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Field Marshal Grouchy MrWily18[BRTD] MrWily18
TR BR 172

KDR: 2.44

Score: 73.7m

Last Seen: May 16th, 2019 8:23 PM
- OFFLINE - 77.1 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 119
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods T9A "Butcher" P2-120 AP M14 Banshee T9 CARV P2-120 HEAT MSW-R P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,032,075 MLG Score: 825
Fun Score: N/A
Cheeseburgers Flipped: 610TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.241%20.642%52142114748,2811.888260.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.117%0.804B++-0.018C+-0.907D--HEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B110.23C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.676%0.93%23195118421,5131255626817.1282343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.777%0.132C++-0.616D0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.533B+29.20.451B+46.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.018%1.609%11708118116,660214465737.77052253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%0.203C++-0.632D0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.644B+5.90.528B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.202%0.859%336911803,960166016192.38554244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.62%0.372C**-0.887D---0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.625B+17.90.548B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.27%64.671%33621187334202310.16502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.017%0.789B++-0.16C1.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.50.214C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.875%13.074%336311862,3941749311.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.587%0.868B*-0.301C0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+30.381C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 119
73.7m333.4%495 (29.7k)426 (25.6k)2.43944122,06050,0362.87251172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1189565322.696%10.6%24103:2843

12% Combat Medic55% Engineer24% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 7:13 PMJul 8th, 2013 11:15 PMMay 18th, 2019 11:50 PM (21h) (PST)May 16th, 2019 4:57 PM (3d) (PST)May 16th, 2019 4:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9351927430.7060.2890.0752.7430.117825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,07411,53344,54142174165725,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2882.3h/120.1d 21,669 12,938 36,449 474.3k 4,918 7,151 20,181 161.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:7,784
Deaths:3,948
KDR:1.972
Accuracy:24.049% C+
HSR:21.930% D
T9 CARV
B++
Kills:3,568
Deaths:2,251
KDR:1.585
Accuracy:22.601% B++
HSR:16.620% D--
MSW-R
B*
Kills:3,236
Deaths:1,551
KDR:2.086
Accuracy:26.698% B*
HSR:21.724% C
MG-H1 Watchman
B*
Kills:2,267
Deaths:889
KDR:2.550
Accuracy:27.562% B*
HSR:29.996% B+
TMG-50
B*
Kills:2,115
Deaths:1,228
KDR:1.722
Accuracy:25.590% B*
HSR:24.161% C++
T16 Rhino
C*
Kills:1,384
Deaths:986
KDR:1.404
Accuracy:21.947% C*
HSR:14.162% D*
T9 CARV-S
C
Kills:1,360
Deaths:1,122
KDR:1.212
Accuracy:19.990% C
HSR:13.529% D**
MG-H1 Watchman AE
B+
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:28.075% B+
HSR:28.848% C+
T32 Bull
C*
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.767% C*
