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Executor Warbringer MrGlas[] MrGlas
NC BR 161

KDR: 2.43

Score: 62.2m

Last Seen: Apr 25th, 2019 8:03 PM
- OFFLINE - 210.5 hour(s)

Prestige 1, Battle Rank 100 (161 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 ARX AF-4A Bandit Gauss Compact Burst C85 Canister-H E540 Halberd GD-7F AC-X11
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,755,153 MLG Score: 1403
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.72%22.172%70350116068,1362.206330.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.107%2.063A*0.208C++-0.173CHEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.574B+10.10.294C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.287%1.551%604120670914623200.484952221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%-0.219C-0.039C+0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.30.118C+50.20.052C+92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.136%1.609%8518120216,905306884055.50831201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.691%0.31C*-0.623D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+7.30.414B9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.259%7.738%55613119712,510301037304.15477335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.878%0.192C++0.824B++0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.749B++11.50.712B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.222%72.278%556512053,398321851.05561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.067%0.634B+0.337C**0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.20.3C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.661%13.429%556412064,9521888532.62288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%2.008A*-0.231C0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.80.433B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.2m260.8%426 (25.6k)369 (22.1k)2.43405137,46356,4752.78902161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210983823.423%15.4%36103:0062

6% Combat Medic48% Engineer11% Heavy Assault8% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 8:50 PMFeb 2nd, 2017 7:47 AMApr 27th, 2019 4:23 PM (53d) (PST)Apr 25th, 2019 4:04 PM (55d) (PST)Apr 25th, 2019 4:03 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9701717990.8140.3340.1252.4530.1271403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,22010,26847,95249208147822,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2814.2h/117.3d 20,047 21,169 37,388 414.2k 2,765 8,605 21,364 163.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A++
Kills:2,518
Deaths:837
KDR:3.008
Accuracy:30.487% A++
HSR:27.284% C+
NC6A GODSAW
C**
Kills:1,544
Deaths:592
KDR:2.608
Accuracy:30.500% C**
HSR:24.352% C
NS-15M2
A+
Kills:1,378
Deaths:468
KDR:2.944
Accuracy:31.360% A+
HSR:22.424% C
GD-22S
A+
Kills:1,332
Deaths:548
KDR:2.431
Accuracy:31.084% A+
HSR:27.252% B+
NC6 Gauss SAW
B**
Kills:1,278
Deaths:799
KDR:1.600
Accuracy:25.088% B**
HSR:23.865% C++
LA1 Anchor
B**
Kills:1,259
Deaths:542
KDR:2.323
Accuracy:30.884% B**
HSR:23.511% C
EM6
A++
Kills:1,238
Deaths:339
KDR:3.652
Accuracy:31.056% A++
HSR:23.586% C+
MGR-L1 Promise
B*
Kills:1,210
Deaths:370
KDR:3.270
Accuracy:28.565% B*
HSR:24.628% C+
NC05 Jackhammer
A
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:49.076% B+
HSR:20.017% A
EM1
C+
Kills:1,152
Deaths:890
KDR:1.294
Accuracy:21.466% C+
HSR:19.444% C
NSX-P Naginata
B*
Kills:440
Deaths:151
KDR:2.914
Accuracy:26.964% B*
HSR:23.636% D
NC6S Gauss SAW S
A++
Kills:206
Deaths:73
KDR:2.822
Accuracy:32.450% A++
HSR:24.272% C++
MGR-L1 Promise AE
C++
Kills:175
Deaths:52
KDR:3.365
Accuracy:27.634% C++
HSR:20.571% D-
Kills:14,889
Deaths (as Heavy Assault):6,633
Deaths (to Heavy Assaults):15,386
