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Executor Predator MrMon5611[TAS] MrMon5611
NC BR 117

KDR: 2.08

Score: 28.2m

Last Seen: Feb 3rd, 2020 11:18 PM
- OFFLINE - 545.5 hour(s)

Prestige 1, Battle Rank 100 (117 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW L100 Python AP L100 Python HESH LA1 Anchor Titan-150 AP EM6 NS-15M2 SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,404,873 MLG Score: 1123
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.61%26.826%66038124522,0311.669520.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.863%0.651B+0.861B*-0.693DHEAD ++ (~14.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.425B10.50.266C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.806%0.437%1413512786,17576222698.10367272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.7%0.85B*-1.335D**-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.80.692B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.662%9.048%6161012733,16178313974.03189226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.2%0.688B+1.096B**0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.677B+170.579B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.174%78.337%616412793,2361439122.24878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.046%-0.119C+0.727B++-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.20.315C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.343%17.431%616412791,767910201.93963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%0.872B*0.51B+0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.654B+2.40.51B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m417.7%341 (20.5k)284 (17k)2.0846649,39423,6942.51608117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283251724.987%20.173%50404:1113

6% Combat Medic38% Engineer30% Heavy Assault11% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2016 2:26 AMOct 6th, 2016 4:08 PMFeb 8th, 2020 11:14 AM (117d) (PST)Feb 3rd, 2020 9:45 PM (121d) (PST)Feb 3rd, 2020 7:18 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5921194730.4980.2390.1002.3500.0651123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5327,15128,38130146141417,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1654h/68.9d 10,222 9,964 17,454 233.2k 2,209 4,095 6,427 58.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:2,042
Deaths:1,359
KDR:1.503
Accuracy:23.727% B+
HSR:28.795% B++
LA1 Anchor
C+
Kills:1,725
Deaths:999
KDR:1.727
Accuracy:23.593% C-
HSR:27.362% C+
EM6
C+
Kills:1,432
Deaths:871
KDR:1.644
Accuracy:21.406% C
HSR:25.279% C+
NS-15M2
C*
Kills:1,347
Deaths:856
KDR:1.574
Accuracy:23.398% C
HSR:29.696% C*
NC6S Gauss SAW S
C++
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:23.328% C
HSR:25.904% C++
NSX Naginata
C*
Kills:894
Deaths:612
KDR:1.461
Accuracy:21.148% C-
HSR:30.984% C*
NC6A GODSAW
C
Kills:804
Deaths:510
KDR:1.576
Accuracy:25.524% D
HSR:26.617% C
MGR-L1 Promise
B
Kills:553
Deaths:276
KDR:2.004
Accuracy:24.872% C+
HSR:29.476% B
NS-15M AE
C+
Kills:277
Deaths:163
KDR:1.699
Accuracy:23.749% D
HSR:28.520% C+
