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Primarch Sweetheart Muirgheal[GOTR] Muirgheal
VS BR 99

KDR: 1.39

Score: 131.3m

Last Seen: Dec 16th, 2018 4:51 AM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 128
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Tank Mine C-4 ARX Parallax VX3 Proximity Mine Spear Anti-Vehicle Phalanx Turret Blueshift VM5 Blueshift VM5 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 4080TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.33%16.284%4293398925,1850.5143470.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.369%1.036B**-0.67D-0.377C-HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.381C**12.20.145C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.787%0.763%9110211311591540.0823381238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.595D-0.778D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.636B+18.60.648B+39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.194%1.995%182610165,866657528790.892032204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.081%1.692A++-0.414C---0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++5.20.585B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.256%4.039%1981510079,656567746951.7006206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.272%-0.267C-0.077C+1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.369C**24.70.369C**49.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.375%69.507%1987101513,7443389894.05547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.902%1.1B**0.154C++0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*30.04C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.786%8.711%198610166,39433051121.93464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.746%0.534B+-1.156D*-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.30.328C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 128
131.3m526.7%363 (21.8k)286 (17.2k)1.39297134,77796,7551.607499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022388919.783%13.07%25904:4451

34% Engineer20% Heavy Assault27% Infiltrator10% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 7:22 PMNov 18th, 2015 12:31 AMDec 16th, 2018 11:25 PM (2d) (PST)Dec 16th, 2018 1:38 AM (2d) (PST)Dec 16th, 2018 12:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721423300.2940.2110.0381.9990.086265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2978,49219,80518132120517,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7649.5h/318.7d 20,747 17,615 44,979 917.4k 11,765 22,173 39,406 216.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:1,166
Deaths:1,481
KDR:0.787
Accuracy:39.709% A*
HSR:1.630% D*
Orion VS54
C++
Kills:1,160
Deaths:1,727
KDR:0.672
Accuracy:21.080% C++
HSR:19.138% D
NSX Naginata
B*
Kills:1,160
Deaths:1,873
KDR:0.619
Accuracy:26.362% B*
HSR:17.759% D**
Lasher X2 AE
B*
Kills:1,159
Deaths:1,553
KDR:0.746
Accuracy:36.397% B*
HSR:2.416% D
NS-15M AE
D
Kills:1,156
Deaths:1,444
KDR:0.801
Accuracy:22.338% D
HSR:14.446% D**
Flare VE6
D
Kills:1,156
Deaths:2,034
KDR:0.568
Accuracy:19.189% D
HSR:16.177% D*
NS-15MP
D
Kills:1,153
Deaths:1,420
KDR:0.812
Accuracy:24.058% D
HSR:17.693% D*
SVA-88
B+
Kills:523
Deaths:916
KDR:0.571
Accuracy:25.695% B+
HSR:13.384% F
NSX-P Naginata
B**
Kills:183
Deaths:313
KDR:0.585
Accuracy:27.721% B**
HSR:15.847% F
Ursa
C--
Kills:166
Deaths:245
KDR:0.678
Accuracy:19.631% C--
HSR:20.482% C--
