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Conqueror Muffinator21[ISNC] Muffinator21
NC BR 139

KDR: 2.24

Score: 42.9m

Last Seen: Feb 17th, 2019 9:49 AM
- OFFLINE - 11.6 hour(s)

Battle Rank 120 (139 total) - New Conglomerate on Briggs - Outfit Member of Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 13
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW C150 Dalton GD-22S NS-44 Commissioner CAS30 Tank Buster SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,265,561 MLG Score: 1811
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.613%37.489%11102999348,6922.50383-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%1.667A++2.584A**-0.764D-HEAD ++ (~22.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.652B+7.70.46B+18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.067%1.52%427510176,644196241413.38634160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%-0.143C-0.077C+-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.274C*42.10.204C++74.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.5%2.101%166510171,3339999501.33433140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.298%-0.525D-0.332C--0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.953D--26.8-1.139D*48.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.286%2.089%5701310097,898132359705.96526132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.176%-0.823D--0.576D0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.83B++5.50.86B*14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.159%79.942%570310192,393187761.27423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.611%0.169C++0.839B++0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+1.90.39C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.974%20.134%570310197451524100.488845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%-0.037C+1.117B**0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**3.60.256C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 13
42.9m219.1%394 (23.6k)317 (19k)2.2389282,60536,8952.47239139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022728024.254%26.714%64803:4020

48% Engineer34% Heavy Assault7% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 9:12 AMJun 22nd, 2018 10:44 AMFeb 17th, 2019 1:53 PM (2d) (PST)Feb 17th, 2019 5:52 AM (2d) (PST)Feb 17th, 2019 5:49 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8151656500.6110.2730.1631.5800.1101811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,8709,88738,98337161095719,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2253.6h/93.9d 8,614 22,067 25,365 213.6k 2,058 5,567 14,884 110.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:10,452
