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Commander MuHycTR[RO] MuHycTR
TR BR 54

KDR: 2.77

Score: 2.7m

Last Seen: Dec 9th, 2019 9:23 AM
- OFFLINE - 19.8 hour(s)

Battle Rank 54 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 85
Level Progress (to 55): 40%
Level 100 Progress: 14% 583h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9 CARV MSW-R NS-15M AE T1 Cycler NSX-P Naginata TAR-AE TRAC-5 RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,129,900 MLG Score: 4900
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.462%35.605%978812196,3253.39688-0.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.967%1.235B**2.196A*0.693B+HEAD ++ (~21.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.523B+9.70.316C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.071%1.818%3271122611065681.66667159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.834A++-0.652D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.9-0.188C80.1-0.991D--62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.897%79.597%3272122539725001.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.393%1.15B**0.796B++0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+20.36C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 85
2.7m176%462 (27.7k)378 (22.7k)2.773159,4623,4122.9085654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122773225.41%33.059%84002:064

22% Combat Medic12% Engineer53% Heavy Assault6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2017 8:01 AMSep 16th, 2019 3:12 PMDec 9th, 2019 10:56 AM (12h) (PST)Dec 9th, 2019 5:24 AM (18h) (PST)Dec 9th, 2019 5:23 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9683536151.3230.4770.4372.4060.0444900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,08121,18536,896792926144322,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
119.2h/5d 462 3,128 2,297 17.2k 153 446 315 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,382
Deaths:490
KDR:2.820
Accuracy:25.231% B**
HSR:38.350% A*
MSW-R
A++
Kills:1,232
Deaths:441
KDR:2.794
Accuracy:28.019% B**
HSR:37.013% A++
NS-15M AE
B*
Kills:1,182
Deaths:366
KDR:3.230
Accuracy:28.333% B+
HSR:34.687% B*
NSX-P Naginata
A+
Kills:1,050
Deaths:332
KDR:3.163
Accuracy:26.529% B++
HSR:40% A+
Kills:4,846
Deaths (as Heavy Assault):1,629
Deaths (to Heavy Assaults):1,157
KDR:2.97483
Kill Difference:3,217
Playtime:63.383 hours
Usage:53%
Score:1.491m
Score/min:392
Accuracy (listed only):27.028%
HSR (listed only):37.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:402
Deaths:182
KDR:2.209
Accuracy:29.317% A+
HSR:33.085% A**
SMG-46AE Armistice
A
Kills:132
Deaths:92
KDR:1.435
Accuracy:30.992% C**
HSR:34.091% A
NS Baron G5AE
A+
Kills:56
Deaths:19
KDR:2.947
Accuracy:42.032% C-
HSR:23.214% A+
Kills:590
Deaths (as Light Assault):293
Deaths (to Light Assaults):512
KDR:2.01365
Kill Difference:297
Playtime:6.975 hours
Usage:6%
Score:0.140m
Score/min:333
Accuracy (listed only):34.114%
HSR (listed only):30.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:27.854% B**
HSR:33.986% A++
TAR-AE
B**
Kills:505
Deaths:204
KDR:2.475
Accuracy:25.869% C
HSR:36.040% B**
SMG-46AE Armistice
A
Kills:132
Deaths:92
KDR:1.435
Accuracy:30.992% C**
HSR:34.091% A
NS Baron G5AE
A+
Kills:56
Deaths:19
KDR:2.947
Accuracy:42.032% C-
HSR:23.214% A+
Kills:1,867
Deaths (as Combat Medic):733
Deaths (to Combat Medics):335
KDR:2.54707
Kill Difference:1,134
Playtime:25.868 hours
Usage:22%
Score:0.590m
Score/min:380
Accuracy (listed only):31.687%
HSR (listed only):31.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:402
Deaths:182
KDR:2.209
Accuracy:29.317% A+
HSR:33.085% A**
NS Baron G5AE
A+
Kills:56
Deaths:19
KDR:2.947
Accuracy:42.032% C-
HSR:23.214% A+
Kills:458
Deaths (as Engineer):201
Deaths (to Engineers):408
KDR:2.27861
Kill Difference:257
Playtime:14.242 hours
Usage:12%
Score:0.259m
