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Overseer Murg[BIF] Murg
NC BR 68

KDR: 2.18

Score: 42.4m

Last Seen: May 29th, 2020 8:23 PM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Emerald
Level Progress (to 69): 25%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty L100 Python AP Tank Mine Titan-150 AP NC6A GODSAW GD Guardian NCM1 Scattercannon AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.54%13.398%36932131733,2441.948990.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.115%1.217B**-1.159D*-1.58FMIXED (~0.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.457B+11.10.224C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.865%2.669%1054813418,805151536705.80805240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%1.049B**0.11C+-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.397B120.036C+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.091%5.508%187713421,50712736491.18289232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.796%0.819B++0.238C++1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.505B+26.80.333C**32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.962%68.064%187413454,4841540542.9098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%0.904B*0.065C+-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.20.302C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.988%10.167%187213471,6821182391.42301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.694%0.017C+-0.906D---0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.216C++4.30.111C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.4m279.1%288 (17.3k)252 (15.1k)2.1829967,18630,7772.50268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349424515.061%12.906%19405:2822

16% Combat Medic36% Engineer13% Heavy Assault22% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2015 3:52 AMFeb 17th, 2015 2:04 AMMay 29th, 2020 8:02 PM (74d) (PST)May 29th, 2020 5:12 PM (74d) (PST)May 29th, 2020 4:23 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511173340.4000.1830.0521.2750.057358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0486,99720,0512411376315,131

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2801.8h/116.7d 9,818 8,671 29,659 214.3k 3,467 10,256 9,598 75.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:27.130% D
HSR:18.421% F
EM1
C+
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:24.800% C+
HSR:15.717% D*
EM6
C+
Kills:1,155
Deaths:291
KDR:3.969
Accuracy:26.007% C+
HSR:16.017% D**
NC6 Gauss SAW
C**
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:26.499% C**
HSR:14.545% F
LA1 Anchor
D
Kills:1,154
Deaths:669
KDR:1.725
Accuracy:24.492% D
HSR:10.745% F--
GD-22S
C+
Kills:1,147
Deaths:365
