Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 3 (18,308)players online:
Maldrasou (25)  milsimprodigy (16)  Ahorn (15)  gratgaisdead (8)  GelosTheStrimmer (6)  RaidenHuttbroker (5) 75
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Deputy Director Horseman MrGlas[] MrGlas
NC BR 90

KDR: 2.37

Score: 56.7m

Last Seen: Oct 25th, 2018 7:17 PM
- OFFLINE - 20 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Miller
Level Progress (to 91): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 ARX AF-4A Bandit Gauss Compact Burst C85 Canister-H GD-7F E540 Halberd AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MrGlas



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,725,129 MLG Score: 1379
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.707%22.186%7034896664,1272.174170.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.163%2.096A*0.253C*-0.232CHEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.579B+100.299C*21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.394%1.599%604101068814163140.485533218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.167%-0.218C-0.016C+0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1440.1C+510.032C+93.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.71%1.745%8098100615,413291577715.28567198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%0.282C*-0.586D0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.547B+7.70.389C**9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.068%7.68%54913100111,445284734444.01861332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.907%0.274C*0.874B*0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.749B++11.50.704B++18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.232%72.83%549510093,261306951.06256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.146%0.626B+0.373C**0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.20.298C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.638%13.398%549410104,9411758532.81058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.358%2.027A*-0.211C0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.80.432B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.7m237.1%413 (24.8k)358 (21.5k)2.37183127,67153,8282.7076290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014912723.402%15.554%36402:5659

6% Combat Medic47% Engineer11% Heavy Assault8% Infiltrator27% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 8:50 PMFeb 2nd, 2017 7:47 AMOct 25th, 2018 4:47 PM (18d) (PST)Oct 25th, 2018 5:24 PM (18d) (PST)Oct 25th, 2018 3:17 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9521737790.8070.3400.1252.2070.1241379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,12210,39646,72648208132721,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2637.8h/109.9d 18,075 19,858 34,711 349.3k 2,608 8,122 19,669 150.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A++
Kills:2,518
Deaths:837
KDR:3.008
Accuracy:30.487% A++
HSR:27.284% C+
NS-15M2
A+
Kills:1,378
Deaths:468
KDR:2.944
Accuracy:31.360% A+
HSR:22.424% C
NC6A GODSAW
B+
Kills:1,368
Deaths:534
KDR:2.562
Accuracy:30.357% B+
HSR:25.219% C+
GD-22S
A++
Kills:1,325
Deaths:543
KDR:2.440
Accuracy:31.089% A++
HSR:27.321% B+
NC6 Gauss SAW
B**
Kills:1,267
Deaths:792
KDR:1.600
Accuracy:25.051% B**
HSR:23.915% C++
LA1 Anchor
A
Kills:1,238
Deaths:531
KDR:2.331
Accuracy:31.037% A
HSR:23.344% C
EM6
A++
Kills:1,218
Deaths:333
KDR:3.658
Accuracy:31.131% A++
HSR:23.892% C++
MGR-L1 Promise
B**
Kills:1,205
Deaths:367
KDR:3.283
Accuracy:28.623% B**
HSR:24.564% C+
NC05 Jackhammer
