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Executor Murderface645NC[D1RE] Murderface645NC
NC BR 123

KDR: 2.31

Score: 31.6m

Last Seen: Mar 16th, 2020 3:23 AM
- OFFLINE - 43.5 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH NC6A GODSAW M20 Kestrel NS-15M AE AF-4G Cyclone LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,498,698 MLG Score: 1198
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.883%43.308%120819121312,9561.869550.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%1.291A3.366M*-0.596DHEAD ++ (~29.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+8.40.41B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.325%0.469%7705122710,235145658837.02471174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.995%-0.594D-1.015D*0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.236C++39.40.262C*86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.898%2.186%473312291,28150011282.55689113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.968%1.149B**-0.215C-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++4.70.625B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.738%5.828%854122842954010220.79444442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.95%-0.506D0.32C*0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.44B20.70.485B+46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.933%89.474%85112315756110.101604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.351A1.447A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.423B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
8.571%7.463%85112316757600.116118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.739F**-1.426D**-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.4-3.212T-4.70.023C+50.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m456.7%480 (28.8k)438 (26.3k)2.3086634,65315,0102.73837123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232205925.775%18.861%48604:4813

7% Combat Medic70% Engineer17% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2014 8:02 AMFeb 17th, 2019 2:41 AMMar 16th, 2020 6:28 AM (15d) (PST)Mar 16th, 2020 1:04 AM (15d) (PST)Mar 15th, 2020 11:23 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8451037420.4800.2080.0912.8390.1421198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,6756,15444,52129125170926,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1203.5h/50.1d 6,450 6,536 11,043 205k 765 1,748 10,236 61m

EngineerCLASS DETAILS: Engineer
NS Baron G5
D*
Kills:816
Deaths:915
KDR:0.892
Accuracy:30.580% D**
HSR:9.681% D*
Razor GD-23
M**
Kills:432
Deaths:292
KDR:1.479
Accuracy:31.246% A
HSR:41.204% M**
MGR-C1 Charger
A*
Kills:221
Deaths:107
KDR:2.065
Accuracy:31.360% B++
