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Lt. General Veteran MrSalty2U[ST1F] MrSalty2U
TR BR 89

KDR: 4.76

Score: 6.2m

Last Seen: Jul 15th, 2018 2:19 PM
- OFFLINE - 4 hour(s)

Battle Rank 89 - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 53
Level Progress (to 90): 51%
Level 100 Progress: 33% 941h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NS-15M1 M12 Kobalt MRC3 Mercy RAMS .50M L100 Python AP MRC3 Mercy NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $823,158 MLG Score: 658
Fun Score: N/A
Cheeseburgers Flipped: 274TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.749%28.751%625109942,2331.793572.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.501%0.158C++1.315A-3.562T*HEAD ++ (~17.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.206C++130.089C+46.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.429%0.258%6418310014,6588992351.7556504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.087%-0.521D-1.576F2.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.524B+6.50.479B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.07%82.571%02100245917752.59322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%1.189B**1.023B**-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.383C**2.60.178C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.596%16.541%0110031338001.6625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.032B**0.452B+-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.40.514B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 53
6.2m459.8%224 (13.4k)216 (13k)4.7643411,5442,4235.6467289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR100492519.375%13.566%26311:541

29% Engineer14% Heavy Assault40% Infiltrator7% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMJul 16th, 2018 1:43 PM (1d) (PST)Jul 15th, 2018 11:59 AM (3d) (PST)Jul 15th, 2018 10:19 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
573814920.4020.0840.0552.1210.060658

