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Primarch MrKoronas[EDIM] MrKoronas
VS BR 95

KDR: 0.78

Score: 60.3m

Last Seen: Dec 26th, 2018 6:18 PM
- OFFLINE - 1353.2 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller
Level Progress (to 96): 34%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 NS-11C Deimos VA29 H-V45 Orion VS54 Supernova VPC CAS30 Tank Buster C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502 MLG Score: 2
Fun Score: N/A
Cheeseburgers Flipped: 1193TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.202%14.527%3662599710,7730.5409220.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.792%0.807B++-0.947D---1.411D**HEAD (~1.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**11.90.164C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.703%1.286%142110211,16611969650.974102121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.45B-0.292C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.537B+31.10.412B43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.959%2.365%426410183,34117559061.90262368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.888%2.249A*-0.163C-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*3.10.75B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.789%0.847%232102023615952540.1478793%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.158%0.709B++-0.892D---1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.908B*4.80.879B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.958%85.833%2311021120185700.0645856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.791A++1.226B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+2.10.351C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.854%12.9%23410184,5041609272.79925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.599%0.702B++-0.324C0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.564B+2.90.409B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.3m826.6%382 (22.9k)339 (20.3k)0.78359632,77041,8200.95765295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102218714.507%9.805%14204:147

23% Combat Medic42% Engineer17% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 7:09 PMFeb 21st, 2013 6:47 PMJan 24th, 2019 4:44 AM (28d) (PST)Dec 26th, 2018 6:09 PM (56d) (PST)Dec 26th, 2018 2:18 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
241151900.1850.2360.0181.7650.0292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,4609,0555,40511141106220,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2959.7h/123.3d 7,279 3,213 32,072 313.4k 6,612 5,927 5,137 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,266
Deaths:1,656
KDR:0.764
Accuracy:22.879% B+
HSR:14.297% D**
Ursa
B+
Kills:900
Deaths:1,124
KDR:0.801
Accuracy:26.193% B+
HSR:15.111% D*
Lasher X2
C
Kills:783
Deaths:1,519
KDR:0.515
Accuracy:23.697% C
HSR:1.405% D**
Pulsar LSW
C+
Kills:400
Deaths:659
KDR:0.607
Accuracy:22.886% C+
HSR:15.750% D*
