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Paragon MrKoronas[EDIM] MrKoronas
VS BR 162

KDR: 0.78

Score: 64m

Last Seen: Jul 11th, 2019 4:17 PM
- OFFLINE - 925.4 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 H-V45 NS-11C Deimos VA29 Orion VS54 Supernova VPC CAS30 Tank Buster C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,251 MLG Score: 1
Fun Score: N/A
Cheeseburgers Flipped: 1235TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.283%15.578%39426118811,8630.5514850.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.678%0.804B++-0.805D--1.303D**HEAD (~2.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.366C**11.90.164C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.688%1.286%138112131,16612319650.946429121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.459B+-0.279C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.538B+31.10.413B43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.943%2.308%420412103,42318219561.87871358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%2.23A*-0.163C-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.20.746B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.789%0.847%222121223616722670.14114888%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.158%0.702B++-0.889D---1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.909B*4.80.88B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.958%85.833%2211213120199300.0602107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.8A++1.218B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+2.10.353C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.642%12.834%22412104,6051731312.65878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.515%0.673B+-0.356C-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+2.90.405B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64m847.8%385 (23.1k)341 (20.5k)0.78202435,01244,7710.956043162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121427714.415%10.482%15104:117

24% Combat Medic41% Engineer17% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 7:09 PMFeb 21st, 2013 6:47 PMAug 9th, 2019 10:38 PM (9d) (PST)Jul 11th, 2019 3:55 PM (38d) (PST)Jul 11th, 2019 12:17 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
239153860.1870.2390.0201.8260.0291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,3289,1985,13011141110220,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3124.8h/130.2d 7,791 3,670 36,407 342.3k 7,021 6,257 5,357 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,279
Deaths:1,678
KDR:0.762
Accuracy:22.854% B+
HSR:14.308% D**
Ursa
B+
Kills:940
Deaths:1,197
KDR:0.785
Accuracy:26.146% B+
HSR:15.638% D*
Pulsar LSW
C+
Kills:453
Deaths:750
KDR:0.604
Accuracy:23.087% C+
HSR:17.439% D-
SVA-88
C+
Kills:270
Deaths:457
KDR:0.591
Accuracy:22.719% C+
HSR:23.333% C
NS-15M AE
C
Kills:155
Deaths:277
KDR:0.560
Accuracy:23.542% C
HSR:18.065% D--
Flare VE6
C+
Kills:134
Deaths:255
KDR:0.525
Accuracy:21.726% C+
