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Sentinel Dreadnaught Mugenroschi[G9P] Mugenroschi
NC BR 75

KDR: 2.92

Score: 52.8m

Last Seen: Feb 7th, 2020 9:29 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt - Outfit Leader of GhettoNinePosse[G9P] GhettoNinePosse
NC outfit on Cobalt

Members: 1
Level Progress (to 76): 61%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Gauss Compact Burst M30 Mustang AH AF-4 Cyclone AF-41 Hacksaw NC6 Gauss SAW AF-41 Hacksaw NC6A GODSAW Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,986,588 MLG Score: 1588
Fun Score: N/A
Cheeseburgers Flipped: 1532TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.03%20.959%60836119679,6433.17797-0.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%1.511A+-0.006C+-0.608DHEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.525B+10.20.284C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.182%1.101%13395122715,347161239299.52047391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.271%0.301C*-0.437C---0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.711B++18.80.646B+28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.768%1.357%252512272,063139710221.47568202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.209%0.748B++-0.752D--0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.80.617B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.875%7.921%364122840413154040.306991100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.678%-0.218C0.849B*1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.3-0.42C--57.7-0.438C--112.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.238%68.246%3631229844178420.473094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%0.643B+0.079C+-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.389C**2.40.255C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.392%10.624%36412281,2991814140.716097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.702%0.26C*-0.751D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.26C*4.30.103C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GhettoNinePosse[G9P] GhettoNinePosse
NC outfit on Cobalt

Members: 1
52.8m177.6%354 (21.2k)320 (19.2k)2.9185127,99143,8553.1843175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12321173127.24%15.247%41503:4628

10% Combat Medic17% Engineer17% Heavy Assault13% Infiltrator36% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 9:39 AMAug 6th, 2017 9:38 PMFeb 8th, 2020 8:40 AM (11d) (PST)Feb 7th, 2020 7:16 PM (11d) (PST)Feb 7th, 2020 5:29 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8302246060.7760.2660.1181.5080.0731588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,81313,44736,3664716790419,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2749.4h/114.6d 11,657 19,515 33,865 248.7k 3,667 9,197 12,084 137m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:4,841
