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MrBoursk[B0RK] MrBoursk
TR BR 130

KDR: 6.4

Score: 36.4m

Last Seen: Nov 15th, 2018 11:48 PM
- OFFLINE - 13.9 hour(s)

Battle Rank 111 (130 total) - Terran Republic on Emerald - Outfit Leader of Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 6
Level Progress (to 112): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee CAS30 Tank Buster P2-120 AP Hellfire Rocket Pods M18 Needler AS16 NightHawk M18 Locust T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,387,359 MLG Score: 1109
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.661%19.453%44117100411,2274.0562.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.697%0.327C**-0.17C0.117C+HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.375C**10.60.255C*36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.274%1.405%40716101510,744372584128.8817184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.387%0.278C*-0.152C0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.352C**41.40.21C++61.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.68%1.681%1518510164,521424180010.6627251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%-0.014C+-0.627D0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.476B+8.20.343C**12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.218%1.462%1220910123,96641227269.62621145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%0.009C+-0.738D-0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.3-0.023C+43.6-0.117C+76.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.222%77.521%1220310181,68623427.17447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.315%2.428A**0.679B+3.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.80.422B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.932%11.145%1220310181,66034194.86803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.851%-0.032C+-0.663D-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.313C*3.70.234C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 6
36.4m277.7%505 (30.3k)506 (30.4k)6.3983746,3377,2428.14858130 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1021145025.87%9.528%24609:5417

63% Engineer13% Heavy Assault18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 1:28 PMJul 8th, 2014 7:51 PMNov 17th, 2018 1:06 AM (1d) (PST)Nov 15th, 2018 10:08 PM (2d) (PST)Nov 15th, 2018 7:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,206801,1260.6440.1010.0612.3200.1911109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,3854,79067,59539641391130,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1198.4h/49.9d 12,675 4,415 11,441 166.8k 592 2,967 13,753 86.7m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,306
Deaths:404
KDR:3.233
Accuracy:39.233% C+
