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Maj. General Founder MrSaltyWarrior[lVI] MrSaltyWarrior
TR BR 82

KDR: 3.81

Score: 63.7m

Last Seen: Jan 11th, 2019 10:58 PM
- OFFLINE - 194.1 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Connery - Outfit Member of 3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 299
Level Progress (to 83): 86%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS RAMS .50M L100 Python HESH MRC3 Mercy MRC3 Mercy Claymore L100 Python AP LC2 Lynx C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,043,334 MLG Score: 834
Fun Score: N/A
Cheeseburgers Flipped: 3915TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.309%26.86%5993299019,3561.883431.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.044%0.247C++0.962B*-2.336F--HEAD ++ (~15.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.289C*11.90.168C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.007%1.004%710310193,1885036076.33797524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.107%-0.57D-0.555D0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.536B+23.90.548B+50.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.73%2.004%15126101616,1201146441714.0541365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.258%-0.986D---0.399C--1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.8-0.006C+11.90.046C+26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.732%3.906%2891010122,5098117673.09371327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.708%-0.873D---0.114C+0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.384C**19.50.504B+53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.608%88.582%289410189,5551109448.61587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.478%2.029A*1.409A1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.448B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.89%18.449%2892102085177461.09948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.126%0.124C+0.788B++-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*3.90.19C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 299
63.7m454.7%253 (15.2k)246 (14.8k)3.8119284,96022,2884.5626882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022480518.973%22.273%42311:3820

29% Engineer7% Heavy Assault43% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:36 AMJul 17th, 2016 11:56 PMJan 18th, 2019 1:27 PM (1d) (PST)Jan 11th, 2019 7:00 PM (8d) (PST)Jan 11th, 2019 6:58 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981023960.3280.0860.0731.7190.050834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8996,10223,7972054103314,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4314.5h/179.8d 16,733 18,923 24,999 445.1k 4,744 16,052 12,931 129m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:1,007
Deaths:575
KDR:1.751
Accuracy:14.372% C--
HSR:12.910% C+
T16 Rhino
B**
Kills:898
Deaths:540
KDR:1.663
Accuracy:17.666% D
HSR:28.062% B**
MSW-R
C+
Kills:863
Deaths:450
KDR:1.918
Accuracy:18.992% D
HSR:23.639% C+
NS-15MP
C--
