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Lt. Colonel Master Sgt. MrSalty2U[AODR] MrSalty2U
TR BR 70

KDR: 4.73

Score: 3.3m

Last Seen: Apr 21st, 2018 12:14 AM
- OFFLINE - 3 hour(s)

Rank 70 (70) Lt. Colonel of the Terran Republic, Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1052
, on Emerald
Level Progress (to 71): 54%
Level 100 Progress: 17% 1180h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NS-15M1 M12 Kobalt L100 Python AP MRC3 Mercy NS-11C MRC3 Mercy RAMS .50M
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $848,178 MLG Score: 678
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.816%26.94%61569691,1471.537533.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.454%0.38C**1.081B**-4.712T*HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.207C++13.60.042C+46

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.44%0.316%713339723,1635462457.5091506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.492%-0.516D-1.615F2.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.55B+6.10.509B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.346%79.599%0297329911952.5126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%1.356A0.836B++-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.371C**2.70.143C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1052
3.3m389.5%220 (13.2k)212 (12.7k)4.725176,9461,4705.6442270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR97557919.248%12.583%24210:321

33% Engineer14% Heavy Assault39% Infiltrator8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 10:14 PMOct 20th, 2017 9:00 PMApr 21st, 2018 3:19 AM (15h) (PST)Apr 20th, 2018 9:20 PM (21h) (PST)Apr 20th, 2018 8:14 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
645905550.4470.0950.0562.0100.068678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,7105,42733,2832763121412,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
258.7h/10.8d 1,351 874 1,744 31.2k 245 855 1,063 10m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:491
Deaths:269
KDR:1.825
Accuracy:21.071% C
HSR:23.014% C++
T7 Mini-Chaingun AE
D
Kills:89
Deaths:71
KDR:1.254
Accuracy:10.780% F-
HSR:11.236% D
Kills:580
Deaths (as Heavy Assault):340
Deaths (to Heavy Assaults):351
KDR:1.70588
Kill Difference:240
Playtime:37.235 hours
Usage:14%
Score:0.415m
Score/min:186
Accuracy (listed only):15.925%
HSR (listed only):17.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:244
Deaths:226
KDR:1.080
Accuracy:23.192% C+
HSR:18.853% C+
NS-11CP
C+
Kills:56
Deaths:47
KDR:1.191
Accuracy:23.318% D*
HSR:23.214% C+
Kills:300
Deaths (as Light Assault):273
Deaths (to Light Assaults):265
KDR:1.0989
Kill Difference:27
Playtime:8.726 hours
Usage:3%
Score:0.078m
Score/min:149
Accuracy (listed only):23.255%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:225
Deaths:31
KDR:7.258
Accuracy:46.230% B**
HSR:86.222% B**
NS-30 Vandal
D
Kills:139
Deaths:92
KDR:1.511
Accuracy:27.145% D*
HSR:20.144% D
NS-61 Emissary
A**
Kills:127
Deaths:67
KDR:1.896
Accuracy:26.009% C
HSR:31.496% A**
NS-44L Blackhand
A**
Kills:90
Deaths:19
KDR:4.737
Accuracy:60.277% A++
HSR:76.667% A**
99SV
M
Kills:74
Deaths:29
KDR:2.552
Accuracy:42.814% A++
HSR:59.460% M
Kills:655
Deaths (as Infiltrator):238
Deaths (to Infiltrators):288
KDR:2.7521
Kill Difference:417
Playtime:99.666 hours
Usage:39%
Score:1.119m
Score/min:187
Accuracy (listed only):40.495%
HSR (listed only):54.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:244
Deaths:226
KDR:1.080
Accuracy:23.192% C+
