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Field Marshal MsSkyyAngelxx[HaKa] MsSkyyAngelxx
TR BR 138

KDR: 2.52

Score: 42.3m

Last Seen: Jul 20th, 2019 10:15 AM
- OFFLINE - 72.7 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Connery - Outfit Member of Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP M14 Banshee CAS30 Tank Buster M18 Rotary NS-15M AE FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $896,967 MLG Score: 717
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.726%31.423%87120119414,9571.184531.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.543%1.279A1.599A+-1.211D*HEAD ++ (~17.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.502B+10.30.28C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.896%0.621%7376120811,440178860206.39821190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.89%-0.469D-0.894D---0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.40.025C+51.80.023C+105.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.29%3.567%454612083,981117428043.39097142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.29%-0.262C0.648B+0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.086C+13.5-0.08C+21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.417%0.753%12839120511,817120580349.79851147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.744%0.113C+-0.911D--0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.701B++13.30.665B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.169%81.64%1283412102,549119652.13127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.154%0.629B+0.946B*2.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.489B+20.378C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.062%14.363%1283412104,2331278583.30962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.302%0.209C++-0.054C+1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.435B3.30.325C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 8
42.3m326.5%303 (18.2k)264 (15.8k)2.520465,05425,8112.94572138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214477522.843%13.953%31906:1325

68% Engineer8% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 3:28 AMJul 3rd, 2019 9:01 AMJul 22nd, 2019 1:01 PM (17h) (PST)Jul 20th, 2019 7:09 AM (3d) (PST)Jul 20th, 2019 6:15 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791837080.4070.1610.0571.7740.137717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4354,97442,46124103106815,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2666h/111.1d 10,978 9,077 20,610 283.7k 2,163 5,618 21,840 126.5m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
HC1 Cougar
A++
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A++
HSR:32.993% A++
LC3 Jaguar
M**
Kills:1,170
Deaths:466
KDR:2.511
Accuracy:32.791% A++
HSR:42.308% M**
AS16 NightHawk
B*
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:47.987% B*
HSR:13.500% C
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B+
