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Brigadier Commando MountaiinDrewNC[JEWS] MountaiinDrewNC
NC BR 79

KDR: 5.27

Score: 7.6m

Last Seen: Aug 8th, 2018 5:54 AM
- OFFLINE - 244.4 hour(s)

Battle Rank 79 - New Conglomerate on Emerald - Outfit Leader of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 10
Level Progress (to 80): 13%
Level 100 Progress: 40% 250h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Vortek Rotary NC6 Gauss SAW NS-15M1 M30 Mustang AH MGR-L1 Promise GD-22S NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,480,078 MLG Score: 7578
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.553%41.234%1548149919,4807.07991-1.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.419%3.258M*3.259M*-1.194D*HEAD ++ (~22.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.731B++7.60.469B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.294%1.049%2802210032,574135162118.9265159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.993%0.497B+-0.531D0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.583B+28.10.465B+38.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.931%3.604%40511004222921352.41304163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.703B++0.575B+-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.70.708B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.587%1.639%119110046195770.63541778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.637A+-0.691D-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.937B*3.90.898B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.992%82.895%1191100415216700.904762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.481A+1.042B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.589B+1.80.428B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.056%10.667%119110047514000.535714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.236A*-0.749D--1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+3.30.326C**1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 10
7.6m276.9%749 (44.9k)652 (39.1k)5.270114,0292,6625.7317879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005138435.444%29.981%106304:237

