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Founder MrSalty2U[] MrSalty2U
TR BR 99

KDR: 4.92

Score: 18.2m

Last Seen: Nov 10th, 2019 9:43 PM
- OFFLINE - 8.9 hour(s)

Battle Rank 115 (99 total) - Terran Republic on Emerald
Level Progress (to 116): 85%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP RAMS .50M M12 Kobalt NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,165,932 MLG Score: 932
Fun Score: N/A
Cheeseburgers Flipped: 744TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.129%29.975%6932311966,6892.00392.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.131%0.373C**1.364A-3.03T-HEAD ++ (~18.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.276C*12.50.128C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.063%2.128%86112189483691.11905134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.61F0.508B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.381C**22.10.584B+78.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.309%0.469%50413121610,663254328841.9803324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%-0.653D-1.329D**1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.24C++100.196C++19.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.285%21.782%2511218101215710.467593140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.933F-4.212S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.3-0.007C+18.50.54B+102.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.162%83.429%25312162,432445385.45292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%1.384A1.059B**0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.491B+2.20.301C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.637%20.567%252121728221101.33019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%0.416B1.145B**0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+30.388C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m499.1%229 (13.7k)221 (13.3k)4.9235632,0136,5025.8700499 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219257120.71%18.168%37612:394

23% Engineer11% Heavy Assault52% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMNov 10th, 2019 4:57 PM (8d) (PST)Nov 10th, 2019 6:44 PM (8d) (PST)Nov 10th, 2019 5:43 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
619835360.3890.0790.0712.2620.064932

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1164,95032,1662354136413,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1371.7h/57.2d 6,154 5,816 10,436 186.2k 1,128 4,751 5,281 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,066
Deaths:554
KDR:1.924
Accuracy:19.494% D
HSR:24.953% C**
MSW-R
B++
Kills:353
Deaths:212
KDR:1.665
Accuracy:18.496% D-
HSR:30.028% B++
MG-H1 Watchman
B*
Kills:256
Deaths:155
KDR:1.652
Accuracy:20.262% C--
HSR:32.813% B*
T32 Bull
C*
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% D--
HSR:26.295% C*
NS-15M AE
C+
Kills:155
Deaths:103
KDR:1.505
Accuracy:21.724% D
HSR:25.807% C+
TMG-50
C++
Kills:142
Deaths:96
KDR:1.479
Accuracy:21.148% C+
HSR:24.648% C++
Kills:2,223
Deaths (as Heavy Assault):1,295
Deaths (to Heavy Assaults):1,644
KDR:1.7166
Kill Difference:928
Playtime:155.803 hours
Usage:11%
Score:1.890m
Score/min:202
