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Maj. General Founder MrSaltyWarrior[lVI] MrSaltyWarrior
TR BR 83

KDR: 3.81

Score: 63.8m

Last Seen: Mar 9th, 2019 6:00 PM
- OFFLINE - 300.5 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Connery - Outfit Member of 3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 212
Level Progress (to 84): 23%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS RAMS .50M L100 Python HESH MRC3 Mercy MRC3 Mercy Claymore L100 Python AP LC2 Lynx C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,043,334 MLG Score: 834
Fun Score: N/A
Cheeseburgers Flipped: 3917TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.311%26.878%60032100119,3911.884451.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.039%0.241C++0.951B*-2.321F--HEAD ++ (~15.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.288C*11.90.168C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.013%1.027%715310303,2125026116.38569525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.086%-0.568D-0.552D0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.536B+23.80.549B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.684%2%15116102716,1511148443214.0688364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.26%-0.991D---0.394C--1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.9-0.004C+11.90.049C+27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.779%4.019%2901010232,5138117673.09483327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.712%-0.871D---0.09C+0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.386C**19.50.506B+53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.588%88.58%290410299,5621110448.61441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.485%2.04A*1.406A1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.80.449B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.958%18.406%2902103185377561.09923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.183%0.126C++0.775B++-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*3.90.189C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 212
63.8m455.3%253 (15.2k)246 (14.8k)3.8136685,09822,3144.5644483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1033482118.98%22.267%42311:3821

29% Engineer7% Heavy Assault43% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:36 AMJul 17th, 2016 11:56 PMMar 21st, 2019 5:48 AM (20h) (PST)Mar 9th, 2019 4:22 PM (12d) (PST)Mar 9th, 2019 2:00 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981023960.3280.0860.0731.7220.050834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8996,10023,7992054103314,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4320.5h/180d 16,753 18,949 25,034 446.4k 4,749 16,076 12,959 129.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:1,007
Deaths:575
KDR:1.751
Accuracy:14.372% C--
HSR:12.910% C+
T16 Rhino
B**
Kills:898
Deaths:540
KDR:1.663
Accuracy:17.666% D
HSR:28.062% B**
MSW-R
C+
Kills:863
Deaths:450
KDR:1.918
Accuracy:18.992% D
HSR:23.639% C+
NS-15MP
C--
