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Director General Predator MrMon5611[TAS] MrMon5611
NC BR 99

KDR: 2.06

Score: 27.7m

Last Seen: Oct 8th, 2019 12:43 AM
- OFFLINE - 184.6 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 66%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW L100 Python HESH L100 Python AP LA1 Anchor Titan-150 AP EM6 NS-15M2 SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,398,618 MLG Score: 1118
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.587%26.818%65938117821,9371.674840.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.914%0.659B+0.895B*-0.729D-HEAD ++ (~14.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.427B10.50.266C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.776%0.46%1374512115,86974421437.88844274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.792%0.833B++-1.36D**-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++3.90.692B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.808%9.237%6101012063,05376813563.97526225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%0.679B+1.205B**0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.673B+17.30.574B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.139%78.544%610412123,1321424122.1979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.016%-0.126C0.744B++-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.20.308C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.376%17.473%610412121,757902201.94789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.942%0.889B*0.553B+0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.659B+2.40.517B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m422.6%342 (20.5k)285 (17.1k)2.0618448,34823,4492.4833599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216246424.98%20.313%50704:0913

6% Combat Medic37% Engineer30% Heavy Assault11% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2016 2:26 AMOct 6th, 2016 4:08 PMOct 12th, 2019 10:28 PM (3d) (PST)Oct 7th, 2019 10:03 PM (8d) (PST)Oct 7th, 2019 8:43 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5851214640.4970.2410.1012.3710.0641118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0987,24727,85130146142417,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.4h/67.5d 9,884 9,821 17,150 230.5k 2,179 4,025 6,187 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:2,042
Deaths:1,359
KDR:1.503
Accuracy:23.727% B++
HSR:28.795% B*
LA1 Anchor
C*
Kills:1,717
Deaths:995
KDR:1.726
Accuracy:23.576% C
HSR:27.432% C*
EM6
C*
Kills:1,431
Deaths:870
KDR:1.645
Accuracy:21.403% C+
HSR:25.227% C*
NS-15M2
B+
Kills:1,347
Deaths:856
KDR:1.574
Accuracy:23.398% C+
HSR:29.696% B+
NC6S Gauss SAW S
C**
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:23.328% C+
HSR:25.904% C**
NSX Naginata
B+
Kills:894
Deaths:612
KDR:1.461
Accuracy:21.148% C+
HSR:30.984% B+
NC6A GODSAW
C+
Kills:798
Deaths:506
KDR:1.577
Accuracy:25.644% D
HSR:26.566% C+
MGR-L1 Promise
B++
Kills:551
Deaths:274
KDR:2.011
Accuracy:24.883% C*
HSR:29.583% B++
NS-15M AE
C*
Kills:262
Deaths:159
KDR:1.648
