Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,716)players online:
LaxyVR (52)  daytona675 (16)  rocoryua (4)  h2so4marauder (2)  francistech94 (2)  pegapanda (1) 77
stats.dasanfall.com
Paragon Sweetheart Muirgheal[GOTR] Muirgheal
VS BR 218

KDR: 1.4

Score: 134.9m

Last Seen: Apr 11th, 2019 8:39 PM
- OFFLINE - 201.6 hour(s)

Prestige 1, Battle Rank 100 (218 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Tank Mine C-4 ARX Parallax VX3 Proximity Mine Spear Anti-Vehicle Phalanx Turret Blueshift VM5 Blueshift VM5 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Muirgheal



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 4185TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.531%16.401%43534100126,1380.5227180.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.326%1.06B**-0.661D-0.354C-HEAD (~3.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.385C**12.20.146C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.462%0.685%10110341461620570.0900679252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.732D--0.842D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.591B+20.40.621B+46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.283%1.965%182610295,955668029260.891334203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.03%1.692A++-0.412C---0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++5.20.583B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.852%4.363%20015102010,061577247771.74277211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.198%-0.304C-0.028C+1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.367C**24.70.375C**50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.369%69.573%2007102813,8563464894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.885%1.101B**0.158C++0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*30.044C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.786%8.711%200610296,39433961121.88225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.746%0.529B+-1.159D*-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.30.329C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
134.9m536.9%364 (21.8k)287 (17.2k)1.40248138,53498,7781.61716218 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035405419.873%13.06%26004:4653

34% Engineer20% Heavy Assault27% Infiltrator10% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 7:22 PMNov 18th, 2015 12:31 AMApr 19th, 2019 10:08 PM (3h) (PST)Apr 11th, 2019 6:31 PM (8d) (PST)Apr 11th, 2019 4:39 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4681413270.2950.2100.0382.0410.086269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0688,47819,59018132122517,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7839.3h/326.6d 21,206 18,093 46,350 959.8k 12,122 22,657 40,241 220m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:1,166
Deaths:1,481
KDR:0.787
Accuracy:39.709% A++
HSR:1.630% D*
Orion VS54
C++
Kills:1,160
Deaths:1,727
KDR:0.672
Accuracy:21.080% C++
HSR:19.138% D-
NSX Naginata
B*
Kills:1,160
Deaths:1,873
KDR:0.619
Accuracy:26.362% B*
HSR:17.759% D**
Lasher X2 AE
B*
Kills:1,159
Deaths:1,553
KDR:0.746
Accuracy:36.397% B*
HSR:2.416% D
NS-15M AE
D
Kills:1,156
Deaths:1,444
KDR:0.801
Accuracy:22.338% D
HSR:14.446% D**
Flare VE6
D
Kills:1,156
Deaths:2,034
KDR:0.568
Accuracy:19.189% D
HSR:16.177% D*
NS-15MP
D
Kills:1,153
Deaths:1,420