KDR:3.142
Accuracy:25.817% C+
HSR:16.827% D*
NS-15M2
D--
Kills:329
Deaths:98
KDR:3.357
Accuracy:22.748% D--
HSR:14.590% F-
Kills:7,276
Deaths (as Heavy Assault):2,898
Deaths (to Heavy Assaults):8,931
KDR:2.5107
Kill Difference:4,378
Playtime:354.333 hours
Usage:13%
Score:4.988m
Score/min:235
Accuracy (listed only):25.356%
HSR (listed only):15.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:27.861% C+
HSR:12.992% D*
19A Fortuna
C
Kills:1,165
Deaths:406
KDR:2.869
Accuracy:26.731% C
HSR:14.592% D*
GD-7F
C**
Kills:1,156
Deaths:365
KDR:3.167
Accuracy:29.388% C**
HSR:10.900% F-
Mauler S6
C-
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:39.900% C-
HSR:9.739% D--
Blitz GD-10
C++
Kills:1,148
Deaths:600
KDR:1.913
Accuracy:27.911% C++
HSR:7.491% D**
AF-19 Mercenary
C++
Kills:1,145
Deaths:1,438
KDR:0.796
Accuracy:26.279% C++
HSR:13.450% D**
MKV Suppressed
C
Kills:1,144
Deaths:945
KDR:1.211
Accuracy:27.229% C
HSR:11.364% D*
AF-4A Bandit
C++
Kills:1,140
Deaths:892
KDR:1.278
Accuracy:28.340% C++
HSR:15.614% D**
Razor GD-23
B+
Kills:1,131
Deaths:1,264
KDR:0.895
Accuracy:30.118% B+
HSR:13.086% F
AC-X11
B+
Kills:1,125
Deaths:1,002
KDR:1.123
Accuracy:31.701% B+
HSR:11.644% F-
NS-11C
C
Kills:747
Deaths:293
KDR:2.549
Accuracy:25.420% C
HSR:14.726% D--
AF-57 Piston
B
Kills:532
Deaths:245
KDR:2.171
Accuracy:47.519% B
HSR:11.090% D-
Kills:12,753
Deaths (as Light Assault):8,573
Deaths (to Light Assaults):5,925
KDR:1.48758
Kill Difference:4,180
Playtime:296.734 hours
Usage:11%
Score:3.980m
Score/min:224
Accuracy (listed only):30.700%
HSR (listed only):12.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
F
Kills:1,177
Deaths:328
KDR:3.588
Accuracy:24.712% F--
HSR:17.587% F
19A Fortuna
C
Kills:1,165
Deaths:406
KDR:2.869
Accuracy:26.731% C
HSR:14.592% D*
GD-7F
C**
Kills:1,156
Deaths:365
KDR:3.167
Accuracy:29.388% C**
HSR:10.900% F-
Mauler S6
C-
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:39.900% C-
HSR:9.739% D--
Warden
C--
Kills:1,149
Deaths:453
KDR:2.536
Accuracy:27.618% C--
HSR:14.534% F
AF-19 Mercenary
C++
Kills:1,145
Deaths:1,438
KDR:0.796
Accuracy:26.279% C++
HSR:13.450% D**
AF-4A Bandit
C++
Kills:1,140
Deaths:892
KDR:1.278
Accuracy:28.340% C++
HSR:15.614% D**
Razor GD-23
B+
Kills:1,131
Deaths:1,264
KDR:0.895
Accuracy:30.118% B+
HSR:13.086% F
AC-X11
B+
Kills:1,125
Deaths:1,002
KDR:1.123
Accuracy:31.701% B+
HSR:11.644% F-
NS-11C
C
Kills:747
Deaths:293
KDR:2.549
Accuracy:25.420% C
HSR:14.726% D--
AF-57 Piston
B
Kills:532
Deaths:245
KDR:2.171
Accuracy:47.519% B
HSR:11.090% D-
Kills:11,617
Deaths (as Engineer):7,477
Deaths (to Engineers):6,029
KDR:1.5537
Kill Difference:4,140
Playtime:998.297 hours
Usage:36%
Score:16.112m
Score/min:269
