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Paragon Sweetheart Muirgheal[GOTR] Muirgheal
VS BR 219

KDR: 1.42

Score: 137m

Last Seen: Jun 18th, 2019 11:38 PM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 100 (219 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 150
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Tank Mine C-4 ARX Parallax VX3 Proximity Mine Spear Anti-Vehicle Phalanx Turret Blueshift VM5 Blueshift VM5 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 4359TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.767%16.559%44334117627,0420.5299860.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.343%1.08B**-0.658D-0.294CHEAD (~3.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.388C**12.20.148C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.996%0.637%10112091571634600.0960832257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.819D--0.87D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.568B+21.10.611B+51.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.34%1.959%179612045,971679329380.878864203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.051%1.691A++-0.397C---0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++5.20.581B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.165%4.421%19916119410,359585348471.76956214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.312%-0.31C-0.001C+1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.371C**25.80.38C**54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.378%69.616%1997120313,9023510893.95956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%1.109B**0.164C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.276C*30.047C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.791%8.709%199612046,39634771121.83899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.745%0.523B+-1.166D*-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.30.329C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 150
137m539.8%363 (21.8k)286 (17.2k)1.41537142,631100,7731.63097219 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210420820.019%13.064%26204:4457

35% Engineer20% Heavy Assault27% Infiltrator10% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 7:22 PMNov 18th, 2015 12:31 AMJun 19th, 2019 3:53 PM (6h) (PST)Jun 18th, 2019 11:11 PM (23h) (PST)Jun 18th, 2019 7:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671433240.2980.2110.0392.0730.086276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0358,59119,44418132124517,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7972.6h/332.2d 21,727 18,633 47,448 991.7k 12,319 23,139 41,076 223.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:1,166
Deaths:1,481
KDR:0.787
Accuracy:39.709% A++
HSR:1.630% D*
NSX Naginata
B*
Kills:1,160
Deaths:1,873
KDR:0.619
Accuracy:26.362% B*
HSR:17.759% D**
Orion VS54
C+
Kills:1,160
Deaths:1,727
KDR:0.672
Accuracy:21.080% C+
HSR:19.138% D-
Lasher X2 AE
B*
Kills:1,159
Deaths:1,553
KDR:0.746
Accuracy:36.397% B*
HSR:2.416% D
Flare VE6
D
Kills:1,156
Deaths:2,034
KDR:0.568
Accuracy:19.189% D
HSR:16.177% D*
NS-15M AE
D
Kills:1,156
Deaths:1,444
KDR:0.801
Accuracy:22.338% D
HSR:14.446% D**
NS-15MP
D
Kills:1,153
Deaths:1,420
KDR:0.812
Accuracy:24.058% D
HSR:17.693% D*
NSX-P Naginata
A
Kills:915
Deaths:1,425
KDR:0.642
Accuracy:28.797% A
HSR:19.235% D*
SVA-88
B+
Kills:523
Deaths:916
KDR:0.571
Accuracy:25.695% B+
HSR:13.384% F
Ursa
C--
Kills:166
Deaths:245
KDR:0.678
Accuracy:19.631% D
HSR:20.482% C--
