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Founder MrSalty2U[ST1F] MrSalty2U
TR BR 95

KDR: 4.82

Score: 16.4m

Last Seen: Sep 17th, 2019 11:59 PM
- ONLINE NOW

Battle Rank 112 (95 total) - Terran Republic on Emerald - Outfit Member of Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 14
Level Progress (to 113): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP RAMS .50M M12 Kobalt NS-15M1 MRC3 Mercy MRC3 Mercy Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,149,669 MLG Score: 919
Fun Score: N/A
Cheeseburgers Flipped: 650TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.426%30.029%6732311915,8211.875322.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.093%0.182C++1.323A-3.333T*HEAD ++ (~18.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.217C++130.098C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.507%1.205%91112138374591.10667138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.849F-0.308C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.90.463B+200.676B+65

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.847%0.441%5078312119,988232300742.867332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.542%-0.716D--1.365D**1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.25C++9.80.223C++19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.979%22.989%241121387191690.455497124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.866F-4.529S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.8-0.092C+18.80.476B+106.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.646%85.007%24312112,261393345.75318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.17%1.511A+1.177B**-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.509B+2.10.313C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.408%19.557%242121227119601.38265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%0.413B1.027B**0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.512B+30.384C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shoot Them In the Face[ST1F] Shoot Them In the Face
TR outfit on Emerald

Members: 14
16.4m497.2%232 (13.9k)224 (13.4k)4.8245428,7065,9505.7663995 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214227620.435%18.017%36812:214

