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Commissar MrMarshallMX[GLU] MrMarshallMX
TR BR 78

KDR: 2.99

Score: 7m

Last Seen: Nov 12th, 2018 1:49 AM
- OFFLINE - 202 hour(s)

Battle Rank 78 - Terran Republic on Emerald - Outfit Member of GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 68
Level Progress (to 79): 81%
Level 100 Progress: 37% 615h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV M1 Heavy Cycler M1 Heavy Cycler MSW-R L100 Python HESH NSX-P Tanto Hellfire Rocket Pods 99SV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,379,853 MLG Score: 1103
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.241%32.285%7181210094,1352.182060.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.66%0.24C++1.813A++0.137C++HEAD ++ (~21.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.312C*11.50.196C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.898%0.707%862210197071022016.86408350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.423%-0.136C-0.936D--0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.224C++44.10.147C++78.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.023%0.345%1793210191,1611273009.14173386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.147%1.488A+-1.472F-1.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.30.738B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.814%5.584%70231018394881814.47727216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%0.803B++0.331C**-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124-0.054C+55.6-0.422C--68.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.013%73.064%7023101886528812.99308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.317%0.875B*0.366C**1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.351C**2.60.176C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 68
7m296.8%321 (19.3k)268 (16.1k)2.9898912,1304,0573.4678378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102186619.258%23.801%45806:271