Accuracy (listed only):30.702%
HSR (listed only):13.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:27.861% C+
HSR:12.992% D*
EM4 Longshot
C**
Kills:1,165
Deaths:67
KDR:17.388
Accuracy:43.388% C**
HSR:74.421% D-
AF-18 Stalker
B+
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:32.580% B+
HSR:14.607% D--
LA80
C*
Kills:1,154
Deaths:94
KDR:12.277
Accuracy:44.585% C*
HSR:72.184% D--
Blitz GD-10
C++
Kills:1,148
Deaths:600
KDR:1.913
Accuracy:27.911% C++
HSR:7.491% D**
AF-6 Shadow
D
Kills:1,145
Deaths:728
KDR:1.573
Accuracy:32.819% D
HSR:12.576% F-
NS-30 Vandal
C
Kills:1,144
Deaths:311
KDR:3.678
Accuracy:34.058% C
HSR:14.073% F
MKV Suppressed
C
Kills:1,144
Deaths:945
KDR:1.211
Accuracy:27.229% C
HSR:11.364% D*
NC14 Bolt Driver
C+
Kills:1,139
Deaths:286
KDR:3.983
Accuracy:37.472% C+
HSR:61.633% F-
NS-357 Underboss
D
Kills:1,070
Deaths:807
KDR:1.326
Accuracy:35.738% D
HSR:9.813% F
SAS-R
C
Kills:1,026
Deaths:122
KDR:8.410
Accuracy:40.239% C
HSR:63.353% D*
NC4 Mag-Shot
A
Kills:977
Deaths:1,136
KDR:0.860
Accuracy:37.694% A
HSR:7.881% F-
NS-AM7 Archer
A+
Kills:139
Deaths:105
KDR:1.324
Accuracy:70.054% A+
HSR:5.036% D**
Kills:13,578
Deaths (as Infiltrator):5,807
Deaths (to Infiltrators):4,457
KDR:2.33821
Kill Difference:7,771
Playtime:608.856 hours
Usage:22%
Score:7.695m
Score/min:211
Accuracy (listed only):37.818%
HSR (listed only):28.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:27.861% C+
HSR:12.992% D*
Carnage AR
C+
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:27.430% C+
HSR:12.738% D**
Reaper DMR
C
Kills:1,153
Deaths:802
KDR:1.438
Accuracy:27.180% C
HSR:11.188% F-
Mauler S6
C-
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:39.900% C-
HSR:9.739% D--
Gauss Prime
C-
Kills:1,150
Deaths:503
KDR:2.286
Accuracy:26.455% C-
HSR:10.435% F-
Blitz GD-10
C++
Kills:1,148
Deaths:600
KDR:1.913
Accuracy:27.911% C++
HSR:7.491% D**
NC9 A-Tross
C++
Kills:1,145
Deaths:452
KDR:2.533
Accuracy:28.218% C++
HSR:13.450% F
GR-22
C
Kills:1,144
Deaths:778
KDR:1.470
Accuracy:26.545% C
HSR:12.150% D**
MKV Suppressed
C
Kills:1,144
Deaths:945
KDR:1.211
Accuracy:27.229% C
HSR:11.364% D*
NC1 Gauss Rifle
D
Kills:1,136
Deaths:1,399
KDR:0.812
Accuracy:22.306% D
HSR:18.574% D
AF-57 Piston
B
Kills:532
Deaths:245
KDR:2.171
Accuracy:47.519% B
HSR:11.090% D-
NS-11P
C+
Kills:57
Deaths:24
KDR:2.375
Accuracy:25.423% C
HSR:26.316% C+
Kills:12,083
Deaths (as Combat Medic):7,952
Deaths (to Combat Medics):2,978
KDR:1.51949
Kill Difference:4,131
Playtime:462.034 hours
Usage:16%
Score:8.248m
Score/min:298
Accuracy (listed only):29.498%
HSR (listed only):13.127%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:46.872% C**
HSR:13.908% D
NCM1 Scattercannon
C+
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:42.500% C+