HSR:39.367% A*
AF-19 Mercenary
A*
Kills:208
Deaths:140
KDR:1.486
Accuracy:27.017% B*
HSR:33.173% A*
GD-7F
M++
Kills:77
Deaths:29
KDR:2.655
Accuracy:27.561% B+
HSR:38.961% M++
Mauler S6
F
Kills:67
Deaths:123
KDR:0.545
Accuracy:8.571% T-
HSR:7.463% F
Kills:1,821
Deaths (as Engineer):1,606
Deaths (to Engineers):3,792
KDR:1.13387
Kill Difference:215
Playtime:848.310 hours
Usage:70%
Score:23.210m
Score/min:456
Accuracy (listed only):26.056%
HSR (listed only):28.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M+
Kills:1,660
Deaths:777
KDR:2.136
Accuracy:32.311% B+
HSR:48.133% M+
NS-15M AE
A*
Kills:1,195
Deaths:541
KDR:2.209
Accuracy:28.449% B+
HSR:48.703% A*
LA1 Anchor
M+
Kills:1,189
Deaths:561
KDR:2.119
Accuracy:30.521% B**
HSR:47.183% M+
EM1
M
Kills:1,188
Deaths:641
KDR:1.853
Accuracy:24.953% B+
HSR:39.647% M
EM6
M++
Kills:1,180
Deaths:503
KDR:2.346
Accuracy:30.637% A+
HSR:46.441% M++
NC6 Gauss SAW
M+
Kills:1,174
Deaths:631
KDR:1.861
Accuracy:26.805% B**
HSR:41.653% M+
GD-22S
M
Kills:1,173
Deaths:435
KDR:2.697
Accuracy:30.140% A
HSR:43.308% M
MGR-L1 Promise
M++
Kills:369
Deaths:173
KDR:2.133
Accuracy:28.838% B*
HSR:49.594% M++
NSX-P Naginata
M*
Kills:86
Deaths:36
KDR:2.389
Accuracy:26.358% B+
HSR:55.814% M*
Kills:9,214
Deaths (as Heavy Assault):4,298
Deaths (to Heavy Assaults):4,245
KDR:2.14379
Kill Difference:4,916
Playtime:202.840 hours
Usage:17%
Score:5.075m
Score/min:417
Accuracy (listed only):28.779%
HSR (listed only):46.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
M
Kills:1,193
Deaths:677
KDR:1.762
Accuracy:28.656% C++
HSR:41.744% M
NS Baron G5
D*
Kills:816
Deaths:915
KDR:0.892
Accuracy:30.580% D**
HSR:9.681% D*
Razor GD-23
M**
Kills:432
Deaths:292
KDR:1.479
Accuracy:31.246% A
HSR:41.204% M**
MGR-C1 Charger
A*
Kills:221
Deaths:107
KDR:2.065
Accuracy:31.360% B++
HSR:39.367% A*
AF-19 Mercenary
A*
Kills:208
Deaths:140
KDR:1.486
Accuracy:27.017% B*
HSR:33.173% A*
MKV Suppressed
C*
Kills:89
Deaths:94
KDR:0.947
Accuracy:9.389% T*
HSR:21.348% C*
GD-7F
M++
Kills:77
Deaths:29
KDR:2.655
Accuracy:27.561% B+
HSR:38.961% M++
Mauler S6
F
Kills:67
Deaths:123
KDR:0.545
Accuracy:8.571% T-
HSR:7.463% F
Kills:3,103
Deaths (as Light Assault):2,377
Deaths (to Light Assaults):2,483
KDR:1.30543
Kill Difference:726
Playtime:43.318 hours
Usage:4%
Score:1.144m
Score/min:440
Accuracy (listed only):24.298%
HSR (listed only):29.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M
Kills:1,193
Deaths:677
KDR:1.762
Accuracy:28.656% C++
HSR:41.744% M
NS Baron G5
D*
Kills:816
Deaths:915
KDR:0.892
Accuracy:30.580% D**
HSR:9.681% D*
Carnage AR
A+
Kills:554
Deaths:441
KDR:1.256
Accuracy:23.729% C
HSR:32.130% A+
NC1 Gauss Rifle
A++
Kills:428
Deaths:435
KDR:0.984
Accuracy:24.715% C**