NS-15M AE
C
Kills:155
Deaths:277
KDR:0.560
Accuracy:23.542% C
HSR:18.065% D--
SVA-88
C
Kills:141
Deaths:298
KDR:0.473
Accuracy:21.696% C
HSR:15.603% D*
Flare VE6
C+
Kills:119
Deaths:239
KDR:0.498
Accuracy:22.379% C+
HSR:13.445% D**
NS-15M2
B+
Kills:74
Deaths:195
KDR:0.379
Accuracy:26.795% B+
HSR:9.459% F-
Kills:3,838
Deaths (as Heavy Assault):5,967
Deaths (to Heavy Assaults):11,921
KDR:0.6432
Kill Difference:2,129
Playtime:515.951 hours
Usage:17%
Score:9.230m
Score/min:298
Accuracy (listed only):23.758%
HSR (listed only):12.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:2,532
Deaths:2,178
KDR:1.163
Accuracy:46.371% B++
HSR:12.875% D
NS-11C
C++
Kills:1,473
Deaths:2,496
KDR:0.590
Accuracy:24.531% C++
HSR:10.319% D**
Deimos VA29
B+
Kills:1,437
Deaths:1,464
KDR:0.982
Accuracy:67.454% B+
HSR:11.830% D
Serpent VE92
B+
Kills:1,018
Deaths:1,860
KDR:0.547
Accuracy:25.975% B+
HSR:17.485% C-
Solstice SF
B+
Kills:758
Deaths:1,818
KDR:0.417
Accuracy:26.296% B+
HSR:11.346% D--
Solstice VE3
B*
Kills:403
Deaths:644
KDR:0.626
Accuracy:27.007% B*
HSR:14.640% D-
Phobos VX86
C+
Kills:390
Deaths:765
KDR:0.510
Accuracy:59.049% C+
HSR:16.154% C+
Thanatos VE70
C+
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C+
VE-LR Obelisk
C++
Kills:62
Deaths:77
KDR:0.805
Accuracy:32.710% C++
HSR:16.129% F-
NS Baron G5
A++
Kills:58
Deaths:94
KDR:0.617
Accuracy:41.225% C
HSR:22.414% A++
Kills:8,276
Deaths (as Engineer):11,585
Deaths (to Engineers):8,551
KDR:0.71437
Kill Difference:3,309
Playtime:1,237.524 hours
Usage:42%
Score:22.701m
Score/min:306
Accuracy (listed only):38.327%
HSR (listed only):14.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:2,532
Deaths:2,178
KDR:1.163
Accuracy:46.371% B++
HSR:12.875% D
Deimos VA29
B+
Kills:1,437
Deaths:1,464
KDR:0.982
Accuracy:67.454% B+
HSR:11.830% D
H-V45
B++
Kills:1,421
Deaths:2,610
KDR:0.544
Accuracy:27.278% B++
HSR:16.115% D
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
Terminus VX-9
C++
Kills:444
Deaths:1,007
KDR:0.441
Accuracy:26.526% C++
HSR:19.369% D-
Phobos VX86
C+
Kills:390
Deaths:765
KDR:0.510
Accuracy:59.049% C+
HSR:16.154% C+
Corvus VA55
B+
Kills:357
Deaths:656
KDR:0.544
Accuracy:26.293% B+
HSR:16.807% D-
NS-11A
C+
Kills:313
Deaths:505
KDR:0.620
Accuracy:23.678% C+
HSR:9.585% F
VE-S Canis
C+
Kills:276
Deaths:555
KDR:0.497
Accuracy:26.889% C+
HSR:14.493% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
CME
C+
Kills:220
Deaths:376
KDR:0.585
Accuracy:26.625% C+
HSR:13.636% D*
NS-7 PDW
C**
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C**
HSR:15.426% C
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Pulsar VS1
B*
Kills:158
Deaths:391
KDR:0.404
Accuracy:27.689% B*
HSR:21.519% C++
Thanatos VE70
C+
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C+
NS Baron G5
A++
Kills:58
Deaths:94
KDR:0.617
Accuracy:41.225% C
HSR:22.414% A++
Kills:9,022
Deaths (as Combat Medic):12,828
Deaths (to Combat Medics):5,300
KDR:0.70331
