Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,901)players online:
Aeflic (31)  TheDomain (9)  gratgaisdead (6)  xSwIcy (5)  ObiTTV (3)  Spaxter (3) 57
stats.dasanfall.com
Commander Mpkstroff[HONK] Mpkstroff
TR BR 51

KDR: 2.42

Score: 45.5m

Last Seen: Jun 8th, 2019 12:08 AM
- OFFLINE - 255.4 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Emerald - Outfit Member of Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 6
Level Progress (to 52): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary CAS30 Tank Buster MSW-R Hellfire Rocket Pods LC2 Lynx M14 Banshee C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mpkstroff



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $888,210 MLG Score: 710
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.764%26.887%61225118518,0871.788310.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.101%0.318C*0.928B*-0.169CHEAD ++ (~15.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.328C**11.40.201C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.623%1.46%10866120425,6902618179949.80909143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.933%-0.609D-0.11C+-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.6-0.127C57.1-0.084C+123.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.562%2.396%274612042,838129015422.1983184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.546%-0.524D-0.116C+0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.053C+13-0.038C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.502%2.474%3451511954,648134425873.45833180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.534%-0.711D--0.485D0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.39B20.70.479B+52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.258%69.097%345212081,26284531.49349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%0.039C+0.13C++3.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.293C*2.50.226C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.575%11.719%345112091,297923141.40368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.575D-0.57D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.054C+4.80.01C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 6
45.5m214.9%332 (19.9k)313 (18.8k)2.424564,54526,6223.0411751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210150227.2%10.337%28105:2817

72% Engineer14% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:49 PMMay 27th, 2015 12:51 AMJun 17th, 2019 12:35 PM (22h) (PST)Jun 7th, 2019 10:24 PM (11d) (PST)Jun 7th, 2019 8:08 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
956978590.4440.1830.0461.3370.178710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3755,81351,56227113801118,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2421.5h/100.9d 16,417 6,672 14,123 194.3k 1,746 3,767 25,826 138.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,895
