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Conqueror Muffinator21[ISNC] Muffinator21
NC BR 139

KDR: 2.24

Score: 43.2m

Last Seen: Apr 30th, 2019 10:45 AM
- OFFLINE - 644.3 hour(s)

Battle Rank 120 (139 total) - New Conglomerate on Connery - Outfit Member of Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 28
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW C150 Dalton GD-22S NS-44 Commissioner CAS30 Tank Buster SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,298,087 MLG Score: 1837
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.708%37.62%111830116749,6872.51312-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.908%1.672A++2.57A**-0.753D-HEAD ++ (~22.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+7.70.46B+18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.052%1.519%427511926,647196441433.3827160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.81%-0.139C-0.069C+-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1170.275C*42.20.204C++74.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.535%2.143%168511921,35310039591.34761141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.317%-0.526D-0.281C-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.5-0.929D--26.5-1.113D*48

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.283%2.098%5651311847,914133759785.9148132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.175%-0.824D--0.579D0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.831B++5.50.862B*14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.148%79.942%565311942,393189861.26014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.608%0.172C++0.837B++0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+1.90.391B3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.974%20.134%565311947451541100.483139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%-0.042C+1.098B**0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**3.60.256C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 28
43.2m219.1%394 (23.6k)318 (19.1k)2.2414383,73337,3572.47295139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1197741324.29%26.895%65303:3922

48% Engineer34% Heavy Assault7% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 9:12 AMJun 22nd, 2018 10:44 AMMay 25th, 2019 12:29 AM (2d) (PST)Apr 30th, 2019 6:47 AM (27d) (PST)Apr 30th, 2019 6:45 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8151666490.6150.2740.1651.5880.1101837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,9049,96638,93837161095719,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2269.3h/94.6d 8,649 22,520 25,649 216.2k 2,070 5,612 14,944 111m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:10,575
Deaths:3,487
KDR:3.033
Accuracy:32.433% A+
HSR:40.596% A*
NC6A GODSAW
A+
Kills:9,438
Deaths:2,984
KDR:3.163
Accuracy:33.030% B++
HSR:37.201% A+
NC6 Gauss SAW
A**
Kills:6,099
Deaths:2,317
KDR:2.632
Accuracy:28.407% A+
HSR:37.678% A**
GD-22S
A*
Kills:4,997
Deaths:2,137
KDR:2.338
Accuracy:28.579% B**
HSR:39.224% A*
EM6
M
Kills:1,717
Deaths:729
KDR:2.355
Accuracy:28.484% A
