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Primarch MrDay[RPS] MrDay
VS BR 99

KDR: 1.09

Score: 18m

Last Seen: May 29th, 2017 5:43 PM
- OFFLINE - 19587.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 38%
Level 100 Progress: 95% 52h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Sirius SX12 Solstice SF Proximity Mine Blueshift VM5 Blueshift VM5 SVA-88 Pulsar C Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 845TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.137%13.97%281712073,7580.6190080.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.776%-0.198C-1.05D*0.789B++HEAD + (~3.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.043C+15.6-0.096C+62.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.214%1.449%2911213138413710.33414192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.28D**-0.129C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.723B++11.30.787B++33.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.418%3.604%247412101,1936326221.88468191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.956%-0.346C-0.672B+-1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+4.40.646B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.144%1.415%77312114245403140.785185135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.299%-0.744D--0.749D-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.612B+130.673B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.55%69.608%771121310234700.293948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.066C+0.164C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.186C++2.80.125C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.656%13.514%772121255565110.851227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%-1.319D**-0.222C-1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.272C4.30.115C+12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m591.1%287 (17.2k)270 (16.2k)1.0917714,26413,0651.3458999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141813.419%8.925%12005:062

6% Combat Medic60% Engineer13% Heavy Assault6% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:50 PMApr 11th, 2013 6:10 PMJun 17th, 2017 12:35 PM (797d) (PST)May 29th, 2017 2:03 PM (816d) (PST)May 29th, 2017 1:43 PM (816d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3041841200.2140.1960.0191.4310.02852

