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Lt. General Veteran MrSalty2U[ST1F] MrSalty2U
TR BR 92

KDR: 4.84

Score: 7.1m

Last Seen: Sep 19th, 2018 11:06 PM
- OFFLINE - 68 hour(s)

Battle Rank 92 - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 32
Level Progress (to 93): 76%
Level 100 Progress: 38% 909h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NS-15M1 M12 Kobalt RAMS .50M MRC3 Mercy MRC3 Mercy L100 Python AP NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $890,712 MLG Score: 712
Fun Score: N/A
Cheeseburgers Flipped: 336TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.754%29.34%638109982,5291.779733.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.262%0.151C++1.381A-3.305T*HEAD ++ (~18.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.216C++12.80.103C+46

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.731%0.253%5615310055,137108104647.5648491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.244%-0.691D-1.553F2.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.467B+70.445B13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.573%85.137%02100661919973.11055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.859%1.272A1.188B**-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.446B2.40.252C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.643%16.763%0110071739701.7835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.197B**0.476B+-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.667B+2.50.495B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 32
7.1m461.1%215 (12.9k)209 (12.5k)4.8408913,4482,7785.7339892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008109119.474%14.894%29012:211

27% Engineer14% Heavy Assault43% Infiltrator7% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMSep 22nd, 2018 8:06 AM (6h) (PST)Sep 19th, 2018 7:08 PM (3d) (PST)Sep 19th, 2018 7:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
551804710.3930.0810.0582.0750.057712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0314,77928,2522454125312,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
570.7h/23.8d 2,481 2,003 3,881 71.1k 433 1,886 1,963 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:993
Deaths:487
KDR:2.039
Accuracy:19.754% C--
HSR:24.773% B
T7 Mini-Chaingun AE
C+
Kills:101
Deaths:78
KDR:1.295
Accuracy:10.830% F
HSR:13.861% C+
MG-H1 Watchman
B+
Kills:64
Deaths:33
KDR:1.939
Accuracy:17.091% D--
HSR:29.688% B+
Kills:1,158
Deaths (as Heavy Assault):598
Deaths (to Heavy Assaults):651
KDR:1.93645
Kill Difference:560
Playtime:77.641 hours
Usage:14%
Score:0.958m
Score/min:206
Accuracy (listed only):15.892%
HSR (listed only):22.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:295
Deaths:279
KDR:1.057
Accuracy:22.741% C+
HSR:17.627% C
TAS-16 Blackjack
B
Kills:173
Deaths:121
KDR:1.430
Accuracy:55.643% C
HSR:16.763% B
NS-11CP
B++
Kills:99
Deaths:65
KDR:1.523
Accuracy:22.182% D*
HSR:27.273% B++
LC2 Lynx AE
C
Kills:94
Deaths:71
KDR:1.324
Accuracy:18.801% D**
HSR:24.468% C
Kills:661
Deaths (as Light Assault):536
Deaths (to Light Assaults):500
KDR:1.23321
Kill Difference:125
Playtime:38.248 hours
Usage:7%
Score:0.445m
Score/min:194
Accuracy (listed only):29.842%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:295