HSR:16.409% D--
T7 Mini-Chaingun
C++
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:17.624% C++
HSR:10.345% D
NSX Naginata
B+
Kills:1,158
Deaths:737
KDR:1.571
Accuracy:25.168% B+
HSR:23.921% D
NSX-P Naginata
B**
Kills:883
Deaths:312
KDR:2.830
Accuracy:28.098% B**
HSR:31.597% B
NS-15M1
B**
Kills:605
Deaths:301
KDR:2.010
Accuracy:25.272% B+
HSR:29.091% B**
T7 Mini-Chaingun AE
B
Kills:279
Deaths:155
KDR:1.800
Accuracy:21.677% B
HSR:9.677% D--
Kills:28,152
Deaths (as Heavy Assault):15,425
Deaths (to Heavy Assaults):14,822
KDR:1.82509
Kill Difference:12,727
Playtime:690.160 hours
Usage:24%
Score:15.124m
Score/min:365
Accuracy (listed only):24.223%
HSR (listed only):20.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B
Kills:2,301
Deaths:1,753
KDR:1.313
Accuracy:24.883% B
HSR:17.818% D
HC1 Cougar
B+
Kills:1,856
Deaths:1,506
KDR:1.232
Accuracy:26.440% B+
HSR:21.390% C+
NSX Tanto
B+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% B+
HSR:28.589% B+
TAS-16 Blackjack
B++
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B++
HSR:11.997% D
TRAC-5 S
B*
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% B*
HSR:4.702% F-
TRAC-5
B
Kills:1,175
Deaths:1,066
KDR:1.102
Accuracy:23.312% B
HSR:14.468% D-
LC3 Jaguar
B++
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:27.210% B++
HSR:17.964% C
T5 AMC
C++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:23.770% C++
HSR:12.823% D**
AS16 NightHawk
B
Kills:946
Deaths:606
KDR:1.561
Accuracy:43.431% B
HSR:14.799% C++
NS-11C
C*
Kills:280
Deaths:207
KDR:1.353
Accuracy:24.754% C*
HSR:19.643% C++
NSX-P Tanto
A+
Kills:269
Deaths:125
KDR:2.152
Accuracy:33.805% A+
HSR:31.599% B*
TRS-12 Uppercut
B+
Kills:256
Deaths:159
KDR:1.610
Accuracy:62.500% B+
HSR:11.719% D
MG-C1 Kindred
B+
Kills:226
Deaths:112
KDR:2.018
Accuracy:29.692% B+
HSR:24.336% C++
MG-HBR1 Dragoon
A+
Kills:192
Deaths:113
KDR:1.699
Accuracy:42.216% A+
HSR:33.333% B+
TRAC-Shot
C+
Kills:73
Deaths:123
KDR:0.593
Accuracy:25.145% C+
HSR:16.438% C
Kills:13,883
Deaths (as Engineer):10,595
Deaths (to Engineers):10,006
KDR:1.31034
Kill Difference:3,288
Playtime:1,580.743 hours
Usage:55%
Score:45.018m
Score/min:475
Accuracy (listed only):34.110%
HSR (listed only):18.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B
Kills:2,301
Deaths:1,753
KDR:1.313
Accuracy:24.883% B
HSR:17.818% D
HC1 Cougar
B+
Kills:1,856
Deaths:1,506
KDR:1.232
Accuracy:26.440% B+
HSR:21.390% C+
NSX Tanto
B+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% B+
HSR:28.589% B+
TAS-16 Blackjack
B++
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B++
HSR:11.997% D
TRAC-5 S
B*
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% B*
HSR:4.702% F-
MG-S1 Jackal
B++
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B++
HSR:22.920% B+
TRAC-5
B
Kills:1,175
Deaths:1,066
KDR:1.102
Accuracy:23.312% B
HSR:14.468% D-
LC3 Jaguar
B++
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:27.210% B++
HSR:17.964% C
T5 AMC
C++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:23.770% C++
HSR:12.823% D**
AS16 NightHawk
B
Kills:946
Deaths:606
KDR:1.561
Accuracy:43.431% B
HSR:14.799% C++
NSX Tengu
B*
Kills:609
Deaths:341
KDR:1.786
Accuracy:42.083% B*
HSR:19.869% C+
NS-11C
C*
Kills:280
Deaths:207
KDR:1.353
Accuracy:24.754% C*
HSR:19.643% C++
NSX-P Tanto
A+
Kills:269
Deaths:125
KDR:2.152
Accuracy:33.805% A+
HSR:31.599% B*
TRS-12 Uppercut
B+
Kills:256
