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MrBoursk[B0RK] MrBoursk
TR BR 134

KDR: 6.5

Score: 39.2m

Last Seen: Jan 20th, 2019 8:59 PM
- OFFLINE - 33.8 hour(s)

Battle Rank 115 (134 total) - Terran Republic on Emerald - Outfit Leader of Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 4
Level Progress (to 116): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee CAS30 Tank Buster P2-120 AP M18 Locust Hellfire Rocket Pods M18 Needler AS16 NightHawk L-30R Vektor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,273,518 MLG Score: 1018
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.648%19.577%44317100511,4883.991662.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.754%0.314C*-0.163C0.077C+HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**10.70.248C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.294%1.474%42756101611,397375609330.3112187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%0.296C*-0.11C+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.367C**410.226C++60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.684%1.631%1487510174,720441188610.7029250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.246%-0.023C+-0.633D0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.472B+8.80.339C**13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.016%1.804%11971010124,04642627439.49765147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.633%-0.011C+-0.649D1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.3-0.01C+43-0.094C+76.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.171%77.521%1197310191,68625326.66403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.308%2.422A**0.681B+3.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.80.424B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.815%11.237%1197310191,68234794.84726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.881%-0.048C+-0.652D-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*3.70.232C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 4
39.2m289%504 (30.2k)503 (30.2k)6.5000748,6407,4838.29226134 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022158925.049%9.295%23310:2519

65% Engineer12% Heavy Assault17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 1:28 PMJul 8th, 2014 7:51 PMJan 20th, 2019 5:41 PM (1d) (PST)Jan 20th, 2019 6:08 PM (1d) (PST)Jan 20th, 2019 4:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,159751,0840.6240.0960.0582.3360.1851018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,5394,50965,03037631401130,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1299.3h/54.1d 13,411 4,521 13,048 182.1k 638 3,099 14,387 90.4m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,328
Deaths:412
KDR:3.223
Accuracy:39.128% C+
HSR:11.145% D-
T5 AMC
C**
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:22.432% C+
HSR:21.244% C**
TRAC-5
C++
Kills:1,145
