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Field Marshal MsSkyyAngelxx[HaKa] MsSkyyAngelxx
TR BR 141

KDR: 2.58

Score: 44.6m

Last Seen: Oct 19th, 2019 4:13 AM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP M14 Banshee CAS30 Tank Buster M18 Rotary NS-15M AE MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $914,481 MLG Score: 731
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.749%31.573%87620119915,0921.164691.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.484%1.271A1.606A+-1.143D*HEAD ++ (~17.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.502B+10.30.281C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.934%0.599%7156121311,850191162276.20094190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%-0.461D-0.908D---0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1580.025C+520.021C+106

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.412%3.557%443612133,992121028083.29645142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.267%-0.255C0.661B+0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.083C+13.6-0.085C+21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.124%0.668%14599121014,2181266929111.2306153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.422%0.084C+-0.932D--0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.718B++12.60.687B+21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.102%81.609%1459412152,561122152.09575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.722%0.622B+0.941B*2.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.376C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.612%14.457%1459412154,4131320603.34318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.193%0.248C++-0.052C+1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B3.30.327C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.6m320.5%309 (18.5k)270 (16.2k)2.5796668,95726,7313.0266141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219495422.928%13.643%31306:1025

69% Engineer8% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 3:28 AMJul 3rd, 2019 9:01 AMOct 19th, 2019 4:58 PM (31d) (PST)Oct 19th, 2019 3:53 AM (31d) (PST)Oct 19th, 2019 12:13 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
819837360.4170.1620.0571.7910.142731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1224,97644,14625103107816,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2754h/114.7d 11,947 9,408 21,848 296k 2,181 5,697 23,393 135.3m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
HC1 Cougar
A++
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A++
HSR:32.993% A++
LC3 Jaguar
M**
Kills:1,172
Deaths:470
KDR:2.494
Accuracy:32.816% A++
HSR:42.236% M**
AS16 NightHawk
B*
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:47.988% B*
HSR:13.453% C
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B
TRAC-5 S
B++
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B++
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C--
