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First Sgt. Builder MrSalty2U[IRWR] MrSalty2U
TR BR 27

KDR: 4.92

Score: 21.1m

Last Seen: Jan 12th, 2020 3:57 PM
- ONLINE NOW

Prestige 1, Battle Rank 27 - Terran Republic on Emerald
Level Progress (to 28): 97%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP RAMS .50M M12 Kobalt NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,175,940 MLG Score: 940
Fun Score: N/A
Cheeseburgers Flipped: 827TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.354%30.424%7112312097,1491.894283.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.043%0.373C**1.364A-3.03T-HEAD ++ (~18.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.276C*12.30.128C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.856%1.613%1051123112489771.37778159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.61F0.508B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.20.381C**20.80.584B+74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.476%0.51%48023122911,183281346739.7971322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.171%-0.653D-1.329D**1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.24C++10.10.196C++19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.174%21.277%3411231141235750.6186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.933F-4.212S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.007C+180.54B+93.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.944%81.172%34312292,969509435.82157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.881%1.384A1.059B**0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.491B+2.30.301C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.571%21.914%342123032423811.35565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.89%0.416B1.145B**0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.515B+3.10.388C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m511.7%232 (13.9k)225 (13.5k)4.916436,1657,3565.8428527 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232289220.795%18.407%38312:394

22% Engineer11% Heavy Assault54% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMDec 13th, 2019 1:18 AMJan 12th, 2020 11:01 AM (5d) (PST)Jan 12th, 2020 12:57 PM (5d) (PST)Jan 12th, 2020 11:57 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
623825410.3860.0790.0712.3020.064940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3874,90232,4852354138413,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1560.8h/65d 6,815 6,657 12,033 215.5k 1,325 5,346 5,959 58.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,067
Deaths:554
KDR:1.926
Accuracy:19.504% D
HSR:24.930% C**
MSW-R
B++
Kills:353
Deaths:212
KDR:1.665
Accuracy:18.496% D-
HSR:30.028% B++
MG-H1 Watchman
B*
Kills:256
Deaths:155
KDR:1.652
Accuracy:20.262% C--
