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Overseer MrPuff[XOTC] MrPuff
NC BR 67

KDR: 1.99

Score: 5.1m

Last Seen: Aug 2nd, 2020 12:02 AM
- OFFLINE - 238.6 hour(s)

Battle Rank 67 - New Conglomerate on Emerald
Level Progress (to 68): 78%
Level 100 Progress: 27% 908h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M96 Mjolnir E540 Halberd GD-7F GR-22 Enforcer ML85 Titan-150 HEAT L100 Python HEAT C85 Canister
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $270,216 MLG Score: 216
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.461%12.784%223913402,1121.524910.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.127%-0.735D--1.251D**-0.169CHEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.1-0.123C+14.5-0.018C+68.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.733%3.852%385213476232652582.35094241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.995%0.551B+0.875B*0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.70.626B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.98%3.276%1355313461,5571888148.2381191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.211%0.994B*-0.301C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.857B*8.10.799B++9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.565%48.182%13551134811021600.509259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.814D--1.213D*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.053C+2.80.129C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m318.7%252 (15.1k)260 (15.6k)1.987946,9263,4842.9032767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134922015.757%7.104%11205:410

15% Combat Medic76% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:07 AMJul 12th, 2020 9:00 PMAug 3rd, 2020 9:18 PM (56d) (PST)Aug 1st, 2020 8:06 PM (58d) (PST)Aug 1st, 2020 8:02 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781475310.3500.1760.0251.4010.090216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6838,82531,8582111184515,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.8h/13.7d 3,189 492 2,155 27.7k 617 690 1,775 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:71
Deaths:76
KDR:0.934
Accuracy:11.344% F**
HSR:19.718% D--
NC6 Gauss SAW
F
Kills:58
Deaths:54
KDR:1.074
Accuracy:13.655% F-
HSR:15.517% F
Kills:129
Deaths (as Heavy Assault):130
Deaths (to Heavy Assaults):931
KDR:0.99231
Kill Difference:1
Playtime:10.304 hours
Usage:3%
Score:0.075m
Score/min:122
Accuracy (listed only):12.500%
HSR (listed only):17.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D**
Kills:655
Deaths:674
KDR:0.972
Accuracy:20.012% D**
HSR:13.435% D**
AF-19 Mercenary
F
Kills:216
Deaths:246
KDR:0.878
Accuracy:14.218% F-
HSR:12.963% F
AF-4A Bandit
D
Kills:170
Deaths:164
KDR:1.037
Accuracy:25.040% D
HSR:13.529% F
AC-X11
F-
Kills:140
Deaths:141
KDR:0.993
Accuracy:13.751% F**
HSR:12.143% F-
Kills:1,181
Deaths (as Engineer):1,225
Deaths (to Engineers):939
KDR:0.96408
Kill Difference:44
Playtime:251.399 hours
Usage:76%
Score:4.365m
Score/min:289
Accuracy (listed only):18.255%
HSR (listed only):13.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D**
Kills:655
Deaths:674
KDR:0.972
Accuracy:20.012% D**
HSR:13.435% D**
AF-19 Mercenary
F
Kills:216
Deaths:246
KDR:0.878
Accuracy:14.218% F-
HSR:12.963% F
AF-4A Bandit
D
Kills:170
Deaths:164
KDR:1.037
Accuracy:25.040% D
HSR:13.529% F
AC-X11
F-
Kills:140
Deaths:141
KDR:0.993
Accuracy:13.751% F**
HSR:12.143% F-
Kills:1,181
Deaths (as Light Assault):1,225
Deaths (to Light Assaults):554
KDR:0.96408
Kill Difference:44
Playtime:2.657 hours
Usage:1%
Score:0.016m
Score/min:100
Accuracy (listed only):18.255%
HSR (listed only):13.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D**
Kills:580
Deaths:542
KDR:1.070
Accuracy:17.806% F-
HSR:11.207% D**
NC1 Gauss Rifle
F
Kills:128
Deaths:100
KDR:1.280
Accuracy:13.364% F--
HSR:10.156% F
Kills:708
Deaths (as Combat Medic):642
Deaths (to Combat Medics):283
KDR:1.1028
Kill Difference:66
Playtime:50.285 hours
Usage:15%
Score:0.554m
Score/min:184
Accuracy (listed only):15.585%
HSR (listed only):10.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D**
Kills:110
Deaths:50
KDR:2.200
Accuracy:29.565% D**
HSR:48.182% T*
NC4 Mag-Shot
D--
Kills:94
Deaths:129
KDR:0.729
Accuracy:17.447% F
HSR:13.830% D--
Kills:204
Deaths (as Infiltrator):179
Deaths (to Infiltrators):472