HSR:40.594% M
NS-15M AE
A*
Kills:1,183
Deaths:360
KDR:3.286
Accuracy:31.353% B**
HSR:44.970% A*
NC05 Jackhammer
B**
Kills:1,174
Deaths:500
KDR:2.348
Accuracy:52.301% B**
HSR:19.676% B**
NS-15M1
B**
Kills:1,166
Deaths:679
KDR:1.717
Accuracy:23.958% C**
HSR:28.988% B**
EM1
B
Kills:353
Deaths:303
KDR:1.165
Accuracy:19.335% C
HSR:23.513% B
NS-15M2
A**
Kills:236
Deaths:62
KDR:3.806
Accuracy:36.753% A**
HSR:40.254% A++
MGR-L1 Promise
A*
Kills:122
Deaths:30
KDR:4.067
Accuracy:28.719% B*
HSR:39.344% A*
Kills:37,060
Deaths (as Heavy Assault):13,588
Deaths (to Heavy Assaults):10,936
KDR:2.72741
Kill Difference:23,472
Playtime:772.261 hours
Usage:34%
Score:17.443m
Score/min:376
Accuracy (listed only):31.214%
HSR (listed only):35.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,183
Deaths:986
KDR:1.200
Accuracy:24.306% B+
HSR:30.516% A++
GD-66 Claw
A*
Kills:395
Deaths:300
KDR:1.317
Accuracy:55.269% C
HSR:26.835% A*
Warden
A*
Kills:327
Deaths:134
KDR:2.440
Accuracy:34.829% A
HSR:39.144% A*
NS-11C
A
Kills:296
Deaths:332
KDR:0.892
Accuracy:18.736% D--
HSR:26.014% A
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C--
HSR:13.937% C
Gauss Compact S
M*
Kills:258
Deaths:182
KDR:1.418
Accuracy:26.819% B++
HSR:37.209% M*
NS Baron G5AE
M++
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C-
HSR:31.013% M++
AC-X11
M
Kills:101
Deaths:67
KDR:1.507
Accuracy:30.023% B**
HSR:36.634% M
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F
Kills:3,068
Deaths (as Engineer):2,485
Deaths (to Engineers):7,418
KDR:1.23461
Kill Difference:583
Playtime:1,085.930 hours
Usage:48%
Score:18.148m
Score/min:279
Accuracy (listed only):33.728%
HSR (listed only):27.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,802
Deaths:1,407
KDR:1.281
Accuracy:23.666% C
HSR:27.636% A+
AF-19 Mercenary
A++
Kills:1,183
Deaths:986
KDR:1.200
Accuracy:24.306% B+
HSR:30.516% A++
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:937
Deaths:359
KDR:2.610
Accuracy:32.532% A++
HSR:38.207% M**
GD-66 Claw
A*
Kills:395
Deaths:300
KDR:1.317
Accuracy:55.269% C
HSR:26.835% A*
NS-11C
A
Kills:296
Deaths:332
KDR:0.892
Accuracy:18.736% D--
HSR:26.014% A
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C--
HSR:13.937% C
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
Gauss Compact S
M*
Kills:258
Deaths:182
KDR:1.418
Accuracy:26.819% B++
HSR:37.209% M*
NS Baron G5AE
M++
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C-
HSR:31.013% M++
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B++
HSR:30.714% A+
AC-X11
M
Kills:101
Deaths:67
KDR:1.507
Accuracy:30.023% B**
HSR:36.634% M
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F
Kills:7,058
Deaths (as Light Assault):4,735
Deaths (to Light Assaults):6,513
KDR:1.4906
Kill Difference:2,323
Playtime:111.903 hours
Usage:5%
Score:1.875m
Score/min:279
Accuracy (listed only):32.768%
HSR (listed only):29.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,802
Deaths:1,407
KDR:1.281
Accuracy:23.666% C
HSR:27.636% A+
NC1 Gauss Rifle
M**
Kills:1,212
Deaths:563
KDR:2.153
Accuracy:33.495% A*
HSR:43.894% M**
