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Conqueror Muffinator21[ISNC] Muffinator21
NC BR 138

KDR: 2.24

Score: 42.6m

Last Seen: Dec 14th, 2018 1:06 AM
- OFFLINE - 40.1 hour(s)

Battle Rank 120 (138 total) - New Conglomerate on Briggs - Outfit Member of Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 17
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW C150 Dalton GD-22S NS-44 Commissioner CAS30 Tank Buster SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,246,796 MLG Score: 1796
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.575%37.444%11072999348,1412.49668-0.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.904%1.672A++2.609M-0.772D-HEAD ++ (~22.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.652B+7.70.46B+18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.059%1.522%428510176,638195941373.38846160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%-0.146C-0.083C+-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.272C*42.10.202C++74.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.489%2.126%164510171,3179949401.32362140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.298%-0.524D-0.33C--0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.976D--27.1-1.163D*49.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.275%2.087%5691310097,860131859555.95906132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.174%-0.822D--0.577D0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.829B++5.50.859B*14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.124%79.941%569310192,383186061.28118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.602%0.161C++0.841B*0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+1.90.389C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.873%20.081%569310197421507100.492043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%-0.042C+1.122B**0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**3.60.256C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 17
42.6m218.4%392 (23.5k)316 (19k)2.235781,86036,6152.47041138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022720124.221%26.636%64503:4119

48% Engineer34% Heavy Assault7% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 9:12 AMJun 22nd, 2018 10:44 AMDec 13th, 2018 8:16 PM (2d) (PST)Dec 13th, 2018 9:23 PM (2d) (PST)Dec 13th, 2018 9:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8141646500.6080.2720.1621.5690.1101796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,8289,83138,99736161094718,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2243.4h/93.5d 8,594 21,804 25,184 211.2k 2,049 5,540 14,847 109.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:10,212
Deaths:3,383
KDR:3.019
Accuracy:32.441% A+
HSR:40.492% A*
NC6A GODSAW
A+
Kills:9,381
Deaths:2,964
KDR:3.165
Accuracy:33.031% B*
HSR:37.235% A+
NC6 Gauss SAW
A**
Kills:6,039
Deaths:2,296
KDR:2.630
Accuracy:28.363% A+
HSR:37.606% A**
GD-22S
A*
Kills:4,721
Deaths:2,066
KDR:2.285
Accuracy:28.263% B**
HSR:38.869% A*
EM6
M
Kills:1,717
Deaths:729
KDR:2.355
