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Executor MuHyC[LPS] MuHyC
NC BR 132

KDR: 2.21

Score: 37.5m

Last Seen: Oct 19th, 2019 8:27 AM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 100 (132 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R NC6A GODSAW GR-22 C-4 M20 Mustang M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,498,247 MLG Score: 1997
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.554%31.503%77438118949,9772.21304-0.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.325%0.65B+1.595A+-1.03D*HEAD ++ (~19.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.485B+9.40.342C**28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.742%0.821%272412234,021127914183.14141283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.849%-1.326D**-0.702D--0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.40.011C+39.70.254C*120.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.899%0.758%893122492315175070.608037182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.024%0.083C+-1.142D*0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.30.579B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.229%5.786%3511012173,612123118522.93182195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%-0.184C0.315C*0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.622B+15.60.614B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.567%82.243%351812199,8442814253.49822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.33%0.542B+0.982B*0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.80.433B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.298%16.09%351212252,0511650191.24228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%0.222C++0.268C*-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.389C**3.60.267C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m222.7%398 (23.9k)319 (19.1k)2.2091493,44942,3012.40427132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227640621.295%28.617%60902:4753

12% Combat Medic34% Engineer29% Heavy Assault13% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2016 7:33 PMSep 19th, 2018 6:56 PMOct 19th, 2019 6:05 PM (51d) (PST)Oct 19th, 2019 4:53 AM (52d) (PST)Oct 19th, 2019 4:27 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6982174810.7950.3600.2271.9080.0621997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,86913,02328,846482214115419,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1959.8h/81.7d 8,254 26,742 25,019 224.4k 2,275 6,058 7,333 82.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:8,463
Deaths:2,970
KDR:2.849
Accuracy:27.841% B+
HSR:34.905% B**
NS-15M2
A+
Kills:1,856
Deaths:821
KDR:2.261
Accuracy:22.908% C
HSR:38.416% A+
NC6A GODSAW
C+
Kills:1,648
Deaths:724
KDR:2.276
Accuracy:27.329% C
HSR:26.942% C+
NC6 Gauss SAW
C++
Kills:1,319
Deaths:1,284
KDR:1.027
Accuracy:18.412% C
HSR:24.261% C++
GD-22S
C++
Kills:1,203
Deaths:1,099
KDR:1.095
Accuracy:18.526% D-
HSR:25.021% C++
MGR-L1 Promise
A
Kills:1,189
Deaths:442
KDR:2.690
Accuracy:24.310% C+
HSR:34.483% A
NS-15 Gallows
C*
Kills:1,181
Deaths:415
