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Field Marshal Dreadnaught MrWily18[BRTD] MrWily18
TR BR 170

KDR: 2.41

Score: 71.4m

Last Seen: Mar 18th, 2019 6:30 PM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 96
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods T9A "Butcher" P2-120 AP M14 Banshee T9 CARV P2-120 HEAT MSW-R P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $995,796 MLG Score: 796
Fun Score: N/A
Cheeseburgers Flipped: 605TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.206%20.598%5194298347,9991.920580.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.119%0.798B++-0.017C+-0.932D--HEAD ++ (~8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.416B110.231C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.655%0.936%22925102020,7201223597516.9419347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.823%0.116C+-0.611D0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.532B+28.90.452B+45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.94%1.658%11408101715,985210663367.58662252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%0.166C++-0.571D0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.632B+60.517B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.974%0.855%331910163,860163015342.36665251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.629%0.298C*-0.882D---0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.662B+17.70.6B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.271%64.671%33121023334196610.169802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.025%0.806B++-0.111C+1.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.50.214C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.725%13.068%331310222,2881700311.34588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%0.801B++-0.283C1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.542B+30.365C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 96
71.4m328.3%494 (29.6k)424 (25.4k)2.40924117,79548,8932.83566170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1025537122.514%10.481%23603:2742

13% Combat Medic55% Engineer24% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 7:13 PMJul 8th, 2013 11:15 PMMar 18th, 2019 2:28 PM (13h) (PST)Mar 18th, 2019 2:59 PM (13h) (PST)Mar 18th, 2019 2:30 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9261937330.7000.2900.0732.6760.115796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,58811,59643,99242174161725,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2805.3h/116.9d 20,849 12,346 35,021 450.4k 4,829 6,921 19,374 155.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:7,784
Deaths:3,948
KDR:1.972
Accuracy:24.049% C+
HSR:21.930% D
T9 CARV
B++
Kills:3,567
Deaths:2,250
KDR:1.585
Accuracy:22.607% B++
HSR:16.625% D-
MSW-R
B*
Kills:3,232
Deaths:1,550
KDR:2.085
Accuracy:26.688% B*
HSR:21.720% C
MG-H1 Watchman
B*
Kills:2,224
Deaths:876
KDR:2.539
Accuracy:27.557% B*
HSR:29.586% B+
TMG-50
B*
Kills:2,111
Deaths:1,227
KDR:1.720
Accuracy:25.585% B*
HSR:24.159% C++
T16 Rhino
C*
Kills:1,384
Deaths:986
KDR:1.404
Accuracy:21.947% C*
HSR:14.162% D*
T9 CARV-S
C
Kills:1,360
Deaths:1,122
KDR:1.212
Accuracy:19.990% C
HSR:13.529% D**
T32 Bull
C*
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.767% C*
HSR:16.409% D--
