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Raider Scout MsBehave[NWYT] MsBehave
NC BR 57

KDR: 2

Score: 3.4m

Last Seen: Aug 20th, 2019 7:10 AM
- OFFLINE - 4.3 hour(s)

Battle Rank 57 - New Conglomerate on Connery - Outfit Member of Not What You Think[NWYT] Not What You Think
NC outfit on Connery

Members: 231
Level Progress (to 58): 10%
Level 100 Progress: 18% 1123h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-19 Mercenary Titan-150 AP MKV Suppressed C85 Canister-H C-4 NCM1 Scattercannon NC6 Gauss SAW Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $276,471 MLG Score: 221
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.492%18.614%363412101,9771.521940.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.925%-0.332C--0.307C0.47B+HEAD ++ (~8.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.002C+14.9-0.017C+61.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.89%1.072%1051112139331554336.01935215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.784B++-0.897D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.839B++3.20.756B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.557%8.688%868212125871221584.81147369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.934%1.204B**1.242B**-1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.771B++13.60.663B+12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not What You Think[NWYT] Not What You Think
NC outfit on Connery

Members: 231
3.4m276.9%230 (13.8k)203 (12.2k)1.999675,9632,9822.4543957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121433216.259%8.133%13205:331

60% Engineer6% Heavy Assault27% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 4:06 PMMay 25th, 2019 3:29 PMAug 20th, 2019 6:14 PM (1d) (PST)Aug 20th, 2019 3:11 AM (2d) (PST)Aug 20th, 2019 3:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4961123840.3600.1800.0291.1770.065221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7326,72323,0092211271412,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.1h/11.5d 1,356 485 2,347 19.5k 441 581 1,081 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:134
Deaths:123
KDR:1.089
Accuracy:16.595% D
HSR:26.119% B+
Kills:134
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):785
KDR:1.08943
Kill Difference:11
Playtime:15.291 hours
Usage:6%
Score:0.159m
Score/min:173
Accuracy (listed only):16.595%
HSR (listed only):26.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:1,253
Deaths:952
KDR:1.316
Accuracy:20.491% C
HSR:17.877% D
MKV Suppressed
C
Kills:530
Deaths:607
KDR:0.873
Accuracy:18.877% D**
HSR:17.359% C
Kills:1,783
Deaths (as Light Assault):1,559
Deaths (to Light Assaults):506
KDR:1.14368
Kill Difference:224
Playtime:75.853 hours
Usage:27%
Score:0.930m
Score/min:204
Accuracy (listed only):19.684%
HSR (listed only):17.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,253
Deaths:952
KDR:1.316
Accuracy:20.491% C
HSR:17.877% D
Kills:1,253
Deaths (as Engineer):952
Deaths (to Engineers):636
KDR:1.31618
Kill Difference:301
Playtime:165.274 hours
Usage:60%
Score:2.104m
Score/min:212
Accuracy (listed only):20.491%
HSR (listed only):17.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:530
Deaths:607
KDR:0.873
Accuracy:18.877% D**
HSR:17.359% C
NC4 Mag-Shot
A
Kills:60
Deaths:84
KDR:0.714
Accuracy:16.793% F
HSR:28.333% A
Kills:590
Deaths (as Infiltrator):691
Deaths (to Infiltrators):353
KDR:0.85384
Kill Difference:101
Playtime:7.744 hours
Usage:3%
Score:0.067m
Score/min:144
Accuracy (listed only):17.835%
