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Immortal MovementMeta[] MovementMeta
VS BR 76

KDR: 7.06

Score: 9.6m

Last Seen: Nov 1st, 2018 3:40 AM
- OFFLINE - 79.2 hour(s)

Battle Rank 108 (76 total) - Vanu Sovereignty on Emerald
Level Progress (to 109): 67%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-15M1 NS-44P Commissioner NS-15MP NS-15M2 Pulsar LSW SVA-GG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,559,632 MLG Score: 19632
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.9%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.546%33.103%13091799719,24610.3808-3.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.16%3.632M**1.951A++-0.972D--HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.716B++8.40.411B12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.195%67.47%01101316615621.05733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.021M++0.019C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+20.352C**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m512.2%1429 (85.7k)1262 (75.7k)7.0595121,1152,9917.1959276 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014279639.598%31.106%123202:3211

89% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2017 3:22 AMOct 22nd, 2018 12:26 AMNov 2nd, 2018 3:22 PM (12d) (PST)Oct 31st, 2018 11:59 PM (14d) (PST)Oct 31st, 2018 11:40 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7103111,3992.7840.3940.86614.5930.06519632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,62118,63783,9841672452876475,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.4h/5.3d 408 6,568 4,733 110.7k 105 599 494 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:4,121
Deaths:453
KDR:9.097
Accuracy:38.547% M**
HSR:35.792% A++
Betelgeuse 54-A
M+
Kills:2,029
Deaths:199
KDR:10.196
Accuracy:37.613% M+
HSR:33.317% B+
NS-15M1
M*
Kills:1,674
Deaths:142
KDR:11.789
Accuracy:40.005% M*
HSR:30.227% B**
NS-15MP
M
Kills:1,186
Deaths:112
KDR:10.589
Accuracy:40.522% M
HSR:34.148% B+
NS-15M2
M++
Kills:1,178
Deaths:92
KDR:12.804
Accuracy:38.907% M++
HSR:31.155% B*
Pulsar LSW
M*
Kills:1,178
Deaths:104
KDR:11.327
Accuracy:39.690% M*
HSR:27.165% B+
SVA-GG
A**
Kills:1,176
Deaths:103
KDR:11.418
Accuracy:39.512% A**
HSR:29.932% C*
NS-15M AE
M
Kills:1,169
Deaths:122
KDR:9.582
Accuracy:38.629% M
HSR:46.108% A*
VE-H Maw
A++
Kills:265
Deaths:18
KDR:14.722
Accuracy:35.589% A++
HSR:33.585% B*
Lasher X2
M*
Kills:161
Deaths:26
KDR:6.192
Accuracy:49.443% M*
HSR:3.727% C+
Flare VE6
M**
Kills:131
Deaths:20
KDR:6.550
Accuracy:41.119% M**
HSR:31.298% B**
Kills:14,268
Deaths (as Heavy Assault):1,391
Deaths (to Heavy Assaults):908
KDR:10.25737
Kill Difference:12,877
Playtime:112.996 hours
Usage:89%
Score:6.635m
Score/min:979
Accuracy (listed only):39.961%
HSR (listed only):30.587%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A*
Kills:1,169
Deaths:124
KDR:9.427
Accuracy:39.601% A*
HSR:33.105% B*
NS-11CP
A**
Kills:1,168
Deaths:119
KDR:9.815
Accuracy:39.926% A**
HSR:21.575% C
VE-S Canis
A**
Kills:1,026
Deaths:72
KDR:14.250
Accuracy:42.835% A**
HSR:37.914% A*
Eridani SX5
M
Kills:324
Deaths:35
KDR:9.257
Accuracy:39.572% M
HSR:33.642% A*
NS Baron G5AE
M+
Kills:99
Deaths:14
KDR:7.071
Accuracy:74.944% M+
HSR:12.121% D
Kills:3,786
Deaths (as Light Assault):364
Deaths (to Light Assaults):627
KDR:10.4011
Kill Difference:3,422
Playtime:7.466 hours
Usage:6%
Score:0.415m
Score/min:925
Accuracy (listed only):47.376%
HSR (listed only):27.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A*
Kills:1,192
