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Executor MuHyC[LPS] MuHyC
NC BR 136

KDR: 2.31

Score: 40.9m

Last Seen: Jan 23rd, 2020 5:39 PM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 GR-22 NC6A GODSAW M30 Mustang AH NS-15 Gallows C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,640,861 MLG Score: 2111
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.894%31.968%79639119354,5142.289350.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.52%0.65B+1.595A+-1.03D*HEAD ++ (~19.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.485B+9.20.342C**27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.947%0.854%285512274,331132714953.26375290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%-1.326D**-0.702D--0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.50.011C+38.50.254C*115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.856%1.076%77412281,11516055850.694272190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.145%0.083C+-1.142D*0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.673B+8.70.579B+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.808%8.751%4291012224,948132419803.73716250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.837%-0.184C0.315C*0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.622B+14.30.614B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.611%82.193%4298122410,0072980253.35805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%0.542B+0.982B*0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.80.433B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.994%15.596%429312292,8791751211.6442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%0.222C++0.268C*-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.389C**3.20.267C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 91
40.9m218.8%402 (24.1k)325 (19.5k)2.31415103,82244,8642.51625136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232735521.422%28.132%60302:4858

12% Combat Medic35% Engineer28% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2016 7:33 PMSep 19th, 2018 6:56 PMJan 26th, 2020 6:19 AM (15h) (PST)Jan 23rd, 2020 3:04 PM (3d) (PST)Jan 23rd, 2020 1:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7322175150.8250.3570.2321.9470.0642111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,92513,00230,923502114117419,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2097.2h/87.4d 9,067 29,207 27,810 244.9k 2,407 6,554 8,107 92.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:10,005
Deaths:3,425
KDR:2.921
Accuracy:28.123% B+
HSR:35.232% A
NS-15M2
A+
Kills:1,856
Deaths:821
KDR:2.261
Accuracy:22.908% C
HSR:38.416% A+
NC6A GODSAW
C+
Kills:1,656
Deaths:729
KDR:2.272
Accuracy:28.015% C+
HSR:26.872% C+
NS-15 Gallows
B
Kills:1,481
Deaths:506
KDR:2.927
Accuracy:27.751% C
HSR:35.787% B
NC6 Gauss SAW
C++
Kills:1,332
Deaths:1,289
KDR:1.033
Accuracy:18.464% C
HSR:24.399% C++
GD-22S
C++
Kills:1,206
Deaths:1,102
KDR:1.094
Accuracy:18.535% D-
HSR:25.124% C++
MGR-L1 Promise
A
Kills:1,189
Deaths:442
KDR:2.690
Accuracy:24.310% C+
HSR:34.483% A
NSX-P Naginata
A
Kills:1,173
Deaths:401
KDR:2.925
Accuracy:25.293% B+
HSR:38.960% A
NSX Naginata
B**
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:22.378% C+
HSR:35.440% B**
NC6S Gauss SAW S