KDR:0.812
Accuracy:24.058% D
HSR:17.693% D*
NSX-P Naginata
B*
Kills:552
Deaths:899
KDR:0.614
Accuracy:27.414% B*
HSR:19.384% D*
SVA-88
B+
Kills:523
Deaths:916
KDR:0.571
Accuracy:25.695% B+
HSR:13.384% F
Ursa
C--
Kills:166
Deaths:245
KDR:0.678
Accuracy:19.631% C--
HSR:20.482% C--
Kills:9,351
Deaths (as Heavy Assault):13,592
Deaths (to Heavy Assaults):27,086
KDR:0.68798
Kill Difference:4,241
Playtime:1,556.984 hours
Usage:20%
Score:23.710m
Score/min:254
Accuracy (listed only):26.187%
HSR (listed only):14.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
B**
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B**
HSR:27.369% B+
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C+
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C*
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C*
HSR:11.301% D**
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C**
HSR:9.733% D*
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D-
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C++
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C++
HSR:11.362% F
NS-11CP
C+
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C+
HSR:14.708% D*
Chaos
D
Kills:559
Deaths:699
KDR:0.800
Accuracy:47.824% D
HSR:9.123% D**
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
VE-C Horizon
A*
Kills:144
Deaths:67
KDR:2.149
Accuracy:51.343% A*
HSR:12.500% D*
Eclipse VE3A
C++
Kills:121
Deaths:128
KDR:0.945
Accuracy:27.587% C++
HSR:11.570% F
Kills:18,546
Deaths (as Engineer):27,177
Deaths (to Engineers):27,007
KDR:0.68242
Kill Difference:8,631
Playtime:2,696.311 hours
Usage:34%
Score:52.834m
Score/min:327
Accuracy (listed only):36.975%
HSR (listed only):13.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:6,815
Deaths:6,016
KDR:1.133
Accuracy:44.108% B++
HSR:65.708% D**
Parsec VX3-A
C++
Kills:1,272
Deaths:435
KDR:2.924
Accuracy:42.966% C++
HSR:73.978% D
PS1-AV Suppressor
A++
Kills:1,233
Deaths:659
KDR:1.871
Accuracy:37.900% A++
HSR:17.113% D-
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
V10
B++
Kills:1,170
Deaths:528
KDR:2.216
Accuracy:45.607% B++
HSR:70.256% D-
NSX Tomoe
C++
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:29.768% C++
HSR:23.454% D*
XM98
B*
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:42.767% B*
HSR:67.670% D
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Phaseshift VX-S
B*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:35.582% C+
HSR:87.845% B*
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
VA39 Spectre
A*
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:37.407% B*
HSR:64.335% A*
Parallax VX3-AE
B+
Kills:1,118
Deaths:469
KDR:2.384
Accuracy:44.074% B+
HSR:75.850% D
Skorpios
C
Kills:719
Deaths:745
KDR:0.965
Accuracy:26.496% C
HSR:14.604% D--
NS-44 Commissioner
C*
Kills:162
Deaths:570
KDR:0.284
Accuracy:38.057% C*
HSR:14.815% D--
NS-357 Underboss
D
Kills:140
Deaths:343
KDR:0.408
Accuracy:31.466% D
HSR:11.429% D*
Artemis VX26
D-
Kills:65
Deaths:72
KDR:0.903
Accuracy:23.147% D-
HSR:13.846% D**
Nyx VX31
C++
Kills:62
Deaths:99
KDR:0.626
Accuracy:29.499% D
HSR:30.645% C++
Spiker
C**
Kills:61
Deaths:88
KDR:0.693
Accuracy:31.524% C**
HSR:14.754% D-
Kills:23,286
Deaths (as Infiltrator):20,751
Deaths (to Infiltrators):11,881
KDR:1.12216
Kill Difference:2,535
Playtime:2,112.500 hours
Usage:27%
Score:28.632m
Score/min:226
Accuracy (listed only):34.557%