Kills:9,714
Deaths (as Heavy Assault):14,118
Deaths (to Heavy Assaults):27,621
KDR:0.68806
Kill Difference:4,404
Playtime:1,565.807 hours
Usage:20%
Score:23.819m
Score/min:254
Accuracy (listed only):26.325%
HSR (listed only):14.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
B**
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B**
HSR:27.369% B
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C*
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C*
HSR:11.301% D**
Pandora VX25
C**
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% C**
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C*
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C*
HSR:9.733% D--
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D-
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C+
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C+
HSR:11.362% F
NS-11CP
C
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C
HSR:14.708% D*
Chaos
D
Kills:561
Deaths:700
KDR:0.801
Accuracy:47.872% D
HSR:9.091% D*
Eclipse VE3A
A++
Kills:341
Deaths:224
KDR:1.522
Accuracy:34.409% A++
HSR:17.302% C--
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
VE-C Horizon
M
Kills:146
Deaths:67
KDR:2.179
Accuracy:51.566% M
HSR:13.014% D**
Kills:18,770
Deaths (as Engineer):27,274
Deaths (to Engineers):27,430
KDR:0.6882
Kill Difference:8,504
Playtime:2,756.163 hours
Usage:35%
Score:53.822m
Score/min:325
Accuracy (listed only):37.348%
HSR (listed only):13.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:6,816
Deaths:6,016
KDR:1.133
Accuracy:44.108% B++
HSR:65.713% D**
Parsec VX3-A
C++
Kills:1,272
Deaths:435
KDR:2.924
Accuracy:42.946% C++
HSR:73.978% D
PS1-AV Suppressor
A++
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A++
HSR:17.099% D
Skorpios
B++
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B++
HSR:15.877% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
V10
B*
Kills:1,170
Deaths:528
KDR:2.216
Accuracy:45.607% B*
HSR:70.256% D-
NSX Tomoe
C++
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:29.768% C++
HSR:23.454% D*
Parallax VX3-AE
B
Kills:1,163
Deaths:486
KDR:2.393
Accuracy:44.182% B
HSR:76.096% D
XM98
B*
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:42.767% B*
HSR:67.670% D-
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C++
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C++
HSR:13.511% D
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Phaseshift VX-S
B*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:35.582% C+
HSR:87.845% B*
VA39 Spectre
A*
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:37.407% B*
HSR:64.335% A*
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
Artemis VX26
C**
Kills:165
Deaths:172
KDR:0.959
Accuracy:27.473% C+
HSR:24.849% C**
NS-44 Commissioner
C*
Kills:162
Deaths:570
KDR:0.284
Accuracy:38.057% C*
HSR:14.815% D--
NS-357 Underboss
D
Kills:161
Deaths:373
KDR:0.432
Accuracy:31.723% D
HSR:13.044% D--
Nyx VX31
C++
Kills:62
Deaths:99
KDR:0.626
Accuracy:29.499% D
HSR:30.645% C++
Spiker
C+
Kills:61
Deaths:88
KDR:0.693
Accuracy:29.375% C+
HSR:14.754% D-
Kills:23,938
Deaths (as Infiltrator):21,105
Deaths (to Infiltrators):12,074
KDR:1.13423
Kill Difference:2,833
Playtime:2,122.808 hours
Usage:27%
Score:28.759m
Score/min:226
Accuracy (listed only):34.876%
HSR (listed only):36.231%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PS1-AV Suppressor
A++
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A++
HSR:17.099% D
Zenith VX-5AE
B**