B++
Kills:1,170
Deaths:613
KDR:1.909
Accuracy:24.287% C++
HSR:29.573% B++
NS-15M AE
A+
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:21.932% D
HSR:40.395% A+
EM1
B
Kills:1,152
Deaths:1,202
KDR:0.958
Accuracy:17.354% D
HSR:24.306% B
Kills:24,557
Deaths (as Heavy Assault):11,500
Deaths (to Heavy Assaults):12,818
KDR:2.13539
Kill Difference:13,057
Playtime:588.779 hours
Usage:28%
Score:11.892m
Score/min:337
Accuracy (listed only):23.279%
HSR (listed only):32.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B**
Kills:1,251
Deaths:479
KDR:2.612
Accuracy:28.054% C**
HSR:28.217% B**
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
MKV Suppressed
A*
Kills:1,231
Deaths:456
KDR:2.700
Accuracy:28.576% B+
HSR:34.200% A*
GD-7F
B*
Kills:1,206
Deaths:708
KDR:1.703
Accuracy:26.513% B
HSR:25.124% B*
AF-57 Piston
A
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:52.501% A
HSR:15.118% C**
19A Fortuna
B**
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:27.133% C++
HSR:26.627% B**
AF-4 Cyclone
B+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.341% C+
HSR:22.119% B+
Blitz GD-10
C++
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C++
NSX-P Tanto
A*
Kills:1,177
Deaths:449
KDR:2.621
Accuracy:26.790% C*
HSR:41.037% A*
Razor GD-23
A++
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B**
HSR:29.847% A++
AC-X11
B*
Kills:1,170
Deaths:440
KDR:2.659
Accuracy:29.768% B*
HSR:25.385% B+
NS-7 PDW
M
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% C--
HSR:24.808% B+
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C+
HSR:22.642% A
NS-11C
A*
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% B++
HSR:32.472% A*
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS Baron G5AE
B*
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D--
HSR:19.892% B*
NSX-P Tengu
B+
Kills:682
Deaths:255
KDR:2.675
Accuracy:39.585% B+
HSR:22.581% C++
Gauss Compact S
A*
Kills:594
Deaths:183
KDR:3.246
Accuracy:35.032% A*
HSR:16.162% C
GD-66 Claw
B**
Kills:525
Deaths:149
KDR:3.523
Accuracy:70.222% B**
HSR:15.238% C++
Kills:24,251
Deaths (as Light Assault):12,727
Deaths (to Light Assaults):7,012
KDR:1.90548
Kill Difference:11,524
Playtime:239.608 hours
Usage:11%
Score:4.980m
Score/min:346
Accuracy (listed only):33.259%
HSR (listed only):24.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M
Kills:1,734
Deaths:704
KDR:2.463
Accuracy:27.463% B+
HSR:38.985% M
Tempest
B**
Kills:1,251
Deaths:479
KDR:2.612
Accuracy:28.054% C**
HSR:28.217% B**
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
MKV Suppressed
A*
Kills:1,231
Deaths:456
KDR:2.700
Accuracy:28.576% B+
HSR:34.200% A*
NS-11A
A*
Kills:1,201
Deaths:405
KDR:2.965
Accuracy:26.380% B
HSR:38.301% A*
AF-57 Piston
A
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:52.501% A
HSR:15.118% C**
AF-4 Cyclone
B+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.341% C+
HSR:22.119% B+
Blitz GD-10
C++
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C++
Gauss Prime
B++
Kills:1,176
Deaths:513
KDR:2.292
Accuracy:28.099% C**
HSR:29.082% B++
Reaper DMR
B**
Kills:1,174
Deaths:430
KDR:2.730
Accuracy:28.670% B+
HSR:32.283% B**
GR-22AE
B**
Kills:1,170
Deaths:477
KDR:2.453
Accuracy:24.977% D
HSR:35.299% B**
NS-7 PDW
M
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C+
