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Executor Warbringer MrGlas[] MrGlas
NC BR 159

KDR: 2.41

Score: 60.6m

Last Seen: Feb 6th, 2019 7:49 PM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 100 (159 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 ARX AF-4A Bandit Gauss Compact Burst C85 Canister-H E540 Halberd GD-7F AC-X11
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,736,388 MLG Score: 1388
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.699%22.154%7025098366,3622.185260.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.132%2.075A*0.225C++-0.197CHEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.576B+100.297C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.287%1.551%614102970914463200.490318221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%-0.224C-0.048C+0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.30.116C+50.20.052C+92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.923%1.645%8438102516,530301382275.48441201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.679%0.295C*-0.622D0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.566B+7.40.412B9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.52%7.688%55913102012,253295536724.14513334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.924%0.219C++0.839B++0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.752B++11.30.712B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.25%72.288%559510283,392316851.07037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.098%0.634B+0.338C**0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.20.298C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.638%13.398%559410294,9411839532.68533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.358%2.014A*-0.226C0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.80.432B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.6m256.1%424 (25.4k)367 (22k)2.40952133,84955,5502.75759159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033956123.346%15.463%36102:5960

6% Combat Medic48% Engineer11% Heavy Assault8% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 8:50 PMFeb 2nd, 2017 7:47 AMFeb 18th, 2019 1:13 PM (32d) (PST)Feb 6th, 2019 3:50 PM (44d) (PST)Feb 6th, 2019 3:49 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9581727860.8100.3360.1252.3950.1251388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,48110,31247,16949208144822,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2754.2h/114.8d 19,335 20,697 36,357 395.7k 2,714 8,441 20,667 158.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A++
Kills:2,518
Deaths:837
KDR:3.008
Accuracy:30.487% A++
HSR:27.284% C+
NC6A GODSAW
C**
Kills:1,380
Deaths:538
KDR:2.565
Accuracy:30.320% C**
HSR:25.073% C
NS-15M2
A+
Kills:1,378
Deaths:468
KDR:2.944
Accuracy:31.360% A+
HSR:22.424% C
GD-22S
A+
Kills:1,325
Deaths:543
KDR:2.440
Accuracy:31.089% A+
HSR:27.321% B+
NC6 Gauss SAW
B*
Kills:1,273
Deaths:795
KDR:1.601
Accuracy:25.071% B*
HSR:23.881% C++
LA1 Anchor
B**
Kills:1,249
Deaths:536
KDR:2.330
Accuracy:30.880% B**
HSR:23.619% C
EM6
A++
Kills:1,238
Deaths:339
KDR:3.652
Accuracy:31.056% A++
HSR:23.586% C+
MGR-L1 Promise
B*
Kills:1,210
Deaths:370
KDR:3.270
Accuracy:28.565% B*
HSR:24.628% C+
NC05 Jackhammer
A
Kills:1,159
Deaths:972
KDR:1.192
Accuracy:49.076% B++
HSR:20.017% A
EM1
C+
Kills:1,152
Deaths:890
KDR:1.294
Accuracy:21.466% C+
HSR:19.444% C
NSX-P Naginata
B*
Kills:431
Deaths:144
KDR:2.993
Accuracy:27.036% B*
HSR:23.434% D-
NC6S Gauss SAW S
A++
Kills:204
Deaths:73
KDR:2.795
Accuracy:32.485% A++
HSR:24.510% C++
MGR-L1 Promise AE
C++
Kills:175
Deaths:52
KDR:3.365
Accuracy:27.634% C++
HSR:20.571% D-
Kills:14,692