NC9 A-Tross
M+
Kills:1,176
Deaths:455
KDR:2.585
Accuracy:33.983% A++
HSR:43.197% M+
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:937
Deaths:359
KDR:2.610
Accuracy:32.532% A++
HSR:38.207% M**
GD-66 Claw
A*
Kills:395
Deaths:300
KDR:1.317
Accuracy:55.269% C
HSR:26.835% A*
GR-22
C+
Kills:370
Deaths:367
KDR:1.008
Accuracy:22.643% C
HSR:19.189% C+
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C--
HSR:13.937% C
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
NS Baron G5AE
M++
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C-
HSR:31.013% M++
Carnage AR
M
Kills:153
Deaths:40
KDR:3.825
Accuracy:34.729% A*
HSR:38.562% M
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B++
HSR:30.714% A+
Reaper DMR
A++
Kills:97
Deaths:50
KDR:1.940
Accuracy:29.407% B++
HSR:38.144% A++
NSX Yumi
A++
Kills:63
Deaths:56
KDR:1.125
Accuracy:26.858% C+
HSR:41.270% A++
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F
Kills:8,291
Deaths (as Combat Medic):4,699
Deaths (to Combat Medics):4,383
KDR:1.76442
Kill Difference:3,592
Playtime:88.145 hours
Usage:4%
Score:1.783m
Score/min:337
Accuracy (listed only):33.814%
HSR (listed only):31.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,723
Deaths:2,433
KDR:1.119
Accuracy:33.145% C
HSR:36.724% A*
SAS-R
B**
Kills:2,225
Deaths:923
KDR:2.411
Accuracy:36.971% C
HSR:79.506% B**
AF-4 Cyclone
A+
Kills:1,802
Deaths:1,407
KDR:1.281
Accuracy:23.666% C
HSR:27.636% A+
NS-357 Underboss
A++
Kills:1,471
Deaths:1,117
KDR:1.317
Accuracy:40.709% B+
HSR:34.602% A++
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:937
Deaths:359
KDR:2.610
Accuracy:32.532% A++
HSR:38.207% M**
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
NC4 Mag-Shot
C+
Kills:198
Deaths:298
KDR:0.664
Accuracy:25.654% C+
HSR:19.192% C+
Soldier Soaker
M+
Kills:149
Deaths:64
KDR:2.328
Accuracy:39.231% B+
HSR:34.228% M+
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B++
HSR:30.714% A+
NS-AM7 Archer
B+
Kills:121
Deaths:381
KDR:0.318
Accuracy:37.341% F**
HSR:22.314% B+
NC14 Bolt Driver
B+
Kills:85
Deaths:55
KDR:1.545
Accuracy:26.616% D**
HSR:78.824% B+
NSX Daimyo
C
Kills:83
Deaths:45
KDR:1.844
Accuracy:32.874% D*
HSR:92.771% C
Impetus
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:40.195% B**
HSR:34.177% B*
AF-18 Stalker
D-
Kills:54
Deaths:74
KDR:0.730
Accuracy:21.917% D*
HSR:14.815% D-
Kills:11,505
Deaths (as Infiltrator):7,794
Deaths (to Infiltrators):5,254
KDR:1.47614
Kill Difference:3,711
Playtime:148.624 hours
Usage:7%
Score:2.444m
Score/min:274
Accuracy (listed only):32.794%
HSR (listed only):41.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,383
Deaths:270
KDR:5.122
Accuracy:41.164% B*
HSR:20.680% B**
AF-34 Mattock
A+
Kills:1,191
Deaths:259
KDR:4.598
Accuracy:45.900% B**
HSR:24.097% A+
AF-23 Grinder
C*
Kills:584
Deaths:237
KDR:2.464
Accuracy:37.729% C*
HSR:14.212% C
NCM1 Scattercannon
C*
Kills:556
Deaths:257
KDR:2.163
Accuracy:40.231% C*
HSR:16.007% C++
NCM2 Falcon
C+
Kills:124
Deaths:71
KDR:1.746
Accuracy:35.938% C-
HSR:4.839% C+
AF-23 Grinder
A++
Kills:117
Deaths:28
KDR:4.179
Accuracy:50.833% A