KDR:2.24469
Kill Difference:8,256
Playtime:303.792 hours
Usage:11%
Score:6.383m
Score/min:350
Accuracy (listed only):30.509%
HSR (listed only):23.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A
Kills:4,698
Deaths:2,112
KDR:2.224
Accuracy:31.382% A
HSR:20.072% C-
Gauss Compact Burst
A
Kills:4,514
Deaths:1,736
KDR:2.600
Accuracy:33.436% A
HSR:22.153% C-
GD-7F
B*
Kills:2,902
Deaths:2,671
KDR:1.086
Accuracy:28.362% B*
HSR:20.021% C+
AC-X11
A
Kills:2,707
Deaths:1,671
KDR:1.620
Accuracy:31.524% A
HSR:20.909% C+
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4A Bandit AE
A+
Kills:2,033
Deaths:870
KDR:2.337
Accuracy:34.955% A+
HSR:20.462% D-
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
A
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% A
HSR:19.676% B
LA39 Bruiser
A+
Kills:1,315
Deaths:715
KDR:1.839
Accuracy:77.428% A+
HSR:13.992% C+
MGR-S1 Gladius
B**
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% B**
HSR:22.696% C++
NSX Tanto
A+
Kills:1,283
Deaths:651
KDR:1.971
Accuracy:34.184% A+
HSR:22.447% C-
Razor GD-23
A++
Kills:1,272
Deaths:527
KDR:2.414
Accuracy:32.785% A++
HSR:21.462% C*
Gauss Compact S
A++
Kills:1,266
Deaths:539
KDR:2.349
Accuracy:33.254% A++
HSR:22.907% B*
AF-4AE Cyclone
B*
Kills:1,216
Deaths:437
KDR:2.783
Accuracy:33.449% B*
HSR:25.987% C++
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
NSX-P Tanto
A+
Kills:1,193
Deaths:633
KDR:1.885
Accuracy:32.925% A+
HSR:21.794% C--
MKV-P Suppressed
B**
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% B**
HSR:20% C--
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
19A Fortuna
B**
Kills:1,178
Deaths:587
KDR:2.007
Accuracy:31.265% B**
HSR:16.299% D-
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
AF-19 Mercenary
A*
Kills:1,173
Deaths:841
KDR:1.395
Accuracy:33.415% A*
HSR:22.933% C**
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
Tempest
B**
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% B**
HSR:16.126% D
AF-57 Piston
A++
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A++
HSR:10.931% D
NS-11C
A++
Kills:1,170
Deaths:689
KDR:1.698
Accuracy:33.708% A++
HSR:19.060% C+
PS1-AV Suppressor
B+
Kills:721
Deaths:304
KDR:2.372
Accuracy:32.491% B+
HSR:21.359% C
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C*
MGR-C1 Charger
A+
Kills:84
Deaths:36
KDR:2.333
Accuracy:32.054% B*
HSR:35.714% A+
Kills:43,681
Deaths (as Light Assault):22,884
Deaths (to Light Assaults):9,355
KDR:1.9088
Kill Difference:20,797
Playtime:727.985 hours
Usage:26%
Score:17.566m
Score/min:402
Accuracy (listed only):37.891%
HSR (listed only):20.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A
Kills:4,698
Deaths:2,112
KDR:2.224
Accuracy:31.382% A
HSR:20.072% C-
Gauss Compact Burst
A
Kills:4,514
Deaths:1,736
KDR:2.600
Accuracy:33.436% A
HSR:22.153% C-
GD-7F
B*
Kills:2,902
Deaths:2,671
KDR:1.086
Accuracy:28.362% B*
HSR:20.021% C+
AC-X11
A
Kills:2,707
Deaths:1,671
KDR:1.620
Accuracy:31.524% A
HSR:20.909% C+
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4A Bandit AE
A+
Kills:2,033
Deaths:870
KDR:2.337
Accuracy:34.955% A+
HSR:20.462% D-
LA39 Bruiser
A+
Kills:1,315
Deaths:715
KDR:1.839
Accuracy:77.428% A+
HSR:13.992% C+
NSX Tanto
A+
Kills:1,283
Deaths:651
KDR:1.971
Accuracy:34.184% A+
HSR:22.447% C-
Razor GD-23
A++
Kills:1,272
Deaths:527
KDR:2.414
Accuracy:32.785% A++
HSR:21.462% C*
Gauss Compact S
A++
Kills:1,266
Deaths:539
KDR:2.349
Accuracy:33.254% A++
HSR:22.907% B*
NSX-P Tanto
A+
Kills:1,193
Deaths:633
KDR:1.885
Accuracy:32.925% A+
HSR:21.794% C--
19A Fortuna
B**
Kills:1,178
Deaths:587
KDR:2.007
Accuracy:31.265% B**
HSR:16.299% D-
AF-19 Mercenary
A*
Kills:1,173
Deaths:841
KDR:1.395
Accuracy:33.415% A*
HSR:22.933% C**
AF-57 Piston
A++