Kills:705
Deaths:405
KDR:1.741
Accuracy:18.518% F
HSR:24.823% C--
T32 Bull
D
Kills:592
Deaths:322
KDR:1.839
Accuracy:19.919% D
HSR:19.932% D
TMG-50
D
Kills:344
Deaths:140
KDR:2.457
Accuracy:17.122% D
HSR:17.733% D-
NS-15M1
C++
Kills:312
Deaths:180
KDR:1.733
Accuracy:18.585% D
HSR:23.077% C++
T9 CARV
A+
Kills:141
Deaths:96
KDR:1.469
Accuracy:15.479% D
HSR:32.624% A+
T9 CARV-S
C*
Kills:84
Deaths:52
KDR:1.615
Accuracy:15.437% D*
HSR:26.191% C*
T7 Mini-Chaingun AE
C
Kills:58
Deaths:40
KDR:1.450
Accuracy:17.804% C
HSR:12.069% C--
NS-15M2
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:16.335% N/A
HSR:18% N/A
Kills:5,054
Deaths (as Heavy Assault):2,834
Deaths (to Heavy Assaults):5,933
KDR:1.78335
Kill Difference:2,220
Playtime:303.209 hours
Usage:7%
Score:4.926m
Score/min:271
Accuracy (listed only):17.294%
HSR (listed only):21.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:2,491
Deaths:1,398
KDR:1.782
Accuracy:20.318% D
HSR:18.467% C--
NS-11C
C+
Kills:1,378
Deaths:984
KDR:1.400
Accuracy:23.601% C+
HSR:17.997% C+
LC3 Jaguar
C
Kills:963
Deaths:741
KDR:1.300
Accuracy:20.198% D
HSR:18.692% C
NS-11CP
C+
Kills:679
Deaths:512
KDR:1.326
Accuracy:21.861% D**
HSR:23.122% C+
AS16 NightHawk
A++
Kills:572
Deaths:486
KDR:1.177
Accuracy:41.159% C*
HSR:20.455% A++
TRAC-5 S
B++
Kills:496
Deaths:430
KDR:1.153
Accuracy:19.286% D
HSR:20.565% B++
TRAC-5
C**
Kills:391
Deaths:110
KDR:3.555
Accuracy:20.973% C+
HSR:20.460% C**
AMR-66
C++
Kills:319
Deaths:206
KDR:1.549
Accuracy:22.607% D
HSR:25.392% C++
HC1 Cougar
C+
Kills:290
Deaths:230
KDR:1.261
Accuracy:19.309% D--
HSR:22.069% C+
TAS-16 Blackjack
C+
Kills:281
Deaths:230
KDR:1.222
Accuracy:50.160% D-
HSR:14.235% C+
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
T5 AMC
C-
Kills:55
Deaths:34
KDR:1.618
Accuracy:21.059% C-
HSR:12.727% D*
Kills:8,149
Deaths (as Engineer):5,575
Deaths (to Engineers):4,970
KDR:1.4617
Kill Difference:2,574
Playtime:1,244.707 hours
Usage:29%
Score:22.586m
Score/min:302
Accuracy (listed only):27.883%
HSR (listed only):19.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:6,800
Deaths:801
KDR:8.489
Accuracy:49.637% A++
HSR:90.221% A+
NS-44L Blackhand
A**
Kills:1,861
Deaths:521
KDR:3.572
Accuracy:57.947% A++
HSR:75.981% A**
NS-61 Emissary
A*
Kills:1,708
Deaths:814
KDR:2.098
Accuracy:33.049% B++
HSR:28.981% A*
NS-7 PDW
C+
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C+
RAMS-AE .50M
B*
Kills:1,398
Deaths:118
KDR:11.848
Accuracy:45.163% B+
HSR:86.910% B*
SR-7
A*
Kills:1,086
Deaths:43
KDR:25.256
Accuracy:56.799% A*
HSR:89.319% A
T4 AMP
A++
Kills:639
Deaths:449
KDR:1.423
Accuracy:27.644% C+
HSR:29.421% A++
SOAS-20
C
Kills:589
Deaths:373
KDR:1.579
Accuracy:25.113% D
HSR:18.846% C
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
TX1 Repeater
B+
Kills:371
Deaths:309
KDR:1.201
Accuracy:24.821% C+
HSR:23.720% B+
99SV
A*
Kills:278
Deaths:44
KDR:6.318
Accuracy:40.412% A+
HSR:53.957% A*
NS-30 Vandal
C*
Kills:266
Deaths:102
KDR:2.608
Accuracy:26.860% D--
HSR:28.196% C*
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