25% Engineer12% Heavy Assault49% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMMay 28th, 2018 8:56 PMSep 19th, 2019 2:30 PM (6h) (PST)Sep 17th, 2019 9:52 PM (2d) (PST)Sep 17th, 2019 7:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
624825420.3930.0810.0712.2780.065919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4604,92332,5372454137413,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1218.2h/50.8d 5,604 5,172 9,092 166.5k 992 4,262 4,776 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,065
Deaths:552
KDR:1.929
Accuracy:19.535% D
HSR:24.977% C**
MSW-R
B*
Kills:353
Deaths:212
KDR:1.665
Accuracy:18.496% D-
HSR:30.028% B*
MG-H1 Watchman
B*
Kills:256
Deaths:155
KDR:1.652
Accuracy:20.262% C--
HSR:32.813% B*
T32 Bull
C*
Kills:251
Deaths:175
KDR:1.434
Accuracy:18.266% D--
HSR:26.295% C*
TMG-50
C++
Kills:142
Deaths:96
KDR:1.479
Accuracy:21.148% C+
HSR:24.648% C++
NS-15M AE
C++
Kills:124
Deaths:91
KDR:1.363
Accuracy:22.449% D
HSR:28.226% C++
Kills:2,191
Deaths (as Heavy Assault):1,281
Deaths (to Heavy Assaults):1,535
KDR:1.71038
Kill Difference:910
Playtime:150.286 hours
Usage:12%
Score:1.847m
Score/min:205
Accuracy (listed only):20.026%
HSR (listed only):27.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:695
Deaths:527
KDR:1.319
Accuracy:22.210% C
HSR:24.029% B++
NS-11C
C
Kills:300
Deaths:284
KDR:1.056
Accuracy:22.682% C
HSR:17.333% C
TAS-16 Blackjack
B+
Kills:211
Deaths:157
KDR:1.344
Accuracy:55.068% C
HSR:17.536% B+
NS-11CP
C
Kills:148
Deaths:103
KDR:1.437
Accuracy:22.079% D**
HSR:20.946% C
TRAC-5
B**
Kills:142
Deaths:114
KDR:1.246
Accuracy:19.837% C
HSR:25.352% B**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% F
HSR:23.711% C
LC2 Lynx
B++
Kills:67
Deaths:57
KDR:1.175
Accuracy:20.473% D
HSR:25.373% B++
MG-C1 Kindred
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:22.387% D-
HSR:20.313% C-
AS16 NightHawk
M++
Kills:60
Deaths:47
KDR:1.277
Accuracy:36.010% C
HSR:26.667% M++
MG-S1 Jackal
D
Kills:58
Deaths:42
KDR:1.381
Accuracy:23.209% D
HSR:13.793% D-
Kills:1,842
Deaths (as Light Assault):1,451
Deaths (to Light Assaults):1,093
KDR:1.26947
Kill Difference:391
Playtime:71.878 hours
Usage:6%
Score:0.840m
Score/min:195
Accuracy (listed only):26.316%
HSR (listed only):21.505%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:695
Deaths:527
KDR:1.319
Accuracy:22.210% C
HSR:24.029% B++
NS-11C
C
Kills:300
Deaths:284
KDR:1.056
Accuracy:22.682% C
HSR:17.333% C
AMR-66
C+
Kills:288
Deaths:177
KDR:1.627
Accuracy:26.273% C+
HSR:22.222% C
TAS-16 Blackjack
B+
Kills:211
Deaths:157
KDR:1.344
Accuracy:55.068% C
HSR:17.536% B+
MG-HBR1 Dragoon
B++
Kills:200
Deaths:42
KDR:4.762
Accuracy:34.982% C**
HSR:35.500% B++
NS-11CP
C
Kills:148
Deaths:103
KDR:1.437
Accuracy:22.079% D**
HSR:20.946% C
TRAC-5
B**
Kills:142
Deaths:114
KDR:1.246
Accuracy:19.837% C
HSR:25.352% B**
LC2 Lynx AE
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:19.207% F
HSR:23.711% C
LC2 Lynx
B++
Kills:67
Deaths:57
KDR:1.175
Accuracy:20.473% D
HSR:25.373% B++
MG-C1 Kindred
C-
Kills:64
Deaths:49
KDR:1.306
Accuracy:22.387% D-
HSR:20.313% C-
AS16 NightHawk
M++
Kills:60
Deaths:47
KDR:1.277
Accuracy:36.010% C
HSR:26.667% M++
Kills:2,272
Deaths (as Engineer):1,628
Deaths (to Engineers):882
KDR:1.39558
Kill Difference:644
Playtime:301.263 hours
Usage:25%
Score:4.945m
Score/min:274
Accuracy (listed only):27.382%
HSR (listed only):23.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:2,009