HSR:11.026% D-
TRAC-5
C++
Kills:1,145
Deaths:695
KDR:1.647
Accuracy:21.889% C++
HSR:11.965% D*
T5 AMC
C+
Kills:947
Deaths:412
KDR:2.299
Accuracy:22.466% C+
HSR:19.958% C+
AMR-66
C
Kills:223
Deaths:50
KDR:4.460
Accuracy:24.536% C
HSR:16.592% D*
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D--
NSX-P Tanto
A+
Kills:66
Deaths:38
KDR:1.737
Accuracy:24.027% C+
HSR:34.849% A+
Kills:4,041
Deaths (as Engineer):1,692
Deaths (to Engineers):2,182
KDR:2.3883
Kill Difference:2,349
Playtime:750.032 hours
Usage:63%
Score:23.641m
Score/min:525
Accuracy (listed only):32.874%
HSR (listed only):16.741%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:1,213
Deaths:401
KDR:3.025
Accuracy:16.222% C+
HSR:10.635% D
MSW-R
B+
Kills:1,175
Deaths:168
KDR:6.994
Accuracy:25.090% B+
HSR:20.936% C
TMG-50
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:26.305% B**
HSR:21.152% C
T16 Rhino
B+
Kills:1,159
Deaths:215
KDR:5.391
Accuracy:23.278% B+
HSR:19.154% C-
T9A "Butcher"
C+
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:19.973% D-
HSR:25.561% C+
T9 CARV
B+
Kills:1,157
Deaths:244
KDR:4.742
Accuracy:21.227% B+
HSR:19.101% D
T9 CARV-S
B+
Kills:1,155
Deaths:189
KDR:6.111
Accuracy:23.515% B+
HSR:23.290% C+
Kills:8,180
Deaths (as Heavy Assault):1,691
Deaths (to Heavy Assaults):1,825
KDR:4.83737
Kill Difference:6,489
Playtime:155.351 hours
Usage:13%
Score:3.860m
Score/min:414
Accuracy (listed only):22.230%
HSR (listed only):19.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,306
Deaths:404
KDR:3.233
Accuracy:39.233% C+
HSR:11.026% D-
TRAC-5
C++
Kills:1,145
Deaths:695
KDR:1.647
Accuracy:21.889% C++
HSR:11.965% D*
T5 AMC
C+
Kills:947
Deaths:412
KDR:2.299
Accuracy:22.466% C+
HSR:19.958% C+
SMG-46G Armistice
C+
Kills:202
Deaths:41
KDR:4.927
Accuracy:24.679% C-
HSR:16.337% C+
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D--
NSX-P Tanto
A+
Kills:66
Deaths:38
KDR:1.737
Accuracy:24.027% C+
HSR:34.849% A+
Kills:4,190
Deaths (as Light Assault):1,719
Deaths (to Light Assaults):1,322
KDR:2.43746
Kill Difference:2,471
Playtime:217.171 hours
Usage:18%
Score:7.116m
Score/min:546
Accuracy (listed only):31.916%
HSR (listed only):15.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,306
Deaths:404
KDR:3.233
Accuracy:39.233% C+
HSR:11.026% D-
T1 Cycler
C**
Kills:716
Deaths:255
KDR:2.808
Accuracy:22.940% C**
HSR:16.201% D
SMG-46G Armistice
C+
Kills:202
Deaths:41
KDR:4.927
Accuracy:24.679% C-
HSR:16.337% C+
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
Cycler TRV
C+
Kills:170
Deaths:40
KDR:4.250
Accuracy:22.805% C+
HSR:16.471% C--
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D--
Kills:2,918
Deaths (as Combat Medic):869
Deaths (to Combat Medics):600
KDR:3.35788
Kill Difference:2,049
Playtime:22.094 hours