TRAC-5 S
B*
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B*
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C-
TRAC-5
C
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C
HSR:15.157% D
TRS-12 Uppercut
A
Kills:723
Deaths:358
KDR:2.020
Accuracy:68.844% B*
HSR:22.683% A
NSX-P Tanto
A*
Kills:270
Deaths:149
KDR:1.812
Accuracy:29.565% B++
HSR:39.630% A*
AMR-66
M**
Kills:76
Deaths:31
KDR:2.452
Accuracy:35.633% A+
HSR:50% M**
NS Baron G5AE
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:51.087% B+
HSR:24.658% A++
Kills:10,469
Deaths (as Engineer):7,860
Deaths (to Engineers):5,784
KDR:1.33193
Kill Difference:2,609
Playtime:1,824.458 hours
Usage:68%
Score:28.291m
Score/min:258
Accuracy (listed only):41.686%
HSR (listed only):25.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,209
Deaths:409
KDR:2.956
Accuracy:31.623% B**
HSR:37.800% B**
MSW-R
A+
Kills:1,187
Deaths:451
KDR:2.632
Accuracy:30.505% A+
HSR:35.468% A+
T9 CARV
B*
Kills:1,163
Deaths:840
KDR:1.385
Accuracy:23.517% B*
HSR:23.732% C++
NSX-P Naginata
A*
Kills:539
Deaths:204
KDR:2.642
Accuracy:30.988% A++
HSR:44.527% A*
T9 CARV-S
M**
Kills:85
Deaths:41
KDR:2.073
Accuracy:27.624% B**
HSR:52.941% M**
Kills:4,183
Deaths (as Heavy Assault):1,945
Deaths (to Heavy Assaults):7,098
KDR:2.15064
Kill Difference:2,238
Playtime:208.121 hours
Usage:8%
Score:3.397m
Score/min:272
Accuracy (listed only):28.851%
HSR (listed only):38.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
HC1 Cougar
A++
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A++
HSR:32.993% A++
LC3 Jaguar
M**
Kills:1,170
Deaths:466
KDR:2.511
Accuracy:32.791% A++
HSR:42.308% M**
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
AS16 NightHawk
B*
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:47.987% B*
HSR:13.500% C
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B+
TRAC-5 S
B*
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B*
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C-
TRAC-5
C
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C
HSR:15.157% D
TRS-12 Uppercut
A
Kills:723
Deaths:358
KDR:2.020
Accuracy:68.844% B*
HSR:22.683% A
NSX-P Tanto
A*
Kills:270
Deaths:149
KDR:1.812
Accuracy:29.565% B++
HSR:39.630% A*
MG-S1 Jackal
A*
Kills:107
Deaths:62
KDR:1.726
Accuracy:31.103% B*
HSR:34.579% A*
NS Baron G5AE
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:51.087% B+
HSR:24.658% A++
Kills:14,000
Deaths (as Light Assault):10,393
Deaths (to Light Assaults):4,506
KDR:1.34706
Kill Difference:3,607
Playtime:352.981 hours
Usage:13%
Score:5.912m
Score/min:279
Accuracy (listed only):39.135%
HSR (listed only):25.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
RAMS-AE .50M
B*
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:38.703% C
HSR:86.964% B*
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
TSAR-42
A
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:46.478% A
HSR:79.070% B**
NS-44 Commissioner
B+
