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Primus Lictor MountaiinDrew[BUTT] MountaiinDrew
VS BR 47

KDR: 4.1

Score: 20.3m

Last Seen: Aug 4th, 2019 8:32 AM
- OFFLINE - 1253.2 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald
Level Progress (to 48): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 NS-15M1 SVA-88 VE-H Maw Flare VE6 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,289,126 MLG Score: 6626
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 13.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.524%42.255%137423132632,6285.90232-1.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.843%2.182A*3.179M++-1.387D**HEAD ++ (~25.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.654B+8.30.416B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.325%1.371%789313462,04232014756.38125138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%-0.201C-0.18C0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.5-0.019C+58.5-0.099C+107.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.222%1.444%498513441,1083832622.89295421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.835%0.793B++-0.682D1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.10.748B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.588%1.205%159213474983691721.34959288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.975%-0.243C-0.802D-1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.793B++8.40.792B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.31%75.613%1592134777555211.40145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.454%1.71A++0.551B+2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.70.475B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.041%11.121%159213471,18755402.13874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.786%1.34A-0.72D--0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.635B+2.80.428B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m222.2%685 (41.1k)585 (35.1k)4.103941,86810,2024.3520947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349361829.487%35.211%103803:258

9% Combat Medic23% Engineer48% Heavy Assault14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2013 12:45 AMFeb 15th, 2015 2:43 AMSep 3rd, 2019 2:26 AM (453d) (PST)Aug 4th, 2019 4:58 AM (483d) (PST)Aug 4th, 2019 4:32 AM (483d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0392378021.2040.2930.4242.8650.0856626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,35714,24048,117721825172535,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579.4h/24.1d 2,532 14,742 8,478 99.6k 590 2,441 2,947 36.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:16,376
Deaths:2,086
KDR:7.850
Accuracy:34.416% A
HSR:48.608% A++
Orion VS54
B*
Kills:3,897
Deaths:938
KDR:4.155
Accuracy:29.133% B*
HSR:34.206% B+
NS-15M1
A*
Kills:1,210
Deaths:173
KDR:6.994
Accuracy:35.049% A++
HSR:46.860% A*
SVA-88
A++
Kills:1,197
Deaths:182
KDR:6.577
Accuracy:32.718% A
HSR:45.447% A++
VE-H Maw
A*
Kills:1,177
Deaths:170
KDR:6.924
Accuracy:38.311% A++
HSR:50.637% A*
Flare VE6
A+
Kills:1,168
Deaths:163
KDR:7.166
Accuracy:34.812% A+
HSR:40.925% A+
NS-15M2
A+
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:35.632% A+
HSR:42.672% A
Pulsar LSW
A++
Kills:818
Deaths:112
KDR:7.304
Accuracy:36.501% A++
HSR:45.721% A++
Kills:27,003
Deaths (as Heavy Assault):3,975
Deaths (to Heavy Assaults):3,114
KDR:6.79321
Kill Difference:23,028
Playtime:280.109 hours
