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Executor MrWorldWlde[COPY] MrWorldWlde
NC BR 125

KDR: 4.82

Score: 32.8m

Last Seen: Aug 3rd, 2020 2:43 AM
- OFFLINE - 65.8 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW AC-X11 MGR-S1 Gladius GD-7F NS-15M2 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,712,109 MLG Score: 13359
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.501%37.421%114139131089,4106.61317-1.795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.865%1.79A++2.452A**0.016C+HEAD ++ (~22.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+7.90.446B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.275%76.877%0213472,0111135121.77025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.615%1.403A0.632B+-0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.90.411B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.263%23.936%0313461,316136490.964103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.362%0.699B+1.776A++1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.647B+2.30.521B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m174.2%858 (51.5k)728 (43.7k)4.81866102,65221,3034.92339125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491306029.908%36.647%109602:0731

62% Heavy Assault25% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2019 12:46 AMFeb 29th, 2020 7:19 AMAug 3rd, 2020 9:52 PM (7d) (PST)Aug 3rd, 2020 12:10 AM (8d) (PST)Aug 2nd, 2020 10:43 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4743851,0892.2780.4730.8354.0730.06013359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,44723,07165,3761372850244443,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
751h/31.3d 2,231 37,619 29,250 183.5k 950 3,786 2,694 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:12,957
Deaths:2,160
KDR:5.999
Accuracy:31.580% C+
HSR:37.053% B*
LA1 Anchor
B**
Kills:11,940
Deaths:2,338
KDR:5.107
Accuracy:30.546% B+
HSR:38.710% B**
NC6 Gauss SAW
A++
Kills:7,793
Deaths:1,354
KDR:5.756
Accuracy:28.999% B++
HSR:39.407% A++
NS-15M2
A+
Kills:3,959
Deaths:698
KDR:5.672
Accuracy:29.005% C**
HSR:44.279% A+
EM6
B**
Kills:2,025
Deaths:323
KDR:6.269
Accuracy:28.065% B
HSR:37.975% B**
NS-15 Gallows
B++
Kills:1,667
Deaths:230
KDR:7.248
Accuracy:28.394% C
HSR:41.752% B++
GD-22S
A++
Kills:1,399
Deaths:277
KDR:5.051
Accuracy:28.480% C**
HSR:43.817% A++
MGR-L1 Promise
A
Kills:1,196
Deaths:162
KDR:7.383
Accuracy:27.701% C+
HSR:42.057% A
NSX-P Naginata
B*
Kills:1,180
Deaths:179
KDR:6.592
Accuracy:27.181% C++
HSR:40.085% B*
NSX Naginata
B++
Kills:1,177
Deaths:196
KDR:6.005
Accuracy:27.264% C**
HSR:38.063% B++
NC6S Gauss SAW S
A
Kills:1,176
Deaths:221
KDR:5.321
Accuracy:28.489% C**
HSR:38.776% A
EM1
A
Kills:808
Deaths:114
KDR:7.088
Accuracy:29.109% B+
HSR:37.500% A
Kills:47,277
Deaths (as Heavy Assault):8,252
Deaths (to Heavy Assaults):7,454
KDR:5.72916
Kill Difference:39,025
Playtime:468.452 hours
Usage:62%
Score:21.032m
Score/min:748
