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General Veteran MrGrimmus[ELME] MrGrimmus
TR BR 95

KDR: 2.67

Score: 12.2m

Last Seen: Jan 6th, 2019 4:21 PM
- OFFLINE - 390.8 hour(s)

Battle Rank 95 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 480
Level Progress (to 96): 41%
Level 100 Progress: 65% 357h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd-H NS-44 Commissioner G20 Vulcan-H C-4 Tank Mine M77-B Orbital Strike Uplink Claymore
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $544,185 MLG Score: 435
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.737%21.818%649710151,7050.8399021.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.404%1.699A++0.182C++-4.07T*HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.578B+9.40.343C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.432%0.586%318210205122894101.76552125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%1.031B**-1.311D**-1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.90.451B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.456%1.212%1353410181,8152648956.84906203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.734%1.886A++-0.8D-0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.245C++50.3-0.282C38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.749%77.863%13532102052420162.59406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.897%2.058A*0.704B++0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+20.367C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.656%17.572%13532102031310632.95283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.85%0.521B+0.613B+-1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++4.9-0.01C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 480
12.2m530.7%310 (18.6k)293 (17.6k)2.673511,0794,1443.4553695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102264428.009%9.676%27110:060

51% Engineer9% Heavy Assault26% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2014 3:36 PMJun 3rd, 2016 4:40 PMJan 22nd, 2019 12:22 PM (5h) (PST)Jan 6th, 2019 12:36 PM (16d) (PST)Jan 6th, 2019 12:21 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
569555140.2650.0990.0261.8520.084435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1403,31430,8261662111517,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
697.1h/29d 3,240 1,072 5,975 77.5k 810 1,368 3,519 23.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:367
Deaths:368
KDR:0.997
Accuracy:26.623% B**
HSR:19.619% C++
AS16 NightHawk
B++
Kills:171
Deaths:132
KDR:1.295
Accuracy:45.158% B+
HSR:16.959% B++
FA1 Barrage
B**
Kills:142
Deaths:134
KDR:1.060
Accuracy:50.390% B**
HSR:18.310% B+
MG-HBR1 Dragoon
B+
Kills:68
Deaths:52
KDR:1.308
Accuracy:36.791% B+
HSR:19.118% D*
Kills:748
Deaths (as Engineer):686
Deaths (to Engineers):1,085
KDR:1.09038
Kill Difference:62
Playtime:358.604 hours
Usage:51%
Score:6.832m
Score/min:318