Kills:853
Deaths:891
KDR:0.957
Accuracy:39.641% B+
HSR:25.674% B+
NS-61 Emissary
C*
Kills:361
Deaths:427
KDR:0.845
Accuracy:24.161% D
HSR:17.729% C*
TX1 Repeater
D*
Kills:161
Deaths:359
KDR:0.448
Accuracy:12.382% F--
HSR:13.665% D*
99SV
B+
Kills:112
Deaths:119
KDR:0.941
Accuracy:26.144% D-
HSR:41.071% B+
NSX Daimyo
B**
Kills:110
Deaths:35
KDR:3.143
Accuracy:49.123% B**
HSR:93.636% C+
MG-S1 Jackal
A*
Kills:107
Deaths:62
KDR:1.726
Accuracy:31.103% B*
HSR:34.579% A*
NS-AM7 AE/TR Archer
C
Kills:71
Deaths:99
KDR:0.717
Accuracy:45.195% F-
HSR:14.085% C
Kills:7,602
Deaths (as Infiltrator):5,209
Deaths (to Infiltrators):3,467
KDR:1.4594
Kill Difference:2,393
Playtime:137.914 hours
Usage:5%
Score:2.053m
Score/min:248
Accuracy (listed only):33.687%
HSR (listed only):42.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
TAR-AE
B**
Kills:1,171
Deaths:515
KDR:2.274
Accuracy:31.417% B*
HSR:35.269% B**
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
T1 Cycler
A
Kills:1,165
Deaths:821
KDR:1.419
Accuracy:28.608% A
HSR:27.640% B*
AS16 NightHawk
B*
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:47.987% B*
HSR:13.500% C
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C-
TRS-12 Uppercut
A
Kills:723
Deaths:358
KDR:2.020
Accuracy:68.844% B*
HSR:22.683% A
MG-S1 Jackal
A*
Kills:107
Deaths:62
KDR:1.726
Accuracy:31.103% B*
HSR:34.579% A*
Cycler TRV
M+
Kills:84
Deaths:36
KDR:2.333
Accuracy:36.588% M+
HSR:39.286% M+
NS Baron G5AE
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:51.087% B+
HSR:24.658% A++
Kills:11,495
Deaths (as Combat Medic):8,181
Deaths (to Combat Medics):2,557
KDR:1.40508
Kill Difference:3,314
Playtime:86.158 hours
Usage:3%
Score:1.756m
Score/min:340
Accuracy (listed only):41.601%
HSR (listed only):26.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:200
Deaths:126
KDR:1.587
Accuracy:9.636% D*
HSR:16% D
M3 Pounder HEG
C--
Kills:199
Deaths:157
KDR:1.268
Accuracy:34.427% C--
HSR:2.010% D
M2 Mutilator
D**
Kills:194
Deaths:109
KDR:1.780
Accuracy:9.158% D**
HSR:12.371% D**
M1 Heavy Cycler
B+
Kills:132
Deaths:98
KDR:1.347
Accuracy:16.584% B+
HSR:14.394% D
MRC3 Mercy
B*
Kills:112
Deaths:33
KDR:3.394
Accuracy:16.540% C+
HSR:25% B*
MRC3 Mercy
B+
Kills:91
Deaths:33
KDR:2.758
Accuracy:16.629% C+
HSR:24.176% B+
M3 Pounder HEG
C+
Kills:66
Deaths:53
KDR:1.245
Accuracy:33.407% D
HSR:3.030% C+
Kills:994
Deaths (as MAX Suit):304.500
Deaths (to MAX Suits):857
KDR:3.26437
Kill Difference:689.500
Playtime:57.875 hours
Usage:2%
Score:0.867m
Score/min:250
Accuracy (listed only):19.483%
HSR (listed only):13.854%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:4,992
V. Kills:2,891 173%
Deaths:744
KDR:6.710
Accuracy:29.954% C
KPH:23.600 B**
VKPH:13.700 B++
M14 Banshee
A
Kills:1,730
V. Kills:138 N/A
Deaths:185
KDR:9.351
Accuracy:35.641% B**
KPH:75.800 B**
VKPH:6 A
M18 Rotary
B++
Kills:1,616
V. Kills:1,071 151%
Deaths:377
KDR:4.286
Accuracy:35.170% B++
KPH:22.200 B++
VKPH:14.700 B++
M18 Locust