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,24111,0337,2081312186216,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108.8h/46.2d 3,320 1,273 3,672 95.2k 1,842 2,280 1,844 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:700
Deaths:880
KDR:0.795
Accuracy:18.393% D--
HSR:17.286% D--
Kills:700
Deaths (as Heavy Assault):880
Deaths (to Heavy Assaults):3,871
KDR:0.79545
Kill Difference:180
Playtime:142.073 hours
Usage:13%
Score:2.181m
Score/min:256
Accuracy (listed only):18.393%
HSR (listed only):17.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,489
Deaths:1,649
KDR:0.903
Accuracy:24.587% C++
HSR:6.985% F
Pulsar C
D
Kills:580
Deaths:960
KDR:0.604
Accuracy:20.852% D
HSR:17.414% D--
Pandora VX25
C++
Kills:411
Deaths:635
KDR:0.647
Accuracy:24.819% D**
HSR:15.572% C++
Serpent VE92
D-
Kills:291
Deaths:551
KDR:0.528
Accuracy:19.378% D-
HSR:13.402% D*
Deimos VA29
D**
Kills:144
Deaths:298
KDR:0.483
Accuracy:29.795% F*
HSR:7.639% D**
Kills:2,915
Deaths (as Engineer):4,093
Deaths (to Engineers):2,970
KDR:0.71219
Kill Difference:1,178
Playtime:660.727 hours
Usage:60%
Score:11.019m
Score/min:278
Accuracy (listed only):23.886%
HSR (listed only):12.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,491
Deaths:2,152
KDR:0.693
Accuracy:20.827% D
HSR:11.134% D*
Pandora VX25
C++
Kills:411
Deaths:635
KDR:0.647
Accuracy:24.819% D**
HSR:15.572% C++
Equinox VE2
C
Kills:339
Deaths:451
KDR:0.752
Accuracy:23.809% C
HSR:10.915% D*
NS-7 PDW
D-
Kills:291
Deaths:466
KDR:0.624
Accuracy:19.773% D-
HSR:13.058% D-
H-V45
D
Kills:271
Deaths:323
KDR:0.839
Accuracy:20.364% D
HSR:13.284% D--
Deimos VA29
D**
Kills:144
Deaths:298
KDR:0.483
Accuracy:29.795% F*
HSR:7.639% D**
Kills:2,947
Deaths (as Combat Medic):4,325
Deaths (to Combat Medics):1,669
KDR:0.68139
Kill Difference:1,378
Playtime:65.719 hours
Usage:6%
Score:1.244m
Score/min:316
Accuracy (listed only):23.231%
HSR (listed only):11.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,491
Deaths:2,152
KDR:0.693
Accuracy:20.827% D
HSR:11.134% D*
Solstice SF
C++
Kills:1,489
Deaths:1,649
KDR:0.903
Accuracy:24.587% C++
HSR:6.985% F
Pulsar C
D
Kills:580
Deaths:960
KDR:0.604
Accuracy:20.852% D
HSR:17.414% D--
Pandora VX25
C++
Kills:411
Deaths:635
KDR:0.647
Accuracy:24.819% D**
HSR:15.572% C++
NS-7 PDW
D-
Kills:291
Deaths:466
KDR:0.624
Accuracy:19.773% D-
HSR:13.058% D-
Serpent VE92
D-
Kills:291
Deaths:551
KDR:0.528
Accuracy:19.378% D-
HSR:13.402% D*
Deimos VA29
D**
Kills:144
Deaths:298
KDR:0.483
Accuracy:29.795% F*
HSR:7.639% D**
Kills:4,697
Deaths (as Light Assault):6,711
Deaths (to Light Assaults):1,987
KDR:0.6999
Kill Difference:2,014
Playtime:58.294 hours
Usage:5%
Score:0.642m
Score/min:183
Accuracy (listed only):22.862%
HSR (listed only):12.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,491
Deaths:2,152
KDR:0.693
Accuracy:20.827% D
HSR:11.134% D*
NS-7 PDW
D-
Kills:291
Deaths:466
KDR:0.624
Accuracy:19.773% D-
HSR:13.058% D-
NS-357 Underboss
C-
Kills:134
Deaths:292
KDR:0.459
Accuracy:23.331% F
HSR:17.911% C-
Parallax VX3
D
Kills:102
Deaths:33
KDR:3.091
Accuracy:34.550% D
HSR:69.608% D--
Kills:2,018
Deaths (as Infiltrator):2,943
Deaths (to Infiltrators):1,259
KDR:0.68569
Kill Difference:925
Playtime:65.788 hours
Usage:6%
Score:0.813m
Score/min:206