Deaths (as Heavy Assault):6,557
Deaths (to Heavy Assaults):15,108
KDR:2.24066
Kill Difference:8,135
Playtime:299.815 hours
Usage:11%
Score:6.311m
Score/min:351
Accuracy (listed only):30.502%
HSR (listed only):23.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A
Kills:4,678
Deaths:2,103
KDR:2.224
Accuracy:31.391% A
HSR:20.030% C-
Gauss Compact Burst
A
Kills:4,419
Deaths:1,716
KDR:2.575
Accuracy:33.415% A
HSR:22.313% C
GD-7F
B*
Kills:2,902
Deaths:2,671
KDR:1.086
Accuracy:28.362% B*
HSR:20.021% C+
AC-X11
A
Kills:2,707
Deaths:1,671
KDR:1.620
Accuracy:31.524% A
HSR:20.909% C+
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4A Bandit AE
A++
Kills:1,986
Deaths:853
KDR:2.328
Accuracy:35.015% A++
HSR:20.393% D
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
B**
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% B**
HSR:19.676% C*
LA39 Bruiser
A+
Kills:1,304
Deaths:706
KDR:1.847
Accuracy:77.418% A+
HSR:13.880% C+
MGR-S1 Gladius
B**
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% B**
HSR:22.696% C++
NSX Tanto
A+
Kills:1,283
Deaths:651
KDR:1.971
Accuracy:34.184% A+
HSR:22.447% C
Razor GD-23
A++
Kills:1,272
Deaths:527
KDR:2.414
Accuracy:32.785% A++
HSR:21.462% C*
Gauss Compact S
A++
Kills:1,266
Deaths:539
KDR:2.349
Accuracy:33.254% A++
HSR:22.907% B++
AF-4AE Cyclone
B*
Kills:1,216
Deaths:435
KDR:2.795
Accuracy:33.445% B*
HSR:25.987% C++
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
NSX-P Tanto
A+
Kills:1,193
Deaths:633
KDR:1.885
Accuracy:32.925% A+
HSR:21.794% C-
MKV-P Suppressed
B**
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% B**
HSR:20% C-
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
19A Fortuna
A
Kills:1,178
Deaths:587
KDR:2.007
Accuracy:31.265% A
HSR:16.299% D-
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
AF-19 Mercenary
A*
Kills:1,173
Deaths:841
KDR:1.395
Accuracy:33.415% A*
HSR:22.933% C**
Tempest
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% A
HSR:16.126% D
AF-57 Piston
A++
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A++
HSR:10.931% D
NS-11C
A++
Kills:1,169
Deaths:687
KDR:1.702
Accuracy:33.727% A++
HSR:19.076% C+
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C**
PS1-AV Suppressor
C+
Kills:196
Deaths:93
KDR:2.108
Accuracy:29.365% C+
HSR:22.959% C+
Kills:42,898
Deaths (as Light Assault):22,578
Deaths (to Light Assaults):9,184
KDR:1.89999
Kill Difference:20,320
Playtime:724.698 hours
Usage:26%
Score:17.492m
Score/min:402
Accuracy (listed only):37.994%
HSR (listed only):19.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A
Kills:4,678
Deaths:2,103
KDR:2.224
Accuracy:31.391% A
HSR:20.030% C-
Gauss Compact Burst
A
Kills:4,419
Deaths:1,716
KDR:2.575
Accuracy:33.415% A
HSR:22.313% C
GD-7F
B*
Kills:2,902
Deaths:2,671
KDR:1.086
Accuracy:28.362% B*
HSR:20.021% C+
AC-X11
A
Kills:2,707
Deaths:1,671
KDR:1.620
Accuracy:31.524% A
HSR:20.909% C+
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4A Bandit AE
A++
Kills:1,986
Deaths:853
KDR:2.328
Accuracy:35.015% A++
HSR:20.393% D
LA39 Bruiser
A+
Kills:1,304
Deaths:706
KDR:1.847
Accuracy:77.418% A+
HSR:13.880% C+
NSX Tanto
A+
Kills:1,283
Deaths:651
KDR:1.971
Accuracy:34.184% A+
HSR:22.447% C
Razor GD-23
A++
Kills:1,272
Deaths:527
KDR:2.414
Accuracy:32.785% A++
HSR:21.462% C*
Gauss Compact S
A++
Kills:1,266
Deaths:539
KDR:2.349
Accuracy:33.254% A++
HSR:22.907% B++
NSX-P Tanto
A+
Kills:1,193
Deaths:633
KDR:1.885
Accuracy:32.925% A+
HSR:21.794% C-
19A Fortuna
A
Kills:1,178
Deaths:587
KDR:2.007
Accuracy:31.265% A
HSR:16.299% D-
AF-19 Mercenary
A*
Kills:1,173
Deaths:841
KDR:1.395
Accuracy:33.415% A*
HSR:22.933% C**
AF-57 Piston
A++
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A++
HSR:10.931% D
