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Signifer Disciple MsGanjaVS[Bu8u] MsGanjaVS
VS BR 59

KDR: 5.29

Score: 18.2m

Last Seen: May 26th, 2020 6:58 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt
Level Progress (to 60): 92%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-11C VX6-7 Pulsar C NS-44P Commissioner Pulsar LSW NS Decimator-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,176,230 MLG Score: 13730
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.659%33.83%117328131649,2876.32615-1.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.489%2.598A**1.915A++-1.137D*HEAD ++ (~16.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.672B+8.40.409B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.004%0.346%41711343578261572.20611997%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.256A-1.394D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.893B*2.20.821B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.95%18.841%341134369217240.316514276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.487D3.466M*-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.692B+11.50.715B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.585%73.255%343134111,2587863214.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.234%2.507A**0.4B-1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.90.406B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.657%24.615%34113436567120.0967262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.29M*1.909A++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.802B++2.10.562B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m156%644 (38.6k)538 (32.3k)5.2915564,88512,2625.4038559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344715634.27%38.759%132802:4521

51% Heavy Assault29% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2017 6:24 PMMar 27th, 2020 10:00 PMMay 27th, 2020 6:15 PM (38d) (PST)May 26th, 2020 3:02 PM (39d) (PST)May 26th, 2020 2:58 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2082819271.9190.3630.7443.0490.03613730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,49916,88255,6171152245183232,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.6h/23.5d 1,377 25,149 16,318 103.1k 675 2,356 1,209 40.9m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:3,013
Deaths:416
KDR:7.243
Accuracy:35.701% A*
HSR:25.556% B*
VX6-7
A*
Kills:1,893
Deaths:229
KDR:8.266
Accuracy:36.701% A*
HSR:26.307% B++
Pulsar C
A*
Kills:1,720
Deaths:274
KDR:6.277
Accuracy:36.765% A*
HSR:25.174% C++
Serpent VE92
A*
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A*
HSR:25% B++
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B+
Zenith VX-5
A**
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% A**
HSR:24.292% C**
Eridani SX5G
B*
Kills:478
Deaths:99
KDR:4.828
Accuracy:33.118% B*
HSR:22.803% C+
VE-S Canis
A
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% A
HSR:30.769% B*
NSX-P Tanto
A*
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A*
HSR:31.737% B++