Deaths:279
KDR:1.057
Accuracy:22.741% C+
HSR:17.627% C
AMR-66
C+
Kills:281
Deaths:165
KDR:1.703
Accuracy:26.354% C+
HSR:22.776% C
TAS-16 Blackjack
B
Kills:173
Deaths:121
KDR:1.430
Accuracy:55.643% C
HSR:16.763% B
NS-11CP
B++
Kills:99
Deaths:65
KDR:1.523
Accuracy:22.182% D*
HSR:27.273% B++
LC2 Lynx AE
C
Kills:94
Deaths:71
KDR:1.324
Accuracy:18.801% D**
HSR:24.468% C
Kills:942
Deaths (as Engineer):701
Deaths (to Engineers):442
KDR:1.34379
Kill Difference:241
Playtime:155.864 hours
Usage:27%
Score:2.334m
Score/min:250
Accuracy (listed only):29.144%
HSR (listed only):21.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:531
Deaths:69
KDR:7.696
Accuracy:44.434% B*
HSR:89.266% A
NS-44L Blackhand
M+
Kills:252
Deaths:49
KDR:5.143
Accuracy:60.577% A*
HSR:81.349% M+
NS-61 Emissary
A*
Kills:208
Deaths:119
KDR:1.748
Accuracy:27.280% C+
HSR:28.365% A*
NS-30 Vandal
D
Kills:167
Deaths:102
KDR:1.637
Accuracy:26.987% D--
HSR:20.359% D
99SV
M+
Kills:88
Deaths:33
KDR:2.667
Accuracy:42.003% A++
HSR:60.227% M+
NS-AM7 Archer
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:66.684% N/A
HSR:16% N/A
Kills:1,296
Deaths (as Infiltrator):395
Deaths (to Infiltrators):517
KDR:3.28101
Kill Difference:901
Playtime:247.913 hours
Usage:43%
Score:2.657m
Score/min:179
Accuracy (listed only):44.661%
HSR (listed only):49.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B
Kills:173
Deaths:121
KDR:1.430
Accuracy:55.643% C
HSR:16.763% B
NS-11A "Heatwave"
D-
Kills:76
Deaths:62
KDR:1.226
Accuracy:21.628% D-
HSR:17.105% D--
Kills:249
Deaths (as Combat Medic):183
Deaths (to Combat Medics):230
KDR:1.36066
Kill Difference:66
Playtime:8.137 hours
Usage:1%
Score:0.125m
Score/min:255
Accuracy (listed only):38.635%
HSR (listed only):16.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:464
Deaths:83
KDR:5.590
Accuracy:15.486% C+
HSR:23.707% B++
MRC3 Mercy
B**
Kills:440
Deaths:83
KDR:5.301
Accuracy:15.395% C+
HSR:25.455% B**
M3 Pounder HEG
C
Kills:118
Deaths:19
KDR:6.211
Accuracy:34.956% C
HSR:1.695% D--
M3 Pounder HEG
C
Kills:85
Deaths:19
KDR:4.474
Accuracy:37.586% C
HSR:2.353% D
M2 Mutilator
B*
Kills:67
Deaths:11
KDR:6.091
Accuracy:18.007% B*
HSR:22.388% B*
M2 Mutilator
A*
Kills:59
Deaths:11
KDR:5.364
Accuracy:18.180% B*
HSR:27.119% A*
Kills:1,233
Deaths (as MAX Suit):113
Deaths (to MAX Suits):57
KDR:10.9115
Kill Difference:1,120
Playtime:42.080 hours
Usage:7%
Score:0.621m
Score/min:246
Accuracy (listed only):23.268%
HSR (listed only):17.119%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,440
V. Kills:731 N/A
Deaths:120
KDR:37
Accuracy:52.211% B+
KPH:56.500 C*
VKPH:9.300 B+
L100 Python AP
C**
Kills:415
V. Kills:172 240%
Deaths:19
KDR:21.842
Accuracy:56.816% C++
KPH:31.800 C**
VKPH:13.200 D
Skyguard
B*
Kills:282
V. Kills:143 196%
Deaths:16
KDR:17.625
Accuracy:26.235% C
KPH:18.800 B*
VKPH:9.500 C++
Kills:5,137 (5,137 + 0)
Deaths:155
KDR:33.142
VKDR:6.748
Vehicle Kills:1,046
Kill Difference:4,982
Playtime:106.615 hours
Usage:19%
Score:1.182m
Score/min:185
Driving Accuracy:26.235%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,1714,44012037A**32.1652.211%B+N/A56.5C*9.3B+19478.6h3.1B5.9B+
NS-15M1 1,0279934872.039B+2.8019.754%C--24.773%B25.3C--N/A6539.3h14.7C--74.4C
