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General Veteran MrGrimmus[ELME] MrGrimmus
TR BR 94

KDR: 2.61

Score: 11.6m

Last Seen: Nov 16th, 2018 1:50 PM
- OFFLINE - 4.9 hour(s)

Battle Rank 94 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 494
Level Progress (to 95): 28%
Level 100 Progress: 62% 390h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44 Commissioner E540 Halberd-H G20 Vulcan-H C-4 Tank Mine M77-B Orbital Strike Uplink Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $542,934 MLG Score: 434
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.72%21.849%649710141,6660.8431171.772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.462%1.647A+0.267C*-4.647T*HEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.576B+9.40.345C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.267%0.633%312210194742733901.73626121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.319%1.072B**-1.271D**-0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+70.435B6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.769%1.124%1262410171,6012517986.35318200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.73%1.874A++-0.808D-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
920.039C+52.2-0.631D39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.36%77.579%12622101950420062.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.729%2.17A*1.139B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.635B+20.439B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.601%17.685%12622101931110332.99039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%0.516B+0.696B+-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++4.9-0.012C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 494
11.6m534.1%309 (18.5k)292 (17.5k)2.6148910,5044,0173.3868694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102161128.049%9.777%27409:540

51% Engineer10% Heavy Assault26% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2014 3:36 PMJun 3rd, 2016 4:40 PMNov 16th, 2018 2:52 PM (1d) (PST)Nov 16th, 2018 12:41 PM (1d) (PST)Nov 16th, 2018 9:50 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
567575100.2630.1010.0261.8520.083434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9923,40030,5921662111517,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
664.8h/27.7d 3,101 1,027 5,713 73.9k 784 1,302 3,325 22.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:353
Deaths:359
KDR:0.983
Accuracy:26.515% B**
HSR:19.830% C*
AS16 NightHawk
B++
Kills:169
Deaths:128
KDR:1.320
Accuracy:45.036% B++
HSR:17.160% B++
FA1 Barrage
B**
Kills:142
Deaths:134
KDR:1.060
Accuracy:50.390% B**
HSR:18.310% B+
MG-HBR1 Dragoon
B*
Kills:57
Deaths:42
KDR:1.357
Accuracy:38.472% B*
HSR:15.790% D**
Kills:721
Deaths (as Engineer):663
Deaths (to Engineers):1,041
KDR:1.08748
Kill Difference:58
Playtime:339.301 hours
Usage:51%
Score:6.415m
Score/min:315
Accuracy (listed only):40.103%
