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Paragon Murphi[MLaw] Murphi
VS BR 128

KDR: 1.86

Score: 34.9m

Last Seen: Jun 7th, 2019 2:42 AM
- OFFLINE - 483.2 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Tank Mine E540 Halberd-H Saron HRB Aphelion VEX-4 Spear Anti-Vehicle Phalanx Turret Saron HRB-H Aphelion VEX-4H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.461%18.171%390912101,7500.3359571.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.941%0.06C+-0.409C---0.772D-HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.3-0.225C19.6-0.372C-71.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.279%0.769%41121813025401850.051181170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.914F--1.154D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
468.2-11.135T*99.6-6.961T*368.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.621%0.678%13837121217,858215182048.29833218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.589%1.057B**-0.931D--1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.832B++9.60.76B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.021%15.962%13832121721340640.52463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.233%0.206C++0.262C*-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+2.70.441B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.9m713%303 (18.2k)273 (16.4k)1.8645534,45518,4792.71736128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219119222.344%2.734%6106:577

84% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2014 7:32 PMFeb 12th, 2019 7:31 AMJun 10th, 2019 1:02 AM (160d) (PST)Jun 6th, 2019 10:42 PM (163d) (PST)Jun 6th, 2019 10:42 PM (163d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
698536450.2690.1440.0072.7630.11897