Accuracy:23.759% C
HSR:29.389% C*
MGR-L1 Promise AE
B++
Kills:193
Deaths:83
KDR:2.325
Accuracy:28.459% C**
HSR:33.161% B++
Kills:10,397
Deaths (as Heavy Assault):6,446
Deaths (to Heavy Assaults):7,063
KDR:1.61294
Kill Difference:3,951
Playtime:489.754 hours
Usage:30%
Score:8.093m
Score/min:275
Accuracy (listed only):23.932%
HSR (listed only):28.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,191
Deaths:1,045
KDR:1.140
Accuracy:23.499% C-
HSR:25.945% B**
MGR-S1 Gladius
B+
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:26.174% C+
HSR:25.574% B+
AC-X11
B*
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:25.662% C++
HSR:27.211% B*
NS-11C
B++
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:25.741% B
HSR:23.256% B++
LA39 Bruiser
C++
Kills:1,053
Deaths:555
KDR:1.897
Accuracy:61.898% C++
HSR:13.675% C
Gauss Compact Burst
B+
Kills:688
Deaths:396
KDR:1.737
Accuracy:24.740% C
HSR:28.779% B+
NSX Tanto
B+
Kills:661
Deaths:410
KDR:1.612
Accuracy:26.984% C++
HSR:27.988% B+
Gauss Compact S
B**
Kills:616
Deaths:385
KDR:1.600
Accuracy:26.138% B+
HSR:25.162% B**
NS-7 PDW
B**
Kills:606
Deaths:690
KDR:0.878
Accuracy:25.302% C++
HSR:23.927% B**
GD-66 Claw
A++
Kills:514
Deaths:377
KDR:1.363
Accuracy:50.186% D
HSR:24.708% A++
AF-4AE Cyclone
C--
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.862% D
HSR:21.449% C--
GD-7F
A++
Kills:315
Deaths:246
KDR:1.280
Accuracy:24.956% C++
HSR:30.159% A++
Blitz GD-10
B++
Kills:252
Deaths:149
KDR:1.691
Accuracy:26.714% B+
HSR:20.635% B++
NS-11CP
B++
Kills:193
Deaths:102
KDR:1.892
Accuracy:24.224% D-
HSR:28.497% B++
AF-19 Mercenary
A+
Kills:192
Deaths:234
KDR:0.821
Accuracy:26.464% B*
HSR:30.729% A+
Razor GD-23
B**
Kills:190
Deaths:177
KDR:1.073
Accuracy:25.951% C**
HSR:25.790% B**
AF-57 Piston
B+
Kills:127
Deaths:85
KDR:1.494
Accuracy:43.006% C**
HSR:15.748% B+
AF-4A Bandit
B++
Kills:124
Deaths:116
KDR:1.069
Accuracy:22.900% D
HSR:27.419% B++
MGR-C1 Charger
C**
Kills:109
Deaths:79
KDR:1.380
Accuracy:26.737% C+
HSR:26.606% C**
AF-4A Bandit AE
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:22.434% D--
HSR:36.620% A+
Mauler S6
A++
Kills:63
Deaths:53
KDR:1.189
Accuracy:33.738% D
HSR:25.397% A++
NSX-P Tanto
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:23.941% C
HSR:29.630% B+
NSX-P Tengu
C**
Kills:52
Deaths:55
KDR:0.945
Accuracy:35.167% C+
HSR:23.077% C**
Kills:10,930
Deaths (as Light Assault):7,787
Deaths (to Light Assaults):3,937
KDR:1.40362
Kill Difference:3,143
Playtime:238.244 hours
Usage:15%
Score:4.451m
Score/min:311
Accuracy (listed only):29.496%
HSR (listed only):25.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:25.662% C++
HSR:27.211% B*
NS-11C
B++
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:25.741% B
HSR:23.256% B++
LA39 Bruiser
C++
Kills:1,053
Deaths:555
KDR:1.897
Accuracy:61.898% C++
HSR:13.675% C
Gauss Compact Burst
B+
Kills:688
Deaths:396
KDR:1.737
Accuracy:24.740% C
HSR:28.779% B+
NSX Tanto
B+
Kills:661
Deaths:410
KDR:1.612
Accuracy:26.984% C++
HSR:27.988% B+
Gauss Compact S
B**
Kills:616
Deaths:385
KDR:1.600
Accuracy:26.138% B+