Deaths:3,439
KDR:3.039
Accuracy:32.434% A+
HSR:40.452% A*
NC6A GODSAW
A+
Kills:9,423
Deaths:2,976
KDR:3.166
Accuracy:33.040% B++
HSR:37.207% A+
NC6 Gauss SAW
A*
Kills:6,086
Deaths:2,314
KDR:2.630
Accuracy:28.403% A+
HSR:37.660% A*
GD-22S
A*
Kills:4,743
Deaths:2,074
KDR:2.287
Accuracy:28.281% B**
HSR:38.794% A*
EM6
M
Kills:1,717
Deaths:729
KDR:2.355
Accuracy:28.484% A
HSR:40.594% M
NS-15M AE
A++
Kills:1,183
Deaths:360
KDR:3.286
Accuracy:31.353% B**
HSR:44.970% A++
NC05 Jackhammer
A
Kills:1,174
Deaths:500
KDR:2.348
Accuracy:52.301% B**
HSR:19.676% A
NS-15M1
B*
Kills:1,166
Deaths:679
KDR:1.717
Accuracy:23.958% C**
HSR:28.988% B*
EM1
C**
Kills:353
Deaths:303
KDR:1.165
Accuracy:19.335% C
HSR:23.513% C**
NS-15M2
A**
Kills:223
Deaths:58
KDR:3.845
Accuracy:36.703% A**
HSR:39.462% A++
MGR-L1 Promise
A++
Kills:122
Deaths:30
KDR:4.067
Accuracy:28.719% B*
HSR:39.344% A++
Kills:36,642
Deaths (as Heavy Assault):13,462
Deaths (to Heavy Assaults):10,782
KDR:2.72188
Kill Difference:23,180
Playtime:766.451 hours
Usage:34%
Score:17.312m
Score/min:376
Accuracy (listed only):31.183%
HSR (listed only):35.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,183
Deaths:986
KDR:1.200
Accuracy:24.306% B+
HSR:30.516% A++
GD-66 Claw
A*
Kills:395
Deaths:300
KDR:1.317
Accuracy:55.269% C
HSR:26.835% A*
Warden
A*
Kills:327
Deaths:134
KDR:2.440
Accuracy:34.829% A
HSR:39.144% A*
NS-11C
A
Kills:296
Deaths:332
KDR:0.892
Accuracy:18.736% D--
HSR:26.014% A
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C-
HSR:13.937% C
Gauss Compact S
M++
Kills:258
Deaths:182
KDR:1.418
Accuracy:26.819% B++
HSR:37.209% M++
NS Baron G5AE
M+
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C-
HSR:31.013% M+
AC-X11
M
Kills:101
Deaths:67
KDR:1.507
Accuracy:30.023% B**
HSR:36.634% M
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F-
Kills:3,068
Deaths (as Engineer):2,485
Deaths (to Engineers):7,351
KDR:1.23461
Kill Difference:583
Playtime:1,084.163 hours
Usage:48%
Score:18.118m
Score/min:279
Accuracy (listed only):33.728%
HSR (listed only):27.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,802
Deaths:1,407
KDR:1.281
Accuracy:23.666% C
HSR:27.636% A
AF-19 Mercenary
A++
Kills:1,183
Deaths:986
KDR:1.200
Accuracy:24.306% B+
HSR:30.516% A++
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:932
Deaths:356
KDR:2.618
Accuracy:32.583% A+
HSR:38.305% M**
GD-66 Claw
A*
Kills:395
Deaths:300
KDR:1.317
Accuracy:55.269% C
HSR:26.835% A*
NS-11C
A
Kills:296
Deaths:332
KDR:0.892
Accuracy:18.736% D--
HSR:26.014% A
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C-
HSR:13.937% C
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
Gauss Compact S
M++
Kills:258
Deaths:182
KDR:1.418