T7 Mini-Chaingun
C++
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:17.624% C++
HSR:10.345% D
NSX Naginata
B+
Kills:1,158
Deaths:737
KDR:1.571
Accuracy:25.168% B+
HSR:23.921% D
NS-15M1
B*
Kills:605
Deaths:301
KDR:2.010
Accuracy:25.261% B+
HSR:29.091% B*
MG-H1 Watchman AE
B
Kills:568
Deaths:227
KDR:2.502
Accuracy:27.878% B
HSR:26.937% C
NSX-P Naginata
A
Kills:282
Deaths:114
KDR:2.474
Accuracy:29.269% A
HSR:34.397% B+
T7 Mini-Chaingun AE
B
Kills:279
Deaths:155
KDR:1.800
Accuracy:21.677% B
HSR:9.677% D--
Kills:26,878
Deaths (as Heavy Assault):15,015
Deaths (to Heavy Assaults):14,467
KDR:1.79008
Kill Difference:11,863
Playtime:662.931 hours
Usage:24%
Score:14.360m
Score/min:361
Accuracy (listed only):24.290%
HSR (listed only):20.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:2,292
Deaths:1,750
KDR:1.310
Accuracy:24.855% C**
HSR:17.845% D
HC1 Cougar
B+
Kills:1,856
Deaths:1,506
KDR:1.232
Accuracy:26.440% B+
HSR:21.390% C+
NSX Tanto
B+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% B+
HSR:28.589% B+
TAS-16 Blackjack
B++
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B++
HSR:11.997% D
TRAC-5 S
B++
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% B++
HSR:4.702% F--
TRAC-5
B
Kills:1,175
Deaths:1,066
KDR:1.102
Accuracy:23.312% B
HSR:14.468% D-
LC3 Jaguar
B++
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:27.210% B++
HSR:17.964% C
T5 AMC
C++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:23.770% C++
HSR:12.823% D*
AS16 NightHawk
B+
Kills:910
Deaths:586
KDR:1.553
Accuracy:43.311% B+
HSR:14.725% C++
NS-11C
C*
Kills:280
Deaths:207
KDR:1.353
Accuracy:24.754% C*
HSR:19.643% C++
NSX-P Tanto
A+
Kills:269
Deaths:125
KDR:2.152
Accuracy:33.805% A+
HSR:31.599% B**
MG-HBR1 Dragoon
A
Kills:192
Deaths:113
KDR:1.699
Accuracy:42.216% A
HSR:33.333% B+
TRS-12 Uppercut
C**
Kills:186
Deaths:121
KDR:1.537
Accuracy:60.758% C**
HSR:11.828% D
TRAC-Shot
C+
Kills:73
Deaths:123
KDR:0.593
Accuracy:25.145% C+
HSR:16.438% C
Kills:13,542
Deaths (as Engineer):10,422
Deaths (to Engineers):9,829
KDR:1.29937
Kill Difference:3,120
Playtime:1,538.407 hours
Usage:55%
Score:43.691m
Score/min:473
Accuracy (listed only):34.290%
HSR (listed only):18.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:2,292
Deaths:1,750
KDR:1.310
Accuracy:24.855% C**
HSR:17.845% D
HC1 Cougar
B+
Kills:1,856
Deaths:1,506
KDR:1.232
Accuracy:26.440% B+
HSR:21.390% C+
NSX Tanto
B+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% B+
HSR:28.589% B+
TAS-16 Blackjack
B++
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B++
HSR:11.997% D
TRAC-5 S
B++
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% B++
HSR:4.702% F--
MG-S1 Jackal
B+
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B+
HSR:22.920% B+
TRAC-5
B
Kills:1,175
Deaths:1,066
KDR:1.102
Accuracy:23.312% B
HSR:14.468% D-
LC3 Jaguar
B++
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:27.210% B++
HSR:17.964% C
T5 AMC
C++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:23.770% C++
HSR:12.823% D*
AS16 NightHawk
B+
Kills:910
Deaths:586
KDR:1.553
Accuracy:43.311% B+
HSR:14.725% C++
NSX Tengu
B++
Kills:541
Deaths:304
KDR:1.780
Accuracy:41.939% B++
HSR:18.854% C
NS-11C
C*
Kills:280
Deaths:207
KDR:1.353
Accuracy:24.754% C*
HSR:19.643% C++
NSX-P Tanto
A+
Kills:269
Deaths:125
KDR:2.152
