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Primarch MrKoronas[EDIM] MrKoronas
VS BR 97

KDR: 0.78

Score: 61.2m

Last Seen: Apr 19th, 2019 5:59 PM
- OFFLINE - 30.4 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Leader of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 67
Level Progress (to 98): 68%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 H-V45 NS-11C Deimos VA29 Orion VS54 Supernova VPC CAS30 Tank Buster C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,251 MLG Score: 1
Fun Score: N/A
Cheeseburgers Flipped: 1202TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.216%14.663%37025101011,0140.53940.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.791%0.803B++-0.93D---1.401D**HEAD (~2.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.367C**11.90.165C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.703%1.286%141110341,16612079650.966031121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.453B+-0.288C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.537B+31.10.413B43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.945%2.353%421410313,35717859151.87962366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.884%2.242A*-0.159C-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*3.10.75B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.789%0.847%222103323616182620.14576990%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.158%0.706B++-0.891D---1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.908B*4.80.879B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.958%85.833%2211034120191700.0625978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.793A++1.224B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+2.10.352C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.851%12.825%22410314,5461650282.75515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.579%0.7B++-0.343C-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+2.90.408B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 67
61.2m834.4%382 (22.9k)339 (20.3k)0.77829133,33542,8310.95265197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103520314.391%9.882%14204:137

23% Combat Medic42% Engineer17% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 7:09 PMFeb 21st, 2013 6:47 PMApr 19th, 2019 1:51 PM (1d) (PST)Apr 19th, 2019 2:29 PM (1d) (PST)Apr 19th, 2019 1:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
240151890.1850.2370.0181.7800.0291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,3889,0885,30011141107220,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3010.8h/125.5d 7,468 3,294 33,412 321.6k 6,760 6,030 5,210 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,279
Deaths:1,678
KDR:0.762
Accuracy:22.854% B+
HSR:14.308% D**
Ursa
B++
Kills:935
Deaths:1,191
KDR:0.785
Accuracy:26.146% B++
HSR:15.508% D*
Lasher X2
C
Kills:785
Deaths:1,542
KDR:0.509
Accuracy:23.771% C
HSR:1.401% D**
Pulsar LSW
C+
Kills:400