Accuracy:26.819% B++
HSR:37.209% M++
NS Baron G5AE
M+
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C-
HSR:31.013% M+
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B+
HSR:30.714% A+
AC-X11
M
Kills:101
Deaths:67
KDR:1.507
Accuracy:30.023% B**
HSR:36.634% M
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F-
Kills:7,053
Deaths (as Light Assault):4,732
Deaths (to Light Assaults):6,444
KDR:1.49049
Kill Difference:2,321
Playtime:111.883 hours
Usage:5%
Score:1.873m
Score/min:279
Accuracy (listed only):32.772%
HSR (listed only):29.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,802
Deaths:1,407
KDR:1.281
Accuracy:23.666% C
HSR:27.636% A
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
NC9 A-Tross
M+
Kills:1,149
Deaths:438
KDR:2.623
Accuracy:33.765% A++
HSR:43.342% M+
Blitz GD-10
M**
Kills:932
Deaths:356
KDR:2.618
Accuracy:32.583% A+
HSR:38.305% M**
NC1 Gauss Rifle
M*
Kills:904
Deaths:431
KDR:2.097
Accuracy:33.230% A*
HSR:44.248% M*
GD-66 Claw
A*
Kills:395
Deaths:300
KDR:1.317
Accuracy:55.269% C
HSR:26.835% A*
GR-22
C+
Kills:370
Deaths:367
KDR:1.008
Accuracy:22.643% C
HSR:19.189% C+
Mauler S6
C
Kills:287
Deaths:344
KDR:0.834
Accuracy:35.863% C-
HSR:13.937% C
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
NS Baron G5AE
M+
Kills:158
Deaths:81
KDR:1.951
Accuracy:42.255% C-
HSR:31.013% M+
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B+
HSR:30.714% A+
Reaper DMR
A++
Kills:97
Deaths:50
KDR:1.940
Accuracy:29.407% B++
HSR:38.144% A++
NC12 Sweeper
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:35.453% D
HSR:6.349% F-
NSX Yumi
A+
Kills:63
Deaths:56
KDR:1.125
Accuracy:26.858% C+
HSR:41.270% A+
Kills:7,798
Deaths (as Combat Medic):4,507
Deaths (to Combat Medics):4,295
KDR:1.7302
Kill Difference:3,291
Playtime:80.388 hours
Usage:4%
Score:1.603m
Score/min:332
Accuracy (listed only):33.718%
HSR (listed only):30.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,711
Deaths:2,423
KDR:1.119
Accuracy:33.106% C
HSR:36.629% A*
SAS-R
B**
Kills:2,225
Deaths:922
KDR:2.413
Accuracy:36.984% C
HSR:79.506% B**
AF-4 Cyclone
A
Kills:1,802
Deaths:1,407
KDR:1.281
Accuracy:23.666% C
HSR:27.636% A
NS-357 Underboss
A++
Kills:1,400
Deaths:1,063
KDR:1.317
Accuracy:40.422% B+
HSR:34.500% A++
MGR-S1 Gladius
A*
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:34.996% A+
HSR:37.778% A*
Blitz GD-10
M**
Kills:932
Deaths:356
KDR:2.618
Accuracy:32.583% A+
HSR:38.305% M**
NS-7 PDW
M+
Kills:268
Deaths:168
KDR:1.595
Accuracy:24.989% C++
HSR:35.075% M+
NC4 Mag-Shot
C+
Kills:198
Deaths:298
KDR:0.664
Accuracy:25.654% C
HSR:19.192% C+
Soldier Soaker
M+
Kills:149
Deaths:64
KDR:2.328
Accuracy:39.231% B+
HSR:34.228% M+
NSX Tengu
A+
Kills:140