Accuracy:33.805% A+
HSR:31.599% B**
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C-
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
TRS-12 Uppercut
C**
Kills:186
Deaths:121
KDR:1.537
Accuracy:60.758% C**
HSR:11.828% D
NS-7 PDW
C+
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.560% C+
HSR:13.675% D
PS1-AV Suppressor
C+
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C
HSR:23.529% C+
TRAC-Shot
C+
Kills:73
Deaths:123
KDR:0.593
Accuracy:25.145% C+
HSR:16.438% C
Kills:15,670
Deaths (as Light Assault):11,625
Deaths (to Light Assaults):7,460
KDR:1.34796
Kill Difference:4,045
Playtime:120.807 hours
Usage:4%
Score:2.489m
Score/min:343
Accuracy (listed only):32.565%
HSR (listed only):17.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:1,570
Deaths:1,185
KDR:1.325
Accuracy:25.104% B
HSR:17.452% C--
T1 Cycler
C+
Kills:1,417
Deaths:1,064
KDR:1.332
Accuracy:22.201% C+
HSR:16.373% D
TORQ-9
C*
Kills:1,412
Deaths:987
KDR:1.431
Accuracy:25.330% C*
HSR:18.414% D
T1S Cycler
C
Kills:1,303
Deaths:1,081
KDR:1.205
Accuracy:22.394% C
HSR:10.284% D**
Cycler TRV
B++
Kills:1,222
Deaths:714
KDR:1.711
Accuracy:26.841% B++
HSR:19.722% C+
TAS-16 Blackjack
B++
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B++
HSR:11.997% D
MG-S1 Jackal
B+
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B+
HSR:22.920% B+
T1A Unity
B
Kills:1,169
Deaths:793
KDR:1.474
Accuracy:26.991% B
HSR:21.129% C-
NS-11A
C+
Kills:1,155
Deaths:896
KDR:1.289
Accuracy:23.312% C+
HSR:15.325% D-
AS16 NightHawk
B+
Kills:910
Deaths:586
KDR:1.553
Accuracy:43.311% B+
HSR:14.725% C++
NSX Tengu
B++
Kills:541
Deaths:304
KDR:1.780
Accuracy:41.939% B++
HSR:18.854% C
SABR-13
A
Kills:458
Deaths:246
KDR:1.862
Accuracy:31.079% B**
HSR:35.590% A
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C-
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
TRS-12 Uppercut
C**
Kills:186
Deaths:121
KDR:1.537
Accuracy:60.758% C**
HSR:11.828% D
NS-7 PDW
C+
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.560% C+
HSR:13.675% D
PS1-AV Suppressor
C+
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C
HSR:23.529% C+
NSX Yumi
C++
Kills:69
Deaths:33
KDR:2.091
Accuracy:27.328% C++
HSR:17.391% D-
Kills:14,383
Deaths (as Combat Medic):9,741
Deaths (to Combat Medics):5,380
KDR:1.47654
Kill Difference:4,642
Playtime:355.026 hours
Usage:13%
Score:8.281m
Score/min:389
Accuracy (listed only):32.459%
HSR (listed only):17.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B+
HSR:22.920% B+
NS-44 Commissioner AE
B
Kills:1,171
Deaths:931
KDR:1.258
Accuracy:42.970% C*
HSR:28.266% B
NSX Tengu
B++
Kills:541
Deaths:304
KDR:1.780
Accuracy:41.939% B++
HSR:18.854% C
NS-44 Commissioner
C**
Kills:423
Deaths:511
KDR:0.828
Accuracy:31.186% D
HSR:24.114% C**
NSX Tomoe
B**
Kills:399
Deaths:231
KDR:1.727
Accuracy:33.805% B**
HSR:36.090% C+
T4 AMP
C
Kills:296
Deaths:311
KDR:0.952
Accuracy:25.818% C
HSR:15.878% D
NS-61 Emissary
B+
Kills:287
Deaths:290
KDR:0.990
Accuracy:31.188% B+
HSR:11.847% D-
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C-
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
TSAR-42
B**
Kills:195
Deaths:80
KDR:2.438
Accuracy:46.421% B**
HSR:64.103% C-
RAMS .50M
D
Kills:139
Deaths:69
KDR:2.014
Accuracy:35.036% D
HSR:65.468% F
TX1 Repeater
B+
Kills:139
Deaths:137
KDR:1.015
