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Lt. Commander Field Marshal MrSGTGatsby[CHI] MrSGTGatsby
TR BR 47

KDR: 2.51

Score: 53.4m

Last Seen: Sep 28th, 2019 9:05 PM
- OFFLINE - 48.5 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Cobalt
Level Progress (to 48): 2%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" NS-11P NS Decimator NS-11AB Cycler TRV T9 CARV-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,843,974 MLG Score: 1474
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.239%26.585%67141119181,1793.16833-0.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.886%0.783B++0.85B*-0.717D-HEAD ++ (~13.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.478B+9.80.315C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.682%1.244%306412284,423140112693.15703348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.628%-1.016D*-0.311C0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.80.168C++37.30.298C*97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.351%3.487%424122863118152310.347467272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.035%-0.648D0.615B+0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.648B+4.70.628B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.274%1.401%3801112213,998133411662.997343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.21%0.005C+-0.754D--0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.596B+17.60.562B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.824%67.336%380412283,7872251141.68236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.356%0.731B++0.02C+-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B2.20.314C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.261%16.809%380312291,636211240.774621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%0.302C*0.409B0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+2.90.396B3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m192.9%391 (23.5k)315 (18.9k)2.51435114,14445,3972.661547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232978421.925%22.587%49503:4439

21% Combat Medic7% Engineer47% Heavy Assault9% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2013 11:55 AMJul 31st, 2018 3:06 PMOct 19th, 2019 5:46 PM (90d) (PST)Sep 28th, 2019 5:55 PM (111d) (PST)Sep 28th, 2019 5:05 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591773820.6740.2680.1521.3790.0401474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,55110,62622,9254016983218,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2821.8h/117.6d 6,680 25,782 29,739 233.4k 4,102 10,233 6,829 94.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:21,720
Deaths:4,819
KDR:4.507
Accuracy:28.528% B**
HSR:32.588% B**
T9 CARV
A
Kills:9,653
Deaths:2,492
KDR:3.874
Accuracy:26.066% A
HSR:30.270% B**
T9A "Butcher"
B+
Kills:6,555
Deaths:1,493
KDR:4.390
Accuracy:27.316% B+
HSR:29.047% C++
T9 CARV-S
C+
Kills:1,971
