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Commander Mpkstroff[HONK] Mpkstroff
TR BR 55

KDR: 2.44

Score: 46m

Last Seen: Jan 20th, 2020 3:10 AM
- OFFLINE - 53.6 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Emerald - Outfit Member of Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 8
Level Progress (to 56): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary CAS30 Tank Buster MSW-R Hellfire Rocket Pods M14 Banshee LC2 Lynx C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $886,959 MLG Score: 709
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.762%26.882%61225120718,0941.786530.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.091%0.302C*0.895B*-0.154CHEAD ++ (~15.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.325C**11.40.201C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.819%1.43%11076122626,3682652182349.93894145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.944%-0.583D-0.136C-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.5-0.103C+56.8-0.068C+121.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.781%2.382%270612262,855132115532.15961184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%-0.51D-0.096C+0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.04C+13.2-0.058C+23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.721%2.477%3481512174,724136626293.45827180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%-0.692D-0.491D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.389C**21.10.475B+52.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.258%69.097%348212301,26284531.49173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%0.043C+0.134C++3.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.297C*2.50.229C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.575%11.719%348112311,297923141.40368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.584D-0.588D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.056C+4.80.011C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 8
46m215.6%332 (19.9k)313 (18.8k)2.442165,49726,8203.0660355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232152727.355%10.194%27905:2817

72% Engineer14% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:49 PMMay 27th, 2015 12:51 AMJan 21st, 2020 6:18 PM (8h) (PST)Jan 19th, 2020 11:39 PM (2d) (PST)Jan 19th, 2020 11:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
959968630.4460.1830.0451.3450.178709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,5105,76451,74627113811118,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2449.1h/102d 16,734 6,677 14,435 197.6k 1,756 3,784 26,163 140.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:1,895
Deaths:1,304
KDR:1.453
Accuracy:22.732% C+
HSR:23.588% C**
TRAC-5
C+
Kills:1,505