Deaths:56
KDR:2.500
Accuracy:41.079% B+
HSR:30.714% A+
NS-AM7 Archer
B+
Kills:120
Deaths:381
KDR:0.315
Accuracy:37.303% F**
HSR:22.500% B+
NC14 Bolt Driver
B+
Kills:85
Deaths:55
KDR:1.545
Accuracy:26.616% D*
HSR:78.824% B+
NSX Daimyo
C
Kills:83
Deaths:45
KDR:1.844
Accuracy:32.874% D*
HSR:92.771% C
Impetus
B**
Kills:79
Deaths:20
KDR:3.950
Accuracy:40.195% B**
HSR:34.177% B++
AF-18 Stalker
D-
Kills:54
Deaths:74
KDR:0.730
Accuracy:21.917% D*
HSR:14.815% D-
Kills:11,416
Deaths (as Infiltrator):7,726
Deaths (to Infiltrators):5,202
KDR:1.47761
Kill Difference:3,690
Playtime:148.535 hours
Usage:7%
Score:2.444m
Score/min:274
Accuracy (listed only):32.774%
HSR (listed only):41.110%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,375
Deaths:267
KDR:5.150
Accuracy:41.105% B*
HSR:20.655% B**
AF-34 Mattock
A+
Kills:1,184
Deaths:256
KDR:4.625
Accuracy:45.883% B**
HSR:24.071% A+
AF-23 Grinder
B
Kills:584
Deaths:237
KDR:2.464
Accuracy:37.729% B
HSR:14.212% C
NCM1 Scattercannon
C**
Kills:556
Deaths:257
KDR:2.163
Accuracy:40.231% C**
HSR:16.007% C++
NCM2 Falcon
C+
Kills:124
Deaths:71
KDR:1.746
Accuracy:35.938% C
HSR:4.839% C+
AF-23 Grinder
A++
Kills:117
Deaths:28
KDR:4.179
Accuracy:50.833% A
HSR:23.932% A++
Kills:3,940
Deaths (as MAX Suit):558
Deaths (to MAX Suits):1,386
KDR:7.06093
Kill Difference:3,382
Playtime:58.256 hours
Usage:3%
Score:1.543m
Score/min:441
Accuracy (listed only):41.953%
HSR (listed only):17.286%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,397
V. Kills:251 N/A
Deaths:406
KDR:3.441
Accuracy:53.910% C
KPH:46.900 C+
VKPH:8.400 B**
Breaker Rocket Pods
C+
Kills:1,112
V. Kills:248 447%
Deaths:199
KDR:5.588
Accuracy:47.316% C+
KPH:70.300 C+
VKPH:15.700 C+
M20 Mustang
B+
Kills:993
V. Kills:973 102%
Deaths:646
KDR:1.537
Accuracy:27.080% D
KPH:13.500 C+
VKPH:13.300 B+
Vortek Rotary
C*
Kills:465
V. Kills:334 139%
Deaths:303
KDR:1.535
Accuracy:30.359% C+
KPH:17 C*
VKPH:12.200 C*
M20 Kestrel
B*
Kills:136
V. Kills:130 104%
Deaths:45
KDR:3.022
Accuracy:29.324% C+
KPH:25.400 B
VKPH:24.300 B*
Kills:4,103 (2,991 + 0)
Deaths:1,599
KDR:2.566
VKDR:1.211
Vehicle Kills:1,936
Kill Difference:2,504
Playtime:151.806 hours
Usage:7%
Score:1.950m
Score/min:214
Piloting Accuracy:29.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:5,511
V. Kills:5,107 108%
Deaths:652
KDR:8.452
Accuracy:24.753% D*
KPH:75.200 M
VKPH:69.700 M**
CAS30 Tank Buster
B
Kills:2,677
V. Kills:2,326 115%
Deaths:1,940
KDR:1.380
Accuracy:46.186% C*
KPH:9.500 B
VKPH:8.300 C**
L105 Zephyr
B++
Kills:459
V. Kills:88 N/A
Deaths:51
KDR:9
Accuracy:41.842% C+
KPH:66.800 B+
VKPH:12.800 B++
AP30 Shredder
A**
Kills:156
V. Kills:179 87%
Deaths:40
KDR:3.900
Accuracy:25.867% D
KPH:35.200 C**