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Eclipse VE3A
A+
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A+
HSR:16.364% D
Solstice VE3
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% A+
HSR:31.373% A++
Kills:11,133
Deaths (as Light Assault):1,612
Deaths (to Light Assaults):2,869
KDR:6.90633
Kill Difference:9,521
Playtime:88.662 hours
Usage:16%
Score:2.754m
Score/min:518
Accuracy (listed only):39.477%
HSR (listed only):26.403%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:21,372
Deaths:3,805
KDR:5.617
Accuracy:33.007% A
HSR:36.754% B+
Pulsar LSW
A++
Kills:1,485
Deaths:273
KDR:5.440
Accuracy:34.197% A++
HSR:34.950% B**
NS-15M2
A+
Kills:1,242
Deaths:151
KDR:8.225
Accuracy:33.573% A+
HSR:35.588% B*
Orion VS54
A*
Kills:1,216
Deaths:199
KDR:6.111
Accuracy:33.645% A*
HSR:34.786% B**
NS-15M AE
A
Kills:1,170
Deaths:164
KDR:7.134
Accuracy:33.176% A
HSR:35.128% B++
VE-H Maw
A
Kills:1,167
Deaths:179
KDR:6.520
Accuracy:33.636% A
HSR:34.876% B++
SVA-88
A++
Kills:1,167
Deaths:203
KDR:5.749
Accuracy:34.591% A++
HSR:33.676% B*
Flare VE6
A++
Kills:1,141
Deaths:182
KDR:6.269
Accuracy:33.905% A++
HSR:38.037% A+
VE-H Maw AE
B**
Kills:185
Deaths:35
KDR:5.286
Accuracy:33.923% B**
HSR:33.514% B
Kills:30,145
Deaths (as Heavy Assault):5,191
Deaths (to Heavy Assaults):3,533
KDR:5.80717
Kill Difference:24,954
Playtime:286.781 hours
Usage:51%
Score:9.511m
Score/min:553
Accuracy (listed only):33.739%
HSR (listed only):35.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:1,176
Deaths:224
KDR:5.250
Accuracy:36.466% A+
HSR:34.354% B+
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B+
Eridani SX5G
B*
Kills:478
Deaths:99
KDR:4.828
Accuracy:33.118% B*
HSR:22.803% C+
H-V45
A++
Kills:206
Deaths:51
KDR:4.039
Accuracy:34.145% A++
HSR:36.893% A++
VE-S Canis
A
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% A
HSR:30.769% B*
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Kills:3,279
Deaths (as Combat Medic):627
Deaths (to Combat Medics):1,534
KDR:5.22967
Kill Difference:2,652
Playtime:15.257 hours
Usage:3%
Score:0.552m
Score/min:603
Accuracy (listed only):42.973%
HSR (listed only):30.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:9,074
Deaths:1,165
KDR:7.789
Accuracy:51.615% A++
HSR:71.688% C++
NS-44P Commissioner
A+
Kills:1,522
Deaths:522
KDR:2.916
Accuracy:55.667% A+
HSR:34.166% B+
NS-44 Commissioner
A++
Kills:1,194
Deaths:434
KDR:2.751
Accuracy:52.670% A++
HSR:38.107% A++
NS-44G Commissioner
B**
Kills:1,178
Deaths:390
KDR:3.021
Accuracy:52.753% B**
HSR:35.229% B**
Eridani SX5-AE
B**
Kills:1,172
Deaths:197
KDR:5.949
Accuracy:35.632% B**
HSR:32.850% B+
Parallax VX3-AE
A
Kills:1,170
Deaths:61
KDR:19.180
Accuracy:51.903% A
HSR:78.889% C-
NS-44B Commissioner
A
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:54.084% A
HSR:37.275% A
XM98
A++
Kills:1,014
Deaths:66
KDR:15.364
Accuracy:50.990% A++
HSR:80.769% B+
NS-45 Pilot
A
Kills:789
Deaths:254
KDR:3.106
Accuracy:39.641% A
HSR:33.207% B+
Artemis VX26
A*
Kills:761
Deaths:109
KDR:6.982
Accuracy:38.310% A*
HSR:31.275% B**
Eridani SX5G
B*
Kills:478
