Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (18,901)players online:
Sekerus (11)  Spaxter (4)  AlexWhite (3)  치료킹 (3)  elitist117gaming (2)  세상은넓고또라이는많다 (2) 25
stats.dasanfall.com
Lt. General Mozzzzzzy[ESF] Mozzzzzzy
TR BR 90

KDR: 2.12

Score: 11.3m

Last Seen: Jun 14th, 2019 8:12 PM
- OFFLINE - 66.4 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
Level Progress (to 91): 3%
Level 100 Progress: 60% 399h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler CAS30 Tank Buster M14 Banshee M18 Rotary M60-A Bulldog E540 Halberd-H L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mozzzzzzy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.65%0.674%249312073,859117233723.28986114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.268%-1.674F--0.813D-1.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
376.9-1.44D**81.6-0.596D295.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.12%0.816%493312072,20539220275.61069109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.684%-1.036D*-0.892D--0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.864B*40.898B*11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
11.3m379.8%316 (19k)288 (17.3k)2.121358,3563,9393.4046790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121035816.538%0.718%1210:004

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2015 1:35 AMMar 10th, 2018 8:14 PMJun 16th, 2019 10:00 AM (24h) (PST)Jun 14th, 2019 6:23 PM (3d) (PST)Jun 14th, 2019 4:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
84458390.2130.1000.0021.3920.15419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,63731550,322136084917,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
654.4h/27.3d 5,055 60 4,382 54.6k 78 335 6,029 33.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,263
KDR:0
Kill Difference:UNR
Playtime:642.391 hours
Usage:98%
Score:11.211m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):373
KDR:0
Kill Difference:UNR
Playtime:3.989 hours
Usage:1%
Score:0.051m
Score/min:212
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:1,697
V. Kills:1,516 112%
Deaths:1,359
KDR:1.249
Accuracy:17.122% F*
KPH:10.100 C
VKPH:9 C+
M14 Banshee
B+
Kills:696
V. Kills:52 N/A
Deaths:103
KDR:6.757
Accuracy:28.579% C+
KPH:54.600 B+
VKPH:4.100 B
M18 Rotary
B++
Kills:326
V. Kills:211 154%
Deaths:123
KDR:2.650
Accuracy:28.156% C--
KPH:20.600 B++
VKPH:13.300 B+
Kills:2,719 (2,719 + 0)
Deaths:1,585
KDR:1.715
VKDR:1.122
Vehicle Kills:1,779
Kill Difference:1,134
Playtime:197.273 hours
Usage:30%
Score:1.390m
Score/min:117
Piloting Accuracy:28.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,969
V. Kills:1,840 107%
Deaths:501
KDR:3.930
Accuracy:23.064% F
KPH:34.300 C+
VKPH:32.100 B++
CAS30 Tank Buster
C**
Kills:1,466
V. Kills:1,589 92%
Deaths:1,151
KDR:1.274
Accuracy:60.604% A+
KPH:7.700 C+
VKPH:8.400 C**
L105 Zephyr
B+
Kills:104
V. Kills:23 433%
Deaths:18
KDR:5.778
Accuracy:45.673% B
KPH:48.400 C+
VKPH:10.700 B+
Kills:3,539 (1,466 + 2,073)
Deaths:1,670
KDR:2.119
VKDR:2.067
Vehicle Kills:3,452
Kill Difference:1,869
Playtime:248.867 hours
Usage:38%
Score:2.637m
Score/min:177
Piloting Accuracy:60.604%
Gunner Accuracy:45.673%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:130
V. Kills:39 325%
Deaths:16
KDR:8.125
Accuracy:58.221% C++
KPH:58.100 B++
VKPH:17.400 C--
Kills:130 (0 + 130)
Deaths:16
KDR:8.125
VKDR:2.438
Vehicle Kills:39
Kill Difference:114
Playtime:2.238 hours
Usage:0%
Score:0.033m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:58.221%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:104
V. Kills:114 90%
Deaths:70
KDR:1.486
Accuracy:28.453% D**
KPH:17.300 D
VKPH:18.900 B+
Kills:104 (0 + 104)
Deaths:70
KDR:1.486
VKDR:1.629
Vehicle Kills:114
Kill Difference:34
Playtime:6.029 hours
Usage:1%
Score:0.108m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:28.453%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,8091,9695013.93C1.8123.064%FN/A34.4C+32.1B++49657.3h3.6B+15.7D
M18 Needler 3,2131,6971,3591.249C+0.8717.122%F*N/A10.1C9C+106168.7h128.3B749.1D
CAS30 Tank Buster 3,0551,4661,1511.274C+0.8560.604%A+1.023%C7.7C+8.4C**76189.4h57.9C+95.5B+
M14 Banshee 7486961036.757C*4.6428.579%C+N/A54.4B+4.1B16812.8h17.8B+62.3B+
M18 Rotary 5373261232.65B+0.5328.156%C--N/A20.6B++13.4B+19515.8h81.9B++290.8B+
M60-A Bulldog 172132472.809C-0.6936.448%C+3.788%A**28.7C8.7B+3704.6h7.1D-19.5C
E540 Halberd-H 169130168.125C+6.0058.221%C++N/A59.1B++17.7C--2432.2h4B*6.8B**
L105 Zephyr 127104185.778C-3.6645.673%BN/A49.5C+11B+4842.1h7.3C-16C+
M20 Wyvern 218104701.486D-0.6428.453%D**N/A17.3D19B+2996h103.9D365.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01200.1h
Nano-Armor Kit378605,541107.1h
Ammunition Package251,5090.6h
Chainblade3066150.8h
Nano-Repair Grenade01080h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 1.59s on queries, 1.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.