Accuracy (listed only):19.898%
HSR (listed only):27.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:728
Deaths:547
KDR:1.331
Accuracy:22.239% C
HSR:23.901% B+
NS-11C
C
Kills:300
Deaths:286
KDR:1.049
Accuracy:22.678% C
HSR:17.333% C
TAS-16 Blackjack
B+
Kills:222
Deaths:165
KDR:1.345
Accuracy:55.145% C
HSR:18.919% B+
NS-11CP
C+
Kills:194
Deaths:137
KDR:1.416
Accuracy:21.687% D**
HSR:22.165% C+
TRAC-5
B**
Kills:147
Deaths:120
KDR:1.225
Accuracy:20.725% C+
HSR:25.850% B**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
LC2 Lynx
B*
Kills:71
Deaths:60
KDR:1.183
Accuracy:20.552% D
HSR:26.761% B*
MG-C1 Kindred
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:22.387% D-
HSR:20.313% C-
AS16 NightHawk
M++
Kills:60
Deaths:48
KDR:1.250
Accuracy:35.965% C-
HSR:26.667% M++
MG-S1 Jackal
D
Kills:60
Deaths:43
KDR:1.395
Accuracy:23.262% D
HSR:13.333% D--
Kills:1,943
Deaths (as Light Assault):1,526
Deaths (to Light Assaults):1,183
KDR:1.27326
Kill Difference:417
Playtime:74.210 hours
Usage:5%
Score:0.862m
Score/min:194
Accuracy (listed only):26.385%
HSR (listed only):21.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:728
Deaths:547
KDR:1.331
Accuracy:22.239% C
HSR:23.901% B+
MG-HBR1 Dragoon
B*
Kills:720
Deaths:115
KDR:6.261
Accuracy:38.964% B*
HSR:27.083% C
AMR-66
C
Kills:306
Deaths:184
KDR:1.663
Accuracy:25.680% C
HSR:22.222% C
NS-11C
C
Kills:300
Deaths:286
KDR:1.049
Accuracy:22.678% C
HSR:17.333% C
TAS-16 Blackjack
B+
Kills:222
Deaths:165
KDR:1.345
Accuracy:55.145% C
HSR:18.919% B+
NS-11CP
C+
Kills:194
Deaths:137
KDR:1.416
Accuracy:21.687% D**
HSR:22.165% C+
TRAC-5
B**
Kills:147
Deaths:120
KDR:1.225
Accuracy:20.725% C+
HSR:25.850% B**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% D**
HSR:23.711% C
LC2 Lynx
B*
Kills:71
Deaths:60
KDR:1.183
Accuracy:20.552% D
HSR:26.761% B*
MG-C1 Kindred
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:22.387% D-
HSR:20.313% C-
AS16 NightHawk
M++
Kills:60
Deaths:48
KDR:1.250
Accuracy:35.965% C-
HSR:26.667% M++
Kills:2,909
Deaths (as Engineer):1,782
Deaths (to Engineers):977
KDR:1.63244
Kill Difference:1,127
Playtime:321.417 hours
Usage:23%
Score:5.186m
Score/min:269
Accuracy (listed only):27.748%
HSR (listed only):23.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:2,068
Deaths:215
KDR:9.619
Accuracy:45.831% B**
HSR:86.702% B**
NS-44L Blackhand
M++
Kills:521
Deaths:92
KDR:5.663
Accuracy:62.479% A**
HSR:83.877% M++
NS-61 Emissary
A++
Kills:295
Deaths:163
KDR:1.810
Accuracy:26.649% C
HSR:26.780% A++
TX2 Emperor
A
Kills:247
Deaths:269
KDR:0.918
Accuracy:25.710% C
HSR:30.364% A
NSX Tomoe
C
Kills:243
Deaths:113
KDR:2.150
Accuracy:25.787% D
HSR:33.333% C
NS-30 Vandal
D--
Kills:197
Deaths:120
KDR:1.642
Accuracy:26.675% D--
HSR:19.289% D--
NS-AM7 Archer
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:63.510% B+
HSR:20.745% B+
TSAR-42
A
Kills:184
Deaths:20
KDR:9.200
Accuracy:38.005% C+
HSR:80.978% A
99SV
A+
Kills:180
Deaths:55
KDR:3.273
Accuracy:41.121% A+
HSR:48.333% A+
Soldier Soaker
D
Kills:154
Deaths:104
KDR:1.481
Accuracy:27.379% D
HSR:10.390% D
Ectoblaster
B**
Kills:63
Deaths:63
KDR:1
Accuracy:33.451% C--
HSR:12.698% B**
SOAS-20 AE
C**
Kills:62
Deaths:47
KDR:1.319
Accuracy:24.554% F
HSR:30.645% C**
