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Maj. General Founder MrSaltyWarrior[lVI] MrSaltyWarrior
TR BR 83

KDR: 3.81

Score: 63.9m

Last Seen: May 23rd, 2019 11:57 PM
- OFFLINE - 85.8 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Connery - Outfit Member of 3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 484
Level Progress (to 84): 43%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS RAMS .50M L100 Python HESH MRC3 Mercy MRC3 Mercy Claymore L100 Python AP LC2 Lynx C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,044,585 MLG Score: 835
Fun Score: N/A
Cheeseburgers Flipped: 3917TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.314%26.895%60032116519,4051.884531.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.056%0.232C++0.932B*-2.307F--HEAD ++ (~15.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.286C*11.90.168C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.013%1.027%716311943,2145036116.38966525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.078%-0.565D-0.523D0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.539B+23.80.55B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.699%1.993%15176119116,2041147445014.115364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.249%-0.997D---0.378C-1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.1-0.012C+120.042C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.779%4.019%2901011872,5138117673.09483327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.712%-0.871D---0.1C+0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.389C**19.50.51B+53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.574%88.586%290411939,5671112448.59569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%2.039A*1.4A1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.80.45B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.958%18.406%2902119585377861.0964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.183%0.123C+0.755B++-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*3.90.191C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3Hyperion[lVI] 3Hyperion
TR outfit on Connery

Members: 484
63.9m455.8%253 (15.2k)246 (14.8k)3.8145985,19522,3344.5660483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1197482718.991%22.261%42311:3821

29% Engineer7% Heavy Assault43% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:36 AMJul 17th, 2016 11:56 PMMay 27th, 2019 4:13 AM (5h) (PST)May 23rd, 2019 8:01 PM (4d) (PST)May 23rd, 2019 7:57 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991023970.3280.0860.0731.7250.050835

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9276,09623,8312054103314,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4324.7h/180.2d 16,783 18,965 25,062 447.5k 4,754 16,089 12,979 129.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:1,007
Deaths:575
KDR:1.751
Accuracy:14.372% D
HSR:12.910% C+
T16 Rhino
B**
Kills:898
Deaths:540
KDR:1.663
Accuracy:17.666% D
HSR:28.062% B**
MSW-R
C+
Kills:863
Deaths:450
KDR:1.918
Accuracy:18.992% D
HSR:23.639% C+
NS-15MP
D