Deaths:1,543
KDR:0.975
Accuracy:21.222% C+
HSR:18.738% C+
AS16 NightHawk
D
Kills:1,297
Deaths:1,022
KDR:1.269
Accuracy:34.575% D
HSR:11.719% D
LC3 Jaguar
A
Kills:761
Deaths:531
KDR:1.433
Accuracy:26.250% B+
HSR:27.464% A
T5 AMC
A
Kills:423
Deaths:312
KDR:1.356
Accuracy:22.917% C+
HSR:27.187% A
TRAC-5 S
B+
Kills:233
Deaths:160
KDR:1.456
Accuracy:26.190% B+
HSR:16.309% C+
HC1 Cougar
B++
Kills:126
Deaths:125
KDR:1.008
Accuracy:16.138% F
HSR:26.191% B++
AMR-66
B++
Kills:96
Deaths:81
KDR:1.185
Accuracy:29.809% B+
HSR:30.208% B++
Kills:6,336
Deaths (as Engineer):5,078
Deaths (to Engineers):8,555
KDR:1.24774
Kill Difference:1,258
Playtime:1,759.316 hours
Usage:72%
Score:36.181m
Score/min:343
Accuracy (listed only):24.979%
HSR (listed only):22.675%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:3,508
Deaths:2,381
KDR:1.473
Accuracy:22.786% C+
HSR:29.761% B++
T9 CARV
C+
Kills:1,434
Deaths:663
KDR:2.163
Accuracy:18.620% C+
HSR:22.246% C+
NS-15M2
A*
Kills:1,264
Deaths:578
KDR:2.187
Accuracy:25.055% C++
HSR:42.563% A*
T16 Rhino
A**
Kills:1,211
Deaths:658
KDR:1.840
Accuracy:23.816% B+
HSR:38.398% A**
TMG-50
B*
Kills:1,191
Deaths:800
KDR:1.489
Accuracy:21.409% C+
HSR:30.731% B*
T9A "Butcher"
A++
Kills:249
Deaths:107
KDR:2.327
Accuracy:24.796% C+
HSR:40.964% A++
MG-H1 Watchman
A
Kills:106
Deaths:108
KDR:0.981
Accuracy:24.394% C*
HSR:35.849% A
Kills:8,963
Deaths (as Heavy Assault):5,295
Deaths (to Heavy Assaults):6,733
KDR:1.69273
Kill Difference:3,668
Playtime:349.464 hours
Usage:14%
Score:5.234m
Score/min:250
Accuracy (listed only):22.982%
HSR (listed only):34.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:1,895
Deaths:1,304
KDR:1.453
Accuracy:22.732% C+
HSR:23.588% C**
TRAC-5
C+
Kills:1,505
Deaths:1,543
KDR:0.975
Accuracy:21.222% C+
HSR:18.738% C+
AS16 NightHawk
D
Kills:1,297
Deaths:1,022
KDR:1.269
Accuracy:34.575% D
HSR:11.719% D
PDW-16 Hailstorm
C+
Kills:936
Deaths:816
KDR:1.147
Accuracy:24.084% C+
HSR:13.462% C--
LC3 Jaguar
A
Kills:761
Deaths:531
KDR:1.433
Accuracy:26.250% B+
HSR:27.464% A
T5 AMC
A
Kills:423
Deaths:312
KDR:1.356
Accuracy:22.917% C+
HSR:27.187% A
SMG-46 Armistice
B+
Kills:349
Deaths:303
KDR:1.152
Accuracy:27.873% B+
HSR:14.040% C-
TRAC-5 S
B+
Kills:233
Deaths:160
KDR:1.456
Accuracy:26.190% B+
HSR:16.309% C+
HC1 Cougar
B++
Kills:126
Deaths:125
KDR:1.008
Accuracy:16.138% F
HSR:26.191% B++
Kills:7,525
Deaths (as Light Assault):6,116
Deaths (to Light Assaults):4,477
KDR:1.23038
Kill Difference:1,409
Playtime:141.790 hours
Usage:6%
Score:2.274m
Score/min:267
Accuracy (listed only):24.665%
HSR (listed only):19.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,200
Deaths:462
KDR:2.597
Accuracy:39.805% B+
HSR:70.750% D
PDW-16 Hailstorm
C+
Kills:936
Deaths:816
KDR:1.147
Accuracy:24.084% C+
HSR:13.462% C--
