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Founder MrSalty2U[ST1F] MrSalty2U
TR BR 88

KDR: 4.9

Score: 13.6m

Last Seen: Jul 14th, 2019 11:32 PM
- OFFLINE - 14.5 hour(s)

Battle Rank 107 (88 total) - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 16
Level Progress (to 108): 13%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP RAMS .50M M12 Kobalt NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,090,872 MLG Score: 872
Fun Score: N/A
Cheeseburgers Flipped: 552TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.1%29.544%6532011944,8911.917292.985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.494%0.182C++1.323A-3.333T*HEAD ++ (~18.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.217C++12.90.098C+45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.978%1.887%55112135366450.791045115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.849F-0.308C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.463B+17.10.676B+68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.628%0.44%5137312118,642197245743.6465352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.452%-0.716D--1.365D**1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.25C++9.80.223C++19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.008%22.807%191121357167490.339286114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.866F-4.529S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.5-0.092C+20.90.476B+109.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.029%85.161%19212121,806340295.29619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.584%1.511A+1.177B**-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.20.313C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.515%19.841%192121225215601.6051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.363%0.413B1.027B**0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+30.384C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 16
13.6m492.5%224 (13.4k)217 (13k)4.9026224,1164,9195.8737588 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214191120.462%17.387%35612:494

25% Engineer13% Heavy Assault49% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMJul 14th, 2019 7:50 PM (2d) (PST)Jul 14th, 2019 8:32 PM (2d) (PST)Jul 14th, 2019 7:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603785250.3850.0780.0672.2060.063872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2064,70631,5002354132413,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045.3h/43.6d 4,777 4,193 7,212 138.4k 835 3,579 3,976 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,065
Deaths:552
KDR:1.929
Accuracy:19.529% D
HSR:24.977% C**
MSW-R
B*
Kills:353
Deaths:212
KDR:1.665
Accuracy:18.496% D-
HSR:30.028% B*
T32 Bull
C*
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% D--
HSR:26.295% C*
MG-H1 Watchman
B**
Kills:211
Deaths:117
KDR:1.803
