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Immortal MpkstroffVS[BWAE] MpkstroffVS
VS BR 66

KDR: 2.95

Score: 5.1m

Last Seen: Jul 4th, 2019 1:21 AM
- OFFLINE - 307.5 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 67): 23%
Level 100 Progress: 27% 629h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Orion VS54 Dual Photon Pods Light PPA CAS30 Tank Buster C150 Dalton M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.396%31.802%712212128491.674561.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.59%0.242C++1.668A++-0.519DHEAD ++ (~20.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.284C*11.90.164C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.447%0.91%1276512094,176382256110.9034163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.361%-0.411C---0.627D-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.20.014C+53.2-0.004C+105.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.388%2.105%207312112851502611.88742109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%-0.444C---0.578D-0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.536B+17.40.564B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
5.1m280%366 (22k)337 (20.2k)2.953436,7222,2763.8765466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121422329.6%5.132%15206:351

83% Engineer12% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:39 AMNov 10th, 2018 3:19 AMJul 15th, 2019 2:54 PM (1d) (PST)Jul 3rd, 2019 9:25 PM (13d) (PST)Jul 3rd, 2019 9:21 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,046391,0070.4480.1520.0231.8410.210442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,7682,33660,43227911101320,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
250.3h/10.4d 2,101 345 1,803 27.6k 119 252 3,147 15.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:96
Deaths:133
KDR:0.722
Accuracy:16.602% D*
HSR:22.917% B+
Kills:96
Deaths (as Engineer):133
Deaths (to Engineers):900
KDR:0.7218
Kill Difference:37
Playtime:208.216 hours
Usage:83%
Score:4.515m
Score/min:361
Accuracy (listed only):16.602%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:753
Deaths:547
KDR:1.377
Accuracy:23.927% B+
HSR:32.935% B**
Kills:753
Deaths (as Heavy Assault):547
Deaths (to Heavy Assaults):455
KDR:1.3766
Kill Difference:206
Playtime:28.961 hours
Usage:12%
Score:0.432m
Score/min:249
Accuracy (listed only):23.927%
HSR (listed only):32.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:96
Deaths:133
KDR:0.722
Accuracy:16.602% D*
HSR:22.917% B+
Kills:96
Deaths (as Light Assault):133
Deaths (to Light Assaults):320
KDR:0.7218
Kill Difference:37
Playtime:4.672 hours
Usage:2%
Score:0.067m
Score/min:240
Accuracy (listed only):16.602%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):142
KDR:0
Kill Difference:UNR
Playtime:1.893 hours
Usage:1%
Score:0.016m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):156
KDR:0
Kill Difference:UNR
Playtime:5.022 hours
Usage:2%
Score:0.035m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,124
V. Kills:1,561 136%
Deaths:680
KDR:3.124
Accuracy:33.055% C*
KPH:27.800 A
VKPH:20.400 A++
Maelstrom Turbo Laser
B**
Kills:820
V. Kills:638 128%
Deaths:287
KDR:2.857
Accuracy:30.394% C+
KPH:24.300 B++
VKPH:18.900 B**
Dual Photon Pods
B*
Kills:656
V. Kills:188 347%
Deaths:71
KDR:9.239
Accuracy:56.730% B+
KPH:99.500 B+
VKPH:28.500 B*
Light PPA
A+
Kills:421
V. Kills:41 N/A
Deaths:87
KDR:4.839
Accuracy:37.873% C
KPH:68.600 B++
VKPH:6.700 A+
Kills:4,021 (3,365 + 0)
Deaths:1,125
KDR:3.574
VKDR:2.158
Vehicle Kills:2,428
Kill Difference:2,896
Playtime:122.843 hours
Usage:49%
Score:2.075m
Score/min:282
Piloting Accuracy:37.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:155
V. Kills:125 123%
Deaths:92
KDR:1.685
Accuracy:46.214% C++
KPH:14.100 B**
VKPH:11.400 B*
C150 Dalton
B
Kills:131
V. Kills:88 147%
Deaths:23
KDR:5.696
Accuracy:41.529% B
KPH:40.500 C**
VKPH:27.200 C++
AP30 Shredder
U
Kills:52
V. Kills:48 106%
Deaths:14
KDR:3.714
Accuracy:30.841% C--
KPH:187,200 U
VKPH:172,800 U
Kills:338 (155 + 183)
Deaths:129
KDR:2.620
VKDR:2.023
Vehicle Kills:261
Kill Difference:209
Playtime:14.199 hours
Usage:6%
Score:0.329m
Score/min:387
Piloting Accuracy:46.214%
Gunner Accuracy:30.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,6852,1246803.124B+0.1733.055%C*1.177%D27.8A20.4A++27776.4h73.8B*223.2B*
Maelstrom Turbo Laser 1,4588202872.857B+0.1030.394%C+N/A24.3B++18.9B**24433.8h54.6B*179.7B*
Orion VS54 7657535471.377C+1.5823.927%B+32.935%B**36.2C++N/A12120.8h11.4B+47.5C*
Dual Photon Pods 844656719.239B+6.2956.73%B+N/A99.4B+28.5B*5226.6h15.4B*27.2B*
Light PPA 462421874.839C++1.8937.873%CN/A69B++6.7A+2906.1h11.4B30C**
CAS30 Tank Buster 280155921.685B1.2746.214%C++1.935%B++14.1B**11.4B*18811h38.5B++83.2B++
C150 Dalton 219131235.696C+2.7441.529%BN/A40.9B27.5C++7983.2h3.1B++7.4B*
M60-A Bulldog 141102176C++3.0529.775%D-N/A29.1C11.1A1863.5h4.7B*15.7C*
Solstice VE3 97961330.722C+2.2316.602%D*22.917%B+2.2D--N/A1043.9h16.4C+98.5C
AP30 Shredder 10052143.714C0.7630.841%C--7.692%S520U480U5065300.1h78.4B+254.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3620.1h
Nano-Armor Kit5180,4046.1h
Pulsar C0600h
Medical Applicator28510.1h
Medical Kit192250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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