HSR:16.418% D*
NS-15M2
B+
Kills:74
Deaths:195
KDR:0.379
Accuracy:26.795% B+
HSR:9.459% F-
Kills:3,305
Deaths (as Heavy Assault):4,809
Deaths (to Heavy Assaults):12,808
KDR:0.68725
Kill Difference:1,504
Playtime:539.450 hours
Usage:17%
Score:9.661m
Score/min:298
Accuracy (listed only):23.838%
HSR (listed only):16.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:2,597
Deaths:2,266
KDR:1.146
Accuracy:46.148% B+
HSR:12.823% D
NS-11C
C++
Kills:1,495
Deaths:2,522
KDR:0.593
Accuracy:24.541% C++
HSR:10.569% D**
Deimos VA29
B+
Kills:1,461
Deaths:1,507
KDR:0.969
Accuracy:66.980% B+
HSR:11.773% D-
Serpent VE92
B+
Kills:1,071
Deaths:1,948
KDR:0.550
Accuracy:26.086% B+
HSR:17.367% C-
Solstice SF
B+
Kills:760
Deaths:1,827
KDR:0.416
Accuracy:26.306% B+
HSR:11.316% D-
Solstice VE3
B++
Kills:403
Deaths:644
KDR:0.626
Accuracy:27.007% B++
HSR:14.640% D-
Phobos VX86
C+
Kills:402
Deaths:785
KDR:0.512
Accuracy:58.895% C+
HSR:15.920% C+
Pulsar C
B*
Kills:178
Deaths:296
KDR:0.601
Accuracy:28.689% B*
HSR:26.405% B+
Thanatos VE70
C
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C
VE-LR Obelisk
C++
Kills:74
Deaths:110
KDR:0.673
Accuracy:33.022% C++
HSR:20.270% D*
NS Baron G5
A*
Kills:74
Deaths:128
KDR:0.578
Accuracy:44.103% C+
HSR:24.324% A*
Kills:8,660
Deaths (as Engineer):12,222
Deaths (to Engineers):8,976
KDR:0.70856
Kill Difference:3,562
Playtime:1,288.514 hours
Usage:41%
Score:23.766m
Score/min:307
Accuracy (listed only):37.675%
HSR (listed only):16.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:2,597
Deaths:2,266
KDR:1.146
Accuracy:46.148% B+
HSR:12.823% D
H-V45
B+
Kills:1,719
Deaths:3,108
KDR:0.553
Accuracy:26.929% B+
HSR:17.510% C--
Deimos VA29
B+
Kills:1,461
Deaths:1,507
KDR:0.969
Accuracy:66.980% B+
HSR:11.773% D-
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
Terminus VX-9
C++
Kills:444
Deaths:1,007
KDR:0.441
Accuracy:26.526% C++
HSR:19.369% D-
Phobos VX86
C+
Kills:402
Deaths:785
KDR:0.512
Accuracy:58.895% C+
HSR:15.920% C+
Corvus VA55
B+
Kills:367
Deaths:690
KDR:0.532
Accuracy:26.326% B+
HSR:17.166% D-
NS-11A
C+
Kills:333
Deaths:532
KDR:0.626
Accuracy:23.653% C+
HSR:10.811% D**
Pulsar VS1
B*
Kills:308
Deaths:624
KDR:0.494
Accuracy:28.185% B*
HSR:23.377% B
VE-S Canis
C+
Kills:297
Deaths:596
KDR:0.498
Accuracy:26.513% C+
HSR:14.141% D
CME
C+
Kills:284
Deaths:479
KDR:0.593
Accuracy:26.576% C+
HSR:17.254% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C*
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C*
HSR:15.426% C
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Thanatos VE70
C
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C
NS Baron G5
A*
Kills:74
Deaths:128
KDR:0.578
Accuracy:44.103% C+
HSR:24.324% A*
Kills:9,702
Deaths (as Combat Medic):13,949
Deaths (to Combat Medics):5,688
KDR:0.69553
Kill Difference:4,247
Playtime:742.195 hours
Usage:24%
Score:19.078m
Score/min:428
Accuracy (listed only):33.501%
HSR (listed only):15.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:2,597