Accuracy:18.188% D-
HSR:33.649% B**
NS-15M AE
B+
Kills:80
Deaths:52
KDR:1.538
Accuracy:23.222% C-
HSR:32.500% B+
Kills:1,960
Deaths (as Heavy Assault):1,108
Deaths (to Heavy Assaults):1,226
KDR:1.76895
Kill Difference:852
Playtime:135.173 hours
Usage:13%
Score:1.690m
Score/min:208
Accuracy (listed only):19.540%
HSR (listed only):29.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:407
Deaths:270
KDR:1.507
Accuracy:21.868% C
HSR:26.536% B**
NS-11C
C
Kills:300
Deaths:284
KDR:1.056
Accuracy:22.682% C
HSR:17.333% C
TAS-16 Blackjack
B+
Kills:197
Deaths:141
KDR:1.397
Accuracy:54.586% C-
HSR:18.274% B+
TRAC-5
B**
Kills:142
Deaths:114
KDR:1.246
Accuracy:19.837% C
HSR:25.352% B**
NS-11CP
C**
Kills:115
Deaths:77
KDR:1.494
Accuracy:21.547% D**
HSR:25.217% C**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% F
HSR:23.711% C
MG-C1 Kindred
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:22.387% D-
HSR:20.313% C-
MG-S1 Jackal
D
Kills:57
Deaths:42
KDR:1.357
Accuracy:23.264% D
HSR:14.035% D-
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:1,434
Deaths (as Light Assault):1,092
Deaths (to Light Assaults):892
KDR:1.31319
Kill Difference:342
Playtime:64.120 hours
Usage:6%
Score:0.753m
Score/min:196
Accuracy (listed only):26.885%
HSR (listed only):21.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:407
Deaths:270
KDR:1.507
Accuracy:21.868% C
HSR:26.536% B**
NS-11C
C
Kills:300
Deaths:284
KDR:1.056
Accuracy:22.682% C
HSR:17.333% C
AMR-66
C+
Kills:288
Deaths:177
KDR:1.627
Accuracy:26.273% C+
HSR:22.222% C
TAS-16 Blackjack
B+
Kills:197
Deaths:141
KDR:1.397
Accuracy:54.586% C-
HSR:18.274% B+
MG-HBR1 Dragoon
B++
Kills:186
Deaths:38
KDR:4.895
Accuracy:34.522% C*
HSR:35.484% B++
TRAC-5
B**
Kills:142
Deaths:114
KDR:1.246
Accuracy:19.837% C
HSR:25.352% B**
NS-11CP
C**
Kills:115
Deaths:77
KDR:1.494
Accuracy:21.547% D**
HSR:25.217% C**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% F
HSR:23.711% C
MG-C1 Kindred
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:22.387% D-
HSR:20.313% C-
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:1,851
Deaths (as Engineer):1,265
Deaths (to Engineers):759
KDR:1.46324
Kill Difference:586
Playtime:257.003 hours
Usage:25%
Score:4.110m
Score/min:267
Accuracy (listed only):27.950%
HSR (listed only):23.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,696
Deaths:180
KDR:9.422
Accuracy:45.777% B**
HSR:86.851% B**
NS-44L Blackhand
M++
Kills:331
Deaths:57
KDR:5.807
Accuracy:61.893% A*
HSR:81.571% M++
NS-61 Emissary
A*
Kills:245
Deaths:137
KDR:1.788
Accuracy:26.234% C
HSR:28.163% A*
NSX Tomoe
C
Kills:221
Deaths:104
KDR:2.125
Accuracy:25.662% D
HSR:33.937% C
NS-30 Vandal
D--
Kills:188
Deaths:117
KDR:1.607
Accuracy:26.229% D*
HSR:18.085% D--
NS-AM7 Archer
B++
Kills:138
Deaths:64
KDR:2.156
Accuracy:64.276% B++
HSR:16.667% C+
TX2 Emperor
B*
Kills:131
Deaths:139
KDR:0.942