Accuracy:28.484% A
HSR:40.594% M
NS-15M AE
A*
Kills:1,183
Deaths:360
KDR:3.286
Accuracy:31.353% A
HSR:44.970% A*
NC05 Jackhammer
B**
Kills:1,174
Deaths:500
KDR:2.348
Accuracy:52.301% B**
HSR:19.676% B**
NS-15M1
B*
Kills:1,166
Deaths:679
KDR:1.717
Accuracy:23.958% C**
HSR:28.988% B*
EM1
C**
Kills:353
Deaths:303
KDR:1.165
Accuracy:19.335% C
HSR:23.513% C**
NS-15M2
M
Kills:223
Deaths:58
KDR:3.845
Accuracy:36.703% M
HSR:39.462% A++
MGR-L1 Promise
A*
Kills:122
Deaths:30
KDR:4.067
Accuracy:28.719% B**
HSR:39.344% A*
Kills:36,291
Deaths (as Heavy Assault):13,368
Deaths (to Heavy Assaults):10,671
KDR:2.71477
Kill Difference:22,923
Playtime:761.312 hours
Usage:34%
Score:17.113m
Score/min:375
Accuracy (listed only):31.177%
HSR (listed only):35.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,183
Deaths:986
KDR:1.200
Accuracy:24.306% B+
HSR:30.516% A++
GD-66 Claw
A*
Kills:392
Deaths:297
KDR:1.320
Accuracy:55.035% C
HSR:26.786% A*
Warden
A*
Kills:327
Deaths:134
KDR:2.440
Accuracy:34.829% A
HSR:39.144% A*
NS-11C
A
Kills:296
Deaths:332
KDR:0.892
Accuracy:18.736% D--
HSR:26.014% A
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C-
HSR:13.937% C
Gauss Compact S
M++
Kills:258
Deaths:182
KDR:1.418
Accuracy:26.819% B++
HSR:37.209% M++
NS Baron G5AE
M++
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C
HSR:31.013% M++
AC-X11
M
Kills:101
Deaths:67
KDR:1.507
Accuracy:30.023% B**
HSR:36.634% M
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F
Kills:3,065
Deaths (as Engineer):2,482
Deaths (to Engineers):7,318
KDR:1.23489
Kill Difference:583
Playtime:1,082.695 hours
Usage:48%
Score:18.084m
Score/min:278
Accuracy (listed only):33.702%
HSR (listed only):27.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,800
Deaths:1,404
KDR:1.282
Accuracy:23.656% C
HSR:27.556% A
AF-19 Mercenary
A++
Kills:1,183
Deaths:986
KDR:1.200
Accuracy:24.306% B+
HSR:30.516% A++
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:917
Deaths:351
KDR:2.613
Accuracy:32.608% A++
HSR:38.386% M**
GD-66 Claw
A*
Kills:392
Deaths:297
KDR:1.320
Accuracy:55.035% C
HSR:26.786% A*
NS-11C
A
Kills:296
Deaths:332
KDR:0.892
Accuracy:18.736% D--
HSR:26.014% A
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C-
HSR:13.937% C
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
Gauss Compact S
M++
Kills:258
Deaths:182
KDR:1.418
Accuracy:26.819% B++
HSR:37.209% M++
NS Baron G5AE
M++
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C
HSR:31.013% M++
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B++
HSR:30.714% A+
AC-X11
M
Kills:101
Deaths:67
KDR:1.507
Accuracy:30.023% B**
HSR:36.634% M
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F
Kills:7,033
Deaths (as Light Assault):4,721
Deaths (to Light Assaults):6,413
KDR:1.48973
Kill Difference:2,312
Playtime:111.827 hours
Usage:5%
Score:1.870m
Score/min:279
Accuracy (listed only):32.755%
HSR (listed only):29.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,800
Deaths:1,404
KDR:1.282
Accuracy:23.656% C
HSR:27.556% A
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
NC9 A-Tross
M+
