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Castellan Disciple MsGanjaVS[Bu8u] MsGanjaVS
VS BR 65

KDR: 5.29

Score: 19.2m

Last Seen: Jul 27th, 2020 6:29 PM
- OFFLINE - 137.5 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 75%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-11C VX6-7 NS-44P Commissioner Pulsar C Pulsar LSW NS Decimator-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,632,845 MLG Score: 14095
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.679%33.861%117428132149,9696.16749-0.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.507%2.599A**1.917A++-1.148D*HEAD ++ (~16.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.673B+8.40.411B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.203%0.341%41611348587267582.1903995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.275A-1.396D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.893B*2.20.821B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.95%18.841%341134869223250.309417265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.487D3.459M*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.692B+11.50.715B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.959%73.242%343134613,2528193816.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.289%2.561A**0.398B-1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.90.412B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.818%22.472%34113488970330.1266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.3M*1.49A+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.811B++20.583B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m158.6%649 (38.9k)543 (32.6k)5.2939867,76312,8005.4037565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349749934.364%39.669%136302:4521

49% Heavy Assault31% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2017 6:24 PMMar 27th, 2020 10:00 PMJul 27th, 2020 10:40 PM (58d) (PST)Jul 27th, 2020 2:42 PM (59d) (PST)Jul 27th, 2020 2:29 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2072819261.9200.3630.7623.1010.03514095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,43816,88355,5551152246186232,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
588.3h/24.5d 1,405 26,881 17,305 109.5k 704 2,485 1,240 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:21,636
Deaths:3,869
KDR:5.592
Accuracy:33.016% B**
HSR:36.731% C**
Pulsar LSW
A+
Kills:1,485
Deaths:273
KDR:5.440
Accuracy:34.197% A+
HSR:34.950% B++
NS-15M2
B**
Kills:1,242
Deaths:151
KDR:8.225
Accuracy:33.573% B**
HSR:35.588% B+
Orion VS54
A++
Kills:1,216
Deaths:199
KDR:6.111
Accuracy:33.645% A++
HSR:34.786% B++
NS-15M AE
B**
Kills:1,170
Deaths:164
KDR:7.134
Accuracy:33.176% B**
HSR:35.128% C**
VE-H Maw
B**
Kills:1,167
Deaths:179
KDR:6.520
Accuracy:33.636% B**
HSR:34.876% B
SVA-88
A++
Kills:1,167
Deaths:203
KDR:5.749
Accuracy:34.591% A++
HSR:33.676% B+
Flare VE6
A+
Kills:1,141
Deaths:182
KDR:6.269
Accuracy:33.905% A+
HSR:38.037% B**
VE-H Maw AE
B++
Kills:185
Deaths:35
KDR:5.286
Accuracy:33.923% B++
HSR:33.514% C*
Kills:30,409
Deaths (as Heavy Assault):5,255
Deaths (to Heavy Assaults):3,718
KDR:5.78668