NS-11C
A++
Kills:1,169
Deaths:687
KDR:1.702
Accuracy:33.727% A++
HSR:19.076% C+
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C**
MGR-M1 Bishop
C--
Kills:60
Deaths:17
KDR:3.529
Accuracy:29.923% C--
HSR:13.333% F-
Kills:30,227
Deaths (as Engineer):16,415
Deaths (to Engineers):10,777
KDR:1.84143
Kill Difference:13,812
Playtime:1,317.623 hours
Usage:48%
Score:29.266m
Score/min:370
Accuracy (listed only):40.052%
HSR (listed only):18.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,973
Deaths:1,973
KDR:1
Accuracy:44.955% B**
HSR:23.670% C*
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
B**
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% B**
HSR:19.676% C*
EM4 Longshot
C+
Kills:1,373
Deaths:408
KDR:3.365
Accuracy:38.315% C+
HSR:74.727% C-
MGR-S1 Gladius
B**
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% B**
HSR:22.696% C++
AF-18 Stalker
A*
Kills:1,272
Deaths:577
KDR:2.205
Accuracy:37.537% A*
HSR:18.868% C
AF-4AE Cyclone
B*
Kills:1,216
Deaths:435
KDR:2.795
Accuracy:33.445% B*
HSR:25.987% C++
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
MKV-P Suppressed
B**
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% B**
HSR:20% C-
NSX Tomoe
B*
Kills:1,180
Deaths:752
KDR:1.569
Accuracy:33.494% B*
HSR:29.322% D
NS-44P Commissioner
B*
Kills:1,179
Deaths:737
KDR:1.600
Accuracy:49.154% B*
HSR:26.124% C+
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
Tempest
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% A
HSR:16.126% D
AF-18 Stalker AE
A
Kills:1,166
Deaths:374
KDR:3.118
Accuracy:37.174% A
HSR:21.698% D
EM4-AE Longshot
C+
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:40.933% C+
HSR:74.138% D--
SAS-R
C**
Kills:495
Deaths:166
KDR:2.982
Accuracy:40.887% C**
HSR:61.010% D
NS-45 Pilot
B**
Kills:394
Deaths:336
KDR:1.173
Accuracy:37.389% B**
HSR:28.934% B+
LA80
C+
Kills:240
Deaths:54
KDR:4.444
Accuracy:40.781% C+
HSR:77.083% C+
PS1-AV Suppressor
C+
Kills:196
Deaths:93
KDR:2.108
Accuracy:29.365% C+
HSR:22.959% C+
AM7-XOXO
B+
Kills:175
Deaths:124
KDR:1.411
Accuracy:55.685% D
HSR:26.857% B+
NC14 Bolt Driver
D
Kills:124
Deaths:82
KDR:1.512
Accuracy:31.181% D
HSR:63.710% D*
LA3 Desperado
A+
Kills:123
Deaths:109
KDR:1.128
Accuracy:37.704% A+
HSR:25.203% B**
Soldier Soaker
B*
Kills:122
Deaths:79
KDR:1.544
Accuracy:42.351% B*
HSR:11.475% D
NS-61 Emissary
B**
Kills:72
Deaths:61
KDR:1.180
Accuracy:35.368% B**
HSR:15.278% C
Kills:23,779
Deaths (as Infiltrator):12,245
Deaths (to Infiltrators):8,468
KDR:1.94194
Kill Difference:11,534
Playtime:225.522 hours
Usage:8%
Score:4.070m
Score/min:301
Accuracy (listed only):37.606%
HSR (listed only):31.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A
Kills:2,177
Deaths:1,484
KDR:1.467
Accuracy:73.129% A
HSR:14.010% C+
AF-4 Cyclone
A++
Kills:1,531
Deaths:1,088
KDR:1.407
Accuracy:33.679% A++
HSR:18.485% C+
NS-7B PDW
B**
Kills:1,418
Deaths:650
KDR:2.182
Accuracy:32.024% B**
HSR:19.676% C*
NS-11A
A++
Kills:1,397
Deaths:562
KDR:2.486
Accuracy:32.996% A++
HSR:20.830% C+
LA39 Bruiser
A+
Kills:1,304
Deaths:706
KDR:1.847
Accuracy:77.418% A+
HSR:13.880% C+
MGR-S1 Gladius
B**
Kills:1,291
Deaths:554
KDR:2.330
Accuracy:32.823% B**
HSR:22.696% C++
NS-11A "Heatwave"
B**
Kills:1,269
Deaths:429
KDR:2.958
Accuracy:32.529% B**
HSR:19.701% D
Reaper DMR
B
Kills:1,252
Deaths:1,086
KDR:1.153
Accuracy:27.490% B
HSR:25.879% C*
AF-4AE Cyclone
B*
Kills:1,216
Deaths:435
KDR:2.795
Accuracy:33.445% B*
HSR:25.987% C++
NS-7 PDW
A*
Kills:1,194
Deaths:667
KDR:1.790
Accuracy:36.699% A*
HSR:19.431% C**
MKV-P Suppressed
B**
Kills:1,185
Deaths:527
KDR:2.249
Accuracy:33.852% B**
HSR:20% C-
NSX Tengu
B**
Kills:1,179
Deaths:548
KDR:2.151
Accuracy:44.128% B**
HSR:19.254% C
