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MrBoursk[B0RK] MrBoursk
TR BR 137

KDR: 6.65

Score: 41.9m

Last Seen: Aug 6th, 2019 11:21 PM
- OFFLINE - 419.7 hour(s)

Battle Rank 118 (137 total) - Terran Republic on Emerald - Outfit Leader of Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 2
Level Progress (to 119): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee CAS30 Tank Buster P2-120 AP M18 Locust Hellfire Rocket Pods M18 Needler AS16 NightHawk L-30R Vektor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,192,203 MLG Score: 953
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.612%19.601%44317119711,5153.972062.674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.769%0.285C*-0.192C0.074C+HEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.363C**10.70.248C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.285%1.466%42116120811,528385615329.8653187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.428%0.309C*-0.113C+0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.368C**41.10.225C++60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.408%1.595%1499512094,889450197110.8644248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.32%-0.155C-0.617D0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.416B8.80.291C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.153%1.556%13611012044,691435281710.7592166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.596%-0.004C+-0.714D-1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.12C+380.047C+67.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.171%77.521%1361312111,68625726.56031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.308%2.434A**0.678B+3.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.80.426B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.593%11.15%1361312111,70434994.88252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.942%-0.078C+-0.698D-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.80.23C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 2
41.9m301.8%505 (30.3k)503 (30.2k)6.6461550,5447,6058.46943137 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214180424.837%9.006%22410:5920

66% Engineer11% Heavy Assault17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 1:28 PMJul 8th, 2014 7:51 PMAug 23rd, 2019 7:37 PM (10h) (PST)Aug 6th, 2019 7:22 PM (17d) (PST)Aug 6th, 2019 7:21 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,115711,0440.6070.0910.0552.3650.177953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,8724,24762,62536531421130,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1387.9h/57.8d 13,866 4,552 14,907 196.9k 676 3,196 14,721 92.8m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,350
Deaths:428
KDR:3.154
Accuracy:38.913% C+
HSR:11.037% D-
T5 AMC
C*
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:22.432% C
HSR:21.244% C*
TRAC-5
C+
Kills:1,145
Deaths:695
