Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,428)players online:
ねこびっち (8)  R4v3rs (5)  EdVanAmator (4)  Dobreyshiy (4)  caderly (2)  DessanYT (2) 25
stats.dasanfall.com
Field Marshal Dreadnaught MrWily18[BRTD] MrWily18
TR BR 166

KDR: 2.36

Score: 68m

Last Seen: Jan 17th, 2019 2:26 PM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 109
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods T9A "Butcher" M14 Banshee P2-120 AP T9 CARV P2-120 HEAT MSW-R P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MrWily18



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $975,780 MLG Score: 780
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.118%20.574%5174298047,1081.934540.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.145%0.796B++-0.01C+-0.945D--HEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.416B110.231C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.369%0.934%22315101719,9151198573816.6097347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.822%0.097C+-0.617D0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.53B+290.452B+46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.547%1.729%10938101415,034204859667.33724252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.18%0.164C++-0.578D0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.63B+6.10.515B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.237%0.844%268910133,198159811792.00125271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.739%0.182C++-0.898D---0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.679B+14.40.632B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.332%66.044%26821020321190410.168504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.214%0.795B++-0.073C+1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.50.213C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.346%13.219%268210201,8611661201.11974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.828%0.75B++-0.253C1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.10.355C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 109
68m318.2%489 (29.3k)419 (25.1k)2.36151112,54747,6592.77123166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022509522.313%10.606%23703:2439

13% Combat Medic54% Engineer24% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 7:13 PMJul 8th, 2013 11:15 PMJan 21st, 2019 6:12 AM (1d) (PST)Jan 17th, 2019 11:14 AM (5d) (PST)Jan 17th, 2019 10:26 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9071977100.6940.2940.0742.5620.111780

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,39811,79542,60342184154725,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2703.5h/112.6d 19,527 11,937 33,211 415.6k 4,726 6,666 18,070 147.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:7,784
Deaths:3,948
KDR:1.972
Accuracy:24.049% C+
HSR:21.930% D
T9 CARV
B++
Kills:3,561
Deaths:2,248
KDR:1.584
Accuracy:22.606% B++
HSR:16.653% D-
MSW-R
B*
Kills:2,964
Deaths:1,456
KDR:2.036
Accuracy:26.433% B*
HSR:21.323% C
MG-H1 Watchman
B*
Kills:2,224
Deaths:876
KDR:2.539
Accuracy:27.557% B*
HSR:29.586% B+
TMG-50
B*
Kills:2,104
Deaths:1,224
KDR:1.719
Accuracy:25.608% B*
HSR:24.097% C++
T16 Rhino
C*
Kills:1,384
Deaths:986
KDR:1.404
Accuracy:21.947% C*
