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Paragon Bounty Hunter Muirgheal[GOTR] Muirgheal
VS BR 227

KDR: 1.44

Score: 149.7m

Last Seen: Aug 5th, 2020 8:02 PM
- OFFLINE - 43.7 hour(s)

Prestige 1, Battle Rank 100 (227 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Tank Mine C-4 ARX Parallax VX3 Proximity Mine Spear Anti-Vehicle Phalanx Turret Blueshift VM5 Blueshift VM5 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 4536TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.075%16.952%45936131331,5120.5344640.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%1.127B**-0.625D-0.449C--HEAD (~3.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.393B12.20.147C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.145%0.778%12113482571846810.139145313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.385D**-0.73D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.60.436B22.10.584B+69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.368%1.95%163613436,001753429600.796417203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.067%1.679A++-0.356C--0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++5.20.58B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.036%5.395%20919133012,271657751911.86574236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.797%-0.387C-0.211C++1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.322C*26.10.351C**55.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.381%69.656%2097134213,9634105913.40146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.889%1.118B**0.168C++0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.281C*30.052C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.854%8.833%209613437,04240921631.7205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%0.583B+-1.166D*-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.40.309C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.7m552.3%358 (21.5k)280 (16.8k)1.4443168,018116,3321.65728227 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349514320.239%12.656%25604:3572

36% Engineer19% Heavy Assault25% Infiltrator12% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 7:22 PMNov 18th, 2015 12:31 AMAug 5th, 2020 7:34 PM (9d) (PST)Aug 5th, 2020 8:20 PM (9d) (PST)Aug 5th, 2020 4:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801433370.3140.2180.0402.2120.086287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8188,59720,22119132133516,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8909.9h/371.2d 24,777 21,265 55,555 1182.5k 14,203 26,483 46,077 256.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C*
Kills:1,211
Deaths:1,886
KDR:0.642
Accuracy:27.733% C*
HSR:19.240% F
SVA-88
C+
Kills:1,200
Deaths:2,290
KDR:0.524
Accuracy:26.442% C+
HSR:17.167% D*
NSX "Networked" Naginata
D--
Kills:1,188
Deaths:2,221
KDR:0.535
Accuracy:23.229% D--
HSR:20.539% F-
Orion VS54
D
Kills:1,160
Deaths:1,727
KDR:0.672
Accuracy:21.080% D
HSR:19.138% D*
NSX Naginata
C++
Kills:1,160
Deaths:1,873
KDR:0.619
Accuracy:26.362% C++
HSR:17.759% F
NS-15M AE
D*
Kills:1,156
Deaths:1,444
KDR:0.801
Accuracy:22.338% D*
HSR:14.446% F
Flare VE6
D*
Kills:1,156
Deaths:2,034
KDR:0.568
Accuracy:19.189% D*
HSR:16.177% D**
NS-15MP
D*
Kills:1,153
Deaths:1,420
KDR:0.812
Accuracy:24.058% D*
HSR:17.693% F
VE-H Maw
D*
Kills:608
Deaths:782
KDR:0.777
Accuracy:22.947% D*
HSR:18.915% D*
Ursa
D
Kills:166
Deaths:245
KDR:0.678
Accuracy:19.631% D*
HSR:20.482% D
Kills:10,158
Deaths (as Heavy Assault):15,922
Deaths (to Heavy Assaults):31,777
KDR:0.63799
Kill Difference:5,764
Playtime:1,695.835 hours
Usage:19%
Score:25.421m
Score/min:250
Accuracy (listed only):23.301%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A+
Kills:1,319
Deaths:641
KDR:2.058
Accuracy:46.942% A+
HSR:19.105% D--
Eclipse VE3A
A+
Kills:1,273
Deaths:668
KDR:1.906
Accuracy:35.862% A+
HSR:19.324% C
The Little Helper
A
Kills:1,233
Deaths:691
KDR:1.784
Accuracy:61.555% A
HSR:16.626% C+
Zenith VX-5AE
B+
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B+
HSR:27.369% C+
NSX-P Tanto
A
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A
HSR:23.680% D
Chaos
C-
Kills:1,207
Deaths:1,112
KDR:1.085
Accuracy:53.385% C-
HSR:9.611% D**
Deimos VA29
D*
