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Agent Murg[BIF] Murg
NC BR 52

KDR: 2.12

Score: 40m

Last Seen: Jan 15th, 2020 8:10 PM
- OFFLINE - 48.8 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald - Outfit Officer of Regular Order of Fries[BIF] Regular Order of Fries
NC outfit on Emerald

Members: 8
Level Progress (to 53): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty L100 Python AP Tank Mine Titan-150 AP NC6A GODSAW NCM1 Scattercannon 19A Fortuna NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 511TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.811%13.26%36930120231,7131.922820.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.092%1.284A-1.168D*-1.576FMIXED (~0.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+110.234C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.873%2.712%1069812248,664147136105.88987240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.401%1.051B**0.124C+-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.389C**12.20.024C+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.65%5.632%183712251,45612446351.16948229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.968%0.775B++0.291C*1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.502B+26.60.335C**32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.269%69.422%183312293,3881474402.29695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.959%0.956B*0.131C++0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.20.298C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.9%9.739%183112311,1501123211.02404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.143C-0.976D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.172C++4.40.105C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Regular Order of Fries[BIF] Regular Order of Fries
NC outfit on Emerald

Members: 8
40m265.9%291 (17.5k)254 (15.2k)2.118662,82729,6552.4328152 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232399014.749%12.111%17905:1718

18% Combat Medic37% Engineer12% Heavy Assault21% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2015 3:52 AMFeb 17th, 2015 2:04 AMJan 17th, 2020 3:37 AM (11h) (PST)Jan 15th, 2020 4:55 PM (2d) (PST)Jan 15th, 2020 4:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4551183370.3990.1890.0481.2170.059324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3127,11020,2022411373415,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2621.8h/109.2d 9,318 7,609 27,896 191.5k 3,052 9,564 9,209 71.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:27.130% C
HSR:18.421% D*
EM1
B+
Kills:1,158
Deaths:270
KDR:4.289
Accuracy:24.800% B+
HSR:15.717% D--
EM6
B++
Kills:1,155
Deaths:291
KDR:3.969
Accuracy:26.007% B++
HSR:16.017% D*
NC6 Gauss SAW
B**
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:26.499% B**
HSR:14.545% D**
LA1 Anchor
C+
Kills:1,154
Deaths:669
KDR:1.725
Accuracy:24.492% C+
HSR:10.745% F-
GD-22S
B+
Kills:1,147
Deaths:365
KDR:3.142
Accuracy:25.817% B+
HSR:16.827% D--
Kills:6,947
