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Director General MuHyC[LPS] MuHyC
NC BR 95

KDR: 2.1

Score: 31.9m

Last Seen: Jun 8th, 2019 11:21 AM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller
Level Progress (to 96): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6A GODSAW C-4 M20 Mustang M30 Mustang AH NC6 Gauss SAW MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,211,768 MLG Score: 1768
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.942%31.012%74234118042,1262.072620.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.176%0.543B+1.547A+-0.941D--HEAD ++ (~19.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.459B+9.60.325C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.034%0.849%266312113,769119213443.16191280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.014%-1.405D**-0.683D0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.6-0.014C+39.30.258C*124.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.085%0.762%833121178714044370.560541180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.154%0.107C+-1.158D*0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+5.60.551B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.119%6.861%209812062,201114612761.92059172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.461%-0.469D0.595B+1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.651B+130.675B+28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.485%81.638%209812068,7902517233.49225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.353%0.526B+0.946B*0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.80.433B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.116%16.557%209212121,6671444151.15443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.186%0.131C++0.379C**-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**3.70.239C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m218%377 (22.6k)301 (18.1k)2.0996179,61337,9182.2923795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214531620.754%28.402%58902:4846

12% Combat Medic33% Engineer29% Heavy Assault13% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2016 7:33 PMSep 19th, 2018 6:56 PMJun 10th, 2019 1:01 AM (71d) (PST)Jun 8th, 2019 7:21 AM (73d) (PST)Jun 8th, 2019 7:21 AM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6582124460.7510.3570.2131.7660.0591768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,48612,70926,777452113106418,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1767.9h/73.7d 7,309 22,612 20,544 187.3k 2,027 5,465 6,299 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:6,095
Deaths:2,304
KDR:2.645
Accuracy:27.020% B+
HSR:34.619% A
NS-15M2
A+
Kills:1,856
Deaths:820
KDR:2.263
Accuracy:22.907% C
HSR:38.416% A+
NC6A GODSAW
C+
Kills:1,629
Deaths:713
KDR:2.285
Accuracy:26.811% C
HSR:26.888% C+
NC6 Gauss SAW
C++
Kills:1,319
Deaths:1,284
KDR:1.027
Accuracy:18.412% C
HSR:24.261% C++