Kills:8,982
Deaths (as Heavy Assault):13,006
Deaths (to Heavy Assaults):26,587
KDR:0.6906
Kill Difference:4,024
Playtime:1,538.702 hours
Usage:20%
Score:23.397m
Score/min:253
Accuracy (listed only):26.218%
HSR (listed only):13.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
A
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% A
HSR:27.369% B+
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C+
Deimos VA29
D
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D
HSR:10.848% D-
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C**
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C**
HSR:11.301% D**
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C**
HSR:9.733% D--
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C+
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C+
HSR:11.362% F
NS-11CP
C+
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C+
HSR:14.708% D*
Chaos
D
Kills:559
Deaths:699
KDR:0.800
Accuracy:47.824% D
HSR:9.123% D--
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
Eclipse VE3A
C*
Kills:121
Deaths:128
KDR:0.945
Accuracy:27.587% C*
HSR:11.570% F
Kills:18,402
Deaths (as Engineer):27,110
Deaths (to Engineers):26,598
KDR:0.67879
Kill Difference:8,708
Playtime:2,610.099 hours
Usage:34%
Score:51.118m
Score/min:326
Accuracy (listed only):36.176%
HSR (listed only):13.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:6,815
Deaths:6,016
KDR:1.133
Accuracy:44.108% B++
HSR:65.708% D**
Parsec VX3-A
C++
Kills:1,272
Deaths:435
KDR:2.924
Accuracy:42.966% C++
HSR:73.978% D
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
V10
B++
Kills:1,170
Deaths:528
KDR:2.216
Accuracy:45.607% B++
HSR:70.256% D-
NSX Tomoe
C++
Kills:1,164
Deaths:1,412
KDR:0.824
Accuracy:29.768% C++
HSR:23.454% D*
XM98
B*
Kills:1,163
Deaths:697
KDR:1.669
Accuracy:42.767% B*
HSR:67.670% D-
Eridani SX5
B*
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B*
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Phaseshift VX-S
B*
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:35.582% C+
HSR:87.845% B*
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
VA39 Spectre
A*
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:37.407% B*
HSR:64.335% A*
Parallax VX3-AE
B+
Kills:1,006
Deaths:408
KDR:2.466
Accuracy:44.404% B+
HSR:75.646% D-
PS1-AV Suppressor
A++
Kills:588
Deaths:350
KDR:1.680
Accuracy:38.594% A++
HSR:14.626% D*
Skorpios
D
Kills:581
Deaths:684
KDR:0.849
Accuracy:25.141% D
HSR:13.253% D--
NS-44 Commissioner
C**
Kills:162
Deaths:570
KDR:0.284
Accuracy:38.057% C**
HSR:14.815% D--
NS-357 Underboss
C--
Kills:124
Deaths:289
KDR:0.429
Accuracy:31.906% C--
HSR:10.484% D**
Artemis VX26
D-
Kills:65
Deaths:72
KDR:0.903
Accuracy:23.147% D-
HSR:13.846% D*
Nyx VX31
C++
Kills:62
Deaths:99
KDR:0.626
Accuracy:29.499% D
HSR:30.645% C++
Spiker
B
Kills:61
Deaths:88
KDR:0.693
Accuracy:31.524% B
HSR:14.754% D-
Kills:22,375
Deaths (as Infiltrator):20,266
Deaths (to Infiltrators):11,643
KDR:1.10407
Kill Difference:2,109
Playtime:2,096.715 hours
Usage:27%
Score:28.401m
Score/min:226
Accuracy (listed only):34.563%
HSR (listed only):35.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5AE
A
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:33.804% A
HSR:27.369% B+
NSX-P Tanto
A*
Kills:1,212
Deaths:1,182
KDR:1.025
Accuracy:36.551% A*
HSR:23.680% C+
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D
HSR:10.848% D-
NSX Tanto
B*
Kills:1,171
Deaths:2,170