Deaths:903
KDR:2.183
Accuracy:21.666% C+
HSR:21.360% C-
NS-15M1
C-
Kills:1,876
Deaths:1,647
KDR:1.139
Accuracy:15.768% D*
HSR:19.083% C-
NS-15MP
B++
Kills:1,538
Deaths:289
KDR:5.322
Accuracy:31.197% B++
HSR:30.494% C+
MG-H1 Watchman
A
Kills:1,420
Deaths:271
KDR:5.240
Accuracy:29.907% A
HSR:28.451% C**
NSX Naginata
A++
Kills:1,218
Deaths:267
KDR:4.562
Accuracy:29.197% A
HSR:41.954% A++
TMG-50
C
Kills:1,205
Deaths:795
KDR:1.516
Accuracy:19.868% C
HSR:15.187% D*
NS-15M AE
A
Kills:1,194
Deaths:238
KDR:5.017
Accuracy:32.423% A
HSR:28.811% C++
NS-15M2
B++
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:27.699% B++
HSR:25.172% C+
T16 Rhino
C
Kills:670
Deaths:728
KDR:0.920
Accuracy:12.849% F
HSR:20.299% C
T32 Bull
B+
Kills:669
Deaths:202
KDR:3.312
Accuracy:27.189% B+
HSR:16.891% D--
Kills:50,849
Deaths (as Heavy Assault):14,401
Deaths (to Heavy Assaults):13,244
KDR:3.53094
Kill Difference:36,448
Playtime:1,324.805 hours
Usage:47%
Score:26.927m
Score/min:339
Accuracy (listed only):25.359%
HSR (listed only):26.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:1,644
Deaths:522
KDR:3.149
Accuracy:26.174% B+
HSR:26.521% B++
NS-11C
C+
Kills:1,354
Deaths:879
KDR:1.540
Accuracy:21.726% C--
HSR:18.538% C+
LC3 Jaguar
B
Kills:1,273
Deaths:455
KDR:2.798
Accuracy:22.286% C
HSR:22.310% B
HC1 Cougar
B+
Kills:1,169
Deaths:456
KDR:2.564
Accuracy:26.591% B+
HSR:20.873% C
NS Baron G5AE
A+
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:61.014% A+
HSR:19.093% B++
NS-7 PDW
D-
Kills:1,168
Deaths:1,353
KDR:0.863
Accuracy:18.633% D*
HSR:13.099% D-
TRS-12 Uppercut
C+
Kills:1,167
Deaths:652
KDR:1.790
Accuracy:57.043% C+
HSR:15.853% C+
TRAC-5
B**
Kills:1,163
Deaths:355
KDR:3.276
Accuracy:27.396% B**
HSR:22.270% B+
SMG-46G Armistice
B+
Kills:1,163
Deaths:738
KDR:1.576
Accuracy:24.661% C-
HSR:21.324% B+
MG-S1 Jackal
B**
Kills:545
Deaths:111
KDR:4.910
Accuracy:30.205% B++
HSR:27.706% B**
NSX-P Tanto
B*
Kills:490
Deaths:83
KDR:5.904
Accuracy:30.384% B*
HSR:27.755% B
MKV Suppressed
B+
Kills:401
Deaths:142
KDR:2.824
Accuracy:27.277% C**
HSR:23.192% B+
SMG-46 Armistice
A
Kills:394
Deaths:94
KDR:4.191
Accuracy:29.306% B++
HSR:24.366% A
MG-C1 Kindred
B++
Kills:345
Deaths:97
KDR:3.557
Accuracy:27.725% C*
HSR:27.536% B++
NS Baron G5
B**
Kills:310
Deaths:78
KDR:3.974
Accuracy:55.234% B**
HSR:16.129% C**
TAS-16 Blackjack
B**
Kills:292
Deaths:260
KDR:1.123
Accuracy:35.708% F-
HSR:20.890% B**
TS4 Haymaker
B++
Kills:177
Deaths:291
KDR:0.608
Accuracy:32.113% D--
HSR:16.384% B++
NSX Tanto
B*
Kills:168
Deaths:40
KDR:4.200
Accuracy:31.156% B*
HSR:29.762% B++
Kills:14,391
Deaths (as Light Assault):6,844
Deaths (to Light Assaults):9,471
KDR:2.10272
Kill Difference:7,547
Playtime:408.330 hours
Usage:14%
Score:7.455m
Score/min:304
Accuracy (listed only):32.480%
HSR (listed only):21.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,644
Deaths:522
KDR:3.149
Accuracy:26.174% B+
