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Paragon Sweetheart Muirgheal[GOTR] Muirgheal
VS BR 221

KDR: 1.42

Score: 139.7m

Last Seen: Oct 15th, 2019 1:06 AM
- OFFLINE - 160.2 hour(s)

Prestige 1, Battle Rank 100 (221 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Tank Mine C-4 ARX Parallax VX3 Proximity Mine Spear Anti-Vehicle Phalanx Turret Blueshift VM5 Blueshift VM5 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 4481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.986%16.744%45234118228,5780.5426480.881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.433%1.107B**-0.646D-0.359C-HEAD (~3.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.392B12.20.149C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.887%0.552%10112151811689650.107164274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.907D---0.897D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.549B+20.70.605B+56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.366%1.956%175612105,982697329480.85788203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%1.686A++-0.388C--0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++5.20.581B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.243%4.496%19816120010,564601849311.75511214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.228%-0.37C-0.007C+1.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.326C**26.40.35C**55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.381%69.628%1987120913,9343629913.83962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%1.111B**0.165C++0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*30.048C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.343%8.769%198612106,72836251421.85549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%0.519B+-1.17D*-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.482B+3.30.329C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
139.7m540.3%361 (21.7k)284 (17k)1.42329148,203104,1271.64032221 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216440020.089%12.959%26004:4361

35% Engineer19% Heavy Assault26% Infiltrator10% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 7:22 PMNov 18th, 2015 12:31 AMOct 19th, 2019 6:06 AM (2d) (PST)Oct 14th, 2019 9:33 PM (7d) (PST)Oct 14th, 2019 9:06 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661443220.3020.2120.0392.0950.086279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9538,63419,31918132126517,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8188.8h/341.2d 22,599 19,206 49,876 1029.2k 12,755 23,923 42,280 228.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B**
Kills:1,211
Deaths:1,886
KDR:0.642
Accuracy:27.733% B**
HSR:19.240% D*
NSX Naginata
B*
Kills:1,160
Deaths:1,873
KDR:0.619
Accuracy:26.362% B*
HSR:17.759% D**
Orion VS54
C++
Kills:1,160
Deaths:1,727
KDR:0.672
Accuracy:21.080% C++
HSR:19.138% D-
Flare VE6
D
Kills:1,156
Deaths:2,034
KDR:0.568
Accuracy:19.189% D
HSR:16.177% D*
NS-15M AE
D
Kills:1,156
Deaths:1,444
KDR:0.801
Accuracy:22.338% D
HSR:14.446% D**
NS-15MP
D
Kills:1,153
Deaths:1,420
KDR:0.812
Accuracy:24.058% D
HSR:17.693% D**
SVA-88
B+
Kills:846
Deaths:1,576
KDR:0.537
Accuracy:26.229% B+
HSR:16.549% D*
Ursa
C--
Kills:166
Deaths:245
KDR:0.678
Accuracy:19.631% C--
HSR:20.482% D
Kills:8,008
Deaths (as Heavy Assault):12,205
Deaths (to Heavy Assaults):28,536
KDR:0.65612
Kill Difference:4,197
Playtime:1,588.129 hours
Usage:19%
Score:24.058m
Score/min:252
