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Sentinel Dreadnaught Mugenroschi[G9P] Mugenroschi
NC BR 72

KDR: 2.92

Score: 52.3m

Last Seen: Oct 12th, 2019 9:24 AM
- OFFLINE - 294 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Cobalt
Level Progress (to 73): 9%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Gauss Compact Burst M30 Mustang AH AF-4 Cyclone AF-41 Hacksaw NC6 Gauss SAW AF-41 Hacksaw NC6A GODSAW Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,972,827 MLG Score: 1577
Fun Score: N/A
Cheeseburgers Flipped: 1532TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.985%20.932%60736118378,4883.17418-0.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.734%1.52A+0.006C+-0.61DHEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.525B+10.20.283C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.14%1.107%13385121415,268160339139.52464390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.262%0.293C*-0.446C---0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.709B++18.80.645B+28

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.757%1.365%252512142,052138910141.47732202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.215%0.747B++-0.759D--0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.80.617B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.859%7.98%374121540112974030.30917599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.755%-0.216C0.876B*1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171-0.429C--57.9-0.449C--113.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.238%68.246%3731216844174220.484223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%0.653B+0.072C+-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.387C**2.40.251C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.755%10.889%37412151,2031775120.677365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.024%0.258C*-0.777D-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.257C*4.40.1C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.3m177.1%353 (21.2k)320 (19.2k)2.92125126,46443,2913.1884572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12191155227.208%15.215%41403:4628

10% Combat Medic17% Engineer17% Heavy Assault13% Infiltrator36% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 9:39 AMAug 6th, 2017 9:38 PMOct 18th, 2019 4:33 PM (29d) (PST)Oct 12th, 2019 5:25 AM (36d) (PST)Oct 12th, 2019 5:24 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8292246050.7730.2650.1181.4990.0731577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,72713,41036,3174616790419,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2727.7h/113.7d 11,567 19,241 33,453 245.3k 3,652 9,129 12,013 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:4,841
Deaths:1,606
KDR:3.014
Accuracy:23.663% B+