VKPH:40.400 A**
Dual-75 Duster
C*
Kills:65
V. Kills:5 N/A
Deaths:10
KDR:6.500
Accuracy:20% F--
KPH:81.300 C++
VKPH:6.300 C*
Kills:8,868 (2,677 + 6,191)
Deaths:2,693
KDR:3.293
VKDR:2.861
Vehicle Kills:7,705
Kill Difference:6,175
Playtime:367.006 hours
Usage:16%
Score:5.396m
Score/min:245
Piloting Accuracy:46.186%
Gunner Accuracy:20%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:197
V. Kills:209 94%
Deaths:62
KDR:3.177
Accuracy:33.923% B*
KPH:12.800 C+
VKPH:13.600 A
L100 Python HEAT
C*
Kills:109
V. Kills:39 273%
Deaths:30
KDR:3.633
Accuracy:49.951% C+
KPH:33.200 C*
VKPH:11.900 C++
L100 Python AP
A
Kills:103
V. Kills:63 161%
Deaths:12
KDR:8.583
Accuracy:45.952% D--
KPH:41.400 B*
VKPH:25.300 A
C75 Viper
B**
Kills:62
V. Kills:13 443%
Deaths:6
KDR:10.333
Accuracy:34.044% C-
KPH:47.300 B**
VKPH:9.900 B+
Kills:471 (471 + 0)
Deaths:110
KDR:4.282
VKDR:2.945
Vehicle Kills:324
Kill Difference:361
Playtime:22.489 hours
Usage:1%
Score:0.411m
Score/min:305
Driving Accuracy:34.044%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:810
V. Kills:573 141%
Deaths:173
KDR:4.682
Accuracy:49.853% C+
KPH:26.200 C**
VKPH:18.500 B*
Enforcer ML85
B*
Kills:148
V. Kills:121 121%
Deaths:23
KDR:6.435
Accuracy:40.043% C+
KPH:26.300 B+
VKPH:21.500 B*
Titan-150 HEAT
C+
Kills:114
V. Kills:49 228%
Deaths:39
KDR:2.923
Accuracy:43.195% C
KPH:19.400 C+
VKPH:8.400 C+
Kills:1,072 (924 + 148)
Deaths:235
KDR:4.562
VKDR:3.162
Vehicle Kills:743
Kill Difference:837
Playtime:42.414 hours
Usage:2%
Score:0.846m
Score/min:333
Driving Accuracy:43.195%
Gunner Accuracy:40.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:388
V. Kills:24 N/A
Deaths:42
KDR:9.238
Accuracy:45.909% C-
KPH:124.900 B
VKPH:7.700 C+
E540 Halberd-H
A++
Kills:132
V. Kills:56 232%
Deaths:12
KDR:11
Accuracy:56.019% C+
KPH:75.800 A++
VKPH:32.200 A
M12 Kobalt-H
B
Kills:85
V. Kills:5 N/A
Deaths:9
KDR:9.444
Accuracy:18.001% D
KPH:91.800 C
VKPH:5.400 B
Kills:605 (0 + 605)
Deaths:63
KDR:9.603
VKDR:1.349
Vehicle Kills:85
Kill Difference:542
Playtime:5.774 hours
Usage:0%
Score:0.154m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:18.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:198
V. Kills:38 N/A
Deaths:17
KDR:11.647
Accuracy:39.044% B+
KPH:57 B+
VKPH:10.900 B+
M60-G Bulldog
A*
Kills:110
V. Kills:25 423%
Deaths:11
KDR:10
Accuracy:40.949% B++
KPH:67.900 A*
VKPH:15.400 A*
M12 Kobalt
B*
Kills:109
V. Kills:3 N/A
Deaths:8
KDR:13.625
Accuracy:19.406% B
KPH:89.500 B*
VKPH:2.500 C+
M12 Kobalt
B+
Kills:108
V. Kills:4 N/A
Deaths:6
KDR:18
Accuracy:18.025% C++
KPH:91.500 B+
VKPH:3.400 B+
M40 Fury
C**
Kills:72
V. Kills:18 379%
Deaths:17
KDR:4.235
Accuracy:36.763% C++
KPH:49.600 C+
VKPH:12.400 C**
