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Commissar MountaiinDrew09[N] MountaiinDrew09
TR BR 76

KDR: 4.34

Score: 48.7m

Last Seen: Jul 14th, 2019 8:45 AM
- OFFLINE - 80.4 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 23
Level Progress (to 77): 78%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" M18 Rotary TMG-50 MG-H1 Watchman NS-11A T9 CARV NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,521,463 MLG Score: 5213
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.149%35.159%116537117759,7975.40025-1.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.571%2.334A*2.172A*-1.226D*HEAD ++ (~18.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.643B+8.80.382C**17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.287%1.066%13375120910,413989752810.5288138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.791%-0.112C+-0.482D-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.1-0.049C+61.4-0.159C107.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.413%1.955%750612083,5807747744.61936462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.589%0.527B+-0.39C--0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++3.90.691B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.551%2.715%2901212022,0267728342.62435243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%-0.429C---0.428C---0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.72B++10.50.736B++22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.656%82.999%290412102,741101062.71386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.717%1.893A++1.028B**-0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.60.49B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.127%9.781%290412101,87192512.02052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.48%1.709A++-0.958D---0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.699B+2.50.492B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 23
48.7m218.7%696 (41.8k)597 (35.8k)4.3402489,89520,7124.7254276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214584431.701%27.019%85703:5634

10% Combat Medic32% Engineer25% Heavy Assault27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2013 2:28 AMAug 3rd, 2017 5:12 AMJul 16th, 2019 7:56 PM (16h) (PST)Jul 14th, 2019 5:20 AM (3d) (PST)Jul 14th, 2019 4:45 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1361939431.1010.2540.2982.7010.1345213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,15011,59456,556661518162835,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1360.5h/56.7d 7,978 24,289 18,097 220.5k 773 4,248 10,919 92.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:9,048
Deaths:1,375
KDR:6.580
Accuracy:35.090% A**
HSR:42.496% A**
T9A "Butcher"
A*
Kills:4,787
Deaths:744
KDR:6.434
Accuracy:34.694% A*
HSR:40.485% A++
TMG-50
A*
Kills:4,269
Deaths:781
KDR:5.466
Accuracy:32.375% A*
HSR:39.260% A*
MG-H1 Watchman
M+
Kills:3,879
Deaths:550
KDR:7.053