Accuracy:27.284% B+
HSR:23.741% B+
NS-AM7 Archer
D--
Kills:130
Deaths:403
KDR:0.323
Accuracy:50.768% D--
HSR:5.385% D*
SOAS-20
A
Kills:129
Deaths:120
KDR:1.075
Accuracy:34.298% A
HSR:10.078% F
TS2 Inquisitor
D*
Kills:122
Deaths:162
KDR:0.753
Accuracy:15.395% F-
HSR:12.295% D*
NS-7 PDW
C+
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.560% C+
HSR:13.675% D
PS1-AV Suppressor
C+
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C
HSR:23.529% C+
Kills:5,750
Deaths (as Infiltrator):4,561
Deaths (to Infiltrators):5,823
KDR:1.26069
Kill Difference:1,189
Playtime:48.377 hours
Usage:2%
Score:0.814m
Score/min:280
Accuracy (listed only):32.651%
HSR (listed only):23.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:1,181
Deaths:503
KDR:2.348
Accuracy:14.756% C-
HSR:18.459% C
M6 Onslaught
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:15.467% C
HSR:17.561% C-
M2 Mutilator
C++
Kills:517
Deaths:288
KDR:1.795
Accuracy:13.830% C+
HSR:18.956% C++
M2 Mutilator
C+
Kills:494
Deaths:260
KDR:1.900
Accuracy:14.246% C+
HSR:17.004% C
M3 Pounder HEG
B**
Kills:208
Deaths:95
KDR:2.189
Accuracy:47.503% B**
HSR:3.365% C++
M3 Pounder HEG
B++
Kills:197
Deaths:94
KDR:2.096
Accuracy:47.207% B++
HSR:2.538% C
MR1 Fracture
C+
Kills:98
Deaths:84
KDR:1.167
Accuracy:35.536% C+
HSR:3.061% C
MR1 Fracture
A*
Kills:81
Deaths:84
KDR:0.964
Accuracy:34.182% C
HSR:8.642% A*
Kills:3,932
Deaths (as MAX Suit):941.500
Deaths (to MAX Suits):3,648
KDR:4.17631
Kill Difference:2,990.500
Playtime:75.807 hours
Usage:3%
Score:1.797m
Score/min:395
Accuracy (listed only):27.841%
HSR (listed only):11.198%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:8,922
V. Kills:1,331 N/A
Deaths:434
KDR:20.558
Accuracy:56.635% B**
KPH:137.500 B**
VKPH:20.500 B++
M14 Banshee
A**
Kills:5,576
V. Kills:241 N/A
Deaths:568
KDR:9.817
Accuracy:34.323% B*
KPH:119.500 A**
VKPH:5.200 B++
M18 Rotary
B+
Kills:2,027
V. Kills:1,540 132%
Deaths:745
KDR:2.721
Accuracy:32.157% C++
KPH:18.800 B
VKPH:14.300 B+
M18 Needler
B**
Kills:2,024
V. Kills:1,587 127%
Deaths:737
KDR:2.746
Accuracy:32.288% C+
KPH:20.600 B++
VKPH:16.200 B**
M18 Locust
B++
Kills:1,277
V. Kills:866 147%
Deaths:260
KDR:4.912
Accuracy:33.343% C*
KPH:30.100 B++
VKPH:20.400 B++
Hornet Missiles
A
Kills:1,083
V. Kills:296 365%
Deaths:83
KDR:13.048
Accuracy:63.967% B+
KPH:135.800 A
VKPH:37.100 C+
Coyote Missiles
B++
Kills:223
V. Kills:120 184%
Deaths:27
KDR:8.259
Accuracy:56.962% B+
KPH:66 C++
VKPH:35.500 B++
Tomcat A2AM Pods
B**
Kills:72
V. Kills:49 144%
Deaths:7
KDR:10.286
Accuracy:82.882% B
KPH:97.200 B**
VKPH:66.100 B*
Kills:21,204 (10,904 + 0)
Deaths:2,861
KDR:7.411
VKDR:2.108
Vehicle Kills:6,030
Kill Difference:18,343
Playtime:372.055 hours
Usage:13%
Score:7.931m
Score/min:355
Piloting Accuracy:33.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,171
V. Kills:1,225 177%
Deaths:519
KDR:4.183
Accuracy:58.858% A
KPH:14.400 A
VKPH:8.100 C++
C150 Dalton
S
Kills:1,256
V. Kills:731 172%
Deaths:18
KDR:69.778
Accuracy:46.395% B+
KPH:121.800 S
VKPH:70.900 M**
L-24R Spur
B*
Kills:1,191
V. Kills:48 N/A
Deaths:57
KDR:20.895
Accuracy:44.498% C**
KPH:56.100 B*
VKPH:2.300 C
L105 Zephyr
M+
Kills:646
V. Kills:165 389%
Deaths:19
KDR:34
Accuracy:47.772% B+
KPH:92.500 A++
VKPH:23.600 M+
AP30 Shredder
B*
Kills:339
V. Kills:206 164%
Deaths:14
KDR:24.214