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B**
HSR:27.369% B
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C
Skorpios
B++
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B++
HSR:15.877% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C*
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C*
HSR:11.301% D**
Pandora VX25
C**
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% C**
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C++
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C++
HSR:13.511% D
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C*
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C*
HSR:9.733% D--
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D-
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C+
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C+
HSR:11.362% F
NS-11CP
C
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C
HSR:14.708% D*
Chaos
D
Kills:561
Deaths:700
KDR:0.801
Accuracy:47.872% D
HSR:9.091% D*
Eclipse VE3A
A++
Kills:341
Deaths:224
KDR:1.522
Accuracy:34.409% A++
HSR:17.302% C--
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
VE-C Horizon
M
Kills:146
Deaths:67
KDR:2.179
Accuracy:51.566% M
HSR:13.014% D**
Kills:27,031
Deaths (as Light Assault):36,407
Deaths (to Light Assaults):14,231
KDR:0.74247
Kill Difference:9,376
Playtime:814.305 hours
Usage:10%
Score:14.740m
Score/min:302
Accuracy (listed only):35.717%
HSR (listed only):13.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A++
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A++
HSR:17.099% D
Skorpios
B++
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B++
HSR:15.877% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
Pandora VX25
C**
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% C**
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C++
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C++
HSR:13.511% D
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C*
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C*
HSR:9.733% D--
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Chaos
D
Kills:561
Deaths:700
KDR:0.801
Accuracy:47.872% D
HSR:9.091% D*
Terminus VX-9
C+
Kills:232
Deaths:386
KDR:0.601
Accuracy:25.473% C+
HSR:22.845% C-
Pulsar VS1
C**
Kills:178
Deaths:339
KDR:0.525
Accuracy:24.941% C**
HSR:7.865% F-
H-V45
B+
Kills:168
Deaths:344
KDR:0.488
Accuracy:25.945% B+
HSR:7.143% F-
Corvus VA55
C++
Kills:160
Deaths:345
KDR:0.464
Accuracy:24.924% C++
HSR:17.500% D-
NS-11A "Heatwave"
C*
Kills:67
Deaths:130
KDR:0.515
Accuracy:28.194% C*
HSR:7.463% F--
Kills:16,616
Deaths (as Combat Medic):21,695
Deaths (to Combat Medics):10,672
KDR:0.76589
Kill Difference:5,079
Playtime:157.690 hours
Usage:2%
Score:3.470m
Score/min:367
Accuracy (listed only):36.536%
HSR (listed only):11.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,994
Deaths:1,259
KDR:1.584
Accuracy:17.197% D
HSR:16.951% D
Blueshift VM5
D
Kills:1,978
Deaths:1,311
KDR:1.509
Accuracy:16.461% D
HSR:17.240% D
Nebula VM20
C-
Kills:1,367
Deaths:597
KDR:2.290
Accuracy:16.175% C-
HSR:16.240% D-
Nebula VM20
C-
Kills:1,340
Deaths:637
KDR:2.104
Accuracy:16.651% C-
HSR:16.716% D
Cosmos VM3
C+
Kills:1,164
Deaths:763
KDR:1.526
Accuracy:17.239% C+
HSR:18.471% C+
Quasar VM1
C-
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:15.920% C-
HSR:15.034% D*
Cosmos VM3
C+
Kills:1,162
Deaths:757
KDR:1.535
Accuracy:16.713% C+
HSR:18.417% C+
Quasar VM1
C+
Kills:1,161
Deaths:765
KDR:1.518
Accuracy:15.485% C+