KDR:0.540
Accuracy:31.013% B*
HSR:19.385% D-
Serpent VE92
C**
Kills:1,168
Deaths:1,614
KDR:0.724
Accuracy:24.783% C**
HSR:11.301% D**
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
VX6-7
C+
Kills:1,165
Deaths:1,928
KDR:0.604
Accuracy:24.113% C+
HSR:16.652% D
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
Pulsar C
C+
Kills:1,164
Deaths:1,827
KDR:0.637
Accuracy:24.110% C+
HSR:16.581% D*
Eridani SX5
B*
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B*
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C**
HSR:9.733% D--
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
Solstice VE3
B*
Kills:1,161
Deaths:2,277
KDR:0.510
Accuracy:27.429% B*
HSR:15.073% D
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
Zenith VX-5
C+
Kills:1,153
Deaths:1,687
KDR:0.683
Accuracy:25.504% C+
HSR:11.362% F
NS-11CP
C+
Kills:1,149
Deaths:2,118
KDR:0.542
Accuracy:27.932% C+
HSR:14.708% D*
PS1-AV Suppressor
A++
Kills:588
Deaths:350
KDR:1.680
Accuracy:38.594% A++
HSR:14.626% D*
Skorpios
D
Kills:581
Deaths:684
KDR:0.849
Accuracy:25.141% D
HSR:13.253% D--
Chaos
D
Kills:559
Deaths:699
KDR:0.800
Accuracy:47.824% D
HSR:9.123% D--
Solstice SF
C
Kills:166
Deaths:332
KDR:0.500
Accuracy:22.713% C
HSR:10.241% D*
Eclipse VE3A
C*
Kills:121
Deaths:128
KDR:0.945
Accuracy:27.587% C*
HSR:11.570% F
Kills:25,395
Deaths (as Light Assault):35,666
Deaths (to Light Assaults):13,563
KDR:0.71202
Kill Difference:10,271
Playtime:753.670 hours
Usage:10%
Score:13.736m
Score/min:304
Accuracy (listed only):34.628%
HSR (listed only):13.255%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B*
Kills:1,181
Deaths:1,307
KDR:0.904
Accuracy:42.548% B*
HSR:13.802% D*
Deimos VA29
D
Kills:1,180
Deaths:1,859
KDR:0.635
Accuracy:50.845% D
HSR:10.848% D-
Pandora VX25
B
Kills:1,167
Deaths:1,411
KDR:0.827
Accuracy:42.981% B
HSR:9.426% D**
Phobos VX86
B+
Kills:1,165
Deaths:1,768
KDR:0.659
Accuracy:63.842% B+
HSR:6.009% F
Eridani SX5
B*
Kills:1,162
Deaths:1,362
KDR:0.853
Accuracy:30.143% B*
HSR:13.511% D-
Sirius SX12
C*
Kills:1,162
Deaths:1,761
KDR:0.660
Accuracy:25.372% C*
HSR:13.511% D
Thanatos VE70
B+
Kills:1,162
Deaths:1,532
KDR:0.758
Accuracy:44.480% B+
HSR:7.315% F-
Nova
C**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:47.833% C**
HSR:9.733% D--
NS-7 PDW
B+
Kills:1,161
Deaths:1,654
KDR:0.702
Accuracy:27.288% B+
HSR:11.370% D--
MKV Suppressed
C+
Kills:1,158
Deaths:1,438
KDR:0.805
Accuracy:25.431% C+
HSR:12.004% D*
NS Baron G5AE
C++
Kills:1,154
Deaths:2,232
KDR:0.517
Accuracy:47.830% C++
HSR:8.925% D*
PS1-AV Suppressor
A++
Kills:588
Deaths:350
KDR:1.680
Accuracy:38.594% A++
HSR:14.626% D*
Skorpios
D
Kills:581
Deaths:684
KDR:0.849
Accuracy:25.141% D
HSR:13.253% D--
Chaos
D
Kills:559
Deaths:699
KDR:0.800
Accuracy:47.824% D
HSR:9.123% D--
Pulsar VS1
C**
Kills:178
Deaths:339
KDR:0.525
Accuracy:24.941% C**
HSR:7.865% F-
H-V45
B+
Kills:168
Deaths:344
KDR:0.488
Accuracy:25.945% B+
HSR:7.143% F-
Corvus VA55
C++
Kills:160
Deaths:345
KDR:0.464
Accuracy:24.924% C++
HSR:17.500% D
NS-11A "Heatwave"
C**
Kills:67
Deaths:130
KDR:0.515
Accuracy:28.194% C**
HSR:7.463% F--
Kills:15,114
Deaths (as Combat Medic):20,731
Deaths (to Combat Medics):10,259
KDR:0.72905
Kill Difference:5,617
Playtime:130.764 hours
Usage:2%
Score:2.944m
Score/min:375
Accuracy (listed only):36.898%
HSR (listed only):10.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,994
Deaths:1,259
KDR:1.584
Accuracy:17.197% C--