NS-44 Commissioner
B*
Kills:468
Deaths:477
KDR:0.981
Accuracy:31.140% D
HSR:29.487% B*
TX1 Repeater
C+
Kills:464
Deaths:544
KDR:0.853
Accuracy:24.887% C+
HSR:10.776% F
SOAS-20
C+
Kills:432
Deaths:272
KDR:1.588
Accuracy:28.374% C+
HSR:21.759% C+
SMG-46 Armistice
B+
Kills:349
Deaths:303
KDR:1.152
Accuracy:27.873% B+
HSR:14.040% C-
NS-30 Vandal
B++
Kills:302
Deaths:224
KDR:1.348
Accuracy:35.705% B+
HSR:32.450% B++
TX2 Emperor
D
Kills:140
Deaths:102
KDR:1.373
Accuracy:23.995% D
HSR:14.286% D-
TRAP-M1
A+
Kills:62
Deaths:74
KDR:0.838
Accuracy:22.095% D*
HSR:37.097% A+
NSX Tomoe
A
Kills:54
Deaths:51
KDR:1.059
Accuracy:28.296% C+
HSR:50% A
Kills:4,407
Deaths (as Infiltrator):3,325
Deaths (to Infiltrators):2,803
KDR:1.32541
Kill Difference:1,082
Playtime:120.022 hours
Usage:5%
Score:1.317m
Score/min:183
Accuracy (listed only):28.625%
HSR (listed only):29.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,297
Deaths:1,022
KDR:1.269
Accuracy:34.575% D
HSR:11.719% D
PDW-16 Hailstorm
C+
Kills:936
Deaths:816
KDR:1.147
Accuracy:24.084% C+
HSR:13.462% C--
Cycler TRV
C+
Kills:790
Deaths:688
KDR:1.148
Accuracy:21.423% C
HSR:20.633% C+
SMG-46 Armistice
B+
Kills:349
Deaths:303
KDR:1.152
Accuracy:27.873% B+
HSR:14.040% C-
TAR
B+
Kills:206
Deaths:176
KDR:1.170
Accuracy:25.462% B
HSR:26.214% B+
TORQ-9
B*
Kills:131
Deaths:103
KDR:1.272
Accuracy:28.578% B*
HSR:30.534% B*
T1 Cycler
A++
Kills:53
Deaths:44
KDR:1.205
Accuracy:20.200% C-
HSR:33.962% A++
Kills:3,762
Deaths (as Combat Medic):3,152
Deaths (to Combat Medics):2,206
KDR:1.19353
Kill Difference:610
Playtime:48.398 hours
Usage:2%
Score:0.804m
Score/min:277
Accuracy (listed only):26.028%
HSR (listed only):21.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:187
Deaths:88
KDR:2.125
Accuracy:18.084% B*
HSR:13.369% D--
MRC3 Mercy
B+
Kills:149
Deaths:85
KDR:1.753
Accuracy:19.340% B+
HSR:12.752% F
Kills:336
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):1,564
KDR:3.88439
Kill Difference:249.500
Playtime:16.751 hours
Usage:1%
Score:0.166m
Score/min:165
Accuracy (listed only):18.712%
HSR (listed only):13.060%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:8,876
V. Kills:6,379 139%
Deaths:2,130
KDR:4.167
Accuracy:33.382% C*
KPH:29.100 A+
VKPH:20.900 A++
M18 Rotary
B+
Kills:6,554
V. Kills:5,473 120%
Deaths:2,149
KDR:3.050
Accuracy:26.830% D
KPH:18.100 C*
VKPH:15.100 B+
Hellfire Rocket Pods
A+
Kills:3,134
V. Kills:1,420 221%
Deaths:310
KDR:10.110
Accuracy:46.925% C+
KPH:63.700 C
VKPH:28.800 A+
M14 Banshee
A++
Kills:1,932
V. Kills:174 N/A
Deaths:231
KDR:8.364
Accuracy:30.958% C*
KPH:80.800 B**
VKPH:7.300 A++
M18 Locust
A+
Kills:385
V. Kills:336 114%
Deaths:105
KDR:3.667
Accuracy:37.623% B*
KPH:30.400 B*
VKPH:26.500 A+
Hornet Missiles
C*
Kills:224
V. Kills:156 143%
Deaths:44
KDR:5.091