HSR:14.126% D-
NS-20 "Heatwave" Gorgon
C+
Kills:1,122
Deaths:986
KDR:1.138
Accuracy:28.484% C+
HSR:19.608% C-
NS-20 "Heatwave" Gorgon
C
Kills:1,015
Deaths:986
KDR:1.029
Accuracy:27.592% C
HSR:20.493% C-
Comet VM2
C**
Kills:985
Deaths:1,017
KDR:0.969
Accuracy:45.582% C**
HSR:3.350% C-
Comet VM2
C*
Kills:941
Deaths:950
KDR:0.991
Accuracy:47.511% C*
HSR:4.038% C+
NS-10 Burster
C+
Kills:308
Deaths:486
KDR:0.634
Accuracy:28.755% C+
HSR:5.195% C-
NS-10 Burster
C+
Kills:276
Deaths:482
KDR:0.573
Accuracy:28.908% C+
HSR:4.710% C
Vortex VM21
M
Kills:108
Deaths:155
KDR:0.697
Accuracy:58.467% A*
HSR:9.259% M
Vortex VM21
A*
Kills:70
Deaths:155
KDR:0.452
Accuracy:59.472% A*
HSR:7.143% A+
Kills:16,155
Deaths (as MAX Suit):5,997
Deaths (to MAX Suits):4,929
KDR:2.69385
Kill Difference:10,158
Playtime:545.966 hours
Usage:7%
Score:12.417m
Score/min:379
Accuracy (listed only):28.538%
HSR (listed only):12.937%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:157
V. Kills:18 N/A
Deaths:115
KDR:1.365
Accuracy:28.996% F
KPH:5.500 D*
VKPH:0.600 D*
Dual Photon Pods
D
Kills:92
V. Kills:23 383%
Deaths:19
KDR:4.842
Accuracy:57.992% B++
KPH:38.700 D
VKPH:9.700 D
Kills:249 (157 + 0)
Deaths:134
KDR:1.858
VKDR:0.306
Vehicle Kills:41
Kill Difference:115
Playtime:30.922 hours
Usage:0%
Score:0.206m
Score/min:111
Piloting Accuracy:28.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:42.357% C+
KPH:27.100 D-
VKPH:2.700 D--
C150 Dalton
D*
Kills:53
V. Kills:60 87%
Deaths:30
KDR:1.767
Accuracy:32.209% D
KPH:8.500 D**
VKPH:9.700 D*
Kills:144 (0 + 144)
Deaths:43
KDR:3.349
VKDR:1.605
Vehicle Kills:69
Kill Difference:101
Playtime:9.581 hours
Usage:0%
Score:0.181m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:32.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,169
V. Kills:605 193%
Deaths:303
KDR:3.858
Accuracy:63.461% B*
KPH:29.600 C+
VKPH:15.300 C--
C75 Viper
B*
Kills:1,151
V. Kills:489 235%
Deaths:349
KDR:3.298
Accuracy:50.382% B**
KPH:26.600 C+
VKPH:11.300 B*
L100 Python HESH
C
Kills:1,047
V. Kills:172 N/A
Deaths:188
KDR:5.569
Accuracy:54.345% B+
KPH:43.500 C
VKPH:7.100 C
L100 Python HEAT
B**
Kills:953
V. Kills:389 244%
Deaths:214
KDR:4.453
Accuracy:61.922% B**
KPH:39.400 B++
VKPH:16.100 B**
Kills:4,320 (4,320 + 0)
Deaths:1,054
KDR:4.099
VKDR:1.570
Vehicle Kills:1,655
Kill Difference:3,266
Playtime:130.980 hours
Usage:2%
Score:1.762m
Score/min:224
Driving Accuracy:61.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,102
V. Kills:190 N/A
Deaths:211
KDR:5.223
Accuracy:56.183% B+
KPH:36.700 C
VKPH:6.300 C
Supernova PC
C+
Kills:1,029
V. Kills:449 229%
Deaths:372
KDR:2.766
Accuracy:53.538% B+
KPH:18.500 C
VKPH:8.100 C+
Aphelion VEX-4
D
Kills:810
V. Kills:574 141%
Deaths:189
KDR:4.286
Accuracy:30.054% D
KPH:18.300 D
VKPH:13 D
E540 Halberd
C--
Kills:796
V. Kills:577 138%
Deaths:193
KDR:4.124
Accuracy:45.583% C
KPH:18.400 D*
VKPH:13.300 C--
Supernova FPC
D-
Kills:671
V. Kills:623 108%
Deaths:375
KDR:1.789
Accuracy:59.580% B++
KPH:12.300 D*
VKPH:11.400 D-
Saron HRB
B+
Kills:622
V. Kills:864 72%
Deaths:183
KDR:3.399
Accuracy:42.709% C+
KPH:14.300 D--
VKPH:19.900 B+
Proton II PPA
D**
Kills:68
V. Kills:5 N/A
Deaths:16
KDR:4.250
Accuracy:16.369% D*
KPH:15.400 D**
VKPH:1.100 D**
Kills:5,098 (2,802 + 2,296)
Deaths:1,539
KDR:3.313
VKDR:2.133
Vehicle Kills:3,282
Kill Difference:3,559
Playtime:275.695 hours
Usage:3%
Score:4.835m
Score/min:292
Driving Accuracy:59.580%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,214
V. Kills:104 N/A