Deaths:659
KDR:0.607
Accuracy:22.886% C+
HSR:15.750% D*
NS-15M AE
C
Kills:155
Deaths:277
KDR:0.560
Accuracy:23.542% C
HSR:18.065% D--
SVA-88
C
Kills:141
Deaths:298
KDR:0.473
Accuracy:21.696% C
HSR:15.603% D*
Flare VE6
C+
Kills:119
Deaths:239
KDR:0.498
Accuracy:22.379% C+
HSR:13.445% F
NS-15M2
B+
Kills:74
Deaths:195
KDR:0.379
Accuracy:26.795% B+
HSR:9.459% F-
Kills:3,888
Deaths (as Heavy Assault):6,079
Deaths (to Heavy Assaults):12,212
KDR:0.63958
Kill Difference:2,191
Playtime:522.409 hours
Usage:17%
Score:9.318m
Score/min:297
Accuracy (listed only):23.759%
HSR (listed only):12.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:2,547
Deaths:2,195
KDR:1.160
Accuracy:46.319% B++
HSR:12.799% D
NS-11C
C++
Kills:1,477
Deaths:2,499
KDR:0.591
Accuracy:24.538% C++
HSR:10.359% F
Deimos VA29
B+
Kills:1,458
Deaths:1,500
KDR:0.972
Accuracy:67.247% B+
HSR:11.797% D-
Serpent VE92
B+
Kills:1,051
Deaths:1,912
KDR:0.550
Accuracy:26.033% B+
HSR:17.222% C-
Solstice SF
B+
Kills:759
Deaths:1,825
KDR:0.416
Accuracy:26.315% B+
HSR:11.331% D--
Solstice VE3
B*
Kills:403
Deaths:644
KDR:0.626
Accuracy:27.007% B*
HSR:14.640% D-
Phobos VX86
C+
Kills:396
Deaths:770
KDR:0.514
Accuracy:59.211% C+
HSR:15.909% C+
Thanatos VE70
C+
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C+
VE-LR Obelisk
C++
Kills:74
Deaths:110
KDR:0.673
Accuracy:33.022% C++
HSR:20.270% D*
NS Baron G5
A*
Kills:74
Deaths:128
KDR:0.578
Accuracy:44.103% C+
HSR:24.324% A*
Kills:8,384
Deaths (as Engineer):11,772
Deaths (to Engineers):8,688
KDR:0.7122
Kill Difference:3,388
Playtime:1,259.403 hours
Usage:42%
Score:23.053m
Score/min:305
Accuracy (listed only):38.645%
HSR (listed only):15.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:2,547
Deaths:2,195
KDR:1.160
Accuracy:46.319% B++
HSR:12.799% D
H-V45
B+
Kills:1,517
Deaths:2,797
KDR:0.542
Accuracy:27.060% B+
HSR:16.414% D
Deimos VA29
B+
Kills:1,458
Deaths:1,500
KDR:0.972
Accuracy:67.247% B+
HSR:11.797% D-
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
Terminus VX-9
C*
Kills:444
Deaths:1,007
KDR:0.441
Accuracy:26.526% C*
HSR:19.369% D-
Phobos VX86
C+
Kills:396
Deaths:770
KDR:0.514
Accuracy:59.211% C+
HSR:15.909% C+
Corvus VA55
B+
Kills:367
Deaths:690
KDR:0.532
Accuracy:26.326% B+
HSR:17.166% D-
NS-11A
C+
Kills:313
Deaths:505
KDR:0.620
Accuracy:23.678% C+
HSR:9.585% F
VE-S Canis
C+
Kills:278
Deaths:560
KDR:0.496
Accuracy:26.877% C+
HSR:14.748% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
CME
C+
Kills:220
Deaths:376
KDR:0.585
Accuracy:26.625% C+
HSR:13.636% D*
NS-7 PDW
C**
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C**
HSR:15.426% C
Pulsar VS1
B*
Kills:182
Deaths:419
KDR:0.434
Accuracy:27.454% B*
HSR:21.429% C++
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Thanatos VE70
C+
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C+
NS Baron G5
A*
Kills:74
Deaths:128
KDR:0.578
Accuracy:44.103% C+
HSR:24.324% A*
Kills:9,212
Deaths (as Combat Medic):13,174