Accuracy:61.127% C++
KPH:64.900 C+
VKPH:45.200 C*
M202 Wyrm
B*
Kills:182
V. Kills:79 228%
Deaths:18
KDR:10.111
Accuracy:63.970% B*
KPH:133.300 C*
VKPH:57.800 C++
Coyote Missiles
B++
Kills:181
V. Kills:118 152%
Deaths:26
KDR:6.962
Accuracy:51.783% C
KPH:54.600 C+
VKPH:35.600 B++
Tomcat A2AM Pods
C
Kills:69
V. Kills:68 100%
Deaths:9
KDR:7.667
Accuracy:68.305% F-
KPH:32.100 D
VKPH:31.700 C
Kills:21,537 (17,747 + 0)
Deaths:5,022
KDR:4.289
VKDR:2.828
Vehicle Kills:14,203
Kill Difference:16,515
Playtime:762.639 hours
Usage:31%
Score:13.495m
Score/min:295
Piloting Accuracy:37.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:4,916
V. Kills:3,883 127%
Deaths:1,561
KDR:3.149
Accuracy:44.776% C
KPH:22.700 M
VKPH:17.900 A*
C150 Dalton
B**
Kills:1,854
V. Kills:1,206 154%
Deaths:286
KDR:6.483
Accuracy:48.804% B*
KPH:53.300 B**
VKPH:34.700 B++
AP30 Shredder
B*
Kills:1,418
V. Kills:853 166%
Deaths:214
KDR:6.626
Accuracy:25.261% D-
KPH:42.600 B*
VKPH:25.600 B++
L-30R Vektor
B**
Kills:956
V. Kills:837 114%
Deaths:296
KDR:3.230
Accuracy:36.599% C+
KPH:20.300 B**
VKPH:17.800 B**
L105 Zephyr
B+
Kills:192
V. Kills:62 305%
Deaths:19
KDR:10.105
Accuracy:46.045% B+
KPH:37.400 C--
VKPH:12.100 B+
Kills:9,336 (5,872 + 3,464)
Deaths:2,376
KDR:3.929
VKDR:2.879
Vehicle Kills:6,841
Kill Difference:6,960
Playtime:336.880 hours
Usage:14%
Score:6.476m
Score/min:320
Piloting Accuracy:36.599%
Gunner Accuracy:46.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:286
V. Kills:223 128%
Deaths:76
KDR:3.763
Accuracy:59.127% B
KPH:23.600 D
VKPH:18.400 C+
L100 Python HEAT
C+
Kills:255
V. Kills:114 222%
Deaths:52
KDR:4.904
Accuracy:53.182% C++
KPH:25.400 C-
VKPH:11.400 C+
Skyguard
C
Kills:192
V. Kills:154 124%
Deaths:75
KDR:2.560
Accuracy:30.714% C++
KPH:10.500 C--
VKPH:8.400 C
C75 Viper
B+
Kills:81
V. Kills:13 N/A
Deaths:5
KDR:16.200
Accuracy:38.811% C+
KPH:38 B+
VKPH:6.100 C--
Kills:814 (814 + 0)
Deaths:208
KDR:3.913
VKDR:2.423
Vehicle Kills:504
Kill Difference:606
Playtime:42.528 hours
Usage:2%
Score:0.536m
Score/min:210
Driving Accuracy:38.811%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:1,076
V. Kills:722 149%
Deaths:203
KDR:5.300
Accuracy:48.477% C**
KPH:29.100 C+
VKPH:19.500 B
P2-120 HEAT
C+
Kills:884
V. Kills:294 300%
Deaths:82
KDR:10.781
Accuracy:42.412% C+
KPH:25.300 C+
VKPH:8.400 C-
P2-120 HESH
A++
Kills:162
V. Kills:31 N/A
Deaths:13
KDR:12.462
Accuracy:59.366% A++
KPH:57.300 C**
VKPH:11 C*
E540 Halberd
C+
Kills:122
V. Kills:81 149%
Deaths:24
KDR:5.083
Accuracy:38.475% C
KPH:17.900 D-
VKPH:11.900 C+
G30 Vulcan
C+
Kills:102
V. Kills:57 176%
Deaths:26
KDR:3.923
Accuracy:27.802% C+
KPH:19.700 C+
VKPH:11 C
Kills:2,346 (2,122 + 224)
Deaths:348
KDR:6.741
VKDR:3.405
Vehicle Kills:1,185
Kill Difference:1,998
Playtime:86.691 hours
Usage:4%
Score:1.289m