Kills:683
Deaths:393
KDR:1.738
Accuracy:18.449% F
HSR:24.744% C--
T32 Bull
C--
Kills:592
Deaths:322
KDR:1.839
Accuracy:19.919% D
HSR:19.932% C--
TMG-50
D
Kills:344
Deaths:140
KDR:2.457
Accuracy:17.122% D
HSR:17.733% D-
NS-15M1
C++
Kills:312
Deaths:180
KDR:1.733
Accuracy:18.585% D
HSR:23.077% C++
T9 CARV
A+
Kills:141
Deaths:96
KDR:1.469
Accuracy:15.479% D
HSR:32.624% A+
T9 CARV-S
C**
Kills:84
Deaths:52
KDR:1.615
Accuracy:15.437% D*
HSR:26.191% C**
T7 Mini-Chaingun AE
C
Kills:58
Deaths:40
KDR:1.450
Accuracy:17.804% C
HSR:12.069% C--
NS-15M2
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:16.335% N/A
HSR:18% N/A
Kills:5,032
Deaths (as Heavy Assault):2,822
Deaths (to Heavy Assaults):5,929
KDR:1.78313
Kill Difference:2,210
Playtime:302.261 hours
Usage:7%
Score:4.915m
Score/min:271
Accuracy (listed only):17.287%
HSR (listed only):21.725%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:2,491
Deaths:1,398
KDR:1.782
Accuracy:20.318% D
HSR:18.467% C--
NS-11C
C+
Kills:1,378
Deaths:984
KDR:1.400
Accuracy:23.601% C+
HSR:17.997% C+
LC3 Jaguar
C
Kills:958
Deaths:737
KDR:1.300
Accuracy:20.181% D
HSR:18.476% C
NS-11CP
C+
Kills:679
Deaths:512
KDR:1.326
Accuracy:21.861% D**
HSR:23.122% C+
AS16 NightHawk
A++
Kills:571
Deaths:486
KDR:1.175
Accuracy:41.128% C*
HSR:20.490% A++
TRAC-5 S
B*
Kills:496
Deaths:430
KDR:1.153
Accuracy:19.286% D
HSR:20.565% B*
TRAC-5
C**
Kills:390
Deaths:106
KDR:3.679
Accuracy:20.896% C+
HSR:20.513% C**
AMR-66
C++
Kills:319
Deaths:206
KDR:1.549
Accuracy:22.618% D
HSR:25.392% C++
HC1 Cougar
C+
Kills:290
Deaths:230
KDR:1.261
Accuracy:19.309% D--
HSR:22.069% C+
TAS-16 Blackjack
C+
Kills:280
Deaths:229
KDR:1.223
Accuracy:49.968% D-
HSR:14.286% C+
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
T5 AMC
C-
Kills:55
Deaths:34
KDR:1.618
Accuracy:21.059% C-
HSR:12.727% D*
Kills:8,141
Deaths (as Engineer):5,566
Deaths (to Engineers):4,969
KDR:1.46263
Kill Difference:2,575
Playtime:1,243.949 hours
Usage:29%
Score:22.574m
Score/min:302
Accuracy (listed only):27.860%
HSR (listed only):18.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:6,800
Deaths:801
KDR:8.489
Accuracy:49.637% A++
HSR:90.221% A+
NS-44L Blackhand
A**
Kills:1,861
Deaths:521
KDR:3.572
Accuracy:57.947% A++
HSR:75.981% A**
NS-61 Emissary
A*
Kills:1,708
Deaths:814
KDR:2.098
Accuracy:33.049% B++
HSR:28.981% A*
NS-7 PDW
C++
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C++
RAMS-AE .50M
B**
Kills:1,391
Deaths:116
KDR:11.991
Accuracy:45.262% B+
HSR:86.916% B**
SR-7
A*
Kills:1,086
Deaths:43
KDR:25.256
Accuracy:56.799% A*
HSR:89.319% A
T4 AMP
A++
Kills:639
Deaths:449
KDR:1.423
Accuracy:27.644% C++
HSR:29.421% A++
SOAS-20
C
Kills:589
Deaths:373
KDR:1.579
Accuracy:25.135% D
HSR:18.846% C
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
TX1 Repeater
B+
Kills:371
Deaths:309
KDR:1.201
Accuracy:24.821% C++
HSR:23.720% B+
99SV
A*
Kills:278
Deaths:44
KDR:6.318
Accuracy:40.412% A+
HSR:53.957% A*
NS-30 Vandal
C*
Kills:264
Deaths:101
KDR:2.614
Accuracy:26.827% D--
HSR:28.030% C*
