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Agent Warbringer MrSheepyMcCheese[PONO] MrSheepyMcCheese
NC BR 54

KDR: 4.34

Score: 8.7m

Last Seen: Aug 17th, 2019 9:14 PM
- OFFLINE - 66.8 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 33
Level Progress (to 55): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP NS-11AB Gauss Compact Burst AF-19 Mercenary NC6 Gauss SAW NS-11A "Heatwave" LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,670,885 MLG Score: 2135
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.055%24.219%7521412008,4773.740950.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.688%1.925A++0.503B+-0.592DHEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+100.301C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.11%0.22%3938212124,089193185321.1865221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.109%1.182B**-1.507F-1.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*2.90.766B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.339%7.227%1048412101,4391655758.72121250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.591%-0.171C0.685B+2.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.772B++9.40.765B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.279%71.223%10481121313924800.558233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.107C+0.269C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B20.372C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
85.35%18.571%1048112137017100.406977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.21B**1.91B**0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 33
8.7m538.5%640 (38.4k)546 (32.8k)4.3428516,8853,8885.1435254 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214128423.384%14.326%33504:056

7% Combat Medic62% Engineer14% Heavy Assault14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2018 10:27 PMSep 23rd, 2018 6:49 PMAug 19th, 2019 8:38 PM (14h) (PST)Aug 17th, 2019 5:29 PM (3d) (PST)Aug 17th, 2019 5:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3591261,2331.0630.2450.1526.6770.1772135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,5217,53273,989641594011132,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.7h/11d 3,113 2,419 3,929 106k 190 887 2,804 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,181
Deaths:375
KDR:3.149
Accuracy:30.283% A++
HSR:27.011% B+
LA1 Anchor
B**
Kills:899
Deaths:250
KDR:3.596
Accuracy:30.874% B**
HSR:27.475% C*
MGR-L1 Promise AE
B**
Kills:200
Deaths:50
KDR:4
Accuracy:32.587% B**
HSR:25.500% C
NSX-P Naginata
B+
Kills:85
Deaths:37
KDR:2.297
Accuracy:25.834% B+
HSR:30.588% C*
Kills:2,365
Deaths (as Heavy Assault):712
Deaths (to Heavy Assaults):1,096
KDR:3.32163
Kill Difference:1,653
Playtime:38.261 hours
Usage:14%
Score:1.369m
Score/min:597
Accuracy (listed only):29.895%
HSR (listed only):27.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B*
Kills:1,208
Deaths:393
KDR:3.074
Accuracy:30.844% B*
HSR:23.758% C+
AF-19 Mercenary
A++
Kills:1,208
Deaths:390
KDR:3.097
Accuracy:32.112% A++
HSR:19.288% C
AF-4A Bandit AE
B*
Kills:313
Deaths:120
KDR:2.608
Accuracy:31.102% B*
HSR:24.601% C
NS-11C
A++
Kills:208
Deaths:62
KDR:3.355
Accuracy:33.478% A++
HSR:25.481% B**
Razor GD-23
A++
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.242% A++
HSR:23.913% B+
AC-X11
A++
Kills:71
Deaths:36
KDR:1.972
Accuracy:34.850% A++
HSR:16.901% D-
GD-66 Claw
A*
Kills:70
Deaths:27
KDR:2.593
Accuracy:85.350% A*
HSR:18.571% B++
Kills:3,262
Deaths (as Engineer):1,102
Deaths (to Engineers):651
KDR:2.96007
Kill Difference:2,160
Playtime:164.992 hours