HSR:32.813% B*
T32 Bull
C*
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% D--
HSR:26.295% C*
NSX "Networked" Naginata
U
Kills:236
Deaths:143
KDR:1.650
Accuracy:19.797% U
HSR:22.458% U
NS-15M AE
C
Kills:161
Deaths:110
KDR:1.464
Accuracy:21.599% D
HSR:24.845% C
TMG-50
C++
Kills:142
Deaths:96
KDR:1.479
Accuracy:21.148% C+
HSR:24.648% C++
Kills:2,466
Deaths (as Heavy Assault):1,445
Deaths (to Heavy Assaults):1,885
KDR:1.70657
Kill Difference:1,021
Playtime:175.351 hours
Usage:11%
Score:2.186m
Score/min:208
Accuracy (listed only):19.867%
HSR (listed only):26.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:792
Deaths:593
KDR:1.336
Accuracy:22.427% C
HSR:24.116% B++
NS-11C
C
Kills:300
Deaths:286
KDR:1.049
Accuracy:22.678% C
HSR:17.333% C
NS-11CP
C+
Kills:257
Deaths:185
KDR:1.389
Accuracy:22.254% D**
HSR:22.179% C+
TAS-16 Blackjack
B+
Kills:227
Deaths:166
KDR:1.367
Accuracy:55.253% C
HSR:18.943% B+
TRAC-5
B**
Kills:170
Deaths:140
KDR:1.214
Accuracy:20.784% C+
HSR:24.706% B**
AS16 NightHawk
M**
Kills:97
Deaths:75
KDR:1.293
Accuracy:35.766% C-
HSR:28.866% M**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
LC2 Lynx
B*
Kills:71
Deaths:60
KDR:1.183
Accuracy:20.552% D
HSR:26.761% B*
MG-C1 Kindred
C-
Kills:64
Deaths:50
KDR:1.280
Accuracy:22.318% D-
HSR:20.313% C-
MG-S1 Jackal
C--
Kills:61
Deaths:44
KDR:1.386
Accuracy:23.734% C--
HSR:13.115% D--
Kills:2,136
Deaths (as Light Assault):1,670
Deaths (to Light Assaults):1,320
KDR:1.27904
Kill Difference:466
Playtime:81.731 hours
Usage:5%
Score:0.946m
Score/min:193
Accuracy (listed only):26.497%
HSR (listed only):22.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B*
Kills:825
Deaths:135
KDR:6.111
Accuracy:38.497% B*
HSR:27.879% C+
LC3 Jaguar
B++
Kills:792
Deaths:593
KDR:1.336
Accuracy:22.427% C
HSR:24.116% B++
AMR-66
C+
Kills:318
Deaths:185
KDR:1.719
Accuracy:25.959% C+
HSR:22.013% C
NS-11C
C
Kills:300
Deaths:286
KDR:1.049
Accuracy:22.678% C
HSR:17.333% C
NS-11CP
C+
Kills:257
Deaths:185
KDR:1.389
Accuracy:22.254% D**
HSR:22.179% C+
TAS-16 Blackjack
B+
Kills:227
Deaths:166
KDR:1.367
Accuracy:55.253% C
HSR:18.943% B+
TRAC-5
B**
Kills:170
Deaths:140
KDR:1.214
Accuracy:20.784% C+
HSR:24.706% B**
AS16 NightHawk
M**
Kills:97
Deaths:75
KDR:1.293
Accuracy:35.766% C-
HSR:28.866% M**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
LC2 Lynx
B*
Kills:71
Deaths:60
KDR:1.183
Accuracy:20.552% D
HSR:26.761% B*
MG-C1 Kindred
C-
Kills:64
Deaths:50
KDR:1.280
Accuracy:22.318% D-
HSR:20.313% C-
Kills:3,218
Deaths (as Engineer):1,946
Deaths (to Engineers):1,096
KDR:1.65365
Kill Difference:1,272
Playtime:348.320 hours
Usage:22%
Score:5.625m
Score/min:269
Accuracy (listed only):27.790%
HSR (listed only):23.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:2,165
Deaths:224
KDR:9.665
Accuracy:45.749% B**
HSR:86.605% B**