HSR:14.162% D*
T9 CARV-S
C
Kills:1,352
Deaths:1,121
KDR:1.206
Accuracy:19.969% C
HSR:13.462% D**
T32 Bull
C*
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.767% C*
HSR:16.409% D--
T7 Mini-Chaingun
C++
Kills:1,160
Deaths:768
KDR:1.510
Accuracy:17.624% C++
HSR:10.345% D
NSX Naginata
B+
Kills:1,158
Deaths:737
KDR:1.571
Accuracy:25.168% B+
HSR:23.921% C--
NS-15M1
B*
Kills:593
Deaths:298
KDR:1.990
Accuracy:25.215% B+
HSR:29.005% B*
MG-H1 Watchman AE
B++
Kills:339
Deaths:143
KDR:2.371
Accuracy:29.205% B++
HSR:24.189% D
T7 Mini-Chaingun AE
B+
Kills:274
Deaths:154
KDR:1.779
Accuracy:21.537% B+
HSR:9.489% D--
NSX-P Naginata
A
Kills:263
Deaths:112
KDR:2.348
Accuracy:29.489% A
HSR:34.221% B+
Kills:26,324
Deaths (as Heavy Assault):14,825
Deaths (to Heavy Assaults):14,082
KDR:1.77565
Kill Difference:11,499
Playtime:652.956 hours
Usage:24%
Score:14.114m
Score/min:360
Accuracy (listed only):24.370%
HSR (listed only):20.628%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C*
Kills:1,962
Deaths:1,581
KDR:1.241
Accuracy:24.327% C*
HSR:17.431% D
HC1 Cougar
B+
Kills:1,837
Deaths:1,498
KDR:1.226
Accuracy:26.376% B+
HSR:21.339% C+
NSX Tanto
B+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% B+
HSR:28.589% B+
TRAC-5 S
B*
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% B*
HSR:4.702% F--
TRAC-5
B+
Kills:1,172
Deaths:1,063
KDR:1.103
Accuracy:23.221% B+
HSR:14.505% D
LC3 Jaguar
B*
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:27.210% B*
HSR:17.964% C
T5 AMC
C++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:23.770% C++
HSR:12.823% D*
TAS-16 Blackjack
B++
Kills:1,008
Deaths:602
KDR:1.674
Accuracy:68.230% B++
HSR:11.806% D
AS16 NightHawk
B+
Kills:853
Deaths:562
KDR:1.518
Accuracy:43.262% B+
HSR:14.889% C++
NS-11C
C*
Kills:280
Deaths:207
KDR:1.353
Accuracy:24.754% C*
HSR:19.643% C++
MG-HBR1 Dragoon
A
Kills:192
Deaths:113
KDR:1.699
Accuracy:42.216% A
HSR:33.333% B+
NSX-P Tanto
A++
Kills:185
Deaths:88
KDR:2.102
Accuracy:34% A++
HSR:32.432% B**
TRAC-Shot
C
Kills:72
Deaths:122
KDR:0.590
Accuracy:23.521% C-
HSR:16.667% C
Kills:12,678
Deaths (as Engineer):9,942
Deaths (to Engineers):9,622
KDR:1.2752
Kill Difference:2,736
Playtime:1,457.510 hours
Usage:54%
Score:40.853m
Score/min:467
Accuracy (listed only):32.051%
HSR (listed only):18.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C*
Kills:1,962
Deaths:1,581
KDR:1.241
Accuracy:24.327% C*
HSR:17.431% D
HC1 Cougar
B+
Kills:1,837
Deaths:1,498
KDR:1.226
Accuracy:26.376% B+
HSR:21.339% C+
NSX Tanto
B+
Kills:1,595
Deaths:1,109
KDR:1.438
Accuracy:29.081% B+
HSR:28.589% B+
TRAC-5 S
B*
Kills:1,191
Deaths:708
KDR:1.682
Accuracy:26.693% B*
HSR:4.702% F--
MG-S1 Jackal
B++
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B++
HSR:22.920% B+
TRAC-5
B+
Kills:1,172
Deaths:1,063
KDR:1.103
Accuracy:23.221% B+
HSR:14.505% D
LC3 Jaguar
B*
Kills:1,169
Deaths:1,156
KDR:1.011
Accuracy:27.210% B*
HSR:17.964% C
T5 AMC
C++
Kills:1,162
Deaths:1,133
KDR:1.026
Accuracy:23.770% C++
HSR:12.823% D*
TAS-16 Blackjack
B++
Kills:1,008
Deaths:602
KDR:1.674
Accuracy:68.230% B++
HSR:11.806% D
AS16 NightHawk
B+
Kills:853
Deaths:562
KDR:1.518
Accuracy:43.262% B+
HSR:14.889% C++
NSX Tengu
B+
Kills:281
Deaths:179
KDR:1.570
Accuracy:39.642% B+
HSR:19.573% C+