Kills:1,148
Deaths:434
KDR:2.645
Accuracy:33.761% A++
HSR:43.293% M+
Blitz GD-10
M**
Kills:917
Deaths:351
KDR:2.613
Accuracy:32.608% A++
HSR:38.386% M**
NC1 Gauss Rifle
M*
Kills:767
Deaths:385
KDR:1.992
Accuracy:33.103% A*
HSR:43.416% M*
GD-66 Claw
A*
Kills:392
Deaths:297
KDR:1.320
Accuracy:55.035% C
HSR:26.786% A*
GR-22
C+
Kills:370
Deaths:367
KDR:1.008
Accuracy:22.643% C
HSR:19.189% C+
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C-
HSR:13.937% C
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
NS Baron G5AE
M++
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C
HSR:31.013% M++
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B++
HSR:30.714% A+
Reaper DMR
A*
Kills:97
Deaths:50
KDR:1.940
Accuracy:29.407% B++
HSR:38.144% A*
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F
NSX Yumi
A+
Kills:63
Deaths:56
KDR:1.125
Accuracy:26.858% C++
HSR:41.270% A+
Kills:7,640
Deaths (as Combat Medic):4,446
Deaths (to Combat Medics):4,257
KDR:1.7184
Kill Difference:3,194
Playtime:77.569 hours
Usage:3%
Score:1.552m
Score/min:333
Accuracy (listed only):33.693%
HSR (listed only):30.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,678
Deaths:2,378
KDR:1.126
Accuracy:33.019% C
HSR:36.557% A*
SAS-R
B**
Kills:2,215
Deaths:915
KDR:2.421
Accuracy:36.949% C
HSR:79.503% B**
AF-4 Cyclone
A
Kills:1,800
Deaths:1,404
KDR:1.282
Accuracy:23.656% C
HSR:27.556% A
NS-357 Underboss
A++
Kills:1,388
Deaths:1,050
KDR:1.322
Accuracy:40.416% B+
HSR:34.294% A++
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:917
Deaths:351
KDR:2.613
Accuracy:32.608% A++
HSR:38.386% M**
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
NC4 Mag-Shot
C+
Kills:198
Deaths:298
KDR:0.664
Accuracy:25.654% C+
HSR:19.192% C+
Soldier Soaker
M
Kills:149
Deaths:64
KDR:2.328
Accuracy:39.231% B+
HSR:34.228% M
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B++
HSR:30.714% A+
NS-AM7 Archer
B+
Kills:120
Deaths:381
KDR:0.315
Accuracy:37.309% F**
HSR:22.500% B+
NC14 Bolt Driver
B+
Kills:85
Deaths:55
KDR:1.545
Accuracy:26.616% D*
HSR:78.824% B+
NSX Daimyo
C
Kills:83
Deaths:45
KDR:1.844
Accuracy:32.874% D*
HSR:92.771% C
Impetus
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:40.195% B**
HSR:34.177% B++
AF-18 Stalker
D-
Kills:54
Deaths:74
KDR:0.730
Accuracy:21.917% D*
HSR:14.815% D-
Kills:11,344
Deaths (as Infiltrator):7,653
Deaths (to Infiltrators):5,159
KDR:1.48229
Kill Difference:3,691
Playtime:148.049 hours
Usage:7%
Score:2.440m
Score/min:275
Accuracy (listed only):32.767%
HSR (listed only):41.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,330
Deaths:262
KDR:5.076
Accuracy:40.956% B*
HSR:20.602% B**
AF-34 Mattock
A+
Kills:1,139
Deaths:251
KDR:4.538
Accuracy:45.707% B**
HSR:23.881% A+
AF-23 Grinder
B
Kills:584
Deaths:237
KDR:2.464
Accuracy:37.729% B
HSR:14.212% C+
NCM1 Scattercannon
C**
Kills:556
Deaths:257
KDR:2.163
Accuracy:40.231% C**
HSR:16.007% C++
NCM2 Falcon
C+
Kills:124
Deaths:71
KDR:1.746
Accuracy:35.938% C-
HSR:4.839% C+
AF-23 Grinder
A*
Kills:117
Deaths:28
KDR:4.179
Accuracy:50.833% A
HSR:23.932% A*
Kills:3,850