Accuracy:23.447% D
HSR:26.718% B*
99SV
M
Kills:110
Deaths:38
KDR:2.895
Accuracy:41.297% A++
HSR:59.091% M
Soldier Soaker
C
Kills:71
Deaths:44
KDR:1.614
Accuracy:25.518% D-
HSR:12.676% C
MG-S1 Jackal
D
Kills:57
Deaths:42
KDR:1.357
Accuracy:23.264% D
HSR:14.035% D-
Kills:3,188
Deaths (as Infiltrator):922
Deaths (to Infiltrators):858
KDR:3.4577
Kill Difference:2,266
Playtime:507.481 hours
Usage:49%
Score:5.736m
Score/min:188
Accuracy (listed only):36.360%
HSR (listed only):37.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:197
Deaths:141
KDR:1.397
Accuracy:54.586% C-
HSR:18.274% B+
NS-11A "Heatwave"
C--
Kills:85
Deaths:72
KDR:1.181
Accuracy:21.583% D--
HSR:21.177% C--
MG-S1 Jackal
D
Kills:57
Deaths:42
KDR:1.357
Accuracy:23.264% D
HSR:14.035% D-
AS16 NightHawk
M+
Kills:55
Deaths:44
KDR:1.250
Accuracy:36.589% C
HSR:25.455% M+
Kills:394
Deaths (as Combat Medic):299
Deaths (to Combat Medics):415
KDR:1.31773
Kill Difference:95
Playtime:9.759 hours
Usage:1%
Score:0.147m
Score/min:252
Accuracy (listed only):34.006%
HSR (listed only):19.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:823
Deaths:157
KDR:5.242
Accuracy:15.341% C
HSR:23.937% B+
MRC3 Mercy
B*
Kills:785
Deaths:157
KDR:5
Accuracy:15.327% C
HSR:25.223% B*
M2 Mutilator
M*
Kills:183
Deaths:29
KDR:6.310
Accuracy:16.815% B+
HSR:32.787% M*
M2 Mutilator
A+
Kills:174
Deaths:29
KDR:6
Accuracy:16.611% B+
HSR:25.287% A+
M3 Pounder HEG
C
Kills:129
Deaths:23
KDR:5.609
Accuracy:35.358% C
HSR:1.550% D--
M3 Pounder HEG
C
Kills:96
Deaths:23
KDR:4.174
Accuracy:37.622% C
HSR:2.083% D
NS-20 "Heatwave" Gorgon
B*
Kills:66
Deaths:25
KDR:2.640
Accuracy:25.399% C
HSR:24.242% B*
NS-20 "Heatwave" Gorgon
C+
Kills:65
Deaths:25
KDR:2.600
Accuracy:26.030% C+
HSR:16.923% C--
MR1 Fracture
C++
Kills:57
Deaths:15
KDR:3.800
Accuracy:37.189% C++
HSR:1.754% D--
Kills:2,378
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):109
KDR:9.84679
Kill Difference:2,136.500
Playtime:69.147 hours
Usage:7%
Score:1.167m
Score/min:281
Accuracy (listed only):25.077%
HSR (listed only):17.088%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:53
V. Kills:4 N/A
Deaths:25
KDR:2.120
Accuracy:19.978% F-
KPH:16.400 D-
VKPH:1.200 D--
Kills:53 (53 + 0)
Deaths:25
KDR:2.120
VKDR:0.160
Vehicle Kills:4
Kill Difference:28
Playtime:3.235 hours
Usage:0%
Score:0.018m
Score/min:94
Piloting Accuracy:19.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,681
V. Kills:760 N/A
Deaths:123
KDR:38.057
Accuracy:52.190% B+
KPH:56.800 C*
VKPH:9.200 C*
L100 Python AP
B+
Kills:3,212
V. Kills:1,288 249%
Deaths:103
KDR:31.185
Accuracy:55.419% C+
KPH:38.200 B+
VKPH:15.300 C-
Skyguard
B++
Kills:749
V. Kills:380 197%
Deaths:45
KDR:16.644
Accuracy:28.141% C+
KPH:19.100 B++
VKPH:9.700 C++
Kills:8,642 (8,642 + 0)
Deaths:271
KDR:31.889
VKDR:8.959
Vehicle Kills:2,428
Kill Difference:8,371
Playtime:205.726 hours
Usage:20%
Score:2.336m