Deaths (as Heavy Assault):2,800
Deaths (to Heavy Assaults):8,598
KDR:2.48107
Kill Difference:4,147
Playtime:323.348 hours
Usage:12%
Score:4.625m
Score/min:238
Accuracy (listed only):25.791%
HSR (listed only):15.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
C+
Kills:1,165
Deaths:406
KDR:2.869
Accuracy:26.731% C+
HSR:14.592% D*
GD-7F
B*
Kills:1,156
Deaths:365
KDR:3.167
Accuracy:29.388% B*
HSR:10.900% F
Mauler S6
C+
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:39.900% C+
HSR:9.739% D*
Blitz GD-10
B++
Kills:1,148
Deaths:600
KDR:1.913
Accuracy:27.911% B++
HSR:7.491% F
AF-19 Mercenary
B++
Kills:1,145
Deaths:1,438
KDR:0.796
Accuracy:26.279% B++
HSR:13.450% D**
MKV Suppressed
C**
Kills:1,144
Deaths:945
KDR:1.211
Accuracy:27.229% C**
HSR:11.364% D*
AF-4A Bandit
B+
Kills:1,140
Deaths:892
KDR:1.278
Accuracy:28.340% B+
HSR:15.614% D*
Razor GD-23
B**
Kills:1,131
Deaths:1,264
KDR:0.895
Accuracy:30.118% B**
HSR:13.086% D**
AC-X11
A
Kills:1,125
Deaths:1,002
KDR:1.123
Accuracy:31.701% A
HSR:11.644% F-
AF-4 Cyclone
B+
Kills:1,039
Deaths:296
KDR:3.510
Accuracy:28.871% B+
HSR:12.801% D--
NS-11C
B+
Kills:252
Deaths:96
KDR:2.625
Accuracy:27.155% B+
HSR:15.079% D
Kills:11,595
Deaths (as Light Assault):8,095
Deaths (to Light Assaults):5,713
KDR:1.43237
Kill Difference:3,500
Playtime:250.042 hours
Usage:10%
Score:3.380m
Score/min:225
Accuracy (listed only):29.420%
HSR (listed only):12.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
C+
Kills:1,165
Deaths:406
KDR:2.869
Accuracy:26.731% C+
HSR:14.592% D*
GD-7F
B*
Kills:1,156
Deaths:365
KDR:3.167
Accuracy:29.388% B*
HSR:10.900% F
Mauler S6
C+
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:39.900% C+
HSR:9.739% D*
Warden
C++
Kills:1,149
Deaths:453
KDR:2.536
Accuracy:27.618% C++
HSR:14.534% D**
AF-19 Mercenary
B++
Kills:1,145
Deaths:1,438
KDR:0.796
Accuracy:26.279% B++
HSR:13.450% D**
AF-4A Bandit
B+
Kills:1,140
Deaths:892
KDR:1.278
Accuracy:28.340% B+
HSR:15.614% D*
Razor GD-23
B**
Kills:1,131
Deaths:1,264
KDR:0.895
Accuracy:30.118% B**
HSR:13.086% D**
AC-X11
A
Kills:1,125
Deaths:1,002
KDR:1.123
Accuracy:31.701% A
HSR:11.644% F-
GD Guardian
F
Kills:883
Deaths:268
KDR:3.295
Accuracy:26.684% F
HSR:15.968% F-
NS-11C
B+
Kills:252
Deaths:96
KDR:2.625
Accuracy:27.155% B+
HSR:15.079% D
Kills:10,296
Deaths (as Engineer):6,975
Deaths (to Engineers):5,848
KDR:1.47613
Kill Difference:3,321
Playtime:963.344 hours
Usage:37%
Score:15.625m
Score/min:270
Accuracy (listed only):29.391%
HSR (listed only):13.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
B**
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:32.580% B**
HSR:14.607% D-
LA80
B+
Kills:1,154
Deaths:94
KDR:12.277
Accuracy:44.585% B+
HSR:72.184% D
Blitz GD-10
B++
Kills:1,148
Deaths:600
KDR:1.913
Accuracy:27.911% B++
HSR:7.491% F
AF-6 Shadow
C
Kills:1,145
Deaths:728
KDR:1.573
Accuracy:32.819% C
HSR:12.576% F-
MKV Suppressed
C**
Kills:1,144
Deaths:945
KDR:1.211
Accuracy:27.229% C**
HSR:11.364% D*
NS-30 Vandal
C++
Kills:1,144
Deaths:311
KDR:3.678
Accuracy:34.058% C++