HSR:11.512% D*
AF-23 Grinder
C+
Kills:565
Deaths:121
KDR:4.669
Accuracy:39.453% C+
HSR:10.973% D*
AF-23 Grinder
C+
Kills:528
Deaths:121
KDR:4.364
Accuracy:42.174% C+
HSR:14.205% D-
NCM2 Falcon
A
Kills:91
Deaths:29
KDR:3.138
Accuracy:54.334% A
HSR:1.099% F
NS-10 Burster
M+
Kills:68
Deaths:10
KDR:6.800
Accuracy:52.454% M+
HSR:4.412% C+
NS-10 Burster
M
Kills:64
Deaths:10
KDR:6.400
Accuracy:53.231% M
HSR:3.125% D
NCM2 Falcon
A
Kills:51
Deaths:29
KDR:1.759
Accuracy:57.851% A
HSR:0% F-
Kills:3,703
Deaths (as MAX Suit):479
Deaths (to MAX Suits):1,610
KDR:7.73069
Kill Difference:3,224
Playtime:70.836 hours
Usage:3%
Score:1.371m
Score/min:323
Accuracy (listed only):48.609%
HSR (listed only):7.404%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,901
V. Kills:1,151 165%
Deaths:363
KDR:5.237
Accuracy:62.393% B++
KPH:31.600 D
VKPH:19.100 C
L100 Python HESH
B+
Kills:1,051
V. Kills:137 N/A
Deaths:40
KDR:26.275
Accuracy:56.017% B+
KPH:45.200 D
VKPH:5.900 D-
C75 Viper
C+
Kills:910
V. Kills:270 336%
Deaths:105
KDR:8.667
Accuracy:53.238% A
KPH:30.200 D
VKPH:9 C+
L100 Python HEAT
B++
Kills:765
V. Kills:252 302%
Deaths:12
KDR:63.750
Accuracy:60.335% B++
KPH:35.700 C
VKPH:11.800 C
Skyguard
C++
Kills:716
V. Kills:470 152%
Deaths:171
KDR:4.187
Accuracy:49.567% M++
KPH:17.900 C+
VKPH:11.700 C++
Kills:5,343 (5,343 + 0)
Deaths:691
KDR:7.732
VKDR:3.300
Vehicle Kills:2,280
Kill Difference:4,652
Playtime:175.161 hours
Usage:6%
Score:2.017m
Score/min:192
Driving Accuracy:49.567%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,542
V. Kills:793 194%
Deaths:164
KDR:9.402
Accuracy:50.754% C+
KPH:27.500 C
VKPH:14.100 D
Titan-150 HESH
C+
Kills:1,063
V. Kills:245 432%
Deaths:37
KDR:28.730
Accuracy:59.930% B**
KPH:41.400 C-
VKPH:9.600 C+
Titan-150 HEAT
C+
Kills:857
V. Kills:352 243%
Deaths:81
KDR:10.580
Accuracy:57.309% B*
KPH:25.600 C+
VKPH:10.500 C+
Kills:3,462 (3,462 + 0)
Deaths:282
KDR:12.277
VKDR:4.929
Vehicle Kills:1,390
Kill Difference:3,180
Playtime:115.271 hours
Usage:4%
Score:1.180m
Score/min:171
Driving Accuracy:57.309%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:512
V. Kills:221 231%
Deaths:20
KDR:25.600
Accuracy:69.223% A
KPH:70.500 B++
VKPH:30.400 B*
C85 Canister-H
A+
Kills:244
V. Kills:25 N/A
Deaths:7
KDR:34.857
Accuracy:67.104% A
KPH:138.900 C*
VKPH:14.200 A+
M96 Mjolnir-H
D
Kills:66
V. Kills:58 112%
Deaths:36
KDR:1.833
Accuracy:54.444% B
KPH:26.400 D**
VKPH:23.200 D
Kills:822 (0 + 822)
Deaths:63
KDR:13.048
VKDR:4.825
Vehicle Kills:304
Kill Difference:759
Playtime:11.521 hours
Usage:0%
Score:0.415m
Score/min:601
Driving Accuracy:N/A%
Gunner Accuracy:54.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:288
V. Kills:102 280%