Accuracy:38.437% B*
KPH:38.600 B++
VKPH:23.400 B+
Dual-75 Duster
A*
Kills:51
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:46.591% B*
KPH:154.700 A*
VKPH:15.200 A*
Kills:5,654 (3,362 + 2,292)
Deaths:627
KDR:9.018
VKDR:3.796
Vehicle Kills:2,380
Kill Difference:5,027
Playtime:198.138 hours
Usage:7%
Score:2.456m
Score/min:207
Piloting Accuracy:44.498%
Gunner Accuracy:46.591%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,138
V. Kills:659 172%
Deaths:123
KDR:9.252
Accuracy:58.662% C**
KPH:44 A
VKPH:25.500 A
L100 Python HESH
A
Kills:1,137
V. Kills:165 N/A
Deaths:67
KDR:16.970
Accuracy:53.679% B+
KPH:86.900 A
VKPH:12.600 B**
L100 Python HEAT
B**
Kills:1,014
V. Kills:330 306%
Deaths:111
KDR:9.135
Accuracy:55.527% B+
KPH:45.800 B**
VKPH:14.900 B++
C75 Viper
M*
Kills:421
V. Kills:63 N/A
Deaths:34
KDR:12.382
Accuracy:40.665% C*
KPH:86.900 M*
VKPH:13 A
LB00 Python AP
A
Kills:352
V. Kills:143 244%
Deaths:14
KDR:25.143
Accuracy:58.658% C+
KPH:66.800 A
VKPH:27.100 B++
Skyguard
A+
Kills:113
V. Kills:77 145%
Deaths:19
KDR:5.947
Accuracy:27.339% C
KPH:22.700 A
VKPH:15.500 A+
Kills:4,175 (4,175 + 0)
Deaths:368
KDR:11.345
VKDR:3.905
Vehicle Kills:1,437
Kill Difference:3,807
Playtime:76.145 hours
Usage:3%
Score:1.742m
Score/min:381
Driving Accuracy:27.339%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:5,820
V. Kills:3,319 175%
Deaths:404
KDR:14.406
Accuracy:47.592% C*
KPH:44.100 A
VKPH:25.100 A
P2-120 HEAT
A+
Kills:3,546
V. Kills:1,097 323%
Deaths:242
KDR:14.653
Accuracy:38.179% C
KPH:42.200 A+
VKPH:13.100 B++
P2-120 HESH
A+
Kills:2,796
V. Kills:626 446%
Deaths:109
KDR:25.651
Accuracy:47.063% B+
KPH:74.400 B**
VKPH:16.700 A+
E540 Halberd
B
Kills:213
V. Kills:128 165%
Deaths:22
KDR:9.682
Accuracy:45.136% B+
KPH:23.500 C
VKPH:14.100 B
P525 Marauder
A++
Kills:54
V. Kills:8 N/A
Deaths:5
KDR:10.800
Accuracy:26.079% B*
KPH:53.400 C
VKPH:7.900 A++
Kills:12,429 (12,162 + 267)
Deaths:782
KDR:15.894
VKDR:6.621
Vehicle Kills:5,178
Kill Difference:11,647
Playtime:263.648 hours
Usage:9%
Score:6.068m
Score/min:384
Driving Accuracy:47.063%
Gunner Accuracy:26.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:814
V. Kills:33 N/A
Deaths:42
KDR:19.381
Accuracy:37.714% B
KPH:115.600 C**
VKPH:4.700 D
G20 Vulcan-H
C-
Kills:143
V. Kills:102 139%
Deaths:24
KDR:5.958
Accuracy:43.076% C--
KPH:30.200 D
VKPH:21.500 C-
Kills:957 (0 + 957)
Deaths:66
KDR:14.500
VKDR:2.045
Vehicle Kills:135
Kill Difference:891
Playtime:11.786 hours
Usage:0%
Score:0.366m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:43.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:33 N/A
Deaths:21
KDR:11.762
Accuracy:32.432% C
KPH:40.700 C+
VKPH:5.400 D
M40 Fury
C++
Kills:145
V. Kills:26 N/A
Deaths:15
KDR:9.667
Accuracy:35.153% C+
KPH:56.500 C++
VKPH:10.100 C+
M20 Basilisk
B+
Kills:57
V. Kills:23 238%
Deaths:6
KDR:9.500
Accuracy:40.219% C*
KPH:23.300 C*
VKPH:9.400 B+
Kills:449 (0 + 449)
Deaths:42
KDR:10.690
VKDR:1.952
Vehicle Kills:82
Kill Difference:407
Playtime:11.088 hours
Usage:0%
Score:0.210m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:40.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:307
V. Kills:15 N/A
Deaths:12
KDR:25.583
Accuracy:36.054% C*
KPH:101.100 B*
VKPH:4.900 C-
Kills:307 (0 + 307)
Deaths:12
KDR:25.583
VKDR:1.250
Vehicle Kills:15
