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Primus MsGanjaVS[XTAC] MsGanjaVS
VS BR 50

KDR: 5.27

Score: 17m

Last Seen: Mar 3rd, 2020 7:30 PM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Cobalt
Level Progress (to 51): 59%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-11C Pulsar C NS-44P Commissioner Pulsar LSW VX6-7 NS Decimator-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,036,118 MLG Score: 13618
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.675%33.989%117928120447,1866.3653-1.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.481%2.61M1.959A++-1.136D*HEAD ++ (~16.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.673B+8.40.411B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.927%0.362%40711231552256522.156251042%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.249B**-1.391D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.892B*2.20.821B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.95%18.841%351123169212140.323944460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.487D3.477M*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.692B+11.50.715B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.609%73.412%353122910,2007662913.3159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.231%2.508A**0.412B-1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.90.404B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.657%24.615%35112316563920.101721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.306M*1.925A++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.802B++2.10.563B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m153.2%636 (38.2k)530 (31.8k)5.2700161,48011,6665.3792250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232678034.271%38.613%132302:4521

52% Heavy Assault28% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2017 6:24 PMFeb 12th, 2018 8:41 PMMar 9th, 2020 10:26 AM (20d) (PST)Mar 3rd, 2020 3:31 PM (26d) (PST)Mar 3rd, 2020 3:30 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2042829221.9130.3630.7392.9850.03513618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,21016,90355,3071152244179231,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
535.5h/22.3d 1,274 23,739 15,280 95.9k 641 2,225 1,113 38.7m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:3,008
Deaths:416
KDR:7.231
Accuracy:35.704% A*
HSR:25.532% B**
Pulsar C
A*
Kills:1,584
Deaths:257
KDR:6.163
Accuracy:37.005% A*
HSR:25.694% C**
VX6-7
A*
Kills:1,443
Deaths:177
KDR:8.153
Accuracy:37.204% A*
HSR:27.304% B*
Serpent VE92
A*
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A*
HSR:25% B++
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B++
Zenith VX-5
A**
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% A**
HSR:24.292% C**
Eridani SX5G
B*
Kills:362
Deaths:79
KDR:4.582
Accuracy:33.598% B*
HSR:23.757% C++
VE-S Canis
A
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% A
HSR:30.769% B*
NSX-P Tanto
A*
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A*
HSR:31.737% B++
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Eclipse VE3A
A
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A
HSR:16.364% D
Solstice VE3
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% A+
HSR:31.373% A++
Kills:10,426
Deaths (as Light Assault):1,523
Deaths (to Light Assaults):2,728
KDR:6.8457
Kill Difference:8,903
Playtime:83.191 hours
Usage:16%
Score:2.497m
Score/min:500
Accuracy (listed only):39.580%
HSR (listed only):26.607%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:20,263
Deaths:3,584
KDR:5.654
Accuracy:32.965% A
HSR:36.959% B+
Pulsar LSW
A++
Kills:1,485
Deaths:273
KDR:5.440
Accuracy:34.197% A++
HSR:34.950% A
NS-15M2
A++
Kills:1,242
Deaths:151
KDR:8.225
Accuracy:33.573% A++
HSR:35.588% B**
Orion VS54
A*
Kills:1,216
Deaths:199
KDR:6.111
Accuracy:33.645% A*
HSR:34.786% A
NS-15M AE
A
Kills:1,170
Deaths:164
KDR:7.134
Accuracy:33.176% A
HSR:35.128% B*
SVA-88
A++
Kills:1,167
Deaths:203
KDR:5.749
Accuracy:34.591% A++
HSR:33.676% B*
VE-H Maw
B**