Kill Difference:25,154
Playtime:289.047 hours
Usage:49%
Score:9.601m
Score/min:554
Accuracy (listed only):33.740%
HSR (listed only):35.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:3,013
Deaths:416
KDR:7.243
Accuracy:35.701% A++
HSR:25.556% B+
VX6-7
A++
Kills:1,912
Deaths:232
KDR:8.241
Accuracy:36.659% A++
HSR:26.255% B
Pulsar C
A++
Kills:1,736
Deaths:281
KDR:6.178
Accuracy:36.662% A++
HSR:25.288% C+
Serpent VE92
A++
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A++
HSR:25% B
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B+
Zenith VX-5
A*
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% A*
HSR:24.292% C+
Eridani SX5G
B+
Kills:509
Deaths:106
KDR:4.802
Accuracy:33.212% B+
HSR:22.593% C--
VE-S Canis
B**
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% B**
HSR:30.769% B+
NSX-P Tanto
A+
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A+
HSR:31.737% B
VE-C Horizon
A++
Kills:139
Deaths:17
KDR:8.176
Accuracy:47.949% A++
HSR:24.460% C
Deimos VA29
A+
Kills:89
Deaths:20
KDR:4.450
Accuracy:81.818% A+
HSR:22.472% B+
Eclipse VE3A
A
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A
HSR:16.364% D-
Solstice VE3
A+
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% B**
HSR:31.373% A+
Kills:11,362
Deaths (as Light Assault):1,650
Deaths (to Light Assaults):2,976
KDR:6.88606
Kill Difference:9,712
Playtime:90.013 hours
Usage:15%
Score:2.800m
Score/min:518
Accuracy (listed only):40.138%
HSR (listed only):26.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A
Kills:1,176
Deaths:224
KDR:5.250
Accuracy:36.466% A
HSR:34.354% C**
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B+
Eridani SX5G
B+
Kills:509
Deaths:106
KDR:4.802
Accuracy:33.212% B+
HSR:22.593% C--
H-V45
A+
Kills:206
Deaths:51
KDR:4.039
Accuracy:34.145% A+
HSR:36.893% A
VE-S Canis
B**
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% B**
HSR:30.769% B+
Deimos VA29
A+
Kills:89
Deaths:20
KDR:4.450
Accuracy:81.818% A+
HSR:22.472% B+
Kills:3,334
Deaths (as Combat Medic):638
Deaths (to Combat Medics):1,602
KDR:5.22571
Kill Difference:2,696
Playtime:15.257 hours
Usage:3%
Score:0.552m
Score/min:603
Accuracy (listed only):43.016%
HSR (listed only):29.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:11,068
Deaths:1,478
KDR:7.489
Accuracy:52.060% A+
HSR:71.955% C+
NS-44P Commissioner
A
Kills:1,855
Deaths:607
KDR:3.056
Accuracy:56.050% A
HSR:35.148% B+
NS-44 Commissioner
A+
Kills:1,194
Deaths:434
KDR:2.751
Accuracy:52.670% A+
HSR:38.107% A+
NS-44G Commissioner
B++
Kills:1,178
Deaths:390
KDR:3.021
Accuracy:52.753% B++
HSR:35.229% B+
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B+
Parallax VX3-AE
B**
Kills:1,170
Deaths:61
KDR:19.180
Accuracy:51.903% B**
HSR:78.889% D-
NS-44B Commissioner
B**
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:54.084% B**
HSR:37.275% B++
XM98
A+
Kills:1,014
Deaths:66
KDR:15.364
Accuracy:50.990% A+
HSR:80.769% B+
NS-45 Pilot
B**
Kills:808
Deaths:257
KDR:3.144
Accuracy:39.788% B**
HSR:33.168% C*
Artemis VX26
A++
Kills:761
Deaths:109
KDR:6.982
Accuracy:38.310% A++
HSR:31.275% B++
Eridani SX5G
B+
Kills:509
Deaths:106
KDR:4.802