Usage:48%
Score:11.456m
Score/min:682
Accuracy (listed only):34.571%
HSR (listed only):44.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:721
Deaths:442
KDR:1.631
Accuracy:24.401% C
HSR:15.118% D--
Phobos VX86
C++
Kills:663
Deaths:315
KDR:2.105
Accuracy:64.495% C++
HSR:10.558% D--
Nova
B+
Kills:524
Deaths:221
KDR:2.371
Accuracy:53.785% B+
HSR:11.832% D
Serpent VE92
C*
Kills:298
Deaths:94
KDR:3.170
Accuracy:26.786% C+
HSR:24.161% C*
Sirius SX12
B+
Kills:260
Deaths:135
KDR:1.926
Accuracy:29.821% B+
HSR:11.923% D--
Pulsar C
C
Kills:187
Deaths:94
KDR:1.989
Accuracy:26.363% C
HSR:23.529% C
NS-11C
D*
Kills:104
Deaths:55
KDR:1.891
Accuracy:20.386% D*
HSR:11.539% D**
Kills:2,757
Deaths (as Light Assault):1,356
Deaths (to Light Assaults):1,898
KDR:2.03319
Kill Difference:1,401
Playtime:78.915 hours
Usage:14%
Score:2.865m
Score/min:605
Accuracy (listed only):35.148%
HSR (listed only):15.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:721
Deaths:442
KDR:1.631
Accuracy:24.401% C
HSR:15.118% D--
Phobos VX86
C++
Kills:663
Deaths:315
KDR:2.105
Accuracy:64.495% C++
HSR:10.558% D--
Nova
B+
Kills:524
Deaths:221
KDR:2.371
Accuracy:53.785% B+
HSR:11.832% D
VE-LR Obelisk
A**
Kills:304
Deaths:55
KDR:5.527
Accuracy:52.488% A**
HSR:46.711% A
Serpent VE92
C*
Kills:298
Deaths:94
KDR:3.170
Accuracy:26.786% C+
HSR:24.161% C*
Pulsar C
C
Kills:187
Deaths:94
KDR:1.989
Accuracy:26.363% C
HSR:23.529% C
NS-11C
D*
Kills:104
Deaths:55
KDR:1.891
Accuracy:20.386% D*
HSR:11.539% D**
Kills:2,801
Deaths (as Engineer):1,276
Deaths (to Engineers):1,969
KDR:2.19514
Kill Difference:1,525
Playtime:136.053 hours
Usage:23%
Score:3.736m
Score/min:458
Accuracy (listed only):38.386%
HSR (listed only):20.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,372
Deaths:476
KDR:2.882
Accuracy:29.759% B+
HSR:20.190% D
Phobos VX86
C++
Kills:663
Deaths:315
KDR:2.105
Accuracy:64.495% C++
HSR:10.558% D--
Nova
B+
Kills:524
Deaths:221
KDR:2.371
Accuracy:53.785% B+
HSR:11.832% D
Pulsar VS1
B++
Kills:522
Deaths:198
KDR:2.636
Accuracy:30.023% B++
HSR:27.203% B+
Terminus VX-9
A+
Kills:376
Deaths:100
KDR:3.760
Accuracy:31.931% B*
HSR:43.085% A+
CME
C
Kills:339
Deaths:111
KDR:3.054
Accuracy:27.353% C
HSR:16.519% D--
Sirius SX12
B+
Kills:260
Deaths:135
KDR:1.926
Accuracy:29.821% B+
HSR:11.923% D--
Corvus VA55
D
Kills:83
Deaths:23
KDR:3.609
Accuracy:23.815% D
HSR:16.868% D*
Equinox VE2
C++
Kills:60
Deaths:27
KDR:2.222
Accuracy:28.791% C++
HSR:8.333% F
Kills:4,199
Deaths (as Combat Medic):1,606
Deaths (to Combat Medics):1,203
KDR:2.61457
Kill Difference:2,593
Playtime:50.715 hours
Usage:9%
Score:1.580m
Score/min:519
Accuracy (listed only):35.530%
HSR (listed only):18.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B++
Kills:710
Deaths:370
KDR:1.919
Accuracy:45.128% C+
HSR:37.747% B++
Ghost
A
Kills:601
Deaths:47
KDR:12.787
Accuracy:50.537% A
HSR:75.874% C**
Sirius SX12
B+
Kills:260
Deaths:135
KDR:1.926
Accuracy:29.821% B+
HSR:11.923% D--
NS-44 Commissioner
C-
Kills:176
Deaths:143
KDR:1.231
Accuracy:27.877% D**
HSR:21.591% C-
XM98
C
Kills:174
Deaths:56
KDR:3.107
Accuracy:37.938% C
HSR:74.713% C
NS-45 Pilot
B**
Kills:120
Deaths:38
KDR:3.158
Accuracy:41.054% B**
HSR:37.500% B++
NS-30 Vandal
M
Kills:53
Deaths:11
KDR:4.818
Accuracy:45.136% A
HSR:52.830% M
Kills:2,094
Deaths (as Infiltrator):800
Deaths (to Infiltrators):1,310
KDR:2.6175
Kill Difference:1,294
Playtime:21.249 hours
Usage:4%
Score:0.429m
Score/min:336
