Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 24 (18,841)players online:
Sephuku (36)  UnicornFrmOR (8)  WooTownOG (4)  voodeax (2)  BarrenCore (2)  Xxobia (1) 53
stats.dasanfall.com
Founder MrSalty2U[ST1F] MrSalty2U
TR BR 84

KDR: 4.86

Score: 12.2m

Last Seen: May 20th, 2019 10:36 PM
- OFFLINE - 31.5 hour(s)

Battle Rank 104 (84 total) - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 27
Level Progress (to 105): 41%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP RAMS .50M M12 Kobalt NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MrSalty2U



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,070,856 MLG Score: 856
Fun Score: N/A
Cheeseburgers Flipped: 524TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.112%28.943%6401911784,4571.939512.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.672%0.176C++1.255A-3.494T*HEAD ++ (~17.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.208C++130.089C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.923%0.414%4962311947,731184212341.7892364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.575%-0.681D-1.423D**1.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.284C*9.50.251C*18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.333%24.528%181119653159470.333333110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.933F-5.036S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121-0.016C+18.50.533B+102.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.854%84.888%18211951,608320255.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%1.464A+1.158B**-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.506B+2.20.313C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.477%19.841%182119525214801.7027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.349%0.418B1.046B**0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+30.386C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 27
12.2m489.2%221 (13.3k)214 (12.8k)4.8550721,7414,4785.8063984 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197172320.432%17.276%35312:394