Accuracy (listed only):23.327%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:1,273
Deaths:668
KDR:1.906
Accuracy:35.862% A*
HSR:19.324% C+
Zenith VX-5AE
B**
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B**
HSR:27.369% B
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C*
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C*
HSR:11.301% F
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D-
Nova
C*
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C*
HSR:9.733% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C+
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C+
HSR:11.362% F
NS-11CP
C+
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C+
HSR:14.708% D*
Chaos
C
Kills:893
Deaths:932
KDR:0.958
Accuracy:51.464% C
HSR:9.407% D*
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
VE-C Horizon
A**
Kills:146
Deaths:67
KDR:2.179
Accuracy:50.820% A**
HSR:13.014% D**
Kills:20,034
Deaths (as Engineer):27,950
Deaths (to Engineers):28,147
KDR:0.71678
Kill Difference:7,916
Playtime:2,857.225 hours
Usage:35%
Score:55.127m
Score/min:322
Accuracy (listed only):37.574%
HSR (listed only):13.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:6,848
Deaths:6,029
KDR:1.136
Accuracy:44.109% B*
HSR:65.756% D**
Parsec VX3-A
C++
Kills:1,272
Deaths:435
KDR:2.924
Accuracy:42.946% C++
HSR:73.978% D
PS1-AV Suppressor
A++
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A++
HSR:17.099% D
Skorpios
B++
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B++
HSR:15.877% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
V10
B++
Kills:1,170
Deaths:528
KDR:2.216
Accuracy:45.607% B++
HSR:70.256% D-
NSX Tomoe
C++
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:29.768% C++
HSR:23.454% D*
XM98
B*
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:42.767% B*
HSR:67.670% D-
Parallax VX3-AE
B
Kills:1,163
Deaths:486
KDR:2.393
Accuracy:44.182% B
HSR:76.096% D
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Phaseshift VX-S
B*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:35.582% C+
HSR:87.845% B*
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
VA39 Spectre
A*
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:37.407% B*
HSR:64.335% A*
NS-357 Underboss
D
Kills:171
Deaths:399
KDR:0.429
Accuracy:31.887% D
HSR:13.450% D--
Artemis VX26
C*
Kills:168
Deaths:176
KDR:0.955
Accuracy:27.417% C+
HSR:24.405% C*
NS-44 Commissioner
C*
Kills:162
Deaths:570
KDR:0.284
Accuracy:37.929% C*
HSR:14.815% D--
Nyx VX31
C+
Kills:141
Deaths:188
KDR:0.750
Accuracy:34.220% C+
HSR:20.567% D--
Spiker
C+
Kills:61
Deaths:88
KDR:0.693
Accuracy:29.375% C+
HSR:14.754% D-
Kills:24,062
Deaths (as Infiltrator):21,237
Deaths (to Infiltrators):12,461
KDR:1.13302
Kill Difference:2,825
Playtime:2,140.366 hours
Usage:26%
Score:28.928m
Score/min:225
Accuracy (listed only):35.111%
HSR (listed only):35.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A*
Kills:1,273
Deaths:668
KDR:1.906
Accuracy:35.862% A*
HSR:19.324% C+
PS1-AV Suppressor
A++
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A++
HSR:17.099% D
Zenith VX-5AE
B**
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% B**
HSR:27.369% B
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C
Skorpios
B++
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B++
HSR:15.877% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C*
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C*
HSR:11.301% F
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D-