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D**
HSR:10.848% D*
NSX Tanto
C**
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% C**
HSR:19.385% D*
Serpent VE92
C
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C
HSR:11.301% F
Pandora VX25
C
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% C
HSR:9.426% D**
VX6-7
D
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% D
HSR:16.652% D--
Phobos VX86
C++
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% C++
HSR:6.009% F
Pulsar C
D
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% D
HSR:16.581% D**
Solstice VE3
C*
Kills:1,162
Deaths:2,281
KDR:0.509
Accuracy:27.426% C*
HSR:15.060% D--
Thanatos VE70
C++
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% C++
HSR:7.315% F-
Nova
C+
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C+
HSR:9.733% D*
NS Baron G5AE
C
Kills:1,154
Deaths:2,233
KDR:0.517
Accuracy:47.846% C
HSR:8.925% D*
Zenith VX-5
C--
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C--
HSR:11.362% F-
NS-11CP
D
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% D
HSR:14.708% F
Solstice SF
D
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% D
HSR:10.241% D-
Kills:22,755
Deaths (as Engineer):29,400
Deaths (to Engineers):30,780
KDR:0.77398
Kill Difference:6,645
Playtime:3,191.983 hours
Usage:36%
Score:59.962m
Score/min:313
Accuracy (listed only):38.676%
HSR (listed only):14.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:6,877
Deaths:6,043
KDR:1.138
Accuracy:44.104% B+
HSR:65.828% F-
Parsec VX3-A
C
Kills:1,272
Deaths:435
KDR:2.924
Accuracy:42.946% C
HSR:73.978% D--
PS1-AV Suppressor
A+
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A+
HSR:17.099% D*
NSX "Networked" Tengu
C++
Kills:1,228
Deaths:1,122
KDR:1.094
Accuracy:43.238% C++
HSR:15.310% D**
VE-S Canis
B**
Kills:1,217
Deaths:585
KDR:2.080
Accuracy:36.901% B**
HSR:16.598% D-
Skorpios
B
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B
HSR:15.877% D-
NSX Tengu
B
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B
HSR:13.802% D*
V10
B
Kills:1,170
Deaths:528
KDR:2.216
Accuracy:45.607% B
HSR:70.256% D*
NSX Tomoe
C
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:29.768% C
HSR:23.454% F
XM98
B
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:42.767% B
HSR:67.670% D--
Parallax VX3-AE
C+
Kills:1,163
Deaths:487
KDR:2.388
Accuracy:44.169% C+
HSR:76.096% D**
Sirius SX12
C
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C
HSR:13.511% D-
Eridani SX5
C*
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% C*
HSR:13.511% D*
NS-7 PDW
C+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% C+
HSR:11.370% D*
Phaseshift VX-S
B*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:35.582% D
HSR:87.845% B*
VA39 Spectre
A*
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:37.407% C**
HSR:64.335% A*
MKV Suppressed
D
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% D
HSR:12.004% D*
NS-66 Punisher
A*
Kills:887
Deaths:434
KDR:2.044
Accuracy:40.423% A*
HSR:18.715% D*
NSX "Networked" Tomoe
D
Kills:281
Deaths:365
KDR:0.770
Accuracy:29.387% D
HSR:29.893% D**
NS-61 "Networked" Emissary
B*
Kills:182
Deaths:202
KDR:0.901
Accuracy:37.855% B*
HSR:25.824% C+
NS-357 Underboss
D*
Kills:173
Deaths:409
KDR:0.423
Accuracy:31.476% D*
HSR:13.295% D*
Artemis VX26
C+
Kills:168
Deaths:176
KDR:0.955
Accuracy:27.417% C-
HSR:24.405% C+
NS-44 Commissioner
C
Kills:162
Deaths:573
KDR:0.283
Accuracy:37.952% C
HSR:14.815% D*
Nyx VX31
C
Kills:150
Deaths:200
KDR:0.750
Accuracy:34.642% C
HSR:20.667% D*
Soldier Soaker
A+
Kills:112
Deaths:50
KDR:2.240
Accuracy:50.972% A+
HSR:4.464% F-
Spiker
C
Kills:61
Deaths:88
KDR:0.693
Accuracy:29.375% C
HSR:14.754% D--
Kills:28,009
Deaths (as Infiltrator):24,035
Deaths (to Infiltrators):13,967
KDR:1.16534
Kill Difference:3,974
Playtime:2,183.427 hours
Usage:25%
Score:29.337m
Score/min:224
Accuracy (listed only):36.193%
HSR (listed only):31.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A+
Kills:1,319
Deaths:641
KDR:2.058
Accuracy:46.942% A+
HSR:19.105% D--
Eclipse VE3A
A+
Kills:1,273
Deaths:668
KDR:1.906
Accuracy:35.862% A+
HSR:19.324% C
PS1-AV Suppressor
A+
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A+
HSR:17.099% D*
The Little Helper
A
Kills:1,233