KDR:2.846
Accuracy:27.946% C+
HSR:34.208% C*
NSX-P Naginata
A
Kills:1,173
Deaths:401
KDR:2.925
Accuracy:25.293% B+
HSR:38.960% A
NSX Naginata
B**
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:22.378% C+
HSR:35.440% B**
NC6S Gauss SAW S
B++
Kills:1,170
Deaths:613
KDR:1.909
Accuracy:24.287% C++
HSR:29.573% B++
NS-15M AE
A+
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:21.932% D
HSR:40.395% A+
EM1
B
Kills:1,152
Deaths:1,202
KDR:0.958
Accuracy:17.354% D
HSR:24.306% B
Kills:22,691
Deaths (as Heavy Assault):10,941
Deaths (to Heavy Assaults):12,090
KDR:2.07394
Kill Difference:11,750
Playtime:561.444 hours
Usage:29%
Score:11.216m
Score/min:333
Accuracy (listed only):23.210%
HSR (listed only):32.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
Tempest
B**
Kills:1,242
Deaths:463
KDR:2.683
Accuracy:28.091% C**
HSR:28.422% B**
MKV Suppressed
A*
Kills:1,230
Deaths:455
KDR:2.703
Accuracy:28.580% B+
HSR:34.146% A*
19A Fortuna
B**
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:27.133% C++
HSR:26.627% B**
AF-4 Cyclone
B+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.354% C+
HSR:22.119% B+
Blitz GD-10
C++
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C++
Razor GD-23
A++
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B**
HSR:29.847% A++
GD-7F
B++
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:26.278% B
HSR:24.488% B++
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
NS-7 PDW
M
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% C--
HSR:24.808% B+
AC-X11
B*
Kills:1,169
Deaths:439
KDR:2.663
Accuracy:29.808% B*
HSR:25.406% B+
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C+
HSR:22.642% A
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
NS-11C
A*
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% B++
HSR:32.472% A*
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS Baron G5AE
B*
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D--
HSR:19.892% B*
AF-57 Piston
B**
Kills:881
Deaths:268
KDR:3.287
Accuracy:52.213% B**
HSR:15.891% B+
NSX-P Tanto
A*
Kills:747
Deaths:286
KDR:2.612
Accuracy:26.808% C*
HSR:39.625% A*
NSX-P Tengu
B+
Kills:433
Deaths:162
KDR:2.673
Accuracy:39.581% B+
HSR:24.019% B
Kills:22,105
Deaths (as Light Assault):11,975
Deaths (to Light Assaults):6,641
KDR:1.84593
Kill Difference:10,130
Playtime:228.097 hours
Usage:12%
Score:4.633m
Score/min:339
Accuracy (listed only):31.302%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M
Kills:1,561
Deaths:641
KDR:2.435
Accuracy:27.448% B+
HSR:39.334% M
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
Tempest
B**
Kills:1,242
Deaths:463
KDR:2.683
Accuracy:28.091% C**
HSR:28.422% B**
MKV Suppressed
A*
Kills:1,230
Deaths:455
KDR:2.703
Accuracy:28.580% B+
HSR:34.146% A*
NS-11A
A*
Kills:1,180
Deaths:402
KDR:2.935
Accuracy:26.482% B
HSR:38.475% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.354% C+
HSR:22.119% B+
Blitz GD-10
C++
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C++
Gauss Prime
B++
Kills:1,176
Deaths:513
KDR:2.292
Accuracy:28.099% C**
HSR:29.082% B++
Reaper DMR
B**
Kills:1,172
Deaths:424