Deaths (as MAX Suit):553
Deaths (to MAX Suits):1,372
KDR:6.96203
Kill Difference:3,297
Playtime:57.844 hours
Usage:3%
Score:1.513m
Score/min:436
Accuracy (listed only):41.899%
HSR (listed only):17.245%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,397
V. Kills:251 N/A
Deaths:406
KDR:3.441
Accuracy:53.910% C
KPH:46.900 C+
VKPH:8.400 B**
Breaker Rocket Pods
C+
Kills:1,112
V. Kills:248 447%
Deaths:199
KDR:5.588
Accuracy:47.316% C
KPH:70.300 C+
VKPH:15.700 C+
M20 Mustang
B+
Kills:993
V. Kills:973 102%
Deaths:646
KDR:1.537
Accuracy:27.080% D
KPH:13.500 C+
VKPH:13.300 B+
Vortek Rotary
C*
Kills:465
V. Kills:334 139%
Deaths:303
KDR:1.535
Accuracy:30.359% C+
KPH:17 C*
VKPH:12.200 C*
M20 Kestrel
B*
Kills:136
V. Kills:130 104%
Deaths:45
KDR:3.022
Accuracy:29.324% C+
KPH:25.400 B+
VKPH:24.300 B*
Kills:4,103 (2,991 + 0)
Deaths:1,599
KDR:2.566
VKDR:1.211
Vehicle Kills:1,936
Kill Difference:2,504
Playtime:151.806 hours
Usage:7%
Score:1.950m
Score/min:214
Piloting Accuracy:29.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:5,476
V. Kills:5,094 107%
Deaths:651
KDR:8.412
Accuracy:24.721% D*
KPH:74.900 M
VKPH:69.700 M**
CAS30 Tank Buster
B
Kills:2,671
V. Kills:2,322 115%
Deaths:1,938
KDR:1.378
Accuracy:46.189% C++
KPH:9.500 B
VKPH:8.300 C**
L105 Zephyr
B*
Kills:459
V. Kills:88 N/A
Deaths:51
KDR:9
Accuracy:41.842% C+
KPH:66.800 B+
VKPH:12.800 B*
AP30 Shredder
A*
Kills:156
V. Kills:179 87%
Deaths:40
KDR:3.900
Accuracy:25.867% C--
KPH:35.200 B+
VKPH:40.400 A*
Dual-75 Duster
C**
Kills:65
V. Kills:5 N/A
Deaths:10
KDR:6.500
Accuracy:20% F--
KPH:81.300 C*
VKPH:6.300 C**
Kills:8,827 (2,671 + 6,156)
Deaths:2,690
KDR:3.281
VKDR:2.858
Vehicle Kills:7,688
Kill Difference:6,137
Playtime:366.214 hours
Usage:16%
Score:5.377m
Score/min:245
Piloting Accuracy:46.189%
Gunner Accuracy:20%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:197
V. Kills:209 94%
Deaths:62
KDR:3.177
Accuracy:33.923% B*
KPH:12.800 C
VKPH:13.600 A
L100 Python HEAT
C++
Kills:109
V. Kills:39 273%
Deaths:30
KDR:3.633
Accuracy:49.951% C+
KPH:33.200 C++
VKPH:11.900 C++
L100 Python AP
A
Kills:103
V. Kills:63 161%
Deaths:12
KDR:8.583
Accuracy:45.952% D--
KPH:41.400 B**
VKPH:25.300 A
C75 Viper
B**
Kills:62
V. Kills:13 443%
Deaths:6
KDR:10.333
Accuracy:34.044% C-
KPH:47.300 B**
VKPH:9.900 B++
Kills:471 (471 + 0)
Deaths:110
KDR:4.282
VKDR:2.945
Vehicle Kills:324
Kill Difference:361
Playtime:22.489 hours
Usage:1%
Score:0.411m
Score/min:304
Driving Accuracy:34.044%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:794
V. Kills:563 141%
Deaths:170
KDR:4.671
Accuracy:49.858% C+
KPH:25.900 C**
VKPH:18.400 B*
Enforcer ML85
B++
Kills:147
V. Kills:120 121%
Deaths:23
KDR:6.391
Accuracy:39.929% C+
KPH:26.200 B
VKPH:21.400 B++
Titan-150 HEAT
C+
Kills:114
V. Kills:49 228%
Deaths:39
KDR:2.923
Accuracy:43.195% C
KPH:19.400 C+
VKPH:8.400 C+
Kills:1,055 (908 + 147)
Deaths:232
KDR:4.547
VKDR:3.155
Vehicle Kills:732
Kill Difference:823
Playtime:42.165 hours
Usage:2%
Score:0.840m
Score/min:332
Driving Accuracy:43.195%
Gunner Accuracy:39.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:388
