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Brigadier Gunner MrBarbeque[TENC] MrBarbeque
NC BR 77

KDR: 1.85

Score: 7.4m

Last Seen: Oct 15th, 2019 1:47 AM
- OFFLINE - 329.7 hour(s)

Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 73%
Level 100 Progress: 39% 650h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS E540 Halberd-H AF-19 Mercenary M96 Mjolnir-H AP30 Shredder C85 Canister-H C-4 L105 Zephyr M12 Kobalt-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $325,260 MLG Score: 260
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.325%19.597%457612212,7301.278690.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.364%0.412B-0.208C-3.909T*HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.302C*12.10.153C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.959%1.613%301122662210710.29523886%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D--0.031C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
644.6-2.977T186.7-2.511F*457.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.102%2.858%836612213,42947415377.21895223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.914%-0.288C-0.399C--0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.498B+200.503B+40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.117%64%836112267527300.273723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.58D-0.195C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.009C+3.10.023C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.157%11.765%836112265112000.421488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.039C+-0.579D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.099C+4.9-0.004C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m255%295 (17.7k)237 (14.2k)1.8470410,4215,6422.4707677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122754618.66%7.802%14605:303

71% Engineer19% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 9:33 AMDec 19th, 2016 3:19 AMOct 19th, 2019 1:09 PM (51d) (PST)Oct 14th, 2019 9:48 PM (56d) (PST)Oct 14th, 2019 9:47 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
829757540.3360.1820.0261.1960.133260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7454,52945,2162011272814,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
517.4h/21.6d 3,519 813 4,175 37.1k 290 1,078 4,142 25.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:2,003
Deaths:1,798
KDR:1.114
Accuracy:22.048% C+
HSR:18.972% C-
Razor GD-23
C--
Kills:115
Deaths:205
KDR:0.561
Accuracy:21.680% C--
HSR:17.391% D
Mauler S6
C++
Kills:51
Deaths:74
KDR:0.689
Accuracy:41.157% C++
HSR:11.765% D
Kills:2,169
Deaths (as Engineer):2,077
Deaths (to Engineers):1,615
KDR:1.04429
Kill Difference:92
Playtime:369.263 hours
Usage:71%
Score:5.682m
Score/min:256
Accuracy (listed only):28.295%
HSR (listed only):16.043%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:189
Deaths:206
KDR:0.917
Accuracy:20.068% C+
HSR:19.048% D
Kills:189
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):1,183
KDR:0.91748
Kill Difference:17
Playtime:17.557 hours
Usage:3%
Score:0.188m
Score/min:179
Accuracy (listed only):20.068%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:2,003
Deaths:1,798
KDR:1.114
Accuracy:22.048% C+
HSR:18.972% C-
MGR-S1 Gladius
A+
Kills:186
Deaths:178
KDR:1.045
Accuracy:27.577% C++
HSR:31.720% A+
Razor GD-23
C--
Kills:115
Deaths:205
KDR:0.561
Accuracy:21.680% C--
HSR:17.391% D
Mauler S6
C++
Kills:51
Deaths:74
KDR:0.689
Accuracy:41.157% C++
HSR:11.765% D
Kills:2,355
Deaths (as Light Assault):2,255
Deaths (to Light Assaults):834
KDR:1.04435
Kill Difference:100
Playtime:98.538 hours
Usage:19%
Score:1.237m
Score/min:209
Accuracy (listed only):28.115%
HSR (listed only):19.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A+
Kills:186
Deaths:178
KDR:1.045
Accuracy:27.577% C++
HSR:31.720% A+
NS-44 Commissioner
C
Kills:166
Deaths:252
KDR:0.659
Accuracy:27.004% D*
HSR:20.482% C
NC14 Bolt Driver
D
Kills:75
Deaths:44
KDR:1.705
Accuracy:31.117% D
HSR:64% D*
NS-AM7 Archer
C+
Kills:71
Deaths:206
KDR:0.345
Accuracy:58.977% C+
HSR:8.451% D--
Kills:498
Deaths (as Infiltrator):680
Deaths (to Infiltrators):772
KDR:0.73235
Kill Difference:182
Playtime:19.266 hours
Usage:4%
Score:0.130m
Score/min:113
Accuracy (listed only):36.169%
HSR (listed only):31.163%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:119
Deaths:40
KDR:2.975
Accuracy:42.679% B+
HSR:21.008% B++
AF-34 Mattock
A++
Kills:115
Deaths:40
KDR:2.875
Accuracy:39.679% B+
HSR:24.348% A++
