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Maj. General MrMarshallMX[GLU] MrMarshallMX
TR BR 83

KDR: 2.87

Score: 8.3m

Last Seen: Jul 14th, 2019 1:43 AM
- OFFLINE - 44.7 hour(s)

Battle Rank 83 - Terran Republic on Emerald - Outfit Leader of GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 54
Level Progress (to 84): 51%
Level 100 Progress: 44% 543h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV M1 Heavy Cycler MSW-R M1 Heavy Cycler L100 Python HESH NSX-P Tanto Hellfire Rocket Pods P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,352,331 MLG Score: 1081
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.682%32.871%7461212024,6882.10130.767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.751%0.294C*1.84A++0.091C+HEAD ++ (~21.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.317C*11.50.192C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.165%0.687%774212127281182056.11765353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-0.124C+-0.833D-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.30.236C++44.60.159C++78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.275%0.307%1664212121,3011543568.44805364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.266%1.485A+-1.451F-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.30.736B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.878%5.693%616312114041031903.92233212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.442%0.803B++0.307C*-0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.5-0.034C+55.4-0.39C-68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.354%74.183%6163121191833712.71598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.461%0.957B*0.461B+1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.50.2C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 54
8.3m322.1%326 (19.6k)271 (16.3k)2.8682813,6534,7603.3626183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121493919.609%23.841%46706:251