A
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:49.076% B++
HSR:20.017% A
EM1
C+
Kills:1,152
Deaths:890
KDR:1.294
Accuracy:21.466% C+
HSR:19.444% C
NC6S Gauss SAW S
A++
Kills:204
Deaths:73
KDR:2.795
Accuracy:32.485% A++
HSR:24.510% C++
Kills:14,032
Deaths (as Heavy Assault):6,340
Deaths (to Heavy Assaults):14,683
KDR:2.21325
Kill Difference:7,692
Playtime:285.565 hours
Usage:11%
Score:5.843m
Score/min:341
Accuracy (listed only):31.106%
HSR (listed only):23.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A
Kills:4,674
Deaths:2,098
KDR:2.228
Accuracy:31.384% A
HSR:20.026% C
Gauss Compact Burst
A
Kills:4,295
Deaths:1,664
KDR:2.581
Accuracy:33.430% A
HSR:22.328% C
GD-7F
B*
Kills:2,902
Deaths:2,671
KDR:1.086
Accuracy:28.362% B*
HSR:20.021% C++
AC-X11
A
Kills:2,703
Deaths:1,669
KDR:1.620
Accuracy:31.523% A
HSR:20.940% C+
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4A Bandit AE
A++
Kills:1,860
Deaths:785
KDR:2.369
Accuracy:35.150% A++
HSR:20.753% D
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
B**
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% B**
HSR:19.676% C*
LA39 Bruiser
A+
Kills:1,304
Deaths:706
KDR:1.847
Accuracy:77.418% A+
HSR:13.880% C+
MGR-S1 Gladius
A
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% A
HSR:22.696% C++
NSX Tanto
A+
Kills:1,283
Deaths:651
KDR:1.971
Accuracy:34.184% A+
HSR:22.447% C
Razor GD-23
A++
Kills:1,272
Deaths:527
KDR:2.414
Accuracy:32.785% A++
HSR:21.462% C*
Gauss Compact S
A*
Kills:1,247
Deaths:533
KDR:2.340
Accuracy:33.233% A*
HSR:23.095% B*
AF-4AE Cyclone
B**
Kills:1,211
Deaths:435
KDR:2.784
Accuracy:33.447% B**
HSR:25.929% C*
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
NSX-P Tanto
A+
Kills:1,193
Deaths:633
KDR:1.885
Accuracy:32.925% A+
HSR:21.794% C-
MKV-P Suppressed
A
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% A
HSR:20% C-
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
19A Fortuna
A
Kills:1,178
Deaths:587
KDR:2.007
Accuracy:31.265% A
HSR:16.299% D
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
AF-19 Mercenary
A*
Kills:1,173
Deaths:840
KDR:1.396
Accuracy:33.427% A*
HSR:22.933% C**
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
Tempest
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% A
HSR:16.126% D
AF-57 Piston
A*
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A*
HSR:10.931% D
NS-11C
A*
Kills:1,169
Deaths:687
KDR:1.702
Accuracy:33.727% A*
HSR:19.076% C+
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C*
PS1-AV Suppressor
C+
Kills:195
Deaths:88
KDR:2.216
Accuracy:29.193% C+
HSR:22.564% C+
Kills:42,615
Deaths (as Light Assault):22,439
Deaths (to Light Assaults):8,901
KDR:1.89915
Kill Difference:20,176
Playtime:718.713 hours
Usage:27%
Score:17.337m
Score/min:402
Accuracy (listed only):37.992%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A
Kills:4,674
Deaths:2,098
KDR:2.228
Accuracy:31.384% A
HSR:20.026% C
Gauss Compact Burst
A
Kills:4,295
Deaths:1,664
KDR:2.581
Accuracy:33.430% A
HSR:22.328% C
GD-7F
B*
Kills:2,902
Deaths:2,671
KDR:1.086
Accuracy:28.362% B*
HSR:20.021% C++
AC-X11
A
Kills:2,703
Deaths:1,669
KDR:1.620
Accuracy:31.523% A
HSR:20.940% C+
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4A Bandit AE
A++
Kills:1,860
Deaths:785
KDR:2.369
Accuracy:35.150% A++
HSR:20.753% D
LA39 Bruiser
A+
Kills:1,304
Deaths:706
KDR:1.847
Accuracy:77.418% A+
HSR:13.880% C+
NSX Tanto
A+
Kills:1,283
Deaths:651
KDR:1.971
Accuracy:34.184% A+
HSR:22.447% C
Razor GD-23
A++
Kills:1,272
Deaths:527
KDR:2.414
Accuracy:32.785% A++
HSR:21.462% C*
Gauss Compact S
A*
Kills:1,247