Deaths:242
KDR:5.017
Accuracy:33.727% C-
KPH:72.800 C
VKPH:6.200 C+
M60-G Bulldog-H
S
Kills:1,190
V. Kills:388 306%
Deaths:208
KDR:5.721
Accuracy:70.882% A++
KPH:141.500 A++
VKPH:46.200 S
M40 Fury-H
A*
Kills:868
V. Kills:319 271%
Deaths:202
KDR:4.297
Accuracy:61.030% A*
KPH:110.200 B+
VKPH:40.500 A*
Aphelion VEX-4H
C+
Kills:657
V. Kills:657 100%
Deaths:263
KDR:2.498
Accuracy:45.929% C+
KPH:26.500 D
VKPH:26.500 C+
E540 Halberd-H
A++
Kills:642
V. Kills:666 96%
Deaths:209
KDR:3.072
Accuracy:67.895% A
KPH:36.300 C
VKPH:37.700 A++
Saron HRB-H
A+
Kills:568
V. Kills:683 83%
Deaths:236
KDR:2.407
Accuracy:61.537% B++
KPH:31.900 C
VKPH:38.400 A+
Halberd-H SE
S
Kills:134
V. Kills:65 203%
Deaths:19
KDR:7.053
Accuracy:76.448% A**
KPH:113.700 A
VKPH:55.200 S
Kills:5,273 (0 + 5,273)
Deaths:1,379
KDR:3.824
VKDR:2.090
Vehicle Kills:2,882
Kill Difference:3,894
Playtime:94.375 hours
Usage:1%
Score:2.294m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:76.448%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,212
V. Kills:65 N/A
Deaths:215
KDR:5.637
Accuracy:18.522% C+
KPH:30.600 D--
VKPH:1.600 D
M12 Kobalt
C
Kills:1,203
V. Kills:88 N/A
Deaths:166
KDR:7.247
Accuracy:18.084% C+
KPH:34.100 D--
VKPH:2.500 C
M20 Basilisk
D
Kills:563
V. Kills:272 206%
Deaths:222
KDR:2.536
Accuracy:33.865% D
KPH:11.700 D
VKPH:5.700 D
M40 Fury
C++
Kills:494
V. Kills:216 228%
Deaths:144
KDR:3.431
Accuracy:47.532% A
KPH:26.900 D--
VKPH:11.800 C++
M40 Fury
C
Kills:477
V. Kills:156 304%
Deaths:136
KDR:3.507
Accuracy:43.310% B*
KPH:23.900 D-
VKPH:7.800 C
M20 Basilisk
D
Kills:323
V. Kills:182 177%
Deaths:150
KDR:2.153
Accuracy:36.635% C
KPH:12 D-
VKPH:6.800 D
M60-G Bulldog
D-
Kills:81
V. Kills:34 231%
Deaths:44
KDR:1.841
Accuracy:32.671% C
KPH:7.200 D**
VKPH:3 D-
G30 Walker
D--
Kills:53
V. Kills:39 133%
Deaths:42
KDR:1.262
Accuracy:22.441% D--
KPH:6.400 D*
VKPH:4.700 D--
Kills:4,406 (0 + 4,406)
Deaths:1,119
KDR:3.937
VKDR:0.940
Vehicle Kills:1,052
Kill Difference:3,287
Playtime:207.659 hours
Usage:3%
Score:1.900m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:22.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 18,5669,4196,3161.491D0.0824.661%DN/A72.6D70.5C**1370129.7h1.3B**5.4B+
C-4 ARX 12,2767,8494,0131.956C+0.5428.903%B++N/A77.9D43.9B+745100.8h2.1F--7.3F
Parallax VX3 6,8526,8166,0161.133C--0.2844.108%B++65.713%D**10.7D*N/A39637.8h3.2D**7.3C
Proximity Mine 6,3376,3379896.407B*4.9952.051%B**N/A169B*N/A61837.5h1.7B+3.3B**
Spear Anti-Vehicle Phalanx Turret 3,1802,0634504.584C3.1747.782%B3.49%C32.5C17.6C35463.4h6.9B+14.5B+
Blueshift VM5 2,0161,9941,2591.584C0.1717.197%D16.951%D20.3D-N/A7998.3h14.8B+85.9C++
Blueshift VM5 2,0011,9781,3111.509C0.0916.461%D17.24%D19D-N/A72104h14.8C**89.8C+
C-4 2,8621,7001,1181.521C++0.1126.354%C++N/A60.1C-41.1B*127128.3h1.5C++5.7C*
Sticky Grenade 1,4521,43711437N/A1,435.5835.683%F-N/A449.1D--4.7D13183.2h2.7C7.5D-
Nebula VM20 1,3821,3675972.29C++0.8716.175%C-16.24%D-24.8DN/A8855.2h14B++86.2C**
Nebula VM20 1,3481,3406372.104C+0.6916.651%C-16.716%D22.7DN/A8059.1h15.5C**93.1C++
Parsec VX3-A 1,2821,2724352.924C--1.5142.946%C++73.978%D19.3D**N/A7066h2.3D*5.5D
PS1-AV Suppressor 1,3081,2346601.87C++0.4537.89%A++17.099%D25.8D1.5B**7247.9h12.5C**32.9B++
Zenith VX-5AE 1,2911,2248301.475C+0.0633.804%B**27.369%B21.8D1.2B++5056.2h10.7B+31.5B*
Proton II PPA-H 1,3181,2142425.017C--3.6033.727%C-N/A72.7C6.2C+20616.7h9B+26.7C*
M12 Kobalt 1,2771,2122155.637D4.2218.522%C+14.687%D30.6D--1.6D10739.6h21.1C+114.1C++
