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Lt. General Veteran MrSalty2U[ST1F] MrSalty2U
TR BR 93

KDR: 4.81

Score: 7.4m

Last Seen: Nov 22nd, 2018 1:45 PM
- OFFLINE - 490 hour(s)

Battle Rank 93 - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 32
Level Progress (to 94): 74%
Level 100 Progress: 39% 892h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NS-15M1 M12 Kobalt RAMS .50M MRC3 Mercy MRC3 Mercy L100 Python AP NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $895,716 MLG Score: 716
Fun Score: N/A
Cheeseburgers Flipped: 345TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.268%28.83%6421110112,6501.799053.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.428%0.242C++1.275A-4.839T*HEAD ++ (~17.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.213C++13.10.08C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.899%0.269%5461310195,201112106746.0266487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.049%-0.679D-1.521F2.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.455B+7.10.431B13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.429%85.528%02102069120893.32211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.274%1.408A1.209B**-0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.30.262C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.86%19.828%0210202329902.34343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.748%0.457B+1.072B**0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+30.384C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 32
7.4m467.3%214 (12.8k)207 (12.4k)4.8146213,8952,8865.717693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022112919.342%15.257%29512:211

28% Engineer14% Heavy Assault44% Infiltrator7% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMDec 11th, 2018 12:31 AM (2d) (PST)Nov 22nd, 2018 9:49 AM (20d) (PST)Nov 22nd, 2018 9:45 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546794670.3880.0810.0592.0770.056716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7514,72228,0292354125312,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
596.8h/24.9d 2,606 2,120 4,030 74.4k 451 1,951 2,020 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,011
Deaths:508
KDR:1.990
Accuracy:19.546% C--
HSR:24.728% B
T7 Mini-Chaingun AE
C++
Kills:102
Deaths:78
KDR:1.308
Accuracy:10.795% F
HSR:14.706% C++
MG-H1 Watchman
B+
Kills:64
Deaths:34
KDR:1.882
Accuracy:17.034% D--
HSR:29.688% B+
Kills:1,177
Deaths (as Heavy Assault):620
Deaths (to Heavy Assaults):668
KDR:1.89839
Kill Difference:557
Playtime:80.909 hours
Usage:14%
Score:0.989m
Score/min:204
Accuracy (listed only):15.792%
HSR (listed only):23.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:295
Deaths:279
KDR:1.057
Accuracy:22.741% C
HSR:17.627% C
TAS-16 Blackjack
B+
Kills:180
Deaths:125
KDR:1.440
Accuracy:55.752% C
HSR:17.778% B+
NS-11CP
B
Kills:110
Deaths:69
KDR:1.594
Accuracy:21.654% D**
HSR:25.455% B
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
AS16 NightHawk
M++
Kills:52
Deaths:40
KDR:1.300
Accuracy:36.667% C
HSR:26.923% M++
Kills:734
Deaths (as Light Assault):584
Deaths (to Light Assaults):526
KDR:1.25685
Kill Difference:150
Playtime:39.118 hours
Usage:7%
Score:0.461m
Score/min:197
Accuracy (listed only):31.204%
HSR (listed only):22.299%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:295
Deaths:279
KDR:1.057
Accuracy:22.741% C
HSR:17.627% C