Deaths:1,304
KDR:1.453
Accuracy:22.732% C+
HSR:23.588% B+
TRAC-5
C+
Kills:1,505
Deaths:1,543
KDR:0.975
Accuracy:21.222% C+
HSR:18.738% C+
AS16 NightHawk
D
Kills:1,297
Deaths:1,022
KDR:1.269
Accuracy:34.575% D
HSR:11.719% D
LC3 Jaguar
A
Kills:759
Deaths:524
KDR:1.448
Accuracy:26.302% B+
HSR:27.536% A
T5 AMC
A+
Kills:423
Deaths:312
KDR:1.356
Accuracy:22.917% C+
HSR:27.187% A+
TRAC-5 S
B++
Kills:233
Deaths:160
KDR:1.456
Accuracy:26.190% B++
HSR:16.309% C+
HC1 Cougar
B++
Kills:125
Deaths:122
KDR:1.025
Accuracy:16.109% F
HSR:26.400% B++
AMR-66
B*
Kills:96
Deaths:81
KDR:1.185
Accuracy:29.809% B+
HSR:30.208% B*
Kills:6,333
Deaths (as Engineer):5,068
Deaths (to Engineers):8,455
KDR:1.24961
Kill Difference:1,265
Playtime:1,732.744 hours
Usage:72%
Score:35.667m
Score/min:343
Accuracy (listed only):24.982%
HSR (listed only):22.711%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:3,505
Deaths:2,379
KDR:1.473
Accuracy:22.784% C++
HSR:29.786% B*
T9 CARV
C+
Kills:1,434
Deaths:663
KDR:2.163
Accuracy:18.620% C+
HSR:22.246% C+
NS-15M2
A*
Kills:1,264
Deaths:578
KDR:2.187
Accuracy:25.055% C*
HSR:42.563% A*
T16 Rhino
M
Kills:1,211
Deaths:658
KDR:1.840
Accuracy:23.816% B+
HSR:38.398% M
TMG-50
B**
Kills:1,191
Deaths:800
KDR:1.489
Accuracy:21.409% C++
HSR:30.731% B**
T7 Mini-Chaingun
C--
Kills:331
Deaths:254
KDR:1.303
Accuracy:13.156% D
HSR:11.178% C--
T9A "Butcher"
A++
Kills:249
Deaths:107
KDR:2.327
Accuracy:24.796% C++
HSR:40.964% A++
MG-H1 Watchman
A
Kills:106
Deaths:108
KDR:0.981
Accuracy:24.394% B
HSR:35.849% A
Kills:9,291
Deaths (as Heavy Assault):5,547
Deaths (to Heavy Assaults):6,711
KDR:1.67496
Kill Difference:3,744
Playtime:348.988 hours
Usage:14%
Score:5.230m
Score/min:250
Accuracy (listed only):21.754%
HSR (listed only):31.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,895
Deaths:1,304
KDR:1.453
Accuracy:22.732% C+
HSR:23.588% B+
TRAC-5
C+
Kills:1,505
Deaths:1,543
KDR:0.975
Accuracy:21.222% C+
HSR:18.738% C+
AS16 NightHawk
D
Kills:1,297
Deaths:1,022
KDR:1.269
Accuracy:34.575% D
HSR:11.719% D
PDW-16 Hailstorm
C+
Kills:936
Deaths:816
KDR:1.147
Accuracy:24.084% C+
HSR:13.462% C-
LC3 Jaguar
A
Kills:759
Deaths:524
KDR:1.448
Accuracy:26.302% B+
HSR:27.536% A
T5 AMC
A+
Kills:423
Deaths:312
KDR:1.356
Accuracy:22.917% C+
HSR:27.187% A+
SMG-46 Armistice
B+
Kills:349
Deaths:303
KDR:1.152
Accuracy:27.873% B+
HSR:14.040% C
TRAC-5 S
B++
Kills:233
Deaths:160
KDR:1.456
Accuracy:26.190% B++
HSR:16.309% C+
HC1 Cougar
B++
Kills:125
Deaths:122
KDR:1.025
Accuracy:16.109% F
HSR:26.400% B++
Kills:7,522
Deaths (as Light Assault):6,106
Deaths (to Light Assaults):4,463
KDR:1.2319
Kill Difference:1,416
Playtime:141.712 hours
Usage:6%
Score:2.274m
Score/min:267
Accuracy (listed only):24.667%