MG-S1 Jackal
D
Kills:60
Deaths:43
KDR:1.395
Accuracy:23.262% D
HSR:13.333% D--
Kills:4,462
Deaths (as Infiltrator):1,384
Deaths (to Infiltrators):1,125
KDR:3.22399
Kill Difference:3,078
Playtime:712.632 hours
Usage:52%
Score:8.308m
Score/min:194
Accuracy (listed only):35.724%
HSR (listed only):38.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:222
Deaths:165
KDR:1.345
Accuracy:55.145% C
HSR:18.919% B+
NS-11A "Heatwave"
C-
Kills:90
Deaths:77
KDR:1.169
Accuracy:21.718% D--
HSR:22.222% C-
AS16 NightHawk
M++
Kills:60
Deaths:48
KDR:1.250
Accuracy:35.965% C-
HSR:26.667% M++
MG-S1 Jackal
D
Kills:60
Deaths:43
KDR:1.395
Accuracy:23.262% D
HSR:13.333% D--
Kills:432
Deaths (as Combat Medic):333
Deaths (to Combat Medics):540
KDR:1.2973
Kill Difference:99
Playtime:11.106 hours
Usage:1%
Score:0.173m
Score/min:259
Accuracy (listed only):34.022%
HSR (listed only):20.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:924
Deaths:176
KDR:5.250
Accuracy:15.294% C
HSR:24.351% B++
MRC3 Mercy
B*
Kills:892
Deaths:176
KDR:5.068
Accuracy:15.292% C
HSR:25.336% B*
M2 Mutilator
A++
Kills:640
Deaths:109
KDR:5.872
Accuracy:17.676% B++
HSR:26.563% A++
M2 Mutilator
M+
Kills:634
Deaths:109
KDR:5.817
Accuracy:18.078% B++
HSR:31.861% M+
M3 Pounder HEG
C+
Kills:207
Deaths:35
KDR:5.914
Accuracy:37.061% C+
HSR:0.966% D**
M3 Pounder HEG
C+
Kills:156
Deaths:31
KDR:5.032
Accuracy:39.672% C+
HSR:1.923% D-
NS-20 "Heatwave" Gorgon
B*
Kills:86
Deaths:28
KDR:3.071
Accuracy:25.404% C
HSR:25.581% B*
NS-20 "Heatwave" Gorgon
C+
Kills:80
Deaths:28
KDR:2.857
Accuracy:25.992% C+
HSR:16.250% D
MR1 Fracture
C+
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.121% C+
HSR:1.639% D--
Kills:3,680
Deaths (as MAX Suit):353.500
Deaths (to MAX Suits):164
KDR:10.41018
Kill Difference:3,326.500
Playtime:93.236 hours
Usage:7%
Score:1.792m
Score/min:320
Accuracy (listed only):25.621%
HSR (listed only):17.163%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:94
V. Kills:10 N/A
Deaths:26
KDR:3.615
Accuracy:22.063% D**
KPH:16.300 D-
VKPH:1.700 D-
Hellfire Rocket Pods
S
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:48.806% C++
KPH:137.700 B*
VKPH:64.200 S
Kills:154 (94 + 0)
Deaths:31
KDR:4.968
VKDR:1.226
Vehicle Kills:38
Kill Difference:123
Playtime:6.196 hours
Usage:0%
Score:0.083m
Score/min:222
Piloting Accuracy:22.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:4,975
V. Kills:813 N/A
Deaths:126
KDR:39.484
Accuracy:51.856% B
KPH:56.200 C++
VKPH:9.200 C++
L100 Python AP
B+
Kills:4,827
V. Kills:1,992 242%
Deaths:113
KDR:42.717
Accuracy:55.830% C+
KPH:38.800 B+
VKPH:16 C
Skyguard
B+
Kills:861
V. Kills:436 197%
Deaths:51
KDR:16.882
Accuracy:28.684% C+
KPH:17.900 B+
VKPH:9.100 C+
Kills:10,663 (10,663 + 0)
Deaths:290
KDR:36.769
VKDR:11.176
Vehicle Kills:3,241
Kill Difference:10,373
Playtime:260.748 hours
Usage:19%
Score:3.024m
Score/min:193
Driving Accuracy:28.684%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:63
V. Kills:30 203%
Deaths:2
KDR:31.500
Accuracy:28.038% F-
KPH:25.100 C-
VKPH:12 D-
Kills:63 (63 + 0)
Deaths:2
KDR:31.500
VKDR:15
Vehicle Kills:30
Kill Difference:61
Playtime:2.507 hours
Usage:0%
Score:0.141m
Score/min:934