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3964,87529,5212453127412,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
478.8h/20d 2,138 1,566 3,212 60.9k 370 1,578 1,711 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:863
Deaths:423
KDR:2.040
Accuracy:19.703% C--
HSR:24.681% B+
T7 Mini-Chaingun AE
D-
Kills:95
Deaths:73
KDR:1.301
Accuracy:10.804% F
HSR:10.526% D-
MG-H1 Watchman
C*
Kills:61
Deaths:30
KDR:2.033
Accuracy:17.242% D--
HSR:27.869% C*
Kills:1,019
Deaths (as Heavy Assault):526
Deaths (to Heavy Assaults):575
KDR:1.93726
Kill Difference:493
Playtime:68.284 hours
Usage:14%
Score:0.855m
Score/min:209
Accuracy (listed only):15.916%
HSR (listed only):21.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:295
Deaths:279
KDR:1.057
Accuracy:22.741% C+
HSR:17.627% C+
TAS-16 Blackjack
C**
Kills:133
Deaths:94
KDR:1.415
Accuracy:53.596% C-
HSR:16.541% C**
LC2 Lynx AE
C+
Kills:93
Deaths:68
KDR:1.368
Accuracy:18.740% D**
HSR:24.731% C+
NS-11CP
B++
Kills:72
Deaths:56
KDR:1.286
Accuracy:22.118% D*
HSR:27.778% B++
Kills:593
Deaths (as Light Assault):497
Deaths (to Light Assaults):448
KDR:1.19316
Kill Difference:96
Playtime:33.443 hours
Usage:7%
Score:0.404m
Score/min:201
Accuracy (listed only):29.299%
HSR (listed only):21.669%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:295
Deaths:279
KDR:1.057
Accuracy:22.741% C+
HSR:17.627% C+
AMR-66
C++
Kills:232
Deaths:125
KDR:1.856
Accuracy:27.215% C++
HSR:21.121% C--
TAS-16 Blackjack
C**
Kills:133
Deaths:94
KDR:1.415
Accuracy:53.596% C-
HSR:16.541% C**
LC2 Lynx AE
C+
Kills:93
Deaths:68
KDR:1.368
Accuracy:18.740% D**
HSR:24.731% C+
NS-11CP
B++
Kills:72
Deaths:56
KDR:1.286
Accuracy:22.118% D*
HSR:27.778% B++
Kills:825
Deaths (as Engineer):622
Deaths (to Engineers):371
KDR:1.32637
Kill Difference:203
Playtime:140.192 hours
Usage:29%
Score:2.153m
Score/min:256
Accuracy (listed only):28.882%
HSR (listed only):21.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:371
Deaths:51
KDR:7.275
Accuracy:43.878% B*
HSR:87.871% B**
NS-44L Blackhand
M+
Kills:210
Deaths:37
KDR:5.676
Accuracy:62.218% A*
HSR:81.905% M+
NS-61 Emissary
A*
Kills:190
Deaths:104
KDR:1.827
Accuracy:27.097% C+
HSR:29.474% A*
NS-30 Vandal
D-
Kills:144
Deaths:96
KDR:1.500
Accuracy:26.811% D--
HSR:19.444% D-
99SV
M
Kills:88
Deaths:33
KDR:2.667
Accuracy:42.003% A++
HSR:60.227% M
Kills:1,003
Deaths (as Infiltrator):321
Deaths (to Infiltrators):449
KDR:3.12461
Kill Difference:682
Playtime:192.429 hours
Usage:40%
Score:2.148m
Score/min:186
Accuracy (listed only):40.401%
HSR (listed only):55.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C**
Kills:133
Deaths:94
KDR:1.415
Accuracy:53.596% C-
HSR:16.541% C**
NS-11A "Heatwave"
D-
Kills:73
Deaths:55
KDR:1.327
Accuracy:22.075% D-
HSR:16.438% D--
Kills:206
Deaths (as Combat Medic):149
Deaths (to Combat Medics):203
KDR:1.38255
Kill Difference:57
Playtime:7.855 hours
Usage:2%
Score:0.122m
Score/min:258
Accuracy (listed only):37.835%
HSR (listed only):16.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:386
Deaths:72
KDR:5.361
Accuracy:15.176% C+
HSR:23.316% B++
MRC3 Mercy
B*
Kills:353
Deaths:72
KDR:4.903
Accuracy:15.109% C
HSR:24.646% B*
M3 Pounder HEG
C
Kills:110
Deaths:18
KDR:6.111
Accuracy:34.561% C
HSR:1.818% D-
M3 Pounder HEG
C
Kills:82
Deaths:18
KDR:4.556
Accuracy:37.173% C
HSR:2.439% C--
Kills:931
Deaths (as MAX Suit):90
Deaths (to MAX Suits):51
KDR:10.34444
Kill Difference:841
Playtime:34.362 hours
Usage:7%
Score:0.535m
Score/min:260
Accuracy (listed only):25.505%
HSR (listed only):13.055%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,088