Kills:712
Deaths:411
KDR:1.732
Accuracy:18.516% F-
HSR:25% D
T32 Bull
C--
Kills:592
Deaths:322
KDR:1.839
Accuracy:19.919% D
HSR:19.932% C--
TMG-50
D
Kills:344
Deaths:140
KDR:2.457
Accuracy:17.122% D
HSR:17.733% D-
NS-15M1
C++
Kills:312
Deaths:180
KDR:1.733
Accuracy:18.585% D
HSR:23.077% C++
T9 CARV
A+
Kills:141
Deaths:96
KDR:1.469
Accuracy:15.479% D
HSR:32.624% A+
T9 CARV-S
C**
Kills:84
Deaths:52
KDR:1.615
Accuracy:15.437% D*
HSR:26.191% C**
T7 Mini-Chaingun AE
C
Kills:58
Deaths:40
KDR:1.450
Accuracy:17.804% C
HSR:12.069% C--
NS-15M2
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:16.335% N/A
HSR:18% N/A
Kills:5,061
Deaths (as Heavy Assault):2,840
Deaths (to Heavy Assaults):5,936
KDR:1.78204
Kill Difference:2,221
Playtime:303.532 hours
Usage:7%
Score:4.930m
Score/min:271
Accuracy (listed only):17.293%
HSR (listed only):21.749%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:2,491
Deaths:1,398
KDR:1.782
Accuracy:20.318% D
HSR:18.467% C--
NS-11C
C+
Kills:1,378
Deaths:984
KDR:1.400
Accuracy:23.601% C+
HSR:17.997% C+
LC3 Jaguar
C
Kills:966
Deaths:745
KDR:1.297
Accuracy:20.216% D
HSR:18.737% C
NS-11CP
C+
Kills:679
Deaths:512
KDR:1.326
Accuracy:21.861% D**
HSR:23.122% C+
AS16 NightHawk
A++
Kills:572
Deaths:486
KDR:1.177
Accuracy:41.159% C++
HSR:20.455% A++
TRAC-5 S
B*
Kills:496
Deaths:430
KDR:1.153
Accuracy:19.286% D
HSR:20.565% B*
TRAC-5
C**
Kills:391
Deaths:110
KDR:3.555
Accuracy:20.948% C+
HSR:20.460% C**
AMR-66
C++
Kills:319
Deaths:206
KDR:1.549
Accuracy:22.607% D
HSR:25.392% C++
HC1 Cougar
C+
Kills:290
Deaths:230
KDR:1.261
Accuracy:19.309% D--
HSR:22.069% C+
TAS-16 Blackjack
C+
Kills:281
Deaths:230
KDR:1.222
Accuracy:50.160% D-
HSR:14.235% C+
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
T5 AMC
C-
Kills:55
Deaths:34
KDR:1.618
Accuracy:21.059% C-
HSR:12.727% D**
Kills:8,152
Deaths (as Engineer):5,579
Deaths (to Engineers):4,973
KDR:1.46119
Kill Difference:2,573
Playtime:1,244.969 hours
Usage:29%
Score:22.588m
Score/min:302
Accuracy (listed only):27.883%
HSR (listed only):19.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:6,800
Deaths:801
KDR:8.489
Accuracy:49.637% A++
HSR:90.221% A+
NS-44L Blackhand
A**
Kills:1,864
Deaths:521
KDR:3.578
Accuracy:57.969% A++
HSR:76.019% A**
NS-61 Emissary
A*
Kills:1,708
Deaths:814
KDR:2.098
Accuracy:33.049% B*
HSR:28.981% A*
NS-7 PDW
C++
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C++
RAMS-AE .50M
B*
Kills:1,403
Deaths:118
KDR:11.890
Accuracy:45.104% B+
HSR:86.957% B*
SR-7
A*
Kills:1,086
Deaths:43
KDR:25.256
Accuracy:56.799% A*
HSR:89.319% A+
T4 AMP
A++
Kills:639
Deaths:449
KDR:1.423
Accuracy:27.644% C++
HSR:29.421% A++
SOAS-20
C
Kills:589
Deaths:373
KDR:1.579
Accuracy:25.113% D
HSR:18.846% C
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
TX1 Repeater
B+
Kills:371
Deaths:309
KDR:1.201
Accuracy:24.794% C++
HSR:23.720% B+
99SV
A*
Kills:278
Deaths:44
KDR:6.318
Accuracy:40.412% A+
HSR:53.957% A*
NS-30 Vandal
C*
Kills:266
Deaths:102
KDR:2.608
Accuracy:26.860% D--
HSR:28.196% C*
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
