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Field Marshal Grouchy MrWily18[BRTD] MrWily18
TR BR 177

KDR: 2.5

Score: 79.4m

Last Seen: May 28th, 2020 6:19 PM
- OFFLINE - 710.5 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods T9A "Butcher" P2-120 AP M14 Banshee T9 CARV P2-120 HEAT MSW-R M18 Needler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,064,601 MLG Score: 851
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.358%20.938%53143130650,7921.895930.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.298%0.794B++-0.026C+-1.001D*HEAD ++ (~8.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.415B110.23C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.979%0.873%23855134423,9511369718817.4825333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.519%0.185C++-0.643D0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.527B+29.90.438B46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.563%1.534%11548134117,466225469077.74889253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.15%0.147C++-0.624D0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+60.52B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.298%0.827%374913404,717177820202.65149233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%0.377C**-0.893D---0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.633B+17.80.558B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.535%63.889%37421347396212620.186265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%0.839B++-0.203C1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.40.233C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.471%13.77%374313462,6291833371.43426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.833%0.716B++-0.204C0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+30.378C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.4m345.4%495 (29.7k)427 (25.6k)2.49568131,27352,6002.95386177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349616222.973%10.62%24403:3243

12% Combat Medic56% Engineer23% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 7:13 PMJul 8th, 2013 11:15 PMMay 30th, 2020 9:18 AM (183d) (PST)May 28th, 2020 4:50 PM (184d) (PST)May 28th, 2020 2:19 PM (184d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9491897600.7060.2830.0752.8530.120851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,94211,32545,61742174171725,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3099.9h/129.2d 24,100 13,941 39,770 530.6k 5,120 7,598 22,331 176.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:7,824
Deaths:3,967
KDR:1.972
Accuracy:24.053% D
HSR:21.920% D*
T9 CARV
C++
Kills:4,541
Deaths:2,662
KDR:1.706
Accuracy:23.656% C++
HSR:18.564% D--
MSW-R
C++
Kills:3,536
Deaths:1,661
KDR:2.129
Accuracy:26.903% C++
HSR:21.833% D-
MG-H1 Watchman
C++
Kills:2,311
Deaths:912
KDR:2.534
Accuracy:27.481% C++
HSR:29.944% C+
TMG-50
C++
Kills:2,252
Deaths:1,288
KDR:1.748
Accuracy:25.710% C++
HSR:24.290% C-
T16 Rhino
C
Kills:1,395
Deaths:994
KDR:1.403
Accuracy:21.998% C
HSR:14.265% D**
T9 CARV-S
D--
Kills:1,378
Deaths:1,124
KDR:1.226
Accuracy:20.085% D--
HSR:13.498% F
T32 Bull
C
Kills:1,342
Deaths:831
KDR:1.615
Accuracy:25.143% C
HSR:18.703% D*
MG-H1 Watchman AE
C+
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:28.075% C+
HSR:28.848% C
NSX Naginata
C+
Kills:1,158
Deaths:737
KDR:1.571
Accuracy:25.168% C+
HSR:23.921% D--
NSX-P Naginata
C**
Kills:894
Deaths:319
KDR:2.803
Accuracy:28.017% C**
HSR:31.656% C+
NS-15M1
C**
Kills:725
Deaths:365
KDR:1.986
Accuracy:25.359% C+