Score/min:303
Accuracy (listed only):35.674%
HSR (listed only):28.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:339
Deaths:74
KDR:4.581
Accuracy:44.408% B+
HSR:87.611% B**
TX1 Repeater
A
Kills:316
Deaths:222
KDR:1.423
Accuracy:29.858% B*
HSR:30.696% A
SMG-46AE Armistice
A
Kills:132
Deaths:92
KDR:1.435
Accuracy:30.992% C**
HSR:34.091% A
99SV
B**
Kills:58
Deaths:24
KDR:2.417
Accuracy:37.640% B**
HSR:32.759% C
Kills:845
Deaths (as Infiltrator):412
Deaths (to Infiltrators):508
KDR:2.05097
Kill Difference:433
Playtime:5.758 hours
Usage:5%
Score:0.117m
Score/min:340
Accuracy (listed only):35.724%
HSR (listed only):46.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:155
Deaths:23
KDR:6.739
Accuracy:19.591% B++
HSR:30.323% A*
M1 Heavy Cycler
M
Kills:147
Deaths:24
KDR:6.125
Accuracy:19.481% B**
HSR:31.293% M
Kills:302
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):195
KDR:12.85106
Kill Difference:278.500
Playtime:2.738 hours
Usage:2%
Score:0.107m
Score/min:652
Accuracy (listed only):19.536%
HSR (listed only):30.808%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:233
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:29.530% C+
KPH:139.800 M+
VKPH:4.200 B+
Kills:233 (233 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:233
Playtime:1.667 hours
Usage:1%
Score:0.034m
Score/min:335
Piloting Accuracy:29.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:53
V. Kills:25 204%
Deaths:1
KDR:53
Accuracy:54.647% A
KPH:40.100 A
VKPH:18.900 A*
Kills:53 (53 + 0)
Deaths:1
KDR:53
VKDR:25
Vehicle Kills:25
Kill Difference:52
Playtime:1.322 hours
Usage:1%
Score:0.025m
Score/min:320
Driving Accuracy:54.647%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:110
V. Kills:55 196%
Deaths:10
KDR:11
Accuracy:56.071% B**
KPH:76.300 A++
VKPH:38.100 B**
Kills:110 (0 + 110)
Deaths:10
KDR:11
VKDR:5.500
Vehicle Kills:55
Kill Difference:100
Playtime:1.442 hours
Usage:1%
Score:0.034m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:56.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,3971,3824902.82B**0.0525.231%B**38.35%A*92.8M++1B**21414.9h9.6B**37.9B*
MSW-R 1,2421,2324412.794B0.0228.019%B**37.013%A++96.3A*N/A22512.8h9.2B**32.7B*
NS-15M AE 1,2001,1823663.23B+0.4628.333%B+34.687%B*101.9A1.6A++21711.6h10B++35.3B+
T1 Cycler 1,1851,1744182.809A+0.0427.854%B**33.986%A++91M**N/A21712.9h10A35.8B**
NSX-P Naginata 1,0591,0503323.163A++0.3926.529%B++40%A+128M1.1C+3538.2h9.3B*35.1B*
TAR-AE 5085052042.475B+0.3025.869%C36.04%B**74.3B++N/A1836.8h9.1B**35.1B+
TRAC-5 4084021822.209A*0.5629.317%A+33.085%A**55.8A*N/A1557.2h11.1B*38B*
RAMS-AE .50M 339339744.581C*1.8144.408%B+87.611%B**96.9A*N/A2673.5h1.6B*3.6B*
TX1 Repeater 3173162221.423B**1.3529.858%B*30.696%A85.4MN/A2323.7h9.4B**31.3B*
ML-7 3122401591.509A1.2655.171%C+1.25%D-40A+12C+2296h5.7B+10.4B+
M14 Banshee 2402331233U230.2329.53%C+1.288%B137.1M+4.1B3351.7h13B++43.9B++
Frag Grenade 1761691169N/A166.2358.704%A++N/A563.3B+23.3A*17820.3h3.6C**6.1B++
M1 Heavy Cycler 156155236.739S3.9719.591%B++30.323%A*86.1M**N/A2271.8h17.1C++87.2B+
M1 Heavy Cycler 152147246.125S3.3519.481%B**31.293%M81.7S2.8S2181.8h18.3C*94.1B+
SMG-46AE Armistice 133132921.435C+1.3430.992%C**34.091%A62.9C++N/A1762.1h11.8B+38.2B+
G20 Vulcan-H 1651101011A+8.2356.071%B**1.818%D78.6A++39.3B**3891.4h80.1B++142.9B**
Hexedge 1121103,3320.033C++2.7414.436%D*2.727%D1.1C+N/A3101.6h1.4A9.5C++
99SV 5858242.417B+0.3637.64%B**32.759%C52.7A++N/A1581.1h4.6B++12.3B++
NS Baron G5AE 5656192.947A+0.1742.032%C-23.214%A+80AN/A2140.7h3.8B+9C+
P2-120 HEAT 7853153S50.2354.647%AN/A40.8A19.2A*3191.3h8.3C+15.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3524,7912.1h
Medical Applicator3622,1391.4h
Ammunition Package1850h
Medical Kit2141,7105.5h
Recon Detection Device0620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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