++19.47%B+99.8M**1B**2458.7h12.2B42.5B+
Enforcer ML65-H 1,2788368210.195A++7.5461.171%B+1.316%C--74A**39.1B*57211.3h8.8B**14.4A
Rocklet Rifle 1,3948316621.255B**1.4058.65%B++N/A46.4A+31.5B+42017.9h30B+51.2B++
NC9 A-Tross 8188054151.94B++0.7127.517%B+31.056%B**61A1A17913.2h8.6B++31.1B++
MGR-L1 Promise 7917782762.819B**0.1729.229%B**26.093%C++99.7A*1.7A++2847.8h11B*37.6B*
AF-23 Grinder 7917781505.187B**2.5448.636%B**15.938%C+62.2A++1A+21512.5h7.3C15.1B+
NC4 Mag-Shot 7467444341.714A+0.9428.2%C++19.086%C+80M++N/A3109.3h5B**17.6B+
M20 Basilisk 9247371047.087A*4.4439.426%C*6.242%C++31B**7.9C++27423.8h57.5B+145.7B*
M40 Fury 7636795412.574B**9.9246.93%A1.178%D125.7M15.6B++8465.4h8.6B*18.3B**
M20 Basilisk 7726396110.475M+7.8232.814%B6.729%B+30.4B++6.3C+16921h46.1A140.5B**
NSX Tomoe 6406362452.596B+0.0632.194%B++44.811%B++76.6A++N/A1848.3h10.6B**32.9B*
E540 Halberd 853567777.364C++4.7153.208%B**2.998%C+42.3A21.3A40513.4h5.3B+10B*
SAS-R 5655641483.811B+1.1643.79%B++65.248%C66.4AN/A2798.5h2.2C*4.9B+
NS-TMC-01 "His Regards" 5615608,2390.068A+2.5848.538%A++N/A2.9B**N/A9190.2h1.5B*3.2B++
Anti-Vehicle Grenade 6525501550N/A547.3569.27%A*N/A687.5A+127.5B+43820.8h3.2A4.6A
M40 Fury 5625214711.085B*8.4344.666%B**N/A110.9M8.7C+7234.7h8.6B*19.2B**
NC12 Sweeper 4504501512.98A++0.3358.179%A+14%C++76.3A++N/A2865.9h3.6B*6.1B**
NC14 Bolt Driver 449449865.221A++2.5743.988%A66.37%D-41.6AN/A25310.8h2.5C**5.7B++
Spear Anti-Vehicle Phalanx Turret 614403537.604C++4.9555.779%A1.737%D*68.3A++35.8A8425.9h6.7B+12.1B*
M20 Basilisk 464390576.842A*4.1937.518%C+7.692%B++36.8A7C37010.6h51.2B+136.5B*
M12 Kobalt 3883792217.227B+14.5820.254%B+12.665%D*111.5A2.6C+3613.4h16.6B+82.1B+
Gauss Rifle Burst 3813762161.741C+0.9130.688%B++26.33%C+55.3B+N/A2316.8h10.3B+33.4B+
MGR-S1 Gladius 3783761852.032B+0.6229.81%B+27.128%B++85.5A++N/A3014.4h8.3B++27.7B++
M20 Mustang 5993561422.507C**0.1428.295%CN/A33.6A++22.9A++40710.6h62.9B*222.2B++
M12 Kobalt 3453391130.818A28.1717.432%B*7.965%D*61.6C++1.1D1885.5h18.5C+105.9B+
Carver 2312312,0850.111C+2.5450.134%A*N/A4.4C+N/A1152.7h1.6C3.2B
NCM3 Raven 365211742.851M0.2045.328%B++1.896%D20.3A**14.8M*35410.4h18.9B**41.8B**
Sticky Grenade 2102101210N/A207.3560.355%B*N/A1050C++N/A45520.2h1.9B3.2B+
M12 Kobalt 2122081910.947C+8.3020.142%B+17.308%C104A2C4042h15.6B++77.3B+
Titan-150 AP 382206306.867C**4.2257.677%B*3.398%C**35.5A30.3M*15685.8h4.9C+8.6B+
C75 Viper 2332051118.636M15.9845.552%B*2.439%A52.6A7.2C+7443.9h10.4B+22.8B*
Bouncing Betty 194194209.7A*7.0570.886%M++N/A277.1M++N/A12760.7h1.4A+2A++