Deaths (to Combat Medics):5,422
KDR:0.69926
Kill Difference:3,962
Playtime:693.277 hours
Usage:23%
Score:17.882m
Score/min:430
Accuracy (listed only):33.538%
HSR (listed only):15.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:2,547
Deaths:2,195
KDR:1.160
Accuracy:46.319% B++
HSR:12.799% D
NS-11C
C++
Kills:1,477
Deaths:2,499
KDR:0.591
Accuracy:24.538% C++
HSR:10.359% F
Deimos VA29
B+
Kills:1,458
Deaths:1,500
KDR:0.972
Accuracy:67.247% B+
HSR:11.797% D-
Serpent VE92
B+
Kills:1,051
Deaths:1,912
KDR:0.550
Accuracy:26.033% B+
HSR:17.222% C-
Solstice SF
B+
Kills:759
Deaths:1,825
KDR:0.416
Accuracy:26.315% B+
HSR:11.331% D--
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
Solstice VE3
B*
Kills:403
Deaths:644
KDR:0.626
Accuracy:27.007% B*
HSR:14.640% D-
Phobos VX86
C+
Kills:396
Deaths:770
KDR:0.514
Accuracy:59.211% C+
HSR:15.909% C+
VE-S Canis
C+
Kills:278
Deaths:560
KDR:0.496
Accuracy:26.877% C+
HSR:14.748% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C**
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C**
HSR:15.426% C
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Thanatos VE70
C+
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C+
NS Baron G5
A*
Kills:74
Deaths:128
KDR:0.578
Accuracy:44.103% C+
HSR:24.324% A*
Kills:9,859
Deaths (as Light Assault):14,260
Deaths (to Light Assaults):6,502
KDR:0.69137
Kill Difference:4,401
Playtime:292.755 hours
Usage:10%
Score:5.641m
Score/min:321
Accuracy (listed only):34.488%
HSR (listed only):14.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
VE-S Canis
C+
Kills:278
Deaths:560
KDR:0.496
Accuracy:26.877% C+
HSR:14.748% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C**
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C**
HSR:15.426% C
NS-44 Commissioner
D
Kills:175
Deaths:442
KDR:0.396
Accuracy:24.616% D**
HSR:17.143% D
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Parallax VX3
B**
Kills:120
Deaths:50
KDR:2.400
Accuracy:46.958% B**
HSR:85.833% B**
Soldier Soaker
A*
Kills:74
Deaths:117
KDR:0.632
Accuracy:26.908% D-
HSR:28.378% A*
NS-30 Vandal
C*
Kills:72
Deaths:58
KDR:1.241
Accuracy:34.360% C*
HSR:22.222% C--
NS-AM7 Archer
C**
Kills:67
Deaths:290
KDR:0.231
Accuracy:60.954% C**
HSR:14.925% C
Kills:2,057
Deaths (as Infiltrator):3,555
Deaths (to Infiltrators):4,927
KDR:0.57862
Kill Difference:1,498
Playtime:90.809 hours
Usage:3%
Score:1.104m
Score/min:203
Accuracy (listed only):32.320%
HSR (listed only):23.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:905
Deaths:553
KDR:1.637
Accuracy:21.236% B++
HSR:12.486% F
Cosmos VM3
A++
Kills:888
Deaths:410
KDR:2.166
Accuracy:23.838% A++
HSR:14.865% D--
Quasar VM1
A
Kills:880
Deaths:559
KDR:1.574
Accuracy:21.905% A
HSR:13.409% D--
Cosmos VM3
A+
Kills:855
Deaths:410
KDR:2.085
Accuracy:23.169% A+
HSR:16.491% D
Blueshift VM5
B*
Kills:151
Deaths:93
KDR:1.624
Accuracy:23.059% B*
HSR:23.179% B+
Blueshift VM5
B++
Kills:143
Deaths:93
KDR:1.538
Accuracy:22.818% B++