Usage:2%
Score:0.561m
Score/min:423
Accuracy (listed only):33.241%
HSR (listed only):13.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
M**
Kills:1,160
Deaths:63
KDR:18.413
Accuracy:61.572% M**
HSR:86.897% A
TX1 Repeater
D
Kills:406
Deaths:278
KDR:1.460
Accuracy:19.367% D-
HSR:17.241% D
TSAR-42
A++
Kills:365
Deaths:40
KDR:9.125
Accuracy:51.276% A++
HSR:69.041% C++
SMG-46G Armistice
C+
Kills:202
Deaths:41
KDR:4.927
Accuracy:24.679% C-
HSR:16.337% C+
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
99SV
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:36.448% B*
HSR:29.193% D
TX2 Emperor
C--
Kills:160
Deaths:60
KDR:2.667
Accuracy:24.577% C--
HSR:15.625% D
NS-AM7 Archer
C
Kills:55
Deaths:36
KDR:1.528
Accuracy:34.965% T
HSR:14.545% C
Kills:2,679
Deaths (as Infiltrator):593
Deaths (to Infiltrators):793
KDR:4.51771
Kill Difference:2,086
Playtime:29.469 hours
Usage:2%
Score:0.558m
Score/min:316
Accuracy (listed only):34.743%
HSR (listed only):32.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:525
Deaths:59
KDR:8.898
Accuracy:13.411% C
HSR:22.667% B**
M2 Mutilator
C
Kills:418
Deaths:45
KDR:9.289
Accuracy:12.920% C
HSR:16.986% C
M1 Heavy Cycler
A
Kills:176
Deaths:38
KDR:4.632
Accuracy:16.732% B++
HSR:23.864% A
M3 Pounder HEG
B+
Kills:126
Deaths:30
KDR:4.200
Accuracy:43.212% B+
HSR:1.587% D*
M3 Pounder HEG
A
Kills:121
Deaths:48
KDR:2.521
Accuracy:42.459% B+
HSR:4.959% A
Kills:1,366
Deaths (as MAX Suit):110
Deaths (to MAX Suits):336
KDR:12.41818
Kill Difference:1,256
Playtime:20.196 hours
Usage:2%
Score:0.645m
Score/min:532
Accuracy (listed only):25.747%
HSR (listed only):14.012%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:3,753
V. Kills:442 N/A
Deaths:160
KDR:23.456
Accuracy:32.380% B+
KPH:74.600 B**
VKPH:8.800 M
Hellfire Rocket Pods
A++
Kills:1,390
V. Kills:496 280%
Deaths:71
KDR:19.578
Accuracy:59.172% A
KPH:81.700 C++
VKPH:29.200 A++
M18 Needler
A++
Kills:1,341
V. Kills:804 167%
Deaths:98
KDR:13.684
Accuracy:32.472% C++
KPH:28.500 A++
VKPH:17.100 A
M18 Locust
B**
Kills:1,267
V. Kills:949 133%
Deaths:91
KDR:13.923
Accuracy:33.577% C**
KPH:31.300 B*
VKPH:23.500 B**
M18 Rotary
A
Kills:1,104
V. Kills:851 130%
Deaths:146
KDR:7.562
Accuracy:35.061% B++
KPH:24.500 B**
VKPH:18.900 A
Tomcat A2AM Pods
A++
Kills:1,096
V. Kills:1,009 109%
Deaths:34
KDR:32.235
Accuracy:80.470% C+
KPH:109 A+
VKPH:100.400 A++
Kills:9,951 (7,465 + 0)
Deaths:600
KDR:16.585
VKDR:7.585
Vehicle Kills:4,551
Kill Difference:9,351
Playtime:209.923 hours
Usage:18%
Score:5.958m
Score/min:473
Piloting Accuracy:35.061%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,456
V. Kills:1,952 126%
Deaths:293
KDR:8.382
Accuracy:59.389% A
KPH:14.400 B**
VKPH:11.500 B**
C150 Dalton
A+
Kills:955
V. Kills:630 151%
Deaths:45
KDR:21.222