HSR:25.162% B**
GD-66 Claw
A++
Kills:514
Deaths:377
KDR:1.363
Accuracy:50.186% D
HSR:24.708% A++
GD-7F
A++
Kills:315
Deaths:246
KDR:1.280
Accuracy:24.956% C++
HSR:30.159% A++
MGR-M1 Bishop
A
Kills:305
Deaths:123
KDR:2.480
Accuracy:32.852% C+
HSR:40.328% A
NS-11CP
B++
Kills:193
Deaths:102
KDR:1.892
Accuracy:24.224% D-
HSR:28.497% B++
AF-19 Mercenary
A+
Kills:192
Deaths:234
KDR:0.821
Accuracy:26.464% B*
HSR:30.729% A+
Razor GD-23
B**
Kills:190
Deaths:177
KDR:1.073
Accuracy:25.951% C**
HSR:25.790% B**
AF-57 Piston
B+
Kills:127
Deaths:85
KDR:1.494
Accuracy:43.006% C**
HSR:15.748% B+
AF-4A Bandit
B++
Kills:124
Deaths:116
KDR:1.069
Accuracy:22.900% D
HSR:27.419% B++
MGR-C1 Charger
C**
Kills:109
Deaths:79
KDR:1.380
Accuracy:26.737% C+
HSR:26.606% C**
Warden
B+
Kills:98
Deaths:59
KDR:1.661
Accuracy:27.087% C+
HSR:28.571% B+
AF-4A Bandit AE
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:22.434% D--
HSR:36.620% A+
Mauler S6
A++
Kills:63
Deaths:53
KDR:1.189
Accuracy:33.738% D
HSR:25.397% A++
NSX-P Tanto
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:23.941% C
HSR:29.630% B+
Kills:7,710
Deaths (as Engineer):5,211
Deaths (to Engineers):3,566
KDR:1.47956
Kill Difference:2,499
Playtime:601.028 hours
Usage:37%
Score:10.764m
Score/min:299
Accuracy (listed only):30.297%
HSR (listed only):27.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,191
Deaths:1,045
KDR:1.140
Accuracy:23.499% C-
HSR:25.945% B**
MGR-S1 Gladius
B+
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:26.174% C+
HSR:25.574% B+
LA39 Bruiser
C++
Kills:1,053
Deaths:555
KDR:1.897
Accuracy:61.898% C++
HSR:13.675% C
NS-7 PDW
B**
Kills:606
Deaths:690
KDR:0.878
Accuracy:25.302% C++
HSR:23.927% B**
GD-66 Claw
A++
Kills:514
Deaths:377
KDR:1.363
Accuracy:50.186% D
HSR:24.708% A++
NC1 Gauss Rifle
A++
Kills:377
Deaths:312
KDR:1.208
Accuracy:24.980% B+
HSR:32.096% A++
AF-4AE Cyclone
C--
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.862% D
HSR:21.449% C--
Gauss Rifle S
B
Kills:300
Deaths:168
KDR:1.786
Accuracy:26.194% C*
HSR:23.333% B
Blitz GD-10
B++
Kills:252
Deaths:149
KDR:1.691
Accuracy:26.714% B+
HSR:20.635% B++
Carnage AR
B+
Kills:226
Deaths:153
KDR:1.477
Accuracy:24.608% C+
HSR:25.221% B+
Gauss Rifle Burst
B*
Kills:204
Deaths:83
KDR:2.458
Accuracy:28.007% C+
HSR:33.824% B*
AF-57 Piston
B+
Kills:127
Deaths:85
KDR:1.494
Accuracy:43.006% C**
HSR:15.748% B+
NSX Yumi
C++
Kills:100
Deaths:65
KDR:1.538
Accuracy:27.389% C++
HSR:20% D
Mauler S6
A++
Kills:63
Deaths:53
KDR:1.189
Accuracy:33.738% D
HSR:25.397% A++
NSX-P Tengu
C**
Kills:52
Deaths:55
KDR:0.945
Accuracy:35.167% C+
HSR:23.077% C**
Kills:6,587
Deaths (as Combat Medic):4,609
Deaths (to Combat Medics):2,421
KDR:1.42916
Kill Difference:1,978
Playtime:89.246 hours
Usage:6%
Score:1.477m
Score/min:276
Accuracy (listed only):32.181%
HSR (listed only):23.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,200
Deaths:589
KDR:2.037
Accuracy:32.515% D--
HSR:69.917% C++
AF-4 Cyclone
B**
Kills:1,191
Deaths:1,045
KDR:1.140
Accuracy:23.499% C-
HSR:25.945% B**
MGR-S1 Gladius
B+