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A++
HSR:10.931% D
NS-11C
A++
Kills:1,170
Deaths:689
KDR:1.698
Accuracy:33.708% A++
HSR:19.060% C+
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C*
MGR-C1 Charger
A+
Kills:84
Deaths:36
KDR:2.333
Accuracy:32.054% B*
HSR:35.714% A+
MGR-M1 Bishop
C-
Kills:60
Deaths:19
KDR:3.158
Accuracy:29.992% C-
HSR:13.333% F-
Kills:30,485
Deaths (as Engineer):16,510
Deaths (to Engineers):10,948
KDR:1.84646
Kill Difference:13,975
Playtime:1,361.011 hours
Usage:48%
Score:30.522m
Score/min:374
Accuracy (listed only):39.609%
HSR (listed only):19.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,973
Deaths:1,973
KDR:1
Accuracy:44.955% B**
HSR:23.670% C*
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
A
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% A
HSR:19.676% B
EM4 Longshot
C+
Kills:1,373
Deaths:408
KDR:3.365
Accuracy:38.315% C+
HSR:74.727% C-
MGR-S1 Gladius
B**
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% B**
HSR:22.696% C++
AF-18 Stalker
A*
Kills:1,272
Deaths:577
KDR:2.205
Accuracy:37.537% A*
HSR:18.868% C+
AF-4AE Cyclone
B*
Kills:1,216
Deaths:437
KDR:2.783
Accuracy:33.449% B*
HSR:25.987% C++
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
MKV-P Suppressed
B**
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% B**
HSR:20% C--
NSX Tomoe
B*
Kills:1,180
Deaths:752
KDR:1.569
Accuracy:33.494% B*
HSR:29.322% D
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
NS-44P Commissioner
B**
Kills:1,179
Deaths:737
KDR:1.600
Accuracy:49.154% B**
HSR:26.124% C+
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
Tempest
B**
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% B**
HSR:16.126% D
AF-18 Stalker AE
A
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:37.174% A
HSR:21.698% D-
EM4-AE Longshot
C+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:40.933% C+
HSR:74.138% D--
PS1-AV Suppressor
B+
Kills:721
Deaths:304
KDR:2.372
Accuracy:32.491% B+
HSR:21.359% C
SAS-R
B
Kills:495
Deaths:166
KDR:2.982
Accuracy:40.887% B
HSR:61.010% D
NS-45 Pilot
B**
Kills:394
Deaths:336
KDR:1.173
Accuracy:37.349% B**
HSR:28.934% B
LA80
C+
Kills:246
Deaths:54
KDR:4.556
Accuracy:40.317% C+
HSR:76.829% C+
AM7-XOXO
B+
Kills:175
Deaths:125
KDR:1.400
Accuracy:55.752% D
HSR:26.857% B+
LA3 Desperado
A+
Kills:161
Deaths:145
KDR:1.110
Accuracy:37.304% A+
HSR:26.708% B**
NC14 Bolt Driver
D
Kills:124
Deaths:82
KDR:1.512
Accuracy:31.181% D
HSR:63.710% D*
Soldier Soaker
B*
Kills:122
Deaths:79
KDR:1.544
Accuracy:42.351% B*
HSR:11.475% D
NS-61 Emissary
B**
Kills:72
Deaths:61
KDR:1.180
Accuracy:35.368% B**
HSR:15.278% C
NS-357 Underboss
N/A
Kills:50
Deaths:98
KDR:0.510
Accuracy:29.342% N/A
HSR:20% N/A
Kills:24,398
Deaths (as Infiltrator):12,593
Deaths (to Infiltrators):8,604
KDR:1.93743
Kill Difference:11,805
Playtime:231.983 hours
Usage:8%
Score:4.201m
Score/min:302
Accuracy (listed only):37.385%
HSR (listed only):30.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
A
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% A
HSR:19.676% B
NS-11A
A++
Kills:1,397
Deaths:562
KDR:2.486
Accuracy:32.996% A++
HSR:20.830% C+
LA39 Bruiser
A+
Kills:1,315
Deaths:715
KDR:1.839
Accuracy:77.428% A+
HSR:13.992% C+
MGR-S1 Gladius
B**
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% B**
HSR:22.696% C++
NS-11A "Heatwave"
B**
Kills:1,269
Deaths:429
KDR:2.958
Accuracy:32.529% B**
HSR:19.701% D
Reaper DMR
B
Kills:1,252
Deaths:1,086
KDR:1.153
Accuracy:27.490% B
HSR:25.879% C*
AF-4AE Cyclone
B*
Kills:1,216
Deaths:437
KDR:2.783
Accuracy:33.449% B*
HSR:25.987% C++
NS-11AB
B**
Kills:1,194
Deaths:446
KDR:2.677
Accuracy:31.189% B**
HSR:24.707% C++
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
MKV-P Suppressed
B**