HSR:16.951% D
Blueshift VM5
D
Kills:1,978
Deaths:1,311
KDR:1.509
Accuracy:16.461% D
HSR:17.240% D
Nebula VM20
C
Kills:1,367
Deaths:597
KDR:2.290
Accuracy:16.175% C
HSR:16.240% D-
Nebula VM20
C
Kills:1,340
Deaths:637
KDR:2.104
Accuracy:16.651% C
HSR:16.716% D
Cosmos VM3
C++
Kills:1,164
Deaths:763
KDR:1.526
Accuracy:17.239% C++
HSR:18.471% C+
Quasar VM1
C-
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:15.920% C-
HSR:15.034% D--
Cosmos VM3
C+
Kills:1,162
Deaths:757
KDR:1.535
Accuracy:16.713% C+
HSR:18.417% C
Quasar VM1
C+
Kills:1,161
Deaths:765
KDR:1.518
Accuracy:15.485% C+
HSR:14.126% D-
Comet VM2
C**
Kills:985
Deaths:1,017
KDR:0.969
Accuracy:45.582% C**
HSR:3.350% C-
Comet VM2
C*
Kills:941
Deaths:950
KDR:0.991
Accuracy:47.511% C*
HSR:4.038% C+
NS-20 "Heatwave" Gorgon
C
Kills:446
Deaths:426
KDR:1.047
Accuracy:26.189% C
HSR:18.161% D-
NS-20 "Heatwave" Gorgon
C
Kills:439
Deaths:426
KDR:1.031
Accuracy:26.760% C
HSR:16.857% D-
NS-10 Burster
C+
Kills:308
Deaths:486
KDR:0.634
Accuracy:28.755% C+
HSR:5.195% C-
NS-10 Burster
C+
Kills:276
Deaths:482
KDR:0.573
Accuracy:28.908% C+
HSR:4.710% C
Vortex VM21
A**
Kills:108
Deaths:155
KDR:0.697
Accuracy:58.467% A*
HSR:9.259% A**
Vortex VM21
A*
Kills:70
Deaths:155
KDR:0.452
Accuracy:59.472% A*
HSR:7.143% A
Kills:14,903
Deaths (as MAX Suit):5,437
Deaths (to MAX Suits):4,775
KDR:2.74103
Kill Difference:9,466
Playtime:510.925 hours
Usage:7%
Score:11.735m
Score/min:383
Accuracy (listed only):28.343%
HSR (listed only):12.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:131
V. Kills:14 N/A
Deaths:96
KDR:1.365
Accuracy:31.787% D*
KPH:5.900 D*
VKPH:0.600 D*
Dual Photon Pods
B*
Kills:85
V. Kills:21 386%
Deaths:18
KDR:4.722
Accuracy:58.810% B*
KPH:37.400 D
VKPH:9.200 D
Kills:216 (131 + 0)
Deaths:114
KDR:1.895
VKDR:0.307
Vehicle Kills:35
Kill Difference:102
Playtime:24.571 hours
Usage:0%
Score:0.196m
Score/min:133
Piloting Accuracy:31.787%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:91
V. Kills:9 N/A
Deaths:13
KDR:7
Accuracy:42.357% C+
KPH:27.100 D-
VKPH:2.700 D
C150 Dalton
D--
Kills:53
V. Kills:60 87%
Deaths:30
KDR:1.767
Accuracy:32.209% D
KPH:8.500 D*
VKPH:9.700 D--
Kills:144 (0 + 144)
Deaths:43
KDR:3.349
VKDR:1.605
Vehicle Kills:69
Kill Difference:101
Playtime:9.581 hours
Usage:0%
Score:0.179m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:32.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,151
V. Kills:489 235%
Deaths:349
KDR:3.298
Accuracy:50.382% B**
KPH:26.600 C+
VKPH:11.300 B**
L100 Python AP
B*
Kills:1,128
V. Kills:584 193%
Deaths:295
KDR:3.824
Accuracy:63.365% B*
KPH:29.300 C++
VKPH:15.200 C-
L100 Python HESH
C
Kills:1,043
V. Kills:172 N/A
Deaths:187
KDR:5.578
Accuracy:54.331% B++
KPH:43.400 C
VKPH:7.200 C
L100 Python HEAT
B**
Kills:950
V. Kills:388 244%
Deaths:212
KDR:4.481
Accuracy:62.089% B**
KPH:39.700 B++
VKPH:16.200 B**
Kills:4,272 (4,272 + 0)
Deaths:1,043
KDR:4.096
VKDR:1.566
Vehicle Kills:1,633
Kill Difference:3,229
Playtime:129.670 hours
Usage:2%
Score:1.727m
Score/min:222
Driving Accuracy:62.089%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,102
V. Kills:190 N/A
Deaths:211
KDR:5.223
Accuracy:56.183% B++
KPH:36.700 C
VKPH:6.300 C
Supernova PC
C+
Kills:986
V. Kills:425 231%
Deaths:363
KDR:2.716
Accuracy:53.184% B+
KPH:18.200 C
VKPH:7.900 C+
E540 Halberd
C--
Kills:775
V. Kills:573 135%
Deaths:191
KDR:4.058
Accuracy:45.851% C
KPH:18.300 D*
VKPH:13.500 C--
Aphelion VEX-4
C--