9% Combat Medic35% Engineer25% Heavy Assault10% Infiltrator7% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 6:26 PMOct 13th, 2017 6:16 AMJul 14th, 2019 12:49 AM (2d) (PST)Jul 13th, 2019 10:37 PM (2d) (PST)Jul 13th, 2019 9:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751992760.4480.1560.1071.5800.0431081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,50311,95216,551279695316,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
508.2h/21.2d 2,353 3,255 7,854 48.2k 772 1,456 1,300 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,172
Deaths:501
KDR:2.339
Accuracy:20.344% C*
HSR:34.044% A++
MSW-R
A++
Kills:1,007
Deaths:462
KDR:2.180
Accuracy:22.099% C+
HSR:36.644% A++
MG-H1 Watchman
B+
Kills:357
Deaths:212
KDR:1.684
Accuracy:24.837% B
HSR:30.532% B+
Kills:2,536
Deaths (as Heavy Assault):1,175
Deaths (to Heavy Assaults):1,225
KDR:2.1583
Kill Difference:1,361
Playtime:127.620 hours
Usage:25%
Score:1.830m
Score/min:239
Accuracy (listed only):22.427%
HSR (listed only):33.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:481
Deaths:212
KDR:2.269
Accuracy:22.590% D
HSR:33.680% B**
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C+
HSR:25.818% A
HC1 Cougar
M*
Kills:136
Deaths:81
KDR:1.679
Accuracy:22.374% C
HSR:41.912% M*
LC2 Lynx
B**
Kills:127
Deaths:112
KDR:1.134
Accuracy:27.004% B++
HSR:28.347% B**
SMG-46 Armistice
A+
Kills:122
Deaths:85
KDR:1.435
Accuracy:25.229% C+
HSR:25.410% A+
Kills:1,141
Deaths (as Light Assault):702
Deaths (to Light Assaults):779
KDR:1.62536
Kill Difference:439
Playtime:35.674 hours
Usage:7%
Score:0.460m
Score/min:215
Accuracy (listed only):23.799%
HSR (listed only):31.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:481
Deaths:212
KDR:2.269
Accuracy:22.590% D
HSR:33.680% B**
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C+
HSR:25.818% A
AMR-66
B*
Kills:236
Deaths:122
KDR:1.934
Accuracy:32.454% B*
HSR:31.356% B*
HC1 Cougar
M*
Kills:136
Deaths:81
KDR:1.679
Accuracy:22.374% C
HSR:41.912% M*
LC2 Lynx
B**
Kills:127
Deaths:112
KDR:1.134
Accuracy:27.004% B++
HSR:28.347% B**
Kills:1,255
Deaths (as Engineer):739
Deaths (to Engineers):624
KDR:1.69824
Kill Difference:516
Playtime:180.004 hours
Usage:35%
Score:3.076m
Score/min:285
Accuracy (listed only):25.244%
HSR (listed only):32.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:172
Deaths:132
KDR:1.303
Accuracy:20.925% C
HSR:38.954% A**
TORQ-9
A**
Kills:168
Deaths:135
KDR:1.244
Accuracy:28.173% B*
HSR:41.071% A**
SMG-46 Armistice
A+
Kills:122
Deaths:85
KDR:1.435
Accuracy:25.229% C+
HSR:25.410% A+
Kills:462
Deaths (as Combat Medic):352
Deaths (to Combat Medics):400
KDR:1.3125
Kill Difference:110
Playtime:46.511 hours
Usage:9%
Score:0.831m
Score/min:298
Accuracy (listed only):24.776%
HSR (listed only):35.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:437
Deaths:119
KDR:3.672
Accuracy:49.806% A
HSR:97.483% B**
TX1 Repeater
C++
Kills:435
Deaths:329
KDR:1.322
Accuracy:24.716% C+
HSR:22.299% C++
99SV
A+
Kills:407
Deaths:104
KDR:3.913
Accuracy:37.396% B**
HSR:49.140% A+
SMG-46 Armistice
A+
Kills:122
Deaths:85
KDR:1.435
Accuracy:25.229% C+
HSR:25.410% A+
RAMS .50M
A+
Kills:74
Deaths:14
KDR:5.286
Accuracy:48.913% A+
HSR:74.324% D
Kills:1,475
Deaths (as Infiltrator):651
Deaths (to Infiltrators):726
KDR:2.26575
Kill Difference:824
Playtime:52.252 hours
Usage:10%
Score:0.651m
Score/min:208
Accuracy (listed only):37.212%
HSR (listed only):53.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:1,040
Deaths:339
KDR:3.068
Accuracy:18.849% B**
HSR:26.539% A++
M1 Heavy Cycler
A++
Kills:964
Deaths:275
KDR:3.505
Accuracy:18.825% B++
HSR:28.423% A++
MRC3 Mercy
A++
Kills:444
Deaths:101
KDR:4.396
Accuracy:19.402% B+
HSR:29.730% A++
MRC3 Mercy
A
Kills:383
Deaths:97
KDR:3.948
Accuracy:19.664% B+
HSR:27.937% A
M3 Pounder HEG
A*
Kills:95
Deaths:58
KDR:1.638
Accuracy:56.357% A*
HSR:4.211% B*
MR1 Fracture
A*
Kills:58
Deaths:21
KDR:2.762
Accuracy:54.331% A*
HSR:1.724% D--
Kills:2,984
Deaths (as MAX Suit):445.500
Deaths (to MAX Suits):195
KDR:6.69809
Kill Difference:2,538.500
Playtime:65.355 hours
Usage:13%
Score:1.406m
Score/min:359
Accuracy (listed only):31.238%
HSR (listed only):19.761%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:476
V. Kills:51 N/A
Deaths:53
KDR:8.981
Accuracy:53.951% B++
KPH:66.400 C+
VKPH:7.100 D
M18 Needler
C++
Kills:252
V. Kills:147 170%
Deaths:140
KDR:1.800
Accuracy:33.235% C++
KPH:11 C+
VKPH:6.400 C-
Kills:728 (252 + 0)
Deaths:193
KDR:3.772
VKDR:1.026
Vehicle Kills:198
Kill Difference:535
Playtime:30.070 hours
Usage:6%
Score:0.300m
Score/min:166
Piloting Accuracy:33.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:829
V. Kills:99 N/A
Deaths:29
KDR:28.586
Accuracy:55.881% B*
KPH:67.500 B+
VKPH:8.100 C+
Kills:829 (829 + 0)
Deaths:29
KDR:28.586