Kill Difference:3,806
Playtime:673.723 hours
Usage:23%
Score:17.452m
Score/min:432
Accuracy (listed only):33.391%
HSR (listed only):15.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:2,532
Deaths:2,178
KDR:1.163
Accuracy:46.371% B++
HSR:12.875% D
NS-11C
C++
Kills:1,473
Deaths:2,496
KDR:0.590
Accuracy:24.531% C++
HSR:10.319% D**
Deimos VA29
B+
Kills:1,437
Deaths:1,464
KDR:0.982
Accuracy:67.454% B+
HSR:11.830% D
Serpent VE92
B+
Kills:1,018
Deaths:1,860
KDR:0.547
Accuracy:25.975% B+
HSR:17.485% C-
Solstice SF
B+
Kills:758
Deaths:1,818
KDR:0.417
Accuracy:26.296% B+
HSR:11.346% D--
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
Solstice VE3
B*
Kills:403
Deaths:644
KDR:0.626
Accuracy:27.007% B*
HSR:14.640% D-
Phobos VX86
C+
Kills:390
Deaths:765
KDR:0.510
Accuracy:59.049% C+
HSR:16.154% C+
VE-S Canis
C+
Kills:276
Deaths:555
KDR:0.497
Accuracy:26.889% C+
HSR:14.493% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C**
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C**
HSR:15.426% C
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Thanatos VE70
C+
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C+
NS Baron G5
A++
Kills:58
Deaths:94
KDR:0.617
Accuracy:41.225% C
HSR:22.414% A++
Kills:9,761
Deaths (as Light Assault):14,101
Deaths (to Light Assaults):6,360
KDR:0.69222
Kill Difference:4,340
Playtime:289.451 hours
Usage:10%
Score:5.594m
Score/min:322
Accuracy (listed only):34.284%
HSR (listed only):14.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
VE-S Canis
C+
Kills:276
Deaths:555
KDR:0.497
Accuracy:26.889% C+
HSR:14.493% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C**
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C**
HSR:15.426% C
NS-44 Commissioner
D
Kills:174
Deaths:438
KDR:0.397
Accuracy:24.575% D**
HSR:17.241% D
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Parallax VX3
B**
Kills:120
Deaths:50
KDR:2.400
Accuracy:46.958% B**
HSR:85.833% B**
Soldier Soaker
A*
Kills:74
Deaths:117
KDR:0.632
Accuracy:26.908% D-
HSR:28.378% A*
NS-30 Vandal
C*
Kills:72
Deaths:58
KDR:1.241
Accuracy:34.360% C*
HSR:22.222% C--
NS-AM7 Archer
B
Kills:56
Deaths:256
KDR:0.219
Accuracy:61.013% B
HSR:16.071% C+
Kills:2,043
Deaths (as Infiltrator):3,512
Deaths (to Infiltrators):4,775
KDR:0.58172
Kill Difference:1,469
Playtime:88.963 hours
Usage:3%
Score:1.094m
Score/min:205
Accuracy (listed only):32.323%
HSR (listed only):23.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:888
Deaths:410
KDR:2.166
Accuracy:23.838% A+
HSR:14.865% D-
Quasar VM1
B++
Kills:880
Deaths:547
KDR:1.609
Accuracy:21.420% B++
HSR:12.500% F
Cosmos VM3
A+
Kills:855
Deaths:410
KDR:2.085
Accuracy:23.169% A+
HSR:16.491% D
Quasar VM1
A
Kills:846
Deaths:553
KDR:1.530
Accuracy:22.116% A
HSR:13.002% D*
Blueshift VM5
B*
Kills:151
Deaths:93
KDR:1.624
Accuracy:23.059% B*
HSR:23.179% B+
Blueshift VM5
B++
Kills:143
Deaths:93
KDR:1.538
Accuracy:22.818% B++
HSR:22.378% C*
Vortex VM21
B++
Kills:128