HSR:29.793% C**
Kills:28,545
Deaths (as Heavy Assault):15,283
Deaths (to Heavy Assaults):15,592
KDR:1.86776
Kill Difference:13,262
Playtime:724.017 hours
Usage:23%
Score:16.016m
Score/min:369
Accuracy (listed only):25.137%
HSR (listed only):23.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:2,344
Deaths:1,784
KDR:1.314
Accuracy:24.911% C
HSR:17.705% D--
HC1 Cougar
C
Kills:1,870
Deaths:1,516
KDR:1.234
Accuracy:26.419% C
HSR:21.444% D
NSX Tanto
C+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% C+
HSR:28.589% C+
LC3 Jaguar
C++
Kills:1,304
Deaths:1,238
KDR:1.053
Accuracy:27.302% C++
HSR:18.328% D
TAS-16 Blackjack
B
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B
HSR:11.997% D
TRAC-5 S
C*
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% C*
HSR:4.702% F-
TRAC-5
C
Kills:1,187
Deaths:1,074
KDR:1.105
Accuracy:23.388% C
HSR:14.575% D--
T5 AMC
C--
Kills:1,162
Deaths:1,134
KDR:1.025
Accuracy:23.769% C--
HSR:12.823% D**
AS16 NightHawk
C++
Kills:1,080
Deaths:688
KDR:1.570
Accuracy:42.220% C+
HSR:15.278% C++
TRS-12 Uppercut
C+
Kills:357
Deaths:250
KDR:1.428
Accuracy:61.293% C+
HSR:15.126% C+
NS-11C
C
Kills:288
Deaths:210
KDR:1.371
Accuracy:24.775% C-
HSR:19.444% C
MG-C1 Kindred
C++
Kills:275
Deaths:148
KDR:1.858
Accuracy:29.864% C++
HSR:24.364% C+
NSX-P Tanto
B*
Kills:273
Deaths:130
KDR:2.100
Accuracy:33.609% B*
HSR:31.868% B
MG-HBR1 Dragoon
B++
Kills:267
Deaths:133
KDR:2.008
Accuracy:41.500% B++
HSR:33.333% C+
TRAC-Shot
C
Kills:74
Deaths:124
KDR:0.597
Accuracy:25.081% C
HSR:17.568% C-
Kills:14,459
Deaths (as Engineer):10,965
Deaths (to Engineers):10,543
KDR:1.31865
Kill Difference:3,494
Playtime:1,735.305 hours
Usage:56%
Score:49.166m
Score/min:472
Accuracy (listed only):33.908%
HSR (listed only):19.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:2,344
Deaths:1,784
KDR:1.314
Accuracy:24.911% C
HSR:17.705% D--
HC1 Cougar
C
Kills:1,870
Deaths:1,516
KDR:1.234
Accuracy:26.419% C
HSR:21.444% D
NSX Tanto
C+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% C+
HSR:28.589% C+
LC3 Jaguar
C++
Kills:1,304
Deaths:1,238
KDR:1.053
Accuracy:27.302% C++
HSR:18.328% D
TAS-16 Blackjack
B
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B
HSR:11.997% D
TRAC-5 S
C*
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% C*
HSR:4.702% F-
TRAC-5
C
Kills:1,187
Deaths:1,074
KDR:1.105
Accuracy:23.388% C
HSR:14.575% D--
MG-S1 Jackal
C+
Kills:1,179
Deaths:593
KDR:1.988
Accuracy:29.833% C+
HSR:22.986% C+
T5 AMC
C--
Kills:1,162
Deaths:1,134
KDR:1.025
Accuracy:23.769% C--
HSR:12.823% D**
AS16 NightHawk
C++
Kills:1,080
Deaths:688
KDR:1.570
Accuracy:42.220% C+
HSR:15.278% C++
NSX Tengu
C**
Kills:640
Deaths:361
KDR:1.773
Accuracy:42.089% C**
HSR:20.156% C--
TRS-12 Uppercut
C+
Kills:357
Deaths:250
KDR:1.428
Accuracy:61.293% C+
HSR:15.126% C+
NS-11C
C
Kills:288
Deaths:210
KDR:1.371
Accuracy:24.775% C-
HSR:19.444% C
MG-C1 Kindred
C++
Kills:275
Deaths:148
KDR:1.858
Accuracy:29.864% C++
HSR:24.364% C+
NSX-P Tanto
B*
Kills:273
Deaths:130
KDR:2.100
Accuracy:33.609% B*
HSR:31.868% B
SMG-46G Armistice
D
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% D
HSR:13.930% D
SMG-46 Armistice
C++
Kills:198
Deaths:140
KDR:1.414
Accuracy:28.796% C++
HSR:10.101% D*
NS-7 PDW
D-
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.517% D-
HSR:13.675% D-
PS1-AV Suppressor
C
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% D
HSR:23.529% C
TRAC-Shot
C
Kills:74
Deaths:124
KDR:0.597
Accuracy:25.081% C
HSR:17.568% C-
Kills:16,612
Deaths (as Light Assault):12,208