Accuracy (listed only):39.740%
HSR (listed only):18.501%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A
Kills:324
Deaths:204
KDR:1.588
Accuracy:19.303% B+
HSR:17.593% A
T16 Rhino
C
Kills:136
Deaths:102
KDR:1.333
Accuracy:19.431% C
HSR:18.382% D
Kills:460
Deaths (as Heavy Assault):306
Deaths (to Heavy Assaults):965
KDR:1.50327
Kill Difference:154
Playtime:64.811 hours
Usage:9%
Score:1.024m
Score/min:263
Accuracy (listed only):19.367%
HSR (listed only):17.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:830
Deaths:788
KDR:1.053
Accuracy:48.231% A+
HSR:24.699% B+
M77-B
A*
Kills:461
Deaths:85
KDR:5.424
Accuracy:50.061% A*
HSR:84.165% B**
NS-7 PDW
B+
Kills:156
Deaths:162
KDR:0.963
Accuracy:26.520% B
HSR:21.154% B+
NS-AM7 Archer
C*
Kills:72
Deaths:88
KDR:0.818
Accuracy:60.147% C*
HSR:9.722% D-
99SV
A*
Kills:63
Deaths:21
KDR:3
Accuracy:44.697% A*
HSR:31.746% C-
Kills:1,582
Deaths (as Infiltrator):1,144
Deaths (to Infiltrators):714
KDR:1.38287
Kill Difference:438
Playtime:178.951 hours
Usage:26%
Score:2.637m
Score/min:246
Accuracy (listed only):45.931%
HSR (listed only):34.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:367
Deaths:368
KDR:0.997
Accuracy:26.623% B**
HSR:19.619% C++
AS16 NightHawk
B++
Kills:171
Deaths:132
KDR:1.295
Accuracy:45.158% B+
HSR:16.959% B++
NS-7 PDW
B+
Kills:156
Deaths:162
KDR:0.963
Accuracy:26.520% B
HSR:21.154% B+
FA1 Barrage
B**
Kills:142
Deaths:134
KDR:1.060
Accuracy:50.390% B**
HSR:18.310% B+
Kills:836
Deaths (as Light Assault):796
Deaths (to Light Assaults):638
KDR:1.05025
Kill Difference:40
Playtime:61.445 hours
Usage:9%
Score:0.975m
Score/min:264
Accuracy (listed only):37.173%
HSR (listed only):19.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B++
Kills:171
Deaths:132
KDR:1.295
Accuracy:45.158% B+
HSR:16.959% B++
NS-7 PDW
B+
Kills:156
Deaths:162
KDR:0.963
Accuracy:26.520% B
HSR:21.154% B+
FA1 Barrage
B**
Kills:142
Deaths:134
KDR:1.060
Accuracy:50.390% B**
HSR:18.310% B+
T1 Cycler
B+
Kills:76
Deaths:97
KDR:0.784
Accuracy:23.951% B+
HSR:22.368% C++
Kills:545
Deaths (as Combat Medic):525
Deaths (to Combat Medics):276
KDR:1.0381
Kill Difference:20
Playtime:21.143 hours
Usage:3%
Score:0.480m
Score/min:378
Accuracy (listed only):36.505%
HSR (listed only):19.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:116
Deaths:60
KDR:1.933
Accuracy:17.256% B++
HSR:17.241% C+
M2 Mutilator
B++
Kills:99
Deaths:59
KDR:1.678
Accuracy:17.533% B++
HSR:16.162% D
MR1 Fracture
B++
Kills:82
Deaths:26
KDR:3.154
Accuracy:43.002% B++
HSR:1.220% D*
MR1 Fracture
B++
Kills:63
Deaths:25
KDR:2.520
Accuracy:42.550% B++
HSR:0% F
Kills:360
Deaths (as MAX Suit):85
Deaths (to MAX Suits):103
KDR:4.23529
Kill Difference:275
Playtime:14.737 hours
Usage:2%
Score:0.285m
Score/min:323
Accuracy (listed only):30.085%
HSR (listed only):8.656%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:374
V. Kills:231 161%
Deaths:52
KDR:7.192
Accuracy:52.931% C
KPH:23.800 C-