Deaths:695
KDR:1.647
Accuracy:21.889% C++
HSR:11.965% D*
AMR-66
C
Kills:223
Deaths:51
KDR:4.373
Accuracy:24.513% C
HSR:16.592% D*
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D--
NSX-P Tanto
C*
Kills:106
Deaths:64
KDR:1.656
Accuracy:23.269% C-
HSR:26.415% C*
Kills:4,314
Deaths (as Engineer):1,819
Deaths (to Engineers):2,225
KDR:2.37163
Kill Difference:2,495
Playtime:838.623 hours
Usage:65%
Score:26.174m
Score/min:520
Accuracy (listed only):32.743%
HSR (listed only):15.737%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:1,213
Deaths:401
KDR:3.025
Accuracy:16.222% C+
HSR:10.635% D
MSW-R
B+
Kills:1,176
Deaths:168
KDR:7
Accuracy:25.096% B+
HSR:21.003% C
TMG-50
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:26.305% B**
HSR:21.152% C
T16 Rhino
B+
Kills:1,159
Deaths:215
KDR:5.391
Accuracy:23.278% B+
HSR:19.154% C-
T9A "Butcher"
C
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:19.973% D--
HSR:25.561% C
T9 CARV
B+
Kills:1,157
Deaths:244
KDR:4.742
Accuracy:21.227% B+
HSR:19.101% D
T9 CARV-S
B
Kills:1,155
Deaths:189
KDR:6.111
Accuracy:23.515% B
HSR:23.290% C+
Kills:8,181
Deaths (as Heavy Assault):1,691
Deaths (to Heavy Assaults):1,867
KDR:4.83797
Kill Difference:6,490
Playtime:156.447 hours
Usage:12%
Score:3.876m
Score/min:413
Accuracy (listed only):22.231%
HSR (listed only):19.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,328
Deaths:412
KDR:3.223
Accuracy:39.128% C+
HSR:11.145% D-
T5 AMC
C**
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:22.432% C+
HSR:21.244% C**
TRAC-5
C++
Kills:1,145
Deaths:695
KDR:1.647
Accuracy:21.889% C++
HSR:11.965% D*
SMG-46G Armistice
C+
Kills:206
Deaths:45
KDR:4.578
Accuracy:24.727% C--
HSR:16.990% C+
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D--
NSX-P Tanto
C*
Kills:106
Deaths:64
KDR:1.656
Accuracy:23.269% C-
HSR:26.415% C*
Kills:4,467
Deaths (as Light Assault):1,849
Deaths (to Light Assaults):1,380
KDR:2.4159
Kill Difference:2,618
Playtime:226.944 hours
Usage:17%
Score:7.371m
Score/min:541
Accuracy (listed only):31.809%
HSR (listed only):15.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,328
Deaths:412
KDR:3.223
Accuracy:39.128% C+
HSR:11.145% D-
T1 Cycler
C*
Kills:718
Deaths:257
KDR:2.794
Accuracy:23.014% C*
HSR:16.156% D
SMG-46G Armistice
C+
Kills:206
Deaths:45
KDR:4.578
Accuracy:24.727% C--
HSR:16.990% C+
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
Cycler TRV
C+
Kills:170
Deaths:40
KDR:4.250
Accuracy:22.805% C+
HSR:16.471% C--
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D--
Kills:2,946
Deaths (as Combat Medic):883
Deaths (to Combat Medics):623
KDR:3.33635
Kill Difference:2,063
Playtime:22.461 hours
Usage:2%
Score:0.562m
Score/min:417
Accuracy (listed only):33.244%
HSR (listed only):13.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
M**
Kills:1,160
Deaths:63
KDR:18.413
Accuracy:61.572% M**
HSR:86.897% A
TX1 Repeater
D
Kills:408