GD-22S
C++
Kills:1,200
Deaths:1,097
KDR:1.094
Accuracy:18.495% D-
HSR:25% C++
MGR-L1 Promise
A
Kills:1,189
Deaths:441
KDR:2.696
Accuracy:24.307% C++
HSR:34.483% A
NSX-P Naginata
A
Kills:1,173
Deaths:401
KDR:2.925
Accuracy:25.293% B+
HSR:38.960% A
NSX Naginata
B**
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:22.378% C+
HSR:35.440% B**
NC6S Gauss SAW S
B*
Kills:1,170
Deaths:613
KDR:1.909
Accuracy:24.287% C++
HSR:29.573% B*
NS-15M AE
A+
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:21.932% D
HSR:40.395% A+
EM1
B
Kills:1,152
Deaths:1,202
KDR:0.958
Accuracy:17.354% D-
HSR:24.306% B
Kills:19,120
Deaths (as Heavy Assault):9,845
Deaths (to Heavy Assaults):10,679
KDR:1.9421
Kill Difference:9,275
Playtime:503.966 hours
Usage:29%
Score:9.574m
Score/min:317
Accuracy (listed only):22.654%
HSR (listed only):32.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
MKV Suppressed
A*
Kills:1,228
Deaths:454
KDR:2.705
Accuracy:28.601% B+
HSR:34.121% A*
Blitz GD-10
C*
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C*
Razor GD-23
A++
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B**
HSR:29.847% A++
AF-4 Cyclone
B+
Kills:1,174
Deaths:707
KDR:1.661
Accuracy:25.348% C+
HSR:21.891% B+
GD-7F
B++
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:26.278% B
HSR:24.488% B++
NS-7 PDW
M+
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M+
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
AC-X11
B*
Kills:1,169
Deaths:439
KDR:2.663
Accuracy:29.808% B*
HSR:25.406% B+
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% C--
HSR:24.808% B+
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
NS-11C
A*
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% B++
HSR:32.472% A*
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS Baron G5AE
B++
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D*
HSR:19.892% B++
The Little Helper
B**
Kills:811
Deaths:256
KDR:3.168
Accuracy:45.363% C
HSR:20.839% B**
Tempest
A+
Kills:733
Deaths:280
KDR:2.618
Accuracy:28.340% B+
HSR:30.969% A+
AF-57 Piston
A
Kills:497
Deaths:141
KDR:3.525
Accuracy:52.401% A
HSR:17.304% B*
19A Fortuna
B*
Kills:294
Deaths:130
KDR:2.262
Accuracy:25.762% C
HSR:24.830% B*
NSX-P Tanto
A++
Kills:169
Deaths:62
KDR:2.726
Accuracy:27.076% C**
HSR:37.870% A++
NSX-P Tengu
B++
Kills:161
Deaths:45
KDR:3.578
Accuracy:39.633% B++
HSR:21.739% C++
Kills:19,110
Deaths (as Light Assault):10,861
Deaths (to Light Assaults):5,989
KDR:1.75951
Kill Difference:8,249
Playtime:218.259 hours
Usage:12%
Score:4.372m
Score/min:334
Accuracy (listed only):31.233%
HSR (listed only):25.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
MKV Suppressed
A*
Kills:1,228
Deaths:454
KDR:2.705
Accuracy:28.601% B+
HSR:34.121% A*
NS-11A
A*
Kills:1,180
Deaths:402
KDR:2.935
Accuracy:26.482% B+
HSR:38.475% A*
Blitz GD-10
C*
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C*
AF-4 Cyclone
B+
Kills:1,174
Deaths:707
KDR:1.661