NS-AM7 Archer
B+
Kills:138
Deaths:98
KDR:1.408
Accuracy:61.025% C**
HSR:21.015% B+
TX2 Emperor
B*
Kills:112
Deaths:100
KDR:1.120
Accuracy:24.180% D
HSR:26.786% B*
NS-44 Commissioner
D-
Kills:83
Deaths:103
KDR:0.806
Accuracy:26.123% D*
HSR:15.663% D-
TS2 Inquisitor
A*
Kills:60
Deaths:42
KDR:1.429
Accuracy:29.508% C++
HSR:33.333% A*
Kills:17,549
Deaths (as Infiltrator):5,463
Deaths (to Infiltrators):3,599
KDR:3.21234
Kill Difference:12,086
Playtime:1,869.763 hours
Usage:43%
Score:21.207m
Score/min:189
Accuracy (listed only):34.988%
HSR (listed only):38.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:2,491
Deaths:1,398
KDR:1.782
Accuracy:20.318% D
HSR:18.467% C--
NS-7 PDW
C+
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C+
NS-11C
C+
Kills:1,378
Deaths:984
KDR:1.400
Accuracy:23.601% C+
HSR:17.997% C+
LC3 Jaguar
C
Kills:963
Deaths:741
KDR:1.300
Accuracy:20.198% D
HSR:18.692% C
NS-11CP
C+
Kills:679
Deaths:512
KDR:1.326
Accuracy:21.861% D**
HSR:23.122% C+
AS16 NightHawk
A++
Kills:572
Deaths:486
KDR:1.177
Accuracy:41.159% C*
HSR:20.455% A++
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
TRAC-5 S
B++
Kills:496
Deaths:430
KDR:1.153
Accuracy:19.286% D
HSR:20.565% B++
TRAC-5
C**
Kills:391
Deaths:110
KDR:3.555
Accuracy:20.973% C+
HSR:20.460% C**
HC1 Cougar
C+
Kills:290
Deaths:230
KDR:1.261
Accuracy:19.309% D--
HSR:22.069% C+
TAS-16 Blackjack
C+
Kills:281
Deaths:230
KDR:1.222
Accuracy:50.160% D-
HSR:14.235% C+
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
T5 AMC
C-
Kills:55
Deaths:34
KDR:1.618
Accuracy:21.059% C-
HSR:12.727% D*
Kills:9,990
Deaths (as Light Assault):6,915
Deaths (to Light Assaults):4,046
KDR:1.44469
Kill Difference:3,075
Playtime:326.751 hours
Usage:8%
Score:4.328m
Score/min:221
Accuracy (listed only):27.092%
HSR (listed only):17.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C+
AS16 NightHawk
A++
Kills:572
Deaths:486
KDR:1.177
Accuracy:41.159% C*
HSR:20.455% A++
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
Cycler TRV
C+
Kills:426
Deaths:211
KDR:2.019
Accuracy:18.691% D-
HSR:19.953% C+
TAR
C
Kills:311
Deaths:150
KDR:2.073
Accuracy:22.414% C
HSR:17.042% D
TAS-16 Blackjack
C+
Kills:281
Deaths:230
KDR:1.222
Accuracy:50.160% D-
HSR:14.235% C+
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
TORQ-9
C-
Kills:162
Deaths:104
KDR:1.558
Accuracy:18.714% D*
HSR:20.370% C-
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
Kills:4,146
Deaths (as Combat Medic):2,941
Deaths (to Combat Medics):1,778
KDR:1.40972
Kill Difference:1,205
Playtime:71.391 hours
Usage:2%
Score:1.321m
Score/min:308
Accuracy (listed only):29.960%
HSR (listed only):16.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:3,560
Deaths:664
KDR:5.361
Accuracy:14.882% C
HSR:24.157% B++
MRC3 Mercy
B++
Kills:3,371
Deaths:632
KDR:5.334
Accuracy:14.858% C
HSR:24.296% B++
M3 Pounder HEG
C*
Kills:1,452
Deaths:281
KDR:5.167
Accuracy:35.700% C
HSR:3.512% C*
M6 Onslaught
B
Kills:1,056
Deaths:258
KDR:4.093
Accuracy:14.931% C--
HSR:21.496% B