Deaths:2,266
KDR:1.146
Accuracy:46.148% B+
HSR:12.823% D
NS-11C
C++
Kills:1,495
Deaths:2,522
KDR:0.593
Accuracy:24.541% C++
HSR:10.569% D**
Deimos VA29
B+
Kills:1,461
Deaths:1,507
KDR:0.969
Accuracy:66.980% B+
HSR:11.773% D-
Serpent VE92
B+
Kills:1,071
Deaths:1,948
KDR:0.550
Accuracy:26.086% B+
HSR:17.367% C-
Solstice SF
B+
Kills:760
Deaths:1,827
KDR:0.416
Accuracy:26.306% B+
HSR:11.316% D-
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
Solstice VE3
B++
Kills:403
Deaths:644
KDR:0.626
Accuracy:27.007% B++
HSR:14.640% D-
Phobos VX86
C+
Kills:402
Deaths:785
KDR:0.512
Accuracy:58.895% C+
HSR:15.920% C+
VE-S Canis
C+
Kills:297
Deaths:596
KDR:0.498
Accuracy:26.513% C+
HSR:14.141% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C*
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C*
HSR:15.426% C
Pulsar C
B*
Kills:178
Deaths:296
KDR:0.601
Accuracy:28.689% B*
HSR:26.405% B+
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Thanatos VE70
C
Kills:145
Deaths:189
KDR:0.767
Accuracy:32.654% D
HSR:15.172% C
NS Baron G5
A*
Kills:74
Deaths:128
KDR:0.578
Accuracy:44.103% C+
HSR:24.324% A*
Kills:10,154
Deaths (as Light Assault):14,746
Deaths (to Light Assaults):6,803
KDR:0.68859
Kill Difference:4,592
Playtime:305.746 hours
Usage:10%
Score:5.856m
Score/min:319
Accuracy (listed only):34.030%
HSR (listed only):15.326%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:649
Deaths:903
KDR:0.719
Accuracy:23.018% C
HSR:7.396% F
VE-S Canis
C+
Kills:297
Deaths:596
KDR:0.498
Accuracy:26.513% C+
HSR:14.141% D
MKV Suppressed
C+
Kills:269
Deaths:540
KDR:0.498
Accuracy:25.908% C+
HSR:17.472% C
NS-7 PDW
C*
Kills:188
Deaths:312
KDR:0.603
Accuracy:26.022% C*
HSR:15.426% C
NS-44 Commissioner
D
Kills:175
Deaths:442
KDR:0.396
Accuracy:24.646% D**
HSR:17.143% D
Eridani SX5G
C+
Kills:165
Deaths:283
KDR:0.583
Accuracy:27.581% C+
HSR:15.152% D
Parallax VX3
A
Kills:120
Deaths:50
KDR:2.400
Accuracy:46.958% A
HSR:85.833% B**
Soldier Soaker
A**
Kills:74
Deaths:117
KDR:0.632
Accuracy:26.908% D
HSR:28.378% A**
NS-30 Vandal
C*
Kills:72
Deaths:58
KDR:1.241
Accuracy:34.360% C*
HSR:22.222% D
NS-AM7 Archer
C*
Kills:67
Deaths:298
KDR:0.225
Accuracy:60.588% C*
HSR:14.925% C
Kills:2,076
Deaths (as Infiltrator):3,599
Deaths (to Infiltrators):5,136
KDR:0.57683
Kill Difference:1,523
Playtime:91.511 hours
Usage:3%
Score:1.133m
Score/min:206
Accuracy (listed only):32.250%
HSR (listed only):23.809%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,081
Deaths:595
KDR:1.817
Accuracy:21.503% B*
HSR:14.246% D*
Quasar VM1
A
Kills:1,057
Deaths:601
KDR:1.759
Accuracy:22.127% A
HSR:16.367% C--
Cosmos VM3
A+
Kills:927
Deaths:418
KDR:2.218
Accuracy:24.071% A+
HSR:15.210% D-
Cosmos VM3
A
Kills:893
Deaths:418
KDR:2.136
Accuracy:23.421% A
HSR:17.133% C-
Blueshift VM5
B*
Kills:158
Deaths:96
KDR:1.646
Accuracy:23.099% B*
HSR:24.684% B++
Blueshift VM5
B+
Kills:150
Deaths:96
KDR:1.563
Accuracy:22.789% B+
HSR:22% C++
Vortex VM21
B++
Kills:128
Deaths:233
KDR:0.549