HSR:26.521% B++
NS-11C
C+
Kills:1,354
Deaths:879
KDR:1.540
Accuracy:21.726% C--
HSR:18.538% C+
LC3 Jaguar
B
Kills:1,273
Deaths:455
KDR:2.798
Accuracy:22.286% C
HSR:22.310% B
HC1 Cougar
B+
Kills:1,169
Deaths:456
KDR:2.564
Accuracy:26.591% B+
HSR:20.873% C
NS Baron G5AE
A+
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:61.014% A+
HSR:19.093% B++
TRS-12 Uppercut
C+
Kills:1,167
Deaths:652
KDR:1.790
Accuracy:57.043% C+
HSR:15.853% C+
TRAC-5
B**
Kills:1,163
Deaths:355
KDR:3.276
Accuracy:27.396% B**
HSR:22.270% B+
NSX-P Tanto
B*
Kills:490
Deaths:83
KDR:5.904
Accuracy:30.384% B*
HSR:27.755% B
MG-C1 Kindred
B++
Kills:345
Deaths:97
KDR:3.557
Accuracy:27.725% C*
HSR:27.536% B++
NS Baron G5
B**
Kills:310
Deaths:78
KDR:3.974
Accuracy:55.234% B**
HSR:16.129% C**
TAS-16 Blackjack
B**
Kills:292
Deaths:260
KDR:1.123
Accuracy:35.708% F-
HSR:20.890% B**
TS4 Haymaker
B++
Kills:177
Deaths:291
KDR:0.608
Accuracy:32.113% D--
HSR:16.384% B++
NSX Tanto
B*
Kills:168
Deaths:40
KDR:4.200
Accuracy:31.156% B*
HSR:29.762% B++
Kills:10,720
Deaths (as Engineer):4,406
Deaths (to Engineers):8,047
KDR:2.43305
Kill Difference:6,314
Playtime:209.636 hours
Usage:7%
Score:4.326m
Score/min:344
Accuracy (listed only):34.965%
HSR (listed only):21.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,930
Deaths:478
KDR:4.038
Accuracy:41.968% B+
HSR:63.212% D
NS-44B Commissioner
C+
Kills:1,229
Deaths:622
KDR:1.976
Accuracy:38.312% C+
HSR:25.549% C+
NS-44 Commissioner
D
Kills:1,221
Deaths:1,789
KDR:0.683
Accuracy:24.587% D**
HSR:17.117% D
NS-7 PDW
D-
Kills:1,168
Deaths:1,353
KDR:0.863
Accuracy:18.633% D*
HSR:13.099% D-
M77-B
C+
Kills:1,164
Deaths:642
KDR:1.813
Accuracy:36.367% C+
HSR:70.361% D
SMG-46G Armistice
B+
Kills:1,163
Deaths:738
KDR:1.576
Accuracy:24.661% C-
HSR:21.324% B+
NS-357 Underboss
C+
Kills:960
Deaths:569
KDR:1.687
Accuracy:36.622% C+
HSR:21.563% C+
MG-S1 Jackal
B**
Kills:545
Deaths:111
KDR:4.910
Accuracy:30.205% B++
HSR:27.706% B**
RAMS .50M
B+
Kills:539
Deaths:81
KDR:6.654
Accuracy:41.856% B+
HSR:71.614% D-
MKV Suppressed
B+
Kills:401
Deaths:142
KDR:2.824
Accuracy:27.277% C**
HSR:23.192% B+
SMG-46 Armistice
A
Kills:394
Deaths:94
KDR:4.191
Accuracy:29.306% B++
HSR:24.366% A
T4 AMP
B
Kills:307
Deaths:161
KDR:1.907
Accuracy:27.822% C++
HSR:21.498% B
NSX Tomoe
B**
Kills:209
Deaths:64
KDR:3.266
Accuracy:33.493% B**
HSR:33.493% C
NS-44L Blackhand
C
Kills:178
Deaths:95
KDR:1.874
Accuracy:39.387% C
HSR:30.337% D-
SR-7
C**
Kills:154
Deaths:35
KDR:4.400
Accuracy:41.501% C++
HSR:81.169% C**
NS-30 Vandal
D
Kills:151
Deaths:73
KDR:2.068
Accuracy:24.637% D**
HSR:20.530% D
Kills:11,713
Deaths (as Infiltrator):7,047
Deaths (to Infiltrators):6,411
KDR:1.66213
Kill Difference:4,666
Playtime:248.007 hours
Usage:9%
Score:2.694m
Score/min:181
Accuracy (listed only):32.290%
HSR (listed only):35.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B++
Kills:4,480
Deaths:1,826
KDR:2.453