HSR:21.318% C
NC6A GODSAW
C++
Kills:4,087
Deaths:1,118
KDR:3.656
Accuracy:29.557% C++
HSR:21.581% D-
LA1 Anchor
B
Kills:2,154
Deaths:924
KDR:2.331
Accuracy:26.966% B
HSR:22.748% C
EM6
B+
Kills:2,009
Deaths:745
KDR:2.697
Accuracy:24.786% B+
HSR:23.942% C+
EM1
C*
Kills:1,362
Deaths:625
KDR:2.179
Accuracy:22.622% C*
HSR:19.604% C
GD-22S
B++
Kills:1,213
Deaths:417
KDR:2.909
Accuracy:26.580% B++
HSR:19.621% D
NS-15M2
B+
Kills:715
Deaths:323
KDR:2.214
Accuracy:26.596% B+
HSR:18.042% D--
NC6S Gauss SAW S
C**
Kills:403
Deaths:158
KDR:2.551
Accuracy:25.049% C**
HSR:25.062% C++
MGR-L1 Promise
A++
Kills:121
Deaths:45
KDR:2.689
Accuracy:32.671% A++
HSR:19.008% D
Kills:16,905
Deaths (as Heavy Assault):5,961
Deaths (to Heavy Assaults):13,032
KDR:2.83593
Kill Difference:10,944
Playtime:455.671 hours
Usage:17%
Score:8.018m
Score/min:293
Accuracy (listed only):26.499%
HSR (listed only):21.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B**
Kills:31,532
Deaths:7,477
KDR:4.217
Accuracy:31.681% B**
HSR:22.910% C
AF-4 Cyclone
B+
Kills:7,840
Deaths:3,868
KDR:2.027
Accuracy:28.613% B+
HSR:17.768% C+
Blitz GD-10
B**
Kills:2,009
Deaths:939
KDR:2.140
Accuracy:30.013% B**
HSR:18.417% C**
AC-X11
B+
Kills:1,441
Deaths:657
KDR:2.193
Accuracy:27.960% B+
HSR:18.945% D
GD-7F
B+
Kills:1,381
Deaths:713
KDR:1.937
Accuracy:26.496% B+
HSR:18.175% C
AF-4A Bandit
B*
Kills:1,360
Deaths:634
KDR:2.145
Accuracy:29.122% B*
HSR:21.250% C
AF-19 Mercenary
B++
Kills:1,238
Deaths:680
KDR:1.821
Accuracy:25.948% B++
HSR:20.517% C+
Razor GD-23
C++
Kills:1,160
Deaths:806
KDR:1.439
Accuracy:25.017% C++
HSR:18.362% C-
NS-7 PDW
B
Kills:995
Deaths:618
KDR:1.610
Accuracy:26.605% B
HSR:19.096% C++
Gauss Compact S
B+
Kills:440
Deaths:214
KDR:2.056
Accuracy:26.598% B+
HSR:17.046% C
NS-11C
B+
Kills:425
Deaths:253
KDR:1.680
Accuracy:26.629% B+
HSR:13.177% D--
NC12 Sweeper
D
Kills:417
Deaths:264
KDR:1.580
Accuracy:36.100% D
HSR:11.271% D
Mauler S6
A++
Kills:337
Deaths:125
KDR:2.696
Accuracy:56.289% A++
HSR:12.463% D
AF-57 Piston
B+
Kills:327
Deaths:167
KDR:1.958
Accuracy:45.539% B+
HSR:9.786% D*
19A Fortuna
B**
Kills:176
Deaths:66
KDR:2.667
Accuracy:31.325% B**
HSR:21.591% C++
LA39 Bruiser
C
Kills:122
Deaths:82
KDR:1.488
Accuracy:57.455% C
HSR:8.197% D*
Kills:51,200
Deaths (as Light Assault):17,563
Deaths (to Light Assaults):9,604
KDR:2.91522
Kill Difference:33,637
Playtime:988.162 hours
Usage:36%
Score:20.057m
Score/min:338
Accuracy (listed only):33.212%
HSR (listed only):16.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B**
Kills:31,532
Deaths:7,477
KDR:4.217
Accuracy:31.681% B**
HSR:22.910% C
AC-X11
B+
Kills:1,441
Deaths:657
KDR:2.193
Accuracy:27.960% B+
HSR:18.945% D
GD-7F
B+
Kills:1,381
Deaths:713
KDR:1.937
Accuracy:26.496% B+
HSR:18.175% C
AF-4A Bandit
B*
Kills:1,360
Deaths:634
KDR:2.145