Accuracy (listed only):39.641%
HSR (listed only):44.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:133
Deaths:73
KDR:1.822
Accuracy:17.117% C
HSR:19.549% C+
Cosmos VM3
D
Kills:114
Deaths:57
KDR:2
Accuracy:17.147% D
HSR:14.035% D*
Blueshift VM5
B++
Kills:85
Deaths:8
KDR:10.625
Accuracy:25.601% B++
HSR:16.471% D*
Blueshift VM5
B**
Kills:75
Deaths:8
KDR:9.375
Accuracy:27.212% B**
HSR:22.667% C+
Kills:407
Deaths (as MAX Suit):73
Deaths (to MAX Suits):588
KDR:5.57534
Kill Difference:334
Playtime:7.492 hours
Usage:1%
Score:0.279m
Score/min:622
Accuracy (listed only):21.769%
HSR (listed only):18.180%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:970
V. Kills:895 108%
Deaths:247
KDR:3.927
Accuracy:39.047% A
KPH:28.800 B*
VKPH:26.500 A++
Dual Photon Pods
C**
Kills:569
V. Kills:108 N/A
Deaths:85
KDR:6.694
Accuracy:57.509% C**
KPH:78.600 C
VKPH:14.900 C-
V26 Maelstrom Turbo Laser
C+
Kills:503
V. Kills:446 113%
Deaths:246
KDR:2.045
Accuracy:28.134% D
KPH:14.200 C-
VKPH:12.600 C+
Light PPA
A*
Kills:104
V. Kills:6 N/A
Deaths:6
KDR:17.333
Accuracy:55.772% A++
KPH:156.700 A*
VKPH:9 A*
Kills:2,146 (1,577 + 0)
Deaths:584
KDR:3.675
VKDR:2.491
Vehicle Kills:1,455
Kill Difference:1,562
Playtime:77.119 hours
Usage:13%
Score:2.090m
Score/min:452
Piloting Accuracy:55.772%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:208
V. Kills:18 N/A
Deaths:11
KDR:18.909
Accuracy:35.697% D
KPH:70.300 B**
VKPH:6.100 C-
L100 Python HESH
B**
Kills:169
V. Kills:14 N/A
Deaths:19
KDR:8.895
Accuracy:60.647% B**
KPH:64.500 C+
VKPH:5.300 D--
Kills:377 (377 + 0)
Deaths:30
KDR:12.567
VKDR:1.067
Vehicle Kills:32
Kill Difference:347
Playtime:5.583 hours
Usage:1%
Score:0.117m
Score/min:351
Driving Accuracy:60.647%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:334
V. Kills:22 N/A
Deaths:5
KDR:66.800
Accuracy:26.497% C+
KPH:133.700 A++
VKPH:8.800 A*
Supernova FPC
C**
Kills:294
V. Kills:174 168%
Deaths:36
KDR:8.167
Accuracy:58.161% B+
KPH:32.800 C+
VKPH:19.400 C**
Supernova PC
A++
Kills:287
V. Kills:42 N/A
Deaths:33
KDR:8.697
Accuracy:54.886% B
KPH:56.400 A++
VKPH:8.300 C
Saron HRB
B**
Kills:164
V. Kills:74 219%
Deaths:9
KDR:18.222
Accuracy:49.053% C*
KPH:47.100 B**
VKPH:21.300 C++
Supernova VPC
A*
Kills:150
V. Kills:9 N/A
Deaths:7
KDR:21.429
Accuracy:66.418% A+
KPH:106.200 A*
VKPH:6.400 D
Kills:1,229 (731 + 498)
Deaths:90
KDR:13.656
VKDR:3.567
Vehicle Kills:321
Kill Difference:1,139
Playtime:21.443 hours
Usage:4%
Score:0.888m
Score/min:690
Driving Accuracy:66.418%
Gunner Accuracy:49.053%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,48116,3762,0867.85A3.7534.416%A48.608%A++201.7A*1.3C+63281.2h8B**23.3B**
Orion VS54 3,9033,8979384.155B++0.0529.133%B*34.206%B+121A++N/A53132.2h9.2B+31.7C+
H-V45 1,3731,3724762.882B1.2229.759%B+20.19%D83.2B**N/A41716.5h10.6B+35.7B+
NS-15M1 1,2121,2101736.994A*2.8935.049%A++46.86%A*198.4M++N/A7806.1h8.1A23.1B**
SVA-88 1,2001,1971826.577A*2.4732.718%A45.447%A++181.4M+N/A8096.6h8.1A24.6B**
VE-H Maw 1,1831,1771706.924M2.8238.311%A++50.637%A*163.5A++N/A3777.2h7.3B*19.1B*
Flare VE6 1,1721,1681637.166M*3.0634.812%A+40.925%A+243.3SN/A10124.8h7A20B**
NS-15M2 1,1621,1601517.682A3.5835.632%A+42.672%A263.6SN/A10274.4h8.2B**22.9B*
Saron Laser Cannon 1,8659702473.927C*0.1839.047%A1.237%C-28.8B*26.6A++65133.7h73.3B+187.6B*
NS Decimator 1,2568602932.935B**1.1763.138%C++3.023%B**48.6C++22.4C*48517.7h4C++6.4C++
Pulsar LSW 8248181127.304M++3.2036.501%A++45.721%A++160.4A**1.2B+4095.1h8.1A22.3B+