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:26.174% C+
HSR:25.574% B+
NS-44 Commissioner
D
Kills:975
Deaths:1,172
KDR:0.832
Accuracy:29.191% D-
HSR:17.231% D
NC14 Bolt Driver
B+
Kills:935
Deaths:341
KDR:2.742
Accuracy:35.351% C+
HSR:79.786% B+
EM4 Longshot
B*
Kills:655
Deaths:177
KDR:3.701
Accuracy:34.034% D-
HSR:84.733% B*
NS-7 PDW
B**
Kills:606
Deaths:690
KDR:0.878
Accuracy:25.302% C++
HSR:23.927% B**
NS-45 Pilot
C
Kills:413
Deaths:347
KDR:1.190
Accuracy:25.991% D-
HSR:23.245% C
AF-4AE Cyclone
C--
Kills:345
Deaths:228
KDR:1.513
Accuracy:25.862% D
HSR:21.449% C--
NSX Daimyo
C+
Kills:342
Deaths:124
KDR:2.758
Accuracy:37.305% D
HSR:93.567% C+
AF-6 Shadow
B++
Kills:283
Deaths:86
KDR:3.291
Accuracy:32.616% C
HSR:32.862% B++
Blitz GD-10
B++
Kills:252
Deaths:149
KDR:1.691
Accuracy:26.714% B+
HSR:20.635% B++
Impetus
C++
Kills:110
Deaths:36
KDR:3.056
Accuracy:31.638% C
HSR:29.091% C++
NS-357 Underboss
C+
Kills:89
Deaths:92
KDR:0.967
Accuracy:35.592% C+
HSR:12.360% D*
NS-AM7 Archer
B
Kills:83
Deaths:124
KDR:0.669
Accuracy:55.304% C--
HSR:20.482% B
NC4 Mag-Shot
D-
Kills:74
Deaths:111
KDR:0.667
Accuracy:18.610% D*
HSR:13.514% D-
Soldier Soaker
C+
Kills:73
Deaths:59
KDR:1.237
Accuracy:22.892% D*
HSR:13.699% C+
NSX-P Tengu
C**
Kills:52
Deaths:55
KDR:0.945
Accuracy:35.167% C+
HSR:23.077% C**
Kills:8,855
Deaths (as Infiltrator):6,016
Deaths (to Infiltrators):3,198
KDR:1.47191
Kill Difference:2,839
Playtime:183.941 hours
Usage:11%
Score:2.746m
Score/min:249
Accuracy (listed only):30.764%
HSR (listed only):35.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:183
Deaths:78
KDR:2.346
Accuracy:28.415% D-
HSR:16.393% C*
NCM1 Scattercannon
A
Kills:162
Deaths:71
KDR:2.282
Accuracy:24.605% D*
HSR:20.370% A
Kills:345
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):889
KDR:4.63087
Kill Difference:270.500
Playtime:10.691 hours
Usage:1%
Score:0.157m
Score/min:245
Accuracy (listed only):26.510%
HSR (listed only):18.382%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:109
V. Kills:7 N/A
Deaths:15
KDR:7.267
Accuracy:64.562% B**
KPH:45.300 C+
VKPH:2.900 D
Kills:109 (109 + 0)
Deaths:15
KDR:7.267
VKDR:0.467
Vehicle Kills:7
Kill Difference:94
Playtime:2.408 hours
Usage:0%
Score:0.021m
Score/min:148
Piloting Accuracy:64.562%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A*
Kills:113
V. Kills:12 N/A
Deaths:5
KDR:22.600
Accuracy:50.661% A+
KPH:106.100 B**
VKPH:11.300 A*
C150 Dalton
D
Kills:102
V. Kills:115 88%
Deaths:70
KDR:1.457
Accuracy:32.310% D
KPH:13.300 D*
VKPH:15 D
AP30 Shredder
C**
Kills:100
V. Kills:86 115%
Deaths:14
KDR:7.143
Accuracy:44.406% A++
KPH:23.900 C
VKPH:20.600 C**
Kills:315 (0 + 315)
Deaths:89
KDR:3.539
VKDR:2.393
Vehicle Kills:213
Kill Difference:226
Playtime:12.913 hours
Usage:1%
Score:0.192m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:44.406%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,746
V. Kills:314 N/A
Deaths:104
KDR:16.789
Accuracy:50.015% C++
KPH:53.100 C+
VKPH:9.500 B
L100 Python AP
B+
Kills:1,723
V. Kills:704 244%
Deaths:86
KDR:20.035
Accuracy:50.082% D
KPH:38.800 B+
VKPH:15.900 C