Accuracy:26.347% B++
HSR:22.612% B+
NS-11AB
B++
Kills:2,356
Deaths:826
KDR:2.852
Accuracy:30.322% B++
HSR:24.958% C++
Cycler TRV
C+
Kills:2,229
Deaths:1,102
KDR:2.023
Accuracy:23.040% C+
HSR:20.547% C+
TAR
D
Kills:1,750
Deaths:1,123
KDR:1.558
Accuracy:20.384% D
HSR:15.886% D-
TORQ-9
D--
Kills:1,331
Deaths:815
KDR:1.633
Accuracy:20.182% D--
HSR:15.853% D*
NS-11A
D--
Kills:1,211
Deaths:1,316
KDR:0.920
Accuracy:15.606% F-
HSR:14.368% D--
NS Baron G5AE
A+
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:61.014% A+
HSR:19.093% B++
NS-7 PDW
D-
Kills:1,168
Deaths:1,353
KDR:0.863
Accuracy:18.633% D*
HSR:13.099% D-
TRS-12 Uppercut
C+
Kills:1,167
Deaths:652
KDR:1.790
Accuracy:57.043% C+
HSR:15.853% C+
T1 Cycler
B*
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:26.130% B*
HSR:17.784% D
SMG-46G Armistice
B+
Kills:1,163
Deaths:738
KDR:1.576
Accuracy:24.661% C-
HSR:21.324% B+
T1S Cycler
A+
Kills:745
Deaths:268
KDR:2.780
Accuracy:30.528% A
HSR:31.141% A+
MG-S1 Jackal
B**
Kills:545
Deaths:111
KDR:4.910
Accuracy:30.205% B++
HSR:27.706% B**
MKV Suppressed
B+
Kills:401
Deaths:142
KDR:2.824
Accuracy:27.277% C**
HSR:23.192% B+
SMG-46 Armistice
A
Kills:394
Deaths:94
KDR:4.191
Accuracy:29.306% B++
HSR:24.366% A
TAR-AE
B*
Kills:352
Deaths:96
KDR:3.667
Accuracy:31.640% B*
HSR:32.955% B++
NS Baron G5
B**
Kills:310
Deaths:78
KDR:3.974
Accuracy:55.234% B**
HSR:16.129% C**
TAS-16 Blackjack
B**
Kills:292
Deaths:260
KDR:1.123
Accuracy:35.708% F-
HSR:20.890% B**
T1A Unity
C++
Kills:270
Deaths:135
KDR:2
Accuracy:25.948% C++
HSR:18.148% D-
TS4 Haymaker
B++
Kills:177
Deaths:291
KDR:0.608
Accuracy:32.113% D--
HSR:16.384% B++
Kills:22,673
Deaths (as Combat Medic):11,976
Deaths (to Combat Medics):5,284
KDR:1.8932
Kill Difference:10,697
Playtime:601.276 hours
Usage:21%
Score:11.789m
Score/min:327
Accuracy (listed only):31.066%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:302
Deaths:181
KDR:1.669
Accuracy:15.811% C**
HSR:23.510% B**
M2 Mutilator
B+
Kills:247
Deaths:120
KDR:2.058
Accuracy:16.581% B+
HSR:16.194% D
Kills:549
Deaths (as MAX Suit):150.500
Deaths (to MAX Suits):2,363
KDR:3.64784
Kill Difference:398.500
Playtime:16.374 hours
Usage:1%
Score:0.205m
Score/min:209
Accuracy (listed only):16.196%
HSR (listed only):19.852%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:1,749
V. Kills:138 N/A
Deaths:106
KDR:16.500
Accuracy:51.547% B+
KPH:128.600 B++
VKPH:10.100 C-
M14 Banshee
B+
Kills:1,663
V. Kills:78 N/A
Deaths:227
KDR:7.326
Accuracy:30.035% C++
KPH:63.100 B+
VKPH:3 C+
M18 Needler
C++
Kills:924
V. Kills:921 100%
Deaths:657
KDR:1.406
Accuracy:25.790% D--
KPH:10.100 C
VKPH:10.100 C++
Hornet Missiles
M+
Kills:365
V. Kills:82 440%
Deaths:13
KDR:28.077
Accuracy:65.428% B+
KPH:228.800 M+
VKPH:51.400 B+
M18 Rotary
D-
Kills:87
V. Kills:92 94%
Deaths:173
KDR:0.503
Accuracy:21.850% F
KPH:3.700 D-
VKPH:3.900 D-
Kills:4,788 (2,674 + 0)
Deaths:1,176
KDR:4.071
VKDR:1.115