HSR:22.642% A
Carnage AR
A*
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:25.726% C++
HSR:37.167% A*
NC1 Gauss Rifle
B*
Kills:1,156
Deaths:1,021
KDR:1.132
Accuracy:21.691% C
HSR:27.076% B*
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS Baron G5AE
B*
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D--
HSR:19.892% B*
NSX-P Tengu
B+
Kills:682
Deaths:255
KDR:2.675
Accuracy:39.585% B+
HSR:22.581% C++
GD-66 Claw
B**
Kills:525
Deaths:149
KDR:3.523
Accuracy:70.222% B**
HSR:15.238% C++
Kills:24,191
Deaths (as Combat Medic):12,298
Deaths (to Combat Medics):4,545
KDR:1.96707
Kill Difference:11,893
Playtime:242.510 hours
Usage:12%
Score:5.064m
Score/min:348
Accuracy (listed only):32.980%
HSR (listed only):26.696%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,206
Deaths:708
KDR:1.703
Accuracy:26.513% B
HSR:25.124% B*
AF-57 Piston
A
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:52.501% A
HSR:15.118% C**
19A Fortuna
B**
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:27.133% C++
HSR:26.627% B**
NSX-P Tanto
A*
Kills:1,177
Deaths:449
KDR:2.621
Accuracy:26.790% C*
HSR:41.037% A*
Razor GD-23
A++
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B**
HSR:29.847% A++
AC-X11
B*
Kills:1,170
Deaths:440
KDR:2.659
Accuracy:29.768% B*
HSR:25.385% B+
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% C--
HSR:24.808% B+
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C+
HSR:22.642% A
NS-11C
A*
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% B++
HSR:32.472% A*
NS Baron G5AE
B*
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D--
HSR:19.892% B*
Gauss Compact S
A*
Kills:594
Deaths:183
KDR:3.246
Accuracy:35.032% A*
HSR:16.162% C
GD-66 Claw
B**
Kills:525
Deaths:149
KDR:3.523
Accuracy:70.222% B**
HSR:15.238% C++
MGR-M1 Bishop
A
Kills:521
Deaths:89
KDR:5.854
Accuracy:40.632% A
HSR:34.933% B+
Kills:15,679
Deaths (as Engineer):7,189
Deaths (to Engineers):7,125
KDR:2.18097
Kill Difference:8,490
Playtime:727.356 hours
Usage:35%
Score:12.682m
Score/min:291
Accuracy (listed only):36.854%
HSR (listed only):24.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,862
Deaths:438
KDR:4.251
Accuracy:37.835% C+
HSR:77.658% B*
Tempest
B**
Kills:1,251
Deaths:479
KDR:2.612
Accuracy:28.054% C**
HSR:28.217% B**
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
MKV Suppressed
A*
Kills:1,231
Deaths:456
KDR:2.700
Accuracy:28.576% B+
HSR:34.200% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.341% C+
HSR:22.119% B+
Blitz GD-10
C++
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C++
NS-30 Vandal
B*
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:37.005% B+
HSR:33.447% B*
NS-7 PDW
M
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M
AF-8 RailJack
B
Kills:1,169
Deaths:308
KDR:3.795
Accuracy:39.267% B
HSR:72.883% C+
NC14 Bolt Driver
B**
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:29.762% D-
HSR:83.319% B**
NS-44 Commissioner
A
Kills:1,169
Deaths:728
KDR:1.606
Accuracy:41.075% B+
HSR:31.565% A
The Moonshot
B++
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:43.061% C+
HSR:84.405% B++
LA80
B+
Kills:1,164
Deaths:248
KDR:4.694
Accuracy:42.978% C*
HSR:81.959% B+
EM4-AE Longshot
C+
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:39.778% C