HSR:23.932% A++
Kills:3,955
Deaths (as MAX Suit):561
Deaths (to MAX Suits):1,399
KDR:7.04991
Kill Difference:3,394
Playtime:58.439 hours
Usage:3%
Score:1.550m
Score/min:442
Accuracy (listed only):41.966%
HSR (listed only):17.294%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,397
V. Kills:251 N/A
Deaths:406
KDR:3.441
Accuracy:53.910% C
KPH:46.900 C+
VKPH:8.400 B**
Breaker Rocket Pods
C+
Kills:1,112
V. Kills:248 447%
Deaths:199
KDR:5.588
Accuracy:47.316% C+
KPH:70.300 C+
VKPH:15.700 C+
M20 Mustang
B+
Kills:996
V. Kills:975 102%
Deaths:647
KDR:1.539
Accuracy:27.079% D
KPH:13.600 C+
VKPH:13.300 B+
Vortek Rotary
C**
Kills:465
V. Kills:334 139%
Deaths:303
KDR:1.535
Accuracy:30.359% C+
KPH:17 C**
VKPH:12.200 C**
M20 Kestrel
B*
Kills:136
V. Kills:130 104%
Deaths:45
KDR:3.022
Accuracy:29.324% C+
KPH:25.400 B+
VKPH:24.300 B*
Kills:4,106 (2,994 + 0)
Deaths:1,600
KDR:2.566
VKDR:1.211
Vehicle Kills:1,938
Kill Difference:2,506
Playtime:151.873 hours
Usage:7%
Score:1.951m
Score/min:214
Piloting Accuracy:29.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:5,527
V. Kills:5,115 108%
Deaths:653
KDR:8.464
Accuracy:24.760% D**
KPH:75.300 M
VKPH:69.600 M**
CAS30 Tank Buster
B
Kills:2,677
V. Kills:2,326 115%
Deaths:1,942
KDR:1.378
Accuracy:46.148% C*
KPH:9.500 B
VKPH:8.200 C**
L105 Zephyr
B*
Kills:459
V. Kills:88 N/A
Deaths:51
KDR:9
Accuracy:41.842% C+
KPH:66.800 B+
VKPH:12.800 B*
AP30 Shredder
M
Kills:156
V. Kills:179 87%
Deaths:40
KDR:3.900
Accuracy:25.867% D
KPH:35.200 C**
VKPH:40.400 M
Dual-75 Duster
B+
Kills:65
V. Kills:5 N/A
Deaths:10
KDR:6.500
Accuracy:20% F--
KPH:81.300 C*
VKPH:6.300 B+
Kills:8,884 (2,677 + 6,207)
Deaths:2,696
KDR:3.295
VKDR:2.861
Vehicle Kills:7,713
Kill Difference:6,188
Playtime:367.576 hours
Usage:16%
Score:5.400m
Score/min:245
Piloting Accuracy:46.148%
Gunner Accuracy:20%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:197
V. Kills:209 94%
Deaths:62
KDR:3.177
Accuracy:33.923% B++
KPH:12.800 C
VKPH:13.600 A
L100 Python HEAT
C*
Kills:109
V. Kills:39 273%
Deaths:30
KDR:3.633
Accuracy:49.951% C+
KPH:33.200 C*
VKPH:11.900 C++
L100 Python AP
B**
Kills:103
V. Kills:63 161%
Deaths:12
KDR:8.583
Accuracy:45.952% D--
KPH:41.400 B*
VKPH:25.300 B**
C75 Viper
B**
Kills:62
V. Kills:13 443%
Deaths:6
KDR:10.333
Accuracy:34.044% C-
KPH:47.300 B**
VKPH:9.900 B+
Kills:471 (471 + 0)
Deaths:110
KDR:4.282
VKDR:2.945
Vehicle Kills:324
Kill Difference:361
Playtime:22.489 hours
Usage:1%
Score:0.412m
Score/min:305
Driving Accuracy:34.044%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:830
V. Kills:582 142%
Deaths:173
KDR:4.798
Accuracy:50.039% C+
KPH:26.300 C**
VKPH:18.400 B*
Enforcer ML85
B++
Kills:148
V. Kills:121 121%
Deaths:23
KDR:6.435
Accuracy:40.043% C+
KPH:26.300 B
VKPH:21.500 B++
Titan-150 HEAT
C+
Kills:114
V. Kills:49 228%
Deaths:39
KDR:2.923
Accuracy:43.195% C
KPH:19.400 C+
VKPH:8.400 C+
Kills:1,092 (944 + 148)
Deaths:235
KDR:4.647
VKDR:3.200
Vehicle Kills:752
Kill Difference:857
Playtime:43.098 hours
Usage:2%
Score:0.854m
Score/min:330
Driving Accuracy:43.195%
Gunner Accuracy:40.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:388