KDR:1.647
Accuracy:21.889% C+
HSR:11.965% D*
AMR-66
C-
Kills:224
Deaths:52
KDR:4.308
Accuracy:24.474% C-
HSR:16.518% D*
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D*
NSX-P Tanto
C++
Kills:106
Deaths:71
KDR:1.493
Accuracy:22.144% D
HSR:26.415% C++
Kills:4,337
Deaths (as Engineer):1,843
Deaths (to Engineers):2,259
KDR:2.35323
Kill Difference:2,494
Playtime:918.382 hours
Usage:66%
Score:28.657m
Score/min:520
Accuracy (listed only):32.546%
HSR (listed only):15.711%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,176
Deaths:168
KDR:7
Accuracy:25.096% B+
HSR:21.003% C-
TMG-50
B*
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:26.305% B*
HSR:21.152% C
T16 Rhino
B+
Kills:1,159
Deaths:215
KDR:5.391
Accuracy:23.278% B+
HSR:19.154% C--
T9A "Butcher"
C
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:19.973% D--
HSR:25.561% C
T9 CARV
B+
Kills:1,157
Deaths:244
KDR:4.742
Accuracy:21.227% B+
HSR:19.101% D
T9 CARV-S
C**
Kills:1,155
Deaths:189
KDR:6.111
Accuracy:23.515% C**
HSR:23.290% C+
Kills:6,968
Deaths (as Heavy Assault):1,290
Deaths (to Heavy Assaults):1,890
KDR:5.40155
Kill Difference:5,678
Playtime:158.922 hours
Usage:11%
Score:3.926m
Score/min:412
Accuracy (listed only):23.233%
HSR (listed only):21.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,350
Deaths:428
KDR:3.154
Accuracy:38.913% C+
HSR:11.037% D-
T5 AMC
C*
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:22.432% C
HSR:21.244% C*
TRAC-5
C+
Kills:1,145
Deaths:695
KDR:1.647
Accuracy:21.889% C+
HSR:11.965% D*
SMG-46G Armistice
C+
Kills:214
Deaths:48
KDR:4.458
Accuracy:24.117% D
HSR:17.757% C+
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D*
NSX-P Tanto
C++
Kills:106
Deaths:71
KDR:1.493
Accuracy:22.144% D
HSR:26.415% C++
Kills:4,497
Deaths (as Light Assault):1,875
Deaths (to Light Assaults):1,399
KDR:2.3984
Kill Difference:2,622
Playtime:230.624 hours
Usage:17%
Score:7.440m
Score/min:538
Accuracy (listed only):31.566%
HSR (listed only):15.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:1,350
Deaths:428
KDR:3.154
Accuracy:38.913% C+
HSR:11.037% D-
T1 Cycler
C++
Kills:735
Deaths:260
KDR:2.827
Accuracy:23.000% C++
HSR:16.327% D-
SMG-46G Armistice
C+
Kills:214
Deaths:48
KDR:4.458
Accuracy:24.117% D
HSR:17.757% C+
FA1 Barrage
B**
Kills:192
Deaths:51
KDR:3.765
Accuracy:49.889% B**
HSR:13.542% C
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
Cycler TRV
C+
Kills:170
Deaths:40
KDR:4.250
Accuracy:22.805% C+
HSR:16.471% D
TS4 Haymaker
B+
Kills:162
Deaths:42
KDR:3.857
Accuracy:48.081% B+
HSR:9.259% D*
Kills:2,993
Deaths (as Combat Medic):905
Deaths (to Combat Medics):625
KDR:3.30718
Kill Difference:2,088
Playtime:23.728 hours
Usage:2%
Score:0.601m
Score/min:422
Accuracy (listed only):33.124%
HSR (listed only):13.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
M**
Kills:1,160
Deaths:63
KDR:18.413
Accuracy:61.572% M**
HSR:86.897% A
TX1 Repeater
D
Kills:409
