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Mumen[PREY] Mumen
NC BR 122

KDR: 4.16

Score: 31.3m

Last Seen: Dec 19th, 2019 9:54 PM
- OFFLINE - 28.3 hour(s)

Battle Rank 101 (122 total) - New Conglomerate on Emerald
Level Progress (to 102): 94%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang C150 Dalton AC-X11 CAS30 Tank Buster AP30 Shredder M30 Mustang AH L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.458%21.71%4881212203,5331.99832.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.449%0.243C++0.112C+0.308C*HEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.452B+9.10.36C**31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.134%0.623%17675122711,7147921070814.7904109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%-0.335C--0.884D--0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1460.098C+49.90.062C+96.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.673%2.192%331212307303375852.16617125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%0.255C*-0.219C-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.20.662B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.893%0.754%897712253,71240319159.18812194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.253%-0.769D--0.911D---0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.682B+10.70.735B++27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.57%59.535%8972123021517821.20786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.734%0.542B+-0.483D0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+20.363C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.143%12.853%8972123031910912.9266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.798%0.873B*-0.366C--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.594B+2.80.427B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m351.5%524 (31.4k)497 (29.8k)4.1587825,7476,1915.54773122 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123268528.769%4.517%13010:123

85% Engineer7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 4:07 AMJan 4th, 2014 4:11 AMJan 18th, 2020 10:48 AM (35d) (PST)Dec 19th, 2019 7:08 PM (64d) (PST)Dec 19th, 2019 5:54 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,037301,0070.4090.0980.0182.2560.233395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2151,79660,41925611351429,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1048.6h/43.7d 8,599 1,163 6,165 142k 260 1,122 14,644 65.2m

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:1,004
Deaths:723
KDR:1.389
Accuracy:23.268% C
HSR:23.307% C++
Razor GD-23
A
Kills:167
Deaths:82
KDR:2.037
Accuracy:26.103% B
HSR:27.545% A
GD-66 Claw
C++
Kills:163
Deaths:103
KDR:1.583
Accuracy:60.455% C++
HSR:10.430% D-
Mauler S6
B++
Kills:156
Deaths:64
KDR:2.438
Accuracy:46.884% B++
HSR:15.385% C+
GD-7F
C++
Kills:90
Deaths:58
KDR:1.552
Accuracy:25.259% C++
HSR:14.444% D*
Warden
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:18.224% N/A
HSR:22% N/A
Kills:1,630
Deaths (as Engineer):1,091
Deaths (to Engineers):2,700
KDR:1.49404
Kill Difference:539
Playtime:889.335 hours
Usage:85%