HSR (listed only):17.772%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B**
Kills:323
Deaths:204
KDR:1.583
Accuracy:19.330% B+
HSR:17.647% B**
T16 Rhino
C
Kills:135
Deaths:101
KDR:1.337
Accuracy:19.445% C
HSR:18.519% D
Kills:458
Deaths (as Heavy Assault):305
Deaths (to Heavy Assaults):937
KDR:1.50164
Kill Difference:153
Playtime:63.364 hours
Usage:10%
Score:1.008m
Score/min:265
Accuracy (listed only):19.388%
HSR (listed only):18.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:822
Deaths:776
KDR:1.059
Accuracy:48.213% A+
HSR:24.696% B+
M77-B
A++
Kills:441
Deaths:83
KDR:5.313
Accuracy:49.587% A++
HSR:84.127% B**
NS-7 PDW
B+
Kills:156
Deaths:162
KDR:0.963
Accuracy:26.520% B+
HSR:21.154% B+
NS-AM7 Archer
C**
Kills:70
Deaths:84
KDR:0.833
Accuracy:60.465% C**
HSR:10% D-
99SV
A*
Kills:63
Deaths:21
KDR:3
Accuracy:44.697% A*
HSR:31.746% C-
Kills:1,552
Deaths (as Infiltrator):1,126
Deaths (to Infiltrators):704
KDR:1.37833
Kill Difference:426
Playtime:171.832 hours
Usage:26%
Score:2.552m
Score/min:248
Accuracy (listed only):45.897%
HSR (listed only):34.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:353
Deaths:359
KDR:0.983
Accuracy:26.515% B**
HSR:19.830% C*
AS16 NightHawk
B++
Kills:169
Deaths:128
KDR:1.320
Accuracy:45.036% B++
HSR:17.160% B++
NS-7 PDW
B+
Kills:156
Deaths:162
KDR:0.963
Accuracy:26.520% B+
HSR:21.154% B+
FA1 Barrage
B**
Kills:142
Deaths:134
KDR:1.060
Accuracy:50.390% B**
HSR:18.310% B+
Kills:820
Deaths (as Light Assault):783
Deaths (to Light Assaults):627
KDR:1.04725
Kill Difference:37
Playtime:57.930 hours
Usage:9%
Score:0.913m
Score/min:263
Accuracy (listed only):37.115%
HSR (listed only):19.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B++
Kills:169
Deaths:128
KDR:1.320
Accuracy:45.036% B++
HSR:17.160% B++
NS-7 PDW
B+
Kills:156
Deaths:162
KDR:0.963
Accuracy:26.520% B+
HSR:21.154% B+
FA1 Barrage
B**
Kills:142
Deaths:134
KDR:1.060
Accuracy:50.390% B**
HSR:18.310% B+
T1 Cycler
B+
Kills:73
Deaths:95
KDR:0.768
Accuracy:24.250% B+
HSR:23.288% C**
Kills:540
Deaths (as Combat Medic):519
Deaths (to Combat Medics):267
KDR:1.04046
Kill Difference:21
Playtime:20.512 hours
Usage:3%
Score:0.472m
Score/min:383
Accuracy (listed only):36.549%
HSR (listed only):19.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:116
Deaths:60
KDR:1.933
Accuracy:17.531% B*
HSR:17.241% C+
M2 Mutilator
B*
Kills:99
Deaths:59
KDR:1.678
Accuracy:17.798% B*
HSR:16.162% D
MR1 Fracture
B++
Kills:82
Deaths:26
KDR:3.154
Accuracy:43.002% B++
HSR:1.220% D*
MR1 Fracture
B++
Kills:63
Deaths:25
KDR:2.520
Accuracy:42.550% B++
HSR:0% F
Kills:360
Deaths (as MAX Suit):85
Deaths (to MAX Suits):101
KDR:4.23529
Kill Difference:275
Playtime:14.538 hours
Usage:2%
Score:0.282m
Score/min:323
Accuracy (listed only):30.221%
HSR (listed only):8.656%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:336
V. Kills:211 158%
Deaths:47
KDR:7.149
Accuracy:52.810% C