M3 Pounder HEG
B+
Kills:775
Deaths:132
KDR:5.871
Accuracy:35.488% C--
HSR:3.742% B+
M6 Onslaught
B++
Kills:725
Deaths:190
KDR:3.816
Accuracy:14.940% C
HSR:22.759% B++
MR1 Fracture
C++
Kills:535
Deaths:182
KDR:2.940
Accuracy:31.304% D
HSR:4.299% C++
M2 Mutilator
A*
Kills:475
Deaths:115
KDR:4.130
Accuracy:16.605% B+
HSR:27.368% A*
MR1 Fracture
C++
Kills:472
Deaths:180
KDR:2.622
Accuracy:32.139% C--
HSR:4.237% C++
M2 Mutilator
A++
Kills:346
Deaths:72
KDR:4.806
Accuracy:17.321% B++
HSR:26.879% A++
NS-10 Burster
C+
Kills:261
Deaths:40
KDR:6.525
Accuracy:26.786% C+
HSR:4.215% D
NS-10 Burster
C
Kills:259
Deaths:42
KDR:6.167
Accuracy:26.963% C
HSR:3.089% D
M1 Heavy Cycler
A+
Kills:196
Deaths:35
KDR:5.600
Accuracy:16.318% B+
HSR:25% A+
M1 Heavy Cycler
B*
Kills:149
Deaths:28
KDR:5.321
Accuracy:15.891% C++
HSR:23.490% B*
NS-20 "Heatwave" Gorgon
C+
Kills:131
Deaths:35
KDR:3.743
Accuracy:28.303% C+
HSR:18.321% C
NS-20 "Heatwave" Gorgon
C+
Kills:127
Deaths:35
KDR:3.629
Accuracy:28.278% C+
HSR:19.685% C+
Kills:13,890
Deaths (as MAX Suit):1,460.500
Deaths (to MAX Suits):1,249
KDR:9.51044
Kill Difference:12,429.500
Playtime:490.611 hours
Usage:11%
Score:9.448m
Score/min:321
Accuracy (listed only):23.169%
HSR (listed only):16.034%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,937
V. Kills:356 N/A
Deaths:147
KDR:13.177
Accuracy:49.738% C*
KPH:78.500 C+
VKPH:14.400 C+
M14 Banshee
D
Kills:1,190
V. Kills:80 N/A
Deaths:317
KDR:3.754
Accuracy:18.479% F-
KPH:22.500 D
VKPH:1.500 D--
M18 Rotary
D
Kills:85
V. Kills:79 106%
Deaths:213
KDR:0.399
Accuracy:26.917% D
KPH:3 D-
VKPH:2.800 D--
M18 Needler
C+
Kills:51
V. Kills:57 88%
Deaths:114
KDR:0.447
Accuracy:31.204% C+
KPH:2.400 D--
VKPH:2.700 D--
Kills:3,263 (1,326 + 0)
Deaths:791
KDR:4.125
VKDR:0.723
Vehicle Kills:572
Kill Difference:2,472
Playtime:127.510 hours
Usage:3%
Score:1.459m
Score/min:191
Piloting Accuracy:31.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:6,623
V. Kills:912 N/A
Deaths:191
KDR:34.675
Accuracy:52.924% B+
KPH:45.200 C
VKPH:6.200 C--
L100 Python AP
C++
Kills:2,813
V. Kills:1,534 183%
Deaths:150
KDR:18.753
Accuracy:56.409% C++
KPH:26.700 C
VKPH:14.500 D
C75 Viper
B+
Kills:2,384
V. Kills:331 N/A
Deaths:109
KDR:21.872
Accuracy:33.094% D
KPH:38.300 B+
VKPH:5.300 D
L100 Python HEAT
C**
Kills:2,364
V. Kills:667 354%
Deaths:109
KDR:21.688
Accuracy:53.833% C**
KPH:29.900 C+
VKPH:8.400 D
Skyguard
C-
Kills:1,153
V. Kills:808 143%
Deaths:121
KDR:9.529
Accuracy:26.046% C-
KPH:10.600 C-
VKPH:7.500 C-
Kills:15,337 (15,337 + 0)
Deaths:680
KDR:22.554
VKDR:6.253
Vehicle Kills:4,252
Kill Difference:14,657
Playtime:501.592 hours
Usage:12%
Score:5.969m
Score/min:198
Driving Accuracy:26.046%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:814
V. Kills:168 482%
Deaths:41
KDR:19.854
Accuracy:40.483% C+
KPH:36.700 B**
VKPH:7.600 D
Kills:814 (814 + 0)
Deaths:41
KDR:19.854
VKDR:4.098
Vehicle Kills:168
Kill Difference:773
Playtime:22.173 hours
Usage:1%
Score:0.543m
Score/min:408
Driving Accuracy:40.483%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:751