Accuracy:29.122% B*
HSR:21.250% C
AF-19 Mercenary
B++
Kills:1,238
Deaths:680
KDR:1.821
Accuracy:25.948% B++
HSR:20.517% C+
Razor GD-23
C++
Kills:1,160
Deaths:806
KDR:1.439
Accuracy:25.017% C++
HSR:18.362% C-
Gauss Compact S
B+
Kills:440
Deaths:214
KDR:2.056
Accuracy:26.598% B+
HSR:17.046% C
NS-11C
B+
Kills:425
Deaths:253
KDR:1.680
Accuracy:26.629% B+
HSR:13.177% D--
NC12 Sweeper
D
Kills:417
Deaths:264
KDR:1.580
Accuracy:36.100% D
HSR:11.271% D
Warden
C-
Kills:378
Deaths:170
KDR:2.224
Accuracy:24.392% C-
HSR:19.312% D
Mauler S6
A++
Kills:337
Deaths:125
KDR:2.696
Accuracy:56.289% A++
HSR:12.463% D
AF-57 Piston
B+
Kills:327
Deaths:167
KDR:1.958
Accuracy:45.539% B+
HSR:9.786% D*
19A Fortuna
B**
Kills:176
Deaths:66
KDR:2.667
Accuracy:31.325% B**
HSR:21.591% C++
LA39 Bruiser
C
Kills:122
Deaths:82
KDR:1.488
Accuracy:57.455% C
HSR:8.197% D*
Kills:40,734
Deaths (as Engineer):12,308
Deaths (to Engineers):7,208
KDR:3.30955
Kill Difference:28,426
Playtime:452.469 hours
Usage:17%
Score:8.037m
Score/min:296
Accuracy (listed only):33.611%
HSR (listed only):16.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:7,840
Deaths:3,868
KDR:2.027
Accuracy:28.613% B+
HSR:17.768% C+
Gauss Rifle Burst
B++
Kills:2,155
Deaths:772
KDR:2.791
Accuracy:31.160% B++
HSR:23.898% C-
GR-22
B+
Kills:2,071
Deaths:1,036
KDR:1.999
Accuracy:27.021% B+
HSR:17.142% C
Blitz GD-10
B**
Kills:2,009
Deaths:939
KDR:2.140
Accuracy:30.013% B**
HSR:18.417% C**
Reaper DMR
C++
Kills:1,280
Deaths:692
KDR:1.850
Accuracy:26.821% C++
HSR:20.313% D
NC9 A-Tross
C++
Kills:1,201
Deaths:638
KDR:1.882
Accuracy:25.870% C++
HSR:20.650% D
NC1 Gauss Rifle
B
Kills:1,157
Deaths:736
KDR:1.572
Accuracy:24.680% B
HSR:17.891% C--
NS-7 PDW
B
Kills:995
Deaths:618
KDR:1.610
Accuracy:26.605% B
HSR:19.096% C++
NC12 Sweeper
D
Kills:417
Deaths:264
KDR:1.580
Accuracy:36.100% D
HSR:11.271% D
Mauler S6
A++
Kills:337
Deaths:125
KDR:2.696
Accuracy:56.289% A++
HSR:12.463% D
AF-57 Piston
B+
Kills:327
Deaths:167
KDR:1.958
Accuracy:45.539% B+
HSR:9.786% D*
NS-11P
C**
Kills:125
Deaths:79
KDR:1.582
Accuracy:24.436% C**
HSR:13.600% D-
LA39 Bruiser
C
Kills:122
Deaths:82
KDR:1.488
Accuracy:57.455% C
HSR:8.197% D*
Carnage AR
B++
Kills:107
Deaths:66
KDR:1.621
Accuracy:28.398% B++
HSR:18.692% C
Kills:20,143
Deaths (as Combat Medic):10,082
Deaths (to Combat Medics):4,994
KDR:1.99792
Kill Difference:10,061
Playtime:279.631 hours
Usage:10%
Score:6.030m
Score/min:359
Accuracy (listed only):33.500%
HSR (listed only):16.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:7,840
Deaths:3,868
KDR:2.027
Accuracy:28.613% B+
HSR:17.768% C+
Blitz GD-10
B**
Kills:2,009
Deaths:939
KDR:2.140
Accuracy:30.013% B**
HSR:18.417% C**
LA8 Rebel
A
Kills:1,476
Deaths:1,029
KDR:1.434
Accuracy:41.325% A
HSR:15.921% D
NS-7 PDW
B
Kills:995
Deaths:618
KDR:1.610
Accuracy:26.605% B