Score/min:248
Driving Accuracy:59.366%
Gunner Accuracy:27.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:217
V. Kills:6 N/A
Deaths:15
KDR:14.467
Accuracy:34.787% C+
KPH:77.400 C--
VKPH:2.100 D*
M12 Kobalt-H
D
Kills:74
V. Kills:3 N/A
Deaths:1
KDR:74
Accuracy:21.464% C+
KPH:68.800 D-
VKPH:2.800 D
G20 Vulcan-H
B**
Kills:63
V. Kills:37 166%
Deaths:13
KDR:4.846
Accuracy:56.150% B**
KPH:26.700 D-
VKPH:15.700 D--
M40 Fury-H
C
Kills:56
V. Kills:6 N/A
Deaths:11
KDR:5.091
Accuracy:41.237% C
KPH:69.800 C
VKPH:7.500 D-
Kills:410 (0 + 410)
Deaths:40
KDR:10.250
VKDR:1.300
Vehicle Kills:52
Kill Difference:370
Playtime:7.044 hours
Usage:0%
Score:0.138m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:41.237%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:137
V. Kills:24 N/A
Deaths:12
KDR:11.417
Accuracy:49.675% A+
KPH:90.300 A++
VKPH:15.800 A+
M12 Kobalt
A
Kills:94
V. Kills:7 N/A
Deaths:4
KDR:23.500
Accuracy:23.605% A
KPH:107.900 B**
VKPH:8 A
M60-G Bulldog
A
Kills:77
V. Kills:11 N/A
Deaths:6
KDR:12.833
Accuracy:47.890% A
KPH:38.900 B+
VKPH:5.600 C+
M20 Basilisk
C
Kills:68
V. Kills:29 227%
Deaths:12
KDR:5.667
Accuracy:38.885% C+
KPH:15.600 C-
VKPH:6.600 C
M12 Kobalt
A
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:24.088% A
KPH:69.600 C*
VKPH:1.400 D-
Kills:427 (0 + 427)
Deaths:37
KDR:11.541
VKDR:1.946
Vehicle Kills:72
Kill Difference:390
Playtime:9.469 hours
Usage:0%
Score:0.140m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:24.088%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 15,2558,8762,1304.167B++1.7233.382%C*1.341%C-29.1A+20.9A++309304.9h76.5B*229.2B*
M18 Rotary 12,0276,5542,1493.05B+0.6126.83%D1.739%C18.1C*15.1B+236361.7h81.4B+303.5B+
CAS30 Tank Buster 8,7994,9161,5613.149B*0.7144.776%C1.444%C*22.7M17.9A*259216.6h27B**60.4B*
MSW-R 3,5493,5082,3811.473C+0.9722.786%C+29.761%B++45.4C*N/A13677.3h10.1B*44.4B+
Hellfire Rocket Pods 4,5543,13431010.11B+7.6746.925%C+1.085%C++63.7C28.9A+51749.2h23.7C+50.4C++
M14 Banshee 2,1061,9322318.364C*5.9230.958%C*N/A80.8B**7.3A++29223.9h16.2B+52.4B+
LC2 Lynx 1,9141,8951,3041.453B0.9922.732%C+23.588%C**27.3C+N/A8369.4h12.5B++55.1B+
C150 Dalton 3,0601,8542866.483C+4.0448.804%B*N/A53.3B**34.7B++64434.8h3.5B+7.2B*
TRAC-5 1,5271,5051,5430.975B1.4721.222%C+18.738%C+5.5D-N/A19274.4h14.3B67.6C**
T9 CARV 1,4471,4346632.163B++0.2818.62%C+22.246%C+27C+N/A11353.1h13.5C**72.5C**
AP30 Shredder 2,2711,4182146.626C+4.1825.261%D-2.398%B+42.6B*25.6B++54333.3h44.7B**177B*
AS16 NightHawk 1,3111,2971,0221.269C++1.1734.575%D11.719%D28.6CN/A8745.3h4.8C+13.9C+
NS-15M2 1,2721,2645782.187C**0.2625.055%C++42.563%A*71.4B*N/A20517.7h10.2B*40.9B+
T16 Rhino 1,2331,2116581.84B+0.6023.816%B+38.398%A**56.9B**1B*19821.3h10.5B++44.3B++
M77-B 1,2031,2004622.597C**0.1539.805%B+70.75%D31.4C**N/A8838.2h2.2B+5.5B+