NS-AM7 Archer
B+
Kills:139
Deaths:99
KDR:1.404
Accuracy:61.283% B
HSR:20.863% B+
TX2 Emperor
B*
Kills:112
Deaths:101
KDR:1.109
Accuracy:24.225% D
HSR:26.786% B*
NS-44 Commissioner
D-
Kills:83
Deaths:103
KDR:0.806
Accuracy:26.123% D*
HSR:15.663% D-
TS2 Inquisitor
A*
Kills:60
Deaths:42
KDR:1.429
Accuracy:29.508% C*
HSR:33.333% A*
Kills:17,558
Deaths (as Infiltrator):5,465
Deaths (to Infiltrators):3,603
KDR:3.21281
Kill Difference:12,093
Playtime:1,873.023 hours
Usage:43%
Score:21.245m
Score/min:189
Accuracy (listed only):35.002%
HSR (listed only):38.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:2,491
Deaths:1,398
KDR:1.782
Accuracy:20.318% D
HSR:18.467% C--
NS-7 PDW
C++
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C++
NS-11C
C+
Kills:1,378
Deaths:984
KDR:1.400
Accuracy:23.601% C+
HSR:17.997% C+
LC3 Jaguar
C
Kills:966
Deaths:745
KDR:1.297
Accuracy:20.216% D
HSR:18.737% C
NS-11CP
C+
Kills:679
Deaths:512
KDR:1.326
Accuracy:21.861% D**
HSR:23.122% C+
AS16 NightHawk
A++
Kills:572
Deaths:486
KDR:1.177
Accuracy:41.159% C++
HSR:20.455% A++
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
TRAC-5 S
B*
Kills:496
Deaths:430
KDR:1.153
Accuracy:19.286% D
HSR:20.565% B*
TRAC-5
C**
Kills:391
Deaths:110
KDR:3.555
Accuracy:20.948% C+
HSR:20.460% C**
HC1 Cougar
C+
Kills:290
Deaths:230
KDR:1.261
Accuracy:19.309% D--
HSR:22.069% C+
TAS-16 Blackjack
C+
Kills:281
Deaths:230
KDR:1.222
Accuracy:50.160% D-
HSR:14.235% C+
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
T5 AMC
C-
Kills:55
Deaths:34
KDR:1.618
Accuracy:21.059% C-
HSR:12.727% D**
Kills:9,993
Deaths (as Light Assault):6,919
Deaths (to Light Assaults):4,050
KDR:1.44428
Kill Difference:3,074
Playtime:327.129 hours
Usage:8%
Score:4.331m
Score/min:221
Accuracy (listed only):27.092%
HSR (listed only):17.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,437
Deaths:969
KDR:1.483
Accuracy:24.043% C+
HSR:17.954% C++
AS16 NightHawk
A++
Kills:572
Deaths:486
KDR:1.177
Accuracy:41.159% C++
HSR:20.455% A++
SMG-46 Armistice
C
Kills:532
Deaths:375
KDR:1.419
Accuracy:22.646% D
HSR:14.662% C
Cycler TRV
C++
Kills:426
Deaths:211
KDR:2.019
Accuracy:18.691% D-
HSR:19.953% C++
TAR
C+
Kills:311
Deaths:150
KDR:2.073
Accuracy:22.414% C+
HSR:17.042% D
TAS-16 Blackjack
C+
Kills:281
Deaths:230
KDR:1.222
Accuracy:50.160% D-
HSR:14.235% C+
PDW-16 Hailstorm
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:19.822% D
HSR:7.853% D**
TORQ-9
C-
Kills:162
Deaths:104
KDR:1.558
Accuracy:18.714% D*
HSR:20.370% C-
NS Baron G5AE
B+
Kills:132
Deaths:121
KDR:1.091
Accuracy:40.588% D
HSR:18.182% B+
NS Baron G5
C++
Kills:102
Deaths:93
KDR:1.097
Accuracy:41.364% C
HSR:14.706% C++
Kills:4,146
Deaths (as Combat Medic):2,941
Deaths (to Combat Medics):1,782
KDR:1.40972
Kill Difference:1,205
Playtime:71.391 hours
Usage:2%
Score:1.321m
Score/min:308
Accuracy (listed only):29.960%
HSR (listed only):16.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:3,560
Deaths:664
KDR:5.361
Accuracy:14.882% C-
HSR:24.157% B++
MRC3 Mercy
B++
Kills:3,371
Deaths:632
KDR:5.334
Accuracy:14.858% C
HSR:24.296% B++