HSR (listed only):35.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PS1-AV Suppressor
A++
Kills:1,233
Deaths:659
KDR:1.871
Accuracy:37.900% A++
HSR:17.113% D-
Zenith VX-5AE
B**
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B**
HSR:27.369% B+
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C+
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C*
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C*
HSR:11.301% D**
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
Nova
C**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C**
HSR:9.733% D*
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D-
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C++
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C++
HSR:11.362% F
NS-11CP
C+
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C+
HSR:14.708% D*
Skorpios
C
Kills:719
Deaths:745
KDR:0.965
Accuracy:26.496% C
HSR:14.604% D--
Chaos
D
Kills:559
Deaths:699
KDR:0.800
Accuracy:47.824% D
HSR:9.123% D**
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
VE-C Horizon
A*
Kills:144
Deaths:67
KDR:2.149
Accuracy:51.343% A*
HSR:12.500% D*
Eclipse VE3A
C++
Kills:121
Deaths:128
KDR:0.945
Accuracy:27.587% C++
HSR:11.570% F
Kills:26,322
Deaths (as Light Assault):36,103
Deaths (to Light Assaults):13,919
KDR:0.72908
Kill Difference:9,781
Playtime:793.168 hours
Usage:10%
Score:14.438m
Score/min:303
Accuracy (listed only):35.296%
HSR (listed only):13.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A++
Kills:1,233
Deaths:659
KDR:1.871
Accuracy:37.900% A++
HSR:17.113% D-
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
Nova
C**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C**
HSR:9.733% D*
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Skorpios
C
Kills:719
Deaths:745
KDR:0.965
Accuracy:26.496% C
HSR:14.604% D--
Chaos
D
Kills:559
Deaths:699
KDR:0.800
Accuracy:47.824% D
HSR:9.123% D**
Pulsar VS1
C**
Kills:178
Deaths:339
KDR:0.525
Accuracy:24.941% C**
HSR:7.865% F-
H-V45
B
Kills:168
Deaths:344
KDR:0.488
Accuracy:25.945% B
HSR:7.143% F-
Corvus VA55
C++
Kills:160
Deaths:345
KDR:0.464
Accuracy:24.924% C++
HSR:17.500% D-
Terminus VX-9
D
Kills:154
Deaths:246
KDR:0.626
Accuracy:22.915% D
HSR:19.481% D-
NS-11A "Heatwave"
C*
Kills:67
Deaths:130
KDR:0.515
Accuracy:28.194% C*
HSR:7.463% F--
Kills:16,051
Deaths (as Combat Medic):21,347
Deaths (to Combat Medics):10,454
KDR:0.75191
Kill Difference:5,296
Playtime:147.372 hours
Usage:2%
Score:3.292m
Score/min:372
Accuracy (listed only):36.196%
HSR (listed only):11.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,994
Deaths:1,259
KDR:1.584
Accuracy:17.197% C--
HSR:16.951% D
Blueshift VM5
D
Kills:1,978
Deaths:1,311
KDR:1.509
Accuracy:16.461% D
HSR:17.240% D
Nebula VM20
C
Kills:1,367
Deaths:597
KDR:2.290
Accuracy:16.175% C
HSR:16.240% D-
Nebula VM20
C
Kills:1,340
Deaths:637
KDR:2.104
Accuracy:16.651% C
HSR:16.716% D
Cosmos VM3
C*
Kills:1,164
Deaths:763
KDR:1.526
Accuracy:17.239% C*
HSR:18.471% C+
Quasar VM1
C-
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:15.920% C-
HSR:15.034% D*
Cosmos VM3
C++
Kills:1,162
Deaths:757
KDR:1.535
Accuracy:16.713% C++
HSR:18.417% C
Quasar VM1
C+
Kills:1,161
Deaths:765
KDR:1.518
Accuracy:15.485% C+
HSR:14.126% D--
Comet VM2
B
Kills:985
Deaths:1,017
KDR:0.969
Accuracy:45.582% B
HSR:3.350% C-
Comet VM2
C**
Kills:941
Deaths:950
KDR:0.991