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
NS-AM7 Archer
B
Kills:134
Deaths:98
KDR:1.367
Accuracy:61.079% B
HSR:19.403% C*
TX2 Emperor
B**
Kills:111
Deaths:98
KDR:1.133
Accuracy:24.159% D
HSR:27.027% B**
NS-44 Commissioner
D-
Kills:83
Deaths:103
KDR:0.806
Accuracy:26.123% D*
HSR:15.663% D-
TS2 Inquisitor
A*
Kills:60
Deaths:42
KDR:1.429
Accuracy:29.508% C++
HSR:33.333% A*
Kills:17,535
Deaths (as Infiltrator):5,458
Deaths (to Infiltrators):3,596
KDR:3.21272
Kill Difference:12,077
Playtime:1,866.965 hours
Usage:43%
Score:21.181m
Score/min:189
Accuracy (listed only):34.995%
HSR (listed only):38.899%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:2,491
Deaths:1,398
KDR:1.782
Accuracy:20.318% D
HSR:18.467% C--
NS-7 PDW
C++
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C++
NS-11C
C+
Kills:1,378
Deaths:984
KDR:1.400
Accuracy:23.601% C+
HSR:17.997% C+
LC3 Jaguar
C
Kills:958
Deaths:737
KDR:1.300
Accuracy:20.181% D
HSR:18.476% C
NS-11CP
C+
Kills:679
Deaths:512
KDR:1.326
Accuracy:21.861% D**
HSR:23.122% C+
AS16 NightHawk
A++
Kills:571
Deaths:486
KDR:1.175
Accuracy:41.128% C*
HSR:20.490% A++
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
TRAC-5 S
B*
Kills:496
Deaths:430
KDR:1.153
Accuracy:19.286% D
HSR:20.565% B*
TRAC-5
C**
Kills:390
Deaths:106
KDR:3.679
Accuracy:20.896% C+
HSR:20.513% C**
HC1 Cougar
C+
Kills:290
Deaths:230
KDR:1.261
Accuracy:19.309% D--
HSR:22.069% C+
TAS-16 Blackjack
C+
Kills:280
Deaths:229
KDR:1.223
Accuracy:49.968% D-
HSR:14.286% C+
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
T5 AMC
C-
Kills:55
Deaths:34
KDR:1.618
Accuracy:21.059% C-
HSR:12.727% D*
Kills:9,982
Deaths (as Light Assault):6,906
Deaths (to Light Assaults):4,040
KDR:1.44541
Kill Difference:3,076
Playtime:325.541 hours
Usage:8%
Score:4.303m
Score/min:220
Accuracy (listed only):27.071%
HSR (listed only):17.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C++
AS16 NightHawk
A++
Kills:571
Deaths:486
KDR:1.175
Accuracy:41.128% C*
HSR:20.490% A++
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
Cycler TRV
C+
Kills:426
Deaths:211
KDR:2.019
Accuracy:18.691% D-
HSR:19.953% C+
TAR
C+
Kills:311
Deaths:150
KDR:2.073
Accuracy:22.414% C+
HSR:17.042% D
TAS-16 Blackjack
C+
Kills:280
Deaths:229
KDR:1.223
Accuracy:49.968% D-
HSR:14.286% C+
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
TORQ-9
C-
Kills:162
Deaths:104
KDR:1.558
Accuracy:18.714% D*
HSR:20.370% C-
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
Kills:4,144
Deaths (as Combat Medic):2,940
Deaths (to Combat Medics):1,768
KDR:1.40952
Kill Difference:1,204
Playtime:71.391 hours
Usage:2%
Score:1.321m
Score/min:308
Accuracy (listed only):29.938%
HSR (listed only):16.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:3,556
Deaths:664
KDR:5.355
Accuracy:14.876% C
HSR:24.185% B++
MRC3 Mercy
B*
Kills:3,368
Deaths:632
KDR:5.329
Accuracy:14.851% C
HSR:24.287% B*
M3 Pounder HEG
C**
Kills:1,451
Deaths:280
KDR:5.182
Accuracy:35.704% C
HSR:3.515% C**
M6 Onslaught
B+
Kills:1,056
Deaths:258
KDR:4.093
Accuracy:14.931% C--