M3 Pounder HEG
C**
Kills:1,452
Deaths:281
KDR:5.167
Accuracy:35.700% C
HSR:3.512% C**
M6 Onslaught
B
Kills:1,056
Deaths:258
KDR:4.093
Accuracy:14.931% C--
HSR:21.496% B
M3 Pounder HEG
B+
Kills:775
Deaths:132
KDR:5.871
Accuracy:35.488% C--
HSR:3.742% B+
M6 Onslaught
B++
Kills:725
Deaths:190
KDR:3.816
Accuracy:14.940% C
HSR:22.759% B++
MR1 Fracture
C++
Kills:535
Deaths:182
KDR:2.940
Accuracy:31.304% D
HSR:4.299% C++
M2 Mutilator
A*
Kills:475
Deaths:115
KDR:4.130
Accuracy:16.605% B+
HSR:27.368% A*
MR1 Fracture
C++
Kills:472
Deaths:180
KDR:2.622
Accuracy:32.139% C--
HSR:4.237% C++
M2 Mutilator
A++
Kills:346
Deaths:72
KDR:4.806
Accuracy:17.321% B++
HSR:26.879% A++
NS-10 Burster
C
Kills:261
Deaths:40
KDR:6.525
Accuracy:26.786% C
HSR:4.215% C--
NS-10 Burster
C
Kills:259
Deaths:42
KDR:6.167
Accuracy:26.963% C
HSR:3.089% D
M1 Heavy Cycler
A+
Kills:196
Deaths:35
KDR:5.600
Accuracy:16.318% B+
HSR:25% A+
M1 Heavy Cycler
B*
Kills:149
Deaths:28
KDR:5.321
Accuracy:15.891% C+
HSR:23.490% B*
NS-20 "Heatwave" Gorgon
C+
Kills:131
Deaths:35
KDR:3.743
Accuracy:28.303% C+
HSR:18.321% C-
NS-20 "Heatwave" Gorgon
C+
Kills:127
Deaths:35
KDR:3.629
Accuracy:28.278% C+
HSR:19.685% C+
Kills:13,890
Deaths (as MAX Suit):1,460.500
Deaths (to MAX Suits):1,249
KDR:9.51044
Kill Difference:12,429.500
Playtime:490.611 hours
Usage:11%
Score:9.448m
Score/min:321
Accuracy (listed only):23.169%
HSR (listed only):16.034%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:1,937
V. Kills:356 N/A
Deaths:147
KDR:13.177
Accuracy:49.724% C*
KPH:78.500 C++
VKPH:14.400 C+
M14 Banshee
D
Kills:1,192
V. Kills:80 N/A
Deaths:319
KDR:3.737
Accuracy:18.498% F-
KPH:22.500 D
VKPH:1.500 D-
M18 Rotary
D
Kills:85
V. Kills:79 106%
Deaths:213
KDR:0.399
Accuracy:26.917% D
KPH:3 D-
VKPH:2.800 D--
M18 Needler
C+
Kills:51
V. Kills:57 88%
Deaths:114
KDR:0.447
Accuracy:31.204% C+
KPH:2.400 D--
VKPH:2.700 D--
Kills:3,265 (1,328 + 0)
Deaths:793
KDR:4.117
VKDR:0.721
Vehicle Kills:572
Kill Difference:2,472
Playtime:127.586 hours
Usage:3%
Score:1.459m
Score/min:191
Piloting Accuracy:31.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:6,630
V. Kills:914 N/A
Deaths:191
KDR:34.712
Accuracy:52.942% B+
KPH:45.200 C
VKPH:6.200 C-
L100 Python AP
C++
Kills:2,839
V. Kills:1,540 184%
Deaths:151
KDR:18.801
Accuracy:56.351% C++
KPH:26.700 C
VKPH:14.500 D
C75 Viper
B+
Kills:2,384
V. Kills:331 N/A
Deaths:109
KDR:21.872
Accuracy:33.094% D
KPH:38.300 B+
VKPH:5.300 D
L100 Python HEAT
C**
Kills:2,364
V. Kills:667 354%
Deaths:109
KDR:21.688
Accuracy:53.833% C**
KPH:29.900 C+
VKPH:8.400 D
Skyguard
C-
Kills:1,173
V. Kills:818 143%
Deaths:121
KDR:9.694
Accuracy:26.088% C--
KPH:10.800 C-
VKPH:7.500 C--
Kills:15,390 (15,390 + 0)
Deaths:681
KDR:22.599
VKDR:6.270
Vehicle Kills:4,270
Kill Difference:14,709
Playtime:503.234 hours
Usage:12%
Score:5.983m
Score/min:198
Driving Accuracy:26.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:814
V. Kills:168 482%
Deaths:41
KDR:19.854
Accuracy:40.483% C+
KPH:36.700 B**
VKPH:7.600 D
Kills:814 (814 + 0)
Deaths:41
KDR:19.854
VKDR:4.098
Vehicle Kills:168