B
Kills:1,131
V. Kills:712 159%
Deaths:258
KDR:4.384
Accuracy:34.144% B
KPH:23.700 C**
VKPH:14.900 C++
Hellfire Rocket Pods
B++
Kills:1,081
V. Kills:259 416%
Deaths:99
KDR:10.919
Accuracy:62.480% A++
KPH:84.500 C++
VKPH:20.200 B++
Hornet Missiles
C--
Kills:344
V. Kills:229 150%
Deaths:85
KDR:4.047
Accuracy:71.597% A
KPH:35.500 D
VKPH:23.700 C--
Tomcat A2AM Pods
A++
Kills:87
V. Kills:51 167%
Deaths:2
KDR:43.500
Accuracy:91.154% A++
KPH:111.200 A+
VKPH:65.200 B*
Coyote Missiles
C
Kills:51
V. Kills:50 100%
Deaths:21
KDR:2.429
Accuracy:59.764% B*
KPH:18.100 D-
VKPH:17.800 C
Kills:11,032 (9,469 + 0)
Deaths:1,771
KDR:6.229
VKDR:3.050
Vehicle Kills:5,401
Kill Difference:9,261
Playtime:380.681 hours
Usage:14%
Score:4.632m
Score/min:203
Piloting Accuracy:34.144%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:8,385
V. Kills:6,123 137%
Deaths:624
KDR:13.438
Accuracy:28.208% D*
KPH:53.800 B**
VKPH:39.300 A
CAS30 Tank Buster
C
Kills:1,650
V. Kills:1,405 117%
Deaths:850
KDR:1.941
Accuracy:43.038% C
KPH:5.700 C-
VKPH:4.900 C--
AP30 Shredder
A**
Kills:464
V. Kills:345 134%
Deaths:39
KDR:11.897
Accuracy:38.863% B*
KPH:55.200 A++
VKPH:41 A**
L-30R Vektor
C+
Kills:371
V. Kills:205 180%
Deaths:88
KDR:4.216
Accuracy:33.992% C--
KPH:10.100 C+
VKPH:5.600 C
L105 Zephyr
B**
Kills:234
V. Kills:40 N/A
Deaths:8
KDR:29.250
Accuracy:51.848% B**
KPH:47.800 C+
VKPH:8.200 C+
L-24R Spur
B*
Kills:234
V. Kills:16 N/A
Deaths:8
KDR:29.250
Accuracy:44.076% B+
KPH:51.800 B*
VKPH:3.500 C+
Kills:11,338 (2,255 + 9,083)
Deaths:1,617
KDR:7.012
VKDR:5.030
Vehicle Kills:8,134
Kill Difference:9,721
Playtime:497.535 hours
Usage:19%
Score:5.674m
Score/min:190
Piloting Accuracy:44.076%
Gunner Accuracy:51.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:459
V. Kills:352 130%
Deaths:63
KDR:7.286
Accuracy:56.429% C+
KPH:24.600 D
VKPH:18.800 C++
L100 Python HEAT
D--
Kills:313
V. Kills:147 211%
Deaths:46
KDR:6.804
Accuracy:44.300% D
KPH:15.800 D--
VKPH:7.400 D--
C75 Viper
C+
Kills:162
V. Kills:33 476%
Deaths:35
KDR:4.629
Accuracy:37.924% C+
KPH:25.400 C
VKPH:5.200 D
Skyguard
C
Kills:147
V. Kills:155 94%
Deaths:41
KDR:3.585
Accuracy:32.191% B+
KPH:7.600 D-
VKPH:8 C
Kills:1,081 (1,081 + 0)
Deaths:185
KDR:5.843
VKDR:3.714
Vehicle Kills:687
Kill Difference:896
Playtime:64.171 hours
Usage:2%
Score:0.661m
Score/min:172
Driving Accuracy:32.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,847
V. Kills:1,566 118%
Deaths:242
KDR:7.632
Accuracy:48.798% C**
KPH:24.300 C--
VKPH:20.600 B+
P2-120 HEAT
C+
Kills:1,053
V. Kills:544 193%
Deaths:156
KDR:6.750
Accuracy:39.803% C
KPH:18.400 D
VKPH:9.500 C+
E540 Halberd
B
Kills:680
V. Kills:290 234%
Deaths:34
KDR:20
Accuracy:44.138% B
KPH:25.800 C+
VKPH:11 C
G30 Vulcan
C-
Kills:51
V. Kills:44 113%
Deaths:20
KDR:2.550
Accuracy:24.402% D
KPH:12 D-
VKPH:10.400 C-
Kills:3,631 (2,900 + 731)
Deaths:452
KDR:8.033
VKDR:5.407
Vehicle Kills:2,444
Kill Difference:3,179
Playtime:163.778 hours
Usage:6%
