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Warden MuckFachine[RTPS] MuckFachine
NC BR 64

KDR: 3.67

Score: 4.4m

Last Seen: Jun 8th, 2019 6:49 PM
- OFFLINE - 2499.9 hour(s)

Battle Rank 64 - New Conglomerate on Emerald
Level Progress (to 65): 91%
Level 100 Progress: 23% 390h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Gauss Prime Reaper DMR NC9 A-Tross Carnage AR GR-22 NC1 Gauss Rifle AF-4 Cyclone Gauss Rifle Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,987,286 MLG Score: 4786
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.913%23.009%78011120311,0135.33576-1.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.389%2.484A**0.328C**-0.374C-HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.612B+9.80.313C*19.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.429%81.56%01121328221501.30556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.721A++0.941B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+2.20.305C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.816%16.667%01121325216931.49112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.936B*0.401B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.50.272C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m194.7%618 (37.1k)538 (32.3k)3.6662712,3813,3773.7930164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214123427.852%23.132%64402:268

82% Combat Medic11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2018 11:48 PMApr 24th, 2019 8:19 PMJul 7th, 2019 1:06 AM (76d) (PST)Jun 8th, 2019 3:50 PM (104d) (PST)Jun 8th, 2019 2:49 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9807632171.5100.4120.3492.9950.0284786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,77045,80812,962912521180232,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.7h/5.7d 428 2,864 3,295 24.6k 150 655 232 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:83
Deaths:39
KDR:2.128
Accuracy:28.765% A+
HSR:28.916% B*
Kills:83
Deaths (as Heavy Assault):39
Deaths (to Heavy Assaults):1,034
KDR:2.12821
Kill Difference:44
Playtime:2.918 hours
Usage:2%
Score:0.068m
Score/min:388
Accuracy (listed only):28.765%
HSR (listed only):28.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,200
Deaths:316
KDR:3.797
Accuracy:33.225% A+
HSR:20% C*
Mauler S6
A
Kills:252
Deaths:162
KDR:1.556
Accuracy:52.816% A
HSR:16.667% C*
Kills:1,452
Deaths (as Light Assault):478
Deaths (to Light Assaults):652
KDR:3.03766
Kill Difference:974
Playtime:2.368 hours
Usage:2%
Score:0.123m
Score/min:864
Accuracy (listed only):43.020%
HSR (listed only):18.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
A++
Kills:1,629
Deaths:443
KDR:3.677
Accuracy:34.075% A++
HSR:20.995% C
Reaper DMR
A
Kills:1,421
Deaths:290
KDR:4.900
Accuracy:32.584% A
HSR:24.631% C+
NC9 A-Tross
A++
Kills:1,325
Deaths:202
KDR:6.559
Accuracy:33.488% A++
HSR:24% C+
Carnage AR
A+
Kills:1,235
Deaths:310
KDR:3.984
Accuracy:32.282% A+
HSR:24.858% B+
GR-22
A**
Kills:1,228
Deaths:305
KDR:4.026
Accuracy:36.361% A**
HSR:23.534% B+
NC1 Gauss Rifle
A*
Kills:1,218
Deaths:280
KDR:4.350
Accuracy:34.151% A*
HSR:23.810% B+
AF-4 Cyclone
A+
Kills:1,200
Deaths:316
KDR:3.797
Accuracy:33.225% A+
HSR:20% C*
Gauss Rifle Burst
A+
Kills:1,182
Deaths:260
KDR:4.546
Accuracy:35.010% A+
HSR:22.758% D
Mauler S6
A
Kills:252
Deaths:162
KDR:1.556
Accuracy:52.816% A
HSR:16.667% C*
Kills:10,690
Deaths (as Combat Medic):2,568
Deaths (to Combat Medics):473
KDR:4.16277
Kill Difference:8,122
Playtime:112.665 hours
Usage:82%
Score:3.590m
Score/min:531
Accuracy (listed only):35.999%
HSR (listed only):22.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,200
Deaths:316
KDR:3.797
Accuracy:33.225% A+
HSR:20% C*
NS-357 Underboss
A
Kills:307
Deaths:169
KDR:1.817
Accuracy:46.842% A
HSR:24.756% B+
NC14 Bolt Driver
A++
Kills:282
Deaths:28
KDR:10.071
Accuracy:46.429% A++
HSR:81.560% B*
NC4 Mag-Shot
A++
Kills:185
Deaths:115
KDR:1.609
Accuracy:40.245% A++
HSR:15.676% D
Kills:1,974
Deaths (as Infiltrator):628
Deaths (to Infiltrators):547
KDR:3.14331
Kill Difference:1,346
Playtime:15.532 hours
Usage:11%
Score:0.597m
Score/min:641
Accuracy (listed only):41.685%
HSR (listed only):35.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:252
Deaths:162
KDR:1.556
Accuracy:52.816% A
HSR:16.667% C*
Kills:252
Deaths (as Engineer):162
Deaths (to Engineers):330
KDR:1.55556
Kill Difference:90
Playtime:1.166 hours
Usage:1%
Score:0.016m
Score/min:225
Accuracy (listed only):52.816%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):109
KDR:0
Kill Difference:UNR
Playtime:1.060 hours
Usage:1%
Score:0.022m
Score/min:354
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Prime 1,6491,6294433.677A+0.0134.075%A++20.995%C106.5M+1.3A++34615.3h10B+29.4B**
Reaper DMR 1,4491,4212904.9A1.2332.584%A24.631%C+77.7A++1.5A**21718.3h10C+30.6B+
NC9 A-Tross 1,3451,3252026.559S2.8933.488%A++24%C+114.2M**1.7M+23611.6h9B+26.8B*
Carnage AR 1,2621,2353103.984A*0.3232.282%A+24.858%B+80.7A**1.8M**17315.3h12B+37.1B*
GR-22 1,2371,2283054.026A*0.3636.361%A**23.534%B+130.6S1A2799.4h10.5B**28.7B**
NC1 Gauss Rifle 1,2321,2182804.35M++0.6834.151%A*23.81%B+85.2M**1A+23914.3h10.3B**30.1B**
AF-4 Cyclone 1,2141,2003163.797A++0.1333.225%A+20%C*123.7M**1.4M+4269.7h8.8B*26.6B*
Gauss Rifle Burst 1,1971,1822604.546A0.8835.01%A+22.758%D113.7M1.4A++54110.4h10.2B+29.2B*
NS-357 Underboss 3113071691.817B*1.8546.842%A24.756%B+161.6M**2.1M**5291.9h3.2B**6.8B**
NC14 Bolt Driver 2822822810.071S6.4046.429%A++81.56%B*74.2M**N/A2103.8h2.2B++4.8B*
Frag Grenade 2762681268N/A264.3341.317%DN/A382.9C11.4B+13460.7h3.8C++9.2C+
Mauler S6 2552521621.556B+2.1152.816%A16.667%C*148.2S1.8M**7271.7h3.5B**6.7B**
NC4 Mag-Shot 1861851151.609A2.0640.245%A++15.676%D132.1SN/A3641.4h5.5B**13.7B*
Mag-Cutter 1421383,0410.045B++3.6241.16%B**15.217%A1.2B*N/A4114.1h2.1B+5.1C*
NC6 Gauss SAW 8583392.128B*1.5428.765%A+28.916%B*63.8A+1.5A*5801.3h9.7C**33.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23580.2h
Medical Kit174070.3h
Medical Applicator5166,6923.2h
Restoration Kit2644,0893.9h
Motion Spotter47610.4h
Recon Detection Device23670.4h
Nano-Armor Kit15,6930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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