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Field Marshal MsSkyyAngelxx[CQT] MsSkyyAngelxx
TR BR 142

KDR: 2.62

Score: 45.8m

Last Seen: Jan 21st, 2020 2:03 AM
- OFFLINE - 26 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP M18 Rotary M14 Banshee CAS30 Tank Buster MSW-R M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $911,979 MLG Score: 729
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.842%31.987%89120121215,3971.171771.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.491%1.284A1.656A++-1.144D*HEAD ++ (~18.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.505B+10.20.284C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.033%0.576%7106122612,493197465366.32877191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.063%-0.554D-0.925D--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1610.008C+51.60.031C+109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.409%3.544%440612264,007122428153.27369142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%-0.255C0.661B+0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.084C+13.5-0.084C+21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.053%0.624%15339122315,2241287978311.8199156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.38%0.077C+-0.942D--0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.722B++12.40.692B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.102%81.609%1533412282,561123352.07537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.722%0.624B+0.94B*2.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.376C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.431%14.472%1533412284,6851339653.49627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.459%0.31C*-0.057C+1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.20.337C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.8m316.4%310 (18.6k)271 (16.3k)2.6238571,42927,2233.07685142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232511322.789%13.453%30706:1327

70% Engineer8% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 3:28 AMDec 23rd, 2019 12:28 PMJan 21st, 2020 8:16 AM (67d) (PST)Jan 20th, 2020 10:58 PM (67d) (PST)Jan 20th, 2020 10:03 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
829827470.4220.1610.0571.7900.143729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7154,93544,78025103107916,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2820.2h/117.5d 12,332 9,609 22,447 302.8k 2,195 5,722 24,278 140.2m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D-
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D-
HSR:11.622% D-
HC1 Cougar
A++
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A+
HSR:32.993% A++
LC3 Jaguar
M**
Kills:1,172
Deaths:470
KDR:2.494
Accuracy:32.816% A++
HSR:42.236% M**
TRS-12 Uppercut
B*
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:69.886% B*
HSR:19.983% B++
AS16 NightHawk
B+
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:47.988% B+
HSR:13.453% C
NS Baron G5
B*
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B*
HSR:16.351% B