TRAC-5
C+
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C+
HSR:15.157% D
TRS-12 Uppercut
B**
Kills:899
Deaths:478
KDR:1.881
Accuracy:68.096% B*
HSR:21.580% B**
NSX-P Tanto
A*
Kills:289
Deaths:162
KDR:1.784
Accuracy:29.772% B++
HSR:41.177% A*
AMR-66
M**
Kills:76
Deaths:31
KDR:2.452
Accuracy:35.633% A
HSR:50% M**
NS Baron G5AE
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:51.380% B+
HSR:24.324% A++
Kills:10,671
Deaths (as Engineer):7,998
Deaths (to Engineers):6,071
KDR:1.33421
Kill Difference:2,673
Playtime:1,900.348 hours
Usage:69%
Score:30.376m
Score/min:266
Accuracy (listed only):41.668%
HSR (listed only):25.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,230
Deaths:417
KDR:2.950
Accuracy:31.620% B**
HSR:37.805% B**
MSW-R
A+
Kills:1,201
Deaths:459
KDR:2.617
Accuracy:30.461% A+
HSR:35.554% A+
T9 CARV
B*
Kills:1,163
Deaths:840
KDR:1.385
Accuracy:23.517% B*
HSR:23.732% C++
NSX-P Naginata
A*
Kills:948
Deaths:439
KDR:2.159
Accuracy:30.458% A+
HSR:46.941% A*
T9 CARV-S
S
Kills:111
Deaths:67
KDR:1.657
Accuracy:27.926% B**
HSR:54.054% S
Kills:4,653
Deaths (as Heavy Assault):2,222
Deaths (to Heavy Assaults):7,337
KDR:2.09406
Kill Difference:2,431
Playtime:217.504 hours
Usage:8%
Score:3.608m
Score/min:276
Accuracy (listed only):28.796%
HSR (listed only):39.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
HC1 Cougar
A++
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A++
HSR:32.993% A++
LC3 Jaguar
M**
Kills:1,172
Deaths:470
KDR:2.494
Accuracy:32.816% A++
HSR:42.236% M**
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
AS16 NightHawk
B*
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:47.988% B*
HSR:13.453% C
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B
TRAC-5 S
B++
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B++
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C--
TRAC-5
C+
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C+
HSR:15.157% D
TRS-12 Uppercut
B**
Kills:899
Deaths:478
KDR:1.881
Accuracy:68.096% B*
HSR:21.580% B**
NSX-P Tanto
A*
Kills:289
Deaths:162
KDR:1.784
Accuracy:29.772% B++
HSR:41.177% A*
MG-S1 Jackal
A++
Kills:117
Deaths:69
KDR:1.696
Accuracy:30% B+
HSR:33.333% A++
NS Baron G5AE
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:51.380% B+
HSR:24.324% A++
Kills:14,212
Deaths (as Light Assault):10,538
Deaths (to Light Assaults):4,633
KDR:1.34864
Kill Difference:3,674
Playtime:354.390 hours
Usage:13%
Score:5.946m
Score/min:280
Accuracy (listed only):39.047%
HSR (listed only):25.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
RAMS-AE .50M
B*
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:38.703% C-
HSR:86.964% B*
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
TSAR-42
B**
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:46.478% B**
HSR:79.070% B**
NS-44 Commissioner
B+
Kills:890
Deaths:944
KDR:0.943
Accuracy:39.610% B
HSR:26.629% B+
NS-61 Emissary
C*
Kills:361
Deaths:427