KDR:2.764
Accuracy:28.768% B+
HSR:32.338% B**
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
GR-22AE
B**
Kills:1,170
Deaths:477
KDR:2.453
Accuracy:24.977% D
HSR:35.299% B**
NS-7 PDW
M
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C+
HSR:22.642% A
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
Carnage AR
A*
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:25.726% C++
HSR:37.167% A*
NC1 Gauss Rifle
B*
Kills:1,156
Deaths:1,021
KDR:1.132
Accuracy:21.691% C
HSR:27.076% B*
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NS Baron G5AE
B*
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D--
HSR:19.892% B*
AF-57 Piston
B**
Kills:881
Deaths:268
KDR:3.287
Accuracy:52.213% B**
HSR:15.891% B+
NSX-P Tengu
B+
Kills:433
Deaths:162
KDR:2.673
Accuracy:39.581% B+
HSR:24.019% B
Kills:22,908
Deaths (as Combat Medic):11,858
Deaths (to Combat Medics):4,300
KDR:1.93186
Kill Difference:11,050
Playtime:237.599 hours
Usage:12%
Score:4.942m
Score/min:347
Accuracy (listed only):31.115%
HSR (listed only):27.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B**
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:27.133% C++
HSR:26.627% B**
Razor GD-23
A++
Kills:1,176
Deaths:465
KDR:2.529
Accuracy:29.588% B**
HSR:29.847% A++
GD-7F
B++
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:26.278% B
HSR:24.488% B++
Mauler S6
C++
Kills:1,170
Deaths:742
KDR:1.577
Accuracy:40.562% C+
HSR:16.239% C++
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,300
KDR:0.899
Accuracy:19.841% C--
HSR:24.808% B+
AC-X11
B*
Kills:1,169
Deaths:439
KDR:2.663
Accuracy:29.808% B*
HSR:25.406% B+
The Little Helper
A
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:46.143% C+
HSR:22.642% A
NS Baron G5
B**
Kills:1,166
Deaths:415
KDR:2.810
Accuracy:44.772% C++
HSR:19.468% B**
NS-11C
A*
Kills:1,161
Deaths:408
KDR:2.846
Accuracy:27.476% B++
HSR:32.472% A*
NS Baron G5AE
B*
Kills:1,111
Deaths:619
KDR:1.795
Accuracy:35.838% D--
HSR:19.892% B*
AF-57 Piston
B**
Kills:881
Deaths:268
KDR:3.287
Accuracy:52.213% B**
HSR:15.891% B+
NSX-P Tanto
A*
Kills:747
Deaths:286
KDR:2.612
Accuracy:26.808% C*
HSR:39.625% A*
Kills:13,271
Deaths (as Engineer):6,458
Deaths (to Engineers):6,731
KDR:2.05497
Kill Difference:6,813
Playtime:657.706 hours
Usage:34%
Score:11.134m
Score/min:282
Accuracy (listed only):33.872%
HSR (listed only):24.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,699
Deaths:410
KDR:4.144
Accuracy:37.540% C
HSR:77.516% B*
MGR-S1 Gladius
B**
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:27.971% C*
HSR:28.812% B**
Tempest
B**
Kills:1,242
Deaths:463
KDR:2.683
Accuracy:28.091% C**
HSR:28.422% B**
MKV Suppressed
A*
Kills:1,230
Deaths:455
KDR:2.703
Accuracy:28.580% B+
HSR:34.146% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:710
KDR:1.662
Accuracy:25.354% C+
HSR:22.119% B+
Blitz GD-10
C++
Kills:1,178
Deaths:2,256
KDR:0.522
Accuracy:16.705% D**
HSR:17.997% C++
NS-7 PDW
M
Kills:1,170
Deaths:518
KDR:2.259
Accuracy:25.916% C*
HSR:35.043% M
NC14 Bolt Driver
B**
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:29.762% D-