Deaths (to Light Assaults):7,976
KDR:1.36075
Kill Difference:4,404
Playtime:122.826 hours
Usage:4%
Score:2.542m
Score/min:345
Accuracy (listed only):32.351%
HSR (listed only):17.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,623
Deaths:1,221
KDR:1.329
Accuracy:25.267% C
HSR:17.683% D-
T1 Cycler
D
Kills:1,445
Deaths:1,087
KDR:1.329
Accuracy:22.233% D
HSR:16.540% D*
TORQ-9
C
Kills:1,440
Deaths:1,005
KDR:1.433
Accuracy:25.511% C
HSR:18.750% D--
Cycler TRV
C+
Kills:1,434
Deaths:829
KDR:1.730
Accuracy:26.654% C+
HSR:20.572% C-
T1S Cycler
D-
Kills:1,304
Deaths:1,083
KDR:1.204
Accuracy:22.410% D-
HSR:10.276% F
TAS-16 Blackjack
B
Kills:1,192
Deaths:719
KDR:1.658
Accuracy:68.712% B
HSR:11.997% D
MG-S1 Jackal
C+
Kills:1,179
Deaths:593
KDR:1.988
Accuracy:29.833% C+
HSR:22.986% C+
T1A Unity
C+
Kills:1,169
Deaths:793
KDR:1.474
Accuracy:26.991% C+
HSR:21.129% D
NS-11A
D-
Kills:1,155
Deaths:896
KDR:1.289
Accuracy:23.312% D-
HSR:15.325% D*
AS16 NightHawk
C++
Kills:1,080
Deaths:688
KDR:1.570
Accuracy:42.220% C+
HSR:15.278% C++
NSX Tengu
C**
Kills:640
Deaths:361
KDR:1.773
Accuracy:42.089% C**
HSR:20.156% C--
SABR-13
B++
Kills:475
Deaths:255
KDR:1.863
Accuracy:30.632% B
HSR:36.421% B++
TRS-12 Uppercut
C+
Kills:357
Deaths:250
KDR:1.428
Accuracy:61.293% C+
HSR:15.126% C+
PSA-02 Diamondback
C-
Kills:234
Deaths:157
KDR:1.490
Accuracy:27.769% C-
HSR:17.094% F
SMG-46G Armistice
D
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% D
HSR:13.930% D
SMG-46 Armistice
C++
Kills:198
Deaths:140
KDR:1.414
Accuracy:28.796% C++
HSR:10.101% D*
NS-7 PDW
D-
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.517% D-
HSR:13.675% D-
PS1-AV Suppressor
C
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% D
HSR:23.529% C
NSX Yumi
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:27.328% C
HSR:17.391% D*
MG-A1 Arbalest
B+
Kills:55
Deaths:46
KDR:1.196
Accuracy:30.047% B+
HSR:30.909% C++
Kills:15,452
Deaths (as Combat Medic):10,438
Deaths (to Combat Medics):5,770
KDR:1.48036
Kill Difference:5,014
Playtime:372.426 hours
Usage:12%
Score:8.722m
Score/min:390
Accuracy (listed only):32.015%
HSR (listed only):18.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C+
Kills:1,179
Deaths:593
KDR:1.988
Accuracy:29.833% C+
HSR:22.986% C+
NS-44 Commissioner AE
C+
Kills:1,173
Deaths:932
KDR:1.259
Accuracy:42.979% C
HSR:28.304% C+
NSX Tengu
C**
Kills:640
Deaths:361
KDR:1.773
Accuracy:42.089% C**
HSR:20.156% C--
NS-44 Commissioner
C++
Kills:496
Deaths:555
KDR:0.894
Accuracy:32.456% D-
HSR:26.411% C++
T4 AMP
C
Kills:426
Deaths:408
KDR:1.044
Accuracy:27.956% C
HSR:17.840% D
NSX Tomoe
B+
Kills:403
Deaths:238
KDR:1.693
Accuracy:33.730% B+
HSR:35.732% D
NS-61 Emissary
C++
Kills:287
Deaths:290
KDR:0.990
Accuracy:31.188% C++
HSR:11.847% D--
TSAR-42
B+
Kills:257
Deaths:109
KDR:2.358
Accuracy:45.491% B+
HSR:63.035% D--
SMG-46G Armistice
D
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% D
HSR:13.930% D
SMG-46 Armistice
C++
Kills:198
Deaths:140
KDR:1.414
Accuracy:28.796% C++
HSR:10.101% D*
TX1 Repeater
B
Kills:146
Deaths:147
KDR:0.993
Accuracy:27.358% C*
HSR:25.343% B
RAMS .50M
D--
Kills:139
Deaths:70
KDR:1.986
Accuracy:34.987% D--
HSR:65.468% F-
NS-AM7 Archer
D--
Kills:139
Deaths:442
KDR:0.314
Accuracy:51.114% D--
HSR:5.036% D**
SOAS-20
B+
Kills:129
Deaths:127
KDR:1.016
Accuracy:33.018% B+
HSR:10.078% F
TS2 Inquisitor
D**
Kills:122
Deaths:164
KDR:0.744
Accuracy:15.486% F--
HSR:12.295% D**
NS-7 PDW
D-
Kills:117
Deaths:87
KDR:1.345
Accuracy:23.517% D-
HSR:13.675% D-
PS1-AV Suppressor
C
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% D