Deaths:691
KDR:1.784
Accuracy:61.555% A
HSR:16.626% C+
NSX "Networked" Tengu
C++
Kills:1,228
Deaths:1,122
KDR:1.094
Accuracy:43.238% C++
HSR:15.310% D**
Zenith VX-5AE
B+
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B+
HSR:27.369% C+
VE-S Canis
B**
Kills:1,217
Deaths:585
KDR:2.080
Accuracy:36.901% B**
HSR:16.598% D-
NSX-P Tanto
A
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A
HSR:23.680% D
Chaos
C-
Kills:1,207
Deaths:1,112
KDR:1.085
Accuracy:53.385% C-
HSR:9.611% D**
Skorpios
B
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B
HSR:15.877% D-
NSX Tengu
B
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B
HSR:13.802% D*
Deimos VA29
D*
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D**
HSR:10.848% D*
NSX Tanto
C**
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% C**
HSR:19.385% D*
Serpent VE92
C
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C
HSR:11.301% F
Pandora VX25
C
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% C
HSR:9.426% D**
VX6-7
D
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% D
HSR:16.652% D--
Phobos VX86
C++
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% C++
HSR:6.009% F
Pulsar C
D
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% D
HSR:16.581% D**
Sirius SX12
C
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C
HSR:13.511% D-
Eridani SX5
C*
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% C*
HSR:13.511% D*
Solstice VE3
C*
Kills:1,162
Deaths:2,281
KDR:0.509
Accuracy:27.426% C*
HSR:15.060% D--
Thanatos VE70
C++
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% C++
HSR:7.315% F-
Nova
C+
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C+
HSR:9.733% D*
NS-7 PDW
C+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% C+
HSR:11.370% D*
MKV Suppressed
D
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% D
HSR:12.004% D*
NS Baron G5AE
C
Kills:1,154
Deaths:2,233
KDR:0.517
Accuracy:47.846% C
HSR:8.925% D*
Zenith VX-5
C--
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C--
HSR:11.362% F-
NS-11CP
D
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% D
HSR:14.708% F
NS-66 Punisher
A*
Kills:887
Deaths:434
KDR:2.044
Accuracy:40.423% A*
HSR:18.715% D*
Solstice SF
D
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% D
HSR:10.241% D-
Kills:34,348
Deaths (as Light Assault):40,674
Deaths (to Light Assaults):16,642
KDR:0.84447
Kill Difference:6,326
Playtime:1,030.724 hours
Usage:12%
Score:17.689m
Score/min:286
Accuracy (listed only):37.104%
HSR (listed only):14.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A+
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A+
HSR:17.099% D*
The Little Helper
A
Kills:1,233
Deaths:691
KDR:1.784
Accuracy:61.555% A
HSR:16.626% C+
NSX "Networked" Tengu
C++
Kills:1,228
Deaths:1,122
KDR:1.094
Accuracy:43.238% C++
HSR:15.310% D**
VE-S Canis
B**
Kills:1,217
Deaths:585
KDR:2.080
Accuracy:36.901% B**
HSR:16.598% D-
Chaos
C-
Kills:1,207
Deaths:1,112
KDR:1.085
Accuracy:53.385% C-
HSR:9.611% D**
Skorpios
B
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B
HSR:15.877% D-
NSX Tengu
B
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B
HSR:13.802% D*
Deimos VA29
D*
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D**
HSR:10.848% D*
Pandora VX25
C
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% C
HSR:9.426% D**
Phobos VX86
C++
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% C++
HSR:6.009% F
Terminus VX-9
C-
Kills:1,164
Deaths:2,713
KDR:0.429
Accuracy:25.554% C-
HSR:22.595% D
Sirius SX12
C
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C
HSR:13.511% D-
Eridani SX5
C*
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% C*
HSR:13.511% D*
Thanatos VE70
C++
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% C++
HSR:7.315% F-
Nova
C+
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C+
HSR:9.733% D*
NS-7 PDW
C+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% C+
HSR:11.370% D*
MKV Suppressed
D
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% D
HSR:12.004% D*
NS Baron G5AE
C
Kills:1,154
Deaths:2,233
KDR:0.517
Accuracy:47.846% C
HSR:8.925% D*
NS-66 Punisher
A*
Kills:887
Deaths:434
KDR:2.044
Accuracy:40.423% A*
HSR:18.715% D*
Pulsar VS1
C
Kills:178
Deaths:339