HSR:80.241% C+
NS-357 Underboss
A++
Kills:1,162
Deaths:674
KDR:1.724
Accuracy:39.453% C**
HSR:36.489% A++
EM4 Longshot
B*
Kills:1,162
Deaths:220
KDR:5.282
Accuracy:44.807% B*
HSR:84.510% B*
NC4 Mag-Shot
A
Kills:1,160
Deaths:1,140
KDR:1.018
Accuracy:26.528% C+
HSR:28.362% A
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NSX Daimyo
B+
Kills:1,150
Deaths:211
KDR:5.450
Accuracy:39.022% C
HSR:95.478% B+
NSX-P Tengu
B+
Kills:682
Deaths:255
KDR:2.675
Accuracy:39.585% B+
HSR:22.581% C++
NS-AM7 AE/NC Archer
A
Kills:274
Deaths:339
KDR:0.808
Accuracy:53.696% D
HSR:42.336% A
NSX Tomoe
B**
Kills:240
Deaths:80
KDR:3
Accuracy:27.955% C
HSR:48.333% B**
Soldier Soaker
B++
Kills:227
Deaths:119
KDR:1.908
Accuracy:40.116% B++
HSR:16.740% B+
Kills:24,507
Deaths (as Infiltrator):11,431
Deaths (to Infiltrators):7,045
KDR:2.14391
Kill Difference:13,076
Playtime:281.328 hours
Usage:13%
Score:5.756m
Score/min:341
Accuracy (listed only):34.864%
HSR (listed only):48.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:662
Deaths:205
KDR:3.229
Accuracy:45.575% A
HSR:16.314% C+
AF-34 Mattock
A
Kills:615
Deaths:204
KDR:3.015
Accuracy:48.548% A
HSR:18.049% C+
AF-41 Hacksaw
B++
Kills:83
Deaths:67
KDR:1.239
Accuracy:38.508% B++
HSR:10.843% D--
AF-41 Hacksaw
B++
Kills:76
Deaths:76
KDR:1
Accuracy:40.627% B++
HSR:17.105% B+
NCM2 Falcon
B*
Kills:56
Deaths:50
KDR:1.120
Accuracy:48.702% B*
HSR:0% F--
Kills:1,492
Deaths (as MAX Suit):301
Deaths (to MAX Suits):1,903
KDR:4.95681
Kill Difference:1,191
Playtime:20.155 hours
Usage:1%
Score:0.478m
Score/min:396
Accuracy (listed only):44.392%
HSR (listed only):12.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,515
V. Kills:89 N/A
Deaths:214
KDR:7.079
Accuracy:45.100% D**
KPH:85.500 B**
VKPH:5 C+
M20 Mustang
C+
Kills:1,432
V. Kills:1,005 142%
Deaths:1,170
KDR:1.224
Accuracy:22.245% D**
KPH:13.500 C+
VKPH:9.500 C+
M20 Kestrel
A
Kills:1,170
V. Kills:670 174%
Deaths:243
KDR:4.815
Accuracy:25.227% D-
KPH:40.900 A
VKPH:23.400 B++
Breaker Rocket Pods
C+
Kills:1,073
V. Kills:209 N/A
Deaths:225
KDR:4.769
Accuracy:47.760% C+
KPH:70.100 C
VKPH:13.700 C+
Vortek Rotary
B**
Kills:169
V. Kills:97 172%
Deaths:6
KDR:28.167
Accuracy:28.717% C-
KPH:30.500 B**
VKPH:17.500 B++
Hornet Missiles
B*
Kills:110
V. Kills:59 183%
Deaths:4
KDR:27.500
Accuracy:41.309% F--
KPH:109.300 B*
VKPH:58.600 B+
Kills:5,469 (4,286 + 0)
Deaths:1,862
KDR:2.937
VKDR:1.143
Vehicle Kills:2,129
Kill Difference:3,607
Playtime:174.499 hours
Usage:8%
Score:1.984m
Score/min:189
Piloting Accuracy:28.717%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,396
V. Kills:801 174%
Deaths:79
KDR:17.671
Accuracy:40.087% C*
KPH:55.100 B**
VKPH:31.600 B+
L-24R Spur
A**
Kills:768
V. Kills:18 N/A
Deaths:15
KDR:51.200
Accuracy:41.249% B+
KPH:84 A**
VKPH:2 C
L105 Zephyr
B+
Kills:492
V. Kills:36 N/A
Deaths:37
KDR:13.297
Accuracy:42.385% C+
KPH:63.300 B+
VKPH:4.600 D
AP30 Shredder
B+
Kills:298
V. Kills:193 154%
Deaths:21
KDR:14.191
Accuracy:32.548% C++
KPH:36.800 B
VKPH:23.800 B+
CAS30 Tank Buster
B++
Kills:142
V. Kills:89 158%
Deaths:51
KDR:2.784
Accuracy:43.316% C
KPH:12.300 B++
VKPH:7.700 C++
Kills:3,096 (910 + 2,186)
Deaths:203
KDR:15.251
VKDR:5.601
Vehicle Kills:1,137
Kill Difference:2,893
Playtime:61.878 hours
Usage:3%