HSR:19.096% C++
NC4 Mag-Shot
A++
Kills:586
Deaths:306
KDR:1.915
Accuracy:38.461% A++
HSR:14.335% D-
LA3 Desperado
B**
Kills:523
Deaths:364
KDR:1.437
Accuracy:34.643% B**
HSR:17.782% C
NS-44 Commissioner
B+
Kills:522
Deaths:465
KDR:1.123
Accuracy:40.401% B+
HSR:12.452% D**
AF-8 RailJack
C++
Kills:466
Deaths:83
KDR:5.614
Accuracy:37.514% C++
HSR:72.961% C+
NC08 Mag-Scatter
B**
Kills:300
Deaths:164
KDR:1.829
Accuracy:63.934% B**
HSR:16% C++
NC14 Bolt Driver
B*
Kills:193
Deaths:43
KDR:4.488
Accuracy:41.177% B*
HSR:69.430% C--
SAS-R
B
Kills:185
Deaths:46
KDR:4.022
Accuracy:41.255% B
HSR:55.135% D**
NS-30 Vandal
B+
Kills:148
Deaths:53
KDR:2.792
Accuracy:35.867% B+
HSR:11.487% F-
AF-6 Shadow
B*
Kills:114
Deaths:24
KDR:4.750
Accuracy:39.364% B*
HSR:21.053% D
NS-357 Underboss
B++
Kills:92
Deaths:74
KDR:1.243
Accuracy:42.520% B++
HSR:8.696% F
NS-61 Emissary
A
Kills:91
Deaths:72
KDR:1.264
Accuracy:36.028% A
HSR:15.385% C
Kills:15,540
Deaths (as Infiltrator):8,148
Deaths (to Infiltrators):5,481
KDR:1.90722
Kill Difference:7,392
Playtime:350.073 hours
Usage:13%
Score:5.647m
Score/min:269
Accuracy (listed only):38.515%
HSR (listed only):25.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:5,015
Deaths:1,448
KDR:3.463
Accuracy:31.456% C+
HSR:12.961% C-
AF-41 Hacksaw
C**
Kills:4,424
Deaths:1,297
KDR:3.411
Accuracy:36.557% C**
HSR:14.783% C+
NCM3 Raven
C
Kills:583
Deaths:342
KDR:1.705
Accuracy:37.489% C
HSR:2.058% C-
NCM3 Raven
C++
Kills:496
Deaths:323
KDR:1.536
Accuracy:38.020% C
HSR:3.024% C++
AF-34 Mattock
C++
Kills:286
Deaths:109
KDR:2.624
Accuracy:37.364% C++
HSR:17.483% C+
NS-10 Burster
B+
Kills:159
Deaths:120
KDR:1.325
Accuracy:33.183% B+
HSR:6.918% C**
NS-10 Burster
B+
Kills:150
Deaths:119
KDR:1.261
Accuracy:33.021% B+
HSR:6% C*
NCM2 Falcon
C+
Kills:122
Deaths:124
KDR:0.984
Accuracy:39.353% C+
HSR:3.279% D
NCM2 Falcon
C
Kills:107
Deaths:131
KDR:0.817
Accuracy:39.349% C
HSR:0% F-
NCM1 Scattercannon
C
Kills:86
Deaths:55
KDR:1.564
Accuracy:35.318% C
HSR:10.465% D*
Kills:11,428
Deaths (as MAX Suit):2,034
Deaths (to MAX Suits):1,951
KDR:5.61849
Kill Difference:9,394
Playtime:191.805 hours
Usage:7%
Score:4.522m
Score/min:393
Accuracy (listed only):36.111%
HSR (listed only):7.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:9,616
V. Kills:1,264 N/A
Deaths:1,278
KDR:7.524
Accuracy:57.075% C*
KPH:69.600 B++
VKPH:9.100 A
Breaker Rocket Pods
B+
Kills:3,523
V. Kills:725 485%
Deaths:272
KDR:12.952
Accuracy:50.436% C++
KPH:106 C*
VKPH:21.800 B+
M20 Kestrel
B+
Kills:2,322
V. Kills:1,962 118%
Deaths:724
KDR:3.207
Accuracy:31.003% C++
KPH:22.900 C*
VKPH:19.400 B+
Vortek Rotary
B*
Kills:1,340
V. Kills:1,118 120%
Deaths:524
KDR:2.557
Accuracy:32.728% C**
KPH:20.900 B+
VKPH:17.500 B*
M20 Mustang
B*
Kills:616
V. Kills:537 114%
Deaths:311
KDR:1.981
Accuracy:34.282% B+