Deaths:1,610
KDR:3.007
Accuracy:23.663% B+
HSR:21.318% C
NC6A GODSAW
C++
Kills:4,137
Deaths:1,136
KDR:3.642
Accuracy:29.566% C++
HSR:21.634% D-
LA1 Anchor
B
Kills:2,154
Deaths:924
KDR:2.331
Accuracy:26.966% B
HSR:22.748% C-
EM6
B+
Kills:2,039
Deaths:755
KDR:2.701
Accuracy:24.872% B+
HSR:23.982% C+
EM1
C*
Kills:1,362
Deaths:625
KDR:2.179
Accuracy:22.622% C*
HSR:19.604% C
GD-22S
B+
Kills:1,213
Deaths:417
KDR:2.909
Accuracy:26.580% B+
HSR:19.621% D
NS-15M2
B+
Kills:715
Deaths:323
KDR:2.214
Accuracy:26.596% B+
HSR:18.042% D--
NC6S Gauss SAW S
C*
Kills:403
Deaths:158
KDR:2.551
Accuracy:25.049% C*
HSR:25.062% C++
MGR-L1 Promise
A++
Kills:121
Deaths:45
KDR:2.689
Accuracy:32.671% A++
HSR:19.008% D-
Kills:16,985
Deaths (as Heavy Assault):5,993
Deaths (to Heavy Assaults):13,189
KDR:2.83414
Kill Difference:10,992
Playtime:456.971 hours
Usage:17%
Score:8.053m
Score/min:294
Accuracy (listed only):26.509%
HSR (listed only):21.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B*
Kills:32,433
Deaths:7,770
KDR:4.174
Accuracy:31.687% B*
HSR:22.927% C-
AF-4 Cyclone
B+
Kills:7,879
Deaths:3,879
KDR:2.031
Accuracy:28.630% B+
HSR:17.794% C
Blitz GD-10
B**
Kills:2,041
Deaths:960
KDR:2.126
Accuracy:30.114% B**
HSR:18.422% C*
AC-X11
B+
Kills:1,441
Deaths:657
KDR:2.193
Accuracy:27.960% B+
HSR:18.945% D
GD-7F
B
Kills:1,402
Deaths:716
KDR:1.958
Accuracy:26.577% B
HSR:18.117% C-
AF-4A Bandit
B*
Kills:1,360
Deaths:634
KDR:2.145
Accuracy:29.122% B*
HSR:21.250% C
AF-19 Mercenary
B++
Kills:1,238
Deaths:680
KDR:1.821
Accuracy:25.948% B++
HSR:20.517% C+
Razor GD-23
C++
Kills:1,160
Deaths:806
KDR:1.439
Accuracy:25.017% C++
HSR:18.362% C-
NS-7 PDW
B
Kills:995
Deaths:618
KDR:1.610
Accuracy:26.605% B
HSR:19.096% C++
NC12 Sweeper
C-
Kills:481
Deaths:290
KDR:1.659
Accuracy:37.921% C-
HSR:10.603% D
Gauss Compact S
B+
Kills:442
Deaths:214
KDR:2.065
Accuracy:26.583% B+
HSR:16.968% C
NS-11C
B+
Kills:425
Deaths:253
KDR:1.680
Accuracy:26.629% B+
HSR:13.177% D--
Mauler S6
A++
Kills:347
Deaths:130
KDR:2.669
Accuracy:55.985% A++
HSR:12.680% D
AF-57 Piston
B+
Kills:336
Deaths:171
KDR:1.965
Accuracy:45.852% B+
HSR:9.524% D*
19A Fortuna
B**
Kills:176
Deaths:66
KDR:2.667
Accuracy:31.325% B**
HSR:21.591% C++
LA39 Bruiser
C
Kills:135
Deaths:88
KDR:1.534
Accuracy:58.209% C
HSR:8.148% D*
Kills:52,291
Deaths (as Light Assault):17,932
Deaths (to Light Assaults):9,741
KDR:2.91607
Kill Difference:34,359
Playtime:994.613 hours
Usage:36%
Score:20.218m
Score/min:339
Accuracy (listed only):33.385%
HSR (listed only):16.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B*
Kills:32,433
Deaths:7,770
KDR:4.174
Accuracy:31.687% B*
HSR:22.927% C-
AC-X11
B+
Kills:1,441
Deaths:657
KDR:2.193
Accuracy:27.960% B+
HSR:18.945% D
GD-7F
B
Kills:1,402
Deaths:716
KDR:1.958