MGR-L1 Promise AE
B+
Kills:194
Deaths:86
KDR:2.256
Accuracy:28.776% C**
HSR:32.990% B+
Kills:10,430
Deaths (as Heavy Assault):6,464
Deaths (to Heavy Assaults):7,133
KDR:1.61355
Kill Difference:3,966
Playtime:492.511 hours
Usage:30%
Score:8.125m
Score/min:275
Accuracy (listed only):23.952%
HSR (listed only):28.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,191
Deaths:1,045
KDR:1.140
Accuracy:23.499% D
HSR:25.945% B*
MGR-S1 Gladius
C**
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:26.174% C
HSR:25.574% C**
AC-X11
B*
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:25.662% C+
HSR:27.211% B*
NS-11C
B+
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:25.741% C++
HSR:23.256% B+
LA39 Bruiser
C+
Kills:1,053
Deaths:555
KDR:1.897
Accuracy:61.898% C+
HSR:13.675% C
Gauss Compact Burst
B+
Kills:706
Deaths:413
KDR:1.709
Accuracy:25.148% C--
HSR:29.179% B+
NSX Tanto
C*
Kills:661
Deaths:410
KDR:1.612
Accuracy:26.984% C+
HSR:27.988% C*
Gauss Compact S
B**
Kills:622
Deaths:396
KDR:1.571
Accuracy:26.134% B
HSR:24.920% B**
NS-7 PDW
B*
Kills:606
Deaths:690
KDR:0.878
Accuracy:25.302% C+
HSR:23.927% B*
GD-66 Claw
A++
Kills:524
Deaths:386
KDR:1.358
Accuracy:50.128% D--
HSR:24.428% A++
AF-4AE Cyclone
D
Kills:348
Deaths:231
KDR:1.506
Accuracy:25.925% D--
HSR:21.264% D
GD-7F
A+
Kills:315
Deaths:246
KDR:1.280
Accuracy:24.956% C+
HSR:30.159% A+
Blitz GD-10
B+
Kills:252
Deaths:149
KDR:1.691
Accuracy:26.714% B
HSR:20.635% B+
NS-11CP
B+
Kills:195
Deaths:104
KDR:1.875
Accuracy:24.305% D*
HSR:28.205% B+
AF-19 Mercenary
A+
Kills:194
Deaths:236
KDR:0.822
Accuracy:26.404% B+
HSR:30.928% A+
Razor GD-23
B*
Kills:190
Deaths:177
KDR:1.073
Accuracy:25.951% C++
HSR:25.790% B*
AF-57 Piston
B
Kills:127
Deaths:85
KDR:1.494
Accuracy:43.006% C++
HSR:15.748% B
AF-4A Bandit
B+
Kills:124
Deaths:116
KDR:1.069
Accuracy:22.900% D
HSR:27.419% B+
MGR-C1 Charger
C**
Kills:109
Deaths:79
KDR:1.380
Accuracy:25.239% C--
HSR:26.606% C**
AF-4A Bandit AE
A
Kills:71
Deaths:21
KDR:3.381
Accuracy:22.434% D*
HSR:36.620% A
Mauler S6
A*
Kills:63
Deaths:53
KDR:1.189
Accuracy:33.738% D-
HSR:25.397% A*
NSX-P Tanto
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:23.941% C--
HSR:29.630% B+
NSX-P Tengu
C++
Kills:52
Deaths:55
KDR:0.945
Accuracy:35.167% C
HSR:23.077% C++
Kills:10,971
Deaths (as Light Assault):7,831
Deaths (to Light Assaults):3,965
KDR:1.40097
Kill Difference:3,140
Playtime:239.110 hours
Usage:14%
Score:4.463m
Score/min:311
Accuracy (listed only):29.450%
HSR (listed only):25.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,176
Deaths:757
KDR:1.554
Accuracy:25.662% C+
HSR:27.211% B*
NS-11C
B+
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:25.741% C++
HSR:23.256% B+
LA39 Bruiser
C+
Kills:1,053
Deaths:555
KDR:1.897
Accuracy:61.898% C+
HSR:13.675% C
Gauss Compact Burst
B+
Kills:706
Deaths:413
KDR:1.709
Accuracy:25.148% C--
HSR:29.179% B+
NSX Tanto
C*
Kills:661
Deaths:410
KDR:1.612
Accuracy:26.984% C+
HSR:27.988% C*
Gauss Compact S
B**
Kills:622
Deaths:396
KDR:1.571
Accuracy:26.134% B
HSR:24.920% B**
GD-66 Claw
A++
Kills:524
Deaths:386
KDR:1.358
