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Colonel MsBehaveTR[P1GS] MsBehaveTR
TR BR 71

KDR: 3.05

Score: 5.8m

Last Seen: Oct 15th, 2019 5:17 PM
- OFFLINE - 262.5 hour(s)

Battle Rank 71 - Terran Republic on Connery
Level Progress (to 72): 28%
Level 100 Progress: 31% 642h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS TRAC-5 MRC3 Mercy MRC3 Mercy G20 Vulcan-H M20 Basilisk T9 CARV Hellfire Rocket Pods Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.093%18.13%346312161,5831.5721.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%-0.41C---0.43C---0.301CHEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.7-0.058C+15-0.051C+63.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.677%2.691%2495312169295345817.5283202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%0.412B-0.439C---0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.9-1.035D*99.6-1.475F145.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m466.7%340 (20.4k)302 (18.1k)3.046836,6362,1783.7947771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121949020.275%10.006%20308:461

63% Engineer12% Heavy Assault12% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2019 12:16 AMMay 4th, 2019 11:47 PMOct 18th, 2019 7:14 AM (31d) (PST)Oct 15th, 2019 2:07 PM (34d) (PST)Oct 15th, 2019 1:17 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4781223560.3470.1140.0351.8860.057409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6637,34321,3202172113318,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
319h/13.3d 1,629 664 6,762 36.1k 786 690 1,096 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:247
Deaths:211
KDR:1.171
Accuracy:14.634% D-
HSR:24.696% C*
Kills:247
Deaths (as Heavy Assault):211
Deaths (to Heavy Assaults):646
KDR:1.17062
Kill Difference:36
Playtime:39.824 hours
Usage:12%
Score:0.450m
Score/min:188
Accuracy (listed only):14.634%
HSR (listed only):24.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:1,218
Deaths:994
KDR:1.225
Accuracy:19.753% C
HSR:17.077% C
NSX-P Tanto
C
Kills:118
Deaths:177
KDR:0.667
Accuracy:23.826% C
HSR:15.254% D**
Kills:1,336
Deaths (as Light Assault):1,171
Deaths (to Light Assaults):333
KDR:1.14091
Kill Difference:165
Playtime:38.001 hours
Usage:12%
Score:0.600m
Score/min:263
Accuracy (listed only):21.789%
HSR (listed only):16.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,218
Deaths:994
KDR:1.225
Accuracy:19.753% C
HSR:17.077% C
NSX-P Tanto
C
Kills:118
Deaths:177
KDR:0.667
Accuracy:23.826% C
HSR:15.254% D**
Kills:1,336
Deaths (as Engineer):1,171
Deaths (to Engineers):348
KDR:1.14091
Kill Difference:165
Playtime:201.730 hours
Usage:63%
Score:4.059m
Score/min:335
Accuracy (listed only):21.789%
HSR (listed only):16.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):201
KDR:0
Kill Difference:UNR
Playtime:9.436 hours
Usage:3%
Score:0.128m
Score/min:227
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):195
KDR:0
Kill Difference:UNR
Playtime:3.259 hours
Usage:1%
Score:0.078m
Score/min:400
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:683
Deaths:117
KDR:5.838
Accuracy:14.686% C-
HSR:22.401% C**
MRC3 Mercy
B+
Kills:652
Deaths:116
KDR:5.621
Accuracy:14.730% C--
HSR:23.773% B+
Kills:1,335
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):96
KDR:11.45923
Kill Difference:1,218.500
Playtime:26.266 hours
Usage:8%
Score:0.464m
Score/min:294
Accuracy (listed only):14.708%
HSR (listed only):23.087%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:216
V. Kills:38 N/A
Deaths:
KDR:
Accuracy:45.867% C
KPH:55.100 C
VKPH:9.700 C--
M18 Needler
C++
Kills:98
V. Kills:56 172%
Deaths:
KDR:
Accuracy:32.976% C++
KPH:10.100 C
VKPH:5.800 C--
Kills:314 (98 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:94
Kill Difference:314
Playtime:13.648 hours
Usage:4%
Score:0.099m
Score/min:120
Piloting Accuracy:32.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:93
V. Kills:47 194%
Deaths:4
KDR:23.250
Accuracy:40.224% C++
KPH:23.200 C
VKPH:11.700 B++
Kills:93 (93 + 0)
Deaths:4
KDR:23.250
VKDR:11.750
Vehicle Kills:47
Kill Difference:89
Playtime:4.004 hours
Usage:1%
Score:0.032m
Score/min:134
Driving Accuracy:40.224%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:127
V. Kills:54 231%
Deaths:5
KDR:25.400
Accuracy:46.783% B+
KPH:23.500 C+
VKPH:10 C+
Kills:127 (127 + 0)
Deaths:5
KDR:25.400
VKDR:10.800
Vehicle Kills:54
Kill Difference:122
Playtime:5.396 hours
Usage:2%
Score:0.045m
Score/min:140
Driving Accuracy:46.783%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:555
V. Kills:256 216%
Deaths:16
KDR:34.688
Accuracy:47.276% C+
KPH:88.200 A*
VKPH:40.700 A
Kills:555 (0 + 555)
Deaths:16
KDR:34.688
VKDR:16
Vehicle Kills:256
Kill Difference:539
Playtime:6.293 hours
Usage:2%
Score:0.187m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:47.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:279
V. Kills:97 285%
Deaths:2
KDR:139.500
Accuracy:36.696% C
KPH:43.900 A*
VKPH:15.300 A*
G30 Walker
B++
Kills:95
V. Kills:46 202%
Deaths:1
KDR:95
Accuracy:34.299% B+
KPH:21.800 B++
VKPH:10.600 C++
Kills:374 (0 + 374)
Deaths:3
KDR:124.667
VKDR:47.667
Vehicle Kills:143
Kill Difference:371
Playtime:10.706 hours
Usage:3%
Score:0.113m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:34.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 1,2481,2189941.225B++1.8219.753%C17.077%C21.5C++N/A6456.7h15C*75.9C++
MRC3 Mercy 7106831175.838A+2.7914.686%C-22.401%C**29.8C++1.2B**8322.9h20.2C+137.6C+
MRC3 Mercy 6826521165.621A+2.5714.73%C--23.773%B+28.3C+1.3A7923h21.4C+145C+
G20 Vulcan-H 8115551634.688S31.6447.276%C+1.622%D-88.1A*40.6A4956.3h86.7B+183.4B+
M20 Basilisk 3762792139.5U136.4536.696%C5.018%C43.6A*15.2A*1976.4h71.4B++194.5B+
T9 CARV 2532472111.171C+1.8814.634%D-24.696%C*16.3DN/A5115.2h13.7C*93.8C+
Hellfire Rocket Pods 2542161216U212.9545.867%CN/A55.4C9.7C--2333.9h20.3C++44.4C*
Tank Mine 3032081217.333S14.2926.591%C--N/A173.3A79.2B+8621.2h1.9C+7.2C-
C-4 2221781201.483C++1.5629.287%B+N/A98.9B24.4C5791.8h1.5C+5B+
P2-120 HEAT 181127525.4M*22.3546.783%B+N/A23.5C+10C+1405.4h10D-21.3C
NSX-P Tanto 1261181770.667C2.3823.826%C15.254%D**8.8D-N/A2613.4h18.1C75.9C
T2 Striker 180113502.26S0.7934.643%F-N/A11.8C+7D-909.6h30.9B*89.2C++
M18 Needler 15498198U94.9532.976%C++N/A10.1C5.8C--759.7h242.8D736.3C--
G30 Walker 14195195U91.9534.299%B+2.105%D--21.6B++10.5C++1444.4h258D752.1C+
Frag Grenade 10094194N/A90.9549.468%B+N/A470C+30M++18440.2h3B*6B*
C75 Viper 14093423.25S20.2040.224%C++N/A23.3C11.8B++1344h16.2C40.3C+
Rocklet Rifle 9052381.368A1.6854.738%C*1.923%A*32.5B23.8C+4231.6h41.8C+76.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2980.2h
Nano-Armor Kit211264,92417.4h
Medical Applicator147,4340.6h
Spitfire Auto-Turret31,2080.8h
Ammunition Package11,7960.5h
Medical Kit2810.1h
Anti-Infantry MANA Turret11210.1h
Nano-Repair Grenade01880.1h
AP30 Shredder0550h
Recon Detection Device34721h
M20 Drake0530h

Check the help document for the dictionary if you want to learn more about words used here.


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