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Signifer Founder MrTsepesh[M0SN] MrTsepesh
VS BR 56

KDR: 2.75

Score: 18.5m

Last Seen: May 25th, 2019 7:32 PM
- OFFLINE - 463.2 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald
Level Progress (to 57): 74%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Betelgeuse 54-A Orion VS54 Corvus VA55 Equinox VE2 Burst NS-44 Commissioner Sirius SX12 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,841,021 MLG Score: 2271
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.387%31.559%95932118237,3493.66167-0.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.142%1.798A++1.631A+-1.638FHEAD ++ (~16.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.558B+100.299C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.257%2.483%239312116044982141.21285281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.018%1.483A+-0.05C+-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++5.90.528B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.817%18.01%146312114224021061.04975394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.129%0.335C**3.346M*1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.108C+42.5-0.064C+64.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.19%76.181%146312111,461108321.34779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%1.083B**0.591B+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+20.382C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.439%20.375%146112131,173850191.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.008C+1.132B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.254C*4.10.161C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m223.8%323 (19.4k)276 (16.6k)2.7513146,81917,0172.908556 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214320624.787%29.172%72303:5725

37% Combat Medic16% Engineer26% Heavy Assault16% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2014 8:17 PMApr 28th, 2019 10:30 PMMay 29th, 2019 5:51 AM (49d) (PST)May 25th, 2019 5:16 PM (52d) (PST)May 25th, 2019 3:32 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5131853280.6970.2530.2031.6140.0242271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,76011,08819,67242151297116,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1119.7h/46.7d 2,675 13,658 12,326 108.4k 1,133 5,296 1,629 34.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:3,272
Deaths:1,031
KDR:3.174
Accuracy:27.712% C**
HSR:33.374% B
Orion VS54
B**
Kills:1,915
Deaths:794
KDR:2.412
Accuracy:25.087% B*
HSR:31.749% B**
Flare VE6
B++
Kills:1,184
Deaths:539
KDR:2.197
Accuracy:25.864% B+
HSR:29.223% B++
NS-15M2
B+
Kills:1,162
Deaths:377
KDR:3.082
Accuracy:26.815% B+
HSR:25.387% C+
SVA-88
B+
Kills:1,161
Deaths:581
KDR:1.998
Accuracy:25.670% B+
HSR:29.457% B+
Ursa
B++
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:27.010% B++
HSR:23.855% C+
NSX Naginata
B*
Kills:235
Deaths:70
KDR:3.357
Accuracy:26.283% B*
HSR:25.532% C
Kills:10,086
Deaths (as Heavy Assault):3,767
Deaths (to Heavy Assaults):5,060
KDR:2.67746
Kill Difference:6,319
Playtime:293.204 hours
Usage:26%
Score:4.937m
Score/min:281
Accuracy (listed only):26.348%