Accuracy:50.128% D--
HSR:24.428% A++
GD-7F
A+
Kills:315
Deaths:246
KDR:1.280
Accuracy:24.956% C+
HSR:30.159% A+
MGR-M1 Bishop
B**
Kills:305
Deaths:123
KDR:2.480
Accuracy:32.852% C+
HSR:40.328% B**
NS-11CP
B+
Kills:195
Deaths:104
KDR:1.875
Accuracy:24.305% D*
HSR:28.205% B+
AF-19 Mercenary
A+
Kills:194
Deaths:236
KDR:0.822
Accuracy:26.404% B+
HSR:30.928% A+
Razor GD-23
B*
Kills:190
Deaths:177
KDR:1.073
Accuracy:25.951% C++
HSR:25.790% B*
AF-57 Piston
B
Kills:127
Deaths:85
KDR:1.494
Accuracy:43.006% C++
HSR:15.748% B
AF-4A Bandit
B+
Kills:124
Deaths:116
KDR:1.069
Accuracy:22.900% D
HSR:27.419% B+
MGR-C1 Charger
C**
Kills:109
Deaths:79
KDR:1.380
Accuracy:25.239% C--
HSR:26.606% C**
Warden
B+
Kills:98
Deaths:59
KDR:1.661
Accuracy:27.087% C+
HSR:28.571% B+
AF-4A Bandit AE
A
Kills:71
Deaths:21
KDR:3.381
Accuracy:22.434% D*
HSR:36.620% A
Mauler S6
A*
Kills:63
Deaths:53
KDR:1.189
Accuracy:33.738% D-
HSR:25.397% A*
NSX-P Tanto
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:23.941% C--
HSR:29.630% B+
Kills:7,748
Deaths (as Engineer):5,252
Deaths (to Engineers):3,630
KDR:1.47525
Kill Difference:2,496
Playtime:623.570 hours
Usage:38%
Score:11.126m
Score/min:297
Accuracy (listed only):30.237%
HSR (listed only):27.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,191
Deaths:1,045
KDR:1.140
Accuracy:23.499% D
HSR:25.945% B*
MGR-S1 Gladius
C**
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:26.174% C
HSR:25.574% C**
LA39 Bruiser
C+
Kills:1,053
Deaths:555
KDR:1.897
Accuracy:61.898% C+
HSR:13.675% C
NS-7 PDW
B*
Kills:606
Deaths:690
KDR:0.878
Accuracy:25.302% C+
HSR:23.927% B*
GD-66 Claw
A++
Kills:524
Deaths:386
KDR:1.358
Accuracy:50.128% D--
HSR:24.428% A++
NC1 Gauss Rifle
A+
Kills:377
Deaths:312
KDR:1.208
Accuracy:24.980% C*
HSR:32.096% A+
AF-4AE Cyclone
D
Kills:348
Deaths:231
KDR:1.506
Accuracy:25.925% D--
HSR:21.264% D
Gauss Rifle S
C*
Kills:300
Deaths:168
KDR:1.786
Accuracy:26.184% C+
HSR:23.333% C*
Blitz GD-10
B+
Kills:252
Deaths:149
KDR:1.691
Accuracy:26.714% B
HSR:20.635% B+
Carnage AR
B+
Kills:226
Deaths:155
KDR:1.458
Accuracy:24.582% C+
HSR:25.221% B+
Gauss Rifle Burst
B+
Kills:204
Deaths:83
KDR:2.458
Accuracy:28.007% C+
HSR:33.824% B+
AF-57 Piston
B
Kills:127
Deaths:85
KDR:1.494
Accuracy:43.006% C++
HSR:15.748% B
NSX Yumi
C+
Kills:100
Deaths:65
KDR:1.538
Accuracy:26.703% C+
HSR:20% D
Mauler S6
A*
Kills:63
Deaths:53
KDR:1.189
Accuracy:33.738% D-
HSR:25.397% A*
NSX-P Tengu
C++
Kills:52
Deaths:55
KDR:0.945
Accuracy:35.167% C
HSR:23.077% C++
Kills:6,600
Deaths (as Combat Medic):4,623
Deaths (to Combat Medics):2,435
KDR:1.42764
Kill Difference:1,977
Playtime:91.489 hours
Usage:6%
Score:1.506m
Score/min:274
Accuracy (listed only):32.134%
HSR (listed only):23.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,242
Deaths:599
KDR:2.073
Accuracy:32.501% D*
HSR:69.807% C+
AF-4 Cyclone
B*
Kills:1,191
Deaths:1,045
KDR:1.140
Accuracy:23.499% D
HSR:25.945% B*
MGR-S1 Gladius
C**
Kills:1,177
Deaths:591
KDR:1.992
Accuracy:26.174% C
HSR:25.574% C**
NC14 Bolt Driver
B+
Kills:995
Deaths:354
KDR:2.811
Accuracy:35.617% C+