Accuracy:46.978% B++
HSR:1.563% D-
NS-10 Burster
A+
Kills:120
Deaths:146
KDR:0.822
Accuracy:39.597% A+
HSR:0.833% D**
NS-10 Burster
A+
Kills:111
Deaths:144
KDR:0.771
Accuracy:40.103% A+
HSR:6.306% C++
Vortex VM21
B++
Kills:103
Deaths:233
KDR:0.442
Accuracy:47.887% B++
HSR:2.913% C-
Comet VM2
A+
Kills:69
Deaths:71
KDR:0.972
Accuracy:56.509% A+
HSR:2.899% D
Comet VM2
A+
Kills:61
Deaths:67
KDR:0.910
Accuracy:59.174% A+
HSR:3.279% C-
Kills:4,858
Deaths (as MAX Suit):1,559
Deaths (to MAX Suits):3,488
KDR:3.1161
Kill Difference:3,299
Playtime:154.669 hours
Usage:5%
Score:4.461m
Score/min:481
Accuracy (listed only):35.605%
HSR (listed only):10.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,166
V. Kills:921 126%
Deaths:727
KDR:1.604
Accuracy:41.688% C
KPH:11.200 B+
VKPH:8.900 B
C150 Dalton
U
Kills:147
V. Kills:65 223%
Deaths:41
KDR:3.585
Accuracy:43.955% B+
KPH:529,200 U
VKPH:234,000 U
Kills:1,313 (1,166 + 147)
Deaths:768
KDR:1.710
VKDR:1.284
Vehicle Kills:986
Kill Difference:545
Playtime:103.705 hours
Usage:3%
Score:1.818m
Score/min:292
Piloting Accuracy:41.688%
Gunner Accuracy:43.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:843
V. Kills:130 N/A
Deaths:150
KDR:5.620
Accuracy:63.866% A++
KPH:34.800 D
VKPH:5.400 D
C75 Viper
C*
Kills:199
V. Kills:29 N/A
Deaths:34
KDR:5.853
Accuracy:35.442% C-
KPH:33.600 C*
VKPH:4.900 D
Kills:1,042 (1,042 + 0)
Deaths:184
KDR:5.663
VKDR:0.864
Vehicle Kills:159
Kill Difference:858
Playtime:30.176 hours
Usage:1%
Score:0.452m
Score/min:249
Driving Accuracy:35.442%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,192
V. Kills:165 N/A
Deaths:160
KDR:7.450
Accuracy:69.147% A*
KPH:43.400 C+
VKPH:6 C-
Supernova PC
A*
Kills:784
V. Kills:144 N/A
Deaths:79
KDR:9.924
Accuracy:61.959% A+
KPH:44.400 A*
VKPH:8.200 C+
Supernova FPC
C+
Kills:604
V. Kills:399 151%
Deaths:189
KDR:3.196
Accuracy:60.885% B*
KPH:23.500 C+
VKPH:15.500 C+
Saron HRB
B++
Kills:91
V. Kills:39 228%
Deaths:22
KDR:4.136
Accuracy:49.162% B++
KPH:32.800 B++
VKPH:14.100 C+
Kills:2,671 (2,580 + 91)
Deaths:450
KDR:5.936
VKDR:1.660
Vehicle Kills:747
Kill Difference:2,221
Playtime:73.564 hours
Usage:2%
Score:1.799m
Score/min:408
Driving Accuracy:60.885%
Gunner Accuracy:49.162%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:135
V. Kills:9 N/A
Deaths:21
KDR:6.429
Accuracy:35.711% C+
KPH:48.800 C++
VKPH:3.300 D*
M40 Fury
B+
Kills:95
V. Kills:7 N/A
Deaths:15
KDR:6.333
Accuracy:41.040% B+
KPH:53.700 C+
VKPH:4 D*
M60-G Bulldog
B*
Kills:89
V. Kills:8 N/A
Deaths:17
KDR:5.235
Accuracy:43.510% B*
KPH:22.600 C
VKPH:2 D--
Kills:319 (0 + 319)
Deaths:53
KDR:6.019
VKDR:0.453
Vehicle Kills:24
Kill Difference:266
Playtime:8.474 hours
Usage:0%
Score:0.140m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:43.510%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,6072,5972,2661.146C+0.3646.148%B+12.823%D28.4CN/A20091.3h3.4B*7.3B*
H-V45 1,7551,7193,1080.553C0.2326.929%B+17.51%C--11.6D-N/A51148.8h12.4B+46.1B+