HSR:14.073% F
NC14 Bolt Driver
C**
Kills:1,139
Deaths:286
KDR:3.983
Accuracy:37.472% C**
HSR:61.633% D**
EM4 Longshot
B++
Kills:1,095
Deaths:64
KDR:17.109
Accuracy:43.876% B++
HSR:74.612% C--
AF-4 Cyclone
B+
Kills:1,039
Deaths:296
KDR:3.510
Accuracy:28.871% B+
HSR:12.801% D--
NC4 Mag-Shot
A+
Kills:977
Deaths:1,136
KDR:0.860
Accuracy:37.694% A+
HSR:7.881% F-
NS-357 Underboss
C+
Kills:864
Deaths:671
KDR:1.288
Accuracy:36.192% C+
HSR:8.912% F
NS-AM7 Archer
A+
Kills:120
Deaths:81
KDR:1.481
Accuracy:69.158% A+
HSR:5% D*
Kills:12,126
Deaths (as Infiltrator):5,486
Deaths (to Infiltrators):4,308
KDR:2.21035
Kill Difference:6,640
Playtime:551.759 hours
Usage:21%
Score:6.947m
Score/min:210
Accuracy (listed only):37.704%
HSR (listed only):25.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:1,154
Deaths:1,081
KDR:1.068
Accuracy:27.430% B+
HSR:12.738% D*
Reaper DMR
C++
Kills:1,153
Deaths:802
KDR:1.438
Accuracy:27.180% C++
HSR:11.188% F-
Mauler S6
C+
Kills:1,150
Deaths:791
KDR:1.454
Accuracy:39.900% C+
HSR:9.739% D*
Gauss Prime
C+
Kills:1,150
Deaths:503
KDR:2.286
Accuracy:26.455% C+
HSR:10.435% F-
Blitz GD-10
B++
Kills:1,148
Deaths:600
KDR:1.913
Accuracy:27.911% B++
HSR:7.491% F
NC9 A-Tross
B+
Kills:1,145
Deaths:452
KDR:2.533
Accuracy:28.218% B+
HSR:13.450% F
MKV Suppressed
C**
Kills:1,144
Deaths:945
KDR:1.211
Accuracy:27.229% C**
HSR:11.364% D*
GR-22
B
Kills:1,144
Deaths:778
KDR:1.470
Accuracy:26.545% B
HSR:12.150% D*
NC1 Gauss Rifle
C+
Kills:1,136
Deaths:1,399
KDR:0.812
Accuracy:22.306% C+
HSR:18.574% C-
AF-4 Cyclone
B+
Kills:1,039
Deaths:296
KDR:3.510
Accuracy:28.871% B+
HSR:12.801% D--
Kills:11,363
Deaths (as Combat Medic):7,647
Deaths (to Combat Medics):2,877
KDR:1.48594
Kill Difference:3,716
Playtime:459.288 hours
Usage:18%
Score:8.191m
Score/min:297
Accuracy (listed only):28.204%
HSR (listed only):11.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:46.872% B*
HSR:13.908% C-
NCM1 Scattercannon
B+
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:42.500% B+
HSR:11.512% D--
AF-23 Grinder
C+
Kills:438
Deaths:83
KDR:5.277
Accuracy:36.130% C+
HSR:10.959% D*
AF-23 Grinder
C+
Kills:406
Deaths:83
KDR:4.892
Accuracy:38.329% C+
HSR:13.301% D-
NCM2 Falcon
A+
Kills:86
Deaths:29
KDR:2.966
Accuracy:54.499% A+
HSR:1.163% F
Kills:3,266
Deaths (as MAX Suit):416.500
Deaths (to MAX Suits):1,582
KDR:7.84154
Kill Difference:2,849.500
Playtime:64.013 hours
Usage:2%
Score:1.231m
Score/min:321
Accuracy (listed only):43.666%
HSR (listed only):10.168%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,901
V. Kills:1,151 165%
Deaths:363
KDR:5.237
Accuracy:62.393% B*
KPH:31.600 C+
VKPH:19.100 C++
L100 Python HESH
B*
Kills:1,051
V. Kills:137 N/A
Deaths:40
KDR:26.275
Accuracy:56.017% B*
KPH:45.200 C
VKPH:5.900 C--
C75 Viper
C++
Kills:910
V. Kills:270 336%
Deaths:105
KDR:8.667
Accuracy:53.238% A+
KPH:30.200 C++
VKPH:9 C++
Skyguard
B+
Kills:716
V. Kills:470 152%
Deaths:171
KDR:4.187
Accuracy:49.567% M*
KPH:17.900 B+
VKPH:11.700 B+
L100 Python HEAT
B**
Kills:702