TRAC-5 S
B++
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B++
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C--
TRAC-5
C
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C
HSR:15.157% D
NSX-P Tanto
A*
Kills:289
Deaths:162
KDR:1.784
Accuracy:29.772% B++
HSR:41.177% A*
AMR-66
M*
Kills:76
Deaths:31
KDR:2.452
Accuracy:35.633% A
HSR:50% M*
NS Baron G5AE
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:51.380% B
HSR:24.324% A++
Kills:10,943
Deaths (as Engineer):8,106
Deaths (to Engineers):6,207
KDR:1.34999
Kill Difference:2,837
Playtime:1,960.840 hours
Usage:70%
Score:31.431m
Score/min:267
Accuracy (listed only):41.817%
HSR (listed only):24.983%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,390
Deaths:535
KDR:2.598
Accuracy:30.835% A+
HSR:38.058% A++
NS-15M AE
B**
Kills:1,230
Deaths:417
KDR:2.950
Accuracy:31.620% B**
HSR:37.805% B**
T9 CARV
B++
Kills:1,163
Deaths:840
KDR:1.385
Accuracy:23.517% B++
HSR:23.732% C++
NSX-P Naginata
A*
Kills:948
Deaths:439
KDR:2.159
Accuracy:30.458% A
HSR:46.941% A*
T9 CARV-S
M**
Kills:123
Deaths:77
KDR:1.597
Accuracy:29.199% A
HSR:52.846% M**
Kills:4,854
Deaths (as Heavy Assault):2,308
Deaths (to Heavy Assaults):7,469
KDR:2.10312
Kill Difference:2,546
Playtime:222.981 hours
Usage:8%
Score:3.769m
Score/min:282
Accuracy (listed only):29.126%
HSR (listed only):39.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
D-
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D-
HSR:11.622% D-
HC1 Cougar
A++
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A+
HSR:32.993% A++
LC3 Jaguar
M**
Kills:1,172
Deaths:470
KDR:2.494
Accuracy:32.816% A++
HSR:42.236% M**
TRS-12 Uppercut
B*
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:69.886% B*
HSR:19.983% B++
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C+
HSR:31.020% A++
AS16 NightHawk
B+
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:47.988% B+
HSR:13.453% C
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
NS Baron G5
B*
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B*
HSR:16.351% B
TRAC-5 S
B++
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B++
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C--
TRAC-5
C
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C
HSR:15.157% D
NSX-P Tanto
A*
Kills:289
Deaths:162
KDR:1.784
Accuracy:29.772% B++
HSR:41.177% A*
MG-S1 Jackal
A*
Kills:144
Deaths:83
KDR:1.735
Accuracy:30.387% B+
HSR:37.500% A*
NS Baron G5AE
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:51.380% B
HSR:24.324% A++
Kills:14,511
Deaths (as Light Assault):10,660
Deaths (to Light Assaults):4,710
KDR:1.36126
Kill Difference:3,851
Playtime:354.568 hours
Usage:13%
Score:5.946m
Score/min:280
Accuracy (listed only):39.192%
HSR (listed only):25.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C+
HSR:31.020% A++
RAMS-AE .50M
B*
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:38.703% C--
HSR:86.964% B*
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
TSAR-42
B**
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:46.478% B**
HSR:79.070% B**