Deaths:278
KDR:1.468
Accuracy:19.185% D-
HSR:17.157% D
TSAR-42
A++
Kills:365
Deaths:40
KDR:9.125
Accuracy:51.039% A++
HSR:69.041% C++
SMG-46G Armistice
C+
Kills:206
Deaths:45
KDR:4.578
Accuracy:24.727% C--
HSR:16.990% C+
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
99SV
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:36.448% B*
HSR:29.193% D
TX2 Emperor
C--
Kills:160
Deaths:60
KDR:2.667
Accuracy:24.577% C--
HSR:15.625% D
NS-AM7 Archer
C
Kills:56
Deaths:36
KDR:1.556
Accuracy:35.432% T
HSR:14.286% C
Kills:2,686
Deaths (as Infiltrator):597
Deaths (to Infiltrators):822
KDR:4.49916
Kill Difference:2,089
Playtime:29.637 hours
Usage:2%
Score:0.559m
Score/min:314
Accuracy (listed only):34.755%
HSR (listed only):32.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:530
Deaths:61
KDR:8.689
Accuracy:13.397% C
HSR:22.453% B*
M2 Mutilator
C
Kills:425
Deaths:47
KDR:9.043
Accuracy:12.955% C-
HSR:17.177% C
M1 Heavy Cycler
A
Kills:176
Deaths:38
KDR:4.632
Accuracy:16.732% B++
HSR:23.864% A
M3 Pounder HEG
C**
Kills:126
Deaths:30
KDR:4.200
Accuracy:42.682% C**
HSR:1.587% D--
M3 Pounder HEG
A
Kills:121
Deaths:48
KDR:2.521
Accuracy:42.068% B+
HSR:4.959% A
Kills:1,378
Deaths (as MAX Suit):112
Deaths (to MAX Suits):341
KDR:12.30357
Kill Difference:1,266
Playtime:20.953 hours
Usage:2%
Score:0.665m
Score/min:529
Accuracy (listed only):25.566%
HSR (listed only):14.008%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:3,770
V. Kills:445 N/A
Deaths:161
KDR:23.416
Accuracy:32.384% B+
KPH:74.300 B**
VKPH:8.800 A**
M18 Locust
B**
Kills:1,427
V. Kills:1,042 137%
Deaths:93
KDR:15.344
Accuracy:32.906% C++
KPH:32.800 B**
VKPH:24 B**
Hellfire Rocket Pods
A++
Kills:1,393
V. Kills:496 280%
Deaths:71
KDR:19.620
Accuracy:59.124% A
KPH:81.900 C++
VKPH:29.200 A++
M18 Needler
A++
Kills:1,360
V. Kills:813 167%
Deaths:98
KDR:13.878
Accuracy:32.448% C++
KPH:28.600 A++
VKPH:17.100 A
Tomcat A2AM Pods
A++
Kills:1,134
V. Kills:1,027 110%
Deaths:34
KDR:33.353
Accuracy:80.759% C++
KPH:107.900 A+
VKPH:97.700 A++
M18 Rotary
A
Kills:1,115
V. Kills:857 130%
Deaths:146
KDR:7.637
Accuracy:35.030% B+
KPH:24.600 B*
VKPH:18.900 A
Kills:10,199 (7,672 + 0)
Deaths:603
KDR:16.914
VKDR:7.761
Vehicle Kills:4,680
Kill Difference:9,596
Playtime:214.624 hours
Usage:17%
Score:6.091m
Score/min:473
Piloting Accuracy:35.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,492
V. Kills:1,968 127%
Deaths:296
KDR:8.419
Accuracy:59.436% A
KPH:14.400 B**
VKPH:11.400 B*
L-30R Vektor
C++
Kills:1,267
V. Kills:487 260%
Deaths:42
KDR:30.167
Accuracy:41.222% C++
KPH:21 C++
VKPH:8.100 C+
C150 Dalton
A+
Kills:972
V. Kills:639 152%
Deaths:45
KDR:21.600
Accuracy:56.548% A+
KPH:44.900 B*
VKPH:29.500 B+
L105 Zephyr
A*
Kills:906
V. Kills:313 289%
Deaths:16
KDR:56.625
Accuracy:49.076% B*
KPH:55.800 C*
VKPH:19.300 A*
AP30 Shredder
A
Kills:828
V. Kills:679 122%
Deaths:81
KDR:10.222
Accuracy:29.523% C
KPH:36.500 B+