GR-22
B**
Kills:1,178
Deaths:523
KDR:2.252
Accuracy:30.051% B**
HSR:21.053% C*
MKV Suppressed
A++
Kills:1,176
Deaths:509
KDR:2.310
Accuracy:34.300% A++
HSR:23.044% B+
Gauss Rifle Burst
B++
Kills:1,174
Deaths:427
KDR:2.749
Accuracy:31.267% B++
HSR:26.406% C+
Blitz GD-10
A++
Kills:1,173
Deaths:598
KDR:1.962
Accuracy:33.141% A++
HSR:21.569% B*
NC9 A-Tross
A
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:31.746% A
HSR:23.700% C+
Tempest
A
Kills:1,172
Deaths:511
KDR:2.294
Accuracy:31.401% A
HSR:16.126% D
AF-57 Piston
A++
Kills:1,171
Deaths:508
KDR:2.305
Accuracy:59.466% A++
HSR:10.931% D
GR-22AE
B++
Kills:1,169
Deaths:403
KDR:2.901
Accuracy:31.519% B++
HSR:22.070% C-
Carnage AR
A+
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:32.162% A+
HSR:20.880% C+
NC1 Gauss Rifle
B*
Kills:393
Deaths:228
KDR:1.724
Accuracy:27.379% B*
HSR:25.954% B++
NS-11AB
B++
Kills:340
Deaths:123
KDR:2.764
Accuracy:30.300% B++
HSR:22.353% C
Mauler S6
B**
Kills:289
Deaths:221
KDR:1.308
Accuracy:49.694% B**
HSR:16.609% C**
PS1-AV Suppressor
C+
Kills:196
Deaths:93
KDR:2.108
Accuracy:29.365% C+
HSR:22.959% C+
Kills:28,176
Deaths (as Combat Medic):13,931
Deaths (to Combat Medics):5,618
KDR:2.02254
Kill Difference:14,245
Playtime:165.300 hours
Usage:6%
Score:3.266m
Score/min:329
Accuracy (listed only):37.680%
HSR (listed only):20.539%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:381
V. Kills:103 366%
Deaths:200
KDR:1.905
Accuracy:48.947% C+
KPH:27.500 D
VKPH:7.400 D
Vortek Rotary
C+
Kills:153
V. Kills:139 109%
Deaths:330
KDR:0.464
Accuracy:29.888% C+
KPH:5.300 D
VKPH:4.800 D
M30 Mustang AH
D
Kills:109
V. Kills:12 N/A
Deaths:66
KDR:1.652
Accuracy:67.143% A+
KPH:23.600 D
VKPH:2.600 D
M20 Mustang
B*
Kills:66
V. Kills:55 118%
Deaths:108
KDR:0.611
Accuracy:36.143% B*
KPH:5.100 D
VKPH:4.300 D-
Kills:709 (328 + 0)
Deaths:704
KDR:1.007
VKDR:0.439
Vehicle Kills:309
Kill Difference:5
Playtime:60.367 hours
Usage:2%
Score:0.495m
Score/min:137
Piloting Accuracy:36.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:138
V. Kills:84 162%
Deaths:10
KDR:13.800
Accuracy:39.401% C+
KPH:36.500 C*
VKPH:22.200 C+
Kills:138 (0 + 138)
Deaths:10
KDR:13.800
VKDR:8.400
Vehicle Kills:84
Kill Difference:128
Playtime:3.778 hours
Usage:0%
Score:0.076m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:39.401%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,945
V. Kills:1,354 144%
Deaths:378
KDR:5.146
Accuracy:59.041% B+
KPH:41.200 B*
VKPH:28.700 A++
L100 Python HESH
B**
Kills:1,195
V. Kills:162 N/A
Deaths:88
KDR:13.580
Accuracy:53.336% B+
KPH:78.500 B**
VKPH:10.600 B++
C75 Viper
A
Kills:1,109
V. Kills:241 458%
Deaths:149
KDR:7.443
Accuracy:48.477% B**
KPH:52.500 A
VKPH:11.400 B**
L100 Python HEAT
A*
Kills:1,103
V. Kills:434 254%
Deaths:135
KDR:8.170
Accuracy:53.276% C**
KPH:51.100 A+
VKPH:20.100 A*
Skyguard
A+
Kills:360
V. Kills:334 107%
Deaths:147
KDR:2.449
Accuracy:34.669% B*
KPH:15.700 C*
VKPH:14.600 A+
LB00 Python AP
C**
Kills:335
V. Kills:138 241%
Deaths:21
KDR:15.952
Accuracy:44.396% D*
KPH:53.800 C++
VKPH:22.200 C**
Kills:6,047 (6,047 + 0)
Deaths:918
KDR:6.587
VKDR:2.901
Vehicle Kills:2,663
Kill Difference:5,129
Playtime:134.191 hours
Usage:5%
Score:2.401m
Score/min:298
Driving Accuracy:44.396%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:9,049
V. Kills:5,166 175%
Deaths:1,002
KDR:9.031
Accuracy:53.894% B+
KPH:38.400 A+
VKPH:21.900 A++
E540 Halberd
A++
Kills:3,032
V. Kills:1,289 235%
Deaths:188
KDR:16.128
Accuracy:51.578% B*
KPH:47.200 A++
VKPH:20.100 B**
Titan-150 HESH
B*
Kills:1,147
V. Kills:262 436%
Deaths:70
KDR:16.386
Accuracy:54.676% B*
KPH:50.500 B+
VKPH:11.500 B*
Titan-150 HEAT
A+
Kills:622
V. Kills:274 226%