Kills:1,167
Deaths:179
KDR:6.520
Accuracy:33.636% B**
HSR:34.876% B++
Flare VE6
A++
Kills:1,141
Deaths:182
KDR:6.269
Accuracy:33.905% A++
HSR:38.037% A+
VE-H Maw AE
B**
Kills:185
Deaths:35
KDR:5.286
Accuracy:33.923% B**
HSR:33.514% B+
Kills:29,036
Deaths (as Heavy Assault):4,970
Deaths (to Heavy Assaults):3,339
KDR:5.84225
Kill Difference:24,066
Playtime:277.623 hours
Usage:52%
Score:9.113m
Score/min:547
Accuracy (listed only):33.734%
HSR (listed only):35.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:1,176
Deaths:224
KDR:5.250
Accuracy:36.466% A+
HSR:34.354% B+
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B++
Eridani SX5G
B*
Kills:362
Deaths:79
KDR:4.582
Accuracy:33.598% B*
HSR:23.757% C++
VE-S Canis
A
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% A
HSR:30.769% B*
H-V45
A++
Kills:164
Deaths:42
KDR:3.905
Accuracy:34.063% A++
HSR:33.537% A+
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Kills:3,121
Deaths (as Combat Medic):598
Deaths (to Combat Medics):1,433
KDR:5.21906
Kill Difference:2,523
Playtime:14.876 hours
Usage:3%
Score:0.541m
Score/min:606
Accuracy (listed only):43.039%
HSR (listed only):29.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:8,021
Deaths:1,029
KDR:7.795
Accuracy:51.647% A++
HSR:71.687% C++
NS-44P Commissioner
A+
Kills:1,492
Deaths:506
KDR:2.949
Accuracy:55.622% A+
HSR:34.182% B++
NS-44 Commissioner
A*
Kills:1,194
Deaths:434
KDR:2.751
Accuracy:52.670% A++
HSR:38.107% A*
NS-44G Commissioner
B**
Kills:1,178
Deaths:390
KDR:3.021
Accuracy:52.753% B**
HSR:35.229% B**
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B++
Parallax VX3-AE
A+
Kills:1,170
Deaths:61
KDR:19.180
Accuracy:51.903% A+
HSR:78.889% C-
NS-44B Commissioner
A+
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:54.084% A+
HSR:37.275% A
XM98
A++
Kills:1,009
Deaths:66
KDR:15.288
Accuracy:51.008% A++
HSR:80.773% B+
Artemis VX26
A*
Kills:758
Deaths:107
KDR:7.084
Accuracy:38.346% A*
HSR:31.135% B**
NS-45 Pilot
A
Kills:579
Deaths:187
KDR:3.096
Accuracy:40.037% A
HSR:31.088% B
Eridani SX5G
B*
Kills:362
Deaths:79
KDR:4.582
Accuracy:33.598% B*
HSR:23.757% C++
NS-30 Vandal
A++
Kills:266
Deaths:20
KDR:13.300
Accuracy:44.546% A++
HSR:30.075% B
VE-S Canis
A
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% A
HSR:30.769% B*
Kills:18,550
Deaths (as Infiltrator):3,545
Deaths (to Infiltrators):1,833
KDR:5.23272
Kill Difference:15,005
Playtime:148.465 hours
Usage:28%
Score:4.600m
Score/min:516
Accuracy (listed only):46.051%
HSR (listed only):42.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:3,008
Deaths:416
KDR:7.231
Accuracy:35.704% A*
HSR:25.532% B**
Pulsar C
A*
Kills:1,584
Deaths:257
KDR:6.163
Accuracy:37.005% A*
HSR:25.694% C**
VX6-7
A*
Kills:1,443
Deaths:177
KDR:8.153
Accuracy:37.204% A*
HSR:27.304% B*
Serpent VE92
A*
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A*
HSR:25% B++
Zenith VX-5
A**
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% A**
HSR:24.292% C**
NSX-P Tanto
A*
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A*
HSR:31.737% B++
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Eclipse VE3A
A
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A
HSR:16.364% D
Solstice VE3
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% A+
HSR:31.373% A++
Kills:8,710
Deaths (as Engineer):1,207
Deaths (to Engineers):1,126
KDR:7.21624
Kill Difference:7,503
Playtime:9.654 hours
Usage:2%
Score:0.246m
Score/min:425
Accuracy (listed only):40.989%
HSR (listed only):25.768%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:552
V. Kills:51 N/A
Deaths:12
KDR:46
Accuracy:53.927% B+
KPH:129.500 M
VKPH:12 B**
Kills:552 (552 + 0)
Deaths:12
KDR:46
VKDR:4.250
Vehicle Kills:51
Kill Difference:540
Playtime:4.262 hours
Usage:1%
Score:0.090m
Score/min:351
Driving Accuracy:53.927%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:99
V. Kills:6 N/A
Deaths:6
KDR:16.500
Accuracy:54.323% A*
KPH:183.300 A++
VKPH:11.100 A
M12 Kobalt-H
A+
Kills:69
V. Kills: N/A
Deaths:1
KDR:69
Accuracy:30.950% A+
KPH:138.500 C+