NS-44L Blackhand
M++
Kills:601
Deaths:111
KDR:5.414
Accuracy:62.280% A*
HSR:83.694% M++
TSAR-42
B**
Kills:444
Deaths:68
KDR:6.529
Accuracy:39.378% C++
HSR:79.054% B**
99SV
A++
Kills:360
Deaths:91
KDR:3.956
Accuracy:39.100% A
HSR:51.111% A++
TX2 Emperor
A+
Kills:331
Deaths:379
KDR:0.873
Accuracy:26.500% C
HSR:31.420% A+
NS-61 Emissary
A++
Kills:295
Deaths:163
KDR:1.810
Accuracy:26.630% C
HSR:26.780% A++
NSX Tomoe
C
Kills:243
Deaths:113
KDR:2.150
Accuracy:25.787% D
HSR:33.333% C
NS-AM7 Archer
B+
Kills:209
Deaths:91
KDR:2.297
Accuracy:62.707% B+
HSR:20.096% C*
NS-30 Vandal
D--
Kills:197
Deaths:120
KDR:1.642
Accuracy:26.675% D--
HSR:19.289% D--
Soldier Soaker
D
Kills:154
Deaths:104
KDR:1.481
Accuracy:27.379% D
HSR:10.390% D
Ectoblaster
B**
Kills:63
Deaths:63
KDR:1
Accuracy:33.451% C--
HSR:12.698% B**
SOAS-20 AE
C**
Kills:62
Deaths:47
KDR:1.319
Accuracy:24.489% F
HSR:30.645% C**
MG-S1 Jackal
C--
Kills:61
Deaths:44
KDR:1.386
Accuracy:23.734% C--
HSR:13.115% D--
Kills:5,185
Deaths (as Infiltrator):1,618
Deaths (to Infiltrators):1,282
KDR:3.20457
Kill Difference:3,567
Playtime:835.227 hours
Usage:54%
Score:10.023m
Score/min:200
Accuracy (listed only):35.681%
HSR (listed only):38.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:227
Deaths:166
KDR:1.367
Accuracy:55.253% C
HSR:18.943% B+
AS16 NightHawk
M**
Kills:97
Deaths:75
KDR:1.293
Accuracy:35.766% C-
HSR:28.866% M**
NS-11A "Heatwave"
C-
Kills:90
Deaths:77
KDR:1.169
Accuracy:21.718% D--
HSR:22.222% C-
MG-S1 Jackal
C--
Kills:61
Deaths:44
KDR:1.386
Accuracy:23.734% C--
HSR:13.115% D--
Kills:475
Deaths (as Combat Medic):362
Deaths (to Combat Medics):618
KDR:1.31215
Kill Difference:113
Playtime:13.031 hours
Usage:1%
Score:0.203m
Score/min:259
Accuracy (listed only):34.118%
HSR (listed only):20.786%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:969
Deaths:192
KDR:5.047
Accuracy:15.278% C
HSR:24.561% B++
MRC3 Mercy
B*
Kills:937
Deaths:192
KDR:4.880
Accuracy:15.291% C
HSR:25.400% B*
M2 Mutilator
A++
Kills:736
Deaths:131
KDR:5.618
Accuracy:17.744% B++
HSR:26.223% A++
M2 Mutilator
M++
Kills:722
Deaths:131
KDR:5.511
Accuracy:18.051% B++
HSR:32.133% M++
M3 Pounder HEG
C+
Kills:258
Deaths:44
KDR:5.864
Accuracy:37.030% C+
HSR:0.775% F
M3 Pounder HEG
C+
Kills:184
Deaths:38
KDR:4.842
Accuracy:39.398% C+
HSR:1.630% D--
NS-20 "Heatwave" Gorgon
B**
Kills:104
Deaths:34
KDR:3.059
Accuracy:24.956% C
HSR:25.962% B**
NS-20 "Heatwave" Gorgon
C
Kills:93
Deaths:34
KDR:2.735
Accuracy:25.538% C
HSR:16.129% D
MR1 Fracture
C+
Kills:66
Deaths:15
KDR:4.400
Accuracy:35.627% C+
HSR:1.515% D--
Kills:4,069
Deaths (as MAX Suit):405.500
Deaths (to MAX Suits):180
KDR:10.03453
Kill Difference:3,663.500
Playtime:103.591 hours
Usage:7%
Score:2.075m
Score/min:334
Accuracy (listed only):25.435%