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% B**
HSR:20% C--
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
GR-22
B**
Kills:1,178
Deaths:523
KDR:2.252
Accuracy:30.051% B**
HSR:21.053% C*
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
NC9 A-Tross
A
Kills:1,174
Deaths:503
KDR:2.334
Accuracy:31.746% A
HSR:23.765% C+
Gauss Rifle Burst
B++
Kills:1,174
Deaths:427
KDR:2.749
Accuracy:31.267% B++
HSR:26.406% C+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
Tempest
B**
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% B**
HSR:16.126% D
AF-57 Piston
A++
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A++
HSR:10.931% D
GR-22AE
B++
Kills:1,169
Deaths:404
KDR:2.894
Accuracy:31.514% B++
HSR:22.070% C-
Carnage AR
A+
Kills:1,164
Deaths:557
KDR:2.090
Accuracy:32.129% A+
HSR:20.790% C++
PS1-AV Suppressor
B+
Kills:721
Deaths:304
KDR:2.372
Accuracy:32.491% B+
HSR:21.359% C
NC1 Gauss Rifle
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:27.379% B**
HSR:25.954% B*
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C*
Kills:29,572
Deaths (as Combat Medic):14,486
Deaths (to Combat Medics):5,707
KDR:2.04142
Kill Difference:15,086
Playtime:167.892 hours
Usage:6%
Score:3.357m
Score/min:333
Accuracy (listed only):37.840%
HSR (listed only):20.573%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:381
V. Kills:103 366%
Deaths:200
KDR:1.905
Accuracy:48.947% C+
KPH:27.500 D
VKPH:7.400 D
Vortek Rotary
C+
Kills:153
V. Kills:139 109%
Deaths:330
KDR:0.464
Accuracy:29.888% C+
KPH:5.300 D
VKPH:4.800 D
M30 Mustang AH
A+
Kills:109
V. Kills:12 N/A
Deaths:66
KDR:1.652
Accuracy:67.143% A+
KPH:23.600 D
VKPH:2.600 D
M20 Mustang
B*
Kills:66
V. Kills:55 118%
Deaths:108
KDR:0.611
Accuracy:36.143% B*
KPH:5.100 D
VKPH:4.300 D-
Kills:709 (328 + 0)
Deaths:704
KDR:1.007
VKDR:0.439
Vehicle Kills:309
Kill Difference:5
Playtime:60.367 hours
Usage:2%
Score:0.497m
Score/min:137
Piloting Accuracy:36.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:138
V. Kills:84 162%
Deaths:11
KDR:12.546
Accuracy:39.434% C+
KPH:36.200 C*
VKPH:22 C+
Kills:138 (0 + 138)
Deaths:11
KDR:12.545
VKDR:7.636
Vehicle Kills:84
Kill Difference:127
Playtime:3.818 hours
Usage:0%
Score:0.078m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:39.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,945
V. Kills:1,354 144%
Deaths:378
KDR:5.146
Accuracy:59.041% B+
KPH:41.200 B++
VKPH:28.700 A++
L100 Python HESH
B**
Kills:1,195
V. Kills:162 N/A
Deaths:88
KDR:13.580
Accuracy:53.336% B+
KPH:78.500 B**
VKPH:10.600 B++
L100 Python HEAT
A*
Kills:1,164
V. Kills:458 254%
Deaths:137
KDR:8.496
Accuracy:53.810% B
KPH:51.900 A+
VKPH:20.400 A*
LB00 Python AP
B**
Kills:1,137
V. Kills:527 215%
Deaths:60
KDR:18.950
Accuracy:49.408% D
KPH:61.300 B+
VKPH:28.400 B**
C75 Viper
A
Kills:1,114
V. Kills:244 455%
Deaths:152
KDR:7.329
Accuracy:48.683% B**
KPH:52.500 A
VKPH:11.500 B*
Skyguard
A+
Kills:362
V. Kills:335 108%
Deaths:150
KDR:2.413
Accuracy:34.858% B*
KPH:15.700 C*
VKPH:14.600 A+
Kills:6,917 (6,917 + 0)
Deaths:965
KDR:7.168
VKDR:3.192
Vehicle Kills:3,080
Kill Difference:5,952
Playtime:147.598 hours
Usage:5%
Score:2.721m
Score/min:307
Driving Accuracy:34.858%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,232
V. Kills:5,263 175%
Deaths:1,009
KDR:9.150
Accuracy:53.895% B+
KPH:38.600 A+
VKPH:22 A+
E540 Halberd
A++
Kills:3,072
V. Kills:1,310 234%
Deaths:191
KDR:16.084
Accuracy:51.524% B*
KPH:47.100 A++
VKPH:20.100 B**
Titan-150 HESH
B++
Kills:1,147
V. Kills:262 436%
Deaths:70
KDR:16.386
Accuracy:54.676% B*
KPH:50.500 B+
VKPH:11.500 B++
Titan-150 HEAT
A++
Kills:746
V. Kills:327 227%
Deaths:97
KDR:7.691
Accuracy:55.430% B**
KPH:37.200 A++
VKPH:16.300 A++
Enforcer ML85
C*
Kills:482
V. Kills:353 136%
Deaths:129
KDR:3.736