HSR:34.579% A++
PSA-02 Diamondback
A*
Kills:364
Deaths:257
KDR:1.416
Accuracy:29.056% C*
HSR:47.802% A*
Gauss Rifle S
B**
Kills:173
Deaths:189
KDR:0.915
Accuracy:19.738% D--
HSR:29.480% B**
MKV Suppressed
C*
Kills:89
Deaths:94
KDR:0.947
Accuracy:9.389% T*
HSR:21.348% C*
NSX Yumi
B++
Kills:79
Deaths:35
KDR:2.257
Accuracy:28.363% C++
HSR:35.443% B++
Mauler S6
F
Kills:67
Deaths:123
KDR:0.545
Accuracy:8.571% T-
HSR:7.463% F
MGR-A1 Vanquisher
M**
Kills:66
Deaths:33
KDR:2
Accuracy:33.614% B**
HSR:54.546% M**
Kills:3,829
Deaths (as Combat Medic):3,199
Deaths (to Combat Medics):1,554
KDR:1.19694
Kill Difference:630
Playtime:79.363 hours
Usage:7%
Score:1.585m
Score/min:333
Accuracy (listed only):23.641%
HSR (listed only):31.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
M
Kills:1,193
Deaths:677
KDR:1.762
Accuracy:28.656% C++
HSR:41.744% M
NS-44 Commissioner
M
Kills:390
Deaths:528
KDR:0.739
Accuracy:26.776% D*
HSR:42.051% M
NS-357P Underboss
A+
Kills:231
Deaths:294
KDR:0.786
Accuracy:37.902% D
HSR:40.693% A+
NS-357 Underboss
A**
Kills:147
Deaths:190
KDR:0.774
Accuracy:27.023% D*
HSR:43.537% A**
MKV Suppressed
C*
Kills:89
Deaths:94
KDR:0.947
Accuracy:9.389% T*
HSR:21.348% C*
NC14 Bolt Driver
A++
Kills:57
Deaths:29
KDR:1.966
Accuracy:43.933% B**
HSR:89.474% A++
Kills:2,107
Deaths (as Infiltrator):1,812
Deaths (to Infiltrators):1,575
KDR:1.1628
Kill Difference:295
Playtime:18.893 hours
Usage:2%
Score:0.258m
Score/min:228
Accuracy (listed only):28.947%
HSR (listed only):46.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:111
Deaths:64
KDR:1.734
Accuracy:34.843% C-
HSR:14.414% C
AF-23 Grinder
C
Kills:87
Deaths:55
KDR:1.582
Accuracy:33.772% C-
HSR:13.793% C
AF-41 Hacksaw
A*
Kills:85
Deaths:40
KDR:2.125
Accuracy:56.263% A*
HSR:14.118% C+
AF-41 Hacksaw
S
Kills:82
Deaths:40
KDR:2.050
Accuracy:56.733% A++
HSR:31.707% S
Kills:365
Deaths (as MAX Suit):99.500
Deaths (to MAX Suits):479
KDR:3.66834
Kill Difference:265.500
Playtime:10.864 hours
Usage:1%
Score:0.323m
Score/min:496
Accuracy (listed only):45.403%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:5,356
V. Kills:3,186 168%
Deaths:897
KDR:5.971
Accuracy:30.085% C+
KPH:26.900 A
VKPH:16 B**
Vortek Rotary
B++
Kills:2,081
V. Kills:1,567 133%
Deaths:689
KDR:3.020
Accuracy:28.783% C
KPH:22.100 B+
VKPH:16.600 B++
M30 Mustang AH
A++
Kills:1,878
V. Kills:363 N/A
Deaths:230
KDR:8.165
Accuracy:61.476% B++
KPH:54.900 C++
VKPH:10.600 A++
M20 Kestrel
A*
Kills:1,198
V. Kills:632 189%
Deaths:172
KDR:6.965
Accuracy:33.852% B++
KPH:49 A*
VKPH:25.900 A
Breaker Rocket Pods
A
Kills:164
V. Kills:88 184%
Deaths:10
KDR:16.400
Accuracy:51.516% C**
KPH:54.300 C-
VKPH:29.100 A
M202 Wyrm
B++
Kills:149
V. Kills:70 210%
Deaths:11
KDR:13.546