Deaths:443
KDR:2.691
Accuracy:59.434% A*
HSR:33.473% B*
Eridani SX5-AE
A*
Kills:1,169
Deaths:124
KDR:9.427
Accuracy:39.601% A*
HSR:33.105% B*
VE-S Canis
A**
Kills:1,026
Deaths:72
KDR:14.250
Accuracy:42.835% A**
HSR:37.914% A*
Eridani SX5
M
Kills:324
Deaths:35
KDR:9.257
Accuracy:39.572% M
HSR:33.642% A*
NS-357 Underboss
A**
Kills:178
Deaths:97
KDR:1.835
Accuracy:56.123% A**
HSR:28.090% B**
Ghost
A**
Kills:166
Deaths:33
KDR:5.030
Accuracy:55.195% A**
HSR:67.470% C+
Artemis VX26
A**
Kills:82
Deaths:17
KDR:4.824
Accuracy:38.723% A**
HSR:18.293% D
Kills:4,137
Deaths (as Infiltrator):821
Deaths (to Infiltrators):386
KDR:5.03898
Kill Difference:3,316
Playtime:4.784 hours
Usage:4%
Score:2.506m
Score/min:8,731
Accuracy (listed only):47.355%
HSR (listed only):35.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:65
V. Kills:1 N/A
Deaths:1
KDR:65
Accuracy:61.136% M
KPH:142.100 M++
VKPH:2.200 D
Kills:65 (65 + 0)
Deaths:1
KDR:65
VKDR:1
Vehicle Kills:1
Kill Difference:64
Playtime:0.458 hours
Usage:0%
Score:0.012m
Score/min:440
Piloting Accuracy:61.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,1684,1214539.097S2.0438.547%M**35.792%A++199.1S2.3S57920.7h8.8A22.8B+
Betelgeuse 54-A 2,0442,02919910.196A*3.1437.613%M+33.317%B+207S1.5A*5449.8h9.2B*24.5A
NS-15M1 1,7021,67414211.789S4.7340.005%M*30.227%B**214.6S3.6S5627.8h9A22.4B**
NS-44P Commissioner 1,1961,1924432.691B**4.3759.434%A*33.473%B*192.3M**N/A21546.2h2.9B++4.9B*
NS-15MP 1,2091,18611210.589S3.5340.522%M34.148%B+219.6S4.3S7465.4h9B*22.3B**
NS-15M2 1,1951,1789212.804S5.7438.907%M++31.155%B*210.4S3S6565.6h9.1B**23.4B**
Pulsar LSW 1,1911,17810411.327S4.2739.69%M*27.165%B+231S2.5S5705.1h8.9A22.4B**
SVA-GG 1,1861,17610311.417S4.3639.512%A**29.932%C*230.6S2M+12555.1h9.1B*22.9B++
NS-15M AE 1,1801,1691229.582M**2.5238.629%M46.108%A*201.6S1.9M+4915.8h8.1A+21B**
Eridani SX5-AE 1,1781,1691249.427S2.3739.601%A*33.105%B*243.5S1.9M++9804.8h8.4B++21.1B*
NS-11CP 1,1781,1681199.815S2.7639.926%A**21.575%C220.4S1.9A*5705.3h9.8B+24.6B**
VE-S Canis 1,0331,0267214.25U7.1942.835%A**37.914%A*293.1S2M*6633.5h7.4B**17.2B**
NS Decimator 6584721014.673S2.3964.479%B+2.542%C++61.3A++24.2B**4107.7h3.7B++5.8B*
Force-Blade 3593592,9900.12M+6.9454.111%A*6.685%C+2.9A+N/A47122.9h1.7B*3.2B+
Eridani SX5 326324359.257S2.2039.572%M33.642%A*190.6S1.2M4621.7h8.6B**21.8B**
VE-H Maw 2672651814.722S7.6635.589%A++33.585%B*189.3S1.4A4901.4h7.5A21B**
NS-357 Underboss 178178971.835B**5.2256.123%A**28.09%B**161.8SN/A5561.1h3.3B**5.8B**
Ghost 168166335.03B++2.0355.195%A**67.47%C+127.7S1.5S3821.3h2B+3.7B**
Lasher X2 162161266.192S0.8749.443%M*3.727%C+123.8SN/A3621.3h11.3A++22.8A
Flare VE6 133131206.55S0.5141.119%M**31.298%B**145.6M**2.2S4820.9h9.9B+24B*
NS Baron G5AE 10099147.071S0.0174.944%M+12.121%D247.5S2.5S5190.4h3.4B**4.5C++
S1 11894156.267S0.7969.606%A+2.128%C-85.5S21.8A+4611.1h3.2A++4.6A+
Artemis VX26 8382174.824M+2.2438.723%A**18.293%D164S2S4410.5h9.5B**24.4B**
Light PPA 6665165S57.9461.136%MN/A130M+2D4380.5h8.4B++13.8B++
Anti-Vehicle Grenade 7865165N/A57.9433.95%F-N/A162.5D--32.5D-8360.4h7.9D-23.3F
Lancer VS22 9464115.818S1.2469.482%B**3.125%B+45.7S21.4A2711.4h7.3B*10.5B*
Frag Grenade 5252152N/A44.9437.823%D--N/A260D--N/A16870.2h3.9C+10.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03370.2h
Spawn Beacon51,1800.9h
Medical Applicator01370h
Medical Kit4573,85015.1h
Nano-Armor Kit01570h

Check the help document for the dictionary if you want to learn more about words used here.


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