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Warrant Officer Predator MrSalty2U[IRWR] MrSalty2U
TR BR 37

KDR: 4.9

Score: 21.5m

Last Seen: Jan 22nd, 2020 11:18 PM
- OFFLINE - 22.2 hour(s)

Prestige 1, Battle Rank 37 - Terran Republic on Emerald
Level Progress (to 38): 89%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH RAMS .50M M12 Kobalt NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,177,191 MLG Score: 941
Fun Score: N/A
Cheeseburgers Flipped: 845TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.382%30.527%7142313267,2331.864173.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.026%0.412B1.416A-2.937THEAD ++ (~18.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.292C*12.20.141C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.442%1.37%1171134814694821.55319176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.671F--0.181C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.424B200.623B+73.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.538%0.509%47983134611,392286356239.6934320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.2%-0.63D-1.287D**1.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.248C++100.199C++18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.503%22.013%3811348159242750.654321209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.822F-4.225S-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.108C+17.70.56B+89.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.84%80.884%38313463,076522505.89272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.847%1.187B**0.89B*-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+2.30.275C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.987%22.874%382134734124611.38057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.796%0.182C++1.569A+0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.44B3.20.334C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m508.1%231 (13.9k)223 (13.4k)4.9046437,1337,5715.8194437 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349297620.791%18.461%38412:394

22% Engineer11% Heavy Assault54% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMDec 13th, 2019 1:18 AMJan 23rd, 2020 9:03 AM (201d) (PST)Jan 22nd, 2020 8:48 PM (202d) (PST)Jan 22nd, 2020 7:18 PM (202d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
624825420.3860.0790.0712.2850.064941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4274,90032,5272354137413,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1603.3h/66.8d 6,926 6,855 12,395 219.9k 1,368 5,531 6,139 60m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,068
Deaths:554
KDR:1.928
Accuracy:19.502% D*
HSR:24.906% C
MSW-R
C++
Kills:353
Deaths:212
KDR:1.665
Accuracy:18.496% D**
HSR:30.028% C++
NSX "Networked" Naginata
D**
Kills:283
Deaths:176
KDR:1.608
