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Founder MrSalty2U[ST1F] MrSalty2U
TR BR 79

KDR: 4.84

Score: 10.5m

Last Seen: Mar 21st, 2019 3:45 PM
- OFFLINE - 47.1 hour(s)

Battle Rank 101 (79 total) - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 24
Level Progress (to 102): 28%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP M12 Kobalt RAMS .50M NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $974,529 MLG Score: 779
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.845%28.564%6241710163,5991.858992.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.072%0.109C+1.187B**-3.993T*HEAD ++ (~17.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.181C++13.10.072C+47

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.377%0.363%5104310306,618155164342.4231403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.391%-0.626D-1.453F1.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.384C**90.345C**17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.96%85.275%0210311,236278174.44604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.496%1.442A1.186B**-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.492B+2.20.296C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.683%19.841%02103125212602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%0.482B+1.04B**0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.528B+30.395B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 24
10.5m500.2%219 (13.1k)212 (12.7k)4.8390818,3743,7975.7927379 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033145919.955%16.496%32912:593

26% Engineer13% Heavy Assault46% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMMar 22nd, 2019 1:01 AM (1d) (PST)Mar 21st, 2019 7:27 PM (2d) (PST)Mar 21st, 2019 11:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562784840.3730.0770.0622.1620.059779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7024,67229,0302254130412,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
820.7h/34.2d 3,621 3,031 5,499 106.4k 638 2,793 2,902 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,038
Deaths:539
KDR:1.926
Accuracy:19.498% D
HSR:24.374% C*
T32 Bull
C**
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% D--
HSR:26.295% C**
T7 Mini-Chaingun AE
C++
Kills:107
Deaths:86
KDR:1.244
Accuracy:10.747% F
HSR:14.953% C++
MSW-R
B*
Kills:92
Deaths:62
KDR:1.484
Accuracy:15.783% D*
HSR:30.435% B*
MG-H1 Watchman
B+
Kills:71
Deaths:38
KDR:1.868
Accuracy:17.282% D--
HSR:30.986% B+
Kills:1,559
Deaths (as Heavy Assault):900
Deaths (to Heavy Assaults):906
KDR:1.73222
Kill Difference:659
Playtime:108.600 hours
Usage:13%
Score:1.360m
Score/min:209
Accuracy (listed only):16.315%
HSR (listed only):25.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:297
Deaths:282
KDR:1.053
Accuracy:22.731% C
HSR:17.508% C
TAS-16 Blackjack
B+
Kills:197
Deaths:138
KDR:1.428
Accuracy:55.109% C
HSR:18.274% B+
LC3 Jaguar