HSR (listed only):17.148%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:124
V. Kills:12 N/A
Deaths:26
KDR:4.769
Accuracy:21.856% D**
KPH:17.500 D-
VKPH:1.700 D-
Hellfire Rocket Pods
M**
Kills:71
V. Kills:32 215%
Deaths:5
KDR:14.200
Accuracy:49.493% C++
KPH:111.300 B+
VKPH:50.200 M**
Kills:195 (124 + 0)
Deaths:31
KDR:6.290
VKDR:1.419
Vehicle Kills:44
Kill Difference:164
Playtime:7.728 hours
Usage:0%
Score:0.100m
Score/min:216
Piloting Accuracy:21.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:5,159
V. Kills:848 N/A
Deaths:126
KDR:40.944
Accuracy:51.362% C**
KPH:55.900 C++
VKPH:9.200 C++
L100 Python AP
B+
Kills:5,129
V. Kills:2,108 243%
Deaths:113
KDR:45.389
Accuracy:55.583% C+
KPH:38.700 B+
VKPH:15.900 C
Skyguard
B+
Kills:895
V. Kills:456 196%
Deaths:51
KDR:17.549
Accuracy:28.903% C+
KPH:17.700 B+
VKPH:9 C+
LB00 Python AP
C+
Kills:405
V. Kills:160 252%
Deaths:
KDR:
Accuracy:57.258% C+
KPH:49.400 C+
VKPH:19.500 C
Kills:11,588 (11,588 + 0)
Deaths:290
KDR:39.959
VKDR:12.317
Vehicle Kills:3,572
Kill Difference:11,298
Playtime:283.623 hours
Usage:18%
Score:3.322m
Score/min:195
Driving Accuracy:57.258%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:96
V. Kills:38 246%
Deaths:2
KDR:48
Accuracy:36.544% D--
KPH:32.700 C++
VKPH:12.900 D
Kills:96 (96 + 0)
Deaths:2
KDR:48
VKDR:19
Vehicle Kills:38
Kill Difference:94
Playtime:2.936 hours
Usage:0%
Score:0.159m
Score/min:901
Driving Accuracy:36.544%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:141
V. Kills:9 N/A
Deaths:1
KDR:141
Accuracy:16.174% C
KPH:50.500 C
VKPH:3.200 C+
Kills:141 (0 + 141)
Deaths:1
KDR:141
VKDR:9
Vehicle Kills:9
Kill Difference:140
Playtime:2.791 hours
Usage:0%
Score:0.035m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:16.174%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,0075,15912640.944M+36.0351.362%C**N/A56C++9.2C++19792.2h3.1B6B+
L100 Python AP 7,2375,12911345.389S40.4755.583%C+N/A38.7B+15.9C210132.7h4.6B++8.2B++
RAMS .50M 2,1922,1652249.665A++4.7545.749%B**86.605%B**22.6CN/A7395.7h1.9B+4.2B++
M12 Kobalt 2,2212,07718115.389M++110.4720.961%C+18.585%C++82.4C-5.7C+26425.2h20.6C98.4C+
NS-15M1 1,1021,0675541.926C**2.9919.504%D24.93%C**24.1DN/A6444.2h14.9D76.6C
MRC3 Mercy 1,0009691925.047A0.1315.278%C24.561%B++23.9CN/A8840.5h18.8B123.1C*
MRC3 Mercy 9679371924.88A0.0415.291%C25.4%B*23.1CN/A7640.6h19.7C*129.2C++
Skyguard 1,3518955117.549S12.6328.903%C+1.676%C17.7B+9C+15150.5h81.8B*283.1B*
MG-HBR1 Dragoon 8538251356.111S1.1938.497%B*27.879%C+26.3C+N/A7931.4h7.6C+19.8B+
LC3 Jaguar 8217925931.336C++3.5822.427%C24.116%B++18.2C--N/A6343.5h14.3C+63.7C+
M2 Mutilator 7567361315.618A**0.7017.744%B++26.223%A++29C*N/A11525.4h14.5B*81.5B++
M2 Mutilator 7397221315.511A**0.5918.051%B++32.133%M++28.4C++N/A12125.4h15.1B*83.9B+
NS-44L Blackhand 6046011115.414M**0.5062.28%A*83.694%M++11DN/A4054.7h2.9B**4.6B**