Accuracy:26.577% B
HSR:18.117% C-
AF-4A Bandit
B*
Kills:1,360
Deaths:634
KDR:2.145
Accuracy:29.122% B*
HSR:21.250% C
AF-19 Mercenary
B++
Kills:1,238
Deaths:680
KDR:1.821
Accuracy:25.948% B++
HSR:20.517% C+
Razor GD-23
C++
Kills:1,160
Deaths:806
KDR:1.439
Accuracy:25.017% C++
HSR:18.362% C-
NC12 Sweeper
C-
Kills:481
Deaths:290
KDR:1.659
Accuracy:37.921% C-
HSR:10.603% D
Gauss Compact S
B+
Kills:442
Deaths:214
KDR:2.065
Accuracy:26.583% B+
HSR:16.968% C
NS-11C
B+
Kills:425
Deaths:253
KDR:1.680
Accuracy:26.629% B+
HSR:13.177% D--
Warden
C-
Kills:378
Deaths:172
KDR:2.198
Accuracy:24.403% C-
HSR:19.312% D
Mauler S6
A++
Kills:347
Deaths:130
KDR:2.669
Accuracy:55.985% A++
HSR:12.680% D
AF-57 Piston
B+
Kills:336
Deaths:171
KDR:1.965
Accuracy:45.852% B+
HSR:9.524% D*
19A Fortuna
B**
Kills:176
Deaths:66
KDR:2.667
Accuracy:31.325% B**
HSR:21.591% C++
LA39 Bruiser
C
Kills:135
Deaths:88
KDR:1.534
Accuracy:58.209% C
HSR:8.148% D*
Kills:41,754
Deaths (as Engineer):12,647
Deaths (to Engineers):7,277
KDR:3.30149
Kill Difference:29,107
Playtime:462.240 hours
Usage:17%
Score:8.272m
Score/min:298
Accuracy (listed only):33.801%
HSR (listed only):16.580%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:7,879
Deaths:3,879
KDR:2.031
Accuracy:28.630% B+
HSR:17.794% C
Gauss Rifle Burst
B+
Kills:2,156
Deaths:773
KDR:2.789
Accuracy:31.161% B+
HSR:23.887% D
GR-22
B+
Kills:2,071
Deaths:1,036
KDR:1.999
Accuracy:27.021% B+
HSR:17.142% C-
Blitz GD-10
B**
Kills:2,041
Deaths:960
KDR:2.126
Accuracy:30.114% B**
HSR:18.422% C*
Reaper DMR
C++
Kills:1,280
Deaths:692
KDR:1.850
Accuracy:26.821% C++
HSR:20.313% D
NC9 A-Tross
C++
Kills:1,201
Deaths:638
KDR:1.882
Accuracy:25.870% C++
HSR:20.650% D
NC1 Gauss Rifle
C**
Kills:1,157
Deaths:736
KDR:1.572
Accuracy:24.680% C**
HSR:17.891% C--
NS-7 PDW
B
Kills:995
Deaths:618
KDR:1.610
Accuracy:26.605% B
HSR:19.096% C++
NC12 Sweeper
C-
Kills:481
Deaths:290
KDR:1.659
Accuracy:37.921% C-
HSR:10.603% D
Mauler S6
A++
Kills:347
Deaths:130
KDR:2.669
Accuracy:55.985% A++
HSR:12.680% D
AF-57 Piston
B+
Kills:336
Deaths:171
KDR:1.965
Accuracy:45.852% B+
HSR:9.524% D*
LA39 Bruiser
C
Kills:135
Deaths:88
KDR:1.534
Accuracy:58.209% C
HSR:8.148% D*
NS-11P
C*
Kills:125
Deaths:79
KDR:1.582
Accuracy:24.436% C*
HSR:13.600% D-
Carnage AR
B++
Kills:107
Deaths:66
KDR:1.621
Accuracy:28.398% B++
HSR:18.692% C
Kills:20,311
Deaths (as Combat Medic):10,156
Deaths (to Combat Medics):5,062
KDR:1.9999
Kill Difference:10,155
Playtime:279.811 hours
Usage:10%
Score:6.032m
Score/min:359
Accuracy (listed only):33.693%
HSR (listed only):16.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:7,879
Deaths:3,879
KDR:2.031
Accuracy:28.630% B+
HSR:17.794% C
Blitz GD-10
B**
Kills:2,041
Deaths:960
KDR:2.126
Accuracy:30.114% B**
HSR:18.422% C*
LA8 Rebel
A
Kills:1,516
Deaths:1,045
KDR:1.451