Deaths:233
KDR:0.549
Accuracy:46.978% B++
HSR:1.563% D--
NS-10 Burster
A+
Kills:120
Deaths:146
KDR:0.822
Accuracy:39.609% A+
HSR:0.833% D**
NS-10 Burster
A+
Kills:111
Deaths:144
KDR:0.771
Accuracy:40.116% A+
HSR:6.306% C++
Vortex VM21
B*
Kills:103
Deaths:233
KDR:0.442
Accuracy:47.887% B*
HSR:2.913% C--
Comet VM2
A+
Kills:69
Deaths:71
KDR:0.972
Accuracy:56.509% A+
HSR:2.899% D
Comet VM2
A+
Kills:61
Deaths:67
KDR:0.910
Accuracy:59.174% A+
HSR:3.279% C-
Kills:4,355
Deaths (as MAX Suit):1,500
Deaths (to MAX Suits):3,322
KDR:2.90333
Kill Difference:2,855
Playtime:149.444 hours
Usage:5%
Score:4.180m
Score/min:466
Accuracy (listed only):35.558%
HSR (listed only):10.017%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,166
V. Kills:921 126%
Deaths:726
KDR:1.606
Accuracy:41.703% C
KPH:11.300 B+
VKPH:8.900 B
C150 Dalton
U
Kills:147
V. Kills:65 223%
Deaths:41
KDR:3.585
Accuracy:43.955% B+
KPH:529,200 U
VKPH:234,000 U
Kills:1,313 (1,166 + 147)
Deaths:767
KDR:1.712
VKDR:1.286
Vehicle Kills:986
Kill Difference:546
Playtime:103.640 hours
Usage:4%
Score:1.816m
Score/min:292
Piloting Accuracy:41.703%
Gunner Accuracy:43.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:843
V. Kills:130 N/A
Deaths:150
KDR:5.620
Accuracy:63.866% A++
KPH:34.800 D
VKPH:5.400 D
C75 Viper
C*
Kills:199
V. Kills:29 N/A
Deaths:34
KDR:5.853
Accuracy:35.442% C-
KPH:33.600 C*
VKPH:4.900 D
Kills:1,042 (1,042 + 0)
Deaths:184
KDR:5.663
VKDR:0.864
Vehicle Kills:159
Kill Difference:858
Playtime:30.176 hours
Usage:1%
Score:0.449m
Score/min:248
Driving Accuracy:35.442%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,192
V. Kills:165 N/A
Deaths:160
KDR:7.450
Accuracy:69.147% A*
KPH:43.400 C+
VKPH:6 C
Supernova PC
A*
Kills:781
V. Kills:144 N/A
Deaths:78
KDR:10.013
Accuracy:62.083% A+
KPH:44.600 A*
VKPH:8.200 C+
Supernova FPC
C+
Kills:525
V. Kills:350 150%
Deaths:174
KDR:3.017
Accuracy:60.443% B*
KPH:22.200 C+
VKPH:14.800 C+
Saron HRB
B*
Kills:90
V. Kills:38 231%
Deaths:21
KDR:4.286
Accuracy:49.575% B++
KPH:33.300 B*
VKPH:14 C
Kills:2,588 (2,498 + 90)
Deaths:433
KDR:5.977
VKDR:1.610
Vehicle Kills:697
Kill Difference:2,155
Playtime:71.307 hours
Usage:2%
Score:1.754m
Score/min:410
Driving Accuracy:60.443%
Gunner Accuracy:49.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:135
V. Kills:9 N/A
Deaths:21
KDR:6.429
Accuracy:35.711% C+
KPH:48.800 C*
VKPH:3.300 D*
M40 Fury
B+
Kills:95
V. Kills:7 N/A
Deaths:15
KDR:6.333
Accuracy:41.040% B+
KPH:53.700 C+
VKPH:4 D*
M60-G Bulldog
B*
Kills:89
V. Kills:8 N/A
Deaths:17
KDR:5.235
Accuracy:43.510% B*
KPH:22.700 C
VKPH:2 D--
Kills:319 (0 + 319)
Deaths:53
KDR:6.019
VKDR:0.453
Vehicle Kills:24
Kill Difference:266
Playtime:8.455 hours
Usage:0%
Score:0.139m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:43.510%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,5392,5322,1781.163C++0.3846.371%B++12.875%D29CN/A20887.2h3.3B*7.2B*
NS-11C 1,4921,4732,4960.59C-0.1924.531%C++10.319%D**6D--N/A30244.4h14.5C++59.2C**