M12 Kobalt 9288631086.3A**81.4619.112%C18.077%C++82.2C6.2C**23610.5h20.2C105.7C+
RAMS .50M 535531697.696A2.8644.434%B*89.266%A22.8CN/A6723.3h1.8B*4.1B++
MRC3 Mercy 476464835.59A++0.7515.486%C+23.707%B++21.5C-N/A7321.6h19.5C+125.7C++
MRC3 Mercy 459440835.301A+0.4615.395%C+25.455%B**20.3C--N/A5821.7h20.8C135.3C++
L100 Python AP 5874151921.842S17.0056.816%C++N/A31.9C**13.2D16413h5.2B*9.1B*
NS-11C 3122952791.057C++3.7822.741%C+17.627%C12.6DN/A4323.4h16.7C73.3C+
Skyguard 4252821617.625S12.7826.235%CN/A18.8B*9.5C++15315h70.7B**269.6B**
AMR-66 2952811651.703B**3.1426.354%C+22.776%C16.5CN/A4917h10.9C41.2C+
Tank Mine 3532532012.65S7.8124.093%DN/A158.1B**62.5C+9751.6h1.3B**5.4B+
NS-44L Blackhand 253252495.143M**0.3060.577%A*81.349%M+10.1DN/A3424.9h3B**5B**
Hunter QCX 218211613.459M**1.3816.522%F60.19%A*8.5C-N/A3024.8h3.2B19.6C+
NS-61 Emissary 2132081191.748A3.0927.28%C+28.365%A*8D-N/A2426.1h12.7C**46.6B
Orbital Strike Uplink 2461921192N/A187.16624.324%UN/A640U180U21940.3h1.2T*0.2T*
TAS-16 Blackjack 1731731211.43C**3.4155.643%C16.763%B17.8D-N/A689.7h2.5C++4.4C++
NS-30 Vandal 1711671021.637C+3.2026.987%D--20.359%D26.1C--N/A656.4h7.3D--27D-
C-4 208161493.286A+1.5528.476%B+N/A80.5C++23.5C6562h1.1B*3.7B++
NS "Heatwave" Decimator 2071491041.433C+3.4157.477%D1.342%C-30.4D11.8D1734.9h5D-8.6D-
NS Annihilator 220137482.854S1.9982.265%B+N/A15.6B**9.4C*1568.8h8.4B**10.2B**
M3 Pounder HEG 154118196.211M+1.3734.956%C1.695%D--14.4C4.4B++998.2h28.9F-82.7D--
T7 Mini-Chaingun AE 105101781.295C+3.5510.83%F13.861%C+19.1D--N/A625.3h15C+138.1D--
NS-11CP 10799651.523C+3.3222.182%D*27.273%B++15.5D--1.3B**366.4h14.2C-63.9D-
LC2 Lynx AE 9894711.324C+3.5218.801%D**24.468%C15.7D-N/A626h14.2C++75.8C
99SV 9188332.667B++2.1742.003%A++60.227%M+16C--N/A715.5h5.7C++13.5B++
Claymore 8686108.6B3.7620.893%D*N/A61.4D**N/A1811.4h1.2C++5.7D--
M3 Pounder HEG 11385194.474A++0.3737.586%C2.353%D10.6D--3.5C+898h43.8T*116.5F-
NS-11A "Heatwave" 8076621.226C+3.6121.628%D-17.105%D--20.5D1.1B+613.7h15.7C--72.8D
M2 Mutilator 7067116.091M+1.2518.007%B*22.388%B*26.8C++1.2A*662.5h12.6A70B**
MG-H1 Watchman 6764331.939B+2.9017.091%D--29.688%B+18.3DN/A1053.5h19.1D111.7D
M2 Mutilator 6059115.364M0.5218.18%B*27.119%A*23.6C+N/A662.5h14.7B*80.8B++
Spear Anti-Vehicle Phalanx Turret 8251317A++12.1666.58%A**3.922%C+51B*31B*3871h10C+15.1B+
Frag Grenade 5451151N/A46.1642.766%CN/A510C++30M**17590.1h3.9C+9.2C+
NS-AM7 Archer 6650232.174S2.6766.684%B**16%C+8.3C**2.7C+606h26C39C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,8682.1h
TR Patriot Flare Gun2680.2h
TS2 Inquisitor0520h
Flail Targeting Dart51842.2h
Nano-Repair Grenade05430.2h
Welding Device213,5051.2h
Turret AI Module11430.8h
Structure Shield Module01170.6h
Repair Module11670.7h
Cortium Silo0670.4h
Skywall Shield Emitter0730.4h
AE Nano-Armor Kit1052,4383.2h
Blast Wall1610.5h
Nanite Revive Grenade01450h
Medical Applicator2117,5161.2h
Spitfire Auto-Turret77451h
Rampart Wall31361.5h
Xiphos Anti-Personnel Tower0880.5h
Hoplon Anti-Aircraft Phalanx Tower0530.4h
Ammunition Package135210.5h
Nano-Armor Kit2278,3035.6h
Medical Kit145330.7h
Lumifiber Rampart Wall0981.3h
Pillbox0630.7h
Orbital Strike Target Designator29722.9h
Vehicle Gate1851h
Recon Detection Device23791.5h

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