Accuracy:38.319% M+
HSR:47.048% M
T9 CARV
A*
Kills:2,638
Deaths:624
KDR:4.228
Accuracy:29.983% A*
HSR:34.117% A++
NS-15M2
M+
Kills:2,632
Deaths:389
KDR:6.766
Accuracy:36.414% A**
HSR:47.834% M+
NS-15M1
A++
Kills:2,151
Deaths:380
KDR:5.661
Accuracy:31.551% A++
HSR:35.100% A++
T9 CARV-S
M++
Kills:1,447
Deaths:228
KDR:6.346
Accuracy:31.697% A++
HSR:46.787% M++
T32 Bull
M
Kills:1,184
Deaths:172
KDR:6.884
Accuracy:36.877% A**
HSR:45.101% M
T16 Rhino
A
Kills:1,166
Deaths:319
KDR:3.655
Accuracy:27.467% A
HSR:26.158% B+
Kills:33,201
Deaths (as Heavy Assault):5,562
Deaths (to Heavy Assaults):5,926
KDR:5.96926
Kill Difference:27,639
Playtime:340.156 hours
Usage:25%
Score:14.984m
Score/min:734
Accuracy (listed only):33.447%
HSR (listed only):40.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,985
Deaths:450
KDR:4.411
Accuracy:31.470% A++
HSR:24.484% B++
NS-11C
B**
Kills:1,459
Deaths:352
KDR:4.145
Accuracy:29.238% B**
HSR:22.070% B+
HC1 Cougar
B**
Kills:1,217
Deaths:260
KDR:4.681
Accuracy:30.273% B**
HSR:20.132% C
T5 AMC
B**
Kills:1,186
Deaths:347
KDR:3.418
Accuracy:28.327% B**
HSR:22.091% B+
TRAC-5
B*
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:26.318% B*
HSR:16.048% D
TRS-12 Uppercut
A
Kills:1,020
Deaths:205
KDR:4.976
Accuracy:74.190% A
HSR:9.020% D*
TRAC-Shot
B**
Kills:411
Deaths:111
KDR:3.703
Accuracy:30.092% B**
HSR:17.518% C+
FA1 Barrage
A++
Kills:388
Deaths:150
KDR:2.587
Accuracy:56.956% A++
HSR:11.856% D
AS16 NightHawk
A+
Kills:297
Deaths:66
KDR:4.500
Accuracy:54.405% A+
HSR:11.448% D
MG-C1 Kindred
M**
Kills:229
Deaths:47
KDR:4.872
Accuracy:39.428% M
HSR:48.472% M**
TS4 Haymaker
A+
Kills:166
Deaths:35
KDR:4.743
Accuracy:58.342% A+
HSR:6.627% F-
LC2 Lynx
A++
Kills:162
Deaths:60
KDR:2.700
Accuracy:31.624% A++
HSR:22.222% C++
AMR-66
A++
Kills:110
Deaths:32
KDR:3.438
Accuracy:36.907% A++
HSR:27.273% B
MG-HBR1 Dragoon
M**
Kills:53
Deaths:12
KDR:4.417
Accuracy:57.683% M**
HSR:52.830% M
TRAC-5 Burst
M
Kills:53
Deaths:4
KDR:13.250
Accuracy:38.294% M
HSR:37.736% A*
Kills:9,895
Deaths (as Engineer):2,696
Deaths (to Engineers):4,361
KDR:3.67025
Kill Difference:7,199
Playtime:436.665 hours
Usage:32%
Score:12.881m
Score/min:492
Accuracy (listed only):41.570%
HSR (listed only):23.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,985
Deaths:450
KDR:4.411
Accuracy:31.470% A++
HSR:24.484% B++
NS-11C
B**
Kills:1,459
Deaths:352
KDR:4.145
Accuracy:29.238% B**
HSR:22.070% B+
HC1 Cougar
B**
Kills:1,217
Deaths:260
KDR:4.681
Accuracy:30.273% B**
HSR:20.132% C
PDW-16 Hailstorm
A++
Kills:1,211
Deaths:243
KDR:4.984
Accuracy:33.825% A++
HSR:17.671% C**
T5 AMC
B**
Kills:1,186
Deaths:347
KDR:3.418
Accuracy:28.327% B**
HSR:22.091% B+
MKV Suppressed
A
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:32.491% A
HSR:18.026% C
SMG-46 Armistice
A++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:34.229% A++
HSR:20.690% B++
NS-7 PDW
A++
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:34.701% A++