HSR:83.319% B**
AF-8 RailJack
B
Kills:1,169
Deaths:308
KDR:3.795
Accuracy:39.267% B
HSR:72.883% C+
NS-44 Commissioner
A
Kills:1,167
Deaths:726
KDR:1.607
Accuracy:41.123% B+
HSR:31.620% A
The Moonshot
B++
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:43.061% C+
HSR:84.405% B++
EM4-AE Longshot
C+
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:39.755% C
HSR:80.241% C+
LA80
B+
Kills:1,164
Deaths:248
KDR:4.694
Accuracy:42.978% C*
HSR:81.959% B+
EM4 Longshot
B*
Kills:1,162
Deaths:220
KDR:5.282
Accuracy:44.807% B*
HSR:84.510% B*
NC4 Mag-Shot
A
Kills:1,160
Deaths:1,140
KDR:1.018
Accuracy:26.528% C+
HSR:28.362% A
AF-4AE Cyclone
C+
Kills:1,155
Deaths:493
KDR:2.343
Accuracy:27.378% C-
HSR:24.849% C+
NSX Daimyo
B+
Kills:1,150
Deaths:211
KDR:5.450
Accuracy:39.022% C
HSR:95.478% B+
NS-357 Underboss
A++
Kills:668
Deaths:408
KDR:1.637
Accuracy:39.011% C*
HSR:36.078% A++
NSX-P Tengu
B+
Kills:433
Deaths:162
KDR:2.673
Accuracy:39.581% B+
HSR:24.019% B
NS-30 Vandal
B**
Kills:371
Deaths:88
KDR:4.216
Accuracy:37.685% B++
HSR:35.040% B**
NS-AM7 AE/NC Archer
A+
Kills:238
Deaths:217
KDR:1.097
Accuracy:51.965% D-
HSR:45.378% A+
Soldier Soaker
B++
Kills:227
Deaths:119
KDR:1.908
Accuracy:40.116% B++
HSR:16.740% B+
NSX Tomoe
B**
Kills:97
Deaths:30
KDR:3.233
Accuracy:31.039% B+
HSR:47.423% B**
Kills:22,606
Deaths (as Infiltrator):10,694
Deaths (to Infiltrators):6,639
KDR:2.1139
Kill Difference:11,912
Playtime:259.288 hours
Usage:13%
Score:5.180m
Score/min:333
Accuracy (listed only):34.923%
HSR (listed only):48.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:607
Deaths:186
KDR:3.263
Accuracy:46.028% A
HSR:15.980% C+
AF-34 Mattock
A
Kills:552
Deaths:185
KDR:2.984
Accuracy:49.142% A
HSR:17.210% C+
AF-41 Hacksaw
B++
Kills:83
Deaths:67
KDR:1.239
Accuracy:38.508% B++
HSR:10.843% D--
AF-41 Hacksaw
B++
Kills:76
Deaths:76
KDR:1
Accuracy:40.627% B++
HSR:17.105% B+
Kills:1,318
Deaths (as MAX Suit):257
Deaths (to MAX Suits):1,799
KDR:5.1284
Kill Difference:1,061
Playtime:18.423 hours
Usage:1%
Score:0.412m
Score/min:373
Accuracy (listed only):43.577%
HSR (listed only):15.285%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:1,432
V. Kills:1,005 142%
Deaths:1,170
KDR:1.224
Accuracy:22.245% D**
KPH:13.500 C+
VKPH:9.500 C+
M30 Mustang AH
B*
Kills:1,396
V. Kills:87 N/A
Deaths:214
KDR:6.523
Accuracy:44.982% D**
KPH:82.900 B*
VKPH:5.200 C++
M20 Kestrel
A
Kills:1,170
V. Kills:670 174%
Deaths:243
KDR:4.815
Accuracy:25.227% D-
KPH:41 A
VKPH:23.500 B++
Breaker Rocket Pods
C+
Kills:1,065
V. Kills:208 N/A
Deaths:225
KDR:4.733
Accuracy:47.757% C+
KPH:69.700 C
VKPH:13.600 C+
Kills:5,063 (3,998 + 0)
Deaths:1,852
KDR:2.734
VKDR:1.064
Vehicle Kills:1,970
Kill Difference:3,211
Playtime:166.737 hours
Usage:9%
Score:1.812m
Score/min:181
Piloting Accuracy:25.227%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,338
V. Kills:768 174%
Deaths:79
KDR:16.937
Accuracy:40.561% C**
KPH:55.200 B**
VKPH:31.700 B+
L-24R Spur
A**
Kills:608
V. Kills:15 N/A
Deaths:15
KDR:40.533
Accuracy:42.005% B+
KPH:83.500 A**
VKPH:2.100 C+
L105 Zephyr
B+
Kills:481
V. Kills:35 N/A
Deaths:37