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Nova
C*
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C*
HSR:9.733% D*
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C+
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C+
HSR:11.362% F
NS-11CP
C+
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C+
HSR:14.708% D*
Chaos
C
Kills:893
Deaths:932
KDR:0.958
Accuracy:51.464% C
HSR:9.407% D*
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
VE-C Horizon
A**
Kills:146
Deaths:67
KDR:2.179
Accuracy:50.820% A**
HSR:13.014% D**
Kills:28,295
Deaths (as Light Assault):37,083
Deaths (to Light Assaults):14,727
KDR:0.76302
Kill Difference:8,788
Playtime:852.176 hours
Usage:10%
Score:15.215m
Score/min:298
Accuracy (listed only):35.882%
HSR (listed only):13.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A++
Kills:1,234
Deaths:660
KDR:1.870
Accuracy:37.890% A++
HSR:17.099% D
Skorpios
B++
Kills:1,203
Deaths:951
KDR:1.265
Accuracy:30.354% B++
HSR:15.877% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D-
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D-
HSR:10.848% D--
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Eridani SX5
B++
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B++
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Nova
C*
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C*
HSR:9.733% D*
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Chaos
C
Kills:893
Deaths:932
KDR:0.958
Accuracy:51.464% C
HSR:9.407% D*
Terminus VX-9
C+
Kills:421
Deaths:763
KDR:0.552
Accuracy:25.587% C+
HSR:21.615% D
Pulsar VS1
C**
Kills:178
Deaths:339
KDR:0.525
Accuracy:24.941% C**
HSR:7.865% F-
H-V45
B
Kills:168
Deaths:344
KDR:0.488
Accuracy:25.945% B
HSR:7.143% F-
Corvus VA55
C++
Kills:160
Deaths:345
KDR:0.464
Accuracy:24.924% C++
HSR:17.500% D-
NS-11A "Heatwave"
C*
Kills:67
Deaths:130
KDR:0.515
Accuracy:28.194% C*
HSR:7.463% F--
Kills:17,137
Deaths (as Combat Medic):22,304
Deaths (to Combat Medics):10,982
KDR:0.76834
Kill Difference:5,167
Playtime:179.336 hours
Usage:2%
Score:3.772m
Score/min:351
Accuracy (listed only):36.731%
HSR (listed only):11.601%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,994
Deaths:1,259
KDR:1.584
Accuracy:17.197% D
HSR:16.951% D-
Blueshift VM5
D
Kills:1,978
Deaths:1,311
KDR:1.509
Accuracy:16.461% D
HSR:17.240% D
Nebula VM20
C-
Kills:1,367
Deaths:597
KDR:2.290
Accuracy:16.175% C-
HSR:16.240% D-
Nebula VM20
C-
Kills:1,340
Deaths:637
KDR:2.104
Accuracy:16.651% C-
HSR:16.716% D
NS-20 "Heatwave" Gorgon
C+
Kills:1,184
Deaths:1,039
KDR:1.140
Accuracy:28.569% C+
HSR:19.679% C
NS-20 "Heatwave" Gorgon
C+
Kills:1,180
Deaths:1,127
KDR:1.047
Accuracy:27.756% C+
HSR:20.932% C
Quasar VM1
C--
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:15.920% C--
HSR:15.034% D*
Cosmos VM3
C+
Kills:1,164
Deaths:763
KDR:1.526
Accuracy:17.239% C+
HSR:18.471% C+
Cosmos VM3
C+
Kills:1,162
Deaths:757
KDR:1.535
Accuracy:16.713% C+
HSR:18.417% C+
Quasar VM1
C+
Kills:1,161
Deaths:765
KDR:1.518
Accuracy:15.485% C+
HSR:14.126% D--
Comet VM2
C**
Kills:985
Deaths:1,017
KDR:0.969
Accuracy:45.582% C**
HSR:3.350% C-
Comet VM2
C**
Kills:941
Deaths:950
KDR:0.991
Accuracy:47.511% C**
HSR:4.038% C+
NS-10 Burster
C+
Kills:314
Deaths:489
KDR:0.642
Accuracy:28.792% C+
HSR:5.096% C-
NS-10 Burster
C+
Kills:283
Deaths:485
KDR:0.584
Accuracy:28.939% C+
HSR:4.594% C
NS-20 Gorgon
B*
Kills:237
Deaths:261
KDR:0.908
Accuracy:33.379% B*
HSR:21.941% B+
NS-20 Gorgon
A