B**
Kills:166
Deaths:105
KDR:1.581
Accuracy:22.066% C
HSR:26.506% B**
TRAC-5
A
Kills:132
Deaths:101
KDR:1.307
Accuracy:19.798% C
HSR:25.758% A
NS-11CP
B
Kills:110
Deaths:69
KDR:1.594
Accuracy:21.654% D**
HSR:25.455% B
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:1,054
Deaths (as Light Assault):810
Deaths (to Light Assaults):669
KDR:1.30123
Kill Difference:244
Playtime:52.214 hours
Usage:6%
Score:0.617m
Score/min:197
Accuracy (listed only):28.165%
HSR (listed only):23.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:297
Deaths:282
KDR:1.053
Accuracy:22.731% C
HSR:17.508% C
AMR-66
C+
Kills:285
Deaths:176
KDR:1.619
Accuracy:26.310% C+
HSR:22.456% C
TAS-16 Blackjack
B+
Kills:197
Deaths:138
KDR:1.428
Accuracy:55.109% C
HSR:18.274% B+
LC3 Jaguar
B**
Kills:166
Deaths:105
KDR:1.581
Accuracy:22.066% C
HSR:26.506% B**
TRAC-5
A
Kills:132
Deaths:101
KDR:1.307
Accuracy:19.798% C
HSR:25.758% A
NS-11CP
B
Kills:110
Deaths:69
KDR:1.594
Accuracy:21.654% D**
HSR:25.455% B
MG-HBR1 Dragoon
B*
Kills:101
Deaths:22
KDR:4.591
Accuracy:33.473% C++
HSR:37.624% B*
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:1,440
Deaths (as Engineer):1,008
Deaths (to Engineers):605
KDR:1.42857
Kill Difference:432
Playtime:215.347 hours
Usage:26%
Score:3.239m
Score/min:251
Accuracy (listed only):28.548%
HSR (listed only):24.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,146
Deaths:123
KDR:9.317
Accuracy:45.802% B**
HSR:87.260% B**
NS-44L Blackhand
M
Kills:269
Deaths:52
KDR:5.173
Accuracy:60.787% A*
HSR:79.926% M
NS-61 Emissary
A*
Kills:232
Deaths:131
KDR:1.771
Accuracy:26.060% C
HSR:28.448% A*
NS-30 Vandal
D-
Kills:175
Deaths:108
KDR:1.620
Accuracy:26.785% D--
HSR:19.429% D-
NS-AM7 Archer
B*
Kills:119
Deaths:55
KDR:2.164
Accuracy:64.684% B*
HSR:16.807% C+
99SV
M+
Kills:90
Deaths:34
KDR:2.647
Accuracy:41.570% A++
HSR:60% M+
TX2 Emperor
A+
Kills:86
Deaths:88
KDR:0.977
Accuracy:21.646% D--
HSR:31.395% A+
Kills:2,117
Deaths (as Infiltrator):591
Deaths (to Infiltrators):696
KDR:3.58206
Kill Difference:1,526
Playtime:375.748 hours
Usage:46%
Score:4.171m
Score/min:185
Accuracy (listed only):41.048%
HSR (listed only):46.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:197
Deaths:138
KDR:1.428
Accuracy:55.109% C
HSR:18.274% B+
NS-11A "Heatwave"
D--
Kills:78
Deaths:67
KDR:1.164
Accuracy:21.441% D--
HSR:17.949% D--
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:330
Deaths (as Combat Medic):249
Deaths (to Combat Medics):313
KDR:1.3253
Kill Difference:81
Playtime:9.157 hours
Usage:1%
Score:0.138m
Score/min:251
Accuracy (listed only):37.713%
HSR (listed only):20.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:601
Deaths:118
KDR:5.093
Accuracy:14.916% C
HSR:23.627% B+
MRC3 Mercy
B*
Kills:589
Deaths:118
KDR:4.992
Accuracy:14.939% C
HSR:25.467% B*
M2 Mutilator
B*
Kills:134
Deaths:23
KDR:5.826
Accuracy:16.766% B+
HSR:22.388% B*
M2 Mutilator
M**
Kills:130
Deaths:23