Deimos VA29 1,4441,4371,4640.982C0.2067.454%B+11.83%D22.4DN/A13564.2h2B++3B+
H-V45 1,4481,4212,6100.544C-0.2427.278%B++16.115%D11.3D-N/A53125.6h12.3B+45B+
Orion VS54 1,2721,2661,6560.764C0.0222.879%B+14.297%D**13.1D-N/A7496.9h12B52.4C++
Supernova VPC 1,3571,1921607.45C6.6769.147%A*2.097%B+43.3C+6C25927.5h2.6B++3.8B**
CAS30 Tank Buster 2,0871,1667261.606C*0.8241.703%C1.286%C+11.3B+8.9B248103.6h31.1B*74.6B++
C-4 1,5521,0491,0540.995C0.2118.036%D*N/A44.1D21.1D78323.8h1.1B*6.3C++
Serpent VE92 1,0331,0181,8600.547C-0.2425.975%B+17.485%C-9.7D-N/A49105h11.5B+44.4B+
Ursa 9029001,1240.801C--0.0226.193%B+15.111%D*16D-N/A8456.1h9.4B++35.8B+
Cosmos VM3 8908884102.166C*1.3823.838%A+14.865%D-28.3C++N/A15131.4h11.1B**46.4B+
Quasar VM1 8838805471.609C0.8321.42%B++12.5%F17.9D--N/A7649.1h12B+55.9B++
Cosmos VM3 8588554102.085C++1.3023.169%A+16.491%D27.2C+N/A15631.4h11.2B*48.4B*
Quasar VM1 8488465531.53C+0.7522.116%A13.002%D*17C--N/A7949.7h13B++58.7B+
L100 Python HESH 9738431505.62C-4.8463.866%A++1.898%C**34.7D5.3D22224.3h2.9B+4.5B**
Lasher X2 7967831,5190.515D0.2723.697%C1.405%D**14.1DN/A7255.5h19.4C++81.9C++
Supernova PC 9257817810.013B++9.2362.083%A+2.817%B44.6A*8.2C+43017.5h2.7A+4.3A+
Solstice SF 7617581,8180.417D0.3726.296%B+11.346%D--6.1D--N/A37124.3h12.1C++46.1B
Sirius SX12 6596499030.719C0.0623.018%C7.396%F8.5D--N/A4476.4h13.9B60.4C*
Supernova FPC 8755251743.017C2.2360.443%B*3.048%B22.2C+14.8C+38923.6h5.4C++8.9B+
Terminus VX-9 4554441,0070.441D0.3426.526%C++19.369%D-9.9D*N/A4544.7h11.3B+42.8B+
Nemesis VSH9 6364388310.527C0.2669.856%B**2.968%C*14.3C+6.5D24430.6h6.3B*9B**
Solstice VE3 4104036440.626C+0.1627.007%B*14.64%D-8.6DN/A5546.7h12.7B+47B+
Pulsar LSW 4034006590.607D0.1822.886%C+15.75%D*15.6D--N/A10225.7h10.1B*44.3B+
Phobos VX86 4023907650.51D0.2759.049%C+16.154%C+12.4D*N/A4031.5h2.6C+4.5C++
Anti-Vehicle Grenade 4013761376N/A375.2266.494%A++N/A1253.3S83.3C+115390.3h2.1A++3.1A+
MANA Anti-Personnel Turret 3753723501.063N/A0.2820.582%UN/A3720U30U11062900.1h19T*92.1T*
Corvus VA55 3583576560.544D0.2426.293%B+16.807%D-8.6D-N/A4741.4h11.4B+43.2B+
Tank Mine 6263223340.964D-0.1820.808%D--N/A39.3D**37.1D-9778.2h1.2A5.7B+
NS-11A 3133135050.62C-0.1623.678%C+9.585%F6.8D*N/A3645.9h11.9B++50.1B+
VE-S Canis 2822765550.497D0.2926.889%C+14.493%D12.5D-N/A3622.1h11.9C*44.1C*
MKV Suppressed 2732695400.498D0.2925.908%C+17.472%C8.1D--N/A5933.3h13.6C*52.4C**
NS Decimator 3682395300.451D0.3366.65%B++1.255%D17.3D--9.3D34013.8h5.4C8.1C++
CME 2202203760.585D0.2026.625%C+13.636%D*10.7D--N/A5620.6h10.7B**40.3B++
C75 Viper 228199345.853B+5.0735.442%C-N/A33.7C*4.9D3565.9h7A19.6B*
Sticky Grenade 1981981198N/A197.2264%AN/A1980A*N/A83000.1h1.6B++2.5B++
NS-7 PDW 1911883120.603C0.1826.022%C**15.426%C10.3D-N/A8618.2h13.8B52.8B+
NS-44 Commissioner 1761744380.397C--0.3924.575%D**17.241%D4.5D*N/A2839.1h3.6B14.5C
MANA Anti-Vehicle Turret 3611702620.649D--0.1354.521%D1.176%D*1700D1910C2402040.1h9.7B17.8C*
