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Colonel MuHycTR[RO] MuHycTR
TR BR 74

KDR: 2.98

Score: 5.3m

Last Seen: May 4th, 2020 8:37 PM
- OFFLINE - 330.5 hour(s)

Battle Rank 74 - Terran Republic on Miller
Level Progress (to 75): 46%
Level 100 Progress: 28% 439h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9 CARV MSW-R NS-15M AE NS-11P NSX-P Naginata MG-H1 Watchman SMG-46AE Armistice T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,976,827 MLG Score: 5577
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.539%37.52%103311133611,4343.6414-0.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.827%1.218B**2.47A**0.753B++HEAD ++ (~23.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.525B+9.70.32C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.071%1.818%2181134611099691.11111157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.834A++-0.653D-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.9-0.188C80.1-0.99D--62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.331%84.309%218313441,28138023.36221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.824%1.111B**1.111B**0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.477B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m226.6%516 (31k)428 (25.7k)2.9817517,3185,8083.1298274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1347137624.375%35.657%86902:0710

24% Combat Medic11% Engineer49% Heavy Assault8% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2017 8:01 AMSep 16th, 2019 3:12 PMMay 7th, 2020 7:59 AM (67d) (PST)May 4th, 2020 6:24 PM (69d) (PST)May 4th, 2020 4:37 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0033986051.4060.4720.5013.2850.0435577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,16823,86836,300842830197325,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.2h/8.6d 860 6,175 4,453 40.5k 297 804 531 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,390
Deaths:493
KDR:2.819
Accuracy:25.262% B**
HSR:38.273% A*
MSW-R
A+
Kills:1,232
Deaths:441
KDR:2.794
Accuracy:27.879% B*
HSR:37.013% A+
NS-15M AE
B+
Kills:1,182
Deaths:366
KDR:3.230
Accuracy:28.333% C**
HSR:34.687% B+
NSX-P Naginata
A+
Kills:1,180
Deaths:375
KDR:3.147
Accuracy:26.698% B+
HSR:40.593% A+
MG-H1 Watchman
A++
Kills:1,178
Deaths:375
KDR:3.141
Accuracy:26.135% B+
HSR:42.869% A++
T16 Rhino
M
Kills:667
Deaths:180
KDR:3.706
Accuracy:26.769% B*
HSR:41.679% M
Kills:6,829
Deaths (as Heavy Assault):2,230
Deaths (to Heavy Assaults):1,967
KDR:3.06233
Kill Difference:4,599
Playtime:100.218 hours
Usage:49%
Score:2.664m
Score/min:443
Accuracy (listed only):26.846%
HSR (listed only):39.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B**
Kills:1,177
Deaths:407
KDR:2.892
Accuracy:30.277% C+
HSR:34.155% B**
TRAC-5
A**
Kills:467
Deaths:220
KDR:2.123
Accuracy:28.581% A
HSR:33.191% A**
NS Baron G5AE
A++
Kills:414
Deaths:157
KDR:2.637
Accuracy:38.773% D--
HSR:25.604% A++
Kills:2,058
Deaths (as Light Assault):784
Deaths (to Light Assaults):870
KDR:2.625
Kill Difference:1,274
Playtime:10.918 hours
Usage:5%
Score:0.228m
Score/min:348