Vehicle Kills:1,311
Kill Difference:3,612
Playtime:156.615 hours
Usage:6%
Score:1.873m
Score/min:199
Piloting Accuracy:21.850%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:290
V. Kills:306 94%
Deaths:74
KDR:3.919
Accuracy:32.053% D
KPH:21.400 D
VKPH:22.600 C+
AP30 Shredder
C--
Kills:86
V. Kills:34 246%
Deaths:22
KDR:3.909
Accuracy:21.046% D**
KPH:21.200 C--
VKPH:8.400 D*
Kills:376 (0 + 376)
Deaths:96
KDR:3.917
VKDR:3.542
Vehicle Kills:340
Kill Difference:280
Playtime:17.619 hours
Usage:1%
Score:0.369m
Score/min:349
Piloting Accuracy:N/A%
Gunner Accuracy:21.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:101
V. Kills:14 N/A
Deaths:9
KDR:11.222
Accuracy:47.495% C+
KPH:45.700 C
VKPH:6.300 C-
Kills:101 (101 + 0)
Deaths:9
KDR:11.222
VKDR:1.556
Vehicle Kills:14
Kill Difference:92
Playtime:2.209 hours
Usage:0%
Score:0.028m
Score/min:214
Driving Accuracy:47.495%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:215
V. Kills:38 N/A
Deaths:51
KDR:4.216
Accuracy:25.690% F-
KPH:17.900 D
VKPH:3.200 F
P2-120 AP
C+
Kills:186
V. Kills:128 144%
Deaths:31
KDR:6
Accuracy:38.900% D
KPH:23.800 D
VKPH:16.300 C+
E540 Halberd
C+
Kills:184
V. Kills:100 182%
Deaths:23
KDR:8
Accuracy:37.740% C-
KPH:22 C-
VKPH:12 C+
P2-120 HESH
B+
Kills:129
V. Kills:8 N/A
Deaths:14
KDR:9.214
Accuracy:46.518% B+
KPH:48.300 C+
VKPH:3 D*
G30 Vulcan
C+
Kills:66
V. Kills:55 118%
Deaths:15
KDR:4.400
Accuracy:32.755% B
KPH:16.600 C--
VKPH:13.800 C+
Kills:780 (530 + 250)
Deaths:134
KDR:5.821
VKDR:2.455
Vehicle Kills:329
Kill Difference:646
Playtime:34.855 hours
Usage:1%
Score:0.567m
Score/min:271
Driving Accuracy:46.518%
Gunner Accuracy:32.755%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:532
V. Kills:24 N/A
Deaths:35
KDR:15.200
Accuracy:36.133% C+
KPH:97.600 C+
VKPH:4.400 D
G20 Vulcan-H
D
Kills:132
V. Kills:82 159%
Deaths:26
KDR:5.077
Accuracy:45.063% C
KPH:30.600 D
VKPH:19 D
Kills:664 (0 + 664)
Deaths:61
KDR:10.885
VKDR:1.738
Vehicle Kills:106
Kill Difference:603
Playtime:9.764 hours
Usage:0%
Score:0.173m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:45.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,264
V. Kills:233 N/A
Deaths:71
KDR:17.803
Accuracy:41.601% B++
KPH:61 B++
VKPH:11.200 B+
M40 Fury
B*
Kills:1,009
V. Kills:168 N/A
Deaths:54
KDR:18.685
Accuracy:41.462% B++
KPH:74.100 B*
VKPH:12.300 C*
M20 Basilisk
C
Kills:115
V. Kills:35 319%
Deaths:39
KDR:2.949
Accuracy:36.318% C
KPH:15.500 C-
VKPH:4.700 D-
M20 Basilisk
C
Kills:93
V. Kills:33 274%
Deaths:24
KDR:3.875
Accuracy:32.758% D
KPH:18.700 C
VKPH:6.600 D
Kills:2,481 (0 + 2,481)
Deaths:188
KDR:13.197
VKDR:2.495
Vehicle Kills:469
Kill Difference:2,293
Playtime:46.722 hours
Usage:2%
Score:1.248m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:32.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:227
V. Kills:8 N/A
Deaths:70
KDR:3.243
Accuracy:38.355% C
KPH:49.600 C++
VKPH:1.700 C+
M40 Fury-F