KDR:5.652
Accuracy:16.688% B+
HSR:34.615% M**
M3 Pounder HEG
C
Kills:127
Deaths:20
KDR:6.350
Accuracy:35.205% C
HSR:1.575% D--
M3 Pounder HEG
C
Kills:92
Deaths:20
KDR:4.600
Accuracy:37.390% C
HSR:2.174% D
NS-20 "Heatwave" Gorgon
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:25.224% C
HSR:15.254% D-
NS-20 "Heatwave" Gorgon
B*
Kills:56
Deaths:19
KDR:2.947
Accuracy:24.497% C
HSR:25% B*
MR1 Fracture
C++
Kills:53
Deaths:15
KDR:3.533
Accuracy:37.321% C++
HSR:1.887% D-
Kills:1,841
Deaths (as MAX Suit):187.500
Deaths (to MAX Suits):83
KDR:9.81867
Kill Difference:1,653.500
Playtime:58.180 hours
Usage:7%
Score:0.930m
Score/min:266
Accuracy (listed only):24.772%
HSR (listed only):16.887%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:4,531
V. Kills:747 N/A
Deaths:123
KDR:36.837
Accuracy:52.193% B+
KPH:56.400 C++
VKPH:9.300 B
L100 Python AP
B+
Kills:1,569
V. Kills:635 247%
Deaths:67
KDR:23.418
Accuracy:55.777% C+
KPH:34.400 B+
VKPH:13.900 D
Skyguard
B**
Kills:518
V. Kills:257 201%
Deaths:33
KDR:15.697
Accuracy:28.570% C+
KPH:20 B**
VKPH:9.900 C++
Kills:6,618 (6,618 + 0)
Deaths:223
KDR:29.677
VKDR:7.350
Vehicle Kills:1,639
Kill Difference:6,395
Playtime:151.675 hours
Usage:18%
Score:1.716m
Score/min:189
Driving Accuracy:28.570%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,2784,53112336.837A*32.0052.193%B+N/A56.4C++9.3B19580.3h3.1B5.9B+
L100 Python AP 2,2041,5696723.418S18.5855.777%C+N/A34.4B+13.9D18845.6h4.9B*8.8B*
M12 Kobalt 1,3201,2261487.571A*82.7320.032%C17.945%C++81.2C-6.2C+24615.1h21.3C106.4C
RAMS .50M 1,1601,1461239.317A++4.4845.802%B**87.26%B**21.1C-N/A6854.3h1.9B++4.3B++
NS-15M1 1,0721,0385391.926B+2.9119.498%D24.374%C*24.2C--N/A6442.9h15D77.1C
MRC3 Mercy 6176011185.093A0.2514.916%C23.627%B+21.2C-N/A7628.4h20.1C+134.7C+
MRC3 Mercy 6105891184.992A0.1514.939%C25.467%B*20.7C--N/A6628.5h20.9C+139.7C+
Skyguard 7755183315.697S10.8628.57%C+1.737%C20.1B**10C*16925.8h73.3B**256.6B**
Tank Mine 4893502613.462S8.6223.812%DN/A159.1B**63.2C+9942.2h1.4B*5.8B
NS-11C 3142972821.053C++3.7922.731%C17.508%C12.6DN/A4423.5h16.7C73.4C+
Orbital Strike Uplink 3712871287N/A282.16588.889%UN/A717.5U210U21770.4h1.1T*0.2T*
AMR-66 2992851761.619B**3.2226.31%C+22.456%C16.3CN/A5017.5h11C41.7C+
NS-44L Blackhand 270269525.173M**0.3360.787%A*79.926%M9.6D-N/A3328.1h3B**4.9B**
T32 Bull 2562511751.434C++3.4118.266%D--26.295%C**20.4DN/A7112.3h13.9C76.3C--
NS-61 Emissary 2372321311.771A+3.0726.06%C28.448%A*7.8D-N/A2429.7h12.5B48.1C**
Hunter QCX 238231703.3M**1.5415.49%F59.74%A*7.8C--N/A2829.8h3.2B+20.8C+
C-4 265200553.636A++1.2029.458%B++N/A83.3C++27.1C+7222.4h1.1B*3.8B*
TAS-16 Blackjack 1971971381.428C**3.4155.109%C18.274%B+16.7D-N/A6511.8h2.4C**4.4C++
NS-30 Vandal 1791751081.62C+3.2226.785%D--19.429%D-25.7C--N/A666.8h7.4D--27.6D-
LC3 Jaguar 1711661051.581C*3.2622.066%C26.506%B**16.1DN/A7210.3h13.2C++59.8C++
NS "Heatwave" Decimator 2341661151.443C+3.4057.27%D1.205%C--29.6D12.1D1815.6h5D-8.8D-