KPH:23.200 C-
VKPH:14.600 C--
Skyguard
B+
Kills:97
V. Kills:66 145%
Deaths:25
KDR:3.880
Accuracy:32.086% B+
KPH:16.400 B+
VKPH:11.100 B+
L100 Python HESH
A++
Kills:58
V. Kills:7 N/A
Deaths:5
KDR:11.600
Accuracy:63.544% A++
KPH:50.900 C+
VKPH:6.100 C--
Kills:491 (491 + 0)
Deaths:77
KDR:6.377
VKDR:3.688
Vehicle Kills:284
Kill Difference:414
Playtime:21.541 hours
Usage:3%
Score:0.266m
Score/min:206
Driving Accuracy:63.544%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:138
V. Kills:93 147%
Deaths:20
KDR:6.900
Accuracy:49.080% B+
KPH:22.100 D
VKPH:14.900 C
MR11 Gatekeeper
C
Kills:131
V. Kills:134 97%
Deaths:27
KDR:4.852
Accuracy:46.794% B**
KPH:14 D-
VKPH:14.300 C
E540 Halberd
B++
Kills:67
V. Kills:23 279%
Deaths:7
KDR:9.571
Accuracy:46.280% B++
KPH:18.600 D
VKPH:6.400 D**
Kills:336 (138 + 198)
Deaths:54
KDR:6.222
VKDR:4.630
Vehicle Kills:250
Kill Difference:282
Playtime:19.219 hours
Usage:3%
Score:0.346m
Score/min:300
Driving Accuracy:49.080%
Gunner Accuracy:46.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:726
V. Kills:311 233%
Deaths:42
KDR:17.286
Accuracy:65.743% B**
KPH:40.500 C+
VKPH:17.400 D
G20 Vulcan-H
D
Kills:599
V. Kills:400 149%
Deaths:84
KDR:7.131
Accuracy:57.092% A
KPH:30 D
VKPH:20.100 D
P525 Marauder-H
D-
Kills:209
V. Kills:12 N/A
Deaths:23
KDR:9.087
Accuracy:34.664% C+
KPH:62.100 D-
VKPH:3.600 D-
MR11 Gatekeeper-H
D-
Kills:89
V. Kills:99 89%
Deaths:24
KDR:3.708
Accuracy:62.206% B**
KPH:16.900 D--
VKPH:18.800 D-
Kills:1,623 (0 + 1,623)
Deaths:173
KDR:9.382
VKDR:4.751
Vehicle Kills:822
Kill Difference:1,450
Playtime:46.482 hours
Usage:7%
Score:0.795m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:62.206%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 8378227761.059C++1.5648.213%A+24.696%B+10.2D-N/A3580.7h4C+8.3B+
E540 Halberd-H 1,0377264217.286A14.6765.743%B**N/A40.6C+17.4D29117.9h6.3C++9.6B+
G20 Vulcan-H 999599847.131B**4.5257.092%A1.836%D30.1D20.1D30519.9h128.5D225.1C++
C-4 8485901324.47A*1.8624.383%C+N/A67.8C29.7C++4708.7h1B**4.1C++
Tank Mine 910553727.681M5.0722.17%D-N/A108.4C++70C**9675.1h1.7B+7.7D
M77-B 445441835.313A*2.7049.587%A++84.127%B**24.1C+N/A6918.3h1.8B**3.6B**
Orbital Strike Uplink 5904321432N/A429.39540.441%UN/A864U316U52850.5h1.7T*0.3T*
Claymore 4114112715.222A+12.6127.787%DN/A95.6DN/A2814.3h1.2C++4.3C+
TRAC-5 3623533590.983C**1.6326.515%B**19.83%C*10.4C--N/A3734.1h15.6C++58.9B+
L100 Python AP 547336477.149B*4.5352.81%CN/A23.2C-14.6C--19614.5h5.9B+11.2B
T7 Mini-Chaingun 3273232041.583B++1.0319.33%B+17.647%B**26.5CN/A9012.2h15.5C++80.3B
P525 Marauder-H 221209239.087C6.4734.664%C+N/A61.5D-3.5D-1853.4h7C+20.1C*
M20 Basilisk 2771831018.3A+15.6952.901%C++5.464%B+18.1D--9.3D*14710.1h117C++221.1C*
AS16 NightHawk 1691691281.32C*1.2945.036%B++17.16%B++15.9D-N/A4610.6h4.5C*9.9B+
G30 Walker 263166533.2S30.5948.21%A1.807%D46.1B++26.9B**3683.6h170.8B+354.2B++
NS-7 PDW 1571561620.963C++1.6526.52%B+21.154%B+14.9DN/A5510.5h14.4C*54.3B+