C+
Kills:102
V. Kills:17 N/A
Deaths:84
KDR:1.214
Accuracy:43.786% D
KPH:22 C+
VKPH:3.700 D
Kills:329 (329 + 0)
Deaths:154
KDR:2.136
VKDR:0.162
Vehicle Kills:25
Kill Difference:175
Playtime:9.221 hours
Usage:0%
Score:0.069m
Score/min:124
Driving Accuracy:43.786%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 21,82121,7204,8194.507B**1.9928.528%B**32.588%B**71.6AN/A188303.4h9.2B**32.2B*
T9 CARV 9,7059,6532,4923.874A++1.3626.066%A30.27%B**65.5A++N/A180147.3h9.5A36.6B*
T9A "Butcher" 6,5786,5551,4934.39A+1.8827.316%B+29.047%C++75.7B+N/A22586.6h9.5B**34.6B++
NS-11P 4,5114,4801,8262.453B**0.0626.347%B++22.612%B+42.1B++N/A164106.4h10.7B**40.7B*
NS Decimator 3,6512,3941,3031.837B*0.6851.912%D*3.216%B*31.4C16.5C+28276.3h4.1B+8C+
NS-11AB 2,3782,3568262.852A+0.3430.322%B++24.958%C++53.5C*N/A14744h10B**33.1B*
Cycler TRV 2,2362,2291,1022.023B*0.4923.04%C+20.547%C+36C++N/A12361.9h10.5B**45.6B+
T9 CARV-S 1,9831,9719032.183B+0.3321.666%C+21.36%C-46.3C*N/A22542.6h10.5B++48.6B+
TSAR-42 1,9341,9304784.038C++1.5241.968%B+63.212%D58.3B*N/A16033.1h2.1B+5B+
NS-15M1 1,8821,8761,6471.139C1.3815.768%D*19.083%C-21DN/A6489.3h11.5B+72.8C
TAR 1,7581,7501,1231.558C++0.9620.384%D15.886%D-26.4CN/A9366.2h11.2B*55.1C*
Hellfire Rocket Pods 1,8871,74910616.5A13.9951.547%B+N/A128.6B++10.1C-51113.6h12B+23.2B++
M14 Banshee 1,7411,6632277.326C++4.8130.035%C++1.143%C++63B+3C+22326.4h13B++43.2B++
LC2 Lynx 1,6561,6445223.149A++0.6326.174%B+26.521%B++57.5AN/A17328.6h11.3B*43.3B++
NS-15MP 1,5471,5382895.322A2.8131.197%B++30.494%C+84B+N/A20318.3h9.8B+31.4B+
T7 Mini-Chaingun 1,4401,4387471.925B**0.5917.216%C+10.779%D36.7C++N/A20639.2h11.2B*65.2B+
MG-H1 Watchman 1,4401,4202715.24A*2.7329.907%A28.451%C**71B**1C**24620h11.4B*38.1B++
NS-11C 1,3591,3548791.54B++0.9721.726%C--18.538%C+27.9C+N/A12148.5h11.9B++54.9B
TORQ-9 1,3381,3318151.633C**0.8820.182%D--15.853%D*28.6CN/A13746.5h12.7B++63C++
LC3 Jaguar 1,2871,2734552.798B**0.2822.286%C22.31%B43.2B+N/A19229.5h10.7B+48.2B+
M40 Fury 1,4971,2647117.803A15.2941.601%B++N/A61.1B++11.3B+45420.7h11.1B+26.7B++
C-4 1,8501,2448951.39C+1.1220.76%D-N/A29D*14.1D--34742.9h1.4C*6.7C+
NS-44B Commissioner 1,2331,2296221.976B*0.5438.312%C+25.549%C+74.5B+N/A19316.5h3.1B+8B+
NS-44 Commissioner 1,2371,2211,7890.683C1.8324.587%D**17.117%D22.4C-N/A8954.6h3.5B+14.3C
NSX Naginata 1,2281,2182674.562M++2.0529.197%A41.954%A++76.1B**N/A28316h8.8B*30.3B*
NS-11A 1,2131,2111,3160.92C1.5915.606%F-14.368%D--14D-N/A5286.5h12.8B+81.8D
TMG-50 1,2131,2057951.516C**1.0019.868%C15.187%D*29.3CN/A12441.1h9.2B*46.2B+
NS-15M AE 1,1981,1942385.017A+2.5032.423%A28.811%C++81.8B*N/A18914.6h9.4B*29.1B++
HC1 Cougar 1,1791,1694562.564A++0.0526.591%B+20.873%C45.3B++N/A14425.8h9.6B*36.1B++
NS Baron G5AE 1,1771,1682384.908M**2.3961.014%A+19.093%B++109.2A*N/A23810.7h4.1B6.7C++
NS-7 PDW 1,1731,1681,3530.863C+1.6518.633%D*13.099%D-17.1C--N/A5568.5h12.3B+65.9C++