Accuracy:19.434% F-
HSR:23.675% D**
MG-H1 Watchman
C*
Kills:256
Deaths:155
KDR:1.652
Accuracy:20.262% D*
HSR:32.813% C*
T32 Bull
C
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% F
HSR:26.295% C
NS-15M AE
D
Kills:161
Deaths:110
KDR:1.464
Accuracy:21.599% D**
HSR:24.845% D
TMG-50
C-
Kills:142
Deaths:96
KDR:1.479
Accuracy:21.148% D
HSR:24.648% C-
Kills:2,514
Deaths (as Heavy Assault):1,478
Deaths (to Heavy Assaults):1,937
KDR:1.70095
Kill Difference:1,036
Playtime:179.443 hours
Usage:11%
Score:2.228m
Score/min:207
Accuracy (listed only):19.815%
HSR (listed only):26.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:792
Deaths:594
KDR:1.333
Accuracy:22.421% D-
HSR:24.116% C++
NS-11C
D
Kills:308
Deaths:295
KDR:1.044
Accuracy:22.782% D-
HSR:17.208% D
NS-11CP
C-
Kills:279
Deaths:205
KDR:1.361
Accuracy:22.449% F
HSR:22.581% C-
TAS-16 Blackjack
B+
Kills:227
Deaths:167
KDR:1.359
Accuracy:55.276% D
HSR:18.943% B+
TRAC-5
B+
Kills:170
Deaths:140
KDR:1.214
Accuracy:20.784% D
HSR:24.706% B+
AS16 NightHawk
M**
Kills:114
Deaths:92
KDR:1.239
Accuracy:36.054% D-
HSR:30.702% M**
LC2 Lynx AE
D-
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% F-
HSR:23.711% D-
LC2 Lynx
C**
Kills:71
Deaths:60
KDR:1.183
Accuracy:20.552% D*
HSR:26.761% C**
MG-C1 Kindred
D
Kills:64
Deaths:50
KDR:1.280
Accuracy:22.318% D*
HSR:20.313% D
MG-S1 Jackal
D*
Kills:61
Deaths:44
KDR:1.386
Accuracy:23.734% D*
HSR:13.115% D*
Kills:2,183
Deaths (as Light Assault):1,718
Deaths (to Light Assaults):1,368
KDR:1.27066
Kill Difference:465
Playtime:84.862 hours
Usage:5%
Score:0.979m
Score/min:192
Accuracy (listed only):26.558%
HSR (listed only):22.215%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C**
Kills:835
Deaths:137
KDR:6.095
Accuracy:38.384% C**
HSR:27.665% C--
LC3 Jaguar
C++
Kills:792
Deaths:594
KDR:1.333
Accuracy:22.421% D-
HSR:24.116% C++
AMR-66
D
Kills:318
Deaths:185
KDR:1.719
Accuracy:25.959% D
HSR:22.013% D
NS-11C
D
Kills:308
Deaths:295
KDR:1.044
Accuracy:22.782% D-
HSR:17.208% D
NS-11CP
C-
Kills:279
Deaths:205
KDR:1.361
Accuracy:22.449% F
HSR:22.581% C-
TAS-16 Blackjack
B+
Kills:227
Deaths:167
KDR:1.359
Accuracy:55.276% D
HSR:18.943% B+
TRAC-5
B+
Kills:170
Deaths:140
KDR:1.214
Accuracy:20.784% D
HSR:24.706% B+
AS16 NightHawk
M**
Kills:114
Deaths:92
KDR:1.239
Accuracy:36.054% D-
HSR:30.702% M**
LC2 Lynx AE
D-
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% F-
HSR:23.711% D-
LC2 Lynx
C**
Kills:71
Deaths:60
KDR:1.183
Accuracy:20.552% D*
HSR:26.761% C**
MG-C1 Kindred
D
Kills:64
Deaths:50
KDR:1.280
Accuracy:22.318% D*
HSR:20.313% D
Kills:3,275
Deaths (as Engineer):1,996
Deaths (to Engineers):1,125
KDR:1.64078
Kill Difference:1,279
Playtime:353.528 hours
Usage:22%
Score:5.677m
Score/min:268
Accuracy (listed only):27.835%
HSR (listed only):23.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:2,178