Kills:150
Deaths:173
KDR:0.867
Accuracy:36.040% A
HSR:18% C
Vortex VM21
M+
Kills:108
Deaths:155
KDR:0.697
Accuracy:58.467% A*
HSR:9.259% M+
Vortex VM21
A*
Kills:70
Deaths:155
KDR:0.452
Accuracy:59.472% A*
HSR:7.143% A+
Kills:16,782
Deaths (as MAX Suit):6,314
Deaths (to MAX Suits):5,028
KDR:2.6579
Kill Difference:10,468
Playtime:561.249 hours
Usage:7%
Score:12.644m
Score/min:375
Accuracy (listed only):29.242%
HSR (listed only):13.735%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:181
V. Kills:21 N/A
Deaths:119
KDR:1.521
Accuracy:26.887% F-
KPH:5.600 D*
VKPH:0.700 D*
Dual Photon Pods
D
Kills:97
V. Kills:25 373%
Deaths:19
KDR:5.105
Accuracy:58.531% B++
KPH:39.200 D
VKPH:10.100 D
Kills:278 (181 + 0)
Deaths:138
KDR:2.014
VKDR:0.333
Vehicle Kills:46
Kill Difference:140
Playtime:34.721 hours
Usage:0%
Score:0.213m
Score/min:102
Piloting Accuracy:26.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:42.357% C+
KPH:27.100 D
VKPH:2.700 D-
C150 Dalton
D*
Kills:53
V. Kills:60 87%
Deaths:30
KDR:1.767
Accuracy:32.209% D
KPH:8.500 D*
VKPH:9.600 D*
Kills:144 (0 + 144)
Deaths:43
KDR:3.349
VKDR:1.605
Vehicle Kills:69
Kill Difference:101
Playtime:9.584 hours
Usage:0%
Score:0.186m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:32.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,179
V. Kills:611 193%
Deaths:303
KDR:3.891
Accuracy:63.565% B*
KPH:29.800 C+
VKPH:15.500 C-
C75 Viper
B+
Kills:1,151
V. Kills:489 235%
Deaths:349
KDR:3.298
Accuracy:50.382% B**
KPH:26.600 C+
VKPH:11.300 B+
L100 Python HESH
B++
Kills:1,047
V. Kills:172 N/A
Deaths:188
KDR:5.569
Accuracy:54.345% B++
KPH:43.500 C
VKPH:7.100 C
L100 Python HEAT
B*
Kills:953
V. Kills:389 244%
Deaths:214
KDR:4.453
Accuracy:61.922% B**
KPH:39.400 B++
VKPH:16.100 B*
Kills:4,330 (4,330 + 0)
Deaths:1,054
KDR:4.108
VKDR:1.576
Vehicle Kills:1,661
Kill Difference:3,276
Playtime:131.081 hours
Usage:2%
Score:1.782m
Score/min:227
Driving Accuracy:61.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,102
V. Kills:190 N/A
Deaths:211
KDR:5.223
Accuracy:56.183% B+
KPH:36.700 C
VKPH:6.300 C-
Supernova PC
C+
Kills:1,029
V. Kills:449 229%
Deaths:372
KDR:2.766
Accuracy:53.538% B+
KPH:18.500 C
VKPH:8.100 C+
E540 Halberd
C--
Kills:836
V. Kills:597 140%
Deaths:193
KDR:4.332
Accuracy:45.633% C
KPH:18.200 D*
VKPH:13 C--
Aphelion VEX-4
D
Kills:810
V. Kills:574 141%
Deaths:189
KDR:4.286
Accuracy:30.054% D
KPH:18.300 D
VKPH:13 D
Supernova FPC
D
Kills:672
V. Kills:623 108%
Deaths:375
KDR:1.792
Accuracy:59.580% B++
KPH:12.300 D*
VKPH:11.400 D
Saron HRB
B+
Kills:623
V. Kills:865 72%
Deaths:183
KDR:3.404
Accuracy:42.760% C+
KPH:14.300 D--
VKPH:19.900 B+
Halberd SE
C+
Kills:153
V. Kills:54 278%
Deaths:2
KDR:76.500
Accuracy:49.297% C+
KPH:21.300 D*
VKPH:7.500 D**
Proton II PPA
D**
Kills:68
V. Kills:5 N/A
Deaths:16
KDR:4.250
Accuracy:16.369% D*
KPH:15.400 D**
VKPH:1.100 D**
Kills:5,293 (2,803 + 2,490)
Deaths:1,541
KDR:3.435
VKDR:2.178
Vehicle Kills:3,357
Kill Difference:3,752
Playtime:285.690 hours
Usage:3%
Score:4.953m
Score/min:289
Driving Accuracy:59.580%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,218
V. Kills:104 N/A
Deaths:242
KDR:5.033
Accuracy:33.741% C-
KPH:72.800 C
VKPH:6.200 C+
M60-G Bulldog-H
S
Kills:1,190
V. Kills:388 306%
Deaths:208
KDR:5.721
Accuracy:70.882% A*
KPH:141.500 A++
VKPH:46.200 S
M40 Fury-H
A++
Kills:868
V. Kills:319 271%
Deaths:202
KDR:4.297
Accuracy:61.030% A++
KPH:110.200 B+
VKPH:40.500 A++
Aphelion VEX-4H
C+
Kills:657
V. Kills:657 100%