Deaths:52
KDR:5.538
Accuracy:50.093% B**
KPH:28 C++
VKPH:9.900 B
M12 Kobalt
C**
Kills:157
V. Kills:16 N/A
Deaths:12
KDR:13.083
Accuracy:23.315% B+
KPH:32.500 D*
VKPH:3.300 C**
M20 Basilisk
B+
Kills:129
V. Kills:60 211%
Deaths:19
KDR:6.789
Accuracy:49.779% B**
KPH:27.200 C++
VKPH:12.600 B+
M40 Fury
C--
Kills:122
V. Kills:28 421%
Deaths:15
KDR:8.133
Accuracy:43.206% B++
KPH:33.200 D-
VKPH:7.600 C--
M60-G Bulldog
C--
Kills:55
V. Kills:11 458%
Deaths:13
KDR:4.231
Accuracy:43.653% B+
KPH:22.100 D
VKPH:4.400 C--
Kills:751 (0 + 751)
Deaths:111
KDR:6.766
VKDR:1.955
Vehicle Kills:217
Kill Difference:640
Playtime:26.032 hours
Usage:1%
Score:0.299m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:43.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:139
V. Kills:73 188%
Deaths:153
KDR:0.908
Accuracy:71.084% A++
KPH:4.600 D*
VKPH:2.400 D--
Kills:139 (139 + 0)
Deaths:153
KDR:0.908
VKDR:0.477
Vehicle Kills:73
Kill Difference:14
Playtime:30.136 hours
Usage:1%
Score:0.135m
Score/min:75
Driving Accuracy:71.084%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,9711,9663006.553B**4.3737.595%D-N/A190.9B**N/A51210.3h1.6B++4.3C+
L100 Python AP 3,0521,9013635.237C--3.0562.393%B++3.63%B*31.6D19.1C24160.2h4.7C++7.5B+
Tank Mine 2,8791,7492347.474A*5.2924.108%D--N/A210.7A136.1A*17298.3h1.2B**4.9B
Titan-150 AP 2,3351,5421649.402C+7.2250.754%C+3.113%B++27.5C14.1D18556.1h3.1B*6.1B++
NC6A GODSAW 1,2091,1782624.496B+2.3127.13%D18.421%F28.5D*N/A7941.3h12.7C46.7D--
GD Guardian 1,2251,1773283.588C**1.4124.712%F--17.587%F18D**N/A4465.5h10.5T-42.5T*
NCM1 Scattercannon 1,1941,1723193.674B*1.4946.872%C**13.908%D33C+N/A10335.5h5.7B*12.2B++
AF-4 Cyclone 1,2051,1703323.524A1.3427.861%C+12.992%D*20.6D-N/A6356.9h11.4D41C
Frag Grenade 1,1791,16811168N/A1,165.8255.306%B++N/A648.9C++6.1D21371.8h3B5.4B+
EM4 Longshot 1,1741,1656717.388M++15.2143.388%C**74.421%D-24.1D-N/A6648.3h1.9C*4.4B
19A Fortuna 1,1881,1654062.869B**0.6926.731%C14.592%D*19.2D-N/A4760.7h12.2F45.6D-
NCM1 Scattercannon 1,1781,1643193.649B+1.4742.5%C+11.512%D*32.8DN/A9335.5h5B+11.7B+
EM1 1,1661,1582704.289A2.1124.8%C+15.717%D*30.6DN/A8137.9h13.5D54.3C+
AF-18 Stalker 1,1821,1572744.223A+2.0432.58%B+14.607%D--23D-N/A5650.2h12C+36.9C*
GD-7F 1,1771,1563653.167B++0.9829.388%C**10.9%F-27.6DN/A8941.9h11.7C++40C**
NC05 Jackhammer 1,1651,1558231.403C+0.7852.346%B+8.312%D**40.5DN/A10528.5h4B+7.6B+
EM6 1,1711,1552913.969B++1.7926.007%C+16.017%D**32.5D-N/A12735.5h10.9C41.9C+
NC6 Gauss SAW 1,1731,1559431.225C0.9626.499%C**14.545%F34.2C--N/A16233.8h9.1C+34.5C*
LA1 Anchor 1,1681,1546691.725C0.4624.492%D10.745%F--28.9D--N/A10039.9h9.6C+39.3C
LA80 1,1691,1549412.277A++10.0944.585%C*72.184%D--28.2D--N/A6640.9h2.1C4.8C+