V. Kills:226 309%
Deaths:12
KDR:58.500
Accuracy:61.257% B**
KPH:36.100 C**
VKPH:11.600 C+
Kills:5,280 (5,280 + 0)
Deaths:691
KDR:7.641
VKDR:3.262
Vehicle Kills:2,254
Kill Difference:4,589
Playtime:173.168 hours
Usage:7%
Score:1.994m
Score/min:192
Driving Accuracy:61.257%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,464
V. Kills:759 193%
Deaths:164
KDR:8.927
Accuracy:50.759% C++
KPH:27.400 C*
VKPH:14.200 C+
Titan-150 HESH
C**
Kills:1,063
V. Kills:245 432%
Deaths:37
KDR:28.730
Accuracy:59.930% A+
KPH:41.400 C+
VKPH:9.600 C**
Titan-150 HEAT
B**
Kills:857
V. Kills:352 243%
Deaths:81
KDR:10.580
Accuracy:57.309% B**
KPH:25.600 B
VKPH:10.500 C**
Kills:3,384 (3,384 + 0)
Deaths:282
KDR:12
VKDR:4.809
Vehicle Kills:1,356
Kill Difference:3,102
Playtime:112.524 hours
Usage:4%
Score:1.156m
Score/min:171
Driving Accuracy:57.309%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:488
V. Kills:216 225%
Deaths:20
KDR:24.400
Accuracy:69.778% A++
KPH:70.900 A+
VKPH:31.400 A
C85 Canister-H
A
Kills:243
V. Kills:25 N/A
Deaths:7
KDR:34.714
Accuracy:67.147% A+
KPH:139.500 B++
VKPH:14.300 A
M96 Mjolnir-H
D
Kills:66
V. Kills:58 112%
Deaths:36
KDR:1.833
Accuracy:54.444% B+
KPH:26.400 D--
VKPH:23.200 D
Kills:797 (0 + 797)
Deaths:63
KDR:12.651
VKDR:4.746
Vehicle Kills:299
Kill Difference:734
Playtime:11.123 hours
Usage:0%
Score:0.408m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:54.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:276
V. Kills:99 276%
Deaths:52
KDR:5.308
Accuracy:49.458% A
KPH:27.900 B++
VKPH:10 B++
M12 Kobalt
B++
Kills:147
V. Kills:16 N/A
Deaths:12
KDR:12.250
Accuracy:22.523% B*
KPH:31.500 D-
VKPH:3.400 B++
M20 Basilisk
B*
Kills:126
V. Kills:57 217%
Deaths:19
KDR:6.632
Accuracy:49.565% A
KPH:27.200 B+
VKPH:12.300 B*
M40 Fury
C
Kills:122
V. Kills:28 421%
Deaths:15
KDR:8.133
Accuracy:43.257% B*
KPH:33.300 C-
VKPH:7.600 C
M60-G Bulldog
B**
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:43.633% B**
KPH:22.100 C
VKPH:4.100 C--
Kills:725 (0 + 725)
Deaths:111
KDR:6.532
VKDR:1.892
Vehicle Kills:210
Kill Difference:614
Playtime:25.309 hours
Usage:1%
Score:0.288m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:43.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:139
V. Kills:73 188%
Deaths:153
KDR:0.908
Accuracy:71.101% A++
KPH:4.600 D--
VKPH:2.400 D-
Kills:139 (139 + 0)
Deaths:153
KDR:0.908
VKDR:0.477
Vehicle Kills:73
Kill Difference:14
Playtime:30.012 hours
Usage:1%
Score:0.135m
Score/min:75
Driving Accuracy:71.101%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,9121,9072956.464B**4.3537.307%DN/A192.6A+N/A5169.9h1.6B**4.3C**
L100 Python AP 3,0521,9013635.237C+3.1262.393%B*3.63%B*31.6C+19.1C++24160.2h4.7B+7.5B*
Tank Mine 2,8111,7022307.4A**5.2824.03%DN/A210.1A*136.9A**17458.1h1.2A4.9B++
Titan-150 AP 2,2231,4641648.927B6.8150.759%C++3.279%B+27.4C*14.2C+18753.4h3.1B**6.1B**
NC6A GODSAW 1,2091,1782624.496B**2.3827.13%C18.421%D*28.5D-N/A7741.3h12.7C46.7C--
NCM1 Scattercannon 1,1941,1723193.674B*1.5646.872%B*13.908%C-33B++N/A10335.5h5.7B**12.2B*