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8753,18938,6861690166716,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2133.6h/88.9d 15,759 942 11,468 353.7k 1,288 5,705 15,145 89.3m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:674
Deaths:1,628
KDR:0.414
Accuracy:23.645% C+
HSR:18.991% C+
NS Baron G5
D
Kills:170
Deaths:583
KDR:0.292
Accuracy:23.586% F-
HSR:11.177% D
Deimos VA29
C-
Kills:145
Deaths:203
KDR:0.714
Accuracy:50.788% D-
HSR:14.483% C-
VE-LR Obelisk
D*
Kills:107
Deaths:33
KDR:3.242
Accuracy:20.327% F-
HSR:20.561% D*
VX6-7
C+
Kills:72
Deaths:442
KDR:0.163
Accuracy:8.631% T
HSR:20.833% C+
Pandora VX25
B*
Kills:68
Deaths:102
KDR:0.667
Accuracy:38.814% C+
HSR:19.118% B*
The Little Helper
C--
Kills:60
Deaths:78
KDR:0.769
Accuracy:39.737% D-
HSR:13.333% C--
Kills:1,296
Deaths (as Engineer):3,069
Deaths (to Engineers):6,722
KDR:0.42229
Kill Difference:1,773
Playtime:1,786.165 hours
Usage:84%
Score:31.878m
Score/min:297
Accuracy (listed only):29.361%
HSR (listed only):16.928%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:138
Deaths:277
KDR:0.498
Accuracy:17.471% D--
HSR:15.217% D--
Kills:138
Deaths (as Heavy Assault):277
Deaths (to Heavy Assaults):3,592
KDR:0.49819
Kill Difference:139
Playtime:81.048 hours
Usage:4%
Score:0.745m
Score/min:153
Accuracy (listed only):17.471%
HSR (listed only):15.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:674
Deaths:1,628
KDR:0.414
Accuracy:23.645% C+
HSR:18.991% C+
NS Baron G5
D
Kills:170
Deaths:583
KDR:0.292
Accuracy:23.586% F-
HSR:11.177% D
Deimos VA29
C-
Kills:145
Deaths:203
KDR:0.714
Accuracy:50.788% D-
HSR:14.483% C-
NS-7 PDW
D*
Kills:74
Deaths:428
KDR:0.173
Accuracy:18.612% D*
HSR:6.757% F-
VX6-7
C+
Kills:72
Deaths:442
KDR:0.163
Accuracy:8.631% T
HSR:20.833% C+
Pandora VX25
B*
Kills:68
Deaths:102
KDR:0.667
Accuracy:38.814% C+
HSR:19.118% B*
The Little Helper
C--
Kills:60
Deaths:78
KDR:0.769
Accuracy:39.737% D-
HSR:13.333% C--
Kills:1,263
Deaths (as Light Assault):3,464
Deaths (to Light Assaults):1,955
KDR:0.36461
Kill Difference:2,201
Playtime:102.266 hours
Usage:5%
Score:0.939m
Score/min:153
Accuracy (listed only):29.116%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C-
Kills:185
Deaths:288
KDR:0.642
Accuracy:25.361% C-
HSR:14.054% C-
NS-7 PDW
D*
Kills:74
Deaths:428
KDR:0.173
Accuracy:18.612% D*
HSR:6.757% F-
Kills:259
Deaths (as Infiltrator):716
Deaths (to Infiltrators):1,693
KDR:0.36173
Kill Difference:457
Playtime:52.649 hours
Usage:2%
Score:0.343m
Score/min:109
Accuracy (listed only):21.986%
HSR (listed only):10.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C+
Kills:449
Deaths:417
KDR:1.077
Accuracy:24.733% C
HSR:19.154% C+
NS-20 Gorgon
C
Kills:437
Deaths:417
KDR:1.048
Accuracy:24.434% C
HSR:16.705% D
Nebula VM20
C++
Kills:66
Deaths:148
KDR:0.446
Accuracy:6.004% F*
HSR:21.212% C++
Nebula VM20
C++
Kills:65
Deaths:162
KDR:0.401
Accuracy:6.147% F*
HSR:21.539% C++
Kills:1,017
Deaths (as MAX Suit):572
Deaths (to MAX Suits):456
KDR:1.77797
Kill Difference:445
Playtime:97.548 hours
Usage:5%
Score:0.945m
Score/min:162
Accuracy (listed only):15.330%
HSR (listed only):19.652%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:130
V. Kills:75 171%
Deaths:23
KDR:5.652
Accuracy:21.279% D*
KPH:6.900 D*
VKPH:4 D**
L100 Python AP
B+
Kills:68
V. Kills:54 124%
Deaths:17
KDR:4
Accuracy:60.068% B+
KPH:5.600 F-
VKPH:4.500 F--
Kills:198 (198 + 0)
Deaths:40
KDR:4.950
VKDR:3.225
Vehicle Kills:129
Kill Difference:158
Playtime:31.086 hours
Usage:1%
Score:0.292m
Score/min:157
Driving Accuracy:60.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:8,209
V. Kills:3,479 236%
Deaths:1,835
KDR:4.474
Accuracy:57.220% A
KPH:34.600 B
VKPH:14.700 C+
Saron HRB
B+
Kills:3,761
V. Kills:2,132 176%
Deaths:1,044
KDR:3.602
Accuracy:42.597% C+
KPH:29.600 B+
VKPH:16.800 C*
Aphelion VEX-4
C--
Kills:1,835
V. Kills:1,635 112%
Deaths:1,341
KDR:1.368
Accuracy:33.083% C+
KPH:15.200 D--
VKPH:13.500 C--
Kills:13,805 (0 + 13,805)
Deaths:4,220
KDR:3.271
VKDR:1.717
Vehicle Kills:7,246
Kill Difference:9,585
Playtime:485.009 hours
Usage:23%
Score:5.872m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:33.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:4,485
V. Kills:1,848 243%
Deaths:1,508
KDR:2.974
Accuracy:62.813% B++
KPH:39.300 C
VKPH:16.200 D
Saron HRB-H
C
Kills:1,190
V. Kills:667 178%
Deaths:541
KDR:2.200
Accuracy:50.739% D
KPH:32.400 C
VKPH:18.200 D
Aphelion VEX-4H
D--
Kills:678
V. Kills:620 109%
Deaths:682
KDR:0.994
Accuracy:39.367% D
KPH:17.700 D*
VKPH:16.200 D--
Kills:6,353 (0 + 6,353)
Deaths:2,731
KDR:2.326
VKDR:1.148