V. Kills:41 N/A
Deaths:6
KDR:125.167
Accuracy:22.038% F
KPH:81.100 C-
VKPH:4.400 D
MR11 Gatekeeper-H
C+
Kills:704
V. Kills:768 92%
Deaths:28
KDR:25.143
Accuracy:51.523% C+
KPH:25.600 C
VKPH:28 C+
E540 Halberd-H
C**
Kills:616
V. Kills:340 181%
Deaths:14
KDR:44
Accuracy:52.673% D
KPH:44.800 C++
VKPH:24.800 C**
G20 Vulcan-H
C-
Kills:280
V. Kills:126 220%
Deaths:21
KDR:13.333
Accuracy:27.077% F--
KPH:33.200 C-
VKPH:14.900 D--
M12 Kobalt-H
D--
Kills:129
V. Kills:4 N/A
Deaths:5
KDR:25.800
Accuracy:14.096% D**
KPH:55.400 D--
VKPH:1.700 D*
M40 Fury-H
C-
Kills:86
V. Kills:5 N/A
Deaths:2
KDR:43
Accuracy:23.768% F-
KPH:66.400 C-
VKPH:3.900 D*
Kills:2,566 (0 + 2,566)
Deaths:76
KDR:33.763
VKDR:16.895
Vehicle Kills:1,284
Kill Difference:2,490
Playtime:62.500 hours
Usage:1%
Score:1.309m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:23.768%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:222
V. Kills:25 N/A
Deaths:14
KDR:15.857
Accuracy:35.100% C+
KPH:45.800 C++
VKPH:5.200 D-
M20 Basilisk
C
Kills:149
V. Kills:65 226%
Deaths:14
KDR:10.643
Accuracy:31.724% D
KPH:15.600 C-
VKPH:6.800 C
M12 Kobalt
C-
Kills:128
V. Kills:7 N/A
Deaths:4
KDR:32
Accuracy:13.018% D-
KPH:39.600 D
VKPH:2.200 C-
M40 Fury
C
Kills:95
V. Kills:13 N/A
Deaths:7
KDR:13.571
Accuracy:32.962% C
KPH:40.400 C--
VKPH:5.500 D--
M20 Basilisk
D
Kills:57
V. Kills:20 271%
Deaths:10
KDR:5.700
Accuracy:30.335% D-
KPH:15.200 D
VKPH:5.300 D-
Kills:651 (0 + 651)
Deaths:49
KDR:13.286
VKDR:2.653
Vehicle Kills:130
Kill Difference:602
Playtime:23.751 hours
Usage:1%
Score:0.325m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:30.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:303
V. Kills:56 N/A
Deaths:178
KDR:1.702
Accuracy:45.787% C
KPH:14.300 C--
VKPH:2.600 D-
S12 Renegade
D-
Kills:72
V. Kills:4 N/A
Deaths:31
KDR:2.323
Accuracy:29.148% D*
KPH:15 D*
VKPH:0.800 D-
Kills:375 (375 + 0)
Deaths:209
KDR:1.794
VKDR:0.287
Vehicle Kills:60
Kill Difference:166
Playtime:26.055 hours
Usage:1%
Score:0.122m
Score/min:78
Driving Accuracy:29.148%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 6,8226,8008018.489A+4.6849.637%A++90.221%A+26.5C+N/A119256.2h1.6B**3.3B**
L100 Python HESH 7,5356,62319134.675A*30.8652.924%B+1.857%C*45.2C6.2C--182146.6h3B+5.6B+
MRC3 Mercy 3,6163,5606645.361A+1.5514.882%C24.157%B++20.6C--N/A77173h16.8B*112.9B
MRC3 Mercy 3,4363,3716325.334A+1.5214.858%C24.296%B++20.7C--N/A77163h16.4B*110.4B
Claymore 3,2983,29821115.63A11.8238.778%B++N/A124CN/A40926.6h1.1B*2.9B++
L100 Python AP 4,3472,81315018.753M++14.9456.409%C++1.991%C-26.7C14.5D211105.5h5.8B+10.3B+
LC2 Lynx 2,5142,4911,3981.782B+2.0320.318%D18.467%C--18C-N/A93138.2h12.1B++59.8B
C75 Viper 2,7152,38410921.872M**18.0633.094%D1.3%C38.3B+5.3D23762.2h8B*24.1B*
L100 Python HEAT 3,0312,36410921.688M*17.8753.833%C**3.088%B+29.9C+8.4D23279h4B**7.5B**
Hellfire Rocket Pods 2,2931,93714713.177B*9.3649.738%C*N/A78.4C+14.4C+56024.7h22.6C++45.5C*
Hunter QCX 1,9371,8895153.668S0.1539.412%C62.626%A**8.9C-N/A26212.2h3B+7.6B+