Accuracy:25.348% C+
HSR:21.891% B+
GR-22
M
Kills:1,172
Deaths:494
KDR:2.372
Accuracy:26.982% B+
HSR:39.335% M
Reaper DMR
B**
Kills:1,171
Deaths:424
KDR:2.762
Accuracy:28.804% B+
HSR:32.366% B**
NS-7 PDW
M+
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M+
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
GR-22AE
B**
Kills:1,169
Deaths:475
KDR:2.461
Accuracy:24.971% D
HSR:35.329% B**
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
Carnage AR
A*
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:25.726% C++
HSR:37.167% A*
NC1 Gauss Rifle
B*
Kills:1,156
Deaths:1,021
KDR:1.132
Accuracy:21.691% C
HSR:27.076% B*
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS Baron G5AE
B++
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D*
HSR:19.892% B++
The Little Helper
B**
Kills:811
Deaths:256
KDR:3.168
Accuracy:45.363% C
HSR:20.839% B**
Tempest
A+
Kills:733
Deaths:280
KDR:2.618
Accuracy:28.340% B+
HSR:30.969% A+
Gauss Prime
B++
Kills:634
Deaths:278
KDR:2.281
Accuracy:28.900% B+
HSR:29.022% B++
AF-57 Piston
A
Kills:497
Deaths:141
KDR:3.525
Accuracy:52.401% A
HSR:17.304% B*
NSX-P Tengu
B++
Kills:161
Deaths:45
KDR:3.578
Accuracy:39.633% B++
HSR:21.739% C++
Kills:20,447
Deaths (as Combat Medic):10,945
Deaths (to Combat Medics):3,847
KDR:1.86816
Kill Difference:9,502
Playtime:215.747 hours
Usage:12%
Score:4.363m
Score/min:337
Accuracy (listed only):31.119%
HSR (listed only):27.397%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B**
HSR:29.847% A++
GD-7F
B++
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:26.278% B
HSR:24.488% B++
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
AC-X11
B*
Kills:1,169
Deaths:439
KDR:2.663
Accuracy:29.808% B*
HSR:25.406% B+
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% C--
HSR:24.808% B+
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
NS-11C
A*
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% B++
HSR:32.472% A*
NS Baron G5AE
B++
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D*
HSR:19.892% B++
The Little Helper
B**
Kills:811
Deaths:256
KDR:3.168
Accuracy:45.363% C
HSR:20.839% B**
AF-57 Piston
A
Kills:497
Deaths:141
KDR:3.525
Accuracy:52.401% A
HSR:17.304% B*
19A Fortuna
B*
Kills:294
Deaths:130
KDR:2.262
Accuracy:25.762% C
HSR:24.830% B*
NSX-P Tanto
A++
Kills:169
Deaths:62
KDR:2.726
Accuracy:27.076% C**
HSR:37.870% A++
Kills:11,065
Deaths (as Engineer):5,648
Deaths (to Engineers):6,190
KDR:1.9591
Kill Difference:5,417
Playtime:579.241 hours
Usage:33%
Score:8.762m
Score/min:252
Accuracy (listed only):33.730%
HSR (listed only):24.455%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
MKV Suppressed
A*
Kills:1,228
Deaths:454
KDR:2.705
Accuracy:28.601% B+
HSR:34.121% A*
Blitz GD-10
C*
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C*
AF-4 Cyclone
B+
Kills:1,174
Deaths:707
KDR:1.661
Accuracy:25.348% C+
HSR:21.891% B+
SAS-R
B*
Kills:1,171
Deaths:287
KDR:4.080
Accuracy:36.871% C