KPH:17.500 B
VKPH:15.300 B*
Hornet Missiles
B
Kills:257
V. Kills:162 158%
Deaths:25
KDR:10.280
Accuracy:61.299% C**
KPH:76.900 C**
VKPH:48.500 B
Tomcat A2AM Pods
C**
Kills:75
V. Kills:82 90%
Deaths:15
KDR:5
Accuracy:85.931% B**
KPH:46.400 C+
VKPH:50.700 C**
Kills:17,749 (13,894 + 0)
Deaths:3,149
KDR:5.636
VKDR:1.858
Vehicle Kills:5,850
Kill Difference:14,600
Playtime:376.801 hours
Usage:14%
Score:5.951m
Score/min:263
Piloting Accuracy:34.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:173
V. Kills:150 115%
Deaths:124
KDR:1.395
Accuracy:40.162% C-
KPH:7.300 C+
VKPH:6.400 C+
Kills:173 (173 + 0)
Deaths:124
KDR:1.395
VKDR:1.210
Vehicle Kills:150
Kill Difference:49
Playtime:23.583 hours
Usage:1%
Score:0.139m
Score/min:98
Piloting Accuracy:40.162%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:680
V. Kills:153 442%
Deaths:89
KDR:7.640
Accuracy:51.062% C**
KPH:41.200 C-
VKPH:9.300 C**
L100 Python HEAT
B++
Kills:505
V. Kills:192 262%
Deaths:57
KDR:8.860
Accuracy:53.737% C**
KPH:40.300 B+
VKPH:15.300 B++
Skyguard
B+
Kills:158
V. Kills:138 114%
Deaths:54
KDR:2.926
Accuracy:29.893% C++
KPH:13 C
VKPH:11.300 B+
C75 Viper
C**
Kills:79
V. Kills:26 293%
Deaths:11
KDR:7.182
Accuracy:37.215% C+
KPH:28.300 C+
VKPH:9.300 C**
Kills:1,422 (1,422 + 0)
Deaths:211
KDR:6.739
VKDR:2.412
Vehicle Kills:509
Kill Difference:1,211
Playtime:43.983 hours
Usage:2%
Score:0.604m
Score/min:229
Driving Accuracy:37.215%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:465
V. Kills:317 146%
Deaths:105
KDR:4.429
Accuracy:49.719% C+
KPH:23.800 C+
VKPH:16.200 B
Titan-150 HEAT
C
Kills:323
V. Kills:150 214%
Deaths:91
KDR:3.549
Accuracy:45.729% C+
KPH:17.500 C-
VKPH:8.100 C
E540 Halberd
B*
Kills:84
V. Kills:37 221%
Deaths:5
KDR:16.800
Accuracy:46.145% C*
KPH:38.200 B*
VKPH:16.800 B+
Enforcer ML85
M**
Kills:52
V. Kills:92 56%
Deaths:18
KDR:2.889
Accuracy:52.179% A
KPH:22.100 C+
VKPH:39.100 M**
Kills:924 (788 + 136)
Deaths:219
KDR:4.219
VKDR:2.721
Vehicle Kills:596
Kill Difference:705
Playtime:42.521 hours
Usage:2%
Score:0.616m
Score/min:242
Driving Accuracy:45.729%
Gunner Accuracy:52.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:57
V. Kills:4 N/A
Deaths:8
KDR:7.125
Accuracy:52.885% C++
KPH:118.900 C**
VKPH:8.300 C++
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:0.500
Vehicle Kills:4
Kill Difference:49
Playtime:0.480 hours
Usage:0%
Score:0.014m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:52.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:155
V. Kills:73 209%
Deaths:29
KDR:5.345
Accuracy:38.677% C++
KPH:17.900 C
VKPH:8.400 B
M12 Kobalt
C+
Kills:105
V. Kills:4 N/A
Deaths:4
KDR:26.250
Accuracy:17.135% C+
KPH:61.800 C+
VKPH:2.400 C+
M20 Basilisk
B
Kills:87
V. Kills:51 167%
Deaths:19
KDR:4.579
Accuracy:37.585% C+
KPH:17.600 C
VKPH:10.300 B
