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Maj. General MrMarshallMX[GLU] MrMarshallMX
TR BR 82

KDR: 2.87

Score: 8m

Last Seen: Mar 20th, 2019 8:26 PM
- OFFLINE - 56.3 hour(s)

Battle Rank 82 - Terran Republic on Emerald - Outfit Member of GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 41
Level Progress (to 83): 66%
Level 100 Progress: 42% 559h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV M1 Heavy Cycler MSW-R M1 Heavy Cycler L100 Python HESH Hellfire Rocket Pods NSX-P Tanto NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,348,578 MLG Score: 1078
Fun Score: N/A
Cheeseburgers Flipped: 501TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.636%32.871%7441210214,5452.114940.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.786%0.305C*1.874A++0.056C+HEAD ++ (~21.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.32C*11.50.193C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.165%0.687%774210317281182056.11765353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-0.132C-0.843D--0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.30.235C++44.60.158C++78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.996%0.319%1658210311,2521473358.45946373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.095%1.472A+-1.473F-1.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.30.738B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.795%5.693%627310304041011844218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.495%0.801B++0.334C**-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.2-0.04C+55.2-0.399C--68

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.293%74.013%6273103091233012.75529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.435%0.941B*0.451B+1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.60.195C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 41
8m319%324 (19.4k)270 (16.2k)2.8703313,2154,6043.3646882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103391719.604%23.912%46906:271