Deaths:209
KDR:9.612
Accuracy:46.002% B**
HSR:86.561% B**
NS-44L Blackhand
M++
Kills:445
Deaths:78
KDR:5.705
Accuracy:62.978% A**
HSR:83.596% M++
NS-61 Emissary
A*
Kills:266
Deaths:144
KDR:1.847
Accuracy:26.250% C
HSR:28.196% A*
NSX Tomoe
C
Kills:243
Deaths:113
KDR:2.150
Accuracy:25.775% D
HSR:33.333% C
NS-30 Vandal
D-
Kills:197
Deaths:119
KDR:1.655
Accuracy:26.653% D--
HSR:19.289% D-
TX2 Emperor
B**
Kills:168
Deaths:177
KDR:0.949
Accuracy:24.048% D
HSR:27.381% B**
NS-AM7 Archer
B++
Kills:164
Deaths:76
KDR:2.158
Accuracy:63.518% B++
HSR:21.951% B+
Soldier Soaker
D
Kills:154
Deaths:104
KDR:1.481
Accuracy:27.379% D
HSR:10.390% D
TSAR-42
A+
Kills:142
Deaths:11
KDR:12.909
Accuracy:37.333% C+
HSR:83.099% A+
99SV
M
Kills:110
Deaths:38
KDR:2.895
Accuracy:41.297% A++
HSR:59.091% M
SOAS-20 AE
C*
Kills:62
Deaths:47
KDR:1.319
Accuracy:24.554% F
HSR:30.645% C*
MG-S1 Jackal
D
Kills:58
Deaths:42
KDR:1.381
Accuracy:23.209% D
HSR:13.793% D-
Kills:4,018
Deaths (as Infiltrator):1,158
Deaths (to Infiltrators):1,010
KDR:3.46978
Kill Difference:2,860
Playtime:600.241 hours
Usage:49%
Score:7.073m
Score/min:196
Accuracy (listed only):35.750%
HSR (listed only):41.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:211
Deaths:157
KDR:1.344
Accuracy:55.068% C
HSR:17.536% B+
NS-11A "Heatwave"
C
Kills:90
Deaths:77
KDR:1.169
Accuracy:21.718% D--
HSR:22.222% C
AS16 NightHawk
M++
Kills:60
Deaths:47
KDR:1.277
Accuracy:36.010% C
HSR:26.667% M++
MG-S1 Jackal
D
Kills:58
Deaths:42
KDR:1.381
Accuracy:23.209% D
HSR:13.793% D-
Kills:419
Deaths (as Combat Medic):323
Deaths (to Combat Medics):494
KDR:1.29721
Kill Difference:96
Playtime:10.186 hours
Usage:1%
Score:0.154m
Score/min:251
Accuracy (listed only):34.001%
HSR (listed only):20.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:867
Deaths:163
KDR:5.319
Accuracy:15.281% C
HSR:24.452% B++
MRC3 Mercy
B*
Kills:832
Deaths:163
KDR:5.104
Accuracy:15.266% C
HSR:25.120% B*
M2 Mutilator
M
Kills:422
Deaths:77
KDR:5.481
Accuracy:18.492% B*
HSR:30.569% M
M2 Mutilator
A+
Kills:402
Deaths:77
KDR:5.221
Accuracy:18.213% B*
HSR:25.622% A+
M3 Pounder HEG
C+
Kills:187
Deaths:33
KDR:5.667
Accuracy:37.911% C+
HSR:1.070% D**
M3 Pounder HEG
C+
Kills:138
Deaths:29
KDR:4.759
Accuracy:40.319% C+
HSR:2.174% D
NS-20 "Heatwave" Gorgon
C
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.724% C
HSR:15.069% D
NS-20 "Heatwave" Gorgon
B*
Kills:73
Deaths:26
KDR:2.808
Accuracy:25.080% C
HSR:24.658% B*
MR1 Fracture
C++
Kills:57
Deaths:15
KDR:3.800
Accuracy:37.574% C++
HSR:1.754% D--
Kills:3,051
Deaths (as MAX Suit):304.500
Deaths (to MAX Suits):153
KDR:10.0197
Kill Difference:2,746.500
Playtime:81.409 hours
Usage:7%
Score:1.522m
Score/min:312
Accuracy (listed only):25.985%
HSR (listed only):16.721%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:83
V. Kills:8 N/A
Deaths:26
KDR:3.192
Accuracy:23.507% D*
KPH:19.900 D
VKPH:1.900 D
Hellfire Rocket Pods
S
Kills:54
V. Kills:25 208%
Deaths:5
KDR:10.800
Accuracy:48.235% C+
KPH:143.200 B**
VKPH:66.300 S
Kills:137 (83 + 0)
Deaths:31
KDR:4.419
VKDR:1.065
Vehicle Kills:33
Kill Difference:106
Playtime:4.558 hours
Usage:0%
Score:0.063m
Score/min:232
Piloting Accuracy:23.507%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,911
V. Kills:791 N/A
Deaths:126
KDR:38.976
Accuracy:51.887% B+
KPH:56.600 C++
VKPH:9.100 C*
L100 Python AP
B+
Kills:4,255
V. Kills:1,754 242%
Deaths:113
KDR:37.655
Accuracy:56.099% C+
KPH:39.500 B+
VKPH:16.300 C
Skyguard