HSR (listed only):19.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,200
Deaths:462
KDR:2.597
Accuracy:39.805% B+
HSR:70.750% D
PDW-16 Hailstorm
C+
Kills:936
Deaths:816
KDR:1.147
Accuracy:24.084% C+
HSR:13.462% C-
NS-44 Commissioner
B**
Kills:467
Deaths:469
KDR:0.996
Accuracy:31.396% D
HSR:29.336% B**
TX1 Repeater
C++
Kills:464
Deaths:544
KDR:0.853
Accuracy:24.887% C++
HSR:10.776% F
SOAS-20
C++
Kills:432
Deaths:272
KDR:1.588
Accuracy:28.374% C++
HSR:21.759% C++
SMG-46 Armistice
B+
Kills:349
Deaths:303
KDR:1.152
Accuracy:27.873% B+
HSR:14.040% C
NS-30 Vandal
B++
Kills:302
Deaths:224
KDR:1.348
Accuracy:35.705% B+
HSR:32.450% B++
TX2 Emperor
D
Kills:140
Deaths:102
KDR:1.373
Accuracy:23.995% D
HSR:14.286% D-
TRAP-M1
A++
Kills:62
Deaths:74
KDR:0.838
Accuracy:22.095% D**
HSR:37.097% A++
NSX Tomoe
A
Kills:54
Deaths:51
KDR:1.059
Accuracy:28.296% C+
HSR:50% A
Kills:4,406
Deaths (as Infiltrator):3,317
Deaths (to Infiltrators):2,794
KDR:1.32831
Kill Difference:1,089
Playtime:120.022 hours
Usage:5%
Score:1.317m
Score/min:183
Accuracy (listed only):28.651%
HSR (listed only):29.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,297
Deaths:1,022
KDR:1.269
Accuracy:34.575% D
HSR:11.719% D
PDW-16 Hailstorm
C+
Kills:936
Deaths:816
KDR:1.147
Accuracy:24.084% C+
HSR:13.462% C-
Cycler TRV
C*
Kills:790
Deaths:687
KDR:1.150
Accuracy:21.425% C
HSR:20.633% C*
SMG-46 Armistice
B+
Kills:349
Deaths:303
KDR:1.152
Accuracy:27.873% B+
HSR:14.040% C
TAR
B++
Kills:206
Deaths:176
KDR:1.170
Accuracy:25.462% B+
HSR:26.214% B++
TORQ-9
B**
Kills:131
Deaths:103
KDR:1.272
Accuracy:28.578% B*
HSR:30.534% B**
T1 Cycler
A++
Kills:53
Deaths:44
KDR:1.205
Accuracy:20.200% C
HSR:33.962% A++
Kills:3,762
Deaths (as Combat Medic):3,151
Deaths (to Combat Medics):2,199
KDR:1.19391
Kill Difference:611
Playtime:48.376 hours
Usage:2%
Score:0.804m
Score/min:277
Accuracy (listed only):26.028%
HSR (listed only):21.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:186
Deaths:87
KDR:2.138
Accuracy:17.961% B*
HSR:13.441% D-
MRC3 Mercy
B+
Kills:147
Deaths:84
KDR:1.750
Accuracy:19.263% B+
HSR:12.925% D**
Kills:333
Deaths (as MAX Suit):85.500
Deaths (to MAX Suits):1,553
KDR:3.89474
Kill Difference:247.500
Playtime:16.433 hours
Usage:1%
Score:0.158m
Score/min:161
Accuracy (listed only):18.612%
HSR (listed only):13.183%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:8,486
V. Kills:6,187 137%
Deaths:2,099
KDR:4.043
Accuracy:33.096% C++
KPH:28.800 A++
VKPH:21 A++
M18 Rotary
B*
Kills:6,521
V. Kills:5,456 119%
Deaths:2,142
KDR:3.044
Accuracy:26.797% D
KPH:18 B+
VKPH:15.100 B*
Hellfire Rocket Pods
A+
Kills:2,949
V. Kills:1,400 210%
Deaths:308
KDR:9.575
Accuracy:46.514% C+
KPH:61.300 C
VKPH:29.100 A+
M14 Banshee
A++
Kills:1,880
V. Kills:169 N/A
Deaths:221
KDR:8.507
Accuracy:30.524% C*
KPH:80.600 A
VKPH:7.200 A++
M18 Locust
A+