HSR:22.378% C*
Vortex VM21
B++
Kills:128
Deaths:233
KDR:0.549
Accuracy:46.978% B++
HSR:1.563% D-
NS-10 Burster
A++
Kills:120
Deaths:146
KDR:0.822
Accuracy:39.609% A++
HSR:0.833% D**
NS-10 Burster
A++
Kills:111
Deaths:144
KDR:0.771
Accuracy:40.116% A++
HSR:6.306% C++
Vortex VM21
B*
Kills:103
Deaths:233
KDR:0.442
Accuracy:47.887% B*
HSR:2.913% C--
Comet VM2
A+
Kills:69
Deaths:71
KDR:0.972
Accuracy:56.509% A+
HSR:2.899% D
Comet VM2
A+
Kills:61
Deaths:67
KDR:0.910
Accuracy:59.174% A+
HSR:3.279% C-
Kills:4,414
Deaths (as MAX Suit):1,506
Deaths (to MAX Suits):3,382
KDR:2.93094
Kill Difference:2,908
Playtime:150.559 hours
Usage:5%
Score:4.206m
Score/min:466
Accuracy (listed only):35.525%
HSR (listed only):10.050%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,166
V. Kills:921 126%
Deaths:726
KDR:1.606
Accuracy:41.703% C
KPH:11.300 B+
VKPH:8.900 C**
C150 Dalton
U
Kills:147
V. Kills:65 223%
Deaths:41
KDR:3.585
Accuracy:43.955% B+
KPH:529,200 U
VKPH:234,000 U
Kills:1,313 (1,166 + 147)
Deaths:767
KDR:1.712
VKDR:1.286
Vehicle Kills:986
Kill Difference:546
Playtime:103.640 hours
Usage:3%
Score:1.817m
Score/min:292
Piloting Accuracy:41.703%
Gunner Accuracy:43.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:843
V. Kills:130 N/A
Deaths:150
KDR:5.620
Accuracy:63.866% A++
KPH:34.800 D
VKPH:5.400 D-
C75 Viper
C**
Kills:199
V. Kills:29 N/A
Deaths:34
KDR:5.853
Accuracy:35.442% C-
KPH:33.600 C**
VKPH:4.900 D
Kills:1,042 (1,042 + 0)
Deaths:184
KDR:5.663
VKDR:0.864
Vehicle Kills:159
Kill Difference:858
Playtime:30.176 hours
Usage:1%
Score:0.450m
Score/min:249
Driving Accuracy:35.442%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,192
V. Kills:165 N/A
Deaths:160
KDR:7.450
Accuracy:69.147% A*
KPH:43.400 C+
VKPH:6 C-
Supernova PC
A*
Kills:783
V. Kills:144 N/A
Deaths:79
KDR:9.911
Accuracy:62.104% A+
KPH:44.500 A*
VKPH:8.200 C+
Supernova FPC
C+
Kills:539
V. Kills:359 150%
Deaths:176
KDR:3.063
Accuracy:60.459% B*
KPH:22.400 C+
VKPH:14.900 C+
Saron HRB
B*
Kills:90
V. Kills:38 231%
Deaths:21
KDR:4.286
Accuracy:49.575% B++
KPH:33.300 B*
VKPH:14 C
Kills:2,604 (2,514 + 90)
Deaths:436
KDR:5.972
VKDR:1.619
Vehicle Kills:706
Kill Difference:2,168
Playtime:71.771 hours
Usage:2%
Score:1.761m
Score/min:409
Driving Accuracy:60.459%
Gunner Accuracy:49.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:135
V. Kills:9 N/A
Deaths:21
KDR:6.429
Accuracy:35.711% C+
KPH:48.800 C*
VKPH:3.300 D*
M40 Fury
B+
Kills:95
V. Kills:7 N/A
Deaths:15
KDR:6.333
Accuracy:41.040% B+
KPH:53.700 C+
VKPH:4 D*
M60-G Bulldog
B*
Kills:89
V. Kills:8 N/A
Deaths:17
KDR:5.235
Accuracy:43.510% B*
KPH:22.600 C
VKPH:2 D--
Kills:319 (0 + 319)
Deaths:53
KDR:6.019
VKDR:0.453
Vehicle Kills:24
Kill Difference:266
Playtime:8.473 hours
Usage:0%
Score:0.139m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:43.510%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,5542,5472,1951.16C+0.3846.319%B++12.799%D28.7CN/A20588.7h3.3B**7.2B*