V. Kills:24 N/A
Deaths:42
KDR:9.238
Accuracy:45.909% C-
KPH:124.900 B
VKPH:7.700 C+
E540 Halberd-H
A++
Kills:132
V. Kills:56 232%
Deaths:12
KDR:11
Accuracy:56.019% C+
KPH:75.800 A++
VKPH:32.200 A+
M12 Kobalt-H
B
Kills:85
V. Kills:5 N/A
Deaths:9
KDR:9.444
Accuracy:18.001% D
KPH:91.800 C
VKPH:5.400 B
Kills:605 (0 + 605)
Deaths:63
KDR:9.603
VKDR:1.349
Vehicle Kills:85
Kill Difference:542
Playtime:5.774 hours
Usage:0%
Score:0.154m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:18.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:198
V. Kills:38 N/A
Deaths:17
KDR:11.647
Accuracy:39.044% B+
KPH:57 B+
VKPH:10.900 B
M60-G Bulldog
M
Kills:110
V. Kills:25 423%
Deaths:11
KDR:10
Accuracy:40.949% B++
KPH:67.900 A**
VKPH:15.400 M
M12 Kobalt
B++
Kills:109
V. Kills:3 N/A
Deaths:8
KDR:13.625
Accuracy:19.406% C**
KPH:89.500 B++
VKPH:2.500 C+
M12 Kobalt
B+
Kills:108
V. Kills:4 N/A
Deaths:6
KDR:18
Accuracy:18.025% C++
KPH:91.500 B+
VKPH:3.400 B+
M40 Fury
C**
Kills:72
V. Kills:18 379%
Deaths:17
KDR:4.235
Accuracy:36.763% C++
KPH:49.600 C+
VKPH:12.400 C**
M20 Basilisk
A++
Kills:55
V. Kills:22 239%
Deaths:4
KDR:13.750
Accuracy:41.745% B+
KPH:32.900 B**
VKPH:13.200 A++
Kills:652 (0 + 652)
Deaths:63
KDR:10.349
VKDR:1.746
Vehicle Kills:110
Kill Difference:589
Playtime:10.616 hours
Usage:0%
Score:0.228m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:41.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,70410,5753,4873.033C**0.7932.433%A+40.596%A*88.9A+1.1A+250118.9h7.8B**24B*
NC6A GODSAW 9,5489,4382,9843.163B+0.9233.03%B++37.201%A+81.7B++1C**226115.5h7.1C*21.4B++
NC6 Gauss SAW 6,1866,0992,3172.632A0.3928.407%A+37.678%A**75.9A*1.1A+20480.4h7.1B**25.1B*
C150 Dalton 10,6425,5276538.464B6.2224.76%D**N/A75.3M69.7M**75673.4h2.7B**11.1C**
GD-22S 5,0384,9972,1372.338B+0.1028.579%B**39.224%A*56.3B*N/A17288.8h8.2A28.8B*
NS-44 Commissioner 2,7472,7232,4331.119C*1.1233.145%C36.724%A*44.6B+N/A12461.1h3.3B++9.8B+
CAS30 Tank Buster 5,0032,6771,9421.378C*0.8646.148%C*1.644%B+9.5B8.2C**103282h49.2C++106.5C**
SAS-R 2,2312,2259232.411C+0.1736.971%C79.506%B**43.6C*N/A11851h1.9B++5.1B+
AF-4 Cyclone 1,8221,8021,4071.281C++0.9623.666%C27.636%A+15.5DN/A50116h9.6B+40.7C**
EM6 1,7311,7177292.355B+0.1128.484%A40.594%M59.2B*N/A15129h8.4B**29.6B*
NS Decimator 2,2901,6188171.98B**0.2655.947%D2.843%B+49.8B**20.7B++32532.5h3.2B**5.7B*
NS-357 Underboss 1,4811,4711,1171.317B0.9240.709%B+34.602%A++89.7A++N/A24816.4h3.3B**8.2B*
M30 Mustang AH 1,6481,3974063.441C+1.2053.91%C1.575%B46.9C+8.4B**20529.8h7.3B+13.6B
AF-34 Mattock 1,3991,3832705.122B+2.8841.164%B*20.68%B**64AN/A17721.6h5.1B+12.3B*
NC1 Gauss Rifle 1,2391,2125632.153B**0.0933.495%A*43.894%M**69.7M++1.6M*24017.4h8.6A+25.7A
AF-34 Mattock 1,2061,1912594.598B+2.3645.9%B**24.097%A+60.2B**N/A17919.8h6.4C*13.9B++
NS-15M AE 1,1931,1833603.286B+1.0431.353%B**44.97%A*77.3B++N/A26315.3h9.3B**29.6B*
AF-19 Mercenary 1,1991,1839861.2B+1.0424.306%B+30.516%A++14CN/A5684.4h10.2B*42B+
NC9 A-Tross 1,1961,1764552.585A0.3433.983%A++43.197%M+76.9A*1.3A*18015.3h7A+20.7A