NS-44 Commissioner
B++
Kills:967
Deaths:1,019
KDR:0.949
Accuracy:39.902% B
HSR:28.439% B++
NS-61 Emissary
C++
Kills:361
Deaths:427
KDR:0.845
Accuracy:24.161% D
HSR:17.729% C++
TX1 Repeater
D*
Kills:161
Deaths:359
KDR:0.448
Accuracy:12.382% F--
HSR:13.665% D*
MG-S1 Jackal
A*
Kills:144
Deaths:83
KDR:1.735
Accuracy:30.387% B+
HSR:37.500% A*
99SV
B*
Kills:121
Deaths:123
KDR:0.984
Accuracy:26.687% D-
HSR:42.975% B*
NSX Daimyo
B+
Kills:113
Deaths:36
KDR:3.139
Accuracy:46.861% B+
HSR:93.805% C+
NS-AM7 AE/TR Archer
C*
Kills:77
Deaths:225
KDR:0.342
Accuracy:44.290% F-
HSR:18.182% C*
Kills:7,771
Deaths (as Infiltrator):5,489
Deaths (to Infiltrators):3,583
KDR:1.41574
Kill Difference:2,282
Playtime:138.333 hours
Usage:5%
Score:2.057m
Score/min:248
Accuracy (listed only):33.431%
HSR (listed only):43.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D-
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D-
HSR:11.622% D-
TRS-12 Uppercut
B*
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:69.886% B*
HSR:19.983% B++
TAR-AE
B*
Kills:1,171
Deaths:515
KDR:2.274
Accuracy:31.417% B++
HSR:35.269% B*
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C+
HSR:31.020% A++
AS16 NightHawk
B+
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:47.988% B+
HSR:13.453% C
T1 Cycler
A
Kills:1,165
Deaths:821
KDR:1.419
Accuracy:28.608% A
HSR:27.640% B*
SMG-46AE Armistice
A++
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A++
NS Baron G5
B*
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B*
HSR:16.351% B
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C--
MG-S1 Jackal
A*
Kills:144
Deaths:83
KDR:1.735
Accuracy:30.387% B+
HSR:37.500% A*
Cycler TRV
M
Kills:84
Deaths:36
KDR:2.333
Accuracy:36.588% M
HSR:39.286% M
NS Baron G5AE
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:51.380% B
HSR:24.324% A++
Kills:11,985
Deaths (as Combat Medic):8,431
Deaths (to Combat Medics):2,655
KDR:1.42154
Kill Difference:3,554
Playtime:86.160 hours
Usage:3%
Score:1.756m
Score/min:340
Accuracy (listed only):41.649%
HSR (listed only):26.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:216
Deaths:170
KDR:1.271
Accuracy:35.078% D
HSR:1.852% D-
M2 Mutilator
D
Kills:205
Deaths:129
KDR:1.589
Accuracy:10.009% D*
HSR:16.098% D
M2 Mutilator
D*
Kills:203
Deaths:112
KDR:1.813
Accuracy:9.587% D*
HSR:12.808% D**
M1 Heavy Cycler
B+
Kills:132
Deaths:98
KDR:1.347
Accuracy:16.584% B+
HSR:14.394% D
MRC3 Mercy
B++
Kills:118
Deaths:37
KDR:3.189
Accuracy:17.574% C+
HSR:24.576% B++
MRC3 Mercy
B**
Kills:99
Deaths:37
KDR:2.676
Accuracy:17.646% C+
HSR:26.263% B**
M3 Pounder HEG
B+
Kills:76
Deaths:66
KDR:1.152
Accuracy:34.741% D
HSR:3.947% B+
Kills:1,049
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):923
KDR:3.23267
Kill Difference:724.500
Playtime:58.589 hours
Usage:2%
Score:0.889m
Score/min:253
Accuracy (listed only):20.174%
HSR (listed only):14.277%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:5,613
V. Kills:3,214 175%
Deaths:745
KDR:7.534
Accuracy:28.521% D
KPH:24.200 B**
VKPH:13.800 B++
M18 Rotary
B++
Kills:1,853
V. Kills:1,202 154%