HSR:76.345% B*
NS-7 PDW
M+
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M+
NC14 Bolt Driver
B**
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:29.762% D-
HSR:83.319% B**
AF-8 RailJack
B
Kills:1,169
Deaths:308
KDR:3.795
Accuracy:39.267% B
HSR:72.883% C+
The Moonshot
B++
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:43.061% C+
HSR:84.405% B++
EM4-AE Longshot
C+
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:39.755% C
HSR:80.241% C+
LA80
B+
Kills:1,164
Deaths:248
KDR:4.694
Accuracy:42.978% C**
HSR:81.959% B+
EM4 Longshot
B*
Kills:1,162
Deaths:220
KDR:5.282
Accuracy:44.807% B*
HSR:84.510% B*
NC4 Mag-Shot
A
Kills:1,160
Deaths:1,140
KDR:1.018
Accuracy:26.528% C+
HSR:28.362% A
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS-44 Commissioner
A
Kills:1,026
Deaths:637
KDR:1.611
Accuracy:41.519% B+
HSR:30.799% A
Tempest
A+
Kills:733
Deaths:280
KDR:2.618
Accuracy:28.340% B+
HSR:30.969% A+
NSX Daimyo
B++
Kills:624
Deaths:116
KDR:5.379
Accuracy:38.932% C
HSR:96.314% B++
NSX-P Tengu
B++
Kills:161
Deaths:45
KDR:3.578
Accuracy:39.633% B++
HSR:21.739% C++
NS-AM7 AE/NC Archer
A*
Kills:152
Deaths:121
KDR:1.256
Accuracy:51.420% D-
HSR:45.395% A*
Soldier Soaker
B+
Kills:117
Deaths:82
KDR:1.427
Accuracy:38.039% B+
HSR:15.385% C*
Kills:19,290
Deaths (as Infiltrator):9,424
Deaths (to Infiltrators):5,970
KDR:2.0469
Kill Difference:9,866
Playtime:237.071 hours
Usage:13%
Score:4.475m
Score/min:315
Accuracy (listed only):34.641%
HSR (listed only):49.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:485
Deaths:140
KDR:3.464
Accuracy:45.491% A
HSR:16.289% C+
AF-34 Mattock
A
Kills:445
Deaths:139
KDR:3.201
Accuracy:48.676% A
HSR:19.775% B+
AF-41 Hacksaw
B++
Kills:83
Deaths:65
KDR:1.277
Accuracy:38.253% B++
HSR:10.843% D--
AF-41 Hacksaw
B++
Kills:75
Deaths:74
KDR:1.014
Accuracy:40.534% B++
HSR:17.333% B+
Kills:1,088
Deaths (as MAX Suit):209
Deaths (to MAX Suits):1,591
KDR:5.20574
Kill Difference:879
Playtime:16.601 hours
Usage:1%
Score:0.346m
Score/min:347
Accuracy (listed only):43.239%
HSR (listed only):16.060%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:1,372
V. Kills:970 141%
Deaths:1,163
KDR:1.180
Accuracy:22.001% D**
KPH:13.100 C+
VKPH:9.300 C+
M30 Mustang AH
B**
Kills:1,332
V. Kills:82 N/A
Deaths:211
KDR:6.313
Accuracy:44.483% D**
KPH:81.800 B**
VKPH:5 C++
M20 Kestrel
A
Kills:1,170
V. Kills:670 174%
Deaths:243
KDR:4.815
Accuracy:25.227% D
KPH:41 A
VKPH:23.500 B*
Breaker Rocket Pods
C+
Kills:1,065
V. Kills:208 N/A
Deaths:225
KDR:4.733
Accuracy:47.780% C+
KPH:69.700 C+
VKPH:13.600 C+
Kills:4,939 (3,874 + 0)
Deaths:1,842
KDR:2.681
VKDR:1.048
Vehicle Kills:1,930
Kill Difference:3,097
Playtime:164.786 hours
Usage:9%
Score:1.755m
Score/min:177
Piloting Accuracy:25.227%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:577
V. Kills:364 158%
Deaths:47
KDR:12.277
Accuracy:37.823% C+
KPH:50.100 B**
VKPH:31.600 B+
L105 Zephyr
B+
Kills:454