Accuracy (listed only):28.734%
HSR (listed only):39.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:7,254
Deaths:1,321
KDR:5.491
Accuracy:31.978% B++
HSR:33.333% A
MGR-S1 Gladius
A++
Kills:5,906
Deaths:996
KDR:5.930
Accuracy:32.108% B
HSR:42.008% A++
GD-7F
A+
Kills:5,482
Deaths:879
KDR:6.237
Accuracy:30.496% B+
HSR:32.981% A+
AF-4 Cyclone
A++
Kills:2,336
Deaths:448
KDR:5.214
Accuracy:31.418% B+
HSR:36.944% A++
NS-66 Punisher
A
Kills:1,996
Deaths:299
KDR:6.676
Accuracy:29.678% C*
HSR:41.984% A
AF-4A Bandit
B*
Kills:1,482
Deaths:259
KDR:5.722
Accuracy:29.822% B+
HSR:32.186% B*
NS-11C
A*
Kills:1,461
Deaths:278
KDR:5.255
Accuracy:30.157% B+
HSR:36.140% A*
NSX-P Tanto
B**
Kills:1,378
Deaths:210
KDR:6.562
Accuracy:30.188% C++
HSR:37.954% B**
Razor GD-23
B**
Kills:1,342
Deaths:246
KDR:5.455
Accuracy:30.898% B+
HSR:30.775% B**
AF-19 Mercenary
A
Kills:1,341
Deaths:249
KDR:5.386
Accuracy:30.323% B*
HSR:32.215% A
Gauss Compact S
A++
Kills:1,215
Deaths:164
KDR:7.409
Accuracy:29.179% B+
HSR:33.251% A++
NSX Tanto
A
Kills:1,204
Deaths:179
KDR:6.726
Accuracy:30.983% C**
HSR:38.206% A
19A Fortuna
B*
Kills:1,181
Deaths:254
KDR:4.650
Accuracy:29.155% C**
HSR:27.096% B*
MKV Suppressed
A*
Kills:841
Deaths:129
KDR:6.519
Accuracy:30.656% B+
HSR:40.071% A*
MGR-C1 Charger
B++
Kills:788
Deaths:129
KDR:6.109
Accuracy:30.926% C++
HSR:32.487% B++
LA39 Bruiser
A
Kills:708
Deaths:149
KDR:4.752
Accuracy:74.316% B*
HSR:22.599% A
AF-57 Piston
M
Kills:528
Deaths:88
KDR:6
Accuracy:38.584% D
HSR:26.136% M
Blitz GD-10
B**
Kills:97
Deaths:14
KDR:6.929
Accuracy:27.564% C+
HSR:28.866% B**
GD-66 Claw
B++
Kills:80
Deaths:18
KDR:4.444
Accuracy:66.148% C**
HSR:21.250% B++
NSX-P Tengu
C**
Kills:64
Deaths:7
KDR:9.143
Accuracy:34.720% D
HSR:26.563% C**
Kills:36,684
Deaths (as Light Assault):6,316
Deaths (to Light Assaults):5,045
KDR:5.80811
Kill Difference:30,368
Playtime:190.016 hours
Usage:25%
Score:8.609m
Score/min:755
Accuracy (listed only):34.965%
HSR (listed only):32.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:5,906
Deaths:996
KDR:5.930
Accuracy:32.108% B
HSR:42.008% A++
AF-4 Cyclone
A++
Kills:2,336
Deaths:448
KDR:5.214
Accuracy:31.418% B+
HSR:36.944% A++
Reaper DMR
B*
Kills:2,081
Deaths:327
KDR:6.364
Accuracy:30.094% C*
HSR:36.088% B*
NS-66 Punisher
A
Kills:1,996
Deaths:299
KDR:6.676
Accuracy:29.678% C*
HSR:41.984% A
NC1 Gauss Rifle
A+
Kills:1,189
Deaths:283
KDR:4.201
Accuracy:29.532% B+
HSR:38.183% A+
Carnage AR
A++
Kills:1,181
Deaths:190
KDR:6.216
Accuracy:30.225% B+
HSR:42.252% A++
MKV Suppressed
A*
Kills:841
Deaths:129
KDR:6.519
Accuracy:30.656% B+
HSR:40.071% A*
LA39 Bruiser
A
Kills:708
Deaths:149
KDR:4.752
Accuracy:74.316% B*
HSR:22.599% A
AF-57 Piston
M
Kills:528
Deaths:88
KDR:6
Accuracy:38.584% D
HSR:26.136% M
GR-22
A+
Kills:407
Deaths:87
KDR:4.678
Accuracy:28.127% C++
HSR:36.364% A+
MGR-A1 Vanquisher
B+
Kills:269
Deaths:68
KDR:3.956
Accuracy:32.993% B+
HSR:30.112% C**
NS-11P
A++
Kills:147
Deaths:16
KDR:9.188