KDR:13
Accuracy:42.181% C+
KPH:63.800 B+
VKPH:4.600 D
AP30 Shredder
B+
Kills:279
V. Kills:183 152%
Deaths:21
KDR:13.286
Accuracy:32.090% C+
KPH:35.800 C**
VKPH:23.500 B+
CAS30 Tank Buster
B++
Kills:128
V. Kills:83 152%
Deaths:51
KDR:2.510
Accuracy:43.324% C
KPH:11.800 B++
VKPH:7.700 C++
Kills:2,834 (736 + 2,098)
Deaths:203
KDR:13.961
VKDR:5.340
Vehicle Kills:1,084
Kill Difference:2,631
Playtime:57.678 hours
Usage:3%
Score:1.076m
Score/min:311
Piloting Accuracy:43.324%
Gunner Accuracy:32.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:602
V. Kills:242 248%
Deaths:30
KDR:20.067
Accuracy:43.890% D*
KPH:48.300 B**
VKPH:19.400 C++
C75 Viper
C*
Kills:86
V. Kills:26 319%
Deaths:16
KDR:5.375
Accuracy:32.045% D
KPH:30.500 C++
VKPH:9.200 C*
Kills:688 (688 + 0)
Deaths:46
KDR:14.957
VKDR:5.826
Vehicle Kills:268
Kill Difference:642
Playtime:15.278 hours
Usage:1%
Score:0.275m
Score/min:300
Driving Accuracy:32.045%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:353
V. Kills:292 120%
Deaths:112
KDR:3.152
Accuracy:46.886% B
KPH:19.300 D--
VKPH:16 B
Titan-150 HEAT
B++
Kills:235
V. Kills:136 172%
Deaths:77
KDR:3.052
Accuracy:47.406% C+
KPH:21 C+
VKPH:12.100 B++
Titan-150 AP
C+
Kills:109
V. Kills:84 128%
Deaths:37
KDR:2.946
Accuracy:42.024% D--
KPH:19.300 D
VKPH:14.900 C+
G30 Walker
A++
Kills:83
V. Kills:32 252%
Deaths:3
KDR:27.667
Accuracy:41.143% A++
KPH:26 C++
VKPH:10 C+
Kills:780 (344 + 436)
Deaths:229
KDR:3.406
VKDR:2.376
Vehicle Kills:544
Kill Difference:551
Playtime:38.311 hours
Usage:2%
Score:0.658m
Score/min:286
Driving Accuracy:42.024%
Gunner Accuracy:41.143%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:765
V. Kills:41 N/A
Deaths:67
KDR:11.418
Accuracy:45.862% D
KPH:120.900 B
VKPH:6.500 C
Enforcer ML65-H
C
Kills:271
V. Kills:342 79%
Deaths:210
KDR:1.290
Accuracy:56.583% C+
KPH:19.200 D--
VKPH:24.200 C
M96 Mjolnir-H
B+
Kills:211
V. Kills:164 128%
Deaths:53
KDR:3.981
Accuracy:48.166% C+
KPH:46.200 C+
VKPH:35.900 B+
E540 Halberd-H
A
Kills:91
V. Kills:39 228%
Deaths:11
KDR:8.273
Accuracy:63.271% B*
KPH:68.200 A
VKPH:29.200 B**
M12 Kobalt-H
B+
Kills:54
V. Kills: N/A
Deaths:5
KDR:10.800
Accuracy:17.909% D
KPH:135.600 B+
VKPH:0 F-
Kills:1,392 (0 + 1,392)
Deaths:346
KDR:4.023
VKDR:1.694
Vehicle Kills:586
Kill Difference:1,046
Playtime:26.749 hours
Usage:1%
Score:0.476m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:17.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:257
V. Kills:7 N/A
Deaths:5
KDR:51.400
Accuracy:17.418% C+
KPH:88.500 B*
VKPH:2.400 C+
M12 Kobalt
B*
Kills:128
V. Kills:2 N/A
Deaths:5
KDR:25.600
Accuracy:16.474% C
KPH:96.900 B*
VKPH:1.500 D
M20 Basilisk
B*
Kills:84
V. Kills:27 300%
Deaths:7
KDR:12
Accuracy:38.114% C+
KPH:30.300 B*
VKPH:9.700 B++
Kills:469 (0 + 469)
Deaths:17
KDR:27.588
VKDR:2.118
Vehicle Kills:36
Kill Difference:452
Playtime:6.999 hours
Usage:0%
Score:0.133m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:38.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:564
V. Kills:19 N/A
Deaths:234
KDR:2.410
Accuracy:28.384% D**
KPH:61.500 B
VKPH:2.100 C++
Kills:564 (564 + 0)