KDR:0.525
Accuracy:24.941% C
HSR:7.865% F-
H-V45
C
Kills:168
Deaths:344
KDR:0.488
Accuracy:25.945% C
HSR:7.143% F-
Corvus VA55
C-
Kills:160
Deaths:345
KDR:0.464
Accuracy:24.924% C-
HSR:17.500% D--
VE-A Lacerta
C++
Kills:73
Deaths:229
KDR:0.319
Accuracy:30.970% C++
HSR:10.959% D**
NS-11A "Heatwave"
C-
Kills:67
Deaths:130
KDR:0.515
Accuracy:28.194% C-
HSR:7.463% F--
Kills:22,832
Deaths (as Combat Medic):27,496
Deaths (to Combat Medics):12,297
KDR:0.83038
Kill Difference:4,664
Playtime:228.387 hours
Usage:3%
Score:4.517m
Score/min:330
Accuracy (listed only):38.037%
HSR (listed only):12.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:1,994
Deaths:1,259
KDR:1.584
Accuracy:17.197% D*
HSR:16.951% D--
Blueshift VM5
D--
Kills:1,978
Deaths:1,311
KDR:1.509
Accuracy:16.461% D*
HSR:17.240% D--
Nebula VM20
D--
Kills:1,474
Deaths:665
KDR:2.217
Accuracy:16.221% D--
HSR:16.350% D--
Nebula VM20
D--
Kills:1,440
Deaths:705
KDR:2.043
Accuracy:16.654% D--
HSR:16.806% D--
NS-20 "Heatwave" Gorgon
D
Kills:1,184
Deaths:1,039
KDR:1.140
Accuracy:28.569% D
HSR:19.679% D--
NS-20 "Heatwave" Gorgon
D
Kills:1,180
Deaths:1,127
KDR:1.047
Accuracy:27.756% D
HSR:20.932% D
Cosmos VM3
C
Kills:1,164
Deaths:763
KDR:1.526
Accuracy:17.239% D
HSR:18.471% C
Quasar VM1
D--
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:15.920% D--
HSR:15.034% D**
Cosmos VM3
C
Kills:1,162
Deaths:757
KDR:1.535
Accuracy:16.713% D
HSR:18.417% C
Quasar VM1
D
Kills:1,161
Deaths:765
KDR:1.518
Accuracy:15.485% D
HSR:14.126% D*
Comet VM2
C+
Kills:985
Deaths:1,017
KDR:0.969
Accuracy:45.588% C+
HSR:3.350% C-
Comet VM2
C
Kills:941
Deaths:950
KDR:0.991
Accuracy:47.517% C
HSR:4.038% C
NS-10 Burster
C
Kills:317
Deaths:494
KDR:0.642
Accuracy:28.866% D
HSR:5.047% C
NS-10 Burster
C-
Kills:287
Deaths:490
KDR:0.586
Accuracy:29.007% D
HSR:4.530% C-
NS-20 Gorgon
C++
Kills:272
Deaths:299
KDR:0.910
Accuracy:32.371% C++
HSR:20.956% C+
NS-20 Gorgon
B
Kills:193
Deaths:211
KDR:0.915
Accuracy:34.097% B
HSR:19.171% D
Vortex VM21
M+
Kills:108
Deaths:155
KDR:0.697
Accuracy:58.467% A++
HSR:9.259% M+
Vortex VM21
A++
Kills:70
Deaths:155
KDR:0.452
Accuracy:59.472% A++
HSR:7.143% A+
Kills:17,074
Deaths (as MAX Suit):6,425
Deaths (to MAX Suits):5,358
KDR:2.65743
Kill Difference:10,649
Playtime:568.045 hours
Usage:6%
Score:12.784m
Score/min:375
Accuracy (listed only):29.089%
HSR (listed only):13.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:257
V. Kills:35 N/A
Deaths:119
KDR:2.160
Accuracy:24.145% F**
KPH:5.600 D**
VKPH:0.800 D*
Dual Photon Pods
D-
Kills:100
V. Kills:26 370%
Deaths:19
KDR:5.263
Accuracy:58.058% B
KPH:38.800 D-
VKPH:10.100 D-
Kills:357 (257 + 0)
Deaths:138
KDR:2.587
VKDR:0.442
Vehicle Kills:61
Kill Difference:219
Playtime:48.879 hours
Usage:1%
Score:0.232m
Score/min:79
Piloting Accuracy:24.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:42.357% C
KPH:27.100 D--
VKPH:2.700 D*
C150 Dalton
D**
Kills:73
V. Kills:71 101%
Deaths:30
KDR:2.433
Accuracy:30.822% D-
KPH:9.700 D**
VKPH:9.400 D**
Kills:164 (0 + 164)
Deaths:43
KDR:3.814
VKDR:1.860
Vehicle Kills:80
Kill Difference:121
Playtime:10.918 hours
Usage:0%
Score:0.204m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:30.822%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,181
V. Kills:612 193%
Deaths:303
KDR:3.898
Accuracy:63.578% B++
KPH:29.900 D
VKPH:15.500 D-
C75 Viper
C++
Kills:1,151
V. Kills:489 235%
Deaths:349
KDR:3.298
Accuracy:50.382% B++
KPH:26.600 D
VKPH:11.300 C++
L100 Python HESH
D
Kills:1,047
V. Kills:172 N/A
Deaths:188
KDR:5.569
Accuracy:54.345% C**
KPH:43.500 D-
VKPH:7.100 D
L100 Python HEAT
B
Kills:953
V. Kills:389 244%
Deaths:214
KDR:4.453
Accuracy:61.922% B*
KPH:39.400 C+
VKPH:16.100 B
LB00 Python AP
D
Kills:228
V. Kills:125 181%
Deaths:
KDR:
Accuracy:64.753% B**
KPH:31.500 D**
VKPH:17.300 D
Kills:4,560 (4,560 + 0)
Deaths:1,054
KDR:4.326
VKDR:1.695
Vehicle Kills:1,787
Kill Difference:3,506
Playtime:138.328 hours
Usage:2%
Score:1.918m
Score/min:231
Driving Accuracy:64.753%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,102
V. Kills:190 N/A
Deaths:211
KDR:5.223
Accuracy:56.183% B
KPH:36.700 D
VKPH:6.300 D
Supernova PC
C
Kills:1,030
V. Kills:450 228%
Deaths:372
KDR:2.769
Accuracy:53.527% C*
KPH:18.500 D
VKPH:8.100 C