V. Kills:30 N/A
Deaths:35
KDR:12.971
Accuracy:41.963% C+
KPH:64.100 B+
VKPH:4.200 D
L-24R Spur
M++
Kills:374
V. Kills:9 N/A
Deaths:10
KDR:37.400
Accuracy:43.136% B++
KPH:90 M++
VKPH:2.200 C+
CAS30 Tank Buster
B++
Kills:103
V. Kills:70 145%
Deaths:45
KDR:2.289
Accuracy:41.543% C
KPH:11.400 B++
VKPH:7.700 C*
AP30 Shredder
C-
Kills:81
V. Kills:61 131%
Deaths:15
KDR:5.400
Accuracy:22.348% D--
KPH:19.500 D
VKPH:14.700 C-
Kills:1,589 (477 + 1,112)
Deaths:152
KDR:10.454
VKDR:3.513
Vehicle Kills:534
Kill Difference:1,437
Playtime:35.964 hours
Usage:2%
Score:0.504m
Score/min:234
Piloting Accuracy:41.543%
Gunner Accuracy:22.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:468
V. Kills:189 246%
Deaths:28
KDR:16.714
Accuracy:44.695% D*
KPH:44.500 B*
VKPH:18 C+
C75 Viper
C*
Kills:84
V. Kills:25 323%
Deaths:16
KDR:5.250
Accuracy:31.852% D
KPH:30.300 C+
VKPH:9 C*
Kills:552 (552 + 0)
Deaths:44
KDR:12.545
VKDR:4.864
Vehicle Kills:214
Kill Difference:508
Playtime:13.303 hours
Usage:1%
Score:0.221m
Score/min:276
Driving Accuracy:31.852%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:352
V. Kills:292 120%
Deaths:112
KDR:3.143
Accuracy:46.865% B
KPH:19.300 D--
VKPH:16 C**
Titan-150 HEAT
B++
Kills:235
V. Kills:136 172%
Deaths:77
KDR:3.052
Accuracy:47.406% C+
KPH:21 C+
VKPH:12.100 B++
Titan-150 AP
C+
Kills:86
V. Kills:75 113%
Deaths:37
KDR:2.324
Accuracy:41.771% D--
KPH:16.200 D-
VKPH:14.100 C+
Kills:673 (321 + 352)
Deaths:226
KDR:2.978
VKDR:2.226
Vehicle Kills:503
Kill Difference:447
Playtime:34.744 hours
Usage:2%
Score:0.578m
Score/min:277
Driving Accuracy:41.771%
Gunner Accuracy:46.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:547
V. Kills:34 N/A
Deaths:64
KDR:8.547
Accuracy:43.039% D-
KPH:96.500 C+
VKPH:6 C-
Enforcer ML65-H
C
Kills:271
V. Kills:342 79%
Deaths:210
KDR:1.290
Accuracy:56.583% C+
KPH:19.200 D--
VKPH:24.200 C
M96 Mjolnir-H
B
Kills:208
V. Kills:162 128%
Deaths:53
KDR:3.925
Accuracy:48.038% C+
KPH:45.700 C+
VKPH:35.600 B
E540 Halberd-H
B**
Kills:74
V. Kills:33 218%
Deaths:10
KDR:7.400
Accuracy:63.961% B**
KPH:62.500 B**
VKPH:27.900 B*
Kills:1,100 (0 + 1,100)
Deaths:337
KDR:3.264
VKDR:1.694
Vehicle Kills:571
Kill Difference:763
Playtime:25.528 hours
Usage:1%
Score:0.412m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:63.961%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:204
V. Kills:7 N/A
Deaths:4
KDR:51
Accuracy:17.163% C+
KPH:80.200 B+
VKPH:2.800 C*
M12 Kobalt
C**
Kills:87
V. Kills:1 N/A
Deaths:5
KDR:17.400
Accuracy:15.171% D
KPH:79.600 C**
VKPH:0.900 D*
M20 Basilisk
B**
Kills:82
V. Kills:26 304%
Deaths:7
KDR:11.714
Accuracy:38.013% C+
KPH:31.200 B**
VKPH:9.900 B++
Kills:373 (0 + 373)
Deaths:16
KDR:23.313
VKDR:2.125
Vehicle Kills:34
Kill Difference:357
Playtime:6.269 hours
Usage:0%
Score:0.115m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:38.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:501
V. Kills:18 N/A
Deaths:224