Deaths:99
KDR:4.828
Accuracy:33.118% B*
HSR:22.803% C+
NS-30 Vandal
A+
Kills:266
Deaths:20
KDR:13.300
Accuracy:44.546% A+
HSR:30.075% C**
VE-S Canis
A
Kills:182
Deaths:40
KDR:4.550
Accuracy:36.820% A
HSR:30.769% B*
Kills:19,967
Deaths (as Infiltrator):3,786
Deaths (to Infiltrators):1,900
KDR:5.2739
Kill Difference:16,181
Playtime:160.740 hours
Usage:29%
Score:5.064m
Score/min:525
Accuracy (listed only):45.981%
HSR (listed only):42.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:3,013
Deaths:416
KDR:7.243
Accuracy:35.701% A*
HSR:25.556% B*
VX6-7
A*
Kills:1,893
Deaths:229
KDR:8.266
Accuracy:36.701% A*
HSR:26.307% B++
Pulsar C
A*
Kills:1,720
Deaths:274
KDR:6.277
Accuracy:36.765% A*
HSR:25.174% C++
Serpent VE92
A*
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:35.506% A*
HSR:25% B++
Zenith VX-5
A**
Kills:1,165
Deaths:140
KDR:8.321
Accuracy:38.626% A**
HSR:24.292% C**
NSX-P Tanto
A*
Kills:167
Deaths:25
KDR:6.680
Accuracy:37.362% A*
HSR:31.737% B++
Deimos VA29
A++
Kills:65
Deaths:16
KDR:4.063
Accuracy:81.657% A++
HSR:24.615% A
Eclipse VE3A
A+
Kills:55
Deaths:5
KDR:11
Accuracy:34.097% A+
HSR:16.364% D
Solstice VE3
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:31.744% A+
HSR:31.373% A++
Kills:9,301
Deaths (as Engineer):1,276
Deaths (to Engineers):1,173
KDR:7.28918
Kill Difference:8,025
Playtime:10.250 hours
Usage:2%
Score:0.264m
Score/min:430
Accuracy (listed only):40.907%
HSR (listed only):25.602%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:578
V. Kills:56 N/A
Deaths:12
KDR:48.167
Accuracy:54.004% B+
KPH:129.900 M
VKPH:12.600 B**
Kills:578 (578 + 0)
Deaths:12
KDR:48.167
VKDR:4.667
Vehicle Kills:56
Kill Difference:566
Playtime:4.449 hours
Usage:1%
Score:0.095m
Score/min:356
Driving Accuracy:54.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:99
V. Kills:6 N/A
Deaths:6
KDR:16.500
Accuracy:54.323% A++
KPH:183.300 A+
VKPH:11.100 A
M12 Kobalt-H
A+
Kills:69
V. Kills: N/A
Deaths:1
KDR:69
Accuracy:30.950% A+
KPH:138.500 C++
VKPH:0 F
Kills:168 (0 + 168)
Deaths:7
KDR:24
VKDR:0.857
Vehicle Kills:6
Kill Difference:161
Playtime:1.039 hours
Usage:0%
Score:0.028m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:30.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,54421,3723,8055.617B++0.3333.007%A36.754%B+160.3A++1.3C++420133.3h9.1B++27.5B*
Ghost 9,1039,0741,1657.789A2.5051.615%A++71.688%C++113.9A*N/A30079.7h1.9B+3.7B++
NS-11C 3,0723,0134167.243S1.9535.701%A*25.556%B*147.7S2.9M**34520.4h10.3B*28.8B*
VX6-7 1,9191,8932298.266M**2.9736.701%A*26.307%B++169M**2.3A**43911.2h9.4B++25.5B**
Pulsar C 1,7351,7202746.277A++0.9936.765%A*25.174%C++142.1M*1.2B*42612.1h9.3B++25.3B**
NS-44P Commissioner 1,5311,5225222.916B**2.3855.667%A+34.166%B+150.7A++N/A37110.1h2.7B*4.9B*
Pulsar LSW 1,4951,4852735.44M++0.1534.197%A++34.95%B**161.4M++1.1B+3799.2h9.2B**26.8B*
NS Decimator-B 1,8331,3003283.963A++1.3367.01%C**1.308%D--67.4C*27.6B+33819.3h3.7C++5.5C*
NS-15M2 1,2491,2421518.225M+2.9333.573%A+35.588%B*185.4M**1C++4546.7h8.8B**26.3B*
Orion VS54 1,2191,2161996.111A++0.8233.645%A*34.786%B**146.5M**N/A4678.3h9B**26.7C*
