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Lt. General Mozzzzzzy[ESF] Mozzzzzzy
TR BR 91

KDR: 2.16

Score: 11.8m

Last Seen: Nov 17th, 2019 10:27 PM
- OFFLINE - 54.7 hour(s)

Battle Rank 91 - Terran Republic on Miller
Level Progress (to 92): 5%
Level 100 Progress: 62% 374h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler CAS30 Tank Buster M14 Banshee M18 Rotary M60-A Bulldog E540 Halberd-H M20 Wyvern
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.291%5.455%17111345550.3055561.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.945A++-2.355F--1.34ABODY ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.327C**15.6-0.094C+34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.852%0.671%258313434,170123435173.37652119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.114%-1.628F-0.831D-1.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.9-1.221D*78.9-0.481D282

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.814%0.773%481313432,32841920935.54286111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.751%-1.054D*-0.906D--0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.869B*3.90.903B*11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m376.9%316 (19k)288 (17.3k)2.16478,9774,1473.427391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134639016.874%0.702%1209:544

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2015 1:35 AMMar 10th, 2018 8:14 PMNov 19th, 2019 11:05 AM (229d) (PST)Nov 17th, 2019 6:41 PM (231d) (PST)Nov 17th, 2019 6:27 PM (231d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
84468380.2190.1010.0021.4040.15319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,63133650,295136084917,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681.9h/28.4d 5,236 63 4,576 57.4k 86 363 6,263 34.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,388
KDR:0
Kill Difference:UNR
Playtime:669.562 hours
Usage:98%
Score:11.697m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):388
KDR:0
Kill Difference:UNR
Playtime:4.096 hours
Usage:1%
Score:0.051m
Score/min:209
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:1,783
V. Kills:1,569 114%
Deaths:1,368
KDR:1.303
Accuracy:17.305% F*
KPH:10.300 C
VKPH:9.100 C+
M14 Banshee
B+
Kills:894
V. Kills:77 N/A
Deaths:116
KDR:7.707
Accuracy:29.061% C+
KPH:52.400 C+
VKPH:4.500 B+
M18 Rotary
B+
Kills:418
V. Kills:263 158%
Deaths:123
KDR:3.398
Accuracy:29.432% C-
KPH:23.200 B+
VKPH:14.600 B+
Kills:3,095 (3,095 + 0)
Deaths:1,607
KDR:1.926
VKDR:1.188
Vehicle Kills:1,909
Kill Difference:1,488
Playtime:208.301 hours
Usage:31%
Score:1.501m
Score/min:120
Piloting Accuracy:29.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,092
V. Kills:1,905 110%
Deaths:503
KDR:4.159
Accuracy:22.812% F-
KPH:35 C+
VKPH:31.800 B+
CAS30 Tank Buster
C++
Kills:1,493
V. Kills:1,604 93%
Deaths:1,152
KDR:1.296
Accuracy:60.313% A
KPH:7.600 C+
VKPH:8.200 C++
L105 Zephyr
B
Kills:104
V. Kills:23 433%
Deaths:18
KDR:5.778
Accuracy:45.673% C**
KPH:48.400 C
VKPH:10.700 B
Kills:3,689 (1,493 + 2,196)
Deaths:1,673
KDR:2.205
VKDR:2.111
Vehicle Kills:3,532
Kill Difference:2,016
Playtime:257.415 hours
Usage:38%
Score:2.718m
Score/min:176
Piloting Accuracy:60.313%
Gunner Accuracy:45.673%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:130
V. Kills:39 325%
Deaths:16
KDR:8.125
Accuracy:58.221% C++
KPH:58.100 B+
VKPH:17.400 D
Kills:130 (0 + 130)
Deaths:16
KDR:8.125
VKDR:2.438
Vehicle Kills:39
Kill Difference:114
Playtime:2.238 hours
Usage:0%
Score:0.033m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:58.221%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:105
V. Kills:115 91%
Deaths:70
KDR:1.500
Accuracy:28.424% D**
KPH:17.200 D
VKPH:18.900 B+
Kills:105 (0 + 105)
Deaths:70
KDR:1.500
VKDR:1.643
Vehicle Kills:115
Kill Difference:35
Playtime:6.094 hours
Usage:1%
Score:0.108m
Score/min:296
Piloting Accuracy:N/A%
Gunner Accuracy:28.424%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,9972,0925034.159D1.9922.812%F-N/A35C+31.9B+49659.8h3.5B+15.4D--
M18 Needler 3,3521,7831,3681.303C0.8617.305%F*N/A10.3C9.1C+108173.2h126.6C*731.6D
CAS30 Tank Buster 3,0971,4931,1521.296C0.8760.313%A1.005%C7.6C+8.2C++75195.4h58C+96.1B+
M14 Banshee 9718941167.707C++5.5429.061%C+N/A52.3C+4.5B+15717.1h18.5C**63.6C**
M18 Rotary 6814181233.398B+1.2329.432%C-N/A23.2B+14.6B+20218h78.9B++268B+
M60-A Bulldog 172132472.809D0.6436.448%C3.788%M++28.7D8.7B3714.6h7.1D*19.5C--
E540 Halberd-H 169130168.125C5.9658.221%C++N/A59.1B+17.7D2432.2h4B**6.8B**
M20 Wyvern 220105701.5D*0.6628.424%D**N/A17.2D18.9B+2966.1h103.1D-362.7F
L105 Zephyr 127104185.778C-3.6145.673%C**N/A49.5C+11B+4842.1h7.3C--16C+
NS-AM7 Archer 88553230.17D1.9931.291%T*5.455%D**1.1D*N/A951.8h15.6C**49.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit454613,757111.2h
Anti-Vehicle MANA Turret1520.1h
Spawn Beacon01280.1h
Medical Applicator01530h
Ammunition Package261,5320.6h
Chainblade3066150.8h
Nano-Repair Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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