TRS-12 Uppercut 1,1711,1676521.79B+0.7257.043%C+15.853%C+45.1C++N/A14525.9h2.6C++4.5C*
T1 Cycler 1,1701,1645122.273B**0.2426.13%B*17.784%D43.1B**N/A23527h10.5A40.3B**
M77-B 1,1691,1646421.813C+0.7036.367%C+70.361%D28.1C++N/A10141.4h2.5C++6.7C*
TRAC-5 1,1751,1633553.276M**0.7627.396%B**22.27%B+52.9A*N/A27422h11B*40.2B*
Chainblade 1,2731,16325,6340.045B*2.4716.792%D--4.471%C0.9B+N/A31320.9h2.7C++16.1C
SMG-46G Armistice 1,1741,1637381.576B0.9424.661%C-21.324%B+35.1CN/A13933.1h13C*52.7C++
NS-15M2 1,1661,1602574.514A2.0027.699%B++25.172%C+81.7B**N/A37414.2h9.7B*34.9B++
M40 Fury 1,1771,0095418.685A+16.1741.462%B++1.09%D74.2B*12.4C*64513.6h10.5B++25.4B*
NS-357 Underboss 9639605691.687B++0.8336.622%C+21.563%C+68.6B*N/A20414h3.8B+10.2B+
M18 Needler 1,8459246571.406C+1.1125.79%D--2.165%C++10.1C10.1C++16291.3h119.3B+462.5C*
ML-7 1,2919227111.297B**1.2256.113%C+3.362%C**28.4B+11.4C+26232.5h4.9B**8.7B*
T1S Cycler 7517452682.78A++0.2730.528%A31.141%A+59.1A+N/A16512.6h10.5B*34.3B*
Frag Grenade 7147131713N/A710.4947.715%BN/A509.3C*N/A19221.4h3.2B++6.7B+
T16 Rhino 6746707280.92C1.5912.849%F20.299%C18.8DN/A7435.7h11.7B+90.7C
T32 Bull 6726692023.312A+0.8027.189%B+16.891%D--68.3B**N/A3019.8h10B*36.9B++
ASP-30 Grounder 7695652042.77M++0.2664.164%C**6.018%A++34.2A*12.4C**27616.5h4.8A+7.5A+
MG-S1 Jackal 5485451114.91M++2.4030.205%B++27.706%B**79A++N/A1906.9h9.4B31.2B++
RAMS .50M 544539816.654B**4.1441.856%B+71.614%D-64.2A*N/A2128.4h2B+4.8B+
P525 Marauder-H 5565323515.2C++12.6936.133%C+N/A96.7C+4.4D2575.5h6.3B+17.3B+
Sticky Grenade 5255251525N/A522.4961.2%B**N/A1750A++N/A53140.3h1.2B**2B*
NSX-P Tanto 494490835.904S3.3930.384%B*27.755%B80.3A*N/A1816.1h10.2B*33.6B*
NS-TMC-01 "His Regards" 4604155,4800.076A++2.4426.152%C++N/A1.3C++N/A4328.7h2B+7.8B+
The Slasher 4464056,0610.067B+2.4525.83%D1.235%D*1.2CN/A4346h2.3C+8.8C+
MKV Suppressed 4054011422.824A**0.3127.277%C**23.192%B+54.2B**N/A1967.4h12.5B+45.9B+
SMG-46 Armistice 397394944.191M+1.6829.306%B++24.366%A73A++N/A3855.4h11.6B*39.6B++
Hornet Missiles 4473651328.077M+25.5665.428%B+2.192%B*228.1M+51.3B+11611.6h6.4B*9.8B**
TAR-AE 360352963.667B**1.1531.64%B*32.955%B++69B+1.6B**2005.1h10.2B++32.3B++
MG-C1 Kindred 351345973.557A+1.0427.725%C*27.536%B++65.1B++1.1C*1395.3h9.6B++34.7B+
NS Baron G5 310310783.974S1.4655.234%B**16.129%C**86.1A*N/A3473.6h4.6C++8.4C+
T4 AMP 3143071611.907B**0.6127.822%C++21.498%B55.8B**1.3A++1865.5h12.2B++44B+
M1 Heavy Cycler 3043021811.669B0.8515.811%C**23.51%B**20.4C+N/A9014.8h18C**114.1B+
TAS-16 Blackjack 2922922601.123C+1.3935.708%F-20.89%B**24.1DN/A8612.1h2.8C7.8D--
C150 Dalton 596290743.919C-1.4032.053%DN/A21.3D22.5C+37013.6h4.3C++13.4C
T1A Unity 2722701352C**0.5125.948%C++18.148%D-45.8C++N/A2195.9h11B++42.3B+
Anti-Vehicle Grenade 2892531253N/A250.4952.705%C*N/A421.7C*60C--30400.6h4.4B++8.3B++
M9 SKEP Launcher 3472532630.962B*1.5562.553%D1.976%C21.1C**7.8C--14412h5.2A8.4B**
M2 Mutilator 2542471202.058C**0.4616.581%B+16.194%D24.9C+N/A929.9h16.9C**101.7B+