VKDR:3.414
Vehicle Kills:99
Kill Difference:800
Playtime:12.289 hours
Usage:2%
Score:0.146m
Score/min:198
Driving Accuracy:55.881%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:472
V. Kills:190 247%
Deaths:21
KDR:22.476
Accuracy:56.633% B**
KPH:39.600 B++
VKPH:15.900 C
P2-120 HEAT
B**
Kills:185
V. Kills:62 294%
Deaths:19
KDR:9.737
Accuracy:51.420% B**
KPH:36.300 B*
VKPH:12.200 B+
Kills:657 (657 + 0)
Deaths:40
KDR:16.425
VKDR:6.300
Vehicle Kills:252
Kill Difference:617
Playtime:17.013 hours
Usage:3%
Score:0.296m
Score/min:290
Driving Accuracy:51.420%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:194
V. Kills:94 204%
Deaths:28
KDR:6.929
Accuracy:48.668% C++
KPH:40.900 C+
VKPH:19.800 D
Kills:194 (0 + 194)
Deaths:28
KDR:6.929
VKDR:3.357
Vehicle Kills:94
Kill Difference:166
Playtime:4.745 hours
Usage:1%
Score:0.091m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:48.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:127
V. Kills:36 343%
Deaths:2
KDR:63.500
Accuracy:40.831% C*
KPH:36.600 A+
VKPH:10.400 B++
M20 Basilisk
A**
Kills:83
V. Kills:18 437%
Deaths:2
KDR:41.500
Accuracy:39.697% C++
KPH:48.700 A**
VKPH:10.600 C**
Kills:210 (0 + 210)
Deaths:4
KDR:52.500
VKDR:13.500
Vehicle Kills:54
Kill Difference:206
Playtime:5.176 hours
Usage:1%
Score:0.066m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:39.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1791,1725012.339B*0.5320.344%C*34.044%A++32.3C*N/A9536.3h11.3B*55.4B+
M1 Heavy Cycler 1,0531,0403393.068A0.2018.849%B**26.539%A++26.5B+N/A7939.3h15.2B*80.8B++
MSW-R 1,0141,0074622.18C++0.6922.099%C+36.644%A++23.2DN/A7643.4h11B+49.8B
M1 Heavy Cycler 9819642753.505A0.6418.825%B++28.423%A++29C+N/A8733.2h14.3B++75.8B++
L100 Python HESH 9288292928.586A+25.7255.881%B*N/A67.4B+8C+19812.3h2.4B**4.4B**
NSX-P Tanto 4874812122.269A+0.6022.59%D33.68%B**18.2C-N/A6726.4h12.4B+55C**
Hellfire Rocket Pods 527476538.981C**6.1153.951%B++N/A66.1C+7.1D1937.2h14.4B+26.7B++
P2-120 AP 6624722122.476A*19.6156.633%B**N/A39.7B++16C31811.9h4.8B**8.5B**
MRC3 Mercy 4494441014.396B**1.5319.402%B+29.73%A++31.5C*N/A8814.1h18.9C++97.5B+
NSX Daimyo 4374371193.672C*0.8049.806%A97.483%B**32.6DN/A10613.4h1.8B**3.5B**
TX1 Repeater 4384353291.322B++1.5524.716%C+22.299%C++32.2C*N/A9613.5h10.2B*41.3B+
99SV 4084071043.913A1.0437.396%B**49.14%A+34.2B++N/A8711.9h3.5A+9.4B**
MRC3 Mercy 395383973.948B*1.0819.664%B+27.937%A28.8C+N/A8413.3h21.9C-111.2C**
MG-H1 Watchman 3623572121.684C*1.1824.837%B30.532%B+20.2DN/A7617.7h15.4C++61.9C**
MANA Anti-Personnel Turret 2792781252.224N/A0.6423.484%UN/A2780U10U5571600.1h13.9T*59.1T*
TRAC-5 2802752121.297B++1.5721.797%C+25.818%A14CN/A5719.7h12.6B+57.6B+
M18 Needler 3992521401.8C+1.0733.235%C++1.19%D11C+6.4C-15822.9h101.6B+305.7B++
AMR-66 2472361221.934B**0.9332.454%B*31.356%B*13.9C--N/A4817h6.4B**19.8B*
Chainblade 2482363,7710.063A2.8131.064%C++3.814%C-0.8C**N/A3299.1h2B+6.5B+
G20 Vulcan-H 288194286.929B*4.0648.668%C++1.031%D*41.3C+20D3204.7h68.1B**139.9B**
P2-120 HEAT 247185199.737B+6.8751.42%B**N/A36.3B*12.2B+2245.1h7.5C++14.7B+
MAX Punch 1881854710.393A**2.4842.424%C+N/A3B*N/A862h1.3C++3B+
T1 Cycler 1731721321.303C**1.5720.925%C38.954%A**17.6C-N/A849.8h12B*57.3B+
TORQ-9 1681681351.244C+1.6228.173%B*41.071%A**12.9D--N/A4013h12.9B++45.7B++
ML-7 259162652.492M+0.3859.485%BN/A43.8A++26.2A++3643.7h4.7B**7.9B**
Frag Grenade 1631601160N/A157.1367.753%M++N/A800A+15B**39830.2h2.5A3.6A
HC1 Cougar 136136811.679B+1.1922.374%C41.912%M*15.5DN/A578.8h9.5B*42.4B+
M20 Basilisk 163127263.5U60.6340.831%C*7.087%B+36.3A10.3B++1883.5h43.1A+105.5A
LC2 Lynx 1291271121.134C+1.7327.004%B++28.347%B**10.6D-N/A3912h13.5B+50.1B+
SMG-46 Armistice 124122851.435B1.4325.229%C+25.41%A+14.9DN/A628.2h14C**55.5C*
Tank Mine 153113254.52B**1.6538.878%B+N/A94.2C33.3D--6051.2h1.7B+4.4B**
C-4 134112442.545B*0.3235.758%A++N/A140A27.5C+12050.8h1.1B*2.9B**
ASP-30 Grounder 15198551.782A++1.0961.791%C+1.02%D--23.3B+12.6C++2024.2h6.3B*10.3B++
M3 Pounder HEG 11195581.638C++1.2356.357%A*4.211%B*17.6C++3C+675.4h14.2B+25.3B*
M20 Basilisk 10183241.5U38.6339.697%C++14.458%M*48.8A**10.6C**2591.7h44.8A113A
RAMS .50M 7474145.286B++2.4248.913%A+74.324%D22.4CN/A743.3h1.8B*3.7B*
MR1 Fracture 9758212.762M**0.1154.331%A*1.724%D--10.2B+6.8B**1265.7h46.9B+86.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit84202,19415.9h
Spawn Beacon5940.1h
Anti-Vehicle MANA Turret0580h
Nanite Revive Grenade02710.1h
Restoration Kit361600.5h
Motion Spotter46970.6h
Welding Device03740h
Medical Applicator18374,7268.6h
Medical Kit1357222.8h
Ammunition Package147210.7h
Anti-Infantry MANA Turret135210.6h
Snowman Soldier51590.2h
Recon Detection Device98711.4h
Shield Recharging Field82600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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