NSX-P Tanto 1,2691,2121,1821.025C++0.3936.551%A*23.68%C12DN/A32101h11.3B*30.8B**
M12 Kobalt 1,2911,2031667.247C5.8318.084%C+14.63%D34.1D--2.5C11535.3h20.9C115.7C++
Skorpios 1,2541,2039511.265C+0.1530.354%B++15.877%D16.7D*N/A6371.9h11C++36.1B+
M60-G Bulldog-H 1,5781,1902085.721C4.3170.882%A++N/A141.7A++46.2S5118.4h6.5C9.1B++
NSX Tengu 1,2161,1811,3070.904C0.5142.548%B*13.802%D*11.4D-N/A25104h10.6B++25B++
Deimos VA29 1,1891,1801,8590.635C--0.7850.845%D-10.848%D--8.8D*N/A32134.2h2.1B+4.2C++
NSX Tanto 1,2021,1712,1700.54D0.8831.013%B*19.385%D-8.3D-N/A22141.1h12.4B39.8B
V10 1,1731,1705282.216C0.8045.607%B*70.256%D-18.3DN/A8264.1h2.6C5.8C++
L100 Python AP 1,7741,1693033.858C+2.4463.461%B*1.454%D29.7C+15.4C-28739.4h6.1C*9.7B+
Serpent VE92 1,1931,1681,6140.724C0.6924.783%C*11.301%D**13.6DN/A9085.6h11.3B+45.8B+
Pandora VX25 1,1911,1671,4110.827C0.5942.981%C**9.426%D**14.7D-N/A9179.2h4.3C*9.9B+
Lasher X2 1,1851,1661,4810.787C0.6339.709%A++1.63%D*12.8D-N/A4491.2h12.3A+31.1B**
Phobos VX86 1,1711,1651,7680.659C--0.7663.842%B+6.009%F11.7D*N/A5599.3h2.4C*3.8B
VX6-7 1,1841,1651,9280.604C--0.8124.113%C+16.652%D9.5D-N/A51123h11.1B+46B+
Cosmos VM3 1,1801,1647631.526C+0.1117.239%C+18.471%C+24CN/A12648.5h12.5B+72.3C*
NSX Tomoe 1,1861,1641,4120.824C0.5929.768%C++23.454%D*11.1D*N/A33104.9h17.3D58.1C+
Quasar VM1 1,1821,1646881.692C0.2815.92%C-15.034%D*21.9DN/A12653.1h12.6B+79.1C++
Pulsar C 1,1931,1641,8270.637C0.7824.11%C+16.581%D*11.5DN/A75101.2h10.1B+42B+
Parallax VX3-AE 1,1701,1634862.393D0.9844.182%B76.096%D15.3D*N/A4475.8h2.3D-5.2C
NS "Heatwave" Decimator 2,1001,1633803.061B**1.6592.335%M**N/A95.3A*76.8S48312.2h1.8A*1.9A*
XM98 1,1751,1636971.669C+0.2542.767%B*67.67%D-22.3CN/A14352.2h2.6C+6B+
Eridani SX5 1,1811,1621,3620.853C0.5630.143%B++13.511%D-17.4DN/A8366.7h12.3C++40.8B
Sirius SX12 1,1721,1621,7610.66C0.7625.372%C++13.511%D9.4D--N/A43123.9h13.3B+52.3B
Cosmos VM3 1,1821,1627571.535C0.1216.713%C+18.417%C+24.2C-N/A12748.1h12B++71.5B+
Thanatos VE70 1,1861,1621,5320.758C+0.6644.48%B+7.315%F-13.9DN/A8383.3h3.6B**8.1B*
Quasar VM1 1,1791,1617651.518C+0.1015.485%C+14.126%D-19.9CN/A13158.2h13.1B+84.5C**
Nova 1,1961,1611,5160.766C-0.6547.833%C*9.733%D--12D--N/A7096.6h3.6B++7.5B+
NS-7 PDW 1,1721,1611,6540.702C0.7127.288%B+11.37%D--10.3D-N/A60113h12.6B+46.1B+
Solstice VE3 1,1891,1612,2770.51C0.9127.429%B*15.073%D-6.2D-N/A53187.5h16.6C+60.3C*
NSX Naginata 1,2001,1601,8730.619D0.8026.362%B*17.759%D**9.9D*N/A27117.7h11.5C**43.6B+
Phaseshift VX-S 1,1711,1605322.18C0.7635.582%C+87.845%B*17.4DN/A10266.7h2.1B++5.9B+
Orion VS54 1,1751,1601,7270.672C0.7421.08%C+19.138%D-11D-N/A69105.3h12B57.1C++
Lasher X2 AE 1,1761,1591,5530.746C-0.6736.397%B*2.416%D12.3D*N/A3694.5h11.4A++31.4B**
VA39 Spectre 1,1681,1585642.053B+0.6437.407%B*64.335%A*16C-N/A10172.2h5.1B+13.8B++
MKV Suppressed 1,1731,1581,4380.805C0.6125.431%C+12.004%D*16.2DN/A10371.3h12.7B+49.8B
Flare VE6 1,1791,1562,0340.568D-0.8519.189%D16.177%D*10D*N/A42115.3h12.3C-64.3C
NS-15M AE 1,1751,1561,4440.801D0.6122.338%D14.446%D**11.4D*N/A28101h10.4B+46.7C++
NS Baron G5AE 1,1811,1542,2320.517D0.9047.83%C++8.925%D*5.9D*N/A16196.5h4.1C**8.7C+
NS-15MP 1,1681,1531,4200.812D0.6024.058%D17.693%D*12.9D**N/A3689.3h10.4C*43.2C+
Zenith VX-5 1,1811,1531,6870.683C--0.7325.504%C+11.362%F14.3DN/A9580.6h11.2B++44.1B+
C75 Viper 1,6401,1513493.298C+1.8850.382%B**N/A26.6C+11.3B*18143.3h15.2C+30.2B+
NS-11CP 1,1861,1492,1180.542D-0.8727.932%C14.708%D*8.2D*N/A25140.5h13.6C48.9C+
NS-20 "Heatwave" Gorgon 1,2071,1229861.138C-0.2828.484%C+19.608%C-18.2D-1.4C5861.5h27.2C++95.4C*