Tank Mine 7825624911.469S6.5524.422%DN/A151.9B*59.5C+10233.7h1.4B*5.9C*
Orbital Strike Uplink 6494811481N/A476.08713.75%UN/A962U336U28580.5h1.2T*0.2T*
TSAR-42 448444686.529B+1.6139.378%C++79.054%B**26.4C--N/A12016.8h2.2C**5.6C**
LB00 Python AP 5654051405U400.0857.258%C+N/A49.4C+19.5C2068.2h3.9B+6.8B+
Claymore 3913913311.848B*6.9322.439%D--N/A78.2D--N/A2415h1.1B*5.1C--
MANA Anti-Personnel Turret 400386438.977N/A4.0614.505%UN/A3860U140U12108000.1h27.5T*189.7T*
99SV 372360913.956A++0.9639.1%A51.111%A++19.6CN/A7618.4h4.7B++12.1B*
MSW-R 3573532121.665C+3.2518.496%D-30.028%B++25.8DN/A14513.7h12.6C+68.2C
C-4 4663461023.392A+1.5227.226%C*N/A76.9C+26.7C+6844.5h1.2B+4.5B+
TX2 Emperor 3373313790.873C+4.0426.5%C31.42%A+4.9D*N/A1768.2h9.6C+36.2C++
AMR-66 3343181851.719B*3.2025.959%C+22.013%C17.3CN/A6018.4h10.7C41.1C+
NS-11C 3173002861.049C++3.8722.678%C17.333%C12.7DN/A4923.7h16.6C73.3C+
NS-61 Emissary 3012951631.81A+3.1126.63%C26.78%A++8.8D-N/A2733.6h12.5C*46.8C**
Hunter QCX 286272912.989M*1.9315.647%F59.559%A*7.1DN/A2538.2h4.1B26.1C+
NS Annihilator 415260882.955S1.9682.337%B+N/A14.4B**8.6C++15018.1h9.3B**11.3B**
M3 Pounder HEG 339258445.864M0.9537.03%C+N/A15.3C4.8B*11316.9h28.8F77.9D-
NS-11CP 2662571851.389C3.5322.254%D**22.179%C+18.9D-N/A5313.6h13.2C59.4D
MG-H1 Watchman 2652561551.652C++3.2620.262%C--32.813%B*22.3DN/A9511.5h17.4C85.9C+
T32 Bull 2562511751.434C++3.4818.266%D--26.295%C*20.4DN/A7612.3h13.9C76.3C--
NSX Tomoe 2432431132.15B+2.7725.787%D33.333%C26.4C--N/A949.2h14.8C+57.4C+
NS "Heatwave" Decimator 3472411411.709C*3.2158.619%C--1.66%C+29D-12.8D2188.3h5.3D*9.1D*
NSX "Networked" Naginata 2452361431.65N/A3.2719.797%UN/A25.9U1U1089.1h12T*60.8T*
TAS-16 Blackjack 2272271661.367C*3.5555.253%C18.943%B+16.7D-N/A7113.6h2.5C++4.5C++
NS-AM7 Archer 270209912.297S2.6262.707%B+20.096%C*8.8C*2.6C+5623.8h20.3C++32.3C*
NS-30 Vandal 2021971201.642C+3.2726.675%D--19.289%D--25.6DN/A667.7h7.3D--27.3D--
M3 Pounder HEG 245184384.842A*0.0739.398%C+1.63%D--11.8D-3.9C++9915.6h42T106.6F
TRAC-5 1731701401.214B++3.7020.784%C+24.706%B**11.2C--N/A10415.2h13.8B+66.5C**
NS-15M AE 1661611101.464C3.4521.599%D24.845%C18.1D--N/A668.9h14.3D66.4C--
Soldier Soaker 1561541041.481B+3.4427.379%D10.39%D8.2D*N/A4018.8h6.1C++22.2C+
TMG-50 149142961.479C**3.4421.148%C+24.648%C++28.4C1.4A*1025h11.3C*53.6C*
M12 Kobalt 1501411141S136.0816.174%C21.277%B+50.4C3.2C+2122.8h18C*111.4C++
Auraxium Chainblade 1391372,9250.047C**4.8727.945%C+10.949%B++0.4C--N/A1381h2.6C-9.5C+
M14 Banshee 136124264.769C+0.1521.856%D**1.613%B*17.5D-1.7D-1307.1h20.8B95.2C++
Spear Anti-Vehicle Phalanx Turret 183119429.75M**24.8369.121%A**2.521%D66.1A++35.6A5511.8h8.1C++11.8B*
T7 Mini-Chaingun AE 122118951.242C+3.6710.527%F16.102%C*18.4D--N/A626.4h15.4C146.4D--
NS-20 "Heatwave" Gorgon 116104343.059A*1.8624.956%C25.962%B**16.5D1.9C+776.3h43.6C++174.7C+