Kill Difference:773
Playtime:22.173 hours
Usage:1%
Score:0.544m
Score/min:409
Driving Accuracy:40.483%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:751
V. Kills:41 N/A
Deaths:6
KDR:125.167
Accuracy:22.038% F
KPH:81.100 C-
VKPH:4.400 D
MR11 Gatekeeper-H
C+
Kills:704
V. Kills:768 92%
Deaths:28
KDR:25.143
Accuracy:51.523% C+
KPH:25.600 C-
VKPH:28 C+
E540 Halberd-H
C**
Kills:616
V. Kills:340 181%
Deaths:14
KDR:44
Accuracy:52.673% D
KPH:44.800 C++
VKPH:24.800 C**
G20 Vulcan-H
C--
Kills:280
V. Kills:126 220%
Deaths:21
KDR:13.333
Accuracy:27.077% F*
KPH:33.200 C--
VKPH:14.900 D--
M12 Kobalt-H
D--
Kills:129
V. Kills:4 N/A
Deaths:5
KDR:25.800
Accuracy:14.096% D**
KPH:55.400 D--
VKPH:1.700 D--
M40 Fury-H
C--
Kills:86
V. Kills:5 N/A
Deaths:2
KDR:43
Accuracy:23.768% F-
KPH:66.400 C--
VKPH:3.900 D*
Kills:2,566 (0 + 2,566)
Deaths:76
KDR:33.763
VKDR:16.895
Vehicle Kills:1,284
Kill Difference:2,490
Playtime:62.500 hours
Usage:1%
Score:1.309m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:23.768%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:222
V. Kills:25 N/A
Deaths:14
KDR:15.857
Accuracy:35.100% C+
KPH:45.800 C+
VKPH:5.200 D-
M20 Basilisk
C
Kills:149
V. Kills:65 226%
Deaths:14
KDR:10.643
Accuracy:31.724% D
KPH:15.600 C-
VKPH:6.800 C
M12 Kobalt
C--
Kills:128
V. Kills:7 N/A
Deaths:4
KDR:32
Accuracy:13.018% D-
KPH:39.600 D
VKPH:2.200 C--
M40 Fury
C
Kills:95
V. Kills:13 N/A
Deaths:7
KDR:13.571
Accuracy:32.962% C
KPH:40.400 C--
VKPH:5.500 D--
M20 Basilisk
D
Kills:57
V. Kills:20 271%
Deaths:10
KDR:5.700
Accuracy:30.335% D--
KPH:15.200 D
VKPH:5.300 D-
Kills:651 (0 + 651)
Deaths:49
KDR:13.286
VKDR:2.653
Vehicle Kills:130
Kill Difference:602
Playtime:23.751 hours
Usage:1%
Score:0.325m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:30.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:303
V. Kills:56 N/A
Deaths:178
KDR:1.702
Accuracy:45.787% C
KPH:14.300 C--
VKPH:2.600 D-
S12 Renegade
D-
Kills:72
V. Kills:4 N/A
Deaths:31
KDR:2.323
Accuracy:29.148% D**
KPH:15 D*
VKPH:0.800 D-
Kills:375 (375 + 0)
Deaths:209
KDR:1.794
VKDR:0.287
Vehicle Kills:60
Kill Difference:166
Playtime:26.055 hours
Usage:1%
Score:0.122m
Score/min:78
Driving Accuracy:29.148%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 6,8226,8008018.489A++4.6749.637%A++90.221%A+26.5C+N/A119256.2h1.6B**3.3B**
L100 Python HESH 7,5446,63019134.712A*30.9052.942%B+1.855%C*45.2C6.2C-182146.8h3B+5.6B+
MRC3 Mercy 3,6163,5606645.361A+1.5514.882%C-24.157%B++20.6DN/A77173h16.8B++112.9C**
MRC3 Mercy 3,4363,3716325.334A+1.5214.858%C24.296%B++20.7C--N/A77163h16.4B*110.4B
Claymore 3,2983,29821115.63A+11.8238.778%B+N/A124CN/A40926.6h1.1B*2.9B++
L100 Python AP 4,3792,83915118.801M+14.9956.351%C++1.973%C-26.7C14.5D211106.2h5.8C*10.3B
LC2 Lynx 2,5142,4911,3981.782B++2.0320.318%D18.467%C--18C-N/A93138.2h12.1B*59.8B
C75 Viper 2,7152,38410921.872M*18.0633.094%D1.3%C38.3B+5.3D23762.2h8B*24.1B++
L100 Python HEAT 3,0312,36410921.688M*17.8753.833%C**3.088%C**29.9C+8.4D23279h4B++7.5B*
Hellfire Rocket Pods 2,2931,93714713.177B++9.3649.724%C*N/A78.4C+14.4C+56024.7h22.6C++45.5C*