Deaths:377
KDR:4.915
Accuracy:35.223% B++
KPH:24.400 B++
VKPH:15.900 B++
M14 Banshee
A
Kills:1,811
V. Kills:147 N/A
Deaths:185
KDR:9.789
Accuracy:35.727% B**
KPH:77.100 B*
VKPH:6.300 A
M18 Locust
C**
Kills:1,232
V. Kills:767 160%
Deaths:259
KDR:4.757
Accuracy:34.471% C**
KPH:25.100 C++
VKPH:15.600 C+
Hellfire Rocket Pods
B+
Kills:1,081
V. Kills:259 416%
Deaths:99
KDR:10.919
Accuracy:62.480% A+
KPH:84.500 C+
VKPH:20.200 B+
Hornet Missiles
D
Kills:344
V. Kills:229 150%
Deaths:85
KDR:4.047
Accuracy:71.597% A
KPH:35.500 D
VKPH:23.700 D
Tomcat A2AM Pods
A++
Kills:99
V. Kills:55 177%
Deaths:2
KDR:49.500
Accuracy:89.679% A++
KPH:101.800 A
VKPH:56.600 C**
Coyote Missiles
B*
Kills:51
V. Kills:50 100%
Deaths:21
KDR:2.429
Accuracy:59.764% B*
KPH:18.100 C
VKPH:17.800 C-
Kills:12,084 (10,509 + 0)
Deaths:1,773
KDR:6.816
VKDR:3.341
Vehicle Kills:5,923
Kill Difference:10,311
Playtime:406.826 hours
Usage:14%
Score:5.029m
Score/min:206
Piloting Accuracy:34.471%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:11,268
V. Kills:7,622 148%
Deaths:640
KDR:17.606
Accuracy:27.784% D*
KPH:57.700 A
VKPH:39 B**
CAS30 Tank Buster
C+
Kills:1,751
V. Kills:1,450 121%
Deaths:864
KDR:2.027
Accuracy:44.761% C+
KPH:5.500 C-
VKPH:4.600 D
AP30 Shredder
M*
Kills:708
V. Kills:469 151%
Deaths:39
KDR:18.154
Accuracy:39.511% B**
KPH:65.700 A*
VKPH:43.500 M*
L-30R Vektor
C+
Kills:384
V. Kills:209 183%
Deaths:88
KDR:4.364
Accuracy:34.126% D
KPH:9.500 C+
VKPH:5.200 C
L-24R Spur
B++
Kills:239
V. Kills:16 N/A
Deaths:8
KDR:29.875
Accuracy:44.131% B+
KPH:50.900 B++
VKPH:3.400 C+
L105 Zephyr
C+
Kills:234
V. Kills:40 N/A
Deaths:8
KDR:29.250
Accuracy:51.848% B**
KPH:47.800 C
VKPH:8.200 C+
Kills:14,584 (2,374 + 12,210)
Deaths:1,647
KDR:8.855
VKDR:5.954
Vehicle Kills:9,806
Kill Difference:12,937
Playtime:571.903 hours
Usage:20%
Score:6.897m
Score/min:201
Piloting Accuracy:44.131%
Gunner Accuracy:51.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:466
V. Kills:355 131%
Deaths:63
KDR:7.397
Accuracy:56.027% C+
KPH:24.600 D
VKPH:18.700 C+
L100 Python HEAT
D--
Kills:313
V. Kills:147 211%
Deaths:46
KDR:6.804
Accuracy:44.300% D-
KPH:15.800 D--
VKPH:7.400 D--
C75 Viper
C+
Kills:162
V. Kills:33 476%
Deaths:35
KDR:4.629
Accuracy:37.924% C+
KPH:25.400 C
VKPH:5.200 D
Skyguard
C
Kills:147
V. Kills:155 94%
Deaths:41
KDR:3.585
Accuracy:32.191% B+
KPH:7.600 D-
VKPH:8 C
Kills:1,088 (1,088 + 0)
Deaths:185
KDR:5.881
VKDR:3.730
Vehicle Kills:690
Kill Difference:903
Playtime:64.435 hours
Usage:2%
Score:0.670m
Score/min:173
Driving Accuracy:32.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,856
V. Kills:1,571 118%
Deaths:242
KDR:7.669
Accuracy:48.803% B
KPH:24.300 C--
VKPH:20.600 B+
P2-120 HEAT
C+
Kills:1,063
V. Kills:547 194%
Deaths:156
KDR:6.814
Accuracy:40.500% C+
KPH:18.400 D
VKPH:9.500 C+
E540 Halberd
C**
Kills:735
V. Kills:308 238%
Deaths:34
KDR:21.618
Accuracy:44.019% C**
KPH:26.700 C+
VKPH:11.200 C
G30 Vulcan
D
Kills:51
V. Kills:44 113%
Deaths:20
KDR:2.550
Accuracy:24.402% D
KPH:12 D--
VKPH:10.400 D
Kills:3,705 (2,919 + 786)
Deaths:452
KDR:8.197