VKPH:29.900 A
L-24R Spur
C++
Kills:276
V. Kills:15 N/A
Deaths:4
KDR:69
Accuracy:42.791% C+
KPH:41.900 C++
VKPH:2.300 C
L105 Zephyr PX
A+
Kills:83
V. Kills:7 N/A
Deaths:1
KDR:83
Accuracy:61.831% A+
KPH:125.100 A
VKPH:10.500 C++
Dual-75 Duster
A*
Kills:71
V. Kills:12 N/A
Deaths:4
KDR:17.750
Accuracy:34.101% C--
KPH:87.200 B+
VKPH:14.700 A*
Kills:6,895 (4,035 + 2,860)
Deaths:489
KDR:14.100
VKDR:8.425
Vehicle Kills:4,120
Kill Difference:6,406
Playtime:302.392 hours
Usage:23%
Score:4.619m
Score/min:255
Piloting Accuracy:42.791%
Gunner Accuracy:34.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:320
V. Kills:48 N/A
Deaths:10
KDR:32
Accuracy:44.361% B++
KPH:66.500 A*
VKPH:10 B+
Skyguard
A**
Kills:214
V. Kills:127 167%
Deaths:6
KDR:35.667
Accuracy:31.421% B+
KPH:29.800 A**
VKPH:17.700 A*
Kills:534 (534 + 0)
Deaths:16
KDR:33.375
VKDR:10.938
Vehicle Kills:175
Kill Difference:518
Playtime:11.986 hours
Usage:1%
Score:0.249m
Score/min:347
Driving Accuracy:31.421%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:1,919
V. Kills:1,402 137%
Deaths:70
KDR:27.414
Accuracy:53.266% B*
KPH:47.500 A+
VKPH:34.700 M+
P2-120 HEAT
S
Kills:1,157
V. Kills:206 N/A
Deaths:20
KDR:57.850
Accuracy:48.385% B++
KPH:76.200 S
VKPH:13.600 B*
P2-120 HESH
A**
Kills:1,110
V. Kills:102 N/A
Deaths:17
KDR:65.294
Accuracy:50.012% B**
KPH:106.100 A**
VKPH:9.800 C*
E540 Halberd
B**
Kills:146
V. Kills:69 209%
Deaths:7
KDR:20.857
Accuracy:49.871% B**
KPH:32.400 B++
VKPH:15.300 B+
G30 Vulcan
A+
Kills:142
V. Kills:94 149%
Deaths:12
KDR:11.833
Accuracy:31.219% C**
KPH:33.900 A
VKPH:22.500 A+
Kills:4,474 (4,186 + 288)
Deaths:126
KDR:35.508
VKDR:14.865
Vehicle Kills:1,873
Kill Difference:4,348
Playtime:74.712 hours
Usage:6%
Score:2.778m
Score/min:620
Driving Accuracy:50.012%
Gunner Accuracy:31.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,040
V. Kills:714 145%
Deaths:35
KDR:29.714
Accuracy:47.055% C+
KPH:64.300 B**
VKPH:44.200 A++
P525 Marauder-H
A+
Kills:559
V. Kills:24 N/A
Deaths:10
KDR:55.900
Accuracy:42.239% B**
KPH:177.200 A+
VKPH:7.600 C*
M40 Fury-H
A
Kills:133
V. Kills:15 N/A
Deaths:7
KDR:19
Accuracy:43.237% C++
KPH:145.500 A
VKPH:16.400 C+
G40-F Ranger
A**
Kills:53
V. Kills:27 189%
Deaths:
KDR:
Accuracy:38.089% B*
KPH:69.800 A**
VKPH:35.600 A*
Kills:1,785 (0 + 1,785)
Deaths:52
KDR:34.327
VKDR:15
Vehicle Kills:780
Kill Difference:1,733
Playtime:20.993 hours
Usage:2%
Score:1.091m
Score/min:866
Driving Accuracy:N/A%
Gunner Accuracy:38.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:16.060% C+
KPH:125.400 A++
VKPH:2.200 C-
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.455 hours
Usage:0%
Score:0.016m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:16.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,2153,77016123.416A++16.9232.384%B+N/A74.4B**8.8A**36050.7h19.1B+58.9B+
CAS30 Tank Buster 4,4602,4922968.419S1.9259.436%AN/A14.4B**11.3B*150173.4h56C++94.3B+