Score:2.127m
Score/min:216
Driving Accuracy:39.803%
Gunner Accuracy:24.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:823
V. Kills:489 168%
Deaths:121
KDR:6.802
Accuracy:47.036% C+
KPH:40.500 C+
VKPH:24 C
E540 Halberd-H
B+
Kills:636
V. Kills:329 193%
Deaths:59
KDR:10.780
Accuracy:60.940% B+
KPH:50.200 C**
VKPH:26 B+
P525 Marauder-H
A+
Kills:114
V. Kills:13 N/A
Deaths:8
KDR:14.250
Accuracy:43.299% B**
KPH:109.300 C*
VKPH:12.500 A+
Kills:1,573 (0 + 1,573)
Deaths:188
KDR:8.367
VKDR:4.420
Vehicle Kills:831
Kill Difference:1,385
Playtime:34.067 hours
Usage:1%
Score:0.698m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:43.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:71
V. Kills:7 N/A
Deaths:36
KDR:1.972
Accuracy:41.356% C+
KPH:26.900 D
VKPH:2.700 B++
Kills:71 (71 + 0)
Deaths:36
KDR:1.972
VKDR:0.194
Vehicle Kills:7
Kill Difference:35
Playtime:2.637 hours
Usage:0%
Score:0.016m
Score/min:99
Driving Accuracy:41.356%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:121
V. Kills:71 168%
Deaths:16
KDR:7.563
Accuracy:44.950% B*
KPH:37.100 B*
VKPH:21.800 B**
Kills:121 (0 + 121)
Deaths:16
KDR:7.563
VKDR:4.438
Vehicle Kills:71
Kill Difference:105
Playtime:3.258 hours
Usage:0%
Score:0.054m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:44.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,5088,38562413.438B**10.9228.208%D*N/A53.8B**39.3A439155.9h3.2B*11.4C++
M18 Needler 7,8834,9927446.71A+4.1929.954%CN/A23.6B**13.7B++172211.3h69.6B*232.2B*
P2-120 AP 3,4131,8472427.632C++5.1148.798%C**4.44%B++24.3C--20.6B+28875.9h8.4C-17.2C+
M14 Banshee 1,8681,7301859.351B+6.8335.641%B**N/A75.9B**6.1A26422.8h20B56.2B+
CAS30 Tank Buster 3,0551,6508501.941C**0.5843.038%CN/A5.7C-4.9C--59287.2h39.7B++92.2B+
M18 Rotary 2,6871,6163774.286A1.7735.17%B++N/A22.2B++14.7B++18972.8h69.2B*196.8B*
NS-15M AE 1,2201,2094092.956B0.4431.623%B**37.8%B**69.1B+N/A18417.5h9.7B*30.6B++
FA1 Barrage 1,2251,1961,3520.885C+1.6433.408%D11.622%D10.8D--N/A31111h4.6B+13.8C+
MSW-R 1,1981,1874512.632B0.1130.505%A+35.468%A+70.2B**N/A24516.9h9.3B**30.3B*
HC1 Cougar 1,1921,1764692.507A0.0132.804%A++32.993%A++70A++1A18216.8h8.5B**25.9B**
TAR-AE 1,1821,1715152.274B+0.2531.417%B*35.269%B**71B++N/A19916.5h9.3B**29.7B*
LC3 Jaguar 1,1841,1704662.511B++0.0132.791%A++42.308%M**77A*N/A23515.2h9.2B**28.2B**
SMG-46 Armistice 1,1771,1687841.49B+1.0328.405%B+31.764%A**32.6C*N/A9235.8h11.5B*40.6B+
MKV Suppressed 1,1851,1671,2570.928C+1.5926.665%C*31.02%A++19DN/A6061.5h13.1B+49.1B
RAMS-AE .50M 1,1691,1662764.225C++1.7038.703%C86.964%B*46.8C++N/A12024.9h1.6B*4.2B+
SMG-46AE Armistice 1,1701,1654612.527B*0.0136.251%A38.283%A++86.3B*N/A22113.5h9.4B**25.8B**
T1 Cycler 1,1761,1658211.419B+1.1028.608%A27.64%B*38.8B*N/A12130h10.8A37.9B**
T9 CARV 1,1841,1638401.385C*1.1423.517%B*23.732%C++28.2C+N/A9641.2h11B*46.8B++
AS16 NightHawk 1,1771,1636751.723B+0.8047.987%B*13.5%C22.9C--N/A9250.7h3.6B*7.6B++
NS Baron G5 1,1701,1629011.29C**1.2354.343%B**16.351%B+36.9C++N/A11631.5h4.4C**8.1C++