HSR (listed only):28.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,248
Deaths:435
KDR:2.869
Accuracy:30.336% B**
HSR:28.125% A++
Solstice VE3
A*
Kills:1,233
Deaths:472
KDR:2.612
Accuracy:30.863% A+
HSR:31.792% A*
Eridani SX5
A*
Kills:1,222
Deaths:469
KDR:2.606
Accuracy:30.402% B++
HSR:36.007% A*
Solstice Burst
B++
Kills:1,203
Deaths:486
KDR:2.475
Accuracy:30.192% B++
HSR:27.847% B+
Pulsar C
B*
Kills:1,186
Deaths:602
KDR:1.970
Accuracy:28.386% B++
HSR:28.584% B*
Zenith VX-5
A
Kills:1,173
Deaths:391
KDR:3
Accuracy:30.110% B**
HSR:28.815% A
Thanatos VE70
B*
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:41.439% C++
HSR:20.375% B*
NS-7 PDW
A*
Kills:1,169
Deaths:452
KDR:2.586
Accuracy:33.245% A++
HSR:30.710% A*
MKV Suppressed
A**
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:32.674% A
HSR:34.996% A**
NS-11C
A++
Kills:1,159
Deaths:357
KDR:3.247
Accuracy:32.853% A++
HSR:27.696% A+
Eclipse VE3A
A++
Kills:516
Deaths:178
KDR:2.899
Accuracy:30.768% B*
HSR:29.457% A++
Skorpios
A+
Kills:337
Deaths:112
KDR:3.009
Accuracy:33.351% A+
HSR:27.300% B*
NSX Tengu
A
Kills:103
Deaths:38
KDR:2.711
Accuracy:41.990% B*
HSR:29.126% A
NSX-P Tanto
A+
Kills:89
Deaths:22
KDR:4.045
Accuracy:33.134% A+
HSR:32.584% B**
Kills:12,974
Deaths (as Light Assault):4,864
Deaths (to Light Assaults):3,206
KDR:2.66735
Kill Difference:8,110
Playtime:27.551 hours
Usage:2%
Score:0.420m
Score/min:254
Accuracy (listed only):32.839%
HSR (listed only):29.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:4,771
Deaths:1,651
KDR:2.890
Accuracy:31.505% A+
HSR:30.015% A
Corvus VA55
A++
Kills:1,694
Deaths:591
KDR:2.866
Accuracy:34.073% A++
HSR:29.870% B**
Equinox VE2 Burst
B++
Kills:1,530
Deaths:434
KDR:3.525
Accuracy:31.423% B++
HSR:33.007% B+
Sirius SX12
A++
Kills:1,248
Deaths:435
KDR:2.869
Accuracy:30.336% B**
HSR:28.125% A++
Eridani SX5
A*
Kills:1,222
Deaths:469
KDR:2.606
Accuracy:30.402% B++
HSR:36.007% A*
Darkstar
B**
Kills:1,181
Deaths:367
KDR:3.218
Accuracy:31.885% B**
HSR:24.640% C++
Thanatos VE70
B*
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:41.439% C++
HSR:20.375% B*
Terminus VX-9
A+
Kills:1,171
Deaths:411
KDR:2.849
Accuracy:32.628% A+
HSR:34.671% B**
NS-7 PDW
A*
Kills:1,169
Deaths:452
KDR:2.586
Accuracy:33.245% A++
HSR:30.710% A*
Pulsar VS1
A++
Kills:1,164
Deaths:400
KDR:2.910
Accuracy:32.541% A++
HSR:33.247% A++
MKV Suppressed
A**
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:32.674% A
HSR:34.996% A**
Skorpios
A+
Kills:337
Deaths:112
KDR:3.009
Accuracy:33.351% A+
HSR:27.300% B*
NSX Tengu
A
Kills:103
Deaths:38
KDR:2.711
Accuracy:41.990% B*
HSR:29.126% A
Kills:17,926
Deaths (as Combat Medic):6,210
Deaths (to Combat Medics):2,014
KDR:2.88663
Kill Difference:11,716
Playtime:412.978 hours
Usage:37%
Score:7.290m
Score/min:294
Accuracy (listed only):33.653%
HSR (listed only):30.161%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,233
Deaths:472
KDR:2.612
Accuracy:30.863% A+
HSR:31.792% A*
Solstice Burst
B++
Kills:1,203
Deaths:486
KDR:2.475
Accuracy:30.192% B++
HSR:27.847% B+
Pulsar C
B*
Kills:1,186
Deaths:602
KDR:1.970
Accuracy:28.386% B++
HSR:28.584% B*
Zenith VX-5
A
Kills:1,173
Deaths:391
KDR:3
Accuracy:30.110% B**