Accuracy (listed only):24.620%
HSR (listed only):27.928%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:816
Deaths:526
KDR:1.551
Accuracy:17.138% D
HSR:14.093% D*
Blueshift VM5
D
Kills:791
Deaths:505
KDR:1.566
Accuracy:16.687% D
HSR:15.550% D--
Nebula VM20
C-
Kills:239
Deaths:171
KDR:1.398
Accuracy:16.164% C-
HSR:16.736% D-
Nebula VM20
C-
Kills:232
Deaths:175
KDR:1.326
Accuracy:16.596% C-
HSR:15.948% D-
Comet VM2
C+
Kills:102
Deaths:132
KDR:0.773
Accuracy:39.141% C-
HSR:3.922% C+
Comet VM2
C-
Kills:93
Deaths:110
KDR:0.845
Accuracy:38.976% D
HSR:3.226% C-
NS-10 Burster
C++
Kills:65
Deaths:89
KDR:0.730
Accuracy:28.797% C+
HSR:7.692% C++
Kills:2,338
Deaths (as MAX Suit):854
Deaths (to MAX Suits):1,275
KDR:2.7377
Kill Difference:1,484
Playtime:105.855 hours
Usage:10%
Score:2.071m
Score/min:326
Accuracy (listed only):24.785%
HSR (listed only):11.024%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:138
V. Kills:3 N/A
Deaths:74
KDR:1.865
Accuracy:25.214% F-
KPH:13.700 D--
VKPH:0.300 D**
Kills:138 (138 + 0)
Deaths:74
KDR:1.865
VKDR:0.041
Vehicle Kills:3
Kill Difference:64
Playtime:10.084 hours
Usage:1%
Score:0.035m
Score/min:58
Piloting Accuracy:25.214%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:101
V. Kills:9 N/A
Deaths:21
KDR:4.810
Accuracy:30.843% D**
KPH:363,600 U
VKPH:32,400 U
Kills:101 (0 + 101)
Deaths:21
KDR:4.810
VKDR:0.429
Vehicle Kills:9
Kill Difference:80
Playtime:0.001 hours
Usage:0%
Score:0.040m
Score/min:1,202,850
Piloting Accuracy:N/A%
Gunner Accuracy:30.843%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:395
V. Kills:132 297%
Deaths:48
KDR:8.229
Accuracy:39.781% D*
KPH:17.500 D-
VKPH:5.900 D*
Kills:395 (395 + 0)
Deaths:48
KDR:8.229
VKDR:2.750
Vehicle Kills:132
Kill Difference:347
Playtime:22.563 hours
Usage:2%
Score:0.216m
Score/min:160
Driving Accuracy:39.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:382
V. Kills:303 126%
Deaths:112
KDR:3.411
Accuracy:35.113% F--
KPH:10.400 D**
VKPH:8.200 D**
Supernova PC
D
Kills:318
V. Kills:105 300%
Deaths:53
KDR:6
Accuracy:37.651% D*
KPH:16.800 D
VKPH:5.600 D-
Saron HRB
D
Kills:180
V. Kills:110 162%
Deaths:49
KDR:3.673
Accuracy:40.432% C
KPH:17 D
VKPH:10.400 D
Proton II PPA
B+
Kills:157
V. Kills:18 N/A
Deaths:25
KDR:6.280
Accuracy:19.719% D
KPH:39.800 D
VKPH:4.600 B+
Supernova VPC
D*
Kills:98
V. Kills:16 N/A
Deaths:23
KDR:4.261
Accuracy:37.730% D**
KPH:14.800 D**
VKPH:2.400 D*
Kills:1,135 (798 + 337)
Deaths:262
KDR:4.332
VKDR:2.107
Vehicle Kills:552
Kill Difference:873
Playtime:76.847 hours
Usage:7%
Score:0.974m
Score/min:211
Driving Accuracy:37.730%
Gunner Accuracy:19.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:87
V. Kills:8 N/A
Deaths:12
KDR:7.250
Accuracy:26.180% D*
KPH:26.500 D*
VKPH:2.400 D--
Kills:87 (0 + 87)
Deaths:12
KDR:7.250
VKDR:0.667
Vehicle Kills:8
Kill Difference:75
Playtime:3.287 hours
Usage:0%
Score:0.025m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:26.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,5051,4912,1520.693C0.4020.827%D11.134%D*10.8D-N/A52137.8h18D86.5C
Solstice SF 1,5141,4891,6490.903C+0.1924.587%C++6.985%F13.3C-N/A59111.9h9.1B+37.2B+
Proximity Mine 1,0321,0325120.235S19.1454.214%A+N/A245.7MN/A10474.2h1.9C++3.4B**
Blueshift VM5 8278165261.551C0.4617.138%D14.093%D*15.5D*N/A7152.6h16C++93.6C+