Kills:373
V. Kills:329 113%
Deaths:105
KDR:3.552
Accuracy:37.680% B*
KPH:29.800 B*
VKPH:26.300 A+
Hornet Missiles
B+
Kills:224
V. Kills:156 143%
Deaths:44
KDR:5.091
Accuracy:61.225% C++
KPH:69.900 C++
VKPH:48.700 B+
Coyote Missiles
B*
Kills:181
V. Kills:118 152%
Deaths:26
KDR:6.962
Accuracy:51.783% C
KPH:54.600 B
VKPH:35.600 B*
M202 Wyrm
B**
Kills:159
V. Kills:68 230%
Deaths:17
KDR:9.353
Accuracy:62.206% B**
KPH:126.600 B+
VKPH:54.200 C**
Tomcat A2AM Pods
C
Kills:69
V. Kills:68 100%
Deaths:9
KDR:7.667
Accuracy:68.305% F
KPH:32.100 C--
VKPH:31.700 C
Kills:20,842 (17,260 + 0)
Deaths:4,971
KDR:4.193
VKDR:2.806
Vehicle Kills:13,951
Kill Difference:15,871
Playtime:750.248 hours
Usage:31%
Score:13.289m
Score/min:295
Piloting Accuracy:37.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:4,906
V. Kills:3,880 126%
Deaths:1,556
KDR:3.153
Accuracy:44.729% C+
KPH:22.700 M+
VKPH:18 A**
C150 Dalton
B**
Kills:1,854
V. Kills:1,206 154%
Deaths:286
KDR:6.483
Accuracy:48.829% B++
KPH:53.300 B**
VKPH:34.700 B*
AP30 Shredder
B*
Kills:1,343
V. Kills:816 164%
Deaths:214
KDR:6.276
Accuracy:24.818% D-
KPH:41.800 B*
VKPH:25.400 B*
L-30R Vektor
A+
Kills:948
V. Kills:834 114%
Deaths:296
KDR:3.203
Accuracy:36.573% C
KPH:20.800 A
VKPH:18.300 A+
L105 Zephyr
B++
Kills:192
V. Kills:62 305%
Deaths:19
KDR:10.105
Accuracy:46.045% B+
KPH:37.400 C--
VKPH:12.100 B++
Kills:9,243 (5,854 + 3,389)
Deaths:2,371
KDR:3.898
VKDR:2.867
Vehicle Kills:6,798
Kill Difference:6,872
Playtime:333.323 hours
Usage:14%
Score:6.443m
Score/min:322
Piloting Accuracy:36.573%
Gunner Accuracy:46.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:283
V. Kills:221 127%
Deaths:76
KDR:3.724
Accuracy:58.970% B+
KPH:23.500 D
VKPH:18.300 C++
L100 Python HEAT
C+
Kills:255
V. Kills:114 222%
Deaths:52
KDR:4.904
Accuracy:53.182% C*
KPH:25.400 C
VKPH:11.400 C+
Skyguard
C+
Kills:192
V. Kills:154 124%
Deaths:73
KDR:2.630
Accuracy:30.367% C*
KPH:11.200 C
VKPH:9 C+
C75 Viper
B+
Kills:81
V. Kills:13 N/A
Deaths:5
KDR:16.200
Accuracy:38.811% C+
KPH:38 B+
VKPH:6.100 C
Kills:811 (811 + 0)
Deaths:206
KDR:3.937
VKDR:2.437
Vehicle Kills:502
Kill Difference:605
Playtime:41.340 hours
Usage:2%
Score:0.531m
Score/min:214
Driving Accuracy:38.811%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,062
V. Kills:713 149%
Deaths:202
KDR:5.257
Accuracy:48.250% C**
KPH:29 C+
VKPH:19.500 B+
P2-120 HEAT
C++
Kills:884
V. Kills:294 300%
Deaths:82
KDR:10.781
Accuracy:42.412% C++
KPH:25.300 C+
VKPH:8.400 C
P2-120 HESH
B+
Kills:162
V. Kills:31 N/A
Deaths:13
KDR:12.462
Accuracy:59.366% A*
KPH:57.300 B
VKPH:11 B+
E540 Halberd
C+
Kills:122
V. Kills:81 149%
Deaths:24
KDR:5.083
Accuracy:38.395% C
KPH:18.200 D-
VKPH:12.100 C+
G30 Vulcan
C+
Kills:102
V. Kills:57 176%
Deaths:26
KDR:3.923
Accuracy:27.802% C+
KPH:19.700 C+
VKPH:11 C
Kills:2,332 (2,108 + 224)