Deaths:282
KDR:1.450
Accuracy:19.034% D--
HSR:17.359% D
TSAR-42
A++
Kills:365
Deaths:40
KDR:9.125
Accuracy:51.039% A++
HSR:69.041% C++
SMG-46G Armistice
C+
Kills:214
Deaths:48
KDR:4.458
Accuracy:24.117% D
HSR:17.757% C+
SMG-46 Armistice
C+
Kills:170
Deaths:36
KDR:4.722
Accuracy:25.061% C+
HSR:10.588% D--
99SV
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:36.448% B*
HSR:29.193% D
TX2 Emperor
C--
Kills:160
Deaths:60
KDR:2.667
Accuracy:24.577% C--
HSR:15.625% D
NS-AM7 Archer
C
Kills:56
Deaths:36
KDR:1.556
Accuracy:35.432% T-
HSR:14.286% C
Kills:2,695
Deaths (as Infiltrator):604
Deaths (to Infiltrators):834
KDR:4.46192
Kill Difference:2,091
Playtime:29.852 hours
Usage:2%
Score:0.563m
Score/min:314
Accuracy (listed only):34.660%
HSR (listed only):32.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:536
Deaths:61
KDR:8.787
Accuracy:13.409% C
HSR:22.761% B*
M2 Mutilator
C
Kills:425
Deaths:47
KDR:9.043
Accuracy:13.002% C-
HSR:17.177% C
M1 Heavy Cycler
A
Kills:176
Deaths:38
KDR:4.632
Accuracy:16.732% B+
HSR:23.864% A
M3 Pounder HEG
C*
Kills:126
Deaths:30
KDR:4.200
Accuracy:42.682% C*
HSR:1.587% D--
M3 Pounder HEG
A
Kills:121
Deaths:48
KDR:2.521
Accuracy:42.068% B+
HSR:4.959% A
Kills:1,384
Deaths (as MAX Suit):112
Deaths (to MAX Suits):344
KDR:12.35714
Kill Difference:1,272
Playtime:21.706 hours
Usage:2%
Score:0.668m
Score/min:513
Accuracy (listed only):25.579%
HSR (listed only):14.069%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:3,771
V. Kills:445 N/A
Deaths:161
KDR:23.422
Accuracy:32.380% B+
KPH:74.300 B**
VKPH:8.800 M
M18 Locust
B**
Kills:1,457
V. Kills:1,057 138%
Deaths:94
KDR:15.500
Accuracy:32.923% C++
KPH:32.800 B*
VKPH:23.800 B**
Hellfire Rocket Pods
A+
Kills:1,397
V. Kills:497 281%
Deaths:71
KDR:19.676
Accuracy:59.103% A
KPH:82.100 C++
VKPH:29.200 A+
M18 Needler
A+
Kills:1,380
V. Kills:825 167%
Deaths:100
KDR:13.800
Accuracy:32.270% C+
KPH:28.400 A+
VKPH:17 A
Tomcat A2AM Pods
A++
Kills:1,139
V. Kills:1,029 111%
Deaths:34
KDR:33.500
Accuracy:80.820% C++
KPH:108.400 A
VKPH:97.900 A++
M18 Rotary
A
Kills:1,130
V. Kills:865 130%
Deaths:146
KDR:7.740
Accuracy:34.985% B+
KPH:24.800 B*
VKPH:19 A
Kills:10,274 (7,738 + 0)
Deaths:606
KDR:16.954
VKDR:7.785
Vehicle Kills:4,718
Kill Difference:9,668
Playtime:216.872 hours
Usage:16%
Score:6.150m
Score/min:473
Piloting Accuracy:34.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,545
V. Kills:1,993 128%
Deaths:296
KDR:8.598
Accuracy:59.501% A
KPH:14.500 A
VKPH:11.400 B*
L-30R Vektor
B**
Kills:1,305
V. Kills:499 261%
Deaths:44
KDR:29.659
Accuracy:41.239% C++
KPH:20.800 B**
VKPH:8 C+
C150 Dalton
A+
Kills:994
V. Kills:652 152%
Deaths:45
KDR:22.089
Accuracy:55.979% A+
KPH:45.600 B++
VKPH:29.900 B+
L105 Zephyr
A*
Kills:906
V. Kills:313 289%
Deaths:16
KDR:56.625
Accuracy:49.076% B++
KPH:55.800 C*
VKPH:19.300 A*
AP30 Shredder
A
Kills:829
V. Kills:680 122%
Deaths:81
KDR:10.235
Accuracy:29.587% C