Accuracy:47.511% C**
HSR:4.038% C+
NS-20 "Heatwave" Gorgon
C
Kills:607
Deaths:592
KDR:1.025
Accuracy:27.464% C
HSR:17.628% D-
NS-20 "Heatwave" Gorgon
C
Kills:603
Deaths:592
KDR:1.019
Accuracy:26.738% C
HSR:18.076% D-
NS-10 Burster
C+
Kills:308
Deaths:486
KDR:0.634
Accuracy:28.755% C+
HSR:5.195% C-
NS-10 Burster
C+
Kills:276
Deaths:482
KDR:0.573
Accuracy:28.908% C+
HSR:4.710% C
Vortex VM21
A**
Kills:108
Deaths:155
KDR:0.697
Accuracy:58.467% A*
HSR:9.259% A**
Vortex VM21
A*
Kills:70
Deaths:155
KDR:0.452
Accuracy:59.472% A*
HSR:7.143% A+
Kills:15,228
Deaths (as MAX Suit):5,603
Deaths (to MAX Suits):4,852
KDR:2.71783
Kill Difference:9,625
Playtime:524.101 hours
Usage:7%
Score:11.983m
Score/min:381
Accuracy (listed only):28.421%
HSR (listed only):12.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:146
V. Kills:16 N/A
Deaths:109
KDR:1.339
Accuracy:30.462% D**
KPH:5.500 D*
VKPH:0.600 D*
Dual Photon Pods
D
Kills:91
V. Kills:22 396%
Deaths:19
KDR:4.789
Accuracy:57.978% B++
KPH:38.200 D
VKPH:9.200 D
Kills:237 (146 + 0)
Deaths:128
KDR:1.852
VKDR:0.297
Vehicle Kills:38
Kill Difference:109
Playtime:29.086 hours
Usage:0%
Score:0.204m
Score/min:117
Piloting Accuracy:30.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:42.357% C+
KPH:27.100 D-
VKPH:2.700 D-
C150 Dalton
D*
Kills:53
V. Kills:60 87%
Deaths:30
KDR:1.767
Accuracy:32.209% D
KPH:8.500 D**
VKPH:9.700 D*
Kills:144 (0 + 144)
Deaths:43
KDR:3.349
VKDR:1.605
Vehicle Kills:69
Kill Difference:101
Playtime:9.581 hours
Usage:0%
Score:0.181m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:32.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,157
V. Kills:598 193%
Deaths:301
KDR:3.844
Accuracy:63.335% B*
KPH:29.500 C+
VKPH:15.200 C-
C75 Viper
B*
Kills:1,151
V. Kills:489 235%
Deaths:349
KDR:3.298
Accuracy:50.382% B**
KPH:26.600 C+
VKPH:11.300 B*
L100 Python HESH
B++
Kills:1,047
V. Kills:172 N/A
Deaths:188
KDR:5.569
Accuracy:54.345% B++
KPH:43.500 C
VKPH:7.100 C
L100 Python HEAT
B**
Kills:953
V. Kills:389 244%
Deaths:214
KDR:4.453
Accuracy:61.922% B**
KPH:39.400 B++
VKPH:16.100 B**
Kills:4,308 (4,308 + 0)
Deaths:1,052
KDR:4.095
VKDR:1.567
Vehicle Kills:1,648
Kill Difference:3,256
Playtime:130.779 hours
Usage:2%
Score:1.749m
Score/min:223
Driving Accuracy:61.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,102
V. Kills:190 N/A
Deaths:211
KDR:5.223
Accuracy:56.183% B++
KPH:36.700 C
VKPH:6.300 C
Supernova PC
C+
Kills:1,029
V. Kills:449 229%
Deaths:372
KDR:2.766
Accuracy:53.538% B+
KPH:18.500 C
VKPH:8.100 C+
E540 Halberd
C--
Kills:784
V. Kills:574 136%
Deaths:192
KDR:4.083
Accuracy:45.770% C
KPH:18.300 D*
VKPH:13.400 C--
Aphelion VEX-4
C--
Kills:722
V. Kills:537 134%
Deaths:181
KDR:3.989
Accuracy:30.431% D
KPH:18.200 D
VKPH:13.500 C--
Supernova FPC
D-
Kills:667
V. Kills:620 107%
Deaths:373
KDR:1.788
Accuracy:59.448% B++
KPH:12.300 D*
VKPH:11.400 D-
Saron HRB
B+
Kills:621
V. Kills:863 72%
Deaths:183
KDR:3.393
Accuracy:42.788% C+
KPH:14.400 D--
VKPH:20.100 B+
Proton II PPA
D*
Kills:68
V. Kills:5 N/A
Deaths:16
KDR:4.250
Accuracy:16.369% D*
KPH:15.400 D**
VKPH:1.100 D*
Kills:4,993 (2,798 + 2,195)
Deaths:1,528
KDR:3.268
VKDR:2.119
Vehicle Kills:3,238
Kill Difference:3,465
Playtime:269.975 hours
Usage:3%
Score:4.725m
Score/min:292
Driving Accuracy:59.448%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,214
V. Kills:104 N/A
Deaths:242
KDR:5.017