Carnage AR 1,1731,1541,0811.068C1.1127.43%C+12.738%D**25.9DN/A8244.6h12.5C+45.5C++
Reaper DMR 1,1671,1538021.438C0.7427.18%C11.188%F-35DN/A9832.9h8.8C+32.2C+
Mauler S6 1,1711,1507911.454C++0.7339.9%C-9.739%D--20.9DN/A6055h4.4C++10.9C+
Gauss Prime 1,1671,1505032.286C**0.1026.455%C-10.435%F-24.6D*N/A7046.8h11.2C-42.5C
Warden 1,1931,1494532.536B**0.3527.618%C--14.534%F15DN/A4376.7h10.6D--38.2D
Blitz GD-10 1,1691,1486001.913B0.2727.911%C++7.491%D**20.2DN/A5956.8h13.8C+49.5C++
GD-22S 1,1601,1473653.142B+0.9625.817%C+16.827%D*29.6DN/A8438.7h10.1C+39.3C+
AF-6 Shadow 1,1671,1457281.573D0.6132.819%D12.576%F-18.1D*N/A4963.4h6.4D*19.7D-
NC9 A-Tross 1,1691,1454522.533B*0.3528.218%C++13.45%F27.3D-N/A7942h9.5C+33.8C++
AF-19 Mercenary 1,1771,1451,4380.796C1.3926.279%C++13.45%D**21.3CN/A10053.7h13.2C50.3C+
NS-30 Vandal 1,1581,1443113.678C*1.5034.058%C14.073%F22D--N/A6452.1h5.9D17.4C
GR-22 1,1641,1447781.47C+0.7126.545%C12.15%D**29DN/A7439.5h11.9C+44.7C++
MKV Suppressed 1,1631,1449451.211C0.9727.229%C11.364%D*34.5C-N/A9633.2h13.9C50.9C+
AF-4A Bandit 1,1751,1408921.278C0.9028.34%C++15.614%D**12.1D*N/A3394.3h13.1F46.1D
NC14 Bolt Driver 1,1551,1392863.983C*1.8037.472%C+61.633%F-19.9DN/A6157.3h2.7D7.1C
NC1 Gauss Rifle 1,1701,1361,3990.812C--1.3722.306%D18.574%D20.9DN/A7554.4h11.1C++50C+
Razor GD-23 1,1661,1311,2640.895C1.2930.118%B+13.086%F17.6DN/A6264.1h12.3C40.8C++
AC-X11 1,1671,1251,0021.123C1.0631.701%B+11.644%F-20.8DN/A6554h10.5D-33C++
NS-357 Underboss 1,1271,0708071.326C+0.8635.738%D9.813%F18.7D--1B++5257.1h5.2F14.6D--
Titan-150 HESH 1,3081,0633728.73B+26.5559.93%B**2.352%B*41.5C-9.6C+15425.6h2.9C++4.8B++
L100 Python HESH 1,1881,0514026.275B+24.0956.017%B+2.474%A45.3D5.9D-15323.2h2.6B+4.7B+
SAS-R 1,0401,0261228.41A6.2340.239%C63.353%D*27.6D--N/A8837.2h2.2C-5.6C
NC4 Mag-Shot 1,1809771,1360.86C+1.3237.694%A7.881%F-18D3.7M++6554.4h10.5D*27.8C+
C75 Viper 1,1809101058.667C++6.4853.238%AN/A30.2D9C+17930.1h12C22.5B
Titan-150 HEAT 1,2098578110.58B8.4057.309%B*3.851%B*25.6C+10.5C+16033.5h4B6.9B++
Shrike 1,1827675441.41B+0.7768.012%B**1.304%D--30.3C+16.4C++25025.3h5.9C++8.7B+
L100 Python HEAT 1,0177651263.75S61.5760.335%B++1.307%D35.7C11.8C15721.4h5C+8.3B
C-4 1,2727485991.249C0.9323.049%DN/A74.8C--52.4A77110h1.6D-7D
NS-11C 7777472932.549B++0.3725.42%C14.726%D--18.4DN/A5740.6h15.3D60.3C
Skyguard 1,1867161714.187C2.0049.567%M++2.514%B+17.9C+11.7C++16940.1h95.2C**192.1B**
C-4 ARX 1,1026992043.426B+1.2423.431%DN/A84.2D48.6B+6328.3h1.2C+4.9C+
AF-23 Grinder 5725651214.669B+2.4939.453%C+10.973%D*28DN/A8320.2h5.8B14.6B+
AF-57 Piston 5505322452.171B+0.0147.519%B11.09%D-25.1D-N/A7421.2h4.2C+8.9C**
AF-23 Grinder 5385281214.364B+2.1842.174%C+14.205%D-26.1D-N/A7220.2h6.6C*15.6C**