M20 Basilisk
A++
Kills:55
V. Kills:22 239%
Deaths:4
KDR:13.750
Accuracy:41.749% B+
KPH:32.900 B**
VKPH:13.200 A++
Kills:652 (0 + 652)
Deaths:63
KDR:10.349
VKDR:1.746
Vehicle Kills:110
Kill Difference:589
Playtime:10.614 hours
Usage:0%
Score:0.228m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:41.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,57910,4523,4393.039B0.8032.434%A+40.452%A*89.3A+1.1A+251117.1h7.8B**24B*
NC6A GODSAW 9,5339,4232,9763.166B+0.9333.04%B++37.207%A+81.7B*1B226115.3h7.1C*21.4B++
NC6 Gauss SAW 6,1736,0862,3142.63A+0.3928.403%A+37.66%A*75.8A*1.1A+20380.3h7.1B**25.1B*
C150 Dalton 10,6185,5116528.452B+6.2124.753%D*N/A75.2M69.7M**75773.3h2.7B**11.1B
GD-22S 4,7814,7432,0742.287B+0.0528.281%B**38.794%A*54.7B++N/A17086.7h8.3B**29.3B*
NS-44 Commissioner 2,7352,7112,4231.119C*1.1233.106%C36.629%A*44.4B+N/A12461h3.3B++9.8B+
CAS30 Tank Buster 5,0032,6771,9401.38C++0.8646.186%C*1.644%B+9.5B8.3C**103281.6h49.1C++106.3C**
SAS-R 2,2312,2259222.413C+0.1736.984%C79.506%B**43.7C*N/A11850.9h1.9B++5.1B+
AF-4 Cyclone 1,8221,8021,4071.281C++0.9623.666%C27.636%A15.5DN/A50116h9.6B+40.7C**
EM6 1,7311,7177292.355B+0.1228.484%A40.594%M59.2B*N/A15029h8.4B**29.6B++
NS Decimator 2,2611,6018141.967B**0.2755.93%D2.873%B+49.6B*20.4B+32432.3h3.2B**5.7B*
NS-357 Underboss 1,4081,4001,0631.317B0.9240.422%B+34.5%A++88.6A++N/A24715.8h3.3B**8.2B++
M30 Mustang AH 1,6481,3974063.441C+1.2053.91%C1.575%B46.9C+8.4B**20529.8h7.3B13.6B
AF-34 Mattock 1,3911,3752675.15B++2.9141.105%B*20.655%B**64B**N/A17721.5h5.1B+12.3B*
AF-34 Mattock 1,1991,1842564.625B+2.3945.883%B**24.071%A+60.4B**N/A17919.6h6.4C++13.9B++
AF-19 Mercenary 1,1991,1839861.2B+1.0424.306%B+30.516%A++14CN/A5684.4h10.2B*42B+
NS-15M AE 1,1931,1833603.286B+1.0531.353%B**44.97%A++77.3B++N/A26315.3h9.3B*29.6B++
NC05 Jackhammer 1,1851,1745002.348B**0.1152.301%B**19.676%A67.5B**N/A22517.4h4.3B+8.1B+
MGR-S1 Gladius 1,1801,1703942.97B**0.7334.996%A+37.778%A*91.4A*N/A26612.8h6.8B**19.4B*
NS-15M1 1,1821,1666791.717C**0.5223.958%C**28.988%B*42.4C++N/A12227.5h10.6B++44.2B+
NC9 A-Tross 1,1671,1494382.623A0.3833.765%A++43.342%M+77.1A*1.2A++17814.9h7A+20.6A
Breaker Rocket Pods 1,3601,1121995.588C+3.3547.316%C+N/A70.4C+15.7C+38115.8h15C**31.7C*
M20 Mustang 1,9669936461.537C+0.7027.08%D1.309%C--13.5C+13.3B+18073.4h93.1B+343.7C**
Blitz GD-10 9509323562.618A++0.3832.583%A+38.305%M**73.4A*1.4M*37312.7h11.3B*34.5B*
Mag-Cutter 95692423,2760.04B++2.2027.136%C+4.654%C0.9C**N/A31005.6h2.1B+7.7C**
NC1 Gauss Rifle 9249044312.097B*0.1433.23%A*44.248%M*65.5M1.4M+24813.8h8.7A+26.1A
Titan-150 AP 1,3838101734.682C+2.4449.853%C+1.728%D26.2C**18.5B*31030.9h4.6C**9.2B
AF-23 Grinder 5935842372.464C++0.2337.729%B14.212%C32.4C++N/A10218h5.9B15.6B+