VKPH:14.700 C--
Skyguard
B+
Kills:97
V. Kills:66 145%
Deaths:25
KDR:3.880
Accuracy:32.086% B+
KPH:16.400 B+
VKPH:11.100 B+
L100 Python HESH
A++
Kills:58
V. Kills:7 N/A
Deaths:5
KDR:11.600
Accuracy:63.544% A++
KPH:50.900 C+
VKPH:6.100 C--
Kills:529 (529 + 0)
Deaths:82
KDR:6.451
VKDR:3.707
Vehicle Kills:304
Kill Difference:447
Playtime:22.771 hours
Usage:3%
Score:0.285m
Score/min:209
Driving Accuracy:63.544%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:138
V. Kills:93 147%
Deaths:20
KDR:6.900
Accuracy:49.080% B+
KPH:22.100 D
VKPH:14.900 C
MR11 Gatekeeper
C
Kills:131
V. Kills:134 97%
Deaths:27
KDR:4.852
Accuracy:46.794% B**
KPH:14 D-
VKPH:14.300 C
E540 Halberd
B+
Kills:71
V. Kills:25 273%
Deaths:7
KDR:10.143
Accuracy:45.353% B+
KPH:18.800 D
VKPH:6.600 D**
Kills:340 (138 + 202)
Deaths:54
KDR:6.296
VKDR:4.667
Vehicle Kills:252
Kill Difference:286
Playtime:19.387 hours
Usage:3%
Score:0.351m
Score/min:302
Driving Accuracy:49.080%
Gunner Accuracy:45.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:847
V. Kills:368 230%
Deaths:47
KDR:18.021
Accuracy:65.744% B**
KPH:40.700 C+
VKPH:17.700 C--
G20 Vulcan-H
B**
Kills:687
V. Kills:438 156%
Deaths:87
KDR:7.897
Accuracy:56.678% B**
KPH:31.500 D
VKPH:20.100 D
P525 Marauder-H
D-
Kills:210
V. Kills:12 N/A
Deaths:24
KDR:8.750
Accuracy:34.778% C+
KPH:61.900 D-
VKPH:3.500 D-
MR11 Gatekeeper-H
D-
Kills:94
V. Kills:100 93%
Deaths:24
KDR:3.917
Accuracy:61.865% B**
KPH:17.500 D--
VKPH:18.600 D-
Kills:1,838 (0 + 1,838)
Deaths:182
KDR:10.099
VKDR:5.044
Vehicle Kills:918
Kill Difference:1,656
Playtime:51.349 hours
Usage:7%
Score:0.889m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:61.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 1,2158474718.021A15.3565.744%B**N/A40.7C+17.7C--29620.8h6.2C++9.4B+
NS-44 Commissioner 8468307881.053C++1.6248.231%A+24.699%B+10D-N/A3582.6h4C+8.4B+
G20 Vulcan-H 1,125687877.897B**5.2256.678%B**2.183%C-31.5D20.1D30521.8h122.3C--215.8C*
C-4 9166411374.679A**2.0124.347%C+N/A66.8C28.6C+4559.6h1B**4B*
Tank Mine 977598757.973M+5.3022.349%D-N/A104.9C+66.5C++9315.7h1.7B+7.6D
M77-B 465461855.424A*2.7550.061%A*84.165%B**24.3C+N/A6919h1.8B**3.5B**
Orbital Strike Uplink 5974381438N/A435.33540.714%UN/A876U318U51650.5h1.7T*0.3T*
Claymore 4234232715.667A12.9927.826%C--N/A96.1DN/A2824.4h1.2C++4.3C+
L100 Python AP 605374527.192B++4.5252.931%CN/A23.8C-14.7C--19915.7h5.9B+11.2C**
TRAC-5 3783673680.997C**1.6826.623%B**19.619%C++10.5C--N/A3735h15.5C++58.3B+
T7 Mini-Chaingun 3283242041.588B++1.0919.303%B+17.593%A26.6CN/A9012.2h15.5C++80.3B+
P525 Marauder-H 222210248.75C6.0834.778%C+N/A61.8D-3.5D-1853.4h7C+20.2C++
The Slasher 1861863550.524U2.1547.592%B**23.656%A4C++N/A1346h2.3C+4.8B
M20 Basilisk 2771831018.3A+15.6352.887%C++5.464%B18.1D--9.3D*14710.1h117.1C++221.4C*
AS16 NightHawk 1711711321.295C++1.3845.158%B+16.959%B++15.7DN/A4610.9h4.4C*9.8B+
G30 Walker 263166533.2S30.5348.21%B**1.807%D46.1B*26.9B**3683.6h170.8B+354.2B*