Deaths:225
KDR:9.680
Accuracy:45.717% B+
HSR:86.639% B**
NS-44L Blackhand
M++
Kills:627
Deaths:116
KDR:5.405
Accuracy:62.159% A*
HSR:83.254% M++
TSAR-42
B+
Kills:521
Deaths:76
KDR:6.855
Accuracy:39.414% C-
HSR:77.927% B+
99SV
A++
Kills:377
Deaths:93
KDR:4.054
Accuracy:39.230% B++
HSR:51.724% A++
TX2 Emperor
B**
Kills:343
Deaths:408
KDR:0.841
Accuracy:26.385% D
HSR:31.195% B**
NS-61 Emissary
B**
Kills:295
Deaths:163
KDR:1.810
Accuracy:26.630% C-
HSR:26.780% B**
NSX Tomoe
D-
Kills:243
Deaths:113
KDR:2.150
Accuracy:25.787% D*
HSR:33.333% D-
NS-AM7 Archer
B+
Kills:214
Deaths:91
KDR:2.352
Accuracy:62.657% B+
HSR:21.028% C++
NS-30 Vandal
D--
Kills:197
Deaths:120
KDR:1.642
Accuracy:26.675% D**
HSR:19.289% D--
Soldier Soaker
D
Kills:154
Deaths:104
KDR:1.481
Accuracy:27.379% D*
HSR:10.390% D
Ectoblaster
B**
Kills:63
Deaths:63
KDR:1
Accuracy:33.451% D
HSR:12.698% B**
SOAS-20 AE
C
Kills:62
Deaths:47
KDR:1.319
Accuracy:24.489% F-
HSR:30.645% C
MG-S1 Jackal
D*
Kills:61
Deaths:44
KDR:1.386
Accuracy:23.734% D*
HSR:13.115% D*
Kills:5,335
Deaths (as Infiltrator):1,663
Deaths (to Infiltrators):1,318
KDR:3.20806
Kill Difference:3,672
Playtime:862.886 hours
Usage:54%
Score:10.275m
Score/min:198
Accuracy (listed only):35.670%
HSR (listed only):38.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:227
Deaths:167
KDR:1.359
Accuracy:55.276% D
HSR:18.943% B+
AS16 NightHawk
M**
Kills:114
Deaths:92
KDR:1.239
Accuracy:36.054% D-
HSR:30.702% M**
NS-11A "Heatwave"
D-
Kills:90
Deaths:77
KDR:1.169
Accuracy:21.718% F-
HSR:22.222% D-
MG-S1 Jackal
D*
Kills:61
Deaths:44
KDR:1.386
Accuracy:23.734% D*
HSR:13.115% D*
Kills:492
Deaths (as Combat Medic):380
Deaths (to Combat Medics):631
KDR:1.29474
Kill Difference:112
Playtime:13.151 hours
Usage:1%
Score:0.203m
Score/min:257
Accuracy (listed only):34.196%
HSR (listed only):21.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:994
Deaths:196
KDR:5.071
Accuracy:15.212% D-
HSR:24.447% C*
MRC3 Mercy
B
Kills:960
Deaths:196
KDR:4.898
Accuracy:15.216% D--
HSR:25.208% B
M2 Mutilator
A
Kills:754
Deaths:138
KDR:5.464
Accuracy:17.654% C++
HSR:26.127% A
M2 Mutilator
A**
Kills:749
Deaths:138
KDR:5.428
Accuracy:17.975% C++
HSR:32.043% A**
M3 Pounder HEG
D
Kills:261
Deaths:47
KDR:5.553
Accuracy:37.424% D
HSR:0.766% F
M3 Pounder HEG
D
Kills:192
Deaths:40
KDR:4.800
Accuracy:39.672% D
HSR:2.083% D
NS-20 "Heatwave" Gorgon
B*
Kills:104
Deaths:35
KDR:2.971
Accuracy:24.850% D
HSR:25.962% B*
NS-20 "Heatwave" Gorgon
C--
Kills:95
Deaths:35
KDR:2.714
Accuracy:25.438% C--
HSR:16.842% D*
MR1 Fracture
C--
Kills:66
Deaths:15
KDR:4.400
Accuracy:35.627% C--
HSR:1.515% D*
Kills:4,175
Deaths (as MAX Suit):420
Deaths (to MAX Suits):187
KDR:9.94048
Kill Difference:3,755
Playtime:105.777 hours
Usage:7%
Score:2.111m
Score/min:333