Driving Accuracy:28.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:101
V. Kills:7 N/A
Deaths:1
KDR:101
Accuracy:15.285% C
KPH:53.400 C
VKPH:3.700 C++
Kills:101 (0 + 101)
Deaths:1
KDR:101
VKDR:7
Vehicle Kills:7
Kill Difference:100
Playtime:1.892 hours
Usage:0%
Score:0.025m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:15.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,7884,97512639.484M34.5651.856%BN/A56.2C++9.2C++19688.5h3.1B5.9B+
L100 Python AP 6,8194,82711342.717S37.7955.83%C+N/A38.8B+16C208124.3h4.6B++8.2B++
RAMS .50M 2,0942,0682159.619A++4.7045.831%B**86.702%B**23CN/A7390.1h1.9B+4.2B++
M12 Kobalt 1,9021,7741898.556A**93.6320.84%C+18.715%C++81.4C-5.9C+25621.8h21.4C102.6C+
NS-15M1 1,1011,0665541.924B3.0019.494%D24.953%C**24.2DN/A6444.1h14.9D76.6C
MRC3 Mercy 9549241765.25A0.3315.294%C24.351%B++23.8CN/A8638.8h18.8B122.8C*
MRC3 Mercy 9228921765.068A0.1415.292%C25.336%B*22.9CN/A7438.9h19.7C*129.1C++
Skyguard 1,2978615116.882S11.9628.684%C+1.626%C17.9B+9.1C+15148h81B*282.4B*
LC3 Jaguar 7537285471.331C++3.5922.239%C23.901%B+18.3C--N/A6139.7h14.2C+63.9C+
MG-HBR1 Dragoon 7477201156.261S1.3438.964%B*27.083%C26.1C+1B+7327.6h7.9C+20.2B
M2 Mutilator 6596401095.872M0.9517.676%B++26.563%A++29.5C**N/A11521.7h14.3B**81B++
M2 Mutilator 6496341095.817M0.8918.078%B++31.861%M+29.2C*N/A12421.7h14.9B*82.5B+
NS-44L Blackhand 524521925.663S0.7462.479%A**83.877%M++11.3DN/A4146.3h2.9B**4.6B**
Tank Mine 6874974211.833S6.9124.152%DN/A155.3B*59.4C+10023.2h1.4B*6C*
MANA Anti-Personnel Turret 383369389.711N/A4.7914.433%UN/A3690U140U11684700.1h27.3T*188.8T*
Orbital Strike Uplink 4783681368N/A363.08629.577%UN/A736U220U24600.5h1.2T*0.2T*
MSW-R 3573532121.665C+3.2618.496%D-30.028%B++25.8DN/A13613.7h12.6C+68.2C
AMR-66 3203061841.663B*3.2625.68%C22.222%C16.9CN/A5718.1h10.6C41.3C+
Claymore 3013012910.379B++5.4622.364%D--N/A73.4D--N/A2274.1h1.2C++5.2C-
NS-11C 3173002861.049C++3.8722.678%C17.333%C12.7DN/A4823.7h16.6C73.3C+
C-4 398298813.679A++1.2428.219%BN/A80.5C+27C+7193.7h1.3B+4.5B+
NS-61 Emissary 3012951631.81A+3.1126.649%C26.78%A++8.8D-N/A2733.5h12.4C*46.6C**
Hunter QCX 272260833.133M**1.7916.539%F60.385%A*7.2DN/A2635.9h4.1B24.6C+
MG-H1 Watchman 2652561551.652C++3.2720.262%C--32.813%B*22.3DN/A9211.5h17.4C85.9C+
T32 Bull 2562511751.434C++3.4918.266%D--26.295%C*20.4DN/A7512.3h13.9C76.3C--
TX2 Emperor 2522472690.918C+4.0125.71%C30.364%A5D*N/A1749.3h10.1C+39.2C+
NSX Tomoe 2432431132.15B+2.7725.787%D33.333%C26.4C--N/A949.2h14.8C+57.4C+
NS Annihilator 362227792.873S2.0582.268%B+N/A14.4B*8.5C+14415.8h9.1B**11B**
TAS-16 Blackjack 2222221651.345C++3.5855.145%C18.919%B+16.7D-N/A6913.3h2.5C++4.5C++
M3 Pounder HEG 266207355.914M0.9937.061%C+N/A14.7C4.2B+10414.1h30F81D-
NS "Heatwave" Decimator 2842001321.515C+3.4158.014%C--2%B28.6D-12D1877h5.4D*9.3D-
NS-30 Vandal 2021971201.642C+3.2826.675%D--19.289%D--25.6DN/A667.7h7.3D-27.3D-
NS-11CP 2031941371.416C3.5121.687%D**22.165%C+18.1D-N/A5210.7h12.8C+59D
NS-AM7 Archer 244188802.35S2.5763.51%B+20.745%B+8.7C**2.6C+5421.7h20.4C++32.2C*
TSAR-42 188184209.2B**4.2838.005%C+80.978%A27.1C--N/A1306.8h2.4C+6.3C++
99SV 188180553.273B**1.6541.121%A+48.333%A+17.1C-N/A7410.5h5.5C++13.5B++
M3 Pounder HEG 206156315.032A*0.1139.672%C+1.923%D-11.6D-3.7C+9113.4h42.3T106.6F