VKDR:5.465
Vehicle Kills:2,470
Kill Difference:3,253
Playtime:165.783 hours
Usage:6%
Score:2.159m
Score/min:217
Driving Accuracy:40.500%
Gunner Accuracy:24.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:852
V. Kills:501 170%
Deaths:123
KDR:6.927
Accuracy:47.210% C+
KPH:41.300 C+
VKPH:24.300 C
E540 Halberd-H
B+
Kills:654
V. Kills:340 192%
Deaths:62
KDR:10.548
Accuracy:61.291% B+
KPH:50.600 C**
VKPH:26.300 B+
P525 Marauder-H
A++
Kills:114
V. Kills:13 N/A
Deaths:8
KDR:14.250
Accuracy:43.299% B**
KPH:109.300 C++
VKPH:12.500 A++
Kills:1,620 (0 + 1,620)
Deaths:193
KDR:8.394
VKDR:4.425
Vehicle Kills:854
Kill Difference:1,427
Playtime:34.591 hours
Usage:1%
Score:0.713m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:43.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:7 N/A
Deaths:36
KDR:1.972
Accuracy:40.970% C+
KPH:26.700 D
VKPH:2.600 B+
Kills:71 (71 + 0)
Deaths:36
KDR:1.972
VKDR:0.194
Vehicle Kills:7
Kill Difference:35
Playtime:2.655 hours
Usage:0%
Score:0.016m
Score/min:100
Driving Accuracy:40.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:121
V. Kills:71 168%
Deaths:16
KDR:7.563
Accuracy:44.950% B++
KPH:37.100 B++
VKPH:21.800 B*
CAS 14-E
B++
Kills:55
V. Kills:2 N/A
Deaths:3
KDR:18.333
Accuracy:38.118% B++
KPH:87.800 B+
VKPH:3.200 D--
Kills:176 (0 + 176)
Deaths:19
KDR:9.263
VKDR:3.842
Vehicle Kills:73
Kill Difference:157
Playtime:3.887 hours
Usage:0%
Score:0.073m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:38.118%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 18,89011,26864017.606B**14.9827.784%D*N/A57.7A39B**442195.2h2.9B*10.6C*
M18 Needler 8,8275,6137457.534A+4.9128.521%DN/A24.2B**13.8B++174232.2h66.9B**234.6B*
P2-120 AP 3,4271,8562427.669C+5.0548.803%B4.418%B++24.4C--20.6B+29076.2h8.4D17.2C+
M18 Rotary 3,0551,8533774.915B**2.2935.223%B++N/A24.4B++15.9B++20275.8h65.7B**186.6B**
M14 Banshee 1,9581,8111859.789C*7.1735.727%B**N/A77.1B*6.3A26823.5h19.8C**55.5B+
CAS30 Tank Buster 3,2011,7518642.027C*0.6044.761%C+N/A5.5C-4.6D57315.8h44.2B+98.7B+
MSW-R 1,4031,3905352.598B0.0330.835%A+38.058%A++76.4B**N/A25718.2h9.2B**29.8B**
M18 Locust 1,9991,2322594.757B*2.1334.471%C**N/A25.1C++15.6C+19549.1h79.3C*230B+
NS-15M AE 1,2411,2304172.95B+0.3331.62%B**37.805%B**69.5C**N/A18617.7h9.7B++30.6B++
FA1 Barrage 1,2251,1961,3520.885C+1.7433.408%D-11.622%D-10.8D--N/A31111h4.6C**13.8C+
HC1 Cougar 1,1921,1764692.507A+0.1232.804%A+32.993%A++70A+1B*18216.8h8.5B**25.9B**
LC3 Jaguar 1,1861,1724702.494B++0.1332.816%A++42.236%M**77.1A++N/A23515.2h9.3B++28.2B**
TRS-12 Uppercut 1,1831,1715861.998B++0.6369.886%B*19.983%B++83AN/A24414.1h2.3B+3.3B+
TAR-AE 1,1821,1715152.274B+0.3531.417%B++35.269%B*71B+N/A19916.5h9.3B**29.7B*
SMG-46 Armistice 1,1771,1687841.49B+1.1328.405%B+31.764%A**32.6C+N/A9235.8h11.5B*40.6B+
MKV Suppressed 1,1851,1671,2570.928C1.7026.665%C+31.02%A++19DN/A6061.5h13.1C**49.1C*
AS16 NightHawk 1,1811,1676751.729C**0.8947.988%B+13.453%C23DN/A9250.7h3.6B++7.6B++
RAMS-AE .50M 1,1691,1662764.225C++1.6038.703%C--86.964%B*46.8C+N/A12024.9h1.6B*4.2B