Hunter QCX 1,9401,8925163.667S0.1539.37%C62.579%A**8.9DN/A26212.4h3B+7.6B
NS-44L Blackhand 1,8721,8645213.578A*0.2457.969%A++76.019%A**10.2D-N/A36182.1h3B**5.2B**
NS-61 Emissary 1,7241,7088142.098A++1.7233.049%B*28.981%A*8.4D-N/A25203.6h12.4B37.7B+
M3 Pounder HEG 1,7171,4522815.167A*1.3535.7%C3.512%C**15.4C2.8C11894h15.6C**43.8C++
NS-7 PDW 1,4541,4379691.483B++2.3324.043%C+17.954%C++17.5C-N/A6782.1h14C**58C*
RAMS-AE .50M 1,4181,40311811.89A**8.0845.104%B+86.957%B*21.5D--N/A5965.2h1.9C++4.2B+
Tank Mine 2,3081,3951578.885M*5.0720.381%D--N/A94.3C+61.7C+114714.8h1.6B+7.8D
NS-11C 1,3901,3789841.4B+2.4123.601%C+17.997%C+16.7C-N/A8982.4h12.2B+51.6B+
M14 Banshee 1,2721,1923193.737C+0.0818.498%F-N/A22.5D1.5D-10253h14.6B++78.7C**
Skyguard 1,9911,1731219.694M*5.8826.088%C--1.62%C-10.8C-7.5C--162109h107.1B+410.6C**
SR-7 1,0861,0864325.256S21.4456.799%A*89.319%A+28.4CN/A14238.3h1.5A2.7B**
M6 Onslaught 1,0721,0562584.093B**0.2814.931%C--21.496%B21.3DN/A9349.6h16.3B++109.4C*
T7 Mini-Chaingun 1,0131,0075751.751B*2.0614.372%D12.91%C+30.5C+N/A18533h12.6B+87.4C**
M12 Kobalt 1,0681,00610100.6M96.7921.099%C+17.893%C+79.8C--4.9C+23512.6h20.2C95.7C+
LC3 Jaguar 9729667451.297C+2.5220.216%D18.737%C15.3DN/A9063.3h12.7C++62.9C+
T16 Rhino 9058985401.663B+2.1517.666%D28.062%B**20.6DN/A10343.6h14.1C+79.8C+
MSW-R 8688634501.918C++1.9018.992%D23.639%C+28.9CN/A18129.9h11.4B+60.1C++
MANA Anti-Vehicle Turret 1,5448291784.657A++0.8448.901%C--3.136%C23.8C--20.5C42634.8h10.4C+21.2C+
P2-120 HEAT 9828144119.854A++16.0440.483%C+2.58%C36.7B**7.6D40922.2h4.9B**12.1B*
Spear Anti-Vehicle Phalanx Turret 1,2237982039.9S36.0952.14%B*3.133%C--38.4C+20.4C+41820.8h7.8C*15B+
M3 Pounder HEG 9697751325.871M2.0635.488%C--3.742%B+14.2D3.6C+12354.4h20.9C59C
P525 Marauder-H 7927516125.167S121.3522.038%FN/A80.8C-4.4D4029.3h5.6B+25.6C
M6 Onslaught 7357251903.816B*0.0014.94%C22.759%B++22.7DN/A9831.9h15.1B**101.4B
NS-15MP 7257124111.732C2.0818.516%F-25%D22D*N/A5832.3h14.3D**77.1F-
MR11 Gatekeeper-H 1,4727042825.143S21.3351.523%C+2.273%B+25.6C-27.9C+28127.5h74.9D145.4C--
NS-11CP 6986795121.326C2.4921.861%D**23.122%C+11.4D*N/A3459.6h14.9D68.2D--
T4 AMP 6406394491.423B+2.3927.644%C++29.421%A++8.3D--N/A2376.9h13B+47.2B+
E540 Halberd-H 9566161444S40.1952.673%D3.084%B+45C++24.8C**41313.7h6.1C++11.5C+
C-4 9136083661.661C*2.1524.243%C+N/A39.5D-19.8D61515.4h1.6C+6.8C+
T32 Bull 5975923221.839B1.9819.919%D19.932%C--23.8DN/A13424.9h14.8D74.3C-
SOAS-20 5925893731.579C++2.2425.113%D18.846%C20.8DN/A8728.3h11.6C**46.2C+
AS16 NightHawk 5765724861.177C+2.6441.159%C++20.455%A++14.6D-N/A5639.1h4.5C++10.9B
MANA Anti-Personnel Turret 5815661055.39N/A1.5813.302%UN/A5660U150U18127400.1h25.1T*188.4T*
MR1 Fracture 9545351822.94M*0.8731.304%D4.299%C++5.8D4.5C7892.5h61.2C-195.5C-
SMG-46 Armistice 5385323751.419B2.4022.646%D14.662%C19.3C--N/A8527.5h13.4B+59.3C++
TRAC-5 S 4994964301.153C**2.6619.286%D20.565%B*14.5CN/A9034.3h12.5C++64.9C+
M2 Mutilator 4834751154.13A++0.3216.605%B+27.368%A*18.3DN/A7826h15.6B+93.7B+
MR1 Fracture 8874721802.622M++1.1932.139%C--4.237%C++5.1D-4.5C+7392.3h72.2D224.5D