KDR:0.845
Accuracy:24.161% D
HSR:17.729% C*
TX1 Repeater
D*
Kills:161
Deaths:359
KDR:0.448
Accuracy:12.382% F--
HSR:13.665% D*
99SV
B*
Kills:121
Deaths:123
KDR:0.984
Accuracy:26.687% D-
HSR:42.975% B*
MG-S1 Jackal
A++
Kills:117
Deaths:69
KDR:1.696
Accuracy:30% B+
HSR:33.333% A++
NSX Daimyo
B*
Kills:113
Deaths:36
KDR:3.139
Accuracy:46.861% B*
HSR:93.805% C+
NS-AM7 AE/TR Archer
C+
Kills:77
Deaths:166
KDR:0.464
Accuracy:44.212% F
HSR:18.182% C+
Kills:7,667
Deaths (as Infiltrator):5,341
Deaths (to Infiltrators):3,544
KDR:1.4355
Kill Difference:2,326
Playtime:138.332 hours
Usage:5%
Score:2.057m
Score/min:248
Accuracy (listed only):33.368%
HSR (listed only):42.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
TAR-AE
B*
Kills:1,171
Deaths:515
KDR:2.274
Accuracy:31.417% B*
HSR:35.269% B*
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
AS16 NightHawk
B*
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:47.988% B*
HSR:13.453% C
T1 Cycler
A
Kills:1,165
Deaths:821
KDR:1.419
Accuracy:28.608% A
HSR:27.640% B*
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C--
TRS-12 Uppercut
B**
Kills:899
Deaths:478
KDR:1.881
Accuracy:68.096% B*
HSR:21.580% B**
MG-S1 Jackal
A++
Kills:117
Deaths:69
KDR:1.696
Accuracy:30% B+
HSR:33.333% A++
Cycler TRV
M
Kills:84
Deaths:36
KDR:2.333
Accuracy:36.588% M
HSR:39.286% M
NS Baron G5AE
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:51.380% B+
HSR:24.324% A++
Kills:11,686
Deaths (as Combat Medic):8,309
Deaths (to Combat Medics):2,609
KDR:1.40643
Kill Difference:3,377
Playtime:86.160 hours
Usage:3%
Score:1.756m
Score/min:340
Accuracy (listed only):41.481%
HSR (listed only):25.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C-
Kills:216
Deaths:169
KDR:1.278
Accuracy:35.073% C-
HSR:1.852% D-
M2 Mutilator
D
Kills:205
Deaths:129
KDR:1.589
Accuracy:10.009% D*
HSR:16.098% D
M2 Mutilator
D*
Kills:203
Deaths:112
KDR:1.813
Accuracy:9.587% D*
HSR:12.808% D**
M1 Heavy Cycler
B+
Kills:132
Deaths:98
KDR:1.347
Accuracy:16.584% B+
HSR:14.394% D
MRC3 Mercy
B++
Kills:118
Deaths:37
KDR:3.189
Accuracy:17.574% C++
HSR:24.576% B++
MRC3 Mercy
B**
Kills:99
Deaths:37
KDR:2.676
Accuracy:17.646% C++
HSR:26.263% B**
M3 Pounder HEG
B++
Kills:76
Deaths:65
KDR:1.169
Accuracy:34.731% D
HSR:3.947% B++
Kills:1,049
Deaths (as MAX Suit):323.500
Deaths (to MAX Suits):909
KDR:3.24266
Kill Difference:725.500
Playtime:58.581 hours
Usage:2%
Score:0.889m
Score/min:253
Accuracy (listed only):20.172%
HSR (listed only):14.277%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:5,266
V. Kills:3,033 174%
Deaths:745
KDR:7.068
Accuracy:29.855% C
KPH:24.300 B**
VKPH:14 B++
M14 Banshee
A
Kills:1,750
V. Kills:142 N/A
Deaths:185
KDR:9.459
Accuracy:35.562% B**
KPH:76.200 B**
VKPH:6.200 A
M18 Rotary
B+
Kills:1,674
V. Kills:1,102 152%
Deaths:377
KDR:4.440
Accuracy:35.026% B+
KPH:22.500 B+
VKPH:14.800 B+
M18 Locust
B+
Kills:1,150
V. Kills:723 159%
Deaths:259
KDR:4.440
Accuracy:34.347% B+
KPH:23.700 B