E540 Halberd
D-
Kills:902
V. Kills:627 144%
Deaths:193
KDR:4.674
Accuracy:45.939% D
KPH:18.600 D**
VKPH:12.900 D-
Aphelion VEX-4
D
Kills:812
V. Kills:576 141%
Deaths:189
KDR:4.296
Accuracy:30.090% D-
KPH:18.400 D-
VKPH:13 D
Supernova FPC
D*
Kills:688
V. Kills:629 109%
Deaths:375
KDR:1.835
Accuracy:59.569% B+
KPH:12.400 D**
VKPH:11.300 D*
Saron HRB
C++
Kills:633
V. Kills:869 73%
Deaths:183
KDR:3.459
Accuracy:42.744% D
KPH:14.400 D--
VKPH:19.800 C++
Halberd SE
D*
Kills:474
V. Kills:197 239%
Deaths:2
KDR:237
Accuracy:49.216% C+
KPH:21.300 D**
VKPH:8.800 D*
Proton II PPA
D**
Kills:68
V. Kills:5 N/A
Deaths:16
KDR:4.250
Accuracy:16.369% F
KPH:15.400 D**
VKPH:1.100 D**
Kills:5,709 (2,820 + 2,889)
Deaths:1,541
KDR:3.705
VKDR:2.299
Vehicle Kills:3,543
Kill Difference:4,168
Playtime:304.945 hours
Usage:3%
Score:5.313m
Score/min:290
Driving Accuracy:59.569%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Halberd-H SE
B+
Kills:1,519
V. Kills:629 241%
Deaths:64
KDR:23.734
Accuracy:73.711% A+
KPH:90 C++
VKPH:37.300 B+
Proton II PPA-H
C
Kills:1,227
V. Kills:104 N/A
Deaths:242
KDR:5.070
Accuracy:34.062% D-
KPH:72.800 D
VKPH:6.200 C
M12 Kobalt-H
A+
Kills:1,215
V. Kills:80 N/A
Deaths:4
KDR:303.750
Accuracy:25.044% C++
KPH:163.400 C*
VKPH:10.800 A+
M60-G Bulldog-H
A++
Kills:1,190
V. Kills:388 306%
Deaths:208
KDR:5.721
Accuracy:70.882% B**
KPH:141.500 B+
VKPH:46.200 A++
M40 Fury-H
B**
Kills:868
V. Kills:319 271%
Deaths:202
KDR:4.297
Accuracy:61.196% A
KPH:109.700 C*
VKPH:40.300 B**
E540 Halberd-H
A
Kills:672
V. Kills:682 98%
Deaths:211
KDR:3.185
Accuracy:67.671% B**
KPH:35.900 D-
VKPH:36.400 A
Aphelion VEX-4H
C
Kills:658
V. Kills:657 100%
Deaths:263
KDR:2.502
Accuracy:45.946% C+
KPH:26.500 D*
VKPH:26.500 C
Saron HRB-H
B**
Kills:579
V. Kills:689 84%
Deaths:236
KDR:2.453
Accuracy:61.173% B+
KPH:31.200 D
VKPH:37.100 B**
M20 Basilisk-H
C
Kills:55
V. Kills:19 275%
Deaths:6
KDR:9.167
Accuracy:41.979% D
KPH:46.400 D
VKPH:16 C
Kills:7,983 (0 + 7,983)
Deaths:1,436
KDR:5.559
VKDR:2.484
Vehicle Kills:3,567
Kill Difference:6,547
Playtime:120.791 hours
Usage:1%
Score:2.904m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:41.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:1,259
V. Kills:68 N/A
Deaths:217
KDR:5.802
Accuracy:18.480% C-
KPH:30.300 D--
VKPH:1.600 D--
M12 Kobalt
C--
Kills:1,242
V. Kills:91 N/A
Deaths:166
KDR:7.482
Accuracy:18.065% C
KPH:34.200 D*
VKPH:2.500 C--
M40 Fury
C-
Kills:626
V. Kills:222 281%
Deaths:138
KDR:4.536
Accuracy:45.215% B++
KPH:23 D*
VKPH:8.200 C-
M20 Basilisk
D
Kills:619
V. Kills:288 214%
Deaths:226
KDR:2.739
Accuracy:34.263% D--
KPH:11.900 D-
VKPH:5.500 D
M40 Fury
C+
Kills:494
V. Kills:216 228%
Deaths:144
KDR:3.431
Accuracy:47.544% B**
KPH:26.800 D*
VKPH:11.700 C+
M20 Basilisk
D-
Kills:350
V. Kills:186 187%
Deaths:153
KDR:2.288
Accuracy:36.739% D
KPH:12.200 D--
VKPH:6.500 D-
G30 Walker
D*
Kills:120
V. Kills:56 211%
Deaths:49
KDR:2.449
Accuracy:24.990% D*
KPH:10.300 D*
VKPH:4.800 D*
M60-G Bulldog
D-
Kills:92
V. Kills:36 249%
Deaths:45
KDR:2.044
Accuracy:32.667% D
KPH:7.800 D**
VKPH:3.100 D-
G40-F Ranger
D*
Kills:55
V. Kills:32 167%
Deaths:11
KDR:5
Accuracy:34.593% C+
KPH:8.100 D*
VKPH:4.700 D*
Kills:4,857 (0 + 4,857)
Deaths:1,149
KDR:4.227
VKDR:1.040
Vehicle Kills:1,195
Kill Difference:3,708
Playtime:234.610 hours
Usage:3%
Score:2.066m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:34.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 22,64512,0448,0691.493D-0.0524.254%D--N/A77.7D-68.4C+1273155h1.2B**5.1C*
C-4 ARX 15,1559,8674,2492.322C+0.8828.634%C*N/A91.3D48.9B+771108.1h1.8F--6.3D-
Parallax VX3 6,9156,8776,0431.138D0.3144.104%B+65.828%F-10.7D*N/A39641.6h3.2F--7.3D*
Proximity Mine 6,4446,4441,0106.38B+4.9451.783%B++N/A168.3B+N/A61338.3h1.7B3.4B++
Spear Anti-Vehicle Phalanx Turret 3,2932,1344634.609D3.1648.305%C+3.374%C32.9D17.9D35464.8h7B+14.4C++
Blueshift VM5 2,0161,9941,2591.584C--0.1417.197%D*16.951%D--20.3D*N/A7998.3h14.8C*85.9C
Blueshift VM5 2,0011,9781,3111.509C--0.0616.461%D*17.24%D--19D*N/A73104h14.8C++89.8C--
C-4 3,2501,9721,1901.657C+0.2126.341%CN/A66D42.7B++128729.9h1.4C5.3C+
Sticky Grenade 1,6411,62611626N/A1,624.5633.419%F--N/A427.9D*3.9D--12073.8h2.6D7.9F
Halberd-H SE 2,1481,5196423.734C+22.2973.711%A+N/A89.9C++37.2B39616.9h4.7C--6.4C++