V. Kills:665 N/A
Deaths:104
KDR:39.308
Accuracy:52.142% B+
KPH:56.500 C++
VKPH:9.200 B+
L100 Python AP
B
Kills:355
V. Kills:150 235%
Deaths:16
KDR:22.188
Accuracy:57.712% C**
KPH:31.100 B
VKPH:13.200 D
Skyguard
B**
Kills:215
V. Kills:108 197%
Deaths:15
KDR:14.333
Accuracy:27.330% C
KPH:19.400 B**
VKPH:9.700 C++
Kills:4,658 (4,658 + 0)
Deaths:135
KDR:34.504
VKDR:6.837
Vehicle Kills:923
Kill Difference:4,523
Playtime:94.796 hours
Usage:20%
Score:1.085m
Score/min:191
Driving Accuracy:27.330%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,7534,08810439.308A**34.5452.142%B+N/A56.5C++9.2B+19872.3h3B5.8B+
NS-15M1 8928634232.04B+2.7219.703%C--24.681%B+24.9C--N/A6634.6h14.9D75.5C
M12 Kobalt 735682975.778A*71.0118.564%C-18.182%C++76.6C-6B2348.9h20.9C--112.5C
MRC3 Mercy 396386725.361A++0.6015.176%C+23.316%B++22.4CN/A8017.2h18.7C++123.4C*
RAMS .50M 373371517.275A2.5143.878%B*87.871%B**23.3CN/A7115.9h1.9B+4.2B++
L100 Python AP 5053551622.188S17.4257.712%C**1.127%D*31.1B13.2D16611.4h5.4B+9.4B++
MRC3 Mercy 369353724.903A0.1415.109%C24.646%B*20.4C--N/A6217.3h20.8C137.8C+
NS-11C 3122952791.057C++3.7122.741%C+17.627%C+12.6DN/A4223.4h16.7C73.3C+
AMR-66 2442321251.856A2.9127.215%C++21.121%C--18.1C+N/A5612.8h10.8C39.8C+
Tank Mine 3102231911.737S6.9724.546%DN/A159.3A62.1C+10481.4h1.3B**5.2B++
Skyguard 3232151514.333S9.5727.33%CN/A19.4B**9.7C++16511.1h74.3B**271.7B**
NS-44L Blackhand 211210375.676S0.9162.218%A*81.905%M+11.1DN/A3819h3B**4.9B**
NS-61 Emissary 1951901041.827A+2.9427.097%C+29.474%A*7.9D--N/A2523.9h12.6C**46.5C**
Orbital Strike Uplink 2061631163N/A158.24564.516%UN/A815U215U25710.2h1.1T*0.2T*
NS-30 Vandal 147144961.5C+3.2626.811%D--19.444%D-26.2DN/A685.5h7.3D--27.3D--
NS "Heatwave" Decimator 185135921.467C+3.3057.376%D1.481%C31.4D11.6D1734.3h4.7D8.2D
TAS-16 Blackjack 133133941.415C*3.3553.596%C-16.541%C**17.7D-N/A737.5h2.4C**4.4C++
NS Annihilator 201124442.818S1.9582.146%B+N/A15.1B**9.4C*1498.2h8.5B**10.3B**
C-4 160121442.75B**2.0127.329%B+N/A71.2C+22.9C-6571.7h1.1B*4B++
Hunter QCX 124120412.927M++1.8413.357%F-57.5%A*7.1DN/A3216.8h3.8C**28.5C
M3 Pounder HEG 143110186.111M+1.3534.561%C1.818%D-14.3C4.3B+977.7h28.5F-82.4D--
T7 Mini-Chaingun AE 9995731.301C+3.4610.804%F10.526%D-18.6D--N/A615.1h15C+138.9D--
LC2 Lynx AE 9693681.368C+3.4018.74%D**24.731%C+16.9D-N/A665.5h13.9C++74.1C
99SV 9188332.667B++2.1042.003%A++60.227%M16.3C-N/A715.4h5.7C++13.5B++
M3 Pounder HEG 11082184.556A++0.2137.173%C2.439%C--10.9D--3.7C+927.5h41.7T*112.2F-
NS-11A "Heatwave" 7773551.327C+3.4422.075%D-16.438%D--21.5D1.2B*643.4h15.7D71.3D
NS-11CP 7872561.286C3.4822.118%D*27.778%B++15.3D--1.3B**384.7h14.4C-65.2D-
Claymore 707088.75B3.9922.572%D*N/A63.6D**N/A1901.1h1.2C+5.4D--
MG-H1 Watchman 6461302.033B+2.7317.242%D--27.869%C*19.1D-N/A1083.2h18.6D107.7D

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor0520h
Motion Spotter51,4781.7h
TR Patriot Flare Gun2680.2h
Nano-Repair Grenade04980.1h
Welding Device04570h
Flail Targeting Dart21151.5h
Turret AI Module11150.7h
Structure Shield Module01030.6h
Repair Module11370.6h
Cortium Silo0520.3h
Skywall Shield Emitter0630.3h
AE Nano-Armor Kit1051,1033.1h
Blast Wall1550.4h
Nanite Revive Grenade01300h
Medical Applicator2116,7491.1h
Deconstruction Tool19,9700.9h
Spitfire Auto-Turret56570.9h
Rampart Wall21011.1h
Xiphos Anti-Personnel Tower0780.5h
Ammunition Package104630.5h
Nano-Armor Kit1867,5014.7h
Medical Kit114390.3h
Lumifiber Rampart Wall0811.1h
Pillbox0600.7h
Orbital Strike Target Designator23592.4h
Vehicle Gate0610.7h
Recon Detection Device13701.4h

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