HSR:23.529% C
NS-357 Underboss
B+
Kills:55
Deaths:55
KDR:1
Accuracy:44.521% B+
HSR:27.273% C++
Kills:6,192
Deaths (as Infiltrator):4,913
Deaths (to Infiltrators):6,280
KDR:1.26033
Kill Difference:1,279
Playtime:58.269 hours
Usage:2%
Score:0.968m
Score/min:277
Accuracy (listed only):33.344%
HSR (listed only):24.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D
Kills:1,181
Deaths:503
KDR:2.348
Accuracy:14.756% D--
HSR:18.459% D
M6 Onslaught
D-
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:15.467% D-
HSR:17.561% D-
M2 Mutilator
C+
Kills:577
Deaths:313
KDR:1.843
Accuracy:13.985% D
HSR:19.584% C+
M2 Mutilator
C-
Kills:545
Deaths:285
KDR:1.912
Accuracy:14.394% D
HSR:17.615% C-
MRC3 Mercy
C
Kills:252
Deaths:52
KDR:4.846
Accuracy:14.944% D--
HSR:21.825% C
MRC3 Mercy
C++
Kills:220
Deaths:52
KDR:4.231
Accuracy:15.605% D-
HSR:23.636% C++
M3 Pounder HEG
B+
Kills:216
Deaths:97
KDR:2.227
Accuracy:48.080% B+
HSR:3.241% C++
M3 Pounder HEG
C*
Kills:205
Deaths:96
KDR:2.135
Accuracy:47.550% C*
HSR:2.439% C--
MR1 Fracture
C
Kills:99
Deaths:84
KDR:1.179
Accuracy:35.554% D
HSR:3.030% C
MR1 Fracture
A*
Kills:82
Deaths:84
KDR:0.976
Accuracy:34.027% D
HSR:8.537% A*
Kills:4,533
Deaths (as MAX Suit):1,020.500
Deaths (to MAX Suits):3,755
KDR:4.44194
Kill Difference:3,512.500
Playtime:81.682 hours
Usage:3%
Score:1.985m
Score/min:405
Accuracy (listed only):25.436%
HSR (listed only):13.593%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:9,135
V. Kills:1,379 N/A
Deaths:437
KDR:20.904
Accuracy:56.680% B+
KPH:139.100 C*
VKPH:21 C**
M14 Banshee
B**
Kills:6,463
V. Kills:311 N/A
Deaths:578
KDR:11.182
Accuracy:34.421% B+
KPH:119.700 B**
VKPH:5.800 B+
M18 Needler
B+
Kills:2,947
V. Kills:2,087 141%
Deaths:784
KDR:3.759
Accuracy:33.155% C+
KPH:25.200 B+
VKPH:17.800 B+
M18 Rotary
C++
Kills:2,493
V. Kills:1,786 140%
Deaths:767
KDR:3.250
Accuracy:32.850% C+
KPH:21.400 C+
VKPH:15.400 C++
M18 Locust
C++
Kills:1,369
V. Kills:917 149%
Deaths:267
KDR:5.127
Accuracy:33.560% C+
KPH:29.800 C+
VKPH:20 C++
Hornet Missiles
B*
Kills:1,102
V. Kills:307 358%
Deaths:83
KDR:13.277
Accuracy:63.807% C++
KPH:137.300 B*
VKPH:38.300 C
Coyote Missiles
C**
Kills:223
V. Kills:120 184%
Deaths:27
KDR:8.259
Accuracy:57.024% C++
KPH:66 C*
VKPH:35.500 C**
Tomcat A2AM Pods
B+
Kills:77
V. Kills:51 148%
Deaths:7
KDR:11
Accuracy:82.540% B+
KPH:103.900 B+
VKPH:68.800 B+
M202 Wyrm
B+
Kills:62
V. Kills:29 207%
Deaths:3
KDR:20.667
Accuracy:58.042% C*
KPH:168.700 B+
VKPH:78.900 B
Kills:23,871 (13,272 + 0)
Deaths:2,953
KDR:8.084
VKDR:2.366
Vehicle Kills:6,987
Kill Difference:20,918
Playtime:411.311 hours
Usage:13%
Score:8.970m
Score/min:363
Piloting Accuracy:33.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:2,913
V. Kills:1,571 185%
Deaths:531
KDR:5.486
Accuracy:57.807% B++
KPH:13.900 B++
VKPH:7.500 C+
C150 Dalton
A**
Kills:1,822
V. Kills:1,038 175%
Deaths:19
KDR:95.895
Accuracy:44.902% B+
KPH:118.800 A**
VKPH:67.700 A*
L-24R Spur
B+
Kills:1,219
V. Kills:49 N/A
Deaths:57
KDR:21.386
Accuracy:44.401% B+
KPH:56.100 B+
VKPH:2.300 C
L105 Zephyr
M+
Kills:739
V. Kills:209 352%
Deaths:19
KDR:38.895
Accuracy:47.108% C*
KPH:94.100 B**
VKPH:26.600 M+
AP30 Shredder
B++
Kills:469
V. Kills:276 169%
Deaths:14
KDR:33.500
Accuracy:39.271% B++
KPH:45.100 B+
VKPH:26.500 B+
Dual-75 Duster
A++
Kills:60
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:41.942% C+
KPH:129.100 B**
VKPH:12.900 A++
Kills:7,222 (4,132 + 3,090)
Deaths:640
KDR:11.284
VKDR:4.920
Vehicle Kills:3,149
Kill Difference:6,582