Usage:62%
Score:5.501m
Score/min:556
Accuracy (listed only):40.140%
HSR (listed only):21.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B*
Kills:1,208
Deaths:393
KDR:3.074
Accuracy:30.844% B*
HSR:23.758% C+
AF-19 Mercenary
A++
Kills:1,208
Deaths:390
KDR:3.097
Accuracy:32.112% A++
HSR:19.288% C
AF-4AE Cyclone
B++
Kills:466
Deaths:191
KDR:2.440
Accuracy:32.764% B++
HSR:16.738% D*
AF-4A Bandit AE
B*
Kills:313
Deaths:120
KDR:2.608
Accuracy:31.102% B*
HSR:24.601% C
NS-11C
A++
Kills:208
Deaths:62
KDR:3.355
Accuracy:33.478% A++
HSR:25.481% B**
Razor GD-23
A++
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.242% A++
HSR:23.913% B+
AC-X11
A++
Kills:71
Deaths:36
KDR:1.972
Accuracy:34.850% A++
HSR:16.901% D-
GD-66 Claw
A*
Kills:70
Deaths:27
KDR:2.593
Accuracy:85.350% A*
HSR:18.571% B++
Kills:3,728
Deaths (as Light Assault):1,293
Deaths (to Light Assaults):719
KDR:2.88322
Kill Difference:2,435
Playtime:37.320 hours
Usage:14%
Score:1.005m
Score/min:449
Accuracy (listed only):39.218%
HSR (listed only):21.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AB
B+
Kills:1,438
Deaths:496
KDR:2.899
Accuracy:29.569% B+
HSR:27.121% B+
NS-11A "Heatwave"
B++
Kills:940
Deaths:321
KDR:2.928
Accuracy:30.592% B++
HSR:25.532% C+
AF-4AE Cyclone
B++
Kills:466
Deaths:191
KDR:2.440
Accuracy:32.764% B++
HSR:16.738% D*
Reaper DMR
A++
Kills:126
Deaths:54
KDR:2.333
Accuracy:35.517% A++
HSR:28.571% B+
Carnage AR
A
Kills:73
Deaths:35
KDR:2.086
Accuracy:31.023% A
HSR:16.438% D
GD-66 Claw
A*
Kills:70
Deaths:27
KDR:2.593
Accuracy:85.350% A*
HSR:18.571% B++
Kills:3,113
Deaths (as Combat Medic):1,124
Deaths (to Combat Medics):465
KDR:2.76957
Kill Difference:1,989
Playtime:17.536 hours
Usage:7%
Score:0.682m
Score/min:648
Accuracy (listed only):40.802%
HSR (listed only):22.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B++
Kills:466
Deaths:191
KDR:2.440
Accuracy:32.764% B++
HSR:16.738% D*
NS-44P Commissioner
B**
Kills:162
Deaths:130
KDR:1.246
Accuracy:51.030% B**
HSR:15.432% D*
EM4-AE Longshot
D--
Kills:139
Deaths:24
KDR:5.792
Accuracy:34.279% D--
HSR:71.223% D**
Kills:767
Deaths (as Infiltrator):345
Deaths (to Infiltrators):592
KDR:2.22319
Kill Difference:422
Playtime:5.866 hours
Usage:2%
Score:0.116m
Score/min:330
Accuracy (listed only):39.358%
HSR (listed only):34.464%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:1,876
V. Kills:801 234%
Deaths:85
KDR:22.071
Accuracy:53.264% C
KPH:69.500 M
VKPH:29.700 A++
L100 Python HESH
A+
Kills:203
V. Kills:30 N/A
Deaths:6
KDR:33.833
Accuracy:44.806% C-
KPH:89.600 A+
VKPH:13.200 A
L100 Python HEAT
S
Kills:133
V. Kills:60 218%
Deaths:8
KDR:16.625
Accuracy:56.807% B+
KPH:73.800 M+
VKPH:33.300 S
Kills:2,212 (2,212 + 0)
Deaths:99
KDR:22.343
VKDR:9
Vehicle Kills:891
Kill Difference:2,113
Playtime:31.066 hours
Usage:12%
Score:0.765m
Score/min:410
Driving Accuracy:56.807%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:2,213
V. Kills:959 231%
Deaths:64
KDR:34.578
Accuracy:52.957% B
KPH:63.500 M**
VKPH:27.500 M
E540 Halberd
A*
Kills:666
V. Kills:278 239%
Deaths:22
KDR:30.273
Accuracy:47.751% B+
KPH:49.900 A*
VKPH:20.800 A
Kills:2,879 (2,213 + 666)
Deaths:86
KDR:33.477
VKDR:14.384
Vehicle Kills:1,237
Kill Difference:2,793
Playtime:48.186 hours
Usage:18%
Score:1.556m
Score/min:538
Driving Accuracy:52.957%
Gunner Accuracy:47.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:615
V. Kills:206 297%
Deaths:56
KDR:10.982
Accuracy:58.874% B
KPH:80.700 A*
VKPH:27 B*
M12 Kobalt-H
B+
Kills:474
V. Kills:20 N/A
Deaths:13
KDR:36.462
Accuracy:30.305% A++
KPH:138.100 B+
VKPH:5.800 B+
C85 Canister-H