NS-03 Thumper 107103881.17B*3.7521.68%D**2.913%B++12.7D--N/A438.1h9.4C-43.3D--
AS16 NightHawk 9897751.293C++3.6235.766%C-28.866%M**18.3DN/A805.3h4.6C++12.9C+
LC2 Lynx AE 10397711.366C+3.5519.207%D**23.711%C15.9D-1C*636.1h14.3C++74.3D
P2-120 AP 13496248S43.0836.544%D--N/A33.1C++13.1D9012.9h5.2B*14.2B
NS-20 "Heatwave" Gorgon 9993342.735A++2.1825.538%C16.129%D14.8D-1C-596.3h49.3C+193.1C
NS-11A "Heatwave" 9490771.169C+3.7521.718%D--22.222%C-18.8DN/A574.8h16.6D76.6D
Frag Grenade 9388188N/A83.0845.845%C++N/A440C+25A**27690.2h3.9C+8.5C*
Rocklet Rifle 14076411.854A*3.0662.592%B**N/A42.2B**35.6B**10101.8h30.4B+48.5B*
LC2 Lynx 7471601.183C++3.7320.552%D26.761%B*20.9CN/A1243.4h15.5C++75.5C+
Hellfire Rocket Pods 10371514.2B*9.2849.493%C++N/A118.3B+53.3S11720.6h41.3D83.4C--
MR1 Fracture 10466154.4S0.5235.627%C+1.515%D--7.3C4.2C939.1h58.9C+165.3C+
Ripper 65641,4140.045C4.8718.097%D21.875%B++0.3C-N/A1186h1.2B+6.7C++
MG-C1 Kindred 6664501.28C++3.6422.318%D-20.313%C-14.5D-N/A1134.4h14.2C--63.6D
Ectoblaster 6763631B+3.9233.451%C--12.698%B**6.2D*N/A2110.2h21.1C+63.1C+
SOAS-20 AE 6262471.319C--3.6024.489%F30.645%C**23D*N/A542.7h14.9D*60.8F-
MG-S1 Jackal 6361441.386C*3.5323.734%C--13.115%D--15.3DN/A1144h16C67.3C-
M9 SKEP Launcher 8655421.31A++3.6161.929%DN/A16.2C+9.1C2083.4h8.9C++14.3C+
Xiphos Anti-Personnel Phalanx Tower 5753153C+48.0841.129%A3.774%B**176.7C+13.3B*8030.3h22.3C++54.1C**
Fatestealer 51511400.364F*4.5530.053%D7.843%D**2.2D--N/A523h2.2B7.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit46121,1458.7h
Spawn Beacon6930.4h
Anti-Vehicle MANA Turret01150.2h
AE Nano-Armor Kit60165,78710.4h
Turret AI Module14071.8h
Skywall Shield Emitter21891.1h
Structure Shield Module02511h
Repair Module15111.9h
AE Medical Applicator33,1190.2h
Nanite Revive Grenade02620.1h
Medical Applicator2822,9021.6h
Blast Wall11661.2h
Cortium Silo01781h
Sunderer Garage1620.9h
TR Patriot Flare Gun2680.2h
TS2 Inquisitor0620h
Motion Spotter185,6606.2h
Rampart Wall32312.6h
Hoplon Anti-Aircraft Phalanx Tower01220.9h
Xiphos Anti-Personnel Tower02211.5h
Spitfire Auto-Turret221,9592.9h
Welding Device351,9624h
Spear Anti-Vehicle Tower0930.6h
Ammunition Package331,5301.2h
Medical Kit431,3432h
Anti-Infantry MANA Turret123960.9h
Nano-Repair Grenade01,0980.3h
Flail Targeting Dart2098012.2h
Pain Spire02401.4h
Router11670.5h
Orbital Strike Target Designator541515.9h
Routing Spire0520.2h
The Flail21181h
Solid Wall02232.2h
Recon Detection Device183,2468.9h
Spear Anti-Vehicle Turret0740.6h
Alarm Module01240.3h
Vehicle Ammo Dispenser0500.4h
Vehicle Gate33213.5h
Elysium Spawn Tube0820.3h
Pillbox01171.3h
Lumifiber Rampart Wall01411.7h

Check the help document for the dictionary if you want to learn more about words used here.


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