Kills:683
V. Kills:519 131%
Deaths:174
KDR:3.925
Accuracy:30.125% D
KPH:18.300 D
VKPH:13.900 C--
Supernova FPC
D
Kills:657
V. Kills:612 107%
Deaths:371
KDR:1.771
Accuracy:59.096% B++
KPH:12.200 D*
VKPH:11.300 D
Saron HRB
B+
Kills:619
V. Kills:862 72%
Deaths:183
KDR:3.383
Accuracy:42.787% C+
KPH:14.400 D--
VKPH:20.100 B+
Proton II PPA
D**
Kills:68
V. Kills:5 N/A
Deaths:16
KDR:4.250
Accuracy:16.369% D*
KPH:15.400 D**
VKPH:1.100 D**
Kills:4,890 (2,745 + 2,145)
Deaths:1,509
KDR:3.241
VKDR:2.111
Vehicle Kills:3,186
Kill Difference:3,381
Playtime:265.189 hours
Usage:3%
Score:4.659m
Score/min:293
Driving Accuracy:59.096%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,214
V. Kills:104 N/A
Deaths:242
KDR:5.017
Accuracy:33.727% C
KPH:72.800 C
VKPH:6.200 C+
M60-G Bulldog-H
S
Kills:1,045
V. Kills:333 313%
Deaths:186
KDR:5.618
Accuracy:71.648% A*
KPH:144.400 A*
VKPH:46 S
M40 Fury-H
A*
Kills:868
V. Kills:319 271%
Deaths:202
KDR:4.297
Accuracy:61.030% A++
KPH:110.200 B+
VKPH:40.500 A*
Aphelion VEX-4H
C+
Kills:657
V. Kills:657 100%
Deaths:263
KDR:2.498
Accuracy:45.929% C+
KPH:26.500 D
VKPH:26.500 C+
E540 Halberd-H
A++
Kills:641
V. Kills:665 96%
Deaths:209
KDR:3.067
Accuracy:67.891% A
KPH:36.300 C
VKPH:37.700 A++
Saron HRB-H
A
Kills:567
V. Kills:682 83%
Deaths:236
KDR:2.403
Accuracy:61.548% B++
KPH:31.900 C
VKPH:38.300 A
Kills:4,992 (0 + 4,992)
Deaths:1,338
KDR:3.731
VKDR:2.063
Vehicle Kills:2,760
Kill Difference:3,654
Playtime:92.015 hours
Usage:1%
Score:2.212m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:61.548%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,177
V. Kills:62 N/A
Deaths:206
KDR:5.714
Accuracy:18.571% C++
KPH:30.800 D--
VKPH:1.600 D
M12 Kobalt
C
Kills:884
V. Kills:66 N/A
Deaths:118
KDR:7.492
Accuracy:17.364% C+
KPH:34 D--
VKPH:2.500 C
M20 Basilisk
D
Kills:525
V. Kills:255 205%
Deaths:215
KDR:2.442
Accuracy:33.756% D
KPH:11.700 D
VKPH:5.700 D
M40 Fury
C++
Kills:489
V. Kills:214 227%
Deaths:143
KDR:3.420
Accuracy:47.752% A
KPH:27.200 D--
VKPH:11.900 C++
M40 Fury
C-
Kills:426
V. Kills:129 328%
Deaths:117
KDR:3.641
Accuracy:41.141% B+
KPH:23.700 D-
VKPH:7.200 C-
M20 Basilisk
C--
Kills:294
V. Kills:175 167%
Deaths:140
KDR:2.100
Accuracy:36.444% C
KPH:11.700 D-
VKPH:7 C--
M60-G Bulldog
D
Kills:79
V. Kills:34 226%
Deaths:44
KDR:1.795
Accuracy:32.847% C
KPH:7.200 D**
VKPH:3.100 D
Kills:3,874 (0 + 3,874)
Deaths:983
KDR:3.941
VKDR:0.951
Vehicle Kills:935
Kill Difference:2,891
Playtime:181.168 hours
Usage:2%
Score:1.713m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:32.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 17,3448,6525,8941.468D0.0824.854%DN/A70.5D70.8C**1393122.8h1.4B*5.6B+
C-4 ARX 11,5637,3583,9531.861C+0.4728.95%B++N/A74.5D42.6B+73998.8h2.2F*7.5F
Parallax VX3 6,8516,8156,0161.133C--0.2644.108%B++65.708%D**10.7D--N/A39637.7h3.2D*7.3C
Proximity Mine 6,2876,2879826.402B*5.0152.319%B**N/A169.5B**N/A62337.1h1.7B+3.3B**
Spear Anti-Vehicle Phalanx Turret 3,1472,0414484.556C3.1647.662%B3.479%C32.3C17.5C35363.1h6.9B++14.5B++
Blueshift VM5 2,0161,9941,2591.584C0.1917.197%C--16.951%D20.3DN/A7898.3h14.8B+85.9C++
Blueshift VM5 2,0011,9781,3111.509C0.1216.461%D17.24%D19D-N/A72104h14.8B89.8C++
C-4 2,5241,4691,0481.402C+0.0126.368%C*N/A54.2D38.9B++124927.1h1.6C+6.2C++
Nebula VM20 1,3821,3675972.29C++0.9016.175%C16.24%D-24.8C--N/A8855.2h14B++86.2C**
Sticky Grenade 1,3801,36511365N/A1,363.6136.505%F-N/A455D--5D13483h2.7C7.4D-