Accuracy:41.484% A
HSR:16.095% D
NS-7 PDW
B
Kills:995
Deaths:618
KDR:1.610
Accuracy:26.605% B
HSR:19.096% C++
NC4 Mag-Shot
A+
Kills:605
Deaths:318
KDR:1.903
Accuracy:38.296% A+
HSR:14.050% D-
LA3 Desperado
B**
Kills:528
Deaths:366
KDR:1.443
Accuracy:34.657% B**
HSR:17.614% C
NS-44 Commissioner
B+
Kills:523
Deaths:465
KDR:1.125
Accuracy:40.416% B+
HSR:12.428% D**
AF-8 RailJack
C++
Kills:466
Deaths:83
KDR:5.614
Accuracy:37.514% C++
HSR:72.961% C+
NC08 Mag-Scatter
B**
Kills:316
Deaths:179
KDR:1.765
Accuracy:63.988% B**
HSR:15.190% C+
NC14 Bolt Driver
B*
Kills:193
Deaths:43
KDR:4.488
Accuracy:41.177% B*
HSR:69.430% D
SAS-R
B
Kills:185
Deaths:46
KDR:4.022
Accuracy:41.255% B
HSR:55.135% D**
NS-30 Vandal
B+
Kills:148
Deaths:53
KDR:2.792
Accuracy:35.867% B+
HSR:11.487% F-
AF-6 Shadow
B++
Kills:130
Deaths:27
KDR:4.815
Accuracy:39.088% B++
HSR:20% D--
NS-357 Underboss
B++
Kills:92
Deaths:74
KDR:1.243
Accuracy:42.520% B++
HSR:8.696% F
NS-61 Emissary
A
Kills:91
Deaths:72
KDR:1.264
Accuracy:36.028% A
HSR:15.385% C
Kills:15,708
Deaths (as Infiltrator):8,228
Deaths (to Infiltrators):5,573
KDR:1.90909
Kill Difference:7,480
Playtime:353.923 hours
Usage:13%
Score:5.726m
Score/min:270
Accuracy (listed only):38.509%
HSR (listed only):25.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:5,015
Deaths:1,448
KDR:3.463
Accuracy:31.456% C+
HSR:12.961% C-
AF-41 Hacksaw
C**
Kills:4,424
Deaths:1,297
KDR:3.411
Accuracy:36.557% C**
HSR:14.783% C+
NCM3 Raven
C
Kills:584
Deaths:343
KDR:1.703
Accuracy:37.530% C
HSR:2.055% C
NCM3 Raven
C*
Kills:496
Deaths:324
KDR:1.531
Accuracy:38.053% C+
HSR:3.024% C*
AF-34 Mattock
C+
Kills:286
Deaths:109
KDR:2.624
Accuracy:37.364% C+
HSR:17.483% C+
NS-10 Burster
B+
Kills:159
Deaths:120
KDR:1.325
Accuracy:33.186% B+
HSR:6.918% B
NS-10 Burster
B+
Kills:150
Deaths:119
KDR:1.261
Accuracy:33.024% B+
HSR:6% C*
NCM2 Falcon
C+
Kills:122
Deaths:124
KDR:0.984
Accuracy:39.353% C+
HSR:3.279% D
NCM2 Falcon
C
Kills:107
Deaths:131
KDR:0.817
Accuracy:39.349% C
HSR:0% F-
NCM1 Scattercannon
C
Kills:86
Deaths:55
KDR:1.564
Accuracy:35.318% C
HSR:10.465% D*
Kills:11,429
Deaths (as MAX Suit):2,035
Deaths (to MAX Suits):1,970
KDR:5.61622
Kill Difference:9,394
Playtime:191.866 hours
Usage:7%
Score:4.523m
Score/min:393
Accuracy (listed only):36.119%
HSR (listed only):7.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:9,672
V. Kills:1,271 N/A
Deaths:1,278
KDR:7.568
Accuracy:57.123% C*
KPH:69.600 B+
VKPH:9.100 A
Breaker Rocket Pods
B+
Kills:3,539
V. Kills:728 485%
Deaths:272
KDR:13.011
Accuracy:50.444% C*
KPH:106.500 C*
VKPH:21.900 B+
M20 Kestrel
B+
Kills:2,350
V. Kills:1,976 119%
Deaths:724
KDR:3.246
Accuracy:31.037% C*
KPH:23.100 C++
VKPH:19.400 B+
Vortek Rotary
B++
Kills:1,347
V. Kills:1,122 120%
Deaths:524
KDR:2.571
Accuracy:32.736% C**
KPH:21 C**
VKPH:17.500 B++
M20 Mustang
B*