NS-11C
C*
Kills:280
Deaths:207
KDR:1.353
Accuracy:24.754% C*
HSR:19.643% C++
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C-
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
NSX-P Tanto
A++
Kills:185
Deaths:88
KDR:2.102
Accuracy:34% A++
HSR:32.432% B**
NS-7 PDW
C
Kills:113
Deaths:86
KDR:1.314
Accuracy:23.394% C
HSR:14.159% D
PS1-AV Suppressor
C+
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C
HSR:23.529% C+
TRAC-Shot
C
Kills:72
Deaths:122
KDR:0.590
Accuracy:23.521% C-
HSR:16.667% C
Kills:14,542
Deaths (as Light Assault):11,019
Deaths (to Light Assaults):7,280
KDR:1.31972
Kill Difference:3,523
Playtime:113.852 hours
Usage:4%
Score:2.296m
Score/min:336
Accuracy (listed only):30.715%
HSR (listed only):17.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:1,541
Deaths:1,165
KDR:1.323
Accuracy:25.113% B+
HSR:17.456% C--
T1 Cycler
C++
Kills:1,415
Deaths:1,058
KDR:1.337
Accuracy:22.147% C++
HSR:16.396% D
TORQ-9
C*
Kills:1,408
Deaths:977
KDR:1.441
Accuracy:25.289% C*
HSR:18.395% D
T1S Cycler
C
Kills:1,303
Deaths:1,081
KDR:1.205
Accuracy:22.394% C
HSR:10.284% D**
Cycler TRV
B*
Kills:1,222
Deaths:714
KDR:1.711
Accuracy:26.841% B*
HSR:19.722% C+
MG-S1 Jackal
B++
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B++
HSR:22.920% B+
T1A Unity
B
Kills:1,169
Deaths:793
KDR:1.474
Accuracy:26.991% B
HSR:21.129% C-
NS-11A
C+
Kills:1,155
Deaths:896
KDR:1.289
Accuracy:23.312% C+
HSR:15.325% D-
TAS-16 Blackjack
B++
Kills:1,008
Deaths:602
KDR:1.674
Accuracy:68.230% B++
HSR:11.806% D
AS16 NightHawk
B+
Kills:853
Deaths:562
KDR:1.518
Accuracy:43.262% B+
HSR:14.889% C++
SABR-13
A+
Kills:450
Deaths:241
KDR:1.867
Accuracy:31.290% B**
HSR:36% A+
NSX Tengu
B+
Kills:281
Deaths:179
KDR:1.570
Accuracy:39.642% B+
HSR:19.573% C+
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C-
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
NS-7 PDW
C
Kills:113
Deaths:86
KDR:1.314
Accuracy:23.394% C
HSR:14.159% D
PS1-AV Suppressor
C+
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C
HSR:23.529% C+
NSX Yumi
C+
Kills:64
Deaths:31
KDR:2.065
Accuracy:26.292% C+
HSR:18.750% D
Kills:13,644
Deaths (as Combat Medic):9,310
Deaths (to Combat Medics):5,264
KDR:1.46552
Kill Difference:4,334
Playtime:352.529 hours
Usage:13%
Score:8.196m
Score/min:387
Accuracy (listed only):30.564%
HSR (listed only):17.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B++
Kills:1,178
Deaths:592
KDR:1.990
Accuracy:29.830% B++
HSR:22.920% B+
NS-44 Commissioner AE
B
Kills:1,168
Deaths:928
KDR:1.259
Accuracy:42.947% C*
HSR:28.253% B
NS-44 Commissioner
C**
Kills:415
Deaths:504
KDR:0.823
Accuracy:30.966% D
HSR:24.096% C**
NSX Tomoe
B**
Kills:393
Deaths:227
KDR:1.731
Accuracy:34.148% B**
HSR:36.132% C+
NS-61 Emissary
B+
Kills:287
Deaths:290
KDR:0.990
Accuracy:31.188% B+
HSR:11.847% D-
NSX Tengu
B+
Kills:281
Deaths:179
KDR:1.570
Accuracy:39.642% B+
HSR:19.573% C+
T4 AMP
C
Kills:231
Deaths:263
KDR:0.878
Accuracy:24.181% C-
HSR:17.316% C
SMG-46G Armistice
C+
Kills:201
Deaths:145
KDR:1.386
Accuracy:27.308% C+
HSR:13.930% C-
SMG-46 Armistice
B*
Kills:198
Deaths:138
KDR:1.435
Accuracy:29.889% B*
HSR:10.101% D--
TSAR-42
A
Kills:182
Deaths:74
KDR:2.459
Accuracy:47.018% A
HSR:66.484% C+
TX1 Repeater
B+
Kills:139
Deaths:137