Deaths:90
KDR:6.911
Accuracy:54.230% B*
KPH:34.800 A+
VKPH:15.300 A+
Enforcer ML85
C**
Kills:481
V. Kills:352 136%
Deaths:129
KDR:3.729
Accuracy:41.998% C++
KPH:24.700 C*
VKPH:18.100 C**
C85 Canister
A+
Kills:294
V. Kills:10 N/A
Deaths:12
KDR:24.500
Accuracy:49.538% A
KPH:138 A+
VKPH:4.700 C++
M20 Basilisk
A+
Kills:123
V. Kills:44 273%
Deaths:38
KDR:3.237
Accuracy:40.663% A+
KPH:30.400 B++
VKPH:10.900 B+
G40-F Ranger
C
Kills:118
V. Kills:127 92%
Deaths:37
KDR:3.189
Accuracy:32.425% B
KPH:19.500 D--
VKPH:20.900 C
M96 Mjolnir
B+
Kills:109
V. Kills:100 108%
Deaths:23
KDR:4.739
Accuracy:47.414% B**
KPH:27.200 C
VKPH:25 B+
Kills:14,975 (10,818 + 4,157)
Deaths:1,589
KDR:9.424
VKDR:4.798
Vehicle Kills:7,624
Kill Difference:13,386
Playtime:376.133 hours
Usage:14%
Score:7.699m
Score/min:341
Driving Accuracy:54.230%
Gunner Accuracy:47.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:3,872
V. Kills:237 N/A
Deaths:314
KDR:12.331
Accuracy:62.873% A
KPH:194.500 A+
VKPH:11.900 B*
E540 Halberd-H
A*
Kills:1,696
V. Kills:718 236%
Deaths:140
KDR:12.114
Accuracy:62.212% B++
KPH:81 A*
VKPH:34.300 A++
M96 Mjolnir-H
A*
Kills:850
V. Kills:1,077 79%
Deaths:312
KDR:2.724
Accuracy:63.605% A++
KPH:47.500 C+
VKPH:60.100 A*
M12 Kobalt-H
B++
Kills:771
V. Kills:18 N/A
Deaths:42
KDR:18.357
Accuracy:25.811% B++
KPH:144.300 B+
VKPH:3.400 C
G40-F Ranger
A++
Kills:224
V. Kills:165 135%
Deaths:25
KDR:8.960
Accuracy:41.513% A
KPH:52.800 B**
VKPH:38.900 A++
Enforcer ML65-H
B*
Kills:123
V. Kills:101 121%
Deaths:34
KDR:3.618
Accuracy:62.779% B+
KPH:46.200 B++
VKPH:38 B*
M40 Fury-H
A*
Kills:108
V. Kills:49 216%
Deaths:12
KDR:9
Accuracy:55.879% A++
KPH:75 C
VKPH:34 A*
M60-G Bulldog-H
B++
Kills:85
V. Kills:18 447%
Deaths:7
KDR:12.143
Accuracy:50.309% B+
KPH:66 C+
VKPH:14 B++
Kills:7,729 (0 + 7,729)
Deaths:886
KDR:8.723
VKDR:2.690
Vehicle Kills:2,383
Kill Difference:6,843
Playtime:73.743 hours
Usage:3%
Score:2.198m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:50.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:819
V. Kills:30 N/A
Deaths:34
KDR:24.088
Accuracy:22.047% B*
KPH:96.900 B**
VKPH:3.500 B++
M12 Kobalt
A
Kills:553
V. Kills:28 N/A
Deaths:38
KDR:14.553
Accuracy:26.409% A++
KPH:89.700 B+
VKPH:4.500 A
M20 Basilisk
A
Kills:269
V. Kills:68 390%
Deaths:40
KDR:6.725
Accuracy:43.314% B++
KPH:34.700 A
VKPH:8.800 B+
M20 Basilisk
A++
Kills:149
V. Kills:51 287%
Deaths:27
KDR:5.519
Accuracy:47.617% B**
KPH:40.800 A++
VKPH:14 B**
G40-F Ranger
A+
Kills:86
V. Kills:75 113%
Deaths:14
KDR:6.143
Accuracy:41.511% A
KPH:23 B++
VKPH:20.100 A+
G30 Walker
A*
Kills:71
V. Kills:43 161%
Deaths:5
KDR:14.200
Accuracy:39.202% A
KPH:36.500 A*
VKPH:22.100 A+
Kills:1,947 (0 + 1,947)
Deaths:158
KDR:12.323
VKDR:1.867
Vehicle Kills:295
Kill Difference:1,789
Playtime:31.703 hours
Usage:1%
Score:0.568m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:39.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:548
V. Kills:25 N/A
Deaths:258
KDR:2.124
Accuracy:47.670% B+
KPH:45.200 C+
VKPH:2.100 C++
Kills:548 (548 + 0)
Deaths:258
KDR:2.124
VKDR:0.097
Vehicle Kills:25
Kill Difference:290
Playtime:12.112 hours
Usage:0%
Score:0.079m
Score/min:108
Driving Accuracy:47.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C++
Kills:92
V. Kills:49 184%
Deaths:10
KDR:9.200
Accuracy:54.777% B**
KPH:39.600 C--
VKPH:21.100 C++
Kills:92 (0 + 92)
Deaths:10
KDR:9.200
VKDR:4.900
Vehicle Kills:49
Kill Difference:82
Playtime:2.323 hours
Usage:0%
Score:0.033m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:54.777%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,2159,0491,0029.031B+6.6253.894%B+1.569%D38.4A+21.9A++328235.6h3.9B++7.3B*
C-4 ARX 8,4016,8912,1203.25B++0.8428.155%B+N/A226.7A*49.7B*104230.4h0.9B*3.3B*