HSR:18.190% C++
TRAC-5
B*
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:26.318% B*
HSR:16.048% D
TRS-12 Uppercut
A
Kills:1,020
Deaths:205
KDR:4.976
Accuracy:74.190% A
HSR:9.020% D*
TRAC-Shot
B**
Kills:411
Deaths:111
KDR:3.703
Accuracy:30.092% B**
HSR:17.518% C+
FA1 Barrage
A++
Kills:388
Deaths:150
KDR:2.587
Accuracy:56.956% A++
HSR:11.856% D
AS16 NightHawk
A+
Kills:297
Deaths:66
KDR:4.500
Accuracy:54.405% A+
HSR:11.448% D
MG-C1 Kindred
M**
Kills:229
Deaths:47
KDR:4.872
Accuracy:39.428% M
HSR:48.472% M**
TS4 Haymaker
A+
Kills:166
Deaths:35
KDR:4.743
Accuracy:58.342% A+
HSR:6.627% F-
LC2 Lynx
A++
Kills:162
Deaths:60
KDR:2.700
Accuracy:31.624% A++
HSR:22.222% C++
TRAC-5 Burst
M
Kills:53
Deaths:4
KDR:13.250
Accuracy:38.294% M
HSR:37.736% A*
Kills:14,428
Deaths (as Light Assault):3,658
Deaths (to Light Assaults):4,115
KDR:3.94423
Kill Difference:10,770
Playtime:363.236 hours
Usage:27%
Score:13.410m
Score/min:615
Accuracy (listed only):39.071%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:3,003
Deaths:607
KDR:4.947
Accuracy:35.549% A*
HSR:35.331% A++
T1B Cycler
A**
Kills:2,181
Deaths:319
KDR:6.837
Accuracy:35.849% A*
HSR:47.822% A**
TAR
A*
Kills:1,653
Deaths:383
KDR:4.316
Accuracy:33.780% A*
HSR:30.974% A
T1 Cycler
A+
Kills:1,566
Deaths:540
KDR:2.900
Accuracy:29.413% A+
HSR:24.713% B+
Cycler TRV
A++
Kills:1,261
Deaths:436
KDR:2.892
Accuracy:31.195% A++
HSR:17.209% C-
PDW-16 Hailstorm
A++
Kills:1,211
Deaths:243
KDR:4.984
Accuracy:33.825% A++
HSR:17.671% C**
SABR-13
A
Kills:1,166
Deaths:292
KDR:3.993
Accuracy:31.873% B**
HSR:35.249% A
MKV Suppressed
A
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:32.491% A
HSR:18.026% C
SMG-46 Armistice
A++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:34.229% A++
HSR:20.690% B++
NS-7 PDW
A++
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:34.701% A++
HSR:18.190% C++
TRS-12 Uppercut
A
Kills:1,020
Deaths:205
KDR:4.976
Accuracy:74.190% A
HSR:9.020% D*
TORQ-9
A**
Kills:460
Deaths:97
KDR:4.742
Accuracy:36.024% A**
HSR:41.304% A**
FA1 Barrage
A++
Kills:388
Deaths:150
KDR:2.587
Accuracy:56.956% A++
HSR:11.856% D
AS16 NightHawk
A+
Kills:297
Deaths:66
KDR:4.500
Accuracy:54.405% A+
HSR:11.448% D
TS4 Haymaker
A+
Kills:166
Deaths:35
KDR:4.743
Accuracy:58.342% A+
HSR:6.627% F-
Kills:17,857
Deaths (as Combat Medic):4,136
Deaths (to Combat Medics):2,156
KDR:4.31746
Kill Difference:13,721
Playtime:142.831 hours
Usage:10%
Score:5.257m
Score/min:613
Accuracy (listed only):40.855%
HSR (listed only):23.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B*
Kills:1,848
Deaths:853
KDR:2.166
Accuracy:46.097% B+
HSR:33.820% B*
RAMS .50M
B**
Kills:1,401
Deaths:172
KDR:8.145
Accuracy:46.219% B**
HSR:84.868% B*
PDW-16 Hailstorm
A++
Kills:1,211
Deaths:243
KDR:4.984
Accuracy:33.825% A++
HSR:17.671% C**
MKV Suppressed
A
Kills:1,165
Deaths:229
KDR:5.087
Accuracy:32.491% A
HSR:18.026% C
SMG-46 Armistice