HSR:21.496% B+
M3 Pounder HEG
B+
Kills:774
Deaths:131
KDR:5.908
Accuracy:35.493% C--
HSR:3.747% B+
M6 Onslaught
B++
Kills:725
Deaths:190
KDR:3.816
Accuracy:14.940% C
HSR:22.759% B++
MR1 Fracture
C++
Kills:535
Deaths:182
KDR:2.940
Accuracy:31.304% D
HSR:4.299% C++
M2 Mutilator
A*
Kills:473
Deaths:115
KDR:4.113
Accuracy:16.592% B+
HSR:27.484% A*
MR1 Fracture
C++
Kills:472
Deaths:180
KDR:2.622
Accuracy:32.139% C-
HSR:4.237% C++
M2 Mutilator
A*
Kills:345
Deaths:72
KDR:4.792
Accuracy:17.335% B++
HSR:26.957% A*
NS-10 Burster
C+
Kills:261
Deaths:40
KDR:6.525
Accuracy:26.786% C+
HSR:4.215% D
NS-10 Burster
C
Kills:259
Deaths:42
KDR:6.167
Accuracy:26.963% C
HSR:3.089% D
M1 Heavy Cycler
A+
Kills:196
Deaths:35
KDR:5.600
Accuracy:16.318% B+
HSR:25% A+
M1 Heavy Cycler
B*
Kills:149
Deaths:28
KDR:5.321
Accuracy:15.891% C++
HSR:23.490% B*
NS-20 "Heatwave" Gorgon
C+
Kills:131
Deaths:35
KDR:3.743
Accuracy:28.303% C+
HSR:18.321% C
NS-20 "Heatwave" Gorgon
C++
Kills:127
Deaths:35
KDR:3.629
Accuracy:28.278% C+
HSR:19.685% C++
Kills:13,878
Deaths (as MAX Suit):1,459.500
Deaths (to MAX Suits):1,249
KDR:9.50874
Kill Difference:12,418.500
Playtime:490.362 hours
Usage:11%
Score:9.444m
Score/min:321
Accuracy (listed only):23.169%
HSR (listed only):16.048%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,933
V. Kills:355 N/A
Deaths:147
KDR:13.150
Accuracy:49.750% C*
KPH:78.300 C+
VKPH:14.400 C+
M14 Banshee
D
Kills:1,172
V. Kills:78 N/A
Deaths:316
KDR:3.709
Accuracy:18.425% F-
KPH:22.300 D
VKPH:1.500 D--
M18 Rotary
D
Kills:83
V. Kills:78 105%
Deaths:213
KDR:0.390
Accuracy:26.829% D
KPH:2.900 D-
VKPH:2.700 D--
M18 Needler
C+
Kills:51
V. Kills:57 88%
Deaths:114
KDR:0.447
Accuracy:31.204% C+
KPH:2.400 D--
VKPH:2.700 D--
Kills:3,239 (1,306 + 0)
Deaths:790
KDR:4.100
VKDR:0.719
Vehicle Kills:568
Kill Difference:2,449
Playtime:127.150 hours
Usage:3%
Score:1.453m
Score/min:190
Piloting Accuracy:31.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:6,623
V. Kills:912 N/A
Deaths:191
KDR:34.675
Accuracy:52.924% B+
KPH:45.200 C
VKPH:6.200 C-
L100 Python AP
C++
Kills:2,796
V. Kills:1,526 183%
Deaths:150
KDR:18.640
Accuracy:56.445% C++
KPH:26.600 C+
VKPH:14.500 D
C75 Viper
B+
Kills:2,384
V. Kills:331 N/A
Deaths:109
KDR:21.872
Accuracy:33.094% D
KPH:38.300 B+
VKPH:5.300 D
L100 Python HEAT
C**
Kills:2,364
V. Kills:667 354%
Deaths:109
KDR:21.688
Accuracy:53.833% C**
KPH:29.900 C+
VKPH:8.400 D
Skyguard
C
Kills:1,139
V. Kills:801 142%
Deaths:121
KDR:9.413
Accuracy:26.083% C-
KPH:10.600 C
VKPH:7.400 C-
Kills:15,306 (15,306 + 0)
Deaths:680
KDR:22.509
VKDR:6.231
Vehicle Kills:4,237
Kill Difference:14,626
Playtime:500.794 hours
Usage:12%
Score:5.961m
Score/min:198
Driving Accuracy:26.083%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:814
V. Kills:168 482%
Deaths:41
KDR:19.854
Accuracy:40.483% C+
KPH:36.700 B**
VKPH:7.600 D
Kills:814 (814 + 0)
Deaths:41
KDR:19.854
VKDR:4.098
Vehicle Kills:168
Kill Difference:773
Playtime:22.173 hours
Usage:1%
Score:0.543m
Score/min:408