Spear Anti-Vehicle Phalanx Turret 8735212818.607B**16.4262.818%A+3.647%C+47.4C+32B+40211h6.7B10.6B*
E540 Halberd-H 7335122025.6B++23.4269.223%A1.953%C**70.1B++30.3B*7077.3h5.1C+7.4C*
Hunter QCX 3943711662.235A++0.0543.836%C+7.547%D--10.5DN/A2835.4h3.7B+8.4B
NS-15M2 344329983.357C*1.1722.748%D--14.59%F-26.7D--1.2C++11612.3h17.1F--75.3D**
M20 Basilisk 390288525.538B+3.3650.093%B**5.208%C28C++9.9B20810.3h69.3B+138.3B*
C85 Canister-H 269244734.857A32.6767.104%A9.836%C135.6C++13.9A4171.8h7.3C+10.9B
The Slasher 2192107,1270.029C--2.1549.3%B**8.571%C+0.4C--N/A1484.1h2.7D-5.4B
Hawk GD-68 3691941861.043C+1.1472.843%A1.546%D10.5D-9.5C14818.5h11.8F-16.2D*
Anti-Vehicle Grenade 3071811181N/A178.8258.523%B++N/A362C252A+28550.5h6C10.2C++
Sticky Grenade 1741691169N/A166.8247.739%D-N/A563.3D--16.7C+19320.3h2.7D5.6D
M12 Kobalt 1731571213.083C-10.9023.315%B+14.013%D*32.7D*3.3C**1194.8h29.5F-126.4C-
Rocklet Rifle 332147413.585S1.4052.481%C+N/A45.9B**57.8M5763.2h24.2B**46.1B**
NS-AM7 Archer 2181391051.324A0.8670.054%A+5.036%D**8C+4.5B**5717.4h13.2B18.8B+
M40 Fury-F 2121391530.908C--1.2771.084%A++N/A4.6D*2.4D--7530.1h21.4D**30.1D-
Icikill 1441398,2590.017D2.1731.517%C+10.072%C++0.1C--N/A01092.3h2.5D-7.9C+
M20 Basilisk 189129196.789B**4.6149.779%B**5.426%C26.9C++12.5B+2374.8h74.2B+149B*
M40 Fury 150122158.133C+5.9543.206%B++2.459%B**33D-7.6C--1983.7h11.9C++27.6B+
Aspis Anti-Aircraft Phalanx Turret 207103147.357B++5.1751.404%M++N/A20.6B++20.8B**3295h132C++256.8B**
NCM2 Falcon 11891293.138B++0.9654.334%A1.099%F17.8C+5.3C+1315.1h6.4B++11.8B**
M20 Basilisk 12779515.8C*13.6266.045%A++1.266%F27.2D16.6C-3402.9h116.1C175.8C++
NS-10 Burster 10068106.8S4.6252.454%M+4.412%C+10.1A4.8C*1066.7h102.8B**195.9A
M96 Mjolnir-H 12466361.833D0.3554.444%BN/A26.4D**23.2D4202.5h48.3D--88.6D
NS-10 Burster 9964106.4S4.2253.231%M3.125%D9.6B**5.2B+1056.7h109.4B**205.5A
NS-11P 6057242.375B+0.1925.423%C26.316%C+24.8D1.3C++1332.3h18.7F*73.6D*
M60-G Bulldog 6655134.231C--2.0543.653%B+3.636%B**22D4.4C--1632.5h7.7D17.6C++
NCM2 Falcon 7751291.759B+0.4257.851%AN/A10D5.1C+885.1h12.4C**21.4B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0291,401,44181.6h
Spawn Beacon189411h
Rampart Wall1520.7h
Nanite Revive Grenade0610h
Medical Kit1032,5962.2h
Medical Applicator2,3551,015,70474.8h
Cortium Silo0780.2h
Motion Spotter4217,2077.5h
Restoration Kit91790.2h
Deconstruction Tool01,1200.1h
Welding Device0640h
Spitfire Auto-Turret1175,8084.4h
Recon Detection Device5830.2h
Ammunition Package794,7533.6h
Anti-Infantry MANA Turret41690.2h
Snowman Soldier11410.1h
WLT-Howler Mining Laser11,7660.5h
L-24R Spur01790h

Check the help document for the dictionary if you want to learn more about words used here.


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