V. Kills:24 N/A
Deaths:42
KDR:9.238
Accuracy:45.909% C
KPH:124.900 B
VKPH:7.700 C+
E540 Halberd-H
A++
Kills:132
V. Kills:56 232%
Deaths:12
KDR:11
Accuracy:56.019% C+
KPH:75.800 A++
VKPH:32.200 A
M12 Kobalt-H
B
Kills:85
V. Kills:5 N/A
Deaths:9
KDR:9.444
Accuracy:18.001% D
KPH:91.800 C-
VKPH:5.400 B
Kills:605 (0 + 605)
Deaths:63
KDR:9.603
VKDR:1.349
Vehicle Kills:85
Kill Difference:542
Playtime:5.774 hours
Usage:0%
Score:0.154m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:18.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:198
V. Kills:38 N/A
Deaths:17
KDR:11.647
Accuracy:39.044% B+
KPH:57 B+
VKPH:10.900 B
M60-G Bulldog
A*
Kills:110
V. Kills:25 423%
Deaths:11
KDR:10
Accuracy:40.949% B++
KPH:67.900 A*
VKPH:15.400 A*
M12 Kobalt
B*
Kills:109
V. Kills:3 N/A
Deaths:8
KDR:13.625
Accuracy:19.406% B+
KPH:89.500 B*
VKPH:2.500 C+
M12 Kobalt
B++
Kills:108
V. Kills:4 N/A
Deaths:6
KDR:18
Accuracy:18.025% C++
KPH:91.500 B++
VKPH:3.400 B+
M40 Fury
C**
Kills:72
V. Kills:18 379%
Deaths:17
KDR:4.235
Accuracy:36.763% C++
KPH:49.600 C+
VKPH:12.400 C**
M20 Basilisk
A+
Kills:55
V. Kills:22 239%
Deaths:4
KDR:13.750
Accuracy:41.749% B+
KPH:32.900 B**
VKPH:13.200 A+
Kills:652 (0 + 652)
Deaths:63
KDR:10.349
VKDR:1.746
Vehicle Kills:110
Kill Difference:589
Playtime:10.614 hours
Usage:0%
Score:0.228m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:41.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,33810,2123,3833.019B+0.7832.441%A+40.492%A*88.8A++1.1B**249115h7.8B**24B*
NC6A GODSAW 9,4909,3812,9643.165B+0.9333.031%B*37.235%A+81.6B*N/A226114.9h7.1C*21.4B*
NC6 Gauss SAW 6,1256,0392,2962.63A+0.3928.363%A+37.606%A**75.6A*1.1A++20179.9h7.1B**25.1B*
C150 Dalton 10,5705,4766518.412B6.1824.721%D*N/A74.9M69.7M**75573.1h2.7B**11.1B
GD-22S 4,7594,7212,0662.285B+0.0528.263%B**38.869%A*54.6B*N/A16986.5h8.3B**29.3B*
NS-44 Commissioner 2,7022,6782,3781.126C*1.1133.019%C36.557%A*44.1B+N/A12260.7h3.3B++9.9B+
CAS30 Tank Buster 4,9932,6711,9381.378C**0.8646.189%C++1.647%B+9.5B8.3C**103281h49.1C++106.3C**
SAS-R 2,2212,2159152.421C+0.1936.949%C79.503%B**43.7C**N/A11850.7h1.9B++5.1B+
AF-4 Cyclone 1,8201,8001,4041.282C++0.9523.656%C27.556%A15.5DN/A50115.9h9.6B+40.7C**
EM6 1,7311,7177292.355B+0.1228.484%A40.594%M59.2B++N/A15029h8.4B**29.6B++
NS Decimator 2,2431,5868041.973A0.2655.921%D2.9%B+50B**20.7B+32731.7h3.2B**5.7B*
M30 Mustang AH 1,6481,3974063.441C+1.2153.91%C1.575%B46.9C+8.4B**20529.8h7.3B+13.6B
NS-357 Underboss 1,3961,3881,0501.322B+0.9140.416%B+34.294%A++88.4A++N/A24715.7h3.3B**8.2B++
AF-34 Mattock 1,3461,3302625.076B+2.8440.956%B*20.602%B**63B**N/A17221.1h5.1B+12.4B*
NS-15M AE 1,1931,1833603.286B++1.0531.353%A44.97%A*77.3B*N/A26315.3h9.3B**29.6B*
AF-19 Mercenary 1,1991,1839861.2B+1.0424.306%B+30.516%A++14CN/A5684.4h10.2B*42B+
NC05 Jackhammer 1,1851,1745002.348B**0.1152.301%B**19.676%B**67.5B**N/A22417.4h4.3B+8.1B+
MGR-S1 Gladius 1,1801,1703942.97B**0.7334.996%A+37.778%A*91.4A*N/A26612.8h6.8B**19.4B**
NS-15M1 1,1821,1666791.717C*0.5223.958%C**28.988%B*42.4C++N/A12227.5h10.6B++44.2B+