NS-44L Blackhand 1,8691,8615213.572A*0.2457.947%A++75.981%A**10.2DN/A36181.8h3B**5.2B**
NS-61 Emissary 1,7241,7088142.098A++1.7233.049%B++28.981%A*8.4D-N/A25203.6h12.4B37.7B+
M3 Pounder HEG 1,7171,4522815.167A*1.3535.7%C3.512%C*15.4C+2.8C11894h15.6C**43.8C*
NS-7 PDW 1,4541,4379691.483B*2.3324.043%C+17.954%C+17.5C-N/A6782.1h14B58C**
RAMS-AE .50M 1,4131,39811811.847A**8.0345.163%B+86.91%B*21.5D--N/A5964.9h1.9C++4.1B+
Tank Mine 2,3081,3951578.885M*5.0720.39%D--N/A94.3C61.7C+114814.8h1.6B+7.8D
NS-11C 1,3901,3789841.4B+2.4123.601%C+17.997%C+16.7C-N/A8982.4h12.2B+51.6B+
M14 Banshee 1,2701,1903173.754C+0.0618.479%F-N/A22.5D1.5D--10252.9h14.6B+78.8C*
Skyguard 1,9611,1531219.529M++5.7226.046%C-1.648%C10.6C-7.5C-162108.3h107.9B+414.3C**
SR-7 1,0861,0864325.256S21.4456.799%A*89.319%A28.4CN/A14238.3h1.5B**2.7B**
M6 Onslaught 1,0721,0562584.093B**0.2814.931%C--21.496%B21.3DN/A9349.6h16.3B*109.4C**
T7 Mini-Chaingun 1,0131,0075751.751B*2.0614.372%C--12.91%C+30.5C+N/A18533h12.6B++87.4C**
M12 Kobalt 1,0661,00410100.4M96.5921.086%C+17.928%C++79.7C-4.9C+23512.6h20.2C95.8C+
LC3 Jaguar 9699637411.3C+2.5120.198%D18.692%C15.3DN/A9063.1h12.7C*62.9C+
T16 Rhino 9058985401.663B+2.1517.666%D28.062%B**20.6DN/A10343.6h14.1C+79.8C+
MSW-R 8688634501.918C+1.9018.992%D23.639%C+28.9CN/A18129.9h11.4B+60.1C++
MANA Anti-Vehicle Turret 1,5448291784.657A*0.8448.901%C-3.136%C23.8C-20.5C42634.8h10.4C+21.2C+
P2-120 HEAT 9828144119.854A**16.0440.483%C+2.58%C36.7B**7.6D40822.2h4.9B**12.1B**
Spear Anti-Vehicle Phalanx Turret 1,2237982039.9S36.0952.14%B*3.133%C--38.4C+20.4C+41820.8h7.8C*15B++
M3 Pounder HEG 9697751325.871M2.0635.488%C--3.742%B+14.2D3.6C+12354.4h20.9C59C+
P525 Marauder-H 7927516125.167S121.3522.038%FN/A80.8C-4.4D4029.3h5.6B+25.6C
M6 Onslaught 7357251903.816B*0.0014.94%C22.759%B++22.7DN/A9831.9h15.1B**101.4B+
NS-15MP 7187054051.741C2.0718.518%F24.823%C--22D*N/A5832.1h14.3D**77.2F
MR11 Gatekeeper-H 1,4727042825.143S21.3351.523%C+2.273%B+25.6C27.9C+28127.5h74.9D145.4C-
NS-11CP 6986795121.326C2.4921.861%D**23.122%C+11.4D--N/A3459.6h14.9D68.2D--
T4 AMP 6406394491.423B+2.3927.644%C+29.421%A++8.3D--N/A2376.9h13B+47.2B+
E540 Halberd-H 9566161444S40.1952.673%D3.084%B++45C++24.8C**41313.7h6.1C++11.5C++
C-4 9136083661.661C*2.1524.243%CN/A39.5D-19.8D61515.4h1.6C+6.8C+
T32 Bull 5975923221.839B+1.9719.919%D19.932%D23.8DN/A13424.9h14.8D74.3C-
SOAS-20 5925893731.579C++2.2325.113%D18.846%C20.8DN/A8728.3h11.6C*46.2C++
AS16 NightHawk 5765724861.177C++2.6441.159%C*20.455%A++14.6D-N/A5639.1h4.5C*10.9B
MANA Anti-Personnel Turret 5815661055.39N/A1.5813.302%UN/A5660U150U18127400.1h25.1T*188.4T*
MR1 Fracture 9545351822.94M**0.8731.304%D4.299%C++5.8D4.5C7892.5h61.2C195.5C
SMG-46 Armistice 5385323751.419B+2.3922.646%D14.662%C19.3C--N/A8527.5h13.4B+59.3C++
TRAC-5 S 4994964301.153C**2.6619.286%D20.565%B++14.5CN/A9034.3h12.5C++64.9C+
M2 Mutilator 4834751154.13A++0.3216.605%B+27.368%A*18.3DN/A7826h15.6B++93.7B+
MR1 Fracture 8874721802.622M*1.1932.139%C--4.237%C++5.1D4.5C+7392.3h72.2D224.5C--