19A Fortuna 1,1881,1654062.869A+0.7526.731%C+14.592%D*19.2DN/A4760.7h12.2D45.6C
NCM1 Scattercannon 1,1781,1643193.649B1.5342.5%B+11.512%D--32.8CN/A9335.5h5B++11.7B++
EM1 1,1661,1582704.289M++2.1724.8%B+15.717%D--30.6CN/A8037.9h13.5C++54.3B
AF-18 Stalker 1,1821,1572744.223A**2.1032.58%B**14.607%D-23C--N/A5650.2h12B36.9B+
GD-7F 1,1771,1563653.167A*1.0529.388%B*10.9%F27.6C+N/A8841.9h11.7B+40B+
NC05 Jackhammer 1,1651,1558231.403C++0.7252.346%B**8.312%F40.5C+N/A10428.5h4B*7.6B++
EM6 1,1711,1552913.969A1.8526.007%B++16.017%D*32.5CN/A12635.5h10.9C*41.9B+
NC6 Gauss SAW 1,1731,1559431.225C++0.8926.499%B**14.545%D**34.3C++N/A15733.7h9.1B+34.5B+
LA80 1,1691,1549412.277M*10.1644.585%B+72.184%D28.2C-N/A6640.9h2.1C*4.8B
LA1 Anchor 1,1681,1546691.725C+0.3924.492%C+10.745%F-28.9DN/A9739.9h9.6B39.3C**
Carnage AR 1,1731,1541,0811.068C+1.0527.43%B+12.738%D*25.9CN/A8244.6h12.5B+45.5B+
Reaper DMR 1,1671,1538021.438C+0.6827.18%C++11.188%F-35C+N/A9832.9h8.8B+32.2B+
Mauler S6 1,1711,1507911.454B+0.6639.9%C+9.739%D*20.9CN/A6055h4.4B+10.9B+
Gauss Prime 1,1671,1505032.286B+0.1726.455%C+10.435%F-24.6D-N/A7046.8h11.2C+42.5C++
Warden 1,1931,1494532.536A0.4227.618%C++14.534%D**15CN/A4376.6h10.6C+38.2C++
Blitz GD-10 1,1691,1486001.913B*0.2127.911%B++7.491%F20.2C-N/A5856.8h13.8B+49.5B+
GD-22S 1,1601,1473653.142B**1.0225.817%B+16.827%D--29.6CN/A8338.7h10.1B+39.3B+
AF-6 Shadow 1,1671,1457281.573C+0.5532.819%C12.576%F-18.1D--N/A4963.4h6.4C--19.7C
NC9 A-Tross 1,1691,1454522.533B**0.4128.218%B+13.45%F27.3CN/A7942h9.5B33.8B+
AF-19 Mercenary 1,1771,1451,4380.796C+1.3226.279%B++13.45%D**21.4C++N/A9753.6h13.2C*50.3B+
MKV Suppressed 1,1631,1449451.211C*0.9127.229%C**11.364%D*34.5C++N/A9633.2h13.9C*50.9C**
GR-22 1,1641,1447781.47C++0.6526.545%B12.15%D*29C+N/A7339.5h11.9B+44.7B+
NS-30 Vandal 1,1581,1443113.678B**1.5634.058%C++14.073%F22DN/A6352.1h5.9C+17.4C++
AF-4A Bandit 1,1751,1408921.278C+0.8428.34%B+15.614%D*12.1D--N/A3394.3h13.1D46.1C+
NC14 Bolt Driver 1,1551,1392863.983B**1.8637.472%C**61.633%D**19.9CN/A6057.3h2.7C+7.1C**
NC1 Gauss Rifle 1,1701,1361,3990.812C+1.3122.306%C+18.574%C-20.9CN/A7454.4h11.1B++50B+
Razor GD-23 1,1661,1311,2640.895C+1.2230.118%B**13.086%D**17.6CN/A6264.1h12.3C**40.8B+
AC-X11 1,1671,1251,0021.123C++1.0031.701%A11.644%F-20.8CN/A6554h10.5C++33B+
Frag Grenade 1,1071,09811098N/A1,095.8854.648%B**N/A645.9B*5.3D20901.7h3B*5.5B*
EM4 Longshot 1,1041,0956417.109S14.9943.876%B++74.612%C--24.1C-N/A6745.4h1.9B+4.3B++
Titan-150 HESH 1,3081,0633728.73A+26.6159.93%A+2.352%B+41.5C+9.6C**15425.6h2.9B+4.8B*
L100 Python HESH 1,1881,0514026.275A+24.1656.017%B*2.474%B*45.3C5.9C--15223.2h2.6B++4.7B*
AF-4 Cyclone 1,0711,0392963.51A++1.3928.871%B+12.801%D--20.8C--N/A6550h11.3C++39.3B
NC4 Mag-Shot 1,1809771,1360.86C*1.2637.694%A+7.881%F-18C3.7S6454.4h10.5C-27.8B
C75 Viper 1,1809101058.667B**6.5553.238%A+N/A30.2C++9C++17930.1h12B22.5B*
GD Guardian 9198832683.295B++1.1826.684%F15.968%F-17D*N/A4251.8h10.4F-39.1F--
NS-357 Underboss 9078646711.288C**0.8336.192%C+8.912%F18.2DN/A5147.5h5.3D--14.5C