Driving Accuracy:40.483%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:751
V. Kills:41 N/A
Deaths:6
KDR:125.167
Accuracy:22.038% F
KPH:81.100 C-
VKPH:4.400 D
MR11 Gatekeeper-H
C+
Kills:704
V. Kills:768 92%
Deaths:28
KDR:25.143
Accuracy:51.523% C+
KPH:25.600 C
VKPH:28 C+
E540 Halberd-H
C**
Kills:616
V. Kills:340 181%
Deaths:14
KDR:44
Accuracy:52.673% D
KPH:44.800 C+
VKPH:24.800 C**
G20 Vulcan-H
C-
Kills:280
V. Kills:126 220%
Deaths:21
KDR:13.333
Accuracy:27.077% F--
KPH:33.200 C-
VKPH:14.900 D--
M12 Kobalt-H
D--
Kills:129
V. Kills:4 N/A
Deaths:5
KDR:25.800
Accuracy:14.096% D**
KPH:55.400 D--
VKPH:1.700 D--
M40 Fury-H
C-
Kills:86
V. Kills:5 N/A
Deaths:2
KDR:43
Accuracy:23.768% F-
KPH:66.400 C-
VKPH:3.900 D*
Kills:2,566 (0 + 2,566)
Deaths:76
KDR:33.763
VKDR:16.895
Vehicle Kills:1,284
Kill Difference:2,490
Playtime:62.500 hours
Usage:1%
Score:1.309m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:23.768%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:222
V. Kills:25 N/A
Deaths:14
KDR:15.857
Accuracy:35.100% C+
KPH:45.800 C++
VKPH:5.200 D-
M20 Basilisk
C
Kills:149
V. Kills:65 226%
Deaths:14
KDR:10.643
Accuracy:31.724% D
KPH:15.600 C-
VKPH:6.800 C
M12 Kobalt
C-
Kills:124
V. Kills:7 N/A
Deaths:4
KDR:31
Accuracy:12.981% D-
KPH:39 D
VKPH:2.200 C-
M40 Fury
C
Kills:95
V. Kills:13 N/A
Deaths:7
KDR:13.571
Accuracy:32.962% C
KPH:40.400 C--
VKPH:5.500 D--
M20 Basilisk
C--
Kills:57
V. Kills:20 271%
Deaths:10
KDR:5.700
Accuracy:29.629% D--
KPH:15.200 C--
VKPH:5.300 D
Kills:647 (0 + 647)
Deaths:49
KDR:13.204
VKDR:2.653
Vehicle Kills:130
Kill Difference:598
Playtime:23.691 hours
Usage:1%
Score:0.324m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:29.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:303
V. Kills:56 N/A
Deaths:178
KDR:1.702
Accuracy:45.787% C
KPH:14.300 C--
VKPH:2.600 D-
S12 Renegade
D
Kills:72
V. Kills:4 N/A
Deaths:31
KDR:2.323
Accuracy:29.148% D*
KPH:15 D--
VKPH:0.800 D
Kills:375 (375 + 0)
Deaths:209
KDR:1.794
VKDR:0.287
Vehicle Kills:60
Kill Difference:166
Playtime:26.055 hours
Usage:1%
Score:0.122m
Score/min:78
Driving Accuracy:29.148%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 6,8226,8008018.489A++4.6849.637%A++90.221%A+26.5C+N/A119256.2h1.6B**3.3B**
L100 Python HESH 7,5356,62319134.675A*30.8652.924%B+1.857%C*45.2C6.2C-182146.6h3B+5.6B+
MRC3 Mercy 3,6123,5566645.355A+1.5414.876%C24.185%B++20.6C--N/A77172.9h16.8B++112.9B
MRC3 Mercy 3,4333,3686325.329A+1.5214.851%C24.287%B*20.7C--N/A77162.9h16.4B*110.4B
Claymore 3,2983,29821115.63A11.8238.802%B++N/A124CN/A40926.6h1.1B*2.9B++
L100 Python AP 4,3222,79615018.64M*14.8356.445%C++2.003%C--26.6C+14.5D211105.2h5.8B+10.3B+
LC2 Lynx 2,5142,4911,3981.782B+2.0320.318%D18.467%C--18C-N/A93138.2h12.1B*59.8B
C75 Viper 2,7152,38410921.872M++18.0633.094%D1.3%C38.3B+5.3D23762.2h8B*24.1B*
L100 Python HEAT 3,0312,36410921.688M*17.8853.833%C**3.088%C**29.9C+8.4D23279h4B**7.5B**
Hellfire Rocket Pods 2,2881,93314713.15B++9.3449.75%C*N/A78.3C+14.4C+55924.7h22.6C*45.5C**
Hunter QCX 1,9291,8845153.658S0.1539.399%C62.792%A**8.9C-N/A25211.3h3B+7.6B+