M60-A Bulldog 2542272110.81B8.3038.321%C++N/A36.6C+4.4D2206.2h5.2B+13.5B+
Tank Mine 379227802.838C++0.3261.53%A*N/A90.8C60.8C+13822.5h2.5D--4A
S12 Renegade 235227703.243C**0.7338.355%C3.524%C49.3C+1.7C+1594.6h2.9B+7.6C**
P2-120 HEAT 253215514.216C+1.7025.69%F-4.651%B**17.9D3.2F15112h4.7A18.2C*
NSX Tomoe 209209643.266A0.7533.493%B**33.493%C80.4A++N/A2142.6h12.4B+37.1B++
Claymore 197196326.125C+3.6146.382%A+N/A130.7C+N/A5201.5h1.3D2.8B*
P2-120 AP 314186316C+3.4938.9%D4.839%B**23.8D16.4C+5327.8h6.3B16.2C++
NSX Masamune 280186623M++0.4950.1%D-1.613%C38.8B+19.6B+2664.8h8.1B+16.1B+
E540 Halberd 284184238C++5.4937.74%C-3.261%C+22.2C12C+2438.3h5.4B+14.4C*
NS-44L Blackhand 180178951.874B++0.6439.387%C30.337%D-65.9A*N/A2452.7h3.8B+9.5B
TS4 Haymaker 1771772910.608C--1.9132.113%D--16.384%B++17.4DN/A6310.2h5.5D17.3D-
Icikill 1801682,8710.059C*2.4614.144%D**2.381%D-1C+N/A2176.6h2.2C+15.6D
NSX Tanto 168168404.2M++1.6931.156%B*29.762%B++62.2B**N/A1892.7h10.8B+34.5B++
SR-7 154154354.4C**1.8941.501%C++81.169%C**61.6B**N/A1872.5h1.9B+4.6B+
NS-30 Vandal 151151732.068C++0.4524.637%D**20.53%D38.7C+N/A2063.9h5.1B+20.5C+
G20 Vulcan-H 214132265.077C*2.5645.063%CN/A30.7D19.1D3444.3h88.2B+195.7B+
P2-120 HESH 137129149.214C6.7046.518%B+N/A47.8C+3D*2472.7h3.9B++8.3B*
Auraxium Chainblade 1261201,2430.097A2.4226.698%C3.333%D1.5BN/A579.5h1.9B+7.1C*
Spear Anti-Vehicle Phalanx Turret 175119167.438C++4.9242.301%C+3.361%C45.8B+21.5C+5332.6h6.3B+14.9B+
M60-A Bulldog 1301181110.727C+8.2138.984%D-N/A21.9D2.2D1215.4h4.8B++12.3C**
Hexedge 1311151,1730.098A++2.4236.045%B+N/A1.7C*N/A467h2B+5.5B+
M20 Basilisk 150115392.949C+0.4336.318%C4.348%D15.5C-4.7D-2037.4h86.4B237.8C**
M40 Fury-F 119102841.214C+1.3043.786%DN/A22.2C+3.7D904.6h8.8B+20.2B+
L100 Python HESH 115101911.222C+8.7147.495%C+1.98%B+45.9C6.4C-2142.2h2.5B*5.3B++
M60-A Bulldog 10498616.333C+13.8236.424%D--4.082%A21.8C--1.3D-1274.5h4.4B**12.2B
M20 Basilisk 12693243.875C**1.3632.758%D3.226%D--18.6C6.6D2175h64.7B*197.5B+
M18 Rotary 179871730.503C--2.0121.85%F2.299%C++3.7D-3.9D-7123.8h141.6C+648C--
AP30 Shredder 12086223.909C1.3921.046%D**5.814%M**21C--8.3D*2814.1h65.3B++310.3C+
Heartstring 8177671.149C++1.3722.298%D*29.87%C++12.6DN/A486.1h5.9C+26.6D-
G30 Vulcan 12166154.4C++1.8932.755%B10.606%M**16.5C--13.8C+1954h88.4B269.9B+
Ripper 61565040.111C**2.405.285%F-23.214%B*1.7CN/A1532.6h2.2D*42.2F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon622,5726h
Anti-Vehicle MANA Turret113200.6h
Nano-Armor Kit263387,84029.5h
Nanite Revive Grenade05910.2h
Medical Applicator716468,72237h
Motion Spotter121,9211h
Recon Detection Device181,9063.4h
M12 Kobalt01420h
Ammunition Package161,1951.1h
Medical Kit3,39220,089177.7h
Anti-Infantry MANA Turret42050.6h
M12 Kobalt-F0650h

Check the help document for the dictionary if you want to learn more about words used here.


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