Kills:616
V. Kills:537 114%
Deaths:311
KDR:1.981
Accuracy:34.282% B+
KPH:17.500 C**
VKPH:15.300 B*
Hornet Missiles
C*
Kills:257
V. Kills:162 158%
Deaths:25
KDR:10.280
Accuracy:61.299% C*
KPH:76.900 C*
VKPH:48.500 C*
Tomcat A2AM Pods
B
Kills:81
V. Kills:84 95%
Deaths:15
KDR:5.400
Accuracy:84.413% B*
KPH:48.700 C+
VKPH:50.500 B
Kills:17,862 (13,985 + 0)
Deaths:3,149
KDR:5.672
VKDR:1.867
Vehicle Kills:5,880
Kill Difference:14,713
Playtime:378.590 hours
Usage:14%
Score:5.985m
Score/min:263
Piloting Accuracy:34.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:173
V. Kills:150 115%
Deaths:124
KDR:1.395
Accuracy:40.111% D
KPH:7.300 C+
VKPH:6.300 C+
Kills:173 (173 + 0)
Deaths:124
KDR:1.395
VKDR:1.210
Vehicle Kills:150
Kill Difference:49
Playtime:23.640 hours
Usage:1%
Score:0.139m
Score/min:98
Piloting Accuracy:40.111%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:680
V. Kills:153 442%
Deaths:89
KDR:7.640
Accuracy:51.062% C**
KPH:41.200 C--
VKPH:9.300 C++
L100 Python HEAT
B++
Kills:509
V. Kills:193 262%
Deaths:57
KDR:8.930
Accuracy:53.666% C**
KPH:40.400 B+
VKPH:15.300 B++
Skyguard
B+
Kills:158
V. Kills:138 114%
Deaths:54
KDR:2.926
Accuracy:29.893% C++
KPH:13 C
VKPH:11.300 B+
C75 Viper
C*
Kills:79
V. Kills:26 293%
Deaths:11
KDR:7.182
Accuracy:37.215% C+
KPH:28.300 C+
VKPH:9.300 C*
Kills:1,426 (1,426 + 0)
Deaths:211
KDR:6.758
VKDR:2.417
Vehicle Kills:510
Kill Difference:1,215
Playtime:44.071 hours
Usage:2%
Score:0.605m
Score/min:229
Driving Accuracy:37.215%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:472
V. Kills:321 147%
Deaths:105
KDR:4.495
Accuracy:49.777% C+
KPH:24.100 C+
VKPH:16.400 B
Titan-150 HEAT
C
Kills:323
V. Kills:150 214%
Deaths:91
KDR:3.549
Accuracy:45.729% C+
KPH:17.500 C-
VKPH:8.100 C
E540 Halberd
B*
Kills:84
V. Kills:37 221%
Deaths:5
KDR:16.800
Accuracy:46.145% C*
KPH:38.200 B*
VKPH:16.800 B+
Enforcer ML85
M*
Kills:52
V. Kills:92 56%
Deaths:18
KDR:2.889
Accuracy:52.179% A
KPH:22.100 C+
VKPH:39.100 M*
Kills:931 (795 + 136)
Deaths:219
KDR:4.251
VKDR:2.740
Vehicle Kills:600
Kill Difference:712
Playtime:42.589 hours
Usage:2%
Score:0.619m
Score/min:242
Driving Accuracy:45.729%
Gunner Accuracy:52.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:57
V. Kills:4 N/A
Deaths:8
KDR:7.125
Accuracy:52.885% C++
KPH:118.900 C**
VKPH:8.300 C+
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:0.500
Vehicle Kills:4
Kill Difference:49
Playtime:0.480 hours
Usage:0%
Score:0.014m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:52.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:155
V. Kills:73 209%
Deaths:29
KDR:5.345
Accuracy:38.677% C++
KPH:17.900 C
VKPH:8.400 C**
M12 Kobalt
C+
Kills:108
V. Kills:4 N/A
Deaths:4
KDR:27
Accuracy:17.467% C+
KPH:62.800 C+
VKPH:2.300 C+
M20 Basilisk
B+
Kills:87
V. Kills:51 167%
Deaths:19
KDR:4.579
Accuracy:37.585% C+