B++
Kills:234
V. Kills:19 N/A
Deaths:16
KDR:14.625
Accuracy:73.070% A*
KPH:139.300 B++
VKPH:11.300 B++
Kills:1,323 (0 + 1,323)
Deaths:85
KDR:15.565
VKDR:2.882
Vehicle Kills:245
Kill Difference:1,238
Playtime:12.736 hours
Usage:5%
Score:0.337m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:73.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:65
V. Kills:3 N/A
Deaths:2
KDR:32.500
Accuracy:20.099% B+
KPH:107.500 B**
VKPH:5 A++
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:63
Playtime:0.605 hours
Usage:0%
Score:0.018m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:20.099%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,1722,2136434.578M**30.2452.957%BN/A63.6M**27.6M+55934.8h2.7A5.1A+
L100 Python AP 2,6771,8768522.071M*17.7353.264%CN/A69.5M29.7A++41527h3.2B**6A
NS-11AB 1,4511,4384962.899A1.4429.569%B+27.121%B+69.8B**N/A26020.6h11.9B+40.2B+
Gauss Compact Burst 1,2191,2083933.074B++1.2730.844%B*23.758%C+82.2A++N/A26214.7h9.6B+31B+
AF-19 Mercenary 1,2211,2083903.097M+1.2532.112%A++19.288%C58.9A**N/A14520.5h9.5B**29.4B*
NC6 Gauss SAW 1,1971,1813753.149A++1.1930.283%A++27.011%B+69.1A++N/A58917.1h8.1B++26.7B*
NS-11A "Heatwave" 9549403212.928B**1.4130.592%B++25.532%C+61.8B++N/A18315.2h11.9B+39B++
LA1 Anchor 9088992503.596B+0.7530.874%B**27.475%C*78.9B**N/A25511.4h9.1B+29.3B++
E540 Halberd 9446662230.273M+25.9347.751%B+N/A50.1A*20.9A48313.3h4.4B**9.1B**
E540 Halberd-H 8216155610.982B+6.6458.874%BN/A80.9A*27.1B*4597.6h3.6B**6.1B**
M12 Kobalt-H 4944741336.462A32.1230.305%A++16.245%C+139.4B+5.9B+4063.4h16.9C+55.6B+
AF-4AE Cyclone 4704661912.44B*1.9032.764%B++16.738%D*54.2C+N/A1268.6h10.5C32.1C*
AF-4A Bandit AE 3173131202.608B*1.7331.102%B*24.601%C58B+N/A1595.4h9.2B+29.7B++
C-4 3122401132.124B+2.2224.72%C+N/A126.3B**37.9B+9961.9h1B**4.1B++
C85 Canister-H 2532341614.625C**10.2873.07%A*7.265%D--137.6B+11.2B++4341.7h7.1C++9.7B++
NS-11C 209208623.355M0.9933.478%A++25.481%B**74.3A*N/A2002.8h11.5B++34.4B*
L100 Python HESH 233203633.833A*29.4944.806%C-N/A88.3A+13A3502.3h2.5B*5.6B+
MGR-L1 Promise AE 204200504B**0.3432.587%B**25.5%C100A2A+2482h11.2B+34.4B++
Razor GD-23 189184742.486A++1.8633.242%A++23.913%B+36.8B++1A++1195h13.2C+39.6B+
NS-44P Commissioner 1621621301.246C++3.1051.03%B**15.432%D*85.3B++N/A2641.9h3.2B+6.3B++
EM4-AE Longshot 139139245.792B+1.4534.279%D--71.223%D**57.9BN/A1632.4h2C+5.8C-
L100 Python HEAT 193133816.625A++12.2856.807%B+N/A73.9M+33.3S4161.8h4.2B++7.3B**
Reaper DMR 128126542.333C**2.0135.517%A++28.571%B+57.3B**N/A1592.2h8.7B+24.5B**
NS "Jackpot" Decimator 14193412.268B2.0754.208%D**N/A42.3C21.8C++3412.2h4.1C7.5D
NSX-P Naginata 8685372.297B++2.0525.834%B+30.588%C*70.8B*N/A2571.2h9.5B**36.7B++
Frag Grenade 8482182N/A77.6649.908%B+N/A410C10C**19890.2h3.3B+6.6B++
Carnage AR 7373352.086B+2.2631.023%A16.438%D45.6B++N/A1541.6h10.5B**34B**
AC-X11 7271361.972B*2.3734.85%A++16.901%D-20.3CN/A923.5h11.6C33.4B+
Rocklet Rifle 12571352.029M2.3157.926%B++N/A50.7A++38.6A7291.4h30.2B++52.2B++
GD-66 Claw 7070272.593A1.7585.35%A*18.571%B++140SN/A5120.5h1.9B**2.2B**
M12 Kobalt 6865232.5A**28.1620.099%B+12.308%D**108.3B**5A++5050.6h13.8B*68.7B+
Shrike 9060341.765A++2.5857.05%C++N/A46.2A++23.1A+4841.3h4.4B**7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12880.1h
Nano-Armor Kit70176,87410.7h
Nanite Revive Grenade01410h
Medical Kit638640.7h
Spitfire Auto-Turret67060.5h
Motion Spotter0900h
Ammunition Package31,7320.4h
Medical Applicator117,9070.4h
Nano-Repair Grenade01640h
Hardlight Barrier3900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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