NC9 A-Tross 1,1661,1484342.645A0.4133.761%A++43.293%M+77.6A*1.2A++18014.8h6.9A+20.6A
AF-34 Mattock 1,1541,1392514.538B+2.3045.707%B**23.881%A+59.3B**N/A17519.2h6.5C+14.1B++
Breaker Rocket Pods 1,3601,1121995.588C+3.3547.316%CN/A70.4C+15.7C+38115.8h15C**31.7C*
M20 Mustang 1,9669936461.537C+0.7027.08%D1.309%C--13.5C+13.3B+18073.4h93.1B+343.7C**
Mag-Cutter 95592323,2630.04B+2.2027.123%C+4.659%C0.9C**N/A31004.5h2.1B+7.7B+
Blitz GD-10 9359173512.613A+0.3832.608%A++38.386%M**73.4A*1.4M*37812.5h11.2B*34.4B*
Titan-150 AP 1,3577941704.671C+2.4449.858%C+1.763%D25.9C**18.3B*30930.7h4.6C++9.3C*
NC1 Gauss Rifle 7867673851.992B*0.2433.103%A*43.416%M*66.1M+1.6M**26811.6h8.6A+26A
AF-23 Grinder 5935842372.464C++0.2337.729%B14.212%C+32.4C++N/A10218h5.9B15.6B+
NCM1 Scattercannon 5615562572.163C*0.0740.231%C**16.007%C++27C**N/A9220.6h6.7B+16.7B+
M60-A Bulldog 661529608.817B++6.5834.116%C+2.079%B+46.8B+11.7A+26111.3h4.4B**13B+
C-4 7535263281.604C++0.6325.39%C+N/A52.6D22.7C-52510h1.6C+6.2C++
Vortek Rotary 7994653031.535C+0.7030.359%C+3.226%B++17C*12.2C*18127.4h62.8B+206.8B+
L105 Zephyr 547459519C+6.7641.842%C+N/A66.5B+12.8B*4376.9h6.5C+15.5C++
GD-66 Claw 3973922971.32C++0.9255.035%C26.786%A*44.5C*N/A1308.8h2.4C**4.4C*
Tank Mine 6763881852.097C0.1442.084%B++N/A88.2C65.5C++11314.4h2.6D--6.3C++
C85 Canister-H 412388429.238C+7.0045.909%C11.856%C++125.2B7.7C+3443.1h5B+10.9B+
GR-22 3763703671.008C+1.2322.643%C19.189%C+23.4CN/A9415.8h13.4C++59.3C++
EM1 3553533031.165C+1.0719.335%C23.513%C**30.7C+N/A11211.5h12.2C++63.2C*
Warden 3303271342.44A+0.2034.829%A39.144%A*48.8A++N/A1496.7h6B**17.1B**
NS-11C 3002963320.892C+1.3418.736%D--26.014%A6.5D--N/A2145.8h16.4C87.5C-
Mauler S6 2912873440.834C+1.4035.863%C-13.937%C19.8C-N/A9614.5h5.1C+14.2C+
NS-7 PDW 2712681681.595B++0.6424.989%C++35.075%M+32.3BN/A1188.3h12.5B++49.9B+
Shrike 4692674490.595C+1.6452.112%C--2.247%C17.8D13.5C++25915h6.5C++12.4C+
Gauss Compact S 2602581821.418B+0.8226.819%B++37.209%M++25.8B+N/A8210h9.4B+35.1B+
Hardlight Dagger 2332265,9970.038C*2.2014.99%D--7.08%C+0.9C+N/A2250.4h1.9B+12.8C+
NS-15M2 233223583.845B**1.6136.703%M39.462%A++106.2A**4.8S4612.1h9.8B**26.7B**
NC4 Mag-Shot 2011982980.664C+1.5725.654%C+19.192%C+15.8C-N/A7712.5h7.1B+27.8C++
M40 Fury 2361981711.647B**9.4139.044%B+2.525%B*56.6B+10.9B3133.5h12.8C*32.8B+
Skyguard 406197623.177C*0.9433.923%B*2.538%C**12.8C13.6A24215.4h154.8D456.2C+
Hawk GD-68 2681662550.651C+1.5874.002%A+4.819%B**14.3C+8.8C28611.6h12D**16.2D
NS Baron G5AE 160158811.951B+0.2842.255%C31.013%M++54.5B+N/A1592.9h3.9B+9.2C+
AP30 Shredder 335156403.9C1.6625.867%C--N/A35.5B+40.7A*5094.4h85.6C+331.1C
Soldier Soaker 150149642.328B**0.0939.231%B+34.228%M135.5M+N/A7601.1h5B++12.7B*
Enforcer ML85 267147236.391B4.1639.929%C+N/A26.3B21.4B++5355.6h11.4B+28.6B+
NSX Tengu 140140562.5A0.2641.079%B++30.714%A+42.4C**N/A1293.3h10.2B*24.9B++
M20 Kestrel 266136453.022B+0.7929.324%C+1.471%C25.2B+24.1B*4115.4h87B296.7B
E540 Halberd-H 1881321211B+8.7656.019%C+2.273%C++77.6A++32.9A+6911.7h4.6B++8.2B*
NCM2 Falcon 174124711.746B+0.4935.938%C-4.839%C+19.7B*7.9A+1896.3h6.5B**18.1B++