Score/min:189
Driving Accuracy:28.141%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:57
V. Kills:5 N/A
Deaths:1
KDR:57
Accuracy:16.008% C
KPH:48.100 C-
VKPH:4.200 B+
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:5
Vehicle Kills:5
Kill Difference:56
Playtime:1.184 hours
Usage:0%
Score:0.017m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:16.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,4414,68112338.057A*33.1552.19%B+N/A56.8C*9.2C*19582.4h3.1B5.9B+
L100 Python AP 4,5003,21210331.184S26.2855.419%C+N/A38.2B+15.3C-19784.1h4.5B+8.2B++
RAMS .50M 1,7201,6961809.422A++4.5245.777%B**86.851%B**21.8C-N/A7077.7h2B+4.3B++
M12 Kobalt 1,4651,3671780.412A++75.5120.212%C17.557%C+79.9C--5.7C+23717.1h21.5C-106.1C
NS-15M1 1,1001,0655521.929B2.9719.529%D24.977%C**24.3DN/A6443.9h14.9D76.3C
MRC3 Mercy 8448231575.242A0.3415.341%C23.937%B+23.1CN/A8535.6h19.1C++124.7C++
MRC3 Mercy 8107851575A0.1015.327%C25.223%B*22C-N/A7135.7h20.3C+132.6C+
Skyguard 1,1297494516.644S11.7428.141%C+1.602%C19.2B++9.7C++16039.1h74.1B**263.4B**
Tank Mine 6094403313.333S8.4322.919%D-N/A157.1B**60.4C+10322.8h1.3B**5.9C**
LC3 Jaguar 4144072701.507C++3.4021.868%C26.536%B**18.2C--N/A6422.4h12.9C++58.8C++
MSW-R 3573532121.665C+3.2418.496%D-30.028%B*25.8C--N/A12513.7h12.6C+68.2C
NS-44L Blackhand 332331575.807M**0.9061.893%A*81.571%M++9.8D-N/A3433.8h3B**4.8B**
Orbital Strike Uplink 4233291329N/A324.10644.068%UN/A822.5U235U24160.4h1.2T*0.2T*
NS-11C 3173002841.056C++3.8522.682%C17.333%C12.7DN/A4623.6h16.6C73.2C+
AMR-66 3022881771.627B*3.2826.273%C+22.222%C16.4CN/A5217.6h10.9C41.5C+
Hunter QCX 266255803.188M**1.7117.331%F60%A*7.4DN/A2634.5h4B23C+
T32 Bull 2562511751.434C+3.4718.266%D--26.295%C*20.4DN/A7212.3h13.9C76.3C--
NS-61 Emissary 2502451371.788A3.1126.234%C28.163%A*8D-N/A2530.5h12.5C**47.7C**
C-4 319239643.734A++1.1729.424%B++N/A82.4C+27.6C+6952.9h1.2B+4.1B++
NSX Tomoe 2212211042.125B+2.7825.662%D33.937%C26DN/A958.5h14.6C+56.9C+
MG-H1 Watchman 2192111171.803C**3.1018.188%D-33.649%B**21.8DN/A919.7h15.7C+86.3C+
Claymore 206206238.957B+4.0521.872%D*N/A68.7D*N/A2143h1.2C++5.4D
TAS-16 Blackjack 1971971411.397C*3.5154.586%C-18.274%B+16.4D-N/A6712h2.5C++4.5C++
NS Annihilator 304191633.032S1.8782.974%B+N/A15B**8.9C++15012.7h9.1B**10.9B**
NS-30 Vandal 1931881171.607C+3.3026.229%D*18.085%D--25.1DN/A647.5h7.3D--27.9D--
MG-HBR1 Dragoon 188186384.895M*0.0134.522%C*35.484%B++19C-N/A609.8h7.4C++21.4C**
M2 Mutilator 186183296.31M*1.4116.815%B+32.787%M*24.1C+N/A987.6h14.7B*87.2B+
NS "Heatwave" Decimator 2561811211.496C+3.4157.283%D1.105%D28.7D-11.9D1816.3h5.2D--9D-
M2 Mutilator 182174296M+1.1016.611%B+25.287%A+22.9C1.1A+867.6h15.2B++91.3B+
MANA Anti-Personnel Turret 1751641016.4N/A11.5013.607%UN/A1640U110U7586900.1h32.6T*239.3T*
TRAC-5 1441421141.246B+3.6619.837%C25.352%B**11.3C--N/A9612.6h12.8B+64.7B
NS-AM7 Archer 184138642.156M**2.7564.276%B++16.667%C+8.5C**2.8C++5616.2h20.7C++32.2C*