Accuracy:60.326% B++
KPH:74.100 C-
VKPH:34.800 D
Hornet Missiles
C+
Kills:142
V. Kills:86 163%
Deaths:19
KDR:7.474
Accuracy:59.544% C+
KPH:48.300 C
VKPH:29.200 C-
Kills:10,968 (10,513 + 0)
Deaths:2,028
KDR:5.408
VKDR:2.955
Vehicle Kills:5,992
Kill Difference:8,940
Playtime:360.024 hours
Usage:30%
Score:6.367m
Score/min:295
Piloting Accuracy:33.852%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:773
V. Kills:686 113%
Deaths:209
KDR:3.699
Accuracy:18.923% F-
KPH:28.100 C
VKPH:25 C++
CAS30 Tank Buster
C+
Kills:756
V. Kills:660 114%
Deaths:535
KDR:1.413
Accuracy:43.209% C+
KPH:6.200 C
VKPH:5.400 C
AP30 Shredder
B+
Kills:106
V. Kills:60 174%
Deaths:26
KDR:4.077
Accuracy:29.068% C+
KPH:39.700 B+
VKPH:22.400 B+
Kills:1,635 (756 + 879)
Deaths:770
KDR:2.123
VKDR:1.826
Vehicle Kills:1,406
Kill Difference:865
Playtime:152.074 hours
Usage:13%
Score:2.286m
Score/min:250
Piloting Accuracy:43.209%
Gunner Accuracy:29.068%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:61
V. Kills:32 185%
Deaths:11
KDR:5.545
Accuracy:54.713% C+
KPH:48.700 B**
VKPH:25.500 B**
Kills:61 (61 + 0)
Deaths:11
KDR:5.545
VKDR:2.909
Vehicle Kills:32
Kill Difference:50
Playtime:1.253 hours
Usage:0%
Score:0.059m
Score/min:784
Driving Accuracy:54.713%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,168
V. Kills:1,068 109%
Deaths:154
KDR:7.584
Accuracy:53.016% B+
KPH:19 D
VKPH:17.400 B+
E540 Halberd
B++
Kills:67
V. Kills:39 168%
Deaths:13
KDR:5.154
Accuracy:54.257% A
KPH:30.800 C++
VKPH:17.900 B++
Titan-150 HEAT
B*
Kills:52
V. Kills:10 N/A
Deaths:8
KDR:6.500
Accuracy:47.207% C++
KPH:31.600 B*
VKPH:6.100 D
Kills:1,287 (1,220 + 67)
Deaths:175
KDR:7.354
VKDR:6.383
Vehicle Kills:1,117
Kill Difference:1,112
Playtime:65.207 hours
Usage:5%
Score:2.041m
Score/min:522
Driving Accuracy:47.207%
Gunner Accuracy:54.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:119
V. Kills:53 220%
Deaths:13
KDR:9.154
Accuracy:61.320% B++
KPH:47.200 C*
VKPH:21 C+
Enforcer ML65-H
C+
Kills:55
V. Kills:53 102%
Deaths:8
KDR:6.875
Accuracy:61.238% B+
KPH:26.700 D
VKPH:25.700 C+
Kills:174 (0 + 174)
Deaths:21
KDR:8.286
VKDR:5.048
Vehicle Kills:106
Kill Difference:153
Playtime:4.583 hours
Usage:0%
Score:0.167m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:61.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:92
V. Kills:8 N/A
Deaths:3
KDR:30.667
Accuracy:35.173% M*
KPH:137.400 A*
VKPH:12 S
Kills:92 (0 + 92)
Deaths:3
KDR:30.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:89
Playtime:0.670 hours
Usage:0%
Score:0.020m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:35.173%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:192
V. Kills:45 417%
Deaths:13
KDR:14.769
Accuracy:55.371% C++
KPH:115.300 A*