Deaths:234
KDR:2.410
VKDR:0.081
Vehicle Kills:19
Kill Difference:330
Playtime:9.178 hours
Usage:0%
Score:0.085m
Score/min:154
Driving Accuracy:28.384%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:70
V. Kills:2 N/A
Deaths:4
KDR:17.500
Accuracy:20.943% F-
KPH:85.200 B+
VKPH:2.400 D*
Kills:70 (0 + 70)
Deaths:4
KDR:17.500
VKDR:0.500
Vehicle Kills:2
Kill Difference:66
Playtime:0.822 hours
Usage:0%
Score:0.014m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:20.943%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,5498,4632,9702.849C**0.6427.841%B+34.905%B**84.6AN/A258100h8.3B*29.6B++
NS-15M2 1,8691,8568212.261C**0.0522.908%C38.416%A+67.7B++N/A19527.4h10.5B++46B+
SAS-R 1,7021,6994104.144B+1.9337.54%C77.516%B*73.5A+N/A23923.1h1.8B*4.8B+
NC6A GODSAW 1,6721,6487242.276C++0.0727.329%C26.942%C+69.5C**1C+19823.7h9.4C++34.3C++
GR-22 1,5731,5616412.435B*0.2327.448%B+39.334%M70.6A++N/A20122.1h10.1A36.7B*
C-4 1,6341,4606402.281B+0.0726.496%C++N/A136.4B**16.3D-72710.7h1B**3.7B*
M20 Mustang 2,4371,4321,1701.224C0.9922.245%D**N/A13.5C+9.5C+134106.1h89.6B+402.8C+
M30 Mustang AH 1,4831,3962146.523C++4.3144.982%D**N/A83.1B*5.2C++21816.8h6.5B+14.5C**
C150 Dalton 2,1061,3387916.937A14.7340.561%C**N/A55.1B**31.6B+36224.3h2.6B*6.5B**
NC6 Gauss SAW 1,3341,3191,2841.027C+1.1818.412%C24.261%C++34.8C*N/A17637.9h9B+49.1C**
MGR-S1 Gladius 1,2491,2464602.709B**0.5027.971%C*28.812%B**90.3A++N/A27213.8h7.5B*27B+
Tempest 1,2521,2424632.683B*0.4728.091%C**28.422%B**85.7A+N/A23114.5h8.2B**29.3B*
MKV Suppressed 1,2471,2304552.703A*0.4928.58%B+34.146%A*100.8M++1.4M34712.2h10.7B*37.3B+
NS Decimator 1,5911,2264782.565A++0.3661.269%C+2.447%C*55.5B**16.5C+31522.1h3.2B**5.2B*
The Slasher 1,2891,22226,1730.047C+2.1610.502%F-13.175%C*1.3CN/A3970.5h2B19.1D
GD-22S 1,2141,2031,0991.095C+1.1118.526%D-25.021%C++23.6DN/A6851h11.9C+64.4C
Frag Grenade 1,2311,19911199N/A1,196.7953.8%B**N/A545B14.5B*19002.2h3.6C**6.6B+
MGR-L1 Promise 1,1941,1894422.69B**0.4824.31%C+34.483%A73.9B**N/A30816.1h9.7B**40.1B++
19A Fortuna 1,2011,1834912.409B**0.2027.133%C++26.627%B**58.9B*N/A14420.1h8.6B++31.7B+
NS-15 Gallows 1,1971,1814152.846C*0.6427.946%C+34.208%C*99.2B++1.3C++36811.9h10B+35.8C**
NS-11A 1,1981,1804022.935A+0.7326.482%B38.475%A*76.6A++1.2A23415.4h9.9A37.5B*
AF-4 Cyclone 1,1911,1807101.662B0.5525.354%C+22.119%B+44.9B+N/A12726.3h10.3B40.8C**
Blitz GD-10 1,2051,1782,2560.522C-1.6916.705%D**17.997%C++9.7D-N/A28121h20.1D120.2D--
Gauss Prime 1,1921,1765132.292B+0.0828.099%C**29.082%B++70.4A1B+18216.7h9.5B*33.9B++
Razor GD-23 1,1911,1764652.529A*0.3229.588%B**29.847%A++70.4A**N/A17516.7h8.8B**29.8B++
NSX-P Naginata 1,1851,1734012.925A+0.7225.293%B+38.96%A93.8A+1C+21312.5h9B*35.7B*
GD-7F 1,1891,1726711.747B*0.4626.278%B24.488%B++52.6B*N/A16322.3h10.6B*40.5B+
Reaper DMR 1,1831,1724242.764B+0.5528.768%B+32.338%B**80.3A++N/A19814.6h6.9A+23.9B*
NSX Naginata 1,1791,1715062.314B**0.1022.378%C+35.44%B**66.5B*N/A15817.6h9.6B++43.1B+
NC6S Gauss SAW S 1,1771,1706131.909B+0.3024.287%C++29.573%B++60B+N/A14319.5h9.2B++37.8B
M20 Kestrel 1,8401,1702434.815B+2.6125.227%D-N/A41.1A23.5B++29928.5h54B++214B+
