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Executor MuHyC[LPS] MuHyC
NC BR 136

KDR: 2.32

Score: 41.1m

Last Seen: Jan 29th, 2020 2:57 PM
- OFFLINE - 14.3 hour(s)

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 GR-22 NC6A GODSAW M30 Mustang AH NS-15 Gallows C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,643,363 MLG Score: 2113
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.898%31.986%79639131054,5582.288410.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.528%0.705B++1.635A+-1.164D*HEAD ++ (~19.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.498B+9.20.352C**27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.951%0.854%284513444,331133314953.24906290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%-1.299D**-0.66D-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.60.048C+38.60.275C*116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.856%1.076%77413451,11516155850.690402190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.145%-0.89D---0.92D--0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.291C*8.70.303C*18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.011%9.787%4461013395,303133220033.97825265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.836%-0.389C-1.272A0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.627B+14.30.644B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.611%82.193%4468134110,0072984253.35243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%0.549B+0.974B*0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+1.80.434B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.057%15.61%446313462,9021754211.6545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.422%0.435B0.154C++0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+3.20.341C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.1m219.7%404 (24.2k)326 (19.6k)2.31977104,35744,9862.5223136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349740621.398%28.105%60102:4959

12% Combat Medic35% Engineer28% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2016 7:33 PMSep 19th, 2018 6:56 PMFeb 8th, 2020 11:09 AM (234d) (PST)Jan 29th, 2020 1:13 PM (244d) (PST)Jan 29th, 2020 10:57 AM (244d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7342165180.8260.3560.2321.9580.0652113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,06712,97431,093502114117419,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2104.5h/87.7d 9,111 29,330 27,932 247.2k 2,412 6,574 8,156 92.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:10,028
Deaths:3,435
KDR:2.919
Accuracy:28.126% C+
HSR:35.291% B++
NS-15M2
B*
Kills:1,856
Deaths:821
KDR:2.261
Accuracy:22.908% D-
HSR:38.416% B*
NC6A GODSAW
C--
Kills:1,656
Deaths:729
KDR:2.272
Accuracy:28.015% D
HSR:26.872% C--
NS-15 Gallows
C+
Kills:1,481
Deaths:506
KDR:2.927
Accuracy:27.751% C--
HSR:35.787% C+
NC6 Gauss SAW
C
Kills:1,332
Deaths:1,289
KDR:1.033
Accuracy:18.464% D--
HSR:24.399% C
GD-22S
C
Kills:1,206
Deaths:1,102
KDR:1.094
Accuracy:18.535% D**
HSR:25.124% C
MGR-L1 Promise
B+
Kills:1,189
Deaths:442
KDR:2.690
Accuracy:24.310% D
HSR:34.483% B+
NSX-P Naginata
B++
Kills:1,173
Deaths:401
KDR:2.925
Accuracy:25.293% C
HSR:38.960% B++
NSX Naginata
B+
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:22.378% D
HSR:35.440% B+
NC6S Gauss SAW S
C++
Kills:1,170
Deaths:613
KDR:1.909
Accuracy:24.287% C--