AF-4A Bandit 4,7364,6782,1032.224B++0.1931.391%A20.03%C-52.2B++N/A12389.7h9.2B++29.4B++
Gauss Compact Burst 4,4724,4191,7162.575B0.1733.415%A22.313%C79.5A+1B**20955.6h9.2B++27.6B+
C85 Canister-H 4,1093,87231412.331C+9.9262.873%A11.312%C+194.6A+11.9B*58719.9h5.7B+9.1B++
E540 Halberd 4,3213,03218816.128B**13.7251.578%B*N/A47.2A++20.1B**40564.2h4.8B++9.4B**
GD-7F 2,9532,9022,6711.086C+1.3228.362%B*20.021%C+25.7C+N/A67112.7h13C**45.7B+
AC-X11 2,7402,7071,6711.62B++0.7931.524%A20.909%C+33.1C**N/A10081.8h8.4B++26.6B++
NSX Naginata 2,5542,5188373.008A+0.6030.487%A++27.284%C+83.4A++1.2A31330.2h10.1B+33B++
GD-66 Claw 2,1972,1771,4841.467C*0.9473.129%A14.01%C+48.7B+N/A12444.7h2.3B+3.2B+
AF-4A Bandit AE 2,0191,9868532.328B+0.0835.015%A++20.393%D69B**1.1B++27328.8h9.6B+27.3B*
NS-44 Commissioner 1,9961,9731,9731C++1.4144.955%B**23.67%C*63.6AN/A17431h3.3B++7.4B++
L100 Python AP 3,2991,9453785.146C++2.7459.041%B+2.057%C-41.2B*28.7A++33547.2h5.5B9.3B+
C-4 2,4371,7391,2161.43C+0.9827.33%BN/A112.9B*45.3B**94015.4h1.7C6C++
E540 Halberd-H 2,4141,69614012.114B++9.7062.212%B++N/A81.1A*34.4A++40120.9h4.4B++7.1B**
AF-4 Cyclone 1,5381,5311,0881.407C*1.0033.679%A++18.485%C+42.4B+N/A11036.1h9.1B*27.1B*
NS-7B PDW 1,4361,4186502.182B*0.2332.024%B**19.676%C*57.9B**N/A15824.5h12.5B+38.9B+
NS-11A 1,4181,3975622.486B*0.0832.996%A++20.83%C+43B+N/A10832.5h12.3B+37.2B*
NC6A GODSAW 1,4011,3805382.565C*0.1630.32%C**25.073%C66.3C**1B18020.8h9C++29.8B
NS-15M2 1,3921,3784682.944B++0.5331.36%A+22.424%C82.5A+N/A22416.7h10.6B++33.9B++
Bouncing Betty 1,3771,3765672.427C--0.0253.555%B**N/A215A*N/A5596.4h1.2A*2.2A++
EM4 Longshot 1,3761,3734083.365C++0.9638.315%C+74.727%C-49.7B**N/A12027.6h2.3C+6C+
GD-22S 1,3371,3255432.44B+0.0331.089%A+27.321%B+83.9A*N/A23115.8h9.1B*29.2B*
LA39 Bruiser 1,3211,3047061.847B++0.5677.418%A+13.88%C+86.9A*1.1A++21215h2.1B++2.7B++
MGR-S1 Gladius 1,3201,2915542.33B++0.0832.823%B**22.696%C++64.6B**1.5A**17920h8.4B++25.6B+
NSX Tanto 1,2921,2836511.971B*0.4434.184%A+22.447%C62.9AN/A15120.4h10.7B+31.3B+
NC6 Gauss SAW 1,2921,2737951.601B+0.8125.071%B*23.881%C++53.3B**N/A23923.9h8.8B+35.2B+
AF-18 Stalker 1,2841,2725772.205B*0.2037.537%A*18.868%C68.4A++N/A15118.6h11.2B+29.7B*
Razor GD-23 1,2841,2725272.414A++0.0032.785%A++21.462%C*63.6A*N/A16520h9.6B*29.4B*
NS-11A "Heatwave" 1,2951,2694292.958B**0.5532.529%B**19.701%D59.6B++1.2B+15721.3h12B+36.9B++
Gauss Compact S 1,2891,2665392.349A++0.0633.254%A++22.907%B++61.2M1.1A++14820.7h9.3B+28B*
Reaper DMR 1,2641,2521,0861.153C+1.2627.49%B25.879%C*36.2C++N/A11134.6h10.1C+36.8C**
LA1 Anchor 1,2601,2495362.33C++0.0830.88%B**23.619%C79.6AN/A27015.7h9.2B+29.9B++
Rocklet Rifle 2,5481,2458651.439A+0.9762.486%B**N/A60.1M62.9M*70620.7h24.3B**38.9B**
EM6 1,2531,2383393.652A+1.2431.056%A++23.586%C+81.4A++1A+27515.2h9.1B*29.2B++
AF-4AE Cyclone 1,2321,2164352.795B**0.3933.445%B*25.987%C++78.5B+1B+17715.5h8.8B+26.2B+
MGR-L1 Promise 1,2231,2103703.27A+0.8628.565%B*24.628%C+96A*1B+25812.6h12B++41.9B++
L100 Python HESH 1,3571,1958813.58C**11.1753.336%B+2.176%B+78.6B**10.7B++28815.2h2.9B+5.4B+
NS-7 PDW 1,2011,1946671.79A0.6236.699%A*19.431%C**67.5A*N/A17417.7h11.5B*31.2B**
NSX-P Tanto 1,2081,1936331.885B**0.5232.925%A+21.794%C-61.5A++N/A15019.4h10.4B**31.6B**
MKV-P Suppressed 1,2091,1855272.249B*0.1633.852%B**20%C-75A1.5M16015.8h12B++35.6B++
NSX Tomoe 1,1881,1807521.569C+0.8433.494%B*29.322%D49.2B+N/A11424h13.8C*41.1B+
NS-44P Commissioner 1,1821,1797371.6B+0.8149.154%B*26.124%C+83B++N/A25414.2h3B+6.2B++
NSX Tengu 1,1891,1795482.151B*0.2644.128%B**19.254%C55.9B++N/A16021.1h11.8B+26.6B+
GR-22 1,1981,1785232.252B*0.1630.051%B**21.053%C*54.3B**N/A13321.7h11.6B++38.8B*