AMR-66
C+
Kills:283
Deaths:172
KDR:1.645
Accuracy:26.219% C+
HSR:22.615% C
TAS-16 Blackjack
B+
Kills:180
Deaths:125
KDR:1.440
Accuracy:55.752% C
HSR:17.778% B+
NS-11CP
B
Kills:110
Deaths:69
KDR:1.594
Accuracy:21.654% D**
HSR:25.455% B
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
AS16 NightHawk
M++
Kills:52
Deaths:40
KDR:1.300
Accuracy:36.667% C
HSR:26.923% M++
Kills:1,017
Deaths (as Engineer):756
Deaths (to Engineers):460
KDR:1.34524
Kill Difference:261
Playtime:164.502 hours
Usage:28%
Score:2.437m
Score/min:247
Accuracy (listed only):30.373%
HSR (listed only):22.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:603
Deaths:74
KDR:8.149
Accuracy:45.607% B**
HSR:89.221% A
NS-44L Blackhand
M+
Kills:255
Deaths:49
KDR:5.204
Accuracy:60.717% A*
HSR:80.784% M+
NS-61 Emissary
A*
Kills:219
Deaths:127
KDR:1.724
Accuracy:26.377% C
HSR:29.224% A*
NS-30 Vandal
D
Kills:167
Deaths:102
KDR:1.637
Accuracy:26.987% D--
HSR:20.359% D
99SV
M
Kills:88
Deaths:33
KDR:2.667
Accuracy:42.003% A++
HSR:60.227% M
NS-AM7 Archer
B**
Kills:73
Deaths:41
KDR:1.780
Accuracy:65.660% B**
HSR:15.069% C
Kills:1,405
Deaths (as Infiltrator):426
Deaths (to Infiltrators):542
KDR:3.29812
Kill Difference:979
Playtime:259.999 hours
Usage:44%
Score:2.761m
Score/min:177
Accuracy (listed only):44.559%
HSR (listed only):49.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:180
Deaths:125
KDR:1.440
Accuracy:55.752% C
HSR:17.778% B+
NS-11A "Heatwave"
D--
Kills:76
Deaths:62
KDR:1.226
Accuracy:21.417% D--
HSR:17.105% D--
AS16 NightHawk
M++
Kills:52
Deaths:40
KDR:1.300
Accuracy:36.667% C
HSR:26.923% M++
Kills:308
Deaths (as Combat Medic):227
Deaths (to Combat Medics):233
KDR:1.35683
Kill Difference:81
Playtime:8.239 hours
Usage:1%
Score:0.125m
Score/min:254
Accuracy (listed only):37.945%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:474
Deaths:87
KDR:5.448
Accuracy:15.464% C+
HSR:23.840% B++
MRC3 Mercy
B**
Kills:449
Deaths:87
KDR:5.161
Accuracy:15.399% C
HSR:25.390% B**
M3 Pounder HEG
C
Kills:119
Deaths:20
KDR:5.950
Accuracy:34.937% C
HSR:1.681% D--
M3 Pounder HEG
C
Kills:85
Deaths:20
KDR:4.250
Accuracy:37.463% C
HSR:2.353% D
M2 Mutilator
B**
Kills:70
Deaths:11
KDR:6.364
Accuracy:17.545% B++
HSR:22.857% B**
M2 Mutilator
A*
Kills:64
Deaths:11
KDR:5.818
Accuracy:17.567% B++
HSR:28.125% A*
Kills:1,261
Deaths (as MAX Suit):118
Deaths (to MAX Suits):60
KDR:10.68644
Kill Difference:1,143
Playtime:43.188 hours
Usage:7%
Score:0.641m
Score/min:247
Accuracy (listed only):23.063%
HSR (listed only):17.374%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,468
V. Kills:734 N/A
Deaths:122
KDR:36.623
Accuracy:52.136% B+
KPH:56.400 C*
VKPH:9.300 B+
L100 Python AP
C**
Kills:444
V. Kills:184 240%
Deaths:21
KDR:21.143
Accuracy:56.422% C++
KPH:31.700 C**
VKPH:13.100 D-
Skyguard
B*
Kills:289
V. Kills:145 198%
Deaths:16
KDR:18.063
Accuracy:26.643% C
KPH:18.800 B*
VKPH:9.400 C++
Kills:5,201 (5,201 + 0)
Deaths:159
KDR:32.711
VKDR:6.686
Vehicle Kills:1,063
Kill Difference:5,042
Playtime:108.606 hours
Usage:18%
Score:1.205m
Score/min:185
Driving Accuracy:26.643%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,2024,46812236.623A*31.8152.136%B+N/A56.4C*9.3B+19479.2h3.1B5.9B+
NS-15M1 1,0451,0115081.99B+2.8219.546%C--24.728%B24.7C--N/A6440.9h14.9D76C
M12 Kobalt 1,0029321093.2M+88.3919.124%C17.811%C+82.5C6.2C++23711.3h20.1C105C+
RAMS .50M 609603748.149A++3.3345.607%B**89.221%A22.7CN/A6526.6h1.9B+4.1B++
