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Mumen[PREY] Mumen
NC BR 122

KDR: 4.15

Score: 31.3m

Last Seen: Sep 16th, 2019 5:06 AM
- OFFLINE - 71.8 hour(s)

Battle Rank 101 (122 total) - New Conglomerate on Emerald - Outfit Member of WTFux[PREY] WTFux
NC outfit on Emerald

Members: 4
Level Progress (to 102): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang C150 Dalton AC-X11 CAS30 Tank Buster AP30 Shredder L105 Zephyr M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.454%21.649%4861212023,5291.996042.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.45%0.24C++0.085C+0.277C*HEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.453B+9.10.361C**31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.112%0.627%17575120911,6397901069514.7143109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.604%-0.353C--0.887D--0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.80.074C+50.10.041C+96.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.673%2.192%332212127303355852.17262125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%0.292C*-0.196C-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.758B++4.20.672B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.897%0.754%904712073,71240019149.25686194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.254%-0.783D--0.93D---0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.69B+10.70.742B++27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.557%59.906%9042121221217821.19101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.778%0.515B+-0.485D0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+20.357C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.143%12.853%9042121231910912.9266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.798%0.875B*-0.336C--0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.431B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WTFux[PREY] WTFux
NC outfit on Emerald

Members: 4
31.3m352%525 (31.5k)498 (29.9k)4.149625,6576,1835.53873122 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121467328.757%4.517%13010:063

85% Engineer7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 4:07 AMJan 4th, 2014 4:11 AMSep 18th, 2019 2:12 PM (10h) (PST)Sep 16th, 2019 1:07 AM (3d) (PST)Sep 16th, 2019 1:06 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,038301,0080.4090.0990.0182.2600.233395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2831,79960,48425611361429,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045.7h/43.6d 8,589 1,159 6,146 141.8k 259 1,119 14,628 65.1m