Deaths:533
KDR:2.340
Accuracy:33.233% A*
HSR:23.095% B*
NSX-P Tanto
A+
Kills:1,193
Deaths:633
KDR:1.885
Accuracy:32.925% A+
HSR:21.794% C-
19A Fortuna
A
Kills:1,178
Deaths:587
KDR:2.007
Accuracy:31.265% A
HSR:16.299% D
AF-19 Mercenary
A*
Kills:1,173
Deaths:840
KDR:1.396
Accuracy:33.427% A*
HSR:22.933% C**
AF-57 Piston
A*
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A*
HSR:10.931% D
NS-11C
A*
Kills:1,169
Deaths:687
KDR:1.702
Accuracy:33.727% A*
HSR:19.076% C+
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C*
MGR-M1 Bishop
C-
Kills:58
Deaths:14
KDR:4.143
Accuracy:29.955% C-
HSR:12.069% F--
Kills:29,948
Deaths (as Engineer):16,278
Deaths (to Engineers):10,453
KDR:1.83978
Kill Difference:13,670
Playtime:1,234.556 hours
Usage:47%
Score:26.206m
Score/min:354
Accuracy (listed only):40.062%
HSR (listed only):18.745%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,966
Deaths:1,968
KDR:0.999
Accuracy:44.914% B**
HSR:23.703% C**
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
B**
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% B**
HSR:19.676% C*
EM4 Longshot
C+
Kills:1,373
Deaths:408
KDR:3.365
Accuracy:38.315% C+
HSR:74.727% C-
MGR-S1 Gladius
A
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% A
HSR:22.696% C++
AF-18 Stalker
A*
Kills:1,272
Deaths:577
KDR:2.205
Accuracy:37.537% A*
HSR:18.868% C+
AF-4AE Cyclone
B**
Kills:1,211
Deaths:435
KDR:2.784
Accuracy:33.447% B**
HSR:25.929% C*
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
MKV-P Suppressed
A
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% A
HSR:20% C-
NSX Tomoe
B**
Kills:1,180
Deaths:752
KDR:1.569
Accuracy:33.494% B**
HSR:29.322% D
NS-44P Commissioner
B**
Kills:1,179
Deaths:737
KDR:1.600
Accuracy:49.154% B**
HSR:26.124% C++
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
Tempest
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% A
HSR:16.126% D
AF-18 Stalker AE
A
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:37.174% A
HSR:21.698% D
EM4-AE Longshot
C+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:40.933% C+
HSR:74.138% D--
SAS-R
B+
Kills:386
Deaths:144
KDR:2.681
Accuracy:41.108% B+
HSR:62.435% D
NS-45 Pilot
B**
Kills:385
Deaths:330
KDR:1.167
Accuracy:37.218% B**
HSR:29.351% B+
LA80
C++
Kills:218
Deaths:48
KDR:4.542
Accuracy:41.219% C++
HSR:77.523% C+
PS1-AV Suppressor
C+
Kills:195
Deaths:88
KDR:2.216
Accuracy:29.193% C+
HSR:22.564% C+
AM7-XOXO
B+
Kills:175
Deaths:124
KDR:1.411
Accuracy:55.694% D
HSR:26.857% B+
NC14 Bolt Driver
D
Kills:124
Deaths:82
KDR:1.512
Accuracy:31.181% D
HSR:63.710% D*
Soldier Soaker
B*
Kills:122
Deaths:79
KDR:1.544
Accuracy:42.351% B*
HSR:11.475% D
LA3 Desperado
A
Kills:73
Deaths:57
KDR:1.281
Accuracy:36.574% A
HSR:23.288% B+
NS-61 Emissary
A
Kills:65
Deaths:54
KDR:1.204
Accuracy:36.027% A
HSR:12.308% D
Kills:23,569
Deaths (as Infiltrator):12,142
Deaths (to Infiltrators):8,224
KDR:1.94111
Kill Difference:11,427
Playtime:223.034 hours
Usage:8%
Score:4.008m
Score/min:300
Accuracy (listed only):37.599%
HSR (listed only):30.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
B**
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% B**
HSR:19.676% C*
LA39 Bruiser
A+
Kills:1,304
Deaths:706
KDR:1.847
Accuracy:77.418% A+
HSR:13.880% C+
MGR-S1 Gladius
A
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% A
HSR:22.696% C++
NS-11A "Heatwave"
A
Kills:1,253
Deaths:419
KDR:2.990
Accuracy:32.529% A
HSR:19.872% D
Reaper DMR
B+
Kills:1,252
Deaths:1,086
KDR:1.153
Accuracy:27.490% B+
HSR:25.879% C*
AF-4AE Cyclone
B**
Kills:1,211
Deaths:435
KDR:2.784
Accuracy:33.447% B**