NC05 Jackhammer 1,1851,1745002.348B**0.1152.301%B**19.676%B**67.5B**N/A22517.4h4.3B+8.1B+
MGR-S1 Gladius 1,1801,1703942.97B**0.7334.996%A+37.778%A*91.4A*N/A26712.8h6.8B**19.4B**
NS-15M1 1,1821,1666791.717C*0.5223.958%C**28.988%B**42.4C++N/A12227.5h10.6B*44.2B+
Breaker Rocket Pods 1,3601,1121995.588C+3.3547.316%C+N/A70.4C+15.7C+38215.8h15C**31.7C*
M20 Mustang 1,9719966471.539C+0.7027.079%D1.305%C--13.6C+13.3B+18073.5h93B+343.5C**
Mag-Cutter 98294823,5570.04B+2.2027.288%C+4.536%C0.9BN/A31015.2h2.1B+7.6B+
Blitz GD-10 9559373592.61A+0.3732.532%A++38.207%M**73.2A*1.4M*37112.8h11.3B**34.6B*
Titan-150 AP 1,4128301734.798C+2.5650.039%C+1.807%D26.3C**18.4B*30731.6h4.6C*9.2C**
AF-23 Grinder 5935842372.464C++0.2237.729%C*14.212%C32.4C++N/A10218h5.9B+15.6B+
NCM1 Scattercannon 5615562572.163C**0.0840.231%C*16.007%C++27BN/A9320.6h6.7B+16.7B+
M60-A Bulldog 664531608.85B++6.6133.982%C+2.072%B+47B+11.8A+26211.3h4.4B**13B+
C-4 7555273291.602C++0.6425.457%C+N/A52.7D22.8C-52610h1.6C+6.2C++
Vortek Rotary 7994653031.535C+0.7130.359%C+3.226%B+17C**12.2C**18127.4h62.8B+206.8B+
L105 Zephyr 547459519C+6.7641.842%C+N/A66.5B+12.8B*4376.9h6.5C+15.5C++
GD-66 Claw 4003953001.317C++0.9255.269%C26.835%A*44.4C*N/A1318.9h2.4B4.4C*
Tank Mine 6783901852.108C+0.1342.377%B++N/A86.7C64C+11144.5h2.7D*6.3C++
C85 Canister-H 412388429.238C+7.0045.909%C-11.856%C++125.2B+7.7C+3453.1h5B+10.9B+
GR-22 3763703671.008C+1.2322.643%C19.189%C+23.4CN/A9515.8h13.4C++59.3C++
EM1 3553533031.165C+1.0819.335%C23.513%B30.7C+N/A11411.5h12.2C*63.2C*
Warden 3303271342.44A0.2034.829%A39.144%A*48.8A++N/A1496.7h6B**17.1B**
NS-11C 3002963320.892C+1.3518.736%D--26.014%A6.5D--N/A2145.8h16.4C87.5C--
Mauler S6 2912873440.834C+1.4135.863%C--13.937%C19.8C-N/A9614.5h5.1C+14.2C+
NS-7 PDW 2712681681.595B*0.6524.989%C++35.075%M+32.3C**N/A1198.3h12.5B++49.9B+
Shrike 4692674490.595C+1.6552.112%C--2.247%C17.8D13.5C*25915h6.5C++12.4C+
Gauss Compact S 2602581821.418B+0.8226.819%B++37.209%M*25.8BN/A8210h9.4B+35.1B+
NS-15M2 246236623.806A1.5636.753%A**40.254%A++107.3A*4.5S4652.2h9.8B**26.6B**
Hardlight Dagger 2422356,4290.037C++2.2015.382%D--7.234%C+0.9C+N/A2262.3h1.9B+12.5C+
NC4 Mag-Shot 2011982980.664C+1.5825.654%C+19.192%C+15.8C--N/A7712.5h7.1B+27.8C++
M40 Fury 2361981711.647B**9.4139.044%B+2.525%B++56.6B+10.9B3133.5h12.8C++32.8B+
Skyguard 406197623.177C*0.9433.923%B++2.538%C**12.8C13.6A24215.4h154.8D456.2C+
Hawk GD-68 2681662550.651C+1.5974.002%A++4.819%A14.3C+8.8C28611.6h12D**16.2D
NS Baron G5AE 160158811.951B+0.2942.255%C-31.013%M++54.5B+N/A1602.9h3.9B+9.2C+
AP30 Shredder 335156403.9C1.6625.867%DN/A35.5C**40.7M5094.4h85.6C+331.1C
Carnage AR 160153403.825A++1.5834.729%A*38.562%M76.5A*3.5S4162h9.7A+27.9A
Soldier Soaker 150149642.328B**0.0939.231%B+34.228%M+135.5M+N/A7601.1h5B*12.7B*
Enforcer ML85 269148236.435B4.1940.043%C+N/A26.4B21.6B++5405.6h11.4B+28.5B+
NSX Tengu 140140562.5A0.2641.079%B++30.714%A+42.4C*N/A1303.3h10.2B*24.9B++
M20 Kestrel 266136453.022C**0.7829.324%C+1.471%C25.2B24.1B*4115.4h87B296.7B
E540 Halberd-H 1881321211B+8.7656.019%C+2.273%C++77.6A++32.9A+6911.7h4.6B++8.2B*