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:1,001
Deaths:720
KDR:1.390
Accuracy:23.256% C
HSR:23.177% C*
Razor GD-23
A
Kills:167
Deaths:82
KDR:2.037
Accuracy:26.103% B
HSR:27.545% A
GD-66 Claw
C++
Kills:163
Deaths:103
KDR:1.583
Accuracy:60.455% C++
HSR:10.430% D
Mauler S6
B++
Kills:156
Deaths:64
KDR:2.438
Accuracy:46.884% B++
HSR:15.385% C+
GD-7F
C++
Kills:90
Deaths:58
KDR:1.552
Accuracy:25.259% C++
HSR:14.444% D--
Warden
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:18.224% N/A
HSR:22% N/A
Kills:1,627
Deaths (as Engineer):1,088
Deaths (to Engineers):2,694
KDR:1.4954
Kill Difference:539
Playtime:886.784 hours
Usage:85%
Score:26.602m
Score/min:500
Accuracy (listed only):33.363%
HSR (listed only):18.830%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:444
Deaths:236
KDR:1.881
Accuracy:23.103% B+
HSR:21.622% C
EM6
C+
Kills:301
Deaths:130
KDR:2.315
Accuracy:21.623% C+
HSR:21.927% C
LA1 Anchor
B+
Kills:203
Deaths:111
KDR:1.829
Accuracy:27.546% B+
HSR:23.645% C
Kills:948
Deaths (as Heavy Assault):477
Deaths (to Heavy Assaults):1,219
KDR:1.98742
Kill Difference:471
Playtime:41.236 hours
Usage:4%
Score:1.190m
Score/min:481
Accuracy (listed only):24.091%
HSR (listed only):22.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:1,001
Deaths:720
KDR:1.390
Accuracy:23.256% C
HSR:23.177% C*
AF-4G Cyclone
C--
Kills:462
Deaths:385
KDR:1.200
Accuracy:17.559% F-
HSR:16.017% C--
Razor GD-23
A
Kills:167
Deaths:82
KDR:2.037
Accuracy:26.103% B
HSR:27.545% A
GD-66 Claw
C++
Kills:163
Deaths:103
KDR:1.583
Accuracy:60.455% C++
HSR:10.430% D
Mauler S6
B++
Kills:156
Deaths:64
KDR:2.438
Accuracy:46.884% B++
HSR:15.385% C+
GD-7F
C++
Kills:90
Deaths:58
KDR:1.552
Accuracy:25.259% C++
HSR:14.444% D--
Kills:2,039
Deaths (as Light Assault):1,412
Deaths (to Light Assaults):950
KDR:1.44405
Kill Difference:627
Playtime:73.210 hours
Usage:7%
Score:2.468m
Score/min:562
Accuracy (listed only):33.253%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C--
Kills:462
Deaths:385
KDR:1.200
Accuracy:17.559% F-
HSR:16.017% C--
Reaper DMR
C+
Kills:452
Deaths:248
KDR:1.823
Accuracy:25.491% C+
HSR:25.443% C+
GD-66 Claw
C++
Kills:163
Deaths:103
KDR:1.583
Accuracy:60.455% C++
HSR:10.430% D
Mauler S6
B++
Kills:156
Deaths:64
KDR:2.438
Accuracy:46.884% B++
HSR:15.385% C+
GR-22
B+
Kills:98
Deaths:86
KDR:1.140
Accuracy:24.416% C+
HSR:23.469% B+
Carnage AR
B*
Kills:51
Deaths:30
KDR:1.700
Accuracy:24.351% C+
HSR:27.451% B*
Kills:1,382
Deaths (as Combat Medic):916
Deaths (to Combat Medics):412
KDR:1.50873
Kill Difference:466
Playtime:17.831 hours
Usage:2%
Score:0.540m
Score/min:505
Accuracy (listed only):33.193%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C--
Kills:462
Deaths:385
KDR:1.200
Accuracy:17.559% F-
HSR:16.017% C--
NS-44 Commissioner
D**
Kills:195
Deaths:184
KDR:1.060
Accuracy:19.031% F-
HSR:11.282% D**
SAS-R
B+
Kills:130
Deaths:42
KDR:3.095
Accuracy:41.832% B+
HSR:49.231% F-
EM4 Longshot
C
Kills:82
Deaths:38
KDR:2.158
Accuracy:33.974% D-
HSR:76.829% C
NC4 Mag-Shot
B+
Kills:65
Deaths:73
KDR:0.890
Accuracy:22.029% D
HSR:23.077% B+
Kills:934
Deaths (as Infiltrator):722
Deaths (to Infiltrators):492
KDR:1.29363
Kill Difference:212
Playtime:16.415 hours
Usage:2%
Score:0.369m
Score/min:375
Accuracy (listed only):26.885%