MRC3 Mercy 486474875.448A++0.6315.464%C+23.84%B++21.4C-N/A7222.1h19.5C+125.8C++
MRC3 Mercy 468449875.161A+0.3515.399%C25.39%B**20.2DN/A5722.2h20.9C+135.5C+
L100 Python AP 6284442121.143S16.3356.422%C++N/A31.7C**13.1D-16414h5.2B++9.2B++
NS-11C 3122952791.057C++3.7622.741%C17.627%C12.6DN/A4323.4h16.7C73.3C+
Skyguard 4342891618.063S13.2526.643%C1.038%D-18.8B*9.4C++15515.4h72.8B**273.3B**
AMR-66 2972831721.645B**3.1726.219%C+22.615%C16.3CN/A4917.4h10.9C41.7C+
Tank Mine 3622592012.95S8.1424.102%DN/A152.4B**60.6C+9551.7h1.3B**5.6B+
NS-44L Blackhand 256255495.204M**0.3960.717%A*80.784%M+10D-N/A3325.4h3B**4.9B**
Hunter QCX 233226663.424M**1.3916.869%F59.735%A*8.5C--N/A3126.5h3.2B+18.9C+
NS-61 Emissary 2242191271.724A3.0926.377%C29.224%A*8D-N/A2527.3h12.6C**47.7C**
Orbital Strike Uplink 2622031203N/A198.19605.128%UN/A676.7U196.7U22930.3h1.2T*0.2T*
TAS-16 Blackjack 1801801251.44C**3.3755.752%C17.778%B+17.8D-N/A6810.1h2.5C++4.4C++
NS-30 Vandal 1711671021.637C+3.1826.987%D--20.359%D26.1DN/A656.4h7.3D--27D-
C-4 213165493.367A+1.4528.571%B+N/A82.5C++24C6682h1.1B++3.7B*
NS "Heatwave" Decimator 2101511051.438C+3.3857.739%C--1.325%C-30.2D11.8D1725h5D-8.7D
NS Annihilator 227141482.938S1.8882.109%B+N/A15.3B**9.3C*1539.2h8.6B**10.4B**
M3 Pounder HEG 156119205.95M+1.1434.937%C1.681%D--14.2C4.4B++1008.4h29.2F-83.7D--
NS-11CP 118110691.594C+3.2221.654%D**25.455%B15.9D--1.2B**396.9h14.2C-65.6D-
T7 Mini-Chaingun AE 106102781.308C+3.5110.795%F14.706%C++19.2D--N/A625.3h14.8C+137.3D--
LC2 Lynx AE 10397711.366C+3.4519.207%D**23.711%C16.2D-1B+626h14.3C++74.3C-
Claymore 9090118.182C**3.3720.638%D*N/A60D**N/A1761.5h1.2C++5.9D*
99SV 9188332.667B++2.1542.003%A++60.227%M16C--N/A715.5h5.7C++13.5B++
M3 Pounder HEG 11385204.25A++0.5637.463%C2.353%D10.5D--3.5C+888.1h44.5T*118.9F-
NS-11A "Heatwave" 8076621.226C+3.5921.417%D--17.105%D--20.5D1.1B+603.7h15.9D74.1D
NS-AM7 Archer 9773411.78M++3.0365.66%B**15.069%C8.9B+2.9C*568.2h22.6C+34.5C++
M2 Mutilator 7370116.364M++1.5517.545%B++22.857%B**25.9C+1.1A+662.7h12.6A71.6B*
MG-H1 Watchman 6764341.882B2.9317.034%D--29.688%B+17.8D-N/A1063.6h19.3D113.4D-
M2 Mutilator 6564115.818M+1.0017.567%B++28.125%A*23.7C+N/A702.7h14B**79.5B++
Frag Grenade 5653153N/A48.1942.975%CN/A530C++30M**17880.1h3.9C+9.1C+
AS16 NightHawk 5252401.3C++3.5136.667%C26.923%M++20.8DN/A762.5h4.9C+13.3C+
Spear Anti-Vehicle Phalanx Turret 8251317A++12.1966.839%A**3.922%C+51B*31B**3841h10.2C15.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,9242.2h
TR Patriot Flare Gun2680.2h
TS2 Inquisitor0520h
Welding Device215,9041.3h
Flail Targeting Dart52382.7h
Pain Spire0520.4h
Turret AI Module11500.8h
Repair Module11800.8h
Skywall Shield Emitter0790.4h
Structure Shield Module01220.6h
Cortium Silo0700.4h
AE Nano-Armor Kit1056,0093.5h
Blast Wall1640.5h
Nanite Revive Grenade01510h
Medical Applicator2117,7831.2h
Spear Anti-Vehicle Tower0500.4h
Nano-Repair Grenade05650.2h
Spitfire Auto-Turret98051.1h
Rampart Wall31431.5h
Xiphos Anti-Personnel Tower0930.6h
Hoplon Anti-Aircraft Phalanx Tower0570.4h
Ammunition Package145690.6h
Nano-Armor Kit2482,7516h
Medical Kit165540.8h
Lumifiber Rampart Wall01041.3h
Vehicle Gate1931.1h
Pillbox0640.7h
Orbital Strike Target Designator29732.9h
Recon Detection Device23821.5h

Check the help document for the dictionary if you want to learn more about words used here.


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