Accuracy (listed only):32.544%
HSR (listed only):30.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,181
Deaths:335
KDR:3.525
Accuracy:27.827% B+
HSR:41.829% A*
SMG-46AE Armistice
B**
Kills:1,177
Deaths:407
KDR:2.892
Accuracy:30.277% C+
HSR:34.155% B**
T1 Cycler
A+
Kills:1,175
Deaths:419
KDR:2.804
Accuracy:27.854% B**
HSR:33.957% A+
TAR-AE
A
Kills:1,169
Deaths:445
KDR:2.627
Accuracy:26.191% C-
HSR:39.778% A
NS Baron G5AE
A++
Kills:414
Deaths:157
KDR:2.637
Accuracy:38.773% D--
HSR:25.604% A++
Kills:5,116
Deaths (as Combat Medic):1,763
Deaths (to Combat Medics):566
KDR:2.90187
Kill Difference:3,353
Playtime:50.029 hours
Usage:24%
Score:1.391m
Score/min:463
Accuracy (listed only):30.184%
HSR (listed only):35.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:467
Deaths:220
KDR:2.123
Accuracy:28.581% A
HSR:33.191% A**
NS Baron G5AE
A++
Kills:414
Deaths:157
KDR:2.637
Accuracy:38.773% D--
HSR:25.604% A++
Kills:881
Deaths (as Engineer):377
Deaths (to Engineers):674
KDR:2.33687
Kill Difference:504
Playtime:23.299 hours
Usage:11%
Score:0.449m
Score/min:321
Accuracy (listed only):33.677%
HSR (listed only):29.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B**
Kills:1,177
Deaths:407
KDR:2.892
Accuracy:30.277% C+
HSR:34.155% B**
RAMS-AE .50M
B*
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:43.111% C++
HSR:86.844% B*
TX1 Repeater
A+
Kills:616
Deaths:450
KDR:1.369
Accuracy:30.528% B**
HSR:31.494% A+
99SV
B++
Kills:62
Deaths:25
KDR:2.480
Accuracy:36.937% B++
HSR:30.645% D
RAMS .50M
A++
Kills:56
Deaths:7
KDR:8
Accuracy:48.214% A
HSR:91.071% A++
Kills:3,074
Deaths (as Infiltrator):1,067
Deaths (to Infiltrators):831
KDR:2.88097
Kill Difference:2,007
Playtime:15.639 hours
Usage:8%
Score:0.368m
Score/min:392
Accuracy (listed only):37.813%
HSR (listed only):54.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:273
Deaths:54
KDR:5.056
Accuracy:19.422% B+
HSR:28.938% A++
M1 Heavy Cycler
A*
Kills:246
Deaths:55
KDR:4.473
Accuracy:19.317% B**
HSR:28.862% A*
M3 Pounder HEG
A*
Kills:59
Deaths:11
KDR:5.364
Accuracy:58.664% A*
HSR:0% F--
M3 Pounder HEG
A++
Kills:56
Deaths:10
KDR:5.600
Accuracy:59.817% A++
HSR:0% F--
Kills:634
Deaths (as MAX Suit):65
Deaths (to MAX Suits):303
KDR:9.75385
Kill Difference:569
Playtime:4.609 hours
Usage:2%
Score:0.172m
Score/min:624
Accuracy (listed only):39.305%
HSR (listed only):14.450%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:664
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:29.257% C+
KPH:144.200 A**
VKPH:5.600 B*
M18 Needler
A
Kills:73
V. Kills:45 159%
Deaths:10
KDR:7.300
Accuracy:25.022% D*
KPH:29.600 A
VKPH:18.200 B**
Kills:737 (737 + 0)
Deaths:10
KDR:73.700
VKDR:7.100
Vehicle Kills:71
Kill Difference:727
Playtime:7.073 hours
Usage:3%
Score:0.134m
Score/min:315
Piloting Accuracy:25.022%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:67
V. Kills:29 223%
Deaths:1
KDR:67
Accuracy:49.148% B++
KPH:39.200 B*
VKPH:17 A+
Halberd SE
B*
Kills:59
V. Kills:22 257%
Deaths:
KDR:
Accuracy:45.588% C+
KPH:51.900 B*
VKPH:19.400 B++
Kills:126 (67 + 59)
Deaths:1
KDR:126
VKDR:51
Vehicle Kills:51