Accuracy:33.727% C-
KPH:72.800 C
VKPH:6.200 C+
M60-G Bulldog-H
S
Kills:1,124
V. Kills:369 304%
Deaths:197
KDR:5.706
Accuracy:71.017% A++
KPH:142 A++
VKPH:46.600 S
M40 Fury-H
A++
Kills:868
V. Kills:319 271%
Deaths:202
KDR:4.297
Accuracy:61.030% A++
KPH:110.200 B+
VKPH:40.500 A++
Aphelion VEX-4H
C+
Kills:657
V. Kills:657 100%
Deaths:263
KDR:2.498
Accuracy:45.929% C+
KPH:26.500 D
VKPH:26.500 C+
E540 Halberd-H
A++
Kills:641
V. Kills:665 96%
Deaths:209
KDR:3.067
Accuracy:67.891% A
KPH:36.300 C
VKPH:37.700 A++
Saron HRB-H
A
Kills:567
V. Kills:682 83%
Deaths:236
KDR:2.403
Accuracy:61.548% B++
KPH:31.900 C
VKPH:38.300 A
Kills:5,071 (0 + 5,071)
Deaths:1,349
KDR:3.759
VKDR:2.073
Vehicle Kills:2,796
Kill Difference:3,722
Playtime:92.690 hours
Usage:1%
Score:2.234m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:61.548%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,200
V. Kills:65 N/A
Deaths:210
KDR:5.714
Accuracy:18.544% C+
KPH:30.800 D-
VKPH:1.700 D
M12 Kobalt
C
Kills:1,128
V. Kills:82 N/A
Deaths:152
KDR:7.421
Accuracy:17.858% C+
KPH:33.900 D--
VKPH:2.500 C
M20 Basilisk
D
Kills:548
V. Kills:264 207%
Deaths:218
KDR:2.514
Accuracy:33.928% D
KPH:11.700 D
VKPH:5.600 D
M40 Fury
C++
Kills:492
V. Kills:215 228%
Deaths:144
KDR:3.417
Accuracy:47.666% A
KPH:27.200 D--
VKPH:11.900 C++
M40 Fury
C
Kills:443
V. Kills:141 312%
Deaths:130
KDR:3.408
Accuracy:42.496% B++
KPH:23.600 D-
VKPH:7.500 C
M20 Basilisk
C--
Kills:299
V. Kills:176 169%
Deaths:141
KDR:2.121
Accuracy:36.407% C
KPH:11.600 D-
VKPH:6.800 C--
M60-G Bulldog
D
Kills:79
V. Kills:34 226%
Deaths:44
KDR:1.795
Accuracy:32.905% C+
KPH:7.200 D*
VKPH:3.100 D
Kills:4,189 (0 + 4,189)
Deaths:1,039
KDR:4.032
VKDR:0.940
Vehicle Kills:977
Kill Difference:3,150
Playtime:192.808 hours
Usage:2%
Score:1.783m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:32.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 17,9039,0006,0921.477D0.0724.779%DN/A71.2D70.4C**1377126.4h1.4B*5.5B+
C-4 ARX 11,9557,6283,9881.913C+0.5128.945%B++N/A76.2D43.2B+740100.1h2.1F-7.4D*
Parallax VX3 6,8516,8156,0161.133C--0.2744.108%B++65.708%D**10.7D--N/A39637.7h3.2D**7.3C
Proximity Mine 6,3176,3179876.4B*5.0052.112%B**N/A168.9B**N/A61937.4h1.7B++3.3B**
Spear Anti-Vehicle Phalanx Turret 3,1682,0554494.577C3.1747.737%B3.455%C32.5C17.6C35363.3h6.9B++14.5B++
Blueshift VM5 2,0161,9941,2591.584C0.1817.197%C--16.951%D20.3DN/A7998.3h14.8B+85.9C++
Blueshift VM5 2,0011,9781,3111.509C0.1116.461%D17.24%D19D-N/A72104h14.8B+89.8C++
C-4 2,6501,5571,0691.457C++0.0526.359%C++N/A56.6C--39.7B++126227.5h1.6C+6C++
Sticky Grenade 1,4001,38511385N/A1,383.6036.071%F-N/A446.8D--4.8D-13263.1h2.7C7.5D
Nebula VM20 1,3821,3675972.29C++0.8916.175%C16.24%D-24.8C--N/A8855.2h14B++86.2C**
Nebula VM20 1,3481,3406372.104C+0.7016.651%C16.716%D22.7DN/A8059.1h15.5B+93.1C*
Parsec VX3-A 1,2821,2724352.924C--1.5242.966%C++73.978%D19.3D**N/A7065.9h2.3D*5.5D
PS1-AV Suppressor 1,3071,2336591.871C++0.4737.9%A++17.113%D-25.8D1.5A7247.8h12.5C*32.9B++
Zenith VX-5AE 1,2911,2248301.475C+0.0733.804%B**27.369%B+21.8D1.2B++5056.2h10.7B++31.5B*
Proton II PPA-H 1,3181,2142425.017D3.6133.727%C-N/A72.7C6.2C+20616.7h9B+26.7C*
NSX-P Tanto 1,2691,2121,1821.025C++0.3836.551%A*23.68%C+12DN/A31100.7h11.3B*30.8B**
M12 Kobalt 1,2651,2002105.714D4.3118.544%C+14.583%D30.8D-1.7D10739h21.1C+113.8C++
NSX Tengu 1,2161,1811,3070.904C0.5042.548%B*13.802%D*11.4D--N/A25104h10.6B++25B++