KDR:2.237
Accuracy:27.697% F
KPH:58.500 C*
VKPH:2.100 C**
Kills:501 (501 + 0)
Deaths:224
KDR:2.237
VKDR:0.080
Vehicle Kills:18
Kill Difference:277
Playtime:8.558 hours
Usage:0%
Score:0.067m
Score/min:131
Driving Accuracy:27.697%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:51
V. Kills:1 N/A
Deaths:4
KDR:12.750
Accuracy:19.076% F--
KPH:69.900 C+
VKPH:1.400 D**
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:0.250
Vehicle Kills:1
Kill Difference:47
Playtime:0.729 hours
Usage:0%
Score:0.010m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:19.076%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,1496,0952,3042.645C*0.5527.02%B+34.619%A78.1B**N/A25878h8.3B*30.8B+
NS-15M2 1,8691,8568202.263B+0.1622.907%C38.416%A+67.7B*N/A19127.4h10.5B++46B+
NC6A GODSAW 1,6531,6297132.285C++0.1926.811%C26.888%C+69.6C**1C++19223.4h9.1C+34C++
C-4 1,5891,4196312.249B+0.1526.171%C++N/A133.9B**16D-69710.6h1B**3.8B*
M20 Mustang 2,3421,3721,1631.18C+0.9222.001%D**1.02%D13.1C+9.3C+130104.7h90.7B+412.1C+
M30 Mustang AH 1,4141,3322116.313C*4.2144.483%D**N/A81.7B**5C++20916.3h6.5B+14.5C**
NC6 Gauss SAW 1,3341,3191,2841.027C+1.0718.412%C24.261%C++34.8C*N/A16737.9h9B+49.1C**
MGR-S1 Gladius 1,2491,2464602.709B**0.6127.971%C*28.812%B**90.3A++N/A26213.8h7.5B*27B++
MKV Suppressed 1,2451,2284542.705A*0.6128.601%B+34.121%A*101.5M++1.4M+34612.1h10.7B*37.3B+
The Slasher 1,2711,20525,4500.047C+2.0510.543%F13.195%C**1.3CN/A3941.9h2B+19C
GD-22S 1,2101,2001,0971.094C+1.0118.495%D-25%C++23.5DN/A6651h11.9C+64.4C
Frag Grenade 1,2311,19911199N/A1,196.9053.827%B**N/A545C**14.5B**18322.2h3.6B6.6B++
MGR-L1 Promise 1,1941,1894412.696B**0.6024.307%C++34.483%A73.9B**N/A29416.1h9.7B**40.1B++
NS Decimator 1,5441,1884622.571A++0.4761.227%C+2.441%C*55.8A16.7C++31221.3h3.2B**5.2B**
NS-11A 1,1981,1804022.935B**0.8426.482%B+38.475%A*76.6A*1.2A+23015.4h9.9A37.5B*
Blitz GD-10 1,2051,1782,2560.522C--1.5816.705%D**17.997%C*9.7D-N/A27121h20.1D-120.2D--
Razor GD-23 1,1911,1764652.529A++0.4329.588%B**29.847%A++70.4A*N/A17116.7h8.8B**29.8B*
AF-4 Cyclone 1,1851,1747071.661B0.4425.348%C+21.891%B+45B+N/A12426.1h10.4B40.8C**
NSX-P Naginata 1,1851,1734012.925A0.8325.293%B+38.96%A93.8A++1C+20512.5h9B**35.7B*
GD-7F 1,1891,1726711.747B++0.3526.278%B24.488%B++52.6B**N/A15922.3h10.6B*40.5B+
GR-22 1,1801,1724942.372B*0.2726.982%B+39.335%M66.6A++N/A18417.6h10.4B**38.6B*
NSX Naginata 1,1791,1715062.314B**0.2122.378%C+35.44%B**66.5B*N/A15517.6h9.6B++43.1B+
Reaper DMR 1,1821,1714242.762B+0.6628.804%B+32.366%B**80.8A*N/A19414.5h6.9A+23.9B**
SAS-R 1,1731,1712874.08B+1.9836.871%C76.345%B*66.5AN/A19217.6h1.9B++5.1B+
NS-7 PDW 1,1801,1705182.259A++0.1625.916%C*35.043%M+68.8A*N/A17317h11B**42.4B++
NC6S Gauss SAW S 1,1771,1706131.909B+0.1924.287%C++29.573%B*60B+N/A14219.5h9.2B++37.8B+
M20 Kestrel 1,8401,1702434.815B++2.7225.227%DN/A41.1A23.5B*29828.5h54B++214B++
Mauler S6 1,1811,1707421.577B+0.5240.562%C+16.239%C++52.5AN/A14222.3h3.9B*9.6B+