KDR:1.015
Accuracy:27.284% B+
HSR:23.741% B+
RAMS .50M
C--
Kills:139
Deaths:69
KDR:2.014
Accuracy:35.099% C--
HSR:65.468% F
SOAS-20
A
Kills:129
Deaths:120
KDR:1.075
Accuracy:34.298% A
HSR:10.078% F
TS2 Inquisitor
D*
Kills:122
Deaths:162
KDR:0.753
Accuracy:15.395% F-
HSR:12.295% D*
NS-7 PDW
C
Kills:113
Deaths:86
KDR:1.314
Accuracy:23.394% C
HSR:14.159% D
NS-AM7 Archer
D--
Kills:111
Deaths:370
KDR:0.300
Accuracy:50.607% D--
HSR:6.306% D*
PS1-AV Suppressor
C+
Kills:85
Deaths:50
KDR:1.700
Accuracy:28.369% C
HSR:23.529% C+
Kills:5,372
Deaths (as Infiltrator):4,334
Deaths (to Infiltrators):5,665
KDR:1.2395
Kill Difference:1,038
Playtime:47.752 hours
Usage:2%
Score:0.800m
Score/min:279
Accuracy (listed only):32.445%
HSR (listed only):23.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:1,181
Deaths:503
KDR:2.348
Accuracy:14.756% C-
HSR:18.459% C
M6 Onslaught
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:15.467% C
HSR:17.561% C-
M2 Mutilator
C++
Kills:511
Deaths:280
KDR:1.825
Accuracy:13.715% C
HSR:19.178% C++
M2 Mutilator
C+
Kills:483
Deaths:252
KDR:1.917
Accuracy:14.115% C+
HSR:16.770% C
M3 Pounder HEG
B**
Kills:206
Deaths:93
KDR:2.215
Accuracy:47.448% B**
HSR:2.913% C+
M3 Pounder HEG
B++
Kills:194
Deaths:92
KDR:2.109
Accuracy:47.189% B++
HSR:2.577% C
MR1 Fracture
C+
Kills:98
Deaths:84
KDR:1.167
Accuracy:35.591% C+
HSR:3.061% C
MR1 Fracture
A*
Kills:81
Deaths:84
KDR:0.964
Accuracy:34.332% C+
HSR:8.642% A*
Kills:3,910
Deaths (as MAX Suit):931.500
Deaths (to MAX Suits):3,595
KDR:4.19753
Kill Difference:2,978.500
Playtime:75.166 hours
Usage:3%
Score:1.782m
Score/min:395
Accuracy (listed only):27.827%
HSR (listed only):11.145%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:8,691
V. Kills:1,302 N/A
Deaths:428
KDR:20.306
Accuracy:56.545% B**
KPH:135.900 B**
VKPH:20.400 B++
M14 Banshee
A**
Kills:5,398
V. Kills:230 N/A
Deaths:555
KDR:9.726
Accuracy:34.172% B*
KPH:118.600 A**
VKPH:5.100 B++
M18 Needler
B**
Kills:2,024
V. Kills:1,587 127%
Deaths:736
KDR:2.750
Accuracy:32.302% C+
KPH:20.600 B*
VKPH:16.200 B**
M18 Rotary
B+
Kills:1,939
V. Kills:1,491 130%
Deaths:737
KDR:2.631
Accuracy:32.092% C++
KPH:18.200 B+
VKPH:14 B+
Hornet Missiles
A+
Kills:1,077
V. Kills:293 366%
Deaths:83
KDR:12.976
Accuracy:63.979% B+
KPH:135.600 A+
VKPH:36.900 C+
M18 Locust
B+
Kills:1,019
V. Kills:727 140%
Deaths:230
KDR:4.430
Accuracy:33.265% C*
KPH:27.400 B+
VKPH:19.500 B+
Coyote Missiles
B*
Kills:222
V. Kills:119 185%
Deaths:26
KDR:8.538
Accuracy:56.889% B+
KPH:66.300 B*
VKPH:35.500 B*
Tomcat A2AM Pods
A
Kills:70
V. Kills:47 146%
Deaths:7
KDR:10
Accuracy:81.340% C++
KPH:102.800 A
VKPH:69 B*
Kills:20,440 (10,380 + 0)
Deaths:2,802
KDR:7.295
VKDR:2.069
Vehicle Kills:5,796
Kill Difference:17,638
Playtime:363.046 hours
Usage:13%
Score:7.615m
Score/min:350
Piloting Accuracy:33.265%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,863
V. Kills:1,079 173%
Deaths:470
KDR:3.964
Accuracy:58.809% A
KPH:14 B**
VKPH:8.100 C++
L-24R Spur
B
Kills:1,191
V. Kills:48 N/A
Deaths:57
KDR:20.895
Accuracy:44.498% C++
KPH:56.100 B
VKPH:2.300 C
C150 Dalton
S
Kills:1,074
V. Kills:629 170%
Deaths:16
KDR:67.125
Accuracy:46.393% B+
KPH:117.300 S
VKPH:68.700 M**
L105 Zephyr
A+
Kills:398
V. Kills:48 N/A
Deaths:17
KDR:23.412