Kills:234
Deaths (as MAX Suit):40
Deaths (to MAX Suits):218
KDR:5.85
Kill Difference:194
Playtime:9.627 hours
Usage:2%
Score:0.127m
Score/min:221
Accuracy (listed only):41.179%
HSR (listed only):22.678%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:62
V. Kills:71 86%
Deaths:154
KDR:0.403
Accuracy:28.959% C
KPH:4 D-
VKPH:4.600 D
Kills:62 (62 + 0)
Deaths:154
KDR:0.403
VKDR:0.461
Vehicle Kills:71
Kill Difference:92
Playtime:15.311 hours
Usage:3%
Score:0.073m
Score/min:79
Piloting Accuracy:28.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:438
V. Kills:272 160%
Deaths:50
KDR:8.760
Accuracy:31.298% C+
KPH:20.500 D
VKPH:12.800 D
L105 Zephyr
A
Kills:281
V. Kills:132 211%
Deaths:21
KDR:13.381
Accuracy:50.986% B**
KPH:36.400 C--
VKPH:17.100 A
C150 Dalton
D-
Kills:51
V. Kills:48 104%
Deaths:14
KDR:3.643
Accuracy:33.209% C-
KPH:13.500 D*
VKPH:12.700 D-
Kills:770 (0 + 770)
Deaths:85
KDR:9.059
VKDR:5.318
Vehicle Kills:452
Kill Difference:685
Playtime:32.806 hours
Usage:6%
Score:0.287m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:33.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:2,097
V. Kills:818 256%
Deaths:170
KDR:12.335
Accuracy:58.333% C**
KPH:41.200 C+
VKPH:16.100 D
M96 Mjolnir-H
B
Kills:1,782
V. Kills:2,010 89%
Deaths:540
KDR:3.300
Accuracy:56.218% B*
KPH:31 D-
VKPH:35 B
C85 Canister-H
C
Kills:333
V. Kills:14 N/A
Deaths:48
KDR:6.938
Accuracy:40.282% D*
KPH:82 C
VKPH:3.400 D--
M12 Kobalt-H
D
Kills:229
V. Kills:11 N/A
Deaths:15
KDR:15.267
Accuracy:20.447% C
KPH:56.900 D--
VKPH:2.700 D
G40-F Ranger
D-
Kills:183
V. Kills:134 136%
Deaths:32
KDR:5.719
Accuracy:37.920% B++
KPH:17.900 D*
VKPH:13.100 D-
M40 Fury-H
D
Kills:58
V. Kills:9 N/A
Deaths:17
KDR:3.412
Accuracy:41.939% C++
KPH:39.900 D--
VKPH:6.200 D
Kills:4,682 (0 + 4,682)
Deaths:822
KDR:5.696
VKDR:3.645
Vehicle Kills:2,996
Kill Difference:3,860
Playtime:128.108 hours
Usage:25%
Score:1.892m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:41.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,9152,09717012.335B+10.4958.333%C**N/A41.2C+16.1D17350.9h5B+8.5B++
AF-19 Mercenary 2,0252,0031,7981.114B+0.7322.048%C+18.972%C-24.6C**N/A6881.4h11.8B+53.7B
M96 Mjolnir-H 3,7921,7825403.3C1.4556.218%B*N/A31D-35B33757.5h48.8D86.8C+
AP30 Shredder 710438508.76C**6.9131.298%C+N/A20.6D12.8D13321.3h113.5D362.6C--
C85 Canister-H 347333486.938C5.0940.282%D*12.613%B+81.2C3.4D--2164.1h5.2B++13B
C-4 4342982351.268C+0.5821.078%D-N/A46.6D21.3D4216.4h1.6C+7.7C-
L105 Zephyr 4132812113.381C*11.5350.986%B**N/A36.5C-17.1A1477.7h7.5C14.8C**
M12 Kobalt-H 2402291515.267C13.4220.447%C15.284%C-57.3D--2.8D1574h19C93.1C
NC6 Gauss SAW 1901892060.917C+0.9320.068%C+19.048%D22CN/A778.6h14.5D-72.1C
MGR-S1 Gladius 1871861781.045C+0.8027.577%C++31.72%A+21.9C--N/A488.5h8.6B+31B+
G40-F Ranger 317183325.719C--3.8737.92%B++N/A17.9D*13.1D-16110.2h105.5D**278.3D
NS-44 Commissioner 1671662520.659C1.1927.004%D*20.482%C12.3D-N/A3613.5h4.2C+15.5C-
AF-34 Mattock 126119402.975C+1.1342.679%B+21.008%B++21.6D--1.3A585.5h9.8D22.9C+
AF-34 Mattock 117115402.875C+1.0339.679%B+24.348%A++20.9D--N/A565.5h9.7D--24.3C
Razor GD-23 1161152050.561C-1.2921.68%C--17.391%D8.3D-N/A2313.8h14.5C66.7C+
Hyena Missile Launcher 169110452.444B*0.6037.162%B+N/A15.5C8.3C-917.1h39.1C+105.1C**
Tank Mine 167104402.6C+0.7542.969%B++N/A86.7C-52.5C8521.2h3.7F**8.6D*
NC14 Bolt Driver 7575441.705C+0.1431.117%D64%D*17.4CN/A614.3h3.1C-10C-
Frag Grenade 7373173N/A71.1550.89%B++N/A365C--N/A14010.2h3.9C++7.7B
NS-AM7 Archer 138712060.345C1.5058.977%C+8.451%D--2.1D--2C2133.9h37.3D*63.3D*
M20 Mustang 133621540.403C--1.4428.959%C1.613%C4.1D-4.6D7915.3h186.7D-644.6D--
M40 Fury-H 6758173.412D-1.5641.939%C++N/A38.7D--6D1291.5h13.5D-32.2D-
Spear Anti-Vehicle Phalanx Tower 6454227B25.1535.26%D**11.111%M*60B11.1D-2460.9h3.4B**9.6B*
C150 Dalton 9951143.643C-1.8033.209%C-7.843%S13.4D*12.6D-2133.8h5.2C-15.7D
Mauler S6 5151740.689C+1.1641.157%C++11.765%D15DN/A523.4h4.9C*11.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820.1h
Nano-Armor Kit633643,58774.6h
Anti-Vehicle MANA Turret32340.4h
Medical Applicator04690h
Restoration Kit121530.3h
Motion Spotter21580.1h
Spitfire Auto-Turret21800.2h
Deconstruction Tool03030.1h
Recon Detection Device21050.2h
Ammunition Package51,3240.4h
Anti-Infantry MANA Turret1930.1h
Nano-Repair Grenade02100.1h
Soldier Soaker01000h

Check the help document for the dictionary if you want to learn more about words used here.


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