A++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:34.229% A++
HSR:20.690% B++
NS-7 PDW
A++
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:34.701% A++
HSR:18.190% C++
TSAR-42
A++
Kills:901
Deaths:178
KDR:5.062
Accuracy:49.305% A++
HSR:78.024% B**
NS-45 Pilot
A++
Kills:377
Deaths:133
KDR:2.835
Accuracy:42.174% A++
HSR:40.318% A++
NS-44 Commissioner
C++
Kills:302
Deaths:283
KDR:1.067
Accuracy:23.398% D**
HSR:22.848% C++
SR-7
A
Kills:279
Deaths:28
KDR:9.964
Accuracy:49.182% A
HSR:87.097% B**
M77-B
A++
Kills:160
Deaths:18
KDR:8.889
Accuracy:48.523% A++
HSR:87.500% A
NS-AM7 Archer
M+
Kills:113
Deaths:33
KDR:3.424
Accuracy:57.427% C+
HSR:42.478% M+
TX1 Repeater
C++
Kills:111
Deaths:68
KDR:1.632
Accuracy:25.588% C++
HSR:21.622% C++
SOAS-20
B**
Kills:64
Deaths:34
KDR:1.882
Accuracy:33.750% B**
HSR:14.063% D--
Kills:10,252
Deaths (as Infiltrator):2,806
Deaths (to Infiltrators):2,623
KDR:3.6536
Kill Difference:7,446
Playtime:49.598 hours
Usage:4%
Score:1.370m
Score/min:460
Accuracy (listed only):39.779%
HSR (listed only):41.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:424
Deaths:96
KDR:4.417
Accuracy:21.673% B**
HSR:17.453% C-
M6 Onslaught
B*
Kills:398
Deaths:97
KDR:4.103
Accuracy:21.702% B*
HSR:23.869% B*
M3 Pounder HEG
A
Kills:158
Deaths:32
KDR:4.938
Accuracy:49.882% A
HSR:1.266% D*
M2 Mutilator
A*
Kills:135
Deaths:41
KDR:3.293
Accuracy:23.019% A*
HSR:18.519% C+
M3 Pounder HEG
A
Kills:129
Deaths:31
KDR:4.161
Accuracy:52.826% A
HSR:0% F--
M1 Heavy Cycler
A++
Kills:111
Deaths:42
KDR:2.643
Accuracy:22.568% A++
HSR:11.712% D*
MR1 Fracture
B**
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.126% B*
HSR:6.250% B**
MRC3 Mercy
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:27.065% N/A
HSR:16% N/A
Kills:1,469
Deaths (as MAX Suit):192.500
Deaths (to MAX Suits):1,179
KDR:7.63117
Kill Difference:1,276.500
Playtime:19.235 hours
Usage:1%
Score:0.804m
Score/min:697
Accuracy (listed only):32.858%
HSR (listed only):11.884%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A++
Kills:4,741
V. Kills:4,628 102%
Deaths:1,112
KDR:4.263
Accuracy:34.235% B+
KPH:21.900 B++
VKPH:21.400 A++
M18 Needler
M
Kills:2,297
V. Kills:2,216 104%
Deaths:448
KDR:5.127
Accuracy:39.422% A
KPH:26.900 A+
VKPH:26 M
M14 Banshee
A*
Kills:1,886
V. Kills:90 N/A
Deaths:119
KDR:15.849
Accuracy:34.250% B*
KPH:113.100 A*
VKPH:5.400 B**
Hellfire Rocket Pods
A*
Kills:1,167
V. Kills:295 394%
Deaths:74
KDR:15.770
Accuracy:56.014% B*
KPH:136.200 B**
VKPH:34.400 A*
M18 Locust
M**
Kills:62
V. Kills:58 105%
Deaths:4
KDR:15.500
Accuracy:46.187% A*
KPH:50.600 A*
VKPH:47.400 M**
Kills:10,153 (8,986 + 0)
Deaths:1,757
KDR:5.779
VKDR:4.147
Vehicle Kills:7,287
Kill Difference:8,396
Playtime:328.291 hours
Usage:24%
Score:10.238m
Score/min:520
Piloting Accuracy:46.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:708
V. Kills:398 177%
Deaths:97
KDR:7.299
Accuracy:36.980% C
KPH:48.600 B*
VKPH:27.300 C**
CAS30 Tank Buster
C**