HSR (listed only):22.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:530
Deaths:607
KDR:0.873
Accuracy:18.877% D**
HSR:17.359% C
Kills:530
Deaths (as Combat Medic):607
Deaths (to Combat Medics):248
KDR:0.87315
Kill Difference:77
Playtime:1.504 hours
Usage:1%
Score:0.016m
Score/min:173
Accuracy (listed only):18.877%
HSR (listed only):17.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:172
Deaths:127
KDR:1.354
Accuracy:34.087% C
HSR:17.442% B+
NCM2 Falcon
B+
Kills:80
Deaths:112
KDR:0.714
Accuracy:42.556% C**
HSR:6.250% B+
Kills:252
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):154
KDR:2.10879
Kill Difference:132.500
Playtime:9.631 hours
Usage:3%
Score:0.090m
Score/min:156
Accuracy (listed only):38.322%
HSR (listed only):11.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:106
V. Kills:25 408%
Deaths:16
KDR:6.625
Accuracy:43.346% D
KPH:37.700 D
VKPH:8.900 C--
Kills:106 (0 + 0)
Deaths:16
KDR:6.625
VKDR:1.563
Vehicle Kills:25
Kill Difference:90
Playtime:2.815 hours
Usage:1%
Score:0.023m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:933
V. Kills:404 230%
Deaths:33
KDR:28.273
Accuracy:49.890% C+
KPH:33.100 B*
VKPH:14.300 C+
E540 Halberd
M*
Kills:57
V. Kills:11 N/A
Deaths:1
KDR:57
Accuracy:43.522% C+
KPH:63.600 M*
VKPH:12.300 C-
Kills:990 (933 + 57)
Deaths:34
KDR:29.118
VKDR:12.206
Vehicle Kills:415
Kill Difference:956
Playtime:29.125 hours
Usage:11%
Score:0.302m
Score/min:173
Driving Accuracy:49.890%
Gunner Accuracy:43.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:530
V. Kills:85 N/A
Deaths:30
KDR:17.667
Accuracy:51.822% C++
KPH:103.200 C+
VKPH:16.600 A*
M96 Mjolnir-H
A++
Kills:117
V. Kills:63 183%
Deaths:11
KDR:10.636
Accuracy:48.507% C+
KPH:87 A++
VKPH:46.800 B**
Kills:647 (0 + 647)
Deaths:41
KDR:15.780
VKDR:3.610
Vehicle Kills:148
Kill Difference:606
Playtime:6.481 hours
Usage:2%
Score:0.132m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:48.507%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,3001,2539521.316B+0.6820.491%C17.877%D25.6B1A++6449h12.8C*62.4C++
Titan-150 AP 1,3379333328.273M++26.2749.89%C+1.072%D-33.1B*14.3C+17028.2h3.2B**6.3B**
MKV Suppressed 5475306070.873C1.1318.877%D**17.359%C13.9D-N/A3638h20.7D*109.6D--
C85 Canister-H 6155303017.667B+15.6751.822%C++9.434%C-103.9C+16.7A*3025.1h14.6F-28.2F
C-4 4143552001.775C**0.2232.188%B**N/A126.8B**21.1D5182.8h1.2B+3.6B*
NCM1 Scattercannon 1771721271.354C+0.6534.087%C17.442%B+19.1CN/A459h10D29.3C
NC6 Gauss SAW 1391341231.089C+0.9116.595%D26.119%B+24.8CN/A945.4h14.1D-84.9D
Tank Mine 174122913.556S11.5629.953%CN/A305S130A**17440.4h1.5B++5.2B++
M96 Mjolnir-H 1801171110.636A*8.6448.507%C+N/A90A++48.5A4811.3h45.4C93.6C
Breaker Rocket Pods 131106166.625C+4.6343.346%DN/A37.9D8.9C--1342.8h16.7C++38.6C+
Rocklet Rifle 185105911.154B*0.8548.415%C-N/A30C*22.9C+2623.5h41.3C+85.3C+
NCM2 Falcon 99801120.714C1.2942.556%C**6.25%B+10.4C2.5D-327.7h10.6C*24.9B
Frag Grenade 8180180N/A78.0045.074%C+N/A400C5D11030.2h4.2C+9.3C+
NC4 Mag-Shot 6360840.714C+1.2916.793%F28.333%A10.3DN/A345.8h9.6C+57.4D-
E540 Halberd 6857157S55.0043.522%C+1.754%D63.3M*12.2C--2480.9h3.8A+8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit103209,26614.5h
M20 Drake0550h
Medical Applicator155,3230.5h
Spitfire Auto-Turret56650.4h
Recon Detection Device11550.3h
Ammunition Package51,1610.4h
Nano-Repair Grenade01220h
M60-A Bulldog0570.2h

Check the help document for the dictionary if you want to learn more about words used here.


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