NCM1 Scattercannon 5615562572.163C*0.0840.231%C**16.007%C++27C**N/A9220.6h6.7B+16.7B+
M60-A Bulldog 664531608.85B++6.6134.057%C+2.072%B+47B+11.8A+26211.3h4.4B**12.9B++
C-4 7535263291.599C++0.6425.39%C+N/A52.6D22.7C-52410h1.6C+6.2C++
Vortek Rotary 7994653031.535C+0.7030.359%C+3.226%B++17C*12.2C*18127.4h62.8B+206.8B+
L105 Zephyr 547459519C+6.7641.842%C+N/A66.5B+12.8B++4376.9h6.5C+15.5C++
GD-66 Claw 4003953001.317C++0.9255.269%C26.835%A*44.4C++N/A1318.9h2.4C**4.4C++
Tank Mine 6773891852.103C0.1442.207%B++N/A88.4C65.5C++11324.4h2.6D--6.3C++
C85 Canister-H 412388429.238C+7.0045.909%C-11.856%C++125.2B7.7C+3453.1h5B++10.9B+
GR-22 3763703671.008C+1.2322.643%C19.189%C+23.4CN/A9415.8h13.4C++59.3C++
EM1 3553533031.165C+1.0719.335%C23.513%C**30.7C+N/A11211.5h12.2C++63.2C*
Warden 3303271342.44A+0.2034.829%A39.144%A*48.8A++N/A1496.7h6A17.1B**
NS-11C 3002963320.892C+1.3518.736%D--26.014%A6.5D-N/A2145.8h16.4C87.5C-
Mauler S6 2912873440.834C+1.4035.863%C-13.937%C19.8C-N/A9614.5h5.1C++14.2C+
NS-7 PDW 2712681681.595B*0.6424.989%C++35.075%M+32.3C**N/A1188.3h12.5B++49.9B+
Shrike 4692674490.595C+1.6452.112%C-2.247%C17.8C--13.5C++25915h6.5C++12.4C+
Gauss Compact S 2602581821.418B++0.8226.819%B++37.209%M++25.8BN/A8210h9.4B+35.1B+
Hardlight Dagger 2402336,2530.037C++2.2015.24%D--7.296%C+0.9C+N/A2258.1h1.9B+12.6C+
NS-15M2 233223583.845A1.6136.703%A**39.462%A++106.2A*4.8S4652.1h9.8B*26.7B*
NC4 Mag-Shot 2011982980.664C+1.5725.654%C19.192%C+15.8C-N/A7712.5h7.1B+27.8C++
M40 Fury 2361981711.647B**9.4139.044%B+2.525%B*56.6B+10.9B+3133.5h12.8C*32.8B+
Skyguard 406197623.177C*0.9433.923%B*2.538%B12.8C+13.6A24215.4h154.8D456.2C+
Hawk GD-68 2681662550.651C+1.5974.002%A++4.819%A14.3C+8.8C28611.6h12D**16.2C--
NS Baron G5AE 160158811.951B+0.2942.255%C-31.013%M+54.5B+N/A1602.9h3.9B+9.2C+
AP30 Shredder 335156403.9C1.6625.867%DN/A35.5B40.7A**5094.4h85.6C+331.1C+
Soldier Soaker 150149642.328A0.0939.231%B+34.228%M+135.5M+N/A7601.1h5B*12.7B*
Enforcer ML85 269148236.435B+4.2040.043%C+N/A26.4B+21.6B*5365.6h11.4B+28.5B+
NSX Tengu 140140562.5A0.2641.079%B+30.714%A+42.4C*N/A1303.3h10.2B++24.9B++
M20 Kestrel 266136453.022B+0.7829.324%C+1.471%C25.2B24.1B*4115.4h87B296.7B
E540 Halberd-H 1881321211B+8.7656.019%C+2.273%C*77.6A++32.9A+6911.7h4.6B++8.2B++
NCM2 Falcon 174124711.746B++0.4935.938%C4.839%C+19.7B*7.9A+1896.3h6.5B**18.1B++
MGR-L1 Promise 123122304.067A*1.8328.719%B*39.344%A++71.8B**N/A3581.7h10.9B*38.1B*
NS-AM7 Archer 1751203810.315C-1.9237.303%F**22.5%B+1.3D*N/A1190.4h17.3B46.5C
M60-A Bulldog 136117913C+10.7647.037%C*1.709%C--48.8B+7.9A+2192.4h5.4B+11.5B+
AF-23 Grinder 119117284.179B++1.9450.833%A23.932%A++65A*1.1A++2011.8h5.7B++11.3B**