Accuracy:28.729% C**
HSR:42.177% A++
Blitz GD-10
B**
Kills:97
Deaths:14
KDR:6.929
Accuracy:27.564% C+
HSR:28.866% B**
NS-11A
A*
Kills:85
Deaths:27
KDR:3.148
Accuracy:27.225% C+
HSR:47.059% A*
GD-66 Claw
B++
Kills:80
Deaths:18
KDR:4.444
Accuracy:66.148% C**
HSR:21.250% B++
NSX-P Tengu
C**
Kills:64
Deaths:7
KDR:9.143
Accuracy:34.720% D
HSR:26.563% C**
Kills:17,915
Deaths (as Combat Medic):3,146
Deaths (to Combat Medics):2,669
KDR:5.69453
Kill Difference:14,769
Playtime:30.193 hours
Usage:4%
Score:0.977m
Score/min:540
Accuracy (listed only):35.757%
HSR (listed only):34.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:5,906
Deaths:996
KDR:5.930
Accuracy:32.108% B
HSR:42.008% A++
NS-44 Commissioner
B**
Kills:3,617
Deaths:1,399
KDR:2.585
Accuracy:43.853% B+
HSR:34.531% B**
AF-4 Cyclone
A++
Kills:2,336
Deaths:448
KDR:5.214
Accuracy:31.418% B+
HSR:36.944% A++
NS-66 Punisher
A
Kills:1,996
Deaths:299
KDR:6.676
Accuracy:29.678% C*
HSR:41.984% A
SAS-R
B+
Kills:1,946
Deaths:246
KDR:7.911
Accuracy:44.362% B+
HSR:76.413% B+
NS-357 Underboss
B++
Kills:1,417
Deaths:430
KDR:3.295
Accuracy:43.182% B
HSR:32.886% B++
MKV Suppressed
A*
Kills:841
Deaths:129
KDR:6.519
Accuracy:30.656% B+
HSR:40.071% A*
NS-30 Vandal
C*
Kills:551
Deaths:91
KDR:6.055
Accuracy:36.775% C+
HSR:30.853% C*
LA3 Desperado
A+
Kills:197
Deaths:69
KDR:2.855
Accuracy:35.607% B++
HSR:33.503% A+
NS-45 Pilot
B+
Kills:191
Deaths:64
KDR:2.984
Accuracy:36.344% B+
HSR:32.461% C++
NSX Tomoe
B+
Kills:167
Deaths:40
KDR:4.175
Accuracy:28.867% C--
HSR:49.701% B+
NC4 Mag-Shot
A++
Kills:124
Deaths:38
KDR:3.263
Accuracy:31.701% B
HSR:33.065% A++
Blitz GD-10
B**
Kills:97
Deaths:14
KDR:6.929
Accuracy:27.564% C+
HSR:28.866% B**
NSX Daimyo
C
Kills:65
Deaths:12
KDR:5.417
Accuracy:42.623% C
HSR:90.769% D-
NSX-P Tengu
C**
Kills:64
Deaths:7
KDR:9.143
Accuracy:34.720% D
HSR:26.563% C**
NS-61 Emissary
A*
Kills:55
Deaths:16
KDR:3.438
Accuracy:30.849% C++
HSR:34.546% A*
Kills:19,570
Deaths (as Infiltrator):4,298
Deaths (to Infiltrators):2,730
KDR:4.55328
Kill Difference:15,272
Playtime:32.707 hours
Usage:4%
Score:1.146m
Score/min:584
Accuracy (listed only):35.019%
HSR (listed only):41.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:7,254
Deaths:1,321
KDR:5.491
Accuracy:31.978% B++
HSR:33.333% A
GD-7F
A+
Kills:5,482
Deaths:879
KDR:6.237
Accuracy:30.496% B+
HSR:32.981% A+
AF-4A Bandit
B*
Kills:1,482
Deaths:259
KDR:5.722
Accuracy:29.822% B+
HSR:32.186% B*
NS-11C
A*
Kills:1,461
Deaths:278
KDR:5.255
Accuracy:30.157% B+
HSR:36.140% A*
NSX-P Tanto
B**
Kills:1,378
Deaths:210
KDR:6.562
Accuracy:30.188% C++
HSR:37.954% B**
Razor GD-23
B**
Kills:1,342
Deaths:246
KDR:5.455
Accuracy:30.898% B+
HSR:30.775% B**
AF-19 Mercenary
A
Kills:1,341
Deaths:249
KDR:5.386
Accuracy:30.323% B*
HSR:32.215% A
Gauss Compact S
A++
Kills:1,215
Deaths:164
KDR:7.409
Accuracy:29.179% B+
HSR:33.251% A++
NSX Tanto
A
Kills:1,204
Deaths:179
KDR:6.726
Accuracy:30.983% C**
HSR:38.206% A
19A Fortuna
B*