Nebula VM20 1,3481,3406372.104C+0.7116.651%C16.716%D22.7DN/A8059.1h15.5B93.1C++
Parsec VX3-A 1,2821,2724352.924D1.5342.966%C++73.978%D19.3D**N/A7065.9h2.3D*5.5D
Zenith VX-5AE 1,2911,2248301.475C+0.0833.804%A27.369%B+21.8D1.2B++5056.2h10.7B+31.5B++
Proton II PPA-H 1,3181,2142425.017C--3.6233.727%CN/A72.7C6.2C+20616.7h9B26.7C*
NSX-P Tanto 1,2691,2121,1821.025C++0.3736.551%A*23.68%C+12DN/A31100.6h11.3B*30.8B**
NSX Tengu 1,2161,1811,3070.904C0.4942.548%B*13.802%D*11.4D--N/A25104h10.6B++25B++
Deimos VA29 1,1891,1801,8590.635C--0.7650.845%D10.848%D-8.8D*N/A32134.2h2.1B+4.2C++
M12 Kobalt 1,2391,1772065.714D4.3218.571%C++14.529%D30.8D--1.6D10838.2h21.2C114.1C++
NSX Tanto 1,2021,1712,1700.54D0.8531.013%B*19.385%D-8.3D--N/A22141.1h12.4B39.8B
V10 1,1731,1705282.216C0.8245.607%B++70.256%D-18.3DN/A8264.1h2.6C5.8C++
Serpent VE92 1,1931,1681,6140.724C0.6724.783%C**11.301%D**13.6DN/A9085.6h11.3B+45.8B+
Pandora VX25 1,1911,1671,4110.827C0.5742.981%B9.426%D**14.7D-N/A9079.2h4.3C**9.9B+
Lasher X2 1,1851,1661,4810.787C+0.6139.709%A*1.63%D*12.8D-N/A4491.2h12.3A++31.1B**
VX6-7 1,1841,1651,9280.604C-0.7924.113%C+16.652%D9.5D-N/A50123h11.1B+46B+
Phobos VX86 1,1711,1651,7680.659C--0.7363.842%B+6.009%F11.7D*N/A5599.3h2.4C*3.8B
Cosmos VM3 1,1801,1647631.526C+0.1317.239%C++18.471%C+24CN/A12648.5h12.5B+72.3C*
NSX Tomoe 1,1861,1641,4120.824C0.5729.768%C++23.454%D*11.1D*N/A33104.9h17.3D58.1C
Pulsar C 1,1931,1641,8270.637C0.7624.11%C+16.581%D*11.5DN/A75101.2h10.1B+42B+
Quasar VM1 1,1821,1646881.692C0.3015.92%C-15.034%D--21.9DN/A12653.1h12.6B79.1C++
XM98 1,1751,1636971.669C0.2842.767%B*67.67%D-22.3CN/A14252.2h2.6C+6B+
Eridani SX5 1,1811,1621,3620.853C0.5430.143%B*13.511%D-17.4DN/A8366.7h12.3C++40.8B
Sirius SX12 1,1721,1621,7610.66C0.7325.372%C*13.511%D9.4D-N/A43123.9h13.3B+52.3B+
Cosmos VM3 1,1821,1627571.535C0.1416.713%C+18.417%C24.2CN/A12748.1h12B+71.5B+
Thanatos VE70 1,1861,1621,5320.758C+0.6344.48%B+7.315%F-13.9DN/A8383.3h3.6B**8.1B*
NS "Heatwave" Decimator 2,0991,1623803.058B**1.6792.335%M**N/A95.2M76.8S48212.2h1.8A*1.9A*
Nova 1,1961,1611,5160.766C-0.6347.833%C**9.733%D--12D-N/A7096.6h3.6B++7.5B++
NS-7 PDW 1,1721,1611,6540.702C0.6927.288%B+11.37%D--10.3D-N/A60113h12.6B+46.1B+
Quasar VM1 1,1791,1617651.518C+0.1315.485%C+14.126%D-19.9CN/A13158.2h13.1B+84.5C**
Solstice VE3 1,1891,1612,2770.51C0.8827.429%B*15.073%D6.2DN/A52187.5h16.6C+60.3C*
Phaseshift VX-S 1,1711,1605322.18C0.7935.582%C+87.845%B*17.4DN/A10266.7h2.1B+5.9B+
Orion VS54 1,1751,1601,7270.672C-0.7221.08%C++19.138%D11D-N/A68105.3h12B+57.1C++
NSX Naginata 1,2001,1601,8730.619D0.7726.362%B*17.759%D**9.9D*N/A26117.7h11.5C**43.6B+
Lasher X2 AE 1,1761,1591,5530.746C-0.6536.397%B*2.416%D12.3D*N/A3694.5h11.4A+31.4B**
MKV Suppressed 1,1731,1581,4380.805C0.5925.431%C+12.004%D*16.2DN/A10371.3h12.7B+49.8B
VA39 Spectre 1,1681,1585642.053B+0.6637.407%B*64.335%A*16CN/A10172.2h5.1B+13.8B++
NS-15M AE 1,1751,1561,4440.801D0.5922.338%D14.446%D**11.4D*N/A27101h10.4B+46.7C*
Flare VE6 1,1791,1562,0340.568D0.8219.189%D16.177%D*10D--N/A41115.3h12.3C64.3C
NS Baron G5AE 1,1811,1542,2320.517D0.8847.83%C++8.925%D*5.9D*N/A16196.5h4.1B8.7C+
Zenith VX-5 1,1811,1531,6870.683C--0.7125.504%C+11.362%F14.3DN/A9580.6h11.2B++44.1B+
NS-15MP 1,1681,1531,4200.812D-0.5824.058%D17.693%D*12.9D**N/A3689.3h10.4C**43.2C+
C75 Viper 1,6401,1513493.298C+1.9150.382%B**N/A26.6C+11.3B**17943.3h15.2C+30.2B+
NS-11CP 1,1861,1492,1180.542D-0.8527.932%C+14.708%D*8.2D*N/A25140.5h13.6C48.9C+