P2-120 AP 3,3211,9197027.414M++20.9153.266%B*2.189%D47.5A+34.7M+74040.4h6.3B+11.9B*
M18 Locust 2,4691,4279315.344S8.8432.906%C++1.191%C-32.8B**24B**32643.5h79.2C*240.6B+
Hellfire Rocket Pods 1,8891,3937119.62A+13.1259.124%A1.579%B*81.9C++29.2A++86217h17.1B++28.9B++
M18 Needler 2,1731,3609813.878S7.3832.448%C++3.456%B*28.6A++17.1A42547.6h63.8B**196.8B**
AS16 NightHawk 1,3331,3284123.223A*3.2839.128%C+11.145%D-41.4B+N/A13532.1h3.8B+9.6B+
L-30R Vektor 1,7541,2674230.167U23.6741.222%C++1.579%C21C++8.1C+12560.4h35.9B*87.2B*
T7 Mini-Chaingun 1,2161,2134013.025A*3.4816.222%C+10.635%D59.8A+N/A19820.3h11B**67.9B+
MSW-R 1,1791,1761687A*0.5025.096%B+21.003%C99.7MN/A34911.8h9.3B**37B++
TMG-50 1,1651,1632344.97M**1.5326.305%B**21.152%C94.6M+N/A31412.3h8.1B**30.7B*
M77-B 1,1601,1606318.413U11.9161.572%M**86.897%A101.8SN/A29611.4h1.5A+2.4A+
T16 Rhino 1,1601,1592155.391S1.1123.278%B+19.154%C-94.2M++N/A28812.3h10.2B**44B++
T9A "Butcher" 1,1611,1582404.825A++1.6819.973%D--25.561%C81B*N/A25514.3h10.7B+53.5C+
T5 AMC 1,1731,1585042.298A+4.2022.432%C+21.244%C**19.6C+N/A7459.1h12.2B++54.4B+
T9 CARV 1,1651,1572444.742A*1.7621.227%B+19.101%D68.9A*N/A33416.8h10.1B**47.6B++
P2-120 HEAT 1,3631,1572057.85S51.3548.385%B++1.729%D-76.1S13.6B*39215.2h3.7A+7.7A+
T9 CARV-S 1,1611,1551896.111M++0.3923.515%B23.29%C+109M+N/A29310.6h9.4B**40.1B++
TRAC-5 1,1641,1456951.647A4.8521.889%C++11.965%D*21.4C**N/A11153.6h14.4B65.8B
Tomcat A2AM Pods 2,1611,1343433.353S26.8580.759%C++N/A108A+97.8A++164810.5h6.4B**7.9A
M18 Rotary 1,9721,1151467.637M1.1435.03%B+2.511%C++24.6B*18.9A37445.3h89.6B+255.7B++
P2-120 HESH 1,2121,1101765.294S58.7950.012%B**N/A105.7A**9.7C*40510.5h3.7B*7.3B**
G20 Vulcan-H 1,7541,0403529.714S23.2147.055%C+2.596%C+64.2B**44.1A++90316.2h83.9B+178.2B+
C150 Dalton 1,6119724521.6A*15.1056.548%A+N/A44.8B*29.4B+41821.7h5.1C+9B++
C-4 1,2759371605.856M*0.6424.918%C+N/A89.2C**32.2C*87310.5h0.7A+2.6A
L105 Zephyr 1,2199061656.625S50.1249.076%B*N/A55.9C*19.3A*34516.2h6.7C+13.6B
AP30 Shredder 1,5078288110.222C++3.7229.523%C1.57%C-36.5B+29.9A114222.7h69B+233.7B+
T1 Cycler 7227182572.794A++3.7123.014%C*16.156%D53.6A*N/A21413.4h11.5B**50B++
Tank Mine 1,059598847.119A**0.6234.926%C++N/A80.8C-62.3C+8207.4h1.2A3.4A++
P525 Marauder-H 5835591055.9M**49.4042.239%B**N/A174.7A+7.5C*7573.2h4.2B**10.1B**
M2 Mutilator 533530618.689S2.1913.397%C22.453%B*58.9M++N/A1989h12.8A95.7B+
ML-7 6504441582.81M**3.6960.498%B+2.477%C36.7A17B++36312.1h4.5B**7.4B**
M2 Mutilator 431425479.043S2.5412.955%C-17.177%C59M+N/A1917.2h13.1A101.4B+
TX1 Repeater 4234082781.468B**5.0319.185%D-17.157%D33.7B1.2B**14612.1h13.8C++71.7C+
TSAR-42 367365409.125A2.6251.039%A++69.041%C++76A++N/A2424.8h1.8B**3.6B**
C75 Viper 3683201032S25.5044.361%B++N/A66.7A*10B+3024.8h7B**15.7A
Frag Grenade 3043021302N/A295.5044.953%C+N/A755B**5C--24080.4h2.7B**5.9B*
L-24R Spur 291276469U62.5042.791%C+2.899%B++41.8C++2.3C1436.6h19.4B+45.4B+