Playtime:265.017 hours
Usage:9%
Score:3.174m
Score/min:200
Piloting Accuracy:44.401%
Gunner Accuracy:41.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,150
V. Kills:165 N/A
Deaths:67
KDR:17.164
Accuracy:53.710% C++
KPH:87.500 B+
VKPH:12.500 B+
L100 Python AP
B+
Kills:1,138
V. Kills:659 172%
Deaths:123
KDR:9.252
Accuracy:58.662% C*
KPH:44 C++
VKPH:25.500 B+
L100 Python HEAT
C++
Kills:1,014
V. Kills:330 306%
Deaths:111
KDR:9.135
Accuracy:55.527% C++
KPH:45.800 C++
VKPH:14.900 C+
LB00 Python AP
B+
Kills:513
V. Kills:211 242%
Deaths:17
KDR:30.177
Accuracy:56.381% C
KPH:67.800 B+
VKPH:27.900 C*
C75 Viper
A++
Kills:504
V. Kills:83 N/A
Deaths:35
KDR:14.400
Accuracy:41.659% C+
KPH:87.100 A++
VKPH:14.300 B+
Skyguard
B**
Kills:156
V. Kills:101 153%
Deaths:20
KDR:7.800
Accuracy:27.331% D
KPH:24.500 B*
VKPH:15.900 B**
Kills:4,475 (4,475 + 0)
Deaths:373
KDR:11.997
VKDR:4.153
Vehicle Kills:1,549
Kill Difference:4,102
Playtime:80.839 hours
Usage:3%
Score:1.884m
Score/min:388
Driving Accuracy:27.331%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:7,029
V. Kills:3,815 184%
Deaths:423
KDR:16.617
Accuracy:47.834% C+
KPH:46.900 B+
VKPH:25.500 B++
P2-120 HEAT
B+
Kills:3,548
V. Kills:1,098 323%
Deaths:242
KDR:14.661
Accuracy:38.194% D
KPH:42.200 B+
VKPH:13.100 C*
P2-120 HESH
B*
Kills:2,927
V. Kills:656 446%
Deaths:110
KDR:26.609
Accuracy:46.933% C++
KPH:73.700 B
VKPH:16.500 B*
E540 Halberd
C+
Kills:217
V. Kills:130 166%
Deaths:22
KDR:9.864
Accuracy:45.034% C+
KPH:23.600 D
VKPH:14.100 C+
P525 Marauder
B*
Kills:54
V. Kills:8 N/A
Deaths:5
KDR:10.800
Accuracy:26.079% C**
KPH:53.400 D
VKPH:7.900 B*
Kills:13,775 (13,504 + 271)
Deaths:802
KDR:17.176
VKDR:7.116
Vehicle Kills:5,707
Kill Difference:12,973
Playtime:283.823 hours
Usage:9%
Score:6.570m
Score/min:386
Driving Accuracy:46.933%
Gunner Accuracy:26.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:850
V. Kills:34 N/A
Deaths:42
KDR:20.238
Accuracy:37.937% C+
KPH:118.600 C+
VKPH:4.700 D
G20 Vulcan-H
D
Kills:154
V. Kills:103 148%
Deaths:24
KDR:6.417
Accuracy:42.928% D--
KPH:32 D-
VKPH:21.400 D
G40-F Ranger
C++
Kills:62
V. Kills:37 163%
Deaths:3
KDR:20.667
Accuracy:29.928% D--
KPH:35.800 C+
VKPH:21.400 C++
Kills:1,066 (0 + 1,066)
Deaths:69
KDR:15.449
VKDR:2.522
Vehicle Kills:174
Kill Difference:997
Playtime:13.706 hours
Usage:0%
Score:0.426m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:29.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:247
V. Kills:33 N/A
Deaths:21
KDR:11.762
Accuracy:32.552% D
KPH:40.700 C--
VKPH:5.400 D--
M40 Fury
C+
Kills:147
V. Kills:27 N/A
Deaths:15
KDR:9.800
Accuracy:35.032% C--
KPH:57 C+
VKPH:10.500 C
M20 Basilisk
C*
Kills:72
V. Kills:25 277%
Deaths:6
KDR:12
Accuracy:41.333% C+
KPH:26.700 C++
VKPH:9.300 C*
Kills:466 (0 + 466)
Deaths:42
KDR:11.095
VKDR:2.024
Vehicle Kills:85
Kill Difference:424
Playtime:11.347 hours
Usage:0%
Score:0.220m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:41.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:71
V. Kills:34 203%
Deaths:39
KDR:1.821
Accuracy:45.943% D
KPH:10.200 D--
VKPH:4.900 C-
Kills:71 (71 + 0)
Deaths:39
KDR:1.821
VKDR:0.872
Vehicle Kills:34
Kill Difference:32
Playtime:6.992 hours
Usage:0%
Score:0.062m
Score/min:148
Driving Accuracy:45.943%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:491
V. Kills:32 N/A
Deaths:12
KDR:40.917
Accuracy:36.507% C**
KPH:111.700 B++
VKPH:7.300 C*
Kills:491 (0 + 491)
Deaths:12
KDR:40.917
VKDR:2.667
Vehicle Kills:32
Kill Difference:479
Playtime:4.396 hours
Usage:0%