Hawk GD-68 2921712110.81C**1.8473.064%A+2.339%C21.1B+14.9B++5548.1h8.5C+11.7B+
NCM3 Raven 253137761.803A0.8546.161%B++1.46%D-13B**11A*30210.5h29.8C++64.5B+
NS-30 Vandal 133133304.433A++1.7836.161%B+20.301%D57.8B*N/A2272.3h5B+13.8B+
M60-G Bulldog 145131245.458B2.8135.213%C++N/A39.7B++4.2C1953.3h5.9B++16.6B+
M60-G Bulldog 140126815.75A*13.1035.954%C+1.587%D-50.4B+5.6C2532.5h6B+16.6B+
L105 Zephyr 1391241210.333C++7.6851.447%B**N/A88.6A10.7B+4011.4h4.4B**8.6B**
L100 Python AP 197119294.103C+1.4559.754%B+2.521%C36.1B+23.6B**7203.3h6.1C++10.3B+
NC08 Mag-Scatter 1151151091.055C+1.6060.856%B*13.913%C127.8SN/A4060.9h3.3B*5.5B*
C85 Canister 125113716.143C+13.4948.062%B**17.699%B**80.7C*8.6B++2671.4h8.2C+17.1B+
NCM2 Falcon 136112373.027A++0.3844.553%B+6.25%B+16.5B+3.5C--3236.8h9B+20.2B+
LA80 112112176.588B**3.9438.529%C71.429%D74.7A+N/A2941.5h2B5.1C**
AF-57 Piston 110109502.18B**0.4750.34%B**16.514%B++77.9A*N/A5681.4h3.4B*6.7B++
NS-11P 107107651.646B+1.0126.398%B*16.822%C46.5B**N/A3842.3h14.4C+54.5B+
C150 Dalton 14795137.308C*4.6656.852%A+1.053%C*36.5C**20C4302.6h6.5D-11.4C**
NSX Naginata 9493382.447B**0.2021.949%C+21.505%D-66.4B**N/A2841.4h10.3B+46.8B+
M96 Mjolnir-H 14590156B++3.3547.953%C+1.111%C*69.2B**42.3B++5961.3h28.8B+60B++
M12 Kobalt-H 8376612.667C10.0220.265%C7.895%F-76D7B*2251h16.3C+80.3C+
Aspis Anti-Aircraft Phalanx Turret 13974203.7C++1.0534.116%AN/A22.4A++19.7A+4563.3h105.1B**308.1B*
M20 Basilisk-H 7567125.583C+2.9338.31%D7.463%B+35.3C-4.2D*1881.9h40.9B++106.9B+
M60-A Bulldog 6156414C+11.3551.963%B++N/A70A6.3B**4020.8h4B**7.7B**
NS-45 Pilot 5856341.647B1.0032.772%C**37.5%A+186.7S6.7U4840.3h5.2B**15.9B*
NSX Daimyo 5252222.364C0.2944.279%B+94.231%C++52C++N/A1461h3.4D--7.7C
Tomcat A2AM Pods 10350225S22.3563.315%F--N/A83.3B++88.3A++8240.6h6.8B++10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35040.2h
Anti-Vehicle MANA Turret511,3676.4h
Nano-Armor Kit1,2181,400,809116.9h
Medical Kit1,27311,17815h
Welding Device0640h
Routing Spire1620.1h
Spawn Beacon287,0675.9h
Nanite Revive Grenade01,4930.4h
Cortium Silo0530.1h
Spitfire Auto-Turret71940.3h
Restoration Kit215690.6h
Deconstruction Tool01790h
Recon Detection Device657,81510.6h
Ammunition Package391,9150.9h
Anti-Infantry MANA Turret77680.9h
Medical Applicator654198,05417.1h
Elysium Spawn Tube0580.1h
Router14300.4h
Smoke Grenade01750h

Check the help document for the dictionary if you want to learn more about words used here.


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