Accuracy (listed only):25.452%
HSR (listed only):17.221%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D--
Kills:146
V. Kills:14 N/A
Deaths:26
KDR:5.615
Accuracy:21.442% F-
KPH:18.100 D*
VKPH:1.700 D--
Hellfire Rocket Pods
A*
Kills:85
V. Kills:35 236%
Deaths:5
KDR:17
Accuracy:49.005% C-
KPH:105.300 C+
VKPH:43.400 A*
Kills:231 (146 + 0)
Deaths:31
KDR:7.452
VKDR:1.581
Vehicle Kills:49
Kill Difference:200
Playtime:8.893 hours
Usage:1%
Score:0.105m
Score/min:197
Piloting Accuracy:21.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:5,305
V. Kills:2,193 242%
Deaths:113
KDR:46.947
Accuracy:55.676% C+
KPH:38.700 C+
VKPH:16 D-
L100 Python HESH
C+
Kills:5,187
V. Kills:856 N/A
Deaths:126
KDR:41.167
Accuracy:51.390% C+
KPH:56 C-
VKPH:9.200 C+
Skyguard
C+
Kills:900
V. Kills:458 196%
Deaths:51
KDR:17.647
Accuracy:28.868% C
KPH:17.600 C+
VKPH:9 C-
LB00 Python AP
C
Kills:429
V. Kills:169 252%
Deaths:
KDR:
Accuracy:56.916% C
KPH:48.500 D
VKPH:19.100 D
Kills:11,821 (11,821 + 0)
Deaths:290
KDR:40.762
VKDR:12.676
Vehicle Kills:3,676
Kill Difference:11,531
Playtime:289.427 hours
Usage:18%
Score:3.374m
Score/min:194
Driving Accuracy:56.916%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:96
V. Kills:38 246%
Deaths:2
KDR:48
Accuracy:36.544% D*
KPH:32.700 C-
VKPH:12.900 D*
Kills:96 (96 + 0)
Deaths:2
KDR:48
VKDR:19
Vehicle Kills:38
Kill Difference:94
Playtime:2.936 hours
Usage:0%
Score:0.161m
Score/min:912
Driving Accuracy:36.544%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:159
V. Kills:9 N/A
Deaths:1
KDR:159
Accuracy:16.503% D
KPH:50.700 D
VKPH:2.900 C
Kills:159 (0 + 159)
Deaths:1
KDR:159
VKDR:9
Vehicle Kills:9
Kill Difference:158
Playtime:3.138 hours
Usage:0%
Score:0.039m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:16.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,4985,30511346.947M42.0455.676%C+N/A38.8C+16D-209136.9h4.6C*8.2C**
L100 Python HESH 6,0435,18712641.167A++36.2651.39%C+N/A56C-9.2C+19792.6h3.1C+6C++
RAMS .50M 2,2052,1782259.68A+4.7845.717%B+86.639%B**22.7D-N/A7396.1h1.9C**4.2B+
M12 Kobalt 2,2902,14318119.056A++114.1520.889%C18.805%C+82.4D5.7C++26126h20.4D-97.7C--
NS-15M1 1,1031,0685541.928C+2.9819.502%D*24.906%C24.2D-N/A6444.2h14.9D**76.6D*
MRC3 Mercy 1,0269941965.071B+0.1715.212%D-24.447%C*24D-N/A8841.4h18.7C123.2C
MRC3 Mercy 9909601964.898B+0.0115.216%D--25.208%B23.1D-N/A7541.5h19.7C-129.5C--
Skyguard 1,3589005117.647M**12.7428.868%C1.667%C17.6C+9C-15051h81.7B+282.9B+
MG-HBR1 Dragoon 8638351376.095M*1.1938.384%C**27.665%C--26.3DN/A7931.7h7.6C--19.7C+
LC3 Jaguar 8217925941.333C3.5722.421%D-24.116%C++18.2DN/A6343.6h14.3C63.8C-
M2 Mutilator 7757541385.464B**0.5617.654%C++26.127%A28.9CN/A11326.1h14.4B+81.6B+
M2 Mutilator 7667491385.428B**0.5217.975%C++32.043%A**28.7CN/A12026.1h14.9B+83C**