Kills:322
V. Kills:296 108%
Deaths:199
KDR:1.618
Accuracy:48.725% C*
KPH:9.600 C**
VKPH:8.800 C**
AP30 Shredder
B**
Kills:169
V. Kills:94 178%
Deaths:17
KDR:9.941
Accuracy:27.600% D
KPH:46.800 B**
VKPH:26 B*
L105 Zephyr
A+
Kills:69
V. Kills:13 N/A
Deaths:5
KDR:13.800
Accuracy:53.883% A
KPH:86.900 A+
VKPH:16.400 A+
Kills:1,268 (322 + 946)
Deaths:318
KDR:3.987
VKDR:2.519
Vehicle Kills:801
Kill Difference:950
Playtime:52.508 hours
Usage:4%
Score:1.585m
Score/min:503
Piloting Accuracy:48.725%
Gunner Accuracy:53.883%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:833
V. Kills:67 N/A
Deaths:34
KDR:24.500
Accuracy:41.201% C*
KPH:120.300 S
VKPH:9.700 B
L100 Python HESH
A**
Kills:381
V. Kills:19 N/A
Deaths:11
KDR:34.636
Accuracy:46.713% C+
KPH:111.400 A**
VKPH:5.600 D
L100 Python HEAT
S
Kills:201
V. Kills:22 N/A
Deaths:10
KDR:20.100
Accuracy:60.170% B*
KPH:106.300 S
VKPH:11.600 C+
L100 Python AP
A++
Kills:174
V. Kills:97 178%
Deaths:27
KDR:6.444
Accuracy:57.431% C++
KPH:51.400 A+
VKPH:28.700 A++
Kills:1,589 (1,589 + 0)
Deaths:82
KDR:19.378
VKDR:2.500
Vehicle Kills:205
Kill Difference:1,507
Playtime:15.621 hours
Usage:1%
Score:0.548m
Score/min:584
Driving Accuracy:57.431%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:1,515
V. Kills:262 N/A
Deaths:88
KDR:17.216
Accuracy:46.886% B+
KPH:82.700 S
VKPH:14.300 B**
P2-120 AP
A**
Kills:476
V. Kills:286 166%
Deaths:34
KDR:14
Accuracy:48.831% C**
KPH:53.900 A++
VKPH:32.400 A**
E540 Halberd
B**
Kills:177
V. Kills:83 211%
Deaths:19
KDR:9.316
Accuracy:48.977% B**
KPH:36.700 B*
VKPH:17.200 B*
P2-120 HESH
A+
Kills:83
V. Kills:7 N/A
Deaths:3
KDR:27.667
Accuracy:47.833% B++
KPH:84.800 A+
VKPH:7.200 C
P525 Marauder
C+
Kills:51
V. Kills:2 N/A
Deaths:1
KDR:51
Accuracy:20.719% C+
KPH:63.500 C+
VKPH:2.500 D
Kills:2,302 (2,074 + 228)
Deaths:145
KDR:15.876
VKDR:4.414
Vehicle Kills:640
Kill Difference:2,157
Playtime:33.757 hours
Usage:2%
Score:1.417m
Score/min:700
Driving Accuracy:47.833%
Gunner Accuracy:20.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:321
V. Kills:9 N/A
Deaths:14
KDR:22.929
Accuracy:36.343% C++
KPH:142 B*
VKPH:4 D
Kills:321 (0 + 321)
Deaths:14
KDR:22.929
VKDR:0.643
Vehicle Kills:9
Kill Difference:307
Playtime:2.261 hours
Usage:0%
Score:0.093m
Score/min:686
Driving Accuracy:N/A%
Gunner Accuracy:36.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:119
V. Kills:7 N/A
Deaths:3
KDR:39.667
Accuracy:23.172% A
KPH:61.900 C
VKPH:3.600 C+
M12 Kobalt
A*
Kills:97
V. Kills:3 N/A
Deaths:7
KDR:13.857
Accuracy:29.036% A*
KPH:59.900 C+
VKPH:1.900 D
M40 Fury
B**
Kills:91
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:29.375% D
KPH:79.700 B**
VKPH:10.500 C+
M60-G Bulldog
A*
Kills:76
V. Kills:8 N/A
Deaths:3
KDR:25.333
Accuracy:46.112% B*
KPH:82.900 A*
VKPH:8.700 C++
M60-G Bulldog
B**
Kills:63
V. Kills:6 N/A
Deaths:7
KDR:9
Accuracy:45.245% B**
KPH:42.100 B++
VKPH:4 D
M20 Basilisk
B*
Kills:54
V. Kills:22 235%
Deaths:5
KDR:10.800