VKPH:14.900 C++
Hellfire Rocket Pods
B++
Kills:1,081
V. Kills:259 416%
Deaths:99
KDR:10.919
Accuracy:62.480% A++
KPH:84.500 C++
VKPH:20.200 B++
Hornet Missiles
A
Kills:344
V. Kills:229 150%
Deaths:85
KDR:4.047
Accuracy:71.597% A
KPH:35.500 C--
VKPH:23.700 C--
Tomcat A2AM Pods
A++
Kills:99
V. Kills:55 177%
Deaths:2
KDR:49.500
Accuracy:89.679% A++
KPH:101.800 B**
VKPH:56.600 B+
Coyote Missiles
B**
Kills:51
V. Kills:50 100%
Deaths:21
KDR:2.429
Accuracy:59.764% B**
KPH:18.100 C
VKPH:17.800 C
Kills:11,415 (9,840 + 0)
Deaths:1,773
KDR:6.438
VKDR:3.155
Vehicle Kills:5,593
Kill Difference:9,642
Playtime:389.051 hours
Usage:14%
Score:4.789m
Score/min:205
Piloting Accuracy:34.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:10,524
V. Kills:7,241 145%
Deaths:640
KDR:16.444
Accuracy:28.399% D--
KPH:57.500 A
VKPH:39.600 B**
CAS30 Tank Buster
C
Kills:1,699
V. Kills:1,428 119%
Deaths:864
KDR:1.966
Accuracy:44.332% C
KPH:5.600 C--
VKPH:4.700 D
AP30 Shredder
A**
Kills:550
V. Kills:397 138%
Deaths:39
KDR:14.103
Accuracy:38.881% B++
KPH:57.900 A++
VKPH:41.800 A**
L-30R Vektor
C+
Kills:380
V. Kills:208 182%
Deaths:88
KDR:4.318
Accuracy:33.972% C-
KPH:10.300 C+
VKPH:5.600 C+
L-24R Spur
B*
Kills:234
V. Kills:16 N/A
Deaths:8
KDR:29.250
Accuracy:44.074% B+
KPH:51.700 B*
VKPH:3.500 C+
L105 Zephyr
B**
Kills:234
V. Kills:40 N/A
Deaths:8
KDR:29.250
Accuracy:51.848% B**
KPH:47.800 C+
VKPH:8.200 C+
Kills:13,621 (2,313 + 11,308)
Deaths:1,647
KDR:8.270
VKDR:5.665
Vehicle Kills:9,330
Kill Difference:11,974
Playtime:543.167 hours
Usage:20%
Score:6.558m
Score/min:201
Piloting Accuracy:44.074%
Gunner Accuracy:51.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:459
V. Kills:352 130%
Deaths:63
KDR:7.286
Accuracy:56.429% C+
KPH:24.600 D
VKPH:18.800 C+
L100 Python HEAT
D--
Kills:313
V. Kills:147 211%
Deaths:46
KDR:6.804
Accuracy:44.300% D
KPH:15.800 D--
VKPH:7.400 D--
C75 Viper
C+
Kills:162
V. Kills:33 476%
Deaths:35
KDR:4.629
Accuracy:37.924% C+
KPH:25.400 C
VKPH:5.200 D
Skyguard
C
Kills:147
V. Kills:155 94%
Deaths:41
KDR:3.585
Accuracy:32.191% B+
KPH:7.600 D-
VKPH:8 C
Kills:1,081 (1,081 + 0)
Deaths:185
KDR:5.843
VKDR:3.714
Vehicle Kills:687
Kill Difference:896
Playtime:64.171 hours
Usage:2%
Score:0.667m
Score/min:173
Driving Accuracy:32.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,848
V. Kills:1,567 118%
Deaths:242
KDR:7.636
Accuracy:48.840% C**
KPH:24.300 C--
VKPH:20.600 B+
P2-120 HEAT
C+
Kills:1,063
V. Kills:547 194%
Deaths:156
KDR:6.814
Accuracy:40.500% C+
KPH:18.400 D
VKPH:9.500 C+
E540 Halberd
B
Kills:680
V. Kills:290 234%
Deaths:34
KDR:20
Accuracy:44.138% B
KPH:25.800 C+
VKPH:11 C
G30 Vulcan
C-
Kills:51
V. Kills:44 113%
Deaths:20
KDR:2.550
Accuracy:24.402% D
KPH:12 D--
VKPH:10.400 C-
Kills:3,642 (2,911 + 731)
Deaths:452
KDR:8.058
VKDR:5.416
Vehicle Kills:2,448
Kill Difference:3,190
Playtime:164.273 hours
Usage:6%
Score:2.136m
Score/min:217
Driving Accuracy:40.500%