HSR:29.573% C++
NS-15M AE
B*
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:21.932% D**
HSR:40.395% B*
EM1
C+
Kills:1,152
Deaths:1,202
KDR:0.958
Accuracy:17.354% D**
HSR:24.306% C+
Kills:24,580
Deaths (as Heavy Assault):11,510
Deaths (to Heavy Assaults):12,850
KDR:2.13553
Kill Difference:13,070
Playtime:589.486 hours
Usage:28%
Score:11.909m
Score/min:337
Accuracy (listed only):23.279%
HSR (listed only):32.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B+
Kills:1,251
Deaths:479
KDR:2.612
Accuracy:28.054% C+
HSR:28.217% B+
MGR-S1 Gladius
C**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C-
HSR:28.812% C**
MKV Suppressed
A+
Kills:1,231
Deaths:456
KDR:2.700
Accuracy:28.576% C++
HSR:34.200% A+
GD-7F
C**
Kills:1,206
Deaths:708
KDR:1.703
Accuracy:26.513% C
HSR:25.124% C**
AF-57 Piston
B*
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:52.501% B*
HSR:15.118% C++
19A Fortuna
B++
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:27.133% C
HSR:26.627% B++
AF-4 Cyclone
C+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.341% D
HSR:22.119% C+
Blitz GD-10
C
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% F-
HSR:17.997% C
NSX-P Tanto
A+
Kills:1,177
Deaths:449
KDR:2.621
Accuracy:26.790% C-
HSR:41.037% A+
Razor GD-23
B**
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B
HSR:29.847% B**
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C
HSR:16.239% C++
NS-7 PDW
A++
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C
HSR:35.043% A++
AC-X11
C*
Kills:1,170
Deaths:440
KDR:2.659
Accuracy:29.768% C*
HSR:25.385% C++
AF-19 Mercenary
C*
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% D--
HSR:24.808% C*
NS Baron G5
B++
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C
HSR:19.468% B++
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C
HSR:22.642% A
NS-11C
A+
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% C++
HSR:32.472% A+
AF-4AE Cyclone
C
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% D-
HSR:24.849% C
NS Baron G5AE
B
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% F
HSR:19.892% B
NSX-P Tengu
C+
Kills:688
Deaths:258
KDR:2.667
Accuracy:39.596% C+
HSR:22.529% C
Gauss Compact S
A+
Kills:594
Deaths:183
KDR:3.246
Accuracy:35.028% A+
HSR:16.162% C-
GD-66 Claw
B++
Kills:548
Deaths:156
KDR:3.513
Accuracy:70.073% B++
HSR:15.329% C+
Kills:24,280
Deaths (as Light Assault):12,737
Deaths (to Light Assaults):7,027
KDR:1.90626
Kill Difference:11,543
Playtime:239.821 hours
Usage:11%
Score:4.995m
Score/min:347
Accuracy (listed only):33.253%
HSR (listed only):24.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,734
Deaths:704
KDR:2.463
Accuracy:27.463% C+
HSR:38.985% A++
Tempest
B+
Kills:1,251
Deaths:479
KDR:2.612
Accuracy:28.054% C+
HSR:28.217% B+
MGR-S1 Gladius
C**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C-
HSR:28.812% C**
MKV Suppressed
A+
Kills:1,231
Deaths:456
KDR:2.700
Accuracy:28.576% C++
HSR:34.200% A+
NS-11A
A
Kills:1,201
Deaths:405
KDR:2.965
Accuracy:26.380% C+
HSR:38.301% A
AF-57 Piston
B*
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:52.501% B*
HSR:15.118% C++
AF-4 Cyclone
C+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.341% D
HSR:22.119% C+
Blitz GD-10
C
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% F-
HSR:17.997% C
Gauss Prime
C**
Kills:1,176
Deaths:513
KDR:2.292
Accuracy:28.099% C+
HSR:29.082% C**