HSR:79.598% B+
NS-44 Commissioner
D-
Kills:976
Deaths:1,176
KDR:0.830
Accuracy:29.140% D--
HSR:17.213% D-
EM4 Longshot
B*
Kills:657
Deaths:177
KDR:3.712
Accuracy:33.854% D--
HSR:84.627% B*
NS-7 PDW
B*
Kills:606
Deaths:690
KDR:0.878
Accuracy:25.302% C+
HSR:23.927% B*
NS-45 Pilot
D
Kills:420
Deaths:351
KDR:1.197
Accuracy:25.788% D--
HSR:23.333% D
AF-4AE Cyclone
D
Kills:348
Deaths:231
KDR:1.506
Accuracy:25.925% D--
HSR:21.264% D
NSX Daimyo
C
Kills:342
Deaths:124
KDR:2.758
Accuracy:37.305% D-
HSR:93.567% C
AF-6 Shadow
B+
Kills:283
Deaths:86
KDR:3.291
Accuracy:32.616% C-
HSR:32.862% B+
Blitz GD-10
B+
Kills:252
Deaths:149
KDR:1.691
Accuracy:26.714% B
HSR:20.635% B+
Impetus
C+
Kills:110
Deaths:36
KDR:3.056
Accuracy:31.638% D
HSR:29.091% C+
NS-AM7 Archer
B+
Kills:107
Deaths:173
KDR:0.618
Accuracy:54.851% C--
HSR:23.365% B+
NS-357 Underboss
C
Kills:89
Deaths:92
KDR:0.967
Accuracy:35.199% C
HSR:12.360% D*
NC4 Mag-Shot
D
Kills:79
Deaths:116
KDR:0.681
Accuracy:19.147% D*
HSR:15.190% D
Soldier Soaker
C+
Kills:73
Deaths:59
KDR:1.237
Accuracy:22.892% D*
HSR:13.699% C+
NSX-P Tengu
C++
Kills:52
Deaths:55
KDR:0.945
Accuracy:35.167% C
HSR:23.077% C++
Kills:8,999
Deaths (as Infiltrator):6,104
Deaths (to Infiltrators):3,227
KDR:1.47428
Kill Difference:2,895
Playtime:188.986 hours
Usage:11%
Score:2.810m
Score/min:248
Accuracy (listed only):30.740%
HSR (listed only):35.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:183
Deaths:78
KDR:2.346
Accuracy:28.415% D*
HSR:16.393% C++
NCM1 Scattercannon
B**
Kills:162
Deaths:71
KDR:2.282
Accuracy:24.605% F
HSR:20.370% B**
Kills:345
Deaths (as MAX Suit):74.500
Deaths (to MAX Suits):895
KDR:4.63087
Kill Difference:270.500
Playtime:10.691 hours
Usage:1%
Score:0.157m
Score/min:245
Accuracy (listed only):26.510%
HSR (listed only):18.382%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:167
V. Kills:11 N/A
Deaths:15
KDR:11.133
Accuracy:64.013% B**
KPH:48.800 C+
VKPH:3.200 D
M20 Mustang
A++
Kills:59
V. Kills:37 155%
Deaths:42
KDR:1.405
Accuracy:40.995% A++
KPH:7.900 D
VKPH:5 D
Kills:226 (226 + 0)
Deaths:57
KDR:3.965
VKDR:0.842
Vehicle Kills:48
Kill Difference:169
Playtime:10.859 hours
Usage:1%
Score:0.089m
Score/min:137
Piloting Accuracy:40.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A*
Kills:113
V. Kills:12 N/A
Deaths:5
KDR:22.600
Accuracy:50.661% A
KPH:106.100 B+
VKPH:11.300 A*
C150 Dalton
D
Kills:111
V. Kills:120 92%
Deaths:70
KDR:1.586
Accuracy:32.174% D
KPH:14.100 D*
VKPH:15.300 D
AP30 Shredder
C++
Kills:100
V. Kills:86 115%
Deaths:14
KDR:7.143
Accuracy:44.406% A++
KPH:23.900 C
VKPH:20.600 C++
Kills:324 (0 + 324)
Deaths:89
KDR:3.640
VKDR:2.449
Vehicle Kills:218
Kill Difference:235
Playtime:13.104 hours
Usage:1%
Score:0.196m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:44.406%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,768
V. Kills:722 245%
Deaths:86
KDR:20.558
Accuracy:50.077% D
KPH:39.200 C*
VKPH:16 D
L100 Python HESH
C*
Kills:1,746
V. Kills:314 N/A
Deaths:104
KDR:16.789
Accuracy:49.971% C++
KPH:53 C+
VKPH:9.500 C*
L100 Python HEAT
B+
Kills:776
V. Kills:261 296%