Score:1.135m
Score/min:306
Piloting Accuracy:43.316%
Gunner Accuracy:32.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:730
V. Kills:284 256%
Deaths:30
KDR:24.333
Accuracy:43.367% D*
KPH:50.800 A
VKPH:19.800 C*
C75 Viper
C*
Kills:86
V. Kills:26 319%
Deaths:16
KDR:5.375
Accuracy:32.045% D
KPH:30.500 C++
VKPH:9.200 C*
Skyguard
A
Kills:64
V. Kills:30 206%
Deaths:7
KDR:9.143
Accuracy:24.989% D
KPH:24 A
VKPH:11.300 B+
Kills:880 (880 + 0)
Deaths:53
KDR:16.604
VKDR:6.415
Vehicle Kills:340
Kill Difference:827
Playtime:19.858 hours
Usage:1%
Score:0.361m
Score/min:303
Driving Accuracy:24.989%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:364
V. Kills:296 123%
Deaths:112
KDR:3.250
Accuracy:46.821% B
KPH:19.800 D--
VKPH:16.100 B
Titan-150 HEAT
B++
Kills:235
V. Kills:136 172%
Deaths:77
KDR:3.052
Accuracy:47.406% C+
KPH:21 C+
VKPH:12.100 B++
Titan-150 AP
C*
Kills:144
V. Kills:95 150%
Deaths:37
KDR:3.892
Accuracy:41.950% D--
KPH:23.800 C+
VKPH:15.700 C*
Titan-150 HESH
A
Kills:91
V. Kills:10 N/A
Deaths:2
KDR:45.500
Accuracy:45.514% C
KPH:62.900 A
VKPH:6.900 C
G30 Walker
A++
Kills:83
V. Kills:32 252%
Deaths:3
KDR:27.667
Accuracy:41.116% A++
KPH:26 C++
VKPH:10 C+
Kills:917 (470 + 447)
Deaths:231
KDR:3.970
VKDR:2.463
Vehicle Kills:569
Kill Difference:686
Playtime:40.291 hours
Usage:2%
Score:0.719m
Score/min:297
Driving Accuracy:45.514%
Gunner Accuracy:41.116%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,182
V. Kills:70 N/A
Deaths:67
KDR:17.642
Accuracy:51.340% C+
KPH:138.400 B+
VKPH:8.200 C+
M12 Kobalt-H
B+
Kills:846
V. Kills:25 N/A
Deaths:5
KDR:169.200
Accuracy:24.151% B+
KPH:143.600 B+
VKPH:4.200 C+
Halberd-H SE
C+
Kills:505
V. Kills:217 232%
Deaths:
KDR:
Accuracy:64.824% C*
KPH:75.900 C+
VKPH:32.600 C+
Enforcer ML65-H
C
Kills:271
V. Kills:342 79%
Deaths:210
KDR:1.290
Accuracy:56.583% C+
KPH:19.200 D--
VKPH:24.200 C
M96 Mjolnir-H
B+
Kills:228
V. Kills:170 133%
Deaths:53
KDR:4.302
Accuracy:47.718% C+
KPH:47.900 C+
VKPH:35.700 B+
E540 Halberd-H
A
Kills:100
V. Kills:41 238%
Deaths:11
KDR:9.091
Accuracy:62.616% B*
KPH:68.300 A
VKPH:28 B**
Kills:3,132 (0 + 3,132)
Deaths:346
KDR:9.052
VKDR:2.500
Vehicle Kills:865
Kill Difference:2,786
Playtime:41.429 hours
Usage:2%
Score:0.793m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:62.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:296
V. Kills:8 N/A
Deaths:5
KDR:59.200
Accuracy:17.866% C+
KPH:88.800 B*
VKPH:2.400 C+
M12 Kobalt
B*
Kills:128
V. Kills:2 N/A
Deaths:5
KDR:25.600
Accuracy:16.474% C
KPH:96.900 B*
VKPH:1.500 D
M20 Basilisk
B*
Kills:84
V. Kills:27 300%
Deaths:7
KDR:12
Accuracy:37.998% C+
KPH:30 B*
VKPH:9.600 B++
Kills:508 (0 + 508)
Deaths:17
KDR:29.882
VKDR:2.176
Vehicle Kills:37
Kill Difference:491
Playtime:7.454 hours
Usage:0%
Score:0.141m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:37.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:609
V. Kills:20 N/A
Deaths:240
KDR:2.538
Accuracy:28.611% D**
KPH:62.700 B+
VKPH:2.100 C++
Kills:609 (609 + 0)
Deaths:240
KDR:2.538
VKDR:0.083
Vehicle Kills:20
Kill Difference:369
Playtime:9.717 hours
Usage:0%
Score:0.092m
Score/min:157
Driving Accuracy:28.611%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:22.717% F-
KPH:88.800 B+
VKPH:2.300 D*
Kills:76 (0 + 76)
Deaths:4
KDR:19
VKDR:0.500