HSR:25.929% C*
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
MKV-P Suppressed
A
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% A
HSR:20% C-
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
GR-22
A
Kills:1,178
Deaths:523
KDR:2.252
Accuracy:30.051% A
HSR:21.053% C**
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
Gauss Rifle Burst
B*
Kills:1,174
Deaths:427
KDR:2.749
Accuracy:31.267% B*
HSR:26.406% C+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
NC9 A-Tross
A+
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:31.746% A+
HSR:23.700% C+
Tempest
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% A
HSR:16.126% D
NS-11A
A*
Kills:1,172
Deaths:474
KDR:2.473
Accuracy:33.349% A*
HSR:20.478% C+
AF-57 Piston
A*
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A*
HSR:10.931% D
GR-22AE
B*
Kills:1,169
Deaths:403
KDR:2.901
Accuracy:31.519% B*
HSR:22.070% C
NC1 Gauss Rifle
B**
Kills:291
Deaths:180
KDR:1.617
Accuracy:27.168% B**
HSR:26.804% B*
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C*
PS1-AV Suppressor
C+
Kills:195
Deaths:88
KDR:2.216
Accuracy:29.193% C+
HSR:22.564% C+
Kills:26,328
Deaths (as Combat Medic):13,108
Deaths (to Combat Medics):5,393
KDR:2.00854
Kill Difference:13,220
Playtime:156.998 hours
Usage:6%
Score:3.103m
Score/min:329
Accuracy (listed only):38.240%
HSR (listed only):20.455%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:381
V. Kills:103 366%
Deaths:200
KDR:1.905
Accuracy:48.947% C+
KPH:27.500 D
VKPH:7.400 D
Vortek Rotary
C+
Kills:144
V. Kills:133 107%
Deaths:322
KDR:0.447
Accuracy:29.964% C+
KPH:5.300 D
VKPH:4.900 D
M30 Mustang AH
D
Kills:97
V. Kills:12 N/A
Deaths:57
KDR:1.702
Accuracy:66.939% A+
KPH:21.700 D
VKPH:2.700 D
M20 Mustang
B**
Kills:66
V. Kills:55 118%
Deaths:108
KDR:0.611
Accuracy:36.143% B**
KPH:5.100 D
VKPH:4.300 D-
Kills:688 (307 + 0)
Deaths:687
KDR:1.001
VKDR:0.441
Vehicle Kills:303
Kill Difference:1
Playtime:58.569 hours
Usage:2%
Score:0.464m
Score/min:132
Piloting Accuracy:36.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:137
V. Kills:83 163%
Deaths:10
KDR:13.700
Accuracy:39.186% C+
KPH:36.800 B
VKPH:22.300 C+
Kills:137 (0 + 137)
Deaths:10
KDR:13.700
VKDR:8.300
Vehicle Kills:83
Kill Difference:127
Playtime:3.728 hours
Usage:0%
Score:0.075m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:39.186%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,912
V. Kills:1,338 143%
Deaths:376
KDR:5.085
Accuracy:59.063% B+
KPH:40.900 B*
VKPH:28.600 A++
L100 Python HESH
B**
Kills:1,158
V. Kills:160 N/A
Deaths:85
KDR:13.624
Accuracy:53.278% B+
KPH:77.900 B**
VKPH:10.800 B++
C75 Viper
A
Kills:1,098
V. Kills:236 463%
Deaths:149
KDR:7.369
Accuracy:48.499% A
KPH:53.100 A
VKPH:11.400 B**
L100 Python HEAT
A++
Kills:828
V. Kills:326 253%
Deaths:117
KDR:7.077
Accuracy:52.134% C++
KPH:49 A
VKPH:19.300 A++
Skyguard
A+
Kills:360
V. Kills:334 107%
Deaths:147
KDR:2.449
Accuracy:34.669% B**
KPH:15.700 C*
VKPH:14.600 A+
Kills:5,356 (5,356 + 0)
Deaths:874
KDR:6.128
VKDR:2.739
Vehicle Kills:2,394
Kill Difference:4,482
Playtime:122.119 hours
Usage:5%
Score:2.081m
Score/min:284
Driving Accuracy:34.669%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:8,288
V. Kills:4,841 171%
Deaths:966
KDR:8.580
Accuracy:54.226% B+
KPH:37.200 A+
VKPH:21.700 A+
E540 Halberd
A++
Kills:2,733
V. Kills:1,160 235%
Deaths:174
KDR:15.707
Accuracy:51.761% B*
KPH:46.800 A++
VKPH:19.800 B**
Titan-150 HESH
B*
Kills:1,147
V. Kills:262 436%
Deaths:70
KDR:16.386
Accuracy:54.676% B*
KPH:50.500 B+
VKPH:11.500 B*
Titan-150 HEAT
A++
Kills:622
V. Kills:274 226%