KPH:17.600 C
VKPH:10.300 B+
Kills:350 (0 + 350)
Deaths:52
KDR:6.731
VKDR:2.462
Vehicle Kills:128
Kill Difference:298
Playtime:15.305 hours
Usage:1%
Score:0.195m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:37.585%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact Burst 32,78832,4337,7704.174A+1.2631.687%B*22.927%C-68.6B**N/A178473.1h10.5B33B+
M30 Mustang AH 10,9439,6721,2787.568C*4.6557.123%C*1.055%C69.5B+9.1A249139.1h7.4B13B
AF-4 Cyclone 7,9207,8793,8792.031B+0.8928.63%B+17.794%C45.1B+N/A121174.6h9.7B+33.7B+
AF-41 Hacksaw 5,0385,0151,4483.463B++0.5431.456%C+12.961%C-48.7B**N/A144102.9h5.1B++16.2B++
NC6 Gauss SAW 4,8954,8411,6103.007A0.0923.663%B+21.318%C52.6B**N/A16092.1h8.9B+37.7B+
AF-41 Hacksaw 4,4504,4241,2973.411B++0.4936.557%C**14.783%C+48.5B**N/A14391.3h6.2B+17B++
NC6A GODSAW 4,1954,1371,1363.642B++0.7229.566%C++21.634%D-72.6B+1C+18157h9.5C+32.2C*
Breaker Rocket Pods 4,2673,53927213.011B++10.0950.444%C*N/A106.6C*21.9B+45333.2h14.7B29.2B
M20 Kestrel 4,3262,3507243.246C++0.3331.037%C*1.915%C*23.1C++19.4B+222101.9h97.1C*312.7C**
Gauss Rifle Burst 2,1752,1567732.789B0.1331.161%B+23.887%D55.7B+N/A13738.7h10.8C*34.8B+
LA1 Anchor 2,1722,1549242.331C++0.5926.966%B22.748%C-61B+N/A20035.3h9.5B+35.4B+
GR-22 2,0782,0711,0361.999B+0.9227.021%B+17.142%C-41BN/A11950.5h12.1B+44.9B+
Blitz GD-10 2,0482,0419602.126B**0.7930.114%B**18.422%C*54.1B**N/A16637.7h12.4B++41.1B++
EM6 2,0602,0397552.701B++0.2224.872%B+23.982%C+62.7B*N/A16432.5h10.4B+41.6B+
NC05 Jackhammer 1,5621,5537692.02B++0.9051.555%B*10.947%D--67.5B++N/A20423h4.1B++7.9B++
Bouncing Betty 1,5501,5492187.106B**4.1949.984%B++N/A193.6A+N/A5288h2C+4B+
LA8 Rebel 1,5321,5161,0451.451B+1.4741.484%A16.095%D31.5C++N/A9048.2h6.2C**14.9B++
AC-X11 1,4471,4416572.193B**0.7327.96%B+18.945%D38.8B+N/A12737.1h9.1B+32.6B+
GD-7F 1,4111,4027161.958B**0.9626.577%B18.117%C-39.3BN/A13035.7h11.7B+43.9B+
EM1 1,3691,3626252.179B**0.7422.622%C*19.604%C50.6B+N/A14126.9h12.2B+53.9B
AF-4A Bandit 1,3741,3606342.145B*0.7729.122%B*21.25%C32.6C+N/A8341.7h10.8C++37.2B+
Vortek Rotary 2,4691,3475242.571C*0.3532.736%C**2.45%C*21C**17.5B++23264.2h67C**204.7B
Reaper DMR 1,2851,2806921.85C++1.0726.821%C++20.313%D36.5C+N/A10035.1h9.3C**34.5B
AF-19 Mercenary 1,2501,2386801.821A1.1025.948%B++20.517%C+29.2B+N/A15242.4h10.7B++41.1B++
GD-22S 1,2201,2134172.909B*0.0126.58%B+19.621%D61B*N/A19419.9h9.6B++36.2B+
NC9 A-Tross 1,2081,2016381.882B+1.0425.87%C++20.65%D40C*N/A10830h10C++38.7C*
Razor GD-23 1,1671,1608061.439B++1.4825.017%C++18.362%C-21.3C+N/A6654.4h11.3B+45.3B
NC1 Gauss Rifle 1,1641,1577361.572B+1.3524.68%C**17.891%C--30.5BN/A12037.9h10.6B*42.8B++
Frag Grenade 1,0711,05511055N/A1,052.0842.642%C-N/A458.7C+7C13742.3h3.6C**8.5C++
C-4 1,3431,0264782.146B+0.7727.15%C++N/A101.6B31.4C++80810.1h1.6C+5.9C++