Reaper DMR
B+
Kills:1,174
Deaths:430
KDR:2.730
Accuracy:28.670% C+
HSR:32.283% B+
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C
HSR:16.239% C++
GR-22AE
B++
Kills:1,170
Deaths:477
KDR:2.453
Accuracy:24.977% D*
HSR:35.299% B++
NS-7 PDW
A++
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C
HSR:35.043% A++
NS Baron G5
B++
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C
HSR:19.468% B++
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C
HSR:22.642% A
Carnage AR
A
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:25.726% C
HSR:37.167% A
NC1 Gauss Rifle
C*
Kills:1,156
Deaths:1,021
KDR:1.132
Accuracy:21.691% D-
HSR:27.076% C*
AF-4AE Cyclone
C
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% D-
HSR:24.849% C
NS Baron G5AE
B
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% F
HSR:19.892% B
NSX-P Tengu
C+
Kills:688
Deaths:258
KDR:2.667
Accuracy:39.596% C+
HSR:22.529% C
GD-66 Claw
B++
Kills:548
Deaths:156
KDR:3.513
Accuracy:70.073% B++
HSR:15.329% C+
Kills:24,220
Deaths (as Combat Medic):12,308
Deaths (to Combat Medics):4,549
KDR:1.96783
Kill Difference:11,912
Playtime:242.510 hours
Usage:12%
Score:5.064m
Score/min:348
Accuracy (listed only):32.973%
HSR (listed only):26.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,206
Deaths:708
KDR:1.703
Accuracy:26.513% C
HSR:25.124% C**
AF-57 Piston
B*
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:52.501% B*
HSR:15.118% C++
19A Fortuna
B++
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:27.133% C
HSR:26.627% B++
NSX-P Tanto
A+
Kills:1,177
Deaths:449
KDR:2.621
Accuracy:26.790% C-
HSR:41.037% A+
Razor GD-23
B**
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B
HSR:29.847% B**
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C
HSR:16.239% C++
AC-X11
C*
Kills:1,170
Deaths:440
KDR:2.659
Accuracy:29.768% C*
HSR:25.385% C++
AF-19 Mercenary
C*
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% D--
HSR:24.808% C*
NS Baron G5
B++
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C
HSR:19.468% B++
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C
HSR:22.642% A
NS-11C
A+
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% C++
HSR:32.472% A+
NS Baron G5AE
B
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% F
HSR:19.892% B
Gauss Compact S
A+
Kills:594
Deaths:183
KDR:3.246
Accuracy:35.028% A+
HSR:16.162% C-
GD-66 Claw
B++
Kills:548
Deaths:156
KDR:3.513
Accuracy:70.073% B++
HSR:15.329% C+
MGR-M1 Bishop
B+
Kills:539
Deaths:95
KDR:5.674
Accuracy:40.447% B+
HSR:35.622% C++
Kills:15,720
Deaths (as Engineer):7,202
Deaths (to Engineers):7,148
KDR:2.18273
Kill Difference:8,518
Playtime:733.575 hours
Usage:35%
Score:12.906m
Score/min:293
Accuracy (listed only):36.832%
HSR (listed only):24.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,862
Deaths:438
KDR:4.251
Accuracy:37.835% D
HSR:77.658% B+
Tempest
B+
Kills:1,251
Deaths:479
KDR:2.612
Accuracy:28.054% C+
HSR:28.217% B+
MGR-S1 Gladius
C**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C-
HSR:28.812% C**
MKV Suppressed
A+
Kills:1,231
Deaths:456
KDR:2.700
Accuracy:28.576% C++
HSR:34.200% A+
AF-4 Cyclone
C+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.341% D
HSR:22.119% C+
Blitz GD-10
C
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% F-
HSR:17.997% C
NS-30 Vandal
B+
Kills:1,175
Deaths:247
KDR:4.757
Accuracy:37.005% C++
HSR:33.447% B+