Blueshift VM5 7977915051.566C0.4716.687%D15.55%D--15.7D*N/A7250.5h15.6C++93.7C+
SVA-88 7037008800.795C-0.3018.393%D--17.286%D--15.6D--N/A7445h15.4D*83.9D--
Pulsar C 5845809600.604C0.4920.852%D17.414%D--9.5D-N/A3861.2h13.3C63.6C
Lasher X2 4614536420.706C0.3922.503%C-4.194%C++13.9D-N/A7032.6h20.9C+93.1C+
Pandora VX25 4114116350.647C-0.4424.819%D**15.572%C++9.5D--N/A4543.1h4.7C+18.8D-
L100 Python HEAT 527395488.229B*7.1439.781%D*3.038%B17.5D-5.8D*16022.6h4.6B*11.5C**
Supernova FPC 6853821123.411C2.3235.113%F--4.974%A++10.4D**8.2D**18236.8h4.7B+13.5D
Equinox VE2 3413394510.752C0.3423.809%C10.915%D*13.6D-N/A5225h11.8B49.5C*
Supernova PC 423318536C++4.9137.651%D*3.145%B++16.8D5.6D-17418.9h4B*10.7C*
NS-7 PDW 2912914660.624C0.4719.773%D-13.058%D-12.1DN/A6224h15.6C+78.8C
Serpent VE92 2922915510.528C-0.5619.378%D-13.402%D*9.4D-N/A4730.8h16.1D83.3D
H-V45 2712713230.839C0.2520.364%D13.284%D--14.9DN/A10118.2h12.9C*63.4C+
Nebula VM20 2422391711.398C0.3116.164%C-16.736%D-14.5D*N/A6616.5h19.2D118.6C
Nebula VM20 2352321751.326C0.2316.596%C-15.948%D-13.8D*N/A6016.8h20.5D--123.3C
Frag Grenade 1891881188N/A186.9145.282%C+N/A376C-2D17060.5h4.2C9.2C+
C-4 2681861421.31C+0.2224.236%CN/A56.4D24.8C10513.3h1.2B+5.1B+
Saron HRB 290180493.673C2.5840.432%C2.222%B+17D10.4D39710.6h15.1B**37.3B*
Force-Blade 19017211,1970.015C1.0819.818%D-N/A0.2C--N/A1692h2.3B11.5C+
Proton II PPA 175157256.28C--5.1919.719%DN/A40.3D4.6B+3043.9h11.1C56.2C-
Deimos VA29 1441442980.483D0.6129.795%F*7.639%D**7.5D*N/A3819.2h3.2D*10.9F--
Light PPA 141138741.865C0.7725.214%F-1.449%C**13.7D--N/A5810.1h11.3B44.8C+
NS-357 Underboss 1341342920.459C--0.6323.331%F17.911%C-14.3D-N/A739.4h5.4D--23.3F
MANA Anti-Personnel Turret 134133632.111N/A1.0215.778%UN/A1330U10U3987000.1h26.8T*170T*
Sticky Grenade 1201191119N/A117.9149.891%CN/A1190B+10C37450.1h1.9B+3.8B
Parallax VX3 102102333.091C+2.0034.55%D69.608%D--13.8D-N/A797.4h2.8D8.1D
Comet VM2 1541021320.773C+0.3239.141%C-3.922%C+7.3D3.7C12813.9h19.9B50.9C*
L105 Zephyr 110101214.81C-3.7230.843%D**N/A1010U90S4009500.1h5.1B*16.4C++
Supernova VPC 11498234.261D3.1737.73%D**2.041%B+14.8D**2.4D*1266.6h4D10.5D*
Comet VM2 140931100.845C+0.2538.976%D3.226%C-8.1D4.1C-13211.5h18.8B++48.3B+
MAX Punch 95929100.101C+0.9931.987%D-N/A1CN/A595.1h2.1C++6.5C+
Lancer VS22 214882350.374C--0.7257.923%C-1.136%C6.4D9.2C-28913.7h31.1C+53.7C+
Proton II PPA-H 9587127.25C6.1626.18%D*1.149%D26.4D*2.4D--1283.3h12.4C47.2D-
NS Decimator 97771000.77C0.3251.282%D*3.896%A+21.4D-5.6D*2443.6h4.2B+8.1C+
NS-10 Burster 11365890.73C0.3628.797%C+7.692%C++5.1C3.8C++16012.8h116.6B+404.9B+
MANA Anti-Vehicle Turret 12362770.805D0.2935.177%FN/A620C-610C+1496040.1h9.6C27.4D*
Tank Mine 9151321.594C--0.5035.93%C*N/A56.7D--44.4D13180.9h2.8D**7.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3590.2h
Nano-Armor Kit573497,05844.5h
Anti-Vehicle MANA Turret171332.3h
Nanite Revive Grenade02480.1h
Spitfire Auto-Turret0680.1h
Motion Spotter0670.1h
Deconstruction Tool15660h
G30 Walker01090h
Ammunition Package78230.3h
Medical Kit1640.1h
Anti-Infantry MANA Turret294983.5h
Medical Applicator15373,8246.2h
Recon Detection Device75641.4h

Check the help document for the dictionary if you want to learn more about words used here.


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