Deaths:159
KDR:1.610
Accuracy:62.500% B+
HSR:11.719% D
MG-C1 Kindred
B+
Kills:226
Deaths:112
KDR:2.018
Accuracy:29.692% B+
HSR:24.336% C++
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C--
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
NS-7 PDW
C+
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.560% C+
HSR:13.675% D
PS1-AV Suppressor
C++
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C+
HSR:23.529% C++
TRAC-Shot
C+
Kills:73
Deaths:123
KDR:0.593
Accuracy:25.145% C+
HSR:16.438% C
Kills:16,079
Deaths (as Light Assault):11,835
Deaths (to Light Assaults):7,641
KDR:1.3586
Kill Difference:4,244
Playtime:121.408 hours
Usage:4%
Score:2.522m
Score/min:346
Accuracy (listed only):32.523%
HSR (listed only):17.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:1,570
Deaths:1,185
KDR:1.325
Accuracy:25.104% B
HSR:17.452% C--
T1 Cycler
C+
Kills:1,421
Deaths:1,066
KDR:1.333
Accuracy:22.204% C+
HSR:16.467% D
TORQ-9
C*
Kills:1,417
Deaths:992
KDR:1.428
Accuracy:25.477% C*
HSR:18.490% D
Cycler TRV
B*
Kills:1,311
Deaths:754
KDR:1.739
Accuracy:26.876% B*
HSR:19.985% C++
T1S Cycler
C
Kills:1,303
Deaths:1,081
KDR:1.205
Accuracy:22.394% C
HSR:10.284% D**
TAS-16 Blackjack
B++
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B++
HSR:11.997% D
MG-S1 Jackal
B++
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B++
HSR:22.920% B+
T1A Unity
C**
Kills:1,169
Deaths:793
KDR:1.474
Accuracy:26.991% C**
HSR:21.129% C-
NS-11A
C+
Kills:1,155
Deaths:896
KDR:1.289
Accuracy:23.312% C+
HSR:15.325% D-
AS16 NightHawk
B
Kills:946
Deaths:606
KDR:1.561
Accuracy:43.431% B
HSR:14.799% C++
NSX Tengu
B*
Kills:609
Deaths:341
KDR:1.786
Accuracy:42.083% B*
HSR:19.869% C+
SABR-13
A
Kills:458
Deaths:246
KDR:1.862
Accuracy:31.079% B**
HSR:35.590% A
TRS-12 Uppercut
B+
Kills:256
Deaths:159
KDR:1.610
Accuracy:62.500% B+
HSR:11.719% D
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C--
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
NS-7 PDW
C+
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.560% C+
HSR:13.675% D
PS1-AV Suppressor
C++
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C+
HSR:23.529% C++
NSX Yumi
C++
Kills:69
Deaths:33
KDR:2.091
Accuracy:27.328% C++
HSR:17.391% D-
Kills:14,655
Deaths (as Combat Medic):9,883
Deaths (to Combat Medics):5,493
KDR:1.48285
Kill Difference:4,772
Playtime:358.650 hours
Usage:12%
Score:8.351m
Score/min:388
Accuracy (listed only):32.580%
HSR (listed only):17.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B++
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B++
HSR:22.920% B+
NS-44 Commissioner AE
B+
Kills:1,171
Deaths:931
KDR:1.258
Accuracy:42.970% C*
HSR:28.266% B+
NSX Tengu
B*
Kills:609
Deaths:341
KDR:1.786
Accuracy:42.083% B*
HSR:19.869% C+
NS-44 Commissioner
B+
Kills:433
Deaths:517
KDR:0.838
Accuracy:31.432% C--
HSR:24.942% B+
T4 AMP
C++
Kills:402
Deaths:396
KDR:1.015
Accuracy:27.754% C++
HSR:17.413% C
NSX Tomoe
B**
Kills:399
Deaths:232
KDR:1.720
Accuracy:33.814% B**
HSR:36.090% C+
NS-61 Emissary
B+
Kills:287
Deaths:290
KDR:0.990
Accuracy:31.188% B+
HSR:11.847% D-
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C--
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
TSAR-42
A
Kills:195
Deaths:80
KDR:2.438
Accuracy:46.421% A
HSR:64.103% C
TX1 Repeater
B+
Kills:139
Deaths:137
KDR:1.015
Accuracy:27.284% B+
HSR:23.741% B+
RAMS .50M
D
Kills:139
Deaths:69