B++
Kills:822
V. Kills:417 197%
Deaths:51
KDR:16.118
Accuracy:28.123% C+
KPH:18.500 B++
VKPH:9.400 C+
Kills:9,988 (9,988 + 0)
Deaths:290
KDR:34.441
VKDR:10.214
Vehicle Kills:2,962
Kill Difference:9,698
Playtime:239.000 hours
Usage:20%
Score:2.810m
Score/min:196
Driving Accuracy:28.123%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:63
V. Kills:30 203%
Deaths:2
KDR:31.500
Accuracy:28.038% F-
KPH:25.100 C-
VKPH:12 D-
Kills:63 (63 + 0)
Deaths:2
KDR:31.500
VKDR:15
Vehicle Kills:30
Kill Difference:61
Playtime:2.507 hours
Usage:0%
Score:0.130m
Score/min:861
Driving Accuracy:28.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:87
V. Kills:7 N/A
Deaths:1
KDR:87
Accuracy:14.979% C-
KPH:50.500 C
VKPH:4.100 B+
Kills:87 (0 + 87)
Deaths:1
KDR:87
VKDR:7
Vehicle Kills:7
Kill Difference:86
Playtime:1.722 hours
Usage:0%
Score:0.022m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:14.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,7024,91112638.976A**34.1551.887%B+N/A56.6C++9.1C*19686.8h3.1B5.9B+
L100 Python AP 6,0094,25511337.655S32.8356.099%C+N/A39.5B+16.3C213107.8h4.5B+8.1B++
RAMS .50M 2,0352,0092099.612A++4.7946.002%B**86.561%B**22.9CN/A7387.6h1.9B++4.2B++
M12 Kobalt 1,6481,5351885.278A*80.4520.373%C18.176%C++80.8C--5.9C+23819h21C103.3C+
NS-15M1 1,1001,0655521.929B2.9019.535%D24.977%C**24.3DN/A6443.9h14.9D76.4C
MRC3 Mercy 8948671635.319A0.4915.281%C24.452%B++23.6CN/A8636.8h18.9C++123.7C++
MRC3 Mercy 8608321635.104A0.2815.266%C25.12%B*22.5C-N/A7336.9h20C+130.8C++
Skyguard 1,2398225116.118S11.2928.123%C+1.46%C--18.5B++9.4C+15544.4h77B**273.9B**
LC3 Jaguar 7186955271.319C+3.5122.21%C24.029%B++18.5C--N/A6137.5h14.1C+63.6C+
Tank Mine 6654823912.359S7.5323.241%DN/A155.5B**59C+10083.1h1.4B*6C*
NS-44L Blackhand 448445785.705M**0.8862.978%A**83.596%M++11.2DN/A4239.6h2.9B**4.6B**
M2 Mutilator 430422775.481M0.6618.492%B*30.569%M28.3C*N/A13414.9h15.1B++81.5B++
M2 Mutilator 414402775.221A**0.4018.213%B*25.622%A+27C++N/A11914.9h15.5B+85B++
Orbital Strike Uplink 4603571357N/A352.18653.03%UN/A714U206U25020.5h1.2T*0.2T*
MSW-R 3573532121.665C+3.1618.496%D-30.028%B*25.8C--N/A13113.7h12.6C+68.2C
MANA Anti-Personnel Turret 3423292712.185N/A7.3614.139%UN/A3290U130U10989200.1h27.5T*194.3T*
NS-11C 3173002841.056C++3.7722.682%C17.333%C12.7DN/A4723.6h16.6C73.2C+
AMR-66 3022881771.627B*3.2026.273%C+22.222%C16.4CN/A5417.6h10.9C41.5C+
C-4 379285763.75A++1.0728.744%B+N/A81.4C+26.9C+7163.5h1.3B+4.4B+
NS-61 Emissary 2712661441.847A+2.9826.25%C28.196%A*8.2D-N/A2632.6h12.4B47.2B
Claymore 265265289.464B+4.6422.034%D--N/A73.6D*N/A2283.6h1.2C++5.3D
Hunter QCX 272260833.133M**1.6916.56%F60.385%A*7.4DN/A2635.2h4B24.1C+
MG-H1 Watchman 2652561551.652C++3.1720.262%C--32.813%B*22.3DN/A8911.5h17.4C85.9C+
T32 Bull 2562511751.434C+3.3918.266%D--26.295%C*20.4DN/A7412.3h13.9C76.3C--
NSX Tomoe 2432431132.15B+2.6725.775%D33.333%C26.4C--N/A949.2h14.8C+57.3C+
TAS-16 Blackjack 2112111571.344C++3.4855.068%C17.536%B+16.4D-N/A6812.9h2.5C++4.5C++
NS Annihilator 327205742.77S2.0582.222%B+N/A14.4B*8.6C+14514.2h9.2B*11.2B*
MG-HBR1 Dragoon 203200424.762M++0.0634.982%C**35.5%B++19C-N/A6210.5h7.7C+22C*
NS "Heatwave" Decimator 2791971251.576C+3.2557.833%D2.03%C**29D-12.1D1886.8h5.3D*9.1D--
NS-30 Vandal 2021971191.655C+3.1726.653%D--19.289%D-25.6DN/A657.7h7.2D-27.2D--
M3 Pounder HEG 239187335.667M0.8437.911%C+1.07%D**14.7C4.1B+10212.7h29.5F-77.9D-
TX2 Emperor 1711681770.949C++3.8824.048%D27.381%B**4.8D*N/A1635.3h10.4C43.3C+