Deimos VA29 1,1891,1801,8590.635C--0.7750.845%D-10.848%D--8.8D*N/A32134.2h2.1B+4.2C++
NSX Tanto 1,2021,1712,1700.54D0.8631.013%B*19.385%D-8.3D--N/A22141.1h12.4B39.8B+
V10 1,1731,1705282.216C0.8145.607%B++70.256%D-18.3DN/A8264.1h2.6C5.8C++
Serpent VE92 1,1931,1681,6140.724C0.6824.783%C*11.301%D**13.6DN/A9085.6h11.3B+45.8B+
Pandora VX25 1,1911,1671,4110.827C0.5842.981%B9.426%D**14.7D-N/A9179.2h4.3C*9.9B+
Lasher X2 1,1851,1661,4810.787C+0.6239.709%A++1.63%D*12.8D-N/A4491.2h12.3A++31.1B**
Phobos VX86 1,1711,1651,7680.659C--0.7463.842%B+6.009%F11.7D*N/A5599.3h2.4C*3.8B
VX6-7 1,1841,1651,9280.604C--0.8024.113%C+16.652%D9.5D-N/A51123h11.1B+46B+
Cosmos VM3 1,1801,1647631.526C+0.1217.239%C*18.471%C+24CN/A12648.5h12.5B++72.3B+
NSX Tomoe 1,1861,1641,4120.824C0.5829.768%C++23.454%D*11.1D*N/A33104.9h17.3D58.1C+
Pulsar C 1,1931,1641,8270.637C0.7724.11%C+16.581%D*11.5DN/A75101.2h10.1B+42B+
Quasar VM1 1,1821,1646881.692C0.2915.92%C-15.034%D*21.9DN/A12653.1h12.6B+79.1C*
XM98 1,1751,1636971.669C+0.2742.767%B*67.67%D22.3CN/A14352.2h2.6C+6B+
Eridani SX5 1,1811,1621,3620.853C0.5530.143%B++13.511%D-17.4DN/A8366.7h12.3C++40.8B
Thanatos VE70 1,1861,1621,5320.758C+0.6444.48%B+7.315%F-13.9DN/A8383.3h3.6B**8.1B*
NS "Heatwave" Decimator 2,0991,1623803.058B*1.6692.335%M**N/A95.2A*76.8S48212.2h1.8A*1.9A*
Cosmos VM3 1,1821,1627571.535C+0.1316.713%C++18.417%C24.2CN/A12748.1h12B++71.5B+
Sirius SX12 1,1721,1621,7610.66C0.7425.372%C*13.511%D9.4D-N/A43123.9h13.3B+52.3B+
Quasar VM1 1,1791,1617651.518C+0.1215.485%C+14.126%D--19.9CN/A13158.2h13.1B++84.5B
Nova 1,1961,1611,5160.766C-0.6447.833%C**9.733%D*12D--N/A7096.6h3.6B++7.5B+
NS-7 PDW 1,1721,1611,6540.702C0.7027.288%B+11.37%D--10.3DN/A60113h12.6B+46.1B+
Solstice VE3 1,1891,1612,2770.51C0.8927.429%B*15.073%D-6.2DN/A52187.5h16.6C+60.3B+
Orion VS54 1,1751,1601,7270.672C-0.7321.08%C++19.138%D-11D-N/A68105.3h12B+57.1B
Phaseshift VX-S 1,1711,1605322.18C0.7835.582%C+87.845%B*17.4DN/A10266.7h2.1B+5.9B+
NSX Naginata 1,2001,1601,8730.619D0.7826.362%B*17.759%D**9.9D*N/A26117.7h11.5C**43.6B+
Lasher X2 AE 1,1761,1591,5530.746C0.6636.397%B*2.416%D12.3D*N/A3694.5h11.4A+31.4B**
MKV Suppressed 1,1731,1581,4380.805C0.6025.431%C+12.004%D*16.2DN/A10371.3h12.7B+49.8B
VA39 Spectre 1,1681,1585642.053B+0.6537.407%B*64.335%A*16CN/A10172.2h5.1B+13.8B++
L100 Python AP 1,7551,1573013.844C+2.4463.335%B*1.469%D29.5C+15.3C-28539.2h6.2C**9.7B+
NS-15M AE 1,1751,1561,4440.801D0.6022.338%D14.446%D**11.4D*N/A27101h10.4B+46.7C*
Flare VE6 1,1791,1562,0340.568D0.8319.189%D16.177%D*10D*N/A41115.3h12.3C64.3C
NS Baron G5AE 1,1811,1542,2320.517D0.8947.83%C++8.925%D*5.9D*N/A16196.5h4.1B8.7C*
Zenith VX-5 1,1811,1531,6870.683C-0.7225.504%C++11.362%F14.3DN/A9580.6h11.2B++44.1B+
NS-15MP 1,1681,1531,4200.812D0.5924.058%D17.693%D*12.9D**N/A3689.3h10.4C**43.2C+
C75 Viper 1,6401,1513493.298C+1.9050.382%B**N/A26.6C+11.3B*18043.3h15.2C+30.2B+
NS-11CP 1,1861,1492,1180.542D--0.8627.932%C+14.708%D*8.2D*N/A25140.5h13.6C48.9C+
M12 Kobalt 1,2101,1281527.421C-6.0217.858%C+14.362%D33.9D--2.5C11633.3h21C117.6C++
M60-G Bulldog-H 1,4931,1241975.706C-4.3071.017%A++N/A142.3A++46.7S5137.9h6.5C9.1B++
Parallax VX3-AE 1,1251,1184692.384C--0.9844.074%B+75.85%D15.1D*N/A4374h2.3D-5.3C+
Supernova VPC 1,2921,1022115.223C--3.8256.183%B++2.269%B*36.7C6.3C21930h3B+5.3B+
Force-Blade 1,0541,05259,5550.018C+1.3850.486%A++1.046%D-0.3C-N/A13873.1h2B+3.9B++