19A Fortuna 1,1951,1785872.007B+0.4031.265%A16.299%D-62.7AN/A14618.8h9B+28.9B*
MKV Suppressed 1,1921,1765092.31A++0.1034.3%A++23.044%B+60.9A+N/A14019.3h12.7B+36.9B++
Gauss Rifle Burst 1,1821,1744272.749B+0.3431.267%B++26.406%C+63.8B*N/A14318.4h9.9B+31.8B++
Blitz GD-10 1,1931,1735981.962B*0.4533.141%A++21.569%B*68.2A++1.2M+17717.2h12.7B++38.4B++
AF-19 Mercenary 1,2101,1738411.395B*1.0133.415%A*22.933%C**25B+N/A13846.9h11B++33B*
NC9 A-Tross 1,1911,1735022.337B**0.0731.746%A23.7%C+61.1AN/A15919.2h8.9B+28B*
Tempest 1,1861,1725112.294B++0.1231.401%A16.126%D67.4B*N/A15517.4h9.4B+29.9B++
AF-57 Piston 1,1821,1715082.305B**0.1059.466%A++10.931%D71.8A++N/A20216.3h3.8B+6.3B++
GR-22AE 1,1831,1694032.901B*0.4931.519%B++22.07%C-68.4B+N/A14417.1h11.4B36.3B+
NS-11C 1,1891,1696871.702B*0.7133.727%A++19.076%C+55.1A+N/A14921.2h11.7B++34.8B*
AF-18 Stalker AE 1,1731,1663743.118B+0.7137.174%A21.698%D87.7AN/A18013.3h10.5B+28.1B*
EM4-AE Longshot 1,1601,1602334.979C**2.5740.933%C+74.138%D--68.6B*N/A14416.9h2C+5C+
Carnage AR 1,1751,1595492.111B++0.3032.162%A+20.88%C+55.2AN/A25121h11.9B++37.1B*
NC05 Jackhammer 1,1701,1599721.192C+1.2249.076%B++20.017%A52.4B+N/A14322.1h5.5C11.3C++
EM1 1,1731,1528901.294C++1.1221.466%C+19.444%C36.9C++N/A10831.2h13.3C+62.1C*
Titan-150 HESH 1,4091,1477016.386B+13.9854.676%B*2.877%B*50.5B+11.5B*29722.7h3.4C+6.2B+
C75 Viper 1,3501,1091497.443B*5.0348.477%B**N/A52.6A11.4B**25221.1h9.5B++19.7B**
L100 Python HEAT 1,5371,1031358.17B+5.7653.276%C**N/A51.1A+20.1A*29821.6h5.1B+9.6B+
NS Decimator 1,3681,0116501.555B++0.8560.05%C+2.077%C+50B**17.7C*32820.2h3.4B*5.6B*
MANA Anti-Personnel Turret 9219113262.794N/A0.3822.609%UN/A9110U100U14038200.1h18.7T*82.8T*
M96 Mjolnir-H 1,9278503122.724C0.3163.605%A++1.059%C*47.5C+60.2A*56317.9h57.6D-90.6C+
M12 Kobalt 8498193424.088B**21.6822.047%B*20.391%B+96.4B**3.5B++2878.5h17.5B+79.4B+
M12 Kobalt-H 7897714218.357C++15.9525.811%B++14.527%C-145.5B+3.4C3635.3h14.7C*56.8B+
Tank Mine 1,4427364691.569C--0.8448.801%B**N/A74.3D71.3C**9849.9h3.4F--7C
M12 Kobalt 7116821448.714C*46.3024.61%B+16.129%C106.6C+4.5C+2396.4h15.5B+63B++
Titan-150 HEAT 896622906.911B+4.5054.23%B*1.286%D--34.7A+15.3A+36717.9h4.6B+8.5B++
M12 Kobalt 5815533814.553C*12.1426.409%A++22.966%B*89.2B+4.5A3146.2h20.9C79.1B+
S12 Renegade 5735482582.124C+0.2947.67%B+3.285%D45.3C+2.1C++10812.1h3.2C**6.8B+
SAS-R 4954951662.982C*0.5740.887%C**61.01%D53.8B++N/A2069.2h2.4C+5.8C*
Enforcer ML85 8334811293.729C1.3241.998%C++1.455%C--24.7C*18.1C**31919.5h15.6D37.1C
Spear Anti-Vehicle Phalanx Turret 678459726.375C+3.9746.19%B5.664%B*51.6B*24.6B4008.9h7.5B16.3B+
NSX-P Naginata 4334311442.993B**0.5827.036%B*23.434%D-65.3B*N/A2826.6h9.5B**35.1B*
Frag Grenade 4063981398N/A395.5945.424%C+N/A398C8C+16701h4C+8.8C++
NS-45 Pilot 3973943361.173C+1.2437.389%B**28.934%B+93.8AN/A2704.2h5.3B**14.3B*
NC1 Gauss Rifle 4023932281.724B+0.6927.379%B*25.954%B++38.5B**N/A21810.2h11B++40.4B++
Breaker Rocket Pods 4843812001.905D0.5048.947%C+1.575%B*27.6D7.5D16713.8h19.6C40C+
Skyguard 6943601472.449C+0.0434.669%B*1.944%C+15.7C*14.6A+24622.9h137.2C395.6C**
NS-11AB 3453401232.764B++0.3530.3%B++22.353%C59.6B+N/A1275.7h11.9B+39.3B+
LB00 Python AP 4733352115.952C*13.5444.396%D*N/A54C++22.3C**3946.2h3.3B*7.5C*
Shrike 5283247040.46C1.9555.861%C+2.469%C+19.4C12.2C+32716.7h7.4C13.3C+
C85 Canister 3042941224.5B+22.0949.538%A13.946%C++140A+4.8C++3122.1h5.7B++11.4B*
Mauler S6 2942892211.308B1.1049.694%B**16.609%C**40.1B++N/A1587.2h5.1C++10.2B+
Sticky Grenade 2742711271N/A268.5950.348%CN/A677.5D7.5C--27520.4h2.4C+4.8C+
M20 Basilisk 337269406.725A*4.3243.314%B++2.974%D*34.5A8.7B2617.8h66.4B*153.4B**
LA80 240240544.444C**2.0340.781%C+77.083%C+64.9AN/A2263.7h2.2C++5.3C*