KDR:2.014
Accuracy:35.058% D
HSR:65.468% F
NS-AM7 Archer
D--
Kills:137
Deaths:421
KDR:0.325
Accuracy:50.833% D--
HSR:5.109% D**
SOAS-20
A
Kills:129
Deaths:120
KDR:1.075
Accuracy:34.298% A
HSR:10.078% F
TS2 Inquisitor
D*
Kills:122
Deaths:164
KDR:0.744
Accuracy:15.486% F-
HSR:12.295% D*
NS-7 PDW
C+
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.560% C+
HSR:13.675% D
PS1-AV Suppressor
C++
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C+
HSR:23.529% C++
Kills:5,941
Deaths (as Infiltrator):4,710
Deaths (to Infiltrators):5,964
KDR:1.26136
Kill Difference:1,231
Playtime:50.741 hours
Usage:2%
Score:0.841m
Score/min:276
Accuracy (listed only):32.799%
HSR (listed only):23.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,181
Deaths:503
KDR:2.348
Accuracy:14.756% C-
HSR:18.459% C+
M6 Onslaught
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:15.467% C
HSR:17.561% C-
M2 Mutilator
C++
Kills:537
Deaths:296
KDR:1.814
Accuracy:13.878% C
HSR:19.181% C++
M2 Mutilator
C+
Kills:506
Deaths:268
KDR:1.888
Accuracy:14.318% C+
HSR:16.996% C
M3 Pounder HEG
B**
Kills:211
Deaths:97
KDR:2.175
Accuracy:47.819% B**
HSR:3.318% C++
M3 Pounder HEG
B++
Kills:202
Deaths:96
KDR:2.104
Accuracy:47.350% B++
HSR:2.475% C-
MR1 Fracture
C+
Kills:99
Deaths:84
KDR:1.179
Accuracy:35.676% C+
HSR:3.030% C
MR1 Fracture
A++
Kills:82
Deaths:84
KDR:0.976
Accuracy:34.340% C
HSR:8.537% A++
Kills:3,974
Deaths (as MAX Suit):951.500
Deaths (to MAX Suits):3,695
KDR:4.17656
Kill Difference:3,022.500
Playtime:76.404 hours
Usage:3%
Score:1.813m
Score/min:396
Accuracy (listed only):27.950%
HSR (listed only):11.194%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:9,043
V. Kills:1,353 N/A
Deaths:437
KDR:20.693
Accuracy:56.688% B**
KPH:138.300 B**
VKPH:20.700 B++
M14 Banshee
M
Kills:5,735
V. Kills:247 N/A
Deaths:577
KDR:9.939
Accuracy:34.400% B*
KPH:119.500 M
VKPH:5.100 B*
M18 Needler
A
Kills:2,301
V. Kills:1,733 133%
Deaths:784
KDR:2.935
Accuracy:32.535% C++
KPH:22.100 B**
VKPH:16.600 A
M18 Rotary
B++
Kills:2,198
V. Kills:1,626 135%
Deaths:767
KDR:2.866
Accuracy:32.475% C++
KPH:19.800 B+
VKPH:14.700 B++
M18 Locust
B++
Kills:1,302
V. Kills:881 148%
Deaths:267
KDR:4.876
Accuracy:33.394% C*
KPH:29.600 B++
VKPH:20 B++
Hornet Missiles
A+
Kills:1,083
V. Kills:296 365%
Deaths:83
KDR:13.048
Accuracy:63.967% B+
KPH:135.800 A+
VKPH:37.100 C+
Coyote Missiles
B++
Kills:223
V. Kills:120 184%
Deaths:27
KDR:8.259
Accuracy:57.024% B+
KPH:66 B++
VKPH:35.500 B++
Tomcat A2AM Pods
B**
Kills:72
V. Kills:49 144%
Deaths:7
KDR:10.286
Accuracy:82.882% B+
KPH:97.200 B**
VKPH:66.100 B*
Kills:21,957 (11,536 + 0)
Deaths:2,949
KDR:7.446
VKDR:2.138
Vehicle Kills:6,305
Kill Difference:19,008
Playtime:384.579 hours
Usage:13%
Score:8.186m
Score/min:355
Piloting Accuracy:33.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,236
V. Kills:1,258 178%
Deaths:530
KDR:4.219
Accuracy:58.910% A
KPH:14.500 A
VKPH:8.200 C++
C150 Dalton
S
Kills:1,294
V. Kills:751 172%
Deaths:19
KDR:68.105
Accuracy:46.189% B+
KPH:122.600 S
VKPH:71.100 M*
L-24R Spur
B**
Kills:1,191
V. Kills:48 N/A
Deaths:57
KDR:20.895
Accuracy:44.498% B+
KPH:56.100 B**
VKPH:2.300 C
L105 Zephyr
M*
Kills:670
V. Kills:179 372%
Deaths:19
KDR:35.263
Accuracy:48.024% B++
KPH:94 A++
VKPH:25.100 M*
AP30 Shredder
B*
Kills:349
V. Kills:213 163%
Deaths:14
KDR:24.929
Accuracy:38.796% B*
KPH:38.900 B++
VKPH:23.700 B+