HSR (listed only):35.287%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B*
Kills:5,718
V. Kills:5,527 103%
Deaths:1,031
KDR:5.546
Accuracy:33.485% B+
KPH:18.500 C*
VKPH:17.900 B*
M20 Mustang
A+
Kills:3,950
V. Kills:4,114 96%
Deaths:761
KDR:5.191
Accuracy:33.592% B+
KPH:19.500 B+
VKPH:20.300 A+
M30 Mustang AH
M*
Kills:627
V. Kills:207 301%
Deaths:49
KDR:12.796
Accuracy:62.840% B**
KPH:48.900 C+
VKPH:16.100 M*
Breaker Rocket Pods
A++
Kills:543
V. Kills:162 333%
Deaths:17
KDR:31.941
Accuracy:54.413% B++
KPH:128.700 B+
VKPH:38.400 A++
Kills:10,838 (10,295 + 0)
Deaths:1,858
KDR:5.833
VKDR:5.388
Vehicle Kills:10,010
Kill Difference:8,980
Playtime:528.941 hours
Usage:51%
Score:12.928m
Score/min:407
Piloting Accuracy:62.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,818
V. Kills:1,205 151%
Deaths:160
KDR:11.363
Accuracy:36.132% C
KPH:61.700 A++
VKPH:40.900 A
CAS30 Tank Buster
C*
Kills:801
V. Kills:684 117%
Deaths:285
KDR:2.811
Accuracy:39.662% C--
KPH:8.600 C*
VKPH:7.300 C++
AP30 Shredder
A*
Kills:685
V. Kills:259 263%
Deaths:40
KDR:17.125
Accuracy:23.576% D-
KPH:61.800 A*
VKPH:23.400 B+
L105 Zephyr
A
Kills:678
V. Kills:92 N/A
Deaths:25
KDR:27.120
Accuracy:33.752% D--
KPH:86 A
VKPH:11.700 B+
Dual-75 Duster
A++
Kills:116
V. Kills:24 464%
Deaths:10
KDR:11.600
Accuracy:31.699% D--
KPH:51.600 D
VKPH:10.700 A++
Kills:4,098 (801 + 3,297)
Deaths:520
KDR:7.881
VKDR:4.354
Vehicle Kills:2,264
Kill Difference:3,578
Playtime:144.020 hours
Usage:14%
Score:3.218m
Score/min:372
Piloting Accuracy:39.662%
Gunner Accuracy:31.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:149
V. Kills:93 159%
Deaths:15
KDR:9.933
Accuracy:49.085% D
KPH:32 C+
VKPH:19.900 C**
Kills:149 (149 + 0)
Deaths:15
KDR:9.933
VKDR:6.200
Vehicle Kills:93
Kill Difference:134
Playtime:4.662 hours
Usage:0%
Score:0.097m
Score/min:347
Driving Accuracy:49.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:581
V. Kills:447 130%
Deaths:72
KDR:8.069
Accuracy:42.175% D--
KPH:19.600 C--
VKPH:15.100 C++
E540 Halberd
B++
Kills:73
V. Kills:38 187%
Deaths:4
KDR:18.250
Accuracy:45.367% C++
KPH:34.900 B+
VKPH:18.200 B++
Enforcer ML85
C+
Kills:56
V. Kills:41 133%
Deaths:7
KDR:8
Accuracy:35.353% D
KPH:21 C
VKPH:15.400 C+
Kills:710 (581 + 129)
Deaths:83
KDR:8.554
VKDR:6.337
Vehicle Kills:526
Kill Difference:627
Playtime:34.364 hours
Usage:3%
Score:0.744m
Score/min:361
Driving Accuracy:42.175%
Gunner Accuracy:35.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
B**
Kills:64
V. Kills:55 114%
Deaths:5
KDR:12.800
Accuracy:34.828% C+
KPH:25.500 C
VKPH:21.900 B**
Kills:64 (0 + 64)
Deaths:5
KDR:12.800
VKDR:11
Vehicle Kills:55
Kill Difference:59
Playtime:2.514 hours
Usage:0%
Score:0.062m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:34.828%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 11,2455,7181,0315.546A+1.4033.485%B+N/A18.5C*17.9B*388309h46.4B*138.5B*
M20 Mustang 8,0643,9507615.191A1.0433.592%B+N/A19.5B+20.3A+415202.9h69.8B++207.8B*
C150 Dalton 3,0231,81816011.363B++7.2136.132%CN/A61.8A++41A88429.4h3.1B++8.7B++
AC-X11 1,0171,0017201.39B2.7623.256%C23.177%C*12.9DN/A5577.5h8.9B+38.2C**
CAS30 Tank Buster 1,4858012852.811A1.3439.662%C--N/A8.6C*7.3C++15693.4h37C*93.4B+
AP30 Shredder 9446854017.125A+12.9823.576%D-1.898%C+61.7A*23.3B+71511.1h30.2A128.3B**
L105 Zephyr 7706782527.12A+22.9733.752%D--N/A85.8A11.6B+5117.9h4A12B+