8% Combat Medic37% Engineer25% Heavy Assault11% Infiltrator8% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 6:26 PMOct 13th, 2017 6:16 AMNov 19th, 2018 6:24 AM (23h) (PST)Nov 11th, 2018 9:53 PM (8d) (PST)Nov 11th, 2018 9:49 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741982760.4630.1550.1101.4990.0421103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,41511,89916,516289790316,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
436.9h/18.2d 1,939 2,887 6,757 39.3k 666 1,254 1,106 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,171
Deaths:501
KDR:2.337
Accuracy:20.338% C**
HSR:34.073% A++
MSW-R
A++
Kills:919
Deaths:401
KDR:2.292
Accuracy:21.932% C+
HSR:36.126% A++
MG-H1 Watchman
C**
Kills:188
Deaths:89
KDR:2.112
Accuracy:23.982% C**
HSR:25% C+
Kills:2,278
Deaths (as Heavy Assault):991
Deaths (to Heavy Assaults):1,038
KDR:2.29869
Kill Difference:1,287
Playtime:109.389 hours
Usage:25%
Score:1.542m
Score/min:235
Accuracy (listed only):22.084%
HSR (listed only):31.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:460
Deaths:204
KDR:2.255
Accuracy:22.593% C-
HSR:33.044% B**
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C++
HSR:25.818% A
SMG-46 Armistice
A++
Kills:92
Deaths:64
KDR:1.438
Accuracy:24.766% C+
HSR:26.087% A++
HC1 Cougar
A*
Kills:75
Deaths:53
KDR:1.415
Accuracy:21.586% C-
HSR:34.667% A*
LC2 Lynx
A
Kills:53
Deaths:35
KDR:1.514
Accuracy:27.218% B*
HSR:28.302% A
Kills:955
Deaths (as Light Assault):568
Deaths (to Light Assaults):663
KDR:1.68134
Kill Difference:387
Playtime:32.901 hours
Usage:8%
Score:0.412m
Score/min:209
Accuracy (listed only):23.592%
HSR (listed only):29.583%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:460
Deaths:204
KDR:2.255
Accuracy:22.593% C-
HSR:33.044% B**
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C++
HSR:25.818% A
AMR-66
A
Kills:223
Deaths:115
KDR:1.939
Accuracy:32.143% B**
HSR:32.735% A
HC1 Cougar
A*
Kills:75
Deaths:53
KDR:1.415
Accuracy:21.586% C-
HSR:34.667% A*
LC2 Lynx
A
Kills:53
Deaths:35
KDR:1.514
Accuracy:27.218% B*
HSR:28.302% A
Kills:1,086
Deaths (as Engineer):619
Deaths (to Engineers):521
KDR:1.75444
Kill Difference:467
Playtime:159.721 hours
Usage:37%
Score:2.747m
Score/min:287
Accuracy (listed only):25.067%
HSR (listed only):30.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M
Kills:172
Deaths:132
KDR:1.303
Accuracy:20.925% C+
HSR:38.954% M
TORQ-9
A*
Kills:102
Deaths:79
KDR:1.291
Accuracy:25.976% B+
HSR:38.235% A*
SMG-46 Armistice
A++
Kills:92
Deaths:64
KDR:1.438
Accuracy:24.766% C+
HSR:26.087% A++
Kills:366
Deaths (as Combat Medic):275
Deaths (to Combat Medics):333
KDR:1.33091
Kill Difference:91
Playtime:34.481 hours
Usage:8%
Score:0.626m
Score/min:303
Accuracy (listed only):23.889%
HSR (listed only):34.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A+
Kills:407
Deaths:104
KDR:3.913
Accuracy:37.396% B**
HSR:49.140% A+
TX1 Repeater
C*
Kills:405
Deaths:290
KDR:1.397
Accuracy:24.498% C+
HSR:22.222% C*
NSX Daimyo
A
Kills:387
Deaths:112
KDR:3.455
Accuracy:49.641% A
HSR:97.933% B**
SMG-46 Armistice
A++
Kills:92
Deaths:64
KDR:1.438
Accuracy:24.766% C+
HSR:26.087% A++
RAMS .50M
A+
Kills:71
Deaths:13
KDR:5.462
Accuracy:47.940% A+
HSR:74.648% C--
Kills:1,362
Deaths (as Infiltrator):583
Deaths (to Infiltrators):644
KDR:2.33619
Kill Difference:779
Playtime:47.487 hours
Usage:11%
Score:0.582m
Score/min:204
Accuracy (listed only):36.848%
HSR (listed only):54.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:999
Deaths:323
KDR:3.093
Accuracy:18.822% B**
HSR:27.327% A*
M1 Heavy Cycler
A++
Kills:927
Deaths:259
KDR:3.579
Accuracy:18.751% B*
HSR:27.940% A++
MRC3 Mercy
A++
Kills:351
Deaths:75
KDR:4.680
Accuracy:19.602% B*
HSR:29.345% A++
MRC3 Mercy
B**
Kills:294
Deaths:71
KDR:4.141
Accuracy:19.950% B++
HSR:25.510% B**
M3 Pounder HEG
A++
Kills:69
Deaths:57
KDR:1.211
Accuracy:53.136% A++
HSR:4.348% B*
Kills:2,640
Deaths (as MAX Suit):392.500
Deaths (to MAX Suits):162
KDR:6.72611
Kill Difference:2,247.500
Playtime:52.359 hours
Usage:12%
Score:1.113m
Score/min:354
Accuracy (listed only):26.052%
HSR (listed only):22.894%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:457
V. Kills:49 N/A
Deaths:53
KDR:8.623
Accuracy:53.962% B++
KPH:68.800 C+
VKPH:7.400 D
M18 Needler
C*
Kills:250
V. Kills:145 171%
Deaths:134
KDR:1.866
Accuracy:32.967% C*
KPH:11.200 C+
VKPH:6.500 C-
Kills:707 (250 + 0)
Deaths:187
KDR:3.781
VKDR:1.037
Vehicle Kills:194
Kill Difference:520
Playtime:28.941 hours
Usage:7%
Score:0.292m
Score/min:168
Piloting Accuracy:32.967%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:813
V. Kills:99 N/A
Deaths:29
KDR:28.035
Accuracy:55.825% B*
KPH:67.700 B++
VKPH:8.200 C++
Kills:813 (813 + 0)
Deaths:29