Gunner Accuracy:24.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:852
V. Kills:501 170%
Deaths:123
KDR:6.927
Accuracy:47.210% C+
KPH:41.300 C+
VKPH:24.300 C+
E540 Halberd-H
B+
Kills:654
V. Kills:340 192%
Deaths:62
KDR:10.548
Accuracy:61.291% B+
KPH:50.600 C**
VKPH:26.300 B+
P525 Marauder-H
A+
Kills:114
V. Kills:13 N/A
Deaths:8
KDR:14.250
Accuracy:43.299% B*
KPH:109.300 C*
VKPH:12.500 A+
Kills:1,620 (0 + 1,620)
Deaths:193
KDR:8.394
VKDR:4.425
Vehicle Kills:854
Kill Difference:1,427
Playtime:34.591 hours
Usage:1%
Score:0.712m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:43.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:7 N/A
Deaths:36
KDR:1.972
Accuracy:41.008% C+
KPH:26.900 D
VKPH:2.700 B+
Kills:71 (71 + 0)
Deaths:36
KDR:1.972
VKDR:0.194
Vehicle Kills:7
Kill Difference:35
Playtime:2.638 hours
Usage:0%
Score:0.016m
Score/min:99
Driving Accuracy:41.008%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:121
V. Kills:71 168%
Deaths:16
KDR:7.563
Accuracy:44.950% B++
KPH:37.100 B**
VKPH:21.800 B**
Kills:121 (0 + 121)
Deaths:16
KDR:7.563
VKDR:4.438
Vehicle Kills:71
Kill Difference:105
Playtime:3.259 hours
Usage:0%
Score:0.054m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:44.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,76510,52464016.444B**13.8628.399%D--N/A57.5A39.5B**447183.1h3B*10.6C**
M18 Needler 8,2995,2667457.068A+4.4929.855%CN/A24.2B**14B++175217.2h68.3B*228.6B*
P2-120 AP 3,4151,8482427.636C++5.0648.84%C**4.437%B*24.3C--20.6B+28975.9h8.4C--17.2C+
M14 Banshee 1,8921,7501859.459C**6.8835.562%B**N/A76.1B**6.2A26523h19.9B56.1B+
CAS30 Tank Buster 3,1271,6998641.966C*0.6144.332%CN/A5.6C--4.7D58304.2h43.2B+97.4B+
M18 Rotary 2,7761,6743774.44B**1.8635.026%B+N/A22.5B+14.8B+19174.3h69B++197B*
NS-15M AE 1,2411,2304172.95B+0.3731.62%B**37.805%B**69.5B+N/A18617.7h9.7B*30.6B++
MSW-R 1,2121,2014592.617C**0.0430.461%A+35.554%A+70.2B**N/A24617.1h9.3B**30.4B*
FA1 Barrage 1,2251,1961,3520.885C+1.6933.408%D11.622%D10.8D-N/A31111h4.6B+13.8C++
HC1 Cougar 1,1921,1764692.507A++0.0732.804%A++32.993%A++70A++1B**18216.8h8.5B**25.9B**
LC3 Jaguar 1,1861,1724702.494B*0.0932.816%A++42.236%M**77.1A++N/A23515.2h9.3B*28.2B**
TAR-AE 1,1821,1715152.274B0.3131.417%B*35.269%B*71B+N/A19916.5h9.3B**29.7B*
SMG-46 Armistice 1,1771,1687841.49B+1.0928.405%B+31.764%A**32.6C++N/A9235.8h11.5B*40.6B++
MKV Suppressed 1,1851,1671,2570.928C+1.6526.665%C*31.02%A++19DN/A6061.5h13.1B+49.1B
AS16 NightHawk 1,1811,1676751.729B+0.8547.988%B*13.453%C23DN/A9250.7h3.6B*7.6B*
RAMS-AE .50M 1,1691,1662764.225C++1.6538.703%C-86.964%B*46.8C+N/A12024.9h1.6B*4.2B+
T1 Cycler 1,1761,1658211.419B1.1628.608%A27.64%B*38.8B*N/A12230h10.8B**37.9B**
SMG-46AE Armistice 1,1701,1654612.527B**0.0536.251%A38.283%A++86.3B++N/A22113.5h9.4B**25.8B*
T9 CARV 1,1841,1638401.385C*1.1923.517%B*23.732%C++28.2C+N/A9641.2h11B*46.8B++
NS Baron G5 1,1701,1629011.29B1.2954.343%B**16.351%B36.9C++N/A11631.5h4.4B8.1C+
TRAC-5 S 1,1751,1611,1461.013C*1.5727.023%B++19.638%B+18.5C+N/A5462.8h11B+40.6B+