L100 Python HEAT
B*
Kills:684
V. Kills:224 304%
Deaths:35
KDR:19.543
Accuracy:51.205% C+
KPH:43.200 B*
VKPH:14.100 B+
Skyguard
M*
Kills:239
V. Kills:125 190%
Deaths:12
KDR:19.917
Accuracy:36.223% B**
KPH:36.800 M*
VKPH:19.300 M++
C75 Viper
C++
Kills:214
V. Kills:62 340%
Deaths:29
KDR:7.379
Accuracy:42.999% B+
KPH:29.300 C+
VKPH:8.500 C++
Kills:4,606 (4,606 + 0)
Deaths:266
KDR:17.316
VKDR:5.372
Vehicle Kills:1,429
Kill Difference:4,340
Playtime:106.900 hours
Usage:7%
Score:1.569m
Score/min:245
Driving Accuracy:42.999%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,502
V. Kills:682 220%
Deaths:126
KDR:11.921
Accuracy:51.934% C*
KPH:38.400 A+
VKPH:17.400 B+
E540 Halberd
C*
Kills:561
V. Kills:300 186%
Deaths:91
KDR:6.165
Accuracy:53.835% A
KPH:29.100 C+
VKPH:15.600 C*
Enforcer ML85
B**
Kills:281
V. Kills:174 161%
Deaths:35
KDR:8.029
Accuracy:50.076% B**
KPH:27.100 B+
VKPH:16.800 C++
C85 Canister
B+
Kills:151
V. Kills:8 N/A
Deaths:12
KDR:12.583
Accuracy:44.889% B+
KPH:55.900 C
VKPH:3 D
Titan-150 HESH
B++
Kills:124
V. Kills:21 N/A
Deaths:5
KDR:24.800
Accuracy:50.649% B
KPH:51.400 B++
VKPH:8.700 C++
Kills:2,619 (1,626 + 993)
Deaths:269
KDR:9.736
VKDR:4.405
Vehicle Kills:1,185
Kill Difference:2,350
Playtime:73.893 hours
Usage:5%
Score:1.413m
Score/min:319
Driving Accuracy:50.649%
Gunner Accuracy:44.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:968
V. Kills:52 N/A
Deaths:118
KDR:8.203
Accuracy:54.169% C**
KPH:84.700 C
VKPH:4.500 D
M96 Mjolnir-H
C*
Kills:908
V. Kills:556 163%
Deaths:150
KDR:6.053
Accuracy:51.060% C*
KPH:48.900 C+
VKPH:29.900 C+
M12 Kobalt-H
B*
Kills:293
V. Kills:10 N/A
Deaths:9
KDR:32.556
Accuracy:26.005% B*
KPH:122.500 C++
VKPH:4.200 C+
E540 Halberd-H
B
Kills:242
V. Kills:100 240%
Deaths:18
KDR:13.444
Accuracy:58.207% C*
KPH:49 B
VKPH:20.200 C+
Enforcer ML65-H
C*
Kills:197
V. Kills:138 142%
Deaths:54
KDR:3.648
Accuracy:59.153% C*
KPH:33.800 C+
VKPH:23.700 C
G40-F Ranger
B*
Kills:182
V. Kills:102 177%
Deaths:7
KDR:26
Accuracy:38.765% B*
KPH:49.200 B*
VKPH:27.600 B*
Kills:2,790 (0 + 2,790)
Deaths:356
KDR:7.837
VKDR:2.691
Vehicle Kills:958
Kill Difference:2,434
Playtime:46.874 hours
Usage:3%
Score:0.965m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:38.765%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:255
V. Kills:108 234%
Deaths:51
KDR:5
Accuracy:48.095% A
KPH:20.600 C+
VKPH:8.700 B+
M20 Basilisk
A
Kills:106
V. Kills:40 259%
Deaths:22
KDR:4.818
Accuracy:48.569% A
KPH:23.700 C*
VKPH:8.900 C+
M12 Kobalt
B++
Kills:100
V. Kills:3 N/A
Deaths:6
KDR:16.667
Accuracy:21.530% B++
KPH:45 C--
VKPH:1.300 D-
M60-G Bulldog
B**
Kills:60
V. Kills:10 N/A
Deaths:6
KDR:10
Accuracy:43.015% B**
KPH:36.600 B+
VKPH:6.100 C++
Kills:521 (0 + 521)
Deaths:85
KDR:6.129
VKDR:1.894
Vehicle Kills:161
Kill Difference:436
Playtime:20.722 hours
Usage:1%
Score:0.352m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:43.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:54
V. Kills:27 193%
Deaths:50
KDR:1.080
Accuracy:47.159% C+
KPH:11 D
VKPH:5.500 C+
S12 Renegade
B+
Kills:53
V. Kills:1 N/A
Deaths:18
KDR:2.944