Kills:1,181
Deaths:254
KDR:4.650
Accuracy:29.155% C**
HSR:27.096% B*
MGR-C1 Charger
B++
Kills:788
Deaths:129
KDR:6.109
Accuracy:30.926% C++
HSR:32.487% B++
LA39 Bruiser
A
Kills:708
Deaths:149
KDR:4.752
Accuracy:74.316% B*
HSR:22.599% A
Warden
A
Kills:599
Deaths:134
KDR:4.470
Accuracy:34.112% B+
HSR:37.563% A
AF-57 Piston
M
Kills:528
Deaths:88
KDR:6
Accuracy:38.584% D
HSR:26.136% M
GD-66 Claw
B++
Kills:80
Deaths:18
KDR:4.444
Accuracy:66.148% C**
HSR:21.250% B++
Kills:26,043
Deaths (as Engineer):4,557
Deaths (to Engineers):1,959
KDR:5.71494
Kill Difference:21,486
Playtime:27.363 hours
Usage:4%
Score:1.049m
Score/min:639
Accuracy (listed only):36.484%
HSR (listed only):31.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 13,17312,9572,1605.999B*1.1831.58%C+37.053%B*166.3A*2.8B**44177.9h7.3C*23B+
LA1 Anchor 12,13211,9402,3385.107B++0.2930.546%B+38.71%B**148.5A++2.4A*47180.4h8.3B+27.1B+
NC6 Gauss SAW 7,9237,7931,3545.756A++0.9428.999%B++39.407%A++139.7A*2.3A++44055.8h7.1B++24.5B+
AC-X11 7,3647,2541,3215.491A++0.6731.978%B++33.333%A163.4M++2.5A**47944.4h7.4B*23.1B++
MGR-S1 Gladius 5,9805,9069965.93A+1.1132.108%B42.008%A++162.7A*2A47536.3h6.9B+21.4B+
GD-7F 5,5425,4828796.237A*1.4230.496%B+32.981%A+160.3A**1.8A51734.2h9.7B++31.7B++
NS-15M2 4,0133,9596985.672B*0.8529.005%C**44.279%A+155.9A++2.1B**39325.4h9.3B++32B+
NS-44 Commissioner 3,6503,6171,3992.585B**2.2343.853%B+34.531%B**99.9AN/A30336.2h2.8B++6.5B+
AF-4 Cyclone 2,3592,3364485.214A**0.4031.418%B+36.944%A++160A**1.6B**46314.6h8.1B*25.6B++
Reaper DMR 2,1182,0813276.364M++1.5530.094%C*36.088%B*136.9M2.4A**38015.2h7.5B*24.8B++
EM6 2,0492,0253236.269A++1.4528.065%B37.975%B**152.3A*1.8B*45613.3h8.7B+31B+
NS-66 Punisher 2,0141,9962996.676M**1.8629.678%C*41.984%A173.6A*1.6A49611.5h8.9B*30.1B++
SAS-R 1,9581,9462467.911A3.0944.362%B+76.413%B+126.4A*N/A39215.4h1.8B+4.2B+
NS-15 Gallows 1,7121,6672307.248A++2.4328.394%C41.752%B++155.8A4.2A*39610.7h9.2B++32.3C**
NS Decimator 2,3191,5422306.704M**1.8963.314%C++2.14%C++86.6A*43.7A*52517.8h2.9B++4.5B*
AF-4A Bandit 1,4911,4822595.722A*0.9029.822%B+32.186%B*166.5M1C++4568.9h8.5B++28.4B+
NS-11C 1,4771,4612785.255A**0.4430.157%B+36.14%A*166M++1.8A++7558.8h10.1B*33.6B++
NS-357 Underboss 1,4291,4174303.295A+1.5243.182%B32.886%B++122.2A+1B++39311.6h3.3B++7.6B+
GD-22S 1,4241,3992775.051A0.2328.48%C**43.817%A++141.3A*2.5A*5179.9h8.5B+30B+
NSX-P Tanto 1,4031,3782106.562S1.7430.188%C++37.954%B**145.1A*2.6A+3969.5h10.3B34.1B+
Razor GD-23 1,3631,3422465.455M+0.6430.898%B+30.775%B**147.5M++2.3M+4059.1h9.2B+29.8B+
AF-19 Mercenary 1,3491,3412495.386M0.5730.323%B*32.215%A145.8M++N/A5569.2h8.8B++28.9B+
Gauss Compact S 1,2561,2151647.409S2.5929.179%B+33.251%A++142.9M**4.8S3938.5h9C*30.7B+
NSX Tanto 1,2111,2041796.726S1.9130.983%C**38.206%A156.4MN/A7457.7h10.5B+33.8B+
MGR-L1 Promise 1,2181,1961627.383S2.5627.701%C+42.057%A149.5A++2.8A+5128h10.5B+38.1B
NC1 Gauss Rifle 1,2131,1892834.201M++0.6229.532%B+38.183%A+111.1A**2.2A**36710.7h8.7B**29.4B*