The Slasher 1531532650.577U2.0447.541%B**20.915%B*4.9C++N/A1631.4h2.3C++4.8B+
Rocklet Rifle 280153981.561A+1.0560.493%B*N/A31.2C**25.9C++3544.9h31.6B+52.3B++
FA1 Barrage 1451421341.06C++1.5550.39%B**18.31%B+10.8D--N/A3413.2h5.5C10.8B+
P2-120 AP 231138206.9C++4.2949.08%B+N/A22.3D15C5656.2h9.5D19.3C+
T16 Rhino 1361351011.337C*1.2819.445%C18.519%D16.1D-N/A458.4h11.5B++59B
MR11 Gatekeeper 265131274.852C**2.2446.794%B**1.527%C--13.9D-14.3C1779.4h62.6C--133.7C**
M1 Heavy Cycler 122116601.933B+0.6817.531%B*17.241%C+23.2C**1.2A*985h15.2B*86.6B++
Spear Anti-Vehicle Phalanx Turret 186110618.333A*15.7255.22%A1.818%D*37.9C+26.2B+3342.9h9.5C+17.2B+
NS Annihilator 18299561.768M++0.8581.11%C*N/A9.9C+8.3C+11710h8.4B**10.4B**
M2 Mutilator 10099591.678C++0.9417.798%B*16.162%D20.2C--N/A884.9h18.7C105.3B+
Skyguard 16397253.88B++1.2732.086%B+N/A16.4B+11.2B+2135.9h96B+299.3B*
Spear Anti-Vehicle Phalanx Tower 15995195M*92.3956.079%B++N/A95A**64M+6341h4.8A8.5A
MR11 Gatekeeper-H 18889243.708C+1.0962.206%B**N/A16.8D--18.7D-2535.3h79.6D128C+
MR1 Fracture 14082263.154S0.5443.002%B++1.22%D*11.7B**8.3A++967h36.1B*84B*
T1 Cycler 7573950.768C+1.8524.25%B+23.288%C**12.6DN/A555.8h16.4C-67.6C*
M12 Kobalt 7771235.5C**32.8931.02%A++18.31%C++27.3D**2.3D782.6h39F*125.6D
NS-AM7 Archer 11370840.833B*1.7860.465%C**10%D-3.6D2.2C+3619.6h17.8C**29.5B+
E540 Halberd 906779.571B+6.9646.28%B++4.478%B+18.6D6.4D**1613.6h8.8F-19.1D
Hunter QCX 85661250.528C2.0987.673%M+10.606%D--2.8D--N/A4123.4h38.4F**43.8D-
Xiphos Anti-Personnel Phalanx Tower 6964164C++61.3959.381%M++1.563%C+640A++50S16660.1h23.1C++38.9B
99SV 6563213B*0.3944.697%A*31.746%C-25.2C++N/A782.5h3.7A8.4A
MR1 Fracture 10563252.52M0.0942.55%B++N/A9.1C++6.1B+806.9h46.6B109.4B+
T2 Striker 14762640.969B**1.6541.346%D--N/A6.1C--8.3C13910.2h68D*164.4D*
L100 Python HESH 6558511.6C++8.9963.544%A++N/A52.7C+6.4C2951.1h4.3D-6.8C**
MG-HBR1 Dragoon 6057421.357C+1.2638.472%B*15.79%D**11D-N/A845.2h9.9D--25.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,1191.4h
Solid Wall0790.3h
Flail Targeting Dart51711.1h
Spawn Beacon15380.6h
Nano-Armor Kit129271,62617.2h
Turret AI Module04210.9h
Repair Module04160.6h
Skywall Shield Emitter01630.4h
Structure Shield Module22390.6h
Cortium Silo02380.5h
Nanite Revive Grenade05200.1h
Spear Anti-Vehicle Tower02180.5h
Nano-Repair Grenade02550.1h
Spitfire Auto-Turret75250.8h
Welding Device08,1850.6h
Bunker1650.4h
Rampart Wall02441.2h
Xiphos Anti-Personnel Tower01810.4h
Hoplon Anti-Aircraft Phalanx Tower02290.5h
Router11080.1h
Ammunition Package31,0810.8h
Medical Kit2640.1h
Medical Applicator9633,3352.9h
Elysium Spawn Tube11110.4h
Hardlight Barrier4520.1h
Vehicle Gate01440.9h
Orbital Strike Target Designator352334h
Shield Recharging Field74150.2h
Recon Detection Device43940.8h

Check the help document for the dictionary if you want to learn more about words used here.


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