NS-7 PDW
A++
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C
HSR:35.043% A++
AF-8 RailJack
C+
Kills:1,169
Deaths:308
KDR:3.795
Accuracy:39.267% C+
HSR:72.883% C
NC14 Bolt Driver
B++
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:29.762% D**
HSR:83.319% B++
NS-44 Commissioner
B++
Kills:1,169
Deaths:728
KDR:1.606
Accuracy:41.075% C++
HSR:31.565% B++
The Moonshot
B+
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:43.061% C+
HSR:84.405% B+
LA80
B
Kills:1,164
Deaths:248
KDR:4.694
Accuracy:42.978% C+
HSR:81.959% B
EM4-AE Longshot
C
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:39.778% C
HSR:80.241% C
EM4 Longshot
B++
Kills:1,162
Deaths:220
KDR:5.282
Accuracy:44.807% B+
HSR:84.510% B++
NS-357 Underboss
B**
Kills:1,162
Deaths:674
KDR:1.724
Accuracy:39.453% C+
HSR:36.489% B**
NC4 Mag-Shot
A
Kills:1,160
Deaths:1,140
KDR:1.018
Accuracy:26.528% C
HSR:28.362% A
AF-4AE Cyclone
C
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% D-
HSR:24.849% C
NSX Daimyo
C**
Kills:1,150
Deaths:211
KDR:5.450
Accuracy:39.022% D
HSR:95.478% C**
NSX-P Tengu
C+
Kills:688
Deaths:258
KDR:2.667
Accuracy:39.596% C+
HSR:22.529% C
NS-AM7 AE/NC Archer
A*
Kills:277
Deaths:360
KDR:0.769
Accuracy:53.956% D
HSR:41.877% A*
NSX Tomoe
B+
Kills:240
Deaths:80
KDR:3
Accuracy:27.955% D
HSR:48.333% B+
Soldier Soaker
B+
Kills:227
Deaths:119
KDR:1.908
Accuracy:40.116% C**
HSR:16.740% B+
Kills:24,516
Deaths (as Infiltrator):11,455
Deaths (to Infiltrators):7,058
KDR:2.1402
Kill Difference:13,061
Playtime:281.529 hours
Usage:13%
Score:5.773m
Score/min:342
Accuracy (listed only):34.875%
HSR (listed only):48.306%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:662
Deaths:205
KDR:3.229
Accuracy:45.575% B**
HSR:16.314% C
AF-34 Mattock
B**
Kills:615
Deaths:204
KDR:3.015
Accuracy:48.548% B**
HSR:18.049% C
AF-41 Hacksaw
B+
Kills:83
Deaths:67
KDR:1.239
Accuracy:38.508% B+
HSR:10.843% D*
AF-41 Hacksaw
B+
Kills:76
Deaths:76
KDR:1
Accuracy:40.627% B+
HSR:17.105% B
NCM2 Falcon
B+
Kills:56
Deaths:50
KDR:1.120
Accuracy:48.702% B+
HSR:0% F-
Kills:1,492
Deaths (as MAX Suit):301
Deaths (to MAX Suits):1,907
KDR:4.95681
Kill Difference:1,191
Playtime:20.155 hours
Usage:1%
Score:0.478m
Score/min:396
Accuracy (listed only):44.392%
HSR (listed only):12.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:1,515
V. Kills:89 N/A
Deaths:214
KDR:7.079
Accuracy:45.100% F-
KPH:85.500 C*
VKPH:5 C
M20 Mustang
C--
Kills:1,432
V. Kills:1,005 142%
Deaths:1,170
KDR:1.224
Accuracy:22.245% D**
KPH:13.500 C--
VKPH:9.500 C--
M20 Kestrel
B++
Kills:1,170
V. Kills:670 174%
Deaths:243
KDR:4.815
Accuracy:25.227% D*
KPH:40.900 B++
VKPH:23.400 B+
Breaker Rocket Pods
C
Kills:1,073
V. Kills:209 N/A
Deaths:225
KDR:4.769
Accuracy:47.760% D
KPH:70.100 D
VKPH:13.700 C
Vortek Rotary
C**
Kills:169
V. Kills:97 172%
Deaths:6
KDR:28.167
Accuracy:28.791% D
KPH:30.200 C**
VKPH:17.300 C++
Hornet Missiles
C*
Kills:110
V. Kills:59 183%
Deaths:4
KDR:27.500
Accuracy:41.369% F*
KPH:109.300 C*
VKPH:58.600 C++
Kills:5,469 (4,286 + 0)
Deaths:1,862
KDR:2.937
VKDR:1.143
Vehicle Kills:2,129
Kill Difference:3,607
Playtime:174.554 hours
Usage:8%
Score:1.985m
Score/min:190
Piloting Accuracy:28.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:1,398
V. Kills:803 174%
Deaths:79
KDR:17.696
Accuracy:40.070% C**
KPH:55 B
VKPH:31.600 C++
L-24R Spur
A+
Kills:768
V. Kills:18 N/A
Deaths:15
KDR:51.200