Deaths:35
KDR:22.171
Accuracy:50.867% C+
KPH:43.900 B+
VKPH:14.700 B+
Skyguard
M+
Kills:239
V. Kills:125 190%
Deaths:12
KDR:19.917
Accuracy:36.256% B**
KPH:36.300 M+
VKPH:19 A**
C75 Viper
C++
Kills:220
V. Kills:64 338%
Deaths:29
KDR:7.586
Accuracy:43.329% B+
KPH:29.600 C+
VKPH:8.600 C++
Kills:4,749 (4,749 + 0)
Deaths:266
KDR:17.853
VKDR:5.586
Vehicle Kills:1,486
Kill Difference:4,483
Playtime:109.776 hours
Usage:7%
Score:1.615m
Score/min:245
Driving Accuracy:43.329%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,665
V. Kills:751 221%
Deaths:126
KDR:13.214
Accuracy:51.964% C**
KPH:38.900 B**
VKPH:17.500 B+
E540 Halberd
C++
Kills:588
V. Kills:311 188%
Deaths:91
KDR:6.462
Accuracy:53.713% A
KPH:29.800 C+
VKPH:15.700 C++
Enforcer ML85
B**
Kills:285
V. Kills:177 160%
Deaths:35
KDR:8.143
Accuracy:50.310% B**
KPH:27.500 C**
VKPH:17.100 C++
C85 Canister
B+
Kills:151
V. Kills:8 N/A
Deaths:12
KDR:12.583
Accuracy:44.889% B+
KPH:55.900 C--
VKPH:3 D
Titan-150 HESH
B+
Kills:124
V. Kills:21 N/A
Deaths:5
KDR:24.800
Accuracy:50.649% C**
KPH:51.400 B+
VKPH:8.700 C++
Kills:2,813 (1,789 + 1,024)
Deaths:269
KDR:10.457
VKDR:4.714
Vehicle Kills:1,268
Kill Difference:2,544
Playtime:78.042 hours
Usage:5%
Score:1.490m
Score/min:318
Driving Accuracy:50.649%
Gunner Accuracy:44.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:968
V. Kills:52 N/A
Deaths:118
KDR:8.203
Accuracy:54.169% C*
KPH:84.700 C-
VKPH:4.500 D-
M96 Mjolnir-H
C*
Kills:927
V. Kills:566 163%
Deaths:150
KDR:6.180
Accuracy:51.180% C*
KPH:49 C+
VKPH:29.900 C+
M12 Kobalt-H
B*
Kills:296
V. Kills:10 N/A
Deaths:9
KDR:32.889
Accuracy:26.234% B*
KPH:120.900 C+
VKPH:4.100 C+
E540 Halberd-H
B
Kills:288
V. Kills:116 246%
Deaths:18
KDR:16
Accuracy:58.006% C**
KPH:51.900 B
VKPH:20.900 C+
Enforcer ML65-H
C*
Kills:197
V. Kills:138 142%
Deaths:54
KDR:3.648
Accuracy:59.153% C*
KPH:33.800 C+
VKPH:23.700 C-
G40-F Ranger
B*
Kills:184
V. Kills:103 177%
Deaths:7
KDR:26.286
Accuracy:38.624% B+
KPH:49 B*
VKPH:27.400 B++
Kills:2,860 (0 + 2,860)
Deaths:356
KDR:8.034
VKDR:2.767
Vehicle Kills:985
Kill Difference:2,504
Playtime:47.911 hours
Usage:3%
Score:0.986m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:38.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:255
V. Kills:108 234%
Deaths:51
KDR:5
Accuracy:48.095% B**
KPH:20.600 C+
VKPH:8.700 B
M12 Kobalt
B++
Kills:119
V. Kills:3 N/A
Deaths:6
KDR:19.833
Accuracy:22.081% B++
KPH:50.700 C--
VKPH:1.300 D-
M20 Basilisk
A
Kills:107
V. Kills:40 261%
Deaths:22
KDR:4.864
Accuracy:48.590% A
KPH:23.600 C++
VKPH:8.800 C+
M60-G Bulldog
B*
Kills:60
V. Kills:10 N/A
Deaths:6
KDR:10
Accuracy:43.015% B*
KPH:36.600 C++
VKPH:6.100 C+
Kills:541 (0 + 541)
Deaths:85
KDR:6.365
VKDR:1.894
Vehicle Kills:161
Kill Difference:456
Playtime:20.909 hours
Usage:1%
Score:0.357m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:43.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:54
V. Kills:27 193%
Deaths:50
KDR:1.080
Accuracy:47.159% C+
KPH:11 D
VKPH:5.500 C
S12 Renegade
B+
Kills:53
V. Kills:1 N/A
Deaths:18
KDR:2.944
Accuracy:47.231% B+
KPH:38.700 C-
VKPH:0.700 D--