H-V45 1,5471,5172,7970.542C0.2427.06%B+16.414%D11.4D-N/A52133.3h12.4B+45.7B+
NS-11C 1,4961,4772,4990.591C-0.1924.538%C++10.359%F6D--N/A30244.5h14.5C++59.2C**
Deimos VA29 1,4651,4581,5000.972C0.1967.247%B+11.797%D-22.2DN/A13265.6h2B++3B+
Orion VS54 1,2851,2791,6780.762C0.0222.854%B+14.308%D**13.1D-N/A7498h12B+52.5B+
Supernova VPC 1,3571,1921607.45C6.6769.147%A*2.097%B++43.3C+6C-25927.5h2.6B*3.8B**
CAS30 Tank Buster 2,0871,1667261.606C**0.8341.703%C1.286%C+11.3B+8.9C**248103.6h31.1B*74.6B++
C-4 1,5751,0661,0661C0.2218.066%D**N/A44D-21D77824.2h1.1B*6.3C+
Serpent VE92 1,0671,0511,9120.55C-0.2326.033%B+17.222%C-9.9D-N/A49106.7h11.5B+44.2B+
Ursa 9389351,1910.785C--0.0126.146%B++15.508%D*16.2D-N/A8357.7h9.4B++36B+
Quasar VM1 9089055531.637C0.8621.236%B++12.486%F18.2D-N/A7649.8h11.9B++56B++
Cosmos VM3 8908884102.166C*1.3923.838%A++14.865%D--28.3C++N/A15131.4h11.1B**46.4B**
Quasar VM1 8838805591.574C++0.8021.905%A13.409%D--17.5C-N/A8050.4h12.8B++58.3B++
Cosmos VM3 8588554102.085C++1.3123.169%A+16.491%D27.2C+N/A15631.4h11.2B**48.4B**
L100 Python HESH 9738431505.62C-4.8463.866%A++1.898%C**34.7D5.3D-22224.3h2.9B+4.5B**
Lasher X2 7987851,5420.509D0.2723.771%C1.401%D**14D-N/A7156.2h19.6C++82.3C++
Supernova PC 927783799.911B*9.1362.104%A+2.81%B+44.5A*8.2C+43017.6h2.7A+4.4A+
Solstice SF 7627591,8250.416D0.3626.315%B+11.331%D--6.1D-N/A37124.4h12.1C++46.1B+
Sirius SX12 6596499030.719C0.0623.018%C7.396%F8.5D--N/A4476.4h13.9B60.4C*
Supernova FPC 8985391763.063C2.2860.459%B*2.968%B+22.5C+15C+38624h5.4C++8.9B+
Terminus VX-9 4554441,0070.441D-0.3426.526%C*19.369%D-9.9D*N/A4544.7h11.3B+42.8B+
Nemesis VSH9 6394408320.529C0.2569.897%B**2.955%C**14.4C+6.5D24530.6h6.3B*9B**
Solstice VE3 4104036440.626C+0.1527.007%B*14.64%D-8.6DN/A5546.7h12.7B++47B+
Pulsar LSW 4034006590.607D0.1722.886%C+15.75%D*15.6D--N/A10225.7h10.1B*44.3B+
Phobos VX86 4083967700.514D0.2659.211%C+15.909%C+12.5D*N/A4031.6h2.7C4.5C++
MANA Anti-Personnel Turret 3933903701.054N/A0.2820.582%UN/A3900U30U11325900.1h19.1T*92.8T*
Anti-Vehicle Grenade 4013761376N/A375.2266.494%A++N/A1253.3S83.3C+115390.3h2.1A++3.1A+
Corvus VA55 3683676900.532D0.2526.326%B+17.166%D-8.5D--N/A4643.4h11.5B+43.8B+
Tank Mine 6293243350.967D-0.1920.824%D--N/A39.5D**37.2D-9788.2h1.2A5.7B+
NS-11A 3133135050.62C--0.1623.678%C+9.585%F6.8D*N/A3645.9h11.9B++50.1B+
VE-S Canis 2842785600.496D0.2826.877%C+14.748%D12.5D-N/A3622.3h11.9C*44.3C*
MKV Suppressed 2732695400.498D0.2825.908%C+17.472%C8.1D--N/A5933.3h13.6C**52.4C**
NS Decimator 3922535450.464D0.3167.317%B*1.186%D-17.4D--9.6D33414.5h5.5C8.1C++
CME 2202203760.585D0.1926.625%C+13.636%D*10.7D*N/A5620.6h10.7B**40.3B++
C75 Viper 228199345.853B+5.0735.442%C-N/A33.7C**4.9D3575.9h7A19.6B**
Sticky Grenade 1981981198N/A197.2264%A+N/A1980A*N/A83300.1h1.6B++2.5B*
NS-7 PDW 1911883120.603C0.1826.022%C**15.426%C10.3DN/A8618.2h13.8B52.8B
Pulsar VS1 1831824190.434C--0.3427.454%B*21.429%C++9.3D-N/A7319.6h12.6B++45.9B++