L100 Python AP 1,7121,1282953.824C+2.4363.365%B*1.507%D-29.3C++15.2C-28538.5h6.1B9.7B+
Supernova VPC 1,2921,1022115.223C--3.8356.183%B++2.269%B++36.7C6.3C21930h3B5.3B+
M40 Fury 1,2291,0521805.844D4.4559.311%AN/A128.3A21.6C**3588.2h12.1C**20.4B+
M60-G Bulldog-H 1,3781,0451865.618C4.2371.648%A*N/A145.1A*46.3S5167.2h6.4C8.9B++
L100 Python HESH 1,2151,0431875.578C--4.1954.331%B++2.876%B**43.5C7.2C19324h4.4C--8.1C+
Force-Blade 1,0321,03057,8460.018C+1.3751.179%A++1.068%D-0.3CN/A13759.7h2B+3.9B+
Parallax VX3-AE 1,0131,0064082.466D1.0744.404%B+75.646%D-15.4D*N/A4465.3h2.3D-5.2C+
Supernova PC 1,4119863632.716C1.3253.184%B+N/A18.2C7.9C+17354.1h5.6C+10.6C*
Comet VM2 1,3349851,0170.969C++0.4245.582%C**3.35%C-11.2C+4C+13288.3h16.8B+36.8B+
L100 Python HEAT 1,3389502124.481C+3.0962.089%B**1.684%D39.7B++16.2B**22823.9h5.4B+8.7B*
Comet VM2 1,2629419500.991C+0.4047.511%C*4.038%C+11.1C+3.8D11984.7h18B*37.8B++
M60-A Bulldog 988886909.844C8.4544.859%C+2.709%B23.9C-2.7C-13637.1h6C++13.5C++
M12 Kobalt 9508841187.492C6.1017.364%C+13.462%D--34D--2.5C12226h20.6C118.9C+
NS Decimator-G 1,8578733672.379B**0.9990.631%M*N/A71.6A80.7S42312.2h2.9B*3.2B**
M40 Fury-H 1,1878682024.297D2.9061.03%A++N/A109.9B+40.4A*5377.9h17.3F-28.4D
E540 Halberd 1,3487751914.058C2.6745.851%C2.452%C+18.3D*13.5C--26742.4h6.8D14.9C-
M60-A Bulldog 825731749.878C8.4949.564%B3.01%B+27.4C3.5C18726.7h6.2C+12.5C**
Aphelion VEX-4 1,2026831743.925C+2.5330.125%D2.343%D18.3D13.9C--17037.3h62.2C+206.4C+
Supernova FPC 1,2696573711.771D0.3859.096%B++3.044%C**12.2D*11.3D52954h7.7D--13C-
Aphelion VEX-4H 1,3146572632.498C1.1145.929%C+3.653%B26.5D26.5C+33324.8h86.7D188.7D
E540 Halberd-H 1,3066412093.067C-1.6767.891%A1.404%C36.2C37.6A++45817.7h9.1D*13.3C
Saron HRB 1,4816191833.383C1.9942.787%C+1.131%C-14.4D--20B+35343h27D63.1C
PS1-AV Suppressor 6295883501.68C+0.2938.594%A++14.626%D*23.8D-1.7A6424.7h12.6C*32.6B++
Skorpios 5895816840.849C-0.5425.141%D13.253%D--10D**N/A4758.2h11.1C++44.2C+
Saron HRB-H 1,2495672362.403C--1.0161.548%B++N/A31.9C38.3A51317.8h32.1D52.1C+
Chaos 5735596990.8C--0.5947.824%D9.123%D--13.7D**N/A6240.9h3.9B+8.2C+
MAX Punch 1,1905295,4950.096C+1.3079.421%A*N/A1.1C1.3C**6493.1h4.6C+5.8C+
M20 Basilisk 7805252152.442C+1.0533.756%D2.095%D**11.7D5.7D17544.9h110.8C328.3C
SVA-88 5415239160.571D0.8225.695%B+13.384%F9D*N/A4558.4h13.1C51.2C*
M40 Fury 7034891433.42C--2.0347.752%AN/A27.2D--11.9C++21418h25.7F53.8D
NS-20 "Heatwave" Gorgon 4694464261.047C-0.3526.189%C18.161%D-16.1D--N/A4827.7h25C*95.4C**
NS-20 "Heatwave" Gorgon 4644394261.031C-0.3626.76%C16.857%D-15.8D--N/A4627.7h26C*97.2C**
M40 Fury 5554261173.641C-2.2541.141%B+1.174%D23.7D-7.2C-18018h17.7C42.9C++
Nemesis VSH9 1,3764157660.542C0.8575.523%A++N/A7.8D18.1B**19353.2h11D*14.6C
The Kraken 1,2583988210.485D--0.9182.577%A**1.508%C-17.3D--37.4B+34323h7.6F**9.2D-
MANA Anti-Personnel Turret 3413371961.719N/A0.3314.389%UN/A3370U40U11166100.1h17.9T*124.1T*
Aspis Anti-Aircraft Phalanx Turret 6203231741.856D0.4625.938%C++4.025%A+8.6C7.9D23737.5h136.5B+526.2B+
NS Decimator 1,2183135650.554D0.8481.606%MN/A17.2D--49.7M**58518.2h8.4F--10.3D
NS-10 Burster 5793084860.634C--0.7628.755%C+5.195%C-3.7D-3.2C8484.3h178D618.9C
M20 Basilisk 4692941402.1C0.7136.444%C5.442%C+11.7D-7C--20225.1h127.3D349.4C-
NS-10 Burster 5002764820.573D0.8228.908%C+4.71%C3.3D--2.7D-7584.3h200.3D*692.8D
Hades VSH4 1,1722715260.515C+0.8886.491%MN/A13.9C46.2A**35519.5h10.2C11.7B+