NS Annihilator 261163572.86S1.9882.69%B+N/A14.8B**8.9C++15211h8.9B**10.8B**
Claymore 1511511410.786B++5.9520.615%D*N/A62.9D*N/A1932.4h1.2C++5.8D--
M2 Mutilator 141134235.826M0.9916.766%B+22.388%B*22C1.1A+756.1h14.6B*87.4B++
TRAC-5 1341321011.307B++3.5319.798%C25.758%A11.5C-N/A8811.5h12.4B++62.9B+
M2 Mutilator 133130235.652M0.8116.688%B+34.615%M**21.3CN/A826.1h15.2B++90.9B+
M3 Pounder HEG 167127206.35M++1.5135.205%C1.575%D--13.1C-4.1B+959.7h29.9F-85D--
NS-AM7 Archer 154119552.164S2.6864.684%B*16.807%C+8.8B+2.6C+5713.6h20.7C++31.9C**
NS-11CP 118110691.594C+3.2521.654%D**25.455%B15.9D--1.2B*406.9h14.2C-65.6D-
T7 Mini-Chaingun AE 111107861.244C+3.6010.747%F14.953%C++18.4D--N/A605.8h15.5C144.6D--
MG-HBR1 Dragoon 102101224.591M0.2533.473%C++37.624%B*17.1DN/A635.9h7.9C+23.6C++
LC2 Lynx AE 10397711.366C+3.4719.207%D**23.711%C16.2D-1C**626h14.3C++74.3C-
MSW-R 9392621.484C+3.3615.783%D*30.435%B*17D-N/A1445.4h15.4D--97.8D--
M3 Pounder HEG 12392204.6A++0.2437.39%C2.174%D9.8D--3.3C839.4h44.5T*119F-
99SV 9390342.647B++2.1941.57%A++60%M+15.5C--N/A775.8h5.6C++13.4B++
TX2 Emperor 8786880.977C++3.8621.646%D--31.395%A+4.9D*N/A1817.7h11.1C--51.3D-
NS-11A "Heatwave" 8278671.164C+3.6821.441%D--17.949%D--18.6D-1C++564.2h16.4D76.7D
MG-H1 Watchman 7571381.868C**2.9717.282%D--30.986%B+17.8D-1B+1174h19.1D110.7D
Frag Grenade 7066166N/A61.1644.7%C+N/A330D20A*20030.2h3.8C++8.6C*
NS-20 "Heatwave" Gorgon 6259193.105B**1.7325.224%C15.254%D-15.5DN/A533.8h47.3C187.7C-
NS-20 "Heatwave" Gorgon 6056192.947B**1.8924.497%C25%B*14.4D1C-713.9h48.9C+199.7C-
Spear Anti-Vehicle Phalanx Turret 8855318.333A++13.4967.289%A**3.636%C50B++30B*4441.1h9.8C+14.6B++
AS16 NightHawk 5555441.25C++3.5936.589%C25.455%M+19.6DN/A822.8h4.8C+13.2C+
MR1 Fracture 8453153.533S1.3137.321%C++1.887%D-7.6C4.4C857h57.5C+154.1C++
Ripper 54531,2600.042C4.8020%D20.755%B+0.3C-N/A1168.8h1.2B+5.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0520.1h
Motion Spotter92,5032.8h
TR Patriot Flare Gun2680.2h
TS2 Inquisitor0520h
Welding Device223,3171.9h
Pain Spire0920.6h
Flail Targeting Dart113183.8h
Turret AI Module12131.1h
Repair Module12551.1h
Skywall Shield Emitter01080.6h
Structure Shield Module01520.7h
Cortium Silo0950.6h
AE Nano-Armor Kit1381,7805.3h
Blast Wall1930.7h
Nanite Revive Grenade01610h
Medical Applicator2120,1631.4h
Spear Anti-Vehicle Tower0600.5h
Spitfire Auto-Turret91,0561.4h
Rampart Wall31972.2h
Xiphos Anti-Personnel Tower01240.8h
Hoplon Anti-Aircraft Phalanx Tower0740.6h
Ammunition Package177620.7h
Nano-Armor Kit2792,5376.7h
Medical Kit246980.9h
Anti-Infantry MANA Turret1520.1h
Lumifiber Rampart Wall01181.4h
Nano-Repair Grenade07860.2h
Router0560.1h
Vehicle Gate11411.7h
Pillbox0750.8h
Orbital Strike Target Designator37973.9h
Recon Detection Device46032.2h

Check the help document for the dictionary if you want to learn more about words used here.


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