Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. Colonel MsBehaveTR[P1GS] MsBehaveTR
TR BR 70

KDR: 2.78

Score: 5.4m

Last Seen: Sep 14th, 2019 2:55 AM
- ONLINE NOW

Battle Rank 70 - Terran Republic on Connery - Outfit Member of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 714
Level Progress (to 71): 89%
Level 100 Progress: 29% 642h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 G20 Vulcan-H MRC3 Mercy MRC3 Mercy M20 Basilisk T9 CARV Hellfire Rocket Pods Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MsBehaveTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.998%18.152%345312111,5261.586281.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.378%-0.545D-0.021C+0.15C++HEAD ++ (~8.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-0.029C+15.10.015C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.242%2.635%2365312118735142616.7885204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%0.397B-0.365C--0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.4-0.53D100-0.855D--148.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 714
5.4m494.7%350 (21k)310 (18.6k)2.776175,7552,0733.5190570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121437420.431%9.088%18608:241

66% Engineer12% Heavy Assault12% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2019 12:16 AMMay 4th, 2019 11:47 PMSep 16th, 2019 10:27 AM (1d) (PST)Sep 14th, 2019 12:33 AM (4d) (PST)Sep 13th, 2019 10:55 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751083670.3310.1190.0301.9150.056350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5016,50221,9992072115318,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
290h/12.1d 1,540 523 6,431 33.3k 715 604 981 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:229
Deaths:203
KDR:1.128
Accuracy:14.349% D--
HSR:25.328% B
Kills:229
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):621
KDR:1.12808
Kill Difference:26
Playtime:35.981 hours
Usage:12%
Score:0.418m
Score/min:193
Accuracy (listed only):14.349%
HSR (listed only):25.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:1,218
Deaths:994
KDR:1.225
Accuracy:19.753% C
HSR:17.077% C
NSX-P Tanto
C
Kills:79
Deaths:137
KDR:0.577
Accuracy:23.828% C
HSR:13.924% F
Kills:1,297
Deaths (as Light Assault):1,131
Deaths (to Light Assaults):319
KDR:1.14677
Kill Difference:166
Playtime:34.833 hours
Usage:12%
Score:0.551m
Score/min:264
Accuracy (listed only):21.790%
HSR (listed only):15.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,218
Deaths:994
KDR:1.225
Accuracy:19.753% C
HSR:17.077% C
NSX-P Tanto
C
Kills:79
Deaths:137
KDR:0.577
Accuracy:23.828% C
HSR:13.924% F
Kills:1,297
Deaths (as Engineer):1,131
Deaths (to Engineers):321
KDR:1.14677
Kill Difference:166
Playtime:189.991 hours
Usage:66%
Score:3.928m
Score/min:345
Accuracy (listed only):21.790%
HSR (listed only):15.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):195
KDR:0
Kill Difference:UNR
Playtime:6.814 hours
Usage:2%
Score:0.105m
Score/min:257
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):185
KDR:0
Kill Difference:UNR
Playtime:3.254 hours
Usage:1%
Score:0.078m
Score/min:400
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:417
Deaths:81
KDR:5.148
Accuracy:14.472% C-
HSR:20.863% C+
MRC3 Mercy
B+
Kills:412
Deaths:80
KDR:5.150
Accuracy:14.521% C--
HSR:23.058% B+
Kills:829
Deaths (as MAX Suit):80.500
Deaths (to MAX Suits):93
KDR:10.29814
Kill Difference:748.500
Playtime:18.749 hours
Usage:6%
Score:0.309m
Score/min:275
Accuracy (listed only):14.496%