KPH:36.500 B+
VKPH:30 A
L-24R Spur
B+
Kills:805
V. Kills:33 N/A
Deaths:11
KDR:73.182
Accuracy:42.579% C**
KPH:41.400 B+
VKPH:1.700 C
L105 Zephyr PX
A
Kills:83
V. Kills:7 N/A
Deaths:1
KDR:83
Accuracy:61.831% A
KPH:125.100 A
VKPH:10.500 C+
Dual-75 Duster
M+
Kills:82
V. Kills:12 N/A
Deaths:4
KDR:20.500
Accuracy:36.185% C
KPH:92.700 B*
VKPH:13.600 M+
Kills:7,549 (4,655 + 2,894)
Deaths:498
KDR:15.159
VKDR:8.412
Vehicle Kills:4,189
Kill Difference:7,051
Playtime:320.004 hours
Usage:23%
Score:4.827m
Score/min:251
Piloting Accuracy:42.579%
Gunner Accuracy:36.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:324
V. Kills:49 N/A
Deaths:10
KDR:32.400
Accuracy:44.354% B+
KPH:64.900 A*
VKPH:9.800 B+
Skyguard
A*
Kills:222
V. Kills:132 167%
Deaths:6
KDR:37
Accuracy:31.027% C**
KPH:28.800 A*
VKPH:17.200 A++
Kills:546 (546 + 0)
Deaths:16
KDR:34.125
VKDR:11.313
Vehicle Kills:181
Kill Difference:530
Playtime:12.686 hours
Usage:1%
Score:0.258m
Score/min:339
Driving Accuracy:31.027%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:2,076
V. Kills:1,481 140%
Deaths:73
KDR:28.438
Accuracy:53.189% B++
KPH:47.900 A
VKPH:34.100 M
P2-120 HEAT
S
Kills:1,157
V. Kills:206 N/A
Deaths:20
KDR:57.850
Accuracy:48.385% B++
KPH:76.200 S
VKPH:13.600 B*
P2-120 HESH
A**
Kills:1,110
V. Kills:102 N/A
Deaths:17
KDR:65.294
Accuracy:50.012% B*
KPH:106.100 A**
VKPH:9.800 C++
E540 Halberd
B**
Kills:146
V. Kills:69 209%
Deaths:7
KDR:20.857
Accuracy:49.871% B**
KPH:32.400 B+
VKPH:15.300 B+
G30 Vulcan
B**
Kills:142
V. Kills:94 149%
Deaths:12
KDR:11.833
Accuracy:31.219% C*
KPH:33.900 B**
VKPH:22.500 B**
Kills:4,631 (4,343 + 288)
Deaths:129
KDR:35.899
VKDR:15.132
Vehicle Kills:1,952
Kill Difference:4,502
Playtime:77.731 hours
Usage:6%
Score:2.851m
Score/min:611
Driving Accuracy:50.012%
Gunner Accuracy:31.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,181
V. Kills:80 N/A
Deaths:15
KDR:78.733
Accuracy:42.183% B*
KPH:142.900 B*
VKPH:9.700 B*
G20 Vulcan-H
A+
Kills:1,040
V. Kills:714 145%
Deaths:35
KDR:29.714
Accuracy:47.055% C+
KPH:64.300 B**
VKPH:44.200 A+
M40 Fury-H
A
Kills:133
V. Kills:15 N/A
Deaths:7
KDR:19
Accuracy:43.237% C+
KPH:145.500 A
VKPH:16.400 C+
G40-F Ranger
A*
Kills:59
V. Kills:30 190%
Deaths:
KDR:
Accuracy:38.345% B++
KPH:66 A*
VKPH:33.600 A++
Kills:2,413 (0 + 2,413)
Deaths:57
KDR:42.333
VKDR:14.719
Vehicle Kills:839
Kill Difference:2,356
Playtime:26.237 hours
Usage:2%
Score:1.176m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:38.345%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:16.060% C
KPH:125.400 A++
VKPH:2.200 C--
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.455 hours
Usage:0%
Score:0.016m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:16.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,2163,77116123.422A++16.7832.38%B+N/A74.2B**8.8M36050.8h19.1B+58.9B+
CAS30 Tank Buster 4,5382,5452968.598M**1.9559.501%AN/A14.5A11.3B++150175.6h55.9C++94B+