TRAC-5 S 1,1751,1611,1461.013C++1.5127.023%B*19.638%B+18.5C+N/A5462.8h11B+40.6B+
TSAR-42 1,1621,1614392.645C+0.1246.478%A79.07%B**55.3B*N/A20121h1.8B**3.9B*
T7 Mini-Chaingun AE 1,1711,1614462.603B**0.0829.461%A++31.352%M*76.4B**N/A17315.2h9.6B*32.7B*
TAS-16 Blackjack 1,1611,1519311.236C+1.2866.111%B+12.858%C-38.9C+N/A18729.6h2.3B+3.4B+
TRAC-5 1,1831,1481,3540.848C++1.6720.641%C15.157%D10.9C--N/A41105.4h14.2C**68.8C*
M18 Locust 1,8431,1312584.384B**1.8634.144%BN/A23.7C**14.9C++18747.7h79.6B233.1B+
Hellfire Rocket Pods 1,3401,0819910.919B+8.4062.48%A++N/A84.5C++20.2B++55512.8h16.1B25.8B++
P2-120 HEAT 1,5971,0531566.75C++4.2339.803%C3.324%C++18.3D9.5C+14457.4h7.8C+19.5C+
C-4 1,5299064641.953B+0.5721.281%D-N/A71.3C49.1A+84012.7h1.4C*6.5C+
NS-44 Commissioner 8568538910.957C+1.5639.641%B+25.674%B+24.4CN/A7834.9h3.6B9B+
G20 Vulcan-H 1,3128231216.802B*4.2847.036%C+4.131%B*40.5C+24.1C32220.3h78.3B++166.4B++
TRS-12 Uppercut 7287233582.02B++0.5068.844%B*22.683%A72.3AN/A23510h2.1B*3B++
E540 Halberd 9706803420A++17.4844.138%B1.912%D25.9C+11C17626.3h4.3B**9.7B**
E540 Halberd-H 9656365910.78B+8.2660.94%B+1.572%C+50.1C**25.9B+33712.7h5.7C**9.4B+
NSX-P Naginata 5435392042.642B**0.1230.988%A++44.527%A*80.4B**N/A1986.7h9.1B**29.3B**
Chainblade 63053518,0340.03C**2.4910.367%D**7.477%C++0.5C+N/A21064.3h4D-38.5F--
AP30 Shredder 8094643911.897C++9.3838.863%B*N/A55.2A++41.1A**5578.4h88.2C++227B+
L100 Python AP 811459637.286B+4.7756.429%C+3.05%C**24.5D18.8C++24018.7h5.6C*9.9B
Hyena Missile Launcher 6574163910.667S8.1538.237%B*N/A88.5S51.3S5904.7h8A**21A++
L-30R Vektor 576371884.216A+1.7033.992%C--N/A10.1C+5.6C7136.6h42.4B++124.8B+
NS-61 Emissary 3733614270.845C++1.6824.161%D17.729%C*17.4C-N/A6420.8h16.2C+67C
Tank Mine 705359903.989B++1.4734.489%C++N/A71.8D69.2C*10375h2.1C6.1C++
T7 Mini-Chaingun 3543502711.292B1.2323.972%A15.429%B+40.7B+N/A1488.6h12.6B++52.7B++
Hornet Missiles 573344854.047C+1.5371.597%A1.744%C**35.5D23.6C--3249.7h9.9C**13.8B+
A30 Walker 5303203010.667S8.1524.052%C**1.25%D48.5A*31.8A*5236.6h33.5A+139.5A
NS Decimator 4803141492.107A0.4165.258%B+1.592%C-54.1A28.6A+3835.8h3.1B**4.8B**
L100 Python HEAT 460313466.804B4.2844.3%DN/A15.8D--7.4D--11019.8h4.7B+10.6B
NSX-P Tanto 2742701491.812B**0.7129.565%B++39.63%A*47.4B*N/A1495.7h10.4B**35B*
L105 Zephyr 274234829.25A+26.7351.848%B**1.709%A+47.8C+8.2C+1854.9h6.2C++12B+
L-24R Spur 250234829.25M26.7344.076%B+2.991%B+52B*3.6C+1864.5h15.9C++36.2B
M60-A Bulldog 2642241218.667A+16.1553.853%A++N/A52.1B*9.3B+2514.3h5.7C++10.7B*
ML-7 4142083690.564C+1.9657.335%C++2.885%C+15.2D15B27013.7h8.8D15.3C-
Frag Grenade 2032011201N/A198.4845.527%C++N/A402C4D14720.5h4.3C9.4C+
M2 Mutilator 2042001261.587C+0.939.636%D*16%D12.1D*N/A4016.5h19.7C--204.7D-
M3 Pounder HEG 2811991571.268C+1.2534.427%C--2.01%D9.4D-3.9B6921.2h18.6C+53.9C+
M2 Mutilator 1971941091.78C++0.749.158%D**12.371%D**14.7D--N/A4913.2h17.7C+193.6D