T1 Cycler 1,1761,1658211.419C**1.2028.608%A27.64%B*38.8B++N/A12230h10.8B**37.9B**
SMG-46AE Armistice 1,1701,1654612.527B*0.1036.251%A38.283%A++86.3B+N/A22113.5h9.4A25.8B**
T9 CARV 1,1841,1638401.385C++1.2423.517%B++23.732%C++28.2C+N/A9741.2h11B*46.8B++
NS Baron G5 1,1701,1629011.29C*1.3354.343%B*16.351%B36.9C+N/A11631.5h4.4C++8.1B
T7 Mini-Chaingun AE 1,1711,1614462.603B**0.0229.461%A++31.352%M++76.4B++N/A17315.2h9.6B**32.7B*
TRAC-5 S 1,1751,1611,1461.013C++1.6127.023%B++19.638%B+18.5C+N/A5462.8h11B40.6B+
TSAR-42 1,1621,1614392.645C+0.0246.478%B**79.07%B**55.3B+N/A20121h1.8B*3.9B*
TAS-16 Blackjack 1,1611,1519311.236C+1.3966.111%B+12.858%C--38.9CN/A18729.6h2.3C**3.4B+
TRAC-5 1,1831,1481,3540.848C+1.7820.641%C15.157%D10.9DN/A41105.4h14.2C**68.8C*
Hellfire Rocket Pods 1,3401,0819910.919C*8.3062.48%A+N/A84.5C+20.2B+55712.8h16.1C*25.8B+
P2-120 HEAT 1,6101,0631566.814C++4.1940.5%C+3.293%C++18.4D9.5C+14457.8h8C19.8C+
NS-44 Commissioner 9719671,0190.949C+1.6739.902%B28.439%B++25.1C-N/A7738.6h3.6C**9.1B+
NSX-P Naginata 9679484392.159B+0.4630.458%A46.941%A*84.6B**1.7B++20911.2h9.3B**30.6B*
C-4 1,5359114681.947C**0.6821.391%DN/A71.7C49.1A84212.7h1.4C++6.5C+
G20 Vulcan-H 1,3538521236.927B++4.3047.21%C+3.991%B++41.4C+24.3C32520.6h77.2B*163.5B++
E540 Halberd 1,0437353421.618A++18.9944.019%C**1.769%D-26.7C+11.2C17627.5h4.1A9.4B**
AP30 Shredder 1,1777083918.154C**15.5339.511%B**N/A65.6A*43.4M++55110.8h74.2C**187.7B++
E540 Halberd-H 9946546210.548C++7.9261.291%B+1.529%C50.7C**26.4B+33912.9h5.7C**9.4B+
Chainblade 64154518,6470.029C*2.599.945%F7.706%C**0.5CN/A21093.6h4D-39.7F--
A30 Walker 7814893016.3S13.6828.836%B**N/A46.1A*27.5A++49410.6h47.8A165.6A
L100 Python AP 821466637.397C*4.7756.027%C+3.004%C*24.7D18.8C+24018.9h5.6C*10C**
Hyena Missile Launcher 6814323911.077M*8.4538.301%B*N/A86.4S49.8S5955h8.2A*21.4A++
L-30R Vektor 593384884.364B++1.7434.126%DN/A9.5C+5.2C7240.5h42.5B*124.6B*
Tank Mine 709362923.935B+1.3134.413%C+N/A63.5D-60.9C+9195.7h2.1C6.1C+
NS Decimator 5363621891.915B++0.7166.041%B+1.934%C51B*24.5B*3517.1h3.3B*5B**
NS-61 Emissary 3733614270.845C+1.7824.161%D17.729%C++17.4DN/A6420.8h16.2C67C-
T7 Mini-Chaingun 3543502711.292C**1.3323.972%A15.429%B+40.7C*N/A1498.6h12.6B+52.7B++
Hornet Missiles 573344854.047C1.4271.597%A1.744%C*35.5D23.6D3329.7h9.9C*13.8B+
L100 Python HEAT 460313466.804C++4.1844.3%D-N/A15.8D--7.4D--11019.8h4.7B+10.6C**
NSX-P Tanto 2932891621.784B++0.8429.772%B++41.177%A*49B+N/A1585.9h10.3B*34.7B*
L-24R Spur 255239829.875A*27.2544.131%B+2.929%B*50.9B++3.4C+1834.7h16B+36.3B+
L105 Zephyr 274234829.25A26.6351.848%B**1.709%A+47.8C8.2C+1874.9h6.2C+12B+
M60-A Bulldog 2752331219.417A16.7952.532%A++N/A51.8B++9.3B**2594.5h5.7C++10.8B*
Frag Grenade 2322301230N/A227.3845.95%C+N/A383.3D3.3D-14830.6h4.1C9C+
M3 Pounder HEG 3022161701.271C+1.3535.078%D1.852%D-10D-4C**7221.6h17.9C+51.1C+
ML-7 4142083690.564C2.0657.335%C+2.885%C+15.2D-15C**27113.7h8.8D-15.3D
M2 Mutilator 2092051291.589C+1.0310.009%D*16.098%D12.3D*N/A4116.6h20.4D-203.8D--
M2 Mutilator 2062031121.813C+0.819.587%D*12.808%D**15.3D--N/A5213.3h18.1C189D-