NS-44 Commissioner 1,1951,1944342.751A+2.5452.67%A++38.107%A++140.5M*N/A4008.5h2.7B**5.2B**
NS-44G Commissioner 1,1881,1783903.021B**2.2752.753%B**35.229%B**132.4A1.1A3188.9h2.8B++5.4B+
H-V45 AE 1,1871,1762245.25A++0.0436.466%A+34.354%B+138.4A*1.3C**4198.5h9.4B*25.9B**
Serpent VE92 1,1831,1721677.018S1.7335.506%A*25%B++139.5M++1.3B**3438.4h9.5B**26.8B*
Eridani SX5-AE 1,1791,1721975.949M+0.6635.632%B**32.85%B+167.4A*1C+4117h8.9B++25.1B++
Parallax VX3-AE 1,1731,1706119.18M**13.8951.903%A78.889%C-114.7A*N/A24310.2h1.8C++3.5B++
NS-15M AE 1,1761,1701647.134A*1.8433.176%A35.128%B++169.6MN/A3716.9h8.6B**26.1B*
VE-H Maw 1,1751,1671796.52M*1.2333.636%A34.876%B++166.7M1.1C+4497h7.9B*23.4B++
SVA-88 1,1711,1672035.749A++0.4634.591%A++33.676%B*164.4M++N/A3927.1h9.5B++27.5B*
NS-44B Commissioner 1,1721,1674292.72A2.5754.084%A37.275%A145.9A++N/A3868h2.7B*5B*
Zenith VX-5 1,1701,1651408.321S3.0338.626%A**24.292%C**153.3M*N/A3607.6h10B*25.9B**
Flare VE6 1,1501,1411826.269S0.9833.905%A++38.037%A+163M++1.3B*3797h7.7B**22.6B*
XM98 1,0141,0146615.364S10.0750.99%A++80.769%B+105.6M**N/A2669.6h2B++3.8B**
Damascus Edge 81180612,2000.066B+5.2337.339%B+3.102%D1.5C+N/A4545.8h1.7B+4.5B+
NS-45 Pilot 7927892543.106A2.1939.641%A33.207%B+187.9A**N/A5304.2h5.7B++14.3B*
Artemis VX26 7667611096.982A**1.6938.31%A*31.275%B**143.6M**N/A3645.3h9.5B*24.9B**
L100 Python HESH 6345781248.167A*42.8854.004%B+N/A131.4M12.7B**3564.4h2.2B+4.1B++
Eridani SX5G 487478994.828M0.4633.118%B*22.803%C+183.8M++3.5S5242.6h8.7B*26.2B++
NS-30 Vandal 2682662013.3S8.0144.546%A+30.075%C**147.8M*1.1B**4111.8h4.2B**9.4B**
H-V45 208206514.039B**1.2534.145%A++36.893%A++121.2M++1.2B**4521.7h8.9A+26.1A
Plasma Grenade 1921881188N/A182.7146.79%C+N/A470C-10C+19010.4h3.8C8C+
VE-H Maw AE 188185355.286A*0.0133.923%B**33.514%B154.2A++2.5B++3921.2h7.6B**22.3B*
VE-S Canis 183182404.55A*0.7436.82%A30.769%B*165.5M+N/A10711.1h8.3B*22.4B+
NSX-P Tanto 169167256.68S1.3937.362%A*31.737%B++128.5M*1.5B*4811.3h13.3C*35.7B*
NS Decimator 157104176.118S0.8365.458%B+1.923%C+65A33.1A++6511.6h3.6B+5.6B++
Proton II PPA-H 10599616.5C++11.2154.323%A++N/A198A++12A+5140.5h7.6B++14B**
C-4 8875612.5S7.21107.229%UN/A375S65A**50110.2h1.2B+1.1A++
Anti-Vehicle Grenade 9371171N/A65.7142.193%D*N/A236.7D73.3C9700.3h6.4C--15.2D
M12 Kobalt-H 6969169A++63.7130.95%A+18.841%C**138C++N/A3750.5h11.5B*37.1B**
Deimos VA29 6765164.063A*1.2381.657%A++24.615%A216.7S6.7S9820.3h2.1B+2.6B++
Blueshift VM5 6464115.818A0.5325.099%B*39.063%M+91.4M+N/A3790.7h10.9A+43.5B**
Eclipse VE3A 5555511M*5.7134.097%A+16.364%D137.5MN/A6970.4h9.5B*27.8B**
Solstice VE3 5151412.75U7.4631.744%A+31.373%A++102M*N/A22300.5h9.9B**31.3B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit315,9410.8h
Medical Applicator610,1880.6h
Spawn Beacon21,3581.1h
Motion Spotter2611,0346.3h
Recon Detection Device0730.2h
Medical Kit1,17013,73218h
Ammunition Package0650h

Check the help document for the dictionary if you want to learn more about words used here.


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