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Arcanus Disciple MsGanjaVS[XTAC] MsGanjaVS
VS BR 35

KDR: 5.27

Score: 15.5m

Last Seen: Jun 20th, 2019 7:13 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 36): 82%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-11C Pulsar C Pulsar LSW NS-44P Commissioner NS Decimator-B NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,697,097 MLG Score: 13347
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.698%34.179%118627118345,1976.55029-1.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%2.643M2.046A*-1.242D*HEAD ++ (~16.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.674B+8.40.41B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.809%0.366%43511209547236512.308021052%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.251A-1.423D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.892B*2.20.821B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.671%21.429%311120956196130.285714400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.511D4.229S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.685B+11.50.71B++26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.787%75.106%31312077,7817092410.9746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.215%2.562A**0.519B+-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.90.401B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.657%24.615%31112096558820.110544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.337M*1.983A++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.803B++2.10.563B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
15.5m153%630 (37.8k)523 (31.4k)5.2741656,77110,7645.3871235 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210624234.264%37.824%129602:4521

55% Heavy Assault24% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2017 6:24 PMFeb 12th, 2018 8:41 PMJun 24th, 2019 1:27 AM (2d) (PST)Jun 20th, 2019 3:14 PM (5d) (PST)Jun 20th, 2019 3:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2102819291.9130.3630.7242.9830.03613347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,57516,88155,6941152243179231,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
494.5h/20.6d 1,216 21,473 13,756 88.5k 594 2,028 1,072 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:19,865
Deaths:3,512
KDR:5.656
Accuracy:32.990% A+
HSR:37.035% B*
Pulsar LSW
A*
Kills:1,485
Deaths:273
KDR:5.440
Accuracy:34.197% A*
HSR:34.950% A+
NS-15M2
A++
Kills:1,242
Deaths:151
KDR:8.225
Accuracy:33.573% A++
HSR:35.588% A
Orion VS54
A**
Kills:1,216
Deaths:199
KDR:6.111
Accuracy:33.645% A**
HSR:34.786% A+
NS-15M AE
A+
Kills:1,170
Deaths:164
KDR:7.134
Accuracy:33.176% A+
HSR:35.128% B*
VE-H Maw
A+
Kills:1,167
Deaths:179
KDR:6.520
Accuracy:33.636% A+
HSR:34.876% B**
SVA-88
A*
Kills:1,167
Deaths:203
KDR:5.749
Accuracy:34.591% A*
HSR:33.676% B**
Flare VE6
A*
Kills:1,141
Deaths:182
KDR:6.269
Accuracy:33.905% A*
HSR:38.037% A++
VE-H Maw AE
A
Kills:99
Deaths:13
KDR:7.615
Accuracy:35.118% A
HSR:37.374% B**
Kills:28,552
Deaths (as Heavy Assault):4,876
Deaths (to Heavy Assaults):3,115
KDR:5.85562
Kill Difference:23,676
Playtime:272.861 hours
Usage:55%
Score:8.934m
Score/min:546
Accuracy (listed only):33.870%
HSR (listed only):35.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:2,594
Deaths:354
KDR:7.328
Accuracy:36.204% A**
HSR:24.981% B**
Pulsar C
A**
Kills:1,548
Deaths:248
KDR:6.242
Accuracy:37.105% A**
HSR:25.581% B+
Eridani SX5-AE
A
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% A
HSR:32.850% B*
Serpent VE92
A**
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A**
HSR:25% B*
VX6-7
M
Kills:1,170
Deaths:134
KDR:8.731
Accuracy:38.579% M
HSR:27.265% B**
Zenith VX-5
M
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% M
HSR:24.292% B+
Eridani SX5G
B**
Kills:184
Deaths:34
KDR:5.412
Accuracy:33.001% B**
HSR:27.174% B++
NSX-P Tanto
A*
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A*
HSR:31.737% B*
VE-S Canis