Solstice VE3 7257214421.631B++2.4724.401%C15.118%D--23.6CN/A11730.6h12.6C*51.5C+
NS-44P Commissioner 7127103701.919B2.1845.128%C+37.747%B++86.6C++N/A3108.2h3.1C++6.8C*
Phobos VX86 6636633152.105B+2.0064.495%C++10.558%D--77.1BN/A2348.6h2.2C++3.4C*
Ghost 6026014712.787M8.6850.537%A75.874%C**125.2A*N/A3374.8h1.6B*3.1B*
Dual Photon Pods 677569856.694C2.5957.509%C**1.054%C+79C15C-5787.2h15.3B+26.6B+
Nova 5245242212.371B+1.7353.785%B+11.832%D73.8B++N/A2797.1h3.5B+6.5B++
Pulsar VS1 5225221982.636A1.4730.023%B++27.203%B+72.5AN/A2697.2h10.6B*35.2B++
V26 Maelstrom Turbo Laser 9495032462.045C+2.0628.134%D1.988%C+14.2C-12.6C+23135.5h78.8C*280C++
Terminus VX-9 3763761003.76B+0.3431.931%B*43.085%A+150.4M++N/A4912.5h8.3A+26B**
CME 3413391113.054M*1.0527.353%C16.519%D--67.8B++N/A2485h11.1B+40.7C*
Proton II PPA 356334566.8A++62.7026.497%C+1.198%D133.6A++8.8A*8792.5h6.8B*25.5B++
VE-LR Obelisk 307304555.527A1.4252.488%A**46.711%A160M++1.6B++3601.9h3.8B**7.2A
Serpent VE92 298298943.17B**0.9326.786%C+24.161%C*56.2C++N/A2645.3h9.7B++36.1B+
Supernova FPC 468294368.167C4.0658.161%B+2.381%B32.7C+19.3C**7309h3.8B+6.6B++
Supernova PC 329287338.697C+4.5954.886%B1.045%D-56.3A++8.2C3735.1h2.5A+4.6A+
Sirius SX12 2622601351.926C**2.1829.821%B+11.923%D--40C+N/A1956.5h13.2C+44.2C*
Anti-Vehicle Grenade 2632171217N/A212.9050.608%C+N/A434C++92C+38920.5h4.2B+8.3B+
C75 Viper 2262081118.909A++14.8135.697%DN/A69.3B**6C--4303h4.9A13.6B+
Plasma Grenade 1991971197N/A192.9053.557%B+N/A656.7C++6.7C24510.3h3.2C+6.1C*
Pulsar C 189187941.989C+2.1126.363%C23.529%C38.2CN/A2354.9h10.7C+40.7C++
C-4 2051761191.479C2.6217.25%D**N/A35.2D*5.8F3435h1.2C**7.1D
NS-44 Commissioner 1781761431.231C+2.8727.877%D**21.591%C-14.9D--N/A5811.8h3.7C+13.4D
XM98 174174563.107C+1.0037.938%C74.713%C38.7C+N/A1384.5h2.1C**5.4C*
L100 Python HESH 183169198.895C4.7960.647%B**2.367%A65C+5.4D--2612.6h2.1A3.5A
Saron HRB 238164918.222A*14.1249.053%C*1.22%C46.9B**21.1C++9863.5h11.7A+23.8A+
Force-Blade 1601559,5620.016C4.0912.608%D**6.452%C+0.4CN/A2432.1h2.1C**16.5D
Supernova VPC 159150721.429C++17.3366.418%A+N/A107.1A*6.4D5081.4h1.8A++2.7A
Quasar VM1 134133731.822C+2.2817.117%C19.549%C+33.3C++N/A2004h14.3C+83.5C+
Lancer VS22 2521291380.935C3.1765.371%B++1.55%C+16.3C15.6C+3347.9h20.6C+31.5C++
NS-45 Pilot 123120383.158B**0.9541.054%B**37.5%B++150A3.8A*4940.8h5.3B++12.8B*
Cosmos VM3 115114572C2.1017.147%D14.035%D*42.2C+N/A2022.7h12.5C**72.8C+
Light PPA 110104617.333A13.2355.772%A++N/A148.6A++8.6A++7890.7h7.4B++13.3B++
NS-11C 105104551.891C**2.2120.386%D*11.539%D**20.8DN/A1145h14.9D73.2D-
Blueshift VM5 8585810.625M6.5225.601%B++16.471%D*106.3M++N/A6830.8h10.5A+41.1B**
S1 10284771.091C+3.0155.079%D1.19%D--33.6C+7.2D-5352.5h4.1B**7.5C**
Corvus VA55 8383233.609A++0.4923.815%D16.868%D*48.8C*N/A2681.7h12.6D52.9C--
Blueshift VM5 757589.375A*5.2727.212%B**22.667%C+93.8A**N/A5720.8h12.5B**46.1B*
Equinox VE2 6060272.222B++1.8828.791%C++8.333%F75B**N/A2530.8h12.8C-44.5C+
NS-30 Vandal 5353114.818B+0.7145.136%A52.83%M75.7B+N/A2810.7h4.4B++9.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit79131,84513.6h
Spawn Beacon345551.5h
Hellion G0900h
Nanite Revive Grenade0540h
Medical Applicator7334,5603.9h
Motion Spotter12440.3h
Restoration Kit6670.2h
Recon Detection Device2760.4h
Ammunition Package4570.2h
Medical Kit1,6168,43280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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