NC14 Bolt Driver 1,1751,1695082.301B0.2029.762%D-83.319%B**39.1B**N/A12429.9h2B*6.9B
AC-X11 1,1781,1694392.663A++0.5629.808%B*25.406%B+80.1A**N/A32914.6h7.1B**23.9B*
AF-19 Mercenary 1,1881,1691,3000.899C++1.2019.841%C--24.808%B+18.1C+N/A6664.5h10.8B++54.3B
GR-22AE 1,1741,1694752.461B+0.3624.971%D35.329%B**65.7B+N/A19317.8h10.2B*40.9C**
AF-8 RailJack 1,1731,1693083.795B+1.7039.267%B72.883%C+59.9M+N/A13919.5h1.8B**4.6B++
NC05 Jackhammer 1,1751,1675622.077B*0.0245.045%C++14.739%C+65.2B*N/A23317.9h4.5B+10.1B
The Moonshot 1,1691,1672145.453C*3.3543.061%C+84.405%B++90.5A+N/A29012.9h1.6B*3.7B+
NS Baron G5 1,1731,1664152.81A*0.7144.772%C++19.468%B**71.5A++N/A19216.3h3.6B**8C++
NS-15M AE 1,1821,1664642.513C++0.4121.932%D40.395%A+69.4B+1B++15416.8h10.3B+47.1C++
Carnage AR 1,1711,1654652.505B*0.4125.726%C++37.167%A*73.7A*N/A25415.8h9.9A38.4B*
EM4-AE Longshot 1,1681,1643303.527C+1.4339.755%C80.241%C+69.3B*N/A24116.8h1.8B+4.4C**
LA80 1,1671,1642484.694B+2.5942.978%C**81.959%B+84.3A*N/A31513.8h1.7B*4.1B++
EM4 Longshot 1,1641,1622205.282B++3.1844.807%B*84.51%B*86.7M++N/A20213.4h1.6B**3.6B**
NS-11C 1,1781,1614082.846A*0.7527.476%B++32.472%A*76.4A**1.1A++20515.2h11B*40.1B++
NC4 Mag-Shot 1,1691,1601,1401.018B+1.0826.528%C+28.362%A58.6A++N/A16919.8h5.4B**20.3B+
NC1 Gauss Rifle 1,1751,1561,0211.132C++0.9721.691%C27.076%B*29.9BN/A9638.6h11.5B+53.2C**
AF-4AE Cyclone 1,1691,1554932.343B++0.2427.378%C-24.849%C+58.3C+N/A14119.8h8.8B+32.2C*
EM1 1,1641,1521,2020.958C1.1417.354%D-24.306%B30.9CN/A7837.3h13.3C+76.8C+
NS Baron G5AE 1,1171,1116191.795B+0.3035.838%D*19.892%B++58.5B+N/A13219h4B+11.3C+
Breaker Rocket Pods 1,2731,0652254.733C2.6347.78%C+N/A69.6C+13.6C+24615.3h14.2B+29.8B
Shrike 1,5211,0289321.103B++1.0057.216%C++1.459%D-34.5B*16.5B+25129.8h5.3B++9.3B++
NS-44 Commissioner 1,0271,0266371.611B+0.4941.519%B+30.799%A63.3B**N/A20216.2h2.9B**6.9B*
The Little Helper 8138112563.168A+1.0745.363%C20.839%B**88.2A++N/A2589.2h3.4A7.5B+
Tempest 7357332802.618B**0.5228.34%B+30.969%A+87.3A+N/A2378.4h8.1B**28.5B*
Gauss Prime 6476342782.281B+0.1828.9%B+29.022%B++68.9A1.4A++1729.2h9.7B++33.4B++
NSX Daimyo 6246241165.379B++3.2838.932%C96.314%B++77B*N/A2088.1h2.2B+5.6B
C150 Dalton 9415774712.277B*10.1837.823%C+N/A50.2B**31.7B+34511.5h2.7B**7.2B**
C85 Canister-H 581547648.547C6.4543.039%D-10.603%C+96C+6C-2555.7h6.1B14.2C++
S12 Renegade 5195012242.237C+0.1427.697%F2.595%D-58.3C*2.1C**1318.6h3B+10.8D
AF-57 Piston 5014971413.525A**1.4352.401%A17.304%B*97.5MN/A4435.1h3.2B**6.2B++
AF-34 Mattock 4884851403.464C++1.3645.491%A16.289%C+58.4B**N/A2028.3h7.4D16.3B+
L100 Python AP 6574682816.714A*14.6144.695%D*N/A44.6B*18C+27810.5h4.4B++9.9C**
L105 Zephyr 4844543512.971C**10.8741.963%C+N/A63.9B+4.2D1567.1h5.5B+13.2B+
AF-34 Mattock 4514451393.201C++1.1048.676%A19.775%B+54.3B*N/A1838.2h8.8D-18.1C**
L-24R Spur 3833741037.4S35.3043.136%B++1.07%D89M+2.1C+2094.2h15.9B+36.9B+