Dual-75 Duster
M
Kills:52
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:47.658% B**
KPH:155.500 M
VKPH:15 A*
Kills:5,792 (3,427 + 2,365)
Deaths:639
KDR:9.064
VKDR:3.840
Vehicle Kills:2,454
Kill Difference:5,153
Playtime:202.338 hours
Usage:7%
Score:2.536m
Score/min:209
Piloting Accuracy:44.498%
Gunner Accuracy:47.658%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,146
V. Kills:165 N/A
Deaths:67
KDR:17.105
Accuracy:53.691% B+
KPH:87.400 A+
VKPH:12.600 A
L100 Python AP
A
Kills:1,138
V. Kills:659 172%
Deaths:123
KDR:9.252
Accuracy:58.662% B
KPH:44 B**
VKPH:25.500 A
L100 Python HEAT
B**
Kills:1,014
V. Kills:330 306%
Deaths:111
KDR:9.135
Accuracy:55.527% B+
KPH:45.800 B**
VKPH:14.900 B++
C75 Viper
M*
Kills:430
V. Kills:65 N/A
Deaths:35
KDR:12.286
Accuracy:40.704% C*
KPH:86 M*
VKPH:13 A
LB00 Python AP
B**
Kills:397
V. Kills:160 247%
Deaths:17
KDR:23.353
Accuracy:58.190% C+
KPH:68.400 B**
VKPH:27.600 B+
Skyguard
A++
Kills:120
V. Kills:81 146%
Deaths:20
KDR:6
Accuracy:27.569% C
KPH:23 A
VKPH:15.500 A++
Kills:4,245 (4,245 + 0)
Deaths:373
KDR:11.381
VKDR:3.914
Vehicle Kills:1,460
Kill Difference:3,872
Playtime:77.116 hours
Usage:3%
Score:1.779m
Score/min:385
Driving Accuracy:27.569%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:6,380
V. Kills:3,535 180%
Deaths:423
KDR:15.083
Accuracy:47.767% C*
KPH:45.900 A+
VKPH:25.400 A
P2-120 HEAT
A+
Kills:3,546
V. Kills:1,097 323%
Deaths:242
KDR:14.653
Accuracy:38.179% C
KPH:42.200 A+
VKPH:13.100 B*
P2-120 HESH
A+
Kills:2,886
V. Kills:641 450%
Deaths:110
KDR:26.236
Accuracy:46.980% B+
KPH:73.900 B**
VKPH:16.400 A+
E540 Halberd
B
Kills:214
V. Kills:129 165%
Deaths:22
KDR:9.727
Accuracy:45.158% B+
KPH:23.500 C
VKPH:14.100 B
P525 Marauder
A++
Kills:54
V. Kills:8 N/A
Deaths:5
KDR:10.800
Accuracy:26.079% B*
KPH:53.400 C
VKPH:7.900 A++
Kills:13,080 (12,812 + 268)
Deaths:802
KDR:16.309
VKDR:6.746
Vehicle Kills:5,410
Kill Difference:12,278
Playtime:272.185 hours
Usage:9%
Score:6.301m
Score/min:386
Driving Accuracy:46.980%
Gunner Accuracy:26.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:821
V. Kills:33 N/A
Deaths:42
KDR:19.548
Accuracy:37.792% B
KPH:116.300 B
VKPH:4.700 C--
G20 Vulcan-H
C-
Kills:153
V. Kills:103 147%
Deaths:24
KDR:6.375
Accuracy:42.887% C--
KPH:31.800 C--
VKPH:21.400 C-
G40-F Ranger
B
Kills:62
V. Kills:37 163%
Deaths:3
KDR:20.667
Accuracy:29.669% C--
KPH:36.300 C**
VKPH:21.600 B
Kills:1,036 (0 + 1,036)
Deaths:69
KDR:15.014
VKDR:2.507
Vehicle Kills:173
Kill Difference:967
Playtime:13.573 hours
Usage:0%
Score:0.411m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:29.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:33 N/A
Deaths:21
KDR:11.762
Accuracy:32.432% C
KPH:40.700 C+
VKPH:5.400 D-
M40 Fury
C++
Kills:145
V. Kills:26 N/A
Deaths:15
KDR:9.667
Accuracy:35.153% C+
KPH:56.500 C++
VKPH:10.100 C+
M20 Basilisk
B+
Kills:67
V. Kills:25 258%
Deaths:6
KDR:11.167
Accuracy:41.175% C**
KPH:25.600 B+
VKPH:9.500 B+
Kills:459 (0 + 459)
Deaths:42
KDR:10.929
VKDR:2
Vehicle Kills:84
Kill Difference:417
Playtime:11.258 hours
Usage:0%
Score:0.215m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:41.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:404
V. Kills:23 N/A
Deaths:12
KDR:33.667
Accuracy:37.205% B+
KPH:111.200 B**
VKPH:6.300 C+
Kills:404 (0 + 404)
Deaths:12
KDR:33.667
VKDR:1.917
Vehicle Kills:23
Kill Difference:392
Playtime:3.632 hours