Accuracy:42.030% C++
KPH:24.800 C++
VKPH:18.100 C*
C85 Canister
A+
Kills:294
V. Kills:10 N/A
Deaths:12
KDR:24.500
Accuracy:49.538% B**
KPH:138 A+
VKPH:4.700 C++
M20 Basilisk
B++
Kills:123
V. Kills:44 273%
Deaths:38
KDR:3.237
Accuracy:40.650% A+
KPH:30.400 B++
VKPH:10.900 B++
G40-F Ranger
C+
Kills:118
V. Kills:127 92%
Deaths:37
KDR:3.189
Accuracy:32.407% B+
KPH:19.400 D-
VKPH:20.900 C+
M96 Mjolnir
B+
Kills:109
V. Kills:100 108%
Deaths:23
KDR:4.739
Accuracy:47.414% B**
KPH:27.200 C
VKPH:25 B+
Kills:15,323 (11,125 + 4,198)
Deaths:1,606
KDR:9.541
VKDR:4.854
Vehicle Kills:7,796
Kill Difference:13,717
Playtime:382.861 hours
Usage:14%
Score:7.896m
Score/min:344
Driving Accuracy:55.430%
Gunner Accuracy:47.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:3,872
V. Kills:237 N/A
Deaths:314
KDR:12.331
Accuracy:62.873% A
KPH:194.500 A++
VKPH:11.900 B**
E540 Halberd-H
A*
Kills:1,711
V. Kills:723 236%
Deaths:143
KDR:11.965
Accuracy:62.262% B*
KPH:80.300 A*
VKPH:33.900 A++
M12 Kobalt-H
B++
Kills:854
V. Kills:21 N/A
Deaths:48
KDR:17.792
Accuracy:25.598% B++
KPH:147.800 B+
VKPH:3.600 C
M96 Mjolnir-H
A*
Kills:852
V. Kills:1,077 79%
Deaths:312
KDR:2.731
Accuracy:63.599% A+
KPH:47.500 C+
VKPH:60.100 A*
G40-F Ranger
A++
Kills:226
V. Kills:166 135%
Deaths:26
KDR:8.692
Accuracy:41.357% A
KPH:51.800 B**
VKPH:38.100 A++
Enforcer ML65-H
B*
Kills:123
V. Kills:101 121%
Deaths:34
KDR:3.618
Accuracy:62.779% B+
KPH:46.200 B++
VKPH:38 B*
M40 Fury-H
A*
Kills:118
V. Kills:53 219%
Deaths:13
KDR:9.077
Accuracy:56.001% A++
KPH:75.200 C
VKPH:33.800 A*
M60-G Bulldog-H
B*
Kills:85
V. Kills:18 447%
Deaths:7
KDR:12.143
Accuracy:50.309% B+
KPH:66 C+
VKPH:14 B*
Kills:7,841 (0 + 7,841)
Deaths:897
KDR:8.741
VKDR:2.671
Vehicle Kills:2,396
Kill Difference:6,944
Playtime:74.788 hours
Usage:3%
Score:2.224m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:50.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:893
V. Kills:36 N/A
Deaths:34
KDR:26.265
Accuracy:22.900% B**
KPH:95 B*
VKPH:3.800 B*
M12 Kobalt
A+
Kills:582
V. Kills:31 N/A
Deaths:40
KDR:14.550
Accuracy:26.520% A++
KPH:89.400 B+
VKPH:4.800 A+
M20 Basilisk
A
Kills:276
V. Kills:68 400%
Deaths:41
KDR:6.732
Accuracy:43.330% B++
KPH:35.100 A
VKPH:8.600 B
M20 Basilisk
A++
Kills:157
V. Kills:54 285%
Deaths:27
KDR:5.815
Accuracy:47.886% B**
KPH:41.500 A++
VKPH:14.300 B**
G40-F Ranger
A
Kills:90
V. Kills:77 115%
Deaths:14
KDR:6.429
Accuracy:41.504% A
KPH:22.800 B++
VKPH:19.500 A
G30 Walker
A*
Kills:71
V. Kills:43 161%
Deaths:5
KDR:14.200
Accuracy:39.202% A
KPH:36.500 A*
VKPH:22.100 A+
Kills:2,069 (0 + 2,069)
Deaths:161
KDR:12.851
VKDR:1.919
Vehicle Kills:309
Kill Difference:1,908
Playtime:33.447 hours
Usage:1%
Score:0.602m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:39.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:548
V. Kills:25 N/A
Deaths:258
KDR:2.124
Accuracy:47.670% B+
KPH:45.200 C+
VKPH:2.100 C++
Kills:548 (548 + 0)
Deaths:258
KDR:2.124
VKDR:0.097
Vehicle Kills:25
Kill Difference:290
Playtime:12.130 hours
Usage:0%
Score:0.079m
Score/min:108
Driving Accuracy:47.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:93
V. Kills:9 N/A
Deaths:9
KDR:10.333
Accuracy:32.130% C+
KPH:70.400 C+
VKPH:6.800 C**
Pelter Rocket Pod
C*
Kills:92
V. Kills:49 184%
Deaths:10
KDR:9.200
Accuracy:54.777% B**
KPH:39.600 D
VKPH:21.100 C*
Kills:185 (0 + 185)
Deaths:19
KDR:9.737
VKDR:3.053
Vehicle Kills:58
Kill Difference:166
Playtime:3.645 hours
Usage:0%
Score:0.057m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:54.777%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,4959,2321,0099.15B+6.7253.895%B+1.538%D38.6A+22A+331239.1h3.9B+7.2B*
C-4 ARX 8,4546,9302,1483.226B++0.7928.073%B+N/A225A*49.5B*103430.8h0.9B**3.3B**