Accuracy:44.181% C*
KPH:85 A+
VKPH:10.200 B
AP30 Shredder
C++
Kills:121
V. Kills:78 153%
Deaths:12
KDR:10.083
Accuracy:31.806% C++
KPH:28.300 C+
VKPH:18.200 C+
Kills:4,647 (3,054 + 1,593)
Deaths:572
KDR:8.124
VKDR:3.290
Vehicle Kills:1,882
Kill Difference:4,075
Playtime:172.402 hours
Usage:6%
Score:2.034m
Score/min:197
Piloting Accuracy:44.498%
Gunner Accuracy:31.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,138
V. Kills:659 172%
Deaths:123
KDR:9.252
Accuracy:58.662% B
KPH:44 A
VKPH:25.500 A+
L100 Python HESH
A+
Kills:1,137
V. Kills:165 N/A
Deaths:67
KDR:16.970
Accuracy:53.679% B+
KPH:86.900 A+
VKPH:12.600 A
L100 Python HEAT
B**
Kills:1,014
V. Kills:330 306%
Deaths:111
KDR:9.135
Accuracy:55.527% B+
KPH:45.800 B**
VKPH:14.900 B++
C75 Viper
M*
Kills:406
V. Kills:61 N/A
Deaths:34
KDR:11.941
Accuracy:40.524% C*
KPH:87.800 M*
VKPH:13.200 A
LB00 Python AP
A
Kills:241
V. Kills:97 246%
Deaths:7
KDR:34.429
Accuracy:60.944% C++
KPH:68.800 A
VKPH:27.700 B*
Skyguard
A++
Kills:113
V. Kills:77 145%
Deaths:19
KDR:5.947
Accuracy:27.339% C
KPH:22.700 A
VKPH:15.500 A++
Kills:4,049 (4,049 + 0)
Deaths:361
KDR:11.216
VKDR:3.848
Vehicle Kills:1,389
Kill Difference:3,688
Playtime:74.160 hours
Usage:3%
Score:1.684m
Score/min:378
Driving Accuracy:27.339%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:4,951
V. Kills:2,970 167%
Deaths:380
KDR:13.029
Accuracy:46.968% C++
KPH:42.200 B**
VKPH:25.300 A
P2-120 HEAT
A+
Kills:3,546
V. Kills:1,097 323%
Deaths:242
KDR:14.653
Accuracy:38.179% C
KPH:42.200 A+
VKPH:13.100 B*
P2-120 HESH
A+
Kills:2,729
V. Kills:607 449%
Deaths:108
KDR:25.269
Accuracy:46.930% B++
KPH:74.400 B**
VKPH:16.600 A+
E540 Halberd
C**
Kills:206
V. Kills:125 163%
Deaths:21
KDR:9.810
Accuracy:44.920% B+
KPH:23.100 C
VKPH:14 C**
P525 Marauder
A*
Kills:54
V. Kills:8 N/A
Deaths:5
KDR:10.800
Accuracy:26.079% B*
KPH:53.400 C
VKPH:7.900 A*
Kills:11,486 (11,226 + 260)
Deaths:756
KDR:15.193
VKDR:6.358
Vehicle Kills:4,807
Kill Difference:10,730
Playtime:247.869 hours
Usage:9%
Score:5.681m
Score/min:382
Driving Accuracy:46.930%
Gunner Accuracy:26.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:813
V. Kills:33 N/A
Deaths:42
KDR:19.357
Accuracy:37.724% B
KPH:115.500 C**
VKPH:4.700 C--
G20 Vulcan-H
C-
Kills:141
V. Kills:101 138%
Deaths:23
KDR:6.130
Accuracy:42.671% D
KPH:29.900 D
VKPH:21.400 C-
Kills:954 (0 + 954)
Deaths:65
KDR:14.677
VKDR:2.062
Vehicle Kills:134
Kill Difference:889
Playtime:11.756 hours
Usage:0%
Score:0.357m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:42.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:33 N/A
Deaths:21
KDR:11.762
Accuracy:32.432% C
KPH:40.700 C+
VKPH:5.400 D
M40 Fury
C++
Kills:145
V. Kills:26 N/A
Deaths:15
KDR:9.667
Accuracy:35.153% C+
KPH:56.500 C++
VKPH:10.100 C+
M20 Basilisk
C*
Kills:53
V. Kills:21 241%
Deaths:6
KDR:8.833
Accuracy:39.727% C*
KPH:22.100 C++
VKPH:8.700 C*
Kills:445 (0 + 445)
Deaths:42
KDR:10.595
VKDR:1.905
Vehicle Kills:80
Kill Difference:403
Playtime:11.040 hours
Usage:0%
Score:0.206m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:39.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:271
V. Kills:14 N/A
Deaths:11
KDR:24.636
Accuracy:34.827% C++
KPH:96.200 B++
VKPH:5 C-
Kills:271 (0 + 271)
Deaths:11