TMG-50 1,2011,1918001.489C**0.9521.409%C+30.731%B*35.4C+N/A10833.6h10.7B50B
P2-120 AP 1,7981,0762035.3C2.8648.477%C**3.439%C**29.1C+19.5B30437h6.1B+12.7B+
L-30R Vektor 1,7939562963.23B+0.7936.599%C+2.824%B+20.3B**17.8B**21147.1h48B*131.3B+
PDW-16 Hailstorm 9429368161.147C*1.3024.084%C+13.462%C--34.4C**N/A9627.2h13.2B+54.7B+
P2-120 HEAT 1,1788848210.78B**8.3442.412%C+1.131%D*25.3C+8.4C-16634.9h4.9B**11.5B**
Cycler TRV 7977906881.148C+1.2921.423%C20.633%C+31.2C+N/A9225.3h13.2C++61.5C+
LC3 Jaguar 7717615311.433C++1.0126.25%B+27.464%A29.5C+N/A8825.8h11.5B+43.8B+
C-4 1,0376524071.602C++0.8429.958%B++N/A106.9B+63.1A*11796.1h1.2B+4B++
NS-44 Commissioner 4724684770.981C+1.4631.14%D29.487%B*39C++N/A13012h3.3B+10.7C*
TX1 Repeater 4684645440.853C*1.5924.887%C+10.776%F35.2BN/A11813.2h11.4B+45.6B+
SOAS-20 4324322721.588C++0.8528.374%C+21.759%C+38.2C++N/A12211.3h10.9B+38.4B+
T5 AMC 4244233121.356B+1.0922.917%C+27.187%A9.7DN/A2943.6h13.1B+57.3B
ML-7 6963873581.081B++1.3660.66%B+2.584%C+25.8C*20.6A31715h6.1B+10.1B+
M18 Locust 7213851053.667B*1.2237.623%B*1.558%C+30.3B*26.5A+45612.7h100.2C*266.3B+
SMG-46 Armistice 3503493031.152C++1.2927.873%B+14.04%C-36.4C*N/A1219.6h13.3B+47.8B+
T7 Mini-Chaingun 3393312541.303B+1.1413.156%D-11.178%C--30.1C+N/A10011h14B+106.5C++
NS-30 Vandal 3063022241.348C1.0935.705%B+32.45%B++47.2C**N/A1876.4h4.4B**12.4B++
L100 Python AP 509286763.763C1.3259.127%B4.545%A23.6D18.4C+24712.1h5.4B9.2B+
L100 Python HEAT 369255524.904C+2.4653.182%C++N/A25.5C-11.4C+16710h4.7B++8.8B++
T9A "Butcher" 2492491072.327C**0.1224.796%C+40.964%A++47CN/A1635.3h10.6B+42.8B
TRAC-5 S 2352331601.456B*0.9926.19%B+16.309%C+26.5BN/A828.8h10B+38.1B++
Hornet Missiles 380224445.091C+2.6561.127%C++1.339%C+64C+44.6C*7133.5h8.8B+14.4B+
P525 Marauder-H 2232171514.467C+12.0234.787%C+N/A77.5C--2.1D*2332.8h4.7B**13.6B*
TAR 2102061761.17C+1.2725.462%B26.214%B+39.6C**N/A1445.2h13.2C++51.7B
Tank Mine 383203533.83B++1.3936.413%C*N/A135.3B+120A*19151.5h2C+5.4B+
M60-A Bulldog 254199375.378C+2.9436.699%C+2.01%B+26.9C--7.4C*2257.4h5.9C+16.1C++
Skyguard 346192752.56C+0.1230.714%C++2.083%C+10.5C--8.4C19118.3h120.2C++391.3B
L105 Zephyr 2541921910.105C+7.6646.045%B+N/A37.6C--12.2B+2695.1h6.1C**13.2B+
T2 Striker 4341912550.749B+1.6962.505%AN/A12.2C+15.6B*30415.6h35.9B+57.4B*
M1 Heavy Cycler 190187882.125B++0.3218.084%B*13.369%D--15.3C--N/A7512.2h22.3D123.2B
Frag Grenade 1861861186N/A183.5637.873%D--N/A930A*N/A27440.2h2.2A+5.8B*
M202 Wyrm 2611821810.111C+7.6763.97%B*1.099%D130C*56.4C+6441.4h24.9B**38.9B*
Coyote Missiles 299181266.962A4.5251.783%CN/A54.8C+35.8B++6863.3h27B**52.1B*
P2-120 HESH 1931621312.462C+10.0259.366%A++1.235%B+57.9B11.1C**3262.8h6.1D10.3B+
Chainblade 16615017,6670.008C-2.4326.899%C+2%D0.2DN/A1964h3.1C+11.7C++