NS-11C 1,5141,4952,5220.593C-0.1924.541%C++10.569%D**6.1D--N/A30246h14.5C++59.1C*
Deimos VA29 1,4681,4611,5070.969C0.1966.98%B+11.773%D-22.2DN/A13265.9h2B++3.1B+
Orion VS54 1,2851,2791,6780.762C0.0222.854%B+14.308%D**13.1D-N/A7498h12B+52.5C++
Supernova VPC 1,3571,1921607.45C6.6769.147%A*2.097%B+43.3C+6C-25927.5h2.6B++3.8B**
CAS30 Tank Buster 2,0871,1667271.604C**0.8241.688%C1.286%C+11.2B+8.9B248103.7h31.1B**74.6B++
C-4 1,6181,1001,1050.995C0.2118.127%D**N/A43.7D-20.6D75825.2h1.1B*6.2C+
Quasar VM1 1,0881,0815951.817C+1.0321.503%B*14.246%D*20.4D-N/A8552.9h11.7B++54.3B++
Serpent VE92 1,0871,0711,9480.55C-0.2326.086%B+17.367%C-9.9D-N/A49108.3h11.6B+44.4B+
Quasar VM1 1,0641,0576011.759C*0.9822.127%A16.367%C--19.8CN/A8853.5h12.5B*56.3B+
Ursa 9439401,1970.785C--0.0026.146%B+15.638%D*16.2DN/A8457.9h9.4B++36B++
Cosmos VM3 9319274182.218C**1.4424.071%A+15.21%D-29.3C+N/A15531.6h11.2B**46.4B+
Cosmos VM3 8968934182.136C++1.3523.421%A17.133%C-28.3C+N/A16131.6h11.3B*48.4B*
L100 Python HESH 9738431505.62C-4.8463.866%A++1.898%C**34.7D5.3D22224.3h2.9B4.5B*
Lasher X2 7987851,5450.508D0.2723.768%C1.401%D**13.9D-N/A7256.3h19.6C++82.4C++
Supernova PC 928784799.924B++9.1461.959%A+2.806%B+44.3A*8.1C+42917.7h2.7A+4.4A+
Solstice SF 7637601,8270.416D0.3726.306%B+11.316%D-6.1D-N/A37124.6h12.1C++46.1B
Sirius SX12 6596499030.719C0.0623.018%C7.396%F8.5D--N/A4476.4h13.9B60.4C*
Supernova FPC 1,0036041893.196C2.4160.885%B*2.649%C*23.5C+15.5C+38425.7h5.3C++8.8B+
Pulsar LSW 4584537500.604D0.1823.087%C+17.439%D-14.6D--N/A9331h10.7B++46.3B+
Nemesis VSH9 6604538500.533C0.2569.379%B*2.87%C++14.5C+6.6C24531.3h6.3B*9.1B**
Terminus VX-9 4554441,0070.441C--0.3426.526%C++19.369%D-9.9D*N/A4544.7h11.3B+42.8B+
MANA Anti-Personnel Turret 4124093861.06N/A0.2820.652%UN/A4090U30U11999300.1h19.1T*92.7T*
Solstice VE3 4104036440.626C+0.1627.007%B++14.64%D-8.6DN/A5746.7h12.7B+47B+
Phobos VX86 4144027850.512D0.2758.895%C+15.92%C+12.6D*N/A4132h2.7C4.5C++
Anti-Vehicle Grenade 4013761376N/A375.2266.494%A++N/A1253.3S83.3C+115390.3h2.1A++3.1A+
Corvus VA55 3683676900.532D0.2526.326%B+17.166%D-8.5D--N/A4743.4h11.5B+43.8B+
NS-11A 3333335320.626C-0.1623.653%C+10.811%D**7.1D*N/A3746.6h11.8B++49.9B+
Tank Mine 6343273350.976D-0.1920.976%D--N/A39.9D**37.4D-9838.2h1.2A5.6B+
Pulsar VS1 3123086240.494C--0.2928.185%B*23.377%B10.9D-N/A6628.2h12.7B++44.9B++
VE-S Canis 3032975960.498D0.2826.513%C+14.141%D12.7D-N/A4023.4h11.8C*44.5C*
CME 2862844790.593D0.1926.576%C+17.254%D11.5D--N/A5824.8h11B*41.3B+
SVA-88 2752704570.591D0.1922.719%C+23.333%C14.4D*N/A7618.7h11.5C*50.6C*
MKV Suppressed 2732695400.498D0.2825.908%C+17.472%C8.1D--N/A5933.3h13.6C**52.4C**
NS Decimator 3982575570.461D0.3267.271%B*1.167%D-17.5D*9.6D33714.7h5.5C-8.2C+
C75 Viper 228199345.853B+5.0735.442%C-N/A33.7C*4.9D3605.9h7A19.6B*
Sticky Grenade 1981981198N/A197.2264%AN/A1980A*N/A84020.1h1.6B++2.5B++
NS-7 PDW 1911883120.603C0.1826.022%C*15.426%C10.3D-N/A8618.2h13.8B52.8B+
Pulsar C 1831782960.601C0.1828.689%B*26.405%B+12.9DN/A9613.8h9.8B++34.3B++