9% Combat Medic35% Engineer25% Heavy Assault10% Infiltrator7% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 6:26 PMOct 13th, 2017 6:16 AMMar 20th, 2019 9:42 PM (2d) (PST)Mar 20th, 2019 4:34 PM (2d) (PST)Mar 20th, 2019 4:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741962780.4450.1550.1061.5550.0421078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,46011,77816,682279693316,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
494.9h/20.6d 2,276 3,160 7,528 46.2k 747 1,413 1,261 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,171
Deaths:501
KDR:2.337
Accuracy:20.338% C*
HSR:34.073% A++
MSW-R
A++
Kills:1,000
Deaths:460
KDR:2.174
Accuracy:22.109% C+
HSR:36.700% A++
MG-H1 Watchman
B++
Kills:311
Deaths:175
KDR:1.777
Accuracy:24.977% B
HSR:31.833% B++
Kills:2,482
Deaths (as Heavy Assault):1,136
Deaths (to Heavy Assaults):1,182
KDR:2.18486
Kill Difference:1,346
Playtime:124.136 hours
Usage:25%
Score:1.765m
Score/min:237
Accuracy (listed only):22.475%
HSR (listed only):34.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A
Kills:473
Deaths:208
KDR:2.274
Accuracy:22.594% D
HSR:33.404% A
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C++
HSR:25.818% A
LC2 Lynx
A+
Kills:107
Deaths:93
KDR:1.151
Accuracy:27.245% B*
HSR:29.907% A+
SMG-46 Armistice
A++
Kills:106
Deaths:78
KDR:1.359
Accuracy:25.238% C+
HSR:26.415% A++
HC1 Cougar
M+
Kills:99
Deaths:64
KDR:1.547
Accuracy:22.001% C-
HSR:37.374% M+
Kills:1,060
Deaths (as Light Assault):655
Deaths (to Light Assaults):752
KDR:1.61832
Kill Difference:405
Playtime:34.789 hours
Usage:7%
Score:0.448m
Score/min:215
Accuracy (listed only):23.775%
HSR (listed only):30.583%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A
Kills:473
Deaths:208
KDR:2.274
Accuracy:22.594% D
HSR:33.404% A
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C++
HSR:25.818% A
AMR-66
B**
Kills:236
Deaths:121
KDR:1.950
Accuracy:32.454% B**
HSR:31.356% B**
LC2 Lynx
A+
Kills:107
Deaths:93
KDR:1.151
Accuracy:27.245% B*
HSR:29.907% A+
HC1 Cougar
M+
Kills:99
Deaths:64
KDR:1.547
Accuracy:22.001% C-
HSR:37.374% M+
Kills:1,190
Deaths (as Engineer):698
Deaths (to Engineers):601
KDR:1.70487
Kill Difference:492
Playtime:175.556 hours
Usage:35%
Score:2.980m
Score/min:283
Accuracy (listed only):25.218%
HSR (listed only):31.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M
Kills:172
Deaths:132
KDR:1.303
Accuracy:20.925% C
HSR:38.954% M
TORQ-9
A**
Kills:165
Deaths:132
KDR:1.250
Accuracy:28.481% B*
HSR:40.606% A**
SMG-46 Armistice
A++
Kills:106
Deaths:78
KDR:1.359
Accuracy:25.238% C+
HSR:26.415% A++
Kills:443
Deaths (as Combat Medic):342
Deaths (to Combat Medics):386
KDR:1.29532
Kill Difference:101
Playtime:45.778 hours
Usage:9%
Score:0.822m
Score/min:299
Accuracy (listed only):24.881%
HSR (listed only):35.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B**
Kills:431
Deaths:119
KDR:3.622
Accuracy:49.642% B**
HSR:97.448% B**
TX1 Repeater
C++
Kills:430
Deaths:325
KDR:1.323
Accuracy:24.639% C+
HSR:22.093% C++
99SV
A+
Kills:407
Deaths:104
KDR:3.913
Accuracy:37.396% B**
HSR:49.140% A+
SMG-46 Armistice
A++
Kills:106
Deaths:78
KDR:1.359
Accuracy:25.238% C+
HSR:26.415% A++
RAMS .50M
A+
Kills:74
Deaths:14
KDR:5.286
Accuracy:48.913% A+
HSR:74.324% C--
Kills:1,448
Deaths (as Infiltrator):640
Deaths (to Infiltrators):708
KDR:2.2625
Kill Difference:808
Playtime:51.226 hours
Usage:10%
Score:0.634m
Score/min:206
Accuracy (listed only):37.165%
HSR (listed only):53.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:1,010
Deaths:330
KDR:3.061
Accuracy:18.819% B**
HSR:27.030% A*
M1 Heavy Cycler
A++
Kills:942
Deaths:266
KDR:3.541
Accuracy:18.743% B++
HSR:28.556% A++
MRC3 Mercy
A++
Kills:392
Deaths:90
KDR:4.356
Accuracy:19.428% B+
HSR:29.337% A++
MRC3 Mercy
A
Kills:337
Deaths:86
KDR:3.919
Accuracy:19.754% B+
HSR:27.893% A
M3 Pounder HEG
A*
Kills:95
Deaths:58
KDR:1.638
Accuracy:56.357% A*
HSR:4.211% B++
MR1 Fracture
A++
Kills:58
Deaths:18
KDR:3.222
Accuracy:54.475% A++
HSR:1.724% D--
Kills:2,834
Deaths (as MAX Suit):424
Deaths (to MAX Suits):187
KDR:6.68396
Kill Difference:2,410
Playtime:62.751 hours
Usage:13%
Score:1.360m
Score/min:361
Accuracy (listed only):31.262%
HSR (listed only):19.792%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:476
V. Kills:51 N/A
Deaths:53
KDR:8.981
Accuracy:53.951% B++
KPH:66.400 C+
VKPH:7.100 D
M18 Needler
C++
Kills:252
V. Kills:147 170%
Deaths:140
KDR:1.800
Accuracy:33.235% C++
KPH:11 C+
VKPH:6.400 C-
Kills:728 (252 + 0)
Deaths:193
KDR:3.772
VKDR:1.026
Vehicle Kills:198
Kill Difference:535
Playtime:30.070 hours
Usage:6%
Score:0.300m
Score/min:166
Piloting Accuracy:33.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:827
V. Kills:99 N/A
Deaths:29
KDR:28.517
Accuracy:55.860% B*
KPH:67.400 B+
VKPH:8.100 C+
Kills:827 (827 + 0)