NS-44L Blackhand 6306271165.405A*0.5062.159%A*83.254%M++10.6D--N/A3859.2h2.9B*4.7B**
Tank Mine 8095815011.62S6.7224.409%D--N/A152.9B+60C10103.8h1.4B*5.9C
TSAR-42 532521766.855B*1.9539.414%C-77.927%B+26.2D--N/A11119.9h2.2C5.6C
Orbital Strike Uplink 6775011501N/A496.10721.951%UN/A1002U352U29380.5h1.2T*0.2T*
LB00 Python AP 5984291429S424.1056.916%CN/A48.2D19D2028.9h3.8C*6.8C++
Claymore 4124123412.118B+7.2122.238%D*N/A77.7D*N/A2375.3h1.1B*5.2D-
MANA Anti-Personnel Turret 400386448.773N/A3.8714.456%UN/A3860U140U12130400.1h27.5T*190.5T*
99SV 389377934.054B**0.8539.23%B++51.724%A++19.9DN/A7618.9h4.7C*12B+
C-4 4843591073.355B*1.5527.19%C+N/A76.4C--26.6C6724.7h1.3C+4.6C++
MSW-R 3573532121.665C3.2418.496%D**30.028%C++25.8D--N/A14613.7h12.6D68.2D-
TX2 Emperor 3493434080.841C4.0626.385%D31.195%B**4.7D*N/A1672.6h9.6C-36.2C
AMR-66 3343181851.719C**3.1925.959%D22.013%D17.3DN/A6018.4h10.7D--41.1D
NS-11C 3253082951.044C3.8622.782%D-17.208%D12.8D-N/A4924.1h16.6D*73D-
NS-61 Emissary 3012951631.81B*3.0926.63%C-26.78%B**8.8D--N/A2733.6h12.5C++46.8C++
NSX "Networked" Naginata 2952831761.608C-3.3019.434%F-23.675%D**25.7D**1.1D10011h11.6C-59.7D**
NS-11CP 2882792051.361D3.5422.449%F22.581%C-18.1D*N/A4915.4h13.7D*61.2F
Hunter QCX 288274922.978M1.9315.614%F-59.854%M7.1D-N/A2538.7h4.1B+26.1C+
NS Annihilator 422264902.933S1.9782.343%B+N/A14.3B+8.6C14918.4h9.3B+11.3B+
M3 Pounder HEG 343261475.553A+0.6537.424%DN/A15D4.7B+11117.4h29.4F-78.5D**
MG-H1 Watchman 2652561551.652C+3.2520.262%D*32.813%C*22.3D*N/A9611.5h17.4D*85.9D--
NS "Heatwave" Decimator 3672541431.776C3.1359.543%D1.575%C+29.9D--13.3C--2218.5h5.3F9F
T32 Bull 2562511751.434C3.4718.266%F26.295%C20.4D--N/A7612.3h13.9D--76.3D**
NSX Tomoe 2432431132.15C+2.7525.787%D*33.333%D-26.4D--N/A949.2h14.8D57.4D-
TAS-16 Blackjack 2272271671.359C+3.5555.276%D18.943%B+16.6D*N/A7013.7h2.5C4.6C
NS-AM7 Archer 276214912.352M++2.5562.657%B+21.028%C++8.9C+2.6C+5624.1h20C32C+
NS-30 Vandal 2021971201.642C3.2626.675%D**19.289%D--25.6D--N/A667.7h7.3F27.3F-
M3 Pounder HEG 256192404.8B**0.1039.672%D2.083%D12.1D*4C9915.9h41.1T*103.6F**
TRAC-5 1731701401.214C++3.6920.784%D24.706%B+11.2DN/A10515.2h13.8C+66.5C+
NS-15M AE 1661611101.464C-3.4421.599%D**24.845%D18.1D*N/A668.9h14.3F66.4F
M12 Kobalt 1681591159S154.1016.503%D22.013%B+51.3D2.9C2053.1h17.7C+107.2C
Soldier Soaker 1561541041.481C+3.4227.379%D*10.39%D8.2D**N/A4018.8h6.1C+22.2D
M14 Banshee 160146265.615C0.7121.442%F-1.37%B**18D*1.7D--1208.1h20C++93.5C--
TMG-50 149142961.479C+3.4321.148%D24.648%C-28.4D1.4B+1035h11.3C+53.6C
Auraxium Chainblade 1411393,0180.046C++4.8625.773%C10.791%B++0.4CN/A1393.2h2.6D10.2C+
Spear Anti-Vehicle Phalanx Turret 192125431.25A*26.3569.158%A*2.4%D65.8B+35.3B++5451.9h8.1C+11.8B++
T7 Mini-Chaingun AE 124120951.263C-3.6410.605%F-15.833%C+18.5D**N/A626.5h15.5D145.8D*
NS-03 Thumper 1231191141.044C+3.8621.605%F2.521%B++12.9D*N/A429.2h9.8D*45.5F-