Kill Difference:295
Playtime:3.038 hours
Usage:0%
Score:0.062m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:36.054%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 10,2538,92243420.558A++18.1556.635%B**N/A137.5B**20.5B++60264.9h15.3B+27B++
T9A "Butcher" 7,8527,7843,9481.972C+0.4424.049%C+21.93%D65.9BN/A164118.1h10.3B+43B
P2-120 AP 9,1395,82040414.406A12.0047.592%C*1.89%D44.1A25.1A419132h6.4B+13.4B+
M14 Banshee 5,8175,5765689.817B++7.4134.323%B*N/A119.4A**5.2B++38046.7h15.8B+46.1B+
T9 CARV 3,5923,5672,2501.585C**0.8222.607%B++16.625%D-48.3B**N/A15673.8h10.5B**46.4B++
P2-120 HEAT 4,6433,54624214.653A+12.2438.179%C2.059%D42.2A+13.1B++31084h5.5B*14.4B++
MSW-R 3,2743,2321,5502.085C++0.3226.688%B*21.72%C60.8B*N/A23153.2h10.4B++38.9B++
P2-120 HESH 3,4222,79610925.651B**23.2447.063%B+N/A74.4B**16.6A+28437.6h4.5B+9.6B++
C-4 2,9152,4099832.451B++0.0425.878%C++N/A148.7A++31.2C++103516.2h1.1B*4.1B*
LC2 Lynx 2,3112,2921,7501.31C*1.1024.855%C**17.845%D31.8C*N/A10572h12.9B+52B+
MG-H1 Watchman 2,2582,2248762.539B++0.1327.557%B*29.586%B+78.3A1.2B*24028.4h11.7B*42.3B++
CAS30 Tank Buster 3,3962,1715194.183A+1.7758.858%AN/A14.4A8.1C++109150.5h35.9B*61B*
TMG-50 2,1222,1111,2271.72B+0.6925.585%B*24.159%C++50.7B*N/A14941.6h9.5B*37B++
M18 Rotary 3,5672,0277452.721B+0.3132.157%C++1.48%D18.8B14.3B+242107.9h71.3B++221.7B*
M18 Needler 3,6112,0247372.746B0.3432.288%C+1.532%C-20.6B++16.2B**28398.2h74.5B*230.7B*
HC1 Cougar 1,8801,8561,5061.232C*1.1826.44%B+21.39%C+39.4B+N/A11847.1h10.8B+40.7B+
NSX Tanto 1,6311,5951,1091.438B0.9729.081%B+28.589%B+52.6B*1.2A++11930.3h12.2B+41.9C**
TAR 1,5801,5701,1851.325C+1.0825.104%B17.452%C--33.4C++N/A12147h12.4B49.5B+
T1 Cycler 1,4251,4171,0641.332C**1.0822.201%C+16.373%D37.1B*N/A18438.2h11B**49.6B++
TORQ-9 1,4181,4129871.431C++0.9825.33%C*18.414%D50.4B*N/A17328h12.9B++50.7B+
T16 Rhino 1,3881,3849861.404C*1.0121.947%C*14.162%D*39.9BN/A13334.7h11.1B*50.5B+
T9 CARV-S 1,3661,3601,1221.212C+1.2019.99%C13.529%D**35.7CN/A11238.1h11.8C**59.2C++
T1S Cycler 1,3171,3031,0811.205C++1.2022.394%C10.284%D**31.8C++N/A9641h9.4A42.1B++
M18 Locust 2,1431,2772604.912A++2.5033.343%C*N/A30.1B++20.4B++27242.4h66.8C**200.4B+
C150 Dalton 1,9871,2561869.778S67.3746.395%B+N/A121.9S71M**108710.3h3.1B*6.7B**
Cycler TRV 1,2351,2227141.711B+0.7026.841%B++19.722%C+54.6B**N/A19522.4h11.1B*41.4B++
TAS-16 Blackjack 1,2081,1927191.658B+0.7568.712%B++11.997%D71.4A1B*24216.7h2.3B+3.3B+
TRAC-5 S 1,2261,1917081.682B*0.7326.693%B++4.702%F--41.2A+1.2A16328.9h5.2A++19.5B**
L-24R Spur 1,2391,1915720.895A+18.4944.498%C**1.343%D56.2B*2.3C15021.2h17.1B+38.4B+
M6 Onslaught 1,1931,1815032.348C++0.0614.756%C-18.459%C35.9C**N/A12132.9h17.7B119.9C++
MG-S1 Jackal 1,1931,1785921.99B*0.4229.83%B+22.92%B+56.4B*N/A12720.9h10.4C**34.8B+
TRAC-5 1,1791,1751,0661.102B+1.3123.312%B14.468%D-29.3B*N/A14540.1h12.3B++52.7B++
NS-44 Commissioner AE 1,1921,1719311.258C+1.1542.97%C*28.266%B91.5B**1.6A*25812.8h3.3C**7.8B
LC3 Jaguar 1,1791,1691,1561.011C+1.4027.21%B++17.964%C27.4C+N/A9842.7h13.9C+51.2B
T1A Unity 1,1811,1697931.474C++0.9426.991%B21.129%C-46.4C*N/A11525.2h11.7B43.2B+
T32 Bull 1,1721,1647541.544C++0.8724.767%C*16.409%D--49.7B+N/A16223.4h10B*40.3B+
T5 AMC 1,1731,1621,1331.026C++1.3823.77%C++12.823%D*29.6B+N/A12139.3h13.8B58B
T7 Mini-Chaingun 1,1651,1607681.51B+0.9017.624%C++10.345%D47.5B++N/A19624.4h12.1B++68.7B+