P2-120 AP 3,5572,0767328.438M+21.7953.189%B++2.023%C--47.8A34.1M71143.4h6.2B+11.7B++
M18 Locust 2,5141,4579415.5S8.8532.923%C++1.167%C-32.7B*23.8B**32644.5h78.6B238.8B+
Hellfire Rocket Pods 1,8941,3977119.676A+13.0359.103%A1.575%B*82.2C++29.2A+86617h17.1B28.9B+
M18 Needler 2,2051,38010013.8M**7.1532.27%C+3.406%B*28.5A++17A42348.5h63.8B**197.6B**
AS16 NightHawk 1,3551,3504283.154A++3.4938.913%C+11.037%D-38C++N/A12435.5h3.8B++9.7B+
L-30R Vektor 1,8041,3054429.659U23.0141.239%C++1.609%C20.8B**8C+12562.7h36.2B++87.8B*
T7 Mini-Chaingun 1,2161,2134013.025A*3.6216.222%C+10.635%D59.8A+N/A19920.3h11B**67.9B+
P525 Marauder-H 1,2611,1811578.733S72.0942.183%B*N/A142.3B*9.6B*4468.3h5.6B+13.2B*
MSW-R 1,1791,1761687A*0.3525.096%B+21.003%C-99.7A*N/A35211.8h9.3B**37B++
TMG-50 1,1651,1632344.97M**1.6826.305%B*21.152%C94.6MN/A31412.3h8.1B**30.7B*
M77-B 1,1601,1606318.413U11.7761.572%M**86.897%A101.8SN/A29611.4h1.5A+2.4A+
T16 Rhino 1,1601,1592155.391S1.2623.278%B+19.154%C--94.2M+N/A28812.3h10.2B**44B++
T5 AMC 1,1731,1585042.298A4.3522.432%C21.244%C*19.6C+N/A7459.1h12.2B++54.4B+
T9A "Butcher" 1,1611,1582404.825A++1.8219.973%D--25.561%C81B*N/A25614.3h10.7B53.5C
T9 CARV 1,1651,1572444.742A**1.9021.227%B+19.101%D68.9A*N/A33616.8h10.1B**47.6B++
P2-120 HEAT 1,3631,1572057.85S51.2048.385%B++1.729%D-76.1S13.6B*39415.2h3.7A+7.7A+
T9 CARV-S 1,1611,1551896.111S0.5423.515%C**23.29%C+109MN/A29310.6h9.4B**40.1B+
TRAC-5 1,1641,1456951.647B**5.0021.889%C+11.965%D*21.4C++N/A11253.6h14.4C**65.8C**
Tomcat A2AM Pods 2,1681,1393433.5S26.8580.82%C++N/A108.5A98A++165710.5h6.4B**8A
M18 Rotary 1,9951,1301467.74M1.0934.985%B+2.478%C++24.8B*19A37445.6h88.9B+254.1B++
P2-120 HESH 1,2121,1101765.294S58.6550.012%B*N/A105.7A**9.7C++40610.5h3.7B*7.3B**
G20 Vulcan-H 1,7541,0403529.714S23.0747.055%C+2.596%C+64.2B**44.1A+90816.2h83.9B+178.2B+
C150 Dalton 1,6469944522.089A*15.4455.979%A+N/A45.6B++29.9B+44921.8h5C+9B+
C-4 1,2839421635.779M++0.8725%C+N/A88C++31.9C*86810.7h0.7A+2.6A
L105 Zephyr 1,2199061656.625M**49.9849.076%B++N/A55.9C*19.3A*35016.2h6.7C+13.6B
AP30 Shredder 1,5098298110.235C++3.5929.587%C1.568%C-36.5B+30A114722.7h69.2B+234.1B+
L-24R Spur 8388051173.182S66.5442.579%C**2.857%B+41.3B+1.7C13819.5h17.1C++40B
T1 Cycler 7397352602.827A++3.8223%C++16.327%D-53.6A++N/A21713.7h11.5B**49.8B++
Tank Mine 1,086616857.247A**0.6036.002%C*N/A81.1C--61.8C+8107.6h1.2B**3.4A++
M2 Mutilator 539536618.787S2.1413.409%C22.761%B*55.3MN/A1859.7h12.9A95.8B+
ML-7 6504441582.81M*3.8460.498%B+2.477%C+36.7A17B+36512.1h4.5B**7.4B**
M2 Mutilator 431425479.043S2.4013.002%C-17.177%C53.8A*N/A1757.9h13.4A102.9B+
TX1 Repeater 4244092821.45B*5.2019.034%D--17.359%D33C**1.2B**14312.4h13.8C++72.5C
TSAR-42 367365409.125B**2.4851.039%A++69.041%C++76A++N/A2444.8h1.8B**3.6B**
C75 Viper 3733241032.4S25.7544.354%B+1.235%C64.8A*9.8B+3005h7.2B**16.3B**
Frag Grenade 3043021302N/A295.3544.983%C+N/A755A5D24160.4h2.7B**5.9B*