Deaths:347
KDR:6.720
VKDR:3.389
Vehicle Kills:1,176
Kill Difference:1,985
Playtime:86.197 hours
Usage:4%
Score:1.281m
Score/min:248
Driving Accuracy:59.366%
Gunner Accuracy:27.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:217
V. Kills:6 N/A
Deaths:15
KDR:14.467
Accuracy:34.787% C+
KPH:77.400 C--
VKPH:2.100 D*
M12 Kobalt-H
D
Kills:74
V. Kills:3 N/A
Deaths:1
KDR:74
Accuracy:21.464% C+
KPH:68.800 D-
VKPH:2.800 D
G20 Vulcan-H
B**
Kills:63
V. Kills:37 166%
Deaths:13
KDR:4.846
Accuracy:56.150% B**
KPH:26.700 D
VKPH:15.700 D--
M40 Fury-H
C+
Kills:56
V. Kills:6 N/A
Deaths:11
KDR:5.091
Accuracy:41.237% C+
KPH:69.800 C-
VKPH:7.500 D
Kills:410 (0 + 410)
Deaths:40
KDR:10.250
VKDR:1.300
Vehicle Kills:52
Kill Difference:370
Playtime:7.044 hours
Usage:0%
Score:0.137m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:41.237%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:137
V. Kills:24 N/A
Deaths:12
KDR:11.417
Accuracy:49.675% A++
KPH:90.300 A++
VKPH:15.800 A+
M12 Kobalt
A++
Kills:94
V. Kills:7 N/A
Deaths:4
KDR:23.500
Accuracy:23.605% A
KPH:107.900 B**
VKPH:8 A++
M60-G Bulldog
A
Kills:77
V. Kills:11 N/A
Deaths:6
KDR:12.833
Accuracy:47.890% A
KPH:38.900 B+
VKPH:5.600 C+
M20 Basilisk
C
Kills:68
V. Kills:29 227%
Deaths:12
KDR:5.667
Accuracy:38.885% C+
KPH:15.600 C-
VKPH:6.600 C
M12 Kobalt
A
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:24.088% A
KPH:69.600 C*
VKPH:1.400 D-
Kills:427 (0 + 427)
Deaths:37
KDR:11.541
VKDR:1.946
Vehicle Kills:72
Kill Difference:390
Playtime:9.468 hours
Usage:0%
Score:0.140m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:24.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 14,6738,4862,0994.043B++1.6233.096%C++1.391%C--28.8A++21A++311295h77.2B*233.3B*
M18 Rotary 11,9776,5212,1423.044B++0.6226.797%D1.748%C-18B+15.1B*236361.4h81.6B++304.6B+
CAS30 Tank Buster 8,7864,9061,5563.153B**0.7344.729%C+1.447%C*22.8M+18A**260215.6h27A60.3B*
MSW-R 3,5463,5052,3791.473C+0.9522.784%C++29.786%B*45.5BN/A13677.1h10.1B*44.4B+
Hellfire Rocket Pods 4,3492,9493089.575B7.1546.514%C+1.153%C++61.3C29.1A+51748.1h24.3C+52.2C++
LC2 Lynx 1,9141,8951,3041.453B0.9722.732%C+23.588%B+27.3C+N/A8369.4h12.5B++55.1B+
M14 Banshee 2,0491,8802218.507B6.0830.524%C*N/A80.7A7.3A*29423.3h16B+52.4B+
C150 Dalton 3,0601,8542866.483C+4.0648.829%B++N/A53.3B**34.7B*64334.8h3.5B++7.2B**
TRAC-5 1,5271,5051,5430.975C*1.4521.222%C+18.738%C+5.5D--N/A19274.2h14.3C**67.6C**
T9 CARV 1,4471,4346632.163B+0.2618.62%C+22.246%C+27C+N/A11353.1h13.5C**72.5C**
AP30 Shredder 2,1591,3432146.276C+3.8524.818%D-2.383%C++41.8B*25.4B*55132.1h44.6B*179.7B++
AS16 NightHawk 1,3111,2971,0221.269C++1.1634.575%D11.719%D28.6CN/A8745.3h4.8C+13.9C+
NS-15M2 1,2721,2645782.187B0.2425.055%C*42.563%A*71.4B**N/A20517.7h10.2B++40.9B+
T16 Rhino 1,2331,2116581.84B++0.5823.816%B+38.398%M56.9A1A19721.3h10.5B**44.3B++