Deaths:90
KDR:6.911
Accuracy:54.230% B*
KPH:34.800 A+
VKPH:15.300 A++
Enforcer ML85
C*
Kills:481
V. Kills:352 136%
Deaths:129
KDR:3.729
Accuracy:41.998% C++
KPH:24.700 C*
VKPH:18.100 C*
C85 Canister
A+
Kills:294
V. Kills:10 N/A
Deaths:12
KDR:24.500
Accuracy:49.538% A
KPH:138 A+
VKPH:4.700 C+
M20 Basilisk
A
Kills:123
V. Kills:44 273%
Deaths:38
KDR:3.237
Accuracy:40.663% A+
KPH:30.400 B++
VKPH:10.900 A
G40-F Ranger
C
Kills:118
V. Kills:127 92%
Deaths:37
KDR:3.189
Accuracy:32.425% B
KPH:19.500 D-
VKPH:20.900 C
M96 Mjolnir
B+
Kills:109
V. Kills:100 108%
Deaths:23
KDR:4.739
Accuracy:47.414% B**
KPH:27.200 C
VKPH:25 B+
Kills:13,915 (10,057 + 3,858)
Deaths:1,539
KDR:9.042
VKDR:4.659
Vehicle Kills:7,170
Kill Difference:12,376
Playtime:357.316 hours
Usage:14%
Score:6.941m
Score/min:324
Driving Accuracy:54.230%
Gunner Accuracy:47.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:3,850
V. Kills:236 N/A
Deaths:312
KDR:12.340
Accuracy:62.777% A
KPH:194.700 A++
VKPH:11.900 B*
E540 Halberd-H
A*
Kills:1,551
V. Kills:656 236%
Deaths:129
KDR:12.023
Accuracy:62.216% B++
KPH:81.800 A*
VKPH:34.600 A++
M96 Mjolnir-H
A*
Kills:843
V. Kills:1,074 78%
Deaths:312
KDR:2.702
Accuracy:63.660% A++
KPH:47.400 C+
VKPH:60.400 A*
M12 Kobalt-H
B*
Kills:662
V. Kills:16 N/A
Deaths:39
KDR:16.974
Accuracy:26.038% B*
KPH:148.700 B+
VKPH:3.600 C
G40-F Ranger
A++
Kills:224
V. Kills:165 135%
Deaths:25
KDR:8.960
Accuracy:41.324% A
KPH:53.800 B**
VKPH:39.600 A++
Enforcer ML65-H
B++
Kills:119
V. Kills:100 118%
Deaths:34
KDR:3.500
Accuracy:62.870% B+
KPH:45.300 B++
VKPH:38.100 B++
M40 Fury-H
A*
Kills:87
V. Kills:38 223%
Deaths:8
KDR:10.875
Accuracy:57.503% A*
KPH:81.900 C+
VKPH:35.800 A*
M60-G Bulldog-H
B**
Kills:85
V. Kills:18 447%
Deaths:6
KDR:14.167
Accuracy:49.788% B+
KPH:67 C+
VKPH:14.200 B**
Kills:7,421 (0 + 7,421)
Deaths:865
KDR:8.579
VKDR:2.662
Vehicle Kills:2,303
Kill Difference:6,556
Playtime:70.086 hours
Usage:3%
Score:2.088m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:49.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:671
V. Kills:26 N/A
Deaths:31
KDR:21.645
Accuracy:21.916% B*
KPH:92.400 B*
VKPH:3.600 B*
M12 Kobalt
A
Kills:499
V. Kills:27 N/A
Deaths:37
KDR:13.487
Accuracy:26.754% A*
KPH:85.900 B+
VKPH:4.600 A
M20 Basilisk
A
Kills:259
V. Kills:66 387%
Deaths:39
KDR:6.641
Accuracy:43.031% B++
KPH:34 A
VKPH:8.700 C**
M20 Basilisk
A+
Kills:132
V. Kills:46 281%
Deaths:27
KDR:4.889
Accuracy:47.594% B**
KPH:37.200 A+
VKPH:13 B++
G40-F Ranger
A+
Kills:86
V. Kills:75 113%
Deaths:14
KDR:6.143
Accuracy:41.511% A+
KPH:23.200 B*
VKPH:20.200 A+
G30 Walker
A*
Kills:71
V. Kills:43 161%
Deaths:5
KDR:14.200
Accuracy:39.202% A
KPH:36.500 A*
VKPH:22.100 A+
Kills:1,718 (0 + 1,718)
Deaths:153
KDR:11.229
VKDR:1.850
Vehicle Kills:283
Kill Difference:1,565
Playtime:29.894 hours
Usage:1%
Score:0.494m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:39.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:548
V. Kills:25 N/A
Deaths:258
KDR:2.124
Accuracy:47.708% B++
KPH:45.600 C+
VKPH:2.100 C++
Kills:548 (548 + 0)
Deaths:258
KDR:2.124
VKDR:0.097
Vehicle Kills:25
Kill Difference:290
Playtime:12.030 hours
Usage:0%
Score:0.079m
Score/min:109
Driving Accuracy:47.708%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:92
V. Kills:49 184%
Deaths:10
KDR:9.200
Accuracy:54.777% B**
KPH:39.600 D
VKPH:21.100 C++
Kills:92 (0 + 92)
Deaths:10
KDR:9.200
VKDR:4.900
Vehicle Kills:49
Kill Difference:82
Playtime:2.323 hours
Usage:0%
Score:0.033m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:54.777%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,1298,2889668.58B+6.2154.226%B+1.701%D37.2A+21.7A+309222.6h4C**7.4B++