Accuracy:47.231% B+
KPH:41.800 C
VKPH:0.800 D-
Kills:107 (107 + 0)
Deaths:68
KDR:1.574
VKDR:0.412
Vehicle Kills:28
Kill Difference:39
Playtime:6.173 hours
Usage:0%
Score:0.036m
Score/min:98
Driving Accuracy:47.231%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:498
V. Kills:142 348%
Deaths:38
KDR:13.105
Accuracy:58.600% B++
KPH:74.100 B+
VKPH:21.100 C+
CAS 14-E
C
Kills:445
V. Kills:40 N/A
Deaths:37
KDR:12.027
Accuracy:36.872% B++
KPH:58.100 C
VKPH:5.200 C
Kills:943 (0 + 943)
Deaths:75
KDR:12.573
VKDR:2.427
Vehicle Kills:182
Kill Difference:868
Playtime:14.382 hours
Usage:1%
Score:0.221m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:36.872%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,0722,0421,3591.503B0.5623.727%B++28.795%B*39.6B+N/A13051.6h8.7B+36.5B+
L100 Python HESH 2,0601,74610416.788B+14.7350.015%C++N/A53.1C+9.5B24732.9h3B+5.9B+
L100 Python AP 2,4271,7238620.035M+17.9750.082%DN/A38.8B+15.9C24744.4h4.1B*8.1B++
LA1 Anchor 1,7301,7179951.726C+0.3423.576%C27.432%C*35.2C-N/A10648.8h9.7C**41.2C*
Titan-150 AP 2,1841,50212611.921B*9.8651.934%C*N/A38.4A+17.4B+36139.1h3.4B*6.5B**
EM6 1,4481,4318701.645C++0.4221.403%C+25.227%C*42.6C++N/A13133.6h9.9B+46.4B
NS-15M2 1,3601,3478561.574C++0.4923.398%C+29.696%B+36.3CN/A9737.1h11.2B+48.1B
SAS-R 1,2071,2005892.037C+0.0232.515%D--69.917%C++27.6C--N/A7943.5h2.3C+7.2C
AF-4 Cyclone 1,2111,1911,0451.14C+0.9223.499%C-25.945%B**21.9C-N/A6754.5h10.7C*45.7C++
MGR-S1 Gladius 1,1931,1775911.992B+0.0726.174%C+25.574%B+37.5C+N/A11931.4h9.7C**37.1C**
AC-X11 1,1891,1767571.554B+0.5125.662%C++27.211%B*22.8CN/A6851.5h9.4B+36.5B
NC6S Gauss SAW S 1,1771,1627321.587C++0.4723.328%C+25.904%C**34.9CN/A9733.3h10.6C*45.3C*
NS-11C 1,1751,1619861.177C*0.8825.741%B23.256%B++23.8C+N/A6548.8h14.5C++56.5C**
LA39 Bruiser 1,0641,0535551.897B++0.1661.898%C++13.675%C52.1B+N/A16520.2h1.9B**3.1B+
C-4 1,1689953862.578B*0.5228.083%BN/A144.2A25.1C9896.9h1.1B*4B++
NS-44 Commissioner 1,0049751,1720.832C+1.2329.191%D-17.231%D31.1C+N/A10531.4h4.3C14.9C
NS Decimator 1,2939726951.399B+0.6660.517%C+2.058%C+36.5C++12.1C-24726.6h4.1B+6.8B+
C85 Canister-H 1,0209681188.203C6.1454.169%C**13.946%B*84.9C4.6D22511.4h4.8B++8.9B*
NC14 Bolt Driver 9379353412.742B+0.6835.351%C+79.786%B+31.5B+N/A11529.7h2.1B*6.1B+
M96 Mjolnir-H 1,4649081506.053B++3.9951.06%C*N/A48.8C+29.9C+42718.6h29.8B++58.4B++
NSX Naginata 9088946121.461C++0.6021.148%C+30.984%B+31.3CN/A9628.6h11B+52.2C**
NC05 Jackhammer 8488454731.786B+0.2844.938%C++17.988%B++68.1B**N/A21412.4h4.3B+9.5B+
NC6A GODSAW 8137985061.577C0.4825.644%D26.566%C+33.3D-N/A12324h11.3C+44.2C-
Gauss Compact Burst 6936883961.737C++0.3224.74%C28.779%B+26C-N/A10726.5h10.6B42.8C++
L100 Python HEAT 9086843519.543A*17.4851.205%C+N/A43.3B*14.2B+20615.8h4.8B+9.3B+
NSX Tanto 6706614101.612B+0.4526.984%C++27.988%B+36.1C++N/A9418.3h11B+40.7B
EM4 Longshot 6566551773.701C*1.6434.034%D-84.733%B*33.9C*N/A9219.3h1.8B++5.3C**
Gauss Compact S 6356163851.6B*0.4626.138%B+25.162%B**27.3B+N/A8122.6h8.2B*31.2B++
NS-7 PDW 6126066900.878C+1.1825.302%C++23.927%B**18.1C-N/A6133.5h17.5C69.2C+