Accuracy:41.249% C**
KPH:84 A+
VKPH:2 C-
L105 Zephyr
C+
Kills:492
V. Kills:36 N/A
Deaths:37
KDR:13.297
Accuracy:42.385% C
KPH:63.300 C+
VKPH:4.600 D-
AP30 Shredder
C*
Kills:301
V. Kills:195 154%
Deaths:21
KDR:14.333
Accuracy:32.307% C+
KPH:36.600 C+
VKPH:23.700 C*
CAS30 Tank Buster
B+
Kills:142
V. Kills:89 158%
Deaths:51
KDR:2.784
Accuracy:43.316% C-
KPH:12.300 B+
VKPH:7.700 C+
Kills:3,101 (910 + 2,191)
Deaths:203
KDR:15.276
VKDR:5.621
Vehicle Kills:1,141
Kill Difference:2,898
Playtime:62.093 hours
Usage:3%
Score:1.139m
Score/min:306
Piloting Accuracy:43.316%
Gunner Accuracy:32.307%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:730
V. Kills:284 256%
Deaths:30
KDR:24.333
Accuracy:43.367% D*
KPH:50.800 B+
VKPH:19.800 C
C75 Viper
C+
Kills:86
V. Kills:26 319%
Deaths:16
KDR:5.375
Accuracy:32.045% D--
KPH:30.500 C--
VKPH:9.200 C+
Skyguard
B+
Kills:64
V. Kills:30 206%
Deaths:7
KDR:9.143
Accuracy:24.989% D--
KPH:24 B+
VKPH:11.300 C+
Kills:880 (880 + 0)
Deaths:53
KDR:16.604
VKDR:6.415
Vehicle Kills:340
Kill Difference:827
Playtime:19.858 hours
Usage:1%
Score:0.363m
Score/min:305
Driving Accuracy:24.989%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:364
V. Kills:296 123%
Deaths:112
KDR:3.250
Accuracy:46.821% C+
KPH:19.800 D*
VKPH:16.100 C+
Titan-150 HEAT
C++
Kills:235
V. Kills:136 172%
Deaths:77
KDR:3.052
Accuracy:47.406% C+
KPH:21 D
VKPH:12.100 C++
Titan-150 AP
C
Kills:144
V. Kills:95 150%
Deaths:37
KDR:3.892
Accuracy:41.950% D--
KPH:23.800 D
VKPH:15.700 C
Titan-150 HESH
B+
Kills:91
V. Kills:10 N/A
Deaths:2
KDR:45.500
Accuracy:45.514% C--
KPH:62.500 B+
VKPH:6.900 D
G30 Walker
A
Kills:83
V. Kills:32 252%
Deaths:3
KDR:27.667
Accuracy:41.116% A
KPH:26 C
VKPH:10 C
Kills:917 (470 + 447)
Deaths:231
KDR:3.970
VKDR:2.463
Vehicle Kills:569
Kill Difference:686
Playtime:40.299 hours
Usage:2%
Score:0.720m
Score/min:298
Driving Accuracy:45.514%
Gunner Accuracy:41.116%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:1,196
V. Kills:39 N/A
Deaths:5
KDR:239.200
Accuracy:24.242% C++
KPH:140.600 C+
VKPH:4.600 C+
C85 Canister-H
C*
Kills:1,182
V. Kills:70 N/A
Deaths:67
KDR:17.642
Accuracy:51.340% C
KPH:138.400 C*
VKPH:8.200 C+
Halberd-H SE
C+
Kills:560
V. Kills:237 235%
Deaths:
KDR:
Accuracy:64.747% B+
KPH:77 C
VKPH:32.600 C+
Enforcer ML65-H
D
Kills:271
V. Kills:342 79%
Deaths:210
KDR:1.290
Accuracy:56.583% C
KPH:19.200 D*
VKPH:24.200 D
M96 Mjolnir-H
C++
Kills:228
V. Kills:170 133%
Deaths:53
KDR:4.302
Accuracy:47.718% C--
KPH:47.900 C
VKPH:35.700 C++
E540 Halberd-H
B+
Kills:100
V. Kills:41 238%
Deaths:11
KDR:9.091
Accuracy:62.616% B+
KPH:68.300 B+
VKPH:28 B+
Kills:3,537 (0 + 3,537)
Deaths:346
KDR:10.223
VKDR:2.598
Vehicle Kills:899
Kill Difference:3,191
Playtime:44.668 hours
Usage:2%
Score:0.897m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:62.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:296
V. Kills:8 N/A
Deaths:5
KDR:59.200
Accuracy:17.866% C--
KPH:88.800 C*
VKPH:2.400 C
M12 Kobalt
C**
Kills:128
V. Kills:2 N/A
Deaths:5
KDR:25.600
Accuracy:16.474% D
KPH:96.900 C**
VKPH:1.500 D-
M20 Basilisk
C**
Kills:84
V. Kills:27 300%
Deaths:7
KDR:12
Accuracy:37.998% C
KPH:30 C**
VKPH:9.600 C**
Kills:508 (0 + 508)
Deaths:17
KDR:29.882
VKDR:2.176
Vehicle Kills:37
Kill Difference:491
Playtime:7.456 hours
Usage:0%
Score:0.141m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:37.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:609