Kills:107 (107 + 0)
Deaths:68
KDR:1.574
VKDR:0.412
Vehicle Kills:28
Kill Difference:39
Playtime:6.281 hours
Usage:0%
Score:0.036m
Score/min:97
Driving Accuracy:47.231%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:558
V. Kills:165 336%
Deaths:38
KDR:14.684
Accuracy:58.932% B+
KPH:72 B+
VKPH:21.300 C++
CAS 14-E
C+
Kills:450
V. Kills:41 N/A
Deaths:37
KDR:12.162
Accuracy:36.863% B+
KPH:57.800 C
VKPH:5.300 C+
Kills:1,008 (0 + 1,008)
Deaths:75
KDR:13.440
VKDR:2.747
Vehicle Kills:206
Kill Difference:933
Playtime:15.543 hours
Usage:1%
Score:0.237m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:36.863%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,0722,0421,3591.503C++0.5823.727%B+28.795%B++39.5C++N/A13051.7h8.7B+36.5B+
L100 Python AP 2,4901,7688620.558A++18.4750.077%DN/A39.1C*16D24845.2h4B++8.1B+
L100 Python HESH 2,0601,74610416.788B+14.7049.971%C++N/A53.1C+9.5C*24732.9h3C**5.9B
LA1 Anchor 1,7381,7259991.727C0.3623.593%C-27.362%C+35.1DN/A10549.1h9.7C++41.2C+
Titan-150 AP 2,4161,66512613.214B++11.1351.964%C**N/A38.9B**17.5B+35442.8h3.3B*6.3B**
EM6 1,4491,4328711.644C+0.4421.406%C25.279%C+42.6C+N/A13133.6h9.9B+46.4C*
NS-15M2 1,3601,3478561.574C+0.5123.398%C29.696%C*36.3C--N/A9737.1h11.2B48.1C++
SAS-R 1,2491,2425992.073C0.0132.501%D*69.807%C+28DN/A7944.3h2.3C+7.2D
AF-4 Cyclone 1,2111,1911,0451.14C+0.9423.499%D25.945%B*21.9DN/A6754.5h10.7C++45.7C+
MGR-S1 Gladius 1,1931,1775911.992B0.0926.174%C25.574%C**37.5CN/A12031.4h9.7C++37.1C++
AC-X11 1,1891,1767571.554C**0.5325.662%C+27.211%B*22.8CN/A6851.5h9.4C**36.5C*
NC6S Gauss SAW S 1,1771,1627321.587C+0.5023.328%C25.904%C++34.9C--N/A9733.3h10.6C+45.3C++
NS-11C 1,1751,1619861.177C+0.9125.741%C++23.256%B+23.8CN/A6548.8h14.5C+56.5C++
LA39 Bruiser 1,0641,0535551.897B++0.1961.898%C+13.675%C52.1C++N/A16520.2h1.9B*3.1B+
C-4 1,1709973942.53B++0.4528.107%C**N/A144.5B**25.1C9896.9h1.1B++4B+
NC14 Bolt Driver 9979953542.811B0.7335.617%C+79.598%B+32C**N/A11531.1h2.1B++6B+
NS Decimator 1,2999786961.405C*0.6860.563%C+2.147%C+36.6C+12D24926.7h4.1C**6.8C**
NS-44 Commissioner 1,0059761,1760.83C+1.2529.14%D--17.213%D-30.9CN/A10531.6h4.4C--14.9D
C85 Canister-H 1,0209681188.203C6.1254.169%C*13.946%B*84.9C-4.6D-22511.4h4.8B++8.9B++
M96 Mjolnir-H 1,4939271506.18C**4.1051.18%C*N/A49C+29.9C+42418.9h29.7C++58.1C*
NSX Naginata 9088946121.461C+0.6221.148%C-30.984%C*31.3DN/A9628.6h11B52.2C++
NC05 Jackhammer 8588554781.789C*0.3044.997%C+18.129%B++68.4B+N/A21512.5h4.3B+9.5B
NC6A GODSAW 8198045101.576C0.5125.524%D26.617%C33.2D--N/A12324.2h11.3C+44.3C--
L100 Python HEAT 1,0377763522.171M**20.0950.867%C+N/A43.8B+14.7B+20917.7h4.5B+8.9B+
Gauss Compact Burst 7117064131.709C+0.3825.148%C--29.179%B+26DN/A10627.2h10.8C++42.9C+
NSX Tanto 6706614101.612C**0.4726.984%C+27.988%C*36.1C+N/A9418.3h11B++40.7B+
EM4 Longshot 6586571773.712C++1.6333.854%D--84.627%B*33.9C+N/A9219.4h1.8B++5.4C++
Gauss Compact S 6416223961.571B+0.5126.134%B24.92%B**26.7C++N/A8023.3h8.2B++31.3B+
NS-7 PDW 6126066900.878C+1.2125.302%C+23.927%B*18.1DN/A6133.5h17.5D69.2C+
E540 Halberd 899588916.462C4.3853.713%A2.381%C29.7C+15.7C++27119.8h5.6C+10.5B+