KDR:1.13966
Kill Difference:25
Playtime:6.393 hours
Usage:2%
Score:0.032m
Score/min:85
Accuracy (listed only):23.506%
HSR (listed only):31.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:142
Deaths:103
KDR:1.379
Accuracy:35.934% D
HSR:11.268% D*
AF-23 Grinder
C**
Kills:91
Deaths:73
KDR:1.247
Accuracy:35.660% C
HSR:16.484% C**
Kills:233
Deaths (as MAX Suit):88
Deaths (to MAX Suits):191
KDR:2.64773
Kill Difference:145
Playtime:8.896 hours
Usage:3%
Score:0.098m
Score/min:184
Accuracy (listed only):35.797%
HSR (listed only):13.876%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:54
V. Kills:17 300%
Deaths:10
KDR:5.400
Accuracy:35.720% D*
KPH:16.900 D--
VKPH:5.300 D
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:1.700
Vehicle Kills:17
Kill Difference:44
Playtime:3.192 hours
Usage:1%
Score:0.015m
Score/min:79
Piloting Accuracy:N/A%
Gunner Accuracy:35.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:288
V. Kills:100 285%
Deaths:25
KDR:11.520
Accuracy:53.042% C+
KPH:32.100 C--
VKPH:11.200 C-
Kills:288 (288 + 0)
Deaths:25
KDR:11.520
VKDR:4
Vehicle Kills:100
Kill Difference:263
Playtime:8.960 hours
Usage:3%
Score:0.120m
Score/min:223
Driving Accuracy:53.042%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
B
Kills:1,075
V. Kills:501 214%
Deaths:
KDR:
Accuracy:32.983% D
KPH:41.600 B
VKPH:19.400 C
E540 Halberd
B+
Kills:766
V. Kills:310 246%
Deaths:10
KDR:76.600
Accuracy:45.408% C
KPH:42.900 B+
VKPH:17.300 C++
Enforcer ML85
B
Kills:508
V. Kills:336 151%
Deaths:40
KDR:12.700
Accuracy:46.544% B
KPH:25.100 C+
VKPH:16.600 C
Titan-150 HEAT
D--
Kills:335
V. Kills:139 239%
Deaths:58
KDR:5.776
Accuracy:41.741% D-
KPH:14.100 D--
VKPH:5.900 D--
C85 Canister
C+
Kills:283
V. Kills:20 N/A
Deaths:14
KDR:20.214
Accuracy:50.054% B++
KPH:65.300 C-
VKPH:4.600 C+
G40-F Ranger
B+
Kills:60
V. Kills:32 182%
Deaths:
KDR:
Accuracy:37.648% B+
KPH:14.100 F
VKPH:7.500 F
Kills:3,027 (335 + 2,692)
Deaths:122
KDR:24.811
VKDR:10.967
Vehicle Kills:1,338
Kill Difference:2,905
Playtime:96.240 hours
Usage:29%
Score:0.982m
Score/min:170
Driving Accuracy:41.741%
Gunner Accuracy:37.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir 1,5761,07511075U1,073.0132.983%DN/A41.5B19.3C21725.9h23A69.6B+
E540 Halberd 1,0767661076.6S74.6145.408%CN/A42.8B+17.3C++19717.9h4.2B**9.2B+
GD-7F 6736556740.972C1.0220.012%D**13.435%D**20DN/A6132.7h16.8F84F
GR-22 5915805421.07C0.9217.806%F-11.207%D**21.2D--N/A4827.3h15.3D**85.7F-
Enforcer ML85 8445084012.7B*10.7146.544%B1.181%D25.1C+16.6C19920.2h13C27.8C++
Titan-150 HEAT 474335585.776C3.7941.741%D-3.881%B*14.1D--5.9D--8423.7h4.3C*10.4C+
L100 Python HEAT 3882882511.52B9.5353.042%C+3.819%B**32C--11.1C--2239h5.1C+9.5C++
C85 Canister 3032831420.214C+18.2350.054%B++13.781%C++65.8C4.7C+1584.3h9.9C--19.8C+
AF-19 Mercenary 2172162460.878C1.1114.218%F-12.963%F11DN/A3919.6h14.8D103.7D*
MANA Anti-Personnel Turret 2031981091.817N/A0.1714.615%UN/A1980U50U3897900.1h19.6T*133.8T*
AF-4A Bandit 1741701641.037C--0.9525.04%D13.529%F16.2D--N/A3510.5h13.8F-55.1D*
NCM1 Scattercannon 1421421031.379D0.6135.934%D11.268%D*20.3DN/A547h8.1C22.7C--
AC-X11 1441401410.993C0.9913.751%F**12.143%F-15.6D-N/A369h11.6D**84.2T*
NC1 Gauss Rifle 1291281001.28C+0.7113.364%F--10.156%F21DN/A646.1h11.4C+85.5F-
NC14 Bolt Driver 110110502.2C+0.2129.565%D**48.182%T*22.4DN/A594.9h2.8D9.4D--
NC4 Mag-Shot 96941290.729C1.2617.447%F13.83%D--39.2C++N/A1022.4h7.2C*41.3D-
Tank Mine 13994175.529B**3.5424.721%D--N/A117.5C+56.3C8360.8h1.6B+6.7D-
AF-23 Grinder 9391731.247C--0.7435.66%C16.484%C**23.9D-N/A503.8h8.8D*24.6D--
GD-22S 7171760.934C-1.0511.344%F**19.718%D--22.2D--N/A763.2h13.5D**119.1T*
Bouncing Betty 707097.778A+5.7943.051%CN/A175B++N/A5460.4h1.8C++4.2C+
G40-F Ranger 9260160A+58.0137.648%B+N/A14.3F7.6F1274.2h130T-345.2F-
NC6 Gauss SAW 5858541.074C-0.9113.655%F-15.517%F18.1D-N/A1193.2h9.6C69.9D--
L105 Zephyr 7154105.4D3.4135.72%D*N/A16.9D--5.3D793.2h9.1F25.6F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit416247,65722.7h
Caltrop0500h
Medical Applicator18630,1556.9h
Deconstruction Tool0600h
Spitfire Auto-Turret21140.1h
Recon Detection Device21060.2h
Shield Recharging Field2690h
Ammunition Package101,4301.1h
Anti-Infantry MANA Turret257072h
Nano-Repair Grenade03150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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