NS-44L Blackhand 1,8691,8615213.572A*0.2457.947%A++75.981%A**10.2D-N/A36181.8h3B**5.2B**
NS-61 Emissary 1,7241,7088142.098A++1.7133.049%B++28.981%A*8.4D-N/A25203.6h12.4B37.7B+
M3 Pounder HEG 1,7161,4512805.182A*1.3735.704%C3.515%C**15.5C+2.8C11893.9h15.6C**43.8C*
NS-7 PDW 1,4541,4379691.483B++2.3324.043%C+17.954%C++17.5C-N/A6782.1h14B58C**
Tank Mine 2,3081,3951578.885M*5.0720.387%D--N/A94.3C+61.7C+114814.8h1.6B+7.8D
RAMS-AE .50M 1,4061,39111611.991A**8.1845.262%B+86.916%B**21.7D--N/A5964.2h1.9C++4.1B+
NS-11C 1,3901,3789841.4B+2.4123.601%C+17.997%C+16.7C-N/A8982.4h12.2B+51.6B+
M14 Banshee 1,2501,1723163.709C+0.1018.425%F-N/A22.3D1.5D--10152.6h14.6B+79.4C*
Skyguard 1,9401,1391219.413M*5.6026.083%C-1.668%C10.6C7.4C-162107.8h108.8B+417B
SR-7 1,0861,0864325.256S21.4456.799%A*89.319%A28.4CN/A14238.3h1.5B**2.7B**
M6 Onslaught 1,0721,0562584.093B**0.2814.931%C--21.496%B+21.3DN/A9349.6h16.3B++109.4C*
T7 Mini-Chaingun 1,0131,0075751.751B*2.0614.372%C--12.91%C+30.5C+N/A18533h12.6B++87.4C**
M12 Kobalt 1,0599971099.7M+95.8921.097%C+17.854%C+79.8C--5C+23612.5h20.3C96.1C+
LC3 Jaguar 9649587371.3C+2.5120.181%D18.476%C15.3DN/A9062.7h12.7C*62.8C+
T16 Rhino 9058985401.663B+2.1517.666%D28.062%B**20.6DN/A10343.6h14.1C+79.8C+
MSW-R 8688634501.918C++1.8918.992%D23.639%C+28.9CN/A18129.9h11.4B+60.1C++
MANA Anti-Vehicle Turret 1,5448291784.657A*0.8548.901%C--3.136%C-23.8C--20.5C42634.8h10.4C+21.2C+
P2-120 HEAT 9828144119.854A*16.0440.483%C+2.58%C36.7B**7.6D40822.2h4.9B**12.1B**
Spear Anti-Vehicle Phalanx Turret 1,2237982039.9S36.0952.14%B*3.133%D38.4C+20.4C+41820.8h7.8C**15B++
M3 Pounder HEG 9687741315.908M2.1035.493%C--3.747%B+14.3C--3.6C+12354.3h20.9C59C+
P525 Marauder-H 7927516125.167S121.3622.038%FN/A80.8C-4.4D4029.3h5.6B+25.6C
M6 Onslaught 7357251903.816B*0.0014.94%C22.759%B++22.7DN/A9831.9h15.1B*101.4B
MR11 Gatekeeper-H 1,4727042825.143S21.3351.523%C+2.273%B+25.6C27.9C+28127.5h74.9C--145.4C-
NS-15MP 6926833931.738C2.0718.449%F24.744%C--21.9D*N/A5831.2h14.4D**77.8F
NS-11CP 6986795121.326C2.4921.861%D**23.122%C+11.4D--N/A3459.6h14.9D68.2D--
T4 AMP 6406394491.423B+2.3927.644%C++29.421%A++8.3D--N/A2376.9h13B+47.2B+
E540 Halberd-H 9566161444S40.1952.673%D3.084%B+45C++24.8C**41313.7h6.1C++11.5C+
C-4 9136083661.661C*2.1524.248%C+N/A39.5D-19.8D61415.4h1.6C+6.8C+
T32 Bull 5975923221.839B+1.9719.919%D19.932%C--23.8DN/A13424.9h14.8D74.3C-
SOAS-20 5925893731.579C++2.2325.135%D18.846%C20.8DN/A8728.3h11.6C*46.2C++
AS16 NightHawk 5755714861.175C++2.6441.128%C*20.49%A++14.6D-N/A5639.1h4.5C++10.9B
MANA Anti-Personnel Turret 5815661055.39N/A1.5813.307%UN/A5660U150U18119700.1h25.1T*188.3T*
MR1 Fracture 9545351822.94M*0.8731.304%D4.299%C++5.8D4.5C7892.5h61.2C195.5C
SMG-46 Armistice 5385323751.419B+2.3922.646%D14.662%C19.3C--N/A8527.5h13.4B+59.3C++
TRAC-5 S 4994964301.153B2.6619.286%D20.565%B*14.5CN/A9034.3h12.5C++64.9C+
M2 Mutilator 4814731154.113A++0.3016.592%B+27.484%A*18.3DN/A7825.9h15.6B+93.9B+
MR1 Fracture 8874721802.622M*1.1932.139%C-4.237%C++5.1D4.5C+7392.3h72.2D224.5C--