NSX Naginata 1,1681,1587371.571C*0.8425.168%B+23.921%D47.1C*N/A13824.6h10.4B+41.2B+
M6 Onslaught 1,1671,1564752.434C++0.0215.467%C17.561%C-38.3B+N/A12730.2h17.1B+110.7C*
NS-11A 1,1631,1558961.289C+1.1223.312%C+15.325%D-36.9C**N/A11631.3h12B++51.6B+
L100 Python AP 1,7971,1381239.252B**6.8458.662%C**1.933%C--43.9B**25.4A39725.9h5.6B+9.6B+
L100 Python HESH 1,3021,1376716.97B+14.5653.679%B+1.495%C+86.8A12.6B**38413.1h2.9B+5.5B++
Hornet Missiles 1,3791,0838313.048A10.6463.967%B+2.216%B++135.4A37C+7748h6.1B**9.6B**
L100 Python HEAT 1,3441,0141119.135B*6.7355.527%B+2.367%C+45.9B**14.9B++30922.1h4.1B**7.3B**
AS16 NightHawk 9199105861.553B+0.8643.311%B+14.725%C++54.5B**N/A22016.7h4.2B+9.6B+
NS Decimator 1,2929061,1010.823C1.5962.882%C**2.649%B34.6C++14.7C+31726.2h4.5C**7.2B+
P525 Marauder-H 8478144219.381B+16.9737.714%BN/A116.3C**4.7D3857h6.1B+16.2B+
Chainblade 84668440,2810.017C+2.3920.446%DN/A0.5C+N/A21420.7h2.9C+14C+
Sticky Grenade 6746701670N/A667.5958.015%B++N/A957.1C+5.7D26540.7h2B3.5B+
NSX Masamune 8976645201.277B++1.1360.684%B1.054%D-43.7B*15.3C++27515.2h7.5B++12.3B++
L105 Zephyr 8116461934A*31.5947.772%B+N/A92.3A++23.6M+7927h6.2C++13B+
NS-15M1 6086053012.01B+0.4025.261%B+29.091%B*55B+N/A25111h10.8B++42.9B+
Tank Mine 8935721833.126C**0.7244.832%B*N/A133B+74.7B+15084.3h2.3D5.1B++
MG-H1 Watchman AE 5825682272.502B+0.0927.878%B26.937%C71B+1.8B++2808h12.5B+44.9B+
NSX Tengu 5545413041.78B+0.6341.939%B++18.854%C52.5B+1.3A++15210.3h13.9C+33.1B
M2 Mutilator 5255172881.795C++0.6113.83%C+18.956%C++26.1C+N/A9319.8h19.7C-142.1C+
M2 Mutilator 4954942601.9C++0.5114.246%C+17.004%C28.7C**N/A10017.2h18.6C130.5C++
SABR-13 4644582461.862C*0.5531.079%B**35.59%A61.1AN/A1997.5h9.8B++31.6B*
Claymore 4424421074.131C1.7237.526%B+N/A184.2B*N/A6712.4h1.2C++3.2B+
ML-7 6314335790.748C++1.6655.851%C+2.079%C--25.8C*11.8C+34016.8h5.1B*9.2B++
NS-44 Commissioner 4294235110.828C+1.5831.186%D24.114%C**36.5C++N/A14411.6h3.5B+11.3C++
C75 Viper 4844213412.382A++9.9740.665%C*N/A87.7M*13.1A5494.8h7.1B**17.5B**
NSX Tomoe 4013992311.727C++0.6833.805%B**36.09%C+53.9B++N/A1697.4h12.5B+36.8B++
LB00 Python AP 4953521425.143B**22.7358.658%C+N/A66.4A27B++3475.3h3.8B**6.6B*
AP30 Shredder 5453391424.214B++21.8038.437%B*1.77%C38.5B++23.4B+4958.8h86.5C++225.1B+
Anti-Vehicle Grenade 3643111311N/A308.5951.908%C++N/A444.3B75.7C23480.7h4.5B++8.7B++
CAS 14-E 3223071225.583B23.1736.054%C*N/A102.3B*5C-3413h24.9B+69B+
T4 AMP 3012963110.952C+1.4625.818%C15.878%D61.7A1A1844.8h12.6B+48.9B
NS-61 Emissary 2902872900.99C**1.4231.188%B+11.847%D-68.3A*N/A1994.2h11.7B+37.5B+
NSX-P Naginata 2832821142.474B++0.0629.269%A34.397%B+91A++N/A4073.1h10.1B*34.3B*
NS-11C 2802802071.353B+1.0624.754%C*19.643%C++43.1B*N/A1806.5h11.5B++46.5B+
T7 Mini-Chaingun AE 2832791551.8B+0.6121.677%B9.677%D--63.4B++N/A2254.4h12.2B+56.2B+
NSX-P Tanto 2752691252.152A0.2633.805%A+31.599%B**44.1B*1B+1686.1h14.7C*43.4B++
M40 Fury 2802472111.762B+9.3532.432%CN/A40.5C+5.4D2256.1h12.6B38.9C**
Coyote Missiles 343223278.259A++5.8556.962%B+N/A65.6C++35.3B++6723.4h32.4B++56.8B++
E540 Halberd 341213229.682B+7.2745.136%B+2.817%C23.4C14.1B9899.1h6.5C14.3C*
M3 Pounder HEG 229208952.189B+0.2247.503%B**3.365%C++27.4B**2.8C2497.6h13.9B+29.3B++
SMG-46G Armistice 2012011451.386C+1.0227.308%C+13.93%C-35.9CN/A1735.6h13C*47.6C*