Score:0.101m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:36.507%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 10,5149,13543720.904B**18.4156.68%B+N/A139C*21C**61465.7h15.3C++27C*
T9A "Butcher" 7,8937,8243,9671.972C+0.5224.053%D21.92%D*66CN/A165118.6h10.3C*43C+
P2-120 AP 10,8447,02942316.617B++14.1247.834%C+1.593%C--46.9B+25.5B++416149.9h6C++12.4C*
M14 Banshee 6,7746,46357811.182C++8.6934.421%B+N/A119.7B**5.8B+38654h16.2B47.2B+
T9 CARV 4,5974,5412,6621.706C+0.7923.656%C++18.564%D--52.4C+N/A16986.7h10.6B+44.6C**
P2-120 HEAT 4,6463,54824214.661B*12.1738.194%D2.058%D42.2B+13.1C*31184h5.5B+14.4C**
MSW-R 3,5873,5361,6612.129C+0.3726.903%C++21.833%D-61.5C+N/A23157.5h10.4C**38.7C**
M18 Needler 5,0342,9477843.759C+1.2633.155%C+1.154%C25.2B+17.8B+300117h66.2B+199.7B+
P2-120 HESH 3,5832,92711026.609B24.1146.933%C++N/A73.7B16.5B*28639.7h4.5C+9.6C*
CAS30 Tank Buster 4,4842,9135315.486A2.9957.807%B++N/A13.9B++7.5C+99209.2h37.7B+65.2B+
C-4 3,0802,5451,0332.464B0.0326.145%CN/A150.6B++31.7C+104116.9h1.1B+4.1C**
M18 Rotary 4,2792,4937673.25C++0.7532.85%C+1.243%C-21.4C+15.4C++256116.3h67B+204.1B+
LC2 Lynx 2,3632,3441,7841.314C+1.1824.911%C17.705%D--32.1CN/A10773h12.9C++51.8C++
MG-H1 Watchman 2,3452,3119122.534C++0.0427.481%C++29.944%C+77.8C*1.1C24029.7h11.7B+42.6B+
TMG-50 2,2702,2521,2881.748C+0.7525.71%C++24.29%C-51.3C+N/A14943.9h9.5C*37B
HC1 Cougar 1,8941,8701,5161.234C1.2626.419%C21.444%D39.3CN/A11847.6h10.8C++40.7C++
C150 Dalton 2,8601,8221995.895S93.4044.902%B+N/A119.1A**67.8A*108415.3h2.9B+6.4B++
TAR 1,6361,6231,2211.329C+1.1725.267%C17.683%D-33.7C-N/A12148.2h12.5C+49.5C+
NSX Tanto 1,6311,5951,1091.438C+1.0629.081%C+28.589%C+52.6C+1.2B+12030.3h12.2C++41.9C++
T1 Cycler 1,4531,4451,0871.329C+1.1722.233%D16.54%D*37C+N/A18539.1h11B++49.5C*
TORQ-9 1,4471,4401,0051.433C+1.0625.511%C18.75%D--50C+N/A17528.8h13C*50.9C++
Cycler TRV 1,4541,4348291.73C+0.7726.654%C+20.572%C-54.5C*N/A19326.3h11B+41.3B
T16 Rhino 1,3991,3959941.403C+1.0921.998%C14.265%D**40CN/A13534.9h11.1B+50.5C*
T9 CARV-S 1,3841,3781,1241.226C1.2720.085%D--13.498%F36.1DN/A11438.2h11.8C+58.9C
M18 Locust 2,2861,3692675.127C**2.6333.56%C+N/A29.8C+20C++27045.9h66.8C++198.9B
T32 Bull 1,3521,3428311.615C+0.8825.143%C18.703%D*52.2C+N/A16625.7h10.1B+40.3C**
LC3 Jaguar 1,3141,3041,2381.053C1.4427.302%C++18.328%D28.5C--N/A10145.8h13.7C50.2C+
T1S Cycler 1,3181,3041,0831.204C+1.2922.41%D-10.276%F31.8C-N/A9741h9.4B*42.1C*
L-24R Spur 1,2681,2195721.386C*18.8944.401%B+1.313%D56.2B+2.3C15121.7h17.3C**39C**
TAS-16 Blackjack 1,2081,1927191.658C++0.8468.712%B11.997%D70.5C**N/A24116.9h2.3C+3.3C*
TRAC-5 S 1,2261,1917081.682B+0.8126.693%C*4.702%F-41.2B+1.2B*16328.9h5.2A++19.5B**
MG-H1 Watchman AE 1,2171,1894232.811C++0.3228.075%C+28.848%C76.7C+1.8B+25815.5h11.8C**41.9B
TRAC-5 1,1921,1871,0741.105C+1.3923.388%C14.575%D--29.2C+N/A14840.6h12.3C*52.8C++
M6 Onslaught 1,1931,1815032.348C+0.1514.756%D--18.459%D35.9C-N/A12132.9h17.7C+119.9C
MG-S1 Jackal 1,1941,1795931.988C*0.5129.833%C+22.986%C+56.4C+N/A13020.9h10.4C++34.7C*
NS-44 Commissioner AE 1,1941,1739321.259C+1.2442.979%C28.304%C+91.6B++1.6A++25912.8h3.3C+7.8C+
T1A Unity 1,1811,1697931.474C+1.0226.991%C+21.129%D46.4CN/A11525.2h11.7C++43.2C++
T5 AMC 1,1731,1621,1341.025C1.4723.769%C--12.823%D**29.6C+N/A12239.3h13.8C+58C+
T7 Mini-Chaingun 1,1651,1607681.51C++0.9917.624%C10.345%D--47.5CN/A19824.4h12.1B68.7C*
NSX Naginata 1,1681,1587371.571C0.9225.168%C+23.921%D--47.1C--N/A14024.6h10.4C*41.2C*
M6 Onslaught 1,1671,1564752.434C+0.0615.467%D-17.561%D-38.3CN/A12730.2h17.1C++110.7C