Titan-150 HEAT 163114392.923C0.6843.195%C3.509%B19.3C+8.3C+2575.9h5.1C++11.9C+
M60-G Bulldog 1351101110A++7.7640.949%B++2.727%C+68.8A*15.6A**4041.6h6B+14.6B++
M12 Kobalt 112109813.625C++11.3919.406%B16.514%C-90.8B*2.5C+3601.2h22.6C116.3C++
L100 Python HEAT 148109303.633C+1.3949.951%C+3.67%B++33C++11.8C++2833.3h4.6B+9.3B+
M12 Kobalt 112108618B+15.7618.025%C++31.482%M+90B+3.3B+2911.2h17.7C*98.4C**
L100 Python AP 166103128.583B*6.3445.952%D--N/A41.2B*25.2A5282.5h4.1B**8.9B++
AC-X11 101101671.507B+0.7330.023%B**36.634%M28.1C+N/A1803.6h7.8B*25.9B++
Anti-Vehicle Grenade 14498198N/A95.7647.908%CN/A326.7C153.3B++24670.3h6C+12.4C+
Reaper DMR 9797501.94C++0.3029.407%B++38.144%A++40.4C**N/A2342.4h8.1B*27.5B*
NC14 Bolt Driver 8585551.545C+0.6926.616%D*78.824%B+17.7CN/A1144.8h2.5C**9.3C
M12 Kobalt-H 908599.444C-7.2118.001%D18.824%B+94.4C5.6B+3180.9h17.7C+98.2C
NSX Daimyo 8383451.844C-0.3932.874%D*92.771%C46.1C+N/A1261.8h2.3B+7C+
Impetus 8079203.95A+1.7140.195%B**34.177%B++79A++1A++3811h3.1A+7.8B**
Rocklet Rifle 14373332.212M+0.0353.425%C++N/A52.1A*50A*7971.4h18.7A+35B**
M40 Fury 9072174.235C-2.0036.763%C++N/A48C+12C*4021.5h12.6C++34.2B
Bouncing Betty 6565272.407C--0.1759.567%A++N/A65D*N/A3211h2.5F4.3C**
Dual-75 Duster 7065106.5C-4.2620%F--1.538%B**81.3C++6.3C*2940.8h6.1C+30.6F-
A30 Walker 11164471.362C*0.8821.25%C1.563%C+19.4C+14.2C**3313.3h78.4B**369.1B++
NC12 Sweeper 6463591.068C+1.1735.453%D6.349%F-24.2CN/A1342.6h4.2B11.7C++
NSX Yumi 6463561.125C+1.1126.858%C+41.27%A+28.6CN/A772.2h9.3B**34.8B++
C75 Viper 7562610.333B**8.0934.044%C-N/A47.7B**10B++6731.3h7.5B**21.9B*
M60-A Bulldog 6456228B+25.7641.158%C-N/A31.1C+4.4C++1901.8h7.1C--17.3C-
M20 Basilisk 7755413.75S11.5141.749%B+9.091%B**32.4B**12.9A+4121.7h84.6B202.7B+
MANA Anti-Personnel Turret 5555192.895N/A0.6613.357%UN/A550UN/A1767900.1h26.5T*198.3T*
Spear Anti-Vehicle Phalanx Turret 7454510.8B+8.5642.273%C+5.556%B*60A22.2C++7850.9h5.2B*12.2B*
AF-18 Stalker 5454740.73C-1.5121.917%D*14.815%D-20DN/A1132.7h13C+59.3C

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier3520.1h
Motion Spotter375,4054.1h
Restoration Kit101280.7h
Welding Device01890h
Spawn Beacon252,0142h
Nano-Armor Kit554781,42968.6h
Anti-Vehicle MANA Turret34010.5h
Nanite Revive Grenade04080.1h
Medical Kit2,88115,32785.1h
Medical Applicator19779,5845.7h
Deconstruction Tool02780.1h
Spitfire Auto-Turret1500.1h
Shield Recharging Field211,0600.5h
Ammunition Package242,9191.6h
Anti-Infantry MANA Turret32660.6h
Nano-Repair Grenade03870.1h
Hardlight Barrier21460.1h
Smoke Grenade05250.1h
Recon Detection Device181,5782.2h

Check the help document for the dictionary if you want to learn more about words used here.


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