Accuracy:56.936% A+
KPH:44.300 B*
VKPH:29.300 B+
L105 Zephyr
A**
Kills:902
V. Kills:311 289%
Deaths:16
KDR:56.375
Accuracy:49.144% B*
KPH:55.600 C*
VKPH:19.200 A**
AP30 Shredder
A
Kills:826
V. Kills:677 122%
Deaths:81
KDR:10.198
Accuracy:29.507% C
KPH:36.500 B+
VKPH:29.900 A
L-30R Vektor
C*
Kills:700
V. Kills:287 243%
Deaths:24
KDR:29.167
Accuracy:42.392% C*
KPH:19 C++
VKPH:7.800 C+
L105 Zephyr PX
A+
Kills:83
V. Kills:7 N/A
Deaths:1
KDR:83
Accuracy:61.831% A+
KPH:125.100 A
VKPH:10.500 C**
Dual-75 Duster
A*
Kills:68
V. Kills:12 N/A
Deaths:4
KDR:17
Accuracy:34.010% C--
KPH:85.700 B
VKPH:15.100 A*
Kills:5,990 (3,156 + 2,834)
Deaths:464
KDR:12.909
VKDR:8.353
Vehicle Kills:3,876
Kill Difference:5,526
Playtime:268.777 hours
Usage:22%
Score:4.312m
Score/min:267
Piloting Accuracy:42.392%
Gunner Accuracy:34.010%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:283
V. Kills:35 N/A
Deaths:10
KDR:28.300
Accuracy:43.132% B+
KPH:63.900 A*
VKPH:7.900 C++
Skyguard
A**
Kills:170
V. Kills:104 162%
Deaths:6
KDR:28.333
Accuracy:31.658% B+
KPH:29.600 A**
VKPH:18.100 A*
Kills:453 (453 + 0)
Deaths:16
KDR:28.313
VKDR:8.688
Vehicle Kills:139
Kill Difference:437
Playtime:10.169 hours
Usage:1%
Score:0.204m
Score/min:334
Driving Accuracy:31.658%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:1,801
V. Kills:1,352 133%
Deaths:68
KDR:26.485
Accuracy:53.607% B*
KPH:47 A+
VKPH:35.300 M++
P2-120 HEAT
S
Kills:1,157
V. Kills:206 N/A
Deaths:20
KDR:57.850
Accuracy:48.385% B++
KPH:76.200 S
VKPH:13.600 B*
P2-120 HESH
M
Kills:1,110
V. Kills:102 N/A
Deaths:17
KDR:65.294
Accuracy:50.012% B**
KPH:106.100 M
VKPH:9.800 C*
E540 Halberd
A
Kills:146
V. Kills:69 209%
Deaths:7
KDR:20.857
Accuracy:50.032% A
KPH:32.500 B++
VKPH:15.300 B+
G30 Vulcan
A
Kills:142
V. Kills:94 149%
Deaths:12
KDR:11.833
Accuracy:31.219% C*
KPH:33.900 A
VKPH:22.500 A
Kills:4,356 (4,068 + 288)
Deaths:124
KDR:35.129
VKDR:14.702
Vehicle Kills:1,823
Kill Difference:4,232
Playtime:72.681 hours
Usage:6%
Score:2.725m
Score/min:625
Driving Accuracy:50.012%
Gunner Accuracy:31.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,040
V. Kills:714 145%
Deaths:35
KDR:29.714
Accuracy:47.055% C+
KPH:64.300 B**
VKPH:44.200 A++
P525 Marauder-H
A+
Kills:555
V. Kills:23 N/A
Deaths:10
KDR:55.500
Accuracy:42.218% B**
KPH:177.900 A+
VKPH:7.400 C*
M40 Fury-H
A+
Kills:133
V. Kills:15 N/A
Deaths:7
KDR:19
Accuracy:43.237% C++
KPH:145.500 A+
VKPH:16.400 C+
G40-F Ranger
M
Kills:53
V. Kills:27 189%
Deaths:
KDR:
Accuracy:36.925% B*
KPH:72.300 M
VKPH:36.800 A*
Kills:1,781 (0 + 1,781)
Deaths:52
KDR:34.250
VKDR:14.981
Vehicle Kills:779
Kill Difference:1,729
Playtime:20.931 hours
Usage:2%
Score:1.082m
Score/min:862
Driving Accuracy:N/A%