E540 Halberd 861561916.165C+4.1053.835%A2.496%C29.1C+15.5C++26719.3h5.8C+10.7B++
MGR-L1 Promise 5575512742.011B+0.0524.883%C*29.583%B++38.8C+N/A15014.2h13.8C**55.5B
GD-66 Claw 5185143771.363C++0.7050.186%D24.708%A++34.7CN/A32814.8h2.6C+5.2C+
VLG Missile Launcher 6404983813.105C+11.0458.6%B++N/A74.3B+21.2C+3286.7h4.9C*8.3B+
CAS 14-E 4854453712.027C+9.9736.872%B++2.472%B+57.8C5.2C1927.7h32.3C+87.7C*
Frag Grenade 4354251425N/A422.9451.102%B++N/A708.3B**16.7A+27880.6h2.8B**5.4B*
NS-45 Pilot 4194133471.19C+0.8725.991%D-23.245%C40.9CN/A12610.1h6.7B25.8C+
NC1 Gauss Rifle 3853773121.208C*0.8524.98%B+32.096%A++25.3C++N/A12314.9h11.4B+45.4B+
AF-4AE Cyclone 3483452281.513C+0.5525.862%D21.449%C--44.8CN/A1357.7h10C+38.8C
NSX Daimyo 3433421242.758C+0.7037.305%D93.567%C+32.3DN/A9910.6h2.6C+6.9C+
Sticky Grenade 3193171317N/A314.9455.78%C**N/A792.5C5D-27070.4h2.2C++3.9C**
GD-7F 3193152461.28C*0.7824.956%C++30.159%A++23.9CN/A9513.2h12.9C**51.7C**
MGR-M1 Bishop 3093051232.48B+0.4232.852%C+40.328%A29.6C+N/A9710.3h5.3B*16.1B+
Gauss Rifle S 3083001681.786B++0.2826.194%C*23.333%B38B+1C**1207.9h9B*34.4B++
M12 Kobalt-H 303293932.556B**30.4926.005%B*22.526%B**122.1C++4.2C+4032.4h12.8B+49.1B*
AF-6 Shadow 284283863.291B*1.2332.616%C32.862%B++48.8C**N/A1455.8h4.9B+14.9B+
NSX Masamune 3522822111.336B++0.7357.773%C+N/A39.7B++9.9C2457.1h6.5B*11.3B++
Enforcer ML85 455281358.029B++5.9750.076%B**1.068%D-27B+16.7C++26110.4h11.7B+23.3B*
MANA Anti-Personnel Turret 2652621082.426N/A0.3624.366%UN/A2620U30U5715900.1h18.9T*77.5T*
NS-15M AE 2682621591.648C+0.4123.759%C29.389%C*29.8DN/A968.8h13.8D58C
M20 Basilisk 363255515B**2.9448.095%A5.098%C20.6C+8.7B+27212.4h95.1C+197.7B+
Blitz GD-10 2572521491.691B++0.3726.714%B+20.635%B++42B+N/A1386h12.3B++46.1B+
E540 Halberd-H 3422421813.444B*11.3858.207%C*N/A49.4B+20.4C+2944.9h5.2B+9B+
Skyguard 3642391219.917S17.8636.223%B**N/A36.8M*19.2M+3176.5h46.5A++128.3A+
Rocklet Rifle 3942271351.681A*0.3853.676%C++N/A29.1C++21.4C3237.8h41.6C+77.4C+
Carnage AR 2282261531.477C++0.5824.608%C+25.221%B+28.6C+N/A1127.9h12.9C**52.4C**
C75 Viper 276214297.379B*5.3242.999%B+1.402%C+29.3C+8.5C++2397.3h10.9B+25.4B++
Tank Mine 312213583.672B+1.6143.837%B++N/A106.5C+49.5C-10472h2.4D-5.4B+
Gauss Rifle Burst 206204832.458B0.4028.007%C+33.824%B*37.1CN/A1105.5h8.7B**31.1B++
Enforcer ML65-H 335197543.648C+1.5959.153%C*N/A34C+23.8C3015.8h11.6B++19.7B*
NS-11CP 1941931021.892C*0.1724.224%D-28.497%B++33.3C--N/A785.8h12C++49.7C+
MGR-L1 Promise AE 195193832.325C*0.2628.459%C**33.161%B++49.5CN/A1483.9h13.1C+46.2C*
AF-19 Mercenary 1971922340.821C+1.2426.464%B*30.729%A+11C--N/A8617.5h17.3D65.2C++
Razor GD-23 1951901771.073C++0.9925.951%C**25.79%B**19.6CN/A729.7h13.8C+53.1C*
M60-A Bulldog 209186345.471C3.4145.634%C+N/A12.6D-1.6D5114.8h8.6D**18.8D
NCM1 Scattercannon 187183782.346B+0.2828.415%D-16.393%C*26.5C*N/A956.9h6.4B++22.4C++
G40-F Ranger 284182726A++23.9438.765%B*N/A49.2B*27.6B*3803.7h45.6B**117.8B**
M12 Kobalt 178174443.5C++41.4421.864%C+21.264%B++116C*2.7D3441.5h10.4B**47.6B*
NCM1 Scattercannon 166162712.282C+0.2224.605%D*20.37%A24.5DN/A776.6h5.7C**23.1D
