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Commissar MrMarshallMX[GLU] MrMarshallMX
TR BR 81

KDR: 2.88

Score: 7.8m

Last Seen: Jan 20th, 2019 12:43 AM
- ONLINE NOW

Battle Rank 81 - Terran Republic on Emerald - Outfit Member of GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 65
Level Progress (to 82): 21%
Level 100 Progress: 41% 575h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV M1 Heavy Cycler MSW-R M1 Heavy Cycler L100 Python HESH NSX-P Tanto Hellfire Rocket Pods TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 478TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.628%32.809%7421210104,5172.123650.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.777%0.292C*1.863A++0.045C+HEAD ++ (~21.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.316C*11.50.192C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.218%0.696%791210207181142046.24348350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.322%-0.163C-0.832D-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.238C++44.90.168C++79.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.013%0.324%1648210201,2361473278.40816377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.108%1.48A+-1.477F-1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.30.739B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.841%5.707%632310194031001844.03218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.468%0.794B++0.352C**-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.1-0.04C+55.2-0.398C--67.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.14%73.476%6323101988632312.74303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.416%0.907B*0.413B1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.358C**2.60.181C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GUERREROS LATINOS UNIDOS[GLU] GUERREROS LATINOS UNIDOS
TR outfit on Emerald

Members: 65
7.8m314.8%321 (19.3k)267 (16k)2.8807413,0444,5283.3699281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102291019.56%23.835%46606:271