Kills:347 (0 + 347)
Deaths:52
KDR:6.673
VKDR:2.462
Vehicle Kills:128
Kill Difference:295
Playtime:15.284 hours
Usage:1%
Score:0.194m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:37.585%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact Burst 31,87831,5327,4774.217B**1.3031.681%B**22.91%C68.3B**N/A178461.8h10.4B+32.9B+
M30 Mustang AH 10,8809,6161,2787.524B4.6057.075%C*1.061%C69.6B++9.1A249138.2h7.4B12.9B+
AF-4 Cyclone 7,8817,8403,8682.027B+0.8928.613%B+17.768%C+45B+N/A121174.3h9.7B+33.8B+
AF-41 Hacksaw 5,0385,0151,4483.463B+0.5431.456%C+12.961%C-48.7AN/A144102.9h5.1B*16.2B++
NC6 Gauss SAW 4,8954,8411,6063.014A++0.0923.663%B+21.318%C52.6B**N/A16092h8.9B+37.7B+
AF-41 Hacksaw 4,4504,4241,2973.411B+0.4936.557%C**14.783%C+48.5B**N/A14391.3h6.2B+17B++
NC6A GODSAW 4,1444,0871,1183.656B++0.7329.557%C++21.581%D-72.3B+1C++18056.5h9.5C+32.3C++
Breaker Rocket Pods 4,2483,52327212.952B*10.0350.436%C++N/A106.1C*21.8B+45233.2h14.7B29.2B
M20 Kestrel 4,2842,3227243.207C**0.2931.003%C++1.938%C*22.9C*19.4B+222101.2h97.4C*314.3C**
Gauss Rifle Burst 2,1742,1557722.791B+0.1331.16%B++23.898%C-55.8B+N/A13738.6h10.8C**34.8B+
LA1 Anchor 2,1722,1549242.331C++0.5926.966%B22.748%C61B+N/A20035.3h9.5B+35.4B+
GR-22 2,0782,0711,0361.999B+0.9227.021%B+17.142%C41B+N/A11950.5h12.1B+44.9B+
EM6 2,0302,0097452.697B++0.2224.786%B+23.942%C+62.4B*N/A16332.2h10.4B41.8B+
Blitz GD-10 2,0152,0099392.14B**0.7830.013%B**18.417%C**54.2B**N/A16737.1h12.3B++41B++
Bouncing Betty 1,5431,5422167.139B**4.2249.992%B*N/A192.8A+N/A5298h2C+4B+
NC05 Jackhammer 1,5501,5417652.014B*0.9151.608%B*10.902%D--67.6B**N/A20322.8h4.1B++7.9B++
LA8 Rebel 1,4911,4761,0291.434B+1.4941.325%A15.921%D31.3C++N/A9047.1h6.2C*15B++
AC-X11 1,4471,4416572.193B**0.7327.96%B+18.945%D38.9B+N/A12737h9.1B+32.6B+
GD-7F 1,3901,3817131.937B**0.9826.496%B+18.175%C38.8B+N/A12935.6h11.7B+44.1B+
EM1 1,3691,3626252.179B**0.7422.622%C*19.604%C50.6B+N/A14026.9h12.2C++53.9B+
AF-4A Bandit 1,3741,3606342.145B++0.7829.122%B*21.25%C32.6C+N/A8341.7h10.8C++37.2B+
Vortek Rotary 2,4581,3405242.557B0.3632.728%C**2.463%C++20.9B+17.5B*23264h67.1B205.1B+
Reaper DMR 1,2851,2806921.85C++1.0726.821%C++20.313%D36.5C++N/A10035.1h9.3C**34.5B+
AF-19 Mercenary 1,2501,2386801.821A1.1025.948%B++20.517%C+29.3B+N/A15242.3h10.7B++41.1B++
GD-22S 1,2201,2134172.909B*0.0126.58%B++19.621%D61B*N/A19319.9h9.6B++36.2B+
NC9 A-Tross 1,2081,2016381.882B+1.0425.87%C++20.65%D40C*N/A10730h10C+38.7C*
Razor GD-23 1,1671,1608061.439B+1.4825.017%C++18.362%C-21.3C+N/A6654.4h11.3B+45.3B+
NC1 Gauss Rifle 1,1641,1577361.572B+1.3524.68%B17.891%C--30.5B+N/A12037.9h10.6B*42.8B++
Frag Grenade 1,0481,03311033N/A1,030.0842.601%CN/A449.1C+6.5C13662.3h3.6B8.5C*
C-4 1,3351,0194742.15B+0.7727.173%C*N/A101.9B+31.6C*81210h1.6C+5.9C++
NS-7 PDW 1,0049956181.61B*1.3126.605%B19.096%C++36.7B+N/A11327.1h13.2B+49.7B+