NSX Masamune 1,2172424350.556C0.8480.063%MN/A18.3D73.9S41813.2h12.6C++15.8B+
S1 1,1642325530.42C--0.9783.998%M++N/A13.8D-55.5S71516.8h13F**15.5C--
The Slasher 21721420,7630.01D-1.3852.304%AN/A0.2C--N/A11304.5h2.3C+4.4B
NS "Jackpot" Decimator 409211593.576B**2.1886.243%M+N/A70.3B*66A*2263h2.8B**3.2A+
NS Decimator-B 1,1632113370.626D-0.7790.819%M**N/A16.6D--75M++37012.7h11.3T*12.4F--
NSX-P Naginata 1931833130.585D0.8127.721%B**15.847%F9.9D*N/A2818.5h13.6C49B
Pulsar VS1 1871783390.525C-0.8724.941%C**7.865%F-7.4D--N/A8323.9h15.4C+61.7C**
H-V45 1731683440.488C-0.9025.945%B+7.143%F-8.4D--N/A7420.1h12.8C**49.5B+
Ursa 1681662450.678D0.7119.631%C--20.482%C--9.6D*N/A6517.3h10.4B+52.8C++
Solstice SF 1691663320.5C--0.8922.713%C10.241%D*8.1DN/A6720.5h14.2C+62.3C+
NS-44 Commissioner 1691625700.284D1.1138.057%C**14.815%D--11.6D-N/A8614h4.9D12.9C+
Corvus VA55 1661603450.464D0.9324.924%C++17.5%D7.3D*N/A5421.9h14.4D57.9C+
A30 Walker 3051541091.413C-0.0220.762%D--N/A5D4.9D-15631.1h215.5C+1037.9D
Heartstring 1451457050.206D-1.1947.622%B+25.517%C+1.9D*N/A875.4h5C+10.6C*
Xiphos Anti-Personnel Phalanx Tower 143139269.5C*68.1130.705%C++1.439%C+139C4D4411h16.4C*53.5C*
Light PPA 145131961.365C0.0331.787%D*N/A5.9D*N/A5722.3h18.6C58.4C--
NS-357 Underboss 1281242890.429D0.9631.906%C--10.484%D**9.6D--N/A5912.9h5D15.8C
Eclipse VE3A 1291211280.945C0.4527.587%C*11.57%F12.7D--N/A659.5h13.3C48.3C+
Anti-Vehicle Grenade 3561181118N/A116.6170.633%A*N/A295C595S62200.4h8.7D*12.3C+
Vortex VM21 2081081550.697C0.7058.467%A*9.259%A**3.8D--3.5D--4528.6h57.3C98C*
Spear Anti-Vehicle Phalanx Tower 138106617.667C+16.2748.441%C6.604%B**26.5D8D*1374h5.4B**11.2B**
L105 Zephyr 10091137C+5.6142.357%C+N/A26.8D-2.6D1893.4h6.9C+16.3C+
Dual Photon Pods 10685184.722C3.3358.81%B*N/A37D9.1D8752.3h55T-93.5D**
M20 Basilisk 11879145.643C4.2541.858%D*N/A21.9D-10.8D-1793.6h81.9B++195.7B
M60-G Bulldog 11379441.795D0.4032.847%C2.532%C7.2D**3.1D11611h10.3D-31.2C--
Vortex VM21 150701550.452C--0.9459.472%A*7.143%A2.4D*2.8D--3828.6h90.5D*152.2C+
Proton II PPA 7368164.25D2.8616.369%D*N/A15.5D**1.1D**764.4h19.1F*116.9T-
NS-11A "Heatwave" 71671300.515D0.8828.194%C**7.463%F--8.4D*N/A208h16.2D57.6C+
Artemis VX26 6765720.903C0.4923.147%D-13.846%D*15.5D-N/A1644.2h14.6D62.9D
Nyx VX31 6262990.626D0.7729.499%D30.645%C++9.1D*N/A716.8h7.7D--26.1D--
Spiker 6161880.693C0.7031.524%B14.754%D-16.5DN/A1213.7h8.5C**26.9B+
C150 Dalton 11353301.767D0.3732.209%D1.887%A8.5D*9.7D--3796.2h7.9F24.6F-
NS Annihilator 105511400.364D1.0380.263%C+N/A3.3F3.5F-12715.3h20.3F*25.3F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13324,27213.7h
Restoration Kit164931.3h
Nano-Armor Kit7731,160,02479.9h
Anti-Vehicle MANA Turret148901.5h
Spawn Beacon363,0312.9h
Turret AI Module01711.1h
Structure Shield Module11190.8h
Repair Module21931h
Cortium Silo11010.5h
Skywall Shield Emitter01020.5h
AE Nano-Armor Kit620970,78572.5h
Medical Applicator12521,0664.2h
Nanite Revive Grenade01,7410.5h
AE Medical Applicator597120,66924.9h
Deconstruction Tool02,3220.6h
Spear Anti-Vehicle Tower11040.9h
Spitfire Auto-Turret453,4723.1h
Sunderer Garage0510.6h
Hoplon Anti-Aircraft Phalanx Tower01020.6h
Xiphos Anti-Personnel Tower11101h
Ammunition Package1144,3433.1h
Medical Kit711,2652.1h
Anti-Infantry MANA Turret345571.2h
Lumifiber Rampart Wall01231.3h
Snowman Soldier81860.2h
Recon Detection Device37637,42468.4h
Shield Recharging Field361,7331.1h

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