KDR:24.636
VKDR:1.273
Vehicle Kills:14
Kill Difference:260
Playtime:2.817 hours
Usage:0%
Score:0.051m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:34.827%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 9,9938,69142820.306A+17.9456.545%B**N/A136B**20.4B++59463.9h15.4B*27.2B++
T9A "Butcher" 7,8527,7843,9481.972C+0.3924.049%C+21.93%D65.9B+N/A164118.1h10.3B+43B+
M14 Banshee 5,6285,3985559.726B+7.3634.172%B*N/A118.6A**5.1B++37345.5h15.8B+46.2B+
P2-120 AP 7,9214,95138013.029B**10.6746.968%C++2.121%D42.2B**25.3A429117.3h6.7B14.3B+
T9 CARV 3,5863,5612,2481.584C**0.7822.606%B++16.653%D-48.3B**N/A15573.7h10.5B**46.3B++
P2-120 HEAT 4,6433,54624214.653A+12.2938.179%C2.059%D42.2A+13.1B*30984h5.5B*14.4B++
MSW-R 3,0052,9641,4562.036C++0.3326.433%B*21.323%C59.6B**N/A23349.7h10.4B++39.3B++
P2-120 HESH 3,3362,72910825.269B**22.9146.93%B++N/A74.4B**16.5A+27436.7h4.5B+9.7B++
C-4 2,8272,3309602.427B++0.0725.682%C++N/A146.5A+31.3C++102115.9h1.1B*4.2B++
MG-H1 Watchman 2,2582,2248762.539B++0.1827.557%B*29.586%B+78.3A+1.2B*23828.4h11.7B*42.3B*
TMG-50 2,1152,1041,2241.719B+0.6425.608%B*24.097%C++50.8B*N/A14941.4h9.5B++36.9B++
M18 Needler 3,6112,0247362.75B0.3932.302%C+1.532%C-20.6B*16.2B**28098.1h74.5B*230.6B*
LC2 Lynx 1,9781,9621,5811.241C++1.1224.327%C*17.431%D29.4C++N/A9966.8h13B+53.5B+
M18 Rotary 3,4301,9397372.631B+0.2732.092%C++1.496%D18.2B+14B+238106.3h72.4B++225.8B*
CAS30 Tank Buster 2,9421,8634703.964A+1.6058.809%AN/A14B**8.1C++109133.1h35.9B*61.1B*
HC1 Cougar 1,8611,8371,4981.226C*1.1426.376%B+21.339%C+39.4B+N/A11846.6h10.7B+40.7B+
NSX Tanto 1,6311,5951,1091.438C**0.9229.081%B+28.589%B+52.6B*1.2A++11930.3h12.2B+41.9C**
TAR 1,5501,5411,1651.323C+1.0425.113%B+17.456%C--33.3C++N/A11846.3h12.5B49.6B+
T1 Cycler 1,4231,4151,0581.337B1.0222.147%C++16.396%D37.1B*N/A18338.1h11B**49.6B++
TORQ-9 1,4141,4089771.441C++0.9225.289%C*18.395%D50.6B*N/A17427.8h12.8B++50.6B+
T16 Rhino 1,3881,3849861.404C**0.9621.947%C*14.162%D*39.9BN/A13334.7h11.1B*50.5B+
T9 CARV-S 1,3581,3521,1211.206C+1.1619.969%C13.462%D**35.6C+N/A11238h11.8C**59.3C++
T1S Cycler 1,3171,3031,0811.205C++1.1622.394%C10.284%D**31.8C++N/A9641h9.4A42.1B++
Cycler TRV 1,2351,2227141.711B+0.6526.841%B*19.722%C+54.6AN/A19422.4h11.1B*41.4B*
TRAC-5 S 1,2261,1917081.682B**0.6826.693%B*4.702%F--41.2A+1.2A+16228.9h5.2A++19.5B**
L-24R Spur 1,2391,1915720.895M++18.5344.498%C++1.343%D56.2B2.3C14721.2h17.1B+38.4B+
M6 Onslaught 1,1931,1815032.348C++0.0114.756%C-18.459%C35.9C**N/A12132.9h17.7C**119.9C++
MG-S1 Jackal 1,1931,1785921.99B*0.3729.83%B++22.92%B+56.4B**N/A12620.9h10.4C**34.8B+
TRAC-5 1,1761,1721,0631.103B+1.2623.221%B+14.505%D29.4B*N/A14439.8h12.2B++52.7B+
LC3 Jaguar 1,1791,1691,1561.011C+1.3527.21%B*17.964%C27.4C+N/A9742.7h13.9C+51.2B
T1A Unity 1,1811,1697931.474C++0.8926.991%B21.129%C-46.4C*N/A11425.2h11.7B43.2B+
NS-44 Commissioner AE 1,1891,1689281.259C+1.1042.947%C*28.253%B92B**1.7M25812.7h3.3C**7.8B
T32 Bull 1,1721,1647541.544C++0.8224.767%C*16.409%D--49.7B+N/A16223.4h10B*40.3B+
T5 AMC 1,1731,1621,1331.026C++1.3423.77%C++12.823%D*29.6B+N/A12139.3h13.8B58B
T7 Mini-Chaingun 1,1651,1607681.51B+0.8517.624%C++10.345%D47.5B*N/A19524.4h12.1B++68.7B+
NSX Naginata 1,1681,1587371.571C*0.7925.168%B+23.921%C--47.1C**N/A13824.6h10.4B+41.2B+