Accuracy:42.646% B+
KPH:27.600 B+
VKPH:11.200 B*
M40 Fury
A+
Kills:52
V. Kills:3 N/A
Deaths:2
KDR:26
Accuracy:35.367% C+
KPH:81.400 A+
VKPH:4.700 D-
Kills:552 (0 + 552)
Deaths:27
KDR:20.444
VKDR:2.259
Vehicle Kills:61
Kill Difference:525
Playtime:9.691 hours
Usage:1%
Score:0.241m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:35.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:172
V. Kills:11 N/A
Deaths:2
KDR:86
Accuracy:42.888% A
KPH:100.400 B*
VKPH:6.400 C+
Kills:172 (0 + 172)
Deaths:2
KDR:86
VKDR:5.500
Vehicle Kills:11
Kill Difference:170
Playtime:1.713 hours
Usage:0%
Score:0.034m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:42.888%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,0839,0481,3756.58A++2.2435.09%A**42.496%A**171.4SN/A61152.8h8.2A+23.5B**
T9A "Butcher" 4,8164,7877446.434M2.0934.694%A*40.485%A++166.8M**1B+56728.7h8.6A+24.9A
M18 Rotary 9,3694,7411,1124.263A0.0834.235%B+1.371%D21.9B++21.4A++455216.5h83.2B++242.9B++
TMG-50 4,2834,2697815.466S1.1332.375%A*39.26%A*147.2SN/A70729h7.6A23.4B**
MG-H1 Watchman 3,8973,8795507.053M**2.7138.319%M+47.048%M170.9SN/A43222.7h9.2A24.1B**
NS-11A 3,0213,0036074.947A**0.6135.549%A*35.331%A++145.8SN/A46820.6h9.3A+26.1A
T9 CARV 2,6472,6386244.228A*0.1129.983%A*34.117%A++117.2SN/A44822.5h8.9A29.6B**
NS-15M2 2,6452,6323896.766M+2.4336.414%A**47.834%M+181.5SN/A76814.5h8.2A22.6B**
M18 Needler 4,5132,2974485.127B**0.7939.422%A1.088%D26.9A+26M61685.3h83.1B*210.8B**
T1B Cycler 2,1872,1813196.837M2.5035.849%A*47.822%A**162.8SN/A35613.4h8.6A+24A+
NS-15M1 2,1552,1513805.661M++1.3231.551%A++35.1%A++157SN/A54713.7h8.8A27.9B**
LC3 Jaguar 1,9931,9854504.411A++0.0731.47%A++24.484%B++79.4A*N/A31425h9.3B*29.5B**
M14 Banshee 1,9761,88611915.849B**11.5134.25%B*N/A112.9A*5.4B**43716.7h11.9B++34.8B*
NS-44P Commissioner 1,8601,8488532.166B*2.1746.097%B+33.82%B*105AN/A36817.6h2.9B++6.4B++
TAR 1,6611,6533834.316A++0.0233.78%A*30.974%A119.8SN/A51313.8h10.1A29.8A
T1 Cycler 1,5801,5665402.9A++1.4429.413%A+24.713%B+91.6SN/A35017.1h10.7A36.5B**
P2-120 HEAT 1,7771,5158817.216A+12.8846.886%B+2.904%C+82.8S14.3B**58918.3h3.8A+8.1A+
NS Decimator 2,1201,5076182.439A++1.9064.329%B+2.057%C+49.2B*20B+47730.6h3.6B*5.6B*
NS-11C 1,4621,4593524.145M**0.2029.238%B**22.07%B+72.6A*N/A24220.1h10.4B**35.6B*
T9 CARV-S 1,4521,4472286.346S2.0131.697%A++46.787%M++162.6SN/A8538.9h7.8A+24.6B**
RAMS .50M 1,4051,4011728.145A+3.8046.219%B**84.868%B*84.4M**N/A33316.6h1.6B**3.4B**
Cycler TRV 1,2661,2614362.892A+1.4531.195%A++17.209%C-92M++N/A37113.7h10.9B**35.1B**
HC1 Cougar 1,2211,2172604.681M*0.3430.273%B**20.132%C113.7M**N/A33110.7h8.8B**29.1B*
PDW-16 Hailstorm 1,2111,2112434.984S0.6433.825%A++17.671%C**159.3SN/A4457.6h10.9B**32.2B**
T5 AMC 1,1911,1863473.418A**0.9228.327%B**22.091%B+41.8B**N/A16728.4h11.2B**39.6B*
T32 Bull 1,1901,1841726.884S2.5436.877%A**45.101%M174.1SN/A5396.8h8A+21.7B**
Hellfire Rocket Pods 1,4621,1677415.77B**11.4356.014%B*N/A135.7B**34.3A*12988.6h15.5B+27.7B+