9% Combat Medic36% Engineer25% Heavy Assault10% Infiltrator7% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2017 6:26 PMOct 13th, 2017 6:16 AMJan 20th, 2019 12:26 PM (9h) (PST)Jan 19th, 2019 11:52 PM (22h) (PST)Jan 19th, 2019 8:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721952770.4470.1550.1071.5410.0421076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,30011,69516,605279692316,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
486.2h/20.3d 2,215 3,109 7,439 45k 740 1,371 1,233 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,171
Deaths:501
KDR:2.337
Accuracy:20.338% C**
HSR:34.073% A++
MSW-R
A++
Kills:1,000
Deaths:460
KDR:2.174
Accuracy:22.109% C+
HSR:36.700% A++
MG-H1 Watchman
B++
Kills:300
Deaths:165
KDR:1.818
Accuracy:25.174% B+
HSR:31.333% B++
Kills:2,471
Deaths (as Heavy Assault):1,126
Deaths (to Heavy Assaults):1,170
KDR:2.19449
Kill Difference:1,345
Playtime:122.655 hours
Usage:25%
Score:1.747m
Score/min:237
Accuracy (listed only):22.541%
HSR (listed only):34.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:470
Deaths:208
KDR:2.260
Accuracy:22.585% D
HSR:33.192% B**
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C++
HSR:25.818% A
LC2 Lynx
A+
Kills:107
Deaths:91
KDR:1.176
Accuracy:27.242% B*
HSR:29.907% A+
SMG-46 Armistice
A++
Kills:106
Deaths:77
KDR:1.377
Accuracy:25.230% C+
HSR:26.415% A++
HC1 Cougar
A*
Kills:93
Deaths:64
KDR:1.453
Accuracy:21.865% C-
HSR:34.409% A*
Kills:1,051
Deaths (as Light Assault):652
Deaths (to Light Assaults):737
KDR:1.61196
Kill Difference:399
Playtime:34.581 hours
Usage:7%
Score:0.447m
Score/min:215
Accuracy (listed only):23.744%
HSR (listed only):29.948%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:470
Deaths:208
KDR:2.260
Accuracy:22.585% D
HSR:33.192% B**
TRAC-5
A
Kills:275
Deaths:212
KDR:1.297
Accuracy:21.797% C++
HSR:25.818% A
AMR-66
B**
Kills:231
Deaths:120
KDR:1.925
Accuracy:32.319% B**
HSR:32.035% B**
LC2 Lynx
A+
Kills:107
Deaths:91
KDR:1.176
Accuracy:27.242% B*
HSR:29.907% A+
HC1 Cougar
A*
Kills:93
Deaths:64
KDR:1.453
Accuracy:21.865% C-
HSR:34.409% A*
Kills:1,176
Deaths (as Engineer):695
Deaths (to Engineers):594
KDR:1.69209
Kill Difference:481
Playtime:174.039 hours
Usage:36%
Score:2.931m
Score/min:281
Accuracy (listed only):25.161%
HSR (listed only):31.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M
Kills:172
Deaths:132
KDR:1.303
Accuracy:20.925% C
HSR:38.954% M
TORQ-9
A**
Kills:164
Deaths:128
KDR:1.281
Accuracy:28.452% B*
HSR:40.854% A**
SMG-46 Armistice
A++
Kills:106
Deaths:77
KDR:1.377
Accuracy:25.230% C+
HSR:26.415% A++
Kills:442
Deaths (as Combat Medic):337
Deaths (to Combat Medics):383
KDR:1.31157
Kill Difference:105
Playtime:44.432 hours
Usage:9%
Score:0.777m
Score/min:291
Accuracy (listed only):24.869%
HSR (listed only):35.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C*
Kills:428
Deaths:323
KDR:1.325
Accuracy:24.642% C+
HSR:22.196% C*
99SV
A+
Kills:407
Deaths:104
KDR:3.913
Accuracy:37.396% B**
HSR:49.140% A+
NSX Daimyo
A
Kills:405
Deaths:113
KDR:3.584
Accuracy:49.519% A
HSR:97.778% B**
SMG-46 Armistice
A++
Kills:106
Deaths:77
KDR:1.377
Accuracy:25.230% C+
HSR:26.415% A++
RAMS .50M
A+
Kills:74
Deaths:14
KDR:5.286
Accuracy:48.913% A+
HSR:74.324% D
Kills:1,420
Deaths (as Infiltrator):631
Deaths (to Infiltrators):698
KDR:2.2504
Kill Difference:789
Playtime:49.974 hours
Usage:10%
Score:0.610m
Score/min:204
Accuracy (listed only):37.140%
HSR (listed only):53.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:1,009
Deaths:326
KDR:3.095
Accuracy:18.826% B**
HSR:27.057% A*
M1 Heavy Cycler
A++
Kills:940
Deaths:262
KDR:3.588
Accuracy:18.767% B++
HSR:28.511% A++
MRC3 Mercy
A++
Kills:374
Deaths:84
KDR:4.452
Accuracy:19.575% B++
HSR:28.877% A++
MRC3 Mercy
A+
Kills:318
Deaths:80
KDR:3.975
Accuracy:19.903% B++
HSR:27.987% A+
M3 Pounder HEG
A*
Kills:95
Deaths:58
KDR:1.638
Accuracy:56.357% A*
HSR:4.211% B*
MR1 Fracture
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:55.116% N/A
HSR:0% N/A
Kills:2,786
Deaths (as MAX Suit):413
Deaths (to MAX Suits):183
KDR:6.74576
Kill Difference:2,373
Playtime:59.860 hours
Usage:12%
Score:1.285m
Score/min:358
Accuracy (listed only):31.424%
HSR (listed only):19.440%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:466
V. Kills:50 N/A
Deaths:53
KDR:8.792
Accuracy:54.024% B++
KPH:66.400 C+
VKPH:7.100 D
M18 Needler
C*
Kills:252
V. Kills:147 170%
Deaths:138
KDR:1.826
Accuracy:33.314% C*
KPH:11.100 C+
VKPH:6.500 C-
Kills:718 (252 + 0)
Deaths:191
KDR:3.759
VKDR:1.031
Vehicle Kills:197
Kill Difference:527
Playtime:29.756 hours
Usage:6%
Score:0.297m
Score/min:166
Piloting Accuracy:33.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:827
V. Kills:99 N/A
Deaths:29
KDR:28.517
Accuracy:55.860% B*
KPH:67.400 B+
VKPH:8.100 C+