Supernova VPC 1,2921,1022115.223D3.8156.183%B+2.269%B++36.7C6.3C22030h3C**5.3B+
Force-Blade 1,0781,07661,0970.018C+1.4050.511%A++1.115%D-0.3C-N/A13946.9h2B+3.9B+
M40 Fury 1,2291,0521805.844C--4.4359.311%AN/A128.3A21.6C**3588.2h12.1B20.4B+
L100 Python HESH 1,2191,0471885.569C-4.1554.345%B+2.865%B**43.4C7.1C19524.1h4.4D8C+
Supernova PC 1,4781,0293722.766C1.3553.538%B+N/A18.5C8.1C+17655.7h5.7C+10.6C++
NS-20 "Heatwave" Gorgon 1,0881,0159861.029C--0.3927.592%C20.493%C-16.5D--1.2D5361.5h28.9C++104.7C++
Comet VM2 1,3349851,0170.969C++0.4545.582%C**3.35%C-11.2C+4C+13288.3h16.8B+36.8B+
L100 Python HEAT 1,3429532144.453C+3.0461.922%B**1.679%D39.4B++16.1B**22824.2h5.4B+8.8B++
Comet VM2 1,2629419500.991C+0.4247.511%C*4.038%C+11.1C+3.8D11984.7h18B++37.8B++
NSX-P Naginata 9669151,4250.642D0.7728.797%A19.235%D*9.9D*N/A3092.2h13.3C+46.3B+
M60-A Bulldog 990888919.758C8.3444.814%C+2.703%B+23.8C--2.7C-13537.3h6.1C+13.5C++
NS Decimator-G 1,8578733672.379B*0.9690.631%M*N/A71.6A80.7S42412.2h2.9B*3.2B**
M40 Fury-H 1,1878682024.297D2.8861.03%A*N/A109.9B+40.4A*5387.9h17.3F-28.4D
Aphelion VEX-4 1,3848101894.286C+2.8730.054%D2.346%D18.3D13D16044.2h61.6C+204.9C+
E540 Halberd 1,3737961934.124C-2.7145.583%C2.387%C+18.4D*13.3C--26643.3h6.8D14.8C--
M60-A Bulldog 826732759.76C8.3449.538%C**3.005%B+27.3C3.5C18626.8h6.2C+12.6C*
Supernova FPC 1,2946713751.789D0.3759.58%B++2.981%B12.3D*11.4D-54954.6h7.8D**13D
Aphelion VEX-4H 1,3146572632.498C1.0845.929%C+3.653%C**26.5D26.5C+33424.8h86.7D188.7D
E540 Halberd-H 1,3086422093.072C--1.6667.895%A1.402%C36.3C37.6A++46317.7h9D*13.3C-
Saron HRB 1,4866221833.399C1.9842.709%C+1.125%C--14.3D--19.9B+35143.4h27.1D63.4C-
Saron HRB-H 1,2515682362.407C--0.9961.537%B++N/A31.9C38.4A+51417.8h32.1D52.1C
M20 Basilisk 8355632222.536C+1.1233.865%D2.131%D**11.7D5.7D16948h108.3C+319.9C
Chaos 5755617000.801C--0.6147.872%D9.091%D*13.7D**N/A6241h3.9B8.2C+
MAX Punch 1,2035426,0550.09C+1.3379.122%A*N/A1C1.3B+6526.9h4.5C+5.7C+
SVA-88 5415239160.571D0.8425.695%B+13.384%F9D*N/A4558.4h13.1C51.2C++
M40 Fury 7104941443.431D2.0247.532%AN/A26.8D--11.7C++21018.4h25.6F53.9D
M40 Fury 6334771363.507C--2.0943.31%B*1.048%D24D-7.8C18019.9h19.7D45.4C+
Nemesis VSH9 1,3764157660.542C0.8775.523%A++N/A7.8C-18.1B+19453.2h11D*14.6C
The Kraken 1,2583988210.485D--0.9382.577%A**1.508%C-17.3D*37.4A34323h7.6T9.2D--
NS "Jackpot" Decimator 6953601123.214B**1.8086.421%M++N/A67.9B++63.2A++2605.3h2.9B*3.3A+
Eclipse VE3A 3713412241.522C+0.1134.409%A++17.302%C--20.1D1.8A*6017h11.7C*33.9B*
MANA Anti-Personnel Turret 3413371961.719N/A0.3014.389%UN/A3370U40U11308100.1h17.9T*124.1T*
Aspis Anti-Aircraft Phalanx Turret 6203231781.815D0.4025.968%C++4.025%A8.6C-7.9D23637.7h137.6B+530B+
M20 Basilisk 5053231502.153C0.7436.635%C5.263%C+12D-6.8D19626.9h123.5C-337.1C
NS Decimator 1,2213165650.559D0.8681.606%MN/A17.4D*49.7S59518.2h8.3F--10.2D
NS-10 Burster 5793084860.634C--0.7828.755%C+5.195%C-3.7D-3.2C8584.3h178D-618.9C-
NS-10 Burster 5002764820.573D0.8428.908%C+4.71%C3.3D--2.7D-7584.3h200.3D*692.8D
Hades VSH4 1,1722715260.515C+0.9086.491%A**N/A13.9C46.2B**35519.5h10.2C-11.7B+
NSX Masamune 1,2172424350.556C0.8680.063%MN/A18.3D73.9S41813.2h12.6C++15.8B+
S1 1,1642325530.42C--1.0083.998%M++N/A13.8D-55.5S72016.8h13F**15.5D
Terminus VX-9 2432323860.601C-0.8125.473%C+22.845%C-11.3D*N/A5520.5h13.7C53.8C+
The Slasher 21721420,7630.01D-1.4152.304%AN/A0.2C--N/A11304.5h2.3C+4.4C++
NS Decimator-B 1,1632113370.626D-0.7990.819%M**N/A16.6D--75M*37012.7h11.3T*12.4F--