HSR:28.815% A
Thanatos VE70
B*
Kills:1,173
Deaths:436
KDR:2.690
Accuracy:41.439% C++
HSR:20.375% B*
NS-11C
A++
Kills:1,159
Deaths:357
KDR:3.247
Accuracy:32.853% A++
HSR:27.696% A+
Eclipse VE3A
A++
Kills:516
Deaths:178
KDR:2.899
Accuracy:30.768% B*
HSR:29.457% A++
VE-LR Obelisk
A*
Kills:239
Deaths:56
KDR:4.268
Accuracy:46.802% A*
HSR:46.862% A++
NSX-P Tanto
A+
Kills:89
Deaths:22
KDR:4.045
Accuracy:33.134% A+
HSR:32.584% B**
Kills:7,971
Deaths (as Engineer):3,000
Deaths (to Engineers):2,301
KDR:2.657
Kill Difference:4,971
Playtime:181.784 hours
Usage:16%
Score:3.160m
Score/min:290
Accuracy (listed only):33.839%
HSR (listed only):30.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,389
Deaths:1,045
KDR:1.329
Accuracy:45.434% B**
HSR:27.502% B++
Sirius SX12
A++
Kills:1,248
Deaths:435
KDR:2.869
Accuracy:30.336% B**
HSR:28.125% A++
Eridani SX5
A*
Kills:1,222
Deaths:469
KDR:2.606
Accuracy:30.402% B++
HSR:36.007% A*
NS-44L Blackhand
A++
Kills:1,181
Deaths:246
KDR:4.801
Accuracy:49.541% B*
HSR:64.945% A++
NS-7 PDW
A*
Kills:1,169
Deaths:452
KDR:2.586
Accuracy:33.245% A++
HSR:30.710% A*
Ghost
B++
Kills:1,169
Deaths:198
KDR:5.904
Accuracy:42.473% B+
HSR:75.193% B++
MKV Suppressed
A**
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:32.674% A
HSR:34.996% A**
NS-30 Vandal
A+
Kills:670
Deaths:224
KDR:2.991
Accuracy:42.602% A+
HSR:34.627% B**
Skorpios
A+
Kills:337
Deaths:112
KDR:3.009
Accuracy:33.351% A+
HSR:27.300% B*
Beamer VS3
A+
Kills:247
Deaths:188
KDR:1.314
Accuracy:31.407% B++
HSR:34.008% A+
V10
B++
Kills:232
Deaths:35
KDR:6.629
Accuracy:38.726% C
HSR:83.621% B++
NS-61 Emissary
A++
Kills:212
Deaths:71
KDR:2.986
Accuracy:38.475% A++
HSR:25% A+
NS-AM7 Archer
M*
Kills:116
Deaths:60
KDR:1.933
Accuracy:64.795% B*
HSR:48.276% M*
NSX Tengu
A
Kills:103
Deaths:38
KDR:2.711
Accuracy:41.990% B*
HSR:29.126% A
VA39 Spectre
A**
Kills:60
Deaths:15
KDR:4
Accuracy:46.299% A**
HSR:66.667% A**
Kills:10,518
Deaths (as Infiltrator):4,002
Deaths (to Infiltrators):2,631
KDR:2.62819
Kill Difference:6,516
Playtime:180.870 hours
Usage:16%
Score:2.297m
Score/min:212
Accuracy (listed only):40.117%
HSR (listed only):43.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:348
Deaths:105
KDR:3.314
Accuracy:26.018% A*
HSR:22.989% B*
Quasar VM1
A++
Kills:335
Deaths:93
KDR:3.602
Accuracy:25.343% A++
HSR:27.761% A
NS-20 Gorgon
M
Kills:150
Deaths:57
KDR:2.632
Accuracy:43.378% A*
HSR:34.667% M
NS-20 Gorgon
A*
Kills:109
Deaths:52
KDR:2.096
Accuracy:42.965% A*
HSR:26.606% B**
NS-10 Burster
M
Kills:74
Deaths:40
KDR:1.850
Accuracy:45.134% A*
HSR:14.865% M
NS-10 Burster
A*
Kills:62
Deaths:42
KDR:1.476
Accuracy:44.933% A*
HSR:8.065% C*
Kills:1,078
Deaths (as MAX Suit):194.500
Deaths (to MAX Suits):764
KDR:5.54242
Kill Difference:883.500
Playtime:18.741 hours
Usage:2%
Score:0.423m
Score/min:376
Accuracy (listed only):37.962%
HSR (listed only):22.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:315
V. Kills:110 284%
Deaths:27
KDR:11.667
Accuracy:57.430% B+
KPH:32.700 C*
VKPH:11.400 C+
L100 Python AP
B*
Kills:221
V. Kills:61 356%
Deaths:6
KDR:36.833
Accuracy:53.617% C
KPH:41.500 B*
VKPH:11.500 D*
C75 Viper
B**
Kills:74
V. Kills:14 N/A
Deaths:10
KDR:7.400