TSAR-42 1,1621,1614392.645C+0.0746.478%B**79.07%B**55.3B++N/A20121h1.8B*3.9B*
T7 Mini-Chaingun AE 1,1711,1614462.603A0.0229.461%A++31.352%M*76.4B**N/A17315.2h9.6B**32.7B*
TAS-16 Blackjack 1,1611,1519311.236C++1.3466.111%B+12.858%C--38.9C+N/A18729.6h2.3B+3.4B+
M18 Locust 1,8731,1502594.44B**1.8634.347%B+N/A23.8B14.9C++18848.4h81.6C**237.5B+
TRAC-5 1,1831,1481,3540.848C++1.7320.641%C+15.157%D10.9C--N/A41105.4h14.2B68.8C**
Hellfire Rocket Pods 1,3401,0819910.919B+8.3462.48%A++N/A84.5C++20.2B++55712.8h16.1C**25.8B+
P2-120 HEAT 1,6101,0631566.814C**4.2340.5%C+3.293%C*18.4D9.5C+14457.8h8C+19.8C+
NSX-P Naginata 9679484392.159B*0.4230.458%A+46.941%A*84.6A1.7B++20911.2h9.3B*30.6B*
C-4 1,5349104681.944B+0.6421.361%D-N/A71.7C49.1A+84212.7h1.4C*6.5C+
TRS-12 Uppercut 9068994781.881B++0.7068.096%B*21.58%B**74.9AN/A23212h2.3B+3.3B+
NS-44 Commissioner 8938909440.943C+1.6439.61%B26.629%B+24.1CN/A7637h3.6B+9B+
G20 Vulcan-H 1,3538521236.927B+4.3547.21%C+3.991%B*41.4C+24.3C+32420.6h77.2B*163.5B++
E540 Halberd 9706803420A++17.4244.138%B1.912%D25.9C+11C17626.3h4.3A9.7B**
E540 Halberd-H 9946546210.548C*7.9761.291%B+1.529%C+50.7C**26.4B+33912.9h5.7B9.4B+
AP30 Shredder 9475503914.103C*11.5238.881%B++N/A57.9A++41.8A**5479.5h82.6C**212.3B+
Chainblade 64154518,4650.03B2.5510.121%D**7.706%C++0.5C+N/A21083.1h3.9D39F-
L100 Python AP 811459637.286B4.7156.429%C+3.05%B+24.5D18.8C+24118.7h5.6C*9.9C**
A30 Walker 7234493014.967S12.3928.629%B**N/A44.9A++27.4A49010h49.5A172.9B**
Hyena Missile Launcher 6704243910.872S8.2938.274%B**N/A88.3S51.3S6134.8h8.1A**21A++
L-30R Vektor 588380884.318B**1.7433.972%C-N/A10.3C+5.6C+7837h42B**123.7B+
Tank Mine 709362913.978B++1.4034.478%C++N/A65.8D-63.1C+9455.5h2.1C6.1C++
NS-61 Emissary 3733614270.845C++1.7324.161%D17.729%C*17.4CN/A6420.8h16.2C+67C+
T7 Mini-Chaingun 3543502711.292B1.2923.972%A15.429%B+40.7BN/A1498.6h12.6B+52.7B++
NS Decimator 5183471781.949B**0.6365.605%B+2.017%C+50.3B*24.8B**3516.9h3.3B**5B**
Hornet Missiles 573344854.047C1.4771.597%A1.744%B35.5C--23.6C--3319.7h9.9C**13.8B+
L100 Python HEAT 460313466.804B4.2244.3%DN/A15.8D--7.4D--11019.8h4.7B++10.6B+
NSX-P Tanto 2932891621.784B**0.8029.772%B++41.177%A*49B*N/A1585.9h10.3B*34.7B*
L-24R Spur 250234829.25M+26.6744.074%B+2.991%B**52B*3.6C+1884.5h16B+36.2B+
L105 Zephyr 274234829.25A+26.6751.848%B**1.709%A++47.8C+8.2C+1864.9h6.2C*12B+
M60-A Bulldog 2642241218.667B**16.0953.65%A++N/A52.1B++9.3B++2624.3h5.7C++10.7B*
M3 Pounder HEG 3022161691.278C+1.3035.073%C-1.852%D-10D4B+7221.6h17.9C+51.1C+
Frag Grenade 2162141214N/A211.4245.287%C+N/A356.7D3.3D--14710.6h4.2C9.4C+
ML-7 4142083690.564C+2.0257.335%C++2.885%C+15.2D15B+27113.7h8.8D15.3C
M2 Mutilator 2092051291.589C+0.9910.009%D*16.098%D12.3D*N/A4116.6h20.4D203.8D
M2 Mutilator 2062031121.813C++0.779.587%D*12.808%D**15.3D-N/A5113.3h18.1C+189D
Spear Anti-Vehicle Phalanx Turret 356192335.818C+3.2441.351%C6.771%A+24.6D-21C+2937.8h9.4C+22.7C+