NS-11A 1,1631,1558961.289C1.2123.312%D-15.325%D*36.9CN/A11731.3h12C++51.6C+
L100 Python HESH 1,3151,1506717.164C+14.6753.71%C++1.478%C*87.1B+12.5B+39013.2h2.9C++5.5C*
L100 Python AP 1,7971,1381239.252C+6.7658.662%C*1.933%C+43.9C++25.4B+40825.9h5.6C+9.6C+
Hornet Missiles 1,4091,1028313.277B10.7863.807%C++2.178%B**137.8B*38.4C8218h6.1B**9.6B*
AS16 NightHawk 1,0931,0806881.57C+0.9342.22%C+15.278%C++53.7C+N/A21320.1h4.1C++9.7C++
L100 Python HEAT 1,3441,0141119.135C++6.6455.527%C++2.367%C++45.9C++14.9C+31222.1h4.1B++7.3B++
NS Decimator 1,2929061,1010.823D1.6762.872%C++2.649%B++34.6D14.7C--32626.2h4.5C+7.2C+
NSX-P Naginata 9078943192.803B+0.3128.017%C**31.656%C+74.5C+1.1C-26612h9.9C*35.5B
P525 Marauder-H 8848504220.238C++17.7437.937%C+N/A118.1C+4.7D3967.2h6.2B16.4C**
Sticky Grenade 7727651765N/A762.5058.408%B+N/A956.3C+8.8D27380.8h2.1C+3.5C**
NSX Masamune 1,0397565661.336B1.1661.296%C++N/A42.7B+16C+27717.7h8.1B+13.2B+
L105 Zephyr 9487391938.895A+36.4047.108%C*N/A93.5B**26.5M+7927.9h6.4C+13.6C++
NS-15M1 7297253651.986C+0.5125.359%C+29.793%C**53.7CN/A22913.5h11.1C++43.7C++
Chainblade 85869640,3570.017C2.4820.569%D1.437%D-0.5CN/A21423.5h2.9C13.9C
NSX Tengu 6536403611.773C++0.7242.089%C**20.156%C--52.9C+1.1C*14812.1h13.8D32.7C+
Tank Mine 9396061863.258C+0.7645.626%BN/A137.7C*75.7C*15224.4h2.3D5C**
M2 Mutilator 5855773131.843C+0.6513.985%D19.584%C+27.7C-N/A9520.8h19D135.6C
M2 Mutilator 5495452851.912C+0.5814.394%D17.615%C-29.9CN/A10318.2h18.3D127.2C
LB00 Python AP 7245131730.176C+27.6856.381%CN/A67.5B+27.8C*3527.6h3.7C**6.6C*
C75 Viper 5875043514.4B*11.9041.659%C+N/A86.9A++14.3B+5555.8h7.4C*17.9B+
NS-44 Commissioner 5044965550.894C1.6032.456%D-26.411%C++39.1CN/A15512.7h3.5C+10.6C+
CAS 14-E 5234911240.917B*38.4236.507%C**1.018%D111.6B++7.3C*3844.4h24.5B67B+
SABR-13 4814752551.863C+0.6330.632%B36.421%B++60.9B+N/A1997.8h9.9B32.2B+
AP30 Shredder 7454691433.5B+31.0039.271%B++1.493%C-45.1B+26.5B+56010.4h87.9C+223.9C*
Claymore 4634631203.858D1.3636.801%BN/A171.5C**N/A6382.7h1.2C+3.3B+
ML-7 6374365800.752C1.7455.891%C--2.064%C-25.8C11.9C34916.9h5.1B+9.2B
T4 AMP 4314264081.044C+1.4527.956%C17.84%D64.5B+N/A2036.6h12.6B44.9C*
NSX Tomoe 4054032381.693C0.8033.73%B+35.732%D52.3C+N/A1657.7h12.5C++37.1B
TRS-12 Uppercut 3653572501.428C+1.0761.293%C+15.126%C+87.1B++2B**3064.1h2.3C*3.8C++
Anti-Vehicle Grenade 3643111311N/A308.5051.907%C+N/A444.3C++75.7C23540.7h4.5B+8.7B+
NS-11C 2882882101.371C+1.1224.775%C-19.444%C43C+N/A1806.7h11.5B+46.6C*
NS-61 Emissary 2902872900.99C+1.5131.188%C++11.847%D--68.3B**N/A2024.2h11.7C++37.5B
T7 Mini-Chaingun AE 2852811561.801C+0.6921.685%C+9.964%D*63.9C+N/A2294.4h12.2C++56.4C*
MG-C1 Kindred 2832751481.858B0.6429.864%C++24.364%C+47.4C1.4C+1365.8h11.7C-39.2C+
NSX-P Tanto 2792731302.1B+0.4033.609%B*31.868%B44C+1C+1746.2h14.6C+43.4C*
MG-HBR1 Dragoon 2672671332.008C++0.4941.5%B++33.333%C+53.4C**N/A1485h5.7C*13.6B+
TSAR-42 2582571092.358C0.1445.491%B+63.035%D--50.4CN/A2695.1h2.2C4.9C++
MRC3 Mercy 264252524.846B+2.3514.944%D--21.825%C60B**2.9M++2514.2h14.8B*99.2C+
M40 Fury 2802472111.762C+9.2732.552%DN/A40.5C--5.4D--2256.1h12.7C++39C+
PSA-02 Diamondback 2372341571.49C1.0127.769%C-17.094%F47.8C-N/A1184.9h14.2D--51.1D
Coyote Missiles 343223278.259B+5.7657.024%C++N/A65.6C*35.3C**6903.4h32.4C**56.9C**
MRC3 Mercy 238220524.231B+1.7415.605%D-23.636%C++52.4B+4.3S2154.2h17.6C++113.1C
E540 Halberd 347217229.864C+7.3745.034%C+2.765%C+23.6D14.1C+10219.2h6.4D-14.2C
M3 Pounder HEG 239216972.227C+0.2748.08%B+3.241%C++27C**2.9D2438h14.2C**29.5B
M3 Pounder HEG 240205962.135C+0.3647.55%C*2.439%C--26.3C++4.5C++2017.8h14.3B+30.2B+