Kill Difference:125
Playtime:2.844 hours
Usage:1%
Score:0.054m
Score/min:315
Driving Accuracy:49.148%
Gunner Accuracy:45.588%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:110
V. Kills:55 196%
Deaths:10
KDR:11
Accuracy:56.071% B**
KPH:76.300 A+
VKPH:38.100 B**
Kills:110 (0 + 110)
Deaths:10
KDR:11
VKDR:5.500
Vehicle Kills:55
Kill Difference:100
Playtime:1.442 hours
Usage:1%
Score:0.034m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:56.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,4051,3904932.819B++0.1625.262%B**38.273%A*93.3A**1B+22714.9h9.6B**37.8B*
MSW-R 1,2421,2324412.794C*0.1927.879%B*37.013%A+95.5A++N/A23712.9h9.2B**32.9B*
NS-15M AE 1,2001,1823663.23B+0.2528.333%C**34.687%B+101.9B*1.6B*21811.6h10B+35.3B+
NS-11P 1,1951,1813353.525A++0.5427.827%B+41.829%A*110.4M1.3B+26310.7h9.1A+32.7B**
NSX-P Naginata 1,1901,1803753.147A0.1726.698%B+40.593%A+128.3A*1.1C3529.2h9.2B*34.5B*
MG-H1 Watchman 1,1961,1783753.141B**0.1626.135%B+42.869%A++126.7A*1.9B**3209.3h10.1A38.8B++
SMG-46AE Armistice 1,1931,1774072.892A0.0930.277%C+34.155%B**98.9B++1.3C++31611.9h10.7B+35.2B+
T1 Cycler 1,1861,1754192.804B**0.1827.854%B**33.957%A+91.1M++N/A22412.9h10A35.8B**
TAR-AE 1,1781,1694452.627B+0.3526.191%C-39.778%A81.2B+N/A26014.4h9.3B*35.6B+
RAMS-AE .50M 1,1651,1631786.534B++3.5543.111%C++86.844%B*102.9A*N/A26611.3h1.5B**3.5B*
T16 Rhino 6776671803.706A*0.7226.769%B*41.679%M123.5M*1.9A*2855.4h9A33.7B*
M14 Banshee 6906641664U661.0229.257%C+N/A144.3A**5.7B**3384.6h12.5B++42.9B+
TX1 Repeater 6196164501.369B++1.6130.528%B**31.494%A+97.8M++N/A2796.3h9B**29.4B**
TRAC-5 4744672202.123A++0.8628.581%A33.191%A**55.6A++N/A1668.4h10.8B*37.6B*
NS Baron G5AE 4154141572.637B**0.3438.773%D--25.604%A++86.3B**N/A2534.8h3.4B*8.8C+
ML-7 5294092571.591A1.3955.13%C2.2%C-38.2B**11.2C22710.7h5.6B+10.2B+
Frag Grenade 3673551355N/A352.0259.832%A++N/A710B++24A+24140.5h2.8B++4.7B*
M1 Heavy Cycler 278273545.056A*2.0719.422%B+28.938%A++80.3M*1.5B**2083.4h16.1C*83.1B+
M1 Heavy Cycler 253246554.473A**1.4919.317%B**28.862%A*72.4S2.1M**1993.4h18.2C+94B+
Hexedge 2031975,6750.035C+2.9515.187%D*2.538%D-1.1C+N/A3176.6h1.5B*9.7C+
G20 Vulcan-H 1651101011A++8.0256.071%B**1.818%D78.6A++39.3B**3931.4h80.1B++142.9B*
M18 Needler 11873107.3A4.3225.022%D*N/A29.2B**18B**2712.5h43.8B**174.9B*
P2-120 HEAT 9667167U64.0249.148%B++N/A39.4B*17.1A+3581.7h7.7C15.8C**
99SV 6262252.48B+0.5036.937%B++30.645%D51.7A+N/A1781.2h4.6B+12.5B++
M3 Pounder HEG 7059115.364A*2.3858.664%A*N/A53.6M*10M**1861.1h17.6C+29.9B+
Halberd SE 8159159B*56.0245.588%C+N/A53.6B*20B*2481.1h3.7B++8.1B+
M3 Pounder HEG 6256105.6A*2.6259.817%A++N/A50.9M++5.5B*1871.1h18.7C+31.3B+
RAMS .50M 565678A5.0248.214%A91.071%A++112SN/A3600.5h1.4A+3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7855,7634.1h
Spawn Beacon0580h
Nanite Revive Grenade02140.1h
Medical Applicator6139,4882.6h
Restoration Kit404090.9h
Recon Detection Device01620.2h
Ammunition Package11990h
Medical Kit3252,9528.9h

Check the help document for the dictionary if you want to learn more about words used here.


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