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Overseer MrWorldWlde[] MrWorldWlde
NC BR 70

KDR: 4.09

Score: 5.5m

Last Seen: Nov 17th, 2019 9:24 PM
- OFFLINE - 11.6 hour(s)

Battle Rank 70 - New Conglomerate on Emerald
Level Progress (to 71): 42%
Level 100 Progress: 29% 309h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-15M2 AF-19 Mercenary NSX-P Tanto GD-22S NS-44 Commissioner NC6S Gauss SAW S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,946,148 MLG Score: 11148
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.688%39.503%117313120615,7995.73675-1.642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.907%1.646A+2.814M+-0.016C+HEAD ++ (~24.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.635B+8.10.436B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.679%79.839%01121824823701.04641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.311A0.827B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.367C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.517%19.149%0112189423400.401709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.314A*0.867B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.783B++20.591B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m166.6%720 (43.2k)621 (37.3k)4.0949817,2894,2224.2117570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219215629.067%38.163%110902:066

76% Heavy Assault16% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2019 12:46 AMApr 28th, 2019 10:09 AMNov 17th, 2019 6:21 PM (21h) (PST)Nov 17th, 2019 7:40 PM (19h) (PST)Nov 17th, 2019 5:24 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3183669521.9510.4760.7443.3370.05211148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,10921,95157,1581172945200337,255

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.7h/6.2d 493 6,598 4,509 29.6k 196 695 462 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,679
Deaths:1,037
KDR:4.512
Accuracy:29.993% B*
HSR:39.581% A++
NC6 Gauss SAW
M
Kills:3,978
Deaths:743
KDR:5.354
Accuracy:28.826% A+
HSR:39.392% M
NS-15M2
A**
Kills:1,513
Deaths:269
KDR:5.625
Accuracy:29.006% B**
HSR:45.737% A**
GD-22S
A**
Kills:1,192
Deaths:239
KDR:4.987
Accuracy:28.494% B**
HSR:42.701% A**
NC6S Gauss SAW S
A**
Kills:357
Deaths:70
KDR:5.100
Accuracy:27.388% B++
HSR:41.177% A**
EM6
M**
Kills:77
Deaths:22
KDR:3.500
Accuracy:29.463% A
HSR:48.052% M**
Kills:11,796
Deaths (as Heavy Assault):2,380
Deaths (to Heavy Assaults):1,490
KDR:4.9563
Kill Difference:9,416
Playtime:112.428 hours
Usage:76%
Score:4.351m
Score/min:645
Accuracy (listed only):28.862%
HSR (listed only):42.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:1,229
Deaths:222
KDR:5.536
Accuracy:30.592% A+
HSR:31.815% A++
NSX-P Tanto
A++
Kills:1,198
Deaths:176
KDR:6.807
Accuracy:30.526% B*
HSR:38.564% A++
AC-X11
A++
Kills:181
Deaths:46
KDR:3.935
Accuracy:29.195% B++
HSR:32.597% A++
LA39 Bruiser
B*
Kills:94
Deaths:25
KDR:3.760
Accuracy:69.517% B++
HSR:19.149% B*
Kills:2,702
Deaths (as Light Assault):469
Deaths (to Light Assaults):922
KDR:5.76119
Kill Difference:2,233
Playtime:23.063 hours
Usage:16%
Score:0.820m
Score/min:593
Accuracy (listed only):39.957%
HSR (listed only):30.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:317
Deaths:106
KDR:2.991
Accuracy:29.775% A
HSR:34.700% A++
MGR-A1 Vanquisher
B*
Kills:219
Deaths:51
KDR:4.294
Accuracy:32.972% B++
HSR:31.507% B*
LA39 Bruiser
B*
Kills:94
Deaths:25
KDR:3.760
Accuracy:69.517% B++
HSR:19.149% B*
Kills:630
Deaths (as Combat Medic):182
Deaths (to Combat Medics):532
KDR:3.46154
Kill Difference:448
Playtime:7.285 hours
Usage:5%
Score:0.209m
Score/min:479
Accuracy (listed only):44.088%
HSR (listed only):28.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:832
Deaths:365
KDR:2.279
Accuracy:42.705% B++
HSR:38.101% A*
SAS-R
B**
Kills:248
Deaths:37
KDR:6.703
Accuracy:43.679% B++
HSR:79.839% B**
NC4 Mag-Shot
A*
Kills:91
Deaths:31
KDR:2.935
Accuracy:31.522% B+
HSR:34.066% A*
Kills:1,171
Deaths (as Infiltrator):433
Deaths (to Infiltrators):575
KDR:2.70439
Kill Difference:738
Playtime:4.148 hours
Usage:3%
Score:0.114m
Score/min:459
Accuracy (listed only):39.302%
HSR (listed only):50.669%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,7384,6791,0374.512B*0.4229.993%B*39.581%A++138.8M++1.8A*37933.7h8.5B*28.4B++
NC6 Gauss SAW 4,0503,9787435.354M++1.2628.826%A+39.392%M120.5S2.2M**37533h7.2B*25.1B*
NS-15M2 1,5261,5132695.625A*1.5329.006%B**45.737%A**151.3M*1.3A35410h9.1B**31.3B*
AF-19 Mercenary 1,2361,2292225.536S1.4430.592%A+31.815%A++144.6SN/A3958.5h8.8B**28.7B*
NSX-P Tanto 1,2151,1981766.807S2.7130.526%B*38.564%A++147.9S2.1M3838.1h10.1B*33.2B*
GD-22S 1,2161,1922394.987A*0.8928.494%B**42.701%A**138.6M**2.8S4588.6h8.6B**30B*
NS-44 Commissioner 8478323652.279A1.8242.705%B++38.101%A*93.5A*1.7M2868.9h2.8B**6.6B*
NC6S Gauss SAW S 364357705.1M++1.0127.388%B++41.177%A**115.2M2.3M++3013.1h8.5B**31.1B+
Shrike 537356983.633S0.4663.612%B*3.652%B+55.6M28.3A*4196.4h5.9B+9.3B++
NC1 Gauss Rifle 3203171062.991A++1.1029.775%A34.7%A++85.7M*N/A2903.7h9.3A31.2B**
SAS-R 248248376.703A+2.6143.679%B++79.839%B**107.8M+N/A3252.3h2B+4.6B++
MGR-A1 Vanquisher 226219514.294A*0.2032.972%B++31.507%B*99.5A++3.2A++2502.2h7.6A23.2B**
AC-X11 183181463.935M+0.1629.195%B++32.597%A++120.7S1.3A++3341.5h7.9B*27.1B++
Mag-Cutter 1691564,2280.037B+4.069.251%F1.923%D1.1BN/A3143.7h1.7B++18.6C-
Warden 156155354.429M0.3332.252%B*43.226%M91.2SN/A2601.7h6.5B**20.1B*
Frag Grenade 1521501150N/A145.9143.121%CN/A375C-5D13390.4h3.7C*8.7C++
LA39 Bruiser 9494253.76M0.3369.517%B++19.149%B*156.7SN/A5190.6h2B*2.9B++
NC4 Mag-Shot 9891312.935M++1.1631.522%B+34.066%A*101.1M**7.8U2500.9h5.7B*18.2B++
EM6 7877223.5B**0.5929.463%A48.052%M**128.3M++1.7A**5180.6h8.8B*30B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22180.2h
Medical Kit5843,1885.1h
Medical Applicator88,0620.5h
Restoration Kit151150.1h
Recon Detection Device12520.3h
Nano-Armor Kit04,5820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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