Chainblade 2392375,7770.041B++6.6122.642%C--N/A0.5C+N/A2451.5h2.6C++11.6C++
AMR-66 226224524.308M**2.3424.474%C-16.518%D*53.3A*N/A1494.2h6.8B**27.8B+
Skyguard 354222637U30.3531.027%C**1.802%C28.8A*17.1A++3647.7h88.1B*283.8B*
SMG-46G Armistice 214214484.458M*2.1924.117%D17.757%C+69B++N/A1793.1h13.1C*54.5C+
FA1 Barrage 193192513.765A**2.8849.889%B**13.542%C87.3M*N/A2812.2h3.5B**7B*
M1 Heavy Cycler 176176384.632M2.0116.732%B+23.864%A47.6A**N/A2333.7h13.4A80.1B++
SMG-46 Armistice 170170364.722M*1.9225.061%C+10.588%D--77.3A**N/A2562.2h11.5B*45.8B+
Cycler TRV 171170404.25M+2.4022.805%C+16.471%D60.7A+N/A2332.8h11.4B++50.1B+
TS4 Haymaker 165162423.857M2.7948.081%B+9.259%D*64.8A++1.2A*2642.5h3.8B+7.9B++
99SV 161161394.128A+2.5236.448%B*29.193%D26C++N/A1266.2h4.4B*12.1B*
TX2 Emperor 163160602.667A++3.9824.577%C--15.625%D69.6A*1.3A2182.3h8.2B+33.3C++
Orbital Strike Uplink 2221561156N/A149.35394.231%UN/A1560U660U66030.1h1.3T*0.3T*
E540 Halberd 215146720.857A*14.2149.871%B**4.11%B+32.4B+15.3B+5514.5h5.3B+10.6B*
G30 Vulcan 2361421211.833A+5.1931.219%C*2.817%C33.8B**22.4B**9474.2h71.7B*229.7B*
M40 Fury-H 148133719B+12.3543.237%C+N/A147.8A+16.7C+6530.9h5.4B**12.5B**
M3 Pounder HEG 179126304.2A++2.4542.682%C*1.587%D--21.4C**9M++1795.9h21.5C50.4C+
T2 Striker 190121235.261U1.3939.153%D*N/A19.2B++11C+4726.3h19.6A+50.2B*
M3 Pounder HEG 178121482.521B++4.1342.068%B+4.959%A16.4C+7.7M1477.4h25.9D*61.6C
NSX-P Tanto 109106711.493B+5.1522.144%D26.415%C++10.9DN/A389.7h14.6C*65.7C+
ASP-30 Grounder 170101402.525M*4.1269.041%B*N/A18.7C++12.8C++2985.4h7.5C**10.8B++
Rocklet Rifle 14790452A*4.6547.863%DN/A19.1D12.1D*2024.7h15.2A++31.7A
A30 Walker 17486312.774B*3.8719.374%D1.163%D18.3C++18.7B++5154.7h108.8B+561.5B
L105 Zephyr PX 9083183M*76.3561.831%A1.205%B++118.6B**10C+4360.7h4.3B+7B*
Dual-75 Duster 9482420.5B++13.8536.185%C1.22%B++91.1B++13.3M20040.9h5.2B+14.3B
G40-F Ranger 8959159U52.3538.345%B++N/A65.6A*33.3A++7030.9h50.4B*131.3B**
M12 Kobalt 5857157M+50.3516.06%C26.316%A++114A+2D5810.5h13.3B**82.9B+
NS-AM7 Archer 7656361.556A**5.0935.432%T-14.286%C4.5D1.6D3912.4h12.2B++34.3C++
M60-A Bulldog 6952152S45.3536.905%C+N/A43.3B+14.2A+10721.2h4.8B*12.9B+
M20 Basilisk 5650316.667B**10.0237.948%F12%M*83.3A++10D*5130.6h35A+92.2A
M12 Kobalt 5350150B*43.3526.095%B*12%D**166.7A10B+8050.3h22C--84.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,2901.7h
Anti-Vehicle MANA Turret22190.5h
Nano-Armor Kit3311,088,97877.2h
Nanite Revive Grenade0670h
Medical Applicator4122,4483.6h
Restoration Kit493530.7h
Welding Device04900h
Ammunition Package17680.3h
Medical Kit3481,5949.3h
Anti-Infantry MANA Turret82621.5h
Nano-Repair Grenade01610h
MG-S1 Jackal2832.2h
Recon Detection Device32620.8h
Xiphos Anti-Personnel Phalanx Turret01390h
WLT-Howler Mining Laser2532,71523.8h

Check the help document for the dictionary if you want to learn more about words used here.


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