Spear Anti-Vehicle Phalanx Turret 356192335.818C3.1941.368%C6.771%A+24.6D--21C+2937.8h9.4C+22.7C+
MANA Anti-Vehicle Turret 4311671800.928C1.7051.372%C2.994%C-15D--23.8C28111.1h15.8D*30.8D*
C75 Viper 195162354.629C+2.0137.924%C+2.469%B**25.3C5.2D2326.4h8.8B+23.1B++
TX1 Repeater 1631613590.448C-2.1812.382%F--13.665%D*6.5D--N/A2524.9h13.6C++110.2F
Rocklet Rifle 273152682.235A**0.3957.781%B+N/A41.1B**32.7B++5003.7h21.8A37.7B**
Skyguard 302147413.585C++0.9632.191%B+2.721%B+7.6D-8C15319.3h167.5D520.3C
MG-S1 Jackal 145144831.735B+0.8930.387%B+37.5%A*55.4B+N/A2172.6h8.6B28.2B++
T2 Striker 214134652.062M++0.5647.555%DN/A21.3B++12.7C+2736.3h23.1A48.5B**
M1 Heavy Cycler 133132981.347C+1.2816.584%B+14.394%D10.8D--N/A3912.2h18.2C++109.7B
Claymore 129129284.607C1.9847.231%A+N/A161.3C*N/A5220.8h1.1B*2.4B**
T9 CARV-S 126123771.597C+1.0329.199%A52.846%M**72.4B**1.8M2101.7h12.4C+42.6B+
M20 Wyvern 192121167.563B+4.9444.95%B++1.653%D-36.7B++21.5B*2783.3h79.8C++177.5B+
99SV 1221211230.984C1.6426.687%D-42.975%B*16.1DN/A667.5h6.5D24.2D
MRC3 Mercy 119118373.189B0.5717.574%C+24.576%B++31.9C+N/A1503.7h17.8B+101.5B
P525 Marauder-H 127114814.25C+11.6343.299%B**N/A114C*13A++7711h8.4D19.3C++
NSX Daimyo 113113363.139C+0.5246.861%B+93.805%C+43.5C-N/A1382.6h2.8C6.1C++
MRC3 Mercy 10199372.676C++0.0517.646%C+26.263%B**26.8C+N/A1473.7h21.5C--121.6C+
Tomcat A2AM Pods 15499249.5S46.8889.679%A++N/A99B**55C**9411h6.5B**7.2A+
Hunter QCX 107941920.49C2.1331.748%D22.34%C5.5D-N/A2417h6.7C++21.2C+
Cycler TRV 9084362.333B*0.2936.588%M39.286%M52.5B*3.8S4281.6h9.2A+25.1A+
MANA Anti-Personnel Turret 8079551.436N/A1.1916.3%UN/A790U10U2082200.1h31T*190.1T*
NS-AM7 AE/TR Archer 108772250.342C--2.2844.29%F-18.182%C*2.3D-N/A1534h15.7C*35.5C-
M3 Pounder HEG 12176661.152C1.4734.741%D3.947%B+8.1D*4.8B+789.4h28.4F81.6D*
AMR-66 7676312.452A+0.1735.633%A50%M*31.7B+N/A1492.4h5.4A15.1B**
NS Baron G5AE 7774292.552B**0.0751.38%B24.324%A++74B*3S1851h3.3B**6.4C**
S12 Renegade 7871361.972C0.6540.97%C+2.817%D26.3D2.6B+1002.7h3.5C+8.4C+
ASP-30 Grounder 140671480.453C-2.1767.663%B++1.493%D-6.8D-7.4C1749.9h14.5F*21.5F-
NS-TMC-01 "His Regards" 72632,1100.03C++2.5911.608%D*6.349%C+0.6CN/A4100.3h5.5T-47.6F*
CAS 14-E 5755318.333C+15.7138.118%B++N/A91.7B++3.3D-4930.6h28.2C**74B+
G30 Vulcan 9551202.55C0.0724.402%D3.922%C*12.1D--10.5D1674.2h94.8C++388.5C+
Coyote Missiles 10151212.429C0.1959.764%B*N/A18.2C17.9C-3922.8h48.7C81.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56972h
Nano-Armor Kit6461,094,483144.6h
Medical Applicator332118,04110.7h
Nanite Revive Grenade02270.1h
Anti-Vehicle MANA Turret181,1753.7h
AE Medical Applicator12844,3334.6h
AE Nano-Armor Kit532430,39058.9h
Motion Spotter92,7623.5h
TR Patriot Flare Gun84,4985.4h
Welding Device01,1380.1h
Spitfire Auto-Turret62581.3h
Shield Recharging Field63750.2h
Recon Detection Device169611.8h
Medical Kit3314,0895.2h
Ammunition Package132,9291.6h
Anti-Infantry MANA Turret171881h
Flail Targeting Dart1600.4h
Nano-Repair Grenade01250h
M20 Drake11160.2h
WLT-Howler Mining Laser11,0460.2h

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