VLG Missile Launcher 7235583814.684C12.6058.932%B+N/A71.5B+21.2C++3167.8h5C*8.4B+
MGR-L1 Promise 5595532762.004B0.0824.872%C+29.476%B38.4CN/A14914.4h13.8C++55.5C*
GD-66 Claw 5285243861.358C+0.7350.128%D--24.428%A++34.7C-N/A32315.1h2.6C+5.2C
CAS 14-E 4914503712.162C+10.0836.863%B+2.444%B+57.7C5.3C+1927.8h32.4C+87.9C++
Frag Grenade 4434331433N/A430.9251.084%B+N/A721.7B++16.7B++27750.6h2.8B++5.4B++
NS-45 Pilot 4274203511.197C+0.8925.788%D--23.333%D40.4C--N/A12410.4h6.8C++26.2C
NC1 Gauss Rifle 3853773121.208C++0.8824.98%C*32.096%A+25.1C+N/A12215h11.4B+45.4B+
AF-4AE Cyclone 3513482311.506C0.5825.925%D--21.264%D44.1DN/A1367.9h10.2C-39.2D
NSX Daimyo 3433421242.758C+0.6737.305%D-93.567%C32.3D-N/A9910.6h2.6C+6.9C
Sticky Grenade 3193171317N/A314.9255.78%C*N/A792.5C--5D-27090.4h2.2C+3.9C++
GD-7F 3193152461.28C+0.8024.956%C+30.159%A+23.9CN/A9513.2h12.9C++51.7C++
MGR-M1 Bishop 3093051232.48C**0.4032.852%C+40.328%B**29.6CN/A9710.3h5.3B++16.1B+
Gauss Rifle S 3083001681.786B+0.3026.184%C+23.333%C*38C*1B+1207.9h9B++34.5B+
M12 Kobalt-H 306296932.889C*30.8026.234%B*22.297%B*123.3C+4.2C+3972.4h13.1B+50.1B++
E540 Halberd-H 4042881816B+13.9258.006%C**N/A52.4B21.1C+3025.5h5B+8.7B+
Enforcer ML85 462285358.143B+6.0650.31%B**1.053%D-27.4C**17C+26510.4h11.7C*23.2B++
AF-6 Shadow 284283863.291B*1.2132.616%C-32.862%B+48.8C+N/A1455.8h4.9B+14.9C*
NSX Masamune 3522822111.336B+0.7557.773%C+N/A39.7B+9.9C2457.1h6.5B++11.3B++
NS-15M AE 2832771631.699C0.3923.749%D28.52%C+29.2D-N/A929.5h13.4D56.6C-
MANA Anti-Personnel Turret 2652621092.404N/A0.3224.134%UN/A2620U30U5738400.1h18.9T*78.5T*
M20 Basilisk 363255515B++2.9248.095%B**5.098%C20.6C+8.7B27312.4h95.1C+197.7B+
Blitz GD-10 2572521491.691B+0.3926.714%B20.635%B+42C**N/A1396h12.3B+46.1B+
Skyguard 3642391219.917S17.8336.256%B**N/A36.2M+18.9A**3166.6h47.1A++129.8A+
Rocklet Rifle 3962281361.676A++0.4153.62%C*N/A28.9C+21.3C3257.9h41.5C77.5C+
Carnage AR 2282261551.458C++0.6324.582%C+25.221%B+28.6CN/A1127.9h13C++52.9C++
C75 Viper 284220297.586B+5.5043.329%B+1.364%C+29.7C+8.6C++2397.4h10.9C**25.1B+
Tank Mine 319218593.695B1.6143.909%B+N/A103.8C+48.1D10172.1h2.4D-5.4C**
Gauss Rifle Burst 206204832.458C*0.3728.007%C+33.824%B+37.1C--N/A1105.5h8.7B*31.1B+
Enforcer ML65-H 335197543.648C1.5659.153%C*N/A34C+23.8C3025.8h11.6B+19.7B++
NS-11CP 1961951041.875C+0.2124.305%D*28.205%B+32.5DN/A776h12.1C+49.8C
AF-19 Mercenary 1991942360.822C+1.2626.404%B+30.928%A+10.7DN/A8418.1h17.2D-65.2C+
MGR-L1 Promise AE 196194862.256C**0.1728.776%C**32.99%B+48.5CN/A1474h13.3C+46.4C*
Razor GD-23 1951901771.073C++1.0125.951%C++25.79%B*19.6CN/A729.7h13.8C53.1C++
M60-A Bulldog 209186345.471C3.3945.634%C+N/A12.6D-1.6D5114.8h8.6F18.8D-
M12 Kobalt 188184446C+43.9221.975%C+21.739%B++122.7C++2.7D3481.5h10.4B**47.4B*
G40-F Ranger 287184726.286A++24.2038.624%B+N/A48.4B*27.1B++3783.8h45.3B**117.4A
NCM1 Scattercannon 187183782.346C*0.2628.415%D*16.393%C++26.5C+N/A956.9h6.4B++22.4C+
M30 Mustang AH 1781671511.133B+9.0564.013%B**N/A49.1C+3.2D1553.4h7.1B11.1B+
NCM1 Scattercannon 166162712.282C+0.2024.605%F20.37%B**24.5D-N/A776.6h5.7C**23.1D