Rocklet Rifle 2911591031.544A+1.1359.96%B*N/A30C++24.9C+3485.3h32.4B+54B++
NS-7 PDW 1571561620.963C++1.7126.52%B21.154%B+14.9DN/A5610.5h14.4C*54.3B+
FA1 Barrage 1451421341.06C++1.6150.39%B**18.31%B+10.8D-N/A3413.2h5.5C+10.8B+
P2-120 AP 231138206.9C++4.2349.08%B+N/A22.3D15C5756.2h9.5D19.3C
T16 Rhino 1371361021.333C*1.3419.431%C18.382%D16D-N/A458.5h11.5B++59.2B
MR11 Gatekeeper 265131274.852C*2.1846.794%B**1.527%C-13.9D-14.3C1789.4h62.6C--133.7C*
M1 Heavy Cycler 122116601.933B+0.7417.256%B++17.241%C+23.2C**1.2A*965h15.4B++89.5B+
Spear Anti-Vehicle Phalanx Turret 187111618.5A*15.8355.208%A1.802%D*37C+25.3B+3263h9.7C+17.6B+
NS Annihilator 191104571.825M++0.8581.063%C++N/A10C+8.4C+11510.4h8.4B**10.3B**
M2 Mutilator 10099591.678C+1.0017.533%B++16.162%D19.8C--N/A875h19.1C109.2B+
Spear Anti-Vehicle Phalanx Tower 16398198M*95.3356.079%B++N/A98A*65A++6741h4.6A8.2A
Skyguard 16397253.88B+1.2132.086%B+N/A16.4B+11.2B+2155.9h96B++299.3B*
MR11 Gatekeeper-H 19494243.917C+1.2461.865%B**N/A17.4D--18.5D-2575.4h77.2D124.7C+
MR1 Fracture 14082263.154S0.4843.002%B++1.22%D*11.7B**8.3A++967h36.1B*84B*
T1 Cycler 7976970.784C+1.8923.951%B+22.368%C++12.5DN/A556.1h16.1C67.4C*
NS-AM7 Archer 11672880.818B*1.8660.147%C*9.722%D-3.4D-2.1C3421.4h18.2C**30.3B
E540 Halberd 9671710.143B+7.4745.353%B+4.225%B18.7D6.6D**1593.8h8.6F-18.9D
M12 Kobalt 7771235.5C**32.8331.02%A++18.31%C++27.3D**2.3D-782.6h39F**125.6D
MG-HBR1 Dragoon 7168521.308C+1.3736.791%B+19.118%D*10.6D-N/A756.4h9D24.4C+
Hunter QCX 86671250.536C2.1487.656%M+10.448%D--2.9D--N/A4123.5h37.8F**43.2D
T2 Striker 15064641A1.6740.682%D*N/A6.1D8.2C13610.5h66.9D*164.5D**
Xiphos Anti-Personnel Phalanx Tower 6964164C*61.3359.381%M++1.563%C+640A++50S16660.1h23.1C++38.9B
MR1 Fracture 10563252.52M0.1542.55%B++N/A9.1C++6.1B+806.9h46.6C**109.4B+
99SV 6563213B*0.3344.697%A*31.746%C-24.2C++N/A782.6h3.7A8.4A
L100 Python HESH 6558511.6C++8.9363.544%A++N/A52.7C+6.4C3141.1h4.3D6.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,1701.4h
Solid Wall0870.3h
Flail Targeting Dart51721.2h
Spawn Beacon15700.6h
Nano-Armor Kit137286,12118h
Turret AI Module04461h
Repair Module04350.6h
Skywall Shield Emitter01690.4h
Structure Shield Module22400.6h
Cortium Silo02530.5h
Nanite Revive Grenade05360.1h
Spear Anti-Vehicle Tower02310.6h
Nano-Repair Grenade02670.1h
Spitfire Auto-Turret75690.8h
Welding Device08,4420.6h
Bunker1660.4h
Rampart Wall02471.2h
Xiphos Anti-Personnel Tower01920.4h
Hoplon Anti-Aircraft Phalanx Tower02400.5h
Router11120.2h
Ammunition Package31,1460.8h
Medical Kit2640.1h
Medical Applicator10134,2803.1h
Elysium Spawn Tube11170.4h
Hardlight Barrier4630.1h
Vehicle Gate01531h
Orbital Strike Target Designator352374.1h
Shield Recharging Field74150.2h
Recon Detection Device44030.8h

Check the help document for the dictionary if you want to learn more about words used here.


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