A++
Kills:87
Deaths:20
KDR:4.350
Accuracy:37.754% A++
HSR:27.586% B*
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Eclipse VE3A
A++
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A++
HSR:16.364% D
Solstice VE3
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% A++
HSR:31.373% A*
Kills:9,430
Deaths (as Light Assault):1,344
Deaths (to Light Assaults):2,494
KDR:7.01637
Kill Difference:8,086
Playtime:75.921 hours
Usage:15%
Score:2.215m
Score/min:486
Accuracy (listed only):39.772%
HSR (listed only):26.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,176
Deaths:224
KDR:5.250
Accuracy:36.466% A++
HSR:34.354% B*
Eridani SX5-AE
A
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% A
HSR:32.850% B*
Eridani SX5G
B**
Kills:184
Deaths:34
KDR:5.412
Accuracy:33.001% B**
HSR:27.174% B++
H-V45
A*
Kills:164
Deaths:42
KDR:3.905
Accuracy:34.063% A*
HSR:33.537% A++
VE-S Canis
A++
Kills:87
Deaths:20
KDR:4.350
Accuracy:37.754% A++
HSR:27.586% B*
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Kills:2,848
Deaths (as Combat Medic):533
Deaths (to Combat Medics):1,326
KDR:5.34334
Kill Difference:2,315
Playtime:14.876 hours
Usage:3%
Score:0.541m
Score/min:606
Accuracy (listed only):43.095%
HSR (listed only):30.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:5,608
Deaths:705
KDR:7.955
Accuracy:51.882% A*
HSR:73.288% B+
NS-44P Commissioner
A++
Kills:1,476
Deaths:500
KDR:2.952
Accuracy:55.713% A++
HSR:34.282% B*
NS-44 Commissioner
A*
Kills:1,194
Deaths:434
KDR:2.751
Accuracy:52.670% A*
HSR:38.107% A*
NS-44G Commissioner
A+
Kills:1,178
Deaths:390
KDR:3.021
Accuracy:52.753% A+
HSR:35.229% A
Eridani SX5-AE
A
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% A
HSR:32.850% B*
Parallax VX3-AE
A+
Kills:1,170
Deaths:61
KDR:19.180
Accuracy:51.903% A+
HSR:78.889% C
NS-44B Commissioner
A+
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:54.084% A+
HSR:37.275% A+
XM98
A*
Kills:1,003
Deaths:65
KDR:15.431
Accuracy:51.149% A*
HSR:80.857% B++
Artemis VX26
A*
Kills:758
Deaths:107
KDR:7.084
Accuracy:38.346% A*
HSR:31.135% A
NS-30 Vandal
A++
Kills:266
Deaths:20
KDR:13.300
Accuracy:44.546% A++
HSR:30.075% B+
Eridani SX5G
B**
Kills:184
Deaths:34
KDR:5.412
Accuracy:33.001% B**
HSR:27.174% B++
VE-S Canis
A++
Kills:87
Deaths:20
KDR:4.350
Accuracy:37.754% A++
HSR:27.586% B*
Kills:15,263
Deaths (as Infiltrator):2,962
Deaths (to Infiltrators):1,676
KDR:5.15294
Kill Difference:12,301
Playtime:120.476 hours
Usage:24%
Score:3.576m
Score/min:495
Accuracy (listed only):46.619%
HSR (listed only):43.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:2,594
Deaths:354
KDR:7.328
Accuracy:36.204% A**
HSR:24.981% B**
Pulsar C
A**
Kills:1,548
Deaths:248
KDR:6.242
Accuracy:37.105% A**
HSR:25.581% B+
Serpent VE92
A**
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A**
HSR:25% B*
VX6-7
M
Kills:1,170
Deaths:134
KDR:8.731
Accuracy:38.579% M
HSR:27.265% B**
Zenith VX-5
M
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% M
HSR:24.292% B+
NSX-P Tanto
A*
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A*
HSR:31.737% B*
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Eclipse VE3A
A++
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A++
HSR:16.364% D
Solstice VE3
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% A++
HSR:31.373% A*
Kills:7,987
Deaths (as Engineer):1,093
Deaths (to Engineers):1,024
KDR:7.30741
Kill Difference:6,894
Playtime:8.648 hours
Usage:2%
Score:0.217m
Score/min:419
Accuracy (listed only):41.209%
HSR (listed only):25.690%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:547
V. Kills:51 N/A
Deaths:12
KDR:45.583
Accuracy:53.809% B+
KPH:128.900 M*
VKPH:12 B**
Kills:547 (547 + 0)
Deaths:12
KDR:45.583
VKDR:4.250
Vehicle Kills:51
Kill Difference:535
Playtime:4.244 hours
Usage:1%
Score:0.087m
Score/min:343
Driving Accuracy:53.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:99
V. Kills:6 N/A
Deaths:6
KDR:16.500
Accuracy:54.323% A++
KPH:183.300 A*