NS Decimator 6254654191.11C++2.7054.928%D3.441%B*26.3C-9D32117.7h4.7C++8.6C+
Cycler TRV 4284262112.019B++1.7918.691%D-19.953%C+19.3DN/A11822.1h12.7B67.8C+
TRAC-5 3943901063.679S0.1320.896%C+20.513%C**13.9CN/A18428h12B*57.2B+
TX1 Repeater 3713713091.201B+2.6124.821%C++23.72%B+17.6C-N/A12021.1h11B+44.2B
M2 Mutilator 353345724.792A*0.9817.335%B++26.957%A*20.9C-N/A8616.5h13.6B**78.7B*
TMG-50 3463441402.457A1.3517.122%D17.733%D-24.4CN/A18514.1h12C+70C+
AMR-66 3283192061.549B*2.2622.618%D25.392%C++11.9DN/A5926.7h11.3C--49.9C-
NS-15M1 3153121801.733C**2.0818.585%D23.077%C++21.8DN/A11914.3h13.8C74C
TAR 3123111502.073B+1.7422.414%C+17.042%D29.3C+N/A18410.6h11.5B++51.3B+
M40 Fury-F 3593031781.702C++2.1145.787%CN/A14.3C--2.6D-8521.2h8.9B+19.5B+
HC1 Cougar 2972902301.261C*2.5519.309%D--22.069%C+10.7D-N/A7127.2h12.3C++63.7C+
G20 Vulcan-H 4062802113.333M9.5227.077%F--7.857%M*33.3C-15D--4548.4h61.1A225.8C++
TAS-16 Blackjack 2822802291.223C++2.5949.968%D-14.286%C+15D--N/A6718.7h2.8C5.6C
99SV 284278446.318M+2.5140.412%A+53.957%A*17.3CN/A8316.1h4.9B+12.2B*
NS-30 Vandal 2682641012.614B+1.2026.827%D--28.03%C*17.3D--N/A7615.3h6.7D24.9D
NS-10 Burster 485261406.525S2.7126.786%C+4.215%D3.7D3.1C+10171.2h188.6D704.2C
NS-10 Burster 499259426.167S2.3626.963%C3.089%D3.6D3.4C+10271.2h192C--712C
M40 Fury 2472221415.857B**12.0535.1%C+N/A46.3C++5.2D-2464.8h10.1B++28.7B++
Frag Grenade 2132091209N/A205.1936.041%D*N/A522.5C*10B38490.4h3B*8.4C*
M1 Heavy Cycler 196196355.6M*1.7916.318%B+25%A+19C+N/A12510.3h15.4B++94.4B+
PDW-16 Hailstorm 1911912020.946C+2.8719.822%D7.853%D**13.1DN/A9214.6h14.8C*74.7C+
NS Annihilator 365188961.958M*1.8575.651%D**N/A7.6D7.2C--14324.6h10.7B+14.1C*
Auraxium Chainblade 1841825,5070.033C+3.7827.949%C+10.44%B+0.2C-N/A11080.8h2.5C--9.1C++
Sticky Grenade 1841791179N/A175.1945.8%DN/A447.5D*12.5C+22380.4h3.2D--6.9D
TORQ-9 1621621041.558C*2.2518.714%D*20.37%C-21.6DN/A1417.5h14.1B75.6C
M1 Heavy Cycler 150149285.321M1.5115.891%C++23.49%B*19.9DN/A727.5h14.9B+93.8B+
M20 Basilisk 2141491410.643M++6.8331.724%D5.369%C15.5C-6.8C2089.6h80.7B+254.2C*
Ripper 1451422,0820.068C+3.7423.256%C19.014%B0.4C-N/A2366.6h1.6C+7C++
T9 CARV 143141961.469C*2.3415.479%D32.624%A+21CN/A6076.7h12.7B+82C++
NS-AM7 Archer 195134981.367A*2.4461.079%B19.403%C*4.2D1.9C-3831.7h29.1C--47.7C
NS Baron G5AE 1331321211.091C2.7240.588%D18.182%B+10.7D*N/A5212.3h4.2C*10.3C+
NS-20 "Heatwave" Gorgon 142131353.743A0.0728.303%C+18.321%C19.8C1.7C816.6h35.3C++124.8C**
M12 Kobalt-H 133129525.8B+21.9914.096%D**10.853%D*56.1D--1.7D--2332.3h15.7C++111.1D
NS-20 "Heatwave" Gorgon 138127353.629B**0.1828.278%C+19.685%C++19.2C1.7C606.6h36.6C*129.3B
M12 Kobalt 131124431B**27.1912.981%D-14.516%D-38.8D2.2C-2503.2h17B130.9C+
M20 Basilisk 1831161116U112.1951.397%C+6.897%B**37.4C+21.6C++4333.1h121.5C+236.3C++
TX2 Emperor 119111981.133C**2.6824.159%D27.027%B**6.1D*N/A3318.2h11.7D48.5C+
Xiphos Anti-Personnel Phalanx Tower 1101021102B**98.1930.499%C*N/A102C--8C+4001h28.5C+93.4C++
NS Baron G5 106102931.097C+2.7141.364%C14.706%C++8D*N/A4012.7h4.5C*10.8C+