NS-7 PDW 1,0049956181.61B*1.3126.605%B19.096%C++36.7B+N/A11327.1h13.2B+49.7B+
NS-15M2 7217153232.214C**0.7026.596%B+18.042%D--51.8C*N/A15713.8h13C+48.7B
L100 Python HESH 833680897.64C4.7251.062%C**1.029%C-41.2C--9.3C++16816.5h3.8C7.4C+
M20 Mustang 1,1536163111.981C+0.9434.282%B+1.786%C+17.5C**15.3B*26335.2h107.5C++313.6B
NC4 Mag-Shot 6116053181.903A++1.0238.296%A+14.05%D-33.1B+N/A11418.3h7.5B+19.5B++
NCM3 Raven 9585843431.703B**1.2237.53%C2.055%C14B**9A10941.7h21.3B*56.8B+
Mag-Cutter 55555120,5070.027C*2.8937.473%B++1.633%D0.5C+N/A21038.4h1.9B+5B+
Shrike 7505512712.033A*0.8960.571%B+2.904%C++39.4A14.2C*37414h5.7B+9.3B++
NS Decimator 7595292791.896B*1.0257.173%C--2.647%B+36.2C+15.8C+25214.6h5.7D10D
LA3 Desperado 5375283661.443B++1.4834.657%B**17.614%C31.8C+N/A8616.6h9.3C++26.8B+
NS-44 Commissioner 5405234651.125C++1.7940.416%B+12.428%D**21.7C--N/A8024.1h4C+10C**
L100 Python HEAT 702509578.93B+6.0153.666%C**N/A40.4B+15.3B++23412.6h5.3C**9.9B+
NCM3 Raven 8414963241.531B**1.3938.053%C+3.024%C*12.3B*8.6A10140.3h25.9B+68.1B+
NC12 Sweeper 4874812901.659B+1.2637.921%C-10.603%D33.9C++N/A8914.2h4.3C**11.4C++
Titan-150 AP 7934721054.495C+1.5849.777%C+2.754%C++24.1C+16.4B26519.6h4.7C++9.5C++
AF-8 RailJack 467466835.614B**2.7037.514%C++72.961%C+39.8AN/A11711.7h2.2B+5.9B+
Gauss Compact S 4464422142.065B**0.8526.583%B+16.968%C29.5B+N/A10315h10.6C*39.8B+
NS-11C 4294252531.68B*1.2426.629%B+13.177%D--21.8CN/A8919.5h12.6B+47.5B+
NC6S Gauss SAW S 4064031582.551B**0.3725.049%C*25.062%C++47.4C++N/A1368.5h10.2B40.9C**
Warden 3833781722.198B**0.7224.403%C-19.312%D20.7C+N/A8418.3h9.7C++39.9C+
Rocklet Rifle 7063712471.502A++1.4257.231%B+N/A33.7B+30.5B++38911h46.5D81.2C+
NC15 Phoenix 6123501771.977B++0.9454.387%C++N/A16.6C++12.4C++14921.1h9.7C**17.7B+
Mauler S6 3523471302.669A+0.2555.985%A++12.68%D70.8A*1A3184.9h4.8C**8.6B++
AF-57 Piston 3393361711.965B*0.9545.852%B+9.524%D*50.1B+N/A1806.7h4.6C+9.9B+
Titan-150 HEAT 473323913.549C+0.6345.729%C+1.858%D17.6C-8.2C14818.4h4.1B++9B++
NC08 Mag-Scatter 3183161791.765B*1.1563.988%B**15.19%C+25.7CN/A6212.3h4.1C*6.5B+
Spear Anti-Vehicle Phalanx Turret 4893152711.667B*8.7550.884%B++N/A63A+34.8A4985h6.4B++12.6B*
AF-34 Mattock 2872861092.624C+0.2937.364%C+17.483%C+38.6C+N/A1127.4h6.9C**18.6B
Tank Mine 424273367.583M4.6633.825%C+N/A195A++107.9A+17231.4h1.7B5B++
Hornet Missiles 4192572510.28B++7.3661.299%C*N/A77.9C*49.1C*5793.3h10.6C*17.3C**
Auraxium Mag-Cutter 20519817,1400.012C-2.9130.916%C++5.051%C0.2C-N/A1821.7h2.2C+7.2B
NC14 Bolt Driver 193193434.488B**1.5741.177%B*69.43%D35.1B++N/A2285.5h2.5C**6.2B+
SAS-R 185185464.022B+1.1041.255%B55.135%D**44C++N/A2424.2h2.7D6.5C+
19A Fortuna 178176662.667A0.2531.325%B**21.591%C++33.8C+N/A1215.2h11.2C35.8C**
CAS30 Tank Buster 3231731241.395C+1.5240.111%DN/A7.3C+6.4C+9823.6h45.9C++114.5C*
Hawk GD-68 265167961.74A++1.1863.08%C++2.994%C**15C+8.8C23311.1h10D15.9C-