Deaths:263
KDR:2.498
Accuracy:45.929% C+
KPH:26.500 D
VKPH:26.500 C+
E540 Halberd-H
A++
Kills:645
V. Kills:668 96%
Deaths:211
KDR:3.057
Accuracy:67.843% A
KPH:36.200 C-
VKPH:37.500 A++
Halberd-H SE
B**
Kills:592
V. Kills:251 235%
Deaths:64
KDR:9.250
Accuracy:75.025% A++
KPH:89.200 B+
VKPH:37.800 B**
Saron HRB-H
A+
Kills:568
V. Kills:683 83%
Deaths:236
KDR:2.407
Accuracy:61.543% B++
KPH:31.900 C
VKPH:38.400 A+
Kills:5,738 (0 + 5,738)
Deaths:1,426
KDR:4.024
VKDR:2.153
Vehicle Kills:3,070
Kill Difference:4,312
Playtime:100.042 hours
Usage:1%
Score:2.403m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:61.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,222
V. Kills:90 N/A
Deaths:166
KDR:7.361
Accuracy:18.086% C++
KPH:34.200 D--
VKPH:2.500 C
M12 Kobalt
D-
Kills:1,221
V. Kills:66 N/A
Deaths:217
KDR:5.627
Accuracy:18.547% C++
KPH:30.400 D-
VKPH:1.600 D-
M20 Basilisk
D
Kills:577
V. Kills:276 208%
Deaths:226
KDR:2.553
Accuracy:33.966% D
KPH:11.700 D
VKPH:5.600 D
M40 Fury
C+
Kills:525
V. Kills:181 288%
Deaths:138
KDR:3.804
Accuracy:44.917% B**
KPH:23.800 D-
VKPH:8.200 C+
M40 Fury
C++
Kills:494
V. Kills:216 228%
Deaths:144
KDR:3.431
Accuracy:47.546% B**
KPH:26.900 D--
VKPH:11.800 C++
M20 Basilisk
C--
Kills:330
V. Kills:184 178%
Deaths:153
KDR:2.157
Accuracy:36.619% C
KPH:12.100 D
VKPH:6.700 C--
G30 Walker
D
Kills:113
V. Kills:53 209%
Deaths:49
KDR:2.306
Accuracy:24.915% D
KPH:10.200 D
VKPH:4.800 D--
M60-G Bulldog
D-
Kills:81
V. Kills:34 231%
Deaths:45
KDR:1.800
Accuracy:32.450% C
KPH:7.100 D**
VKPH:3 D-
Kills:4,563 (0 + 4,563)
Deaths:1,138
KDR:4.010
VKDR:0.967
Vehicle Kills:1,100
Kill Difference:3,425
Playtime:215.188 hours
Usage:3%
Score:1.942m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:32.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 19,51910,0376,7411.489D0.0724.549%DN/A73.9D69.8C**1337135.9h1.3B**5.3B+
C-4 ARX 12,7898,2054,0572.022C+0.6028.832%B+N/A80.4D44.9B+748102h2F--7.1D**
Parallax VX3 6,8866,8486,0291.136C--0.2944.109%B*65.756%D**10.7D--N/A39639.6h3.2D**7.3C
Proximity Mine 6,3566,3569916.414B*4.9951.969%AN/A168.6B**N/A61737.7h1.7B++3.3B**
Spear Anti-Vehicle Phalanx Turret 3,2272,0944574.582C3.1647.995%B3.438%C32.7C17.7C35364.1h6.9B++14.5B++
Blueshift VM5 2,0161,9941,2591.584C0.1617.197%D16.951%D-20.3D-N/A7998.3h14.8B+85.9C++
Blueshift VM5 2,0011,9781,3111.509C0.0916.461%D17.24%D19D-N/A73104h14.8B+89.8C++
C-4 3,1301,8881,1691.615C++0.1926.24%C+N/A64.4C42.4B**127029.3h1.4C*5.4C**
Sticky Grenade 1,5291,51411514N/A1,512.5835.271%F-N/A458.8D--4.5D-12973.3h2.6C7.4D-
Nebula VM20 1,3821,3675972.29C++0.8716.175%C-16.24%D-24.8C--N/A8855.2h14B*86.2C**
Nebula VM20 1,3481,3406372.104C+0.6816.651%C-16.716%D22.7DN/A8059.1h15.5B+93.1C*
Eclipse VE3A 1,3901,2736681.906B+0.4835.862%A*19.324%C+31.4C2.9M++7240.5h11.2B+31.3B**
Parsec VX3-A 1,2821,2724352.924D1.5042.946%C++73.978%D19.3D*N/A7066h2.3D*5.5D
PS1-AV Suppressor 1,3081,2346601.87C++0.4537.89%A++17.099%D25.8D1.5A7247.9h12.5C*32.9B*
Zenith VX-5AE 1,2911,2248301.475C++0.0533.804%B**27.369%B21.8D1.2B+5056.2h10.7B++31.5B++
M12 Kobalt 1,3121,2221667.361C5.9418.086%C++14.975%D34.1D--2.5C11435.8h20.9C115.5C++
M12 Kobalt 1,2871,2212175.627D4.2018.547%C++14.824%D30.4D-1.6D-10640.1h21.2C+114.2C*
Proton II PPA-H 1,3221,2182425.033D3.6133.741%C-N/A72.9C6.2C+20716.7h9B+26.8C**
NSX-P Tanto 1,2691,2121,1821.025C++0.4036.551%A*23.68%C12DN/A32101.4h11.3B*30.8B**
NSX-P Naginata 1,2751,2111,8860.642D0.7827.733%B**19.24%D*10.4D*N/A29116h13.9C+50B+