Titan-150 HEAT 1,2098578110.58B**8.4657.309%B**3.851%B++25.6B10.5C**15933.5h4B++6.9B**
C-4 1,2667425991.239C+0.8822.991%C--N/A74.2C+52.4A++75810h1.6C+7C
Skyguard 1,1867161714.187B+2.0749.567%M*2.514%B+17.9B+11.7B+16840.1h95.2B++192.1A
L100 Python HEAT 9287021258.5S56.3861.257%B**1.425%D36.2C**11.6C+15819.4h5.1B+8.3B*
Shrike 1,0736905231.319B**0.8069.431%A+1.304%D-30B+16.7B+25523h5.9B+8.5B*
C-4 ARX 1,0396511943.356B++1.2423.131%D--N/A82.4D49.1B**6377.9h1.2C++5C+
Spear Anti-Vehicle Phalanx Turret 8324952817.679A++15.5662.528%A++3.838%C+45.8B+31.2B**39510.8h6.8B+10.9B**
E540 Halberd-H 7044882024.4A++22.2869.778%A++2.049%C*70.7A+31.3A7346.9h5.2B+7.5B**
AF-23 Grinder 443438835.277B**3.1636.13%C+10.959%D*27.7CN/A8315.8h5.3B++14.6B++
AF-23 Grinder 413406834.892B*2.7738.329%C+13.301%D-25.7C-N/A7115.8h6.1B+15.8B+
Hunter QCX 3743521512.331A**0.2144.502%C++7.102%D*11CN/A2932.1h3.7B+8.3B
M20 Basilisk 375276525.308A3.1949.458%A5.435%C+27.9B++10B++2089.9h68.6B*138.7B**
NS-11C 261252962.625A++0.5127.155%B+15.079%D18C-N/A7114h15.1C+55.6B
C85 Canister-H 268243734.714A++32.6067.147%A+9.877%C142.9B++14.7A+4201.7h7.3C++10.8B+
The Slasher 2192107,1270.029C-2.0949.3%B**8.571%C0.4C--N/A1484.1h2.7C-5.4C++
Hawk GD-68 3551851831.011B+1.1172.97%A+1.622%D10.4C9.6C+14617.8h12.1D**16.6D
Sticky Grenade 1741691169N/A166.8848.06%DN/A563.3D-16.7C*19760.3h2.6C+5.5C+
Anti-Vehicle Grenade 2851641164N/A161.8859.785%B**N/A328C242A++29570.5h6.1C+10.2B
M12 Kobalt 1631471212.25C+10.1322.523%B*14.286%D--31.3D-3.4B++1174.7h29.2D*129.5C++
M40 Fury-F 2121391530.908C1.2171.101%A++N/A4.6D--2.4D-7530h21.4D-30.1C+
Icikill 1321277,1700.018D2.1030.952%C+8.661%C+0.1CN/A0946.4h2.6D8.3C++
M20 Basilisk 183126196.632A*4.5149.565%A5.556%C+27.4B+12.4B*2334.6h73.7B++148.8B**
M40 Fury 150122158.133B6.0143.257%B*2.459%B*33C--7.6C1983.7h11.9B+27.5B++
NS-AM7 Archer 184120811.481A*0.6469.158%A+5%D*7.9C++4.2B**6015.1h14B+20.3B++
Aspis Anti-Aircraft Phalanx Turret 20099147.071A+4.9551.567%M**N/A20.2A+20.6A++3314.9h132.8B+257.6B**
Rocklet Rifle 23594362.611M**0.4955.149%B1.064%B+40.9B**61.3M**6252.3h27.2B*49.4B*
NCM2 Falcon 11286292.966A++0.8554.499%A+1.163%F17.9B+5.4B+1334.8h6.2B**11.4B**
M20 Basilisk 12477515.4A+13.2866.017%A+1.299%D**27.5D16.8C3392.8h117.5C++178B+
M96 Mjolnir-H 12466361.833D0.2954.444%B+N/A26.4D--23.2D4052.5h48.3D88.6C+
M60-G Bulldog 6454134.154C+2.0443.633%B**3.704%B+22.5C4.2C-1582.4h7.7C+17.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9811,361,78079.3h
Spawn Beacon168430.9h
Medical Kit952,3972h
Medical Applicator2,3501,012,38574.5h
Cortium Silo0770.2h
Spitfire Auto-Turret1175,6794.3h
Motion Spotter4115,6056.9h
Rampart Wall1520.7h
Deconstruction Tool01,1200.1h
Recon Detection Device5830.2h
Ammunition Package764,6303.5h
Anti-Infantry MANA Turret41090.2h
Snowman Soldier11410.1h
L-24R Spur01790h
WLT-Howler Mining Laser11,7660.5h

Check the help document for the dictionary if you want to learn more about words used here.


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