Vehicle Kills:2
Kill Difference:72
Playtime:0.856 hours
Usage:0%
Score:0.015m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:22.717%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,11310,0053,4252.921C**0.6128.123%B+35.232%A87.1AN/A258114.9h8.3B*29.4B++
SAS-R 1,8651,8624384.251B+1.9437.835%C+77.658%B*75.1A+N/A25224.8h1.8B*4.7B+
NS-15M2 1,8691,8568212.261C**0.0522.908%C38.416%A+67.7B++N/A19727.4h10.5B++46B+
GR-22 1,7471,7347042.463B*0.1527.463%B+38.985%M69.9A++N/A19724.8h10.2B**37B*
NC6A GODSAW 1,6811,6567292.272C++0.0428.015%C+26.872%C+69C**1C+19824h9.8C+34.9C++
M30 Mustang AH 1,6041,5152147.079C++4.7645.1%D**N/A85.6B**5C+22817.7h6.4B+14.2C**
NS-15 Gallows 1,4981,4815062.927C*0.6127.751%C35.787%B98.1B+1.1C+34015.1h10B+36C**
C-4 1,6531,4786442.295B++0.0226.875%C++N/A136.9B**16.2D-73710.8h1B**3.7B*
M20 Mustang 2,4371,4321,1701.224C1.0922.245%D**N/A13.5C+9.5C+134106.3h89.6B+402.8C+
C150 Dalton 2,1971,3967917.671A+15.3640.087%C*N/A55.2B**31.7B+36025.3h2.6B*6.6B**
NC6 Gauss SAW 1,3471,3321,2891.033C+1.2818.464%C24.399%C++35.1C*N/A18138h9B+48.9C**
Tempest 1,2611,2514792.612B*0.3028.054%C**28.217%B**82.3AN/A22215.2h8.2B**29.3B*
MGR-S1 Gladius 1,2491,2464602.709B**0.3927.971%C*28.812%B**90.3A++N/A27713.8h7.5B*27B+
MKV Suppressed 1,2481,2314562.7A*0.3928.576%B+34.2%A*100.9M++1.4A**34712.2h10.7B*37.3B+
NS Decimator 1,5931,2284782.569A++0.2561.269%C+2.443%C*55.6B**16.5C+31922.1h3.2B**5.2B*
The Slasher 1,2891,22226,1730.047C+2.2710.502%F-13.175%C*1.3CN/A3970.5h2B19.1D
GD-7F 1,2231,2067081.703B++0.6126.513%B25.124%B*51.5B*N/A16223.4h10.8B*40.7B+
GD-22S 1,2171,2061,1021.094C+1.2218.535%D-25.124%C++23.6DN/A7051.1h11.9C+64.3C
Frag Grenade 1,2331,20111201N/A1,198.6953.801%B**N/A545.9B14.5B*19612.2h3.6C**6.6B+
NS-11A 1,2191,2014052.965A+0.6526.38%B38.301%A*77A++1.2A23615.6h9.9A37.6B*
MGR-L1 Promise 1,1941,1894422.69B**0.3824.31%C+34.483%A73.9B**N/A31416.1h9.7B**40.1B++
AF-57 Piston 1,1921,1843773.141A*0.8352.501%A15.118%C**124.6M*N/A4529.5h3.1A5.9B**
19A Fortuna 1,2011,1834912.409B**0.0927.133%C++26.627%B**58.6B*N/A14420.2h8.6B++31.7B+
C85 Canister-H 1,2521,1826717.642B+15.3351.34%C+8.883%D139.1B++8.2C+3768.5h5.8B+11.2B+
AF-4 Cyclone 1,1911,1807101.662B0.6525.341%C+22.119%B+44.7B+N/A12926.4h10.3B40.8C**
Blitz GD-10 1,2051,1782,2560.522C-1.7916.705%D**17.997%C++9.7D-N/A28121h20.1D120.2D--
NSX-P Tanto 1,1881,1774492.621A*0.3126.79%C*41.037%A*64.7A+N/A18218.2h10.6B*39.5B++
Gauss Prime 1,1921,1765132.292B+0.0228.099%C**29.082%B++70.4A1B+18316.7h9.5B*33.9B++
Razor GD-23 1,1911,1764652.529A*0.2129.588%B**29.847%A++70.4A**N/A17716.7h8.8B**29.8B++
NS-30 Vandal 1,1871,1752474.757A+2.4437.005%B+33.447%B*97.1A*1A31712.1h4.6B*12.5B++
Reaper DMR 1,1851,1744302.73B+0.4228.67%B+32.283%B**79.9A++N/A19914.7h6.9A+24B*
NSX-P Naginata 1,1851,1734012.925A+0.6125.293%B+38.96%A93.8A+1C+21712.5h9B*35.7B*
NSX Naginata 1,1791,1715062.314B**0.0022.378%C+35.44%B**66.5B*N/A16017.6h9.6B++43.1B+
GR-22AE 1,1751,1704772.453B+0.1424.977%D35.299%B**65.4B+N/A19517.9h10.2B*40.9C**
AC-X11 1,1791,1704402.659A+0.3429.768%B*25.385%B+79.1A*N/A33414.8h7.1B**24B++
NS-7 PDW 1,1801,1705182.259A++0.0625.916%C*35.043%M68.8A*N/A17717h11B*42.4B+
NC6S Gauss SAW S 1,1771,1706131.909B+0.4124.287%C++29.573%B++60B+N/A14419.5h9.2B++37.8B