Skorpios 1,2541,2039511.265C+0.1630.354%B++15.877%D16.7D*N/A6371.9h11C*36.1B+
M60-G Bulldog-H 1,5781,1902085.721C-4.3070.882%A*N/A141.7A++46.2S5128.4h6.5C9.1B++
NS-20 "Heatwave" Gorgon 1,2711,1841,0391.14C-0.2828.569%C+19.679%C18.3D-1.3C--5864.6h27C*94.4C**
NSX Tengu 1,2161,1811,3070.904C0.5242.548%B*13.802%D*11.4D--N/A25104h10.6B++25B++
NS-20 "Heatwave" Gorgon 1,2621,1801,1271.047C--0.3827.756%C+20.932%C16.9D-1.2D5270h28.1C++101.2C++
Deimos VA29 1,1891,1801,8590.635C--0.7950.845%D-10.848%D--8.8D*N/A32134.2h2.1B+4.2C++
L100 Python AP 1,7901,1793033.891C+2.4763.565%B*1.442%D29.8C+15.5C-29039.5h6.1C++9.6B+
NSX Tanto 1,2021,1712,1700.54D0.8831.013%B*19.385%D-8.3D--N/A22141.1h12.4B39.8B
V10 1,1731,1705282.216C0.7945.607%B++70.256%D-18.3D-N/A8264.1h2.6C-5.8C++
Serpent VE92 1,1931,1681,6140.724C0.7024.783%C*11.301%F13.6DN/A9085.6h11.3B+45.8B+
Pandora VX25 1,1911,1671,4110.827C0.6042.981%B9.426%D**14.7D-N/A9179.2h4.3C*9.9B+
Lasher X2 1,1851,1661,4810.787C+0.6439.709%A++1.63%D*12.8D-N/A4491.2h12.3A++31.1B**
Phobos VX86 1,1711,1651,7680.659C--0.7663.842%B+6.009%F11.7D*N/A5599.3h2.4C*3.8C**
VX6-7 1,1841,1651,9280.604C-0.8224.113%C+16.652%D9.5D-N/A51123h11.1B+46B+
NSX Tomoe 1,1861,1641,4120.824C-0.6029.768%C++23.454%D*11.1D*N/A33104.9h17.3D58.1C+
Pulsar C 1,1931,1641,8270.637C0.7924.11%C+16.581%D*11.5DN/A76101.2h10.1B+42B+
Quasar VM1 1,1821,1646881.692C0.2715.92%C--15.034%D*21.9DN/A12753.1h12.6B+79.1C++
Cosmos VM3 1,1801,1647631.526C+0.1017.239%C+18.471%C+24CN/A12648.5h12.5B++72.3C*
NS "Heatwave" Decimator 2,1001,1633803.061B**1.6492.335%M**N/A95.3A**76.8S48312.2h1.8A*1.9A*
XM98 1,1751,1636971.669C0.2542.767%B*67.67%D-22.3CN/A14352.2h2.6C+6B+
Parallax VX3-AE 1,1701,1634862.393D0.9744.182%B76.096%D15.3D*N/A4475.8h2.3D-5.2C
Thanatos VE70 1,1861,1621,5320.758C+0.6744.48%B+7.315%F-13.9DN/A8383.3h3.6B**8.1B*
Eridani SX5 1,1811,1621,3620.853C0.5730.143%B++13.511%D-17.4DN/A8366.7h12.3C++40.8B
Sirius SX12 1,1721,1621,7610.66C0.7625.372%C*13.511%D9.4D-N/A43123.9h13.3B+52.3B+
Cosmos VM3 1,1821,1627571.535C0.1116.713%C+18.417%C+24.2C-N/A12748.1h12B*71.5B+
Quasar VM1 1,1791,1617651.518C+0.0915.485%C+14.126%D--19.9CN/A13158.2h13.1B++84.5C**
Solstice VE3 1,1891,1612,2770.51C0.9127.429%B*15.073%D-6.2DN/A53187.5h16.6C+60.3C*
NS-7 PDW 1,1721,1611,6540.702C0.7227.288%B+11.37%D--10.3D-N/A60113h12.6B+46.1B+
Nova 1,1961,1611,5160.766C-0.6647.833%C*9.733%D*12D--N/A7096.6h3.6B++7.5B++
Phaseshift VX-S 1,1711,1605322.18C0.7635.582%C+87.845%B*17.4DN/A10266.7h2.1B++5.9B+
NSX Naginata 1,2001,1601,8730.619D0.8026.362%B*17.759%D**9.9D*N/A27117.7h11.5C**43.6B+
Orion VS54 1,1751,1601,7270.672C-0.7521.08%C++19.138%D-11D-N/A70105.3h12B+57.1C++
Lasher X2 AE 1,1761,1591,5530.746C0.6836.397%B*2.416%D12.3D*N/A3694.5h11.4A+31.4B**
MKV Suppressed 1,1731,1581,4380.805C0.6225.431%C+12.004%D*16.2DN/A10371.3h12.7B+49.8B
VA39 Spectre 1,1681,1585642.053B+0.6337.407%B*64.335%A*16C-N/A10172.2h5.1B+13.8B++
Flare VE6 1,1791,1562,0340.568D-0.8619.189%D16.177%D*10D--N/A42115.3h12.3C64.3C
NS-15M AE 1,1751,1561,4440.801C-0.6222.338%D14.446%D**11.4D*N/A28101h10.4B+46.7C++
NS Baron G5AE 1,1811,1542,2320.517D0.9147.83%C++8.925%D*5.9D*N/A16196.5h4.1B8.7C+
NS-15MP 1,1681,1531,4200.812D0.6124.058%D17.693%D**12.9D**N/A3689.3h10.4C*43.2C+
Zenith VX-5 1,1811,1531,6870.683C--0.7425.504%C+11.362%F14.3DN/A9680.6h11.2B+44.1B+
C75 Viper 1,6401,1513493.298C+1.8750.382%B**N/A26.6C+11.3B+18343.3h15.2C+30.2B+
NS-11CP 1,1861,1492,1180.542D--0.8827.932%C+14.708%D*8.2D*N/A25140.5h13.6C-48.9C+