M6 Onslaught 1,1671,1564752.434C*0.0715.467%C17.561%C-38.3B+N/A12630.2h17.1B+110.7C*
NS-11A 1,1631,1558961.289C+1.0723.312%C+15.325%D-36.9BN/A11431.3h12B++51.6B+
L100 Python AP 1,7971,1381239.252B**6.8958.662%B1.933%D43.9A25.4A39225.9h5.6B+9.6B++
L100 Python HESH 1,3021,1376716.97B+14.6153.679%B+1.495%C+86.8A+12.6A38113.1h2.9B+5.5B++
Hornet Missiles 1,3701,0778312.976B**10.6163.979%B+2.228%B++136.3A++37.1C+7537.9h6.1B**9.6B**
C150 Dalton 1,7031,0741667.125S64.7646.393%B+N/A116.7S68.4M**10639.2h3.2B*6.8B**
M18 Locust 1,7461,0192304.43A2.0733.265%C*N/A27.3B+19.5B+25737.3h71.1C**213.9B+
L100 Python HEAT 1,3441,0141119.135B*6.7755.527%B+2.367%C+45.9B**14.9B++30622.1h4.1B**7.3B**
TAS-16 Blackjack 1,0191,0086021.674B+0.6968.23%B++11.806%D68.6AN/A23114.7h2.2B+3.3B+
NS Decimator 1,2929061,1010.823C1.5462.882%C**2.649%C**34.6C++14.7C+31526.2h4.5C**7.2B+
AS16 NightHawk 8628535621.518B0.8443.262%B+14.889%C++53.3B**N/A21416h4.2C**9.7B+
P525 Marauder-H 8468134219.357B+17.0037.724%BN/A116.1C**4.7C--3837h6.1B16.2B+
Chainblade 84668440,2600.017C+2.3420.451%DN/A0.5C+N/A21420.2h2.9C+14C+
Sticky Grenade 6366341634N/A631.6457.305%B+N/A905.7C+2.9D--25700.7h2.1C*3.6B+
NSX Masamune 8446255011.248B+1.1160.477%C**1.12%D43.1B*15.1C++27514.5h7.5B++12.4B++
NS-15M1 5965932981.99B+0.3725.215%B+29.005%B*54.9B+N/A25310.8h10.8B++42.9B+
Tank Mine 8655511793.078C**0.7244.195%B*N/A131.2B+74.8B+14954.2h2.3D5.2B++
M2 Mutilator 5195112801.825C++0.5413.715%C19.178%C++26.3C++N/A9419.4h19.4C141.7C+
M2 Mutilator 4844832521.917C*0.4414.115%C+16.77%C28.8C**N/A10116.8h18.5C131.3C++
SABR-13 4564502411.867C*0.4931.29%B**36%A+62.5A+N/A2017.2h9.7B*31B**
ML-7 6264295780.742C++1.6255.841%C+2.098%C--25.7C**11.8C+33316.7h5.2B*9.3B++
Claymore 427427994.313C1.9538.589%B+N/A185.7B*N/A6892.3h1.2C++3.1B+
NS-44 Commissioner 4214155040.823C+1.5430.966%D24.096%C**36.1C++N/A14211.5h3.5B+11.4C++
C75 Viper 4674063411.941A9.5840.524%C*N/A88.3M*13.3A5534.6h7B**17.4B**
L105 Zephyr 4463981723.412A21.0544.181%C*N/A84.7A+10.2B8834.7h6C*13.7B
NSX Tomoe 3943932271.731C++0.6334.148%B**36.132%C+54.6B++N/A1697.2h12.4B+36.5B++
MG-H1 Watchman AE 3463391432.371B0.0129.205%B++24.189%D70.6B+1.5C**3114.8h12.8B43.7B+
Anti-Vehicle Grenade 3643111311N/A308.6451.908%C++N/A444.3C**75.7C23430.7h4.5B++8.7B+
NS-61 Emissary 2902872900.99C**1.3731.188%B+11.847%D-68.3A*N/A1984.2h11.7B+37.5B+
NSX Tengu 2902811791.57B0.7939.642%B+19.573%C+53B++1.7M1525.3h12.6C**31.8B+
NS-11C 2802802071.353B+1.0124.754%C*19.643%C++43.1B*N/A1776.5h11.5B++46.5B+
T7 Mini-Chaingun AE 2772741541.779B+0.5821.537%B+9.489%D--63.7B*N/A2264.3h12.2B+56.5B+
CAS 14-E 2852711124.636C**22.2734.827%C++1.107%D96.8B++5C-3042.8h24.1B+69.3B+
NSX-P Naginata 2632631122.348B+0.0129.489%A34.221%B+90.7A++N/A4142.9h10.2B++34.5B*
M40 Fury 2802472111.762B+9.4032.432%CN/A40.5C+5.4D2256.1h12.6B38.9C**
LB00 Python AP 338241734.429A++32.0760.944%C++N/A68.9A+27.7B*3473.5h3.9B*6.3B**
T4 AMP 2352312630.878C+1.4824.181%C-17.316%C55B*1B**1664.2h13.1B+54.3C*
Coyote Missiles 341222268.538A6.1856.889%B+N/A65.3B*35B*6683.4h32.3B++56.7B++
M3 Pounder HEG 227206932.215B+0.1547.448%B**2.913%C+27.8A2.8C2497.4h13.8B+29B++
E540 Halberd 331206219.81B+7.4544.92%B+2.427%D23.1C14C**9148.9h6.6C14.6C++