NS-15M2 7217153232.214B+0.7126.596%B+18.042%D--51.8C**N/A15613.8h13C+48.7B
L100 Python HESH 833680897.64C4.7251.062%C**1.029%D41.2C-9.3C**16816.5h3.8C7.4C+
M20 Mustang 1,1536163111.981C++0.9434.282%B+1.786%C+17.5B15.3B*26335.2h107.5C++313.6B
NC4 Mag-Shot 5925863061.915A++1.0138.461%A++14.335%D-32.4B+N/A11218.1h7.5B+19.4B++
NCM3 Raven 9575833421.705B**1.2237.489%C2.058%C-14B**9B**10941.6h21.3B++56.8B+
Shrike 7505512712.033A**0.8960.571%B+2.904%C++39.4A14.2C*37314h5.7B+9.3B++
Mag-Cutter 55555120,5070.027C++2.8937.473%B++1.633%D0.5C+N/A21038.3h1.9B++5C*
NS Decimator 7545262791.885B**1.0457.137%C-2.662%B+36C+15.6C+25114.6h5.7D10D
LA3 Desperado 5315233641.437B+1.4834.643%B**17.782%C31.7C+N/A8516.5h9.3C++26.9B+
NS-44 Commissioner 5395224651.123C*1.8040.401%B+12.452%D**21.7C-N/A7924.1h4.1C+10C**
L100 Python HEAT 697505578.86B+5.9453.737%C**N/A40.4B++15.4B*23412.5h5.3C**9.9B+
NCM3 Raven 8414963231.536B**1.3938.02%C3.024%C++12.3B*8.6A10140.3h25.9B+68B+
AF-8 RailJack 467466835.614B**2.6937.514%C++72.961%C+39.8AN/A11711.7h2.2B+5.9B
Titan-150 AP 7824651054.429C+1.5149.719%C+2.796%C++23.8C+16.3B26419.5h4.8C+9.6C++
Gauss Compact S 4444402142.056A0.8726.598%B+17.046%C29.3B+N/A10315h10.6C*39.9B+
NS-11C 4294252531.68B*1.2426.629%B+13.177%D--21.8CN/A8919.5h12.6B+47.5B+
NC12 Sweeper 4214172641.58B+1.3436.1%D11.271%D30.7C+N/A8213.6h4.3C**12C+
NC6S Gauss SAW S 4064031582.551B*0.3725.049%C**25.062%C++47.4C++N/A1368.5h10.2B40.9B
Warden 3833781702.224B**0.7024.392%C-19.312%D20.8C+N/A8418.2h9.7C++39.8C+
Rocklet Rifle 7013682431.514A++1.4157.149%B+N/A34.1B+30.8B++39210.8h46C--80.5C+
NC15 Phoenix 6123501771.977B*0.9454.418%C++N/A16.6B12.4C++14921.1h9.6C**17.7B
Mauler S6 3423371252.696A+0.2356.289%A++12.463%D68.8A*1A3154.9h4.9C*8.7B++
AF-57 Piston 3303271671.958B*0.9645.539%B+9.786%D*49.5B+N/A1786.6h4.5C++9.9C**
Titan-150 HEAT 473323913.549C+0.6345.729%C+1.858%D17.6C-8.2C14818.4h4.1B++9B+
Spear Anti-Vehicle Phalanx Turret 4833102711.481B++8.5650.724%B*N/A62A+34.6A4955h6.4B+12.7B*
NC08 Mag-Scatter 3023001641.829B1.0963.934%B**16%C++25.4CN/A6211.8h4.1C++6.4B+
AF-34 Mattock 2872861092.624C+0.3037.364%C++17.483%C+38.6C+N/A1127.4h6.9C+18.6C*
Tank Mine 418269357.686M4.7633.556%C+N/A192.1A++106.4A+17381.4h1.7B5B++
Hornet Missiles 4192572510.28B*7.3661.299%C**N/A77.9C**49.1B5793.3h10.6C*17.3B
Auraxium Mag-Cutter 20219516,5720.012C-2.9131.182%C*5.128%C0.2C-N/A1803.6h2.2C+7.1B
NC14 Bolt Driver 193193434.488A++1.5741.177%B*69.43%C--35.1B*N/A2265.5h2.5C**6.2B+
SAS-R 185185464.022B+1.1041.255%B55.135%D**44C*N/A2414.2h2.7D6.5C+
19A Fortuna 178176662.667B**0.2531.325%B**21.591%C++33.8C+N/A1195.2h11.2C-35.8C**
CAS30 Tank Buster 3231731241.395C*1.5340.162%C-N/A7.3C+6.4C+9823.6h45.9C++114.3C*
Hawk GD-68 264166961.729A++1.1963.031%C++3.012%C*15C+8.8C23311.1h9.9D15.7C-