Chainblade 2382365,7200.041B++6.4623.456%C-N/A0.5C+N/A2437.7h2.6C*11.2C++
AMR-66 225223514.373S2.1324.513%C16.592%D*54.4A*N/A1474.1h6.8B**27.6B+
Skyguard 341214635.667U29.1731.421%B+1.869%C29.7A**17.6A*3777.2h87.9B*279.9B**
SMG-46G Armistice 206206454.578M++1.9224.727%C--16.99%C+79.2B**N/A2012.6h13.2C++53.4C+
FA1 Barrage 193192513.765A**2.7449.889%B**13.542%C91.4M**N/A2812.1h3.5B**7B*
M1 Heavy Cycler 176176384.632M1.8716.732%B++23.864%A47.6M+N/A2313.7h13.4A80.1B++
Cycler TRV 171170404.25M2.2522.805%C+16.471%C--60.7A+N/A2322.8h11.4B++50.1B+
SMG-46 Armistice 170170364.722M**1.7825.061%C+10.588%D--77.3A**N/A2532.2h11.5B*45.8B+
TS4 Haymaker 165162423.857A**2.6448.081%B+9.259%D--64.8A++1.2A**2632.5h3.8B+7.9B++
99SV 161161394.128A+2.3736.448%B*29.193%D26C*N/A1246.2h4.4B*12.1B*
TX2 Emperor 163160602.667A++3.8324.577%C--15.625%D69.6A*1.3B**2182.3h8.2B+33.3C+
E540 Halberd 215146720.857A*14.3649.871%B**4.11%C**32.4B++15.3B+5114.5h5.3B+10.6B*
Orbital Strike Uplink 2071461146N/A139.50383.333%UN/A1460U610U66300.1h1.3T*0.3T*
G30 Vulcan 2361421211.833A++5.3331.219%C**2.817%C-33.8A22.4A+9384.2h71.7B*229.7B*
M40 Fury-H 148133719B++12.5043.237%C++N/A147.8A+16.7C+6520.9h5.4B**12.5B**
M3 Pounder HEG 179126304.2A+2.3042.682%C**1.587%D--21.4C**9M++1795.9h21.5C50.4C+
M3 Pounder HEG 178121482.521B++3.9842.068%B+4.959%A16.4C+7.7M1467.4h25.9D*61.6C
NSX-P Tanto 109106641.656B*4.8423.269%C-26.415%C*12.2DN/A418.7h14.5C*62.1C++
ASP-30 Grounder 170101402.525M*3.9869.041%B*N/A18.7C++12.8C++2985.4h7.5C**10.8B+
T2 Striker 14188175.176U1.3240.385%D*N/A18.3B+11C+4464.8h22.1A54.8B*
Rocklet Rifle 14186422.048A**4.4547.569%DN/A19.1D12.2D--1884.5h15.2A++32A
A30 Walker 17486312.774B**3.7319.375%D1.163%D18.3C*18.7B++4954.7h108.6B+560.4B+
L105 Zephyr PX 9083183M+76.5061.831%A+1.205%B118.6B**10C+4360.7h4.3B+7B*
Dual-75 Duster 8371417.75B11.2534.101%C--1.408%B*88.8B++15A*21470.8h5.2B+15.3C*
M12 Kobalt 5857157M++50.5016.06%C+26.316%A++114A+2C--5660.5h13.3B**82.9B+
NS-AM7 Archer 7656361.556M4.9435.432%T14.286%C4.5D1.6D3612.4h12.2B++34.3C++
G40-F Ranger 8053153S46.5038.089%B*N/A66.3A*33.8A++7750.8h51.1B++134.1B**
M60-A Bulldog 6952152S45.5036.905%C+N/A43.3B+14.2M9961.2h4.8B++12.9B+
M20 Basilisk 5650316.667A10.1738.175%D**12%M*83.3A++10D*5000.6h34.6A+90.7A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit493530.7h
Nano-Armor Kit3241,023,24772.2h
Spawn Beacon121,1981.6h
Anti-Vehicle MANA Turret22190.5h
Nanite Revive Grenade0670h
Medical Applicator4122,3013.5h
Welding Device03580h
Medical Kit3481,5919.2h
Anti-Infantry MANA Turret82621.5h
Xiphos Anti-Personnel Phalanx Turret01390h
WLT-Howler Mining Laser2128,49419.9h
MG-S1 Jackal2831.7h
Nano-Repair Grenade01370h
Recon Detection Device32610.8h
Ammunition Package16140.3h

Check the help document for the dictionary if you want to learn more about words used here.


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