G40-F Ranger 389224258.96C+6.5541.513%AN/A53.3B**39.3A++4694.2h59.6B+143.6B++
NC6S Gauss SAW S 205204732.795A0.3932.485%A++24.51%C++63.8B++N/A2123.2h9.2B++28.3B++
NCM1 Scattercannon 203201533.792B+1.3837.556%C*16.915%B+45.7B++N/A1364.4h5B+13.3B++
NS "Jackpot" Decimator 273197932.118C*0.2957.017%D-N/A51.8C++20C+4093.8h3.3B+5.8C++
PS1-AV Suppressor 199196932.108C**0.3029.365%C+22.959%C+65.3B+1C**1493h12.1B41.1B
AM7-XOXO 2171751241.411C*1.0055.685%D26.857%B+15.9C+3.8C9211h8.5C*15.2B
MGR-L1 Promise AE 176175523.365B++0.9627.634%C++20.571%D-67.3BN/A3522.6h12.4C**45C**
NCM1 Scattercannon 163158612.59B+0.1838.322%C++19.62%B**32.9B*1A*1434.8h7.2C**18.8B
Anti-Vehicle Grenade 2081541154N/A151.5952.187%C++N/A385C++135B+25080.4h4.6B++8.9B+
Vortek Rotary 2921533300.464C1.9529.888%C+1.961%C+5.3D4.8D9729h107.6C-359.9C
M20 Basilisk 200149275.519A+3.1147.617%B**2.685%D*40.3A++13.8B**4033.7h67.5B*141.7B**
Hunter QCX 1921462910.502C1.9148.294%C**7.534%D*17.6B5.5B+1218.3h9.3C+19.3C+
C150 Dalton 2221381013.8B**11.3939.401%C+N/A36.3C*22.1C+3363.8h3.6B+9.2B++
NC14 Bolt Driver 126124821.512C+0.9031.181%D63.71%D*21.8C+N/A1985.7h2.7C++8.7C+
Enforcer ML65-H 224123343.618C+1.2162.779%B+3.252%A45.6B++37.4B++5892.7h17.8C+28.4C++
LA3 Desperado 1231231091.128C**1.2837.704%A+25.203%B**102.5M++N/A3471.2h6A15.9B**
M20 Basilisk 167123383.237C++0.8340.663%A+4.878%C30.8B++11B+1874h84.4C+207.6B+
Soldier Soaker 125122791.544B+0.8742.351%B*11.475%D101.7A++2.5A++3351.2h5.2B+12.3B*
M20 Basilisk 159120913.333B*10.9252.423%C+2.5%D-46.2C*15D3042.6h67.8B*129.3B*
G40-F Ranger 245118373.189D0.7832.425%BN/A19.3D--20.8C2756.1h139.7F-430.9D*
M30 Mustang AH 121109661.652C-0.7667.143%A+N/A23.7D2.6D1474.6h12.5C18.6C+
M96 Mjolnir 209109234.739C+2.3347.414%B**2.752%A+27.3C25B+6284h50.5D-106.6C++
M40 Fury-H 157108129C6.5955.879%A++N/A77.1C+35A*4721.4h13D*23.2C+
The Slasher 10610117,2050.006D-2.4013.553%FN/A0.2C-N/A1659.4h1.5B*11.4C
Pelter Rocket Pod 14192109.2C+6.7954.777%B**1.087%C40C--21.3C++2402.3h31.6D*57.7C
G40-F Ranger 16186146.143A**3.7341.511%AN/A23.2B++20.3A+2733.7h122.8B295.9B++
M60-G Bulldog-H 10385712.143C++9.7350.309%B+N/A65.4C+13.8B++2111.3h5.8C+11.4C**
Carver 8484920.913A**1.5041.045%A5.952%D**24A*N/A703.5h1.3B3.2B+
Auraxium Mag-Cutter 82825,3830.015C2.3954.054%A++1.22%D-0.5CN/A1173.4h1.7B++3.2B++
Mag-Cutter 757526,9060.003D2.4139.589%B*1.333%D-0.1DN/A0902.2h2.1B+5.2B+
NS-61 Emissary 7272611.18B+1.2335.368%B**15.278%C60A++N/A3501.2h10.9B+30.9B*
G30 Walker 11471514.2S11.7939.202%A4.225%C*37.4A*22.6A+3041.9h109.1A+278.4A+
M20 Mustang 121661080.611C1.8036.143%B*1.515%C5.1D4.3D-18812.9h156.4C-432.8C+
M60-A Bulldog 6661106.1C3.6944.59%C+1.639%D38.1C*3.1C+1281.6h6.7C15C+
MGR-M1 Bishop 6160173.529B**1.1229.923%C--13.333%F-46.2B*N/A1791.3h5.8B+19.4C**
Aspis Anti-Aircraft Phalanx Turret 10854232.348C0.0627.772%BN/A14.6B++14.6B++3273.7h122.2B++440B+
NC15 Phoenix 8851252.04B*0.3752.551%C+N/A16.5B11.9C+4513.1h8.1B++15.4B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2994,6304.6h
Anti-Vehicle MANA Turret258121.4h
Nanite Healing Grenade0590h
Nano-Armor Kit1,0871,724,901125.7h
Medical Applicator331136,5979.8h
Nanite Revive Grenade01,4490.4h
Spawn Beacon81,2010.8h
Rampart Wall1810.9h
Xiphos Anti-Personnel Phalanx Tower0760h
Repair Module0500.2h
Turret AI Module0760.2h
Structure Shield Module0540.3h
Spitfire Auto-Turret393,1782.6h
Motion Spotter204,2371.8h
Deconstruction Tool01,2640.4h
Ammunition Package925,3853h
Anti-Infantry MANA Turret491,3991.6h
Nano-Repair Grenade01,7410.5h
Snowman Soldier51140.1h
Recon Detection Device06740.8h
Shield Recharging Field44800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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