NS-10 Burster 3041591201.325B+1.6033.183%B+6.918%C**5.5C++5B**9729h183.6D553.3C++
Skyguard 296158542.926C++0.0029.893%C++N/A13C11.3B+24612.2h158.1D-528.9C-
M20 Basilisk 228155295.345A2.4238.677%C++5.806%C+17.8C8.4B1998.7h126.4D-326.8C-
MAX Punch 1601542,0340.076C+2.8548.718%C*N/A0.9CN/A3176.8h2.6C+5.3C++
Sticky Grenade 1551531153N/A150.0844.633%D--N/A510D--6.7D17040.3h3.1D6.9D
NS-10 Burster 2761501191.261C**1.6633.021%B+6%C*5.3C+4.4B+8728.4h190.8D577.7C+
NS-30 Vandal 150148532.792B+0.1335.867%B+11.487%F-51B+N/A1772.9h5.8C++16.1B
NS-11P 125125791.582B+1.3424.436%C**13.6%D-33.8C**N/A1703.7h12.7B+52.1B+
NCM2 Falcon 1821221240.984C+1.9439.353%C+3.279%D11.1C5.5B+12011h12.3C+31.2C+
LA39 Bruiser 122122821.488C**1.4357.455%C8.197%D*29.8C--N/A1274.1h2.6C+4.5C+
MGR-L1 Promise 122121452.689B**0.2332.671%A++19.008%D55B+N/A2852.2h17.1C52.4B+
AF-6 Shadow 118114244.75A++1.8339.364%B*21.053%D60B++2.1M**2391.9h6.9D17.6C+
NCM2 Falcon 1501071310.817C+2.1039.349%CN/A9.6C3.9C8011.1h15C++38.2C++
Carnage AR 107107661.621C**1.3028.398%B++18.692%C41.2B+N/A3222.6h13.6C++47.7B+
M12 Kobalt 109105426.25A23.3317.135%C+16.191%C--61.8C+2.4C+2261.7h26.4D--154.2C
Anti-Vehicle Grenade 11798198N/A95.0847.207%CN/A326.7C+63.3C15820.3h6.1C+13C+
NS-357 Underboss 9392741.243C**1.6842.52%B++8.696%F29.7CN/A1153.1h4.1C*9.7B+
NS-61 Emissary 9191721.264B++1.6636.028%A15.385%C22.8C+N/A914h14C++38.7B+
M20 Basilisk 13887194.579B*1.6637.585%C+N/A17.8C10.4B+2304.9h143.3D*381.3D
NCM1 Scattercannon 8686551.564C+1.3635.318%C10.465%D*13.4D-N/A1236.4h12.1F34.2D
E540 Halberd 12184516.8A13.8846.145%C*1.19%D--38.2B*16.8B+3882.2h4.8B++10.5B++
C75 Viper 10579117.182B++4.2637.215%C+1.266%C+28.2C+9.3C**4862.8h13C++35C++
Tomcat A2AM Pods 15775155C**2.0885.931%B**N/A46.9C+51.3B7691.6h14.3F*16.7F--
Aspis Anti-Aircraft Phalanx Turret 14172710.286M7.3633.802%AN/A15B+14.4B+3764.8h165.7C490.3B+
M60-A Bulldog 786788.375C5.4536.901%D-1.493%D27.9C+4.6B1442.4h5.4B+14.6C+
C85 Canister-H 615787.125C4.2052.885%C++8.772%D114C*8C+4930.5h7.7C+14.6C++
MANA Anti-Personnel Turret 5554301.8N/A1.1215.639%UN/A540U10U2074900.1h28.3T*180.8T*
Enforcer ML85 14452182.889C-0.0352.179%AN/A21.7C+38.3M**6502.4h25.8T*49.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon312,0591.4h
Nanite Revive Grenade02,3580.7h
Nano-Armor Kit271524,97842.6h
Medical Kit2,85519,83931.6h
Medical Applicator486338,48423h
Anti-Vehicle MANA Turret32920.4h
Restoration Kit314150.8h
Motion Spotter145,9332.6h
Spitfire Auto-Turret354,7373.1h
Recon Detection Device444,5976h
Smoke Grenade01290h
Shield Recharging Field8610,9053.3h
Ammunition Package674,1183.2h
Anti-Infantry MANA Turret51950.3h
Nano-Repair Grenade01240h

Check the help document for the dictionary if you want to learn more about words used here.


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