HSR:18.853% C+
NS-11CP
C+
Kills:56
Deaths:47
KDR:1.191
Accuracy:23.318% D*
HSR:23.214% C+
Kills:300
Deaths (as Engineer):273
Deaths (to Engineers):212
KDR:1.0989
Kill Difference:27
Playtime:84.118 hours
Usage:33%
Score:1.269m
Score/min:251
Accuracy (listed only):23.255%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):132
KDR:0
Kill Difference:UNR
Playtime:6.050 hours
Usage:2%
Score:0.086m
Score/min:236
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:258
Deaths:44
KDR:5.864
Accuracy:15.112% C
HSR:24.419% B**
MRC3 Mercy
A
Kills:236
Deaths:44
KDR:5.364
Accuracy:15.011% C
HSR:25.848% A
M3 Pounder HEG
C+
Kills:63
Deaths:10
KDR:6.300
Accuracy:32.969% D
HSR:3.175% C+
Kills:557
Deaths (as MAX Suit):49
Deaths (to MAX Suits):32
KDR:11.36735
Kill Difference:508
Playtime:21.760 hours
Usage:8%
Score:0.321m
Score/min:246
Accuracy (listed only):21.031%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,718
V. Kills:429 N/A
Deaths:66
KDR:41.182
Accuracy:52.224% B
KPH:58.100 C++
VKPH:9.200 B+
L100 Python AP
B+
Kills:312
V. Kills:128 242%
Deaths:13
KDR:24
Accuracy:58.631% B+
KPH:33.300 B+
VKPH:13.700 D-
Skyguard
A
Kills:133
V. Kills:67 196%
Deaths:11
KDR:12.091
Accuracy:26.538% C-
KPH:18.300 A
VKPH:9.200 C++
Kills:3,163 (3,163 + 0)
Deaths:90
KDR:35.144
VKDR:6.933
Vehicle Kills:624
Kill Difference:3,073
Playtime:63.416 hours
Usage:25%
Score:0.678m
Score/min:178
Driving Accuracy:26.538%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,1472,7186641.182A*36.4652.224%BN/A58.1C++9.2B+18446.8h3C*5.7B+
NS-15M1 5084912691.825C*2.9021.071%C23.014%C++25.4DN/A6219.3h15.5D--73.7C
M12 Kobalt 354323653.833B++49.1117.314%D-18.576%C*76.9D7.4B++2194.2h20.2C--116.9D
L100 Python AP 4403121324S19.2758.631%B+1.282%D*33.2B+13.6D-1709.4h5.1B+8.6B*
MRC3 Mercy 264258445.864A++1.1415.112%C24.419%B**22.2C-N/A8011.6h18.1C++119.8C++
NS-11C 2582442261.08C+3.6523.192%C+18.853%C+13.4DN/A4318.2h17.2D74.3C
MRC3 Mercy 247236445.364A0.6415.011%C25.848%A20.2DN/A5811.7h20.2C134.5C+
RAMS .50M 227225317.258B**2.5346.23%B**86.222%B**27.1C+N/A778.3h1.7B*3.6B*
NS-30 Vandal 141139921.511C+3.2127.145%D*20.144%D26.7DN/A685.2h7.4D**27.1D*
Skyguard 2001331112.091S7.3726.538%C-N/A18.2A9.2C++1517.3h72.7A++273.8A
NS-61 Emissary 129127671.896A2.8326.009%C31.496%A**8.8D-N/A2914.4h12.3C**47.2C++
Tank Mine 1661181110.727M**6.0026.876%DN/A196.7A*80B+12720.6h1.3B**4.9B*
NS "Heatwave" Decimator 139100691.449C+3.2860.326%C-2%C++34.5D13.4D1682.9h4.4D7.4D
NS-44L Blackhand 9190194.737M*0.0160.277%A++76.667%A**10.1D-N/A378.9h3.4B++5.6B*
T7 Mini-Chaingun AE 9389711.254C3.4710.78%F-11.236%D18.5D*N/A584.8h15.4C143.1D*
NS Annihilator 12275262.885S1.8482.413%B++N/A16A++10B+1334.7h7.6A+9.2A+
99SV 7774292.552B+2.1742.814%A++59.46%M16.8C-N/A684.4h5.8C+13.4B+
Hunter QCX 6968242.833M++1.8919.772%D**47.059%A8.5C--N/A288h4.1C**20.6C+
M3 Pounder HEG 8063106.3M+1.5732.969%D3.175%C+14.7C4C**814.3h23D*69.7D
NS-11CP 6256471.191C--3.5323.318%D*23.214%C+14.7D--1.6A+313.8h15.8D**67.7D*
Orbital Strike Uplink 6852152N/A47.27720%UN/A520U160U20790.1h1.4T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor0520h
TR Patriot Flare Gun2680.2h
Motion Spotter29241h
Nano-Repair Grenade03640.1h
AE Nano-Armor Kit843,0312.5h
Nanite Revive Grenade0770h
Medical Applicator2013,3250.9h
Deconstruction Tool01,7410.1h
Spitfire Auto-Turret33870.5h
Nano-Armor Kit928,5102.1h
Medical Kit62450.2h
Ammunition Package22170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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