Mauler S6 1,1811,1707421.577B+0.6340.562%C+16.239%C++52.5AN/A14422.3h3.9B*9.6B+
GR-22AE 1,1751,1704772.453B+0.2424.977%D35.299%B**65.4B+N/A19417.9h10.2B*40.9C**
NS-7 PDW 1,1801,1705182.259A++0.0525.916%C*35.043%M68.8A*N/A17517h11B*42.4B+
NC14 Bolt Driver 1,1751,1695082.301C*0.0929.762%D-83.319%B**39.1B**N/A12729.9h2B*6.9B
AF-8 RailJack 1,1731,1693083.795B+1.5939.267%B72.883%C+59.9M+N/A13919.5h1.8B**4.6B++
AF-19 Mercenary 1,1881,1691,3000.899C++1.3119.841%C--24.808%B+18.1C+N/A6964.7h10.8B++54.3B
AC-X11 1,1781,1694392.663A+0.4529.808%B*25.406%B+80.1A*N/A33314.6h7.1B**23.9B++
NS-44 Commissioner 1,1681,1677261.607B+0.6041.123%B+31.62%A63.8B**N/A20218.3h2.9B**6.9B++
NC05 Jackhammer 1,1751,1675622.077B*0.1345.045%C++14.739%C+65.2B+N/A23717.9h4.5B+10.1B
The Moonshot 1,1691,1672145.453C*3.2443.061%C+84.405%B++90.5A++N/A29112.9h1.6B*3.7B+
NS-15M AE 1,1821,1664642.513C**0.3021.932%D40.395%A+69.4B+1B+15516.8h10.3B+47.1C++
The Little Helper 1,1741,1663543.294A++1.0846.143%C+22.642%A92.5A++N/A25212.6h3.4A7.4B+
NS Baron G5 1,1731,1664152.81A**0.6044.772%C++19.468%B**71.5A++N/A19416.3h3.6B*8C+
Carnage AR 1,1711,1654652.505B*0.3025.726%C++37.167%A*73.3A++N/A25915.9h9.9A38.4B*
EM4-AE Longshot 1,1681,1643303.527C+1.3239.755%C80.241%C+69.3B*N/A24116.8h1.8B4.4C**
LA80 1,1671,1642484.694B+2.4842.978%C*81.959%B+84.3A++N/A31513.8h1.7B*4.1B+
EM4 Longshot 1,1641,1622205.282B*3.0744.807%B*84.51%B*86.7M++N/A20313.4h1.6B**3.6B**
NS-11C 1,1781,1614082.846A*0.6427.476%B++32.472%A*76.4A*1.1A20715.2h11B*40.1B++
NC4 Mag-Shot 1,1691,1601,1401.018B+1.1926.528%C+28.362%A58.6A++N/A17019.8h5.4B**20.3B++
NC1 Gauss Rifle 1,1751,1561,0211.132C++1.0821.691%C27.076%B*29.9C**N/A10038.6h11.5B+53.2C**
AF-4AE Cyclone 1,1691,1554932.343B*0.1327.378%C-24.849%C+58.3C+N/A14219.8h8.8B+32.2C*
EM1 1,1641,1521,2020.958C1.2517.354%D24.306%B30.9CN/A8037.3h13.3C++76.8C+
NSX Daimyo 1,1511,1502115.45B++3.2439.022%C95.478%B+83.9B**N/A22413.7h2.2B+5.5B+
NS Baron G5AE 1,1171,1116191.795B+0.4135.838%D--19.892%B*58.5B+N/A13219h4B+11.3C+
Breaker Rocket Pods 1,2731,0652254.733C2.5247.757%C+N/A69.6C13.6C+25015.3h14.2B+29.8B
Shrike 1,5211,0289321.103B++1.1157.216%C++1.459%D34.5B*16.5B+25429.8h5.3B++9.3B++
AF-57 Piston 8898812683.287A*1.0852.213%B**15.891%B+117.5M++1.1B*4527.5h3.1A6B**
MANA Anti-Personnel Turret 7797771844.223N/A2.0123.532%UN/A7770U20U13943200.1h17.8T*75.5T*
C85 Canister-H 8067656711.418C+9.2145.862%D9.412%C121.4B6.5C3396.3h5.7B+12.4B+
NSX-P Tanto 7537472862.612A*0.4026.808%C*39.625%A*65.5A++N/A20211.4h10.2B*38.2B++
NS-357 Underboss 6686684081.637B++0.5739.011%C*36.078%A++75.9B**N/A2488.8h3.1B**8.1B++
L-24R Spur 6236081540.533S38.3242.005%B+N/A83.3A**2.1C+2187.3h16.5B39.4B+
AF-34 Mattock 6126071863.263C++1.0546.028%A15.98%C+61.3B**N/A2069.9h7.8C17B+
L100 Python AP 8446023020.067A**17.8643.89%D*N/A48.2B**19.4C++30512.5h4.1B++9.4B+
S12 Renegade 5835642342.41C+0.2028.384%D**2.482%D-61.3B2.1C++1549.2h2.9B+10.3C
AF-34 Mattock 5595521852.984C+0.7749.142%A17.21%C+55.8B**N/A1869.9h9.3D19C**
L105 Zephyr 5164813713C*10.7942.181%C+N/A64.1B+4.7D1607.5h5.6B+13.4B+