VKPH:11.100 A
M12 Kobalt-H
A++
Kills:56
V. Kills: N/A
Deaths:1
KDR:56
Accuracy:30.671% A++
KPH:150.900 B+
VKPH:0 F
Kills:155 (0 + 155)
Deaths:7
KDR:22.143
VKDR:0.857
Vehicle Kills:6
Kill Difference:148
Playtime:0.911 hours
Usage:0%
Score:0.025m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:30.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,01719,8653,5125.656B*0.3832.99%A+37.035%B*159.3M1.2B*413124.7h9.1B*27.6B**
Ghost 5,6295,6087057.955A++2.6851.882%A*73.288%B+109.7M++N/A28851.1h1.9B++3.7B*
NS-11C 2,6482,5943547.328S2.0536.204%A**24.981%B**147.4S3.1S33417.6h10.2B**28.3B**
Pulsar C 1,5581,5482486.242M**0.9737.105%A**25.581%B+140.7SN/A42111h9.4B++25.2B*
Pulsar LSW 1,4951,4852735.44M*0.1734.197%A*34.95%A+161.4S1.1A3759.2h9.2B**26.8B**
NS-44P Commissioner 1,4851,4765002.952A+2.3255.713%A++34.282%B*150.6A*N/A3729.8h2.7B*4.9B*
NS Decimator-B 1,8331,3003283.963A++1.3167.01%B1.308%D-67.4B+27.6B+33819.3h3.7C**5.5B+
NS-15M2 1,2491,2421518.225M**2.9533.573%A++35.588%A185.4S1B*4486.7h8.8B**26.3B**
Orion VS54 1,2191,2161996.111M0.8433.645%A**34.786%A+146.5SN/A4458.3h9B**26.7B+
NS-44 Commissioner 1,1951,1944342.751A++2.5252.67%A*38.107%A*140.5SN/A3968.5h2.7B**5.2B**
NS-44G Commissioner 1,1881,1783903.021A+2.2552.753%A+35.229%A132.4A*1.1A3188.9h2.8B*5.4B++
H-V45 AE 1,1871,1762245.25M0.0236.466%A++34.354%B*138.4M+1.3B**4198.5h9.4B*25.9B**
Eridani SX5-AE 1,1791,1721975.949M**0.6735.632%A32.85%B*167.4M+1B*4107h8.9B++25.1B++
Serpent VE92 1,1831,1721677.018S1.7435.506%A**25%B*139.5S1.3A*3388.4h9.5B**26.8B**
VX6-7 1,1761,1701348.731S3.4638.579%M27.265%B**177.3SN/A4376.6h9.1B*23.7B**
Parallax VX3-AE 1,1731,1706119.18S13.9151.903%A+78.889%C114.7A**N/A24310.2h1.8C*3.5B++
NS-15M AE 1,1761,1701647.134A**1.8633.176%A+35.128%B*169.6M**N/A3706.9h8.6B**26.1B*
NS-44B Commissioner 1,1721,1674292.72M+2.5554.084%A+37.275%A+145.9MN/A3858h2.7B**5B*
VE-H Maw 1,1751,1671796.52S1.2533.636%A+34.876%B**166.7M**1.1B+4417h7.9B**23.4B*
SVA-88 1,1711,1672035.749A++0.4734.591%A*33.676%B**164.4SN/A3877.1h9.5B*27.5B*
Zenith VX-5 1,1701,1651408.321S3.0538.626%M24.292%B+153.3SN/A3567.6h10B**25.9B**
Flare VE6 1,1501,1411826.269S0.9933.905%A*38.037%A++163S1.3A*3747h7.7B**22.6B**
XM98 1,0031,0036515.431S10.1651.149%A*80.857%B++105.6SN/A2679.5h2B*3.8B**
Artemis VX26 7637581077.084S1.8138.346%A*31.135%A143SN/A3655.3h9.5B**24.7B**
Damascus Edge 68167610,6980.063B++5.2136.478%B+2.959%D1.4C+N/A3478.8h1.7B++4.7B+
L100 Python HESH 5985471245.583M40.3153.809%B+N/A130.2M*12.1B**3434.2h2.2A4.2B**
NS-30 Vandal 2682662013.3S8.0344.546%A++30.075%B+147.8S1.1A++4041.8h4.2B**9.4B**
Eridani SX5G 186184345.412M*0.1433.001%B**27.174%B++184M**2M**4701h7.9B**24B*
NSX-P Tanto 169167256.68S1.4137.362%A*31.737%B*128.5S1.5B**4601.3h13.3B+35.7B*
H-V45 165164423.905A+1.3734.063%A*33.537%A++117.1M**N/A4651.4h8.7A++25.6A
Frag Grenade 1511491149N/A143.7346.931%C*N/A372.5C--5D17980.4h4.1C+8.6C++
VE-H Maw AE 10199137.615M*2.3435.118%A37.374%B**165M*3.3M++5250.6h6.9A+19.6A
Proton II PPA-H 10599616.5B+11.2354.323%A++N/A198A**12A+5000.5h7.6B++14B**
VE-S Canis 8887204.35M+0.9237.754%A++27.586%B*174S2M+15400.5h8.3B**22.1B*
Anti-Vehicle Grenade 9371171N/A65.7342.193%D--N/A236.7D73.3C9660.3h6.4C15.2C--
C-4 8069611.5S6.23110.39%UN/A345S55A++50070.2h1.2B+1.1A++
Deimos VA29 6765164.063A**1.2181.657%A++24.615%A216.7S6.7S9350.3h2.1B+2.6B++
Blueshift VM5 6464115.818A+0.5425.099%B**39.063%M*91.4M**N/A3620.7h10.9A+43.5B**
M12 Kobalt-H 5656156A**50.7330.671%A++21.429%B**140C*N/A4010.4h11.5B++37.6B*
Eclipse VE3A 5555511S5.7334.097%A++16.364%D137.5M**N/A6420.4h9.5B**27.8B**
Solstice VE3 5151412.75U7.4831.744%A++31.373%A*102SN/A19910.5h9.9B**31.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit112,5830.6h
Spawn Beacon21,3381h
Medical Applicator69,9870.5h
Motion Spotter198,1104.6h
Ammunition Package0620h
Medical Kit1,03512,04016.5h
Recon Detection Device0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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