Score:26.630m
Score/min:499
Accuracy (listed only):33.365%
HSR (listed only):18.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:444
Deaths:236
KDR:1.881
Accuracy:23.103% B+
HSR:21.622% C
EM6
C+
Kills:301
Deaths:130
KDR:2.315
Accuracy:21.623% C+
HSR:21.927% C
LA1 Anchor
B+
Kills:203
Deaths:111
KDR:1.829
Accuracy:27.546% B+
HSR:23.645% C
Kills:948
Deaths (as Heavy Assault):477
Deaths (to Heavy Assaults):1,219
KDR:1.98742
Kill Difference:471
Playtime:41.236 hours
Usage:4%
Score:1.190m
Score/min:481
Accuracy (listed only):24.091%
HSR (listed only):22.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C++
Kills:1,004
Deaths:723
KDR:1.389
Accuracy:23.268% C
HSR:23.307% C++
AF-4G Cyclone
D
Kills:462
Deaths:385
KDR:1.200
Accuracy:17.559% F-
HSR:16.017% D
Razor GD-23
A
Kills:167
Deaths:82
KDR:2.037
Accuracy:26.103% B
HSR:27.545% A
GD-66 Claw
C++
Kills:163
Deaths:103
KDR:1.583
Accuracy:60.455% C++
HSR:10.430% D-
Mauler S6
B++
Kills:156
Deaths:64
KDR:2.438
Accuracy:46.884% B++
HSR:15.385% C+
GD-7F
C++
Kills:90
Deaths:58
KDR:1.552
Accuracy:25.259% C++
HSR:14.444% D*
Kills:2,042
Deaths (as Light Assault):1,415
Deaths (to Light Assaults):950
KDR:1.44311
Kill Difference:627
Playtime:73.436 hours
Usage:7%
Score:2.471m
Score/min:561
Accuracy (listed only):33.254%
HSR (listed only):17.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D
Kills:462
Deaths:385
KDR:1.200
Accuracy:17.559% F-
HSR:16.017% D
Reaper DMR
C+
Kills:452
Deaths:248
KDR:1.823
Accuracy:25.491% C+
HSR:25.443% C+
GD-66 Claw
C++
Kills:163
Deaths:103
KDR:1.583
Accuracy:60.455% C++
HSR:10.430% D-
Mauler S6
B++
Kills:156
Deaths:64
KDR:2.438
Accuracy:46.884% B++
HSR:15.385% C+
GR-22
B+
Kills:98
Deaths:86
KDR:1.140
Accuracy:24.416% C+
HSR:23.469% B+
Carnage AR
B*
Kills:51
Deaths:30
KDR:1.700
Accuracy:24.351% C+
HSR:27.451% B*
Kills:1,382
Deaths (as Combat Medic):916
Deaths (to Combat Medics):412
KDR:1.50873
Kill Difference:466
Playtime:17.831 hours
Usage:2%
Score:0.540m
Score/min:505
Accuracy (listed only):33.193%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D
Kills:462
Deaths:385
KDR:1.200
Accuracy:17.559% F-
HSR:16.017% D
NS-44 Commissioner
D**
Kills:196
Deaths:184
KDR:1.065
Accuracy:19.049% F--
HSR:11.735% D**
SAS-R
B+
Kills:130
Deaths:42
KDR:3.095
Accuracy:41.832% B+
HSR:49.231% F-
EM4 Longshot
C-
Kills:85
Deaths:40
KDR:2.125
Accuracy:34.100% D-
HSR:75.294% C-
NC4 Mag-Shot
B+
Kills:65
Deaths:74
KDR:0.878
Accuracy:22.029% D-
HSR:23.077% B+
Kills:938
Deaths (as Infiltrator):725
Deaths (to Infiltrators):492
KDR:1.29379
Kill Difference:213
Playtime:16.513 hours
Usage:2%
Score:0.369m
Score/min:373
Accuracy (listed only):26.914%
HSR (listed only):35.071%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B*
Kills:5,731
V. Kills:5,533 104%
Deaths:1,031
KDR:5.559
Accuracy:33.489% B+
KPH:18.500 C++
VKPH:17.900 B*
M20 Mustang
A+
Kills:3,955
V. Kills:4,116 96%
Deaths:761
KDR:5.197
Accuracy:33.602% B+
KPH:19.500 B+
VKPH:20.200 A+
M30 Mustang AH
M++
Kills:682
V. Kills:212 320%
Deaths:49
KDR:13.918
Accuracy:62.960% B**
KPH:49.500 C+
VKPH:15.400 M++
Breaker Rocket Pods
A*
Kills:545