NSX-P Tengu 4364331622.673A++0.4639.581%B+24.019%B92.1A++N/A2344.7h10.2B*25.8B++
Bouncing Betty 4194161383.014C0.8049.331%B++N/A118.9C+N/A3733.5h1.8B+3.6B*
NS-30 Vandal 376371884.216A2.0137.685%B++35.04%B**90.5A*1.2A++4644.1h4.9B++12.9B++
E540 Halberd 6453531123.152D0.9446.886%B3.116%C++19.3D--16B19518.3h7.8D**16.6D
Sticky Grenade 3273201320N/A317.7965.514%A+N/A1066.7C*23.3B*30820.3h2.1C*3.3B+
AP30 Shredder 4622792113.286B*11.0832.09%C+N/A35.8C**23.5B+5207.8h52.6B*163.8B*
Enforcer ML65-H 6132712101.29D--0.9256.583%C+N/A19.2D--24.3C21214.1h22.1D39.1D
M12 Kobalt 264257551.4M**49.1917.418%C+25.681%A++88.6B*2.4C+3352.9h15.4B*88.6B+
Rocklet Rifle 4102441871.305A0.9039.377%D**1.639%A+31.7B+21.6C+3437.7h25.1B**63.9B+
NS-AM7 AE/NC Archer 2612382171.097C*1.1151.965%D-45.378%A+13.3C+1.3C-8017.9h9.2B++17.7B+
Titan-150 HEAT 371235773.052C0.8447.406%C+N/A21C+12.1B++22211.2h6.3C--13.2C
Tank Mine 3282301201.917C0.2941.17%B+N/A82.1C--35D--7382.8h1.7B4.1A
Soldier Soaker 2282271191.908B*0.3040.116%B++16.74%B+94.6A+N/A2682.4h5.5B13.7B++
Icikill 2232178,9970.024C--2.199.211%F-8.295%C+0.6C+N/A2341.9h1.9B+20.9D*
M96 Mjolnir-H 375211533.981C+1.7748.166%C+N/A45.9C+35.7B+4244.6h40.8C+84.8C+
Hawk GD-68 2821891361.39A0.8254.593%D--3.175%B+27.4B++13.5B++2656.9h6.6B++12.2B
M12 Kobalt 130128525.6A++23.3916.474%C24.219%B**98.5B*1.5D3681.3h14.1B*85.8B+
CAS30 Tank Buster 211128512.51B++0.3043.324%CN/A11.9B++7.7C++21410.8h54.7C+126.3C++
Titan-150 AP 193109372.946C0.7442.024%D--N/A19.5D15C++7915.6h4.8C+11.3C
Fatestealer 1001001580.633C*1.5829.615%D23%C++23.8C+N/A474.2h2.3C++7.8C
NSX Tomoe 9897303.233B**1.0231.039%B+47.423%B**46.2C**N/A2822.1h9.9A32.1B*
Hyena Missile Launcher 15295541.759C*0.4537.573%B+N/A19C+11.4C+1205h47.2D125.5C+
E540 Halberd-H 13091118.273C++6.0663.271%B*N/A70A+30A4871.3h4.8B++7.7B*
C75 Viper 11286165.375B3.1732.045%D1.163%C30.7C++9.3C*2802.8h10.7B+33.4C**
Xiphos Anti-Personnel Phalanx Tower 9184184C**81.7910.712%F-N/A44.2D3.7D--1351.9h20.1C++188C--
M20 Basilisk 11184712S9.7938.114%C+10.714%A++30B*9.6B++2752.8h68.2B*179B++
G30 Walker 11583327.667A*25.4641.143%A++1.205%D*25.9C++10C+1473.2h151.7C++368.6B+
AF-41 Hacksaw 8483671.239C-0.9738.508%B++10.843%D--21.8DN/A1293.8h11.4D--29.7C
AF-41 Hacksaw 7776761D1.2140.627%B++17.105%B+18.1D-N/A1124.2h15.2F-37.3D
CAS 14-E 7270417.5C++15.2920.943%F-1.429%C87.5B+2.5D*2880.8h17.6B**84B
M12 Kobalt-H 5454510.8D8.5917.909%D14.815%C--135B+N/A5340.4h14.5C*81C+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0600h
Anti-Vehicle MANA Turret83520.7h
Spawn Beacon54860.5h
Nano-Armor Kit536602,59651.4h
Nanite Revive Grenade01,6310.5h
Medical Kit1,33414,01034.2h
Spitfire Auto-Turret53100.3h
Motion Spotter122,9291.6h
Xiphos Anti-Personnel Tower1520.5h
Deconstruction Tool04,3600.3h
M40 Fury0750.1h
Recon Detection Device242,4563.8h
Shield Recharging Field332,3351.3h
Ammunition Package393,1871.1h
Medical Applicator510242,50419.2h
Anti-Infantry MANA Turret148971h
Snowman Soldier2780.1h
Nano-Repair Grenade02670.1h
Smoke Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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