Pulsar VS1 1871783390.525C-0.8924.941%C**7.865%F-7.4D--N/A8624h15.4C+61.7C*
H-V45 1731683440.488C-0.9325.945%B+7.143%F-8.4D--N/A7520.1h12.8C**49.5B+
Solstice SF 1691663320.5C--0.9222.713%C10.241%D*8.1D-N/A6820.5h14.2C+62.3C+
Ursa 1681662450.678D0.7419.631%D20.482%C--9.6D*N/A6517.3h10.4B52.8C++
Artemis VX26 1701651720.959C0.4627.473%C+24.849%C**17.6DN/A1069.4h12.6C+45.9C++
NS-44 Commissioner 1691625700.284D1.1338.057%C*14.815%D--11.6D-N/A8814h4.9D12.9C+
NS-357 Underboss 1651613730.432D0.9831.723%D13.044%D--9.8D--N/A5416.5h5.1D15.9C--
Corvus VA55 1661603450.464D0.9524.924%C++17.5%D-7.3D*N/A5621.9h14.4D57.9C+
Light PPA 1751571151.365C0.0528.996%FN/A5.5D*N/A4928.5h21.1D72.9D--
A30 Walker 3051541101.4C-0.0220.802%D*N/A4.9D-4.8D-15631.2h217.1C1043.5D
VE-C Horizon 160146672.179B+0.7651.566%M13.014%D**31.7C3A*1104.6h12.7B++24.7B**
Heartstring 1451457050.206D-1.2147.622%B25.517%C+1.9D*N/A875.4h5C+10.6C*
Xiphos Anti-Personnel Phalanx Tower 145141347C45.5829.4%C+1.418%C+141C4D--4341h16.5C*56.1C*
Halberd-H SE 199134197.053C5.6476.448%A**N/A111.7A54.2S5611.2h4.5C++5.9B**
Anti-Vehicle Grenade 3561181118N/A116.5870.773%A*N/A295C595S62030.4h8.8D**12.4C+
Spear Anti-Vehicle Phalanx Tower 142109618.167C+16.7548.682%C+6.422%B**26.6D8D--1394.1h5.4B**11.1B**
Vortex VM21 2081081550.697C0.7258.467%A*9.259%M3.8D--3.5D--4628.6h57.3C98C*
Dual Photon Pods 11592194.842C+3.4357.992%B++N/A38.3D9.6D8512.4h53.2T91.8F
L105 Zephyr 10091137C+5.5842.357%C+N/A26.8D-2.6D--1893.4h6.9C+16.3C+
M60-G Bulldog 11581441.841D--0.4332.671%C2.469%C7.2D**3D-11411.3h10.1D-31.1C--
M20 Basilisk 12080145.714C4.3042.136%D*N/A22.2D-11.1D--1833.6h82.2B++195.1B
Vortex VM21 150701550.452C-0.9659.472%A*7.143%A+2.4D*2.8D--3828.6h90.5D*152.2C+
Proton II PPA 7368164.25D2.8316.369%D*N/A15.5D**1.1D**784.4h19.1F--116.9T-
NS-11A "Heatwave" 71671300.515D0.9028.194%C*7.463%F--8.4D*N/A208h16.2D57.6C+
NS Annihilator 127641550.413C-1.0080.433%C+N/A3.7D**3.7F-12417.1h19.7F*24.5F--
Nyx VX31 6262990.626D0.7929.499%D30.645%C++9.1D*N/A716.8h7.7D**26.1D--
Rocklet Rifle 12761491.245B**0.1765.365%AN/A35.9B+38.8B**10551.7h25.5B**39B**
Spiker 6161880.693C0.7229.375%C+14.754%D-16.5DN/A1213.7h8.5C*28.9B
G30 Walker 945496C4.5842.167%C++N/A24.5D18.2C+2492.2h238.6C565.8C+
C150 Dalton 11353301.767D0.3532.209%D1.887%A8.5D**9.7D*3846.2h7.9F-24.6F--
G30 Walker 9253421.262D--0.1522.441%D--3.774%C+6.4D*4.7D--1558.3h230.8C1028.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret148901.5h
Spawn Beacon383,7273.8h
Nano-Armor Kit7731,160,02479.9h
Skywall Shield Emitter01260.6h
Structure Shield Module11480.9h
AE Nano-Armor Kit6791,072,64878.8h
Repair Module22531.1h
Turret AI Module12031.2h
AE Medical Applicator669132,26527.1h
Cortium Silo11440.7h
Nanite Revive Grenade01,9840.6h
Medical Applicator12521,0664.2h
Blast Wall0510.4h
Spitfire Auto-Turret503,7313.3h
Restoration Kit164931.3h
Motion Spotter13424,78614h
Hoplon Anti-Aircraft Phalanx Tower01210.7h
Xiphos Anti-Personnel Tower11201h
Sunderer Garage0510.6h
Spear Anti-Vehicle Tower11200.9h
Deconstruction Tool02,3220.6h
Welding Device01,2710.1h
Shield Recharging Field381,7931.2h
Recon Detection Device38037,74169h
Ammunition Package1184,6723.4h
Medical Kit731,2852.2h
Anti-Infantry MANA Turret345571.2h
Snowman Soldier81860.2h
Router62950.8h
Hardlight Barrier1560.1h
Lumifiber Rampart Wall01441.5h

Check the help document for the dictionary if you want to learn more about words used here.


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