AF-4A Bandit 4,7564,6982,1122.224B++0.2131.382%A20.072%C-52.2B++N/A12490h9.2B++29.4B*
Gauss Compact Burst 4,5684,5141,7362.6B+0.1733.436%A22.153%C-80.2A+1B**20956.3h9.2B*27.5B*
C85 Canister-H 4,1093,87231412.331C+9.9062.873%A11.312%C+194.6A++11.9B**58819.9h5.7B+9.1B*
E540 Halberd 4,3823,07219116.084B**13.6551.524%B*N/A47.1A++20.1B**40865.2h4.8B++9.4B**
GD-7F 2,9532,9022,6711.086C+1.3528.362%B*20.021%C+25.7C+N/A67112.7h13C*45.7B+
AC-X11 2,7402,7071,6711.62B+0.8131.524%A20.909%C+33.1C**N/A10081.8h8.4B+26.6B++
NSX Naginata 2,5542,5188373.008A+0.5730.487%A++27.284%C+83.4A+1.2B**31330.2h10.1B++33B++
GD-66 Claw 2,1972,1771,4841.467C*0.9773.129%A14.01%C+48.7BN/A12444.7h2.3B+3.2B+
AF-4A Bandit AE 2,0682,0338702.337B+0.1034.955%A+20.462%D-69.4B**1.2B**27229.3h9.5B+27.2B*
NS-44 Commissioner 1,9961,9731,9731C++1.4344.955%B**23.67%C*63.6B**N/A17531h3.3B++7.4B*
L100 Python AP 3,2991,9453785.146C++2.7159.041%B+2.057%C41.2B++28.7A++33947.2h5.5C**9.3B+
C-4 2,4401,7421,2161.433C+1.0027.377%BN/A113.1B++45.3B**94315.4h1.7C6C++
E540 Halberd-H 2,4341,71114311.965B++9.5362.262%B*N/A80.3A*33.9A++39821.3h4.4B*7.1B**
NC6A GODSAW 1,5671,5445922.608C*0.1730.5%C**24.352%C66.3C*1C**17623.3h9C+29.4B
AF-4 Cyclone 1,5381,5311,0881.407C++1.0333.679%A++18.485%C+42.4B+N/A11236.1h9.1B++27.1B*
NS-7B PDW 1,4361,4186502.182A++0.2532.024%A19.676%B57.9AN/A15824.5h12.5B+38.9B+
NS-11A 1,4181,3975622.486B*0.0532.996%A++20.83%C+43B+N/A10932.5h12.3B+37.2B*
Bouncing Betty 1,3801,3795672.432C--0.0053.492%B**N/A215.5A++N/A5606.4h1.2A*2.2A++
NS-15M2 1,3921,3784682.944B*0.5131.36%A+22.424%C82.5A+N/A22516.7h10.6B++33.9B*
EM4 Longshot 1,3761,3734083.365C++0.9338.315%C+74.727%C-49.7B**N/A12027.6h2.3C+6C+
GD-22S 1,3451,3325482.431B+0.0031.084%A+27.252%B+83.3A*N/A23016h9.1B*29.2B*
LA39 Bruiser 1,3321,3157151.839B+0.6077.428%A+13.992%C+86.5A*1.1A+21315.2h2.1B++2.7B++
MGR-S1 Gladius 1,3201,2915542.33B++0.1032.823%B**22.696%C++64.6B**1.5A*18020h8.4B++25.6B++
NSX Tanto 1,2921,2836511.971B*0.4634.184%A+22.447%C-62.9B**N/A15120.4h10.7B+31.3B+
NC6 Gauss SAW 1,2971,2787991.599B+0.8425.088%B**23.865%C++53B**N/A24124.1h8.8B+35.2B+
AF-18 Stalker 1,2841,2725772.205B*0.2337.537%A*18.868%C+68.4A++N/A15118.6h11.2B+29.7B*
Razor GD-23 1,2841,2725272.414A++0.0232.785%A++21.462%C*63.6A*N/A16520h9.6B**29.4B*
NS-11A "Heatwave" 1,2951,2694292.958B**0.5232.529%B**19.701%D59.6B++1.2B+15721.3h12B+36.9B++
Gauss Compact S 1,2891,2665392.349A+0.0933.254%A++22.907%B*61.2M1.1A++14920.7h9.3B+28B*
LA1 Anchor 1,2701,2595422.323C++0.1130.884%B**23.511%C79.2B**N/A27215.9h9.2B+29.9B++
Rocklet Rifle 2,5621,2528671.444A+0.9962.432%B**N/A60.2M63M*70920.8h24.3B**38.9B**
Reaper DMR 1,2641,2521,0861.153C+1.2827.49%B25.879%C*36.2C++N/A11134.6h10.1C+36.8C**
EM6 1,2531,2383393.652A1.2231.056%A++23.586%C+81.4A++1A27515.2h9.1B*29.2B*
AF-4AE Cyclone 1,2321,2164372.783B**0.3533.449%B*25.987%C++78.5B+1B++17815.5h8.8B+26.3B+
MGR-L1 Promise 1,2231,2103703.27A+0.8428.565%B*24.628%C+96A*1C**25912.6h12B++41.9B++
L100 Python HESH 1,3571,1958813.58C**11.1553.336%B+2.176%B+78.6B**10.7B++28915.2h2.9B+5.4B+
NS-11AB 1,2131,1944462.677B**0.2431.189%B**24.707%C++53.3B+N/A13822.4h12B+38.4B++
NS-7 PDW 1,2011,1946671.79B**0.6436.699%A*19.431%C**67.5A*N/A17717.7h11.5B*31.2B**
NSX-P Tanto 1,2081,1936331.885B**0.5532.925%A+21.794%C--61.5A++N/A15019.4h10.4B**31.6B**
MKV-P Suppressed 1,2091,1855272.249B++0.1933.852%B**20%C--75A+1.5A*16015.8h12B++35.6B++
NSX Tomoe 1,1881,1807521.569C+0.8733.494%B*29.322%D49.2B+N/A11424h13.8C*41.1B+
NSX Tengu 1,1891,1795482.151B*0.2844.128%B**19.254%C55.9B++N/A16021.1h11.8B+26.6B+
NS-44P Commissioner 1,1821,1797371.6B0.8349.154%B**26.124%C+83B++N/A25414.2h3B+6.2B++
GR-22 1,1981,1785232.252B*0.1830.051%B**21.053%C*54.3B**N/A13421.7h11.6B++38.8B*