MANA Anti-Vehicle Turret 4311671800.928C1.6551.372%C2.994%C15D-23.8C+28111.1h15.8D30.8D--
C75 Viper 195162354.629C*2.0537.924%C+2.469%B**25.3C5.2D2316.4h8.8B++23.1B*
TX1 Repeater 1631613590.448C2.1312.382%F--13.665%D*6.5D--N/A2524.9h13.6C*110.2D*
Rocklet Rifle 273152682.235M+0.3457.781%B+N/A41.1B**32.7B*4973.7h21.8A37.7B**
Skyguard 302147413.585B1.0132.191%B+2.721%B+7.6D-8C15319.3h167.5D520.3C
T2 Striker 214134652.062M**0.5247.555%CN/A21.3A+12.7C**2726.3h23.1A48.5B**
M1 Heavy Cycler 133132981.347C++1.2316.584%B+14.394%D10.8D-N/A3812.2h18.2C*109.7B+
Claymore 129129284.607C2.0347.231%A++N/A161.3B+N/A5220.8h1.1B*2.4B**
M20 Wyvern 192121167.563B+4.9844.95%B++1.653%D-36.7B*21.5B**2783.3h79.8C++177.5B+
99SV 1221211230.984C1.6026.687%D-42.975%B*16.1C--N/A657.5h6.5C-24.2C--
MRC3 Mercy 119118373.189B+0.6117.574%C++24.576%B++31.9C*N/A1503.7h17.8B+101.5B+
MG-S1 Jackal 118117691.696B+0.8830%B+33.333%A++53.2B++N/A2272.2h8.2B+27.4B++
P525 Marauder-H 127114814.25C+11.6743.299%B*N/A114C**13A++7711h8.4C19.3C**
NSX Daimyo 113113363.139C+0.5646.861%B*93.805%C+43.5CN/A1372.6h2.8C6.1C*
T9 CARV-S 111111671.657C++0.9227.926%B**54.054%S69.4B**N/A2101.6h11.5B+41.3B+
Tomcat A2AM Pods 15499249.5S46.9289.679%A++N/A99B**55B9281h6.5B**7.2A+
MRC3 Mercy 10199372.676C**0.1017.646%C++26.263%B**26.8C+N/A1453.7h21.5C121.6C*
Hunter QCX 107941920.49C2.0931.748%D22.34%C+5.5D-N/A2417h6.7C++21.2C+
Cycler TRV 9084362.333B**0.2536.588%M39.286%M52.5B*3.8S4271.6h9.2A+25.1A
MANA Anti-Personnel Turret 8079551.436N/A1.1416.3%UN/A790U10U2082200.1h31T*190.1T*
NS-AM7 AE/TR Archer 108771660.464C2.1244.212%F18.182%C+2.4D1D1531.5h14.8C++33.5C+
M3 Pounder HEG 12176651.169C1.4134.731%D3.947%B++8.1D*4.8B+789.4h28.3D*81.6D-
AMR-66 7676312.452A++0.1335.633%A50%M**31.7B+N/A1472.4h5.4A15.1B**
NS Baron G5AE 7774292.552A0.0351.38%B+24.324%A++74B**3S1851h3.3B**6.4C++
S12 Renegade 7871361.972C+0.6141.008%C+2.817%C-27.3D2.7B+992.6h3.4C+8.4C++
ASP-30 Grounder 140671480.453C2.1367.663%B++1.493%D-6.8D--7.4C-1749.9h14.5F*21.5F-
NS-TMC-01 "His Regards" 67581,7940.032C*2.5511.377%D*6.897%C+0.6C+N/A494.9h5.8T-51.2F--
G30 Vulcan 9551202.55C0.0324.402%D3.922%C**12.1D--10.5C-1674.2h94.8C*388.5C+
Coyote Missiles 10151212.429C0.1559.764%B**N/A18.2C17.9C3922.8h48.7C81.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56811.9h
Anti-Vehicle MANA Turret181,1753.7h
Nano-Armor Kit6461,094,483144.4h
AE Nano-Armor Kit412384,56953.4h
AE Medical Applicator12844,3334.6h
Nanite Revive Grenade02270.1h
Medical Applicator332118,04110.7h
Spitfire Auto-Turret62441.2h
TR Patriot Flare Gun84,4985.4h
Motion Spotter92,7623.5h
Welding Device01,1380.1h
Shield Recharging Field63750.2h
Ammunition Package132,9141.5h
Medical Kit3083,9364.9h
Anti-Infantry MANA Turret171881h
Flail Targeting Dart1600.4h
Nano-Repair Grenade01240h
M20 Drake11160.2h
Recon Detection Device169611.8h
WLT-Howler Mining Laser11,0460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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