KDR:28.034
VKDR:3.414
Vehicle Kills:99
Kill Difference:784
Playtime:12.010 hours
Usage:3%
Score:0.143m
Score/min:198
Driving Accuracy:55.825%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:348
V. Kills:134 258%
Deaths:16
KDR:21.750
Accuracy:56.242% A
KPH:38.500 B*
VKPH:14.800 C
P2-120 HEAT
B**
Kills:185
V. Kills:62 294%
Deaths:19
KDR:9.737
Accuracy:51.420% B**
KPH:36.300 B*
VKPH:12.200 B+
Kills:533 (533 + 0)
Deaths:35
KDR:15.229
VKDR:5.600
Vehicle Kills:196
Kill Difference:498
Playtime:14.133 hours
Usage:3%
Score:0.245m
Score/min:289
Driving Accuracy:51.420%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:194
V. Kills:94 204%
Deaths:28
KDR:6.929
Accuracy:48.668% C*
KPH:40.900 C+
VKPH:19.800 D
Kills:194 (0 + 194)
Deaths:28
KDR:6.929
VKDR:3.357
Vehicle Kills:94
Kill Difference:166
Playtime:4.745 hours
Usage:1%
Score:0.089m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:48.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:124
V. Kills:35 344%
Deaths:2
KDR:62
Accuracy:40.530% C**
KPH:37.300 A+
VKPH:10.500 B++
M20 Basilisk
A*
Kills:76
V. Kills:18 400%
Deaths:1
KDR:76
Accuracy:39.218% C++
KPH:48.400 A*
VKPH:11.500 B
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:17.667
Vehicle Kills:53
Kill Difference:197
Playtime:4.900 hours
Usage:1%
Score:0.062m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:39.218%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1781,1715012.337B*0.6520.338%C**34.073%A++32.3C**N/A9336.2h11.3B*55.4B+
M1 Heavy Cycler 1,0129993233.093A+0.1018.822%B**27.327%A*26.4B+N/A7937.8h15.4B++81.7B++
M1 Heavy Cycler 9449272593.579A+0.5918.751%B*27.94%A++29.2C++N/A8831.7h14.3B++76.3B++
MSW-R 9269194012.292C*0.7021.932%C+36.126%A++23.1DN/A7539.8h11.2B+50.9B
L100 Python HESH 9128132928.034A+25.0455.825%B*N/A67.8B++8.3C++19812h2.4B**4.4B**
NSX-P Tanto 4654602042.255A+0.7322.593%C-33.044%B**18.2CN/A6825.3h12.6B+55.7B
Hellfire Rocket Pods 506457538.623C**5.6353.962%B++N/A69.2C+7.4D1956.6h14.3B**26.5B++
99SV 4084071043.913A+0.9237.396%B**49.14%A+34.2B++N/A8611.9h3.5A+9.4B**
TX1 Repeater 4084052901.397B*1.5924.498%C+22.222%C*32.9BN/A9812.3h10B*40.8C**
NSX Daimyo 3873871123.455C++0.4749.641%A97.933%B**33.1DN/A10311.7h1.8B**3.6B**
MRC3 Mercy 354351754.68A1.6919.602%B*29.345%A++31.6BN/A8811.1h20.1C+102.4B+
P2-120 AP 4823481621.75A**18.7656.242%AN/A38.7B*14.9C3279h5.2B**9.2A
MRC3 Mercy 305294714.141B**1.1519.95%B++25.51%B**28.5C++1.1B**8410.3h23.9D-119.8C*
TRAC-5 2802752121.297B++1.6921.797%C++25.818%A14.1CN/A5519.5h12.6B++57.6B+
MANA Anti-Personnel Turret 2542541122.268N/A0.7222.909%UN/A2540UN/A5259700.1h13.8T*60.4T*
M18 Needler 3952501341.866C++1.1232.967%C*1.2%D11.2C+6.5C-16022.3h98.6B++299B++
AMR-66 2332231151.939B**1.0532.143%B**32.735%A13.8C-N/A4616.2h6.4B**19.8B*
Chainblade 2142043,1850.064A2.9329.549%C++3.922%C-0.8C**N/A3255.4h1.9B++6.5C+
G20 Vulcan-H 288194286.929B**3.9448.668%C*1.031%D*41.3C+20D3114.7h68.1B**139.9B**
MG-H1 Watchman 191188892.112B+0.8823.982%C**25%C+22.9DN/A948.2h17C71.1C++
P2-120 HEAT 247185199.737B++6.7551.42%B**N/A36.3B*12.2B+2205.1h7.5C++14.7B++
T1 Cycler 1731721321.303B1.6920.925%C+38.954%M17.9CN/A819.6h12B*57.3B+
MAX Punch 1661643990.411M+2.5842%C+N/A3.3B++N/A849.3h1.3C++3C**
ML-7 256160632.54M++0.4559.37%BN/A44.4A++26.7A*3523.6h4.7B**7.9B**
Frag Grenade 1421401140N/A137.0168.738%M++N/A1400M**20A++40330.1h2.5B**3.6A
M20 Basilisk 159124262U59.0140.53%C**7.258%B+37.6A++10.6B++1903.3h42.5A104.7A
C-4 129107392.744B**0.2536.013%A*N/A152.9A++31.4C++12030.7h1B**2.9B**
Tank Mine 144106254.24B*1.2537.736%BN/A96.4C+34.5D--5791.1h1.7B+4.5B**
TORQ-9 102102791.291C+1.7025.976%B+38.235%A*13.2D--N/A497.7h12.5B*48.2B++
SMG-46 Armistice 9492641.438B+1.5524.766%C+26.087%A++15.3DN/A726h14.4C*58C*
M20 Basilisk 9476176U73.0139.218%C++14.474%M*47.5A*11.3C**2601.6h45.1B**115A
HC1 Cougar 7575531.415B+1.5721.586%C-34.667%A*11.5DN/A466.5h9.9B*45.9B
ASP-30 Grounder 11173441.659A++1.3363.158%C++N/A24.3B+12.7C++1953h6.1B*9.6B*
RAMS .50M 7171135.462B++2.4747.94%A+74.648%C--23.7CN/A803h1.8B*3.8B*
M3 Pounder HEG 7869571.211C+1.7853.136%A++4.348%B*13.8C1.8D-605h15.8C**29.8B+
LC2 Lynx 5453351.514B+1.4827.218%B*28.302%A10D-N/A495.3h15.5C+56.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter46150.5h
Restoration Kit321520.4h
Snowman Soldier4770.1h
Spawn Beacon4600.1h
Nanite Revive Grenade01630h
Welding Device03740h
Ammunition Package146080.7h
Nano-Armor Kit74185,55614.1h
Medical Kit1235982.6h
Anti-Infantry MANA Turret124580.5h
Medical Applicator14657,6227h
Recon Detection Device77661.2h
Shield Recharging Field41460.1h

Check the help document for the dictionary if you want to learn more about words used here.


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