NCM2 Falcon 174124711.746B+0.5035.938%C-4.839%C+19.7B*7.9A+1896.3h6.5B**18.1B++
MGR-L1 Promise 123122304.067A*1.8328.719%B*39.344%A*71.8B**N/A3611.7h10.9B*38.1B*
NS-AM7 Archer 1761213810.318C1.9237.341%F**22.314%B+1.3D*N/A1190.6h17.3B46.3C
AF-23 Grinder 119117284.179B++1.9450.833%A23.932%A++65A*1.1A++2011.8h5.7B++11.3B**
M60-A Bulldog 136117913C+10.7647.037%C++1.709%C--48.8B+7.9A+2192.4h5.4B11.5B+
Titan-150 HEAT 163114392.923C0.6843.195%C3.509%B19.3C+8.3C+2575.9h5.1C+11.9C+
M60-G Bulldog 1351101110A++7.7640.949%B++2.727%C+68.8A**15.6M4041.6h6B+14.6B++
L100 Python HEAT 148109303.633C1.3949.951%C+3.67%B++33C++11.8C++2843.3h4.6B+9.3B+
M12 Kobalt 112109813.625C++11.3819.406%C**16.514%C-90.8B*2.5C+3601.2h22.6C116.3C++
M12 Kobalt 112108618B+15.7618.025%C++31.482%M90B+3.3B+2921.2h17.7C*98.4C*
L100 Python AP 166103128.583B*6.3445.952%D--N/A41.2B*25.2B**5302.5h4.1B**8.9B++
AC-X11 101101671.507B+0.7330.023%B**36.634%M28.1C+N/A1803.6h7.8B++25.9B++
Anti-Vehicle Grenade 14498198N/A95.7647.908%CN/A326.7C153.3B++24670.3h6C+12.4C+
Reaper DMR 9797501.94C++0.3029.407%B++38.144%A++40.4C**N/A2362.4h8.1B*27.5B*
NC14 Bolt Driver 8585551.545C+0.7026.616%D**78.824%B+17.7CN/A1144.8h2.5C**9.3C
M12 Kobalt-H 908599.444D7.2018.001%D18.824%B+94.4C5.6B+3180.9h17.7C+98.2C
NSX Daimyo 8383451.844C0.4032.874%D*92.771%C46.1C+N/A1271.8h2.3B+7C+
Impetus 8079203.95B**1.7140.195%B**34.177%B*79A++1A++3811h3.1A++7.8B**
Rocklet Rifle 14574332.242M++0.0053.751%C++N/A52.9A*50.7A*8011.4h18.7A+34.8B**
M40 Fury 9072174.235C--1.9936.763%C++N/A48C12C*4021.5h12.6C++34.2C**
Bouncing Betty 6565272.407C--0.1759.567%A++N/A65D*N/A3231h2.5F4.3C*
Dual-75 Duster 7065106.5C-4.2620%F--1.538%B*81.3C*6.3B+2940.8h6.1C+30.6F-
A30 Walker 11164471.362C++0.8821.25%C1.563%C+19.4C**14.2C*3313.3h78.4B**369.1B++
NSX Yumi 6463561.125C+1.1226.858%C+41.27%A++28.6CN/A772.2h9.3B**34.8B++
NC12 Sweeper 6463591.068C+1.1735.453%D6.349%F24.2CN/A1342.6h4.2B11.7C++
C75 Viper 7562610.333A8.0934.044%C-N/A47.7B**10B+6731.3h7.5B**21.9B*
M60-A Bulldog 6456228B+25.7641.158%DN/A31.1C+4.4C++1901.8h7.1D17.3D
MANA Anti-Personnel Turret 5555192.895N/A0.6513.357%UN/A550UN/A1767900.1h26.5T*198.3T*
M20 Basilisk 7755413.75S11.5141.745%B+9.091%B**32.4B**12.9A+4121.7h84.6B202.7B+
Spear Anti-Vehicle Phalanx Turret 7454510.8B+8.5642.273%C+5.556%B++60A22.2C++7850.9h5.2B*12.2B*
AF-18 Stalker 5454740.73C-1.5121.917%D*14.815%D-20DN/A1132.7h13C+59.3C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon262,0342h
Anti-Vehicle MANA Turret34010.5h
Nano-Armor Kit557783,83768.8h
Nanite Revive Grenade04230.1h
Medical Kit2,92815,56987.1h
Medical Applicator20682,8896h
Spitfire Auto-Turret1500.1h
Motion Spotter375,4054.1h
Restoration Kit101280.7h
Deconstruction Tool02780.1h
Smoke Grenade05250.1h
Shield Recharging Field211,0600.5h
Ammunition Package242,9301.6h
Anti-Infantry MANA Turret32660.6h
Nano-Repair Grenade03990.1h
Welding Device01890h
Snowman Soldier3520.1h
Hardlight Barrier21460.1h
Recon Detection Device181,5782.2h

Check the help document for the dictionary if you want to learn more about words used here.


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