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Immortal MovementMeta[] MovementMeta
VS BR 77

KDR: 6.99

Score: 10m

Last Seen: May 2nd, 2019 3:35 AM
- OFFLINE - 428.7 hour(s)

Battle Rank 109 (77 total) - Vanu Sovereignty on Emerald
Level Progress (to 110): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-15M1 NS-44P Commissioner NS-15MP Pulsar LSW NS-15M2 SVA-GG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,422,022 MLG Score: 19522
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.9%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.332%33.254%130817117220,62310.2653-3.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.01%3.55M**1.912A++-0.838D-HEAD ++ (~13.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.712B++8.50.408B13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.697%67.978%01118817816621.06587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.956M+0.056C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+20.362C**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m487.2%1387 (83.2k)1224 (73.4k)6.9851522,5833,2337.1190877 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1189299139.374%31.293%123202:3111

90% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2017 3:22 AMJan 12th, 2019 11:12 PMMay 19th, 2019 4:18 AM (15h) (PST)May 1st, 2019 11:37 PM (18d) (PST)May 1st, 2019 11:35 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7043111,3932.7720.3970.86713.8170.06419522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,24118,64883,5931662452829473,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
135.8h/5.7d 433 7,067 5,043 112.6k 117 650 523 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:4,412
Deaths:496
KDR:8.895
Accuracy:38.551% M**
HSR:35.811% A++
Betelgeuse 54-A
A**
Kills:2,986
Deaths:307
KDR:9.726
Accuracy:37.047% A**
HSR:33.724% B+
NS-15M1
M*
Kills:1,702
Deaths:147
KDR:11.578
Accuracy:39.973% M*
HSR:30.552% B**
NS-15MP
A**
Kills:1,186
Deaths:112
KDR:10.589
Accuracy:40.522% A**
HSR:34.148% B+
Pulsar LSW
M++
Kills:1,178
Deaths:104
KDR:11.327
Accuracy:39.690% M++
HSR:27.165% B+
NS-15M2
M+
Kills:1,178
Deaths:92
KDR:12.804
Accuracy:38.907% M+
HSR:31.155% B++
SVA-GG
A**
Kills:1,176
Deaths:103
KDR:11.418
Accuracy:39.512% A**
HSR:29.932% C++
NS-15M AE
A**
Kills:1,169
Deaths:122
KDR:9.582
Accuracy:38.629% A**
HSR:46.108% A*
VE-H Maw
A++
Kills:265
Deaths:18
KDR:14.722
Accuracy:35.589% A++
HSR:33.585% B*
Lasher X2
M++
Kills:162
Deaths:26
KDR:6.231
Accuracy:48.614% M++
HSR:3.704% C+
Flare VE6
M*
Kills:131
Deaths:20
KDR:6.550
Accuracy:41.119% M*
HSR:31.298% B**
Kills:15,545
Deaths (as Heavy Assault):1,547
Deaths (to Heavy Assaults):991
KDR:10.04848
Kill Difference:13,998
Playtime:122.232 hours
Usage:90%
Score:7.037m
Score/min:960
Accuracy (listed only):39.832%
HSR (listed only):30.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A*
Kills:1,169
Deaths:124
KDR:9.427
Accuracy:39.601% A*
HSR:33.105% B*
NS-11CP
A*
Kills:1,168
Deaths:119
KDR:9.815
Accuracy:39.926% A*
HSR:21.575% C
VE-S Canis
A**
Kills:1,026
Deaths:72
KDR:14.250
Accuracy:42.835% A**
HSR:37.914% A*
Eridani SX5
M
Kills:378
Deaths:49
KDR:7.714
Accuracy:39.859% M
HSR:33.862% A*
NS Baron G5AE
M+
Kills:99
Deaths:14
KDR:7.071
Accuracy:74.944% M+
HSR:12.121% D
Kills:3,840
Deaths (as Light Assault):378
Deaths (to Light Assaults):670
KDR:10.15873
Kill Difference:3,462
Playtime:7.489 hours
Usage:6%
Score:0.415m
Score/min:924
Accuracy (listed only):47.433%
HSR (listed only):27.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A*