NS-10 Burster 3041591201.325B+1.5933.186%B+6.918%B5.5C++5B**9729h183.6D553.3C++
Skyguard 296158542.926C+0.0129.893%C++N/A13C11.3B+24612.2h158.1D-528.9C-
Sticky Grenade 1591571157N/A154.0843.874%D--N/A523.3D-6.7D17140.3h3.1D7.1D
M20 Basilisk 228155295.345A2.4338.677%C++5.806%C+17.8C8.4C**1998.7h126.4D-326.8C
MAX Punch 1601542,0350.076C+2.8448.718%C*N/A0.9C+N/A3176.9h2.6C++5.3C*
NS-10 Burster 2761501191.261B1.6633.024%B+6%C*5.3C+4.4B+8728.4h190.8D577.8C+
NS-30 Vandal 150148532.792B+0.1335.867%B+11.487%F-51B+N/A1792.9h5.8C+16.1C**
LA39 Bruiser 135135881.534B1.3858.209%C8.148%D*32.1C-N/A1304.2h2.6C+4.5C+
AF-6 Shadow 134130274.815A++1.9039.088%B++20%D--65B++2M*2352h6.8D-17.4C+
NS-11P 125125791.582B+1.3424.436%C*13.6%D-33.8C*N/A1703.7h12.7B+52.1B+
NCM2 Falcon 1821221240.984C+1.9339.353%C+3.279%D11.1C5.5B+12011h12.3C+31.2C++
MGR-L1 Promise 122121452.689B**0.2332.671%A++19.008%D-55B+N/A2862.2h17.1C52.4B+
M12 Kobalt 112108427A24.0817.467%C+15.741%D63.5C++2.4C+2271.7h26.6D-152.3C+
Carnage AR 107107661.621C**1.3028.398%B++18.692%C41.2B+N/A3232.6h13.6C++47.7B+
NCM2 Falcon 1501071310.817C+2.1039.349%CN/A9.6C3.9C8011.1h15C++38.2C++
Anti-Vehicle Grenade 11798198N/A95.0847.207%C-N/A326.7C63.3C-15820.3h6.1C+13C+
NS-357 Underboss 9392741.243C**1.6842.52%B++8.696%F29.7C-N/A1163.1h4.1C++9.7B+
NS-61 Emissary 9191721.264B++1.6536.028%A15.385%C22.8C+N/A934h14C++38.7B+
M20 Basilisk 13887194.579B**1.6637.585%C+N/A17.8C10.4B+2304.9h143.3D--381.3D
NCM1 Scattercannon 8686551.564C+1.3535.318%C10.465%D*13.4DN/A1236.4h12.1D**34.2D
E540 Halberd 12184516.8B**13.8846.145%C*1.19%D--38.2B*16.8B+3902.2h4.8B++10.5B++
Tomcat A2AM Pods 16581155.4C**2.4884.413%B*N/A47.6C+49.4C**7831.7h13.8F--16.4F-
C75 Viper 10579117.182B*4.2637.215%C+1.266%C+28.2C+9.3C*4882.8h13C++35C*
Aspis Anti-Aircraft Phalanx Turret 14474710.571M7.6533.803%AN/A15.4B++14.6B++3784.8h161.7C478.4B+
M60-A Bulldog 786788.375C5.4636.864%D-1.493%D27.9C+4.6C*1442.4h5.4B+14.7C+
C85 Canister-H 615787.125C4.2152.885%C++8.772%D114C*8C+4970.5h7.7C+14.6C++
MANA Anti-Personnel Turret 5554301.8N/A1.1215.639%UN/A540U10U2074900.1h28.3T*180.8T*
Enforcer ML85 14452182.889C-0.0352.179%AN/A21.7C+38.3M*6502.4h25.8T*49.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon312,0671.4h
Medical Kit2,93920,23632.1h
Anti-Vehicle MANA Turret32930.4h
Nano-Armor Kit275529,92942.8h
Motion Spotter156,0912.6h
Nanite Revive Grenade02,3580.7h
Spitfire Auto-Turret365,0063.2h
Restoration Kit344190.9h
Medical Applicator486338,56223h
Recon Detection Device444,5976h
Smoke Grenade01290h
Shield Recharging Field8610,9053.3h
Ammunition Package684,3883.3h
Anti-Infantry MANA Turret51950.3h
Nano-Repair Grenade01320h

Check the help document for the dictionary if you want to learn more about words used here.


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