MGR-L1 Promise 123122304.067A*1.8328.719%B**39.344%A*71.8B**N/A3541.7h10.9B*38.1B*
NS-AM7 Archer 1751203810.315C1.9237.309%F**22.5%B+1.3D*N/A1290.1h17.3B46.4C
M60-A Bulldog 136117913C+10.7647.037%C*1.709%C--48.8B+7.9A+2192.4h5.4B11.5B+
AF-23 Grinder 119117284.179B+1.9450.833%A23.932%A*65A*1.1A++2011.8h5.7B++11.3B**
Titan-150 HEAT 163114392.923C0.6943.195%C3.509%C**19.3C+8.3C+2575.9h5.1C++11.9C+
M60-G Bulldog 1351101110A++7.7640.949%B++2.727%C+68.8A**15.6A*4041.6h6B+14.6B++
M12 Kobalt 112109813.625C++11.3919.406%B+16.514%C90.8B*2.5C+3601.2h22.6C-116.3C++
L100 Python HEAT 148109303.633C+1.4049.951%C+3.67%B++33C++11.8C++2823.3h4.6B++9.3B+
M12 Kobalt 112108618B+15.7618.025%C++31.482%M90B+3.3B+2911.2h17.7C*98.4C*
L100 Python AP 166103128.583B**6.3545.952%D--N/A41.2B*25.2A5282.5h4.1B**8.9B++
AC-X11 101101671.507B+0.7330.023%B**36.634%M28.1C++N/A1783.6h7.8B*25.9B++
Anti-Vehicle Grenade 14498198N/A95.7647.908%CN/A326.7C153.3B*24670.3h6C+12.4C+
Reaper DMR 9797501.94C++0.3029.407%B++38.144%A*40.4C**N/A2302.4h8.1B*27.5B*
NC14 Bolt Driver 8585551.545C+0.6926.616%D*78.824%B+17.7CN/A1144.8h2.5C**9.3C
M12 Kobalt-H 908599.444C7.2118.001%D18.824%B+94.4C5.6B+3180.9h17.7C+98.2C-
NSX Daimyo 8383451.844C0.3932.874%D*92.771%C46.1C+N/A1261.8h2.3B+7C+
Impetus 8079203.95A+1.7140.195%B**34.177%B++79A++1A++3811h3.1A+7.8B**
Rocklet Rifle 14373332.212M+0.0253.425%C++N/A52.1A*50A*7971.4h18.7A+35B**
M40 Fury 9072174.235C--2.0036.763%C++N/A48C+12C*4021.5h12.6C++34.2C**
Bouncing Betty 6565272.407C--0.1759.567%A++N/A65D*N/A3211h2.5F4.3C**
Dual-75 Duster 7065106.5C-4.2620%F--1.538%B*81.3C*6.3C**2940.8h6.1C+30.6F-
A30 Walker 11164471.362B+0.8721.25%C+1.563%C19.4C++14.2B3313.3h78.4B**369.1B*
NC12 Sweeper 6463591.068C+1.1735.453%D6.349%F24.2CN/A1332.6h4.2B11.7C++
NSX Yumi 6463561.125C+1.1126.858%C++41.27%A+28.6CN/A772.2h9.3B**34.8B++
C75 Viper 7562610.333B**8.1034.044%C-N/A47.7B**10B++6721.3h7.5B**21.9B*
M60-A Bulldog 6456228B25.7641.158%C--N/A31.1C+4.4C*1901.8h7.1D17.3C--
M20 Basilisk 7755413.75S11.5141.749%B+9.091%B**32.4B**12.9A+4121.7h84.6C++202.7B+
MANA Anti-Personnel Turret 5555192.895N/A0.6613.357%UN/A550UN/A1730400.1h26.5T*198.3T*
Spear Anti-Vehicle Phalanx Turret 7454510.8B++8.5642.273%C+5.556%B++60A22.2C++7840.9h5.2B*12.2B*
AF-18 Stalker 5454740.73C--1.5121.917%D*14.815%D-20DN/A1132.7h13C+59.3C

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier3520.1h
Motion Spotter375,3864.1h
Restoration Kit101280.7h
Welding Device01890h
Spawn Beacon242,0041.9h
Nano-Armor Kit554780,75268.6h
Anti-Vehicle MANA Turret34010.5h
Nanite Revive Grenade04000.1h
Medical Kit2,85215,13184.2h
Medical Applicator19478,7265.7h
Deconstruction Tool02780.1h
Spitfire Auto-Turret1500.1h
Shield Recharging Field211,0600.5h
Ammunition Package242,9191.6h
Anti-Infantry MANA Turret32660.6h
Nano-Repair Grenade03810.1h
Hardlight Barrier21460.1h
Smoke Grenade05250.1h
Recon Detection Device181,5782.2h

Check the help document for the dictionary if you want to learn more about words used here.


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