Kills:1,200
Deaths:447
KDR:2.685
Accuracy:59.199% A*
HSR:33.333% B++
Eridani SX5-AE
A*
Kills:1,169
Deaths:124
KDR:9.427
Accuracy:39.601% A*
HSR:33.105% B*
VE-S Canis
A**
Kills:1,026
Deaths:72
KDR:14.250
Accuracy:42.835% A**
HSR:37.914% A*
Eridani SX5
M
Kills:378
Deaths:49
KDR:7.714
Accuracy:39.859% M
HSR:33.862% A*
NS-357 Underboss
A*
Kills:217
Deaths:129
KDR:1.682
Accuracy:54.126% A*
HSR:30.876% A
Ghost
A**
Kills:178
Deaths:33
KDR:5.394
Accuracy:54.697% A**
HSR:67.978% C+
Artemis VX26
A**
Kills:82
Deaths:17
KDR:4.824
Accuracy:38.723% A**
HSR:18.293% D
Kills:4,250
Deaths (as Infiltrator):871
Deaths (to Infiltrators):418
KDR:4.87945
Kill Difference:3,379
Playtime:4.881 hours
Usage:4%
Score:2.508m
Score/min:8,565
Accuracy (listed only):47.006%
HSR (listed only):36.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:65
V. Kills:1 N/A
Deaths:1
KDR:65
Accuracy:61.136% M
KPH:142.100 M++
VKPH:2.200 D
Kills:65 (65 + 0)
Deaths:1
KDR:65
VKDR:1
Vehicle Kills:1
Kill Difference:64
Playtime:0.458 hours
Usage:0%
Score:0.012m
Score/min:443
Piloting Accuracy:61.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,4644,4124968.895S1.9138.551%M**35.811%A++199.6S2.4S57122.1h8.8A22.9B+
Betelgeuse 54-A 3,0142,9863079.726A*2.7437.047%A**33.724%B+199.1S1.9A**52115h9.3B*25.2A
NS-15M1 1,7301,70214711.578S4.5939.973%M*30.552%B**215.4S3.5S5657.9h9A22.5B**
NS-44P Commissioner 1,2041,2004472.685B**4.3059.199%A*33.333%B++190.5M*N/A21366.3h2.9B++4.9B*
NS-15MP 1,2091,18611210.589M**3.6040.522%A**34.148%B+219.6S4.3S7495.4h9B*22.3B**
Pulsar LSW 1,1911,17810411.327S4.3439.69%M++27.165%B+231S2.5S5715.1h8.9A22.4B**
NS-15M2 1,1951,1789212.804S5.8238.907%M+31.155%B++210.4S3S6565.6h9.1B**23.4B**
SVA-GG 1,1861,17610311.417S4.4339.512%A**29.932%C++230.6M**2A++12555.1h9.1B++22.9B++
NS-15M AE 1,1801,1691229.582M**2.6038.629%A**46.108%A*201.6S1.9M4925.8h8.1A21B**
Eridani SX5-AE 1,1781,1691249.427S2.4439.601%A*33.105%B*243.5S1.9M++9814.8h8.4B**21.1B*
NS-11CP 1,1781,1681199.815S2.8339.926%A*21.575%C220.4S1.9A*5705.3h9.8B+24.6B*
VE-S Canis 1,0331,0267214.25U7.2642.835%A**37.914%A*293.1S2M+6643.5h7.4A17.2B**
NS Decimator 7085141144.509S2.4864.556%B+2.335%C+62.7A++23.7B**4088.2h3.7B++5.7B*
Force-Blade 3823823,2350.118M++6.8754.072%A*6.545%C+2.9A*N/A44132.2h1.7B*3.1B*
Eridani SX5 383378497.714S0.7339.859%M33.862%A*180S2.4S4282.1h8.7B**21.8B**
VE-H Maw 2672651814.722U7.7435.589%A++33.585%B*189.3S1.4B**4981.4h7.5B**21B*
NS-357 Underboss 2172171291.682B++5.3054.126%A*30.876%A155M**N/A5081.4h3.3B**6.1B**
Ghost 180178335.394B*1.5954.697%A**67.978%C+127.1M**1.4S3791.4h2B+3.7B**
Lasher X2 163162266.231S0.7548.614%M++3.704%C+124.6SN/A3641.3h11.4A++23.4A
Flare VE6 133131206.55S0.4441.119%M*31.298%B**145.6M**2.2S4870.9h9.9B+24B*
NS Baron G5AE 10099147.071S0.0974.944%M+12.121%D247.5S2.5S5190.4h3.4B**4.5C++
S1 11894156.267S0.7269.606%A+2.128%C85.5S21.8A4631.1h3.2A++4.6A+
Artemis VX26 8382174.824M++2.1638.723%A**18.293%D164S2S4460.5h9.5B**24.4A
Anti-Vehicle Grenade 7865165N/A58.0133.95%F-N/A162.5D--32.5D8360.4h7.9D--23.3F-
Light PPA 6665165S58.0161.136%MN/A130M+2D4410.5h8.4B++13.8B++
Lancer VS22 9464125.333S1.6568.668%B*3.125%B+45.7S21.4A2671.4h7.3B*10.7B*
Frag Grenade 5252152N/A45.0137.823%D--N/A260D--N/A17030.2h3.9C+10.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2441h
Medical Applicator01370h
Motion Spotter03410.2h
Nano-Armor Kit01570h
Medical Kit4804,14216.1h

Check the help document for the dictionary if you want to learn more about words used here.


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