M77-B 1,2031,2004622.597B+0.1739.805%B+70.75%D31.4B+N/A8838.2h2.2B+5.5B+
TMG-50 1,2011,1918001.489C**0.9421.409%C++30.731%B**35.4C++N/A10833.6h10.7B+50B
P2-120 AP 1,7751,0622025.257C+2.8348.25%C**3.484%C++29C+19.5B+30336.6h6.1B+12.7B+
L-30R Vektor 1,7829482963.203B++0.7836.573%C2.848%B+20.7A18.2A+21745.7h48B+131.2B+
PDW-16 Hailstorm 9429368161.147C++1.2824.084%C+13.462%C-34.4BN/A9627.2h13.2B+54.7B+
P2-120 HEAT 1,1788848210.78B++8.3642.412%C++1.131%D*25.3C+8.4C16634.9h4.9B**11.5B**
Cycler TRV 7977906871.15C+1.2721.425%C20.633%C*31.2C++N/A9225.3h13.2C++61.5C++
LC3 Jaguar 7697595241.448C++0.9826.302%B+27.536%A31C++N/A9224.5h11.5B+43.7B+
C-4 1,0376524071.602C++0.8229.958%B*N/A106.9B+63.1A**11776.1h1.2B+4B*
NS-44 Commissioner 4714674690.996C++1.4331.396%D29.336%B**39.9C*N/A13411.7h3.3B++10.5C**
TX1 Repeater 4684645440.853C++1.5724.887%C++10.776%F35.2BN/A11813.2h11.4B+45.6B+
SOAS-20 4324322721.588C++0.8428.374%C++21.759%C++38.2C*N/A12211.3h10.9B+38.4B+
T5 AMC 4244233121.356B+1.0722.917%C+27.187%A+9.7D-N/A2943.6h13.1B+57.3B
ML-7 6963873581.081B++1.3460.66%B+2.584%C+25.8C**20.6A+31715h6.1B+10.1B+
M18 Locust 7023731053.552B*1.1337.68%B*1.609%C+29.8B*26.3A+45612.5h102.3C*271.5B+
SMG-46 Armistice 3503493031.152C++1.2727.873%B+14.04%C36.4BN/A1219.6h13.3B+47.8B+
T7 Mini-Chaingun 3393312541.303B1.1213.156%D11.178%C--30.1C+N/A10011h14B106.5C+
NS-30 Vandal 3063022241.348C1.0835.705%B+32.45%B++47.2B+N/A1876.4h4.4B**12.4B++
L100 Python AP 504283763.724C+1.3058.97%B+4.594%B**23.4D18.3C++24612.1h5.5C**9.3B+
L100 Python HEAT 369255524.904C+2.4853.182%C*N/A25.5C11.4C+16610h4.7B+8.8B++
T9A "Butcher" 2492491072.327C**0.1024.796%C++40.964%A++47CN/A1635.3h10.6B+42.8B
TRAC-5 S 2352331601.456B++0.9726.19%B++16.309%C+26.5B+N/A828.8h10B+38.1B++
Hornet Missiles 380224445.091C+2.6761.225%C++1.339%C70C++48.8B+7663.2h8.8B+14.4B+
P525 Marauder-H 2232171514.467C++12.0434.787%C+N/A77.5C--2.1D*2332.8h4.7B*13.6B++
TAR 2102061761.17C+1.2525.462%B+26.214%B++39.6B+N/A1445.2h13.2C++51.7B+
Tank Mine 383203523.904B++1.4836.479%C*N/A135.3B++120A*19171.5h2C+5.4B+
M60-A Bulldog 252198375.351C+2.9336.626%C+2.02%B+26.8C-7.3C*2237.4h5.9C+16.1C*
Skyguard 346192732.63C+0.2130.367%C*2.083%C+11.2C9C+20117.1h116.2C*382.6B+
L105 Zephyr 2541921910.105C+7.6846.045%B+N/A37.6C--12.2B++2695.1h6.1C++13.2B+
T2 Striker 4341912550.749B+1.6862.505%B**N/A12.2C+15.6B**30515.6h35.9B+57.4B++
M1 Heavy Cycler 189186872.138B++0.2917.961%B*13.441%D-15.4DN/A7512.1h22D122.6C**
Frag Grenade 1861861186N/A183.5837.873%D-N/A930A++N/A27370.2h2.2A+5.8B*
Coyote Missiles 299181266.962B**4.5451.783%CN/A54.8B35.8B*6853.3h27B*52.1B++
P2-120 HESH 1931621312.462C+10.0459.366%A*1.235%B57.9B11.1B+3252.8h6.1D10.3B+
M202 Wyrm 227159179.353C*6.9362.206%B**1.258%D-122.3B+52.3C*5921.3h23.3B**37.4B**