Kills:827 (827 + 0)
Deaths:29
KDR:28.517
VKDR:3.414
Vehicle Kills:99
Kill Difference:798
Playtime:12.267 hours
Usage:3%
Score:0.145m
Score/min:197
Driving Accuracy:55.860%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:409
V. Kills:161 252%
Deaths:19
KDR:21.526
Accuracy:56.165% B**
KPH:39.500 B*
VKPH:15.500 C
P2-120 HEAT
B**
Kills:185
V. Kills:62 294%
Deaths:19
KDR:9.737
Accuracy:51.420% B**
KPH:36.300 B**
VKPH:12.200 B+
Kills:594 (594 + 0)
Deaths:38
KDR:15.632
VKDR:5.868
Vehicle Kills:223
Kill Difference:556
Playtime:15.452 hours
Usage:3%
Score:0.269m
Score/min:290
Driving Accuracy:51.420%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:194
V. Kills:94 204%
Deaths:28
KDR:6.929
Accuracy:48.668% C*
KPH:40.900 C+
VKPH:19.800 D
Kills:194 (0 + 194)
Deaths:28
KDR:6.929
VKDR:3.357
Vehicle Kills:94
Kill Difference:166
Playtime:4.745 hours
Usage:1%
Score:0.090m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:48.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:127
V. Kills:36 343%
Deaths:2
KDR:63.500
Accuracy:40.551% C**
KPH:36.700 A+
VKPH:10.400 B++
M20 Basilisk
A*
Kills:82
V. Kills:18 432%
Deaths:1
KDR:82
Accuracy:39.742% C++
KPH:49.600 A*
VKPH:10.900 C*
Kills:209 (0 + 209)
Deaths:3
KDR:69.667
VKDR:18
Vehicle Kills:54
Kill Difference:206
Playtime:5.115 hours
Usage:1%
Score:0.065m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:39.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1781,1715012.337B++0.5420.338%C**34.073%A++32.3C**N/A9436.3h11.3B*55.4B+
M1 Heavy Cycler 1,0221,0093263.095A+0.2118.826%B**27.057%A*26.3B+N/A7938.3h15.4B++81.6B++
MSW-R 1,0071,0004602.174C++0.7122.109%C+36.7%A++23.1DN/A7543.2h11B+50B
M1 Heavy Cycler 9579402623.588A0.7118.767%B++28.511%A++29.2C++N/A8832.2h14.3B++76B++
L100 Python HESH 9268272928.517A++25.6455.86%B*N/A67.2B+8C+19712.3h2.4B**4.4B**
NSX-P Tanto 4764702082.26A+0.6222.585%D33.192%B**18.1CN/A6725.9h12.5B+55.4B
Hellfire Rocket Pods 516466538.792C*5.9154.024%B++N/A66.6C+7.1D1887h14.5B*26.8B++
TX1 Repeater 4314283231.325B++1.5624.642%C+22.196%C*32.2C**N/A9513.3h10.2B*41.3B+
P2-120 AP 5704091921.526A*18.6556.165%B**N/A39.3B*15.5C32310.4h5B**8.8A
99SV 4084071043.913A+1.0337.396%B**49.14%A+34.2B*N/A8711.9h3.5A+9.4B**
NSX Daimyo 4054051133.584C++0.7049.519%A97.778%B**32.9DN/A10412.3h1.8B**3.6B**
MRC3 Mercy 377374844.452B**1.5719.575%B++28.877%A++31.2C**N/A8612h19.6C+100.3B+
MRC3 Mercy 329318803.975B*1.0919.903%B++27.987%A+28.1C+1B**8211.3h23D115.8C**
MG-H1 Watchman 3043001651.818C**1.0625.174%B+31.333%B++20.8DN/A8114.4h15.4C++61.2B
TRAC-5 2802752121.297B++1.5821.797%C++25.818%A14CN/A5619.6h12.6B++57.6B+
MANA Anti-Personnel Turret 2712701212.231N/A0.6523.38%UN/A2700U10U5462700.1h13.9T*59.6T*
M18 Needler 3992521381.826C+1.0533.314%C*1.19%D11.1C+6.5C-15922.7h101.3B+303.9B++
AMR-66 2422311201.925A0.9632.319%B**32.035%B**13.8C-N/A4716.8h6.4B**19.9B*
Chainblade 2362263,5950.063A2.8231.157%C++3.54%C--0.8C**N/A3286.5h2B++6.5B+
G20 Vulcan-H 288194286.929B*4.0548.668%C*1.031%D*41.3C+20D3164.7h68.1B**139.9B**
P2-120 HEAT 247185199.737B++6.8651.42%B**N/A36.3B**12.2B+2245.1h7.5C++14.7B++
MAX Punch 1841814270.424A**2.4643.043%C+N/A3.2B+N/A856.6h1.3C*3B+
T1 Cycler 1731721321.303C**1.5820.925%C38.954%M17.7CN/A829.7h12B*57.3B+
TORQ-9 1641641281.281C+1.6028.452%B*40.854%A**13.8D--N/A4311.9h12.6B*44.3B*
ML-7 256160652.462M+0.4259.421%BN/A43.2A++25.9A*3543.7h4.8B**8B**
Frag Grenade 1511491149N/A146.1267.928%M++N/A745B**10B38580.2h2.5A3.7A
M20 Basilisk 163127263.5U60.6240.551%C**7.087%B+36.3A+10.3B+1863.5h42.5A+104.9A
C-4 133111422.643B*0.2436%A++N/A138.8A+27.5C+12150.8h1.1B*2.9B**
Tank Mine 149110254.4B**1.5238.008%BN/A91.7C32.5D--5971.2h1.7B+4.5B**
LC2 Lynx 109107911.176C++1.7027.242%B*29.907%A+10.3D-N/A3910.4h13.4B+49.3B+
SMG-46 Armistice 108106771.377B1.5025.23%C+26.415%A++14.1DN/A637.5h14C**55.5C**
ASP-30 Grounder 14796521.846A*1.0361.356%C+1.042%D*24.6B++13.1C*2043.9h5.9B**9.7B*
M3 Pounder HEG 11195581.638C++1.2456.357%A*4.211%B*17.6C++3C+665.4h14.2B+25.3B++
HC1 Cougar 9393641.453B+1.4321.865%C-34.409%A*12.6DN/A537.4h9.7B*44.2B+
M20 Basilisk 10082182U79.1239.742%C++14.634%M*48.2A*10.6C++2621.7h44.4A111.6A
RAMS .50M 7474145.286B++2.4148.913%A+74.324%D22.4CN/A743.3h1.8B*3.7B*
MR1 Fracture 8450163.125S0.2455.116%A*N/A10.4B++7.1A1284.8h48.2B87.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0500h
Motion Spotter46150.5h
Restoration Kit331560.4h
Snowman Soldier51590.2h
Spawn Beacon5880.1h
Nanite Revive Grenade02440.1h
Welding Device03740h
Ammunition Package146850.7h
Nano-Armor Kit80195,79015.4h
Medical Kit1326832.7h
Anti-Infantry MANA Turret135050.6h
Medical Applicator17071,4648.2h
Recon Detection Device88171.3h
Shield Recharging Field72080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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