25% Engineer13% Heavy Assault48% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMMay 23rd, 2019 7:38 AM (2d) (PST)May 20th, 2019 7:59 PM (4d) (PST)May 20th, 2019 6:36 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
590795110.3820.0790.0662.1700.062856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3734,74430,6292354130412,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
949.2h/39.5d 4,260 3,756 6,411 123.6k 750 3,236 3,524 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,039
Deaths:539
KDR:1.928
Accuracy:19.509% D
HSR:24.350% C**
MSW-R
B*
Kills:353
Deaths:212
KDR:1.665
Accuracy:18.496% D
HSR:30.028% B*
T32 Bull
B
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% D--
HSR:26.295% B
MG-H1 Watchman
B+
Kills:150
Deaths:77
KDR:1.948
Accuracy:18.250% D-
HSR:30% B+
T7 Mini-Chaingun AE
C++
Kills:114
Deaths:88
KDR:1.295
Accuracy:10.579% F
HSR:14.912% C++
Kills:1,907
Deaths (as Heavy Assault):1,091
Deaths (to Heavy Assaults):1,087
KDR:1.74794
Kill Difference:816
Playtime:123.157 hours
Usage:13%
Score:1.544m
Score/min:209
Accuracy (listed only):17.020%
HSR (listed only):25.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:300
Deaths:284
KDR:1.056
Accuracy:22.682% C
HSR:17.333% C
LC3 Jaguar
B**
Kills:280
Deaths:191
KDR:1.466
Accuracy:21.875% C
HSR:26.071% B**
TAS-16 Blackjack
B+
Kills:197
Deaths:140
KDR:1.407
Accuracy:54.546% C-
HSR:18.274% B+
TRAC-5
A
Kills:132
Deaths:101
KDR:1.307
Accuracy:19.798% C
HSR:25.758% A
NS-11CP
B
Kills:110
Deaths:69
KDR:1.594
Accuracy:21.654% D**
HSR:25.455% B
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
MG-C1 Kindred
C
Kills:58
Deaths:45
KDR:1.289
Accuracy:22.138% D-
HSR:20.690% C
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
MG-S1 Jackal
D
Kills:53
Deaths:40
KDR:1.325
Accuracy:23.050% D
HSR:13.208% D--
Kills:1,282
Deaths (as Light Assault):985
Deaths (to Light Assaults):814
KDR:1.30152
Kill Difference:297
Playtime:58.760 hours
Usage:6%
Score:0.690m
Score/min:196
Accuracy (listed only):26.838%
HSR (listed only):21.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:300
Deaths:284
KDR:1.056
Accuracy:22.682% C
HSR:17.333% C
AMR-66
C+
Kills:285
Deaths:176
KDR:1.619
Accuracy:26.310% C+
HSR:22.456% C
LC3 Jaguar
B**
Kills:280
Deaths:191
KDR:1.466
Accuracy:21.875% C
HSR:26.071% B**
TAS-16 Blackjack
B+
Kills:197
Deaths:140
KDR:1.407
Accuracy:54.546% C-
HSR:18.274% B+
MG-HBR1 Dragoon
B++
Kills:161
Deaths:31
KDR:5.194
Accuracy:35.377% B
HSR:35.404% B++
TRAC-5
A
Kills:132
Deaths:101
KDR:1.307
Accuracy:19.798% C
HSR:25.758% A
NS-11CP
B
Kills:110
Deaths:69
KDR:1.594
Accuracy:21.654% D**
HSR:25.455% B
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
MG-C1 Kindred
C
Kills:58
Deaths:45
KDR:1.289
Accuracy:22.138% D-
HSR:20.690% C
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:1,675
Deaths (as Engineer):1,152
Deaths (to Engineers):704
KDR:1.45399
Kill Difference:523
Playtime:236.051 hours
Usage:25%
Score:3.610m
Score/min:255
Accuracy (listed only):28.017%
HSR (listed only):24.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,503
Deaths:164
KDR:9.165
Accuracy:45.564% B**
HSR:86.693% B**
NS-44L Blackhand
M+
Kills:309
Deaths:57
KDR:5.421
Accuracy:61.115% A*
HSR:81.877% M+
NS-61 Emissary
A*
Kills:243
Deaths:136
KDR:1.787
Accuracy:26.295% C
HSR:27.984% A*
NS-30 Vandal
D--
Kills:188
Deaths:117
KDR:1.607
Accuracy:26.229% D*
HSR:18.085% D--
NSX Tomoe
C-
Kills:181
Deaths:77
KDR:2.351
Accuracy:26.904% C-
HSR:32.044% C-
NS-AM7 Archer
B*
Kills:133
Deaths:59
KDR:2.254
Accuracy:64.907% B*
HSR:16.541% C+
TX2 Emperor
B**
Kills:110
Deaths:117
KDR:0.940
Accuracy:22.799% D
HSR:28.182% B**
99SV
M
Kills:105
Deaths:35
KDR:3
Accuracy:41.526% A++
HSR:59.048% M
MG-S1 Jackal
D
Kills:53
Deaths:40
KDR:1.325
Accuracy:23.050% D
HSR:13.208% D--
Kills:2,825
Deaths (as Infiltrator):802
Deaths (to Infiltrators):794
KDR:3.52244
Kill Difference:2,023
Playtime:454.269 hours
Usage:48%
Score:5.103m
Score/min:187
Accuracy (listed only):37.599%
HSR (listed only):40.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:197
Deaths:140
KDR:1.407
Accuracy:54.546% C-
HSR:18.274% B+
NS-11A "Heatwave"
D
Kills:82
Deaths:70
KDR:1.171
Accuracy:21.317% D*
HSR:19.512% D
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
MG-S1 Jackal
D
Kills:53
Deaths:40
KDR:1.325
Accuracy:23.050% D
HSR:13.208% D--
Kills:387
Deaths (as Combat Medic):294
Deaths (to Combat Medics):372
KDR:1.31633
Kill Difference:93
Playtime:9.644 hours
Usage:1%
Score:0.146m
Score/min:252
Accuracy (listed only):33.875%
HSR (listed only):19.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:778
Deaths:149
KDR:5.221
Accuracy:15.371% C
HSR:23.907% B++
MRC3 Mercy
B**
Kills:744
Deaths:149
KDR:4.993
Accuracy:15.347% C
HSR:25.403% B**
M2 Mutilator
A+
Kills:146
Deaths:24
KDR:6.083
Accuracy:16.556% B+
HSR:24.658% A+
M2 Mutilator
M*
Kills:140
Deaths:24
KDR:5.833
Accuracy:16.527% B+
HSR:33.571% M*
M3 Pounder HEG
C
Kills:129
Deaths:22
KDR:5.864
Accuracy:35.324% C
HSR:1.550% D--
M3 Pounder HEG
C
Kills:96
Deaths:22
KDR:4.364
Accuracy:37.542% C
HSR:2.083% D
NS-20 "Heatwave" Gorgon
C
Kills:64
Deaths:21
KDR:3.048
Accuracy:25.257% C
HSR:17.188% D
NS-20 "Heatwave" Gorgon
B+
Kills:62
Deaths:21
KDR:2.952
Accuracy:24.654% C
HSR:22.581% B+
MR1 Fracture
C++
Kills:54
Deaths:15
KDR:3.600
Accuracy:37.426% C++
HSR:1.852% D-
Kills:2,213
Deaths (as MAX Suit):223.500