Chainblade 16615017,5260.009C2.4226.899%C+2%D0.2DN/A1958.6h3.1C+11.7C++
MRC3 Mercy 148147841.75C+0.6719.263%B+12.925%D**21.3C--N/A726.9h24.4D*126.8C++
TX2 Emperor 1421401021.373B+1.0523.995%D14.286%D-53.8B**N/A1752.6h6A24.9B+
M40 Fury 1611371211.417B+8.9949.675%A++2.92%A91.3A*16A+4671.5h12.8C**25.8B++
NS Decimator 2231331920.693C1.7361.719%C++3.759%B**27.7C-18.8B4464.8h6.3D-10.2D
TORQ-9 1331311031.272C+1.1528.578%B*30.534%B**38.5C**N/A1353.4h15.1C+52.9B+
Spear Anti-Vehicle Phalanx Turret 200131432.75S30.3340.397%C2.29%D--32.8C17.3C3434h9.2C+22.7C+
Claymore 127127139.769B+7.3445.81%A+N/A211.7AN/A7600.6h1.3D2.8B*
Anti-Vehicle Grenade 1511251125N/A122.5858.566%B*N/A625B**130B+37730.2h3.9B*6.6B*
HC1 Cougar 1251251221.025C+1.4016.109%F26.4%B++4.4D*N/A1728.6h13C+80.6D
E540 Halberd 203122245.083C+2.6638.395%C3.279%C+18.2D-12.1C+2786.7h5.5B14.2C*
MG-H1 Watchman 1111061080.981C1.4424.394%B35.849%A35.3C+1.7A++1043h14B+57.2B+
G30 Vulcan 159102263.923C+1.5027.802%C+5.882%B**19.6C+11C3215.2h62.9B**226.2B*
AMR-66 9796811.185C**1.2429.809%B+30.208%B*31B++N/A1463.1h7.2B*24B++
M12 Kobalt 10194423.5B+21.0823.605%A25.532%A+104.4B**7.8A++3230.9h15.9B+67.5B++
C75 Viper 9481516.2A*13.7838.811%C+N/A38.6B+6.2C3652.1h9.5B++24.5B++
M60-G Bulldog 8877612.833A++10.4147.89%A2.597%C38.5B+5.5C+1962h5.9B++12.3B**
A30 Walker 14776541.407C+1.0218.96%DN/A20C*18.7B++3433.8h55.8A294B**
M12 Kobalt-H 7774174M71.5821.464%C+13.514%D67.3D-2.7D2121.1h19.3C--89.7C+
Tomcat A2AM Pods 1376997.667B+5.2468.305%FN/A32.9C--32.4C6712.1h8.1C**11.8C
MANA Anti-Personnel Turret 7469272.556N/A0.1328.112%UN/A690U50U2317600.1h42.1T*149.6T*
M20 Basilisk 9768125.667B**3.2438.885%C+2.941%D*15.5C-6.6C1814.4h80B+205.7B+
G20 Vulcan-H 10063134.846C**2.4256.15%B**3.175%C++26.3D-15.4D--4972.4h121.3C-216C++
TRAP-M1 6262740.838D1.5922.095%D**37.097%A++23.8DN/A732.6h8.1B+36.5C+
M60-A Bulldog 6657414.25C+11.8361.504%A+N/A40.7C**6.4B*2301.4h7.2D11.7B
M60-A Bulldog 6257319C+16.5852.8%B+N/A43.8C*3.8C+2091.3h5.8C++11B+
M40 Fury-H 6256115.091D2.6741.237%C+1.786%B++70C-7.5D2870.8h5B**12.1B**
NSX Tomoe 5554511.059C1.3728.296%C+50%A30CN/A541.8h10.9B*38.5B+
T1 Cycler 5353441.205C++1.2220.2%C33.962%A++20.4CN/A2322.6h14.1C*69.9C++
M12 Kobalt 5251317C*14.5824.088%A15.686%D72.9C**1.4D-2260.7h18.6C++77.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,3510.8h
Anti-Vehicle MANA Turret72430.6h
Nano-Armor Kit456687,38556.3h
Nanite Revive Grenade03600.1h
Medical Applicator14536,5313.8h
Spitfire Auto-Turret11750.2h
Motion Spotter68390.6h
Welding Device01740h
Ammunition Package125850.4h
Shield Recharging Field51000.1h
Medical Kit3853,7724.8h
Anti-Infantry MANA Turret174271.5h
NSX-P Naginata0670h
Nano-Repair Grenade0730h
Recon Detection Device221,1191.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 3.81s on queries, 3.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.