AS16 NightHawk 115114921.239C3.6736.054%D-30.702%M**17.5D--N/A746.5h4.6C12.9C--
NS-20 "Heatwave" Gorgon 116104352.971B+1.9324.85%D25.962%B*16.3D-1.9B+776.4h43.7C*175.9C++
LC2 Lynx AE 10397711.366C3.5419.207%F-23.711%D-15.9D--1C636.1h14.3C-74.3D*
P2-120 AP 13496248S43.1036.544%D*N/A33.1C13.1D*9112.9h5.2B+14.2C+
NS-20 "Heatwave" Gorgon 10195352.714C*2.1925.438%C--16.842%D*15.1D**1D**606.3h48.4D*190.3D*
NS-11A "Heatwave" 9490771.169D3.7421.718%F-22.222%D-18.8D*N/A574.8h16.6F-76.6F--
Frag Grenade 9388188N/A83.1045.989%CN/A440D25A27880.2h3.9D8.5C-
Hellfire Rocket Pods 12085517B+12.1049.005%C-N/A106.3C+43.8A**9650.8h38.8C79.2D
Rocklet Rifle 15785412.073A+2.8363.417%B**N/A44.7B**37.9B*10111.9h29.3B+46.2B*
LC2 Lynx 7471601.183C3.7220.552%D*26.761%C**20.9DN/A1243.4h15.5D75.5D
MR1 Fracture 10466154.4S0.5035.627%C--1.515%D*7.3D4.2D939.1h58.9C--165.3C
MG-C1 Kindred 6664501.28C+3.6222.318%D*20.313%D14.5D--N/A1144.4h14.2D*63.6D**
Ripper 65641,4140.045C4.8618.097%D-21.875%B++0.3C-N/A1186h1.2B+6.7C++
Ectoblaster 6763631C+3.9033.451%D12.698%B**6.2D*N/A2110.2h21.1D63.1D
SOAS-20 AE 6262471.319D3.5924.489%F-30.645%C23D**N/A542.7h14.9F--60.8F**
MG-S1 Jackal 6361441.386C+3.5223.734%D*13.115%D*15.3D--N/A1154h16F-67.3D*
Fatestealer 59591970.299A**4.6128.664%D-8.475%D*1.7D-N/A434.9h2.3C7.9C--
M9 SKEP Launcher 8655421.31B+3.5961.821%D--N/A16.2C9.1C2093.4h8.9C14.4D
Xiphos Anti-Personnel Phalanx Tower 5854154C49.1041.129%B*3.704%A++180C-13.3B+8150.3h21.9C++53.1C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit46122,0688.7h
Spawn Beacon6950.4h
Anti-Vehicle MANA Turret01160.2h
Medical Applicator2822,9021.6h
Nanite Revive Grenade02620.1h
Sunderer Garage1640.9h
AE Medical Applicator43,2380.2h
Rampart Wall32322.6h
Welding Device452,7724h
Xiphos Anti-Personnel Tower02251.5h
Hoplon Anti-Aircraft Phalanx Tower01240.9h
Cortium Silo01841h
AE Nano-Armor Kit61169,07710.6h
Structure Shield Module02551h
Repair Module15191.9h
Turret AI Module14141.9h
Skywall Shield Emitter21901.1h
Blast Wall11671.2h
Motion Spotter195,8936.5h
TS2 Inquisitor0620h
Spitfire Auto-Turret232,0103h
Spear Anti-Vehicle Tower0950.7h
TR Patriot Flare Gun2680.2h
Recon Detection Device183,3989.3h
Ammunition Package351,5551.2h
Medical Kit451,3692h
Anti-Infantry MANA Turret124010.9h
Solid Wall02282.2h
The Flail21211h
Routing Spire0560.2h
Flail Targeting Dart2098112.2h
Pain Spire02421.4h
Nano-Repair Grenade01,1280.3h
Lumifiber Rampart Wall01411.7h
Router11800.5h
Orbital Strike Target Designator561566h
Spear Anti-Vehicle Turret0760.6h
Alarm Module01260.3h
Elysium Spawn Tube0840.3h
Vehicle Gate33253.5h
Vehicle Ammo Dispenser0510.4h
Pillbox01181.3h

Check the help document for the dictionary if you want to learn more about words used here.


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