Nebula VM20 1,4951,4746652.217C0.7716.221%D--16.35%D--25D--N/A8859h14B86.5C
Nebula VM20 1,4541,4407052.043C0.6016.654%D--16.806%D--22.9D*N/A7962.8h15.5C+93.3D
VE-C Horizon 1,4421,3196412.058C+0.6146.942%A+19.105%D--40.5D3.8A++10232.6h10.4B++22.3B++
Eclipse VE3A 1,3901,2736681.906C**0.4635.862%A+19.324%C31.4C--2.9A**7240.5h11.2C++31.3B++
Parsec VX3-A 1,2821,2724352.924D1.4842.946%C73.978%D--19.3D**N/A7066h2.3F--5.5D**
M12 Kobalt 1,3271,2592175.802D4.3618.48%C-14.853%D-30.3D--1.6D--10741.6h21.2C--114.5C+
M12 Kobalt 1,3331,2421667.482D6.0418.065%C14.734%D--34.1D*2.5C--11436.4h20.8D115.1C
PS1-AV Suppressor 1,3081,2346601.87C+0.4337.89%A+17.099%D*25.7D*1.5B++7248h12.5C-32.9B+
The Little Helper 1,3071,2336911.784C*0.3461.555%A16.626%C+32.3D1.9B**7338.2h3.8B++6.2B*
NSX "Networked" Tengu 1,3001,2281,1221.094D0.3543.238%C++15.31%D**25.5D*1.5C+8848.2h11.1C+25.7C++
Proton II PPA-H 1,3311,2272425.07D3.6334.062%D-N/A72.6D6.2C20916.9h9.2C**26.9C+
Zenith VX-5AE 1,2911,2248301.475C0.0333.804%B+27.369%C+21.8D*1.2C+5056.2h10.7C++31.5B
VE-S Canis 1,2711,2175852.08B+0.6436.901%B**16.598%D-42C--1.9B++13529h9.6C++26B+
M12 Kobalt-H 1,2951,2154303.75U302.3125.044%C++14.321%D164.2C*10.8A+3697.4h14C++55.8C*
NSX-P Tanto 1,2691,2121,1821.025C-0.4236.551%A23.68%D11.9D--N/A32101.6h11.3C*30.8B+
NSX-P Naginata 1,2751,2111,8860.642D-0.8027.733%C*19.24%F10.4D**N/A30116.1h13.9C--50C+
Chaos 1,2721,2071,1121.085C--0.3653.385%C-9.611%D**19.6D*1.1B+6661.7h4.1C+7.7C
Skorpios 1,2541,2039511.265C0.1830.354%B15.877%D-16.7D--N/A6371.9h11C+36.1C*
SVA-88 1,2511,2002,2900.524D0.9226.442%C+17.167%D*10.3D**N/A40116.3h15.2F-57.3D
M60-G Bulldog-H 1,5781,1902085.721D4.2870.882%B**N/A141.7B+46.2A++5138.4h6.5D--9.1C+
NSX "Networked" Naginata 1,2281,1882,2210.535D*0.9123.229%D--20.539%F-13.7FN/A4587h15F-64.4F
NS-20 "Heatwave" Gorgon 1,2711,1841,0391.14D0.3028.569%D19.679%D--18.3D**1.3D-5864.6h27C94.4C--
L100 Python AP 1,7931,1813033.898D2.4563.578%B++1.439%C29.9D15.5D-29939.5h6.1C9.6C+
NSX Tengu 1,2161,1811,3070.904D0.5442.548%B13.802%D*11.4D*N/A26104h10.6C**25B
Deimos VA29 1,1891,1801,8590.635D0.8150.845%D**10.848%D*8.8D**N/A33134.2h2.1C*4.2C
NS-20 "Heatwave" Gorgon 1,2621,1801,1271.047D0.4027.756%D20.932%D16.9D**1.2D-5270h28.1D101.2D--
NSX Tanto 1,2021,1712,1700.54D*0.9031.013%C**19.385%D*8.3D*N/A22141.1h12.4C+39.8C*
V10 1,1731,1705282.216D0.7745.607%B70.256%D*18.3D*N/A8264.1h2.6D*5.8C--
Serpent VE92 1,1931,1681,6140.724D0.7224.783%C11.301%F13.6D-N/A9185.6h11.3C*45.8C++
Pandora VX25 1,1911,1671,4110.827C--0.6242.981%C9.426%D**14.7D--N/A9279.2h4.3C+9.9C+
Lasher X2 1,1851,1661,4810.787C--0.6639.709%B**1.63%D*12.8D*N/A4591.2h12.3A+31.1B**
VX6-7 1,1841,1651,9280.604D0.8424.113%D16.652%D--9.5D--N/A51123h11.1C*46C+
Phobos VX86 1,1711,1651,7680.659D0.7963.842%C++6.009%F11.7D*N/A5599.3h2.4C+3.8C+
Cosmos VM3 1,1801,1647631.526C0.0817.239%D18.471%C24D-N/A12748.5h12.5B72.3C+
NSX Tomoe 1,1861,1641,4120.824C--0.6229.768%C23.454%F11.1D**N/A33104.9h17.3D**58.1D-
Terminus VX-9 1,2101,1642,7130.429C-1.0225.554%C-22.595%D9.2D*N/A30126.1h14.1D*55.1D
Pulsar C 1,1931,1641,8270.637C0.8124.11%D16.581%D**11.5D-N/A77101.2h10.1C*42C+
Quasar VM1 1,1821,1646881.692D0.2515.92%D--15.034%D**21.9D*N/A12753.1h12.6C++79.1C-
XM98 1,1751,1636971.669D0.2242.767%B67.67%D--22.3DN/A14352.2h2.6D6C+
Parallax VX3-AE 1,1701,1634872.388D0.9444.169%C+76.096%D**15.3D**N/A4475.8h2.3F--5.2D-
NS "Heatwave" Decimator 2,1001,1633803.061B++1.6292.335%M++N/A95.3B**76.8A++48412.2h1.8A++1.9A++
Sirius SX12 1,1721,1621,7610.66C-0.7825.372%C13.511%D-9.4D--N/A43123.9h13.3C+52.3C+
Eridani SX5 1,1811,1621,3620.853D0.5930.143%C*13.511%D*17.4D--N/A8466.7h12.3C--40.8C+
Solstice VE3 1,1901,1622,2810.509D0.9427.426%C*15.06%D--6.2D-N/A54187.6h16.5C60.3C+
Thanatos VE70 1,1861,1621,5320.758C0.6944.48%C++7.315%F-13.9D-N/A8483.3h3.6B+8.1B+
Cosmos VM3 1,1821,1627571.535C-0.0916.713%D18.417%C24.2DN/A12848.1h12B+71.5C+
Force-Blade 1,1671,16268,4460.017C1.4350.616%A+1.291%D0.3C-N/A14247.3h1.9B+3.8B+
Nova 1,1961,1611,5160.766D0.6847.833%C+9.733%D*12D--N/A7096.6h3.6B+7.5B+
Quasar VM1 1,1791,1617651.518C0.0715.485%D14.126%D*19.9DN/A13258.2h13.1C**84.5C+
NS-7 PDW 1,1721,1611,6540.702C--0.7427.288%C+11.37%D*10.3D--N/A61113h12.6C*46.1C*