Deaths (to MAX Suits):102
KDR:9.90157
Kill Difference:1,989.500
Playtime:65.627 hours
Usage:7%
Score:1.090m
Score/min:277
Accuracy (listed only):24.889%
HSR (listed only):16.977%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
N/A
Kills:50
V. Kills:4 N/A
Deaths:23
KDR:2.174
Accuracy:19.003% N/A
KPH:15.900 N/A
VKPH:1.300 N/A
Kills:50 (50 + 0)
Deaths:23
KDR:2.174
VKDR:0.174
Vehicle Kills:4
Kill Difference:27
Playtime:3.146 hours
Usage:0%
Score:0.017m
Score/min:92
Piloting Accuracy:19.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:4,621
V. Kills:753 N/A
Deaths:123
KDR:37.569
Accuracy:52.156% B+
KPH:56.700 C*
VKPH:9.200 B
L100 Python AP
B+
Kills:2,456
V. Kills:1,011 243%
Deaths:88
KDR:27.909
Accuracy:56.400% C++
KPH:37.100 B+
VKPH:15.300 C-
Skyguard
B*
Kills:654
V. Kills:330 198%
Deaths:39
KDR:16.769
Accuracy:28.296% C+
KPH:19.900 B*
VKPH:10 C*
Kills:7,731 (7,731 + 0)
Deaths:250
KDR:30.924
VKDR:8.376
Vehicle Kills:2,094
Kill Difference:7,481
Playtime:180.638 hours
Usage:19%
Score:2.065m
Score/min:191
Driving Accuracy:28.296%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:53
V. Kills:4 N/A
Deaths:1
KDR:53
Accuracy:15.333% C
KPH:49.400 C
VKPH:3.700 C*
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:4
Vehicle Kills:4
Kill Difference:52
Playtime:1.072 hours
Usage:0%
Score:0.015m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:15.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,3744,62112337.569A**32.7152.156%B+N/A56.6C*9.2B19581.6h3.1B5.9B+
L100 Python AP 3,4672,4568827.909S23.0556.4%C++N/A37.2B+15.3C-19766.1h4.7B+8.3B++
RAMS .50M 1,5231,5031649.165A++4.3145.564%B**86.693%B**21.6C-N/A6869.5h1.9B++4.3B++
M12 Kobalt 1,4271,3301778.235A++73.3820.259%C17.594%C+80.1C-5.8C+23816.6h21.6C-106.7C
NS-15M1 1,0731,0395391.928B2.9319.509%D24.35%C**24.1C--N/A6443.1h15D77.1C
MRC3 Mercy 7987781495.221A0.3715.371%C23.907%B++22.9CN/A8434h19.2C++124.7C++
MRC3 Mercy 7687441494.993A0.1415.347%C25.403%B**21.8C-N/A7134.1h20.3C+132.4C++
Skyguard 9846543916.769S11.9128.296%C+1.682%C19.9B*10C*16732.9h73.3B**259.2B**
Tank Mine 5283783012.6S7.7422.931%D-N/A151.2B**60C+9822.5h1.4B*6.1C*
MSW-R 3573532121.665C+3.1918.496%D30.028%B*26C--N/A12213.6h12.6C+68.2C+
NS-44L Blackhand 310309575.421M**0.5761.115%A*81.877%M+9.7D-N/A3431.8h3B**4.9B**
NS-11C 3173002841.056C++3.8022.682%C17.333%C12.7DN/A4523.6h16.6C73.2C+
Orbital Strike Uplink 3812951295N/A290.14610.526%UN/A737.5U215U22340.4h1.2T*0.2T*
AMR-66 2992851761.619B*3.2426.31%C+22.456%C16.3CN/A5117.5h11C-41.7C+
LC3 Jaguar 2872801911.466C++3.3921.875%C26.071%B**17.8C--N/A6715.7h12.8C++58.7C++
Hunter QCX 263252783.231M**1.6218.54%D**59.524%A*7.7DN/A2732.9h4C**21.5C+
T32 Bull 2562511751.434C+3.4218.266%D--26.295%B20.4DN/A7112.3h13.9C76.3C--
NS-61 Emissary 2482431361.787A3.0726.295%C27.984%A*8D--N/A2530.3h12.5C**47.7C**
C-4 291218603.633A+1.2229.439%B++N/A80.7C++27C+6982.7h1.2B++4B*
TAS-16 Blackjack 1971971401.407C*3.4554.546%C-18.274%B+16.4D-N/A6412h2.5C++4.5C++
NS-30 Vandal 1931881171.607C+3.2526.229%D*18.085%D--25.4DN/A647.4h7.3D--27.9D--
Claymore 187187199.842B+4.9921.799%D*N/A66.8D*N/A2072.8h1.2C++5.5D-
NSX Tomoe 181181772.351B2.5026.904%C-32.044%C-27.4C-N/A1076.6h14.5C+53.8C+
NS "Heatwave" Decimator 2411711171.462C+3.3957.059%D1.17%C--29D-11.9D1825.9h5.1D--8.9D--
NS Annihilator 268167582.879S1.9882.644%B+N/A14.5B*8.8C+15011.5h9.2B*11.1B**
MG-HBR1 Dragoon 162161315.194M*0.3435.377%B35.404%B++19.6CN/A608.2h7.5C+21.2C**
MG-H1 Watchman 156150771.948B2.9118.25%D-30%B+22.4DN/A1066.7h16.3C+89.1C
M2 Mutilator 153146246.083M+1.2316.556%B+24.658%A+23.5C1.1A+796.2h14.3B*86.5B++
M2 Mutilator 143140245.833M+0.9816.527%B+33.571%M*22.6CN/A866.2h15B*90.9B+
NS-AM7 Archer 175133592.254S2.6064.907%B*16.541%C+8.6B2.7C++5715.5h20.9C++32.2C**
TRAC-5 1341321011.307B++3.5519.798%C25.758%A11.4C-N/A9411.6h12.4B++62.9B+
M3 Pounder HEG 170129225.864M1.0135.324%C1.55%D--13C--4.1B+989.9h30.4F-86D*
T7 Mini-Chaingun AE 118114881.295C+3.5610.579%F14.912%C++19D--N/A646h15.2C143.4D--
NS-11CP 118110691.594C+3.2621.654%D**25.455%B15.7D--1.1B++407h14.2C-65.6D-
TX2 Emperor 1111101170.94C++3.9222.799%D28.182%B**4.4D*N/A1624.9h11.3D49.4D
99SV 110105353B*1.8641.526%A++59.048%M16.4C--N/A816.4h5.4C*13B++
LC2 Lynx AE 10397711.366C+3.4919.207%D**23.711%C16.2D1B626h14.3C++74.3C
M3 Pounder HEG 12796224.364A++0.4937.542%C2.083%D9.9D--3.2C849.7h44T*117.3F-
NS-11A "Heatwave" 8682701.171C+3.6821.317%D*19.512%D18.2D-N/A544.5h17.1D-80D-
Spear Anti-Vehicle Phalanx Turret 12681420.25A*15.3967.188%A**2.469%D-62.3A+34.6A4841.3h8C++11.9B*
Frag Grenade 7066166N/A61.1444.58%C+N/A330D20A*20230.2h3.9C++8.7C++
NS-20 "Heatwave" Gorgon 6864213.048B**1.8125.257%C17.188%D14.9D-N/A504.3h47.1C186.6C
NS-20 "Heatwave" Gorgon 6762212.952B**1.9024.654%C22.581%B+14.4D1.2C664.3h48C194.5C
MG-C1 Kindred 6058451.289C+3.5722.138%D-20.69%C16.1D-N/A773.6h13.6C--61.6D
AS16 NightHawk 5555441.25C++3.6136.589%C25.455%M+19DN/A852.9h4.8C+13.2C+
MR1 Fracture 8654153.6S1.2637.426%C++1.852%D-7.4C4.4C847.3h58.7C156.9C+
M9 SKEP Launcher 8353411.293A3.5662.311%DN/A17.1C+9.7C+2053.1h8.5C*13.7C+
MG-S1 Jackal 5453401.325C*3.5323.05%D13.208%D--15.6DN/A1003.4h15.9C-69.2C--
Ripper 54531,2740.042C4.8119.874%C--20.755%B+0.3C-N/A1170.1h1.2B+6C+
M12 Kobalt 5753153M+48.1415.333%C24.528%A+48.2C-3.6C++2381.1h18.5C++121C++
M14 Banshee 5450232.174C2.6819.003%F-2%A+16.1D-1.3D--923.1h16.2B+85C++