NS-44 Commissioner 1771754420.396C--0.3824.616%D**17.143%D4.4D*N/A2839.8h3.6B14.5C
MANA Anti-Vehicle Turret 3611702630.646D-0.1354.552%C+1.176%F1700C-1910C18032500.1h9.7D17.8C
Eridani SX5G 1651652830.583D0.2027.581%C+15.152%D8.5D*N/A4419.4h12.1C+44C+
Proximity Mine 165165562.946C2.1743.185%C++N/A91.7DN/A4911.8h1.7B++4B+
NS-15M AE 1561552770.56D0.2223.542%C18.065%D--14.4D*N/A12010.8h10.9B46.2C++
Blueshift VM5 154151931.624C0.8523.059%B*23.179%B+21.9DN/A1666.9h15.3C**66.5B+
C150 Dalton 212147413.585C2.8143.955%B+N/A1470U650U27479600.1h4.8C11C**
Thanatos VE70 1461451890.767C+0.0132.654%D15.172%C+17.1C--N/A1288.5h3.8B*11.5B
Blueshift VM5 150143931.538C0.7622.818%B++22.378%C*20.7D1B*1566.9h16.1C*70.5B+
SVA-88 1451412980.473D0.3121.696%C15.603%D*12.2D*N/A8811.6h12.2C+56.4C+
M40 Fury 144135216.429C+5.6535.711%C+N/A48.2C*3.2D*3002.8h4.9A+13.8A
Vortex VM21 2741282330.549D0.2346.978%B++1.563%D-6D6.9B18221.3h30.9B+65.7B+
NS-10 Burster 2151201460.822C+0.0439.609%A++N/A5C3.9C*14524.2h114.7B+289.5B*
Parallax VX3 120120502.4C+1.6246.958%B**85.833%B**19DN/A956.3h2.1B4.4B++
Flare VE6 1211192390.498D-0.2822.379%C+13.445%F13.2D--N/A1159h10.2B45.4C**
Force-Blade 11811321,4850.005D0.7717.622%D--N/A0.1DN/A11287.2h2.9C+16.5C-
NS-10 Burster 2031111440.771C0.0140.116%A++6.306%C++4.6C3.8C+13424.1h125.1B+311.7B**
Vortex VM21 2341032330.442C--0.3447.887%B*2.913%C--4.8D6.2B+17321.3h39.3B+82B+
M40 Fury 10295156.333C+5.5541.04%B+N/A52.8C+3.9D*4361.8h7.1B**17.2B**
Saron HRB 12890214.286C+3.5149.575%B++N/A33.3B*14.1C19892.7h12.3A++24.8A+
M60-G Bulldog 9789175.235B4.4643.51%B*1.124%D*22.8C2.1D--1843.9h4.7B**10.8B**
Orbital Strike Uplink 10578178U77.22740%UN/A780U270U17700.1h0.9T*0.1T*
VE-LR Obelisk 79741100.673D0.1133.022%C++20.27%D*20.6C--1.4B**533.6h6.2B+18.8B+
NS-15M2 74741950.379D0.4026.795%B+9.459%F-10.7D*N/A736.9h12.6C++47.1B
Soldier Soaker 75741170.632C-0.1526.908%D-28.378%A*11D*N/A576.7h6.6C24.6D
NS Baron G5 74741280.578D0.2044.103%C+24.324%A*16.1D-N/A524.6h4.6C++10.5C+
NS-30 Vandal 7272581.241C0.4634.36%C*22.222%C--26.7C--N/A1292.7h4.8B++14B+
Comet VM2 10969710.972C++0.1956.509%A+2.899%D12.5C**7.3A+4905.5h17.4B+30.7B*
NS-AM7 Archer 80672900.231D0.5560.954%C**14.925%C3.2D-N/A2120.9h10.3B*16.9B*
Comet VM2 9861670.91C+0.1359.174%A+3.279%C-12C++7.3A3655.1h19.7B++33.3B*
Rocklet Rifle 100561470.381D0.4066.3%A+N/A15.1D--11.9D--2513.7h43.1C65B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret403095.4h
Motion Spotter12420.3h
NS Patriot Flare Gun51490.4h
Nano-Armor Kit2,125761,203140.6h
Spawn Beacon2086,83713.3h
NSX Yumi11500.3h
Nanite Revive Grenade03,7271h
Medical Applicator3,945531,430113.6h
Deconstruction Tool03300h
Welding Device12,0060.2h
Ammunition Package699833.5h
Anti-Infantry MANA Turret807732.5h
Router41870.3h
Nano-Repair Grenade0590h
Hardlight Barrier4580.2h
Recon Detection Device1013,3448.9h
Shield Recharging Field114600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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