C-4 ARX 8,3206,8302,0803.284B++0.9128.196%B+N/A230A*50.2B*104229.7h0.9B*3.3B**
AF-4A Bandit 4,7324,6742,0982.228B*0.1431.384%A20.026%C52.2B++N/A12389.6h9.2B++29.4B*
Gauss Compact Burst 4,3484,2951,6642.581B+0.2133.43%A22.328%C79.5A++1A20854h9.2B*27.5B*
C85 Canister-H 4,0863,85031212.34C+9.9762.777%A11.325%C+194.4A+11.9B*58619.8h5.7B9.1B++
GD-7F 2,9532,9022,6711.086C++1.2928.362%B*20.021%C++25.7C+N/A67112.7h13C**45.7B+
E540 Halberd 3,8932,73317415.707A13.3451.761%B*N/A46.7A++19.8B**37758.5h4.8B*9.4B**
AC-X11 2,7352,7031,6691.62B++0.7531.523%A20.94%C+33.1BN/A10081.7h8.4B+26.6B++
NSX Naginata 2,5542,5188373.008A+0.6430.487%A++27.284%C+83.4A++1.2B*31230.2h10.1B+33B++
GD-66 Claw 2,1972,1771,4841.467C*0.9073.129%A14.01%C+48.7B+N/A12344.7h2.3B+3.2B+
NS-44 Commissioner 1,9891,9661,9680.999C++1.3744.914%B**23.703%C**63.6AN/A17330.9h3.3B++7.4B++
L100 Python AP 3,2501,9123765.085C*2.7159.063%B+2.092%C--40.9B*28.6A++33146.8h5.5B+9.3B++
AF-4A Bandit AE 1,8931,8607852.369B++0.0035.15%A++20.753%D69.4B**1.2B**27526.8h9.6B+27.2B*
C-4 2,4211,7261,2161.419C+0.9527.244%B+N/A112.1B*45.1B**93015.4h1.7C6.1C+
E540 Halberd-H 2,2071,55112912.023B++9.6562.216%B++N/A81.6A*34.5A++39819h4.5B++7.2B**
AF-4 Cyclone 1,5381,5311,0881.407C*0.9633.679%A++18.485%C+42.4B+N/A10936.1h9.1B++27.1B++
NS-7B PDW 1,4361,4186502.182A0.1932.024%B**19.676%C*57.9B**N/A15824.5h12.5B+38.9B+
NS-15M2 1,3921,3784682.944B++0.5731.36%A+22.424%C82.5A+N/A22116.7h10.6B++33.9B*
Bouncing Betty 1,3771,3765672.427C--0.0653.557%B**N/A215A++N/A5576.4h1.2A*2.2A++
EM4 Longshot 1,3761,3734083.365C++0.9938.315%C+74.727%C-49.7AN/A11927.6h2.3C+6C+
NC6A GODSAW 1,3891,3685342.562C++0.1930.357%B+25.219%C+66.7B+1C++17620.5h9C++29.8B
GD-22S 1,3371,3255432.44B+0.0731.089%A++27.321%B+83.9A*N/A22915.8h9.1B*29.2B*
LA39 Bruiser 1,3211,3047061.847B+0.5277.418%A+13.88%C+86.9A++1.1A+21015h2.1B++2.7B++
MGR-S1 Gladius 1,3201,2915542.33B++0.0432.823%A22.696%C++64.6B**1.5A*17520h8.4B++25.6B++
NSX Tanto 1,2921,2836511.971B*0.4034.184%A+22.447%C62.9AN/A14920.4h10.7B++31.3B*
AF-18 Stalker 1,2841,2725772.205B*0.1737.537%A*18.868%C+68.4A++N/A15018.6h11.2B+29.7B*
Razor GD-23 1,2841,2725272.414A++0.0432.785%A++21.462%C*63.6A*N/A16420h9.6B*29.4B*
NC6 Gauss SAW 1,2861,2677921.6B+0.7725.051%B**23.915%C++53AN/A23423.9h8.8B+35.2B+
NS-11A "Heatwave" 1,2791,2534192.99B*0.6232.529%A19.872%D62.3B*1.3B**16320.1h12B+36.9B*
Reaper DMR 1,2641,2521,0861.153C+1.2227.49%B+25.879%C*36.2C++N/A11034.6h10.1C+36.8C**
Gauss Compact S 1,2691,2475332.34A+0.0333.233%A*23.095%B*61.1M+1.1A++14720.4h9.3B+28B*
Rocklet Rifle 2,5381,2408581.445A+0.9362.54%B**N/A60.2M63M++70220.6h24.2B**38.7B**
LA1 Anchor 1,2491,2385312.331C++0.0431.037%A23.344%C80.4AN/A26615.4h9.2B+29.6B++
EM6 1,2321,2183333.658A+1.2931.131%A++23.892%C++81.2A++N/A27315h9.1B*29.2B*
AF-4AE Cyclone 1,2271,2114352.784B**0.4133.447%B**25.929%C*78.6B++1B**17715.4h8.8B26.2B+
MGR-L1 Promise 1,2181,2053673.283A+0.9128.623%B**24.564%C+96.4A*1B+25212.5h11.9B++41.7B++
NS-7 PDW 1,2011,1946671.79B**0.5836.699%A*19.431%C**67.5A*N/A17417.7h11.5B*31.2B**
NSX-P Tanto 1,2081,1936331.885B**0.4932.925%A+21.794%C-61.5A++N/A14719.4h10.4B**31.6B**
MKV-P Suppressed 1,2091,1855272.249B*0.1233.852%A20%C-75A+1.5M16015.8h12B++35.6B*
NSX Tomoe 1,1881,1807521.569C+0.8033.494%B**29.322%D49.2B+N/A11424h13.8C*41.1B+
NS-44P Commissioner 1,1821,1797371.6C**0.7749.154%B**26.124%C++83B*N/A25314.2h3B++6.2B++
NSX Tengu 1,1891,1795482.151B*0.2244.128%B**19.254%C55.9B*N/A15921.1h11.8B+26.6B+