VKPH:0 F-
Kills:168 (0 + 168)
Deaths:7
KDR:24
VKDR:0.857
Vehicle Kills:6
Kill Difference:161
Playtime:1.039 hours
Usage:0%
Score:0.028m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:30.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,41620,2633,5845.654B++0.3832.965%A36.959%B+159.9A*1.2B+415126.7h9.1B*27.6B*
Ghost 8,0478,0211,0297.795A+2.5251.647%A++71.687%C++112.7A*N/A29471.2h1.9B+3.7B*
NS-11C 3,0673,0084167.231S1.9635.704%A*25.532%B**147.5S2.9S34420.4h10.3B**28.8B**
Pulsar C 1,5951,5842576.163A*0.8937.005%A*25.694%C**140.2M*1B**42211.3h9.4B+25.4B*
NS-44P Commissioner 1,5011,4925062.949A2.3255.622%A+34.182%B++150.7A*N/A3709.9h2.7B+4.9B*
Pulsar LSW 1,4951,4852735.44M0.1734.197%A++34.95%A161.4M++1.1B**3779.2h9.2B**26.8B**
VX6-7 1,4511,4431778.153S2.8837.204%A*27.304%B*171.8M**1B++4378.4h9.2B*24.8B**
NS Decimator-B 1,8331,3003283.963A++1.3167.01%C**1.308%D--67.4B27.6B++33819.3h3.7C*5.5B
NS-15M2 1,2491,2421518.225M2.9533.573%A++35.588%B**185.4S1B+4516.7h8.8B**26.3B*
Orion VS54 1,2191,2161996.111A*0.8433.645%A*34.786%A146.5M**N/A4578.3h9B**26.7C*
NS-44 Commissioner 1,1951,1944342.751A+2.5252.67%A++38.107%A*140.5M**N/A3988.5h2.7B**5.2B**
NS-44G Commissioner 1,1881,1783903.021B**2.2552.753%B**35.229%B**132.4A1.1B**3188.9h2.8B+5.4B+
H-V45 AE 1,1871,1762245.25A++0.0236.466%A+34.354%B+138.4A*1.3B++4198.5h9.4B*25.9B**
Serpent VE92 1,1831,1721677.018S1.7535.506%A*25%B++139.5M*1.3A++3428.4h9.5B*26.8B*
Eridani SX5-AE 1,1791,1721975.949M+0.6835.632%B**32.85%B++167.4A*1B+4117h8.9B++25.1B++
Parallax VX3-AE 1,1731,1706119.18S13.9151.903%A+78.889%C-114.7A*N/A24310.2h1.8C*3.5B++
NS-15M AE 1,1761,1701647.134A**1.8633.176%A35.128%B*169.6M+N/A3706.9h8.6B**26.1B*
SVA-88 1,1711,1672035.749A++0.4834.591%A++33.676%B*164.4M*N/A3907.1h9.5B*27.5B*
NS-44B Commissioner 1,1721,1674292.72A2.5554.084%A+37.275%A145.9A*N/A3858h2.7B**5B*
VE-H Maw 1,1751,1671796.52M++1.2533.636%B**34.876%B++166.7M+1.1C*4457h7.9B*23.4B++
Zenith VX-5 1,1701,1651408.321S3.0538.626%A**24.292%C**153.3M**N/A3587.6h10B*25.9B**
Flare VE6 1,1501,1411826.269S1.0033.905%A++38.037%A+163M*1.3A+3777h7.7B**22.6B**
XM98 1,0091,0096615.288S10.0251.008%A++80.773%B+105.1M**N/A2669.6h2B++3.8B**
Damascus Edge 77476911,6010.066B+5.2037.21%B+3.251%D1.5C+N/A4518.6h1.7B+4.5B+
Artemis VX26 7637581077.084M**1.8138.346%A*31.135%B**143M**N/A3665.3h9.5B**24.7B**
NS-45 Pilot 5825791873.096B**2.1740.037%A31.088%B180.9MN/A5123.2h5.9B++14.8B*
L100 Python HESH 6035521246A**40.7353.927%B+N/A128.4M11.9B*3514.3h2.2B**4.2B**
Eridani SX5G 368362794.582A++0.6933.598%B*23.757%C++181M3S4962h8.6B*25.7B++
NS-30 Vandal 2682662013.3S8.0344.546%A++30.075%B147.8M**1.1A4081.8h4.2B**9.4B**
VE-H Maw AE 188185355.286A*0.0233.923%B**33.514%B+154.2A*2.5A+3911.2h7.6B**22.3B**
VE-S Canis 183182404.55A*0.7236.82%A30.769%B*165.5MN/A10451.1h8.3B++22.4B+
Plasma Grenade 1701681168N/A162.7346.326%C+N/A420D5C-18200.4h3.9C8.5C+
NSX-P Tanto 169167256.68S1.4137.362%A*31.737%B++128.5M**1.5A4721.3h13.3B35.7B*
H-V45 165164423.905B**1.3734.063%A++33.537%A+117.1M++N/A4751.4h8.7A+25.6A
Proton II PPA-H 10599616.5C*11.2354.323%A*N/A198A*12A+5080.5h7.6B++14B**
C-4 8472612S6.73106.024%UN/A360S60A*48360.2h1.2B+1.2A+
Anti-Vehicle Grenade 9371171N/A65.7342.193%D*N/A236.7D73.3C9660.3h6.4C-15.2D
M12 Kobalt-H 6969169A*63.7330.95%A+18.841%C*138C+N/A3720.5h11.5B*37.1B**
Deimos VA29 6765164.063A*1.2181.657%A++24.615%A216.7S6.7U9530.3h2.1B+2.6B++
Blueshift VM5 6464115.818A0.5525.099%B*39.063%M++91.4MN/A3760.7h10.9A+43.5B**
Eclipse VE3A 5555511M++5.7334.097%A16.364%D137.5MN/A6830.4h9.5B*27.8B**
NS Decimator 775496S0.7366.154%B+1.852%C60A25.6B**7770.9h4B+6B++
Solstice VE3 5151412.75U7.4831.744%A+31.373%A++102M**N/A21010.5h9.9B**31.3B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit314,4270.8h
Spawn Beacon21,3561.1h
Medical Applicator69,9870.5h
Motion Spotter2610,2265.7h
Ammunition Package0640h
Medical Kit1,12813,10117.5h
Recon Detection Device0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


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