Orion VS54 1,1751,1601,7270.672D0.7721.08%D19.138%D*11D*N/A72105.4h12C+57.1C+
NSX Naginata 1,2001,1601,8730.619D--0.8326.362%C++17.759%F9.9D**N/A27117.7h11.5C+43.6C++
Phaseshift VX-S 1,1711,1605322.18D0.7435.582%D87.845%B*17.4D--N/A10366.7h2.1B+5.9B
Lasher X2 AE 1,1761,1591,5530.746D0.7036.397%C**2.416%D12.3F-N/A3694.5h11.4A++31.4B**
VA39 Spectre 1,1681,1585642.053C+0.6137.407%C**64.335%A*16DN/A10272.2h5.1C++13.8C**
MKV Suppressed 1,1731,1581,4380.805D0.6425.431%D12.004%D*16.2D--N/A10371.3h12.7C+49.8C+
NS-15M AE 1,1751,1561,4440.801D0.6422.338%D*14.446%F11.4D**N/A28101h10.4C++46.7C
Flare VE6 1,1791,1562,0340.568D-0.8819.189%D*16.177%D**10D*N/A42115.3h12.3D*64.3D*
NS Baron G5AE 1,1811,1542,2330.517D--0.9347.846%C8.925%D*5.9D**N/A16196.5h4.1C+8.7C+
Zenith VX-5 1,1811,1531,6870.683D0.7625.504%C--11.362%F-14.3D-N/A9680.6h11.2C**44.1C++
NS-15MP 1,1681,1531,4200.812D0.6324.058%D*17.693%F12.9FN/A3689.3h10.4C+43.2C--
C75 Viper 1,6401,1513493.298D1.8550.382%B++N/A26.6D11.3C++18843.3h15.2D30.2C+
NS-11CP 1,1861,1492,1180.542D*0.9027.932%D14.708%F8.2D*N/A25140.5h13.6D*48.9D
Supernova VPC 1,2921,1022115.223D3.7856.183%B2.269%B**36.7D6.3D22330h3C+5.3C**
M40 Fury 1,2291,0521805.844D4.4059.311%AN/A128.3A21.6B+3598.2h12.1C++20.4B+
L100 Python HESH 1,2191,0471885.569C--4.1254.345%C**2.865%A++43.4D-7.1D20124.1h4.4D**8D-
Supernova PC 1,4801,0303722.769D1.3253.527%C*N/A18.5D8.1C18155.8h5.7D10.6C
Comet VM2 1,3349851,0170.969C0.4845.588%C+3.35%C-11.2C-4C-13288.3h16.8B+36.8C*
L100 Python HEAT 1,3429532144.453C-3.0161.922%B*1.679%C-39.4C+16.1B23624.2h5.4C+8.8C++
M60-A Bulldog 1,0549469110.396C8.9544.376%C--2.748%B23.7D2.7D13040h6C+13.6C+
Comet VM2 1,2629419500.991C-0.4547.517%C4.038%C11.1D3.8D-11984.7h18B+37.8B+
E540 Halberd 1,5299021934.674D3.2345.939%D2.106%C++18.6D**12.9D-25348.6h6.7D*14.7D*
NS-66 Punisher 9508874342.044C**0.6040.423%A*18.715%D*38.9C-2.8M++9722.8h10.8C*26.6B*
NS Decimator-G 1,8578733672.379C++0.9390.631%M+N/A71.6B80.7A*42512.2h2.9B+3.2B**
M40 Fury-H 1,1878682024.297D-2.8561.196%AN/A109.9C*40.4B**5417.9h17.5F-28.6D--
Aphelion VEX-4 1,3888121894.296C2.8530.09%D-2.34%D18.4D-13D16144.2h61.6C204.6C-
M60-A Bulldog 8807827510.427C8.9849.583%C+2.813%B++27.7D3.5C-18328.2h6.2C12.4C+
Supernova FPC 1,3176883751.835D-0.3959.569%B+2.907%B++12.4D**11.3D*60655.7h7.7F--12.9D**
E540 Halberd-H 1,3546722113.185D1.7467.671%B**1.339%C+35.9D-36.5A46818.7h9F-13.3D*
Aphelion VEX-4H 1,3156582632.502C-1.0645.946%C+3.647%C*26.5D*26.5C33724.8h86.7C188.6D
Saron HRB 1,5026331833.459D2.0142.744%D1.106%C14.4D--19.8C++35244h27D--63.2D--
M40 Fury 8486261384.536D3.0945.215%B++N/A23D*8.2C-15627.2h22.7D**50.1D
M20 Basilisk 9076192262.739D1.2934.263%D--2.746%D*11.9D-5.5D16352.1h106.1C309.5C--
NS "Jackpot" Decimator 1,1306123141.949C+0.5080.595%A*N/A52.3C44.3B**25011.7h3.3C*4.1B+
VE-H Maw 6216087820.777D-0.6722.947%D*18.915%D*15.6D*N/A5138.9h12.1D-52.7D-
Saron HRB-H 1,2685792362.453D1.0161.173%B+N/A31.1D37B**50318.6h32.2D--52.6D
MAX Punch 1,2045436,4250.085C1.3679.1%A++N/A1C1.2C++6548h4.5C5.7C++
M40 Fury 7104941443.431C--1.9947.544%B**N/A26.8D*11.7C+20918.4h25.6F--53.9D*
Halberd SE 6714742237S235.5649.216%C+N/A21.3D**8.8D*12422.3h5.6D--11.3D
Nemesis VSH9 1,3764157660.542C--0.9075.523%AN/A7.8D18.1C++19553.2h11D**14.6D
The Kraken 1,2674058290.489D-0.9682.425%A**1.481%C17.5F37.2A34423.2h7.5F9.1D
M20 Basilisk 5363501532.288D-0.8436.739%D5.143%C12.2D--6.5D-19128.8h123.3D335.5D-
MANA Anti-Personnel Turret 3413371961.719N/A0.2714.389%UN/A3370U40U11555300.1h17.9T*124.1T*
Aspis Anti-Aircraft Phalanx Turret 6313291801.828D--0.3826.137%C-3.951%A+8.6D7.9D-23338.4h139.2C++532.7C+
NS Decimator 1,2263215650.568D0.8881.606%A**N/A17.6D**49.7M61818.2h8.2F-10D--
NS-10 Burster 5933174940.642D0.8028.866%D5.047%C3.7D*3.2D8585.3h175.6D*608.2D
NS-10 Burster 5162874900.586D0.8629.007%D4.53%C-3.4D*2.7D*7685.2h195.5F673.9D**
NSX "Networked" Tomoe 2902813650.77D*0.6729.387%D29.893%D**10.5FN/A2626.8h18.5F--63F-
NS-20 Gorgon 2962722990.91C-0.5332.371%C++20.956%C+15.8D1.4C5117.2h33.3C++102.9B
Hades VSH4 1,1722715260.515C--0.9386.491%A*N/A13.9C46.2C**35819.5h10.2D-11.7C+
Light PPA 2922571192.16D0.7224.145%F**N/A5.6D**N/A3846.3h22.1D*91.6F--
NSX Masamune 1,2172424350.556D0.8980.063%A*N/A18.3D--73.9S41913.2h12.6C+15.8C**