V. Kills:162 334%
Deaths:17
KDR:32.059
Accuracy:54.357% B++
KPH:129.200 B+
VKPH:38.400 A*
Kills:10,913 (10,368 + 0)
Deaths:1,858
KDR:5.874
VKDR:5.395
Vehicle Kills:10,023
Kill Difference:9,055
Playtime:530.621 hours
Usage:51%
Score:12.945m
Score/min:407
Piloting Accuracy:62.960%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,818
V. Kills:1,205 151%
Deaths:160
KDR:11.363
Accuracy:36.079% C+
KPH:61.600 A+
VKPH:40.900 B**
CAS30 Tank Buster
C++
Kills:801
V. Kills:684 117%
Deaths:285
KDR:2.811
Accuracy:39.662% D
KPH:8.600 C++
VKPH:7.300 C++
AP30 Shredder
A++
Kills:685
V. Kills:259 263%
Deaths:40
KDR:17.125
Accuracy:23.576% D--
KPH:61.800 A++
VKPH:23.400 B+
L105 Zephyr
A
Kills:678
V. Kills:92 N/A
Deaths:25
KDR:27.120
Accuracy:33.752% D--
KPH:86 A
VKPH:11.700 B+
Dual-75 Duster
A++
Kills:116
V. Kills:24 464%
Deaths:10
KDR:11.600
Accuracy:31.699% D--
KPH:51.600 D
VKPH:10.700 A++
Kills:4,098 (801 + 3,297)
Deaths:520
KDR:7.881
VKDR:4.354
Vehicle Kills:2,264
Kill Difference:3,578
Playtime:144.064 hours
Usage:14%
Score:3.218m
Score/min:372
Piloting Accuracy:39.662%
Gunner Accuracy:31.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:149
V. Kills:93 159%
Deaths:15
KDR:9.933
Accuracy:49.085% D
KPH:32 C+
VKPH:19.900 C*
Kills:149 (149 + 0)
Deaths:15
KDR:9.933
VKDR:6.200
Vehicle Kills:93
Kill Difference:134
Playtime:4.662 hours
Usage:0%
Score:0.097m
Score/min:347
Driving Accuracy:49.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:581
V. Kills:447 130%
Deaths:72
KDR:8.069
Accuracy:42.175% D--
KPH:19.600 D
VKPH:15.100 C++
E540 Halberd
B++
Kills:73
V. Kills:38 187%
Deaths:4
KDR:18.250
Accuracy:45.367% C++
KPH:34.900 B+
VKPH:18.200 B++
Enforcer ML85
C+
Kills:56
V. Kills:41 133%
Deaths:7
KDR:8
Accuracy:35.353% D
KPH:21 C
VKPH:15.400 C+
Kills:710 (581 + 129)
Deaths:83
KDR:8.554
VKDR:6.337
Vehicle Kills:526
Kill Difference:627
Playtime:34.364 hours
Usage:3%
Score:0.744m
Score/min:361
Driving Accuracy:42.175%
Gunner Accuracy:35.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
B**
Kills:64
V. Kills:55 114%
Deaths:5
KDR:12.800
Accuracy:34.828% C+
KPH:25.500 C
VKPH:21.900 B**
Kills:64 (0 + 64)
Deaths:5
KDR:12.800
VKDR:11
Vehicle Kills:55
Kill Difference:59
Playtime:2.514 hours
Usage:0%
Score:0.062m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:34.828%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 11,2645,7311,0315.559B**1.4033.489%B+N/A18.5C++17.9B*388309.4h46.3B++138.3B++
M20 Mustang 8,0713,9557615.197B**1.0433.602%B+N/A19.5B+20.2A+415203.3h69.8B++207.7B*
C150 Dalton 3,0231,81816011.363B+7.2036.079%C+N/A61.6A+40.8B**88329.5h3.1B++8.7B++
AC-X11 1,0201,0047231.389B2.7723.268%C23.307%C++12.9DN/A5577.8h8.9B+38.2C**
CAS30 Tank Buster 1,4858012852.811B**1.3539.662%DN/A8.6C++7.3C++15693.4h37C*93.4B
AP30 Shredder 9446854017.125A+12.9723.576%D--1.898%C+61.7A++23.3B+71511.1h30.2A128.3B**
M30 Mustang AH 8946824913.918B**9.7662.96%B**1.32%C++49.4C+15.4M++51813.8h9.7C+15.5C*
L105 Zephyr 7706782527.12A22.9633.752%D--N/A85.8A11.6B+5117.9h4A12B+
Titan-150 AP 1,028581728.069C*3.9142.175%D--1.893%C19.6D15.1C++33229.6h4B+9.5C++