C85 Canister 1591511212.583C10.5044.889%B+13.907%C*55.9C--3D1982.7h7.2C*16.1B
AF-57 Piston 129127851.494C*0.5943.006%C++15.748%B47C++N/A2352.7h4.2C**9.9B
AF-4A Bandit 1271241161.069C1.0222.9%D27.419%B+17.5D-N/A807.1h12.1D52.7C--
Titan-150 HESH 145124524.8B++22.7250.649%C**N/A51.7B+8.8C++4362.4h2.8B+5.6B+
M12 Kobalt 122119619.833C*17.7522.081%B++23.529%B**51.7C-1.3D-1952.3h16.9B+76.5B+
Dual-75 Duster 125113522.6B+20.5250.661%AN/A102.7B10.9A++2771.1h5.1B+10B*
C150 Dalton 231111701.586D-0.5032.174%D1.802%A++14.1D*15.2D2477.9h4.9C15.3D-
Impetus 112110363.056B+0.9731.638%D29.091%C+50C++N/A1532.2h4.1B+12.9C++
MGR-C1 Charger 111109791.38B0.7025.239%C--26.606%C**21.8DN/A575h12.9C++51C+
NS-AM7 Archer 1431071730.618C*1.4754.851%C--23.365%B+5.5C-1.8C--6119.6h22.3C40.7C
M20 Basilisk 147107224.864B*2.7848.59%AN/A23.8C++8.9C++3974.5h84.2B173.4B*
M60-G Bulldog 112105521C18.9245.313%D2.857%A65.6C--4.4D*1721.6h4.7B++10.4B+
Hawk GD-68 146102931.097B**0.9963.992%C++3.922%B*20.8C*9C+3074.9h6.3B*9.8B*
NSX Yumi 103100651.538C+0.5526.703%C+20%D29.4C--N/A693.4h12.9C48.3C+
AP30 Shredder 186100147.143C+5.0644.406%A++2%C+23.8C-20.5C++2464.2h90.2C203.2B+
Warden 10098591.661B0.4227.087%C+28.571%B+29.7C*N/A1423.3h6.8B*24.9B+
NS-357 Underboss 8989920.967C+1.1235.199%C12.36%D*34.2C-N/A1472.6h4.7D13.2C
NC4 Mag-Shot 80791160.681C+1.4019.147%D*15.19%D23.2CN/A1143.4h7.8C*40.7C
Mag-Cutter 827416,0180.005C--2.087.482%F14.865%A+0.1CN/A0758.9h5.3F--71.3T*
Soldier Soaker 7373591.237C+0.8522.892%D*13.699%C+40.6CN/A1051.8h6.4C+27.9D--
AF-4A Bandit AE 7171213.381B*1.3022.434%D*36.62%A44.4CN/A1351.6h9.3B+41.3C+
Mauler S6 6663531.189C++0.9033.738%D-25.397%A*35C++1.7A*2341.8h4B++11.8C*
M60-G Bulldog 7060610B*7.9243.015%B*N/A37.5C++6.3C+1841.6h7.1C+16.6B+
M20 Mustang 9659421.405C0.6840.995%A++N/A8D5D1287.4h110.5C+269.6B+
Spear Anti-Vehicle Phalanx Turret 755869.667C**7.5851.895%B*6.897%A++64.4B**18.9C5470.9h5.4B++10.5B*
MANA Anti-Vehicle Turret 9357202.85U0.7759.214%D**N/A570F360F--1272850.1h9.2D-15.6D*
NSX Fujin 5656156N/A53.9230.901%D*55.357%D280D--N/A8860.2h3.6C11.5D--
NSX-P Tanto 5454501.08C+1.0023.941%C--29.63%B+24.5CN/A1152.2h11.4B+47.6B+
M40 Fury-F 8154501.08C1.0047.159%C+N/A11D5.5C924.9h14.3C30.3C
S12 Renegade 5453182.944C+0.8647.231%B+13.208%M+37.9C-N/A1141.4h2.7B++5.8B++
NSX-P Tengu 5552550.945C+1.1435.167%C23.077%C++37.1C+2.1A1021.4h13.4C+38.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit259278,07321.3h
Spawn Beacon191,8041.3h
Anti-Vehicle MANA Turret22750.4h
AE Nano-Armor Kit4470,9636h
AE Medical Applicator4222,1861.5h
Nanite Revive Grenade06670.2h
Medical Kit511,3851.2h
Medical Applicator11638,7293.8h
Restoration Kit142820.3h
Motion Spotter1690.1h
Deconstruction Tool03650.1h
Spitfire Auto-Turret3730.1h
Shield Recharging Field106410.3h
Recon Detection Device363,7345.8h
Ammunition Package292,3311.1h
Anti-Infantry MANA Turret157771.3h
Nano-Repair Grenade01200h
WLT-Howler Mining Laser15,6741.4h

Check the help document for the dictionary if you want to learn more about words used here.


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