VKPH:27 B*
Kills:192 (0 + 192)
Deaths:13
KDR:14.769
VKDR:3.462
Vehicle Kills:45
Kill Difference:179
Playtime:1.665 hours
Usage:0%
Score:0.038m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:55.371%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,5425,3568975.971A+3.6630.085%C+N/A26.9A16B**246199.1h49.4B**164.1B**
Vortek Rotary 3,6482,0816893.02C**0.7128.783%CN/A22.1B+16.6B++34594.3h41.2B*143B*
M30 Mustang AH 2,2411,8782308.165C*5.8661.476%B++N/A54.9C++10.6A++33734.2h8.6C++13.9C**
NC6A GODSAW 1,6811,6607772.136C+0.1732.311%B+48.133%M+77.6B+1C++22521.4h7.8C**24.1B+
M20 Kestrel 1,8301,1981726.965B++4.6633.852%B++1.419%C49.1A*25.9A35324.4h43.2B*127.6B*
NS-15M AE 1,2121,1955412.209C+0.1028.449%B+48.703%A*66.8C*N/A18317.9h9.1B*31.9B++
AF-4G Cyclone 1,2151,1936771.762C+0.5528.656%C++41.744%M50.3C+N/A12523.7h9.3B32.6B
LA1 Anchor 1,2111,1895612.119C+0.1930.521%B**47.183%M+62.3B+1.2A29019.1h7.9B**25.9B*
EM1 1,2141,1886411.853B+0.4624.953%B+39.647%M56.8B++1.2A++18120.9h10.1B**40.5B+
EM6 1,2001,1805032.346B0.0430.637%A+46.441%M++74.7B**1.3A++29115.8h8.2B**26.7B*
NC6 Gauss SAW 1,1871,1746311.861B+0.4526.805%B**41.653%M+59B**N/A25219.9h7B*26.1B*
GD-22S 1,1851,1734352.697B+0.3930.14%A43.308%M72.4AN/A17816.2h7.7A25.7B**
Titan-150 AP 2,2361,1681547.584C++5.2853.016%B+2.055%C19D17.4B+44761.4h4.8C+9C**
NS Baron G5 8188169150.892C1.4230.58%D**9.681%D*11.2D*N/A4972.9h3.9B+12.7C+
C150 Dalton 1,4597732093.699C--1.3918.923%F-N/A28.1C24.9C++67627.5h2.7B*14.1C-
CAS30 Tank Buster 1,4167565351.413C+0.9043.209%C+N/A6.2C5.4C139121.9h44.8B+103.6B+
Carnage AR 5645544411.256C+1.0523.729%C32.13%A+31.3C+N/A10517.7h10.5B**44.4B+
NS Decimator 8085514001.378C*0.9360.349%C+1.089%D--53.5B*25B**39410.3h3.3B*5.5B*
Razor GD-23 4394322921.479B+0.8331.246%A41.204%M**24.4C+N/A9217.7h11.5C++36.8B+
NC1 Gauss Rifle 4344284350.984C+1.3224.715%C**34.579%A++28.5C++N/A14915h10.7B++43.4B+
NS-44 Commissioner 3933905280.739C1.5726.776%D*42.051%M17.4DN/A6022.4h3.4B+12.5C+
MGR-L1 Promise 3753691732.133B+0.1828.838%B*49.594%M++75.3B*1.2B2084.9h9.3B**32.3B*
PSA-02 Diamondback 3703642571.416C+0.8929.056%C*47.802%A*52.8C++N/A1356.9h9.8B**33.7B++
NS-357P Underboss 2322312940.786C-1.5237.902%D40.693%A+57.8CN/A1734h3.3B+8.7C++
MGR-C1 Charger 2212211072.065B**0.2431.36%B++39.367%A*52.6B+N/A1274.2h9.5B**30.2B*
C-4 3322201461.507C+0.8026.101%C+N/A71C36.1B+10613.1h1.5C+5.8C++
AF-19 Mercenary 2122081401.486B++0.8227.017%B*33.173%A*25.1C*N/A1508.3h10.1B++37.2B++
VLG Missile Launcher 2371921314.769C+12.4655.371%C++1.563%C+112.9A*26.5B++3801.7h3.5B+6.3B*
Gauss Rifle S 1781731890.915C1.3919.738%D--29.48%B**22.5C-N/A837.7h11.8C+60C--
Breaker Rocket Pods 2521641016.4B*14.0951.516%C**N/A54.7C-29.3A7823h19.9C-38.6C+