C85 Canister 1591511212.583C+10.5244.889%B+13.907%C++55.9C3D1982.7h7.2C**16.1B+
AF-57 Piston 129127851.494B0.5743.006%C**15.748%B+47B+N/A2332.7h4.2B9.9C**
AF-4A Bandit 1271241161.069C+0.9922.9%D27.419%B++17.5DN/A807.1h12.1C52.7C
Titan-150 HESH 145124524.8A22.7450.649%BN/A51.7B++8.8C++4312.4h2.8B++5.6B++
Dual-75 Duster 125113522.6B++20.5450.661%A+N/A102.7B*10.9A*2771.1h5.1B+10B*
Impetus 112110363.056B++0.9931.638%C29.091%C++50B+N/A1522.2h4.1B+12.9C**
MGR-C1 Charger 111109791.38C**0.6826.737%C+26.606%C**22.7C--N/A584.8h12.8C*47.8C*
M30 Mustang AH 116109157.267C**5.2164.562%B**N/A45.4C+2.9D1482.4h7B+10.9B+
M20 Basilisk 146106224.818B**2.7648.569%AN/A23.6C*8.9C+3984.5h84.1B+173.1B*
Hawk GD-68 146102931.097B++0.9663.992%C*3.922%B*20.8B++9C+3064.9h6.3B*9.8B*
C150 Dalton 217102701.457D0.6032.31%D1.961%A+13.2D*14.9D2447.7h5.2C16D
NSX Yumi 103100651.538C++0.5227.389%C++20%D30.3CN/A703.3h12.9C+47.1C++
AP30 Shredder 186100147.143C++5.0844.406%A++2%C+23.8C20.5C**2464.2h90.2C+203.2B+
M12 Kobalt 103100616.667B+14.6121.53%B++25%A+45.5C--1.4D1842.2h17.3B+80.1B+
Warden 10098591.661B+0.4027.087%C+28.571%B+29.7B+N/A1413.3h6.8B**24.9B++
NS-357 Underboss 8989920.967C+1.0935.592%C+12.36%D*34.2CN/A1472.6h4.7C13.1C+
NS-AM7 Archer 118831240.669B+1.3955.304%C--20.482%B5.1C-2.2C6916.2h25C45.2C
Mag-Cutter 827416,0170.005C--2.067.482%F14.865%A0.1D-N/A0758.6h5.3F-71.3F-
NC4 Mag-Shot 75741110.667C+1.3918.61%D*13.514%D-22.4C+N/A1173.3h7.9C**42.2C
Soldier Soaker 7373591.237C++0.8222.892%D*13.699%C+40.6CN/A1051.8h6.4C+27.9D
AF-4A Bandit AE 7171213.381A+1.3222.434%D--36.62%A+44.4C++N/A1351.6h9.3B+41.3C++
M60-G Bulldog 7168513.6C**11.5442.165%D-4.412%A+68C+3D*1551h4.4B*10.3B++
Mauler S6 6663531.189C**0.8733.738%D25.397%A++35B+1.7M*2341.8h4B*11.8C**
M60-G Bulldog 7060610A+7.9443.015%B**N/A37.5B+6.3C++1841.6h7.1C++16.6B+
Spear Anti-Vehicle Phalanx Turret 755869.667B7.6151.98%B*6.897%A+64.4A+18.9C+5430.9h5.4B*10.4B**
MANA Anti-Vehicle Turret 9357202.85S0.7959.17%M*N/A570D--360T1269230.1h9A15.2A*
NSX-P Tanto 5454501.08C++0.9823.941%C29.63%B+24.5C+N/A1132.2h11.4B++47.6B+
M40 Fury-F 8154501.08C+0.9847.159%C+N/A11D5.5C+924.9h14.3C30.3C+
S12 Renegade 5453182.944C+0.8847.231%B+13.208%A**40.8CN/A1241.3h2.7B++5.8B++
NSX-P Tengu 5552550.945C+1.1235.167%C+23.077%C**37.1C+2.1A++1021.4h13.4C++38.1C*
NSX Fujin 5252152N/A49.9429.725%D*53.846%D260D--N/A8850.2h3.5D11.9D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22650.4h
Spawn Beacon191,7921.2h
Nano-Armor Kit246271,80420.5h
AE Nano-Armor Kit3266,5035.6h
AE Medical Applicator4120,7621.4h
Nanite Revive Grenade06560.2h
Medical Kit511,3821.2h
Medical Applicator11638,7293.8h
Spitfire Auto-Turret3730.1h
Restoration Kit142810.3h
Motion Spotter1690.1h
Deconstruction Tool03650.1h
Shield Recharging Field96130.3h
Ammunition Package282,3081.1h
Anti-Infantry MANA Turret157711.3h
Recon Detection Device353,5675.6h
Nano-Repair Grenade0610h
WLT-Howler Mining Laser15,6741.4h

Check the help document for the dictionary if you want to learn more about words used here.


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