NS Decimator 6254654191.11C++2.7054.928%D3.441%B*26.3C--9D-32117.7h4.7C++8.6C+
Cycler TRV 4284262112.019B++1.8018.691%D-19.953%C++19.3DN/A11822.1h12.7B67.8C+
TRAC-5 3963911103.555M**0.2620.948%C+20.46%C**13.8CN/A18128.4h12.1B++57.6B+
TX1 Repeater 3713713091.201B+2.6124.794%C++23.72%B+17.6C--N/A12021.1h11B++44.2B+
M2 Mutilator 354346724.806A*0.9917.321%B++26.879%A++20.8C--N/A8616.6h13.6B**78.7B++
TMG-50 3463441402.457B**1.3617.122%D17.733%D-24.4CN/A18514.1h12C+70C+
AMR-66 3283192061.549B++2.2722.607%D25.392%C++11.9DN/A5926.7h11.3D49.9C--
NS-15M1 3153121801.733C*2.0818.585%D23.077%C++21.8DN/A11914.3h13.8C74C
TAR 3123111502.073B+1.7422.414%C+17.042%D29.3C+N/A18410.6h11.5B++51.3B+
M40 Fury-F 3593031781.702C++2.1145.787%CN/A14.3C--2.6D-8521.2h8.9B19.5B
HC1 Cougar 2972902301.261C*2.5519.309%D--22.069%C+10.7D-N/A7127.2h12.3C++63.7C
TAS-16 Blackjack 2832812301.222C++2.5950.16%D-14.235%C+14.9D--N/A6718.9h2.8C5.6C
G20 Vulcan-H 4062802113.333A**9.5227.077%F*7.857%M++33.3C-15D--4548.4h61.1A225.8C++
99SV 284278446.318M+2.5040.412%A+53.957%A*17.3C-N/A8316.1h4.9B+12.2B*
NS-30 Vandal 2702661022.608B+1.2126.86%D--28.196%C*17.3D--N/A7615.4h6.7D24.9D
NS-10 Burster 485261406.525S2.7126.786%C4.215%C--3.7D3.1C10171.2h188.6D704.2C-
NS-10 Burster 499259426.167S2.3526.963%C3.089%D3.6D3.4C10271.2h192D712C
M40 Fury 2472221415.857B**12.0435.1%C+N/A46.3C++5.2D-2464.8h10.1B++28.7B++
Frag Grenade 2132091209N/A205.1936%D*N/A522.5C*10B38540.4h3B*8.4C*
M1 Heavy Cycler 196196355.6M*1.7916.318%B+25%A+19C+N/A12510.3h15.4B++94.4B+
PDW-16 Hailstorm 1911912020.946C+2.8719.822%D7.853%D**13.1DN/A9214.6h14.8C*74.7C+
NS Annihilator 367189961.969M*1.8575.65%D**N/A7.7D7.2C-14324.7h10.6B+14C**
Auraxium Chainblade 1851835,5300.033C+3.7827.885%C+10.383%B+0.2C--N/A11084.5h2.5C-9.1C++
Sticky Grenade 1841791179N/A175.1945.8%D-N/A447.5D*12.5C+22380.4h3.2D--6.9D-
TORQ-9 1621621041.558C*2.2618.714%D*20.37%C-21.6DN/A1417.5h14.1B75.6C
M1 Heavy Cycler 150149285.321M1.5115.891%C+23.49%B*19.9DN/A727.5h14.9B+93.8B+
M20 Basilisk 2141491410.643M+6.8331.724%D5.369%C15.5C-6.8C2089.6h80.7B+254.2C++
Ripper 1451422,1020.068C+3.7523.256%C19.014%B0.4C-N/A2367.9h1.6C+7C+
T9 CARV 143141961.469C*2.3515.479%D32.624%A+21CN/A6076.7h12.7B+82C++
NS-AM7 Archer 202139991.404A*2.4161.283%B20.863%B+4.4D2C-3831.9h28.7C--46.8C-
NS Baron G5AE 1331321211.091C2.7240.588%D18.182%B+10.7D*N/A5212.3h4.2C*10.3C+
NS-20 "Heatwave" Gorgon 142131353.743A+0.0728.303%C+18.321%C-19.8C1.7C+816.6h35.3C*124.8B
M12 Kobalt-H 133129525.8B21.9914.096%D**10.853%D*56.1D--1.7D--2332.3h15.7C++111.1D
M12 Kobalt 135128432A28.1913.018%D-16.406%C-40D2.2C--2523.2h16.7B+128C+
NS-20 "Heatwave" Gorgon 138127353.629A+0.1928.278%C+19.685%C+19.2C1.7C606.6h36.6C*129.3B
M20 Basilisk 1831161116U112.1951.397%C+6.897%B**37.4C21.6C++4343.1h121.5C+236.3C+
TX2 Emperor 1201121011.109C*2.7124.225%D26.786%B*6.1D*N/A3318.4h11.7D-48.4C-
Xiphos Anti-Personnel Phalanx Tower 1101021102B**98.1930.499%C++N/A102D8C+4001h28.5C+93.4C++
NS Baron G5 106102931.097C+2.7241.364%C14.706%C++8D*N/A4012.7h4.5C*10.8C+