19A Fortuna 1,1951,1785872.007B+0.4331.265%B**16.299%D-62.7AN/A14618.8h9B+28.9B++
MKV Suppressed 1,1921,1765092.31A+0.1234.3%A++23.044%B+60.9AN/A14019.3h12.7B+36.9B++
NC9 A-Tross 1,1921,1745032.334B**0.1031.746%A23.765%C+61.1AN/A15919.2h8.9B+28B*
Gauss Rifle Burst 1,1821,1744272.749B+0.3131.267%B++26.406%C+63.8B*N/A14318.4h9.9B+31.8B++
AF-19 Mercenary 1,2101,1738411.395B++1.0433.415%A*22.933%C**25BN/A14047h11B+33B*
Blitz GD-10 1,1931,1735981.962B*0.4733.141%A++21.569%B*68.2A*1.2M17717.2h12.7B++38.4B++
Tempest 1,1861,1725112.294B++0.1431.401%B**16.126%D67.4B*N/A15517.4h9.4B29.9B++
AF-57 Piston 1,1821,1715082.305B**0.1359.466%A++10.931%D71.8A++N/A20216.3h3.8B++6.3B++
NS-11C 1,1901,1706891.698B*0.7433.708%A++19.06%C+54.9A+N/A15021.3h11.7B++34.9B*
GR-22AE 1,1831,1694042.894B++0.4631.514%B++22.07%C-68.4B+N/A14517.1h11.5C**36.4B+
AF-18 Stalker AE 1,1731,1663743.118B*0.6837.174%A21.698%D-87.7B**N/A18013.3h10.5B+28.1B*
L100 Python HEAT 1,6221,1641378.496B+6.0653.81%BN/A52A+20.4A*30222.4h5.1B9.5B+
Carnage AR 1,1801,1645572.09B++0.3432.129%A+20.79%C++54.1B**N/A24721.5h12B+37.2B*
EM4-AE Longshot 1,1601,1602334.979C**2.5440.933%C+74.138%D--68.6B*N/A14416.9h2C+5C+
NC05 Jackhammer 1,1701,1599721.192C+1.2449.076%B+20.017%A52.4B+N/A14422.1h5.5C11.3C++
EM1 1,1731,1528901.294C++1.1421.466%C+19.444%C36.9C++N/A10931.2h13.3C+62.1C*
Titan-150 HESH 1,4091,1477016.386B++13.9554.676%B*2.877%B*50.5B+11.5B++29722.7h3.4C+6.2B+
LB00 Python AP 1,6641,1376018.95B++16.5249.408%DN/A61.1B+28.3B**38118.6h3.3B++6.8B+
C75 Viper 1,3581,1141527.329B++4.8948.683%B**N/A52.5A11.5B*25621.2h9.6B++19.7B**
NS Decimator 1,3791,0186631.535B+0.9059.754%C+2.161%C+49.2B**17.4C*32620.7h3.4B**5.7B*
MANA Anti-Personnel Turret 9219113262.794N/A0.3622.609%UN/A9110U100U14057000.1h18.7T*82.8T*
M12 Kobalt 9298933426.265B**23.8322.9%B**20.493%B+95B*3.8B*2919.4h18.3C**79.8B+
M12 Kobalt-H 8758544817.792C++15.3625.598%B++13.817%D147.2B+3.6C3685.8h14.3C**55.9B+
M96 Mjolnir-H 1,9298523122.731C0.3063.599%A+1.056%C++47.6C+60.2A*56617.9h57.5D*90.4C+
Tank Mine 1,4617504711.592C--0.8448.801%B**N/A75D71.1C**99110h3.4F--6.9C
Titan-150 HEAT 1,073746977.691B+5.2655.43%B**1.072%D*37.3A++16.4A++35920h4.5B+8.1B*
PS1-AV Suppressor 7277213042.372B+0.0632.491%B+21.359%C75.9B*N/A1609.5h12B+37B+
M12 Kobalt 7116821448.714C++46.2824.61%B+16.129%C106.6C+4.5C+2406.4h15.5B+63B+
M12 Kobalt 6135824014.55C*12.1226.52%A++21.993%B++89.5B+4.8A+3196.5h20.9C78.8B+
S12 Renegade 5735482582.124C+0.3147.67%B+3.285%D45.3C+2.1C++10812.1h3.2C**6.8B+
SAS-R 4954951662.982C++0.5540.887%B61.01%D53.8B++N/A2089.2h2.4C+5.8C*
Enforcer ML85 8354821293.736C1.3042.03%C++1.452%C--24.7C++18.1C*32019.5h15.6D37.1C
Spear Anti-Vehicle Phalanx Turret 678459736.288C+3.8546.262%B5.664%B*51B++24.3C**4059h7.6C**16.4B+
NSX-P Naginata 4424401512.914A0.4826.964%B*23.636%D65.7B*N/A2836.7h9.5B**35.1B*
Frag Grenade 4084001400N/A397.5745.516%C+N/A400C8C+16711h4C+8.8C++
NS-45 Pilot 3973943361.173C+1.2637.349%B**28.934%B93.8AN/A2734.2h5.3B**14.3B**
NC1 Gauss Rifle 4023932281.724B++0.7127.379%B**25.954%B*38.5B**N/A22010.2h11B++40.4B*
Breaker Rocket Pods 4843812001.905D0.5348.947%C+1.575%B*27.6D7.5D16813.8h19.6C40C+
Skyguard 6973621502.413C+0.0234.858%B*1.934%C+15.7C*14.6A+24723h138.1C396.1C**
Shrike 5283247040.46C1.9755.861%C+2.469%C+19.4C12.2C+32916.7h7.4C13.3C+
C85 Canister 3042941224.5B+22.0749.538%B**13.946%C++140A++4.8C++3122.1h5.7B+11.4B*
Mauler S6 2942892211.308B1.1349.694%B**16.609%C*40.1B++N/A1597.2h5.1C++10.2B+
M20 Basilisk 344276416.732A++4.3043.33%B++3.261%D--34.9A8.6B2637.9h65.4B*150.8B**
Sticky Grenade 2762731273N/A270.5749.776%CN/A682.5D7.5C--26760.4h2.4C+4.9C+
LA80 246246544.556C**2.1240.317%C+76.829%C+64.7AN/A2233.8h2.2C++5.4C*
G40-F Ranger 392226268.692C+6.2641.357%AN/A51.4B**37.7A++4624.4h61B+147.6B*