Accuracy:33.212% B+
HSR:22.593% C--
NS-30 Vandal
A
Kills:266
Deaths:20
KDR:13.300
Accuracy:44.546% A
HSR:30.075% C++
VE-S Canis
B**
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% B**
HSR:30.769% B+
Kills:22,344
Deaths (as Infiltrator):4,194
Deaths (to Infiltrators):1,990
KDR:5.32761
Kill Difference:18,150
Playtime:181.830 hours
Usage:31%
Score:5.893m
Score/min:540
Accuracy (listed only):46.063%
HSR (listed only):42.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:3,013
Deaths:416
KDR:7.243
Accuracy:35.701% A++
HSR:25.556% B+
VX6-7
A++
Kills:1,912
Deaths:232
KDR:8.241
Accuracy:36.659% A++
HSR:26.255% B
Pulsar C
A++
Kills:1,736
Deaths:281
KDR:6.178
Accuracy:36.662% A++
HSR:25.288% C+
Serpent VE92
A++
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A++
HSR:25% B
Zenith VX-5
A*
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% A*
HSR:24.292% C+
NSX-P Tanto
A+
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A+
HSR:31.737% B
VE-C Horizon
A++
Kills:139
Deaths:17
KDR:8.176
Accuracy:47.949% A++
HSR:24.460% C
Deimos VA29
A+
Kills:89
Deaths:20
KDR:4.450
Accuracy:81.818% A+
HSR:22.472% B+
Eclipse VE3A
A
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A
HSR:16.364% D-
Solstice VE3
A+
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% B**
HSR:31.373% A+
Kills:9,499
Deaths (as Engineer):1,307
Deaths (to Engineers):1,215
KDR:7.26779
Kill Difference:8,192
Playtime:10.254 hours
Usage:2%
Score:0.265m
Score/min:430
Accuracy (listed only):41.612%
HSR (listed only):25.280%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:587
V. Kills:57 N/A
Deaths:12
KDR:48.917
Accuracy:54.203% C**
KPH:130.600 A*
VKPH:12.700 B*
Kills:587 (587 + 0)
Deaths:12
KDR:48.917
VKDR:4.750
Vehicle Kills:57
Kill Difference:575
Playtime:4.495 hours
Usage:1%
Score:0.096m
Score/min:358
Driving Accuracy:54.203%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:99
V. Kills:6 N/A
Deaths:6
KDR:16.500
Accuracy:54.323% A++
KPH:183.300 A+
VKPH:11.100 B**
M12 Kobalt-H
A
Kills:69
V. Kills: N/A
Deaths:1
KDR:69
Accuracy:30.950% A
KPH:138.500 C+
VKPH:0 F-
Kills:168 (0 + 168)
Deaths:7
KDR:24
VKDR:0.857
Vehicle Kills:6
Kill Difference:161
Playtime:1.039 hours
Usage:0%
Score:0.028m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:30.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,81721,6363,8695.592B++0.3033.016%B**36.731%C**160.5A1.3C+420134.8h9.1B+27.6B++
Ghost 11,10311,0681,4787.488B**2.1952.06%A+71.955%C+116.4A++N/A30895.1h1.9C*3.6B++
NS-11C 3,0723,0134167.243M**1.9535.701%A++25.556%B+147.7M2.9M*34620.4h10.3B*28.8B*
VX6-7 1,9381,9122328.241M*2.9536.659%A++26.255%B167.7M+2.3A+43711.4h9.4B++25.5B*
NS-44P Commissioner 1,8661,8556073.056A2.2456.05%A35.148%B+159.9A+N/A40411.6h2.7B++4.8B++
Pulsar C 1,7511,7362816.178B**0.8836.662%A++25.288%C+141.1A*1.2B+42512.3h9.3B+25.4B*
Pulsar LSW 1,4951,4852735.44A*0.1534.197%A+34.95%B++161.4A**1.1B+3809.2h9.2B*26.8B+
NS Decimator-B 1,8331,3003283.963A1.3367.01%C++1.308%D--67.4B27.6C*33819.3h3.7C+5.5C+
NS-15M2 1,2491,2421518.225A+2.9333.573%B**35.588%B+185.4A**1C+4566.7h8.8B**26.3B++
Orion VS54 1,2191,2161996.111A0.8233.645%A++34.786%B++146.5A**N/A4748.3h9B+26.7C+