24% Engineer37% Heavy Assault32% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2013 4:29 AMJan 6th, 2018 9:16 AMAug 16th, 2018 10:54 PM (1d) (PST)Aug 8th, 2018 3:25 AM (10d) (PST)Aug 8th, 2018 1:54 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3041681,1361.2010.2280.3603.8170.1777578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,25610,09268,1647214222291139,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
194.7h/8.1d 1,229 4,206 2,941 44.6k 74 611 2,073 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:2,516
Deaths:347
KDR:7.251
Accuracy:37.499% A**
HSR:42.170% A*
NC6 Gauss SAW
M
Kills:1,177
Deaths:247
KDR:4.765
Accuracy:34.275% M
HSR:32.880% A++
NS-15M1
M++
Kills:1,175
Deaths:172
KDR:6.831
Accuracy:39.210% M++
HSR:44.596% M++
MGR-L1 Promise
M++
Kills:1,169
Deaths:188
KDR:6.218
Accuracy:40.604% M++
HSR:45.338% M
GD-22S
M*
Kills:1,161
Deaths:171
KDR:6.789
Accuracy:37.433% M+
HSR:47.287% M*
NC6A GODSAW
A*
Kills:836
Deaths:103
KDR:8.117
Accuracy:41.085% A*
HSR:41.627% A*
Kills:8,034
Deaths (as Heavy Assault):1,228
Deaths (to Heavy Assaults):684
KDR:6.54235
Kill Difference:6,806
Playtime:71.367 hours
Usage:37%
Score:3.636m
Score/min:849
Accuracy (listed only):38.351%
HSR (listed only):42.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:102
Deaths:43
KDR:2.372
Accuracy:26.283% B*
HSR:21.569% C++
Mauler S6
M++
Kills:75
Deaths:20
KDR:3.750
Accuracy:68.056% M++
HSR:10.667% D-
AC-X11
B+
Kills:70
Deaths:30
KDR:2.333
Accuracy:24.372% C+
HSR:24.286% B+
Kills:247
Deaths (as Engineer):93
Deaths (to Engineers):562
KDR:2.65591
Kill Difference:154
Playtime:46.018 hours
Usage:24%
Score:1.264m
Score/min:458
Accuracy (listed only):39.570%
HSR (listed only):18.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:460
Deaths:107
KDR:4.299
Accuracy:34.207% A++
HSR:27.174% A
AF-19 Mercenary
B*
Kills:102
Deaths:43
KDR:2.372
Accuracy:26.283% B*
HSR:21.569% C++
Mauler S6
M++
Kills:75
Deaths:20
KDR:3.750
Accuracy:68.056% M++
HSR:10.667% D-
AC-X11
B+
Kills:70
Deaths:30
KDR:2.333
Accuracy:24.372% C+
HSR:24.286% B+
Kills:707
Deaths (as Light Assault):200
Deaths (to Light Assaults):524
KDR:3.535
Kill Difference:507
Playtime:62.789 hours
Usage:32%
Score:2.176m
Score/min:578
Accuracy (listed only):38.229%
HSR (listed only):20.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:460
Deaths:107
KDR:4.299
Accuracy:34.207% A++
HSR:27.174% A
Carnage AR
M++
Kills:318
Deaths:64
KDR:4.969
Accuracy:36.459% A**
HSR:40.881% M++
Gauss Rifle Burst
M
Kills:163
Deaths:23
KDR:7.087
Accuracy:40.125% A**
HSR:47.239% M
Reaper DMR
M*
Kills:77
Deaths:9
KDR:8.556
Accuracy:42.630% M*
HSR:33.766% A
Mauler S6
M++
Kills:75
Deaths:20
KDR:3.750
Accuracy:68.056% M++
HSR:10.667% D-
Kills:1,093
Deaths (as Combat Medic):223
Deaths (to Combat Medics):293
KDR:4.90135
Kill Difference:870
Playtime:7.152 hours
Usage:4%
Score:0.172m
Score/min:400
Accuracy (listed only):44.295%
HSR (listed only):31.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:460
Deaths:107
KDR:4.299
Accuracy:34.207% A++
HSR:27.174% A
NS-44P Commissioner
A
Kills:157
Deaths:82
KDR:1.915
Accuracy:52.287% A
HSR:37.580% A
NC14 Bolt Driver
A+
Kills:152
Deaths:31
KDR:4.903
Accuracy:44.992% A+
HSR:82.895% B**
NS-45 Pilot
M**
Kills:99
Deaths:29
KDR:3.414
Accuracy:40.741% A+
HSR:54.546% M**
Kills:868
Deaths (as Infiltrator):249
Deaths (to Infiltrators):360
KDR:3.48594
Kill Difference:619
Playtime:3.899 hours
Usage:2%
Score:0.102m
Score/min:434
Accuracy (listed only):43.057%
HSR (listed only):50.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:147
Deaths:15
KDR:9.800
Accuracy:46.454% A+
HSR:25.850% A**
AF-34 Mattock
A+
Kills:116
Deaths:13
KDR:8.923
Accuracy:50.363% A+
HSR:24.138% A+
Kills:263
Deaths (as MAX Suit):14
Deaths (to MAX Suits):152
KDR:18.78571
Kill Difference:249
Playtime:2.274 hours
Usage:1%
Score:0.263m
Score/min:1,924
Accuracy (listed only):48.408%
HSR (listed only):24.994%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:1,403
V. Kills:1,349 104%
Deaths:278
KDR:5.047
Accuracy:40.803% A++
KPH:29.300 A
VKPH:28.100 A**
M30 Mustang AH
M+
Kills:1,171
V. Kills:225 N/A
Deaths:63
KDR:18.587
Accuracy:66.238% A
KPH:79.400 B**
VKPH:15.300 M+
Kills:2,574 (2,574 + 0)
Deaths:341
KDR:7.548
VKDR:4.616
Vehicle Kills:1,574
Kill Difference:2,233
Playtime:62.699 hours
Usage:32%
Score:1.742m
Score/min:463
Piloting Accuracy:66.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:222
V. Kills:129 171%
Deaths:19
KDR:11.684
Accuracy:47.931% C
KPH:31 B**
VKPH:18 B++
E540 Halberd
B**
Kills:61
V. Kills:25 235%
Deaths:3
KDR:20.333
Accuracy:53.587% B**
KPH:30.300 C++
VKPH:12.400 D
Kills:283 (222 + 61)
Deaths:22
KDR:12.864
VKDR:7
Vehicle Kills:154
Kill Difference:261
Playtime:9.174 hours
Usage:5%
Score:0.218m
Score/min:396
Driving Accuracy:47.931%
Gunner Accuracy:53.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5252,5163477.251A*1.9837.499%A**42.17%A*182.3SN/A93413.8h7.5A20B**
Vortek Rotary 2,7521,4032785.047A0.2240.803%A++N/A29.2A28.1A**48748h46.8B*114.6B**
NC6 Gauss SAW 1,1841,1772474.765M0.5134.275%M32.88%A++152.9SN/A5867.7h6.7B**19.5B**
NS-15M1 1,1811,1751726.831S1.5639.21%M++44.596%M++195.8S1A++5806h8.6A21.9B**
M30 Mustang AH 1,3961,1716318.587A++13.3266.238%A1.366%C+79.7B**15.3M+38514.7h5.7B++8.6B++
MGR-L1 Promise 1,1781,1691886.218M*0.9540.604%M++45.338%M174.5S1.3B**3886.7h8.6A21.1A
GD-22S 1,1631,1611716.789M+1.5237.433%M+47.287%M*156.9SN/A6547.4h7.5A+20.1B**
NC6A GODSAW 8408361038.117M2.8541.085%A*41.627%A*203.9S1C++4644.1h6.2C**15.1B**
AF-4 Cyclone 4614601074.299M0.9734.207%A++27.174%A92MN/A3355h8.5B*25B*
Carnage AR 319318644.969M0.3036.459%A**40.881%M++138.3SN/A3622.3h8.9A++24.5A+
NS Decimator 406288913.165M2.1166.581%B++2.083%C65.5A*26.8A6114.4h3.6B*5.4B**
Titan-150 AP 3512221911.684B**6.4147.931%C3.604%C**30.8B*17.9B++4317.2h3.7B+7.6B++
Gauss Rifle Burst 163163237.087A**1.8240.125%A**47.239%M163SN/A3701h7.5A+18.6A
NS-44P Commissioner 158157821.915B++3.3652.287%A37.58%A112.1A+N/A5391.4h3.2B+6.1B++
NC14 Bolt Driver 152152314.903A+0.3744.992%A+82.895%B**76M**N/A4172h1.8A4B**
AF-34 Mattock 148147159.8A++4.5346.454%A+25.85%A**98M+N/A6731.5h4.9B+10.6B**
AF-34 Mattock 118116138.923A++3.6550.363%A+24.138%A+82.9A**1.4A*7071.4h6.6C+13.1B*
AF-19 Mercenary 103102432.372A++2.9026.283%B*21.569%C++16.7C+N/A836.1h9.4B**35.7B*
NS-45 Pilot 10099293.414A++1.8640.741%A+54.546%M**165M*1.7A*4340.6h5.2B**12.8B**
Reaper DMR 777798.556M3.2942.63%M*33.766%A192.5SN/A5790.4h6.6A+15.5A+
Mauler S6 7575203.75A**1.5268.056%M++10.667%D-150SN/A5030.5h3.3A4.8A
AC-X11 7070302.333A2.9424.372%C+24.286%B+14.3DN/A584.9h6.8B**27.8B++
E540 Halberd 8661320.333A*15.0653.587%B**1.639%D-30.5C++12.5C--2722h3.9A+7.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2240,8583.7h
Spawn Beacon31460.1h
Medical Kit3692,06317.9h
Medical Applicator33,7490.3h

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