SMG-46 Armistice 1991981381.435B+0.9729.889%B*10.101%D--32.5C++N/A1766.1h13.8B46.2B+
M3 Pounder HEG 229197942.096C**0.3147.207%B++2.538%C26.6B*4.3C**2067.4h14.1B++29.9B+
TSAR-42 195195802.438C+0.0346.421%B**64.103%C-48.8B+N/A2804h2.3C++4.9B+
MG-HBR1 Dragoon 1921921131.699C**0.7142.216%A33.333%B+48B**N/A1294h5.7B++13.6B*
TRS-12 Uppercut 1921861211.537B0.8760.758%C**11.828%D84.5A++2.7S3552.2h2.4B+4B+
T2 Striker 2931461510.967B**1.4457.543%B+N/A14.6B14.7B++41010h33.2B++57.8B++
M40 Fury 171145159.667C*7.2635.153%C+N/A55.8C++10C+3592.6h13.4C++38.2C++
G20 Vulcan-H 245143245.958B+3.5543.076%C--2.797%C+30.4D21.7C7134.7h104.8C+243.2C+
RAMS .50M 140139692.014C0.4035.036%D65.468%F18.5DN/A1137.5h2.8D8C--
TX1 Repeater 1441391371.015B1.3927.284%B+23.741%B+51.5B**1.9A*2972.7h13.3C*48.6B+
NS-AM7 Archer 2031304030.323C2.0950.768%D--5.385%D*4.3D2.4C+4529.9h17.8B35C++
SOAS-20 1291291201.075C1.3334.298%A10.078%F46.1B+N/A4032.8h10.6B+30.8B*
TS2 Inquisitor 1241221620.753C1.6615.395%F-12.295%D*31.3CN/A1283.9h7.4B*48C
Frag Grenade 1211211121N/A118.5958.373%A++N/A605B+N/A63430.2h3B*5.2B**
NS-7 PDW 118117871.345B++1.0623.56%C+13.675%D30C*N/A2253.9h13B+55.1B
Skyguard 190113195.947A+3.5427.339%C3.54%B**22.6A15.4A+4875h84.8B*310B*
ASP-30 Grounder 15499841.179B*1.2362.222%C+2.02%C--23B+12.8C**4644.3h6.2B*10B*
MR1 Fracture 14598841.167B*1.2435.536%C+3.061%C11.3B*5.4B1548.7h38.1B*107.3B+
Hyena Missile Launcher 13691422.75U20.3446.749%A*N/A50.6A*25A++5221.8h31.8B+67.9B*
PS1-AV Suppressor 8585501.7C+0.7128.369%C23.529%C+44.7C+N/A1141.9h13.9C49C+
MR1 Fracture 11081840.964C**1.4534.182%C8.642%A*9.5C*3.4D1478.5h44.6B+130.5C**
TRAC-Shot 74731230.593C--1.8225.145%C+16.438%C14D-N/A595.2h14.8D--59.1D
Tomcat A2AM Pods 12172710.286A++7.8882.882%BN/A102.9A70B**20360.7h8.1B9.7B+
NSX Yumi 7569332.091B+0.3227.328%C++17.391%D-40.6C*3.5S1061.7h9.9B*36.1B++
Spear Anti-Vehicle Phalanx Turret 1056488C*5.5950.05%B++N/A64A++41A++16741h7.8C*15.6B+
M60-A Bulldog 6963512.6C+10.1929.84%FN/A11.3D-1.1D695.6h7.4C24.8D**
M60-A Bulldog 685987.375C4.9728.173%F-1.695%D8.3D--1.3D547.1h8.1D28.6F--
M20 Basilisk 805769.5M+7.0940.219%C*5.263%C23.8C**9.6B+4952.4h81.8B+203.5B+
Ripper AE 64552,0750.027D2.388.128%F-1.818%F*0.7DN/A279.4h2T*24.4T*
P525 Marauder 6254510.8C8.3926.079%B*N/A54C8A++2261h8.4D--32.2C*
Dual-75 Duster 5651151M*48.5946.591%B*N/A170M16.7A*5850.3h6.4C13.8C**
MANA Anti-Personnel Turret 5150301.667N/A0.7414.226%UN/A500U10U3042300.1h25.7T*180.8T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3323,8446.3h
Motion Spotter04280.2h
Nano-Armor Kit592838,87898.3h
Soldier Soaker01230h
Anti-Vehicle MANA Turret232451.2h
Spawn Beacon813,9654.7h
AE Nano-Armor Kit247768,92563.9h
Rocklet Rifle01250.1h
Nanite Revive Grenade06940.2h
Medical Applicator456226,83117.4h
Spitfire Auto-Turret116330.6h
Xiphos Anti-Personnel Phalanx Tower01120h
AE Medical Applicator16282,7285.3h
Welding Device0830h
Ammunition Package656,5953h
Shield Recharging Field171,9620.9h
Medical Kit3452,6213.6h
Anti-Infantry MANA Turret326182.2h
Nano-Repair Grenade01,0900.3h
Snowman Soldier1650.1h
Hardlight Barrier298180.9h
Recon Detection Device109551.4h

Check the help document for the dictionary if you want to learn more about words used here.


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