NS-AM7 Archer 212164762.158M**2.6763.518%B++21.951%B+8.8B+2.6C+5718.6h19.9C++31.4C**
Soldier Soaker 1561541041.481B3.3427.379%D10.39%D8.2D*N/A4018.8h6.1C++22.2C+
NS-11CP 1571481031.437C+3.3922.079%D**20.946%C16.4D--1B+489h13.7C-62.2D
TSAR-42 1451421112.909A++8.0837.333%C+83.099%A+29CN/A1534.9h2.4C+6.3C++
TRAC-5 1441421141.246B+3.5819.837%C25.352%B**11.2C--N/A10412.7h12.8B+64.7B
TMG-50 149142961.479C**3.3521.148%C+24.648%C++28.4C1.4A*955h11.3C*53.6C**
M3 Pounder HEG 183138294.759A*0.0740.319%C+2.174%D11.5D-3.8C+8712h42.4T-105.1F
NS-15M AE 128124911.363C3.4622.449%D28.226%C++20.7D--N/A766h14.4D-64C--
T7 Mini-Chaingun AE 122118951.242C+3.5810.527%F16.102%C**18.4D*N/A626.4h15.4C146.4D*
99SV 115110382.895B*1.9341.297%A++59.091%M14.9DN/A767.4h5.5C++13.3B++
Spear Anti-Vehicle Phalanx Turret 161106426.5M*21.6869.319%M2.83%D66.3A++34.4A5401.6h8C*11.5B**
LC2 Lynx AE 10397711.366C+3.4619.207%F23.711%C16.2D-1C*626h14.3C++74.3C-
NS-11A "Heatwave" 9490771.169C+3.6621.718%D--22.222%C18.8D-N/A574.8h16.6D76.6D-
M12 Kobalt 9487187S82.1814.979%C-22.989%B**51.2C4.1B+2151.7h18.8C+125.8C+
M14 Banshee 9183263.192C+1.6323.507%D*1.205%C++19.8D1.9D1164.2h20B84.9C++
Frag Grenade 8782182N/A77.1845.911%C++N/A410C25M23270.2h3.9C++8.5C*
NS-20 "Heatwave" Gorgon 7773262.808B**2.0225.724%C15.069%D14.9DN/A554.9h48.9C+190.1C+
NS-20 "Heatwave" Gorgon 8173262.808A2.0225.08%C24.658%B*14.6D1.6C665h48.1C+191.8C+
LC2 Lynx 6967571.175C++3.6520.473%D25.373%B++20.3CN/A1123.3h15.8C+77.1C+
Auraxium Chainblade 68661,8400.036C++4.7924.016%C-9.091%B0.3DN/A1214h2.7D11.2C+
MG-C1 Kindred 6664491.306C++3.5222.387%D-20.313%C-15.2D-N/A1004.2h14.2D63.2D
Ripper 65641,3420.048C4.7818.182%D21.875%B*0.4C-N/A1178h1.2B+6.7C+
P2-120 AP 9363231.5M*26.6828.038%F-N/A25.2C12D-8602.5h4.7B**16.6C+
SOAS-20 AE 6262471.319C-3.5124.554%F30.645%C*23D--N/A552.7h14.9D*60.6F
Rocklet Rifle 11461302.033A*2.7961.584%B**N/A40.7B**35.3B**10141.5h30.6B+49.7B++
AS16 NightHawk 6060471.277C++3.5536.01%C26.667%M++19.4DN/A993.1h4.8C+13.3C+
MG-S1 Jackal 6058421.381C*3.4423.209%D13.793%D-15.3DN/A1063.8h15.6C67.2C-
MR1 Fracture 9057153.8S1.0237.574%C++1.754%D--7.5C4.3C907.6h59.9C159.4C+
M9 SKEP Launcher 8655411.341A+3.4861.832%D-N/A16.2C+9.1C+2013.4h8.8C++14.3C+
Hellfire Rocket Pods 7954510.8B+5.9848.235%C+N/A135B**62.5S15130.4h41D-85D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit38112,0758h
Blast Wall11271h
Anti-Vehicle MANA Turret0820.1h
Medical Applicator2822,4931.6h
Nanite Revive Grenade01890.1h
AE Nano-Armor Kit42137,2688.4h
Hoplon Anti-Aircraft Phalanx Tower0960.8h
Xiphos Anti-Personnel Tower01641.1h
Rampart Wall32162.4h
Cortium Silo01270.8h
Repair Module13561.4h
Turret AI Module12871.4h
Structure Shield Module01990.9h
Skywall Shield Emitter01440.8h
Motion Spotter134,1904.4h
TR Patriot Flare Gun2680.2h
TS2 Inquisitor0520h
Spear Anti-Vehicle Tower0790.6h
Welding Device232,5172.5h
Spitfire Auto-Turret141,5412.1h
Ammunition Package281,1141h
Medical Kit371,2271.6h
Anti-Infantry MANA Turret93250.7h
Nano-Repair Grenade08730.2h
Router0920.2h
Orbital Strike Target Designator471234.9h
Vehicle Gate32172.4h
Flail Targeting Dart145336.6h
The Flail0700.7h
Pain Spire01460.9h
Solid Wall0800.7h
Recon Detection Device101,4734.5h
Alarm Module0730.2h
Lumifiber Rampart Wall01381.7h
Pillbox0941.1h
Elysium Spawn Tube0630.3h

Check the help document for the dictionary if you want to learn more about words used here.


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