V. Kills:20 N/A
Deaths:240
KDR:2.538
Accuracy:28.541% F
KPH:62.600 C++
VKPH:2.100 C++
Kills:609 (609 + 0)
Deaths:240
KDR:2.538
VKDR:0.083
Vehicle Kills:20
Kill Difference:369
Playtime:9.733 hours
Usage:0%
Score:0.092m
Score/min:157
Driving Accuracy:28.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:22.717% F--
KPH:88.800 C++
VKPH:2.300 D*
Kills:76 (0 + 76)
Deaths:4
KDR:19
VKDR:0.500
Vehicle Kills:2
Kill Difference:72
Playtime:0.856 hours
Usage:0%
Score:0.015m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:22.717%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,13610,0283,4352.919C+0.6028.126%C+35.291%B++87B+N/A258115.3h8.3B+29.4B+
SAS-R 1,8651,8624384.251C++1.9337.835%D77.658%B+75.1B+N/A25324.8h1.8B+4.7C*
NS-15M2 1,8691,8568212.261C+0.0622.908%D-38.416%B*67.7C+N/A19727.4h10.5C**46C+
GR-22 1,7471,7347042.463B0.1427.463%C+38.985%A++69.9B+N/A19724.8h10.2B++37B+
NC6A GODSAW 1,6811,6567292.272C+0.0528.015%D26.872%C--69C1C19924h9.8C+34.9C
M30 Mustang AH 1,6041,5152147.079C4.7645.1%F-N/A85.6C*5C22817.7h6.4B14.2C+
NS-15 Gallows 1,4981,4815062.927C++0.6127.751%C--35.787%C+98.1C++1.1C-34015.1h10C*36C+
C-4 1,6531,4786442.295C**0.0226.875%C+N/A136.9B+16.2D-73810.8h1B*3.7B+
M20 Mustang 2,4371,4321,1701.224D1.1022.245%D**N/A13.5C--9.5C--134106.3h89.6C+402.8D
C150 Dalton 2,2011,3987917.696B++15.3840.07%C**N/A55B31.6C++36025.4h2.6B+6.6B*
NC6 Gauss SAW 1,3471,3321,2891.033C-1.2918.464%D--24.399%C35.1C--N/A18138h9C+48.9C
Tempest 1,2611,2514792.612B++0.2928.054%C+28.217%B+82.3B+N/A22215.2h8.2B++29.3B+
MGR-S1 Gladius 1,2491,2464602.709C*0.3927.971%C-28.812%C**90.3B+N/A27713.8h7.5B27C*
MKV Suppressed 1,2481,2314562.7B**0.3828.576%C++34.2%A+100.9A++1.4A34712.2h10.7B+37.3B+
NS Decimator 1,5931,2284782.569B++0.2561.269%C+2.443%B+55.6B+16.5C32022.1h3.2B+5.2B+
The Slasher 1,2891,22226,1730.047C+2.2710.502%F-13.175%B+1.3CN/A3970.5h2C**19.1D**
GD-7F 1,2231,2067081.703C+0.6226.513%C25.124%C**51.5C+N/A16223.4h10.8B40.7C*
GD-22S 1,2171,2061,1021.094C1.2318.535%D**25.124%C23.6D--N/A7051.1h11.9D-64.3D*
NS-11A 1,2191,2014052.965B*0.6526.38%C+38.301%A77B*1.2B+23615.6h9.9B*37.6B+
Frag Grenade 1,2331,20111201N/A1,198.6853.801%B+N/A545.9C14.5C++19622.2h3.6C6.6C++
M12 Kobalt-H 1,2351,1965239.2U236.8824.242%C++22.91%B*140.7C+4.6C+3978.5h13.3C**55B
MGR-L1 Promise 1,1941,1894422.69B+0.3724.31%D34.483%B+73.9C++N/A31516.1h9.7B+40.1C**
AF-57 Piston 1,1921,1843773.141A0.8252.501%B*15.118%C++124.6A++N/A4539.5h3.1B**5.9B*
19A Fortuna 1,2011,1834912.409B+0.0927.133%C26.627%B++58.6C++N/A14420.2h8.6B+31.7C**
C85 Canister-H 1,2521,1826717.642C++15.3251.34%C8.883%D139.1C*8.2C+3768.5h5.8B11.2C**
AF-4 Cyclone 1,1911,1807101.662C+0.6625.341%D22.119%C+44.7CN/A12926.4h10.3C+40.8C
Blitz GD-10 1,2051,1782,2560.522D1.8016.705%F-17.997%C9.7D--N/A28121h20.1D*120.2D*
NSX-P Tanto 1,1881,1774492.621B**0.3026.79%C-41.037%A+64.7BN/A18218.2h10.6C**39.5C**
Razor GD-23 1,1911,1764652.529B++0.2129.588%B29.847%B**70.4B*N/A17716.7h8.8B++29.8B+
Gauss Prime 1,1921,1765132.292C**0.0328.099%C+29.082%C**70.4B++1C++18316.7h9.5B+33.9B
NS-30 Vandal 1,1871,1752474.757B+2.4437.005%C++33.447%B+97.1B**1B+31712.1h4.6B+12.5B+
Reaper DMR 1,1851,1744302.73B+0.4128.67%C+32.283%B+79.9B*N/A19914.7h6.9B**24B++
NSX-P Naginata 1,1851,1734012.925B+0.6125.293%C38.96%B++93.8B1D21712.5h9B+35.7B
NSX Naginata 1,1791,1715062.314C**0.0122.378%D35.44%B+66.5C+N/A16017.6h9.6B+43.1C++