Eridani SX5G 1651652830.583D-0.2027.581%C+15.152%D8.5D--N/A4419.4h12.1C+44C+
Proximity Mine 165165562.946C2.1643.032%C++N/A91.7DN/A4911.8h1.7B++4B+
Pulsar VS1 1591583910.404D0.3827.689%B*21.519%C++8.5D--N/A7218.6h12.8B++46.2B++
NS-15M AE 1561552770.56D0.2223.542%C18.065%D--14.4D*N/A11910.8h10.9B46.2C*
Blueshift VM5 154151931.624C0.8423.059%B*23.179%B+21.9DN/A1646.9h15.3C*66.5B+
C150 Dalton 212147413.585C2.8043.955%B+N/A1470U650U27456800.1h4.8C+11C**
Thanatos VE70 1461451890.767C+0.0232.654%D15.172%C+17.1DN/A1278.5h3.8B*11.5B
Blueshift VM5 150143931.538C0.7522.818%B++22.378%C*20.7D1B**1556.9h16.1C++70.5B+
SVA-88 1451412980.473D0.3121.696%C15.603%D*12.2D*N/A8711.6h12.2C+56.4C+
M40 Fury 144135216.429C++5.6535.711%C+N/A48.2C++3.2D*3002.8h4.9B**13.8A
Vortex VM21 2741282330.549C--0.2346.978%B++1.563%D--6D6.9C**18221.3h30.9B+65.7B+
NS-10 Burster 2151201460.822C+0.0439.609%A+N/A5C3.9C*14524.2h114.7B+289.5B*
Parallax VX3 120120502.4C+1.6246.958%B**85.833%B**19C--N/A956.3h2.1B4.4B++
Flare VE6 1211192390.498D-0.2922.379%C+13.445%D**13.2D--N/A1159h10.2C**45.4C**
Force-Blade 11811321,4730.005D0.7817.622%D--N/A0.1DN/A11286.7h2.9C+16.5C
NS-10 Burster 2031111440.771C0.0140.116%A+6.306%C++4.6C3.8C+13424.1h125.1B++311.7B**
Vortex VM21 2341032330.442C--0.3447.887%B*2.913%C--4.8D6.2B+17321.3h39.3B+82B+
M40 Fury 10295156.333C+5.5541.04%B+N/A52.8C+3.9D*4321.8h7.1B*17.2B**
Saron HRB 12890214.286C+3.5049.575%B++N/A33.3B*14.1C19862.7h12.3A+24.8A+
M60-G Bulldog 9789175.235B4.4543.51%B*1.124%D*22.8C2.1D--1843.9h4.7B**10.8B**
Orbital Strike Uplink 10578178U77.22740%UN/A780U270U17700.1h0.9T*0.1T*
Soldier Soaker 75741170.632C--0.1526.908%D-28.378%A*11D*N/A576.7h6.6C24.6D
NS-15M2 74741950.379D0.4026.795%B+9.459%F-10.7D*N/A726.9h12.6C++47.1B+
NS-30 Vandal 7272581.241C0.4634.36%C*22.222%C--26.7C--N/A1292.7h4.8B++14B+
Comet VM2 10969710.972C++0.1956.509%A+2.899%D12.5C**7.3A+4905.5h17.4B+30.7B++
VE-LR Obelisk 6462770.805C--0.0232.71%C++16.129%F-24.8CN/A682.5h5.6B+17.3B+
Comet VM2 9861670.91C+0.1359.174%A+3.279%C-12C++7.3A3655.1h19.7B++33.3B*
NS Baron G5 5858940.617D0.1741.225%C22.414%A++18.1DN/A623.2h4.3B+10.4C+
NS-AM7 Archer 65562560.219D0.5661.013%B16.071%C+3.2D-N/A2217.7h10.5B*17.3B*
Rocklet Rifle 96541390.388D0.4066.066%A+N/A15D--11.7D*2453.6h42.8C64.7C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12420.3h
NS Patriot Flare Gun51490.4h
Nano-Armor Kit2,048741,188136.4h
Spawn Beacon2036,57613h
Anti-Vehicle MANA Turret403075.4h
NSX Yumi11500.3h
Nanite Revive Grenade03,6551h
Medical Applicator3,820510,198109.7h
Welding Device12,0060.2h
Deconstruction Tool03300h
Ammunition Package689043.4h
Anti-Infantry MANA Turret777312.4h
Router41730.3h
Hardlight Barrier4580.2h
Shield Recharging Field82980.2h
Recon Detection Device1003,3078.9h

Check the help document for the dictionary if you want to learn more about words used here.


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