Spear Anti-Vehicle Phalanx Turret 356192335.818C+3.3041.351%C6.771%A+24.6D-21C+2927.8h9.4C+22.7C+
MANA Anti-Vehicle Turret 4311671800.928C1.5951.372%C2.994%C-15D--23.8C+28111.1h15.8D-30.8D--
C75 Viper 195162354.629C++2.1137.924%C+2.469%B**25.3C5.2D2306.4h8.8B++23.1B*
TX1 Repeater 1631613590.448C2.0712.382%F--13.665%D*6.5D--N/A2524.9h13.6C++110.2D*
Rocklet Rifle 271150662.273M0.2557.865%B+N/A41.7B**33.6B*5003.6h21.4A37B**
Skyguard 302147413.585B1.0632.191%B+2.721%B+7.6D-8C15019.3h167.5D-520.3C
T2 Striker 214134652.062M**0.4647.555%C-N/A21.3B*12.7C++2706.3h23.1A48.5B*
M1 Heavy Cycler 133132981.347C+1.1716.584%B+14.394%D10.8D--N/A3812.2h18.2C++109.7B+
Claymore 129129284.607C2.0947.231%A++N/A161.3B+N/A5200.8h1.1B**2.4B**
M20 Wyvern 192121167.563B+5.0444.95%B*1.653%D--36.7B*21.5B**2783.3h79.8C++177.5B+
P525 Marauder-H 127114814.25C++11.7343.299%B**N/A114C**13A++7711h8.4C19.3C*
MRC3 Mercy 113112333.394B+0.8716.54%C+25%B*32C*N/A1523.5h16.3B*98.5B+
99SV 1131121190.941C1.5826.144%D-41.071%B+15.3DN/A637.3h6.6C--25.2D
NSX Daimyo 110110353.143C+0.6249.123%B**93.636%C+44CN/A1392.5h2.8C5.7B
MG-S1 Jackal 108107621.726B+0.7931.103%B*34.579%A*51B++N/A2212.1h8.2B+26.3B*
Hunter QCX 107941920.49C2.0331.748%D22.34%C5.5D-N/A2417h6.7C++21.2C+
MRC3 Mercy 9391332.758C**0.2416.629%C+24.176%B+26C+N/A1463.5h20.3C+121.9C++
Tomcat A2AM Pods 13887243.5U40.9891.154%A++N/A108.8A63.8B++10590.8h7B*7.7A+
T9 CARV-S 8585412.073B+0.4527.624%B**52.941%M**77.3AN/A2551.1h10.9B+39.6B+
Cycler TRV 9084362.333B**0.1936.588%M+39.286%M+52.5B**3.8S4261.6h9.2A+25.1A
MANA Anti-Personnel Turret 8079551.436N/A1.0816.3%UN/A790U10U2076300.1h31T*190.1T*
AMR-66 7676312.452A++0.0735.633%A+50%M**31.7B++N/A1462.4h5.4A+15.1B**
NS Baron G5AE 7673282.607B**0.0951.087%B+24.658%A++73B**3S1871h3.2B**6.3C++
S12 Renegade 7871361.972C+0.5541.356%C+2.817%D27.3D2.7B++992.6h3.4C+8.3C++
NS-AM7 AE/TR Archer 10271990.717C+1.8045.195%F-14.085%C2.5D1.1C-1528.1h14.7C**32.5C
ASP-30 Grounder 140671480.453C-2.0767.663%B++1.493%D6.8D-7.4C1749.9h14.5F*21.5F-
M3 Pounder HEG 10966531.245C1.2833.407%D3.03%C+7.3D**4.7B+759.1h29.8D**89.2D*
G30 Vulcan 9551202.55C0.0324.402%D3.922%C*12.1D-10.5C1674.2h94.8C*388.5C+
Coyote Missiles 10151212.429C0.0959.764%B*N/A18.2D-17.9C3842.8h48.7C81.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56451.9h
Medical Applicator332118,04110.7h
Nano-Armor Kit6461,094,483144.2h
Nanite Revive Grenade02270.1h
Anti-Vehicle MANA Turret181,1753.7h
AE Medical Applicator12844,3334.6h
Welding Device01,1380.1h
AE Nano-Armor Kit183316,19643.9h
Motion Spotter92,7573.5h
TR Patriot Flare Gun84,4985.4h
Spitfire Auto-Turret62241.1h
Shield Recharging Field63750.2h
Ammunition Package132,8931.5h
Medical Kit2593,6224.3h
Anti-Infantry MANA Turret171871h
Flail Targeting Dart1600.4h
Nano-Repair Grenade01200h
M20 Drake11160.2h
Recon Detection Device169611.8h
WLT-Howler Mining Laser11,0460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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