NS-44 Commissioner 1771754420.396C--0.3924.646%D**17.143%D4.4D*N/A2839.8h3.6B14.5C
MANA Anti-Vehicle Turret 3611702640.644D--0.1454.624%C++1.176%D*1700B**1910A18047050.1h9.7C--17.8C+
Proximity Mine 165165562.946C2.1643.185%C++N/A91.7DN/A4911.8h1.7B++4B+
Eridani SX5G 1651652830.583D0.2027.581%C+15.152%D8.5D--N/A4419.4h12.1C+44C+
Blueshift VM5 161158961.646C0.8623.099%B*24.684%B++22.6DN/A1707h15.1C**65.3B+
NS-15M AE 1561552770.56D0.2223.542%C18.065%D--14.4D*N/A12010.8h10.9B46.2C++
Blueshift VM5 157150961.563C0.7822.789%B+22%C++21.4D1B*1617h15.8C++69.2B+
C150 Dalton 212147413.585C2.8043.955%B+N/A1470U650U27544700.1h4.8C11C*
Thanatos VE70 1461451890.767C+0.0232.654%D15.172%C17.1DN/A1318.5h3.8B*11.5B
M40 Fury 144135216.429C++5.6535.711%C+N/A48.2C++3.2D*3012.8h4.9A+13.8A
Flare VE6 1361342550.525D-0.2621.726%C+16.418%D*13.7D--N/A1169.8h10.4C*47.9C*
Vortex VM21 2741282330.549C--0.2346.978%B++1.563%D-6D6.9C**18221.3h30.9B+65.7B+
Parallax VX3 120120502.4C+1.6246.958%A85.833%B**19DN/A966.3h2.1B4.4B++
NS-10 Burster 2151201460.822C+0.0439.597%A+N/A4.9C3.9C*14424.5h114.7B+289.6B*
Force-Blade 11811321,6090.005D0.7817.612%D--N/A0.1DN/A11294.9h2.9C+16.5C-
NS-10 Burster 2031111440.771C-0.0140.103%A+6.306%C++4.5C--3.8C+13324.4h125.1B+311.8B**
Vortex VM21 2341032330.442C--0.3447.887%B++2.913%C-4.8D6.2B+17321.3h39.3B+82B+
M40 Fury 10295156.333C+5.5541.04%B+N/A52.8C+3.9D*4361.8h7.1B**17.2B**
Saron HRB 13091224.136C+3.3549.162%B++N/A32.5B++13.9C19572.8h12.6A+25.6A+
M60-G Bulldog 9789175.235C**4.4543.51%B*1.124%D*22.8C2.1D--1843.9h4.7B**10.8B**
Orbital Strike Uplink 10578178U77.22740%UN/A780U270U17700.1h0.9T*0.1T*
VE-LR Obelisk 79741100.673D0.1133.022%C++20.27%D*20.6D1.4B**553.6h6.2B18.8B+
NS Baron G5 74741280.578D0.2044.103%C+24.324%A*16.1D-N/A534.6h4.6C++10.5C+
NS-15M2 74741950.379D0.4026.795%B+9.459%F-10.7D*N/A786.9h12.6C++47.1B+
Soldier Soaker 75741170.632C-0.1526.908%D28.378%A**11D*N/A576.7h6.6C+24.6C-
NS-30 Vandal 7272581.241C0.4634.36%C*22.222%D26.7C--N/A1292.7h4.8B++14B+
Comet VM2 10969710.972C++0.1956.509%A+2.899%D12.5C*7.3A+4915.5h17.4B+30.7B++
NS-AM7 Archer 80672980.225D0.5660.588%C*14.925%C3.1D-N/A2121.4h10.5B*17.3B*
Rocklet Rifle 113641540.416D0.3765.822%A+N/A16D--12.3D--2564h40.6C+61.7B
Comet VM2 9861670.91C+0.1359.174%A+3.279%C-12C+7.3A3665.1h19.7B++33.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2177,41313.9h
Anti-Vehicle MANA Turret403125.4h
Nano-Armor Kit2,167782,875143.5h
NSX Yumi11500.3h
Nanite Revive Grenade03,8131.1h
Medical Applicator4,156565,049118.5h
Spitfire Auto-Turret9590.2h
Motion Spotter12420.3h
NS Patriot Flare Gun51510.4h
Deconstruction Tool03300h
Welding Device12,3530.3h
Shield Recharging Field114600.3h
Recon Detection Device1013,3629h
Ammunition Package761,0393.7h
Anti-Infantry MANA Turret818022.6h
Nano-Repair Grenade0670h
Hardlight Barrier4580.2h
Router43210.5h

Check the help document for the dictionary if you want to learn more about words used here.


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