S1 1,1642325530.42D1.0283.998%M+N/A13.8D*55.5M**74016.8h13T-15.5C--
LB00 Python AP 3532281228S226.5664.753%B**N/A31.7D**17.4D1987.2h5.7F-8.8D-
The Slasher 21721420,7640.01D--1.4352.304%AN/A0.2C--N/A11304.6h2.3C4.4B+
NS Decimator-B 1,1632113370.626D--0.8290.819%M**N/A16.6F-75M**37112.7h11.3T*12.4T*
Rocklet Rifle 394204962.125A++0.6870.782%A*N/A58.3A+54.3A*8823.5h21.5A30.3B++
NS-20 Gorgon 2041932110.915C-0.5334.097%B19.171%D16.4DN/A6611.8h34.6C*101.4B+
NS-61 "Networked" Emissary 1851822020.901C--0.5437.855%B*25.824%C+30.3D--N/A1086h11.8C31.1C++
Pulsar VS1 1871783390.525D-0.9224.941%C7.865%F-7.3D*N/A9324.3h15.4D-61.7C
NS-357 Underboss 1771734090.423D1.0231.476%D*13.295%D*10.1D*N/A5817.2h5D**16D*
H-V45 1731683440.488D0.9625.945%C7.143%F-8.4D*N/A7820.1h12.8C49.5C+
Artemis VX26 1731681760.955D0.4927.417%C-24.405%C+16.6D--N/A10210.1h12.6C-45.8C
Solstice SF 1691663320.5D0.9422.713%D10.241%D-8.1D-N/A7020.5h14.2C62.3C--
Ursa 1681662450.678D*0.7719.631%D*20.482%D9.6D*N/A6717.3h10.4C+52.8C
NS-44 Commissioner 1691625730.283D1.1637.952%C14.815%D*11.5D--N/A9214.1h4.9D*13D
A30 Walker 3151611111.45C--0.0120.96%D**N/A5D--4.8D--15532h218.5D--1042.7F
Corvus VA55 1661603450.464D-0.9824.924%C-17.5%D--7.3D*N/A5721.9h14.4D**57.9D-
Nyx VX31 1551502000.75D0.6934.642%C20.667%D*9.4D*N/A4515.9h7.1F20.4D--
Heartstring 1451457050.206D--1.2447.622%C*25.517%C+1.9D**N/A875.4h5C+10.6C++
Xiphos Anti-Personnel Phalanx Tower 146142347.333C--45.8928.988%C+1.408%C+118.3C--3.3D-3701.2h16.4C++56.6C++
NS Annihilator 2311312360.555D0.8980.412%C+N/A5.2D**4F11125.2h16.1F-20F
G30 Walker 176120492.449D-1.0024.99%D*4.167%C+10.3D*4.8D*13911.6h163B++652.2C+
Anti-Vehicle Grenade 3561181118N/A116.5670.697%A*N/A295D595S62110.4h8.8F-12.4C
Spear Anti-Vehicle Phalanx Tower 153117619.5C--18.0647.041%D5.983%B*26D8D--1404.5h5.3B*11.3B++
Soldier Soaker 112112502.24B+0.8050.972%A+4.464%F-48.7C-N/A1562.3h5.2B++10.1B**
Vortex VM21 2081081550.697C0.7558.467%A++9.259%M+3.8D*3.5D*4628.6h57.3D--98C+
M20 Basilisk 156107147.643C-6.2043.036%D**N/A21.4D--9.8D*1855h89.1C**207.1C+
Dual Photon Pods 126100195.263C--3.8258.058%BN/A38.5D--10D-8222.6h52.9T*91.2F--
M60-G Bulldog 12892452.044D--0.6032.667%D2.174%C7.8D**3.1D-11511.8h9.6F29.4D--
L105 Zephyr 10091137C5.5642.357%CN/A26.8D--2.6D*1913.4h6.9C16.3C+
VE-A Lacerta 78732290.319D--1.1330.97%C++10.959%D**7.1D**N/A2310.3h14D--45.2C
C150 Dalton 14473302.433D0.9930.822%D-1.37%B**9.6D**9.3D**3657.6h6.7F--21.8T
Vortex VM21 150701550.452C0.9959.472%A++7.143%A+2.4D**2.8D**3928.6h90.5F--152.2D-
Proton II PPA 7368164.25D2.8116.369%FN/A15.5D**1.1D**794.4h19.1F*116.9T*
Ancient Psykinetic Blade 69688,4300.008D-1.4456.889%C++N/A0.2C--N/A1371.1h1.9B+3.3B+
NS-11A "Heatwave" 71671300.515D*0.9328.194%C-7.463%F--8.4D**N/A208h16.2F-57.6D*
Spiker 6161880.693C--0.7529.375%C14.754%D--16.5D-N/A1223.7h8.5C+28.9C++
G30 Walker 9856105.6F--4.1642.68%C+N/A23.3D17.5C+2412.4h250.7D587.4D-
M20 Basilisk-H 745569.167C+7.7241.979%D5.455%C+45.8D15.8C3221.2h52.6C++125.3C+
G40-F Ranger 8755115D3.5634.593%C+1.818%B**8.1D*4.7D*1106.8h179.1F-517.7D--
Orbital Strike Uplink 8051151U49.56668%UN/A255U145U26240.2h3.3T*0.5T*

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0550.4h
Spawn Beacon516,6084.8h
Nano-Armor Kit7731,160,02479.9h
Medical Applicator12521,0664.2h
Nanite Revive Grenade02,9110.8h
Repair Module22831.3h
Turret AI Module12241.4h
Deconstruction Tool02,3220.6h
Welding Device01,5620.1h
Structure Shield Module11601h
Hoplon Anti-Aircraft Phalanx Tower01250.7h
Cortium Silo11480.7h
Spear Anti-Vehicle Tower21281h
AE Medical Applicator870171,99733.7h
AE Nano-Armor Kit1,1011,380,78399.7h
Xiphos Anti-Personnel Tower11271.1h
Skywall Shield Emitter01350.7h
Sunderer Garage0520.6h
Anti-Vehicle MANA Turret148901.5h
Spitfire Auto-Turret624,5374.1h
Restoration Kit164961.3h
Motion Spotter13926,26114.7h
Recon Detection Device38738,52470.7h
Shield Recharging Field512,6341.7h
Medical Kit1021,9062.8h
Ammunition Package1386,1624h
Anti-Infantry MANA Turret345571.2h
Lumifiber Rampart Wall01531.6h
Elysium Spawn Tube0510.2h
Router63290.9h
Snowman Soldier142590.4h
Hardlight Barrier1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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