Usage:0%
Score:0.085m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:37.205%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 10,3969,04343720.693A++18.2556.688%B**N/A138.3B**20.7B++60465.4h15.3B+27B++
T9A "Butcher" 7,8527,7843,9481.972C++0.4724.049%C+21.93%D65.9BN/A164118.1h10.3B+43B
P2-120 AP 9,9156,38042315.083A12.6447.767%C*1.755%D45.9A+25.4A420139h6.1B+12.8B++
M14 Banshee 5,9825,7355779.939B+7.5034.4%B*N/A119.5M5.1B*37848h15.9B+46.2B++
T9 CARV 3,5933,5682,2511.585C**0.8522.601%B++16.62%D--48.2B**N/A15774h10.5B**46.4B++
P2-120 HEAT 4,6433,54624214.653A+12.2138.179%C2.059%D42.2A+13.1B*31084h5.5B*14.4B+
MSW-R 3,2793,2361,5512.086C++0.3526.698%B*21.724%C60.8B**N/A23253.2h10.4B++38.9B++
P2-120 HESH 3,5272,88611026.236B**23.8046.98%B+N/A74B**16.4A+28139h4.5B9.6B+
C-4 2,9562,4439892.47B++0.0325.911%C++N/A149.9A++31.5C++104616.3h1.1B*4.1B*
M18 Needler 4,0342,3017842.935B+0.5032.535%C++1.434%C--22.1B**16.6A286104.1h71.5B*219.7B*
LC2 Lynx 2,3202,3011,7531.313C*1.1324.883%B17.818%D31.9C**N/A10672.1h12.9B+51.9B+
MG-H1 Watchman 2,3012,2678892.55B++0.1127.562%B*29.996%B+78.2A1.2B*23829h11.7B*42.4B++
CAS30 Tank Buster 3,4942,2365304.219A++1.7858.91%AN/A14.5A8.2C++110154.1h36B*61B*
M18 Rotary 3,8242,1987672.866B+0.4332.475%C++1.41%D19.8B+14.7B++246110.9h69.5B*214.1B*
TMG-50 2,1262,1151,2281.722B+0.7225.59%B*24.161%C++50.6B*N/A14941.8h9.5B++37B++
HC1 Cougar 1,8801,8561,5061.232C*1.2126.44%B+21.39%C+39.4B++N/A11847.1h10.8B+40.7B+
NSX Tanto 1,6311,5951,1091.438B1.0029.081%B+28.589%B+52.6B*1.2A++12030.3h12.2B+41.9B+
TAR 1,5801,5701,1851.325C+1.1125.104%B17.452%C--33.3C++N/A12147.1h12.4B+49.5B+
T1 Cycler 1,4291,4211,0661.333C**1.1122.204%C+16.467%D37.1B*N/A18638.3h11B**49.6B++
TORQ-9 1,4231,4179921.428C++1.0125.477%C*18.49%D50.1B*N/A17328.3h12.9B++50.8B+
T16 Rhino 1,3881,3849861.404C*1.0421.947%C*14.162%D*39.9BN/A13434.7h11.1B*50.5B+
T9 CARV-S 1,3661,3601,1221.212C+1.2319.99%C13.529%D**35.7CN/A11238.1h11.8C**59.2C++
Cycler TRV 1,3251,3117541.739B+0.7026.876%B*19.985%C++55.3AN/A19523.7h11B*41.1B*
T1S Cycler 1,3171,3031,0811.205C++1.2322.394%C10.284%D**31.8C++N/A9641h9.4A42.1B++
M18 Locust 2,1831,3022674.876A+2.4433.394%C*N/A29.6B++20B++26744h66.6B+199.3B++
C150 Dalton 2,0451,2941968.105S65.6746.189%B+N/A122.1S70.8M*109310.6h3.1B*6.8B**
TAS-16 Blackjack 1,2081,1927191.658B+0.7868.712%B++11.997%D71.4A1A+24216.7h2.3B+3.3B+
L-24R Spur 1,2391,1915720.895M+18.4644.498%B+1.343%D56.2B**2.3C15021.2h17.1C*38.4B
TRAC-5 S 1,2261,1917081.682B**0.7626.693%B*4.702%F-41.2A++1.2A*16328.9h5.2A+19.5B**
MG-H1 Watchman AE 1,2171,1894232.811B*0.3728.075%B+28.848%C+76.7B++1.8B*25815.5h11.8B+41.9B+
M6 Onslaught 1,1931,1815032.348C++0.0914.756%C-18.459%C+35.9C**N/A12132.9h17.7C**119.9C++
MG-S1 Jackal 1,1931,1785921.99B*0.4529.83%B++22.92%B+56.4B**N/A12720.9h10.4C**34.8B+
TRAC-5 1,1791,1751,0661.102B+1.3423.312%B14.468%D-29.3B*N/A14640.1h12.3B++52.7B+
NS-44 Commissioner AE 1,1921,1719311.258C+1.1842.97%C*28.266%B+91.5A1.6A*25812.8h3.3C**7.8B
LC3 Jaguar 1,1791,1691,1561.011C+1.4327.21%B++17.964%C27.4C+N/A9842.7h13.9C+51.2B
T1A Unity 1,1811,1697931.474C++0.9726.991%C**21.129%C-46.4C*N/A11525.2h11.7B43.2B+
T32 Bull 1,1721,1647541.544C++0.9024.767%C*16.409%D--49.7B+N/A16323.4h10B**40.3B+
T5 AMC 1,1731,1621,1331.026C++1.4123.77%C++12.823%D**29.6B+N/A12239.3h13.8B58B
T7 Mini-Chaingun 1,1651,1607681.51B+0.9317.624%C++10.345%D47.5B*N/A19724.4h12.1B++68.7B+