NS-15M AE 1601551031.505C3.4221.724%D25.807%C+18.2D--N/A658.5h14.4D66.1C--
Soldier Soaker 1561541041.481B+3.4427.379%D10.39%D8.2D*N/A4018.8h6.1C++22.2C+
TRAC-5 1491471201.225B++3.7020.725%C+25.85%B**11.1C--N/A10613.2h13.8B+66.6C**
TMG-50 149142961.479C**3.4421.148%C+24.648%C++28.4C1.4A*985h11.3C*53.6C*
T7 Mini-Chaingun AE 122118951.242C+3.6810.527%F16.102%C*18.4D--N/A626.4h15.4C146.4D--
Auraxium Chainblade 1181162,3210.05B4.8727.185%C10.345%B+0.4C--N/A1298h2.7D9.8C+
Spear Anti-Vehicle Phalanx Turret 172112428M**23.0868.764%A**2.679%D65.9A++35.3A5401.7h8.3C++12.1B*
M12 Kobalt 1081011101S96.0815.285%C21.782%B++53.2C3.7C++2161.9h18.5C++121.3C++
LC2 Lynx AE 10397711.366C+3.5619.207%D**23.711%C16.2D-1C*636h14.3C++74.3D
M14 Banshee 10494263.615C+1.3122.063%D**2.128%A++16.2D-1.7D-1295.8h22.1C**100.3C+
NS-11A "Heatwave" 9490771.169C+3.7521.718%D--22.222%C-18.8DN/A574.8h16.6D76.6D
NS-20 "Heatwave" Gorgon 9786283.071A**1.8525.404%C25.581%B*15.9D2C+785.4h45C++177C+
Frag Grenade 9186186N/A81.0846.335%C++N/A430C+25A**25000.2h3.9C+8.4C*
NS-20 "Heatwave" Gorgon 8480282.857A*2.0725.992%C+16.25%D15.1D-N/A595.3h49C+188.5C
LC2 Lynx 7471601.183C++3.7420.552%D26.761%B*20.9CN/A1213.4h15.5C++75.5C+
MG-C1 Kindred 6664491.306C++3.6222.387%D-20.313%C-15.2D-N/A1084.2h14.2C--63.2D
Ripper 65641,3820.046C4.8818.14%D21.875%B++0.4C-N/A1182.1h1.2B+6.7C++
Rocklet Rifle 11964341.882A*3.0462.132%B**N/A40B**34.4B*10051.6h31.6B+50.9B++
Ectoblaster 6763631B+3.9233.451%C--12.698%B**6.2D*N/A2110.2h21.1C+63.1C+
P2-120 AP 9363231.5M++26.5828.038%F-N/A25.2C-12D-9342.5h4.7B**16.6C+
SOAS-20 AE 6262471.319C--3.6024.554%F30.645%C**23D*N/A552.7h14.9D*60.6F-
MR1 Fracture 9761154.067S0.8636.121%C+1.639%D--7.3C4.3C898.3h59.3C+164.2C+
Hellfire Rocket Pods 8860512B++7.0848.806%C++N/A150B**70S14480.4h41.9D85.9D
AS16 NightHawk 6060481.25C++3.6735.965%C-26.667%M++19.4DN/A1013.1h4.8C+13.3C+
MG-S1 Jackal 6260431.395C*3.5323.262%D13.333%D--15.8DN/A1093.8h15.3C65.7C
M9 SKEP Launcher 8655421.31A++3.6161.929%DN/A16.2C+9.1C2053.4h8.9C++14.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit43116,5948.4h
Anti-Vehicle MANA Turret01090.2h
AE Nano-Armor Kit47149,3519.3h
Structure Shield Module02190.9h
Repair Module14301.6h
Skywall Shield Emitter11651h
Rampart Wall32192.5h
AE Medical Applicator24620h
Turret AI Module13461.6h
Blast Wall11411h
Cortium Silo01550.9h
TR Patriot Flare Gun2680.2h
Medical Applicator2822,7921.6h
Motion Spotter175,1085.4h
Welding Device340,2022.9h
Xiphos Anti-Personnel Tower01871.2h
Hoplon Anti-Aircraft Phalanx Tower01020.8h
Nanite Revive Grenade02210.1h
Spitfire Auto-Turret191,7082.5h
Spear Anti-Vehicle Tower0830.6h
TS2 Inquisitor0620h
Ammunition Package281,3431.1h
Medical Kit371,2691.7h
Anti-Infantry MANA Turret113690.8h
Nano-Repair Grenade09180.3h
Router01120.3h
Flail Targeting Dart1879310.3h
Orbital Strike Target Designator501265h
Pain Spire01891.1h
The Flail21000.9h
Solid Wall01531.4h
Vehicle Gate32662.9h
Recon Detection Device111,6924.9h
Spear Anti-Vehicle Turret0520.4h
Lumifiber Rampart Wall01411.7h
Alarm Module01010.3h
Pillbox01021.1h
Elysium Spawn Tube0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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