Accuracy:49.197% B**
KPH:40.500 B+
VKPH:7.700 C+
Kills:610 (610 + 0)
Deaths:43
KDR:14.186
VKDR:4.302
Vehicle Kills:185
Kill Difference:567
Playtime:16.772 hours
Usage:1%
Score:0.187m
Score/min:186
Driving Accuracy:49.197%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:68
V. Kills:29 227%
Deaths:6
KDR:11.333
Accuracy:56.764% B*
KPH:22.900 C++
VKPH:9.800 B+
Kills:68 (68 + 0)
Deaths:6
KDR:11.333
VKDR:4.833
Vehicle Kills:29
Kill Difference:62
Playtime:2.966 hours
Usage:0%
Score:0.035m
Score/min:196
Driving Accuracy:56.764%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:268
V. Kills:12 N/A
Deaths:10
KDR:26.800
Accuracy:25.262% A
KPH:67.200 C++
VKPH:3 C+
M20 Basilisk
B*
Kills:99
V. Kills:19 N/A
Deaths:10
KDR:9.900
Accuracy:45.257% B++
KPH:30.700 B*
VKPH:5.900 C--
M20 Basilisk
A*
Kills:55
V. Kills:21 250%
Deaths:6
KDR:9.167
Accuracy:57.467% A*
KPH:25.300 C**
VKPH:9.700 C++
Kills:422 (0 + 422)
Deaths:26
KDR:16.231
VKDR:2
Vehicle Kills:52
Kill Difference:396
Playtime:9.383 hours
Usage:1%
Score:0.116m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:57.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 4,8234,7711,6512.89B*0.1431.505%A+30.015%A45.4B++N/A121105h10.8B**34.1B**
Betelgeuse 54-A 3,3023,2721,0313.174C++0.4227.712%C**33.374%B48.4C--N/A13067.6h10.4C*37.4B+
Orion VS54 1,9291,9157942.412B++0.3425.087%B*31.749%B**44.8B+N/A14442.7h9.7B**38.6C**
Corvus VA55 1,7121,6945912.866A*0.1134.073%A++29.87%B**43.2B++N/A9639.2h9.1A26.8B**
Equinox VE2 Burst 1,5451,5304343.525B*0.7731.423%B++33.007%B+45.8C+N/A9933.4h10.8B++34.5B++
NS-44 Commissioner 1,3961,3891,0451.329B1.4245.434%B**27.502%B++83.2A++N/A22616.7h3B*6.7B*
Sirius SX12 1,2651,2484352.869A++0.1230.336%B**28.125%A++38.8B+N/A9632.2h13.8B45.4B+
Solstice VE3 1,2431,2334722.612M0.1430.863%A+31.792%A*43.3A+N/A14428.5h11.6B++37.6B+
Eridani SX5 1,2401,2224692.606A+0.1530.402%B++36.007%A*37.1C++N/A9532.9h11B+36.3B+
Solstice Burst 1,2141,2034862.475B++0.2830.192%B++27.847%B+46.6C**N/A11225.8h13.7C+45.5B
Pulsar C 1,1971,1866021.97B+0.7828.386%B++28.584%B*42.7B+N/A12827.8h9.4B++33.1B++
Flare VE6 1,1931,1845392.197B*0.5525.864%B+29.223%B++40.8C+N/A14529h9B++35B+
Darkstar 1,1901,1813673.218A0.4731.885%B**24.64%C++44.2C+N/A13226.7h11.7B+36.7B++
NS-44L Blackhand 1,1841,1812464.801M+2.0549.541%B*64.945%A++24.1C+N/A5949h3.1B*6.3B*
Zenith VX-5 1,1871,1733913A++0.2530.11%B**28.815%A46.2B+N/A11025.4h10.9B++36.3B++
Thanatos VE70 1,1921,1734362.69A*0.0641.439%C++20.375%B*34.7BN/A10833.8h4.1B+9.8B+
Terminus VX-9 1,1841,1714112.849B++0.1032.628%A+34.671%B**43.5C*N/A10626.9h11.7B35.8B++
NS-7 PDW 1,1791,1694522.586A*0.1733.245%A++30.71%A*37B+N/A9631.6h11.2B**33.6B*
Ghost 1,1701,1691985.904B**3.1542.473%B+75.193%B++47.7B+N/A13524.5h1.8B*4.3B++
Pulsar VS1 1,1771,1644002.91A*0.1632.541%A++33.247%A++44.9B**N/A16825.9h11B**33.8B**
MKV Suppressed 1,1691,1634142.809A*0.0632.674%A34.996%A**41.7B+N/A11927.9h10.8B*33B++
NS-15M2 1,1681,1623773.082B*0.3326.815%B+25.387%C+44.9C++N/A10525.9h10.1B*37.7B++
SVA-88 1,1681,1615811.998C++0.7525.67%B+29.457%B+37.7CN/A13230.8h10B++38.8B+
NS-11C 1,1721,1593573.246A**0.4932.853%A++27.696%A+54.7AN/A13021.2h11B*33.4B*