TX2 Emperor 1331311390.942C+3.9623.447%D26.718%B*4.5D*N/A1628.9h11C-46.8C
M3 Pounder HEG 170129235.609M0.7135.358%C1.55%D--12.9C--4.1B+9810h30.7F-86.8D*
NS-11CP 123115771.494C+3.4121.547%D**25.217%C**15.5D--1.1B+407.4h14.5D67.2D--
T7 Mini-Chaingun AE 119115901.278C+3.6210.391%F-14.783%C+18.5D*N/A636.2h15.3C147.6D*
99SV 115110382.895B*2.0141.297%A++59.091%M15.5DN/A777.1h5.5C++13.3B++
LC2 Lynx AE 10397711.366C+3.5419.207%F23.711%C16.2D-1C*626h14.3C++74.3C-
M3 Pounder HEG 12796234.174A++0.7337.622%C2.083%D9.8D--3.2C849.8h44.5T*118.4F--
Spear Anti-Vehicle Phalanx Turret 13285421.25A**16.3567.028%A**2.353%D-65.4A++36.2A+4801.3h8C*12B**
NS-11A "Heatwave" 8985721.181C+3.7221.583%D--21.177%C--18.5D-N/A564.6h17D-78.9D-
NS-15M AE 8380521.538C+3.3623.222%C-32.5%B+23.5D-N/A933.4h12.8C55.2C+
Frag Grenade 7773173N/A68.1046.519%C*N/A365C-20A++21970.2h4C+8.7C++
Soldier Soaker 7271441.614B+3.2925.518%D-12.676%C9D*N/A357.9h6.1C++23.8C
NS-20 "Heatwave" Gorgon 7266252.64B**2.2625.399%C24.242%B*14.3D1.3C664.6h49.7C+195.5C+
NS-20 "Heatwave" Gorgon 6965252.6B**2.3026.03%C+16.923%C--14.4DN/A504.5h51.2C196.8C
MG-C1 Kindred 6664491.306C++3.6022.387%D-20.313%C-15.2D-N/A844.2h14.2D63.2D
M12 Kobalt 6257157M+52.1016.008%C22.807%B**47.5C-4.2B+2401.2h20.9C130.5C+
MR1 Fracture 9057153.8S1.1037.189%C++1.754%D--7.7C4.5C907.4h56.3C+151.4C++
MG-S1 Jackal 5957421.357C*3.5523.264%D14.035%D-15.4DN/A1023.7h15.8C67.7C-
Rocklet Rifle 10456232.435M+2.4760.8%B*N/A43.1B**36.9B**10411.3h27.1B*44.6B*
AS16 NightHawk 5555441.25C++3.6536.589%C25.455%M+18.3DN/A883h4.8C+13.2C+
M9 SKEP Launcher 8655411.341A+3.5661.844%D-N/A16.2C+9.1C+2003.4h8.8C++14.2C+
Ripper 54531,2850.041C4.8619.874%C--20.755%B++0.3C-N/A1170.7h1.2B+6C+
M14 Banshee 5753252.12C2.7819.978%F-1.887%A16.6D-1.3D--943.2h17.1B+85.6C++

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor0520h
Anti-Vehicle MANA Turret0650.1h
Nano-Armor Kit37107,0807.6h
AE Nano-Armor Kit1895,2016h
Skywall Shield Emitter01230.7h
Turret AI Module12381.2h
Structure Shield Module01740.8h
Repair Module12931.2h
Nanite Revive Grenade01780h
Medical Applicator2621,3811.5h
Blast Wall11020.8h
Cortium Silo01060.6h
Spitfire Auto-Turret111,2491.7h
Motion Spotter113,7363.8h
TR Patriot Flare Gun2680.2h
Hoplon Anti-Aircraft Phalanx Tower0820.6h
Rampart Wall32032.3h
Xiphos Anti-Personnel Tower01410.9h
Welding Device224,3762h
Spear Anti-Vehicle Tower0690.5h
Ammunition Package229050.8h
Medical Kit301,0161.3h
Anti-Infantry MANA Turret21220.3h
Nano-Repair Grenade08360.2h
Router0700.2h
Orbital Strike Target Designator421124.6h
Vehicle Gate31712h
Flail Targeting Dart123795h
Pain Spire01130.8h
Recon Detection Device67592.6h
Alarm Module0560.2h
Lumifiber Rampart Wall01321.6h
Pillbox0851h
Elysium Spawn Tube0550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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