Bouncing Betty 3773741292.899C0.8049.373%B++N/A120.6C+1B+3573.1h1.8B+3.6B++
E540 Halberd 6443521123.143C--1.0446.865%B3.125%C+19.3D--16C**19318.2h7.8D**16.6D
MANA Anti-Personnel Turret 3002981092.734N/A0.6322.239%UN/A2980U20U5904200.1h21.1T*94.9T*
19A Fortuna 2972941302.262B*0.1625.762%C24.83%B*44.5B+N/A1266.6h8.8B+34.2B+
Enforcer ML65-H 6132712101.29D-0.8156.583%C+N/A19.2D--24.3C21114.1h22.1D39.1D-
Titan-150 HEAT 371235773.052C0.9547.406%C+N/A21C+12.1B++21511.2h6.3D13.2C
Rocklet Rifle 3912311801.283B**0.8239.563%D**1.732%A+31.2B21.6C+3327.4h25.6B**64.6B
Sticky Grenade 2282221222N/A219.9063.774%AN/A1110C**30A++31760.2h2.1C*3.3B+
M96 Mjolnir-H 370208533.925C+1.8348.038%C+N/A45.2C+35.2C**4134.6h41.1C+85.5C+
M12 Kobalt 211204451M*48.9017.163%C+22.059%B*81.6B+2.8C*3162.5h15.7B++91.5B+
Tank Mine 292201992.03C0.0741.029%B+N/A80.4C--36.4D-7192.5h1.7B+4.2B**
NSX-P Tanto 171169622.726A*0.6327.076%C**37.87%A++42.3B++N/A1864h10.9B*40.1B++
NSX-P Tengu 161161453.578M1.4839.633%B++21.739%C++84.7A++N/A1801.9h10.1B*25.4B++
NS-AM7 AE/NC Archer 1721521211.256B+0.8451.42%D-45.395%A*13.5C++1.8C7511.3h9.7B++18.8B+
Icikill 1361305,5730.023D2.087.583%F-12.308%C**0.6C+N/A2229.7h2C**26.5F-
Soldier Soaker 117117821.427C**0.6738.039%B+15.385%C*73.1B*N/A2381.6h5.8C*15.3B+
CAS30 Tank Buster 173103452.289B*0.1941.543%CN/A11.3B++7.7C*1779.1h51.3C++123.5C++
Fatestealer 1001001580.633B+1.4729.615%D23%C++23.8C+N/A474.2h2.3C++7.8C
M12 Kobalt 8887517.4B+15.3015.171%D26.437%A++79.1C**N/A3431.1h14.7B++97.2C**
Titan-150 AP 16186372.324C-0.2241.771%D--N/A16.2D-14.2C+6995.3h5.4C13D-
Xiphos Anti-Personnel Phalanx Tower 9184184B81.9010.748%F-N/A44.2D3.7D--1351.9h20.1C++187C--
C75 Viper 10984165.25C**3.1531.852%D1.19%C30C+8.9C*2702.8h10.6B+33.2C**
AF-41 Hacksaw 8483651.277C0.8238.253%B++10.843%D--21.8DN/A1253.8h11.2D**29.4C
M20 Basilisk 10882711.714S9.6138.013%C+10.976%A*31.5B**10B*2782.6h68.4B*180B++
AP30 Shredder 14281155.4C+3.3022.348%D--1.235%D19.8D14.9C2044.1h59.4B+265.6C*
AF-41 Hacksaw 7675741.014C--1.0940.534%B++17.333%B+17.9D-N/A1034.2h15.2F**37.5D-
E540 Halberd-H 10774107.4C++5.3063.961%B**N/A61.7B**27.5B*4701.2h5.3B8.3B++
Hyena Missile Launcher 8654361.5C++0.6032.675%C+N/A17.4C+10.3C+1203.1h40.8C+124.7C+
CAS 14-E 5251412.75C+10.6519.076%F--1.961%C++72.9C++1.4D**2290.7h18.8B**98.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53800.3h
M20 Wyvern0600h
Anti-Vehicle MANA Turret83450.7h
Nano-Armor Kit451504,82146.2h
Nanite Revive Grenade01,4830.4h
Medical Kit1,06211,69226.4h
Spitfire Auto-Turret31970.2h
Motion Spotter112,4931.4h
Xiphos Anti-Personnel Tower1510.5h
Deconstruction Tool04,3600.3h
M40 Fury0750.1h
Recon Detection Device232,3513.6h
Shield Recharging Field332,3351.3h
Ammunition Package362,6611h
Anti-Infantry MANA Turret95340.6h
Medical Applicator476223,75617.9h
Nano-Repair Grenade01880.1h
Snowman Soldier2780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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