19A Fortuna 1,1921,1812544.65A**0.1729.155%C**27.096%B*155.4M+1.4B*3977.6h8.8B30.3B+
Carnage AR 1,1971,1811906.216M1.4030.225%B+42.252%A++144M+2A*3928.2h9.3B**30.8B*
NSX-P Naginata 1,2001,1801796.592M++1.7727.181%C++40.085%B*163.9A++2.8B**8037.2h9.3B34.1B+
NSX Naginata 1,1931,1771966.005M*1.1927.264%C**38.063%B++156.9A*2.1A6587.5h9.5B+34.7B+
NC6S Gauss SAW S 1,1931,1762215.321A*0.5028.489%C**38.776%A132.1A++1.9B**5608.9h8.7B+30.5B+
Mag-Cutter 98591619,9340.046B+4.7711.709%D*1.201%D-1.3B+N/A4682.7h1.5B**13C+
MKV Suppressed 8508411296.519S1.7030.656%B+40.071%A*147.5M++1.6A++3965.7h10.2B+33.2B++
EM1 8238081147.088M+2.2729.109%B+37.5%A146.9A*2.7A++4645.5h9.7B++33.3B+
MGR-C1 Charger 8067881296.109S1.2930.926%C++32.487%B++148.7A*3.4M4775.3h9.6B++31.1B+
LA39 Bruiser 7137081494.752M**0.0774.316%B*22.599%A172.7M++1.2B**5874.1h1.9B++2.5B++
Warden 6065991344.47M++0.3534.112%B+37.563%A119.8A**1.4B**3955h6B++17.7B++
NS-30 Vandal 557551916.055B++1.2436.775%C+30.853%C*145A**1.6A++4013.8h4.5B+12.4B+
AF-57 Piston 531528886M**1.1838.584%D26.136%M195.6M*1.1B+7522.7h3A7.6B+
Shrike 6404311213.562M+1.2663.265%B+3.712%B*53.2A++25.8B**4318.1h6C+9.4B
GR-22 412407874.678A+0.1428.127%C++36.364%A+104.4A+1.3B++3653.9h10.4B++36.9B+
MGR-A1 Vanquisher 276269683.956B*0.8632.993%B+30.112%C**96.1B*2.5A3692.8h8.2B+24.8B+
Frag Grenade 2532491249N/A244.1844.638%DN/A498C--8D25430.5h3.3C+7.4C+
Rocklet Rifle 394231613.787S1.0353.715%C++N/A41.3B++29.1C*4035.6h36.7C68.4C+
LA3 Desperado 199197692.855A+1.9635.607%B++33.503%A+98.5A1B+2842h6.9B*19.3B++
NS-45 Pilot 195191642.984B*1.8336.344%B+32.461%C++146.9B**3.1A++4581.3h6.2C++17.2B
NSX Tomoe 167167404.175B+0.6428.867%C--49.701%B+128.5A*N/A3681.3h9.1B**31.6B++
NS-11P 150147169.188S4.3728.729%C**42.177%A++133.6A*2.7A+5301.1h9.7B**33.9B++
NC4 Mag-Shot 132124383.263A*1.5631.701%B33.065%A++88.6A++5.7S3581.4h6.1B++19.1B++
Blitz GD-10 9797146.929M**2.1127.564%C+28.866%B**121.3A++N/A8380.8h10.5B+38B
NS-11A 8685273.148B**1.6727.225%C+47.059%A*94.4A1.1B+5600.9h11B+40.3B+
GD-66 Claw 8080184.444A*0.3766.148%C**21.25%B++133.3A++N/A7980.6h2.1B+3.2B+
Carver 78787160.109C+4.7113.872%D*16.667%C+3CN/A1226.2h1.2B+8.4C
C-4 8569154.6A+0.2240.909%A++N/A345M**80M++42000.2h1.2C**2.9B++
NSX Daimyo 6565125.417B+0.6042.623%C90.769%D-92.9B+N/A4040.7h2.8D6.6C-
NSX-P Tengu 646479.143S4.3234.72%D26.563%C**160A*N/A9880.4h8.2B++23.7B+
NS-61 Emissary 6055163.438M+1.3830.849%C++34.546%A*110A*10U4000.5h9.7B31.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit922,6281.4h
NC9 A-Tross0780h
Spawn Beacon55710.8h
Nanite Healing Grenade01040h
Medical Kit2,54618,23824h
Medical Applicator3331,3742.1h
Motion Spotter0630.1h
Restoration Kit687090.8h
Spitfire Auto-Turret65450.6h
Recon Detection Device102,6133.5h
Ammunition Package11,1550.3h
Nano-Repair Grenade0790h

Check the help document for the dictionary if you want to learn more about words used here.


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