Breaker Rocket Pods 7075451732.059M++27.9054.357%B++N/A129.8B+38.6A*10444.2h11.3B*20.9B++
AF-4G Cyclone 4704623851.2C2.9617.559%F-16.017%D9D--N/A3751.2h11.6C66.1D--
Reaper DMR 4534522481.823C++2.3425.491%C+25.443%C+47.1B+N/A2059.6h8.3B++32.7B+
NC6 Gauss SAW 4484442361.881B+2.2823.103%B+21.622%C46.7B++N/A2699.5h8.2B++35.4B+
M60-A Bulldog 3833382116.095A+11.9430.9%C--N/A59.3B**7.9C**5205.7h3.7A+11.9B++
EM6 3023011302.315B+1.8421.623%C+21.927%C52.8B+N/A2185.7h9.4B++43.6B+
C-4 4072862061.388C+2.7719.79%D--N/A71.5C30.3C++9504h1.3B+6.3C+
LA1 Anchor 2052031111.829C+2.3327.546%B+23.645%C58BN/A3563.5h10C*36.2B+
NS-44 Commissioner 2001961841.065C++3.0919.049%F--11.735%D**35C+N/A1765.6h3.3B+17.4D
Razor GD-23 168167822.037A+2.1226.103%B27.545%A47.7AN/A2173.5h9.6B*36.9B+
GD-66 Claw 1631631031.583B2.5860.455%C++10.43%D-54.3B+N/A2323h2.4C**4C**
Mauler S6 157156642.438A1.7246.884%B++15.385%C+70.9A*N/A3352.2h3.1A+6.7B**
L100 Python AP 242149159.933B++5.7749.085%D3.356%B++31.7C+19.8C*3464.7h5B+10.3C*
Tank Mine 277146672.179C1.9827.744%C-N/A121.7C**109.2A+24211.2h2.2C-7.8D-
M60-A Bulldog 161132816.5C+12.3436.191%D--1.515%D45.5B+10A+4512.9h4.6B+12.7C*
SAS-R 130130423.095C*1.0641.832%B+49.231%F-48.1BN/A2532.7h2.1B+5B+
NC15 Phoenix 2671241400.886C+3.2754.027%C++N/A14.3C+16.4B+2908.7h6.9B**12.7B**
Dual-75 Duster 1401161011.6C+7.4431.699%D--N/A52.7D10.9A++4982.2h6.1C+19.3C
NS Decimator 156113571.982B**2.1849.476%D**3.54%A47.1B+17.9C*6202.4h3.8B+7.6C++
NC05 Jackhammer 103102771.325C++2.8332.621%D**13.726%C30C-N/A1373.4h4.5B+13.8C+
M60-A Bulldog 12699519.8C++15.6439.699%D2.02%C39.6C*10.8A++4412.5h5.1B+12.7B
GR-22 9998861.14C+3.0224.416%C+23.469%B+37.7C*N/A1762.6h13.4C++55.1C*
GD-7F 9090581.552B+2.6125.259%C++14.444%D*20.9CN/A984.3h11.9B+47.3B+
A30 Walker 16485273.148B+1.0118.652%D--N/A21.3C*19.8B*4364h68.4B**366.5B+
EM4 Longshot 8785402.125C2.0334.1%D-75.294%C-34C++N/A1232.5h1.9B+5.6C++
AF-23 Grinder 8079272.926C**1.2333.256%C21.519%A++27.2CN/A962.9h5.5B++16.4B+
E540 Halberd 11173418.25A14.0945.367%C++1.37%D-34.8B+18.1B++4612.1h3.9A+8.6B**
NC4 Mag-Shot 6665740.878C**3.2822.029%D-23.077%B+32.5BN/A1872h7.6B+34.6C++
Mag-Cutter 76653,8170.017C+4.148.98%FN/A0.3CN/A1257.9h4D-44.2F--
G30 Walker 11964512.8M++8.6434.828%C+1.563%D--25.6C22B**4092.5h128.9B++370.2B+
AF-23 Grinder 6464252.56C++1.6032.086%D15.625%C22.9DN/A892.8h6.6B+20.5C++
A30 Walker 1256196.778B++2.6231.025%A1.639%B14.5B++15.2A4264.2h126.9B**408.9B**
Enforcer ML85 975678B++3.8435.353%D3.571%B**20.7C15.2C+6022.7h12.7C++36C+
Frag Grenade 5151151N/A46.8440.696%DN/A255D--N/A13330.2h5.3D*13D-
Carnage AR 5151301.7B2.4624.351%C+27.451%B*46.4B+N/A3351.1h12.3B+50.6B
Warden 5150610.82C+3.3418.224%D**22%C5.1D--N/A289.9h8.7B48C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12920.3h
Nano-Armor Kit336269,27227.6h
Anti-Vehicle MANA Turret122420.5h
Nanite Revive Grenade01480h
Medical Kit595290.8h
Medical Applicator3311,3050.9h
Motion Spotter21670.1h
M96 Mjolnir01280h
Deconstruction Tool0770h
Ammunition Package131530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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