Mauler S6 1,1811,1707421.577C**0.7440.562%C16.239%C++52.5B+N/A14522.3h3.9B+9.6C**
GR-22AE 1,1751,1704772.453C*0.1324.977%D*35.299%B++65.4CN/A19517.9h10.2B+40.9C+
NS-7 PDW 1,1801,1705182.259B+0.0625.916%C35.043%A++68.8B++N/A17717h11B++42.4C**
M20 Kestrel 1,8401,1702434.815B+2.5025.227%D*N/A40.9B++23.4B+29828.6h54B++214B
AC-X11 1,1791,1704402.659B+0.3429.768%C*25.385%C++79.1B*N/A33414.8h7.1B**24B++
NC6S Gauss SAW S 1,1771,1706131.909C+0.4124.287%C--29.573%C++60C+N/A14419.5h9.2B37.8C++
AF-8 RailJack 1,1731,1693083.795C++1.4839.267%C+72.883%C59.9A+N/A14119.5h1.8B++4.6B+
AF-19 Mercenary 1,1881,1691,3000.899C1.4219.841%D--24.808%C*17.8C--N/A7165.6h10.8C*54.3C+
NC14 Bolt Driver 1,1751,1695082.301C+0.0229.762%D**83.319%B++39.1C++N/A12929.9h2B+6.9C+
NS-44 Commissioner 1,1701,1697281.606C*0.7141.075%C++31.565%B++63.5C**N/A20418.4h2.9B+6.9B+
NC05 Jackhammer 1,1751,1675622.077B++0.2445.045%C-14.739%C65.2C+N/A24017.9h4.5C+10.1C+
The Moonshot 1,1691,1672145.453C*3.1343.061%C+84.405%B+90.5B**N/A29112.9h1.6B+3.7B
NS Baron G5 1,1731,1664152.81A**0.4944.772%C19.468%B++71.5B*N/A19516.3h3.6B++8C++
NS-15M AE 1,1821,1664642.513C+0.1921.932%D**40.395%B*69.4C+1C+15716.8h10.3C*47.1C-
The Little Helper 1,1741,1663543.294A+0.9746.143%C22.642%A92.5B*N/A25112.6h3.4B**7.4B+
Carnage AR 1,1711,1654652.505B+0.1925.726%C37.167%A73.3B++N/A26315.9h9.9B*38.4B+
LA80 1,1671,1642484.694C+2.3742.978%C+81.959%B84.3B*N/A31713.8h1.7B+4.1B
EM4-AE Longshot 1,1681,1643303.527C1.2139.778%C80.241%C68.9C++N/A24116.9h1.8C+4.4C++
EM4 Longshot 1,1641,1622205.282C*2.9644.807%B+84.51%B++86.7A++N/A20513.4h1.6B**3.6B*
NS-357 Underboss 1,1641,1626741.724B0.6039.453%C+36.489%B**79.6B+N/A23314.6h3.2B*8B+
NS-11C 1,1781,1614082.846B*0.5327.476%C++32.472%A+76.4B*1.1B+21015.2h11B+40.1B+
NC4 Mag-Shot 1,1691,1601,1401.018C+1.3026.528%C28.362%A58.3B++N/A17119.9h5.4B*20.3B+
NC1 Gauss Rifle 1,1751,1561,0211.132C+1.1921.691%D-27.076%C*29.9CN/A10238.6h11.5C+53.2C
AF-4AE Cyclone 1,1691,1554932.343B++0.0227.378%D-24.849%C58.3DN/A14319.8h8.8C+32.2C
EM1 1,1641,1521,2020.958C--1.3617.354%D**24.306%C+30.8DN/A8037.4h13.3D76.8D-
NSX Daimyo 1,1511,1502115.45B+3.1339.022%D95.478%C**83.9C**N/A22413.7h2.2C**5.5C++
NS Baron G5AE 1,1171,1116191.795C++0.5235.838%F19.892%B58.5C+N/A13319h4C+11.3C+
Breaker Rocket Pods 1,2821,0732254.769D2.4547.76%DN/A70.1D13.7C25215.3h14.2C+29.8C+
MANA Anti-Personnel Turret 1,0591,0552174.862N/A2.5423.319%UN/A10550U40U18279900.1h17.2T*73.9T*
Shrike 1,5211,0289321.103C++1.2257.216%C+1.459%D-34.5C**16.5C++25729.8h5.3B+9.3B
L-24R Spur 7867681551.2A*48.8841.249%C**1.042%D84.4A+2C-2169.1h16.4B+39.7B+
L100 Python AP 1,0147303024.333B**22.0143.367%D*N/A50.7B+19.7C30014.4h3.8B++8.9C++
NSX-P Tengu 6946882582.667B++0.3539.596%C+22.529%C91.7B+N/A2427.5h10.4C*26.3C**
AF-34 Mattock 6686622053.229C0.9145.575%B**16.314%C61.3B+N/A20310.8h8.1D17.8C++
AF-34 Mattock 6256152043.015C0.7048.548%B**18.049%C56.9B+N/A18910.8h9.5D-19.5C++
S12 Renegade 6296092402.538C0.2228.541%F2.791%D62.8C++2.1C++1579.7h2.9B+10.1D
Gauss Compact S 6045941833.246A*0.9335.028%A+16.162%C-64.6B**1.1B2049.2h5.7A16.3B**
Halberd-H SE 7975601560U557.6864.747%B+N/A76.7C32.5C+3537.3h4C+6.2B+
GD-66 Claw 5505481563.513A+1.1970.073%B++15.329%C+105.4B**N/A3125.2h1.9B**2.8B++
MGR-M1 Bishop 545539955.674A+3.3540.447%B+35.622%C++89.8A1C++2636h4.6B++11.4B++