Force-Blade 1,1131,11164,2290.017C+1.4150.276%A++1.35%D-0.3C-N/A14090.2h2B+3.9B++
Supernova VPC 1,2921,1022115.223D3.8056.183%B+2.269%B*36.7C6.3C-22130h3B+5.3B+
M40 Fury 1,2291,0521805.844D4.4259.311%AN/A128.3B**21.6C**3588.2h12.1B20.4B+
L100 Python HESH 1,2191,0471885.569C-4.1554.345%B++2.865%A43.4C7.1C19724.1h4.4D8C+
Supernova PC 1,4781,0293722.766C1.3453.538%B+N/A18.5C8.1C+17855.7h5.7C+10.6C**
Comet VM2 1,3349851,0170.969C++0.4545.582%C**3.35%C-11.2C+4C+13288.3h16.8B++36.8B+
L100 Python HEAT 1,3429532144.453C+3.0361.922%B**1.679%C--39.4B++16.1B*22924.2h5.4B+8.8B++
Comet VM2 1,2629419500.991C+0.4347.511%C**4.038%C+11.1C+3.8D11984.7h18B*37.8B*
Chaos 9378939320.958C0.4751.464%C9.407%D*16.8D*N/A6353.1h4.1C*7.9C++
M60-A Bulldog 992890919.78C+8.3644.833%C+2.697%B23.8C2.7C-13537.4h6.1C++13.5C**
NS Decimator-G 1,8578733672.379B**0.9690.631%M*N/A71.6B**80.7S42412.2h2.9B*3.2B**
M40 Fury-H 1,1878682024.297D2.8761.03%A++N/A109.9B+40.4A++5387.9h17.3F28.4C--
SVA-88 8768461,5760.537D0.8926.229%B+16.549%D*9.4D*N/A3890.1h14.7D-56C+
E540 Halberd 1,4338361934.332C2.9145.633%C2.273%C+18.2D*13C--25546h6.8D15C--
Aphelion VEX-4 1,3848101894.286C+2.8630.054%D2.346%D18.3D13D16044.2h61.6C+204.9C+
M60-A Bulldog 826732759.76C+8.3449.516%B3.005%B+27.2C3.5C18626.9h6.2C++12.6B
Supernova FPC 1,2956723751.792D0.3759.58%B++2.976%B+12.3D*11.4D56454.7h7.8D*13D
Aphelion VEX-4H 1,3146572632.498C1.0745.929%C+3.653%C**26.5D26.5C+33424.8h86.7D188.7D
E540 Halberd-H 1,3136452113.057C-1.6367.843%A1.395%C36.2C-37.5A++46317.8h9D*13.3C--
Saron HRB 1,4886231833.404C1.9842.76%C+1.124%C-14.4D--19.9B+35243.4h27.1C--63.4C
Halberd-H SE 843592649.25C7.8375.025%A++N/A89.7B+38B**3556.6h5C-6.6B+
M20 Basilisk 8535772262.553C+1.1333.966%D2.426%D*11.8D5.6D16749.1h108.2C+318.5C
Saron HRB-H 1,2515682362.407C--0.9861.543%B++N/A31.9C38.4A+51417.8h32.1D52.1C+
MAX Punch 1,2045436,3140.086C+1.3479.137%A*N/A1C1.2B+6541.4h4.5C+5.7C+
M40 Fury 7065251383.804C2.3844.917%B**1.143%D23.9D-8.2C+17322h21.3D47.4C+
M40 Fury 7104941443.431C--2.0147.546%B**N/A26.8D--11.7C+21018.4h25.6D**53.9C-
Terminus VX-9 4414217630.552C-0.8725.587%C+21.615%D10.9D*N/A4238.5h14.3D55.9C+
Nemesis VSH9 1,3764157660.542C0.8875.523%A++N/A7.8D18.1B**19453.2h11D*14.6C+
The Kraken 1,2583988210.485D--0.9482.577%A**1.508%C17.3D**37.4A34323h7.6T9.2D--
NS "Jackpot" Decimator 7603971422.796B++1.3784.859%M+N/A63B+57.6M*2496.3h3B*3.6B**
MANA Anti-Personnel Turret 3413371961.719N/A0.3014.389%UN/A3370U40U11345900.1h17.9T*124.1T*
M20 Basilisk 5143301532.157C0.7336.619%C5.455%C+12.1D6.7C--19527.3h122.8C335.5C
Aspis Anti-Aircraft Phalanx Turret 6203231781.815D0.3926.055%C++4.025%A+8.5C-7.8D23437.9h138.8B+532.9B+
NS Decimator 1,2243195650.565D0.8681.606%MN/A17.5D--49.7M**59918.2h8.2F--10.1D
NS-10 Burster 5883144890.642C-0.7828.792%C+5.096%C-3.7D-3.2C+8584.8h175.8D610.6C
NS-10 Burster 5102834850.584D0.8428.939%C+4.594%C3.3D--2.7D7684.7h196.7D--679.6D
Hades VSH4 1,1722715260.515C+0.9186.491%A**N/A13.9C46.2B**35619.5h10.2C11.7B+
NSX Masamune 1,2172424350.556C0.8780.063%A**N/A18.3D73.9S41813.2h12.6C++15.8B+
NS-20 Gorgon 2552372610.908C+0.5233.379%B*21.941%B+16C+1.2C-4814.8h33.9B+101.7B++
S1 1,1642325530.42C--1.0083.998%M++N/A13.8D-55.5S72616.8h13F*15.5C--
The Slasher 21721420,7630.01D-1.4152.304%A+N/A0.2DN/A11304.5h2.3C+4.4C*
NS Decimator-B 1,1632113370.626D-0.8090.819%M*N/A16.6D--75M++37012.7h11.3T*12.4F--
Light PPA 2021811191.521C-0.1026.887%F-N/A5.6D*N/A4632.2h20.7C-76.9D-