Vehicle Kills:3,135
Kill Difference:3,622
Playtime:189.104 hours
Usage:9%
Score:2.369m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:39.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:89
V. Kills:25 342%
Deaths:22
KDR:4.045
Accuracy:30.017% D--
KPH:11.700 D
VKPH:3.300 D*
M20 Basilisk
D-
Kills:65
V. Kills:22 283%
Deaths:12
KDR:5.417
Accuracy:27.330% D*
KPH:11.700 D-
VKPH:4 D--
M40 Fury
D*
Kills:59
V. Kills:5 N/A
Deaths:20
KDR:2.950
Accuracy:25.192% D*
KPH:8.700 D**
VKPH:0.700 F
Kills:213 (0 + 213)
Deaths:54
KDR:3.944
VKDR:0.963
Vehicle Kills:52
Kill Difference:159
Playtime:19.993 hours
Usage:1%
Score:0.107m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:25.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,6888,2091,8354.474C2.6157.22%AN/A34.6B14.7C+199237.3h5B++8.8B**
Tank Mine 7,1034,6263,3481.382D0.4821.505%D-N/A44D*23.6D*380105.1h1.2A5.6B+
E540 Halberd-H 6,3334,4851,5082.974C-1.1162.813%B++N/A39.3C16.2D200114.1h5.3B+8.5B++
Saron HRB 5,8933,7611,0443.602C1.7442.597%C+N/A29.6B+16.8C*222126.9h18.7B++44B+
Aphelion VEX-4 3,4701,8351,3411.368D0.5033.083%C+3.161%C15.2D--13.5C--187120.9h78.1D236.2C--
Spear Anti-Vehicle Phalanx Turret 2,7731,6221898.582C*6.7232.356%D*5.117%B++11.3F8D*124144.1h13.2D-40.8D**
Saron HRB-H 1,8571,1905412.2D0.3450.739%D1.008%C-32.4C18.2D23636.7h22.2B+43.7C**
Aphelion VEX-4H 1,2986786820.994C-0.8739.367%D2.95%C+17.7D*16.2D--20838.3h83.5D212.2D--
NS-11C 6956741,6280.414D1.4523.645%C+18.991%C+3.4D--N/A11196.7h20D--84.6C
Proximity Mine 6096091274.795C**2.9325.389%F-N/A55.4D**N/A21211h2.2D-8.6F*
NS-20 Gorgon 4874494171.077C+0.7924.733%C19.154%C+13.4C-1.1D4433.4h29.3B++118.6B++
NS-20 Gorgon 4904374171.048C+0.8224.434%C16.705%D13.2D1.6C+4433.2h30.1B+123B+
Sticky Grenade 3843821382N/A380.1442.146%D*N/A424.4D*2.2D--13420.9h3.2D-7.5D-
Corvus VA55 2342296550.35D-1.5124.267%C+24.018%C++5.2D--N/A1844.3h20.3F**83.6D--
Spear Anti-Vehicle Phalanx Tower 312199728.429B+26.5637.258%D**6.03%B**15.8D--9D--11912.6h8.6B23.1C+
NS-61 Emissary 1881852880.642C+1.2225.361%C-14.054%C-6.1D--N/A2030.2h13.5C*53.2C++
NS Baron G5 1741705830.292D--1.5723.586%F-11.177%D2.5D**N/A968h5.5C--23.2C+
NS-11A 1661603910.409D1.4628.273%B++15.625%D-5.8D*N/A1927.7h22.2F--78.6D
Deimos VA29 1491452030.714C-1.1550.788%D-14.483%C-11.1D*N/A3713.1h2B++3.9C*
NS-15M1 1451382770.498D1.3717.471%D--15.217%D--5.8D*N/A1823.8h21.4F*122.8F
C-4 2331352300.587D1.2827.054%C*N/A20.1D**14.6D--4526.7h3.2T-11.7F-
Skyguard 205130235.652B**3.7921.279%D*N/A6.8D*3.9D**12819h99.6B+468.2C+
H-V45 1151113310.335C--1.5325.058%C*18.919%C4.1D--N/A1427.2h20.5F--82D
VE-LR Obelisk 118107333.242B*1.3820.327%F-20.561%D*9.4D--1C**2711.4h9.8D*48.1F-
Fatestealer 1001001520.658B*1.2129.321%D15%D-9.2DN/A1710.9h2.3C++7.8C
Force-Blade 93928,7570.011C1.8525.998%C5.435%C0.1DN/A0778.5h2.3B+9C**
Aspis Anti-Aircraft Phalanx Turret 20790402.25C-0.3917.187%D*N/A2.4F3.2D**7836.9h299.8T*1744.3F**
M20 Basilisk 11489224.045B+2.1830.017%D--1.124%F-11.7D3.3D*1187.6h59.9B**199.7B+
NS-7 PDW 80744280.173D-1.6918.612%D*6.757%F-1.5D*N/A650.5h30.8T-165.7F--
VX6-7 76724420.163D-1.708.631%T20.833%C+1.4D*N/A652.2h21.2F245.4T*
Pandora VX25 68681020.667C-1.2038.814%C+19.118%B*13.6D-N/A485h4.2B10.9C**
L100 Python AP 12268174C+2.1460.068%B+N/A5.6F-4.5F--20112.1h10.4F17.2D--
Nebula VM20 68661480.446D-1.426.004%F*21.212%C++3.6F-N/A1518.4h17.2C+286.4T-
M20 Basilisk 8765125.417A3.5527.33%D*7.692%B*11.6D-3.9D--1065.6h48.5A+177.6B*
Nebula VM20 69651620.401D-1.466.147%F*21.539%C++3.1F-N/A1520.7h19.2C--312.6T*
Xiphos Anti-Personnel Phalanx Tower 6964164C+62.1440.542%B**N/A71.1D5.6D2800.9h29.7C+73.2C++
The Little Helper 6260780.769C-1.1039.737%D-13.333%C--13D*N/A334.6h4B++10.2C++
M40 Fury 6459202.95C--1.0925.192%D*5.085%M**8.7D**N/A446.8h10B*39.8C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit456641,38652.9h
Spawn Beacon22740.6h
Anti-Vehicle MANA Turret133351.3h
AE Nano-Armor Kit16,0780.5h
Turret AI Module11411.3h
Repair Module01340.7h
Skywall Shield Emitter0760.5h
Structure Shield Module0510.5h
AE Medical Applicator11814,8682.9h
Nanite Revive Grenade02530.1h
Cortium Silo0730.8h
Spitfire Auto-Turret405,2665.6h
Motion Spotter21170.1h
Hoplon Anti-Aircraft Phalanx Tower0680.6h
Rampart Wall1831.4h
Xiphos Anti-Personnel Tower0680.6h
Welding Device05830.1h
Deconstruction Tool03,2050.4h
Spear Anti-Vehicle Tower11041h
Ammunition Package833,0443.5h
Anti-Infantry MANA Turret51280.6h
Snowman Soldier101170.2h
Recon Detection Device72120.6h
M20 Drake0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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