HSR (listed only):21.961%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:189
V. Kills:32 N/A
Deaths:
KDR:
Accuracy:46.439% C
KPH:71.700 C+
VKPH:12.100 C+
M18 Needler
B+
Kills:73
V. Kills:43 166%
Deaths:
KDR:
Accuracy:34.968% B+
KPH:8 C-
VKPH:4.700 D
Kills:262 (73 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:75
Kill Difference:262
Playtime:11.719 hours
Usage:4%
Score:0.086m
Score/min:123
Piloting Accuracy:34.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:83
V. Kills:41 198%
Deaths:4
KDR:20.750
Accuracy:39.372% C++
KPH:21.400 C-
VKPH:10.600 B+
Kills:83 (83 + 0)
Deaths:4
KDR:20.750
VKDR:10.250
Vehicle Kills:41
Kill Difference:79
Playtime:3.881 hours
Usage:1%
Score:0.028m
Score/min:120
Driving Accuracy:39.372%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:117
V. Kills:49 234%
Deaths:5
KDR:23.400
Accuracy:47.517% B+
KPH:24.800 C+
VKPH:10.400 C++
Kills:117 (117 + 0)
Deaths:5
KDR:23.400
VKDR:9.800
Vehicle Kills:49
Kill Difference:112
Playtime:4.724 hours
Usage:2%
Score:0.043m
Score/min:152
Driving Accuracy:47.517%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:500
V. Kills:228 218%
Deaths:16
KDR:31.250
Accuracy:46.875% C+
KPH:84.300 A++
VKPH:38.400 B**
Kills:500 (0 + 500)
Deaths:16
KDR:31.250
VKDR:14.250
Vehicle Kills:228
Kill Difference:484
Playtime:5.932 hours
Usage:2%
Score:0.172m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:46.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:278
V. Kills:96 287%
Deaths:2
KDR:139
Accuracy:36.690% C
KPH:44.300 A*
VKPH:15.300 A*
G30 Walker
B++
Kills:95
V. Kills:46 202%
Deaths:1
KDR:95
Accuracy:34.308% B++
KPH:22 B++
VKPH:10.700 C+
Kills:373 (0 + 373)
Deaths:3
KDR:124.333
VKDR:47.333
Vehicle Kills:142
Kill Difference:370
Playtime:10.595 hours
Usage:4%
Score:0.112m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:34.308%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 1,2481,2189941.225B+1.5519.753%C17.077%C21.5C++N/A6456.7h15C++75.9C++
G20 Vulcan-H 7285001631.25S28.4746.875%C+1.4%D--84.7A++38.6B**4845.9h86.4B+184.3B+
MRC3 Mercy 433417815.148A2.3714.472%C-20.863%C+27.1C+1B++7515.4h22.1D152.8C
MRC3 Mercy 432412805.15A2.3714.521%C--23.058%B+26.6C+1.3A+7315.5h22.6D155.5C
M20 Basilisk 3742782139U136.2236.69%C5.036%C44.1A*15.2A*1986.3h71.3B++194.2B+
T9 CARV 2342292031.128C+1.6514.349%D--25.328%B17.2DN/A5413.3h13.7C*95.7C+
Hellfire Rocket Pods 2211891189U186.2246.439%CN/A72.7C+12.3C+3132.6h20.1C*43.4C**
Tank Mine 2761891215.75S12.9726.566%C--N/A157.5B**72.5B8311.2h2C+7.3C--
C-4 1951581161.362C+1.4129.244%B+N/A92.9C*21.8C--5501.7h1.5C++5.1B+
P2-120 HEAT 166117523.4A*20.6247.517%B+N/A24.9C+10.4C++1524.7h9.8D-20.6C+
T2 Striker 162101482.104M**0.6734.521%F-N/A11C+6.6D859.2h32.8B++95.1C+
G30 Walker 14195195U92.2234.308%B++2.105%D--22.1B++10.7C+1444.3h255.3D744.2C+
Frag Grenade 10094194N/A91.2250.466%B++N/A470C+30M**18850.2h2.9B*5.7B*
C75 Viper 12483420.75M*17.9739.372%C++N/A21.3C-10.5B+1203.9h17.1C-43.4C
NSX-P Tanto 86791370.577C2.2023.828%C13.924%F7.8D-N/A2510.1h20.1D-84.3C--
M18 Needler 11673173U70.2234.968%B+N/A8C-4.7D679.1h277.2D--792.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2880.2h
Nano-Armor Kit202251,41916.4h
Medical Applicator147,3800.6h
Spitfire Auto-Turret31,1100.8h
Ammunition Package11,7160.5h
Medical Kit2760.1h
Anti-Infantry MANA Turret11210.1h
Nano-Repair Grenade01720h
AP30 Shredder0550h
Recon Detection Device34010.9h
M20 Drake0530h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 1.80s on queries, 1.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.