M60-A Bulldog 186164305.467C+3.1629.204%DN/A40C++5.4C5474.1h3.7A+12.8B+
NS-TMC-01 "His Regards" 1631615,3660.03C++2.2828.074%C++6.832%C+1.1C+N/A3147.9h1.8B+6.4B+
M202 Wyrm 2191491113.545B+11.2460.326%B++N/A74.5C-35D3902h35.1B+58.1B++
NS-357 Underboss 1511471900.774C1.5327.023%D*43.537%A**29.4C--N/A1305h3.7B+13.6C
Hornet Missiles 228142197.474C*5.1759.544%C+N/A49C29.7C-4082.9h9.9C**16.7B
NC05 Jackhammer 1351341400.957C1.3525.139%F--14.179%C+24.8DN/A1585.4h3.7B**14.8C-
E540 Halberd-H 172119139.154C++6.8561.32%B++N/A47.6C*21.2C++5542.5h5.6C*9.2B+
NCM1 Scattercannon 113111641.734C+0.5734.843%C-14.414%C29.2BN/A1673.8h6.5B++18.7B
AP30 Shredder 166106264.077C1.7729.068%C+2.83%B+39.3B+22.2B+9652.7h57.2B+196.7B+
Fatestealer 1031021150.887S1.4233.063%C-37.255%A+35.2B+N/A1752.9h2.4C7.3C+
M12 Kobalt 10092330.667A+28.3635.173%M*20.652%B+131.4A++11.4S4920.7h20.6C+58.7B++
MKV Suppressed 9089940.947C1.369.389%T*21.348%C*6.8D*N/A3613h11.5B+122.2F
AF-23 Grinder 8887551.582C0.7333.772%C-13.793%C24.2C--N/A1223.6h7.1C+21C+
NSX-P Naginata 8886362.389B++0.0826.358%B+55.814%M*71.7B+1.7B++3311.2h9.5B*36B++
AF-41 Hacksaw 8985402.125C+0.1856.263%A*14.118%C+50B**2.4S3011.7h9.7D17.2B+
AF-41 Hacksaw 8482402.05C+0.2656.733%A++31.707%S48.2B**1.2A*3141.7h10.1C--17.8B+
Heartstring 83801420.563C--1.7522.256%D*35%B+17.8CN/A584.5h2.8B+12.4C++
NSX Yumi 8079352.257B+0.0528.363%C++35.443%B++43.9C++N/A1061.8h8.4B**29.5B*
GD-7F 7977292.655B**0.3527.561%B+38.961%M++55B*1.4A++3401.4h10.2B*36.9B++
M60-A Bulldog 7270170M++67.6940.675%D1.429%D63.6A1.8D3951.1h2.9A++7.2B**
E540 Halberd 10667135.154C2.8554.257%A2.985%C+30.5C++17.7B+25112.2h4.9B+8.9B**
Mauler S6 67671230.545C-1.768.571%T-7.463%F2.1D**N/A1832.1h4.7C*55.4T*
MGR-A1 Vanquisher 6766332B+0.3133.614%B**54.546%M**66B++1C1541h7.9B**23.4B**
Tank Mine 11266135.077B**2.7758.192%A++N/A132B+92B*30640.5h3.1F-5.4B+
L100 Python AP 9361115.545C+3.2454.713%C+4.918%A+46.9B*24.6B*7831.3h3.9B*7.1B*
Rocklet Rifle 10161361.694A*0.6159.434%B*N/A55.5A*36.4B**7061.1h20.7A34.8B**
NC14 Bolt Driver 5757291.966C++0.3443.933%B**89.474%A++22.8C+N/A1912.5h1.8B**4.2B**
Enforcer ML65-H 1085586.875B*4.5761.238%B+N/A26.2D25.2C6712.1h13.7C**22.3B+
Titan-150 HEAT 625286.5C*4.1947.207%C++1.923%D32.5B**6.3D6901.6h3.3B**6.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit270389,87426.2h
Spawn Beacon169210.9h
Nanite Revive Grenade03130.1h
Medical Kit6303,9606.2h
Medical Applicator10132,2952.7h
Spitfire Auto-Turret52230.2h
Welding Device06210.1h
Recon Detection Device2940.2h
Ammunition Package241,0530.8h
Anti-Infantry MANA Turret61190.8h
Nano-Repair Grenade02000.1h
Shield Recharging Field21560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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