Mauler S6 1,1811,1707421.577B+0.7440.562%C+16.239%C++52.5AN/A14522.3h3.9B*9.6B+
M20 Kestrel 1,8401,1702434.815B+2.5025.227%D-N/A40.9A23.4B++29828.6h54B++214B+
AF-8 RailJack 1,1731,1693083.795B+1.4839.267%B72.883%C+59.9M+N/A14019.5h1.8B**4.6B++
NC14 Bolt Driver 1,1751,1695082.301C*0.0129.762%D-83.319%B**39.1B**N/A12929.9h2B*6.9B
NS-44 Commissioner 1,1701,1697281.606B+0.7141.075%B+31.565%A63.5B**N/A20318.4h2.9B**6.9B++
AF-19 Mercenary 1,1881,1691,3000.899C++1.4219.841%C--24.808%B+17.8C+N/A7165.6h10.8B++54.3B
NC05 Jackhammer 1,1751,1675622.077B*0.2445.045%C++14.739%C+65.2B+N/A24017.9h4.5B+10.1B
The Moonshot 1,1691,1672145.453C*3.1443.061%C+84.405%B++90.5A++N/A29112.9h1.6B*3.7B+
NS-15M AE 1,1821,1664642.513C**0.2021.932%D40.395%A+69.4B+1B+15716.8h10.3B+47.1C++
NS Baron G5 1,1731,1664152.81A**0.5044.772%C++19.468%B**71.5A++N/A19516.3h3.6B*8C+
The Little Helper 1,1741,1663543.294A++0.9846.143%C+22.642%A92.5A++N/A25112.6h3.4A7.4B+
Carnage AR 1,1711,1654652.505B*0.1925.726%C++37.167%A*73.3A++N/A26215.9h9.9A38.4B*
LA80 1,1671,1642484.694B+2.3842.978%C*81.959%B+84.3A++N/A31713.8h1.7B*4.1B+
EM4-AE Longshot 1,1681,1643303.527C+1.2139.778%C80.241%C+68.9B*N/A24116.9h1.8B4.4C**
NS-357 Underboss 1,1641,1626741.724B++0.5939.453%C**36.489%A++79.6B**N/A23314.6h3.2B**8B*
EM4 Longshot 1,1641,1622205.282B*2.9744.807%B*84.51%B*86.7M++N/A20513.4h1.6B**3.6B**
NS-11C 1,1781,1614082.846A*0.5327.476%B++32.472%A*76.4A*1.1A20915.2h11B*40.1B++
NC4 Mag-Shot 1,1691,1601,1401.018B+1.3026.528%C+28.362%A58.3A++N/A17119.9h5.4B**20.3B++
NC1 Gauss Rifle 1,1751,1561,0211.132C++1.1821.691%C27.076%B*29.9C**N/A10238.6h11.5B+53.2C**
AF-4AE Cyclone 1,1691,1554932.343B*0.0327.378%C-24.849%C+58.3C+N/A14319.8h8.8B+32.2C*
EM1 1,1641,1521,2020.958C1.3617.354%D24.306%B30.8CN/A8037.4h13.3C++76.8C+
NSX Daimyo 1,1511,1502115.45B++3.1439.022%C95.478%B+83.9B**N/A22413.7h2.2B+5.5B+
NS Baron G5AE 1,1171,1116191.795B+0.5235.838%D--19.892%B*58.5B+N/A13319h4B+11.3C+
Breaker Rocket Pods 1,2821,0732254.769C2.4547.76%C+N/A70.1C13.7C+25215.3h14.2B+29.8B
MANA Anti-Personnel Turret 1,0591,0552174.862N/A2.5523.319%UN/A10550U40U18269600.1h17.2T*73.9T*
Shrike 1,5211,0289321.103B++1.2157.216%C++1.459%D34.5B*16.5B+25729.8h5.3B++9.3B++
M12 Kobalt-H 8718465169.2U166.8924.151%B+22.222%B**143.4B+4.2C+3585.9h12.7B+52.7B++
L-24R Spur 7867681551.2S48.8941.249%B+1.042%D84.4A**2C2169.1h16.4B39.7B+
L100 Python AP 1,0147303024.333M++22.0243.367%D*N/A50.7A19.7C*29814.4h3.8B*8.9B+
NSX-P Tengu 6886822552.675A++0.3639.585%B+22.581%C++90.9A++N/A2417.5h10.4B++26.3B+
AF-34 Mattock 6686622053.229C++0.9145.575%A16.314%C+61.3B**N/A20310.8h8.1C-17.8C**
AF-34 Mattock 6256152043.015C+0.7048.548%A18.049%C+56.9B**N/A18910.8h9.5D19.5C*
S12 Renegade 6296092402.538C+0.2228.611%D**2.791%D-62.8B+2.1C++1579.7h2.9B+10.1C
Gauss Compact S 6045941833.246A**0.9335.032%A*16.162%C64.6A**1.1B**2059.2h5.7A+16.3B**
GD-66 Claw 5275251493.523A*1.2170.222%B**15.238%C++102.9A*N/A2995.1h1.9B**2.8B++
MGR-M1 Bishop 527521895.854A++3.5440.632%A34.933%B+89.8M+1B+2555.8h4.6A11.4B*
Halberd-H SE 7225051505U502.6964.824%C*N/A75.4C+32.4C+3206.7h4B+6.2B++
L105 Zephyr 5284923713.297C*10.9842.385%C+N/A63.1B+4.6D1587.8h5.9B13.8B+
Bouncing Betty 4244211383.051C0.7449.337%B+N/A120.3C+N/A3743.5h1.8B+3.6B*