M30 Mustang AH 8346274912.796B**8.6562.84%B**1.435%C*49C+16.2M*54512.8h9.7C+15.4C*
Titan-150 AP 1,028581728.069B3.9242.175%D--1.893%C-19.6C--15.1C++33229.6h4B+9.5C++
Breaker Rocket Pods 7055431731.941M*27.7954.413%B++N/A129.3B+38.6A++10434.2h11.3B*20.8B++
AF-4G Cyclone 4704623851.2C2.9517.559%F-16.017%C--9D--N/A3751.2h11.6C66.1D--
Reaper DMR 4534522481.823C++2.3325.491%C+25.443%C+47.1B+N/A2059.6h8.3B*32.7B+
NC6 Gauss SAW 4484442361.881B++2.2723.103%B+21.622%C46.7B++N/A2699.5h8.2B++35.4B+
M60-A Bulldog 3833382116.095A*11.9530.9%C-N/A59.3A7.9B+5205.7h3.7A+11.9B++
EM6 3023011302.315B+1.8321.623%C+21.927%C52.8B+N/A2185.7h9.4B++43.6B+
C-4 4072862061.388C+2.7619.79%D--N/A71.5C30.3C++9504h1.3B+6.3C+
LA1 Anchor 2052031111.829C+2.3227.546%B+23.645%C58BN/A3563.5h10C++36.2B+
NS-44 Commissioner 1991951841.06C++3.0919.031%F-11.282%D**34.8C+N/A1765.6h3.3B++17.5D-
Razor GD-23 168167822.037A2.1126.103%B27.545%A47.7AN/A2173.5h9.6B*36.9B+
GD-66 Claw 1631631031.583B2.5760.455%C++10.43%D54.3B+N/A2323h2.4C**4C**
Mauler S6 157156642.438A1.7146.884%B++15.385%C+70.9A*N/A3352.2h3.1A6.7B**
L100 Python AP 242149159.933B**5.7849.085%D3.356%B+31.7C+19.8C*3464.7h5B+10.3C*
Tank Mine 275145672.164C1.9927.753%C-N/A120.8C**108.3A++24261.2h2.2C-7.8D
M60-A Bulldog 161132816.5C+12.3536.191%D--1.515%D45.5B+10A*4512.9h4.6B*12.7C*
SAS-R 130130423.095C*1.0541.832%B+49.231%F-48.1B+N/A2532.7h2.1B+5B+
NC15 Phoenix 2671241400.886C+3.2654.027%C++N/A14.3C++16.4B++2908.7h6.9B**12.7B**
Dual-75 Duster 1401161011.6C+7.4531.699%D--N/A52.7D10.9A*4982.2h6.1C+19.3C
NS Decimator 156113571.982B**2.1749.476%D**3.54%B**47.1B++17.9C*6202.4h3.8B++7.6C*
NC05 Jackhammer 103102771.325C++2.8232.621%D**13.726%C30C-N/A1373.4h4.5B+13.8C+
M60-A Bulldog 12699519.8C*15.6539.699%D2.02%C+39.6C**10.8A**4412.5h5.1B+12.7C**
GR-22 9998861.14C+3.0124.416%C+23.469%B+37.7C**N/A1762.6h13.4C++55.1C*
GD-7F 9090581.552B+2.6025.259%C++14.444%D--20.9CN/A984.3h11.9B+47.3B+
A30 Walker 16183273.074A++1.0818.676%DN/A20.8B+19.5B**4344h69.7B**373.1B++
EM4 Longshot 8482382.158C1.9933.974%D-76.829%C34.2C*N/A1252.4h1.9B+5.7C++
AF-23 Grinder 8079272.926C**1.2233.256%C21.519%A++27.2CN/A962.9h5.5B++16.4B+
E540 Halberd 11173418.25A14.1045.367%C++1.37%D-34.8B+18.1B++4612.1h3.9A+8.6B**
NC4 Mag-Shot 6665730.89C**3.2622.029%D23.077%B+34.2B+N/A1881.9h7.6B34.6C++
Mag-Cutter 76653,8050.017C+4.138.999%FN/A0.3C--N/A1257.1h4D--44.1D--
G30 Walker 11964512.8M*8.6534.828%C+1.563%D*25.6C22B**4092.5h128.9B++370.2B+
AF-23 Grinder 6464252.56C++1.5932.086%D15.625%C22.9DN/A892.8h6.6C**20.5C+
A30 Walker 1256196.778B**2.6331.025%A+1.639%C*14.5B*15.2A+4264.2h126.9B**408.9B**
Enforcer ML85 975678B++3.8535.353%D3.571%A20.7C15.2C+6022.7h12.7C++36C
Carnage AR 5151301.7B2.4524.351%C+27.451%B*46.4B++N/A3351.1h12.3B+50.6B
Frag Grenade 5151151N/A46.8540.758%DN/A255D--N/A13330.2h5.3D*12.9D-
Warden 5150610.82C+3.3318.224%D**22%C5.1D--N/A289.9h8.7B+48C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12920.3h
Nano-Armor Kit330268,89827.2h
Anti-Vehicle MANA Turret122420.5h
Nanite Revive Grenade01480h
Medical Kit595290.8h
Medical Applicator3311,3050.9h
Motion Spotter21610.1h
M96 Mjolnir01280h
Deconstruction Tool0770h
Ammunition Package131500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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