NC6S Gauss SAW S 207206732.822B**0.3932.45%A++24.272%C++62.4B*N/A2113.3h9.2B++28.4B++
NCM1 Scattercannon 203201533.792B++1.3637.556%C++16.915%B+45.7B++N/A1364.4h5B+13.3B++
NS "Jackpot" Decimator 273197932.118C**0.3257.017%D--N/A51.8C+20C+4093.8h3.3B+5.8C++
MGR-L1 Promise AE 176175523.365B++0.9327.634%C++20.571%D-67.3C**N/A3532.6h12.4C*45C**
AM7-XOXO 2171751251.4B1.0355.752%D26.857%B+15.6C+3.8C9111.2h8.6B++15.5B+
LA3 Desperado 1611611451.11C*1.3237.304%A+26.708%B**100.6M+N/A3031.6h6.4B**17B**
NCM1 Scattercannon 163158612.59B+0.1638.322%C+19.62%B**32.9B*1A++1434.8h7.2B18.8B
M20 Basilisk 211157275.815A+3.3847.886%B**3.185%D--41.3A++14.2B**3973.8h66.9B*139.7B**
Anti-Vehicle Grenade 2081541154N/A151.5752.13%C++N/A385C+135B+25060.4h4.7B+9B+
Hunter QCX 2031532960.517C1.9248.449%B7.19%D*18B+5.9B+1258.5h9.3C19.2C+
Vortek Rotary 2921533300.464C-1.9729.888%C+1.961%C5.3D4.8D9729h107.6C359.9C
C150 Dalton 2221381112.545B*10.1139.434%C+N/A36.3C*22.1C+3413.8h3.6B+9.2B++
NC14 Bolt Driver 126124821.512C+0.9231.181%D63.71%D*21.8C+N/A2015.7h2.7C+8.7C+
Enforcer ML65-H 224123343.618C+1.1862.779%B+3.252%B**45.6B++37.4B++5922.7h17.8C+28.4C++
M20 Basilisk 167123383.237C++0.8040.65%A+4.878%C30.8B++11B++1884h84.5C+207.8B+
Soldier Soaker 125122791.544B0.8942.351%B*11.475%D101.7A++2.5A++3351.2h5.2B++12.3B*
M20 Basilisk 159120913.333B**10.9052.423%C+2.5%D-46.2C++15D3062.6h67.8B*129.3B*
G40-F Ranger 245118373.189D0.7532.407%B+N/A19.3D-20.8C+2756.1h140.2F-432.5D-
M40 Fury-H 171118139.077C6.6456.001%A++N/A73.8C33.1A*4741.6h13.1D*23.4C+
M30 Mustang AH 121109661.652C0.7867.143%A+N/A23.7D2.6D1484.6h12.5C18.6C+
M96 Mjolnir 209109234.739C+2.3047.414%B**2.752%A+27.3C25B+6424h50.5D106.6C*
The Slasher 10610118,0250.006D--2.4313.518%D**N/A0.1C--N/A0693.4h1.5B**11.4C+
CAS 14-E 10293910.333C+7.9032.13%C+N/A71.5C+6.9C**2901.3h27.4C*85.2C*
Pelter Rocket Pod 14192109.2C+6.7754.777%B**1.087%C-40C--21.3C**2402.3h31.6D--57.7C+
G40-F Ranger 16790146.429A++3.9941.504%AN/A23.1B++19.7A2663.9h122B294.1B+
M60-G Bulldog-H 10385712.143C++9.7150.309%B+N/A65.4C+13.8B*2111.3h5.8C+11.4C**
MGR-C1 Charger 8484362.333B**0.1032.054%B*35.714%A+52.5B++N/A1231.6h9.3B**29.2B*
Carver 8484920.913A**1.5241.045%A5.952%D**24A++N/A703.5h1.3B3.2B+
Auraxium Mag-Cutter 82825,3830.015C2.4254.054%A++1.22%D-0.5C-N/A1173.4h1.7B++3.2B++
Mag-Cutter 757526,9310.003D2.4339.589%B*1.333%D-0.1DN/A0903.1h2.1B+5.2C*
NS-61 Emissary 7272611.18B+1.2535.368%B**15.278%C60A++N/A3551.2h10.9B+30.9B*
G30 Walker 11471514.2S11.7739.202%A4.225%C+37.4A*22.6A++3081.9h109.1A+278.4A+
M20 Mustang 121661080.611C1.8236.143%B*1.515%C5.1D4.3D-19012.9h156.4C-432.8C+
M60-A Bulldog 6661106.1C3.6744.59%C+1.639%C--38.1C*3.1C+1281.6h6.7C15C+
MGR-M1 Bishop 6160193.158B**0.7229.992%C-13.333%F-42.9B+N/A1721.4h6B+20.1C*
Aspis Anti-Aircraft Phalanx Turret 11659232.565C0.1328.063%BN/A15.9B*15.4B++3333.7h113.7B*405.2B++
NC15 Phoenix 8851252.04B*0.3952.399%C+N/A16.5B+11.9C+4523.1h8.1B++15.5B++
NS-357 Underboss 5050980.51C-1.9229.342%D-20%C+23.8DN/A1412.1h4.5C+15.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1001,755,058127.7h
Anti-Vehicle MANA Turret258121.4h
Spawn Beacon81,2730.8h
Medical Applicator336138,3269.9h
Medical Kit3174,8834.8h
Nanite Revive Grenade01,4760.4h
Nanite Healing Grenade0590h
Xiphos Anti-Personnel Phalanx Tower0760h
Turret AI Module0760.2h
Rampart Wall1810.9h
Deconstruction Tool01,2640.4h
Structure Shield Module0540.3h
Repair Module0500.2h
Motion Spotter204,4321.9h
Spitfire Auto-Turret403,4552.7h
Shield Recharging Field44800.2h
Ammunition Package935,7493.1h
Anti-Infantry MANA Turret491,4001.6h
Recon Detection Device06750.8h
Snowman Soldier51140.1h
Nano-Repair Grenade01,8590.5h

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