NSX Naginata 1,1681,1587371.571C*0.8725.168%B+23.921%D47.1C*N/A13924.6h10.4B+41.2B+
M6 Onslaught 1,1671,1564752.434C++0.0115.467%C17.561%C-38.3B+N/A12730.2h17.1B+110.7C*
NS-11A 1,1631,1558961.289C+1.1523.312%C+15.325%D-36.9BN/A11631.3h12B++51.6B+
L100 Python HESH 1,3111,1466717.104B+14.6653.691%B+1.483%C+87.5A+12.6A38613.1h2.9B+5.5B++
L100 Python AP 1,7971,1381239.252B**6.8158.662%B1.933%C--43.9B**25.4A40125.9h5.6C**9.6B+
Hornet Missiles 1,3791,0838313.048B**10.6163.967%B+2.216%B++135.4A+37C+7818h6.1A9.6B**
L100 Python HEAT 1,3441,0141119.135B*6.7055.527%B+2.367%C+45.9B**14.9B++31022.1h4.1B+7.3B*
AS16 NightHawk 9559466061.561B0.8843.431%B14.799%C++54.7B**N/A22017.3h4.1B9.5B+
NS Decimator 1,2929061,1010.823C1.6262.882%C**2.649%C**34.6C++14.7C+31926.2h4.5C**7.2B+
NSX-P Naginata 8968833122.83B**0.3928.098%B**31.597%B74.8B**1.1C++26011.8h9.9B*35.3B*
P525 Marauder-H 8548214219.548B+17.1137.792%BN/A115.6B4.6C--3887.1h6.1B16.2B+
NSX Masamune 9817185491.308B++1.1361.002%BN/A43.3B*15.8C*27616.6h7.8B++12.8B++
Sticky Grenade 7067021702N/A699.5658.495%B++N/A1002.9C++5.7D26980.7h2C**3.4B+
Chainblade 84668440,2870.017C+2.4220.455%DN/A0.5C+N/A21421.1h2.9C+14C+
L105 Zephyr 8496701935.263A*32.8248.024%B++N/A94.4A++25.2M*8107.1h6.3C++13.1B+
NSX Tengu 6226093411.786B+0.6542.083%B*19.869%C+52.5B+1.1B**14911.6h13.8C++32.9B
NS-15M1 6086053012.01B+0.4325.272%B+29.091%B**55B++N/A25211h10.9B++43B+
Tank Mine 9175901833.224B0.7845.343%B*N/A137.2B++76B+15224.3h2.3D5B++
M2 Mutilator 5455372961.814C++0.6313.878%C19.181%C++26.9C++N/A9420h19.2C138.3C+
M2 Mutilator 5075062681.888C++0.5514.318%C+16.996%C29.1C**N/A10117.4h18.5C129C++
SABR-13 4644582461.862C*0.5831.079%B**35.59%A61.1A+N/A1997.5h9.8B*31.6B**
Claymore 4504501114.054C1.6137.26%B+N/A180B++N/A6632.5h1.2C++3.2B+
ML-7 6374365800.752C++1.6955.891%C+2.064%C--25.8C**11.9C+34416.9h5.1B*9.2B++
NS-44 Commissioner 4394335170.838C+1.6031.432%C--24.942%B+37C++N/A14711.7h3.5B+11.2C*
C75 Viper 4954303512.286A+9.8540.704%C*N/A86M*13A5445h7.2B**17.7B**
CAS 14-E 4274041233.667B++31.2337.205%B+1.238%D112.2B**6.4C+3893.6h24.3B+65.3B++
T4 AMP 4074023961.015C++1.4227.754%C++17.413%C63.8AN/A1996.3h12.7B++45.8B+
NSX Tomoe 4013992321.72C++0.7233.814%B**36.09%C+53.9B+N/A1687.4h12.5B+36.9B++
LB00 Python AP 5573971723.353B*20.9158.19%C+N/A68.4B**27.6B+3595.8h3.8B*6.5B*
AP30 Shredder 5623491424.929B++22.4938.796%B*1.719%C38.8B++23.7B+5109h87.1C++224.6B+
Anti-Vehicle Grenade 3643111311N/A308.5651.907%C++N/A444.3C**75.7C23490.7h4.5B+8.7B+
NS-61 Emissary 2902872900.99C**1.4531.188%B+11.847%D-68.3A*N/A1994.2h11.7B+37.5B+
NS-11C 2802802071.353B+1.0924.754%C*19.643%C++43.1B*N/A1826.5h11.5B++46.5B+
T7 Mini-Chaingun AE 2832791551.8B0.6421.677%B9.677%D--63.4B++N/A2274.4h12.2B+56.2B+
NSX-P Tanto 2752691252.152A0.2933.805%A+31.599%B*44.1B*1B+1716.1h14.7C*43.4B++
TRS-12 Uppercut 2622561591.61B0.8362.5%B+11.719%D94.8A**2.2S3552.7h2.3B+3.7B+
M40 Fury 2802472111.762B+9.3232.432%CN/A40.5C+5.4D-2256.1h12.6C**38.9C*
MG-C1 Kindred 2322261122.018B+0.4229.692%B+24.336%C++50.2B1.3C**1334.5h11.1C*37.5B+
Coyote Missiles 343223278.259A++5.8257.024%B+N/A65.6B++35.3B++6773.4h32.4B++56.9B++
E540 Halberd 343214229.727B+7.2945.158%B+2.804%C23.5C14.2B10229.1h6.5C14.3C*
M3 Pounder HEG 234211972.175B+0.2647.819%B**3.318%C++27.1B**2.9C2437.8h14.1B+29.6B+
M3 Pounder HEG 236202962.104C**0.3447.35%B++2.475%C-26.2B*4.4B2027.7h14.2B+29.9B+