SMG-46G Armistice 2012011451.386C1.1127.308%D13.93%D35.9DN/A1735.6h13C47.6C
SMG-46 Armistice 1991981401.414C++1.0828.796%C++10.101%D*30.9C--N/A1746.4h13.9C+48.2C++
T2 Striker 3601861671.114B+1.3857.75%B+N/A16.3C+15.3C+39911.4h33.6C**58.2B+
Skyguard 257156207.8B**5.3027.331%D2.564%B+24.4B++15.8B**4646.4h79.9B+292.4B+
G20 Vulcan-H 257154246.417C+3.9242.928%D--3.247%B32.1D-21.5D7554.8h100C+232.9C--
M40 Fury 174147159.8C+7.3035.032%C--N/A56.5C+10.4C3612.6h13.3C+37.9C+
TX1 Repeater 1521461470.993C++1.5027.358%C*25.343%B52.1B+2.1A*3032.8h13.4C48.9C++
RAMS .50M 140139701.986D0.5134.987%D--65.468%F-18.5D--N/A1177.5h2.8D**8.1D*
NS-AM7 Archer 2181394420.314C-2.1851.114%D--5.036%D**4.3D2.4C+4632.7h18.2C+35.5C
Frag Grenade 1341341134N/A131.5058.824%A+N/A670C*N/A68270.2h2.8B+4.8B++
SOAS-20 1291291271.016D1.4833.018%B+10.078%F43CN/A3783h10.8C++32.8B+
TS2 Inquisitor 1241221640.744C-1.7515.486%F--12.295%D**31.3DN/A1293.9h7.5B*48.1D
NS-7 PDW 118117871.345C+1.1523.517%D-13.675%D-30C-N/A2303.9h13C++55.2C+
Hyena Missile Launcher 155105521M**18.5045.326%A++N/A45.7B++21.7B+4662.3h34.5C76.2B
Fatestealer 1041021390.734U1.7632.911%C--31.373%B**26.8C+N/A563.8h2.3C7C+
ASP-30 Grounder 15499841.179C++1.3262.222%C2.02%C-23C+12.8C+4854.3h6.2B+10B+
MR1 Fracture 14799841.179C**1.3235.554%D3.03%C11.1C++5.4C+1528.9h39B+109.6C**
PS1-AV Suppressor 8585501.7C0.8028.369%D23.529%C42.5DN/A1142h13.9D*49D-
MR1 Fracture 11282840.976C+1.5234.027%D8.537%A*9.4C3.4D*1488.7h45.3C++133.1C+
Tomcat A2AM Pods 12877711C+8.5082.54%B+N/A110B++72.9B+22450.7h9.5C--11.5C
M60-A Bulldog 8876515.2C+12.7031.798%FN/A12.7D--2D806h7.4D--23.1F
TRAC-Shot 75741240.597C--1.9025.081%C17.568%C-14.2D*N/A605.2h14.7D**58.7D--
M20 Basilisk 9772612A+9.5041.333%C+5.556%C+26.7C++9.3C*5052.7h77.7C**187.9C**
M40 Fury-F 10571391.821C++0.6745.943%DN/A10.1D--4.9C-1487h10.8C++23.6C+
NSX Yumi 7569332.091C++0.4027.328%C17.391%D*40.6C3.5M+1121.7h9.9B36.1C*
Spear Anti-Vehicle Phalanx Turret 1076688.25C+5.7550.294%C++N/A60B+37.3B*17061.1h7.8C++15.5C**
G40-F Ranger 9962320.667A++18.1729.928%D--N/A36.5C++21.8C*3621.7h56.8B+189.8C**
M202 Wyrm 9162320.667C+18.1758.042%C*4.839%A**155C**72.5C*11160.4h27.1B++46.6B++
Dual-75 Duster 6660160A++57.5041.942%C+N/A120B*12A++5500.5h7.2D--17.2C-
M60-A Bulldog 685987.375C4.8827.781%F-1.695%C-8.1D--1.2D--537.3h8.1D*29.1F--
Ripper AE 66572,2530.025D-2.478.079%F3.509%F0.6DN/A288h2F*24.8F--
NS-357 Underboss 5555551C1.5044.521%B+27.273%C++61.1C+N/A3140.9h3.5B+8B+
MG-A1 Arbalest 5755461.196C1.3030.047%B+30.909%C++42.3C1.5C*1081.3h16.1D53.7C+
P525 Marauder 6254510.8C--8.3026.079%C**N/A54D8B*2301h8.4D*32.2C+
MANA Anti-Personnel Turret 5453301.767N/A0.7314.294%UN/A530U10U3229800.1h24.6T*172.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit592838,87898.3h
Medical Applicator456226,83117.4h
Anti-Vehicle MANA Turret232511.2h
Spawn Beacon824,5305.2h
AE Medical Applicator17593,5636h
AE Nano-Armor Kit666957,62082.8h
Xiphos Anti-Personnel Phalanx Tower01120h
Rocklet Rifle01250.1h
Restoration Kit3393,9166.5h
Motion Spotter06100.4h
Nanite Revive Grenade07380.2h
Welding Device02680h
Spitfire Auto-Turret137690.7h
Recon Detection Device101,0171.5h
Shield Recharging Field182,1020.9h
Medical Kit5343,6255.6h
Ammunition Package717,5543.7h
Anti-Infantry MANA Turret326202.2h
Soldier Soaker01230h
Snowman Soldier1650.1h
Nano-Repair Grenade01,3380.4h
Hardlight Barrier319801.1h

Check the help document for the dictionary if you want to learn more about words used here.


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