M40 Fury 1,2291,0521805.844C--4.4459.311%AN/A128.3A21.6C*3588.2h12.1B20.4B+
L100 Python HESH 1,2191,0471885.569C-4.1754.345%B++2.865%A43.4C7.1C19424.1h4.4D8C+
Supernova PC 1,4781,0293722.766C1.3653.538%B+N/A18.5C8.1C+17555.7h5.7C+10.6C**
Comet VM2 1,3349851,0170.969C++0.4345.582%B3.35%C-11.2C++4C+13288.3h16.8B++36.8B++
L100 Python HEAT 1,3429532144.453C+3.0561.922%B**1.679%D39.4B++16.1B**22724.2h5.4B+8.8B*
Comet VM2 1,2629419500.991C+0.4147.511%C**4.038%C+11.1C+3.8D11984.7h18B*37.8B*
M60-A Bulldog 990888909.867C+8.4644.817%C+2.703%B+23.8C-2.7C-13537.3h6.1C++13.5C*
NS Decimator-G 1,8578733672.379B*0.9890.631%M++N/A71.6B**80.7S42412.2h2.9B*3.2B**
M40 Fury-H 1,1878682024.297D2.8961.03%A++N/A109.9B+40.4A++5377.9h17.3F-28.4D
E540 Halberd 1,3587841924.083C2.6845.77%C2.423%C+18.4D*13.4C--26742.7h6.8D14.8C-
M60-A Bulldog 826732759.76C8.3649.548%B3.005%B+27.3C3.5C18626.8h6.2C+12.6C**
Aphelion VEX-4 1,2597221813.989C+2.5930.431%D2.216%D-18.2D13.5C--16539.7h63.4C+208.5C+
Skorpios 7367197450.965C0.4426.496%C14.604%D--11.6D**N/A4962.2h11.1C++41.8C++
Supernova FPC 1,2876673731.788D0.3959.448%B++2.999%B+12.3D*11.4D-53154.4h7.7D*13C--
Aphelion VEX-4H 1,3146572632.498C1.1045.929%C+3.653%B26.5D26.5C+33324.8h86.7D188.7D
E540 Halberd-H 1,3066412093.067C-1.6667.891%A1.404%C36.2C37.6A++45917.7h9.1D*13.3C-
Saron HRB 1,4846211833.393C1.9942.788%C+1.127%C-14.4D--20.1B+35443h26.9D62.9C
NS-20 "Heatwave" Gorgon 6466075921.025C-0.3827.464%C17.628%D-15D*1D4440.5h31.3C++114.1C++
NS-20 "Heatwave" Gorgon 6476035921.019C-0.3826.738%C18.076%D-14.9D*1.1D-4740.5h30.8C++115C+
Saron HRB-H 1,2495672362.403C--1.0061.548%B++N/A31.9C38.3A51417.8h32.1D52.1C+
Chaos 5735596990.8C--0.6047.824%D9.123%D**13.7D**N/A6240.9h3.9B+8.2C+
NSX-P Naginata 5895528990.614D0.7927.414%B*19.384%D*8.8D*N/A2762.6h13.7C+49.9B
M20 Basilisk 8125482182.514C+1.1133.928%D2.19%D**11.7D5.6D17146.9h109.5C+322.9C
MAX Punch 1,1955345,6610.094C+1.3179.353%A++N/A1.1C1.3B6505.8h4.5C+5.7C++
SVA-88 5415239160.571D0.8325.695%B+13.384%F9D*N/A4558.4h13.1C51.2C*
M40 Fury 7074921443.417D2.0147.666%AN/A27.2D--11.9C++21318.1h25.6F53.7C--
M40 Fury 5844431303.408C-2.0142.496%B++1.129%D23.6D-7.5C18118.8h19.1C--45C++
Nemesis VSH9 1,3764157660.542C0.8675.523%A++N/A7.8D18.1A19353.2h11D--14.6C+
The Kraken 1,2583988210.485D--0.9282.577%A**1.508%C17.3D*37.4B**34323h7.6F**9.2D-
MANA Anti-Personnel Turret 3413371961.719N/A0.3214.389%UN/A3370U40U11233100.1h17.9T*124.1T*
NS "Jackpot" Decimator 652336973.464B**2.0687.052%MN/A71.5B*67.2A*2544.7h2.8B**3.2A
Aspis Anti-Aircraft Phalanx Turret 6203231761.835D0.4325.908%C++4.025%A8.6C7.9D23637.6h136.8B+528.2B+
NS Decimator 1,2203155650.558D0.8481.606%A**N/A17.3D--49.7M**58918.2h8.3F-10.2D
NS-10 Burster 5793084860.634C-0.7728.755%C+5.195%C-3.7D-3.2C8584.3h178D-618.9C
M20 Basilisk 4752991412.121C0.7236.407%C5.686%C+11.6D-6.8C--20025.7h126.6C-347.8C
NS-10 Burster 5002764820.573D0.8328.908%C+4.71%C3.3D--2.7D7584.3h200.3D--692.8C--
Hades VSH4 1,1722715260.515C+0.8986.491%A**N/A13.9C46.2M**35519.5h10.2C11.7B+
NSX Masamune 1,2172424350.556C0.8580.063%A**N/A18.3D73.9S41813.2h12.6C++15.8B+
S1 1,1642325530.42C--0.9883.998%M++N/A13.8D-55.5S71716.8h13F*15.5C--
The Slasher 21721420,7630.01D-1.3952.304%AN/A0.2C-N/A11304.5h2.3C+4.4B+
NS Decimator-B 1,1632113370.626D-0.7890.819%M*N/A16.6D-75M+37012.7h11.3T*12.4F--