SMG-46G Armistice 2012011451.386C+1.0527.308%C+13.93%C--35.9CN/A1735.6h13C*47.6C*
SMG-46 Armistice 1991981381.435B1.0029.889%B*10.101%D--32.5C*N/A1786.1h13.8B46.2B+
TSAR-42 195195802.438C+0.0046.421%A64.103%C48.8B+N/A2834h2.3C++4.9B+
MG-HBR1 Dragoon 1921921131.699B0.7442.216%A+33.333%B+48B**N/A1334h5.7B++13.6B*
G20 Vulcan-H 256153246.375B++3.9442.887%C--3.268%C*31.9C--21.5C-7304.8h100.1C++233.3C+
T2 Striker 3011501520.987B**1.4558.036%B+N/A14.6B+14.7B++40710.3h33.8B++58.2B++
M40 Fury 171145159.667C*7.2335.153%C+N/A55.8C++10C+3592.6h13.4C++38.2C++
TX1 Repeater 1441391371.015B1.4227.284%B+23.741%B+51.5A1.9A*3012.7h13.3C*48.6B+
RAMS .50M 140139692.014C0.4335.058%D65.468%F18.5DN/A1157.5h2.8D-8.1D
NS-AM7 Archer 2141374210.325C2.1150.833%D--5.109%D**4.3D2.4C+4531.7h17.8C**35C++
Frag Grenade 1341341134N/A131.5658.824%A++N/A670B*N/A64760.2h2.8B**4.8B**
SOAS-20 1291291201.075C1.3634.298%A10.078%F46.1B+N/A4032.8h10.6B+30.8B*
TS2 Inquisitor 1241221640.744C1.7015.486%F-12.295%D*31.3CN/A1283.9h7.5B*48.1C
Skyguard 201120206A+3.5627.569%C3.333%B**23.1A15.6A++4925.2h84B*304.7B*
NS-7 PDW 118117871.345B+1.0923.56%C+13.675%D30C*N/A2273.9h13B+55.1B
Fatestealer 1041021390.734A*1.7132.911%C31.373%B**26.8C+N/A563.8h2.3C*7C++
ASP-30 Grounder 15499841.179B*1.2662.222%C+2.02%C--23B++12.8B4714.3h6.2B*10B*
MR1 Fracture 14799841.179B++1.2635.676%C+3.03%C11.3B*5.5B+1538.8h38.4B++107.5B+
Hyena Missile Launcher 13691518.2U15.7647.247%A*N/A47.9A*23.7A5121.9h33.6B71.1B*
PS1-AV Suppressor 8585501.7C+0.7428.369%C+23.529%C++42.5C+N/A1142h13.9C+49C+
MR1 Fracture 11282840.976C**1.4634.34%C8.537%A++9.5C++3.5D1478.6h44.8B130.4C**
TRAC-Shot 74731230.593C--1.8525.145%C+16.438%C14D--N/A595.2h14.8D*59.1D
Tomcat A2AM Pods 12172710.286B**7.8582.882%B+N/A102.9A70B*20510.7h8.1C**9.7B+
NSX Yumi 7569332.091B+0.3527.328%C++17.391%D-40.6C*3.5S1061.7h9.9B*36.1B++
M20 Basilisk 9267611.167M++8.7341.175%C**4.478%D25.8B+9.6B+4952.6h79.6B+193.4B+
Spear Anti-Vehicle Phalanx Turret 1076688.25C*5.8150.345%B++N/A66A++41A++16691h7.7C*15.4B+
M60-A Bulldog 6963512.6C+10.1629.821%FN/A11.3D-1.1D-685.6h7.4D-24.9F-
G40-F Ranger 9962320.667M++18.2329.669%C--N/A36.5C**21.8B+3541.7h55.7B++187.7B+
M60-A Bulldog 685987.375C4.9428.175%F-1.695%D8.3D--1.3D-547.1h8.1D*28.7F*
Ripper AE 65562,2390.025D2.418.066%F1.786%F--0.6DN/A286.9h2T-25T*
P525 Marauder 6254510.8C8.3626.079%B*N/A54C8A++2281h8.4D--32.2C*
Dual-75 Duster 5752152A*49.5647.658%B**N/A173.3M*16.7A**5970.3h6.7D14B
MANA Anti-Personnel Turret 5150301.667N/A0.7714.226%UN/A500U10U3103700.1h25.7T*180.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon824,2495h
Rocklet Rifle01250.1h
Anti-Vehicle MANA Turret232451.2h
Nano-Armor Kit592838,87898.3h
Medical Applicator456226,83117.4h
Nanite Revive Grenade07050.2h
Xiphos Anti-Personnel Phalanx Tower01120h
Welding Device0830h
AE Medical Applicator16784,9225.5h
AE Nano-Armor Kit259813,56567.8h
Motion Spotter05110.3h
Restoration Kit3383,8966.5h
Spitfire Auto-Turret116830.7h
Shield Recharging Field171,9620.9h
Medical Kit4173,0114.4h
Ammunition Package696,8803.1h
Anti-Infantry MANA Turret326182.2h
Nano-Repair Grenade01,1710.3h
Snowman Soldier1650.1h
Hardlight Barrier318801h
Soldier Soaker01230h
Recon Detection Device109551.4h

Check the help document for the dictionary if you want to learn more about words used here.


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