NS Decimator 6254654191.11C++2.7054.928%D3.441%B**26.3C--9D32117.7h4.7C++8.6C+
Cycler TRV 4284262112.019B++1.7918.691%D-19.953%C+19.3DN/A11822.1h12.7C**67.8C+
TRAC-5 3963911103.555M**0.2620.973%C+20.46%C**13.8CN/A18228.3h12B++57.4B+
TX1 Repeater 3713713091.201B+2.6124.821%C+23.72%B+17.6C-N/A12021.1h11B++44.2B+
M2 Mutilator 354346724.806A*0.9917.321%B++26.879%A++20.8C-N/A8616.6h13.6B**78.7B*
TMG-50 3463441402.457A1.3617.122%D17.733%D-24.4CN/A18514.1h12C+70C+
AMR-66 3283192061.549B*2.2622.607%D25.392%C++11.9DN/A5926.7h11.3C--49.9C-
NS-15M1 3153121801.733C**2.0818.585%D23.077%C++21.8DN/A11914.3h13.8C74C
TAR 3123111502.073B+1.7422.414%C17.042%D29.3C+N/A18410.6h11.5B++51.3B+
M40 Fury-F 3593031781.702C*2.1145.787%CN/A14.3C--2.6D-8521.2h8.9B+19.5B+
HC1 Cougar 2972902301.261C*2.5519.309%D--22.069%C+10.7D-N/A7127.2h12.3C++63.7C+
TAS-16 Blackjack 2832812301.222C++2.5950.16%D-14.235%C+14.9D--N/A6718.9h2.8C5.6C
G20 Vulcan-H 4062802113.333A**9.5227.077%F--7.857%M*33.3C-15D--4548.4h61.1A225.8C++
99SV 284278446.318M+2.5040.412%A+53.957%A*17.3CN/A8316.1h4.9B+12.2B*
NS-30 Vandal 2702661022.608B+1.2126.86%D--28.196%C*17.3D-N/A7615.4h6.7C--24.9D
NS-10 Burster 485261406.525S2.7126.786%C+4.215%D3.7D3.1C+10171.2h188.6D704.2C
NS-10 Burster 499259426.167S2.3526.963%C3.089%D3.6D3.4C+10271.2h192C-712C
M40 Fury 2472221415.857B**12.0435.1%C+N/A46.3C++5.2D-2464.8h10.1B++28.7B++
Frag Grenade 2132091209N/A205.1936.021%D*N/A522.5C*10B38520.4h3B*8.4C*
M1 Heavy Cycler 196196355.6M**1.7916.318%B+25%A+19C+N/A12510.3h15.4B*94.4B+
PDW-16 Hailstorm 1911912020.946C+2.8719.822%D7.853%D**13.1DN/A9214.6h14.8C*74.7C+
NS Annihilator 365188961.958M*1.8675.66%D*N/A7.6D7.2C-14324.6h10.7B+14.1C**
Auraxium Chainblade 1841825,5190.033C+3.7827.949%C+10.44%B+0.2C-N/A11082.8h2.5C-9.1C++
Sticky Grenade 1841791179N/A175.1945.8%DN/A447.5D--12.5C+22380.4h3.2D-6.9D
TORQ-9 1621621041.558C**2.2618.714%D*20.37%C-21.6DN/A1417.5h14.1B75.6C
M1 Heavy Cycler 150149285.321M1.5115.891%C++23.49%B*19.9DN/A727.5h14.9B+93.8B+
M20 Basilisk 2141491410.643M*6.8331.724%D5.369%C15.5C-6.8C2089.6h80.7B+254.2C++
Ripper 1451422,0950.068C+3.7523.256%C19.014%B0.4C-N/A2367.6h1.6C+7C+
T9 CARV 143141961.469C*2.3415.479%D32.624%A+21CN/A6076.7h12.7B+82C++
NS-AM7 Archer 200138981.408A**2.4161.025%C**21.015%B+4.3D1.9C-3831.8h28.5C-46.7C
NS Baron G5AE 1331321211.091C2.7240.588%D18.182%B+10.7D*N/A5212.3h4.2C*10.3C+
NS-20 "Heatwave" Gorgon 142131353.743A+0.0728.303%C+18.321%C19.8C1.7C816.6h35.3C++124.8C**
M12 Kobalt-H 133129525.8B21.9914.096%D**10.853%D*56.1D--1.7D*2332.3h15.7C++111.1D
M12 Kobalt 135128432A28.1913.018%D-16.406%C-40D2.2C-2523.2h16.7B+128C+
NS-20 "Heatwave" Gorgon 138127353.629A+0.1828.278%C+19.685%C+19.2C1.7C606.6h36.6C*129.3B
M20 Basilisk 1831161116U112.1951.397%C+6.897%B**37.4C21.6C+4343.1h121.5C+236.3C+
TX2 Emperor 1201121001.12C*2.6924.18%D26.786%B*6.1D*N/A3318.4h11.6D48.2D
NS Baron G5 106102931.097C+2.7241.364%C14.706%C++8D*N/A4012.7h4.5C*10.8C+
Xiphos Anti-Personnel Phalanx Tower 1101021102B**98.1930.499%C++N/A102C--8C+4001h28.5C+93.4C++