SMG-46G Armistice 2012011451.386C++0.9827.308%C+13.93%C-35.9C+N/A1725.6h13C*47.6C*
SMG-46 Armistice 1991981381.435B+0.9329.889%B*10.101%D--32.5C*N/A1736.1h13.8B46.2B+
M3 Pounder HEG 226194922.109C**0.2547.189%B++2.577%C26.6B*4.4B2077.3h14.1B++29.8B+
MG-HBR1 Dragoon 1921921131.699C**0.6642.216%A33.333%B+48B**N/A1254h5.7B++13.6B*
NSX-P Tanto 191185882.102A0.2634%A++32.432%B**45.1B**1.5B**1724.1h15.2C++44.6B+
TSAR-42 182182742.459C+0.1047.018%A66.484%C+49.2B+N/A2823.7h2.3C++4.8B+
T2 Striker 2931461480.986B**1.3857.571%B+N/A14.6C*14.7B40810h33B++57.3B++
M40 Fury 171145159.667C*7.3135.153%C+N/A55.8C++10C+3592.6h13.4C++38.2C++
G20 Vulcan-H 242141236.13B++3.7742.671%D2.837%C+30D21.5C-6914.7h103.2C++241.9C+
TX1 Repeater 1441391371.015B1.3527.284%B+23.741%B+51.5A1.9A*2912.7h13.3C*48.6C**
RAMS .50M 140139692.014C0.3535.099%C--65.468%F18.5DN/A1127.5h2.8D8C--
SOAS-20 1291291201.075C1.2934.298%A10.078%F46.1B+N/A4012.8h10.6B+30.8B*
TS2 Inquisitor 1241221620.753C1.6115.395%F-12.295%D*31.3CN/A1273.9h7.4B*48C
AP30 Shredder 1991211210.083C++7.7231.806%C++1.653%C28.1C+18.1C+5704.3h82C++257.8C**
Frag Grenade 1201201120N/A117.6458.307%A++N/A600B+N/A62360.2h3B*5.2B**
NS-7 PDW 114113861.314B+1.0523.394%C14.159%D29.7C*N/A2233.8h13B+55.4B
Skyguard 190113195.947A++3.5927.339%C3.54%B**22.6A15.4A+4795h84.8B*310B*
NS-AM7 Archer 1751113700.3C-2.0650.607%D--6.306%D*4.2D2.4C+4426.5h18.4C**36.4C++
ASP-30 Grounder 15499841.179B*1.1862.222%C+2.02%C--23B+12.8C++4624.3h6.2B*10B*
MR1 Fracture 14598841.167B++1.1935.591%C+3.061%C11.4B*5.5B+1548.6h37.6B*105.8B+
PS1-AV Suppressor 8585501.7C+0.6628.369%C23.529%C+44.7C+N/A1141.9h13.9C+49C+
MR1 Fracture 11081840.964C**1.4034.332%C+8.642%A*9.5C*3.4D1488.5h44.1B+128.6B
TRAC-Shot 73721220.59C--1.7723.521%C-16.667%C14.1D-N/A595.1h13.7D58.2C--
Tomcat A2AM Pods 11770710A+7.6481.34%C++N/A100A67.1B*21400.7h7.3B+9B++
NSX Yumi 6964312.065B+0.3026.292%C+18.75%D37.6C++2.9B+1001.7h9.9B*37.8B+
Spear Anti-Vehicle Phalanx Turret 1056488C*5.6449.95%B++N/A64A+41A++16371h7.8C**15.6B+
Hyena Missile Launcher 9663321U18.6447.22%A*N/A57.3M++30A**6451.1h33B+70B*
M60-A Bulldog 6963512.6C+10.2429.909%FN/A11.5D-1.1D-695.5h7.3C--24.4F
M60-A Bulldog 685987.375C5.0128.173%F-1.695%D8.3D--1.3D-547.1h8.1D--28.6F--
P525 Marauder 6254510.8C8.4426.079%B*N/A54C8A*2261h8.4D--32.2C*
M20 Basilisk 745368.833A**6.4739.727%C*5.66%C+22.1C++8.8C*4782.4h83.9B211.2B+
MANA Anti-Personnel Turret 5150301.667N/A0.6914.226%UN/A500U10U3020400.1h25.7T*180.8T*

Consumables
  Name Deaths Consumed Time Equipped
Soldier Soaker01230h
Motion Spotter03970.2h
Restoration Kit3323,8446.3h
Spawn Beacon773,7054.6h
Nano-Armor Kit592838,87898.3h
Anti-Vehicle MANA Turret232451.2h
AE Nano-Armor Kit225667,68655.8h
Rocklet Rifle01250.1h
Nanite Revive Grenade06830.2h
Medical Applicator456226,83117.4h
Spitfire Auto-Turret105400.6h
Xiphos Anti-Personnel Phalanx Tower01120h
AE Medical Applicator15981,5545.2h
Welding Device0830h
Ammunition Package646,1262.8h
Shield Recharging Field171,9620.9h
Medical Kit3012,4393.2h
Anti-Infantry MANA Turret326182.2h
Nano-Repair Grenade09090.3h
Hardlight Barrier287050.8h
Recon Detection Device109551.4h
Snowman Soldier1650.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 2.44s on queries, 2.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.