MRC3 Mercy 150149851.753C+0.6919.34%B+12.752%F21.6C--N/A726.9h24.5D--126.7C++
TX2 Emperor 1421401021.373B+1.0723.995%D14.286%D-53.8B**N/A1762.6h6A24.9B++
M40 Fury 1611371211.417B+8.9749.675%A+2.92%A91.3A*16A+4671.5h12.8B25.8B*
NS Decimator 2231331930.689C-1.7561.73%C++3.759%A27.1D18.4C**4444.9h6.3D-10.3D
TORQ-9 1331311031.272C+1.1728.578%B*30.534%B*38.5C*N/A1353.4h15.1C++52.9B+
Spear Anti-Vehicle Phalanx Turret 200131432.75S30.3140.397%C2.29%D-32.8C17.3C3444h9.2C+22.7C+
Claymore 127127139.769B+7.3345.81%A+N/A211.7AN/A7600.6h1.3D2.8B*
HC1 Cougar 1261261251.008C+1.4316.138%F26.191%B++4.4D--N/A1728.7h12.9C+80.1D
Anti-Vehicle Grenade 1511251125N/A122.5658.566%B*N/A625A130B+37730.2h3.9B*6.6B**
E540 Halberd 203122245.083C2.6438.475%C3.279%C++17.9D-11.9C+2746.8h5.5B14.3C*
MG-H1 Watchman 1111061080.981C1.4624.394%C*35.849%A35.3C1.7A+1043h14B57.2B+
G30 Vulcan 159102263.923C+1.4827.802%C+5.882%A19.6C+11C3215.2h62.9B**226.2B*
AMR-66 9796811.185C**1.2629.809%B+30.208%B++31B+N/A1463.1h7.2B++24B++
M12 Kobalt 10194423.5B21.0623.605%A25.532%A+104.4B**7.8A3230.9h15.9B+67.5B++
C75 Viper 9481516.2M++13.7638.811%C+N/A38.6B+6.2C-3682.1h9.5B+24.5B++
M60-G Bulldog 8877612.833A++10.3947.89%A2.597%C+38.5B+5.5C+1962h5.9B++12.3B**
A30 Walker 14776541.407C1.0418.96%D-N/A20C++18.7B+3503.8h55.8B**294B*
M12 Kobalt-H 7774174A**71.5621.464%C+13.514%D67.3D-2.7D2121.1h19.3C--89.7C+
Tomcat A2AM Pods 1376997.667B+5.2268.305%F-N/A32.9C--32.4C6802.1h8.1B11.8C
MANA Anti-Personnel Turret 7469272.556N/A0.1128.112%UN/A690U50U2330800.1h42.1T*149.6T*
M20 Basilisk 9768125.667B*3.2238.885%C+2.941%D*15.5C-6.6C1814.4h80B+205.7B+
G20 Vulcan-H 10063134.846C++2.4056.15%B**3.175%C**26.3D-15.4D--5052.4h121.3C-216C++
TRAP-M1 6262740.838D1.6022.095%D*37.097%A+23.8DN/A732.6h8.1B+36.5C+
M60-A Bulldog 6358319.333C+16.8953.404%B+N/A44.6C*3.8C+2021.3h6.1C+11.4B+
M60-A Bulldog 6657414.25C+11.8161.504%A+N/A40.7C*6.4B+2301.4h7.2C--11.7B+
M40 Fury-H 6256115.091C--2.6541.237%C1.786%B*70C7.5D-2870.8h5B**12.1A
NSX Tomoe 5554511.059C1.3828.296%C+50%A30CN/A541.8h10.9B**38.5B+
T1 Cycler 5353441.205C++1.2420.2%C-33.962%A++20.4CN/A2342.6h14.1C*69.9C++
M12 Kobalt 5251317C++14.5624.088%A15.686%D72.9C**1.4D-2260.7h18.6C++77.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,3710.9h
Anti-Vehicle MANA Turret72430.6h
Nano-Armor Kit496700,01157.4h
Nanite Revive Grenade03600.1h
Medical Applicator14536,5313.8h
Spitfire Auto-Turret11760.2h
Motion Spotter68390.6h
Welding Device01740h
Recon Detection Device221,1191.8h
Ammunition Package125880.4h
Shield Recharging Field51000.1h
Medical Kit3853,7764.8h
Anti-Infantry MANA Turret174271.5h
NSX-P Naginata0670h
Nano-Repair Grenade0760h

Check the help document for the dictionary if you want to learn more about words used here.


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