Gunner Accuracy:36.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,1953,75316023.456A*17.0632.38%B+N/A74.6B**8.8M36050.3h19.1B+58.9B+
CAS30 Tank Buster 4,4082,4562938.382M**1.9859.389%AN/A14.4B**11.5B**151170h55.6C*93.7B+
P2-120 AP 3,1531,8016826.485M++20.0953.607%B*2.332%C--47A+35.3M++76138.3h6.5B+12.1B*
Hellfire Rocket Pods 1,8861,3907119.577A++13.1859.172%A1.583%B*81.8C++29.2A++85817h17.1B++28.8B++
M18 Needler 2,1451,3419813.684S7.2932.472%C++3.505%B*28.5A++17.1A42347h64.2B**197.7B**
AS16 NightHawk 1,3111,3064043.233A++3.1739.233%C+11.026%D-41.6B+N/A13531.4h3.7B++9.5B+
M18 Locust 2,2161,2679113.923S7.5233.577%C**1.342%C31.4B*23.5B**32240.4h82.4C*245.4B+
T7 Mini-Chaingun 1,2161,2134013.025A*3.3716.222%C+10.635%D59.8A+N/A19820.3h11B**67.9B+
MSW-R 1,1781,1751686.994A*0.6025.09%B+20.936%C99.6MN/A34611.8h9.3B**37.1B*
TMG-50 1,1651,1632344.97M**1.4326.305%B**21.152%C94.6M+N/A31312.3h8.1B**30.7B*
M77-B 1,1601,1606318.413U12.0161.572%M**86.897%A101.8SN/A29511.4h1.5A+2.4A+
T16 Rhino 1,1601,1592155.391S1.0123.278%B+19.154%C-94.2M++N/A28712.3h10.2B**44B++
T9A "Butcher" 1,1611,1582404.825A+1.5719.973%D-25.561%C+81B**N/A25514.3h10.7B+53.5C+
T9 CARV 1,1651,1572444.742M1.6621.227%B+19.101%D68.9A*N/A33116.8h10.1B**47.6B++
P2-120 HEAT 1,3631,1572057.85S51.4548.385%B++1.729%D-76.1S13.6B*38915.2h3.7A+7.7A+
T9 CARV-S 1,1611,1551896.111M*0.2923.515%B+23.29%C+109M+N/A29310.6h9.4B**40.1B++
TRAC-5 1,1641,1456951.647B**4.7521.889%C++11.965%D*21.4C**N/A11053.6h14.4B65.8B
P2-120 HESH 1,2121,1101765.294S58.9050.012%B**N/A105.7M9.7C*40410.5h3.7B**7.3B**
M18 Rotary 1,9551,1041467.562M+1.1635.061%B++2.536%C++24.5B**18.9A37045.1h90B+256.8B++
Tomcat A2AM Pods 2,1051,0963432.235S25.8480.47%C+N/A108.5A99.9A++169310.1h6.3B**7.9B**
G20 Vulcan-H 1,7541,0403529.714S23.3247.055%C+2.596%C+64.2B**44.1A++89816.2h83.9B+178.2B+
C150 Dalton 1,5859554521.222A*14.8256.936%A+N/A44.4B*29.3B+40321.5h5.1C+9B++
T5 AMC 9609474122.299A4.1022.466%C+19.958%C+17.9CN/A7152.8h11.6B*51.8B+
C-4 1,2529201595.786M++0.6124.938%C+N/A88.5C*31.9C*86310.4h0.7A+2.6C**
L105 Zephyr 1,2139021656.375S49.9849.144%B*N/A55.7C*19.2A**30416.2h6.7C+13.6B
AP30 Shredder 1,5038268110.198C*3.8029.507%C1.574%C-36.4B+29.8A113622.7h68.9B+233.5B+
T1 Cycler 7207162552.808A++3.5922.94%C**16.201%D53.8A*N/A21213.3h11.4B**49.9B++
L-30R Vektor 9877002429.167U22.7742.392%C*N/A19C++7.8C+12936.9h39B*91.9B++
Tank Mine 1,023574787.359M0.9635.138%C++N/A84.4C66C++8566.8h1.2A3.3A++
P525 Marauder-H 5785551055.5M++49.1042.218%B**N/A179A++7.4C*7583.1h4.2B**10B**
M2 Mutilator 528525598.898S2.5013.411%C22.667%B**59.7M++N/A1968.8h12.8A95.2B+
ML-7 6504441582.81M**3.5960.498%B+2.477%C36.7B**17B++35912.1h4.5B**7.4B**
M2 Mutilator 424418459.289S2.8912.92%C16.986%C59.7M++N/A1867h13.1A101.4B+
TX1 Repeater 4214062781.46B*4.9419.367%D-17.241%D33.8B1.3A14612h13.8C++71C+