L105 Zephyr 5284923713.297C+10.9842.385%CN/A63.1C+4.6D-1587.8h5.9C++13.8C++
Bouncing Betty 4244211383.051D0.7349.337%C*N/A120.3CN/A3743.5h1.8C++3.6B+
E540 Halberd 6603641123.25D0.9346.821%C+3.022%C*19.8D*16.1C+20118.4h7.6F--16.2D*
Sticky Grenade 3563481348N/A345.6863.875%B**N/A1160C*26.7B*29390.3h2.2C+3.4C**
Icikill 33532211,6250.028D2.2911.201%F6.211%C0.7CN/A2432.9h1.8B+16.1C--
Tank Mine 4383091432.161C--0.1641.603%C++N/A96.6C--40.3D-7863.2h1.6B+3.8B**
AP30 Shredder 4963012114.333C+12.0132.307%C+N/A36.7C+23.8C*5138.2h52.8B++163.3B*
M12 Kobalt 304296559.2A++56.8817.866%C--26.014%A+89.7C*2.4C3233.3h16.3B91C++
NS-AM7 AE/NC Archer 3152773600.769C+1.5553.956%D41.877%A*12C+1.6C-7423.1h10.2B18.9B
Enforcer ML65-H 6132712101.29D-1.0356.583%CN/A19.2D*24.3D21314.1h22.1D**39.1F
Hawk GD-68 3892651791.48B+0.8453.143%F2.642%C+27.9B++13.1C++2489.5h6.6B+12.4C+
Rocklet Rifle 4292561911.34B*0.9839.481%F1.563%A31.6C+21.4C-3478.1h25.3B*64.1C++
NSX Tomoe 242240803C++0.6827.955%D48.333%B+55.8C+N/A2194.3h11.3B+40.6C++
Titan-150 HEAT 371235773.052D0.7347.406%C+N/A21D12.1C++22511.2h6.3D--13.2D-
M96 Mjolnir-H 398228534.302C1.9847.718%C--N/A47.5C35.4C++4304.8h39.3C82.4C-
Soldier Soaker 2282271191.908C**0.4140.116%C**16.74%B+94.6B++N/A2682.4h5.5B+13.7B+
Vortek Rotary 266169628.167S25.8528.791%D1.183%C-30.2C**17.3C++2835.6h37.6B++130.7B+
Titan-150 AP 239144373.892D1.5741.95%D--N/A23.6D15.6C8036.1h4C++9.6C
CAS30 Tank Buster 231142512.784C++0.4643.316%C-1.408%B+12.3B+7.7C+20811.5h52.2C+120.4C+
M12 Kobalt 130128525.6C++23.2816.474%D24.219%B**98.5B1.5D-3731.3h14.1B++85.8C*
Hornet Missiles 169110427.5A**25.1841.369%F*N/A110C**59C++7861h6.5B**15.8C++
E540 Halberd-H 141100119.091C+6.7762.616%B+N/A66.7B+27.3B+5001.5h4.7C++7.6C*
Hyena Missile Launcher 159100541.852D0.4737.409%C*N/A18.2C-10.7C--1165.5h47.8D*127.7D-
Fatestealer 1001001580.633S1.6929.615%D23%C*23.3C+N/A464.3h2.3C7.8C-
Titan-150 HESH 10191245.5A43.1845.514%C--N/A60.7B+6.7D3001.5h3.1C+6.7C+
C75 Viper 11286165.375C-3.0632.045%D--1.163%C+30.7C--9.3C+2952.8h10.7C+33.4C
M20 Basilisk 11184712M9.6837.998%C10.714%A++30C**9.6C**2802.8h68.6B+180.4B
Xiphos Anti-Personnel Phalanx Tower 9184184C++81.6810.712%FN/A44.2D3.7D*1351.9h20.1C+188F
AF-41 Hacksaw 8483671.239D1.0838.508%B+10.843%D*21.8D--N/A1313.8h11.4D*29.7C-
G30 Walker 11583327.667B**25.3541.116%A1.205%D*25.9C10C1543.2h151.7C368.9B
AF-41 Hacksaw 7776761D1.3240.627%B+17.105%B18.1D*N/A1144.2h15.2F--37.3D--
CAS 14-E 7876419C+16.6822.717%F--1.316%D84.4C+2.2D*2910.9h18.7B*82.4C++
Skyguard 946479.143B*6.8224.989%D--6.25%M**23.7B+11.1C+3412.7h70.1B**280.6B+
NCM2 Falcon 7656501.12C1.2048.702%B+N/A16.5C5.9C**1353.4h12.4C-25.4C+
NC15 Phoenix 725268.667S6.3551.247%C+N/A24.8B**9.5C3562.1h7.1B++13.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit766708,14557.8h
Anti-Vehicle MANA Turret83560.7h
Spawn Beacon55160.5h
M20 Wyvern0600h
Nanite Revive Grenade01,6760.5h
Medical Kit1,45015,37036.8h
Motion Spotter123,4871.9h
Deconstruction Tool04,3600.3h
Xiphos Anti-Personnel Tower1520.5h
Spitfire Auto-Turret54160.4h
Recon Detection Device272,5814h
M40 Fury0750.1h
Shield Recharging Field332,3351.3h
Ammunition Package433,6861.3h
Medical Applicator519250,74219.9h
Anti-Infantry MANA Turret181,0831.1h
Snowman Soldier51260.2h
Smoke Grenade01240h
Nano-Repair Grenade03410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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