T16 Rhino 1,1681,1663193.655A**0.6927.467%A26.158%B+131SN/A4978.9h9.1A33.1B**
SABR-13 1,1681,1662923.993A0.3531.873%B**35.249%A111M**N/A48810.5h8.6A26.9B**
MKV Suppressed 1,1651,1652295.087S0.7532.491%A18.026%C157.4SN/A4207.4h10.8B*33.3B++
SMG-46 Armistice 1,1611,1602574.514M++0.1734.229%A++20.69%B++152.6SN/A4877.6h10.8B**31.6B*
NS-7 PDW 1,1601,1602774.188M**0.1534.701%A++18.19%C++139.8SN/A5078.3h10.8B**31.2B**
TRAC-5 1,1671,1595652.051A++2.2926.318%B*16.048%D19.8C++N/A10058.6h11B*41.9B++
TRS-12 Uppercut 1,0201,0202054.976M*0.6474.19%A9.02%D*192.5SN/A6045.3h1.8A2.4B**
TSAR-42 9039011785.062B+0.7249.305%A++78.024%B**101.2M+N/A3488.9h1.7B**3.5B**
C75 Viper 9008333424.5S20.1641.201%C*N/A120.7S9.7B5436.9h4.2A10.2A+
C150 Dalton 1,106708977.299C++2.9636.98%CN/A48.5B*27.3C**74614.6h3B*8.1B++
Frag Grenade 5525461546N/A541.6657.112%A++N/A682.5B*7.5C+28450.8h2.9B*5B**
P2-120 AP 7624763414B**9.6648.831%C**2.941%C+54.1A++32.5A**10238.8h5.7B++11.6B++
TORQ-9 462460974.742M0.4036.024%A**41.304%A**148.4SN/A6523.1h10A+27.6A
M6 Onslaught 426424964.417B**0.0821.673%B**17.453%C-66.3A*N/A2606.4h13.7A63B*
TRAC-Shot 4124111113.703A++0.6430.092%B**17.518%C+120.9M**N/A4143.4h8.5B**28.1B**
M6 Onslaught 398398974.103B**0.2421.702%B*23.869%B*61.2A++N/A2366.5h14.4A66.6B*
FA1 Barrage 3883881502.587A+1.7556.956%A++11.856%D74.6MN/A4525.2h3A+5.3B**
Chainblade 40938711,0680.035B+4.3123.27%C--1.55%D-0.7C++N/A3526.6h2B+8.7B
L100 Python HESH 4003811134.636A*30.3046.713%C+N/A112.1A**5.6D5413.4h1.9A+4.2B**
NS-45 Pilot 3793771332.835A1.5142.174%A++40.318%A++130A*N/A3782.9h5.9B++14B**
CAS30 Tank Buster 6183221991.618C++2.7248.725%C*N/A9.6C**8.8C**23433.5h41.5B++85.2B+
P525 Marauder-H 3303211422.929B*18.5936.343%C++N/A139.6B*3.9D6862.3h5.1B*14B++
C-4 4023182021.574C++2.7710.241%F**N/A19.9D**5.3F25316h1.3B+12.3F-
NS-44 Commissioner 3083022831.067C++3.2723.398%D**22.848%C++7.4D--N/A4040.9h3.6B15.3C--
Anti-Vehicle Grenade 3393021302N/A297.6656.768%B++N/A604B**74C48880.5h3.7B**6.4B**
AS16 NightHawk 298297664.5M+0.1654.405%A+11.448%D99M+N/A3373h3.6B*6.5B*
SR-7 279279289.964A*5.6249.182%A87.097%B**111.6M**N/A4372.5h1.5A3.1B**
Sticky Grenade 2462461246N/A241.6657.895%B++N/A2460M*N/A126270.1h1.1A1.9B**
MG-C1 Kindred 230229474.872A**0.5339.428%M48.472%M**163.6SN/A3551.4h7.6A19.2A
L100 Python HEAT 2232011020.1M15.7660.17%B*0.995%D--105.8S11.6C+6871.9h2.5B**4.1A+
E540 Halberd 260177199.316B+4.9848.977%B**2.26%D36.9B*17.3B*6214.8h4.5B**9.1B**
L100 Python AP 271174276.444C**2.1057.431%C++2.299%C+51.2A+28.5A++6553.4h3.9B++6.8B**
CAS 14-E 183172286M++81.6642.888%AN/A101.2B*6.5C+3301.7h17.5B**40.7B**
AP30 Shredder 263169179.941C++5.6027.6%D2.367%C*46.9B**26.1B*18683.6h42B**152.2B*
TS4 Haymaker 166166354.743M**0.4058.342%A+6.627%F-150.9SN/A4581.1h3.5B*6B**
M12 Kobalt 1671631163S158.6632.465%A*21.472%B*108.7C++2.7C-7981.5h12.5B*38.6B**
LC2 Lynx 162162602.7A+1.6431.624%A++22.222%C++90M+N/A6701.8h10.8B**34.3B**