19A Fortuna 1,1951,1785872.007B++0.3631.265%A16.299%D62.7AN/A14518.8h9B+28.9B*
GR-22 1,1981,1785232.252B*0.1230.051%A21.053%C**54.3B**N/A13021.7h11.6B++38.8B*
MKV Suppressed 1,1921,1765092.31A+0.0634.3%A++23.044%B+60.9AN/A14019.3h12.7B+36.9B++
Gauss Rifle Burst 1,1821,1744272.749B+0.3831.267%B*26.406%C+64.2B**N/A14418.3h9.9B+31.8B++
AF-19 Mercenary 1,2101,1738401.396B++0.9833.427%A*22.933%C**25.1B+N/A13746.7h11B++33B*
Blitz GD-10 1,1931,1735981.962B*0.4133.141%A++21.569%B*68.2A*1.2M++17517.2h12.7B++38.4B*
NC9 A-Tross 1,1911,1735022.337B**0.0331.746%A+23.7%C+61.1AN/A15819.2h8.9B+28B*
Tempest 1,1861,1725112.294B**0.0831.401%A16.126%D67.4B*N/A15417.4h9.4B+29.9B++
NS-11A 1,1891,1724742.473B**0.1033.349%A*20.478%C+46.7B*N/A11325.1h12.6B+37.8B*
AF-57 Piston 1,1821,1715082.305B**0.0759.466%A*10.931%D71.8A++N/A20116.3h3.8B++6.3B++
GR-22AE 1,1831,1694032.901B*0.5331.519%B*22.07%C68.4B++N/A14417.1h11.4B+36.3B+
NS-11C 1,1891,1696871.702B*0.6733.727%A*19.076%C+55.1A+N/A14821.2h11.7B++34.8B*
AF-18 Stalker AE 1,1731,1663743.118B++0.7537.174%A21.698%D87.7AN/A18013.3h10.5B++28.1B**
EM4-AE Longshot 1,1601,1602334.979C*2.6140.933%C+74.138%D--68.6B**N/A14416.9h2C+5C+
NC05 Jackhammer 1,1701,1599721.192C+1.1849.076%B++20.017%A52.4B+N/A14122.1h5.5C11.3C*
L100 Python HESH 1,3181,1588513.624C**11.2553.278%B+2.073%B+77.7B**10.7B++28014.9h2.9B+5.4B++
EM1 1,1731,1528901.294C++1.0821.466%C+19.444%C36.9C++N/A10831.2h13.3C+62.1C*
Titan-150 HESH 1,4091,1477016.386B++14.0154.676%B*2.877%B*50.5B+11.5B*29422.7h3.4C+6.2B+
C75 Viper 1,3341,0981497.369B+5.0048.499%AN/A53A11.4B**25320.7h9.5B++19.6B**
NS Decimator 1,2169085991.516B++0.8661.101%C++2.203%C+50.2B**17C++30718.1h3.4B**5.6B*
M96 Mjolnir-H 1,9178433122.702C0.3363.66%A++1.068%C++47.4C+60.3A*55817.8h57.8D--90.9C+
L100 Python HEAT 1,1548281177.077B+4.7152.134%C++N/A49A19.3A++25116.9h5.1B+9.9B+
MANA Anti-Personnel Turret 7387302812.598N/A0.2323.428%UN/A7300U80U11475900.1h19.9T*84.9T*
Tank Mine 1,4277244651.557C--0.8147.8%B**N/A73.9D71.7B9819.8h3.3F--7C
M12 Kobalt 7016721351.692C**49.3224.612%B+16.071%C106.7C++4.6C++2376.3h15.6B+63.5B+
M12 Kobalt 6976713121.645B*19.2721.916%B*20.268%B+91.9B*3.6B*2527.3h18.3C**83.4B+
M12 Kobalt-H 6786623916.974C+14.6026.038%B*14.502%C-147.1B+3.6C3614.5h15C*57.4B+
Titan-150 HEAT 896622906.911B+4.5454.23%B*1.286%D--34.7A+15.3A++36317.9h4.6B+8.5B++
S12 Renegade 5735482582.124C+0.2547.708%B++3.285%C-45.7C+2.1C++10912h3.2C++6.8B+
M12 Kobalt 5264993713.486C++11.1126.754%A*23.046%B*86B+4.7A2805.8h22.1C--82.5B+
Enforcer ML85 8334811293.729C1.3641.998%C++1.455%C--24.7C*18.1C*31619.5h15.6C--37.1C
Spear Anti-Vehicle Phalanx Turret 678459716.465C+4.0946.168%B5.664%B++51.6B*24.6B3938.9h7.5B16.3B+
Frag Grenade 4053971397N/A394.6345.351%C+N/A397C8C++16571h4C+8.8C++
SAS-R 3863861442.681C+0.3141.108%B+62.435%D52.2B++N/A2027.4h2.4C+5.8C*
NS-45 Pilot 3883853301.167C+1.2037.218%B**29.351%B+93.9A+N/A2654.1h5.3B**14.3B**
Breaker Rocket Pods 4843812001.905D0.4748.947%C+1.575%B*27.6D7.5D16613.8h19.6C40C+
Skyguard 6943601472.449C+0.0834.669%B**1.944%C+15.7C*14.6A+24322.9h137.2C395.6B
Shrike 5283247030.461C1.9155.848%C+2.469%C19.4C-12.2C+32016.7h7.4C13.2C+
C85 Canister 3042941224.5B+22.1349.538%A13.946%C++140A++4.8C+3122.1h5.7B+11.4B*
NC1 Gauss Rifle 2962911801.617B+0.7527.168%B**26.804%B*36.8B*N/A2397.9h11B++40.6B*
Mauler S6 2942892211.308B+1.0649.694%B**16.609%C*40.1B++N/A1537.2h5.1C++10.2B+
M20 Basilisk 325259396.641A*4.2743.031%B++3.089%D*34.1A8.7C**2497.6h67B+155.6B*
G40-F Ranger 389224258.96C+6.5941.324%AN/A53.3B**39.3A++4724.2h58.6B+141.8B++
LA80 218218484.542B2.1741.219%C++77.523%C+66.1AN/A2303.3h2.1C*5.1C**