Pulsar VS1 1871783390.525C-0.9024.941%C**7.865%F-7.4D--N/A8824h15.4C+61.7C*
NS-357 Underboss 1751713990.429D0.9931.887%D13.45%D--10.1D--N/A5617h5D15.8C
Artemis VX26 1731681760.955C0.4727.417%C+24.405%C*16.6D-N/A10010.1h12.6C+45.8C++
H-V45 1731683440.488C-0.9425.945%B7.143%F-8.4D-N/A7620.1h12.8C**49.5B+
Solstice SF 1691663320.5C-0.9222.713%C10.241%D*8.1D-N/A6820.5h14.2C+62.3C+
Ursa 1681662450.678D0.7519.631%C--20.482%D9.6D--N/A6617.3h10.4B+52.8C++
NS-44 Commissioner 1691625700.284D1.1437.929%C*14.815%D--11.5D-N/A8814.1h4.9D12.9C+
Corvus VA55 1661603450.464D0.9624.924%C++17.5%D-7.3D--N/A5621.9h14.4D57.9C+
A30 Walker 3051541111.387C-0.0420.901%D*N/A4.9D-4.8D-15531.3h219.1C1048.4D
Halberd SE 207153276.5S75.0849.297%C+N/A21.3D*7.5D**1047.2h5.7D*11.6D
NS-20 Gorgon 1561501730.867C0.5636.04%A18%C16CN/A579.4h37.6C**104.4B++
VE-C Horizon 160146672.179B+0.7650.82%A**13.014%D**31.1C3A**1164.7h12.7B++25.1B**
Heartstring 1451457050.206D-1.2247.622%B25.517%C+1.9D*N/A875.4h5C+10.6C**
Xiphos Anti-Personnel Phalanx Tower 145141347C45.5829.4%C+1.418%C+141C4D--4341h16.5C*56.1C*
Nyx VX31 1451411880.75D0.6734.22%C+20.567%D--9.5D*N/A4414.9h7D-20.5C
Anti-Vehicle Grenade 3561181118N/A116.5870.697%A*N/A295C595S61860.4h8.8D*12.4C++
G30 Walker 166113492.306C--0.8824.915%D4.425%C++10.2D4.8D--13711.1h166B*666.1B
Spear Anti-Vehicle Phalanx Tower 145111618.5C+17.0847.6%C6.306%B**26.4D8.1D*1384.2h5.5B**11.5B**
Vortex VM21 2081081550.697C-0.7358.467%A*9.259%M+3.8D--3.5D-4628.6h57.3C98C*
Dual Photon Pods 12297195.105C+3.6858.531%B++N/A38.8D10D8312.5h53.3T91.1D**
L105 Zephyr 10091137C+5.5842.357%C+N/A26.8D2.6D-1913.4h6.9C+16.3C++
Rocklet Rifle 17887551.582A++0.1667.487%A++N/A43.5A45.5A++10602h23A34.1B**
NS Annihilator 162861770.486C0.9480.566%C+N/A4.5D**4F11919.1h17.2F-21.4F
M60-G Bulldog 11581451.8D0.3832.45%C2.469%C7.1D**3D-11311.4h10.3D-31.7C-
M20 Basilisk 12080145.714C4.2942.136%D*N/A22.2D-11.1D--1833.6h82.2B++195.1B
Vortex VM21 150701550.452D0.9759.472%A*7.143%A+2.4D*2.8D--3828.6h90.5D*152.2C+
Proton II PPA 7368164.25D2.8316.369%D*N/A15.5D**1.1D**784.4h19.1F--116.9T
NS-11A "Heatwave" 71671300.515D0.9128.194%C*7.463%F--8.4D*N/A208h16.2D57.6C+
Spiker 6161880.693C0.7329.375%C+14.754%D-16.5DN/A1213.7h8.5C*28.9B
G30 Walker 9454105.4C3.9841.902%C++N/A24.5D18.2C+2472.2h242.2C-578C
C150 Dalton 11353301.767D0.3432.209%D1.887%A8.5D*9.7D*3956.2h7.9F--24.6F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret148901.5h
Spawn Beacon394,2793.9h
Nano-Armor Kit7731,160,02479.9h
Skywall Shield Emitter01280.6h
AE Nano-Armor Kit7881,147,07683.7h
Structure Shield Module11490.9h
Repair Module22581.2h
Turret AI Module12081.3h
AE Medical Applicator714144,67428.8h
Cortium Silo11440.7h
Nanite Revive Grenade02,1830.6h
Medical Applicator12521,0664.2h
Blast Wall0520.4h
Restoration Kit164931.3h
Spitfire Auto-Turret523,9413.5h
Motion Spotter13525,02814.1h
Hoplon Anti-Aircraft Phalanx Tower01230.7h
Xiphos Anti-Personnel Tower11221.1h
Sunderer Garage0510.6h
Welding Device01,2710.1h
Spear Anti-Vehicle Tower11220.9h
Deconstruction Tool02,3220.6h
Shield Recharging Field422,0431.3h
Recon Detection Device38338,30270.2h
Ammunition Package1194,9473.5h
Medical Kit811,4072.3h
Anti-Infantry MANA Turret345571.2h
Snowman Soldier81860.2h
Router62950.8h
Hardlight Barrier1560.1h
Lumifiber Rampart Wall01461.5h

Check the help document for the dictionary if you want to learn more about words used here.


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