T2 Striker 21895721.319A*2.4963.187%B**N/A8.3C10.8C+47311.4h33.6B++53.2B*
M40 Fury 10895713.571B++9.7632.962%C4.211%M39.6C--5.4D--2282.4h8.4B**25.5B++
Orbital Strike Uplink 13091191N/A87.19337.705%UN/A151.7U65U9680.6h2.3T*0.7T*
Spear Anti-Vehicle Phalanx Turret 18789189S85.1958.676%B**N/A18.9D-20.9C++1684.7h18.6D--31.7D
M40 Fury-H 9186243M39.1923.768%F-2.326%A66.2C-3.8D*2701.3h7B++29.3D
T9 CARV-S 8684521.615C++2.2015.437%D*26.191%C**20D-N/A1504.2h14.5D93.6D
M18 Rotary 161832130.39C--3.4226.829%D6.024%A*2.9D-2.7D--8928.4h184.8C688.8D
NS-44 Commissioner 84831030.806C+3.0126.123%D*15.663%D-19.3DN/A1614.3h4.1C+15.8D
NS "Heatwave" Decimator 10976451.689C++2.1252.402%D*1.316%C19.5D*8.5D--1223.9h6.2F--11.8F--
Aspis Anti-Aircraft Phalanx Turret 16072710.286A**6.4727.501%C**N/A10.6C+12.9B+3686.8h155.1C++563.8B
S12 Renegade 7672312.323C+1.4929.148%D*11.111%B*15D--N/A494.8h3.6C+12.4D-
Spear Anti-Vehicle Phalanx Tower 13969169A*65.1961.535%AN/A24.6D25C+3162.8h17.2F28D
ML-7 10167213.19S0.6257.947%C*N/A21.6C+11C+14633.1h6.9C+11.9C*
TS2 Inquisitor 6160421.429C**2.3829.508%C++33.333%A*6.7D*N/A208.9h12.3C41.7C+
T7 Mini-Chaingun AE 5958401.45C++2.3617.804%C12.069%C--19.3D--N/A573h15.8C88.7C+
M20 Basilisk 7757105.7B**1.8929.629%D--7.018%B+15D5.3D2343.8h69.4B++234.2B+
T5 AMC 5655341.618B++2.1921.059%C-12.727%D*14.1C--N/A2783.9h16.1C76.2C+
Chainblade 77549,4570.006C--3.8130.705%C++N/A0.1DN/A1870.3h4.1D-13.4C+
G30 Walker 10152152S48.1936.963%CN/A28.9C+27.2B**3721.8h204.8C++554.1C++
M18 Needler 108511140.447C-3.3631.204%C+N/A2.4D--2.7D--11921.4h307.8D*986.5D*
NS-15M2 5050341.471C+2.3416.335%D**18%D-17.2D-N/A1712.9h13.5C+82.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4712,46515.4h
Nano-Armor Kit333878,77465.3h
Decoy Grenade0870h
Flail Targeting Dart53605.1h
Pain Spire01260.8h
Anti-Vehicle MANA Turret211,8235.3h
Spawn Beacon72560.9h
Turret AI Module13571.9h
Structure Shield Module03371.6h
Repair Module04431.8h
Cortium Silo12441.6h
Skywall Shield Emitter12501.1h
AE Nano-Armor Kit93293,23819.4h
Reinforcements Module0610.2h
Blast Wall12812h
Nanite Revive Grenade01,1080.3h
Medical Applicator11194,4147.5h
Nanite Healing Grenade0640h
TR Triumph Flare Gun12180.4h
Welding Device448,3004.6h
Spear Anti-Vehicle Tower01481.1h
Spitfire Auto-Turret222,1723.8h
Sunderer Garage0731h
Bunker0530.7h
AE Medical Applicator3634,1943.4h
Rampart Wall34735.1h
Hoplon Anti-Aircraft Phalanx Tower01691h
Xiphos Anti-Personnel Tower12081.3h
Ammunition Package653,1803.2h
Medical Kit882,2344.3h
Anti-Infantry MANA Turret183252.2h
Elysium Spawn Tube01010.7h
Spear Anti-Vehicle Turret01041h
Vehicle Gate12223h
Pillbox01141.5h
WLT-Howler Mining Laser12132,32538.5h
Lumifiber Rampart Wall02323h
Alarm Module0860.3h
Infantry Tower01432.2h
IPC Targeting Dart02362h
Orbital Strike Target Designator14581.9h
NS-45 Pilot0600h
Nano-Repair Grenade02590.1h
Recon Detection Device12015,42740.1h
Shield Recharging Field142400.3h
Smoke Grenade06850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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