TSAR-42 367365409.125A2.7351.276%A++69.041%C++76A++N/A2364.8h1.8B**3.5B**
Frag Grenade 3033011301N/A294.6044.955%C+N/A752.5B**5C--23660.4h2.7B**5.9B++
C75 Viper 3182831028.3S21.9043.132%B+1.06%D64.3A*8C++2924.4h6.7B**15.4A
Chainblade 2372355,5460.042B++6.3623.924%CN/A0.6C+N/A2413.7h2.6C*11C+
AMR-66 225223504.46S1.9424.536%C16.592%D*54.4A*N/A1464.1h6.8B*27.5B+
SMG-46G Armistice 202202414.927A**1.4724.679%C-16.337%C+80.8AN/A2032.5h13.1C*53.2C++
FA1 Barrage 193192513.765A*2.6349.889%B**13.542%C91.4M**N/A2782.1h3.5B**7B*
M1 Heavy Cycler 176176384.632M1.7716.732%B++23.864%A47.6MN/A2273.7h13.4A80.1B++
Cycler TRV 171170404.25M+2.1522.805%C+16.471%C--60.7A++N/A2312.8h11.4B++50.1B+
Skyguard 274170628.333U21.9331.658%B+1.765%C29.8A**18.2A*3665.7h90.2B++284.8B**
SMG-46 Armistice 170170364.722M**1.6825.061%C+10.588%D--77.3MN/A2482.2h11.5B*45.8B+
TS4 Haymaker 165162423.857A**2.5448.081%B+9.259%D--64.8A++1.2A*2632.5h3.8B+7.9B++
99SV 161161394.128A+2.2736.448%B*29.193%D26C++N/A1216.2h4.4B*12.1B*
TX2 Emperor 163160602.667A++3.7324.577%C--15.625%D69.6A*1.3B**2162.3h8.2B+33.3C+
E540 Halberd 215146720.857A*14.4650.032%A4.11%C**32.4B++15.3B+4834.5h5.3B+10.6B*
G30 Vulcan 2361421211.833A*5.4331.219%C*2.817%C33.8A22.4A9374.2h71.7B++229.7B++
M40 Fury-H 148133719B*12.6043.237%C++N/A147.8A+16.7C+6510.9h5.4B*12.5B**
M3 Pounder HEG 179126304.2A++2.2043.212%B+1.587%D*21.4C**9M++1795.9h21.4C49.5C++
M3 Pounder HEG 178121482.521B++3.8842.459%B+4.959%A16.4C+7.7M1457.4h25.8D*60.8C
ASP-30 Grounder 170101402.525M++3.8769.041%B*N/A18.7C++12.8C*2975.4h7.5C*10.8B+
T2 Striker 13987155.8U0.6039.285%D*N/A18.9B+11.3C+4614.6h20.5A52.1B*
A30 Walker 17486312.774B**3.6219.375%D1.163%D18.3C++18.7B+4774.7h108.5B+559.9B+
L105 Zephyr PX 9083183M**76.6061.831%A+1.205%B++118.6B**10C++4360.7h4.3B+7B**
Rocklet Rifle 12577362.139A**4.2643.695%D--N/A21.4C--13.3D--2073.6h11.7A++26.8A+
Orbital Strike Uplink 10875175N/A68.60706.667%UN/A750U330U99280.1h1.4T*0.2T*
Dual-75 Duster 8068417B10.6034.01%C--1.471%B*85C**15A*21570.8h4.9B+14.5C*
NSX-P Tanto 6866381.737B*4.6624.027%C+34.849%A+14DN/A394.7h13.6B+56.4B
NS-AM7 Archer 7455361.528M4.8734.965%T14.545%C4.6C--1.6C-3512h11.9B++34.2C*
G40-F Ranger 8053153S46.6036.925%B*N/A75.7M+38.6A**7570.7h46.4B*125.5B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit493530.7h
Nano-Armor Kit308875,49863.1h
Spawn Beacon129841.5h
Anti-Vehicle MANA Turret22100.5h
Nanite Revive Grenade0660h
Medical Applicator4022,1903.3h
Welding Device01890h
Medical Kit3451,5839.2h
Anti-Infantry MANA Turret82621.5h
Xiphos Anti-Personnel Phalanx Turret01390h
MG-S1 Jackal2831.6h
Nano-Repair Grenade0860h
Recon Detection Device32600.8h
Ammunition Package04750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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