NS-44 Commissioner 1,1951,1944342.751B**2.5452.67%A+38.107%A+140.5A**N/A4018.5h2.7B*5.2B*
NS-44G Commissioner 1,1881,1783903.021B*2.2752.753%B++35.229%B+132.4B+1.1B++3188.9h2.8B+5.4B+
H-V45 AE 1,1871,1762245.25A0.0436.466%A34.354%C**138.4A+1.3C*4208.5h9.4B++25.9B**
Serpent VE92 1,1831,1721677.018M**1.7235.506%A++25%B139.5A*1.3B++3448.4h9.5B*26.8B*
Eridani SX5-AE 1,1791,1721975.949A*0.6635.632%B**32.85%B+167.4A++1C+4127h8.9B++25.1B*
Parallax VX3-AE 1,1731,1706119.18M**13.8951.903%B**78.889%D-114.7A++N/A24310.2h1.8C+3.5B+
NS-15M AE 1,1761,1701647.134A++1.8433.176%B**35.128%C**169.6A*N/A3726.9h8.6B**26.1B*
VE-H Maw 1,1751,1671796.52A**1.2333.636%B**34.876%B166.7A++1.1C+4527h7.9B+23.4B++
NS-44B Commissioner 1,1721,1674292.72A2.5754.084%B**37.275%B++145.9AN/A3868h2.7B++5B++
SVA-88 1,1711,1672035.749A++0.4634.591%A++33.676%B+164.4A**N/A3937.1h9.5B++27.5B*
Zenith VX-5 1,1701,1651408.321S3.0338.626%A*24.292%C+153.3MN/A3617.6h10B++25.9B**
Flare VE6 1,1501,1411826.269M+0.9833.905%A+38.037%B**163A**1.3B+3817h7.7B*22.6B*
XM98 1,0141,0146615.364S10.0750.99%A+80.769%B+105.6M+N/A2669.6h2B+3.8B++
Damascus Edge 85384812,7380.067C**5.2337.592%B+2.948%D1.5C++N/A4570.2h1.7B+4.5B+
NS-45 Pilot 8118082573.144B**2.1539.788%B**33.168%C*187.9A++N/A5334.3h5.7B+14.2B++
Artemis VX26 7667611096.982M++1.6938.31%A++31.275%B++143.6M+N/A3645.3h9.5B++24.9B**
L100 Python HESH 6445871248.917B**43.6254.203%C**N/A130.4A*12.7B*3584.5h2.2B**4.1B**
Eridani SX5G 5185091064.802A+0.4933.212%B+22.593%C--188.5A++3.3A++5282.7h8.6B*25.9B++
NS-30 Vandal 2682662013.3A**8.0144.546%A30.075%C++147.8A**1.1B*4141.8h4.2B*9.4B*
H-V45 208206514.039B*1.2534.145%A+36.893%A121.2A*1.2B++4621.7h8.9A26.1B**
Plasma Grenade 1951911191N/A185.7146.714%C-N/A477.5D10C19200.4h3.8D-8D
VE-H Maw AE 188185355.286A**0.0133.923%B++33.514%C*154.2A+2.5B++3921.2h7.6B**22.3B*
VE-S Canis 183182404.55M0.7436.82%B**30.769%B+165.5A*N/A10871.1h8.3B22.4B+
NSX-P Tanto 169167256.68S1.3937.362%A+31.737%B128.5A++1.5B+4891.3h13.3C+35.7B+
VE-C Horizon 143139178.176M*2.8847.949%A++24.46%C198.6A*5.7M++8600.7h11.9B24.9B+
NS Decimator 172114196M++0.7165.815%B+1.754%C63.3B*32.2B**5861.8h3.6C**5.5B+
Proton II PPA-H 10599616.5C+11.2154.323%A++N/A198A++12A5180.5h7.6B++14B**
Deimos VA29 9289204.45A++0.8481.818%A+22.472%B+178M6S8150.5h2B+2.5B+
C-4 9077612.833S7.54108.235%UN/A385S65A*47910.2h1.2C**1.1A
Anti-Vehicle Grenade 9371171N/A65.7142.193%D*N/A236.7D-73.3C9700.3h6.4D15.2D-
M12 Kobalt-H 6969169A+63.7130.95%A18.841%C++138C+N/A3820.5h11.5B*37.1B*
Blueshift VM5 6464115.818B**0.5225.099%B+39.063%A**91.4A*N/A3820.7h10.9A+43.5B*
Eclipse VE3A 5555511S5.7134.097%A16.364%D-137.5A*N/A6990.4h9.5B*27.8B*
Solstice VE3 5151412.75U7.4631.744%B**31.373%A+102A*N/A23080.5h9.9B++31.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit315,9990.8h
Medical Applicator610,1880.6h
Spawn Beacon21,3681.1h
Motion Spotter3012,7849.3h
Recon Detection Device0730.2h
Medical Kit1,20314,32518.5h
Ammunition Package0650h

Check the help document for the dictionary if you want to learn more about words used here.


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