Pulsar VS1 1871783390.525C-0.8824.941%C**7.865%F-7.4D--N/A8523.9h15.4C+61.7C**
H-V45 1731683440.488C-0.9125.945%B7.143%F-8.4D--N/A7520.1h12.8C**49.5B+
Ursa 1681662450.678D0.7219.631%C--20.482%C--9.6D--N/A6517.3h10.4B+52.8C*
Solstice SF 1691663320.5C-0.9022.713%C10.241%D*8.1DN/A6820.5h14.2C+62.3C+
NS-44 Commissioner 1691625700.284D1.1238.057%C*14.815%D--11.6D-N/A8714h4.9D12.9C+
Corvus VA55 1661603450.464D0.9424.924%C++17.5%D-7.3D*N/A5421.9h14.4D57.9C+
Terminus VX-9 1591542460.626D0.7822.915%D19.481%D-11.3D*N/A6413.6h13C+56.5C+
A30 Walker 3051541101.4C-0.0020.802%D*N/A4.9D-4.8D-15631.2h217.1C+1043.5D
Light PPA 1621461091.339C-0.0630.462%D**N/A5.5D*N/A5226.7h20.4C-67D
Heartstring 1451457050.206D-1.2047.622%C**25.517%C1.9D*N/A875.4h5C+10.6C*
VE-C Horizon 158144672.149B0.7551.343%A*12.5%D*32D3.1A++1044.5h12.6B*24.6A
Xiphos Anti-Personnel Phalanx Tower 145141347C45.6029.866%C+1.418%C+141C4D--4411h16.4C*55C*
NS-357 Underboss 1441403430.408D0.9931.466%D11.429%D*8.9D--N/A5115.7h5.1D16.3D
Eclipse VE3A 1291211280.945C0.4627.587%C++11.57%F12.7D--N/A659.5h13.3C48.3C++
Anti-Vehicle Grenade 3561181118N/A116.6070.773%A*N/A295C595S62030.4h8.8D*12.4C+
Spear Anti-Vehicle Phalanx Tower 142109618.167C+16.7648.682%C+6.422%B**26.6D8D--1394.1h5.4B**11.1B**
Vortex VM21 2081081550.697C0.7158.467%A*9.259%A**3.8D--3.5D-4528.6h57.3C98C*
Dual Photon Pods 11391194.789C+3.3957.978%B++N/A37.9D9.2D8462.4h53.4F**92.2D**
L105 Zephyr 10091137C+5.6042.357%C+N/A26.8D-2.6D-1893.4h6.9C+16.3C++
M20 Basilisk 11879145.643C4.2441.858%D*N/A21.9D-10.8D--1813.6h81.9B++195.7B
M60-G Bulldog 11379441.795D0.3932.905%C+2.532%C7.2D*3.1D11611h10.4D-31.5C-
Vortex VM21 150701550.452C--0.9559.472%A*7.143%A+2.4D*2.8D--3828.6h90.5D--152.2C+
Proton II PPA 7368164.25D2.8516.369%D*N/A15.5D**1.1D*784.4h19.1F--116.9T
NS-11A "Heatwave" 71671300.515D0.8928.194%C*7.463%F--8.4D*N/A208h16.2D57.6C+
Artemis VX26 6765720.903C0.5023.147%D-13.846%D**15.5D-N/A1654.2h14.6D62.9D
Nyx VX31 6262990.626D0.7829.499%D30.645%C++9.1D*N/A716.8h7.7D*26.1D-
Spiker 6161880.693C0.7131.524%C**14.754%D-16.5DN/A1223.7h8.5C*26.9B+
G30 Walker 945496C-4.6042.187%C++N/A24.5D18.2C+2492.2h238.6C+565.6C+
C150 Dalton 11353301.767D0.3632.209%D1.887%A8.5D**9.7D*3826.2h7.9F-24.6F--
NS Annihilator 107521480.351D1.0580.534%C+N/A3.3D**3.5D**12515.8h21.5T26.7F**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit164931.3h
Motion Spotter13424,55813.9h
Nano-Armor Kit7731,160,02479.9h
Anti-Vehicle MANA Turret148901.5h
Spawn Beacon373,4333.1h
Turret AI Module12031.2h
Structure Shield Module11480.9h
Repair Module22531.1h
Cortium Silo11440.7h
Skywall Shield Emitter01260.6h
AE Nano-Armor Kit6551,030,16176.3h
Nanite Revive Grenade01,9220.5h
Medical Applicator12521,0664.2h
Blast Wall0510.4h
AE Medical Applicator642128,94126.6h
Deconstruction Tool02,3220.6h
Welding Device01,2710.1h
Spear Anti-Vehicle Tower11200.9h
Spitfire Auto-Turret453,5943.2h
Sunderer Garage0510.6h
Xiphos Anti-Personnel Tower11201h
Hoplon Anti-Aircraft Phalanx Tower01210.7h
Ammunition Package1174,5213.4h
Medical Kit721,2802.2h
Anti-Infantry MANA Turret345571.2h
Lumifiber Rampart Wall01441.5h
Snowman Soldier81860.2h
Hardlight Barrier1560.1h
Router62950.8h
Recon Detection Device37637,44768.4h
Shield Recharging Field361,7391.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 1.05s on queries, 0.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.