M40 Fury 10895713.571B++9.7632.962%C4.211%M39.6D5.4D--2282.4h8.4B**25.5B++
T2 Striker 21895721.319A++2.5063.187%B**N/A8.3D10.8C+47411.4h33.6B++53.2B*
Orbital Strike Uplink 13091191N/A87.19337.705%UN/A151.7U65U9680.6h2.3T*0.7T*
Spear Anti-Vehicle Phalanx Turret 18789189S85.1958.676%B++N/A18.9D-20.9C+1684.7h18.6D--31.7D
M40 Fury-H 9186243M39.1923.768%F-2.326%A+66.2C--3.8D*2701.3h7B+29.3D
M18 Rotary 164852130.399C--3.4226.917%D5.882%A*3D-2.8D--8928.5h181.6C-674.5D
T9 CARV-S 8684521.615C++2.2015.437%D*26.191%C**20D-N/A1504.2h14.5D93.6D
NS-44 Commissioner 84831030.806C+3.0126.123%D*15.663%D-19.3DN/A1614.3h4.1C+15.8D
NS "Heatwave" Decimator 11178451.733C++2.0852.672%D*1.282%C-19.5D*8.3D--1244h6.2F--11.8F--
S12 Renegade 7672312.323C+1.4929.148%D**11.111%B**15D*N/A494.8h3.6C12.4D--
Aspis Anti-Aircraft Phalanx Turret 16072710.286A**6.4727.501%C*N/A10.6C+12.9B3686.8h155.1C+563.8C**
Spear Anti-Vehicle Phalanx Tower 13969169A*65.1961.535%AN/A24.6D25C+3162.8h17.2F-28D
ML-7 10167213.19S0.6257.947%C*N/A21.6C+11C+14633.1h6.9C+11.9C*
TS2 Inquisitor 6160421.429C**2.3929.508%C*33.333%A*6.7D*N/A208.9h12.3C41.7C+
T7 Mini-Chaingun AE 5958401.45C+2.3617.804%C12.069%C--19.3D--N/A563h15.8C88.7C+
M20 Basilisk 7757105.7B**1.8930.335%D--7.018%B+15D5.3D-2363.8h71.8B++236.8B
T5 AMC 5655341.618B++2.2021.059%C-12.727%D**14.1DN/A2793.9h16.1C76.2C+
Chainblade 77549,4570.006C--3.8130.705%C++N/A0.1DN/A1870.4h4.1D-13.4C+
G30 Walker 10152152U48.1936.963%CN/A28.9C+27.2A3721.8h204.8C++554.1C++
M18 Needler 108511140.447C3.3731.204%C+N/A2.4D--2.7D--11921.4h307.8D**986.5D*
NS-15M2 5050341.471C+2.3416.335%D**18%D--17.2D-N/A1722.9h13.5C+82.4D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11194,4147.5h
Blast Wall12812h
Nanite Healing Grenade0640h
Anti-Vehicle MANA Turret211,8235.3h
Nanite Revive Grenade01,1080.3h
Spawn Beacon72560.9h
Nano-Armor Kit333878,77465.3h
Decoy Grenade0870h
AE Medical Applicator3634,1943.4h
Xiphos Anti-Personnel Tower12081.3h
Hoplon Anti-Aircraft Phalanx Tower01691h
Bunker0530.7h
Sunderer Garage0731h
Rampart Wall34735.1h
Cortium Silo12441.6h
Turret AI Module13571.9h
AE Nano-Armor Kit93293,46619.4h
Structure Shield Module03371.6h
Repair Module04431.8h
Skywall Shield Emitter12501.1h
Motion Spotter4712,48715.4h
Reinforcements Module0610.2h
Spear Anti-Vehicle Tower01481.1h
TR Triumph Flare Gun12180.4h
Welding Device448,3004.6h
Spitfire Auto-Turret222,1773.8h
Recon Detection Device12015,50440.3h
Shield Recharging Field142400.3h
Smoke Grenade06850.2h
Ammunition Package653,1863.2h
Medical Kit882,2434.3h
Anti-Infantry MANA Turret183262.2h
Nano-Repair Grenade02610.1h
Flail Targeting Dart53605.1h
NS-45 Pilot0600h
Pain Spire01260.8h
Elysium Spawn Tube01010.7h
Spear Anti-Vehicle Turret01041h
Pillbox01141.5h
IPC Targeting Dart02362h
Orbital Strike Target Designator14581.9h
Vehicle Gate12223h
Lumifiber Rampart Wall02323h
Alarm Module0860.3h
WLT-Howler Mining Laser12132,32538.5h
Infantry Tower01432.2h

Check the help document for the dictionary if you want to learn more about words used here.


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