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor0520h
Anti-Vehicle MANA Turret0580.1h
Skywall Shield Emitter01190.7h
Structure Shield Module01620.8h
Repair Module12831.1h
Turret AI Module12311.2h
AE Nano-Armor Kit1790,1615.7h
Nanite Revive Grenade01760h
Medical Applicator2421,2201.5h
Blast Wall1980.8h
Cortium Silo01020.6h
Spitfire Auto-Turret91,1391.6h
TR Patriot Flare Gun2680.2h
Motion Spotter103,3123.4h
Hoplon Anti-Aircraft Phalanx Tower0790.6h
Xiphos Anti-Personnel Tower01370.9h
Rampart Wall32002.2h
Welding Device224,1131.9h
Spear Anti-Vehicle Tower0660.5h
Ammunition Package188350.8h
Nano-Armor Kit3199,1087.1h
Medical Kit288831.1h
Anti-Infantry MANA Turret2600.1h
Router0640.1h
Nano-Repair Grenade08210.2h
Vehicle Gate31641.9h
Pillbox0800.9h
Orbital Strike Target Designator411064.2h
Flail Targeting Dart123564.7h
Pain Spire01080.7h
Recon Detection Device46032.2h
Lumifiber Rampart Wall01251.5h
Alarm Module0520.2h
Elysium Spawn Tube0520.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 2.65s on queries, 2.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.