T2 Striker 21895721.319A++2.4963.187%B**N/A8.3C--10.8C+47311.4h33.6B++53.2B*
M40 Fury 10895713.571B++9.7632.962%C4.211%M39.6D5.4D--2282.4h8.4B*25.5B++
Orbital Strike Uplink 13091191N/A87.19337.705%UN/A151.7U65U9680.6h2.3T*0.7T*
Spear Anti-Vehicle Phalanx Turret 18789189S85.1958.676%B**N/A18.9D20.9C**1684.7h18.6D--31.7D
M40 Fury-H 9186243M39.1923.768%F-2.326%A++66.2C--3.8D*2701.3h7B+29.3C--
M18 Rotary 164852130.399C--3.4126.917%D5.882%A*3D-2.8D--8928.5h181.6C674.5C--
T9 CARV-S 8684521.615C++2.2015.437%D*26.191%C*20D-N/A1504.2h14.5D93.6D
NS-44 Commissioner 84831030.806C+3.0126.123%D*15.663%D-19.3DN/A1614.3h4.1C+15.8C--
NS "Heatwave" Decimator 11178451.733C++2.0852.672%D*1.282%C-19.5D*8.3D--1244h6.2F--11.8F--
S12 Renegade 7672312.323C+1.4929.148%D*11.111%A15D*N/A494.8h3.6C+12.4D-
Aspis Anti-Aircraft Phalanx Turret 16072710.286A**6.4727.501%C**N/A10.6C+12.9B+3686.8h155.1C++563.8B
Spear Anti-Vehicle Phalanx Tower 13969169A**65.1961.535%AN/A24.6D25C++3162.8h17.2F28D
ML-7 10167213.19S0.6257.947%C*N/A21.6C+11C+14633.1h6.9C++11.9C*
TS2 Inquisitor 6160421.429C**2.3829.508%C++33.333%A*6.7D*N/A208.9h12.3C41.7C+
T7 Mini-Chaingun AE 5958401.45C++2.3617.804%C12.069%C--19.3D--N/A573h15.8C88.7C+
M20 Basilisk 7757105.7B**1.8930.335%D-7.018%B+15D5.3D-2363.8h71.8B++236.8B
T5 AMC 5655341.618B++2.2021.059%C-12.727%D*14.1C--N/A2793.9h16.1C+76.2C+
Chainblade 77549,4570.006C--3.8130.705%C++N/A0.1DN/A1870.3h4.1D-13.4C+
G30 Walker 10152152U48.1936.963%CN/A28.9C+27.2B**3721.8h204.8C++554.1C++
M18 Needler 108511140.447C-3.3731.204%C+N/A2.4D--2.7D--11921.4h307.8D*986.5D*
NS-15M2 5050341.471C+2.3416.335%D**18%D-17.2D-N/A1722.9h13.5C+82.4D

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall12812h
Nanite Healing Grenade0640h
Nanite Revive Grenade01,1080.3h
Anti-Vehicle MANA Turret211,8235.3h
Reinforcements Module0610.2h
Nano-Armor Kit333878,77465.3h
Decoy Grenade0870h
Pain Spire01260.8h
Flail Targeting Dart53605.1h
Spawn Beacon72560.9h
Medical Applicator11194,4147.5h
AE Medical Applicator3634,1943.4h
Hoplon Anti-Aircraft Phalanx Tower01691h
Xiphos Anti-Personnel Tower12081.3h
Bunker0530.7h
Rampart Wall34735.1h
Sunderer Garage0731h
Turret AI Module13571.9h
Repair Module04431.8h
Structure Shield Module03371.6h
Cortium Silo12441.6h
Skywall Shield Emitter12501.1h
AE Nano-Armor Kit93293,45519.4h
Spitfire Auto-Turret222,1763.8h
Motion Spotter4712,47815.4h
Welding Device448,3004.6h
Spear Anti-Vehicle Tower01481.1h
TR Triumph Flare Gun12180.4h
Ammunition Package653,1823.2h
Medical Kit882,2394.3h
Anti-Infantry MANA Turret183262.2h
Pillbox01141.5h
Elysium Spawn Tube01010.7h
Spear Anti-Vehicle Turret01041h
IPC Targeting Dart02362h
Orbital Strike Target Designator14581.9h
Vehicle Gate12223h
WLT-Howler Mining Laser12132,32538.5h
Infantry Tower01432.2h
Alarm Module0860.3h
Lumifiber Rampart Wall02323h
NS-45 Pilot0600h
Nano-Repair Grenade02610.1h
Shield Recharging Field142400.3h
Recon Detection Device12015,47440.2h
Smoke Grenade06850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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