Ursa 1,1681,1573753.085A++0.3327.01%B++23.855%C+42.5C++N/A14127.2h8.9B*32.8B++
C-4 1,2621,0582983.55A+0.8026.168%C++N/A188.9A**36.4B+9515.6h1B**4B++
Frag Grenade 7056871687N/A684.2559.517%A++N/A624.5B+16.4B*19931.1h3.5B5.8B++
NS-30 Vandal 6816702242.991B++0.2442.602%A+34.627%B**33.5CN/A10120h5.2B+12.2B*
NS Decimator 8846083411.783B*0.9753.496%D-2.796%B+31C14.1C21919.6h4.8C+9C
Eclipse VE3A 5215161782.899B++0.1530.768%B*29.457%A++45.3C*N/A13311.4h10.7B+34.7B++
Spear Anti-Vehicle Phalanx Turret 6094551141.364S38.6154.181%B**3.956%C+54.8B**18.6C3268.3h7.1B+13.1B++
Quasar VM1 3533481053.314A0.5626.018%A*22.989%B*39.5AN/A1478.8h11.4B**43.8B++
Skorpios 3403371123.009B**0.2633.351%A+27.3%B*54.4B+N/A1316.2h9.3B*27.9B**
Quasar VM1 336335933.602B*0.8525.343%A++27.761%A40.9B+N/A1258.2h11.2B*44.2B*
L100 Python HEAT 4253152711.667A++8.9257.43%B+3.175%B+32.8C*11.5C+1589.6h6.8C+11.9C*
M12 Kobalt 2802681026.8A+24.0525.262%A22.015%B*67C++3C+2294h18.7C*74.2B+
Beamer VS3 2492471881.314B++1.4431.407%B++34.008%A+85.2M+N/A3112.9h6.6B*21B
VE-LR Obelisk 241239564.268A+1.5246.802%A*46.862%A++39.2C**N/A1006.1h4.5B**9.7B**
NSX Naginata 238235703.357A*0.6126.283%B*25.532%C39.8C+N/A1215.9h10.5B+39.8B+
V10 233232356.629A+3.8838.726%C83.621%B++29CN/A818h1.9B++5B+
L100 Python AP 282221636.833S34.0853.617%CN/A41.7B*11.5D*2145.3h4.4B*8.2B++
NS-61 Emissary 212212712.986M++0.2338.475%A++25%A+23.6C+N/A769h10.5B+27.3B*
The Slasher 20120010,3050.019D2.7324.597%D9.5%C+0.3C-N/A1663.5h1.8B++7.4C+
NS-20 Gorgon 156150572.632A+0.1243.378%A*34.667%M31.9A+1.3C984.7h29.8B++68.8B**
NS-AM7 Archer 128116601.933M*0.8264.795%B*48.276%M*20.4M+2.1C1115.7h10.6B*16.4B**
NS-20 Gorgon 115109522.096B*0.6642.965%A*26.606%B**27.9B*1.5C+863.9h34.3B+79.9B*
NSX Tengu 104103382.711A+0.0441.99%B*29.126%A38.1C++N/A1262.7h8.4B**20B*
Anti-Vehicle Grenade 1331001100N/A97.2546.203%DN/A250D82.5C+14940.4h6.6C14.2C
M20 Basilisk 11899109.9M**7.1545.257%B++13.131%M+30.9B*5.9C--1843.2h57.7B**127.5B**
NSX-P Tanto 9089224.045M*1.2933.134%A+32.584%B**42.4B++N/A1812.1h11.2B*33.8B*
Spear Anti-Vehicle Phalanx Tower 9685185S82.2548.983%C+1.176%D*85A++11D--3311h3.7A+7.5A
C75 Viper 8874107.4B++4.6549.197%B**N/A41.1B++7.8C+2521.8h14.1C+28.6B+
NS-10 Burster 9974401.85B**0.9045.134%A*14.865%M16.4S5.6A1114.5h67.9A++150.5A++
Tank Mine 9071323.667U20.9261.539%A*N/A355S95B**27010.2h1.6B+2.6A*
Supernova PC 9768611.333B*8.5856.764%B*4.412%A+22.7C+9.7B1963h6.6D11.6C+
NS-10 Burster 8562421.476B*1.2844.933%A*8.065%C*13.8M*5.1B**924.5h81.2A180.8A
VA39 Spectre 6060154A++1.2546.299%A**66.667%A**30B+N/A2142h4.9B++10.6B**
M20 Basilisk 765569.167M++6.4257.467%A*7.273%B++25C**9.5C+1942.2h130.7D227.4B+
Lasher X2 5151124.25S1.5035.754%A5.882%B**56.7AN/A4810.9h20.3C+56.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660.1h
Nano-Armor Kit64129,9777.2h
Medical Applicator254268,78617.5h
Spitfire Auto-Turret171,0480.8h
Motion Spotter81,6981h
Shield Recharging Field3690h
Ammunition Package343,5621.1h
Medical Kit8927,82312.2h
Anti-Infantry MANA Turret1850.1h
Snowman Soldier2820.1h
Recon Detection Device23730.7h

Check the help document for the dictionary if you want to learn more about words used here.


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