E540 Halberd 6603641123.25C--0.9446.821%B3.022%C++19.8D--16.1B20118.4h7.6D**16.2D
Sticky Grenade 3563481348N/A345.6963.875%AN/A1160B+26.7B**29390.3h2.2C++3.4B+
Icikill 32831511,5010.027C-2.2911.09%F6.349%C0.7C+N/A2429.5h1.8B++16.3D
Tank Mine 4303031382.196C0.1241.601%B+N/A97.7C41D7673.1h1.6B+3.8A
AP30 Shredder 4912982114.19B**11.8832.548%C++N/A36.8B23.8B+5168.1h52.3B*160.8B*
M12 Kobalt 304296559.2S56.8917.866%C+26.014%A++89.7B*2.4C+3233.3h16.3B++91B+
NS-AM7 AE/NC Archer 3112743390.808C+1.5153.696%D42.336%A12.2C+1.7C7522.4h10B+18.7B+
Enforcer ML65-H 6132712101.29D--1.0256.583%C+N/A19.2D--24.3C21314.1h22.1D39.1D
Hawk GD-68 3832611721.517A+0.8053.518%D*2.682%C++27.8B++13B+2459.4h6.7B++12.5C**
Rocklet Rifle 4292561911.34A0.9739.478%D**1.563%A31.6B+21.4C+3478.1h25.3B**64B+
NSX Tomoe 242240803B**0.6927.955%C48.333%B**55.8B++N/A2194.3h11.3B*40.6B+
Titan-150 HEAT 371235773.052C0.7447.406%C+N/A21C+12.1B++22411.2h6.3C--13.2C
M96 Mjolnir-H 398228534.302C++1.9947.718%C+N/A47.5C+35.4B4284.8h39.3C++82.4C++
Soldier Soaker 2282271191.908B*0.4140.116%B++16.74%B+94.6A+N/A2682.4h5.5B13.7B++
Vortek Rotary 266169628.167S25.8528.717%C-1.183%D30.7B**17.6B++2865.5h37B*128.8B++
Titan-150 AP 239144373.892C1.5841.95%D--N/A23.6C+15.6C*8016.1h4B+9.6C++
CAS30 Tank Buster 231142512.784B*0.4743.316%C1.408%C**12.3B++7.7C++20811.5h52.2C++120.4C++
M12 Kobalt 130128525.6A++23.2916.474%C24.219%B**98.5B*1.5D3731.3h14.1B*85.8B+
Hornet Missiles 169110427.5M*25.1941.309%F--N/A110B*59B+7861h6.5B**15.7B+
Hyena Missile Launcher 159100541.852C**0.4637.469%B+N/A18.2C+10.7C+1165.5h47.7D127.3C+
Fatestealer 1001001580.633C*1.6829.615%D23%C++23.3C+N/A464.3h2.3C++7.8C
E540 Halberd-H 141100119.091C++6.7862.616%B*N/A66.7A27.3B*4941.5h4.7B++7.6B*
Titan-150 HESH 10191245.5M++43.1945.514%CN/A65A7.1C2931.4h3.1C**6.7C**
C75 Viper 11286165.375B3.0632.045%D1.163%C30.7C++9.3C*2932.8h10.7B+33.4C**
Xiphos Anti-Personnel Phalanx Tower 9184184C**81.6910.712%F-N/A44.2D3.7D--1351.9h20.1C++188C--
M20 Basilisk 11184712S9.6937.998%C+10.714%A++30B*9.6B++2802.8h68.6B*180.4B++
AF-41 Hacksaw 8483671.239C-1.0838.508%B++10.843%D--21.8DN/A1303.8h11.4D--29.7C
G30 Walker 11583327.667A*25.3541.116%A++1.205%D*25.9C++10C+1543.2h151.7C++368.9B+
CAS 14-E 7876419C++16.6922.717%F-1.316%C--84.4B+2.2D*2910.9h18.7B**82.4B
AF-41 Hacksaw 7776761D1.3140.627%B++17.105%B+18.1D-N/A1144.2h15.2F-37.3D
Skyguard 946479.143A**6.8324.989%D6.25%M**23.7A11.1B+3382.7h70.1A280.6B*
NCM2 Falcon 7656501.12C++1.1948.702%B*N/A16.5C**5.9B++1353.4h12.4C+25.4B
NC15 Phoenix 725268.667S6.3551.247%CN/A24.8B++9.5C3552.1h7.1B**13.9B**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0600h
Spawn Beacon55140.5h
Anti-Vehicle MANA Turret83560.7h
Nano-Armor Kit721695,67456.6h
Nanite Revive Grenade01,6760.5h
Medical Kit1,44715,35336.6h
Spitfire Auto-Turret54090.4h
Motion Spotter123,4761.9h
Xiphos Anti-Personnel Tower1520.5h
Deconstruction Tool04,3600.3h
M40 Fury0750.1h
Recon Detection Device272,5814h
Shield Recharging Field332,3351.3h
Ammunition Package423,6781.3h
Medical Applicator519250,74219.9h
Anti-Infantry MANA Turret181,0831.1h
Snowman Soldier51260.2h
Nano-Repair Grenade03370.1h
Smoke Grenade01240h

Check the help document for the dictionary if you want to learn more about words used here.


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