NC6S Gauss SAW S 205204732.795A0.4232.485%A++24.51%C++63.8B*N/A2103.2h9.2B++28.3B++
NS "Jackpot" Decimator 273197932.118C*0.2557.017%D--N/A51.8C*20C+4093.8h3.3B+5.8C*
NCM1 Scattercannon 197195523.75B+1.3837.368%C*16.923%B+44.3B++N/A1334.4h5.1B+13.6B++
PS1-AV Suppressor 198195882.216C**0.1629.193%C+22.564%C+67.2B*1B1522.9h11.8B+40.4B+
AM7-XOXO 2171751241.411B0.9655.694%D26.857%B+16.2C+3.9C9410.8h8.4C*15.2B
NCM1 Scattercannon 163158602.633B+0.2638.375%C++19.62%B**32.9B*1A*1424.8h7.1B18.6B
Sticky Grenade 1541521152N/A149.6346.811%DN/A506.7D--6.7C--18240.3h3D6.4C--
Anti-Vehicle Grenade 1971461146N/A143.6352.205%C++N/A486.7B+170B**24770.3h4.5B++8.7B+
Vortek Rotary 2771443220.447C-1.9229.964%C+2.083%C+5.3D4.9D9227.4h111C-370.4C
C150 Dalton 2201371013.7B**11.3339.186%C+N/A37B22.4C+3343.7h3.6B+9.1B++
Hunter QCX 1761342710.494C1.8849.921%B+7.463%D*17.4B5.5B+1167.7h9.5C+19C+
M20 Basilisk 178132274.889B**2.5247.594%B**3.03%D--36.7A12.8B++3613.6h73.5C*154.4B++
NC14 Bolt Driver 126124821.512C+0.8631.181%D63.71%D*22.1C+N/A1935.6h2.7C+8.7C+
M20 Basilisk 167123383.237C++0.8740.663%A+4.878%C30.8B++11A1834h84.4C+207.6B+
Soldier Soaker 125122791.544B+0.8342.351%B*11.475%D101.7A++2.5A++3351.2h5.2B+12.3B*
Enforcer ML65-H 219119343.5C+1.1362.87%B+3.361%A45.8B++38.5B*5742.6h18.4C+29.2C++
G40-F Ranger 245118373.189D0.8232.425%BN/A19.3D-20.8C2736.1h139.7F-430.9D--
M96 Mjolnir 209109234.739C+2.3747.414%B**2.752%A+27.3C25B+6114h50.5D106.6C++
M30 Mustang AH 10997571.702C0.6766.939%A+1.031%C-21.6D2.7D1164.5h13.5D20.2C+
The Slasher 979315,7240.006D--2.3713.216%D**1.075%D--0.2C-N/A1593.8h1.5B**11.6C
Pelter Rocket Pod 14192109.2C+6.8354.777%B**1.087%C40D21.3C++2402.3h31.6D**57.7C
M40 Fury-H 12587810.875C+8.5057.503%A*N/A79.1C+34.5A*3741.1h12.9D*22.4C+
G40-F Ranger 16186146.143B+3.7741.511%A+N/A23.2B*20.3A+2733.7h122.8B+295.9B++
M60-G Bulldog-H 10385614.167C**11.8049.788%B+N/A65.4C+13.8B*2081.3h5.5C+11.1C**
Carver 8484920.913M+1.4641.045%A5.952%D**24A*N/A693.5h1.3B3.2B+
Auraxium Mag-Cutter 82825,3560.015C2.3654.054%A*1.22%D-0.5CN/A1172.6h1.7B++3.2B++
Mag-Cutter 757526,8810.003D2.3739.589%B**1.333%D0.1DN/A0900.4h2.1B+5.2B+
LA3 Desperado 7373571.281B+1.0936.574%A23.288%B+104.3M++N/A3200.7h6.3A17.2B+
G30 Walker 11471514.2S11.8339.202%A4.225%C++37.4A*22.6A+3011.9h109.1A+278.4A+
M20 Mustang 121661080.611C1.7636.143%B**1.515%C5.1D4.3D-18612.9h156.4C-432.8C+
NS-61 Emissary 6565541.204B+1.1736.027%A12.308%D59.1A++N/A3281.1h10.6B+29.5B*
M20 Basilisk 8564610.667B+8.3052.753%C++3.125%D42.7C+14D3741.5h78.9B++149.5B++
M60-A Bulldog 6661106.1C3.7344.59%C+1.639%D38.1C*3.1C+1281.6h6.7C15C+
MGR-M1 Bishop 5958144.143A1.7729.955%C-12.069%F--52.7B**N/A1691.1h5.8B+19.2C**
Aspis Anti-Aircraft Phalanx Turret 10854232.348C0.0227.566%BN/A14.6B+14.6B+3263.7h120.7B++437.9B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator326131,5779.5h
Snowman Soldier2760.1h
Medical Kit2374,0514h
Nano-Armor Kit1,0551,654,407121h
Nanite Revive Grenade01,2750.4h
Nanite Healing Grenade0590h
Anti-Vehicle MANA Turret258121.4h
Spawn Beacon71,0970.7h
Xiphos Anti-Personnel Phalanx Tower0760h
Rampart Wall1810.9h
Turret AI Module0760.2h
Repair Module0500.2h
Structure Shield Module0540.3h
Spitfire Auto-Turret292,5512.2h
Deconstruction Tool01,2640.4h
Motion Spotter204,2201.8h
Ammunition Package864,3512.6h
Anti-Infantry MANA Turret471,1281.3h
Nano-Repair Grenade01,5390.4h
Shield Recharging Field44800.2h
Recon Detection Device06740.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 1.98s on queries, 1.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.