Deaths:29
KDR:28.517
VKDR:3.414
Vehicle Kills:99
Kill Difference:798
Playtime:12.267 hours
Usage:2%
Score:0.145m
Score/min:198
Driving Accuracy:55.860%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:425
V. Kills:169 250%
Deaths:19
KDR:22.368
Accuracy:56.128% B**
KPH:39.900 B*
VKPH:15.800 C
P2-120 HEAT
B**
Kills:185
V. Kills:62 294%
Deaths:19
KDR:9.737
Accuracy:51.420% B**
KPH:36.300 B*
VKPH:12.200 B+
Kills:610 (610 + 0)
Deaths:38
KDR:16.053
VKDR:6.079
Vehicle Kills:231
Kill Difference:572
Playtime:15.764 hours
Usage:3%
Score:0.281m
Score/min:297
Driving Accuracy:51.420%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:194
V. Kills:94 204%
Deaths:28
KDR:6.929
Accuracy:48.668% C*
KPH:40.900 C+
VKPH:19.800 D
Kills:194 (0 + 194)
Deaths:28
KDR:6.929
VKDR:3.357
Vehicle Kills:94
Kill Difference:166
Playtime:4.745 hours
Usage:1%
Score:0.090m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:48.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:127
V. Kills:36 343%
Deaths:2
KDR:63.500
Accuracy:40.551% C*
KPH:36.700 A+
VKPH:10.400 B++
M20 Basilisk
A**
Kills:83
V. Kills:18 437%
Deaths:2
KDR:41.500
Accuracy:39.583% C++
KPH:49.100 A**
VKPH:10.600 C**
Kills:210 (0 + 210)
Deaths:4
KDR:52.500
VKDR:13.500
Vehicle Kills:54
Kill Difference:206
Playtime:5.156 hours
Usage:1%
Score:0.065m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:39.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1781,1715012.337B++0.5320.338%C*34.073%A++32.3C**N/A9436.3h11.3B*55.4B+
M1 Heavy Cycler 1,0231,0103303.061A+0.1918.819%B**27.03%A*26.3B+N/A7938.4h15.4B*81.8B++
MSW-R 1,0071,0004602.174C++0.7022.109%C+36.7%A++23.1DN/A7543.2h11B+50B
M1 Heavy Cycler 9599422663.541A0.6718.743%B++28.556%A++29.2C++N/A8832.3h14.3B*76.2B++
L100 Python HESH 9268272928.517A+25.6555.86%B*N/A67.2B+8C+19812.3h2.4B**4.4B**
Hellfire Rocket Pods 527476538.981C**6.1153.951%B++N/A66.1C+7.1D1927.2h14.4B+26.7B++
NSX-P Tanto 4794732082.274A+0.6022.594%D33.404%A18.1CN/A6726.1h12.5B++55.2B
NSX Daimyo 4314311193.622C++0.7549.642%B**97.448%B**32.7DN/A10613.2h1.8B**3.6B**
TX1 Repeater 4334303251.323B++1.5524.639%C+22.093%C++32.1C*N/A9613.4h10.2B*41.4B+
P2-120 AP 5944251922.368A**19.5056.128%B**N/A39.7B*15.8C33310.7h4.9B**8.8A
99SV 4084071043.913A+1.0437.396%B**49.14%A+34.2B++N/A8711.9h3.5A+9.4B**
MRC3 Mercy 396392904.356B**1.4919.428%B+29.337%A++31.1C*N/A8912.6h19.4C++100B+
MRC3 Mercy 349337863.919B*1.0519.754%B+27.893%A28.6C+1B*8511.8h22.6C--114.3C**
MG-H1 Watchman 3153111751.777C*1.0924.977%B31.833%B++20.2DN/A8115.4h15.5C++62.2C**
TRAC-5 2802752121.297B++1.5721.797%C++25.818%A14CN/A5619.6h12.6B++57.6B+
MANA Anti-Personnel Turret 2712701232.195N/A0.6823.331%UN/A2700U10U5469300.1h13.9T*59.7T*
M18 Needler 3992521401.8C+1.0733.235%C++1.19%D11C+6.4C-15822.9h101.6B+305.7B++
AMR-66 2472361211.95A+0.9232.454%B**31.356%B**13.9C-N/A4817h6.4B**19.8B*
Chainblade 2382283,6460.063A2.8130.862%C++3.947%C-0.8C**N/A3290.8h2B+6.6B+
G20 Vulcan-H 288194286.929B*4.0648.668%C*1.031%D*41.3C+20D3174.7h68.1B**139.9B**
P2-120 HEAT 247185199.737B++6.8751.42%B**N/A36.3B*12.2B+2235.1h7.5C++14.7B++
MAX Punch 1861834480.408M2.4642.936%C+N/A3.1B++N/A859.5h1.3C*3B+
T1 Cycler 1731721321.303C**1.5720.925%C38.954%M17.7CN/A839.7h12B*57.3B+
TORQ-9 1651651321.25C+1.6228.481%B*40.606%A**13.2D--N/A4112.5h12.7B*44.8B*
ML-7 256160652.462M+0.4159.421%BN/A43.2A++25.9A*3593.7h4.8B**8B**
Frag Grenade 1521501150N/A147.1367.845%M++N/A750A10B38830.2h2.6B**3.8A
M20 Basilisk 163127263.5U60.6340.551%C*7.087%B+36.3A10.3B+1883.5h42.5A104.9A
C-4 133111422.643B*0.2336%A++N/A138.8A27.5C+12190.8h1.1B*2.9B**
Tank Mine 149110254.4B**1.5338.211%BN/A91.7C32.5D--5971.2h1.7B+4.5B**
LC2 Lynx 109107931.151C++1.7227.245%B*29.907%A+10.1D-N/A3910.6h13.4B+49.3B+
SMG-46 Armistice 108106781.359B1.5125.238%C+26.415%A++14.1DN/A637.5h14C**55.6C**
HC1 Cougar 9999641.547B+1.3222.001%C-37.374%M+12.9DN/A557.7h9.5B*43.2B+
ASP-30 Grounder 14796541.778A*1.0961.92%C+1.042%D--23.4B++12.4C*2034.1h6.3B*10.1B*
M3 Pounder HEG 11195581.638C++1.2356.357%A*4.211%B++17.6C++3C+665.4h14.2B+25.3B++
M20 Basilisk 10183241.5U38.6339.583%C++14.458%M*48.8A*10.6C**2591.7h44.4A112.1A
RAMS .50M 7474145.286B++2.4248.913%A+74.324%C--22.4CN/A743.3h1.8B*3.7B*
MR1 Fracture 9758183.222S0.3554.475%A++1.724%D--10.5B++7.1A1305.5h45.8B+84B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0530h
Motion Spotter46150.5h
Restoration Kit331560.4h
Snowman Soldier51590.2h
Spawn Beacon5940.1h
Nanite Revive Grenade02670.1h
Welding Device03740h
Ammunition Package146900.7h
Nano-Armor Kit80197,64415.5h
Medical Kit1336882.7h
Anti-Infantry MANA Turret135080.6h
Medical Applicator18173,9378.5h
Recon Detection Device98671.4h
Shield Recharging Field82540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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