M77-B 160160188.889S4.5548.523%A++87.5%A114.3SN/A6991.4h1.4A++3A
M3 Pounder HEG 169158324.938A*0.6049.882%A1.266%D*58.5S4.1B+5372.7h9.4A18.8B**
The Slasher 1501455,6980.025C--4.3211.974%F17.241%B++0.6CN/A2248.5h1.8B++15.1C
M60-A Bulldog 188139817.375A13.0332.108%C--N/A26.7C-9.4B+2565.2h5.8C++18.2C+
M2 Mutilator 136135413.293B**1.0523.019%A*18.519%C+64.3M*N/A3542.1h16.4B71.1B*
M3 Pounder HEG 141129314.161A++0.1852.826%AN/A49.6M**4.6B+4042.6h11.7B**22.2B**
M12 Kobalt 126119339.667B**35.3323.172%A16.807%C-62.6C3.7C+2801.9h15.2B+65.5B++
NS-AM7 Archer 127113333.424S0.9257.427%C+42.478%M+29.7S3.7B++1453.8h5.9A10.2A
TX1 Repeater 115111681.632B**2.7125.588%C++21.622%C++20.6CN/A1355.4h10B*39B++
M1 Heavy Cycler 112111422.643B**1.7022.568%A++11.712%D*50.5M+N/A3012.2h19.1C+84.8B++
AMR-66 111110323.438M+0.9036.907%A++27.273%B73.3M*N/A5161.5h6.8B**18.4B**
M12 Kobalt 10097713.857C+9.5229.036%A*11.34%F60.6C+1.9D3001.6h21.4C-73.8B+
M40 Fury 10391191U86.6629.375%DN/A82.7A10.9C+6011.1h6.7A22.9B*
Claymore 8585242.5S38.1639.749%B*N/A94.4DN/A5980.9h1.1B**2.8B*
ML-7 11485821.037B+3.3055.385%C+3.529%B+29.3B+10C6802.9h4.2A7.6B**
P2-120 HESH 9083327.667B**23.3347.833%B++N/A83A+7C5721h3.6B**7.5B**
Spear Anti-Vehicle Phalanx Turret 11380240S35.6662.661%A*5%B+133.3S55M*17440.6h3.7A5.8A+
M60-G Bulldog 8476325.333S20.9946.112%B*2.632%C84.4A*8.9C++4080.9h4.4B**9.6B**
M20 Drake 1217097.778C++3.4438.693%B++N/A20.6C+15C+2173.4h62.2B+160.8B++
L105 Zephyr 8269513.8C**9.4653.883%AN/A86.3A+16.3A+11760.8h4.9B*9.1B**
Tank Mine 12269342.029C2.3136.952%C**N/A62.7D-48.2C--13851.1h2.3D6.3C+
SOAS-20 6464341.882B2.4633.75%B**14.063%D--71.1A++N/A4660.9h11B+32.5B++
MR1 Fracture 10164411.561A2.7844.126%B*6.25%B**23.7M*13.7S3732.7h26.5B**60B**
M60-G Bulldog 696379B**4.6645.245%B**1.587%D-42B++4D3721.5h4.7B**10.3B**
M18 Locust 12062415.5S11.1646.187%A*N/A51.7A*48.3M**8841.2h73.4B158.9B++
M20 Basilisk 7654510.8M+6.4642.646%B+5.556%C+27B+11B*4352h67.9B*159.1B*
MG-HBR1 Dragoon 5353124.417M+0.0857.683%M**52.83%M106SN/A3300.5h4.3B**7.5A
TRAC-5 Burst 5353413.25S8.9138.294%M37.736%A*88.3A++N/A3030.6h9A23.5A
M40 Fury 5552226A**21.6635.367%C+3.846%A*86.7A++5D-8240.6h7.7B**21.8B**
P525 Marauder 5351151A**46.6620.719%C+1.961%C++63.8C+2.5D2940.8h6.2C*30C**
M60-A Bulldog 5451317C+12.6660.741%A1.961%C46.4C**2.7C-3461.1h6.4C+10.6B+
MRC3 Mercy 5050510M*5.6627.065%A*16%D-71.4M++N/A5680.7h13.5A+49.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon586662.3h
Anti-Vehicle MANA Turret11570.8h
Nano-Armor Kit204257,08927h
Nanite Revive Grenade04570.1h
Nanite Healing Grenade0980h
Medical Applicator137100,1008.5h
Spitfire Auto-Turret1630.1h
Restoration Kit835931.8h
Motion Spotter32800.4h
Shield Recharging Field61740.2h
Medical Kit2,85613,426107.2h
Ammunition Package52190.3h
Recon Detection Device33370.6h

Check the help document for the dictionary if you want to learn more about words used here.


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